• Paymentology: (Implementation) Project Manager

    We’re looking for an Implementations Project Manager to drive end-to-end delivery of client implementations, ensuring seamless coordination between internal teams and external stakeholders. This role is critical in ensuring successful project delivery through strong project management, proactive communication, and detailed execution.If you thrive in high-impact environments and are passionate about delivering exceptional client experiences, this could be your next opportunity.What you get to do:Project Leadership & CoordinationOrganise and lead internal handover meetings to ensure a smooth transition from Sales to Implementation.Facilitate client project kick-offs to align on objectives, timelines, and expectations.Oversee end-to-end project execution and delivery, ensuring clear milestones and deliverables.Communication & Stakeholder ManagementCoordinate discussions with third-party vendors to align project scope and ensure contractual obligations are met.Maintain strong lines of communication with infrastructure and technical teams to ensure alignment.Manage daily communication channels with clients, providing updates and resolving queries.Documentation & Risk ManagementVerify implementation documentation, including Product Specification Forms, for accuracy and completeness.Monitor, track, and follow up on tasks that impact project delivery.Proactively identify and escalate risks or potential delays to mitigate impact.Cross-Functional SupportCollaborate with Technical Implementation Managers and other teams to ensure smooth execution of implementation activities.Assist with internal coordination and external client interaction where required.What it takes to succeed:Proficiency with project management tools such as Microsoft Project, Jira, or Asana.Strong understanding of the card issuing and payment processing environment.Proven ability to manage complex implementations and balance multiple priorities.Exceptional communication and stakeholder engagement skills.Ability to adapt quickly in a fast-paced, cross-functional environment.Strong problem-solving skills and a proactive mindset.Fluency in English.Education & Experience:Bachelor’s degree in Business, Engineering, or a related field.Project Management certification is a plus.3 - 5 years of experience in project management, ideally in implementations or a similar client-facing role within fintech or payments.Strong familiarity with software delivery and infrastructure alignment.Knowledge of cards and the payment industry is preferred.What you can look forward to: At Paymentology, it’s not just about building great payment technology, it’s about building a company where people feel they belong and their work matters. You’ll be part of a diverse, global team that’s genuinely committed to making a positive impact through what we do. Whether you’re working across time zones or getting involved in initiatives that support local communities, you’ll find real purpose in your work – and the freedom to grow in a supportive, forward-thinking environment.Apply NowLet's start your dream job Apply now Meet JobCopilot: Your Personal AI Job HunterAutomatically Apply to Remote All Other Remote JobsJust set your preferences and Job Copilot will do the rest-finding, filtering, and applying while you focus on what matters. Activate JobCopilot
    #paymentology #implementation #project #manager
    Paymentology: (Implementation) Project Manager
    We’re looking for an Implementations Project Manager to drive end-to-end delivery of client implementations, ensuring seamless coordination between internal teams and external stakeholders. This role is critical in ensuring successful project delivery through strong project management, proactive communication, and detailed execution.If you thrive in high-impact environments and are passionate about delivering exceptional client experiences, this could be your next opportunity.What you get to do:Project Leadership & CoordinationOrganise and lead internal handover meetings to ensure a smooth transition from Sales to Implementation.Facilitate client project kick-offs to align on objectives, timelines, and expectations.Oversee end-to-end project execution and delivery, ensuring clear milestones and deliverables.Communication & Stakeholder ManagementCoordinate discussions with third-party vendors to align project scope and ensure contractual obligations are met.Maintain strong lines of communication with infrastructure and technical teams to ensure alignment.Manage daily communication channels with clients, providing updates and resolving queries.Documentation & Risk ManagementVerify implementation documentation, including Product Specification Forms, for accuracy and completeness.Monitor, track, and follow up on tasks that impact project delivery.Proactively identify and escalate risks or potential delays to mitigate impact.Cross-Functional SupportCollaborate with Technical Implementation Managers and other teams to ensure smooth execution of implementation activities.Assist with internal coordination and external client interaction where required.What it takes to succeed:Proficiency with project management tools such as Microsoft Project, Jira, or Asana.Strong understanding of the card issuing and payment processing environment.Proven ability to manage complex implementations and balance multiple priorities.Exceptional communication and stakeholder engagement skills.Ability to adapt quickly in a fast-paced, cross-functional environment.Strong problem-solving skills and a proactive mindset.Fluency in English.Education & Experience:Bachelor’s degree in Business, Engineering, or a related field.Project Management certification is a plus.3 - 5 years of experience in project management, ideally in implementations or a similar client-facing role within fintech or payments.Strong familiarity with software delivery and infrastructure alignment.Knowledge of cards and the payment industry is preferred.What you can look forward to: At Paymentology, it’s not just about building great payment technology, it’s about building a company where people feel they belong and their work matters. You’ll be part of a diverse, global team that’s genuinely committed to making a positive impact through what we do. Whether you’re working across time zones or getting involved in initiatives that support local communities, you’ll find real purpose in your work – and the freedom to grow in a supportive, forward-thinking environment.Apply NowLet's start your dream job Apply now Meet JobCopilot: Your Personal AI Job HunterAutomatically Apply to Remote All Other Remote JobsJust set your preferences and Job Copilot will do the rest-finding, filtering, and applying while you focus on what matters. Activate JobCopilot #paymentology #implementation #project #manager
    Paymentology: (Implementation) Project Manager
    weworkremotely.com
    We’re looking for an Implementations Project Manager to drive end-to-end delivery of client implementations, ensuring seamless coordination between internal teams and external stakeholders. This role is critical in ensuring successful project delivery through strong project management, proactive communication, and detailed execution.If you thrive in high-impact environments and are passionate about delivering exceptional client experiences, this could be your next opportunity.What you get to do:Project Leadership & CoordinationOrganise and lead internal handover meetings to ensure a smooth transition from Sales to Implementation.Facilitate client project kick-offs to align on objectives, timelines, and expectations.Oversee end-to-end project execution and delivery, ensuring clear milestones and deliverables.Communication & Stakeholder ManagementCoordinate discussions with third-party vendors to align project scope and ensure contractual obligations are met.Maintain strong lines of communication with infrastructure and technical teams to ensure alignment.Manage daily communication channels with clients, providing updates and resolving queries.Documentation & Risk ManagementVerify implementation documentation, including Product Specification Forms, for accuracy and completeness.Monitor, track, and follow up on tasks that impact project delivery.Proactively identify and escalate risks or potential delays to mitigate impact.Cross-Functional SupportCollaborate with Technical Implementation Managers and other teams to ensure smooth execution of implementation activities.Assist with internal coordination and external client interaction where required.What it takes to succeed:Proficiency with project management tools such as Microsoft Project, Jira, or Asana.Strong understanding of the card issuing and payment processing environment.Proven ability to manage complex implementations and balance multiple priorities.Exceptional communication and stakeholder engagement skills.Ability to adapt quickly in a fast-paced, cross-functional environment.Strong problem-solving skills and a proactive mindset.Fluency in English (written and verbal).Education & Experience:Bachelor’s degree in Business, Engineering, or a related field.Project Management certification is a plus.3 - 5 years of experience in project management, ideally in implementations or a similar client-facing role within fintech or payments.Strong familiarity with software delivery and infrastructure alignment.Knowledge of cards and the payment industry is preferred.What you can look forward to: At Paymentology, it’s not just about building great payment technology, it’s about building a company where people feel they belong and their work matters. You’ll be part of a diverse, global team that’s genuinely committed to making a positive impact through what we do. Whether you’re working across time zones or getting involved in initiatives that support local communities, you’ll find real purpose in your work – and the freedom to grow in a supportive, forward-thinking environment.Apply NowLet's start your dream job Apply now Meet JobCopilot: Your Personal AI Job HunterAutomatically Apply to Remote All Other Remote JobsJust set your preferences and Job Copilot will do the rest-finding, filtering, and applying while you focus on what matters. Activate JobCopilot
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  • Today's NYT Strands Hints, Answers and Help for May 23, #446

