• WWW.NATURE.COM
    Transforming ceria into 2D clusters enhances catalytic activity
    Nature, Published online: 09 April 2025; doi:10.1038/s41586-025-08684-xTreatment of supported ceria nanoparticles at high temperature in gasoline vehicle exhaust/steam results in their dispersion into atomically thin oxide domains with enhanced oxygen mobility and storage capacity.
    0 التعليقات 0 المشاركات 101 مشاهدة
  • WWW.LIVESCIENCE.COM
    Study reveals 'flawed argument' in debate over when plate tectonics began
    You don't need plate tectonics to get continental crust that looks modern, a new study finds.
    0 التعليقات 0 المشاركات 99 مشاهدة
  • X.COM
    #DRIVE Rally, an arcade-inspired rally-driving game in which you can personalize almost all the cars, will leave Early Access and see a full launch in...
    #DRIVE Rally, an arcade-inspired rally-driving game in which you can personalize almost all the cars, will leave Early Access and see a full launch in a few days.See what's new: https://80.lv/articles/this-old-school-rally-game-where-you-can-personalize-almost-all-car-parts-gets-full-release-in-few-days/@drivethegame
    0 التعليقات 0 المشاركات 164 مشاهدة
  • JAIDEEPARASHAR.MEDIUM.COM
    The Future of AI in Creative Industries: Blending Art and Automation
    The Future of AI in Creative Industries: Blending Art and Automation3 min read·Just now--Image by Vista LiberataFrom My DeskHello RAIXs,In a world where creativity is the heartbeat of progress, AI is stepping in as a powerful enabler of artistic transformation. Today, I invite you to explore how AI is reshaping the creative industries — from design and music to literature and film — by becoming a collaborative partner rather than a competitor. This newsletter is about embracing a future where technology amplifies our imaginative capacities, unlocking new avenues of expression and innovation.What Happened / What’s the Insight:We’ve seen the emergence of AI tools that not only automate routine tasks but also spark creative breakthroughs. Across industries, artists and creators are discovering that AI can:Augment the Creative Process: From generating unique design concepts to composing music and crafting compelling narratives, AI offers fresh perspectives and ideas that blend seamlessly with human ingenuity.Democratize Art Creation: AI-powered platforms are making high-quality creative tools accessible to everyone — regardless of background or training — empowering individuals to bring their visions to life.Transform Storytelling: By analyzing patterns and preferences, AI can assist in refining narratives and tailoring experiences, paving the way for more personalized forms of storytelling.Lessons or Insights You Can ApplyView AI as a Creative Ally: Instead of fearing that AI will replace traditional art forms, see it as a tool that can expand your creative potential. It’s about collaboration that enhances what’s uniquely human — emotion, nuance, and storytelling.Experiment Without Boundaries: Embrace the opportunity to explore new techniques and styles. AI is not here to confine your creativity; it’s here to offer a palette of endless possibilities.Stay Ahead of the Curve: The creative landscape is evolving. Keep learning about emerging AI tools and trends to ensure that your skills and artistry continue to evolve alongside technology.Tools, Prompts, or Frameworks:I’m not laying out a strict blueprint but inspiring you to experiment:Creative AI Platforms: Explore tools that assist in graphic design, music composition, and writing. These platforms can help you experiment with styles and ideas, turning inspiration into tangible art.Reflective Prompt:“How can I integrate AI into my creative process to enhance my work while preserving the authenticity of my personal vision?”Collaborative Projects: Engage with communities that are pushing the boundaries of art and technology. Collaboration can turn innovative ideas into reality.My Thought of the Day“The fusion of AI and creativity is not about replacing the human touch — it’s about enriching it. Embrace technology as your creative partner, and together, you’ll redefine what it means to be truly innovative.”5-Minute ReThynk TaskReflect: Spend 5 minutes noting down one creative project where you believe AI could enhance your output.Envision: Imagine how incorporating AI might transform that project — what new elements or perspectives could it introduce?Commit: Pledge to experiment with one AI tool in your next creative endeavor and observe the differences.Share: Use the hashtag #FutureCreative to share your ideas and connect with others exploring the intersection of art and AI.CTAThe future of creativity is here — and it’s powered by the synergy of human passion and AI innovation. Read the full newsletter to dive deeper into how this transformative alliance is reshaping creative industries. Let’s embrace this bold new era and unlock our fullest potential together.Stay inspired, keep experimenting, and remember: technology is here to elevate your unique creative voice.Jaideep ParasharFounder & CEO, ReThynk AIAbout the AuthorJaideep Parashar is a forward-thinking leader at the convergence of technology and creativity. His journey from a secure career to pioneering innovations in AI has empowered countless professionals to reimagine their roles in this evolving landscape. Through his compelling insights and thought-provoking newsletters, Jaideep inspires a community of innovators to harness the transformative power of AI — reminding us that our unique human touch is the foundation of all true creativity.
