• WWW.ARCHDAILY.COM
    Peper Multifunctional Building / Architecten De Bruyn
    Peper Multifunctional Building / Architecten De BruynSave this picture!© Johny Umans•Aalst, Belgium Architects: Architecten De Bruyn Area Area of this architecture project Area:  410 m² Year Completion year of this architecture project Year:  2022 Photographs Photographs:Johny Umans Lead Architects: Joris De Bruyn More SpecsLess Specs Save this picture! Text description provided by the architects. The project gives a new face to a small-scale corner plot in the middle of the city center of Aalst. The typology of the urban corner also plays a central role. Even more than in public squares, corners flow from intersections, intersecting lines, the elementary feature of traveling between places. That is why this small corner plot harbors so much potential within the small-town context of Aalst. The corner is put to maximum use in this design.Save this picture!Save this picture!Save this picture!Save this picture!The project is formed by a pared-down stack of three entities and functions interwoven with each other. The limited area combined with an extensive program and various (urban) building constraints necessitate compact and hyper-functional design and construction. Not a single square meter goes to waste. Within the small surface area, a thorough, functional puzzle is put together that can still guarantee sufficient architectural qualities. A central patio/light street provides light to all levels and the common stairwell. Light, transparency, and connection between all functions is a focal point.Save this picture!Save this picture!Save this picture!The ground floor and, most of the underground building layer comprise the restaurant 'Wally'. The restaurant is conceived as a compact, open seating and cooking space. The window openings are set at seating height so that the façade can be largely opened up without losing seats. The first floor houses a multifunctional co-working space. This office space, with a separate toilet and kitchenette, on the first floor is also conceived as one open space with wide views over the neighboring square and a connection to the covered entrance area. At the very top is a two-bedroom flat.Save this picture!Save this picture!Within the design, honest and simple materialization was central. Spanish brick was used for the exterior walls in different formats. The variation in color tones in the bricks and the use of different masonry dressings add playfulness to the design. The load-bearing masonry walls and concrete elements are permanently visible. Rough construction is finishing. In all its beauty and its flaws. Complementing the raw construction textures, the interior is finished with wooden accents, a colorful terrazzo floor, and green-grey steel accents. By focusing on simple, honest, and budget-friendly materials, an attempt is made to create a less-is-more whole. Rough construction is finished without being too rough. Through these various concrete design choices, the building forms a perfect interpretation of a new corner. It inscribes itself within the architecture of the surrounding buildings without being showy but nevertheless stands out.Save this picture! Project gallerySee allShow less Project locationAddress:Location to be used only as a reference. It could indicate city/country but not exact address.About this officeArchitecten De BruynOffice••• Published on April 20, 2025Cite: "Peper Multifunctional Building / Architecten De Bruyn" 20 Apr 2025. ArchDaily. Accessed . <https://www.archdaily.com/1028479/peper-multifunctional-building-architecten-de-bruyn&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • WWW.POPSCI.COM
    As per my last email: Mail Backup X stores all your emails for $49.99
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  • WWW.NATURE.COM
    Generation of human adult hepatocyte organoids with metabolic functions
    Nature, Published online: 16 April 2025; doi:10.1038/s41586-025-08861-yThe combined activation of Wnt and STAT3 signalling enables long-term self-renewal of human hepatocyte organoids, maintaining hepatic identity, supporting gene editing and offering therapeutic potential for liver disease through enhanced functionality, structure and metabolic competency.
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  • WWW.LIVESCIENCE.COM
    How will the latest generation of fighter jets stand out? The answer lies in stealth tech.
    The fighter jets are likely to incorporate AI, as well as advanced engine and stealth technology.