    Here are hints and answers for the NYT Strands puzzle No. 446 for May 23.
    #today039s #nyt #strands #hints #answers
    Today's NYT Strands Hints, Answers and Help for May 23, #446
    Here are hints and answers for the NYT Strands puzzle No. 446 for May 23. #today039s #nyt #strands #hints #answers
    Today's NYT Strands Hints, Answers and Help for May 23, #446
    www.cnet.com
    Here are hints and answers for the NYT Strands puzzle No. 446 for May 23.
    0 Comentários ·0 Compartilhamentos ·0 Anterior
  • Saturn Has 274 Known Moons—Thanks in Large Part to This Astronomer

    May 22, 20255 min readHow One Astronomer Helped to Discover Nearly 200 Moons of SaturnScientific American spoke with the astronomer who has contributed to the discovery of two thirds of Saturn’s known moonsBy Meghan Bartels edited by Lee Billings NASA, ESA, John T. Clarke, Zolt G. LevayA mere decade ago, astronomers knew of just 62 moons around Saturn. Today the ringed planet boasts a staggering 274 official satellites. That’s more than any other world in the solar system—and far too many for most people to keep track of. Astronomer Edward Ashton is no exception, even though he has helped to discover 192 of them—he thinks that’s the total, anyway, after pausing to do some mental math.Ashton is now a postdoctoral fellow at the Academia Sinica Institute of Astronomy and Astrophysics in Taiwan. He fell into hunting for Saturn’s moons in 2018, when his then academic adviser suggested the project for his Ph.D. at the University of British Columbia. It has been a fruitful search. Most recently, in March, Ashton and his colleagues announced a batch of 128 newfound Saturnian satellites.Scientific American spoke with Ashton about the science of discovering so many relatively tiny moons—most of them just a few kilometers wide—using vast amounts of data gathered by the Canada-France-Hawaii Telescope, located in Hawaii.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.How have you found these moons?To detect the moons, we use a technique known as shifting and stacking. We take 44 sequential images of the same patch of sky over a three-hour period because, in that time frame, the moons move relative to the stars at a rate similar to Saturn. If we just stack the images normally, then the moon appears as a streak across the images, and that dilutes the signal of the moon.So what we do is: we shift the images relative to one another at multiple different rates near that of Saturn, and then we basically blink between the different shift rates. If the shift rate is not quite at the rate of the moon, then it’s going to be slightly elongated. As you get closer to the rate of the moon, then it slowly combines into a dot. And then, as you get faster than the moon’s rate, it expands again. So basically, we look at the images and then quickly blink through the different rates, and you can see the moon coalescing.That’s for a single night. But just seeing an object moving at a Saturn-like rate near Saturn doesn’t guarantee that it is a moon. It’s highly likely that the object is a moon, but that hasn’t been confirmed. So what we need to do is track the objects to show that they are in orbit around the planet. To do that, we repeat theprocess multiple times over many months and years.Why did this happen now? Did you need new techniques and observatories to do this work?The technique and the technology have been there for a while—the same technique has been used to find moons of Neptune and Uranus. But the sky area around those planets where moons can exist is a lot smaller, so it takes less time to search through the data. One of the reasons why this hadn’t been done for Saturn is because it’s very time-consuming.Why do those other planets have less space where moons could be than Saturn does?Those planets are less massive, so the stable orbits that moons can have are smaller.I had been wondering if this technique works for other planets, and clearly the answer is yes. But do you think there are other moons that have yet to be found around Saturn or other planets with the method?We did find moon candidates around Saturn that we weren’t able to track long enough to be able to confirm them. So if you redo this technique again, you will be able to find more moons around Saturn, but this is a case of diminishing returns. If you use a larger telescope, then you’d be able to see fainter moons, so you’d be able to find more.At the moment, if you use the same technique for Jupiter, you will be able to find fainter moons. The problem is: the amount of sky that moons of Jupiter can occupy is significantly larger thanSaturn, so the method is even more time-consuming for Jupiter. And Jupiter is much brighter than Saturn and the other planets, so there’s a lot of scattered light that makes it harder to see the moons.So it’s even harder to find satellites around Jupiter, and as you mentioned, other groups have already done this work for Uranus and Neptune. Does that mean we’re sort of “maxed out” on moons until we have better observations?Yeah, you probably have to wait until better technology comes along.Is there something being built or planned right now that could be that “better technology”?There currently are telescopes that can see deeper, such as the James Webb Space Telescope. The problem is: JWST’s field of view is very small, so you have to do quite a few observations to be able to cover the required area. But there is a telescope that’s set to launch pretty soon, the Nancy Grace Roman Space Telescope, that has quite a large field of view. So that’ll be a good telescope to use for hunting more moons.What do we know about these new moons?You basically can only get the moons’ orbits and approximate sizes. But if you look at the distribution of the orbits, you can understand a bit more about the history of the system. Moons that are sort of clumped together in orbital space are most likely the result of a collision, so you can see what moons come from the same parent object.Is seeing so many moons around Saturn unusual?What’s unusual is how many there are. It appears that the planets have more or less equal numbers of the larger moons. But when you get down to the smaller ones that we’re discovering, Saturn seems to shoot up in terms of the numbers. So that’s quite interesting. This could just be because there was a recent collision within the Saturnian system that produced a large number of fragments.Do you get to name them all? Do you have to name them all?I guess I don’t have to. Some of these new moons, they’ve been linked back to observations by a different group from more than 10 years ago. That’s maybe 20 to 30 of them. For the rest, we get full discovery credit, which, I think, means we get the right to name them. But they can’t be named just yet; first, they’re just given a number when they have a high-precision orbit, and I’m not sure how long that’s going to take.Do you have more moon-hunting observations to analyze?No, I’m taking a little break from moons! I’ve got other projects to work on, relating to trans-Neptunian objects. They’re quite far away. They’re hard to see. There are some mysteries about them at the moment. It’s interesting to understand their structure and how it relates to planet formation.
