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GAMINGBOLT.COMMarathon Director Says “Everyone Has Their Definition of What is the Right Price”News Marathon Director Says “Everyone Has Their Definition of What is the Right Price” Joe Ziegler says the team is "committing" to making the game "really awesome," and the starting point is currently "really strong." Posted By Ravi Sinha | On 14th, Apr. 2025 After a hyped gameplay reveal this weekend, Bungie’s Marathon has been the subject of much discussion. There’s praise and mixed reactions for its look, skepticism over the gameplay, and more than enough questions about the pricing, especially since it has a Battle Pass. Marathon isn’t free-to-play, and though Bungie didn’t outline how much it would (with more details due this Summer), it confirmed that this won’t be a full-priced title. But what motivated the developer to avoid the free-to-play route? On the Friends Per Second Podcast (transcription via VGC), director Joe Ziegler said, “We’re hoping that what we’re showing is exciting enough that someone is going to take the leap with us, but we are also committed to delivering on seasons past this that will continuously offer to evolve the game without an increase to the box price. “What we’re hoping everyone understands is that we’re focused on committing to making this a game that’s really awesome, and we think that starting point is really strong at this current time. Everyone’s got their own definition of what is the right price.” Of course, everyone also has their own definition of value for money. Marathon will launch with three maps and six playable Runners. A fourth map arrives shortly after, and while there are big plans for seasonal adventures, Bungie has admitted that the narrative is sparse out of the gate. Whether all this is enough for players remains to be seen. Marathon is out on September 23rd for Xbox Series X/S, PS5, and PC. The closed alpha runs from April 23rd to May 4th. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Marathon Director Says “Everyone Has Their Definition of What is the Right Price” Joe Ziegler says the team is "committing" to making the game "really awesome," and the starting point is curre... Assassin’s Creed Shadows Has Topped US Sales Charts for 3 Straight Weeks After Launch The open-world action RPG is currently the second best-selling game year-to-date, just behind Capcom's Monster... Star Wars Zero Company Announced by Respawn Entertainment and Bit Reactor Announced in 2022, the single-player turn-based tactics game features a Mandalorian, Clone Trooper, and Jedi a... Indiana Jones and the Great Circle PS5 Graphical Analysis – An Outstanding Port Excellent performance and stellar production values result in a resplendent action-adventure that Indy would b... S.T.A.L.K.E.R. 2: Heart of Chornobyl Q2 Roadmap Includes Mutant Loot, New Weapons, and A-Life 2.0 Updates A-Life 2.0 will see several upgrades, including smarter human combat, Mutants reacting to threats and eating c... JDM: Japanese Drift Master Gets New Trailer Showcasing Tuning and Customisation JDM: Japanese Drift Master will allow players plenty of customisation options, including the angles at which t... View More0 Commenti 0 condivisioni 93 Views
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WWW.RESETERA.COMIndiana Jones and The Great Circle - PS5 vs PS5 Pro - Graphics/Framerate ComparisonTheorry Member Oct 27, 2017 68,571 View: https://www.youtube.com/watch?v=4by-6Ho3RK8 PS5: Dynamic 2160p/60fps (Common 1800p~1440p) PS5 Pro: Common 2160p/60fps Indiana Jones displays a single display mode on both consoles at 60fps. PS5 displays a dynamic resolution ranging from 1800p~1620p, but can drop down to 1440p. PS5 shows a common resolution of 2160p. I don't know if there is dynamic resolution at some point in the game, but it is generally displayed at native 4K. PS5 Pro adds anecdotal improvements in global illumination, improving ambient occlusion and contact shadows in some areas, but it's not significant. Indiana Jones has a flawless optimization on both platforms just as it happened with Xbox, with an extra merit of being able to maintain constant 60fps with Ray-Tracing on consoles without significantly affecting the resolution. Click to expand... Click to shrink... CrashBash Member Feb 24, 2024 867 Interesting, was there no 30fps mode