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    The Hundred Line -Last Defense Academy- |OT| Students of Despair
    Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,467 Ibis Island Release Date: April 23, 2025 Price: $59.99 Standard, $69.99 Digital Deluxe, $99.99 Limited Edition Platforms: Switch & PC *Demo Available with Progression Transfer to Full Release View: https://m.youtube.com/watch?v=JNrgeoTWplU Pre-Order Bonus (Any Platform) - Prequel Novel Project Extreme x Despair is here! "Kazutaka Kodaka" and "Kotaro Uchikoshi" comes a brand-new adventure game! Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest! The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders? The curtain rises on 100 days of war and despair... Extreme Despair-Filled EndingsTakumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have... Defensive BattlesWhen the invaders attack, it's up to you to protect the school in SRPG battles. Use each student's unique Specialist Skills to turn the tide of battle in your favor! Free Time & ExplorationSpend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school. You can even use the items you find to craft gifts and get even closer to your allies! EditionsDigital Deluxe Edition Contents -Full game "The Hundred Line -Last Defense Academy-" -Digital Art Book -Digital soundtrack Limited Edition - Full Game - Metal Pin - 3D Acrylic Diorama - Soundtrack CD - 15 Art Cards - Defense Academy Short Novel - Full Color Artbook - Lenticular Art Card   Last edited: Tuesday at 10:56 AM Patitoloco Member Oct 27, 2017 27,743 I believe in Kodaka, I believe in Uchikoshi. I'm in for the journey.  NovumVeritas Member Oct 26, 2017 10,939 Berlin Reviews are up, too: The Hundred Line -Last Defense Academy- Reviews The Hundred Line -Last Defense Academy- is rated 'Mighty' after being reviewed by 11 critics, with an overall average score of 88. It's ranked in the top 2% of games and recommended by 82%... opencritic.com   Bigkrev Member Oct 25, 2017 12,941 Played the demo on PC and Switch. The performance was better than I was expecting on Switch, so I'm picking it up on that. Really hoping that the talk about there being a billion different endings is mostly just PR and they don't actually expect me to play this for a thousand hours!  dodo667418 Knights of Favonius World Tour '21 Member Oct 28, 2017 1,944 I got the chance to get an early review key. What an incredible game. If you know you'll play this sooner or later, try not to read or hear anything about it and just head in. I enjoyed my time with it immensely. It's possibly my new favorite work from Kadoka / Uchikochi, 9/10 in my opinion with some very small nitpicks Some more details about my experience with the game, also without any spoilers: The story of the game has a very nice flow. I felt like there was no down-time for me, I couldn't put it down last week You can really feel both Kadoka's influence as well as Uchikochi's. It's the best of both worlds and possibly the most coherent story I've read from the two in my personal opinion. I'm super excited to discover how other people liked it. It doesn't quite reach the batshit crazy vibes that I adore so much in VLR, but it obviously has plenty great twists and secrets in store Darumi and Shouma are hilarious and my two favorite characters. If you played the demo, you know them already. They have many great moments in the game. Can't remember the last time I laughed so much in a videogame as in one particular scene here The SRPG combat is very well done. It's not overly complex, but still quite meaty, decently challenging and gets expanded on pretty nicely over the course of the game. There comes a time where it gets dragged out and almost a bit of a nuisance just how long multi-wave battles take. Though again, probably my favorite gameplay component in any Visual Novel from the two creators involved Enemy designs and battle arenas could have used more variety The structure of 100 days does get a bit tiresome. There's a daily routine for most days with a morning announcement, a gathering/briefing at the cafeteria and a night announcement. After going through these segments a dozen times, it gets quite repetitive clicking through these texts. Deciding on activities in free time is fun, but it stays quite shallow over the course of the game. It's a very casual take on the system and I didn't feel pressured to "make the most of my day" at all times which I quite enjoyed. Exploration on the Mario Party-like board is a fun distraction. Perfect experience on the Steam Deck. No native 800p though, so you'll have black bars top and bottom. Apart from that, great performance at max settings. That said, there are cloud saves, so I moved back and forth between Deck and my desktop PC. Remember to change back from 4K to 1080p maximum when you change to Deck again because there are no device-specific settings saved. At 4K it chugs quite a bit on the Deck and at first I thought I was going crazy at the drop in performance lol Fantastic soundtrack and the English dub is great. That said, the majority of text is not dubbed. They use moaning and grunts all the time which I personally got annoyed with rather quickly. No way to turn it off unfortunately. About the promise to deliver 100 endings: I'll try to stay as vague as possible - for a game that promises 100 endings, it's surprisingly very linear… at first. Choices do come into play at a certain point. Let's just say the game is indeed quite ambitious and the script really is gigantic. It's a fantastic package and a must-play game for anyone who likes stuff from both Kadoka and Uchikochi. I'd argue it's also a fantastic entry to the genre. It obviously still has plenty Japanese craziness, so you need a certain tolerance for that, but it's not too bad. Here's my German in-depth review if you're interested: https://axyo.de/the-hundred-line-last-defense-academy-im-test/ Let me know if you want anything else answered, I'll try to stay as spoiler-fr ee as possible  Mauricio_Magus Member Oct 25, 2017 15,634 I have very high hopes for this game and from the reviews it seems like people are having a great time with it.   NotLiquid One Winged Slayer Member Oct 25, 2017 37,693 Early reviews are in the same range as the Danganronpa games rather than Code Rain   Lumination Member Oct 26, 2017 15,703 So ready for this one. As I said in the demo thread, this is the first post-Danganronpa/999 series game that felt actual quality. I've been waiting 10yrs for this.   AHA-Lambda Member Oct 25, 2017 12,663 Scores looking very good :D   NoobSauceG7 Member Feb 7, 2022 2,137 Glad this turned out better than rain code. Excited to check this out.   