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GAMINGBOLT.COMThe Elder Scrolls 4: Oblivion Remastered Crosses 4 Million PlayersNews The Elder Scrolls 4: Oblivion Remastered Crosses 4 Million Players Bethesda's remaster has performed well since shadow-dropping. It's playable now on Xbox Series X/S, PS5, and PC alongside Game Pass. Posted By Ravi Sinha | On 26th, Apr. 2025 Bethesda Game Studios has announced over four million players for The Elder Scrolls 4: Oblivion Remastered. It dropped on April 22nd for Xbox Series X/S, PS5, and PC following months of rumors and is also available on Game Pass for consoles, PC, and the cloud. Though the studio didn’t mention sales numbers, Oblivion Remastered has performed very well on Steam, crossing 190,000 peak concurrent players on the platform. Co-developed with Virtuos, it retains the core of the 2006 classic but recreates all assets and environments from scratch in Unreal Engine 5. It also fuels the new lip-syncing technology and dynamic lighting system, resulting in a gorgeous visual overhaul. Of course, some much-needed quality-of-life changes include fixes for the leveling system, hit reactions in combat, a revamped user interface, additional accessibility options and more. Check out our review for The Elder Scrolls 4: Oblivion Remastered for more details. You can also read our tips and tricks for things to know before starting. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! La Quimera Delayed Due to “Unforeseen Challenges” The first-person shooter was to launch on April 25th for PC. Developer Reburn hopes to share an updated releas... The Elder Scrolls 4: Oblivion Remastered Crosses 4 Million Players Bethesda's remaster has performed well since shadow-dropping. It's playable now on Xbox Series X/S, PS5, and P... Ghost of Yōtei Co-Creative Director Says the Katana is Still “The Most Valuable Weapon” However, Sucker Punch's Jason Connell notes that playing with such a variety of weapons is "so new for the gam... Ghost of Yōtei is “The Most Open World We’ve Ever Made,” Says Sucker Punch "One of the greatest joys is just getting lost. You let your curiosity guide you through the landscape," per c... Days Gone Remastered is Out Now on PS5 The remaster features graphical improvements and accessibility features alongside Horde Assault, Permadeath an... Resident Evil 9 Seemingly Teased in Resident Evil 4 Remake Celebratory Video The Roman numeral for "9" is distinctly seen, perhaps hinting at a potential upcoming announcement for the nex... View More0 Commenti 0 condivisioni 32 Views
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Pokémon study group - A different Pokémon every dayEarly in the life of this forum, I posted a thread to enjoy the weird sprites from the original Pokemon Red/Green/Blue. However, the image host, Abload.de, has since closed, and I unfortunately was not in a position in life at that moment where I could focus on preserving my old threads. Since that old thread is broken, I considered posting a repeat of it, but then I thought that maybe there's a more interesting way to go about it than just retreading old ground. So here's the new... Read more0 Commenti 0 condivisioni 33 Views
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WCCFTECH.COMThe Elder Scrolls IV: Oblivion Remastered Review – Back in Cyrodiil, 19 Years LaterMenu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming 9.0 The Elder Scrolls IV: Oblivion Remastered Review – Back in Cyrodiil, 19 Years Later Francesco De Meo • Apr 26, 2025 at 01:00 PM EDT • Copy Shortlink Game Info The Elder Scrolls IV: Oblivion RemasteredApril 22nd, 2025 PlatformPC (Steam, Epic Games Store, Windows Store), PlayStation 5, Xbox Series X, Xbox Series S PublisherBethesda Softworks DeveloperBethesda Game Studios, Virtuos No matter how it is looked at, The Elder Scrolls IV: Oblivion is one of the few video games released to date that can be described as magical. Launching at a time when the medium was about to blow up like it never managed to do before, the fourth entry in the series by Bethesda took everything its predecessor did right, and brought it up to eleven in such a way that no one who happened to get acquainted with Emperor Uriel Septim VII in the dungeons of the Imperial Prison could ever forget the journey through Cyrodiil to prevent the forces of Oblivion from