on Xbox? OP OP Theorry Member Oct 27, 2017 68,571 BestBrand Member Mar 5, 2025 129 Seems like a very good port to PS5, and especially the PS5 Pro! Native 4k at 60fps with Ray Tracing is wild. I can't wait till Thursday! Last edited: Today at 10:15 AM Sho_Nuff82 Member Nov 14, 2017 19,982 CrashBash said: Interesting, was there no 30fps mode on Xbox? Click to expand... Click to shrink... Nope. Rumenapp Forza Photographer Member Nov 9, 2017 16,811 CrashBash said: Interesting, was there no 30fps mode on Xbox? Click to expand... Click to shrink... No, 60fps on everything. Yuuber Member Oct 28, 2017 4,471 One of the best looking games this gen, IMO. Even more impressive it's a 60 fps game even on Series S. Mung Member Nov 2, 2017 4,294 Looking forward to 4k 60fps for this title, looks like a well created port. Fabs Member Aug 22, 2019 2,617 Would have been interesting to see if the Pro would attempt PT even at lower res. Its a great looking game on Xbox but the PT on PC is incredible. Edited for the correct term Last edited: Today at 10:51 AM RoboPlato Member Oct 25, 2017 8,090 Native 4K and some higher RT settings is about what I expected from the PS5 Pro version. The game looked amazing and ran great on Series X so I'm glad that carried over here. vixolus Prophet of Truth Member Sep 22, 2020 69,458 CrashBash said: Interesting, was there no 30fps mode on Xbox? Click to expand... Click to shrink... Its 60 on Series S even shadowman16 Member Oct 25, 2017 40,667 Wonderful. Cant wait to play it this week. Hyped to see what kind of PS5 Pro updates we are getting to Forza next... Joe White Member Oct 27, 2017 3,539 Finland Looks good and stable. peppermints Member Oct 25, 2017 5,373 Looking good. Enjoy PS5 owners. Playing it on my Series X I really felt like game visuals had peaked. OP OP Theorry Member Oct 27, 2017 68,571 shadowman16 said: Wonderful. Cant wait to play it this week. Hyped to see what kind of PS5 Pro updates we are getting to Forza next... Click to expand... Click to shrink... PS5 Hardware FAQQ: How does Forza Horizon 5 run on PlayStation 5 and PS5 Pro? A: Forza Horizon 5 on PS5 features two rendering modes to choose from: Performance (60fps) and Quality (30fps) on both PlayStation 5 and PS5 Pro. On PS5 Pro, the Quality mode adds ray traced car reflections to Races and Free Roam, while Performance mode focuses on improving rendering performance, with higher fidelity graphics at 60FPS. shadowman16 Member Oct 25, 2017 40,667 Theorry said: PS5 Hardware FAQQ: How does Forza Horizon 5 run on PlayStation 5 and PS5 Pro? A: Forza Horizon 5 on PS5 features two rendering modes to choose from: Performance (60fps) and Quality (30fps) on both PlayStation 5 and PS5 Pro. On PS5 Pro, the Quality mode adds ray traced car reflections to Races and Free Roam, while Performance mode focuses on improving rendering performance, with higher fidelity graphics at 60FPS. Click to expand... Click to shrink... Yum. Perf was always my preferred choice, sounds like it should be really nice. Bulby Prophet of Truth Member Oct 29, 2017 5,886 Berlin Fabs said: Would have been interesting to see if the Pro would attempt RTGI even at lower res. Its a great looking game on Xbox but the RTGI on PC is incredible. Click to expand... Click to shrink... RTGI is on every version. It's the full path tracing on PC I believe. btags Member Oct 26, 2017 2,341 Gaithersburg MD Playstation owners you better play this game. It is damn good. Fabs Member Aug 22, 2019 2,617 Bulby said: RTGI is on every version. It's the full path tracing on PC I believe. Click to expand... Click to shrink... Sorry, thats what I meant. I get my terms confused. jroc74 Member Oct 27, 2017 33,391 btags said: Playstation owners you better play this game. It is damn good. Click to expand... Click to shrink... It's the top pre ordered game right now, in the US at least. This and Forza. We'll be there, lol. Bulby Prophet of Truth Member Oct 29, 2017 5,886 Berlin Fabs said: Sorry, thats what I meant. I get my terms confused. Click to expand... Click to shrink... All good. And I agree. The harsh shadow map cascade is an eye sore on the consoles. The path traced shadows are considerably better. Lakershead22 Member Oct 27, 2017 1,242 Los Angeles, CA Awesome. I only have a base PS5 but I am really excited to play this game. I have it pre-ordered! Yogi. Member Feb 3, 2023 675 