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MEDIUM.COMNeural Radiance Fields (NeRF) — Turning 2D Images into 3D ScenesNeural Radiance Fields (NeRF) — Turning 2D Images into 3D Scenes3 min read·Just now--Ever heard of it?Convert image into 3DImagine taking a few photos of a statue from different angles and then being able to spin around it in 3D on your computer. Sounds magical, right? That’s exactly what Neural Radiance Fields (NeRF) can do. In this article, we’ll walk you through how NeRF works, why it’s exciting, and how it’s opening new doors in computer vision and AI.Not a member? Read here :- Link🚀 What Is NeRF?NeRF stands for Neural Radiance Fields. It’s a deep learning technique that takes a handful of 2D images of a scene and generates a realistic 3D model. You can then view the scene from any angle — even those not originally captured in the photos.Think of NeRF as giving AI-powered eyes to a machine: it doesn’t just see the images; it understands how light and geometry work together to create a 3D world.🤔 Why Not Just Use 3D Scanners?Good question! Traditional 3D reconstruction methods like LiDAR or photogrammetry require expensive hardware or lots of processing time. NeRF is data-efficient (just a few images needed) and surprisingly accurate, especially when trained well.🔮 How NeRF Works (The Intuitive Way)Let’s simplify the magic:📸 Step 1: Feed It Some PhotosYou start by taking photos from different angles around an object. You also provide the camera positions (a.k.a. poses).🌌 Step 2: A Virtual 3D SpaceInstead of building a traditional 3D mesh, NeRF imagines the world as a continuous volume. Every point in 3D space can have color and density.🔦 Step 3: Shoot Rays into the SceneFor every pixel in the image, NeRF:Shoots a virtual ray from the cameraSamples multiple 3D points along the rayUses a neural network to predict the color and density at each pointBlends these predictions together using a technique called volume rendering0 Commentaires 0 Parts 90 Vue
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GAMINGBOLT.COMForever Skies Review – Touch the SkyForever Skies Review – Touch the Sky Forever Skies offers a fresh survival twist with customizable airship exploration, but its lackluster survival mechanics and uninspired combat hold it back. Posted By Joelle Daniels | On 17th, Apr. 2025 One of the most popular genres tackled by indie game developers tends to be the survival game. The kind of game where you’re thrown into an alien world with little to work with except maybe a small backpack, and you have to get to work in building shelter to survive whatever horrors the game might throw at you. Ultimately, you end up with a giant mansion that you’ve managed to design and build by yourself, along with a variety of other buildings and equipment that let you craft just about anything you can imagine. Forever Skies is an interesting new survival game where, rather than making you settle down on a plot of land, your home base instead travels right alongside you. The premise of Forever Skies isn’t exactly groundbreaking. You end up stranded on a post-apocalyptic Earth that has been ravaged by industry and nature coming together to wreak ecological havoc. Equipped with just a 3D printer on your suit, you must now figure out how you can escape the planet, while also trying to uncover the several smaller stories that happened all around you. To help you in this ambitious task is the game’s primary gimmick: an airship that you have to design and build by yourself. The airship is truly the lynchpin of the entire experience, since it not only does it act as your main method of transportation, it’s also your home base. As you fly around scavenging for parts, you will have set up various tools and machines all over your airship that allow you to fish for food, use a magnet to scavenge metal plates, and even conduct research on new parts and items that you can build. In fact, the airship acts as your primary path of progression throughout the game. Rather than upgrading yourself, you’ll be spending more of your time researching new structures and parts for the airship. Want to fly even higher? Attach some turbines to the outer walls of your