Lowblood Member Oct 30, 2017 6,227 I hadn't really looked into this one much since the announcement, but based on those gifs, there's quite a bit more Danganronpa than I realized. I'm probably going to wait for the eventual PS5 release a la Rain Code, but I'm glad it's being received well so far.  diggler41 Member Oct 27, 2017 951 Kansas City Wow. Looking very good. Pre-ordered   Salikawood Member Dec 26, 2024 1,340 what if this is Danganronpa in disguise I'm curious but I might wait for a sale. I lovedddd V3 despite others being lukewarm on it  Patitoloco Member Oct 27, 2017 27,743 dodo667418 said: I got the chance to get an early review key. What an incredible game. If you know you'll play this sooner or later, try not to read or hear anything about it and just head in. I enjoyed my time with it immensely. It's possibly my new favorite work from Kadoka / Uchikochi, 9/10 in my opinion with some very small nitpicks Some more details about my experience with the game, also without any spoilers: The story of the game has a very nice flow. I felt like there was no down-time for me, I couldn't put it down last week You can really feel both Kadoka's influence as well as Uchikochi's. It's the best of both worlds and possibly the most coherent story I've read from the two in my personal opinion. I'm super excited to discover how other people liked it. It doesn't quite reach the batshit crazy vibes that I adore so much in VLR, but it obviously has plenty great twists and secrets in store Darumi and Shouma are hilarious and my two favorite characters. If you played the demo, you know them already. They have many great moments in the game. Can't remember the last time I laughed so much in a videogame as in one particular scene here The SRPG combat is very well done. It's not overly complex, but still quite meaty, decently challenging and gets expanded on pretty nicely over the course of the game. There comes a time where it gets dragged out and almost a bit of a nuisance just how long multi-wave battles take. Though again, probably my favorite gameplay component in any Visual Novel from the two creators involved Enemy designs and battle arenas could have used more variety The structure of 100 days does get a bit tiresome. There's a daily routine for most days with a morning announcement, a gathering/briefing at the cafeteria and a night announcement. After going through these segments a dozen times, it gets quite repetitive clicking through these texts. Deciding on activities in free time is fun, but it stays quite shallow over the course of the game. It's a very casual take on the system and I didn't feel pressured to "make the most of my day" at all times which I quite enjoyed. Exploration on the Mario Party-like board is a fun distraction. Perfect experience on the Steam Deck. No native 800p though, so you'll have black bars top and bottom. Apart from that, great performance at max settings. That said, there are cloud saves, so I moved back and forth between Deck and my desktop PC. Remember to change back from 4K to 1080p maximum when you change to Deck again because there are no device-specific settings saved. At 4K it chugs quite a bit on the Deck and at first I thought I was going crazy at the drop in performance lol Fantastic soundtrack and the English dub is great. That said, the majority of text is not dubbed. They use moaning and grunts all the time which I personally got annoyed with rather quickly. No way to turn it off unfortunately. About the promise to deliver 100 endings: I'll try to stay as vague as possible - for a game that promises 100 endings, it's surprisingly very linear… at first. Choices do come into play at a certain point. Let's just say the game is indeed quite ambitious and the script really is gigantic. It's a fantastic package and a must-play game for anyone who likes stuff from both Kadoka and Uchikochi. I'd argue it's also a fantastic entry to the genre. It obviously still has plenty Japanese craziness, so you need a certain tolerance for that, but it's not too bad. Here's my German in-depth review if you're interested: https://axyo.de/the-hundred-line-last-defense-academy-im-test/ Let me know if you want anything else answered, I'll try to stay as spoiler-fr ee as possible Click to expand... Click to shrink... Sounds like everything I wanted. Thank you for this review.   Trigger Powered by Friendship™ Member Oct 26, 2017 3,601 Atlanta, GA dodo667418 said: I got the chance to get an early review key. What an incredible game. If you know you'll play this sooner or later, try not to read or hear anything about it and just head in. I enjoyed my time with it immensely. It's possibly my new favorite work from Kadoka / Uchikochi, 9/10 in my opinion with some very small nitpicks Some more details about my experience with the game, also without any spoilers: The story of the game has a very nice flow. I felt like there was no down-time for me, I couldn't put it down last week You can really feel both Kadoka's influence as well as Uchikochi's. It's the best of both worlds and possibly the most coherent story I've read from the two in my personal opinion. I'm super excited to discover how other people liked it. It doesn't quite reach the batshit crazy vibes that I adore so much in VLR, but it obviously has plenty great twists and secrets in store Darumi and Shouma are hilarious and my two favorite characters. If you played the demo, you know them already. They have many great moments in the game. Can't remember the last time I laughed so much in a videogame as in one particular scene here The SRPG combat is very well done. It's not overly complex, but still quite meaty, decently challenging and gets expanded on pretty nicely over the course of the game. There comes a time where it gets dragged out and almost a bit of a nuisance just how long multi-wave battles take. Though again, probably my favorite gameplay component in any Visual Novel from the two creators involved Enemy designs and battle arenas could have used more variety The structure of 100 days does get a bit tiresome. There's a daily routine for most days with a morning announcement, a gathering/briefing at the cafeteria and a night announcement. After going through these segments a dozen times, it gets quite repetitive clicking through these texts. Deciding on activities in free time is fun, but it stays quite shallow over the course of the game. It's a very casual take on the system and I didn't feel pressured to "make the most of my day" at all times which I quite enjoyed. Exploration on the Mario Party-like board is a fun distraction. Perfect experience on the Steam Deck. No native 800p though, so you'll have black bars top and bottom. Apart from that, great performance at max settings. That said, there are cloud saves, so I moved back and forth between Deck and my desktop PC. Remember to change back from 4K to 1080p maximum when you change to Deck again because there are no device-specific settings saved. At 4K it chugs quite a bit on the Deck and at first I thought I was going crazy at the drop in performance lol Fantastic soundtrack and the English dub is great. That said, the majority of text is not dubbed. They use moaning and grunts all the time which I personally got annoyed with rather quickly. No way to turn it off unfortunately. About the promise to deliver 100 endings: I'll try to stay as vague as possible - for a game that promises 100 endings, it's surprisingly very linear… at first. Choices do come into play at a certain point. Let's just say the game is indeed quite ambitious and the script really is gigantic. It's a fantastic package and a must-play game for anyone who likes stuff from both Kadoka and Uchikochi. I'd argue it's also a fantastic entry to the genre. It obviously still has plenty Japanese craziness, so you need a certain tolerance for that, but it's not too bad. Here's my German in-depth review if you're interested: https://axyo.de/the-hundred-line-last-defense-academy-im-test/ Let me know if you want anything else answered, I'll try to stay as spoiler-fr ee as possible Click to expand... Click to shrink... Shit, I wasn't looking to buy another game this week. But I'm sold now.  tucah Member Oct 25, 2017 1,481 I'm more of an Uchikoshi guy than a Kodaka (I've only played the first Danganronpa although I loved it) but I've been insanely hyped to see what madness they create together and I'm pleasantly surprised to see it review glowingly so far. Played a couple hours of the demo and I'm digging it a ton, truly cannot wait to dive into the full game this week.   Sumio Mondo Member Oct 25, 2017 10,671 United Kingdom NovumVeritas said: Reviews are up, too: The Hundred Line -Last Defense Academy- Reviews The Hundred Line -Last Defense Academy- is rated 'Mighty' after being reviewed by 11 critics, with an overall average score of 88. It's ranked in the top 2% of games and recommended by 82%... opencritic.com Click to expand... Click to shrink... Damn, this is reviewing even better than I thought it might. 