    0 التعليقات 0 المشاركات 101 مشاهدة
  • WWW.RESETERA.COM
    Suikoden I&II HD Remaster |OT| The Wonderful 108
    Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,174 Ibis Island Platforms: Xbox, PS4, Switch, PC Price: $49.99 (Available Physically, Xbox Play Anywhere Support for Xbox Digital) Release Date: March 6th 2025 View: https://m.youtube.com/watch?v=PGH51IQFWEY&pp=ygUTU3Vpa29kZW4gY29sbGVjdGlvbg%3D%3D ABOUT THIS GAMEA hero's destiny is written in the Stars The legendary KONAMI JRPGs Suikoden I and Suikoden II have now been remastered in HD! The Story of Suikoden I A once renowned hero turns into a violent tyrant, and an empire falls into decline. A Liberation Army is rising up in an act of rebellion against an oppressive rule. One by one the 108 stars of Destiny gather to shape the course of history. The Story of Suikoden II Our story's hero and his friend Jowy are members of the Unicorn Youth Brigade, which participated in a drawn-out border dispute between the Highland Kingdom and the City-States of Jowston . A few months earlier, a truce agreement was signed between the two forces, both of which were happy to see an end to the fighting. However, hidden under the momentary peace the fires of a new war continued to smolder… Features of Suikoden I & Suikoden II HD ・All background illustrations have been upgraded to HD ・Updated effects breathe new life into the pixel art animation ・New environmental sounds effects to immerse yourself in this fantasy world ・Battle SFX are also now HD and add a new level of realism ・Newly added auto-save ・Battle Fast Forward ・Conversation Log   Last edited: Mar 4, 2025 FF Seraphim Member Oct 26, 2017 16,212 Tokyo Thanks for the OT! Cannot wait to play these two games again!  Gure Avenger Oct 28, 2017 1,103 Hell yeah!!   Merton Member Oct 25, 2017 1,443 At first I said this isn't out until March, why so early with an OT and then realized it is March......excellent OT   lucablight Member Oct 27, 2017 2,895 Here's hoping this will be the definitive version of the games.   Jubilant Duck Member Oct 21, 2022 9,025 Merton said: At first I said this isn't out until March, why so early with an OT and then realized it is March......excellent OT Click to expand... Click to shrink... Time escapes us like grains of sand falling through the fingers. With every breath you draw closer to your death. Please enjoy replaying Suikoden I & II as you hurtle towards your mortal transition into the immortal nothingness.  Baphomet Member Dec 8, 2018 21,291 It's predownloading right now , can't wait for the 6th :)   hersheyfan Powered by Friendship™ Member Oct 25, 2017 1,888 Manila, Philippines Preordered on Steam, with an NSW physical copy out for delivery. Suikoden is back, lets fucking go!!  Kazer "This guy are sick" Member Oct 27, 2017 3,036 Thanks for making the OT, Jaw! Excited to replay these. Haven't played either in like ~25 years.   BassForever One Winged Slayer Member Oct 25, 2017 31,491 CT This thread is a reminder I've not pre ordered the physical, fixed that.   MangoUltz "This guy are sick" Member Mar 24, 2019 3,875 Great OT. So excited to play these again. It's been years (decades). Have the physical coming from Amazon and it's saying no delivery until 10 March, which is a massive bummer  Modest_Modsoul Living the Dreams Member Oct 29, 2017 27,840 I am curious to see/read the new localization. It's time to put South Window to the rest.  Saphirax Member Oct 25, 2017 1,350 Ahhhh, I can't wait! 2 is my favorite game in the series.   N64Controller Member Nov 2, 2017 11,680 Reminder to everyone who is new to the Suikoden franchise, there's a lot of characters BUT there's a lot of incentives to use a lot of them, too. Leveling up in these games is super easy, just bring a low level character with you and they'll skyrocket to high levels after very few fights. So don't hesitate to test things out.  Vargas Member Oct 27, 2017 680 Don't leave Pahn on the sidelines.   Scar One Winged Slayer Member Oct 26, 2017 3,111 Title Town You can turn off the timer for the Clive sidequest. This will help me during my streams of the game, so I don't have to rush and I can still showcase everything these games have to offer.   Mivey Member Oct 25, 2017 20,299 Will be neat to finally have this series on PC. Never played a Suikoden game before. Hoping this runs well on Steam Deck (would be strange if not) and that it's playable that way in terms of screen size.   Hours Left Member Oct 26, 2017 19,854 I'm so excited. 🤩🤩🤩 Suikoden is the best series there is. I hope this is just the beginning of the resurgence of the IP. Thank you Jawmuncher for stepping up and making the OT!  Paertan Member Oct 28, 2017 1,556 Can´t wait for the weekend! Played them both 10+ times but it has been quite a while since my last playthrough.   strife85 Member Oct 30, 2017 1,774 Do I need to play 1 to enjoy 2? I heard 2 is the better game.   Liam Allen-Miller Member Nov 2, 2017 7,836 Shibuya Not a Suikoden guy but this thread title absolutely kicks ass   Vincent Grayson Member Oct 27, 2017 7,155 Mount Airy, MD I can't remember, is it the first or the second game that has a time-gated recruit you have to get by a certain number of hours or miss entirely?   Lucreto Member Oct 25, 2017 7,200 strife85 said: Do I need to play 1 to enjoy 2? I heard 2 is the better game. Click to expand... Click to shrink... Not really. It's more for continuity. You can play it separately but you get a better overall view of the world. There are characters and places in the first game that appear in the second.  Hours Left Member Oct 26, 2017 19,854 strife85 said: Do I need to play 1 to enjoy 2? I heard 2 is the better game. Click to expand... Click to shrink... Do you have to? No. Should you? Absolutely. Suikoden's most defining feature is the continuing story, themes and characters between instalments. Vincent Grayson said: I can't remember, is it the first or the second game that has a time-gated recruit you have to get by a certain number of hours or miss entirely? Click to expand... Click to shrink... There is no time gated recruit in either game, but Suikoden II has a time gated side quest that is purely just extra story. Though they just revealed in the livestream that you can turn off the time barrier for the side quest now and do it at your leisure.  Brando "This guy are sick" Member Oct 25, 2017 1,583 Vincent Grayson said: I can't remember, is it the first or the second game that has a time-gated recruit you have to get by a certain number of hours or miss entirely? Click to expand... Click to shrink... It's the second game for Clive but it isn't for a recruitment. His whole side quest is now a trophy which you have to do in under 20 hours. The day 1 patch is adding an option to turn off this time limit. If you're going for the platinum you'll also have to be playing hard mode. I cant imagine many first timers going in blind being able to do this in 20 hours so there's no reason why you shouldn't turn this option on. View: https://i.imgur.com/HHmckl1.png   Like the hat? Member Oct 25, 2017 6,583 Suikoden II has been my favorite game since i first played it in 1999. I've played through it countless times since then. I'll be playing through it again now. It's been a while since ive played through the first game so that'll be a nice bonus   Blue_Toad507 Member May 25, 2021 3,671 Are there no reviews yet? I'm interested as someone who has never played the series but I want to see the consensus before committing to these versions.   