0 Yorumlar
0 hisse senetleri
28 Views
Rehber
Rehber
-
Please log in to like, share and comment!
-
WWW.THEVERGE.COMMeta is ramping up its AI-driven age detectionMeta is expanding how it uses AI to detect teens on Instagram — and, in some cases, will begin overriding account settings. Instagram announced it was using AI for age detection in 2024; the system looked for signals that users were under 18 years old, like if messages from friends say “happy 16th birthday,” for example (Meta also says it uses engagement data — people in the same age group often interact with content they see in similar ways). Teen accounts on Instagram are subject to more restrictive settings: by default, teen accounts are private, strangers aren’t able to send them messages, and Instagram limits what kind of content teens see. Last year, Instagram changed the settings for all teens on the platform so that safety features were automatically enabled. The company now says it will use AI to proactively look for teen accounts that have an adult birthday, and change settings for users it suspects are kids. In a blog post, Instagram says it will begin testing the feature today in the US. If it detects that a user is actually a child but the account says otherwise, Instagram will automatically place it under the more restrictive teen settings. Instagram acknowledges the possibility that the system will make errors — the company says users will have the ability to change their settings back. Meta has gradually offered more settings that it says will protect teens and kids on the platform, often in response to concerns from parents and lawmakers. Last year, the European Union launched an investigation into whether Meta was doing enough to protect the health of young users. Disturbing reporting into predators on Instagram targeting kids prompted a lawsuit by a US state attorney general. There’s also disagreement among tech companies — namely Google versus Meta, Snap, and X — over who should be responsible for keeping kids safe online. In March, Google accused Meta of trying to “offload” its responsibility onto app stores following the passage of a bill in Utah.0 Yorumlar 0 hisse senetleri 29 Views
-
WWW.MARKTECHPOST.COMOpenAI Releases a Practical Guide to Identifying and Scaling AI Use Cases in Enterprise WorkflowsAs the deployment of artificial intelligence accelerates across industries, a recurring challenge for enterprises is determining how to operationalize AI in a way that generates measurable impact. To support this need, OpenAI has published a comprehensive, process-oriented guide titled “Identifying and Scaling AI Use Cases.” Drawing from over 300 implementation case studies and insights from more than two million enterprise users, the guide offers a systematic approach to identifying, evaluating, and deploying AI across organizational functions. A Structured Process for AI Integration The guide introduces a three-phase methodology: Identifying High-Leverage Opportunities – Recognize where AI can directly augment existing business processes. Teaching Six Foundational Use Case Primitives – Provide teams with a framework for experimentation and adoption. Prioritizing Initiatives for Scale – Use structured evaluation methods to focus efforts on use cases with favorable return-to-effort ratios. This framework is designed to support organizations at various stages of maturity, from early experimentation to scaled deployment. Phase 1: Identifying Opportunities for AI Impact The first phase emphasizes examining routine inefficiencies and cognitive bottlenecks across workflows. The guide highlights three categories where AI tends to be most effective: Repetitive, Low-Value Tasks: Automating tasks such as drafting summaries, monitoring KPIs, and creating reports allows teams to refocus on higher-level priorities. Skill Bottlenecks: AI can bridge knowledge gaps—enabling employees to work across domains without waiting for interdepartmental support. Ambiguous or Open-Ended Problems: AI can be used to generate ideas, suggest starting points, or interpret unstructured data in scenarios where human decision-making often stalls. These categories provide a lens for assessing workflows and initiating structured ideation, often in the form of use case workshops or cross-functional task forces. Phase 2: Teaching Core AI Use Case Primitives Based on analysis of over 600 real-world use cases, OpenAI outlines six foundational “primitives” that encapsulate common and scalable applications of AI: Content Creation: Drafting policy documents, product descriptions, and marketing copy with consistency in tone and structure. Research: Performing structured information retrieval and synthesis, often from long documents or web sources. Coding: Assisting in debugging, code translation, and first-draft generation across multiple programming languages. Data Analysis: Harmonizing and interpreting datasets from spreadsheets or dashboards to produce visualizations or trend summaries. Ideation and Strategy: Supporting brainstorming, plan formulation, and structured critique of proposals or documents. Automation: Designing repeatable