89 on OC and 87 on MC so far.  Greywaren Member Jul 16, 2019 12,831 Spain This is reviewing so much better than I expected! I may have to check it out soon.   jschreier Press Sneak Fuck Verified Oct 25, 2017 1,263 This game is great - much better than AI: The Somnium Files and Rain Code (and we can all agree to pretend World's End Club never happened).   NovumVeritas Member Oct 26, 2017 10,939 Berlin Sumio Mondo said: Damn, this is reviewing even better than I thought it might. 89 on OC and 87 on MC so far. Click to expand... Click to shrink... Yep, indeed. 85 now. Still nice to see.   Lumination Member Oct 26, 2017 15,703 Telling yall, this is the real deal. jschreier said: This game is great - much better than AI: The Somnium Files and Rain Code (and we can all agree to pretend World's End Club never happened). Click to expand... Click to shrink... Glad you found the time to try it out and that you feel the same haha.   OP OP Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,467 Ibis Island I mnade a review thread y'all lol Hundred Line: Last Defense Academy Review Thread Metacritic - 85 Opencritic - 85 Nintenderos - 9.5/10 CGM - 6.5/10 HeyPoorPlayer - 4.5/5 NoisyPixel - 9.5/10 AnimeNewsNetwork - A- ShackNews - 7/10 GamingTrend - 80/100 NintendoLife - 9/10 (Positive) https://www.youtube.com/watch?v=YL6JGF9-iGM&feature=youtu.be 4/5... www.resetera.com   Lihwem Member Mar 17, 2020 845 Fuckkkkkkkkkkkkkkkk I didn't realise that was releasing so soon! Thanks for the threads! (I still need to play Rain Code...)  Threadmarks Switch vs. Steam Deck vs. ROG Ally New Index OP OP Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,467 Ibis Island The Hundred Line: Last Defense Academy Is Good on Nintendo Switch and Great on Steam Deck | RPG Site Our feature on The Hundred Line -Last Defense Academy- covers the full game's Switch port, Steam Deck recommended settings, PC port features, ROG Ally impressions, and more. www.rpgsite.net View: https://www.youtube.com/watch?v=7TvjY8F_8Mk&pp=ygUUSHVuZHJlZCBMaW5lIERlZmVuc2U%3D   Last edited: Monday at 9:36 AM New Index Sumio Mondo Member Oct 25, 2017 10,671 United Kingdom jschreier said: This game is great - much better than AI: The Somnium Files and Rain Code (and we can all agree to pretend World's End Club never happened). Click to expand... Click to shrink... I honestly forgot all about that game, to be honest, haha.  Nachos Member Oct 26, 2017 828 Off topic, but where did this line come from? I'm making a video about English vs Japanese typography, and this is clearly direct-translated from Japanese marketing copy Project Extreme x Despair is here! "Kazutaka Kodaka" and "Kotaro Uchikoshi" comes a brand-new adventure game! Click to expand... Click to shrink...   Lumination Member Oct 26, 2017 15,703 I was shocked how well the demo ran on Deck. Even their og magnum opuses ran pretty crappily.   Lotus One Winged Slayer Member Oct 25, 2017 123,188 Jawmuncher said: The Hundred Line: Last Defense Academy Is Good on Nintendo Switch and Great on Steam Deck | RPG Site Our feature on The Hundred Line -Last Defense Academy- covers the full game's Switch port, Steam Deck recommended settings, PC port features, ROG Ally impressions, and more. www.rpgsite.net View: https://www.youtube.com/watch?v=7TvjY8F_8Mk&pp=ygUUSHVuZHJlZCBMaW5lIERlZmVuc2U%3D Click to expand... Click to shrink... Can't wait for stuff to start getting Switch 2 ports so I don't have to decide between a physical copy and 60 fps/better load times  cw_sasuke Member Oct 27, 2017 29,877 Really liked the demo and it seems like the final product didn't disappoint either. Now the question is when im gonna be able to play it. Might be post Switch 2 launch. Lumination said: I was shocked how well the demo ran on Deck. Even their og magnum opuses ran pretty crappily. Click to expand... Click to shrink... Switch is the lead system and it's run great on there, so it performing well on Deck is a given ag that point.  tucah Member Oct 25, 2017 1,481 Nachos said: Off topic, but where did this line come from? I'm making a video about English vs Japanese typography, and this is clearly direct-translated from Japanese marketing copy Click to expand... Click to shrink... I've seen it a bunch in the marketing, it's on the English Steam page as the first line under About the Game.  Lumination Member Oct 26, 2017 15,703 I really liked 13 Sentinels, but even if you didn't, you have to acknowledge the ambition of weaving 13 narrative threads together with dynamic ordering. I wonder how 100 "real" endings stacks against that!   Kazer "This guy are sick" Member Oct 27, 2017 3,062 Nice OT! Reviewing better than expected. I enjoyed the time I put into the demo so I'll be there day one. Man, this week might be too much. This game, Clair Obscur, and possibly the Oblivion remaster. And I still need to finish Suikoden 2.  Liam Allen-Miller Member Nov 2, 2017 7,902 Shibuya Jawmuncher said: The Hundred Line: Last Defense Academy Is Good on Nintendo Switch and Great on Steam Deck | RPG Site Our feature on The Hundred Line -Last Defense Academy- covers the full game's Switch port, Steam Deck recommended settings, PC port features, ROG Ally impressions, and more. www.rpgsite.net Click to expand... Click to shrink... I actually kind of disagree with the Switch assesment. 30 FPS, of course, but otherwise I felt it was quite excellent. Played handheld on my Switch Lite 90% of the time and would easily recommend it as a great version of the game.   Homura ▲ Legend ▲ Member Aug 20, 2019 6,848 dodo667418 said: I got the chance to get an early review key. What an incredible game. If you know you'll play this sooner or later, try not to read or hear anything about it and just head in. I enjoyed my time with it immensely. It's possibly my new favorite work from Kadoka / Uchikochi, 9/10 in my opinion with some very small nitpicks Some more details about my experience with the game, also without any spoilers: The story of the game has a very nice flow. I felt like there was no down-time for me, I couldn't put it down last week You can really feel both Kadoka's influence as well as Uchikochi's. It's the best of both worlds and possibly the most coherent story I've read from the two in my personal opinion. I'm super excited to discover how other people liked it. It doesn't quite reach the batshit crazy vibes that I adore so much in VLR, but it obviously has plenty great twists and secrets in store Darumi and Shouma are hilarious and my two favorite characters. If you played the demo, you know them already. They have many great moments in the game. Can't remember the last time I laughed so much in a videogame as in one particular scene here The SRPG combat is very well done. It's not overly complex, but still quite meaty, decently challenging and gets expanded on pretty nicely over the course of the game. There comes a time where it gets dragged out and almost a bit of a nuisance just how long multi-wave battles take. Though again, probably my favorite gameplay component in any Visual Novel from the two creators involved Enemy designs and battle arenas could have used more variety The structure of 100 days does get a bit tiresome. There's a daily routine for most days with a morning announcement, a gathering/briefing at the cafeteria and a night announcement. After going through these segments a dozen times, it gets quite repetitive clicking through these texts. Deciding on activities in free time is fun, but it stays quite shallow over the course of the game. It's a very casual take on the system