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WWW.EMARATALYOUM.COM«الطيران المدني»: فريق إماراتي في دمشق لبحث ترتيبات عودة الرحلاتكشفت الهيئة العامة للطيران المدني عن وصول فريق عمل إماراتي إلى العاصمة السورية دمشق، في إطار العمل على الترتيبات الفنية لإعادة تشغيل الرحلات الجوية بين البلدين، وفي وقت توقعت الهيئة أن يتم تشغيل الرحلات خلال فترة قريبة جداً، رحبت شركتا «فلاي دبي» و«العربية للطيران» بإعلان استئناف الرحلات الجوية، فيما توقعت «شركة أجنحة الشام» تشغيل الرحلات الجوية الأسبوع المقبل. وتفصيلاً، قال المدير العام للهيئة العامة للطيران المدني، سيف السويدي، إن فريق عمل إماراتياً وصل إلى العاصمة السورية دمشق، في إطار العمل على الترتيبات الفنية لإعادة تشغيل الرحلات الجوية بين البلدين، مشيراً إلى أنه وبمجرد الانتهاء من هذه الإجراءات، ستبدأ الناقلات الجوية بتشغيل الرحلات الجوية. وأضاف السويدي في تصريحات لـ«الإمارات اليوم»: «لدى بعض الشركات استعداد لتشغيل رحلاتها بسرعة»، لافتاً إلى أنه بعد استكمال الإجراءات من جانب الهيئة، فإن قرار التشغيل وتوقيت إطلاق الرحلات يعودان إلى شركات الطيران نفسها، وتوقع السويدي أن يتم تشغيل الرحلات خلال فترة قريبة جداً. إلى ذلك، قال متحدث باسم «فلاي دبي»: «نرحب بالإعلان الأخير الذي يعكس التزام دولة الإمارات تعزيز الربط الجوي في المنطقة»، وأضاف المتحدث، في بيان حصلت «الإمارات اليوم» على نسخة منه: «نواصل التنسيق والعمل بشكل وثيق مع الجهات المعنية، وسيتم الإعلان عن أي إجراءات تتعلق باستئناف الرحلات إلى سورية، فور استكمال جميع الاستعدادات والموافقات اللازمة». في سياق متصل، قال متحدث باسم «شركة العربية للطيران»: «ترحب (العربية للطيران) بقرار استئناف الرحلات الجوية بين الإمارات وسورية». وأضاف المتحدث لـ«الإمارات اليوم»: «ستعلن الناقلة عن أي مستجدات بخصوص تشغيل رحلاتها إلى سورية فور استكمال جميع الاستعدادات والإجراءات اللازمة». بدوره، قال المدير التجاري في «شركة أجنحة الشام للطيران»، حمدي خلف، إن «الشركة بدأت التحضيرات لتشغيل رحلاتها إلى المطارات الإماراتية»، مشيراً إلى أن الخانات الزمنية لرحلات الناقلة في مطارات الدولة لاتزال محجوزة لمصلحة «شركة أجنحة الشام». وأضاف خلف في تصريح خاص لـ«الإمارات اليوم»: «مع انتهاء الإجراءات، فإننا نتوقع البدء بتشغيل رحلاتنا إلى مطارات دولة الإمارات خلال الأسبوع المقبل»، لافتاً إلى أن الناقلة ستدرج الرحلات للحجز في حال استكمال إجراءات التشغيل. وكانت الهيئة العامة للطيران المدني أعلنت، أول من أمس، استئناف الرحلات الجوية بين الإمارات وسورية، وقالت الهيئة، في بيان، إنه «يجري حالياً التنسيق المشترك لاستكمال الإجراءات اللازمة لإعادة تشغيل الرحلات بين البلدين، بما يعزّز الحركة الجوية، ويُسهم في دعم حركة المسافرين والشحن بينهما».0 التعليقات 0 المشاركات 50 مشاهدة
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WWW.GAMESPOT.COMHow To Solve The Atelier Blueprints Maze In Blue PrinceSo, you're thinking of solving the Atelier Maze in Blue Prince? This particular area has its fair share of mysteries, and reaching it is no easy feat, let alone being able to explore its entirety. Our guide discusses all these details, but be forewarned that there are major spoilers in store.How to solve the Atelier Blueprints Maze in Blue Prince - Atelier and Mount Holly Blueprints Rough Drafts guideThe Atelier is one of the game's secret areas, and reaching it requires the completion of several tasks first:You must reclaim the Throne Room.You must permanently unseal all Blue Doors.A clue that you get from solving the Coat of Arms Puzzle tells you about Still Water.You need to draft the Secret Passage as an outer room, and then you have to collect Still Water so you can interact with the bookshelf.Doing the above grants you access to the Atelier and Mount Holly Blueprints Maze. However, there are a couple of caveats regarding this area:You'll be walking around for quite a while. Ideally, you should have boosts to your number of steps the day prior, such as the +20 buff from the Sauna.If the day ends, you must regain access to this area. Thankfully, don't need to recollect Still Water again. However, you must redraft the Secret Passage as an outer room. This can be a hassle due to the RNG with the Shrine.If you don't think you have enough steps remaining for a single run, then we recommend forcing the game to close--i.e. Alt+F4 on PC. You'll be able to restart the day to better manage your moves--i.e. draft the Coat Check early so you have a lot of steps remaining. Atelier and Mount Holly Blueprints clues: Documents and diagramsThe first set of clues for the Blue Prince Atelier and Mount Holly Blueprints Maze comes from A Hidden Hue, the blank book whose contents were revealed in the previous portion. The book mentions:From prism pristine, three paths convene.Three lines of light. Three shades foreseen.Three colors to count, a sum of eighteen.But the one left hidden remains to be seen.You can also check your surroundings in the main room of the Atelier. You'll notice that there's a rough draft of the manor, the old