    #saturn #has #known #moonsthanks #large
    Saturn Has 274 Known Moons—Thanks in Large Part to This Astronomer
    May 22, 20255 min readHow One Astronomer Helped to Discover Nearly 200 Moons of SaturnScientific American spoke with the astronomer who has contributed to the discovery of two thirds of Saturn’s known moonsBy Meghan Bartels edited by Lee Billings NASA, ESA, John T. Clarke, Zolt G. LevayA mere decade ago, astronomers knew of just 62 moons around Saturn. Today the ringed planet boasts a staggering 274 official satellites. That’s more than any other world in the solar system—and far too many for most people to keep track of. Astronomer Edward Ashton is no exception, even though he has helped to discover 192 of them—he thinks that’s the total, anyway, after pausing to do some mental math.Ashton is now a postdoctoral fellow at the Academia Sinica Institute of Astronomy and Astrophysics in Taiwan. He fell into hunting for Saturn’s moons in 2018, when his then academic adviser suggested the project for his Ph.D. at the University of British Columbia. It has been a fruitful search. Most recently, in March, Ashton and his colleagues announced a batch of 128 newfound Saturnian satellites.Scientific American spoke with Ashton about the science of discovering so many relatively tiny moons—most of them just a few kilometers wide—using vast amounts of data gathered by the Canada-France-Hawaii Telescope, located in Hawaii.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.How have you found these moons?To detect the moons, we use a technique known as shifting and stacking. We take 44 sequential images of the same patch of sky over a three-hour period because, in that time frame, the moons move relative to the stars at a rate similar to Saturn. If we just stack the images normally, then the moon appears as a streak across the images, and that dilutes the signal of the moon.So what we do is: we shift the images relative to one another at multiple different rates near that of Saturn, and then we basically blink between the different shift rates. If the shift rate is not quite at the rate of the moon, then it’s going to be slightly elongated. As you get closer to the rate of the moon, then it slowly combines into a dot. And then, as you get faster than the moon’s rate, it expands again. So basically, we look at the images and then quickly blink through the different rates, and you can see the moon coalescing.That’s for a single night. But just seeing an object moving at a Saturn-like rate near Saturn doesn’t guarantee that it is a moon. It’s highly likely that the object is a moon, but that hasn’t been confirmed. So what we need to do is track the objects to show that they are in orbit around the planet. To do that, we repeat theprocess multiple times over many months and years.Why did this happen now? Did you need new techniques and observatories to do this work?The technique and the technology have been there for a while—the same technique has been used to find moons of Neptune and Uranus. But the sky area around those planets where moons can exist is a lot smaller, so it takes less time to search through the data. One of the reasons why this hadn’t been done for Saturn is because it’s very time-consuming.Why do those other planets have less space where moons could be than Saturn does?Those planets are less massive, so the stable orbits that moons can have are smaller.I had been wondering if this technique works for other planets, and clearly the answer is yes. But do you think there are other moons that have yet to be found around Saturn or other planets with the method?We did find moon candidates around Saturn that we weren’t able to track long enough to be able to confirm them. So if you redo this technique again, you will be able to find more moons around Saturn, but this is a case of diminishing returns. If you use a larger telescope, then you’d be able to see fainter moons, so you’d be able to find more.At the moment, if you use the same technique for Jupiter, you will be able to find fainter moons. The problem is: the amount of sky that moons of Jupiter can occupy is significantly larger thanSaturn, so the method is even more time-consuming for Jupiter. And Jupiter is much brighter than Saturn and the other planets, so there’s a lot of scattered light that makes it harder to see the moons.So it’s even harder to find satellites around Jupiter, and as you mentioned, other groups have already done this work for Uranus and Neptune. Does that mean we’re sort of “maxed out” on moons until we have better observations?Yeah, you probably have to wait until better technology comes along.Is there something being built or planned right now that could be that “better technology”?There currently are telescopes that can see deeper, such as the James Webb Space Telescope. The problem is: JWST’s field of view is very small, so you have to do quite a few observations to be able to cover the required area. But there is a telescope that’s set to launch pretty soon, the Nancy Grace Roman Space Telescope, that has quite a large field of view. So that’ll be a good telescope to use for hunting more moons.What do we know about these new moons?You basically can only get the moons’ orbits and approximate sizes. But if you look at the distribution of the orbits, you can understand a bit more about the history of the system. Moons that are sort of clumped together in orbital space are most likely the result of a collision, so you can see what moons come from the same parent object.Is seeing so many moons around Saturn unusual?What’s unusual is how many there are. It appears that the planets have more or less equal numbers of the larger moons. But when you get down to the smaller ones that we’re discovering, Saturn seems to shoot up in terms of the numbers. So that’s quite interesting. This could just be because there was a recent collision within the Saturnian system that produced a large number of fragments.Do you get to name them all? Do you have to name them all?I guess I don’t have to. Some of these new moons, they’ve been linked back to observations by a different group from more than 10 years ago. That’s maybe 20 to 30 of them. For the rest, we get full discovery credit, which, I think, means we get the right to name them. But they can’t be named just yet; first, they’re just given a number when they have a high-precision orbit, and I’m not sure how long that’s going to take.Do you have more moon-hunting observations to analyze?No, I’m taking a little break from moons! I’ve got other projects to work on, relating to trans-Neptunian objects. They’re quite far away. They’re hard to see. There are some mysteries about them at the moment. It’s interesting to understand their structure and how it relates to planet formation. #saturn #has #known #moonsthanks #large