I have the day off tomorrow and it's gonna be a rainy one out. Doesn't seem like there's a way to upgrade to premium like on Xbox? I should probably just wait until Thursday but would've been nice to play tomorrow. Truant Member Oct 28, 2017 6,895 The game is great but I got stuck in a temple in the third jungle area that seemed bugged and never got back to it. vixolus Prophet of Truth Member Sep 22, 2020 69,458 Truant said: The game is great but I got stuck in a temple in the third jungle area that seemed bugged and never got back to it. Click to expand... Click to shrink... As in you couldnt climb something? Theres been a lot of patches to address game breaking things like that thankyoumerzbow Prophet of Truth Member Dec 8, 2020 11,892 i wonder if in ps5 pro the third big zone has as much pop in as it has on series x. Shishkin Member Sep 15, 2024 170 Good to see them pushing for no 30fps option. To see them getting that level of fidelity now at native 4k and solid 60 is great dev work. People were banking on this level of fidelity being limited to 30fps. Ahti Unshakable Resolve Member Nov 6, 2017 10,903 What's up with the flickering shadows on Pro at 1:52 onwards? Additional wind effects, lol? Truant Member Oct 28, 2017 6,895 vixolus said: As in you couldnt climb something? Theres been a lot of patches to address game breaking things like that Click to expand... Click to shrink... Good question, not sure what didn't work. It was one of the first areas with the water flow puzzles. I'll boot it up and try again. Ramala Member Oct 28, 2017 6,215 Santa Monica, LA It's SO PRETTY. themoralcenter Member Oct 27, 2017 1,186 fl Excited to be a nazi puncher Kadzork Has got mad skills!! Member Oct 27, 2017 23,582 I am ready to throw everything I pick up at nazi faces. RYUHAYABUSA Member Feb 15, 2025 203 Flawless optimization on all consoles. You don't see that everyday, especially with a game of this size. Very cool to see. StreetsAhead Member Sep 16, 2020 5,979 Looks gorgeous. Tak(●´ϖ`●) Member Nov 5, 2018 365 Saitama, Japan If only we could adjust FOV on consoles other than using the cinematic mode… Red Kong XIX Member Oct 11, 2020 12,872 Denogginizer Member Apr 14, 2019 433 It appears to me that the PS5 Pro version stands out because it runs at a higher resolution, and the PS versions stand out over Xbox because of the haptics on the Dual Sense honavery Member Oct 27, 2017 1,497 Phoenix, AZ Very excited to play this this week. First time I've paid full price for a game in a long time, but I love MachineGames and the near universal praise for this pushed me over the edge. Technically seems to a be a stunner as well. Juryvicious Member Oct 28, 2017 8,039 RoboPlato said: Native 4K and some higher RT settings is about what I expected from the PS5 Pro version. The game looked amazing and ran great on Series X so I'm glad that carried over here. Click to expand... Click to shrink... Agreed. PS5 owners are in for a real treat. Tagyhag Member Oct 27, 2017 14,881 No path tracing? I figured if maybe not Cyberpunk, this game would get it considering how well optimized it is. vixolus Prophet of Truth Member Sep 22, 2020 69,458 Tagyhag said: No path tracing? I figured if maybe not Cyberpunk, this game would get it considering how well optimized it is. Click to expand... Click to shrink... There's only so much ram in these machines. Path tracing even on lower resolutions takes up like 16+ GB of VRAM Andromeda Member Oct 27, 2017 5,178 From min 1440p to 2160p (I don't think he found a lower resolution) is actually a significant 125% resolution increase on PS5 Pro which would be a first. Either the PS5 was a bad "port" or he missed a lower minimal resolution on Pro. I am expecting DF to actually find a lower than native 4K minimum resolution on PS5 Pro. RoboPlato Member Oct 25, 2017 8,090 Tagyhag said: No path tracing? I figured if maybe not Cyberpunk, this game would get it considering how well optimized it is. Click to expand... Click to shrink... Path tracing is ridiculously taxing even in this game. There aren't any AMD cards that can stand up to path traced workloads well even on PC, it's not happening on the PS5 Pro. Besiktas Member Sep 2, 2024 807 btags said: Playstation owners you better play this game. It is damn good. Click to expand... Click to shrink... it will be half price before end of year why buy now