workflows that handle inputs and generate outputs according to predefined rules or templates. Each primitive includes domain-specific examples that demonstrate its cross-functional utility. For instance, finance teams may automate executive reporting, while product managers use AI to prototype user interfaces or prepare documentation. Phase 3: Prioritization Through an Impact-Effort Framework To transition from ideation to implementation, OpenAI recommends an Impact/Effort matrix. This tool segments use cases into four categories: Quick Wins: High-impact, low-effort projects that can be deployed quickly. Self-Service: Use cases requiring minimal effort, often deployed individually or within small teams. Strategic Projects: High-effort, high-impact initiatives that may transform processes but require more planning and resourcing. Deferred Initiatives: Use cases that are complex and low value under current conditions, though they may become feasible as technology evolves. Several companies cited in the guide have applied this framework. Tinder enabled product teams to interface with their CLI using natural language, while Morgan Stanley deployed AI to summarize research reports for advisors. These examples demonstrate the diversity of applications that fit within the same prioritization structure. From Task Automation to Workflow-Level Integration The guide also addresses the shift from individual task augmentation to full workflow automation. OpenAI suggests mapping multi-step processes—for example, a marketing campaign lifecycle—from research and data analysis through to content generation and distribution. This systems-level view prepares organizations for more autonomous agentic workflows in the near future. Final Considerations OpenAI’s guide offers a structured and technically grounded approach to AI adoption. Rather than focusing on abstract potential, it emphasizes practical integration aligned with organizational needs and capacities. By promoting internal capability-building and prioritization discipline, it supports the development of scalable, sustainable AI infrastructure within the enterprise. For teams seeking to advance beyond isolated experiments, the guide functions as a blueprint for systematic rollout—anchored in real use cases and measurable impact. Check out the Guide. Also, don’t forget to follow us on Twitter and join our Telegram Channel and LinkedIn Group. Don’t Forget to join our 90k+ ML SubReddit. Asif RazzaqWebsite | + postsBioAsif Razzaq is the CEO of Marktechpost Media Inc.. As a visionary entrepreneur and engineer, Asif is committed to harnessing the potential of Artificial Intelligence for social good. His most recent endeavor is the launch of an Artificial Intelligence Media Platform, Marktechpost, which stands out for its in-depth coverage of machine learning and deep learning news that is both technically sound and easily understandable by a wide audience. The platform boasts of over 2 million monthly views, illustrating its popularity among audiences.Asif Razzaqhttps://www.marktechpost.com/author/6flvq/An Advanced Coding Implementation: Mastering Browser‑Driven AI in Google Colab with Playwright, browser_use Agent & BrowserContext, LangChain, and GeminiAsif Razzaqhttps://www.marktechpost.com/author/6flvq/Meta AI Introduces Collaborative Reasoner (Coral): An AI Framework Specifically Designed to Evaluate and Enhance Collaborative Reasoning Skills in LLMsAsif Razzaqhttps://www.marktechpost.com/author/6flvq/NVIDIA Introduces CLIMB: A Framework for Iterative Data Mixture Optimization in Language Model PretrainingAsif Razzaqhttps://www.marktechpost.com/author/6flvq/OpenAI Releases a Technical Playbook for Enterprise AI Integration0 Yorumlar 0 hisse senetleri 19 Views
-
WWW.IGN.COMFatal Fury: City of the Wolves ReviewMan, It’s great to have Fatal Fury back. The OG SNK fighting game series, and the one that went toe-to-toe with Street Fighter 2 back in the 90s, Fatal Fury has been dormant for more than 25 years. SNK has been quite active in that time with the King of Fighters series and even a Samurai Shodown revival, but those offer two very different styles of fighting game, leaving Street Fighter without its most comparable SNK competition for far too long. And that’s what Fatal Fury: City of the Wolves brings to the table: A more direct alternative to Street Fighter 6 — one that is similar in its gameplay structure, but without neutral skipping system mechanics, Drive Impacts, and throw loops. It’s missing a few modern-day fighting game features that should be standard at this point and its UI is lacking to say the least, but in all of the areas that matter most, City of the Wolves hits like a Buster Wolf to the face.Fatal Fury: City of the Wolves ScreenshotsLike its 90s predecessors, City of the Wolves is a four-button fighter that gives you a light punch, heavy punch, light kick, and heavy kick. There’s also a close and far version of each of these buttons, with the close versions typically leading to bigger damage and better situations, while the far versions are used more for pokes and whiff punishes. One big thing that separates City of the Wolves from Street Fighter 6 and several other modern fighting games is that there are no universal ways to easily get in on an opponent. There are no shared high speed dash-ups that let you keep your turn even if they’re blocked, no universal vanishing teleports, and no projectile-invulnerable quick steps. Characters still have plenty of options to approach, but none that are shared among the whole cast, and all of which carry significant risk.There are no shared high speed dash-ups that let you keep your turn even if they're blocked.