plans of Auravei. You're also told about the prism, the colors of rooms, such as green, violet, yellow, red, blue, and orange. Atelier and Mount Holly Blueprints clues: Paintings and Mora Jai boxesOnce you enter the Atelier Maze, you'll find out just how discombobulating it is. There are 45 rooms in the Blue Prince Mount Holly Blueprints - Rough Draft zone:Similar to the 44 pairs of paintings in the manor, there are also 44 pairs of paintings in this surreal place. As usual, of the two words that you can think of, one will have an extra letter, which is what you need to jot down.Moreover, each room has a Mora Jai color box that you can solve. Once opened, you'll receive a note that contains a word.Multiple lanterns of various colors surround each room or are placed on the ceiling in hallways.It's up to you if you want to solve all of these things--the joys of exploration and whatnot. Of course, we've also included the solutions in the next section. Atelier and Mount Holly Blueprints: The meaning of the cluesThe 44 pairs of paintings, once solved, form this phrase:THESEVYINGPLANSFORGEBARONCRESTAMONGHEWAMBLESTThe Mora Jai boxes, meanwhile, contain notes that form the following:THROUGH LANTERN LIGHT IN SKETCHESCAST A TINT OF TRUTHTO FIND OUR PATH AHUE OF WISDOM TO TURNUS RIGHT A SHADE OFRAIN TO PASS THE LIGHTTHROUGH LANTERN LIGHT IN SHADOWSPAST WE SEEK WHAT'S LEFTOF THE LIES WE CAST What happens if you just follow lanterns with a specific color?Well, you can certainly try. Even A Hidden Hue mentions that "three paths convene" and, if you count all the rooms and lanterns of a specific color following a path, you'd get a sum of 18 as well.However, A Hidden Hue also mentions that there's a fourth path that "remains to be seen." So, if you pick a specific color and follow it all the way to the back, you'll just see a moon door with that color, as well as a note that says: "THAT WAS NOT THE CORRECT PATH." Atelier and Mount Holly Blueprints - Maze lantern colors and directionsTo actually solve the Blue Prince Atelier Blueprints Maze, we need to look at the passage formed by the words from the Mora Jai boxes. These words hint at colors and directions--i.e. where you need to turn/move in the maze:"Cast a tint of truth" - This refers to the color blue, since the Blue Memos always tell you the truth. It just so happens that there's one blue lantern in the area."Hue of wisdom to turn us right" - This refers to the color orange, which means you must turn right whenever you come across an orange lantern."A shade of rain to pass the light through" - This refers to the color violet. Passing through means going straight ahead, whether through a corridor or a room, when you see a violet lantern."We seek what's left of the lies we cast" - This refers to the color red, given that red memos tend to be lies or fakes (i.e. the Red Paper Crown). It means you must turn left when you stumble upon a red lantern. Atelier and Mount Holly Blueprints Maze - How to escape the mazeAll right. It's time for us to escape the Mount Holly Blueprints Maze in Blue Prince. The image above shows you the path that you need to take. Here's how it goes:From the Atelier, look for the blue lantern.Enter the Pantry and go out the other way. There's a red lantern above you so turn left.You'll see an orange lantern, so turn right and enter the Gallery.There's another orange lantern, so turn right again after exiting the Gallery.Turn left because of the red lantern and enter the Observatory.There's a purple lantern when you exit, so go straight through the Music Room.Two orange lanterns in succession, so turn right at the corridor, then turn right again to enter the Ballroom.There's a violet lantern, so go straight ahead through the Spare Room.When you exit the Spare Room, you should see a red lantern, so turn left along the corridor.There are a couple of violet lanterns on the ceiling, so keep going forward.You should then see a red lantern. Look at what's on your left. No, it's not the Falcon. It's the blueprint version of Room 46!Note: If you don't follow the above path and you skip some of these sections, the Room 46 blueprint variant might not appear. You'll see a blank wall instead. Atelier and Mount Holly Blueprints Maze - The Room 46 variantThat's it. You've made it all the way to this eerie-looking variant of Room 46. Inside, you'll find the last will and testament of Auravei. Likewise, there's a Mora Jai box that you can open, which reveals a calling card with the word "BLUE."That does it for our guide on how to solve the Atelier and Mount Holly Blueprints Maze in Blue Prince. Then again, there might be more mysteries and secrets in this area, as hinted in A Hidden Hue--i.e. "a sum of eighteen." Perhaps you can trace the path that you just took to the final room, and then look at the words and letters formed by the paintings and Mora Jai boxes.A surreal adventure filled with wonders and mysteries await you in Blue Prince. If ever you feel stuck or lost at any point in time in your playthrough, don't forget to check our Blue Prince guides hub.0 التعليقات 0 المشاركات 31 مشاهدة