ravaging Tamriel. Though it is fondly remembered by all those who had the pleasure of experiencing it, the original Oblivion is not without issues. While revolutionary in many ways, some of the gameplay features felt somewhat clunky, even in 2006, and the usual smattering of Bethesda's trademark bugs negatively impacted the experience, although they ultimately contributed to the game's legendary and magical status. Nineteen years later, Bethesda decided to bring back their magical role-playing game with The Elder Scrolls IV: Oblivion Remastered, and so far, the player response seems great, with four million players registered in the first four days. This remaster does an excellent job updating the classic role-playing game without removing any of the features that still make it unique to this day, for better or worse, starting with the massively enhanced visuals. Taking advantage of the latest version of Unreal Engine 5, Virtuos did an incredible job making Cyrodiil look gorgeous with new character models that do a much better job higlighting the physical differences between the different races, a new lighting system powered by UE5 Lumen, new highly-detailed environmental assets, new weather effects and spell animations. Unsurprisingly, most new visual features and changes look incredible, but they have some downsides. For starters, as sadly expected in a game powered by Unreal Engine 5, there are performance issues on PC. The game runs pretty well in closed-off environments, but the performance leaves a lot to be desired in the open world. In two different benchmarking sessions, held in the sewers during The Path of Dawn quest to meet with the Sponsor to obtain the Mythic Dawn Commentaries 4 book, at 4K resolution, NVIDIA DLSS in Quality Mode, Frame Generation Hardware Lumen and every setting at high, the game ran at an average of 141 FPS, 24 1% low, with minimal stuttering that did not impact the experience a lot. In the open world, however, things are quite different, as the game ran at an average of 107 FPS, 15 1% low with frequent stuttering. My system (i7-13700F, RTX 4080, 32 GB RAM) should be more than capable of handling Oblivion Remastered well, at least based on the system requirements, so it's clear that more work is needed on the optimization front. During my first playthrough of the base game's main quest, the game also crashed a few times, so the remaster suffers from some stability issues. Besides the performance and stability issues, which will hopefully get addressed with post-launch updates, there's one more reason why some may not particularly like a visual overhaul of The Elder Scrolls IV: Oblivion Remastered. The original's distinct bloom-heavy looks and soft and hazy lighting, which suited the game's unique dreamlike nature, have been completely replaced with a more toned-down look and darker color grading that aligns with modern games. I didn't mind the more grounded tone of the overhauled visuals too much, but there's no denying that something has inevitably been lost in the remaster. This is ultimately a more subjective point of view, though, and it's one easily remedied on PC with ReShade presets and the like. The gameplay improvements featured in The Elder Scrolls IV: Oblivion Remastered are sure to be more universally appreciated, as they increase the fun without taking away some of the game's unique quirks. The improved movement and combat animations make fighting enemies more satisfying, as hits have more weight and impact than the original. Third-person camera and controls, which allow players to move the character independently from the camera's direction, have been vastly improved and are in line with Bethesda's latest RPG offering, Starfield. This makes playing the game in third-person view more viable than ever. However, in my opinion, the first-person view is still the best way to play. Another addition that massively improves the experience is the ability to sprint, which makes traversal faster and, in turn, the entire experience more enjoyable, although it comes with the side effect of making the game's map feel slightly smaller. Other welcome changes are the interface overhaul which brings the game on par with its successor, Skyrim, some new menu shortcuts assigned to a controller's dpad which make accessing fundamental menu features much smoother like inventory