Tagyhag Member Oct 27, 2017 14,881 vixolus said: There's only so much ram in these machines. Path tracing even on lower resolutions takes up like 16+ GB of VRAM Click to expand... Click to shrink... RoboPlato said: Path tracing is ridiculously taxing even in this game. There aren't any AMD cards that can stand up to path traced workloads well even on PC, it's not happening on the PS5 Pro. Click to expand... Click to shrink... Yeah it was probably a tall order, still, would have been neat to see (I love seeing products try to punch above their weight), even if they had to go down to 30fps (Which yeah would be weird for a MachineGames game lol) Firmus_Anguis AVALANCHE Member Oct 30, 2017 8,266 Played it on Game Pass and was definitely one of the best games of last year! Buy it, people! Heck, I might buy it on the Pro down the line. vixolus Prophet of Truth Member Sep 22, 2020 69,458 Tagyhag said: Yeah it was probably a tall order, still, would have been neat to see (I love seeing products try to punch above their weight), even if they had to go down to 30fps (Which yeah would be weird for a MachineGames game lol) Click to expand... Click to shrink... But again the framerate doesnt matter bc its a ram capacity limitation more than anything. Chippewa Barr Powered by Friendship™ Member Aug 8, 2020 5,604 Huge Indy fan and played it on Series X...but I am probably gonna double dip on Pro - 4K60 with RT, how can I not lol. Wish we could get cross save on these ports! Sealord of Braavos Member Oct 12, 2020 11,970 Chippewa Barr said: Huge Indy fan and played it on Series X...but I am probably gonna double dip on Pro - 4K60 with RT, how can I not lol. Wish we could get cross save on these ports! Click to expand... Click to shrink... I'm not one watch other's wallets, but I have to admit I don't really understand why one would "double dip" like this? Maybe since you may have got it for "free" on Game Pass its slightly less head scratching for me…but not much lol. In the case of Indy, sure doesn't sound like the Pro version is all that juiced up. 🤷♂️ I'd love some enlightening on the double-dip phenomenon, because I've seen it crop up a fair bit of late. Tagyhag Member Oct 27, 2017 14,881 vixolus said: But again the framerate doesnt matter bc its a ram capacity limitation more than anything. Click to expand... Click to shrink... It's still a unified RAM right? Yeah I guess it's never happening. Hmmm...Makes me wonder what will happen with the PS6.0 Commenti 0 condivisioni 92 Views
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WWW.POLYGON.COMDeath Stranding 2 lets players skip boss fightsSpeaking on his weekly KOJI10 radio show, Hideo Kojima detailed a Death Stranding 2: On the Beach feature that will allow players to clear boss battles after an unidentified number of game overs rather than continue to struggle with a frustrating fight. A “continue” option on the Death Stranding 2 game over screen, according to translations by X user Genki_JPN, will skip boss battles entirely. Players who take advantage of this feature will instead watch the fight play out through a series of images with novel-like text descriptions. Kojima reportedly said this is meant to help folks who aren’t as skilled at action games as the average player. Hideo Kojima says Death Stranding 2 will have a new special feature to help players who are not so experienced at action games clear boss fights!For boss battles in DS2 (presumably in easy mode) there will be an extra option on the game over screen below the “continue” option.… pic.twitter.com/qHOLfSBofx— Genki✨ (@Genki_JPN) April 11, 2025 The first Death Stranding wasn’t as chock full of boss battles as Kojima’s other work, but the few it included are often considered the weakest parts of the game. Death Stranding 2 giving players an easy out jibes with what some see as a potential increase in the amount of action sequences from the sequel’s pre-release marketing. Kojima estimated Death Stranding 2 is around 95% complete, likening its progress to reaching 10 PM in a 24-hour day. A movie based on the series and directed by Michael Sarnoski (Pig, A Quiet Place: Day One) is also in production at A24. As for Kojima Productions as a whole, Kojima said the company plans to enter “phase two” after the release of Death Stranding 2 and OD, the mysterious horror game it’s developing in association with film director Jordan Peele and Xbox Game Studios. Unlike phase one, which was about finding its footing with new properties, phase two of Kojima Productions will focus on Physint, the studio’s return to Metal Gear Solid-like action-espionage gameplay, and an anime series. Death Stranding 2: On the Beach launches on PlayStation 5 on June 26.0 Commenti 0 condivisioni 101 Views