and I didn't feel pressured to "make the most of my day" at all times which I quite enjoyed. Exploration on the Mario Party-like board is a fun distraction. Perfect experience on the Steam Deck. No native 800p though, so you'll have black bars top and bottom. Apart from that, great performance at max settings. That said, there are cloud saves, so I moved back and forth between Deck and my desktop PC. Remember to change back from 4K to 1080p maximum when you change to Deck again because there are no device-specific settings saved. At 4K it chugs quite a bit on the Deck and at first I thought I was going crazy at the drop in performance lol Fantastic soundtrack and the English dub is great. That said, the majority of text is not dubbed. They use moaning and grunts all the time which I personally got annoyed with rather quickly. No way to turn it off unfortunately. About the promise to deliver 100 endings: I'll try to stay as vague as possible - for a game that promises 100 endings, it's surprisingly very linear… at first. Choices do come into play at a certain point. Let's just say the game is indeed quite ambitious and the script really is gigantic. It's a fantastic package and a must-play game for anyone who likes stuff from both Kadoka and Uchikochi. I'd argue it's also a fantastic entry to the genre. It obviously still has plenty Japanese craziness, so you need a certain tolerance for that, but it's not too bad. Here's my German in-depth review if you're interested: https://axyo.de/the-hundred-line-last-defense-academy-im-test/ Let me know if you want anything else answered, I'll try to stay as spoiler-fr ee as possible Click to expand... Click to shrink... As someone who tends to try and complete as much of a game as possible before moving on, is there a NG+ system or something similiar to speed up playing through the game, in order to get the endings?   Lumination Member Oct 26, 2017 15,703 Homura said: As someone who tends to try and complete as much of a game as possible before moving on, is there a NG+ system or something similiar to speed up playing through the game, in order to get the endings? Click to expand... Click to shrink... There is a Uchikoshi flowchart. One review said if you do a battle in any part of the flowchart, you can skip that battle if it appears on any other branch.   dodo667418 Knights of Favonius World Tour '21 Member Oct 28, 2017 1,944 Homura said: As someone who tends to try and complete as much of a game as possible before moving on, is there a NG+ system or something similiar to speed up playing through the game, in order to get the endings? Click to expand... Click to shrink... Lumination said: There is a Uchikoshi flowchart. One review said if you do a battle in any part of the flowchart, you can skip that battle if it appears on any other branch. Click to expand... Click to shrink... That's true, though that only applies to battles that play out the exact same way. If there's different battle conditions, and they do change from path to path, you'll have to fully go through the battles again. It's a really extensive game and you can literally spend hundreds of hours with it. As a rough estimate, I'd say you need to plan in around 50-60 hours if you use a guide, obviously a lot more if you go in completely blind.  Dashful Community Resettler Member Oct 25, 2017 2,792 Canada Happy this is finally coming out and is reviewing well. Going to get back to the demo today to get a head-start.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,194 Reviews look great! I'll wait to see if I snag a Switch 2 to determine if I should play now.   Apollo Corrupted by Vengeance Avenger Oct 25, 2017 9,860 gonna be good   Lumination Member Oct 26, 2017 15,703 I was surprised they did this, but XSeed published their streaming guidelines last week. View: https://www.youtube.com/watch?v=BBgXe21t5SQ   vestan #REFANTAZIO SWEEP Member Dec 28, 2017 27,479 Great OT! Demo was awesome, can't wait to dive into the full game.   werezompire Zeboyd Games Verified Oct 26, 2017 14,986 Demo was tons of fun, glad to hear that the finished game is even better.   Dmax3901 Member Oct 25, 2017 8,514 Any indication of overt sexualisation/weird treatment of minors?   werezompire Zeboyd Games Verified Oct 26, 2017 14,986 Dmax3901 said: Any indication of overt sexualisation/weird treatment of minors? Click to expand... Click to shrink... Can't speak for the full game since I've only played the demo. The 3-hour demo has a brother & sister where the brother is way obsessed with his sister (sister seems embarrassed by it which I assume will be a plot point later). There was a joke about sex at one point. There was a vaguely magical girl transformation sequence, but I think it's only for the main guy (when the party transformed, it only focused on the main character). None of the character designs so far have been super-sexualized. Oh and I guess at the beginning, the main character's mom teases him and his long-time friend about how they should get married. Wasn't entirely clear if the two characters were supposed to be in high school or college (or maybe I just missed it). Here's the ESRB description: The Hundred Line -Last Defense Academy- - ESRB The Hundred Line -Last Defense Academy- - Mature 17+ - This is a role-playing game in which players follow a man recruited to an academy tasked with protecting humanity from destructive invaders. www.esrb.org   Last edited: Monday at 11:10 PM dojo32161 Member Sep 4, 2019 2,293 Very excited for this as someone who loves all of Uchikoshi's stuff, and I do mostly enjoy Kodaka's work although Rain Code was kind of... okay, especially in the case mystery department and Yuma/Shinigami's interactions just kind of being boring, but those last two chapters were much improved. Very excited to see that damn flowchart.   Renteka-Bond Chicken Chaser Member Dec 28, 2017 5,944 Clearwater, Florida All I hope for, above all else, is that this game doesn't get as up it's own ass about Hope and Despair as Danganronpa does. It's actually embarrassing how the characters will just rapid fire them out without a hint of irony. I'm all for sincerity in writing, but they make Kingdom Heart's light/darkness schtick look tame in comparison. Looking forward to the game though, will grab it ASAP but won't get to it til after Clair.  mrmickfran The Fallen Oct 27, 2017 32,898 Gongaga I started the demo earlier. Already hate some of the characters within the 1st hour. What could possibly be worse than a siscon? A siscon written by the Danganronpa writer  RochHoch One Winged Slayer Member May 22, 2018 21,143 ngl I wasn't sold on this when it was first announced, but these impressions make it sound like it's exactly my kind of crazy nonsense Might wait to play it on Switch 2 but I'll for sure give this a go  Lotus One Winged Slayer Member Oct 25, 2017 123,188 mrmickfran said: I started the demo earlier. Already hate some of the characters within the 1st hour. What could possibly be worse than a siscon? A siscon written by the Danganronpa writer Click to expand... Click to shrink... Lmao  Renteka-Bond Chicken Chaser Member Dec 28, 2017 5,944 Clearwater, Florida mrmickfran said: I started the demo earlier. Already hate some of the characters within the 1st hour. What could possibly be worse than a siscon? A siscon written by the Danganronpa writer Click to expand... Click to shrink... God, the anxiety around that dude. The Danganronpa games are absolute shit at handling sexuality in their games, so I'm dreading this character, especially since, with 100 endings, there's bound to be some bad ends specifically dealing with that nonsense. Hope the sis gets that orgy she's looking for though, girl is mad repressed (which is also ripe for 'nonsense'). 