ship. Want to cook more food? Build some more electric cookers. Want to get your hands on some drinking water? A rainwater collector paired with a water filtration system along the walls of your airship will do the trick. Along with the obvious advantage of being able to navigate through a fully 3D environment thanks to the power of flight, the airship also adds a new dimension to what ends up feeling like an otherwise standard survival game by encouraging exploration in a unique way. In a game like Valheim, for example, you will often find yourself limited in how far you can travel from your base, depending on the amount of food and water you carried with you, or the enemies you might face down the line. And then you also have to worry about your arduous trek back home. Forever Skies more or less removes this as a problem by making your home base your main method of exploring. You never really have to worry about a long walk back home when you’re out of food since your airship is often just a couple of minutes away. It is worth noting, however, that the main reason for exploring the world of Forever Skies isn’t really to hunt down specific materials. Rather, you’ll be exploring around to find new blueprints and tidbits of stories told through notes that have been left behind. In some ways, the core gameplay structure of the title feels quite similar to what we’ve previously seen in games like Subnautica. Rather than the hunt for materials, exploration is instead encouraged by offering up a variety of different rewards, like the ability to make fancier doors for your airship. Which brings us to Forever Skies’ take on what tends to be one of the most important aspects of a survival game: the building. More ambitious titles in the genre tend to be plagued with issues like awkward building controls where you often have to spend too much time simply aligning walls with the right roof. Forever Skies introduces its own twist on the idea by simplifying the designing and building process a great deal. Rather than placing down individual tiles for flooring and walls and a roof to eventually create a room, you simply use the room tool that automatically creates a 3×3 tile room for you. This room can then be further expanded by using the room tool on its adjacent walls, or even adding flooring tiles with ladders that go up or down (allowing for quite a bit of vertical building), and once you’re happy with the room, you can finish things off by adding walls, doors and windows. This approach to building ends up feeling incredibly intuitive, and players that tend to have more ambitious ideas for how their airship should shape up will likely be able to create some awe-inspiring designs. The simplicity of the system also goes a long way in taking out the headaches related to figuring out where you put down the various furniture and equipment you often need. Some equipment, like the Fishing tool or extra engines and turbines, can only be added to areas considered to be on the “outer” side of your airship. Others, like a fabricator or the research panel, can only be placed on the “inner” side. Upgrading your airship in Forever Skies is also helped quite a bit thanks to the abundance of basic materials you need to actually build. Just about everything starts off by needing some combinations of Metals and Synthetic Materials. These are often found just floating around near whatever structure you’re currently exploring, and you can simply extract these materials even if they’re relatively far away. The airship being the primary focus of the game does mean that its other elements tend to feel more anemic in comparison. Combat, for example, is incredibly bland. In fact, you won’t be getting into fights until you’re several hours into the game. In its early parts, your biggest threat tends to be a creature that will occasionally fly to your ship and try to dissolve it. The threat posed by these are minor, since they can be taken care of simply by using the Extractor on them. You do eventually get more weapons that let you deal with more imposing threats, but combat never really feels like it was meant to be the core focus here. Similarly, even the survival mechanics feel