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GAMERANT.COMDiablo 4 Has One Bright Spot on an Otherwise Barren 2025 Road MapIn a year when ARPGs are blowing up the gaming space, Diablo 4 has been oddly quiet for the franchise's status as the reigning ruler of the genre. With Path of Exile 2 and Last Epoch getting major new content drops, Diablo 4's roadmap for 2025 feels comparatively barren. However, despite a lackluster outline for the coming year, there may still be one area of hope for Diablo 4 fans looking to keep the game exciting until its next expansion releases.0 التعليقات 0 المشاركات 40 مشاهدة
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WWW.POLYGON.COMWētā FX’s team reveals what A Minecraft Movie’s chicken jockey scene looked like before the digital effectsStories about A Minecraft Movie’s viral “Chicken jockey!” audience response meme continue to roll out on a regular cadence. Minecraft Movie star Jack Black showed up at one screening to warn the audience not to yell or throw things during the scene where his character Steve shrieks at the arrival of a baby zombie riding a chicken, which his new buddy Garrett (Jason Momoa) has to fight in a wrestling ring. Director Jared Hess told Entertainment Weekly that he loves the audience reaction videos: “It’s just fun to experience things as a group of human beings. I think people are starved for that experience.” So when Polygon sat down with Wētā FX’s effects team to discuss their work on the movie, we naturally had to start with the chicken jockey character. VFX supervisor Sheldon Stopsack and animation supervisor Kevin Estey told us that that while Wētā only handled initial work on the jockey — “our department was involved in the character design for the vast majority of all characters, and the chicken jockey was one of them,” Stopsack said — they were present for the motion-capture performance sessions at Wētā where Hess worked with the actors body-doubling for the digital characters. They both agree those sessions were a blast to watch. “We were fortunate enough to be a small group watching them piece together the motion capture for it on our mocap stage here,” Estey said. “There was a lot of laughter in seeing Jared work through with the stunt performers and actors on what would be happening on the digital side of that sequence. They had only shot the live-action component [with Black and Momoa] a few weeks prior.” Estey says the baby zombie’s movements were mapped out by “one of their smaller-statured stunt performers,” riding “what basically amounted to a seesaw horse with wheels on it” around the stage. “It was padded so that when they were doing different performances — jumping off the back of it, slamming into the front of it, doing the head-butt — no one would get injured,” Estey said. “It was quite fun to see them play it out. One of the most fun parts that didn’t make the film was Jared was loving the idea of the baby zombie being up on the ropes, doing a big dance routine.” “Part of the mocap was a little bit the theme of the movie — a lot of things were improvised, and there was a lot of exploration, playing with ideas,” Stopsack says. “We had the baby zombie hyping and pumping up the crowd, and playing to the music — all little fun things, and really enjoyable, because the crew and we were laughing and exploring ideas. Obviously only parts made it into the movie, but that reflects the idea of the movie: Just having a good time and trying to find fun ideas.” “And also just seeing how Jared as a director likes to work,” Estey said. “Being able to do that for all the sequences was really refreshing, and it gave us a chance to see what type of a director he was, what his creative desires were, what his sense of humor was. So it really helped set a tone for us.” All of which means that somewhere out there is behind-the-scenes footage of the chicken jockey actor riding a toy horse around and dancing on the ropes. If we’re lucky, maybe we’ll eventually get to see the raw video when A Minecraft Movie hits digital release.0 التعليقات 0 المشاركات 32 مشاهدة