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  • WWW.POLYGON.COM
    The last Blue Prince secret? Sharp political commentary
    In Blue Prince, you never see another person. There are no weapons, per se. You interact with the world only through your note-taking ability and your wits. It is, quintessentially, a puzzle game. And playing Blue Prince like it is just a puzzle game will get you to the credits. But that’s not the whole story. Hidden after the credits and between the puzzles is a timely political warning.Throughout the game, as you stumble across letters and books, you’ll get hints at an underlying mystery happening both in the background and in the past — a missing beloved children’s author; a disgruntled employee and a blackmail scheme; a daring heist at a local museum; and a heavily redacted history book.Even with just a bit of in-game reading, I could tell there was more to the story after I hit the credits — more mysteries to explore, and some lingering loose threads to tie up. I expected more puzzles and maybe some more insight into the mysteries of the Mount Holly Estate, where the game takes place.I certainly didn’t expect an all-too-timely political thriller that touches on themes of fascism, jingoism, censorship, and political violence.To explain what I mean, I’ll have to spoil some of the late-game mysteries of Blue Prince. You’ve been warned.[Ed. note: Again, the following contains late-game spoilers for Blue Prince.]Image: Dogubomb/Raw Fury via PolygonThe first hint that I came across myself was a rejection letter for a manuscript of a children’s book named The Red Prince. You learn from a thought scribbled on the page that the book’s ending had to be changed because it was “too political.”Then, a bit later — and with a bit of work — I found two versions of a history book. The first version I read was heavily redacted, and told the story of a drunken ruler whom no one liked. Yes, I could see that some sections had been covered, but the words that remained painted all the picture I needed.Image: Dogubomb/Raw Fury via Polygon and Image: Dogubomb/Raw Fury via PolygonIt wasn’t until later that I found an unedited version and could see what had been redacted. Censoring those lines with the removal of choice words completely changed the (hi)story. What was taught in schools (you can find in-universe classrooms) and what actually happened were completely different.Image: Dogubomb/Raw Fury via PolygonBy only showing me the redacted version first, the game made me complicit in the cover-up. I fully believed that the drunken ruler no one liked was the villain of the story. Why wouldn’t I? The history book told me so.Instead of a tale of a rightfully ousted drunkard, the true history is one steeped in class warfare, with dissenting nobles backing a coup. And then, with careful edits to the history books — changing the name of the kingdom and erasing the old one — and forbidding even certain flags from being displayed in public, the narrative shifted. “History is written by the victors,” after all. (It seems to me to be no coincidence that one of the kingdoms involved in the coup is named “Nuance.”)Image: Dogubomb/Raw Fury via PolygonThroughout the game, the main character’s mother — who is also that beloved children’s author — is a conspicuous absence. Her books appear, but she has been missing for years and is presumed dead. For much of the game, it’s hinted — but never outright said — that she fled the country to escape the government’s goons.That particular mystery culminates in a genuinely shocking moment. While Blue Prince had provided plenty of history about the (in-game) political violence in the past, none of it was necessarily tangible in the present. There was a reference to families fleeing after the coup years ago, but it obviously couldn’t happen now.Obvious, that is, until I reached the Safehouse (through a fittingly elaborate puzzle).Image: Dogubomb/Raw Fury via PolygonInside, I found a map detailing an escape route. And lots of guns.It’s a harsh reality check in a game that’s ostensibly about losing yourself in puzzles and mysteries. And one that, if you continue to engage with Blue Prince past the credits, serves as a reminder that all of the things it’s warning about can still happen. Not bad for “just” a little indie puzzle game.See More: Blue PrincePlaystationPlaystation logoWindowsWindows logoXboxXbox logoExplore The GameWhy it mattersThe goal of Blue Prince is as simple as it is paradoxical: Find the 46th room in a home with 45 rooms. Bring a notepad and a pen. Create a screen capture folder, because you’ll be spamming F12. And absolutely find a friend to play alongside you, so someone understands what you’re on about.— Chris Plante, Editor-in-chiefBUY AT:
    0 Yorumlar 0 hisse senetleri 70 Views
  • WCCFTECH.COM
    Bloodlines 2 Dialogues Are Maze-like to Avoid People Beelining for the Good Choices
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming Bloodlines 2 Dialogues Are Maze-like to Avoid People Beelining for the Good Choices Alessio Palumbo • Apr 27, 2025 at 07:00am EDT Now that Vampire: The Masquerade - Bloodlines 2 has a firm release window of October 2025, new developer The Chinese Room (which replaced Hardsuit Labs a few years ago) has discussed the long-awaited role-playing game sequel in an exclusive interview that appeared in the latest issue of PC Gamer magazine. Speaking of the game's dialogues, Game Director Alex Skidmore emphasized that they will feel like a maze, partly to avoid people just heading straight toward the standard good choice options. We ultimately want narrative exploration, so each of those dialogue trees is a kind of maze. So we didn’t want people to sort of switch off and go, ‘I’m looking for the good choice, or the Paragon choice’. Because the moment you do that, you’re always going to press top right or whatever. Even though this new iteration of Vampire: The Masquerade - Bloodlines 2 will put players in the role of an Elder vampire called Phyre (rather than the newly created Thinblood originally imagined by Hardsuit Labs), The Chinese Room made sure to leave plenty of room for players to interpret the character however they want. Narrative Director Ian Thomas explained: We’re deliberately leaving space for the player. If we went, ‘Here is your character, they’re like this, they have done this, all of these things,’ actually, in a way, it’s not important that they know all that backstory – at least to start with, because we are dumping them into a new and unfamiliar situation. How we show the status of the character is in other people’s reactions to that character. And so, rather than saying at the beginning, you’re a legend, we build that by people’s reactions to you. Then there’s the power level, which I think would show pretty heavily very early on. The first time you accidentally punch a guy across a room, which I think is very different from the start of Bloodlines 1. At the start of the game, Phyre, who is waking up after a long slumber, is bound and stripped of most of their Elder powers. However, even in this state, they're still a force to be reckoned with. Lead Sound Designer Tessa Verplancke adds: They’re much more quiet. Their foley doesn’t make as much noise because even without their powers, even when they’re nerfed, they’re way more silent than all the rest of them. You can feel how strong and powerful they are. Even if you can’t use all of their powers, when they’re climbing up things, they don’t even need to have a little exertion when they do it. So even in their movements, they’ve been made to be more powerful audibly, and you can subtly tell that nothing is really difficult for you. We expect to learn much more about Bloodlines 2 over the next five months or so. Stay tuned for more info. Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • WWW.TECH-WD.COM