half-baked. You typically have three things you need to pay attention to: hunger, thirst, and energy. None of these stats ever really pose any real threat, since there is plenty of food and water to go around. And as for energy, you can quickly regain it the moment you research and build a bed. Ultimately, the survival mechanics don’t really end up adding much to the general experience. Unlike in a game like Valheim, where specific food offers unique buffs, you never really have to worry about the concept aside from making sure you don’t starve. Forever Skies definitely feels like it belongs in a specific sub-genre of survival games alongside titles like Subnautica and The Raft. Rather than focusing on the core sandbox experience, the game is instead more focused on presenting a unique world with an interesting story, and letting you go explore to your heart’s content. And while its main story might not be anything groundbreaking, it ends up giving you just enough of an incentive to explore the lush world. This game was reviewed on PC. THE GOODBeautiful world; Airship building is loads of fun; Interesting exploration loop thanks to never having to worry about getting back to base. THE BADCore gameplay elements except for the airship feel undercooked; Survival mechanics feel superfluous; Combat is dull. Final Verdict:GOOD Forever Skies offers a fun narrative survival adventure with a unique spin on how your home base operates. Sadly, its survival mechanics feel unnecessary and its combat is quite boring.A copy of this game was provided by Developer/Publisher/Distributor/PR Agency for review purposes. Click here to know more about our Reviews Policy. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Forever Skies Review – Touch the Sky Forever Skies offers a fresh survival twist with customizable airship exploration, but its lackluster survival... Bionic Bay Review – Super Physics Boy A very solid physics-based 2D platformer with some exquisite pixel art. Lost Records: Bloom and Rage Sales Are “in Line with Forecasts” Don't Nod's adventure title is available on PS5, Xbox Series X/S, and and PC, with its second episode having l... Next Frostpunk Title to Launch in 2027 11 bit studios confirms plans to launch a new Frostpunk game a couple years from now, with production already ... Ninja Gaiden Ragebound Trailer Reveals New Playable Character A member of the Black Spider Clan, Kumori uses a combination of modern and ancient weaponry and abilities to d... 15 PS3 Games That Deserved More Attention These diamonds-in-the-rough didn't get anywhere near the recognition they deserved.View More0 Commentaires 0 Parts 75 Vue
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WWW.RESETERA.COMCronos: The New Dawn - Official Gameplay Reveal TrailerIzanagi89 "This guy are sick" and Corrupted by Vengeance Member Oct 27, 2017 18,494 Looks really good! thanks to Somnia for posting in the PS OT View: https://www.youtube.com/watch?v=mM2w__7EgzU Granjinhaa Member Dec 28, 2023 9,336 Fuck, that looked incredible. ItsJesseGomez IGN - Video Producer and Editor Verified Aug 1, 2019 566 It's looking good! I didn't like most of what Bloober Team developed before Silent Hill 2, but I'm looking forward to this one. I've got a bit of faith. Jake2byFour Member Oct 28, 2017 5,142 If EA won't do more Dead space then Blooper will. Atom Member Jul 25, 2021 15,061 are we in the good bloob timeline Dest Has seen more 10s than EA ever will Coward Jun 4, 2018 15,850 Work hoping it's good. i'd like to see bloober turn around. OP OP Izanagi89 "This guy are sick" and Corrupted by Vengeance Member Oct 27, 2017 18,494 ItsJesseGomez said: It's looking good! I didn't like most of what Bloober Team developed before Silent Hill 2, but I'm looking forward to this one. I've got a bit of faith. Click to expand... Click to shrink... Pretty much the same and the amazing thing is, remaking Silent Hill 2 was not a surefire slamdunk, so they got the chops to pull this off. I'm hoping Cronos sticks the landing, I've got more faith in them now than before. Badcoo Member May 9, 2018 1,828 Looks good. Strong Dead Space vibes. MarcosBrXD Member Aug 28, 2024 1,509 EA buried Dead Space but Bloober Team dug it