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UXDESIGN.CCA case for slow growthLessons on strength from old-growth pinesYears ago, when my wife and I were looking at our house, we had a home inspector out before making the purchase. One of the things they pointed out was the lumber used in its framing. The house was built in the early 60s, primarily with pine. But it wasn’t the kind of pine we see today. This was different lumber, from a different era of forestry.Today’s pine trees are bred to grow fast to meet the demands of modern lumber production. They mature in about half the time, but with far fewer growth rings. And those rings matter. Fewer rings mean weaker lumber. The fibers are looser, the boards are lighter, and the structural integrity just isn’t the same.Comparing slow growth trees with faster growth trees.Fast-growing trees also tend to have more knots and their lumber is prone to warping. So when you go to your local hardware store, you’re left picking through a stack of twisted 2x4s, trying to find one that’s reasonably straight. All in the name of speed.Why am I telling you this? Because the design industry has grown just as fast as these modern pine trees. And I can’t help but wonder: Has all this rapid growth contributed to the fragility we’re seeing in our discipline?There’s a growing impatience in the design world. An over-prioritization of fast growth and promotions. It’s not uncommon to see designers rise quickly, senior in three years, leading a team by five. In some cases, “Head of Design” in a few years. It looks like serious growth. But growth isn’t just about roles and titles. It’s about the time we put in. It’s about the strength that comes with design maturity. The slow, steady layering of wisdom that only comes from solving problems again and again and again, sometimes poorly, sometimes well, but always learning.Each of those moments adds a growth ring to your capability, making you stronger, just like those old trees.That’s the difference between fast growth and slow growth. One shoots up quickly but ends up weaker. The other takes its time, builds deep roots, weathers the storms, and slowly adds ring after ring to its structure. One might look impressive faster, but the other stands the test of time.A case for slowing design growth expectations.Fast doesn’t equal strongDesign growth today can often resemble those modern pine trees. In just a few years, a designer can learn the tools, master process terminology, and ship polished work. They become efficient, confident, and visible in the org. It can feel unstoppable. And with bootcamps and courses galore, it adds to the expectation of speed.But early speed is often deceptive. Our field is filled with familiar problems: login flows, shopping carts, checkout patterns, etc. It’s easy to lean on mimicry of what came before. And sometimes, that’s appropriate. There’s no need to reinvent the wheel every time.But building a career in design isn’t about copying and pasting. It’s about understanding the problem well enough to decide what your next steps are, when to use a pattern, when not to, and when you need something new.True design strength shows up over time. It shows up in designers who’ve encountered variations of the same problem across different contexts, and learned to adapt their approach. It shows up in people who can explain why one option works better than another and teach that thinking to someone newer to the field.That kind of confidence and success doesn’t come from speed. It comes from time. And repetition.Why time served mattersSo does this mean designers are stuck in a waiting game? Not at all. Time can multiply growth, but only when time is used with intention. It’s not about stacking years. It’s about repetition.Experience depth increases over time.If a designer has solved a design challenge once, it’s tempting to assume they’ve mastered it. But have they? Was part of their success unintentional, or difficult to explain? Were there any new approaches or techniques they tried? Were they lost or stuck at any point?Designers don’t grow by doing more projects. They grow by going deeper into the problems they’ve already seen, bringing new understanding to familiar territory. These opportunities can only come by increasing time served in the industry. Shorter time only allows for so many opportunities and projects. More time increases the potential for additional opportunities and chances to practice.That’s how design becomes less of a mystery and more of a practiced discipline.Chase depth, not titlesIf you’re roughly 5–7 years into your career, this part is for you.You’ve likely seen other designers in the industry rise quickly. Or, maybe you’ve risen quickly yourself. But you’re entering a phase of maturity where speed matters less than strength.At the risk of mixing metaphors, let’s talk about weightlifting for a bit. You don’t get stronger by lifting the barbell