    شركة xAI في محادثات لجمع 20 مليار دولار
    الرئيسية/الأخبار/شركة xAI في محادثات لجمع 20 مليار دولار الأخبارمقالات مميزة شركة xAI في محادثات لجمع 20 مليار دولارذكرت وكالة بلومبرج أن شركة xAI Holdings – المملوكة لإيلون ماسك – تجري مباحثات مع مستثمرين لجمع تمويل بقيمة 20 مليار دولار، في صفقة قد ترفع قيمة الشركة المتخصصة في الذكاء الاصطناعي إلى أكثر من 120 مليار دولار.ونقلت الوكالة في تقريرها الذي نشرته يوم الجمعة عن مصادر مطلعة على المفاوضات، أن المبلغ النهائي للتمويل قد يتجاوز 20 مليار دولار، حيث لم يتم تحديد الرقم النهائي بعد.وذكرت مصادر في وقت سابق من هذا الشهر أن ماسك كان يسعى إلى تحديد “قيمة مناسبة” لشركة xAI. وجاءت هذه التصريحات خلال مكالمة مع مستثمري الشركة. ولم يذكر الرئيس التنفيذي لشركة تسلا في ذلك الوقت صراحةً أي جولة تمويل قادمة، لكن المصادر أشارت إلى أن xAI كانت تستعد لجمع رأسمال كبير في المستقبل القريب.يأتي هذا التطور بعد شهر واحد من استحواذ الشركة الناشئة في مجال الذكاء الاصطناعي على منصة X في صفقة أسهم قدرت قيمة xAI بنحو 80 مليار دولار ومنصة التواصل الاجتماعي بنحو 33 مليار دولار.وقال ماسك معلنًا عن الصفقة عبر منصة X: “مستقبل xAI وX متشابكان. اليوم، نتخذ رسميًا خطوة لدمج البيانات والنماذج والحوسبة والتوزيع والمواهب. سيطلق هذا الاندماج إمكانات هائلة من خلال مزج قدرات الذكاء الاصطناعي المتقدمة وخبرة xAI مع الانتشار الواسع لمنصة X”.إذا تمت صفقة التمويل الجديدة بالقيمة المذكورة، فستصبح شركة xAI واحدة من أعلى الشركات الناشئة في مجال الذكاء الاصطناعي من حيث التقييم، متفوقة على العديد من المنافسين في هذا القطاع الذي يشهد نموًا متسارعًا وسط سباق محموم بين عمالقة التقنية لتطوير تقنيات الذكاء الاصطناعي. بواسطة CNBC تابع عالم التقنية على
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  • WWW.UNLIMIT-TECH.COM
    FiiO تطلق مكبر الصوت المحمول Snowsky Anywhere بتقنية بلوتوث
    أعلنت شركة FiiO رسميًا عن إطلاق مكبر الصوت المحمول Snowsky Anywhere (F3401S) بتقنية Bluetooth، والذي يتميز بقاعدة مغناطيسية مبتكرة تتيح تثبيته على أي سطح معدني، حتى في الوضع الرأسي.جاء تصميم Snowsky بشكل دائري مع هيكل مقاوم لرشات الماء وفقًا لمعيار IPX6، ويتوفر بثلاثة ألوان هي الأبيض والوردي والأخضر الزيتوني.كما زودت FiiO السماعة بحزام مدمج لتسهيل حملها، خاصة مع وزنها الخفيف الذي لا يتجاوز 190 جرامًا (حوالي 6.7 أوقية)، بالإضافة إلى إمكانية تثبيتها باستخدام حلقة تسلق (كارابينر) على الحقائب وأحزمة اليد.تعتمد السماعة على أحدث بروتوكولات الاتصال اللاسلكي Bluetooth 5.4، مما يتيح دعم بث الصوت إلى عدة أجهزة باستخدام تقنية Auracast، مع توفير بث صوتي بزمن تأخير منخفض. علاوة على ذلك، يمكن إقران سماعتين من Snowsky Anywhere لإنشاء نظام صوتي ستيريو متكامل.من ناحية الأداء، تحتوي السماعة على سعة بطارية تبلغ 1400 مللي أمبير، تدعم تشغيل محرك الصوت بقياس 45 مم لمدة تصل إلى 21 ساعة من الاستخدام قبل الحاجة إلى إعادة الشحن. ويتم شحن البطارية بالكامل خلال ساعتين عبر منفذ USB-C.تتوفر سماعة FiiO Snowsky Anywhere حاليًا عبر متجر Aliexpress بسعر يتراوح بين 39 و59 دولارًا أمريكيًا، بينما لم تُطرح بعد عبر متجر FiiO الرسمي على أمازون الولايات المتحدة.ويُذكر أن FiiO قد أعلنت عن زيادة في الأسعار بنسبة 40% بدءًا من 1 مايو 2025، نتيجة الحرب التجارية التي يقودها الرئيس ترامب ضد الصين، لذا يُنصح الراغبون في اقتناء Snowsky Anywhere أو منتجات FiiO الأخرى مثل مشغل الموسيقى المكتبي R7 بالإسراع بالشراء قبل حلول الموعد المحدد.المصدر
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  • WWW.YOUTUBE.COM
    تحويل أي مقال مكتوب لصوت واقعي بجودة خرافية مجانا! 🔥
    تحويل أي مقال مكتوب لصوت واقعي بجودة خرافية مجانا! 🔥
    0 Yorumlar 0 hisse senetleri 72 Views
  • Junior C++ Game Developer at Gameloft
    Junior C++ Game DeveloperGameloftHo Chi Minh City Ho Chi Minh City vn1 hour agoApplyJob DescriptionAs a member with programming expertise in a game team, your work consists of:Writing clean, efficient, and maintainable code, with a focus on client and/or server-side functionalities of the game. (Depending on the specific project, the game engine can be Unreal, Unity or Gameloft internal engine).Collaborating with game designers and artists to develop and implement game UI, gameplay features, game events, rewards systems and other mechanics to enhance player retention and satisfaction.Develop and maintain the technical tools and automation solution to streamline the game development and content creation workflow.Optimizing the user experience and performance to ensure smooth experience on many devices (PlayStation, xBox, Nintendo Switch, PC, iOS devices, Android phones).Fixing the bugs reported by the testing team to ensure the game quality before releasing to end users.Daily communicating in English with local team members and/or in team members from other Gameloft studios in Montreal, Brisbane, Barcelona… in cross studios project for global markets.Check out some projects at Saigon Studio:QualificationsAdvanced proficiency in modern C++ & OOP knowledge.Passion for game development, good problem-solving and analytical skills.Good self-learning, effective communication and teamwork abilities.English proficiency is an advantageKnowing industry standard game engines as Unreal Engine (C++ & Blueprint), Unity is an advantageUnderstanding rendering API as DirectX12, Vulkan, and OpenGL is a big plusAdditional InformationRecruitment Process:(1) Screening call;Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding.(2) Test(3) Interview(s)(4) OfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model (3 days WFO and 2 days WFH).A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning (iLearn, Udemy,...).Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionWelcome to Saigon StudioCreated in 2004, we have been one of the leading studio s in Vietnam’s gaming industry. Our diverse expertise has enabled us to successfully bring Gameloft’s hits to audiences around the world.We are looking for passionate talents with diverse expertise to join our exciting projects ‒ ranging from developing PC, console, and mobile games in collaboration with our fellow studios, to creating new content and features for our live games, bringing joy to our players worldwide. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • KOTAKU.COM
    Get Started Strong In Clair Obscur: Expedition 33 And The Oblivion Remaster