tucah Member Oct 25, 2017 1,461 Huge fan of the series but the hype behind the remaster, the fact that Suikoden is back, didn't really hit me until the silly stream yesterday. I can't wait to dig back into this world and hope the remasters are good.   OmegaDL50 One Winged Slayer Member Oct 25, 2017 10,491 Philadelphia, PA Suikoden II is my favorite game of all time and Suikoden I is an excellent game too. Really looking forward to do my yearly playthrough with this new version.   The Praiseworthy Member Oct 30, 2017 10,296 Thank you for the OT. Love this series, a lot of fond memories, still can't believe it is returning in some form. Can't wait to relive some of my favourite moments again especially in S2.  werezompire Zeboyd Games Verified Oct 26, 2017 14,638 Under new features, you can add difficulty levels. Easy, Normal, and Hard available on both games.   Sephiroth Member Oct 26, 2017 6,911 Its too bad none of the Saturn content could be added. A battle arena would have been cool.   OnanieBomb Member Oct 25, 2017 11,202 I want to preorder the heck out of this but Konami so I'm gonna wait to see what people say about performance on switch vs ps5. I'm hoping it won't be as blurry as the hd2d games on Switch because I'd rather have it there.  jungius Member Sep 5, 2021 3,420 werezompire said: Under new features, you can add difficulty levels. Easy, Normal, and Hard available on both games. Click to expand... Click to shrink... my recommendation for those who are new to the game is to play on hard for sure, the original game is toddler level difficulty, im not even lying  jungius Member Sep 5, 2021 3,420 strife85 said: Do I need to play 1 to enjoy 2? I heard 2 is the better game. Click to expand... Click to shrink... the story is self contained but 1/4 of characters of suikoden 2 is from suikoden 1 and the story is directly correlated, I'd say play 1 first because it is a short game, I finished the game in one sitting 5 years ago.  tokkun Member Oct 27, 2017 6,105 strife85 said: Do I need to play 1 to enjoy 2? I heard 2 is the better game. Click to expand... Click to shrink... You don't need to, but Suikoden 1 is a pretty brisk game by JRPG standards. You could beat the PSX version in 15-20 hours without much difficulty.  Foot Member Mar 10, 2019 12,888 jungius said: my recommendation for those who are new to the game is to play on hard for sure, the original game is toddler level difficulty, im not even lying Click to expand... Click to shrink... Yeah, easy mode must be pretty funny.   falcondoc Member Oct 29, 2017 7,894 Don't like the new background visuals, especially in cities… Still will probably get  Flipmenex Member Oct 27, 2017 2,273 I think someone said in the stream thread yesterday that the Event Timer thing might not be for time-gated quests, but for those few situations where you have an unseen timer to choose a reply / action, which makes a bit more sense. There's at least a big one that definitely made some people mad back in the day, and I don't recall if all duels had timers, so this is also a good option. Still hoping it also works for that certain quest though.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 130,958 Flipmenex said: I think someone said in the stream thread yesterday that the Event Timer thing might not be for time-gated quests, but for those few situations where you have an unseen timer to choose a reply / action, which makes a bit more sense. There's at least a big one that definitely made some people mad back in the day, and I don't recall if all duels had timers, so this is also a good option. Still hoping it also works for that certain quest though. Click to expand... Click to shrink... Yeah. There are two MAJOR plot decisions in Suikoden II where you have barely a few seconds to respond before a decision is made for you. I THINK that's what this option is meant to resolve, not the time gating on Clive's quest. But I guess we'll have to see. "Event timer" is a very vague statement and the game doesn't really have any on-screen countdowns to hide from the player.  Light-Cloud Member Apr 3, 2021 202 Maybe I'm imagining it but I swear I remember the original announcement they showed how you could change the graphics to the original PS1 look but I haven't seen anything about that since. Is that still a thing? Was it ever a thing? I'd love to have both options   jungius Member Sep 5, 2021 3,420 Light-Cloud said: Maybe I'm imagining it but I swear I remember the original announcement they showed how you could change the graphics to the original PS1 look but I haven't seen anything about that since. Is that still a thing? Was it ever a thing? I'd love to have both options Click to expand... Click to shrink... never saw that being advertised tho  werezompire Zeboyd Games Verified Oct 26, 2017 14,638 On the question on whether you need to play the first game first, besides the first game being pretty good in its own right, there's a special sidequest in Suikoden 2 that is only unlocked if you use the Suikoden 1 data transfer.   Quinton Staff Writer at TheGamer Verified Oct 25, 2017 22,763 Midgar, With Love good title as others have said/will say, don't skip 1  PlanetSmasher The Abominable Showman Member Oct 25, 2017 130,958 werezompire said: On the question on whether you need to play the first game first, besides the first game being pretty good in its own right, there's a special sidequest in Suikoden 2 that is only unlocked if you use the Suikoden 1 data transfer. Click to expand... Click to shrink... Right. While you don't NEED to play Suikoden I first, the original game is pretty goddamn short and the rewards in Suiko II for importing your save data are all pretty good. For example: weapon upgrades for characters who were in the first game carry over into the sequel.  Vincent Grayson Member Oct 27, 2017 7,155 Mount Airy, MD Hours Left said: Do you have to? No. Should you? Absolutely. Suikoden's most defining feature is the continuing story, themes and characters between instalments. There is no time gated recruit in either game, but Suikoden II has a time gated side quest that is purely just extra story. Though they just revealed in the livestream that you can turn off the time barrier for the side quest now and do it at your leisure. Click to expand... Click to shrink... Thanks. It's been a long time since I played either of them, and I could swear I remembered it being a fast character or something and you had to get him in under so many hours, but I guess that's all it was.  ResinPeasant93 Member Apr 24, 2024 2,206 I'm not expecting too much of a new translation. I know they cleaned up the ellipses fest that the second game had and they may (and should) fix the actual errors and bugs in the original translation. But I'm also expecting South Window to remain South Window You also don't want to skip 1 so you can get Tir and Riou on the same team and break the game with their all enemy combo attack (certain restrictions apply - see rules for details)   PlanetSmasher The Abominable Showman Member Oct 25, 2017 130,958 Vincent Grayson said: Thanks. It's been a long time since I played either of them, and I could swear I remembered it being a fast character or something and you had to get him in under so many hours, but I guess that's all it was. Click to expand... Click to shrink... Nah. To get Stallion (the series' recurring "fast guy" character) you just need to have run away from battles at least 50 times.  KujoJosuke Member Oct 25, 2017 8,546 I got my switch copy preordered on Amazon, and Greenmangaming has it 25% off for Steam so I ordered from them as well. So excited!   Yu Narukami Unshakable Resolve Member Oct 26, 2017 5,638 .   Last edited: Mar 4, 2025