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WCCFTECH.COMGoogle Raises The Minimum Storage Requirements For Running Android 15 On Phones And Tablets, No Longer Can Devices Ship With 16GB Of Internal MemoryPhone and tablet makers have become less stingy when it comes to adding internal memory to their devices, but Google still wants to make a point if any of these companies are having funny ideas. The Mountain View company is raising the minimum storage requirements for Android 15, meaning that any mobile computing product capable of running the firm’s operating system update but only has 16GB of onboard storage will straight up be incompatible, despite fulfilling other pre-requisites. Devices running Android 15 now need to feature 32GB of internal storage to be compatible with the update, but modern-day smartphones and tablets ship with far more than that While Android 14 can be installed with 16GB of internal storage, Android Authority stumbled upon some valuable information regarding Android 15. With the new requirements, out of the 32GB storage, 75 percent of that internal memory needs to be allocated to the data partition, which stores pre-installed system apps, app data, system files, and more. The report states that Google cannot legally prevent phone and tablet manufacturers from building devices with less than 32GB of storage so long as they use the AOSP version of Android. It is likely that Google raised the minimum storage requirements of running Android 15 to deliver a better user experience for low-end smartphones and slates, which ship out in droves in a multitude of regions. However, the advertising behemoth has not specified which type of internal memory should be used when running Android 15. More affordable devices ship with eMMC flash memory, which is significantly slower than current-generation UFS 4.0 chips, but these are also more affordable to mass produce. Even if low-end devices can be updated to Android 15 because they fulfill the storage requirements, the entire user experienced can be hampered due to the use of slower storage. Aside from the mandatory internal memory count, the report states other requirements of running Android 15, such as having the option to share their emergency contacts data with the system’s Emergency Location service when performing emergency calls. You can check out the remaining details by checking the source link below. News Source: Android Authority Deal of the Day0 Commenti 0 condivisioni 83 Views
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WWW.TECH-WD.COMكم سيبلغ سعر آيفون إذا صُنع في أمريكاالرئيسية/التقارير/كم سيبلغ سعر آيفون إذا صُنع في أمريكا التقاريرمقالات مميزة كم سيبلغ سعر آيفون إذا صُنع في أمريكاتحليل يكشف التكلفة الحقيقية◾إنتاج آيفون بالكامل في الولايات المتحدة قد يرفع سعره إلى أكثر من 3500 دولار.◾تعقيدات التوريد والتكلفة والمهارات تحول دون تصنيع شامل للآيفون في أميركا.◾ترامب يؤيد تصنيع الهواتف محليًا لتقليل الاعتماد على الصين وتعزيز الوظائف.مع تصاعد الحديث حول صناعة آيفون في أمريكا عقب إعلان الرئيس الأميركي دونالد ترامب عن فرض رسوم جمركية جديدة، بدأ محللو السوق في تقييم جدوى تصنيع هواتف آيفون بالكامل داخل الولايات المتحدة، وكانت النتيجة: تكلفة مرتفعة للغاية وتعقيدات كبيرة.وبحسب تقرير نشرته CNBC، قد يتجاوز سعر آيفون 16 برو ماكس المصنوع في الولايات المتحدة 3500 دولار، مقارنة بسعره الحالي البالغ 1199 دولار. يعود ذلك إلى عوامل عدة، أبرزها ارتفاع أجور العمالة المحلية، وتكاليف نقل وإنتاج المكونات المستوردة، فضلاً عن غياب البنية الصناعية الكاملة لتجميع الأجهزة.عوائق متعددة أمام التصنيع المحليتشير تقديرات بنك أوف أمريكا إلى أن تكلفة العمالة فقط قد تزيد سعر الهاتف بنسبة 25%، أي إلى نحو 1500 دولار. بينما يرى محللو Wedbush أن نقل 10% فقط من سلسلة التوريد إلى الأراضي الأميركية سيتطلب استثمارات تتجاوز 30 مليار دولار خلال ثلاث سنوات.وفي حين تصمم آبل منتجاتها في كاليفورنيا، إلا أن أكثر من 80% من عمليات التصنيع تجري في الصين، حيث توفر شركات مثل فوكسكون مصانع ضخمة تعتمد على عمالة كثيفة ومنخفضة التكلفة، وبنيتها التحتية لا تزال صعبة الاستنساخ في الولايات المتحدة.