“While I personally don’t mind a good neutral skip, I still greatly enjoy that larger focus on the mental chess game of each of us trying to get a feel for how the other will try and approach, and reacting accordingly. It also makes the characters that do have the ability to cover ground very quickly and safely feel a lot more unique among the rest of the cast.New to City of the Wolves is the Rev Meter, which works very similarly to how the Drive Meter functions in Street Fighter 6, only you’re actually building this meter up instead of depleting it. You begin every round at 0%, and you’ll increase that percentage by blocking enemy attacks or using special Rev techniques – those include EX special moves, a Rev Guard that adds substantial pushback to your guard and avoids chip damage, and armored attacks called Rev Blows. Once you hit 100%, you’ll overheat and the meter will slowly start to deplete, but until it gets back to zero (which takes a really long time) you can’t use any Rev techniques, and your guard gauge will deplete every time you block an attack. Once that’s gone, your guard will be broken and you’ll be open to a free combo from your foe.Mitchell's Favorite Fighting GamesSee AllIt’s a great system that has me making very important meter management decisions on the fly. Since you can chain EX Special moves into each other in order to squeeze out more damage from a combo, that gauge can rise very high very quickly over the course of just a single combo. That pushed me to ask myself whether it was worth fully cashing out on a big combo and risk either overheating or being close to overheating, or whether I should end the combo early and save some of the gauge for the rest of the round. Rev Blows are the only part of the equation I'm not fully on board with.“Rev Blows are the only part of the equation that I’m not fully on board with. These armored attacks may initially bring to mind Drive Impacts from Street Fighter 6, but there are some very important distinctions. Like Drive Impacts, they can be used to power through an enemy flurry to deliver a big attack of your own, but unlike Drive Impacts, they only result in a full combo if they hit as a counter, not just if they absorb an attack. Still, even without countering, they do a sizable chunk of damage, are safe on block, and only cost 17% of your Rev Meter, meaning they can be used pretty liberally without much consequence – that’s especially true if the other player doesn’t know how to deal with them, which would be understandable as City of the Wolves doesn’t tell you that in any of the in-game tutorials.Of course, these hits are not unbeatable. Like Drive Impacts, the best way to counter them is with a Rev Blow of your own, which will turn the tide and give you a free combo opportunity. Unlike Drive Impacts, though, Rev Blows can only be used during SPG (Selective Potential Gear), which is a special buff that is only active while in your choice of either the start, middle, or end portion of your health bar. PlayYou decide where you want your SPG buff to kick in before each fight, and there are advantages to each position – but if someone starts a match with their SPG at the beginning of their health bar, and I have it set anywhere else, I just straight up don’t have my best defense against this technique until I lose either half or the majority of my life. There are other defenses, like throws, supers, and dodge attacks, but none that really match the ease and reward of the attacker just throwing a Rev Blow out there. At higher levels, you’ll see people canceling their dodge attack with a feint and getting full combos off that, but the timing window for this is very tight, and it feels like there’s no good answer for this move at low-to-mid level play.Outside of that one relatively small issue, however, the actual fighting in City of the Wolves is excellent. There’s a great flexibility in the combo design that lets you go for either reliable and easy damage just by stringing a couple of EX special moves together, with the option to end with a super, or a more execution heavy combo that incorporates techniques like special move braking and feints, both of which require fast fingers and much greater precision. That lets you weigh the potential of an increased reward against a much higher chance of dropping the combo however you want.There's a great balance of both offensive and defensive options.