    Start SlideshowStart SlideshowScreenshot: Sandfall Interactive / Kotaku, Sandfall Interactive, Bethesda / Kotaku, Ubisoft / Kotaku, Bethesda / Brandon Morgan / Kotaku, Sandfall Interactive, Image: Nintendo / Kotaku, Bethesda, Marvel GamesThis week saw the release of both Clair Obscur: Expedition 33 and The Elder Scrolls IV: Oblivion Remastered, and we’ve got tips for getting you started on the right foot regardless of which one you might be playing. We’ll also help you master the meta for Marvel Rivals season 2 and make the most of your hideout in Assassin’s Creed Shadows.Previous SlideNext SlideList slides8 Things To Know Before Starting Clair Obscur: Expedition 33Screenshot: Sandfall Interactive / KotakuPrevious SlideNext SlideList slidesHow Long Of A Journey Are You Signing Up For With Clair Obscur: Expedition 33?Screenshot: Sandfall InteractiveIf you’ve been itching for an RPG that mixes old-school turn-based combat with a penchant for modern flair, Clair Obscur: Expedition 33 is probably on your radar. Considering its stunning art style, immersive and rewarding combat system, and genuinely compelling narrative, it’s hard to blame you for being interested. - Billy Givens Read MorePrevious SlideNext SlideList slidesHow To Master The Persuasion Minigame In Oblivion Remastered To Talk Your Way Out Of (Most) TroubleScreenshot: Bethesda / KotakuThe world of Oblivion Remastered allows for a lot of leeway in how you approach situations, whether you’re sneaking by guards, sword fighting like a swashbuckler, slinging magic spells, or, perhaps, talking your way out of situations. The latter often proves the most challenging for one reason: the persuasion minigame. It can be an absolute pain—unless you have a ton of gold to bribe every character. But worry not; we’re here to help! Here’s how the persuasion minigame in Oblivion Remastered works! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesEnhance Your Power With The Best Hideout Upgrades In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuRecent titles in the Assassin’s Creed franchise offered something extra besides stealthy assassinations and roaming exploration. In between stabby murders, you could expand a base. Valhalla had a settlement you could expandand now in Assassin’s Creed Shadows introduces a hideout you can customize to your liking. It’s a fun way to earn a sense of belonging within the game world while taking advantage of unique buffs. You won’t spend too much time at your hideout, but learning how to upgrade it in Assassin’s Creed Shadows is still a welcome reprieve! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesFive Tips To Kick Off The Ultimate Oblivion Remastered AdventureImage: BethesdaThe moment you exit the sewers in Oblivion Remastered, you’re greeted by a sprawling open world filled with unique points of interest, enemies that want to do you harm, and quests that take place inside of paintings, task you with delving into dungeons, or send you on murderous missions. It’s a lot to sort through for a new player. To help you gain your footing, we’ve compiled a few tips on what to do first in Oblivion Remastered! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesMarvel Rivals: Breaking Down The Season 2 MetaImage: Marvel GamesSeason 2 of Marvel Rivals is here, and there are quite a few balance changes and additions to mark its arrival. A new battle pass, the Flower of Krakoa, is here alongside an incredible new character, Emma Frost. Let’s go over what’s changed in the meta for this wildly popular superhero shooter. - Brian Barnett Read MorePrevious SlideNext SlideList slidesYo, You Can Score A Horse For Free Early On In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuThe world of Oblivion Remastered features one of the greatest fantasy adventures in gaming. But with a world of this size, how does one traverse vast expanses of land without succumbing to goblins and bandits along every twist and turn? Fast travel is nice, but then you miss out on all the lush detail added into this new version of the game. It’s tough, but a fully armored and highly nimble mount should do the trick! Here’s how to get your first horse in Oblivion to make travel a bit more luxurious! - Brandon Morgan Read MorePrevious SlideNext SlideList slides4 Essential Tips to Survive Clair Obscur: Expedition 33’s Brutal First Hours4 Essential Tips to Survive Clair Obscur: Expedition 33’s Brutal First Hours Share SubtitlesOffEnglishClair Obscur: Expedition 33 is a (mostly) traditional turn-based role-playing game and your first few hours are pretty importantPrevious SlideNext SlideList slidesGrab These Skills First In Clair Obscur: Expedition 33Screenshot: Sandfall InteractiveClair Obscur: Expedition 33 is a deep and lengthy role-playing adventure with multiple characters, each with skill trees to flesh out. So, of course, as you advance through the game and unlock new skills, you’ll find that you can optimize your characters’ synergy with one another. - Billy Givens Read More
    0 Yorumlar 0 hisse senetleri 70 Views
  • UNITY.COM
    E-book update: More design patterns and SOLID principles
    Back in the fall of 2022 we launched the e-book Level up your code with game programming patterns, together with a GitHub repository with sample code. We also released a five-part video tutorial series to accompany the e-book and sample project.We've received great feedback from you on these resources, with many of you asking us to cover additional design patterns. Thank you for sharing your feedback. My team and I follow your comments closely and we really appreciate it. Today, I’m excited to announce that an updated edition of the e-book, Level up your code with design patterns and SOLID, is now available, with an updated version of the design patterns sample project, which you can download from the Unity Asset Store.Both the e-book and the sample project are now based on Unity 6 and include more examples and patterns. The sample project also includes more features from UI Toolkit, including an example that demonstrates databinding, a popular request from the community.Note: Unity 6 will be available later this year. If you want to follow along with the examples in the guide, and the accompanying demo project, make sure to download Unity 6 Preview.Before diving into the new content in the e-book, some of you who are less familiar with the concepts might wonder: Why should I learn about design patterns, and how do they fit into Unity game development?Coming back to your feedback, while the fundamentals of object-oriented programming are familiar to many, applying these principles in your own code can sometimes feel abstract and overly academic.Think of it this way: For every software design issue you face, countless developers have encountered similar challenges before you. Although you can’t always ask them directly for advice, you can learn from their solutions through design patterns.Design patterns offer general solutions to common problems in software engineering. They aren’t ready-made templates to copy and paste into your code, but rather tools in your toolbox to draw upon when needed. Some patterns are more intuitive than others, but each one can be useful in each context.We created this guide for those who are new to design patterns or just need a refresher. It outlines common scenarios in game development where these patterns can be applied. If you're transitioning from another object-oriented language like Java or C++ to C#, you'll find practical examples of how to adapt these patterns specifically for Unity.At their core, design patterns are simply ideas. They won’t apply to every situation, but when used correctly, they can help you build scalable applications. Integrating them into your projects will enhance code readability and maintainability. As you become more familiar with these patterns, you'll identify opportunities to streamline your development process.In short, our guide is designed to elevate your coding skills and create better Unity projects and establish an understanding of general industry best practices that you can carry with you throughout your career.Let’s look at the key new additions to the design patterns resources:An expanded section on how to implement SOLID principlesThe five core principles from SOLID now each have actionable code examples implemented in the sample project that are explained in the e-book. As a reminder, SOLID is a mnemonic acronym for five core fundamentals of software design – think of them as five basic rules to keep in mind that