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  • "Happy Easter" (viewport)
    This is 100% "home made" : no DAZ3D, no Mixamo, no AI, no bought shaders. The outfit is done and simulated in Marvelous Designer. Wishing you all an awesome Sunday ! :) submitted by /u/YoungMetaMeta [link] [comments]
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  • X.COM
    Advanced cybernetics are real
    Advanced cybernetics are realMario Nawfal: CAN’T SEE, CAN’T WALK? ELON’S WORKING ON THATForget flying cars—Elon is out here casually curing blindness and giving people robot limbs you can control with your brain.His Neuralink brain chip can literally plug into your skull and talk to Tesla’s Optimus robot—so if you’ve
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  • MEDIUM.COM
    Model Context Protocol : Building Robotic Agents
    Model Context Protocol : Building Robotic AgentsVishal Mysore·Follow9 min read·Just now--This comprehensive step-by-step guide is your ultimate reference manual for building AI-powered robots using affordable hardware like Arduino and ESP32 microcontrollers. It includes fully open-source code, detailed circuit diagrams, 3D printable robot chassis designs, and integration instructions for advanced AI systems like OpenAI , Claude AI, with Tools4AI or Model Context Protocol from Anthropic. Whether you’re building smart robots for home automation, educational STEM projects, or hands-on learning with kids, this manual covers everything from motor control and obstacle avoidance to ideas about voice interaction and sensor integration. Ideal for hobbyists, educators, and developers looking to explore robotics, artificial intelligence, and IoT-based smart systems.🍁 Hello MapleTruckSay hello to Maple Truck, the latest member of the Chotu Robo family. Inspired by the Canadian spirit and built with hands-on care, Maple Truck is a compact delivery robot designed to help around the house or office. Whether it’s carrying snacks to your desk or tools to the garage, this little bot is built to lend a hand — or rather, a wheel.🛍️ The Build and Design■ Materials & StructureBody: Crafted using durable black foam…
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  • WWW.RESETERA.COM
    Mods during a first playthrough - Yes, sometimes, never?
    Playercharacter Member Aug 27, 2024 175 I am firmly in the camp that thinks a first playthrough of a game should be vanilla, as developers intended. However, I've started considering a few games I didn't finish because of issues modders had already solved and whether I would have gone farther if I had used them from the start. What do you tend to choose regarding mods in a first playthrough?  SCUMMbag Prophet of Truth - Chicken Chaser Member Oct 25, 2017 7,013 The older the game is, the more mods I add on first playthrough. Almost exclusively QoL/Graphics stuff though.  2Blackcats Member Oct 26, 2017 17,379 Only to correct technical issues   astro Member Oct 25, 2017 64,637 Poll doesn't really match the question. There's no option I can pick. Sometimes. If a game has unresolved issues that mods fix, I'll mod. If it's an older game and has some kind of overhaul that is is recommended, I might use that. If it lacks QoL and there are mods for it, I'll use them.  Zephy Member Oct 27, 2017 7,040 Usually mods that enhance the vanilla experience or fix issues I personally have with the game. For example, a few hours in I had no problem adding a mod to Starfield that made the crafting cost to zero, because I was tired of having to look for and carry materials, and I was only interested in crafting weapon mods anyway (which stupidly also require crafting materials when you want to remove them). Made my experience much better.  MADSUPERVILLAIN Member Jan 11, 2018 1,612 Dunedin, New Zealand Only whatever mods I need for an acceptable resolution/frame rate/FOV.   HolyJonte AVALANCHE Member Aug 31, 2023 1,225 From Stockholm but now living in Padova, Italy Only for later playthroughs.   Dogstar Member Oct 29, 2017 2,754 It does depends on the game. I'm not going to chuck visual mods onto an already great looking title, but may try some performance/stability if I'm having issues, and maybe later try other things if I play through again. However, when I first started Skyrim I was determined to play as the developer's intended, but as time went by mods started to creep in as I played, until the whole thing was transformed. I still muck around with it to this day... Modding has become the game with Skyrim.  