“There’s a great balance of both offensive and defensive options as well that make it hard to just fall into a rhythm of doing the same things over and over again. On wake up you can roll forward and backwards, there are a couple of frames of throw invulnerability to prevent throw loops, and well-timed just defenses or hyper defenses are rewarded with an opportunity to guard cancel and punish attacks that aren’t normally heavily punishable. It all just feels really good. Between a Rock and a Bogard PlaceThe City of the Wolves roster is a respectable 17 strong at launch, and it is a mechanically diverse cast that covers most of the original Mark of the Wolves roster along with four newcomers. Two of those newcomers, Preecha and Vox Reaper, are excellent without any caveats. Preecha is an easy to pick-up-and-play Muay Thai scientist with flashy and satisfying combos and a well-rounded skill set; while Vox Reaper is just rushdown personified. He’s one of the few characters on the roster without a projectile, but he more than makes up for it with lightning fast speed, tricky divekicks, and by being one of the few characters with one of those aforementioned plus-on-block neutral skipping dashing attacks.I have been spending the most time with Terry and Hokutomaru. Terry because of the familiarity I have with him from other games, and Hokutomaru for the sheer variety of approach options he has. He can double jump, teleport while in the air, and use Akuma-like air projectiles to both threaten from afar and alter his jump arc to bait out anti-airs. Then there are the guest characters: Real-world soccer pro Cristiano Ronaldo and real-world DJ Salvatore Ganacci. To get the good out of the way first, they are at least cool characters mechanically. Ronaldo’s main gimmick is that all of his normal attacks are soccer techniques that can not only damage the opponent on their own, but also be used to hit a soccer ball that can be summoned with one of his special moves. This can lead to some truly wild set ups that force you to block the ball and then guess or predict where Ronaldo is going to hit you from. Ronaldo and Ganacci are at least cool characters mechanically.“Salvatore on the other hand is largely a gag character, with moves taken directly from his music videos and performances as a DJ, but at least they’re very entertaining to look at. I still find myself chuckling when he looks dead into the camera as he pounds an enemy’s face to the beat, and while many of his moves are slow and awkward, he surprisingly hits extremely hard even without having to spend a ton of meter.But here’s the thing: Very little was done to make these characters feel like they belong in Fatal Fury, especially Ronaldo. Salvatore at least has his own story in the Arcade and Episodes of South Town single-player modes, but Ronaldo is completely absent from both. Not to mention, their visual designs are boring and too ordinary to match the flash and flair of someone like B. Jenet or Kain. It’s hard not to feel like these characters would have been better suited as optional DLC like most guest characters tend to be, which would’ve freed up more spots for characters that actually belong in South Town. Greetings From South TownAs far as the rest of the package goes, the single-player options in City of the Wolves are pretty fun, even if they are pretty basic. The first is the classic Arcade mode that works as you’d expect: Each character has an intro establishing who they are and what their goal is, a rival battle, and an ending. As far as Arcade modes go, it’s actually pretty solid, even if it is very ordinary. I’ve only beaten a handful of them, but each one has had some really nice character building moments and long awaited pay offs for anyone who’s been following Fatal Fury lore for a while. Fatal Fury: City of the Wolves B. Jenet ScreenshotsThe marquee single-player option is Episodes of South Town, which is an RPG-inspired mode that lets you play through a more substantial version of a character’s story by selecting battles on a map screen. You’ll gain experience with each battle that then lets you level up and become stronger, increasing your stats and giving you access to new skills and abilities as you progress. It’s a solid diversion that adds some very welcome light progression and RPG elements while giving each character’s story a more satisfying beginning, middle, and end than what Arcade mode offers.Some of the battles in this mode have unique conditions too, such as having to fight multiple enemies in a gauntlet, enemies always being in SPG mode, or (in one of the more frustrating conditions) your opponent being immune to every attack with the exception of a 1/66 chance that you’ll land a one-hit kill. Outside of that last one, which is a miserable time, the additional conditions do a pretty good job of adding some variety to each match without overcomplicating them or taking away from what’s fun about the combat in the first place. PlayOne area City of the Wolves could have used some extra attention is in its teaching tools. There is a passable tutorial that covers all of the mechanics, but it doesn’t do a great job of explaining the context or usage of many of its more advanced techniques. Defending against the aforementioned Rev Blow is one example, but