    Saturn Has 274 Known Moons—Thanks in Large Part to This Astronomer
    www.scientificamerican.com
    May 22, 20255 min readHow One Astronomer Helped to Discover Nearly 200 Moons of SaturnScientific American spoke with the astronomer who has contributed to the discovery of two thirds of Saturn’s known moonsBy Meghan Bartels edited by Lee Billings NASA, ESA, John T. Clarke (Boston University), Zolt G. Levay (STScI)A mere decade ago, astronomers knew of just 62 moons around Saturn. Today the ringed planet boasts a staggering 274 official satellites. That’s more than any other world in the solar system—and far too many for most people to keep track of. Astronomer Edward Ashton is no exception, even though he has helped to discover 192 of them—he thinks that’s the total, anyway, after pausing to do some mental math.Ashton is now a postdoctoral fellow at the Academia Sinica Institute of Astronomy and Astrophysics in Taiwan. He fell into hunting for Saturn’s moons in 2018, when his then academic adviser suggested the project for his Ph.D. at the University of British Columbia. It has been a fruitful search. Most recently, in March, Ashton and his colleagues announced a batch of 128 newfound Saturnian satellites.Scientific American spoke with Ashton about the science of discovering so many relatively tiny moons—most of them just a few kilometers wide—using vast amounts of data gathered by the Canada-France-Hawaii Telescope (CFHT), located in Hawaii.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.[An edited transcript of the interview follows.]How have you found these moons?To detect the moons, we use a technique known as shifting and stacking. We take 44 sequential images of the same patch of sky over a three-hour period because, in that time frame, the moons move relative to the stars at a rate similar to Saturn. If we just stack the images normally, then the moon appears as a streak across the images, and that dilutes the signal of the moon.So what we do is: we shift the images relative to one another at multiple different rates near that of Saturn, and then we basically blink between the different shift rates. If the shift rate is not quite at the rate of the moon, then it’s going to be slightly elongated. As you get closer to the rate of the moon, then it slowly combines into a dot. And then, as you get faster than the moon’s rate, it expands again. So basically, we look at the images and then quickly blink through the different rates, and you can see the moon coalescing.That’s for a single night. But just seeing an object moving at a Saturn-like rate near Saturn doesn’t guarantee that it is a moon. It’s highly likely that the object is a moon, but that hasn’t been confirmed. So what we need to do is track the objects to show that they are in orbit around the planet. To do that, we repeat the [shift and stack] process multiple times over many months and years.Why did this happen now? Did you need new techniques and observatories to do this work?The technique and the technology have been there for a while—the same technique has been used to find moons of Neptune and Uranus. But the sky area around those planets where moons can exist is a lot smaller, so it takes less time to search through the data. One of the reasons why this hadn’t been done for Saturn is because it’s very time-consuming.Why do those other planets have less space where moons could be than Saturn does?Those planets are less massive, so the stable orbits that moons can have are smaller.I had been wondering if this technique works for other planets, and clearly the answer is yes. But do you think there are other moons that have yet to be found around Saturn or other planets with the method?We did find moon candidates around Saturn that we weren’t able to track long enough to be able to confirm them. So if you redo this technique again, you will be able to find more moons around Saturn, but this is a case of diminishing returns. If you use a larger telescope [than the CFHT], then you’d be able to see fainter moons, so you’d be able to find more.At the moment, if you use the same technique for Jupiter, you will be able to find fainter moons. The problem is: the amount of sky that moons of Jupiter can occupy is significantly larger than [the amount of sky that can be occupied by moons of] Saturn, so the method is even more time-consuming for Jupiter. And Jupiter is much brighter than Saturn and the other planets, so there’s a lot of scattered light that makes it harder to see the moons.So it’s even harder to find satellites around Jupiter, and as you mentioned, other groups have already done this work for Uranus and Neptune. Does that mean we’re sort of “maxed out” on moons until we have better observations?Yeah, you probably have to wait until better technology comes along.Is there something being built or planned right now that could be that “better technology”?There currently are telescopes that can see deeper [than the CFHT], such as the James Webb Space Telescope (JWST). The problem is: JWST’s field of view is very small, so you have to do quite a few observations to be able to cover the required area. But there is a telescope that’s set to launch pretty soon, the Nancy Grace Roman Space Telescope, that has quite a large field of view. So that’ll be a good telescope to use for hunting more moons.What do we know about these new moons?You basically can only get the moons’ orbits and approximate sizes. But if you look at the distribution of the orbits, you can understand a bit more about the history of the system. Moons that are sort of clumped together in orbital space are most likely the result of a collision, so you can see what moons come from the same parent object.Is seeing so many moons around Saturn unusual?What’s unusual is how many there are. It appears that the planets have more or less equal numbers of the larger moons. But when you get down to the smaller ones that we’re discovering, Saturn seems to shoot up in terms of the numbers. So that’s quite interesting. This could just be because there was a recent collision within the Saturnian system that produced a large number of fragments.Do you get to name them all? Do you have to name them all?I guess I don’t have to. Some of these new moons, they’ve been linked back to observations by a different group from more than 10 years ago. That’s maybe 20 to 30 of them. For the rest, we get full discovery credit, which, I think, means we get the right to name them. But they can’t be named just yet; first, they’re just given a number when they have a high-precision orbit, and I’m not sure how long that’s going to take.Do you have more moon-hunting observations to analyze?No, I’m taking a little break from moons! I’ve got other projects to work on, relating to trans-Neptunian objects. They’re quite far away. They’re hard to see. There are some mysteries about them at the moment. It’s interesting to understand their structure and how it relates to planet formation.
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  • Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game