    0 التعليقات 0 المشاركات 100 مشاهدة
  • WWW.POLYGON.COM
    The era of the bad video game movie is over, if Hollywood lets these guys do their job
    Hollywood has finally cracked the code on making movies based on video games, at least from a box-office perspective. The Super Mario Bros. Movie, the Sonic the Hedgehog trilogy, and A Minecraft Movie have grossed billions combined since 2020. Whether they’re good movies is up for debate. Critically, TV seems to be where game adaptations are shining; Fallout and The Last of Us are legit prestige television, likely in part due to the close creative involvement of the people who make those games and producers who adore the source material.Two producers fighting to improve the quality of video game adaptations are Dmitri M. Johnson and Mike Goldberg, otherwise known as Story Kitchen. They’ve been working for years to make game adaptations better, or at a bare minimum, more authentic to creators’ visions and to the people who play those games. Story Kitchen’s work includes the Sonic the Hedgehog film franchise, the first film of which was famously delayed in response to fan criticism but wound up winning fans over.In recent years, Story Kitchen’s Goldberg and Johnson have gone into overdrive, locking down movie and TV deals for adaptations based on Tomb Raider, It Takes Two, Streets of Rage, and Just Cause. But the production company is just getting started, Goldberg and Johnson tell Polygon. In addition to getting indies into the mix, with upcoming adaptations of games like Sifu and Dredge, Story Kitchen is developing at least 10 projects for Sega in the wake of Sonic’s success.Polygon recently spoke to Goldberg and Johnson about their production company and what it’s working on — which includes a few surprises still to be announced. Read on for our full conversation, which has been edited for clarity.Mike Goldberg: We launched the production company [for] film and TV two and a half years ago. We specialize in sourcing, partnering, and working to adapt nontraditional IP into film and TV. When we say “nontraditional IP,” we are referring to video game IP. How this all came about was primarily off the heels of dj2 Entertainment, [which] Dmitri launched with the same thesis in mind. It was early days, and video game adaptations weren’t really a thing. They were attacked in the press. They were attacked in the media. Fans weren’t responding, and Dmitri didn’t believe, he thought a meaningful way was a field trip to Japan to finagle a meeting with the C-suite of Sega and to discuss with Sega their thoughts on finally unlocking [Sonic the Hedgehog] for film.At the time it was not at the top of their bucket list, but after years of campaigning [...] now we have the Sonic franchise.Fast-forward to launching Story Kitchen: I resigned from my agency to do it with Dmitri. Thanks to him, I was the No. 1 agent for video game IP into film and TV. I think I had 80 deals done from repping Atari, Square Enix, and Bandai Namco to the Tomb Raider deal — twice over as first we sold animated Tomb Raider in 2019 [...] and the live-action franchise built at Amazon [...] the Phoebe Waller-Bridge live-action tentpole series that’s in pre-production. [Ed. note: After our interview, reports have suggested that Waller-Bridge’s live-action Tomb Raider project is no longer moving forward at Amazon. We checked in with Story Kitchen, which said, “The show is not dead and still tracking forward.”]So to that end, we have an Amazon television first-look deal and a DreamWorks Animation film first-look deal. We’re external consultants, if you will. We have these shortcuts, but it’s great because we get additional intel and support if there’s a game that makes sense to bring into them. We love our indies, we love our AAAs, and it’s having the pleasure of working with everyone from Poncle with Vampire Survivors to Black Salt Games with Dredge. This conversation came out of Sifu, and that was such an extraordinary experience. We sold that game as a movie to Netflix during the double strikes of 2023. The writers and the actors were on the picket lines, and we’re like, OK, we can’t do much, but we’re talking to Netflix and [told them], Hey, there’s this game that’s extraordinary from a very young game developer and a very young game publisher, Sloclap and Kepler. And within less than five business days, they’re like, I love it. Let’s do it as a movie.Sifu Image: Sloclap via PolygonThis morning [we were] catching up with our writer, Chad Stahelski, and Netflix to really ensure that Sifu remains on the fast track for this year. Kepler was so impressed with us that they called us and they’re like, All right, here’s our slate until 2027. You guys did a great job. What are you excited about? And that’s what led us to [Clair Obscur: Expedition 33], which we just announced we are doing a couple weeks ago. That game is awesome; we have played it. It comes out April 24, and we’ve already done one massive attachment that hasn’t been announced, but we’re hoping to have another attachment in the next two weeks, and then we can announce our live-action film package around it. But it’s for the love of games and authentically connecting those dots. Dmitri Johnson: As much as we love and are grateful for the Tomb Raiders and the Sonics, we really do kind of live in the indie space. This goes back to even before Sonic came out: I was fortunate, and I don’t even honestly remember how it started, but I somehow got on the radar of the Swedish government. And every quarter, they would fly me over, and I would give talks on my thesis on taking games into film and TV. What that exposed me to, long before the rest of Hollywood, was the incredible hub of talent in the Nordics. So just getting to know those developers and those creators, the storytelling that was happening there was just mind-blowing. And Hollywood at the time was still very much driven by, How many copies did it sell? How much money did it make?We finally got to a point of: Don’t care; don’t ask anymore. Here’s why it’s a great story. Here’s why it’s a unique world. These are things we don’t currently have in film and TV. That’s why we’re excited. Over time we kind of trained [Hollywood], so