it also doesn’t do a great job of explaining the uses of things like Feints or Brakes. In fact, the tutorial section for Brakes basically just tells you how to do them, explains that they can be used in combos, then says that it’s a lesson for another time – but it doesn’t actually have another lesson for it!On the online side of things, the most important question to ask when it comes to a modern fighting game is “does it have rollback netcode?” The second most important question is then “is it good rollback netcode.” For City of the Wolves the answer to those two questions are “yes!” and “ehhhh.” For the most part, during my experience with both the betas and a handful of matches on the full game’s pre-launch servers, online felt pretty good. That said, the best netcodes are able to make a bad connection still feel playable, and that definitely wasn’t the case during the worst of what I saw. I had one match with eight frames of delay that felt like I was moving through sludge, and another where my button inputs just occasionally wouldn’t go through.For the most part, online play felt pretty good. “Most of the usual suite of options are otherwise here and accounted for. There are ranked matches, casual matches, room matches, and a replay theater to watch both your own replays and public ones (though there’s no way to filter or search for replays featuring a specific character). Unfortunately, the UI to navigate through these menus is some of the worst I’ve seen in a fighting game, with the biggest offender being the room match menu that for some reason needs to be controlled with a slow moving mouse cursor and has the look of an excel document or powerpoint presentation. In the grand scheme of things, it’s not a huge deal, and the lobby itself is functional in all of the ways I’d expect – but still, it’s surprising to see in a game that otherwise drips with style once you’re in a match.0 Yorumlar 0 hisse senetleri 25 Views
-
9TO5MAC.COMGet Apple TV+ for $2.99 and catch up on these great showsThis is your last chance to take advantage of the Apple TV+ offer, where new and eligible returning subscribers can get Apple TV+ for $2.99/mo for 3 months, a 70% discount compared to the regular $9.99 per month price. The deal, which was launched earlier this month, ends later this week on April 24. If you haven’t already, here’s some exclusive TV show suggestions to catch up on that you might have missed if you’ve churned out of Apple TV+ for a while … Although Apple is regularly criticised for not having enough content, the service operates at pace with new releases premiering almost every week, across drama, comedy, documentary and family entertainment genres. The Apple TV+ catalog now topping 275 original TV shows and movies; you can see everything here. Naturally, much of it goes under the radar. Here’s five recommendations of shows to watch, that you might have missed if you haven’t been subscribed for a while. Masters of the Air A tight nine-episode World War II drama from the perspective of the skies, with a star-studded cast including Austin Butler, Callum Turner, Anthony Boyle and Barry Keoghan. Based on real events, these characters lead the 100th Bomb Group, which was nicknamed the Bloody Hundredth due to its obscenely high fatality rate. With stunning visuals and sound, all of the consequences of air warfare are brought to the fore in this limited series. Presumed Innocent Jake Gyllenhaal leads this legal thriller as state prosecutor Rusty Sabich, who sees himself on trial as the prime suspect in the murder of a female colleague. The show follows Sabich as he gets caught in a web of his own lies, while also trying to prove his innocence. While the show was renewed for a second season, don’t fear about being left hanging — the mystery of the first season is self-contained and fully concluded by the end of the eight episodes available now. Your Friends & Neighbors This comedic drama is ongoing, and sees Jon Hamm plays Coop, a hedge fund manager down on his luck, who has lost his wife and lost his job. To sustain his lavish lifestyle, he turns to petty crime and steals the belongings of his neighbors, like designer handbags, expensive wines and watches. Along the way, Coop sees more than he bargained for, with infidelity and hidden motives of his neighbors also revealed. Catch up now and watch along weekly with the finale airing May 30. The Studio If you like the business of Hollywood at all, The Studio will make you laugh at the absurdity of the industry. The show is packed with cameos and in-jokes, but is still accessible enough for anyone to enjoy. Seth Rogen stars as Matt Remick, the head of Continental Studios, who is fighting to keep his studio profitable and relevant. The show perfectly satirizes the clashing motives of talent and studio executives, all in the name of trying to make a good movie. Severance The unique sci-fi thriller made a big splash with season two, and is predicted to lead the upcoming TV awards season. Severance season two wrapped up its second season last month, so now is a great time to catch up if you’ve never seen the show before. In