    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
    Plus new Space Marine 2 DLC and more.

    Image credit: Owlcat

    News

    by Matt Wales
    News Reporter

    Published on May 22, 2025

    It's been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there's brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC.

    Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like - a follow-up to developer Auroch Digital's acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it'll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There's talk of new locations - "from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle" - plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts.

    Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube

    All that's coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There's an extra - and more immediate - treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This "first person typer" twist on the retro shooter - in which players must deploy their QWERTY skills for maximum carnage - is entirely free and available to download on Steam today.

    Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a "narrative-driven tactical RPG" set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. "Players will lead a warband of diverse companions in a desperate battle against heresy and corruption," the studio explains, "from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary."

    Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube

    There's talk of full voice acting, "intricate investigations", turn-based combat, and "choices that carry grave consequences", all said to build on the ideas introduced in Owlcat's Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PCat some currently undisclosed future point.

    Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game's second expansion, Lex Imperialis. This introduces a faction of "incorruptible enforcers" known as the Adeptus Arbites, plus a new companion - Solomorne Anthar - across its 15-hour storyline. Additionally, the studio has revealed it's working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions - each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they'll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a "descent into madness and mystery" as they explore a "surreal" voidship graveyard.

    Warhammer 40K: Rogue Trader - Lex Imperialis release date trailerWatch on YouTube

    And while we're on the subject of DLC, there's one last bit of business to discuss in the form of Space Marine 2's new Siege mode. This "endless" PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It'll be playable on Steam via developer Saber Interactive's Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June.

    Space Marine 2 - Siege Mode teaser trailer.Watch on YouTube

    All of which pretty much covers the big Warhammer 40K news, but it's probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today's Warhammer Day celebrations.
    #warhammer #40k #unveils #boltgun #tactical
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game Plus new Space Marine 2 DLC and more. Image credit: Owlcat News by Matt Wales News Reporter Published on May 22, 2025 It's been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there's brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC. Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like - a follow-up to developer Auroch Digital's acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it'll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There's talk of new locations - "from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle" - plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts. Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube All that's coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There's an extra - and more immediate - treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This "first person typer" twist on the retro shooter - in which players must deploy their QWERTY skills for maximum carnage - is entirely free and available to download on Steam today. Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a "narrative-driven tactical RPG" set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. "Players will lead a warband of diverse companions in a desperate battle against heresy and corruption," the studio explains, "from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary." Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube There's talk of full voice acting, "intricate investigations", turn-based combat, and "choices that carry grave consequences", all said to build on the ideas introduced in Owlcat's Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PCat some currently undisclosed future point. Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game's second expansion, Lex Imperialis. This introduces a faction of "incorruptible enforcers" known as the Adeptus Arbites, plus a new companion - Solomorne Anthar - across its 15-hour storyline. Additionally, the studio has revealed it's working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions - each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they'll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a "descent into madness and mystery" as they explore a "surreal" voidship graveyard. Warhammer 40K: Rogue Trader - Lex Imperialis release date trailerWatch on YouTube And while we're on the subject of DLC, there's one last bit of business to discuss in the form of Space Marine 2's new Siege mode. This "endless" PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It'll be playable on Steam via developer Saber Interactive's Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June. Space Marine 2 - Siege Mode teaser trailer.Watch on YouTube All of which pretty much covers the big Warhammer 40K news, but it's probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today's Warhammer Day celebrations. #warhammer #40k #unveils #boltgun #tactical
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
    www.eurogamer.net
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game Plus new Space Marine 2 DLC and more. Image credit: Owlcat News by Matt Wales News Reporter Published on May 22, 2025 It's been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there's brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC. Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like - a follow-up to developer Auroch Digital's acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it'll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There's talk of new locations - "from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle" - plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts. Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube All that's coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There's an extra - and more immediate - treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This "first person typer" twist on the retro shooter - in which players must deploy their QWERTY skills for maximum carnage - is entirely free and available to download on Steam today. Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a "narrative-driven tactical RPG" set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. "Players will lead a warband of diverse companions in a desperate battle against heresy and corruption," the studio explains, "from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary." Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube There's talk of full voice acting, "intricate investigations", turn-based combat, and "choices that carry grave consequences", all said to build on the ideas introduced in Owlcat's Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PC (via Steam, GOG, and Epic) at some currently undisclosed future point. Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game's second expansion, Lex Imperialis. This introduces a faction of "incorruptible enforcers" known as the Adeptus Arbites, plus a new companion - Solomorne Anthar - across its 15-hour storyline. Additionally, the studio has revealed it's working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions - each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they'll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a "descent into madness and mystery" as they explore a "surreal" voidship graveyard. Warhammer 40K: Rogue Trader - Lex Imperialis release date trailerWatch on YouTube And while we're on the subject of DLC, there's one last bit of business to discuss in the form of Space Marine 2's new Siege mode. This "endless" PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It'll be playable on Steam via developer Saber Interactive's Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June. Space Marine 2 - Siege Mode teaser trailer.Watch on YouTube All of which pretty much covers the big Warhammer 40K news, but it's probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today's Warhammer Day celebrations.
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  • Marvel Rivals finally brings huge feature players wanted since forever