at least on our side, we don’t get that question anymore. Now it’s totally about the creative, just like a producer who goes after New York Times bestsellers or comic books, graphic novels, [and] spec scripts — it’s about the creative. I tell everyone that it’s almost easier to get a deal done with the billion-dollar publishers than the indies because there’s so much more on the line [for indies]. It’s so much more personal. There’s a certain level of trust that has to be built over years, over decades. Fast-forward to today, we’re just in this incredible moment of really getting to live out our childhood dreams. I think we’re in various stages of development on 10 separate Sega properties together — just dream projects.Polygon: Obviously, Sonic the Hedgehog was a pretty big success story for you. What do you identify as the DNA that made that successful?Johnson: It’s all about the village you built. Sonic is such a special village because everyone involved had their own connection to the IP, grew up playing those games. It is driven by passion. Before Mike was our agent, in a weird cosmic coincidence, he repped the [Sonic the Hedgehog] writers separately. They were Sega kids, and they were passionate about the IP. So no one was going into it like, Let’s go make a billion-dollar franchise. Selfishly, we wanted to see this movie made for ourselves. We wanted to see a Sonic movie made the right way. We knew not only could it change the landscape for game adaptations, but again, if it’s the only one that got done, we got to make a Sonic movie. And that was kind of the driver on that.I think we approach all of these in the same way. Phoebe Waller-Bridge [making Tomb Raider], people are surprised, like, Wow, that’s kind of random. No, it’s not. She was a superfan. Her parents had to take her PlayStation away because she played for two weeks straight. So it’s finding those people. ToeJam and Earl, we’re out to a director right now who rapped about ToeJam in one of his songs. We try to do our research to find out who might be a kind of prebuilt fan, start there, and really build out just a village of passion. Now we like to say, You don’t have to be a gamer. You don’t have to have played these games. We do get great work from people who haven’t. But it definitely does create that special something when that can happen.In terms of approaching other Sega properties, what’s that work been like for you in terms of adapting? I’m a Shinobi fan, but even I’m kind of wondering, What is a Shinobi movie? What is a Streets of Rage movie? It’s a little harder to identify that than a Sonic the Hedgehog movie.Johnson: The Shinobi script is one of my favorite scripts we’ve developed. It is going to be so fun. We do a little bit of fan service for Shinobi fans; they’re going to be hyped for it. But my mom, who didn’t play Shinobi, she’s also going to be hyped. It’s going to be a great action film that has layers. Sam Hargrave wants to do some crazy shit that I personally want to see him pull it off. I’m like, I don’t know how you’re going to do that, but I want to see it. I want to be there.Goldberg: He’s our director. He came up in the John Wick camp, and then he directed Extraction and Extraction 2. And he’s doing Matchbox right now. It should be, if timing aligns, his next movie.Streets of Rage 4 Image: Lizardcube, Dotemu, Guard Crush Games/DotemuJohnson: It’s a really special script. We have a writer who grew up in Japan, but he also split his time between here and London. That’s reflected in the script. To have a writer who could actually pitch Sega Japan in Japanese was really, really cool. Streets of Rage has been number one on my list since I was 11 or 12. I remember being a kid, thinking, I’m going to make that a movie one day. The thing that both [Streets of Rage and Shinobi] have in common, the soundtrack — as a preteen, I just remember thinking, These are so cinematic. These are actual movie scores.The breakfast that I had this morning, when Mike was on with Chad and Netflix, was with the potential director for Streets of Rage, and half of the conversation was about music. It was, As important as the action scenes are going to be, the music has to hit. I go back to the original Mortal Kombat film: From the first second, the New Line logo comes out [and] you hear that “Mortal Kombat!” — you’re just on a ride for the rest of the 90 minutes. I feel like we’ve got to do that with Streets of Rage. Shinobi, different type of soundtrack, but equally important. But I would say the thing about Sega is, they keep us honest. Each time we spark with an idea of what we want to do next, we have to talk through it. We have to go through our approach and really make a case for why it should exist.Goldberg: In our opinion, it’s authenticity. Because every game should not be adapted. We are asking ourselves three questions:Should the game be adapted, period? And if so, should the game be adapted now?If so, what medium should it be? Is it a live-action film? Is it live-action TV? Is it an animated film? Is it animated TV? [We’re] always challenging ourselves to answer those questions and then match up authentic fans, honest ways to do it, no trickery. Clearly, there was a massive rejection when [previous video game] adaptations felt like a big commercial. That did not go well, and gamers are the first ones to call it out. So it shouldn’t be that way. It should be, if I were to make a dream come true and we were to see an expansion of a story, [...] what would be the dopest way to expand that story? That is part of the process that we’re always pushing to solve.Johnson: To the point of authenticity: A lot of times, contractually we’re not allowed to argue or debate with the internet, but I remember when Disco Elysium was announced, it was like, Oh my god, how are they making it a movie? The game’s not even out yet. What you want to say is, “We’ve been working side by side with them for two years. We’ve read the almost-500-page game script from front to back. We’ve heard the entire soundtrack. We’ve played the game multiple times.” Those are things you can’t say [publicly], but we always start from that authentic place. We play everything we get behind. Ideally, we can consume and read everything that we can. We really want to know these things inside and out. And like Mike said, sometimes the takeaway is, I’m so excited for this game. It doesn’t need to be a movie. It doesn’t need to be a TV show. But when it kind of triggers that special thing like [Clair Obscur: Expedition 33] did, yes, you get excited, and you start thinking about the filmmakers who can make this thing a reality.Disco Elysium Image: ZA/UMWhat is Disco Elysium going to be? Is that going to be a movie? A TV show? Live action? Animated? What’s the thought on that?Goldberg: So there was a significant pause on that exploration while the co-founders worked through their legal quagmire [...] to give them the space to do that for the last few years. [ZA/UM is] back, they’re ready to rock. We sat with them and we are now getting reengaged with being able to reopen those conversations and explorations. We actually