up (more or less) Zor Member Oct 30, 2017 13,764 I'm a born-again Bloob after SHR2R so I'll give this a shot for sure. Zukkoyaki Member Oct 25, 2017 14,103 Bloober has leveled the fuck up. That looked sick! Mivey Member Oct 25, 2017 20,333 That's looking bloobing good. JEH Prophet of Truth Member Oct 25, 2017 14,272 Every time he shot an enemy I wanted him to run up and give them a roundhouse kick. ItsOKAY Member Jan 26, 2018 1,702 Frankfurt, Germany That looks and feels really good! Stormblessed Member Feb 21, 2019 1,461 Bloober shocked me with SH2R. I'm keeping an eye on this one. OP OP Izanagi89 "This guy are sick" and Corrupted by Vengeance Member Oct 27, 2017 18,494 MarcosBrXD said: EA buried Dead Space but Bloober Team dug it up (more or less) Click to expand... Click to shrink... Bloober about to make spiritual successors to all our favorite survival horror games. Can't wait for the Galerians-like Reedirect Member Oct 27, 2017 2,394 Coming this year? Holy shit. Koklusz Member Oct 27, 2017 3,824 Looks like "What if Dead Space and Returnal had a baby", which is a good thing, but I still don't trust Bloober to do the concept justice. I didn't like the SH2R as much as I hoped, and Bloober original parts weren't very good IMO. Helix Mayor of Clown Town Member Jun 8, 2019 26,685 they really are looking to delete those "Bloober is trash" allegations, good on them! this looks really cool! Fuchs One Winged Slayer Member Oct 25, 2017 3,506 I think I just bloobed myself The Praiseworthy Member Oct 30, 2017 10,317 Looks incredible.. like really really good!!! Bravo Bloober Team, Silent Hill 2 Remake and now this… well done ! Genesius Member Nov 2, 2018 20,084 Bloober: "We'll take care of Dead Space too since EA can't be assed" More power to them. texhnolyze Shinra Employee Member Oct 25, 2017 25,883 Indonesia This looks really good! Creepy, but good. So much attention to details on the animation. FuturaBold Member Oct 27, 2017 2,921 Day 1 for me and hopefully we'll seem more at Summer Games Fest! Fonst Member Nov 16, 2017 7,472 This.looks.amazing! It's like they mashed together Control, Deadspace, and Returnal to make this awesomeness! I need it now. Ciao Member Jun 14, 2018 5,515 Bloober locked the fuck in, love to see it. Day one, love the vibes. BeeDog Member Oct 26, 2017 5,407 Looks really good and seems to animate well! Only thing that sticks out as bad are the weapon sound effects, they lack heft. Hopefully they beef them up before release. TheAquaticApe Member Oct 25, 2017 1,692 The enemy concept seems neat. I'm wondering how that could evolve over the course of a full game. Asthetics or "vibes" are nice. I'm curious. Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,123 Melbourne, Australia Zukkoyaki said: Bloober has leveled the fuck up. That looked sick! Click to expand... Click to shrink... It's crazy how much they've improved. This looks sick af. Will get my dead space fix wherever I can! nihilence nøthing but silence Moderator Oct 25, 2017 18,633 From 'quake area to big OH. Ffffu- I like what I see. Hope it can deliver. Flex1212 Member Jul 12, 2019 5,271 This looks really cool. Def picking up the DARK and the Thing inspiration they mentioned. Fudgepuppy Member Oct 27, 2017 5,584 I think more people should give The Observer a shot. It's not very mechanically interesting, but from a pacing- and structure- point of view, it's an incredibly engrossing and strong game. shinobi602 Verified Oct 24, 2017 11,020 Bloober about to cook again. That looks awesome. TΛPIVVΛ Member Nov 12, 2017 3,897 They are cooking! This looks fantastic! Paquete_PT Avenger Oct 27, 2017 6,705 I had a lot of doubts about Bloober and I personally think SH2 remake is a tad overrated, but this looks much better than I thought it would! I'm definitely impressed and curious to see more of it Witchcraft "This guy are sick" Member Oct 9, 2022 1,677 Deadturnal? Sure, why not. Gangster Gastino Member Mar 21, 2018 2,744 Dead Space but with cock helmet. Sephiroth Member Oct 26, 2017 6,961 Based on the name, the gameplay, setting, atmosphere, enemy design, and tone, you would think this is a Remnant prequel (Chronos is the name of the multiple Remnant prequel games) or Remnant 3 