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Marvel Rivals players are always having fun in the chaotic 6v6 matches across vivid battlefields with their favorite heroes; however, they also quite frequently offer suggestions or present absurd demands in front of the devs to change certain features. From the infamous mid-season rank reset drama during Season 1.5 to nerfing overpowered heroes, NetEase is quick to respond to fan requests and keep the game alive with constant changes.
    One such demand that fans have been quite vocal about is the usage of Lord Icons in the Hero Selection screen as well, which helps them select the hero they’re most proficient with. Lord Icons are a status symbol for many in Rivals, where players showboat their proficiency with a hero they have mastered in the game.
    While NetEase hadn’t answered to the said demand in the past, with the latest Dev Vision Vol. 06, it has been announced that such a feature is finally arriving in Season 2.5 alongside much more exciting content.
    Marvel Rivals is finally adding Lord Icons to Hero Selection Wheel in Season 2.5

    Lord Icons will now be visible in Hero Selection wheel. Image by VideoGamer.

    Add a fun mood to your nameplate. Image by VideoGamer.

    Taunt an enemy with an Emoji on the battlefield. Image by VideoGamer.

    Previous

    Next

    1 of 3

    Previous

    Next

    Marvel Rivals devs have announced that starting from Season 2.5, which releases on May 30, 2025, players will be able to use their Lord Icons on the hero selection wheel so they can choose their most proficient hero before the round begins. Other than that, your teammates will also continue to see your Lord Icon on the pre-game lobby as well as in-game, just like your enemies will.
    But that’s not all, while text chat, emotes, and sprays are some of the interactable elements that keep battles light-hearted and funny, Rivalsd is also bringing Mood Icons and Emojis for players to customize their nameplate based on their current mood.
    You can also use these emojis during an ongoing match to taunt your enemies or even your teammates, adding an element of fun and communication rather than just typing absurd words in text chat. Furthermore, the new mid-season update will also bring new nerfs and buffs to the hero roster, so make sure to check those out ahead of Season 2.5.

    Marvel Rivals

    Platform:
    macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X

    Genre:
    Fighting, Shooter

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    Share
    #marvel #rivals #finally #brings #huge
    Marvel Rivals finally brings huge feature players wanted since forever
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Marvel Rivals players are always having fun in the chaotic 6v6 matches across vivid battlefields with their favorite heroes; however, they also quite frequently offer suggestions or present absurd demands in front of the devs to change certain features. From the infamous mid-season rank reset drama during Season 1.5 to nerfing overpowered heroes, NetEase is quick to respond to fan requests and keep the game alive with constant changes. One such demand that fans have been quite vocal about is the usage of Lord Icons in the Hero Selection screen as well, which helps them select the hero they’re most proficient with. Lord Icons are a status symbol for many in Rivals, where players showboat their proficiency with a hero they have mastered in the game. While NetEase hadn’t answered to the said demand in the past, with the latest Dev Vision Vol. 06, it has been announced that such a feature is finally arriving in Season 2.5 alongside much more exciting content. Marvel Rivals is finally adding Lord Icons to Hero Selection Wheel in Season 2.5 Lord Icons will now be visible in Hero Selection wheel. Image by VideoGamer. Add a fun mood to your nameplate. Image by VideoGamer. Taunt an enemy with an Emoji on the battlefield. Image by VideoGamer. Previous Next 1 of 3 Previous Next Marvel Rivals devs have announced that starting from Season 2.5, which releases on May 30, 2025, players will be able to use their Lord Icons on the hero selection wheel so they can choose their most proficient hero before the round begins. Other than that, your teammates will also continue to see your Lord Icon on the pre-game lobby as well as in-game, just like your enemies will. But that’s not all, while text chat, emotes, and sprays are some of the interactable elements that keep battles light-hearted and funny, Rivalsd is also bringing Mood Icons and Emojis for players to customize their nameplate based on their current mood. You can also use these emojis during an ongoing match to taunt your enemies or even your teammates, adding an element of fun and communication rather than just typing absurd words in text chat. Furthermore, the new mid-season update will also bring new nerfs and buffs to the hero roster, so make sure to check those out ahead of Season 2.5. Marvel Rivals Platform: macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X Genre: Fighting, Shooter Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #marvel #rivals #finally #brings #huge
    Marvel Rivals finally brings huge feature players wanted since forever
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Marvel Rivals players are always having fun in the chaotic 6v6 matches across vivid battlefields with their favorite heroes; however, they also quite frequently offer suggestions or present absurd demands in front of the devs to change certain features. From the infamous mid-season rank reset drama during Season 1.5 to nerfing overpowered heroes, NetEase is quick to respond to fan requests and keep the game alive with constant changes. One such demand that fans have been quite vocal about is the usage of Lord Icons in the Hero Selection screen as well, which helps them select the hero they’re most proficient with. Lord Icons are a status symbol for many in Rivals, where players showboat their proficiency with a hero they have mastered in the game. While NetEase hadn’t answered to the said demand in the past, with the latest Dev Vision Vol. 06, it has been announced that such a feature is finally arriving in Season 2.5 alongside much more exciting content. Marvel Rivals is finally adding Lord Icons to Hero Selection Wheel in Season 2.5 Lord Icons will now be visible in Hero Selection wheel. Image by VideoGamer. Add a fun mood to your nameplate. Image by VideoGamer. Taunt an enemy with an Emoji on the battlefield. Image by VideoGamer. Previous Next 1 of 3 Previous Next Marvel Rivals devs have announced that starting from Season 2.5, which releases on May 30, 2025, players will be able to use their Lord Icons on the hero selection wheel so they can choose their most proficient hero before the round begins. Other than that, your teammates will also continue to see your Lord Icon on the pre-game lobby as well as in-game, just like your enemies will. But that’s not all, while text chat, emotes, and sprays are some of the interactable elements that keep battles light-hearted and funny, Rivalsd is also bringing Mood Icons and Emojis for players to customize their nameplate based on their current mood. You can also use these emojis during an ongoing match to taunt your enemies or even your teammates, adding an element of fun and communication rather than just typing absurd words in text chat. Furthermore, the new mid-season update will also bring new nerfs and buffs to the hero roster, so make sure to check those out ahead of Season 2.5. Marvel Rivals Platform(s): macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Fighting, Shooter Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
    0 Comentários ·0 Compartilhamentos ·0 Anterior
  • Congress Passed a Sweeping Free-Speech Crackdown—and No One’s Talking About It