and map, a brand new character creator that allows players to go even crazier and create some of the most unnerving mosntrousities seen this side of Tamriel, an overhauled, and much better, leveling system, and toned down enemy scaling which makes the game slightly more approachable at all difficulty levels. The Elder Scrolls IV: Oblivion Remastered also features audio enhancements, such as new voicework across the game added on top of the old voicework. There are additional voiced lines from renowned actors like Sean Bean and Patrick Stewart, new environmental audio effects for NPC voices and sound to make the experience more immersive, new combat sound effects, and a higher quality soundtrack, which is highly welcome, considering how good it is even at a lower quality. These improvements, much like the gameplay enhancements and the inclusion of all downloadable content released for the original, including the excellent The Shivering Isles expansion, go a long way toward making The Elder Scrolls IV: Oblivion Remastered the definitive edition of the game, and the best way to experience this epic quest in 2025, though some newcomers will inevitably have trouble getting into the game if all they have experienced of the series is Skyrim. Even with its new coat of paint and all gameplay enhancements, The Elder Scrolls IV: Oblivion Remastered is still markedly a game from the early 2000s. Its gameplay mechanics powered by the the original game engine, the remaster still plays like it for the most part, with all its clunkiness almost intact, its smallish open world, compared to modern games, its weird NPCs, who still behave in their iconic comical way, like the iconic Highwayman taking gold from the player, only to comment how worthless it is once it is stolen back, its quirky combat system that often makes fighting enemies more frustrating than fun, and a general "randomness" to the entire experience that can feel very hard to get into, coming off from modern RPG or even just Skyrim. It's this randomness, however, that makes Oblivion such a unique game. Anything can happen in Cyrondiil. A grounded quest may turn into complete mayhem as it proceeds, and NPCs and other gameplay elements may interact unexpectedly and sometimes comically, with the same unpredictability of a dream, incentivizing experimentation like in the best immersive role-playing games on the market. It is not an experience for everyone, to be sure, but once it clicks, one becomes a fan of life, making it very easy to set aside the game's undeniable shortcomings completely. Though some of the changes and the performance issues will inevitably turn some players off, there's no denying that the fourth entry in the series couldn't have made its debut on modern gaming platforms better than it did with The Elder Scrolls IV: Oblivion Remastered. Updating the experience where required while keeping true to the original, Virtuos has developed an amazing remaster that does proper justice to one of the most beloved role-playing games ever released. PC players can also tweak it further to their liking thanks to the many mods already available on Nexus. PC version tested. Review code provided by the publisher. 9.0 WCCFTECH RATING The Elder Scrolls IV: Oblivion Remastered Enhancing the original where it mattered most while preserving what made it truly unique, The Elder Scrolls IV: Oblivion Remastered stands as the definitive way to experience Bethesda’s classic. Although the shift in atmosphere and noticeable performance issues will put some players off, as will the dated gameplay, the game couldn't have debuted on current gaming platforms in a better way. Pros Massively improved visuals Choice gameplay improvements that modernize the experience without taking away the original's identity Audio enhancements that benefit the incredible soundtrack the most Once it clicks, the experience is extremely gripping Cons Performance issues accross the board The changed atmosphere with different color grading takes something from the dreamlike nature of the experience Though updated, gameplay feels quite dated Buy for from Amazon The links above are affiliate links. As an Amazon Associate, Wccftech.com may earn from qualifying purchases. Deal of the Day Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada0 Commenti 0 condivisioni 32 Views