can help you keep object-oriented designs understandable, flexible, and maintainable.As a quick reminder SOLID stands for:Single-responsibility principle: A class should have only one reason to change, meaning it should only have one job or responsibility.Open-closed principle: Classes should be open for extension but closed for modification, allowing them to be extended without changing existing code.Liskov substitution principle: Objects of a superclass should be able to be replaced with objects of its subclasses without affecting the correctness of the program.Interface segregation principle: Clients should not be forced to depend upon interfaces that they do not use. It promotes the creation of specific interfaces over a single, general-purpose interface.Dependency inversion principle: High-level modules should not depend on low-level modules, but both should depend on abstractions.The key takeaway from diving into the examples is that following the principles can help you achieve the following benefits in your game development:Readability: Clear and well-organized code facilitates efficient comprehension of project functionality. Adhering to SOLID principles can enhance code readability; when your code standards are consistent, you boost the chance of smooth collaboration between game programmers on a team. Scalability: Implementing SOLID principles fosters maintainable code, which is crucial for projects that you want to scale. By adhering to these principles, changes made in one part of the codebase are less likely to introduce unexpected issues elsewhere. This approach ensures code remains flexible and adaptable to evolving requirements.Velocity: Ultimately, SOLID principles contribute to improving game development workflows. Modular code, a key aspect emphasized by SOLID, involves breaking down systems into smaller, manageable components. This modular approach facilitates easier testing, debugging, and code reuse across projects, reducing development time and enhancing productivity.The updated e-book and project include four new patterns, bringing the total to 11. Here’s a quick rundown of each one:Factory pattern: A classic use case is when you have powerups (such as speed boosts, shields, or extra lives), which share several attributes yet have different functionality. Here the factory pattern can be used to create instances of these different powerup classes derived from a common interface or base class, enabling flexible addition of new power ups without modifying existing client code.Object Pooling: Some would refer to this as a performance optimization technique rather than a design pattern. In any case, think of it as a way to improve performance by reusing objects instead of creating and destroying them frequently. In our sample scene you will find an example of a gun turret firing large amounts of bullets at rapid speed. Rather than instantiating them (and cleaning up once they served their purpose at significant performance cost) each time we use the pattern to recycle them over and over.Singleton: The singleton is likely one of the common patterns in game development – chances are you are already using it today. It’s useful if you need to have one object that coordinates actions across the entire scene. For example, you might want one game manager in your scene to direct the main game loop. However, there are some pitfalls to watch out for when using the singleton pattern, which we explain in the guide.Command Pattern: You’ve likely seen the command pattern at work if you’ve played a game that uses undo/redo functionality or keeps your input history in a list. It’s a pattern you can leverage for a strategy game, for example, where the user can plan several turns before actually executing them in the order the input was given.State Pattern: This allows an object to change its behavior when its internal state changes, which simplifies the management of complex state-dependent behavior in game characters or UI elements. Think of an enemy NPC that has different behaviors such as “idle”, “patrolling”, or “attacking” which depends on different game scenarios such as where the player is on the map.Observer Pattern: This pattern helps you implement an efficient event system where objects can subscribe, and react, to events dynamically. One use case is that of a player collecting ammo in an action game that triggers different events such as playing a sound, updating the UI, and playing an animation.Model View Presenter (MVP): At its core this pattern is about decoupling the display of state from the actual state, enabling a reactive design where views automatically update in response to model changes, making it a common pattern in UI programming. The model is the data, the view the user interface, and the presenter a mediator which handles the logic for the view and synchronizes the data from the model.Model-View-ViewModel (New): Like the name indicates this one is related to the MVP pattern but expands it by adding runtime data binding which simplifies how UI elements are updated. In our example we leverage the new data binding feature in UI Toolkit and Unity 6 Preview.Strategy Pattern (New): This pattern defines a family of algorithms by encapsulating each one, to make them interchangeable, allowing the algorithm to vary independently from clients that use it. This is a useful pattern for implementing different movement behaviors in game AI, for example.Flyweight Pattern (New): Use this pattern to optimize memory usage by sharing as much data as possible with similar objects. The basic idea is that you centralize the shared data among objects.Dirty Flag (New): This pattern is useful for optimizing performance by marking objects as "dirty" when they change, so they are only recalculated or updated when necessary. This pattern can help you manage costly updates in game loops or in some UI rendering cases.The sample project mirrors the e-book by demonstrating each of the 11 patterns in action. You can download the project from The Asset Store and follow along with the corresponding scenes to see these patterns applied in real-world scenarios. Note that the project requires Unity 6 Preview or later.Before you jump into the project, there are a few helpful tips to keep in mind.Start with the Bootstrap scene. This scene configures the demo and provides access to the main menu (you can learn more about the concept of SceneBootStrapper in the e-book). From the main menu, you can navigate to the appropriate sample. Each scene demonstrates a different SOLID principle or design pattern.Please note that there may be minor differences between the sample project and the code examples in the guide. To enhance clarity and readability, some examples feature simplified code like public fields.Your team might prefer a coding style different from the conventions used in this guide or the sample project. We recommend creating a C# style guide tailored to your specific needs and following it consistently across the team. Check out our e-book on how to create your own style guide to learn more.Consider the examples provided and determine which design pattern aligns best with your project needs. As you familiarize yourself with these patterns, you'll discover their potential to streamline and improve your development workflow.Both the e-book and sample project on the use of design patterns are available to download for free:Happy coding!
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