had incoming offers to do it as a film and TV show, and we were working with them to dial down into [their] preferences. We had to pull back when the unfortunate things that everyone has read about started to occur — as we should! And honestly, even if we wanted to put our fingers in our ears and ignore it, it would’ve been the wrong thing to do to them. And also a chain-of-title perspective. It just would’ve made things more complicated. We had to ramp down, and now we’re so excited to be ramping back up.Johnson: But to answer you, the conversations before all that were definitely around live action.You both talked a little bit about finding fans and finding authentic participants who were excited about the intellectual property. But for something like Dredge, Kingmakers, or Sifu — which don’t have a long legacy, which don’t have multiple stories to draw from — what’s that process like of finding talent and interested parties to make that kind of material?Johnson: Those are the ones we’re proudest of. We prefer to get in front of a game’s release, which, again, isn’t really the way Hollywood used to do it. It’s much easier to say, “This made a billion dollars.” We like to say we don’t chase heat, but we enjoy it when it follows. One of the best examples of that was It Takes Two. That was a game that we fell in love with. We flagged for Hollywood, like, Hey, you want to be involved with this? Come in now. They waited for it to release and win all the awards, and then every studio in town wanted it. After that exercise, we have gained a lot of trust and goodwill in the industry, where now, when we flag something, we’re treated a bit more like tastemakers, and we kind of get the attention of agents, managers, writers, [and] directors, and it at least opens up a conversation.If the conversation leads to more interest, that’s when we slowly start bringing them into the village. So if there’s a game that’s not coming out for another year and a half, two years, [we say], Come over to the house. Let’s play through it together. Let’s talk through it. We’ll put together shareable materials. We really help throw them in there with us and really start understanding what it is. Because again, we don’t want talent [or] studio partners to just come in because because of how it sold. We really want our partners to love it for the right reason.Goldberg: I’ll put on a former agent hat. What’s ridiculous is, New York Times bestselling books typically start at the lower end of the spectrum, somewhere between 30,000 and 50,000 units sold. [...] The New York Times bestselling list is great, and Hollywood goes insane for it. But if you look at an indie game, even an indie game that’s, like, a basement garage dev and it’s his or her or their first game, and that game comes out, and it’ll sell tens or hundreds of thousands of copies, millions of copies. Not just in English and [in] North America; these [are] indie games that are selling in multiple languages, multiple countries.So we remind our friends, the buyers on the film and TV side, You’re willing to go after a New York Times bestselling property, or a manuscript that has not yet published. Why would you be hesitant to wait to see how the game does? It makes no sense to us. […] The buying executives having come up with us now, that were assistants with us and junior executives with us, that also had Ataris or Nintendos or Segas, PlayStations, [Xboxes], that started the process at the same time — they get it. We can poke holes in that concept all day long, because for a game to be produced and then be shipped, there’s going to be game scripts, there’s going to be game bibles; we get ’em all, as Dimitri was saying. There’s going to be playable builds, or even vertical slices we will share if we can.But we bring the onboarding materials in. If you’re going to take a bet on that book, why would you not take a bet on something that is audiovisual, and probably going to do it outstandingly better than that book? So it’s been a bit of retraining everyone and adjusting the narrative. And Hollywood has become a lot more flexible, accepting. And when they don’t listen to us — like Dmitri’s example of It Takes Two — we make them financially pay for it, to their detriment and our rights holders’ benefit. [laughs]It Takes Two Image: Hazelight Studios/Electronic Arts via PolygonI wanted to ask about the original Sonic the Hedgehog showing, and how there was a lot of strong pushback to that. How do you factor in that kind of feedback from that incident? How has that factored into your work, in terms of setting up projects and talking to studios and creatives to convey, Here’s what you actually need to do with this project to make it authentic?Johnson: I’ll answer that in a more broad, general way, to not get us in trouble. Look, that was a period in time where I think Hollywood thought they knew better than the folks who made the game, the thing that we were excited about in the first place. I think that’s how we got the original [Super Mario Bros.] movie. I think that’s how we got some of those awful, awful, awful early adaptations — they would take the rights and kind of shove the talent to the side. We flipped that on its head. After Sonic, that definitely changed the pushback that we had, and the pushback we could do on behalf of our game partners.So, one of the exercises I like to point to is how we handled Tomb Raider. The original Tomb Raider films, [the creatives] largely felt like they were not as much a part of that conversation as they would’ve liked. So the first thing we did [with Tomb Raider] was, we flew up to Crystal Dynamics several times, and spent hours just filling up whiteboards: Lara Croft is this. She’s not this. We’re going to touch on this. We’re not going to touch on this. And we ended up with this exercise that really created this creative sandbox, and it was really effective. If our game partners are too busy focusing on the next game, they knew that their vision, that their concerns, were documented. In the case of Crystal, they have more resources than others. So we actually have had dedicated teammates. But for the smaller indie studios, that exercise has been extremely key for protecting their voice. The other thing we do is, we get them a seat at the table. Pre-Sonic 1, there was a lot of lip service: Oh, we are going to be a partner. And then, again, they show up to the movie and it’s unrecognizable [to them].We fight for our partners on the gaming side to get producing credit. And that’s not just so that they can see their name on the screen, or make some producing money. It’s so that, legally, they’re part of every conversation. If we’re talking actors, actresses; if we’re getting movie outlines, TV outlines; they’re seeing it in real time. So we treat them like a real partner, with a real seat at the table. And what we do is, we try to do a delicate dance making both sides clear upfront: We have to make the best film, we have to make the best TV, but we’re going to do it while honoring our partners and their original vision as much as possible.What’s next? What’s closest to filming, coming