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WWW.TECH-WD.COMسامسونج تطلق الإصدار التجريبي الثالث من One UI 7 لهاتف جالاكسي A55الرئيسية/منوعات/سامسونج تطلق الإصدار التجريبي الثالث من One UI 7 لهاتف جالاكسي A55 منوعات سامسونج تطلق الإصدار التجريبي الثالث من One UI 7 لهاتف جالاكسي A55في تطور جديد لمستخدمي هواتف سامسونج، أطلقت الشركة الكورية الإصدار التجريبي الثالث من واجهة One UI 7.0 لهاتف جالاكسي A55، مصحوباً بتحديث أمني لشهر مايو 2025، في خطوة تجعل هذا الجهاز أول هاتف ذكي يحصل على تحديث مايو الأمني.يأتي تحديث One UI 7 Beta 3 لهاتف جالاكسي A55 برقم إصدار A556EXXU7ZYD7، وهو متاح حالياً للمستخدمين في الهند. يبلغ حجم حزمة التثبيت لهذا التحديث حوالي 335 ميجابايت.يجلب التحديث إصلاحات للمشاكل التي واجهها المستخدمون في الإصدار السابق لتوفير تجربة أفضل. بالإضافة إلى ذلك، يقوم بتثبيت أحدث تصحيح أمني لنظام أندرويد الصادر في مايو 2025 لتحسين أمان واستقرار النظام.الإصلاحات الرئيسيةحسب سجل التغييرات الرسمي، يعالج التحديث عدة مشاكل مهمة:إصلاح مشكلة عدم ظهور أيقونة “البرق” في رمز البطارية بشكل صحيححل مشكلة اختيار الأيقونة الخاطئة عند النقر المزدوج في إعدادات شريحة SIMإصلاح ميزة التسجيل المزدوج للكاميرا التي كانت تعرض رسالة خطأتحسين الاتصال مع بعض المعينات السمعية التي كانت تنقطع أثناء المكالمات عند تشغيل ملفات MP3العديد من التحسينات الأخرى لأداء النظامكما يوفر التحديث التجريبي الثالث أداءً أفضل وتجربة أكثر سلاسة لمستخدمي جالاكسي A55. يمكن للمستخدمين المشاركين في البرنامج التجريبي تنزيل التحديث عبر الإعدادات >> تحديثات البرنامج >> تنزيل وتثبيت.يأتي هذا التحديث في الوقت الذي تعمل فيه سامسونج على توفير تحديث One UI 7 لمزيد من أجهزة جالاكسي، مما يشير إلى التزام الشركة بتحسين تجربة المستخدم وتوفير أحدث ميزات الأمان لمجموعة متنوعة من أجهزتها. بواسطة Sammyfans تابع عالم التقنية على0 Commenti 0 condivisioni 34 Views
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WWW.UNLIMIT-TECH.COMMotorola Razr 60 Ultra ينطلق بمعالج Snapdragon 8 Elite ومقاومة IP48كشفت Motorola عن جيل 2025 من هواتفها القابلة للطي بنمط Flip، وهي الأولى التي تقدم مقاومة للغبار. يأتي Motorola Razr 60 Ultra بتحسينات كبيرة، بينما يركز Razr 60 على السعر الاقتصادي.Motorola Razr 60 Ultraيتميز Razr 60 Ultra بشاشة محسّنة، بطارية أكبر، كاميرات متطورة، وأداء رائد. يُعرف في الولايات المتحدة باسم “Motorola razr ultra”، متخليًا عن تسمية “razr+ 2025”. يحمل تصنيف IP48، مما يوفر حماية ضد الجزيئات الكبيرة والغمر في 1.5 متر من الماء. أصبح الجسم أكثر سمكًا (7.2 مم مفتوحًا/15.7 مم مطويًا) وأثقل (199 جرامًا)، لكنه يوفر بطارية سعة 4,700 مللي أمبير (زيادة 700 مللي أمبير عن السابق)، مع شحن سلكي 68 واط ولاسلكي 30 واط. شاشة الغطاء (Cover Display) مقاس 4 بوصات من نوع P-OLED محمية بـ Gorilla Glass Ceramic، وتدعم تقنية LTPO بمعدل تحديث يصل إلى 165 هرتز، ألوان 10 بت، تغطية 100% لـ DCI-P3، وسطوع 3,000 شمعة. الشاشة الرئيسية مقاس 7 بوصات بنسبة 22:9، بدقة 1224p+ (كثافة 464 بكسل/بوصة)، تدعم LTPO بـ 165 هرتز، ألوان 10 بت، تغطية 120% لـ DCI-P3، وسطوع 4,000 شمعة.يعمل الهاتف بمعالج Snapdragon 8 Elite، مع 16 جيجابايت LPDDR5X RAM، وتخزين UFS 4.0 يصل إلى 512 جيجابايت (1 تيرابايت حصريًا عبر Motorola.com). يعمل بنظام Android 15 مباشرة.الكاميرا الرئيسية بدقة 50 ميجابكسل (f/1.8، 1.0 ميكرومتر، OIS، Pantone Validated) تدعم تسجيل فيديو 8K بـ 30 إطارًا/ثانية و4K بـ 60 إطارًا/ثانية، مقترنة بكاميرا فائقة العرض بدقة 50 ميجابكسل (122 درجة، f/2.0) تدعم التصوير الماكرو. الكاميرا الأمامية بدقة 50 ميجابكسل (f/2.0). يدعم الهاتف ميزة المفتاح الرقمي للسيارات عبر NFC وUWB لسيارات BMW وMini، وDolby Vision للتسجيل والتشغيل، وDolby Atmos لمكبرات الصوت الستيريو. يتوفر بألوان Pantone: Rio Red، Scarab، Mountain Trail، وCabaret.Motorola Razr 60يُعرف في الولايات المتحدة باسم “Motorola razr 2025″، ويحافظ على موقعه كخيار اقتصادي مع تحسينات طفيفة. يحمل تصنيف IP48 أيضًا. شاشة الغطاء مقاس 3.6 بوصة، أكبر من منافسيه مثل Galaxy Z Flip6، والشاشة الرئيسية P-OLED مقاس 6.9 بوصة بدقة 1080p+ ومعدل تحديث 120 هرتز. يعمل بمعالج Dimensity 7400X، مع تحسن بنسبة 15% في أداء الذكاء الاصطناعي، وخيارات ذاكرة 8 أو 12 أو 16 جيجابايت، وتخزين من 128 جيجابايت إلى 512 جيجابايت (1 تيرابايت حصريًا). البطارية 4,500 مللي أمبير (زيادة 300 مللي أمبير)، مع شحن سلكي 30 واط ولاسلكي 15 واط. الكاميرا الرئيسية 50 ميجابكسل (OIS)، فائقة العرض 13 ميجابكسل (ماكرو)، وأمامية 32 ميجابكسل.الأسعار والتوفرفي الولايات المتحدة، تبدأ الطلبات المسبقة لكلا الطرازين في 7 مايو، مع توفر النسخ المفتوحة في 15 مايو عبر بعض الشركات. يبدأ سعر Razr 60 Ultra من 1,300 دولار، وRazr 60 من 700 دولار. في كندا، تبدأ الطلبات المسبقة في 7 مايو، مع توفر Razr 60 في 15 مايو، وRazr ultra في 3 يونيو. في المملكة المتحدة، يُباع Razr 60 Ultra (16/512 جيجابايت) بسعر 1,100 جنيه إسترليني.كما أعادت Motorola تحسين Razr+ 2024 بتصنيف IP48 ومفصلة محسنة.المصدر:0 Commenti 0 condivisioni 34 Views