the show, employees at Lumon Industries undergo a surgical procedure which separates work memories from personal memories, so they have no idea about what they are doing at work and vice versa. Mark Scout (Adam Scott) turns from devout company man to a insurgent rebel, as the secrets of Lumon are gradually revealed. So there’s some recommendations, but of course there’s a lot more to explore — and you have new shows and movies airing all the time. If you get the $2.99 for 3 months deal, you’ll also be able to watch upcoming releases like French food drama Carême, sci-fi comedy Murderbot, new adventure movie Fountain of Youth, golf comedy Stick starring Owen Wilson, and more. See everything coming to Apple TV+ in our comprehensive release schedule guide. Add 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel0 Yorumlar 0 hisse senetleri 26 Views
-
Nest Step: Influencer Marketing Intern (Remote – Germany, Norway, or Sweden)Location:Remote – Applicants must reside in Germany, Norway, or SwedenJob DescriptionWe’re looking for a creative, social-media-savvy Influencer Marketing Intern to join our remote team from Germany, Norway, or Sweden. This internship is ideal for students or recent graduates who want to gain hands-on experience in influencer outreach, campaign management, and digital brand growth.You'll work closely with our global marketing team to grow brand awareness through partnerships with influencers and content creators on platforms like Instagram, TikTok, YouTube, and more.Key ResponsibilitiesResearch and identify relevant influencers (micro & macro) across social platformsSupport outreach, communication, and relationship-building with influencersAssist with campaign planning, content briefs, deliverables tracking, and reportingMonitor influencer content and track KPIs (reach, engagement, conversions)Research trends and competitor campaigns to improve influencer strategyBrainstorm ideas for future influencer-driven marketing initiativesRequirementsCurrently studying or recently graduated in Marketing, Communications, or a related fieldPassionate about social media, influencer culture, and digital contentFamiliar with platforms like Instagram, TikTok, YouTube, etc.Strong communication skills (verbal and written) in EnglishSelf-driven, organized, and able to work independentlyBased in Germany, Norway, or SwedenStable internet connection and access to a computer or smartphoneWhat We Offer✅ 100% remote internship with flexible hours✅ Work-from-anywhere within Germany, Norway, or Sweden✅ Real-world experience in influencer marketing & campaign execution✅ Mentorship from experienced marketers✅ Opportunity for future paid/full-time roles based on performanceHow to ApplyClick “Apply Now” and send us a brief introduction along with your CV. Let us know why you're excited about influencer marketing and what makes you a great fit for this role.Join us and take your first step into a career where content, creativity, and influence meet strategy.0 Yorumlar 0 hisse senetleri 28 Views
-
WWW.TECHNOLOGYREVIEW.COMAI is pushing the limits of the physical worldArchitecture often assumes a binary between built projects and theoretical ones. What physics allows in actual buildings, after all, is vastly different from what architects can imagine and design (often referred to as “paper architecture”). That imagination has long been supported and enabled by design technology, but the latest advancements in artificial intelligence have prompted a surge in the theoretical. Karl Daubmann, College of Architecture and Design at Lawrence Technological University“Very often the new synthetic image that comes from a tool like Midjourney or Stable Diffusion feels new,” says Daubmann, “infused by each of the multiple tools but rarely completely derived from them.” “Transductions: Artificial Intelligence in Architectural Experimentation,” a recent exhibition at the Pratt Institute in Brooklyn, brought together works from over 30 practitioners exploring the experimental, generative, and collaborative potential of artificial intelligence to open up new areas of architectural inquiry—something they’ve been working on for a decade or more, since long before AI became mainstream. Architects and exhibition co-curators Jason Vigneri-Beane, Olivia Vien, Stephen Slaughter, and Hart Marlow explain that the works in “Transductions” emerged out of feedback loops among architectural discourses, techniques, formats, and media that range from imagery, text, and animation to mixed-reality media and fabrication. The aim isn’t to present projects that are going to break ground anytime soon; architects already know how to build things with the tools they have. Instead, the show attempts to capture this very early stage in architecture’s exploratory engagement with AI. Technology has long enabled architecture to push the limits of form and function. As early as 1963, Sketchpad, one of the first architectural software programs, allowed architects and designers to move and change objects on screen. Rapidly, traditional hand drawing gave way to an ever-expanding suite of programs—Revit, SketchUp, and BIM, among