Kalentan Member Oct 25, 2017 50,220 It massively depends on the game. If the game is perfectly fine, technical and otherwise without mods, I'll go without mods... But if the game has been out for awhile and people have modded stuff that make a "first playthrough" much more enjoyable, then I'll download the mods.   Tagyhag Member Oct 27, 2017 14,952 Always always for me, I don't usually get to play a game more than once so I want to have as best as a personal experience as I can.   blueredandgold Member Oct 25, 2017 8,404 Are console mods still a thing like they tried to get going last gen?   Shin Kojima Member Oct 27, 2017 3,992 Option 6. Never ever. Mods just feel wrong to me, even if they're objectively good.  blainethemono Member Oct 27, 2017 609 HDR mods (renodx/reshade/dxvk/special k) are essential these days for me for injecting or correcting HDR as needed, and one of the main reasons to never buy games on consoles if i can help it View: https://youtu.be/kR0XjbEcT9Y?si=EDLtuiE-XruRodXA View: https://youtu.be/B0H921CxJck?si=DzycUG4Rpma7vFf3 View: https://youtu.be/s7YOO6mNBOI?si=eUnm5dCPwZ2b_dz_   Last edited: Today at 5:02 AM Gelf Member Oct 27, 2017 6,061 Only to fix technical issues I encounter and am annoyed by. Maybe a UI mod if I find something really irritating. Full gameplay or graphics changing mods, not even a consideration until I've played the game fully.   Madao Avalanche's One Winged Slayer Member Oct 26, 2017 5,552 Panama i can't think of any time i've used mods on a first playthrough. but then i don't play on PC which is where most modding exists. you don't really see that kind of modding on consoles often. do upscalers count for moddded consoles? it certainly makes games look a lot better than they did on unmodded hardware.  Shopolic Avenger Oct 27, 2017 8,015 Just simple things like unlimited inventory in Bethesda games.   JoeInky Member Oct 25, 2017 3,952 Always vanilla, I'd like to get an accurate account of what the game is like in it's base state. If there's something I run into that's completely gamebreaking then I'll look into mods that fix it afterwards, but otherwise I want to see either what the developer's intent was, or what their standards are for a full release in terms of performance. Don't really want to reward developers who release shit even if there are mods that fix many/all of the games performance-related issues.  E-bite Member Oct 24, 2018 1,334 #1 and #2 Also, this reminded me of a crazy Watch Dogs 1 mods video. People have actually added new gameplay features to this game. View: https://www.youtube.com/watch?v=L_7PWkLKk2I  HellofaMouse Member Oct 27, 2017 8,259 yes, but rarely, and not right away. i usually play the game for a bit to see if there is anything i really dislike and want to change. if available i usually look at mods that increase the game speed for management games, increase inventory space/carry weight in rpgs, remove annoying puzzles or minigames in action/fps (bioshock) etc  Shaman Member Jan 18, 2024 3,387 I only use mods when I think its necessary for some QoL/fixes. Thats about it   Greywaren Member Jul 16, 2019 12,748 Spain I have no issue with using mods for performance improvements, bug fixes and QoL stuff. Anything else, I'd rather not on a first playthrough.   Doc Laserstein Member Oct 25, 2017 5,546 When applicable and possible, I mod inventory limits/encumbrance and fast travel restrictions out of games as soon as the mods are available.   Heh Member Dec 12, 2017 616 I'm pretty sure I enjoyed Baldur's Gate 3 more than I would've because of the WASD Character Movement mod. Although most of the time I don't use mods.  Tortillo VI Member May 27, 2018 2,238 Usually, never. But with Starfield and Fallout 4 I had to during my first playthrough for huge quality of life improvements that should absolutely have been there by default and that modders have been adding in their previous games.   bob1001 ▲ Legend ▲ Member May 7, 2020 2,072 A question I would ask people is do you actually believe that modding actually goes against developer intent every single time? The insinuation many people are making is that installing a mod objectively goes against their design philosophy, but that isn't always the case. Capcom pinned a topic to the RE4 Steam forum about RE4 HD Project, that's a very faithful graphical overhaul that remakes every single asset in the game but they clearly don't see it as a big deal. CDProjektRED implemented several mods into the next gen version of the Witcher 3, including Witcher 3 HD Reworked (another major asset overhaul). Those mods literally became the developers intent. Todd