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WWW.YOUTUBE.COMأنواع من الناس الذكاء الاصطناعي مش هيقدر يستبدلهم أبداً!أنواع من الناس الذكاء الاصطناعي مش هيقدر يستبدلهم أبداً!0 Commenti 0 condivisioni 33 Views
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GAMEDEV.NETWhat else can I add?Author Hey. I've been developing a very simple arcade videogame, and I don't know what else I can do. The other thing I want is that someone plays my game and tells me what thinks about it. I have even created a Fandom wiki (becouse wikipedia needs references, and no one knows me), but no one has entered into the wiki yet, and much less downloaded the game. If someone reads this forum, here's the wiki url, if you want to test the game: https://hypernova-horizon.fandom.com/wiki/Hypernova_Horizon_Wiki (enter to Behind the scenes/Downloads to download the game) @vanxo , welcome to gamedev.net. You aren't asking a programming question, so I moved your post to the Game Design forum. Please browse the forums so your subsequent posts can be placed properly. Good luck with your project! Advertisement A friend of mine always talks about his favorite Indian cricketers, and I wanted to stay in the loop. I found india-cricket.in , and it’s been great for following the latest news, player rankings, and upcoming games. I like that it offers a mix of content for both casual fans and serious cricket followers, keeping everyone informed and entertained.0 Commenti 0 condivisioni 33 Views
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KOTAKU.COMOur Thoughts On Clair Obscur: Expedition 33, The Marathon Alpha, The Hundred Line, And More Of The Week's Top TakesThis week we spent some time with the Marathon alpha and tell you what we loved and hated about Bungie’s upcoming extraction shooter. We also found ourselves seduced by Clair Obscur: Expedition 33, smitten with the new time-travel-themed point-and-click adventure Old Skies, and impressed with The Hundred Line, the new collaboration between the makers of Danganronpa and Zero Escape. Read on for these opinions and more.0 Commenti 0 condivisioni 37 Views
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UNITY.COMHow BMW is leveraging Unity to open up new dimensions for the driving experienceWith a rich history rooted in superior engine performance, most know the BMW brand as being synonymous with an elevated driving experience. As the BMW Group has also been known for pioneering digital innovations in the automotive industry in the past decade, it should come as no surprise that in the last several years, the research team at BMW Group has been leading the charge when it comes to finding ways to bring augmented reality technology to their vehicles. We sat down with research engineers Manfred Pauli and Wolfgang Haberl to discuss their vision for the future of driving and how BMW is innovating the in-vehicle experience with augmented reality (AR). Which teams or business units at BMW are currently utilizing Unity?Manfred: We are a part of the BMW Group research team. We build early prototypes, and provide a lookout for future generations of BMW vehicles. Unity is used throughout the company, especially for designing head-up display graphics or developing graphics prototypes.How does this new prototype for a head-up display work? What are the current capabilities when it comes to using AR to build a new driver experience?Wolfgang: In this case, it is an AR glasses display, so it has some similarities to the head-up system. We try to see what the specifics for AR glasses are and where they make sense in addition to a traditional head-up display. Our current prototype includes some driver and some passenger-related use cases to demonstrate the range of possibilities. For the driver, we have driver assistance augmentation. You see, for example, assisting graphical distance representations during parking, you have your navigation arrows that guide you exactly along the road and the intersections where you have to turn. It also highlights other things, like markers for potholes and construction sites, as well as some signage that you might overlook, like a speed limit or pedestrian