many others—that helped create floor plans and sections, track buildings’ energy usage, enhance sustainable construction, and aid in following building codes, to name just a few uses. The architects exhibiting in “Transductions” view newly evolving forms of AI “like a new tool rather than a profession-ending development,” says Vigneri-Beane, despite what some of his peers fear about the technology. He adds, “I do appreciate that it’s a somewhat unnerving thing for people, [but] I feel a familiarity with the rhetoric.” After all, he says, AI doesn’t just do the job. “To get something interesting and worth saving in AI, an enormous amount of time is required,” he says. “My architectural vocabulary has gotten much more precise and my visual sense has gotten an incredible workout, exercising all these muscles which have atrophied a little bit.” Vien agrees: “I think these are extremely powerful tools for an architect and designer. Do I think it’s the entire future of architecture? No, but I think it’s a tool and a medium that can expand the long history of mediums and media that architects can use not just to represent their work but as a generator of ideas.” Andrew Kudless, Hines College of Architecture and DesignThis image, part of the Urban Resolution series, shows how the Stable Diffusion AI model “is unable to focus on constructing a realistic image and instead duplicates features that are prominent in the local latent space,” Kudless says. Jason Vigneri-Beane, Pratt Institute “These images are from a larger series on cyborg ecologies that have to do with co-creating with machines to imagine [other] machines,” says Vigneri-Beane. “I might refer to these as cryptomegafauna—infrastructural robots operating at an architectural scale.” Martin Summers, University of Kentucky College of Design“Most AI is racing to emulate reality,” says Summers. “I prefer to revel in the hallucinations and misinterpretations like glitches and the sublogic they reveal present in a mediated reality.” Jason Lee, Pratt InstituteLee typically uses AI “to generate iterations or high-resolution sketches,” he says. “I am also using it to experiment with how much realism one can incorporate with more abstract representation methods.” Olivia Vien, Pratt Institute For the series Imprinting Grounds, Vien created images digitally and fed them into Midjourney. “It riffs on the ideas of damask textile patterns in a more digital realm,” she says.Robert Lee Brackett III, Pratt Institute“While new software raises concerns about the absence of traditional tools like hand drawing and modeling, I view these technologies as collaborators rather than replacements,” Brackett says.0 Yorumlar 0 hisse senetleri 22 Views
-
WORLDARCHITECTURE.ORGAnnabelle Selldorf and Ma Yansong named in TIME 100 Most Influential People listhtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" New York-based architect Annabelle Selldorf and Chinese architect Ma Yansong have been named as the world's most influential architects in TIME 100 Most Influential People List. Releasing its 100 Most Influential People each year, the TIME listed Selldorf Architects founder Annabelle Selldorf and MAD founder Ma Yansong as the most influential architects. Selldorf was named among other world renowned Artists, including American actress and singer Scarlett Johansson, American actor Daniel Dae Kim, and American actress and singer Kristen Bell.Yansong was named among other world renowned Innovators, including American rapper Snoop Dogg, CEO of BlackRock Larry Fink, British-American entrepreneur Tim Cadogan, and scientist Ismahane Elouafi."Reimagining monumental architecture"Called "for reimagining monumental architecture" in her citation, Annabelle Selldorf was praised for her transformative expansion of the Frick Collection on Manhattan’s Upper East Side."Annabelle is known for reimagining monumental architecture, most recently the Frick, opening in April, and the Sainsbury Wing of London’s National Gallery, which opens in May. As we walked along the rocky shore, she was preoccupied with the sky, with the color of the clouds. She was thinking about how to paint the ceiling of the Frick’s new auditorium," wrote photographer Annie Leibovitz."Annabelle’s mission is to make art accessible to the widest range of visitors possible. The spaces she creates are meant to accommodate large numbers of people, but they are not overpowering. They are sensitively and deftly restrained. The entrance to the Frick is no longer hard to find. Everyone can walk in through the same front door. Visitors can explore the museum at their own pace. “I get lost and feel the better for it,” she says. And the DNA of the beautiful rooms is intact. Her work embodies the values she holds dear. Art and life are not separate," Leibovitz stated."Yansong is at the forefront of a massive change in architecture that will transform our structures for generations"Chinese architect Ma Yansong, who recently completed the Fenix, the first art museum dedicated to exploring migration as its central theme will open to the public on 16 May, was praised for "being at the forefront of a