to completion? Talk to me about the slate and how things are kind of jelling.Goldberg: I’m trying to think of what has already been messaged out there. In addition to having Tomb Raider in production right now, animated and live action, there’s a couple that are moving so fast, but we haven’t officially announced yet. We have some big things planned to announce. It feels like 2025 is going to be a pretty extraordinary year. There’s a lot of fantastic momentum. Johnson: I will tell you this: Sifu is tracking incredibly well. We’re super excited about that. The same with Shinobi; it’s moving unbelievably fast. There’s Just Cause with Universal that we’ve announced. It Takes Two, which the Sonic writers are adapting for us — such a wonderful adaptation of that. We are really excited about how that one’s coming together. Ruiner, the indie game that we’re doing with Wes Ball, who directed all the Maze Runner movies and did [Kingdom of the Planet of the Apes] and is going to do [The Legend of Zelda] — we have a draft. Those are things that are announced. Then there’s things that haven’t been announced, but when they’re announced, they’ll be announced with speed. They’re primarily TV-facing, but they’re huge, break-the-internet type of announcements that our nerdoms are exploding on — and we can’t believe it hasn’t leaked. Then there’s the new things we’re putting together. We are so close to getting our Vampire Survivors package out and our Dredge package out. Our last 24 hours have been consumed [by] Hazelight’s new game, Split Fiction, that has done extraordinarily well since the game came out. We are in the middle of it with Hazelight, [and] we have a massive [meeting] in a few minutes with someone who could be one of the two characters for the movie. It’s unbelievable.One of the projects we’re most excited about is with Brooklyn’s own (by way of London) Sam Barlow. We’re putting together Her Story, which is a passion project. Goldberg: Sam is so unbelievable as a game developer. [We think] it should be a movie, as a tight, twisty concept. It’s an intimate movie, and we’ve been building our village for that.See More:
    0 التعليقات 0 المشاركات 101 مشاهدة
  • WCCFTECH.COM
    iPadOS 19 Reportedly Getting A Major Revamp To Make It Look And Feel Like macOS, As Apple’s Tablets Feature Hardware Easily Capable Of Running A Desktop Operating System
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Mobile iPadOS 19 Reportedly Getting A Major Revamp To Make It Look And Feel Like macOS, As Apple’s Tablets Feature Hardware Easily Capable Of Running A Desktop Operating System Omar Sohail • Apr 13, 2025 at 08:40am EDT Apple has always made it a point to equip its iPads with the same highly capable internals as its Macs to raise the bar against the competition. At this time, there is no other product that can come to these slates. Unfortunately, the company has always come up short on the software front, as the previous iPadOS versions have always lacked features that would otherwise allow these tablets to properly flex their muscles. Well, the company might have realized the error of its ways because the latest report states that the upcoming iPadOS 19 update will deliver a significant design revamp that will deliver an experience equivalent to macOS. With the new design, iPadOS 19 will be focused on improving productivity, giving iPad owners a bigger reason to upgrade to the newer models In the latest ‘Power On’ newsletter from Bloomberg’s Mark Gurman, which was spotted by 9to5Mac, Apple is finally introducing an overhauled version of iPadOS 19. The company did bring in keyboard and mouse support over the years, along with data being copied through external storage such as portable solid-state drives, but it was high time that some solid additions made the cut to finally give iPad owners an experience similar to a laptop substitute. “I’m told that this year’s upgrade will focus on productivity, multitasking and app window management — with an eye on the device operating more like a Mac. It’s been a long time coming, with iPad power users pleading with Apple to make the tablet more powerful.” The details mentioned above do not provide any specifics, but what Gurman describes could be similar to how macOS functions. However, if there are too many similarities between the two operating systems, customers might be compelled to drop one product class over the other, resulting in lowered sales. We should find out more information during Apple’s WWDC 2025 keynote, which will kick off on June 9, so stay tuned for more updates. Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
    0 التعليقات 0 المشاركات 96 مشاهدة
  • WWW.UNLIMIT-TECH.COM
    تسريب حافظة iPhone 17 Pro يكشف عن تصميم جديد مع شريط كاميرا يشبه هواتف Pixel
    تشير التسريبات الأخيرة إلى أن جهاز iPhone 17 Pro القادم قد يحمل تصميمًا جديدًا بشكل كبير لوحدة الكاميرا الخلفية، على الرغم من أن أبل لم تؤكد أي تفاصيل رسمية بعد.وظهرت صور لحافظات طرف ثالث، والتي نشرها بشكل متكرر المُسرب المعروف في مجال أبل، Sonny Dickson، تظهر تقطيعًا أفقيًا أكبر يمتد عبر الجزء العلوي من الجهاز.وقد أثار هذا التغيير المحتمل التكهنات بأن أبل قد تتحول إلى شريط كاميرا كامل العرض لأول مرة في تاريخها. يُذكر أن Dickson يعتبر من أبرز الشخصيات في مجال تسريبات أبل، حيث قدم صورًا دقيقة لأجهزة مبكرة وتسريبات لحافظات الأجهزة المبنية على تصاميم CAD.وسبق له أن أثار الانتباه بتسريبات iPhone 5C، وأصبح منذ ذلك الحين مصدرًا موثوقًا للعديد من التسريبات المتعلقة بإكسسوارات iPhone.كما رصدت MacRumors لأول مرة الصور التي تُظهر هذا التغيير في تصميم الحافظة، الذي يختلف عن أي تصميمات سابقة.فبدلاً من الجزيرة المستطيلة أو المدورة للكاميرا، التي ظهرت في iPhone 15 Pro و iPhone 14 Pro، يبدو أن النموذج الجديد يدعم وحدة كاميرا تمتد عبر عرض الجهاز بالكامل. وقد قارن البعض هذا التصميم المحتمل مع تصميم Google Pixel 6 وما تلاه من نماذج، والتي اعتمدت شريطًا كاميرًا أفقيًا مشابهًا.قد يوفر هذا التصميم الجديد بعض الفوائد التقنية لأجهزة أبل، مثل تحسين توزيع الحرارة، وتوسيع المسافة بين العدسات، ودعم ميزات الفيديو المكانية المتوافقة مع Apple Vision Pro. ومع ذلك، تبقى هذه الفوائد محل تكهنات دون تأكيد رسمي من الشركة.كما هو الحال مع الأجيال السابقة، من الممكن أن يؤثر أي تغيير في تصميم وحدة الكاميرا على توافق الملحقات. وقد كانت أبل دائمًا ما تحدث إمكانيات الكاميرا كل عام، لكن هذا التغيير المقترح قد يمثل أول تحول رئيسي في تصميم وحدة الكاميرا منذ إدخال الشكل المربع لأول مرة مع iPhone 11 Pro.من غير الواضح في الوقت الحالي ما إذا كانت طرازات iPhone 17 و iPhone 17 Plus ستعتمدان نفس التصميم، حيث استخدمت أبل دائمًا طرازاتها الاحترافية لعرض الاتجاهات الجديدة في التصميم والابتكارات في مجال الكاميرا. ومن المتوقع أن يتم الإعلان عن سلسلة iPhone 17 في سبتمبر 2025.في النهاية، رغم أن التسريبات توفر لمحة مثيرة عما قد يحدث، إلا أنه يجب التنبيه إلى أن أبل لم تؤكد أي تغييرات حتى الآن. لذا يجب التعامل مع جميع تكهنات التصميم بحذر حتى الإعلان الرسمي.المصدر
    0 التعليقات 0 المشاركات 109 مشاهدة
  • GAMERANT.COM
    Best Mods For Schedule 1
    While the gameplay loop in Schedule 1 is quite satisfying, the game is still in the early access phase, and it will require some time to solidify its mechanics and add more user-friendly features. However, that's where modders come in to help the community.