once. You get stronger by showing up again, with better form, increasing weight, and consistency. You don’t just complete the task. You refine your process. You learn how to explain it. You know the difference between a clever solution and one that’s genuinely effective.You’re in the thick of growth, stacking reps, and building your design muscle.Design challenges are like a barbell with big weights to build muscle.But, we should admit, repetition can start to feel like boredom. When you’ve solved a similar problem before, it’s easy to check out. But boredom can be a signal. It might mean you’re ready for a deeper challenge. That doesn’t always mean a new title or role.Try a stretch activity: solve the same problem with new constraints, lead a project from start to finish, or mentor someone through the process.Set personal challenges: like reducing friction or increasing clarity.Don’t overlook side projects that flex different muscles: write, prototype, teach, explore, or work on a passion project.Boredom isn’t a sign to quit. It’s a sign to go deeper.And if it feels like you’ve hit a plateau, you’re not alone. It’s a natural part of growth. You’re capable and trusted, but the pace of growth feels slower. That doesn’t mean you’re stuck. It means you’re entering a deeper phase of growth. The gains feel smaller, quieter, harder to see. But this is when judgment, influence, and systems thinking start to take root. Keep going. Growth is still happening even if it’s beneath the surface.Lean into the repetition. Don’t rush past it. Every project you revisit. Every ambiguous brief you tackle. Every solution path you refine, that’s where growth lives.For leaders: reward the ringsIf you’re leading designers, your job isn’t just to identify potential, it’s to help develop it.That means more than giving designers higher-profile work. It means giving them increasing and repeated exposure to ambiguity, tension, and long-term thinking. It means letting them revisit the same types of problems in new contexts, while you mentor and coach them through.It means recognizing designers who are growing through repetition, not just visibility. Are they displaying consistent behaviors over time? Or just occasional wins? Are they stopping to think about the problem space or rushing in with a solution off the shelf? Are they leveraging their previous encounters with this theme, or beholden to it?Intentional mentorship and coaching (yes, they’re different) can guide designers toward deeper capability.Ask yourself:How independently capable were they in their last challenge?Are they showing increased awareness in how they approach similar problems?Do they know what to reuse and what to adapt?Are they building contextual awareness and adjusting accordingly?Are they applying previous experience without being boxed in by it?These are the signs of depth. These are the growth rings you’re looking for.When the evidence is there, that’s when you promote. Not because someone’s eager. Not because they are motivated. Not because they got a design award. Because they’re ready. Ready to handle more. Ready to support others. Ready to carry the increasing weight that comes with advancement.That’s the kind of strength our discipline needs.Hey, I’ve been there…I want to take a moment to tell you these aren’t just armchair ideas. I’ve lived through this in my 15+ years as both a designer and design leader. I’ve been the designer pushing hard for the next level and being told I’m not ready. I’ve been the leader who’s failed to recognize when people are making steady progress. I’ve had to learn from my over-enthusiasm as well as my over-scrutiny. My hope is that this is an encouragement to you and provides a launching point for your next steps, whether as a designer or in design leadership.Just keep growing!Keep growing. Steady on.Old-growth trees don’t rush. They grow slowly and steadily, adding a new ring each year. They survive storms. They stand among their peers. They don’t sprout unnecessary branches that weaken them. Their strength is in their endurance.We need more designers like this.Let the opportunities that come with time do the shaping. Let repetition build muscle. Keep solving, keep stretching, keep showing up. Not because it’s easy. But because it’s worth it.You don’t have to grow fast. You just have to keep growing. Keep adding those rings.A case for slow growth was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.0 التعليقات 0 المشاركات 43 مشاهدة