    Users
    Congress Passed a Sweeping Free-Speech Crackdown—and No One’s Talking About It
    The TAKE IT DOWN Act passed with bipartisan support and glowing coverage. Experts warn that it threatens the very users it claims to protect.

    By

    Nitish Pahwa

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    May 22, 20252:03 PM

    Donald and Melania Trump during the signing of the TAKE IT DOWN Act at the White House on Monday.
    Jim Watson/AFP via Getty Images

    Sign up for the Slatest to get the most insightful analysis, criticism, and advice out there, delivered to your inbox daily.
    Had you scanned any of the latest headlines around the TAKE IT DOWN Act, legislation that President Donald Trump signed into law Monday, you would have come away with a deeply mistaken impression of the bill and its true purpose.
    The surface-level pitch is that this is a necessary law for addressing nonconsensual intimate images—known more widely as revenge porn. Obfuscating its intent with a classic congressional acronym, the TAKE IT DOWN Act purports to help scrub the internet of exploitative, nonconsensual sexual media, whether real or digitally mocked up, at a time when artificial intelligence tools and automated image generators have supercharged its spread. Enforcement is delegated to the Federal Trade Commission, which will give online communities that specialize primarily in user-generated contenta heads-up and a 48-hour takedown deadline whenever an appropriate example is reported. These platforms have also been directed to set up on-site reporting systems by May 2026. Penalties for violations include prison sentences of two to three years and steep monetary fines.

    Public reception has been rapturous. CNN is gushing that “victims of explicit deepfakes will now be able to take legal action against people who create them.” A few local Fox affiliates are taking the government at its word that TAKE IT DOWN is designed to target revenge porn. Other outlets, like the BBC and USA Today, led off by noting first lady Melania Trump’s appearance at the bill signing.
    Yet these headlines and pieces ignore TAKE IT DOWN’s serious potential for abuse.Rarer still, with the exception of sites like the Verge, has there been any acknowledgment of Trump’s own stated motivation for passing the act, as he’d underlined in a joint address to Congress in March: “I’m going to use that bill for myself too, if you don’t mind, because nobody gets treated worse than I do online, nobody.”
    Sure, it’s typical for this president to make such serious matters about himself. But Trump’s blathering about having it “worse” than revenge-porn survivors, and his quip about “using that bill for myself,” is not a fluke. For a while now, activists who specialize in free speech, digital privacy, and even stopping child sexual abuse have attempted to warn that the bill will not do what it purports to do.
    Late last month, after TAKE IT DOWN had passed both the House and Senate, the Electronic Frontier Foundation wrote that the bill’s legislative mechanism “lacks critical safeguards against frivolous or bad-faith takedown requests.” For one, the 48-hour takedown deadline means that digital platformswill be forced to use automated filters that often flag legal content—because there won’t be “enough time to verify whether the speech is actually illegal.” The EFF also warns that TAKE IT DOWN requires monitoring that could reach into even encrypted messages between users. If this legislation has the effect of granting law enforcement a means of bypassing encrypted communications, we may as well bid farewell to the very concept of digital privacy.
    A February letter addressed to the Senate from a wide range of free-expression nonprofits—including Fight for the Future and the Authors Guild—also raised concerns over TAKE IT DOWN’s implications for content moderation and encryption. The groups noted that although the bill makes allowances for legal porn and newsworthy content, “those exceptions are not included in the bill’s takedown system.” They added that private tools like direct messages and cloud storage aren’t protected either, which could leave them open to invasive monitoring with little justification. The Center for Democracy and Technology, a signatory to the letter, later noted in a follow-up statement that the powers granted to the FTC in enforcing such a vague law could lead to politically motivated attacks, undermining progress in tackling actual nonconsensual imagery.
    Techdirt’s Mike Masnick wrote last month that TAKE IT DOWN is “so badly designed that the people it’s meant to help oppose it,” pointing to public statements from the advocacy group Cyber Civil Rights Initiative, “whose entire existence is based on representing the interests of victims” of nonconsensual intimate imagery. CCRI has long criticized the bill’s takedown provisions and ultimately concluded that the nonprofit “cannot support legislation that risks endangering the very communities it is dedicated to protecting, including LGBTQIA+ individuals, people of color, and other vulnerable groups.”“The concerns are not theoretical,” Masnick continued. “The bill’s vague standards combined with harsh criminal penalties create a perfect storm for censorship and abuse.”