Howard loves SkyUI, another major overhaul mod. I wouldn't say the developer's vision has been changed from installing any of these mods, the same is true for many other mods. Developer intent is important, and I agree that in your first playthrough you should give an earnest attempt at experiencing the game the way the developer intended. But I cannot agree with what many users here are saying about needing a completely mod-free first playthrough to experience that. Not all mods are altering the experience in such a major way that the developer would say their vision has been undone, the whole point of making a Vanilla+ mod is to enhance a game without changing the core game design/aesthetic. Personally I have no issue with mods in this category, even if they are major overhauls.  joffocakes Member Nov 15, 2017 1,923 Other than Unreal Tournament back in the early 2000s I think the only mods I've used are to get games to boot up in the first place (removing Games For Windows Live requirement).   Apollo Corrupted by Vengeance Avenger Oct 25, 2017 9,805 Necessary fixes only.   Arukado Member Oct 27, 2017 3,951 Yes to the first three options, not necessarily together, and it depends on the game.   Foffy Member Oct 25, 2017 17,532 Depends on the game, I think. I'll never play a Soulsborne game with mods unless they're fixing deadzones or something, but something like ArmA benefits from AI and realism mods for the campaigns. In the latter case, it makes a complex game that takes dozens of hours to learn even more daunting, but I'm the kind of person that likes being tossed into the deep end.   BasilZero Member Oct 25, 2017 39,588 Omni Vanilla unless certain mods improve FPS and the HUD.   Nateo Member Oct 27, 2017 8,885 Entirely game dependent.   Mauricio_Magus Member Oct 25, 2017 15,570 Depends on the game, most of the time just to fix stuff but sometimes it really benefits a first play through.   Paroni Member Dec 17, 2020 4,678 Sometimes with older/janky games. Like I have never played vanilla Master of Magic or Vampire the Masquerade - Bloodlines, and I have only played Eador Genesis with the New Horizons fan overhaul.   Edward ▲ Legend ▲ Avenger Oct 30, 2017 5,886 There are some games like a Rimworld or Zomboid that i find are more enjoyable with vanilla+ mods that i will check out or unofficial patches that fixes stuttering and what not but for the most part i prefer to play games at their purest vanilla form. I'm the weirdo that only has 2-3 wow addons and only because they are required to do raids with most guilds.  player23 Member Mar 12, 2022 1,083 Bethesda game I'm looking for that Inventory mod immediately   Boopers Member Nov 1, 2020 4,057 Vermont usa Just small improvements like an ultra wide mod or something. The last game I really went nuts over modding for the first playthrough was Fallout 4. I don't regret it, but it makes it hard to play vanilla now — especially for the settlements. Edward said: I'm the weirdo that only has 2-3 wow addons and only because they are required to do raids with most guilds. Click to expand... Click to shrink... Hey me too. I only have one addon, and that's just to dim the UI when I'm out of combat so my OLED monitor doesn't get burn-in. I used to have so, so many addons at one point that I had to just, like, delete them all for my sanity. Haven't looked back since!  EatChildren Wonder from Down Under Member Oct 27, 2017 7,553 Depends entirely on the game and the mod. If I've never played through the game before I'll usually avoid mods that drastically impact the content and/or mechanics, unless it fixes something fundamentally broken. Bloodlines, for example, absolutely needed mods to polish it up. But my thumb rule is keep the core content intact, and use mods to improve performance, add/improve technical aspects, and make the act-of-play more user friendly and/or immersive without compromising the former stuff. The Witcher 3, for example, got an adaptive HUD mod pretty damn early on in its life and I immediately put it to use.  Jetsun Mila Member Apr 7, 2021 3,925 When I played the game for a few hours, I know what the developers vision is, so I'm OK with adding mods to it.   Ashes of Dreams Fallen Guardian of Unshakable Resolve Member May 22, 2020 19,244 I like to go as vanilla as possible. I'm interested in seeing the game as it was created. I don't think I can truly speak to an experience without doing so. However, if I'm confident I'll only be playing a game once and there are obvious small improvements to be gained from mods, I will use them. Performance and bugfix mods are obviously fine. Maybe some light UI and QOL mods but nothing major or overhaul-y.   southwest Member Sep 15, 2022 2,619 If a mod fixes something that I don't like about the vanilla game I'd rather mod it than drop it.   