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LIFEHACKER.COMGoogle Just Raised the Minimum Spec Requirements for Android 15We may earn a commission from links on this page.Google started rolling out Android 15 back in October, adding a number of interesting and useful new features to compatible devices. Six months later, the company has decided to increase the minimum spec requirements manufacturers must meet in order for their devices to be eligible for the latest Google software. The good news? It's not that strict. This week, Android Authority reported that to update to Android 15, Google is now requiring devices to have at least 32GB of storage. That isn't 32GB of free space; rather, the storage unit itself needs to be 32GB or larger. With Android 14 (and Android 13 before it) that requirement was 16GB, half the amount Android 15 now demands. That's in large part because of GMS (Google Mobile Services). GMS is Google's suite of preinstalled apps and APIs, and includes things like Google Play Store and Google Play Services. While, theoretically, an Android manufacturer could still make a phone with less than 32GB, they would lose out on GMS, which would severely impact the experience users are used to.Another key change is to minimum RAM requirements. As with Android 14, devices running Android 15 can have a little as 2GB of RAM. However, these devices need to use the "Go edition" of Android, which is the version of the OS optimized for devices with low RAM. The change this year is that devices with 3GB of RAM will also need to use Android Go edition as well. That might be beneficial from a performance point of view, since the software isn't as taxing on your device's limited hardware. But that will mean your phone, which may have ran the full version of Android 14, will be running a stripped-down version of Android 15, and may miss out on new features. That said, your 3GB RAM device may not be running the full Android 14 version anyway. That's because manufacturers still have the opportunity to install Android Go edition for devices with low RAM. For Android 15, manufacturers making smartphones with 4GB of RAM can choose to run Android Go edition. With Android 14, that option was for devices with 3GB of RAM. The new requirements are not particularly punishing. Sure, high-end smartphones come with specs that blow these minimums out of the water, but so do many mid-range and budget phones. You can buy last year's Motorola Moto G Power phone for just over $200, and it comes with 128GB of storage and 8GB of RAM. This will likely apply to manufacturers who make very cheap devices: Hopefully, doubling the storage and upping the RAM doesn't increase the cost of these smartphones by too much.0 التعليقات 0 المشاركات 45 مشاهدة
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WWW.ENGADGET.COMNVIDIA says the US has put export restrictions on H20 AI chipsAccording to an SEC filing from NVIDIA, the US government now requires companies to obtain a license to export H20 integrated circuits and any other products that achieve the same performance benchmarks. The filing states that "the license requirement addresses the risk that the covered products may be used in, or diverted to, a supercomputer in China." Mainland China is not the only place targeted by this license; NVIDIA will also require permission to sell the H20 to the territories of Hong Kong and Macau as well as to nations with the D:5 designation as US Arms Embargo Countries. The H20 chips are currently the most advanced chips that can be sold to select international markets under present laws and they are powerful enough to be used for artificial intelligence applications. NVIDIA has wanted the ability to retain Chinese customers for these products and last week, it seemed like the company may have gotten a reprieve on new restrictions. However, it appears that the new license requirement "will be in effect for the indefinite future." NVIDIA said in the SEC filing that it now expects to report about $5.5 billion in charges related to "inventory, purchase commitments and related reserves" associated with the H20 circuits in the results for its current fiscal quarter.This article originally appeared on Engadget at https://www.engadget.com/big-tech/nvidia-says-the-us-has-put-export-restrictions-on-h20-ai-chips-224822930.html?src=rss0 التعليقات 0 المشاركات 31 مشاهدة
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WWW.TECHRADAR.COMThe wildest product we saw at CES is finally on sale, and we project good thingsAurzen's tri-folding projector is now shipping0 التعليقات 0 المشاركات 31 مشاهدة
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WWW.CNBC.COMBunq, a neobank for 'digital nomads,' accelerates U.S. expansion effort as profit jumps 65%Dutch digital bank Bunq said Tuesday that it's applied for a broker-dealer license, in an initial step toward securing a full banking license.0 التعليقات 0 المشاركات 43 مشاهدة