by Gunfire games. Looks awesome tho! Really rooting for Bloober now that SH2 proved us all wrong. Hopefully Gunfire gets a budget this good someday and cooks with Remnant 3. MadMod Member Dec 4, 2017 4,618 Looks great visually, worried about the gameplay of it, wasn't sold with the gunplay. Kazer "This guy are sick" Member Oct 27, 2017 3,043 Looks great! SH2R was my first Bloober game and it was fantastic so hope this turns out alright. Magic Mushroom Member Oct 25, 2017 13,214 Very much my jam! Eidan AVALANCHE Avenger Oct 30, 2017 9,700 Definitely looks interesting. YaBish Unshakable Resolve - One Winged Slayer Member Oct 27, 2017 5,861 Cautiously optimistic. Looks pretty good, but the quick turnaround from SH2 (even if it's separate teams) does worry me a touch if it's this year. Universal Acclaim Member Oct 5, 2024 1,909 Damnn I barely thought about this game before. The title could be better maybe. Gunplay has max oomph ElNerdo Member Oct 22, 2018 2,947 The weapon transforms like the Service Weapon in Control? Awesome! hydro94530 Chicken Chaser Member Oct 27, 2017 8,072 Bay Area Wow, I'm buying the fuck out of this! Looks dope!! TransEuropaExpress Member Dec 6, 2017 11,351 US Witchcraft said: Deadturnal? Sure, why not. Click to expand... Click to shrink... Deturnal Put it into straight into my balls, veins and eyeballs at once. Rumenapp Forza Photographer Member Nov 9, 2017 16,882 Looks good! LabRat Member Mar 16, 2018 4,494 bloober is cooking, combat looks improved from silent hill 2 remake AlexDS1996 Member Jul 14, 2022 3,790 Silent Hill 2 was the first Bloober Team game I played. Even though it is a remake, they showed many qualities. Let's hope Cronos is another success for them.0 Commentaires 0 Parts 65 Vue
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WCCFTECH.COMGame Pass Launch of Atomfall Was a Huge Success, Says Rebellion CEOAtomfall surpassed Rebellion's expectations by far, reaching over two million players in just one month, and its presence on Game Pass was definitely helpful toward that goal. Speaking to GamesIndustry.biz, Rebellion CEO Jason Kingsley heaped praise on Microsoft and their subscription service: It's been a huge success. Microsoft has been a fantastic partner to work with, they've really leaned in to helping us. They brought their skills and their scale to bear on our small project, and it's done really, really well for them, so they got a good deal, we got a good deal out of it as well. With Game Pass, you can get people to try it, then as a result of those people trying it, they like it, and they then tell their mates on social media, 'I found this game on Game Pass, I really enjoyed it, you should have a go.' And then some of them are on Game Pass, and will play it. But some of them aren't on Game Pass, and will also want to be part of that conversation. So, they'll go and buy it. At least, that's our theory – we don't have the data in for that. But Chris and I both feel, one of the biggest challenges for a company like us is discovery. And Game Pass has allowed for a lot of discovery for our game. It does mitigate risk, because without going into details, they guarantee you a certain level of income, regardless of what it will sell for. But it potentially has a knock-on effect. Places like Xbox sales, for example. You could argue that all the hardcore are on Game Pass, and they're the ones that might buy a new IP like this, so therefore, are you cannibalising one section of the audience? And I think, perhaps, yes, a little bit. But what you gain from that cost is disproportionate. Atomfall just got a bug-fixing update yesterday. You can read Chris Wray's take on the British post-apocalyptic game here.0 Commentaires 0 Parts 92 Vue