Shadout Shinra Employee Member Oct 27, 2017 2,767 Quite game dependent. I am fine with fixes, UI, graphics mods. Rarely will I add content mods on a first playthrough. But it definitely can happen for very old games. Generally a big fan of mods. Not so much overhauls though. Should still feel like the original game, even with the stuff that is changed.  random88 Member Oct 25, 2017 3,753 Not US I prefer the original experience as much as possible, not counting some bug fixes. But if I play some older 3d game with camera controls, I use dual stick option that Duckstation provides. There is no way I'd play old Armored Core games otherwise and I don't think it goes against developers' intention because devs just didn't know better at the time. It does mess with the intended difficulty, because the games are balanced around those shitty controls, but they still provide a decent challenge.  Arkanim94 Member Oct 27, 2017 16,522 some old games are unplayable without fixes or mods.   elyetis Member Oct 26, 2017 4,637 I recently played dragon's dogma 2 for the first time and used mods from the get go. Goes from something as basic as a transmog mod, to Custom Difficulty Tweaks and even Wild Loot which takes most items from shops and places them as loot in the world. I knew I would most likely play the game only once, so I might as well play the way which seemed the most fun to me. 
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    Apple Vision Air Battery Puck Allegedly Gets Pictured With A Smaller Design That Is Also Said To Be Lighter, While Also Showing Off A Different, Darker Color
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech LeakMobile Apple Vision Air Battery Puck Allegedly Gets Pictured With A Smaller Design That Is Also Said To Be Lighter, While Also Showing Off A Different, Darker Color Omar Sohail • Apr 20, 2025 at 05:07am EDT A low-cost version of the Apple Vision Pro has been reported on numerous occasions to arrive later this year, with the possibility that its official name is Apple Vision Air. There have been a series of leaks surrounding the more affordable headset, such as how it will boast a lighter design as some of its internal parts will be made of titanium, along with a new color option, plus a connector makeover. With the device shedding a few pounds, we also get our first alleged look at the battery puck, and while it will be similar to the external unit that shipped with the $3,499 headset, this one will not just be smaller, but also lighter. A smaller and lighter battery puck will reduce the additional fatigue of having to carry around a bulky shell, but it will potentially reduce the Apple Vision Air’s runtime Apart from getting a first look at the Apple Vision Air’s power cable in the Midnight Blue color, we have also stumbled upon the battery puck, possibly belonging to the low-cost headset. The image initially uploaded by Sonny Dickson on X has been removed because the person likely does not want to invite Apple’s wrath and be sent a legal notice. Fortunately, we managed to capture a small image courtesy of a WhatsApp image preview. The color of this battery puck matches the power cable’s finish, suggesting that we could be looking at the same accessories designed for the Apple Vision Air. However, the tipster has not shared the weight or the capacity of the puck. Unfortunately, given its lightweight design, the accessory could feature fewer cells, meaning that the entire battery could hold a smaller charge than the Apple Vision Pro’s unit, resulting in reduced runtime. Then again, the Apple Vision Air is said to arrive with a few compromises. One of them was that it would feature an A-series chipset instead of an M-series one, plus a switch to an inferior quality display. While these are hardware downgrades on paper, they will consume less juice than the Apple Vision Pro’s components, potentially leading to the same runtime as the more expensive head-mounted wearable. We have every possibility of believing that the upcoming headset will sport a new color and lighter battery puck, but we have to treat this leak with a pinch of salt, at least until the official Apple Vision Air announcement. News Source: Sonny Dickson Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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