massive change in architecture that will transform our structures for generations."Ma Yansong's achievements have also been praised for his work on the One River North (ORN) residential tower in Denver, the Fenix Museum, and the Lucas Museum of Narrative Art.In his citation by George Lucas, an Oscar-nominated filmmaker and philanthropist, Lucas wrote that "I have been a fan of architect Ma Yansong from his earliest works. His designs never cease to amaze and inspire me." "This year, he has unveiled projects that include a striking building in Denver that takes inspiration from canyons, and Fenix, a spiraling new art museum in the Netherlands that explores human migration. Like his mentor, the great Zaha Hadid, he has been at the forefront of a massive change in architecture that will transform our structures for generations," wrote George Lucas. "It’s why I was so excited to collaborate with him on the Lucas Museum of Narrative Art, which opens next year. I believe visitors will come not just for the collection, but also the building—it’s a work of art in and of itself. Ma is a great and willing partner in the creation process. It is a joy working with him," Lucas stated.In 2024, architects Lesley Lokko and Marina Tabassum were featured in TIME 100 Most Influential People List. The top image in the article (left to right): Annabelle Selldorf (image © Stephen Kent Johnson, courtesy of Selldorf Architects) and Chinese architect Ma Yansong (image © Greg Mei).> via TIME0 Yorumlar 0 hisse senetleri 35 Views
-
WWW.CNET.COMBest VPN for iPhone 2025: Privacy Protection on the GoEnhance your privacy, stream foreign Netflix and Disney Plus content, and avoid mobile traffic-shaping with the best iPhone VPNs on the market.0 Yorumlar 0 hisse senetleri 24 Views
-
WWW.VIDEOGAMER.COMNew Marvel Rivals event teases two omega level mutants coming soonYou can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Marvel Rivals Season 2 sparked the battlefield with its Hellfire Gala theme, highlighting the X-Men’s mutant prowess on the vivid Krakoa map. Emma Frost joins the roster of 38 iconic Marvel heroes as a fearsome Vanguard, altering the meta with her ability to neutralize opposing ultimates. Along with her, X-Men veterans such as Storm, Wolverine, and Magik dominate, their synergy bolstered by new Team-Up powers and balancing changes. The Cerebro Database event, a season highlight, immerses players in X-Men lore by assigning missions to hero profiles and delivering rewards such as the free Mantis Flora Maiden skin. The event’s bingo-style tasks, which run until May 9, boost involvement by gradually unlocking four character files. Subtle indications on the event’s Cerebro File page, particularly in Black Panther’s section, have fueled widespread speculation regarding two prospective X-Men inclusions. Fans are excited about what these teases could imply for Season 3, with data-mined indications pointing to powerful mutants on the way. Marvel Rivals teases Jean Grey and Elixir to join the X-Men roster Marvel Rivals has released another round of missions in the Cerebro Database event, unlocking the Black Panther tile and more rewards. However, right below the tiles, one user, Sypher04, posted the image on Reddit with the inscription zoomed in, which reveals the real names of two mutants from the X-Men Comics – Jean Grey and Elixir. Jean Grey and Elixir were teased in new event missions. Image by VideoGamer. As per the user, “In every event page available so far, Jean Grey (Marvel Girl) and Joshua Foley (Elixir) are listed underneath the challenges. It was initially speculated that Jean Grey would show up in Season 3 with Captain Marvel, but it may actually be Elixir.” In the X-Men comics, Jean Grey, an Omega-level mutant, possesses unrivaled telepathy and telekinesis, which are enhanced by the Phoenix Force and allow for mind control, matter manipulation, and self-resurrection. Elixir (Josh Foley), another Omega-level character, has biokinesis and can manipulate organic material to heal or hurt, even raising the dead as one of Krakoa’s Five. Their abilities make them adaptable and formidable. In Marvel Rivals, Jean Grey’s leaked skills, such as Psychic Block (muting enemies for 3 seconds) and Phoenix Form’s Resurrection, point to a Duelist position that disrupts foes and provides clutch revives. Her telepathic shields could shelter comrades, transforming the meta into strategic, team-saving plays to counter aggressive Vanguards like Magneto. Elixir’s biokinesis may turn him into a Strategist, with healing fields or debuffs such as cellular damage to rival Mantis’ assistance. His ability to heal injuries or increase ally health could sustain pushes, threatening the current fast-kill meta dominated by Duelists such as Psylocke. However, Elixir hasn’t been revealed in the datamined files before, but Jean Grey has, so it’s highly unlikely for him to come to the game soon. Marvel Rivals Platform(s): macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Fighting, Shooter Related Topics Marvel Rivals Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share0 Yorumlar 0 hisse senetleri 29 Views