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WWW.UNLIMIT-TECH.COMSkullcandy تكشف سماعات Method 360 بعزل نشط وصوت من Boseعقدت Skullcandy شراكة مع Bose لإطلاق سماعات الأذن الجديدة Method 360، والتي تجمع بين تصميم عصري وأداء صوتي عالي. تأتي السماعات بمشغلات صوتية بقياس 12 ملم، وتستفيد من تقنية Bose Audio Tuning لتقديم ما وصفه سفير العلامة التجارية وأسطورة التزلج توني هوك بـ”الصوت القاتل”.توفّر السماعات ثلاثة أوضاع صوتية مسبقة الإعداد لتحسين الأداء حسب نوع المحتوى، سواء كان موسيقى أو صوت جهير أو بودكاست. كما يمكن تخصيص الإعدادات بشكل أدق من خلال تطبيق Skull-iQ الذي يتيح التحكم الكامل في EQ المكوّن من 5 نطاقات.تدعم Method 360 تقنية Bluetooth 5.3، ما يوفّر اقترانًا سريعًا وتجربة صوت منخفض التأخير، خصوصًا في الألعاب ومشاهدة الأفلام. وتستخدم ميزة عزل الضوضاء النشط الهجين أربعة ميكروفونات لعزل الضجيج المحيط بفعالية، بينما يتيح وضع الشفافية القابل للتعديل الاستماع إلى الأصوات الخارجية بوضوح دون الحاجة إلى نزع السماعات.توفر السماعات وقت تشغيل يصل إلى 9 ساعات عند تفعيل ميزة ANC، ويرتفع المجموع إلى 23 ساعة عند استخدام علبة الشحن. ويمكن شحن السماعات بسرعة خلال 10 دقائق فقط للحصول على ساعتين إضافيتين من وقت التشغيل.تتوفر Skullcandy Method 360 بسعر رسمي 129.99 دولارًا، لكنها مطروحة الآن على امازون بسعر 99.99 دولارًا، وتأتي بعدة ألوان تشمل الأسود الحقيقي، الأبيض العظمي، الأحمر البلازما، الرمادي التمهيدي، ونقشة الفهد.المصدر0 Commentaires 0 Parts 100 Vue
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WWW.GAMESPOT.COMAll Collectibles In Lost Records: Bloom And Rage For Tape 1 And Tape 2Lost Records: Bloom & Rage is a nostalgic adventure set in the 1990s, with storytelling and exploration that revolves around using a camcorder to capture video memoirs. Achievement hunters have plenty of collectibles to chase down, as you'll need 22 albums of collectible memoirs to earn Lost Record's "Complete Box Set" Trophy/Achievement.Many of these collectibles are easily found during your adventures, but some of them are well-hidden or tricky to complete. Here we'll guide you through each collectible category for both tapes of Lost Records: Bloom and Rage.Note: Chapters can be replayed in Collectible mode to allow you to replay and collect without interfering with your story choices. If ever you're unsure of a chapter we mention in this guide--since the game doesn't always telegraph their names--you can use the game's scene replay feature to browse them by name and jump right to where you want to be.Continue Reading at GameSpot0 Commentaires 0 Parts 49 Vue
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GAMERANT.COMRuneScape Dragonwilds Early Access Roadmap and Upcoming Features ExplainedRuneScape: Dragonwilds is already a big game, but even more content updates are coming throughout the early access period that will add a ton of new features to the game. RuneScape: Dragonwilds players have new skill trees, new quests, new bosses, and more to look forward to in the months ahead, so there's a lot to be excited about.0 Commentaires 0 Parts 62 Vue
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WWW.POLYGON.COMPokémon Go ‘Pokémon Horizons The Series Celebration’ event guidePokémon Go’s latest event celebrates the anime, thus the long name: “Pokémon Horizons: The Series Celebration.” It runs from April 16-22 and features a bunch of the Pokémon that show up in the anime, like a Pikachu in a captain’s hat and a Floragato with a special hat. The event also has a few neat bonuses: Team Go Rocket balloons will show up more often, halved hatch distance for eggs put into Incubators during the event, and an increased chance to find the special, hat-wearing Pikachu and Floragato shiny. Tinkatink and its evolutions are also making their debut with this event, but you’ll need to hatch quite a few eggs to source enough to evolve one into a Tinkaton. Below we list all the Pokémon Go “Pokémon Horizons: The Series Celebration” event perks, including the free Timed Research, boosted spawns, egg hatches, and more. Pokémon Go ‘Pokémon Horizons: The Series Celebration’ event Timed Research and reward If you complete this research before the event ends, you’ll get a special reward. The four-step research we list below is the free research. There’s a separate Tinkatink-themed premium research, “Don’t Tinkatink Twice!,” for $4.99 if you’re interested in that, too. Step 1 of 4 Catch 10 Pokémon (500 Stardust) Take a snapshot with your buddy (500 Stardust) Defeat a Team Go Rocket grunt (500 Stardust) Spin 5 PokéStops or gyms (500 Stardust) Rewards: Sprigatito encounter, 1,000 XP, 500 Stardust Step 2 of 4 Catch 10 Pokémon (500 Stardust) Complete 3 Field Research Tasks (500 Stardust) Explore 2 km (500 Stardust) Rewards: Fuecoco encounter, 1,000 XP, 500 Stardust Step 