crossing. All that information is brought into your central view in AR. For the passenger, we are really trying to explore what might be a nice usage of time in the car. We have implemented a gaming example that allows you to collect coins that appear along the driving route in order to gain points. We also have a feature that lets you use the glasses as your personal movie theater.Can you speak about what goals you are ultimately trying to achieve by bringing AR to drivers? You touched on safety and navigation, as well as the overall driving experience and making it more immersive. What do you hope to see?Manfred: BMW is, as you know, not a manufacturer of AR glasses. So, what we want to do is enable the customer to be able to connect their existing AR glasses that they already use outside of the car. The overall goal is to make any set of AR glasses work inside the car, as we have done with the smartphone. There are already a multitude of AR apps, but what is on the market right now doesn’t work during a drive because the car and head both move. The devices have to be able to differentiate between these movements, but to our knowledge, none of the glasses manufacturers can do the necessary 6 degrees-of-freedom (6-dof) tracking without additional data from the car yet. We have developed our own glasses tracking algorithm, software, and vehicle interface so that we can enable glasses to work inside the car. That is the first step.Wolfgang: Getting this basic system to work has taken up a lot of our time over the past years. This tracking solution enables us to place stable augmentations while the car is moving. Now we are able to put virtual assets on the dashboard that follow the movements of the car. At the same time, we can place signage or markers on the road or on a building in your surroundings that are independent of the movements of the car or the user’s head.We are prototyping different use cases to see what makes sense and what is helpful for the driver. Of course, it is always about creating content that will make driving safer. We are trying to see what we can display to reduce your cognitive load when you have the augmentation right in front of you. We test these features with test drivers in our simulator to study whether their reaction times get better when wearing the glasses compared to using a classic cockpit.Will AR glasses be complementary to what you're seeing in the head-up display or is it basically the same information?Wolfgang: We think that current AR glasses could be a great extension to a regular head-up system. The head-up display provides important information that is not world-locked, like vehicle speed, turn-by-turn navigation, and the current speed limit. It is always available, no matter whether you’re weaning the glasses or not. The glasses provide a huge field of view, significantly larger than the image sizes of any head-up displays. This allows coverage of a good portion of the real world with augmentations, thus extending the traditional head-up.Let's talk a bit more broadly about the auto industry and general AR adoption. As you said, this is all in early development. What do you think the current state is for most manufacturers, and what are you, as BMW, and others prioritizing as you move toward this?Wolfgang: From what we see on the market, a lot of companies are currently integrating AR features into their existing head-up systems, which from our point of view makes a lot of sense. At the same time, these solutions are still limited to the smaller field of view of the head-up system. That’s why we put a lot of effort into AR glasses to see how they could make use of the remaining field of view. We have the only system right now, which works with a small pair of AR glasses that are really ergonomic and provide a compelling form factor and design (the Xreal Air 2). We have put a lot of development effort into getting the tracking to work on a customer- friendly device.We hope more companies that produce glasses will cooperate with us and make their glasses compatible with our vehicles. In the future, we expect glasses to be as ubiquitous as smartphones. We want to set an industry standard with our integration in order to provide a common ground for glasses manufacturers and car manufacturers to have a working platform independent of a certain combination of