عوائق تتعلق بالمهارات والتوريدأوضح الرئيس التنفيذي لآبل، تيم كوك، في تصريحات سابقة أن الولايات المتحدة تفتقر إلى عدد كافٍ من المهندسين المتخصصين في تشغيل وتطوير أدوات التصنيع، وهو ما يشكل تحديًا رئيسيًا في حال التفكير الجاد بنقل الإنتاج.ورغم محاولات سابقة لنقل الإنتاج إلى الولايات المتحدة – مثل مشروع فوكسكون في ولاية ويسكونسن عام 2017 – إلا أنها لم تحقق النتائج المرجوة، حيث لم يتم إنتاج أي إلكترونيات فعلية، وتم التحول لاحقًا لإنتاج أدوات طبية خلال الجائحة.الضرائب والمكونات الأجنبية تضيف مزيدًا من التعقيدحتى لو تم تجميع الهواتف داخل الولايات المتحدة، فإن معظم المكونات الرئيسية – من المعالجات إلى الشاشات – تأتي من آسيا. هذه المكونات باتت خاضعة لرسوم جمركية تصل إلى 145%، ما يعني أن التكلفة سترتفع بشكل كبير ما لم يتم استثناء هذه الأجزاء من التعريفات.وبحسب بنك أوف أمريكا، فإن إنتاج آيفون داخل أميركا سيواجه تحديات لوجستية وتشغيلية ضخمة، وقد يرفع تكلفة الهاتف بنحو 91% بمجرد انتهاء فترة الإعفاءات الجمركية التي أقرها ترامب مؤخرًا لمدة 90 يومًا.هل تفكر آبل في بدائل؟حتى الآن، لم تعلن آبل رسميًا عن نيتها تصنيع هواتف آيفون بالكامل في أميركا، لكنها أعلنت عن استثمارات داخلية بقيمة 500 مليار دولار، تشمل توسيع إنتاج بعض خوادم الذكاء الاصطناعي في هيوستن.يرى محللون في وول ستريت أن آبل قد تسلك نهجًا وسطًا عبر إنتاج بعض الأجهزة أو الملحقات منخفضة الحجم محليًا، مثل سماعات HomePod أو أجهزة AirTag، بهدف كسب استثناءات من التعريفات، كما فعلت سابقًا عندما أعلنت في عام 2019 عن تجميع حواسيب Mac Pro في تكساس.بينما يستمر البيت الأبيض في الضغط على الشركات لنقل التصنيع إلى الداخل الأميركي، يرى خبراء الصناعة أن تصنيع آيفون بالكامل في الولايات المتحدة لا يزال حلمًا بعيد المنال، ما لم تحدث تغييرات جذرية في تكاليف الإنتاج، وسلاسل التوريد، والسياسات التجارية الدولية. بواسطة CNBC تابع عالم التقنية على0 Commenti 0 condivisioni 97 Views
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WWW.YOUTUBE.COMUnity Input System in Unity 6 (4/7): Input System and UI toolkitUnity Input System in Unity 6 (4/7): Input System and UI toolkit0 Commenti 0 condivisioni 138 Views
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WWW.GAMESPOT.COMThis Horror Platformer Is Not For Those With A Fear Of HeightsWhen you love horror games as I do, you scour places like Steam for hidden gems. I've come to find a lot of those hidden gems come from DreadXP, the offshoot publishing label of longtime horror outlet Dread Central. But even in the brand's already-strange catalog, White Knuckle stands out. Its scares, so far anyway, don't come in the form of monsters or malicious beings like a usual horror game would feature. Instead, the scares are induced one step at a time in a massive silo where one wrong move means falling to your death.White Knuckle is a first-person wall-climbing horror game that sees you trying to stay ahead of some kind of murky sludge slowly creeping up an enormously tall silo that was built for reasons I couldn't ascertain in my preview of the game. The context of the place is clearly meant to be part of White Knuckle's allure, and players are surely already trying to piece together that story.I thought I would persevere through the game's challenging platforming to see more of the story for myself, especially since, early on, the controls were hard to understand, and I wondered if they'd be an obstacle. When a game is so dependent on its controls, it's often the case that the best examples feel natural and fluid right away. White Knuckle is odd in that it feels off at first but doesn't take much longer before it comes together. It's merely the difference of minutes versus seconds.Continue Reading at GameSpot0 Commenti 0 condivisioni 67 Views
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GAMERANT.COMOverwatch 2 Stadium Gameplay TrailerA gameplay trailer for Stadium, a customizable new best of 7 game mode coming in Overwatch 2 Season 16.0 Commenti 0 condivisioni 71 Views