    0 التعليقات 0 المشاركات 78 مشاهدة
  • WWW.POLYGON.COM
    5 movies about revolution to watch while you wait for Andor season 2
    Andor, the best Star Wars show to date, is set to return for its second and final season on April 22. A lot of people are excited about it, not the least of which being Andor showrunner Tony Gilroy, who has gone so far as to describe it as “the most important thing [he’ll] ever get to do in terms of how much imagination went into it.” That enthusiasm is owed not only to the cultural ubiquity of Star Wars itself, with its centuries-spanning chronology and incalculably vast offshoots, but the show’s intricate exploration of the nature of how rebellions are formed and what motivates the people who fight in them. What better way to prepare for Andor’s swan song than to watch some of the greatest films to depict the moral and mortal stakes of revolutionary movements, how despotic regimes come into power, and the lives of those who participate in them? Here are five great films about revolution to watch while you wait for Andor season 2. Army of Shadows Director: Jean-Pierre MelvilleCast: Lino Ventura, Paul Meurisse, Jean-Pierre CasselWhere to watch: Available to rent on Amazon, Apple, and Vudu In the final episode of Andor’s first season, Cassian listens to Karis Nemik’s manifesto while hiding out inside a derelict starcruiser on the outskirts of Ferrix City. “There will be times when the struggle seems impossible,” Nemik’s voice narrates from beyond the grave. “I know this already. Alone, unsure, dwarfed by the scale of the enemy.” He could easily have been describing the premise of Jean-Pierre Melville’s 1969 suspense-drama about French resistance fighters living in Nazi-occupied Lyon. Lino Ventura stars as Philippe Gerbier, a leader of a resistance cell who narrowly escapes from a concentration camp before resuming his operation to frustrate and overcome the occupation. Buoyed by success as belayed setbacks, Gerbier and his fast-made compatriots sacrifice everything in their fight to free themselves from the yoke of Nazi oppression. Melville’s film is a bleak, unglamorous depiction of the mortal and moral costs of resistance, as Gerbier’s compatriots are either outed as Nazi conspirators and subsequently executed or lose their lives in service of liberating France from its occupiers. While perhaps not as, say, propulsive as Andor’s premise, Army of Shadows is an exquisite film vindicated by its performances and marvelous execution. —Toussaint Egan The Battle of Algiers Director: Gillo PontecorvoCast: Jean Martin, Saadi Yacef, Brahim HadjadjWhere to watch: Max, Criterion Channel Back in 2023, Benjamin Caron, who directed three episodes in the first season of Andor, said in an interview with The Hollywood Reporter that the climax of season 1 was directly inspired by Gillo Pontecorvo’s 1966 war film. “I actually pitched [Andor showrunner Tony Gilroy] a reference for the last episode. One of my favorite films is The Battle of Algiers, and I was like, ‘There’s something about your writing that feels similar to that.’ And he was like, ‘Yeah, that’s it! I’ve gotta go back and watch that.’ And so we just jammed about how great that film is and how much of that flavor and texture we could get from it. So that became a big reference point for the [season 1] finale where the locals rise up against the Empire.” Released in 1966, just four years following the conclusion of the Algerian War, The Battle of Algiers centers on two protagonists: Ali La Pointe, the Algerian freedom fighter who led an uprising between 1954 and 1957, and Lt. Col. Mathieu, the French paratrooper commander tasked with quelling the rebellion and apprehending La Pointe. Shot on location with newsreel-inspired cinematography, Pontecorvo’s film is a blistering, kinetic experience from beginning to end, with crowd-sized street scuffles and explosive skirmishes. Of all the memorable moments I can recall from my first time watching of The Battle of Algiers, it’s the quiet exchange between Ali and Ben M’hidi, a fellow revolutionary, that’s stuck in my mind. “It’s hard enough to start a revolution, even harder to sustain it, and hardest of all to win it,” Ben M’Hidi tells Ali. “But it’s only afterwards, once we’ve won, that the real difficulties begin.” —TE The Conformist Director: Bernardo BertolucciCast: Jean-Louis Trintignant, Stefania Sandrelli, Gastone MoschinWhere to watch: Kanopy, Hoopla; available to rent on Amazon, Apple, and Vudu There’s two sides to every rebellion. For every uprising clamoring to be seen and heard, there’s a status quo pulling strings to stamp it out. For every revolutionary, there is a collaborator. In Andor, that collaborator is Syril Karn, a civil servant with a dedication to the Galactic Empire that borders on fanatical. In Bernardo Bertolucci’s 1970 classic The Conformist, that collaborator is Marcello Clerici, a mid-level flunky for the Italian Fascist secret police who is tasked with killing his mentor and former professor, an anti-Fascist dissident living in Paris. The Conformist isn’t just a fascinating depiction of the tacit complicity and barbarism inherent to fascist regimes, but one of the most visually stunning stories ever committed to the medium of film. Bertolucci’s film has been cited by the likes of the Coen brothers, Francis Ford Coppola, and Steven Spielberg as an influence on their respective work, and for good reason. The Conformist’s use of canted angle cinematography, symbolic lighting, and composition coalesces into an immaculate aesthetic whole, conveying its exploration of the depths of Clerici’s cowardice and cruelty on both a visual and psychological level. Don’t just watch this film because it’s a terrific pairing with Andor; watch it because it’s a bona fide life-changing masterpiece. —TE The Motorcycle Diaries Director: Walter SallesCast: Gael García Bernal, Rodrigo de la Serna, Mía MaestroWhere to watch: Available to rent on Amazon, Apple, and Vudu The Battle of Algiers wasn’t the only prominent historical inspiration Caron divulged while discussing the making of Andor season 1 with The Hollywood Reporter. In the same interview, Caron shared that when Gilroy brought him on board to work on the show, they discussed Cassian Andor’s arc from a modest smuggler to a revolutionary leader. “[Tony] was like, ‘What was Che Guevara like before he became Che Guevara?’ So it was about how this individual who was a bit lost and just trying to make a quick buck could start believing in something bigger than himself, and that would be the start of a rebellion.” What better film to watch in the lead-up to Andor’s final season than Walter Salles’ coming-of-age biopic about Guevara’s 1952 trek across the South American continent with his lifelong friend Alberto Granado? The Motorcycle Diaries stars Gael García Bernal (Y tu mamá también) as Ernesto “Fuser” Guevara, a 23-year-old medical student who embarks on the journey in order to see the world before graduating medical school. Over the course of their adventure, Guevara and Granado witness the harsh disparity between the haves and the have-nots, culminating in an fateful encounter working at a leper colony that shapes Guevara’s worldview for the rest of his life. If that connective tissue weren’t already enough, García Bernal and Diego Luna, who plays Cassian Andor, have been lifelong friends and co-starred in Y tu mamá también. —TE Uptight Director: Jules DassinCast: Raymond St. Jacques, Ruby Dee, Julian MayfieldWhere to watch: Available to rent on Amazon, Apple, and Vudu The great filmmaker Jules Dassin is best known for the heist movie classic Rififi. Andor is a show that has its own heists, so there’s an argument to watch that one as well (and truly, you don’t need an excuse). But it’s his scintillating drama Uptight that most closely relates to Andor’s themes and narratives, and it’s an all-timer in the history of American movies about activism and the difficulties of organizing mass political movements amid times of despair. Co-written by stars Ruby Dee and Julian Mayfield, Uptight takes place directly after the assassination of Martin Luther King Jr., and follows a group of Black activists preparing for what seems like an inevitable, larger armed racial conflict. When one of the activists — distraught by King’s assassination, spiraling into alcoholism and despair, and outcast by the others — is tempted to make his life more simple by telling the police about the group’s activities, tensions flare and no easy answers are found. Uptight is an explosive, sweaty, and immaculately constructed political drama that feels as relevant as it’s ever been. It fits with many of Andor’s themes about the challenges of revolution, but also just as well with our own current political moment. —Pete Volk
    0 التعليقات 0 المشاركات 87 مشاهدة