3 of 4 Catch 10 Pokémon (500 Stardust) Defeat 2 Team Go Rocket grunts (500 Stardust) Spin 10 PokéStops or gyms (500 Stardust) Rewards: Quaxly encounter, 1,000 XP, 500 Stardust Step 4 of 4 Catch 7 different species of Pokémon (1,000 Stardust) Complete 5 Field Research tasks (1,000 Stardust) Hatch 2 eggs (1,000 Stardust) Rewards: Pikachu (Captain’s cap) encounter, 4,000 XP, 2,500 Stardust Pokémon Go ‘Pokémon Horizons: The Series Celebration’ event Field Research and rewards Spinning a PokéStop during the event period may yield one of these tasks: Defeat 2 Team Go Rocket members (1,500 Stardust) Explore 2 km (1,500 Stardust) Hatch an egg (Pikachu [Captain’s cap] encounter) Trade a Pokémon (Pikachu [Captain’s cap] encounter) Pokémon Go ‘Pokémon Horizons: The Series Celebration’ event boosted spawns These Pokémon will spawn more frequently during the event period: Pikachu (Captain’s Cap)* Quagsire Shuckle Slugma Nosepass Snorunt Sprigatito Floragato (Hat with Liko’s pin)* Fuecoco Quaxly Pawmi *There is an “increased chance” of finding this shiny in the wild as part of the event. Pokémon Go ‘Pokémon Horizons: The Series Celebration’ event egg hatches These Pokémon have a chance to hatch from any 7 km eggs obtained during the event: Elekid Hatenna Charcadet Tinkatink Pokémon Go ‘Pokémon Horizons: The Series Celebration’ event raid targets The following changes to the raid schedule will take place as part of the event: One-star raidsThree-star raidsPikachu (Captain's cap)*CharizardChanseyAlolan MukRockruffMetagrossFloragato (Hat with Liko's pin)* *These Pokémon have an “increased chance” of being shiny when raided.0 Commentaires 0 Parts 49 Vue
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LIFEHACKER.COMKanri Is a Free, Offline Alternative to TrelloIf you like the Kanban method but have grown tired of using bloated, online-only tools, Kanri is a free open-source alternative you can install on Linux, macOS, and Windows that works entirely offline. It even supports importing from Trello.We've recommended the Kanban method, and related tools, for tracking your work and visualizing projects. And there's nothing about Kanban that needs to be digital—it works well with sticky notes on a wall or even a notepad. Most people, however, depend on apps like Trello for the job—but Trello has a few limitations. There's no offline mode on the computer, for one thing, and the app has a habit of asking you to upgrade. If you'd prefer something simpler that works offline, Kanri might be what you're looking for.To get started, simply download the application and open it. There's no need to create an account—you can just start using the application. You can make new boards and start adding cards. Click a card to view more details. Credit: Justin Pot You can add a description, due date, tasks, and tags—that's it. There's no attachments or collaboration features, which is going to be a downside for some. There's also no cloud storage or syncing—everything lives on your local device. It is possible to export your board when it comes time to replace your computer; still, the lack of syncing means this application won't work for everyone.On the other hand, if all you want is a quick Kanban application you can use on your computer, Kanri is just about perfect. It's fast and works without an internet connection, and there are no limits to the number of boards or cards you can add.There are a few nice touches, too. You can set custom backgrounds for all of your boards, making it easy to tell them apart at a glance while also making things a bit more fun. And there's support in the settings for customizing the color scheme.And another big feature is the ability to grab existing boards from Trello. You can import all of your Trello boards at once or any individual board—whatever you prefer. All columns and cards are grabbed, including the description, due dates, and any sub-tasks. What doesn't come along are attachments and activities, mostly because Kanri doesn't support those features.Even so, I bet Kanri supports most of what people use more feature-rich (and expensive) Kanban applications for. Give it a shot if you're looking for something simpler.0 Commentaires 0 Parts 59 Vue