glasses and car brands.Manfred: We went public with a different pair of glasses in 2014. We used ODG smart glasses, and if you compare those to the ones we’re using now, a lot has changed. The field of view has almost doubled, and image quality has improved a lot. In addition, we can now use Unity. We are really glad to see this technology mature and are proud of our work.What limitations around driver safety, consumer expectations, or hardware are you considering when you think about the next phase of this?Wolfgang: From a consumer’s point of view, we want glasses to get even smaller in order to increase wearability and comfort. Most of the current devices are targeted towards indoor use and have a very little tint. So, if you’re driving outside in the sun, the tint might not be dark enough to see the displayed content. On the other hand, if you’re driving at night, you don’t need any tint at all. Consequently, dynamic tinting is a desirable feature. At the same time, you need a very good display that provides a broad range of brightness to achieve convincing image quality even in bright sunlight.Many of these glasses are also battery-powered, so they have a limited runtime. Of course, we also provide the most important driving information in one of the car’s built-in displays for safety reasons. Still, we hope to see runtimes increase for longer drives.We are able to merge the separate display areas of our different systems in the car to avoid overlap. With our tracking system, we know exactly where the glasses are looking, and we also know where the area for the head-up system and other displays are. So, we can omit putting items in the glasses on top of other displays, giving us the possibility to run them in parallel.What are your hopes for BMW’s role in the development of this technology?Manfred: BMW was the first to introduce the head-up display technology, inspired by the aviation industry. So what's next after head-up? We are launching a completely new user interface with the BMW Panoramic Vision in series vehicles starting in 2025. The whole width of the windshield is then used for display, pillar-to-pillar. We are always thinking about what’s next. We want to point out the huge benefit of AR glasses in the car. Our main goal is creating maximum safety in combination with sheer driving pleasure. BMW drivers are not distracted but intuitively supported in their driving task, resulting in additional excitement.Wolfgang: We believe an important step is creating a standard for car integration with more glasses manufacturers and to keep improving it. From a customer’s perspective, their glasses should simply work in their car, independent of the respective manufacturers.When it came to building this, how did you make the decision to choose Unity? How does Unity fit into your current development workflows?Wolfgang: Most of the companies offering AR glasses on the market right now support Unity. Today, the Unity Engine is the de facto standard for AR glasses. It definitely made the most sense for us to go with Unity for this reason.Manfred: The Unity Asset Store was another added benefit. The map plugins from Infinity Code were a huge help in developing navigation features. We had designers working on the prototype that would bring in assets from Blender, and then we integrated them into the Unity editor and deployed them through our Android devices. From everything around recording routes with our cars and simulation, Unity has been a very customizable tool that helped us out a lot.Wolfgang: We know that a lot of times, technical research projects are hard to convey or explain to non-experts and sometimes also to decision makers. We always try to implement use cases and great visualizations to transport the idea and the vision of the final customer product. Unity was a great help with abstracting away from all the low-level problems of getting the visualizations displayed in the desired way. This made our whole vision a lot more understandable and really fascinated people. It allowed them to see how cool and immersive the future of AR glasses in vehicles could be.Want to hear more about this exciting project? Watch our deep dive session with BMW from Unite 2024 in Barcelona.Explore the possibilities of Unity for automotive, or contact us for more information.0 Commenti 0 condivisioni 34 Views