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BLOG.PLAYSTATION.COMThe making of hand-crafted pixel-art platformer Bionic Bay, out April 17 on PS5Hello fellow precision platform junkies! I’m Juhana, the Creative Director of Bionic Bay – my most ambitious project yet. Bionic Bay is a precision-puzzle platformer set in an ancient bio-mechanical world, hand-crafted pixel by pixel to create a high-fidelity, atmospheric environment. Bionic Bay started as a chance meeting between me (Mureena) and Psychoflow studio, on a Reddit post showcasing their swap mechanic. We soon began to collaborate, merging their technical expertise with my experience in level design and art direction from previous titles such as Badland 1 and 2. Creating Bionic Bay: One pixel at a time The humble swap mechanic remains a central gameplay mechanic, but Bionic Bay has seen incredible growth since we started. We knew early on that the biggest hurdle would be to create environments which provided a challenge without becoming frustrating. In addition, this balanced challenge would be hosted within intricately detailed and hand-crafted pixel-art environments, taking significant time to create. We approached these development challenges with a simple two-part solution. Firstly, I would focus on level design and art, and Psychoflow would work on the technical solution to make sure our mechanics looked great and worked well. Perhaps more important, we agreed that we would all regularly jump in and play each level, experiencing it just as a player would. We have carried this on all the way to release, and this has helped us to ensure great balance, and that we understand the player journey through Bionic Bay. We all love a precision platformer, but we also wanted to make sure that Bionic Bay provides a unique and worthwhile experience, and that comes down to the game’s core mechanics. This began with the swap feature which first brought Mureena and Psychoflow together – allowing players to switch places with objects within each level. This was soon joined by more tools, with each undergoing regular playthrough testing: ChronoLag, our time dilation technology which allows players to slow down time for a short period. As well as allowing players to navigate through fast-moving areas, it’s also a great way of getting speed boosts to help you get faster times in our ghost data racing mode. Power Fist, providing the opportunity to launch objects across the environment. As well as clearing space in the solo story, used in conjunction with ChronoLag has led to some imaginative puzzle solving to speed up your journey Gravity Manipulation, allowing players to bend the very forces of reality. This can help to clear paths, or help find new paths. It’s important to be careful, however, as this new gravitational direction will also affect loose objects on the level which can lead to… unintended cessation of all life signs. Of course, players will be introduced to these mechanics as you progress through Bionic Bay’s ancient bio-mechanical world. Some you’ll be able to use together, and players will often need to combine these tools (as well as quick thinking and precise controls) in order to overcome the challenges you’ll face. As well as using these within our narrative single-player adventure, players can also find our dedicated online challenge mode with Bionic Bay Online. Bionic Bay Online allows players to compete for the fastest time on a course, racing against other players’ data ghosts – something which should speak to those of us racing on PlayStation in the late 90’s and early 2000’s. To compete in Bionic Bay Online, players will need to use all of the tools at your disposal, and find creative solutions to take the top spot on the leaderboard. We will also be adding special post-launch content for Bionic Bay, including dedicated time challenge levels to allow you to showcase your skills to the world. A legendary PlayStation collaboration We are ecstatic to announce that Bionic Bay also has a collaboration with one of our biggest fans – PlayStation legend Shuhei Yoshida. We’ll be implementing a special level just for Shu within the online challenge mode following Bionic Bay’s launch on April 17. If you take part and beat Shu’s score, you can even unlock our Shu skin, allowing you to customize the look of your scientist for our online leaderboards. As well as Shu’s own player skin, we’re also bringing you a Deluxe edition of Bionic Bay – with our Classic Monster skin pack. This includes eight costumes inspired by vintage horror (a personal favourite genre of mine), with an alien, a werewolf and more. The Classic Monster pack allows players to unleash a little frightful charm and really sink your fangs into the online leaderboards. The bio-mechanical world of Bionic Bay opens up on PlayStation 5 this Thursday – April 17, and is available to wishlist now!0 Commenti 0 condivisioni 110 Views