    Related From Slate

    Let’s be clear: No one here is at all opposed to sound legislation that tackles the inescapable, undeniable problem of nonconsensual sexual material. All 50 states, along with the District of Columbia, have enacted laws criminalizing exploitative sexual photos and videos to varying degrees. TAKE IT DOWN extends such coverage to deepfake revenge porn, a change that makes the bill a necessary complement to these state laws—but its text is shockingly narrow on the digital front, criminalizing only A.I. imagery that’s deemed to be “indistinguishable from an authentic visual depiction.” This just leads to more vague language that hardly addresses the underlying issue.
    The CCRI has spent a full decade fighting for laws to address the crisis of nonconsensual sexual imagery, even drafting model legislation—parts of which did make it into TAKE IT DOWN. On Bluesky, CCRI President Mary Anne Franks called this fact “bittersweet,” proclaiming that the long-overdue criminalization of exploitative sexual imagery is undermined by the final law’s “lack of adequate safeguards against false reports.” A few House Democrats looked to the group’s proposed fixes and attempted to pass amendments that would have added such safeguards, only to be obstructed by their Republican colleagues.
    This should worry everyone. These groups made concerted efforts to inform Congress of the issues with TAKE IT DOWN and to propose solutions, only to be all but ignored. As Masnick wrote in another Techdirt post, the United States already has enough of a problem with the infamous Digital Millennium Copyright Act, the only other American law with a notice-and-takedown measure like TAKE IT DOWN’s, albeit designed to prevent the unauthorized spread of copyright works. Just ask any creatives or platform operators who’ve had to deal with abusive flurries of bad-faith DMCA takedown requests—even though the law includes a clause meant to protect against such weaponization. There’s no reason to believe that TAKE IT DOWN won’t be similarly exploited to go after sex workers and LGBTQ+ users, as well as anyone who posts an image or animation that another user simply doesn’t like and decides to report. It’s not dissimilar to other pieces of proposed legislation, like the Kids Online Safety Act, that purport to protect young netizens via wishy-washy terms that could criminalize all sorts of free expression.

    Popular in

    Technology

    Here’s a hypothetical: A satirical cartoonist comes up with an illustration of Trump as a baby and publishes it on a niche social media platform that they use to showcase their art. A Trump supporter finds this cartoon and decides to report it as abusive pornography, leading to a takedown notice on the cartoonist’s website. The artist and the platform do not comply, and a pissed-off Trump brings the full force of the law against this creator. The process of discovery leads prosecutors to break into the artist’s encrypted communications, revealing drafts of the drawing that the cartoonist had shared with friends. All of this gets the illustrator punished with a brief prison sentence and steep fine, fully sabotaging their bank account and career; the social media platform they used is left bankrupt and shutters. The artists are forced to migrate to another site, whose administrators see what happened to their former home and decide to censor political works. All the while, an underage user finds that their likeness has been used to generate a sexually explicit deepfake that has been spread all over Discord—yet their case is found to have no merit because the deepfake in question is not considered “indistinguishable from an authentic visual depiction,” despite all the Discord-based abusers recognizing exactly whom that deepfake is meant to represent.
    It’s a hypothetical—but not an unimaginable one. It’s a danger that too few Americans understand, thanks to congressional ignorance and the media’s credulous reporting on TAKE IT DOWN. The result is a law that’s supposedly meant to protect the vulnerable but ends up shielding the powerful—and punishing the very people it promised to help.

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    #congress #passed #sweeping #freespeech #crackdownand
    Congress Passed a Sweeping Free-Speech Crackdown—and No One’s Talking About It
    Users Congress Passed a Sweeping Free-Speech Crackdown—and No One’s Talking About It The TAKE IT DOWN Act passed with bipartisan support and glowing coverage. Experts warn that it threatens the very users it claims to protect. By Nitish Pahwa Enter your email to receive alerts for this author. Sign in or create an account to better manage your email preferences. May 22, 20252:03 PM Donald and Melania Trump during the signing of the TAKE IT DOWN Act at the White House on Monday. Jim Watson/AFP via Getty Images Sign up for the Slatest to get the most insightful analysis, criticism, and advice out there, delivered to your inbox daily. Had you scanned any of the latest headlines around the TAKE IT DOWN Act, legislation that President Donald Trump signed into law Monday, you would have come away with a deeply mistaken impression of the bill and its true purpose. The surface-level pitch is that this is a necessary law for addressing nonconsensual intimate images—known more widely as revenge porn. Obfuscating its intent with a classic congressional acronym, the TAKE IT DOWN Act purports to help scrub the internet of exploitative, nonconsensual sexual media, whether real or digitally mocked up, at a time when artificial intelligence tools and automated image generators have supercharged its spread. Enforcement is delegated to the Federal Trade Commission, which will give online communities that specialize primarily in user-generated contenta heads-up and a 48-hour takedown deadline whenever an appropriate example is reported. These platforms have also been directed to set up on-site reporting systems by May 2026. Penalties for violations include prison sentences of two to three years and steep monetary fines. Public reception has been rapturous. CNN is gushing that “victims of explicit deepfakes will now be able to take legal action against people who create them.” A few local Fox affiliates are taking the government at its word that TAKE IT DOWN is designed to target revenge porn. Other outlets, like the BBC and USA Today, led off by noting first lady Melania Trump’s appearance at the bill signing. Yet these headlines and pieces ignore TAKE IT DOWN’s serious potential for abuse.Rarer still, with the exception of sites like the Verge, has there been any acknowledgment of Trump’s own stated motivation for passing the act, as he’d underlined in a joint address to Congress in March: “I’m going to use that bill for myself too, if you don’t mind, because nobody gets treated worse than I do online, nobody.” Sure, it’s typical for this president to make such serious matters about himself. But Trump’s blathering about having it “worse” than revenge-porn survivors, and his quip about “using that bill for myself,” is not a fluke. For a while now, activists who specialize in free speech, digital privacy, and even stopping child sexual abuse have attempted to warn that the bill will not do what it purports to do. Late last month, after TAKE IT DOWN had passed both the House and Senate, the Electronic Frontier Foundation wrote that the bill’s legislative mechanism “lacks critical safeguards against frivolous or bad-faith takedown requests.” For one, the 48-hour takedown deadline means that digital platformswill be forced to use automated filters that often flag legal content—because there won’t be “enough time to verify whether the speech is actually illegal.” The EFF also warns that TAKE IT DOWN requires monitoring that could reach into even encrypted messages between users. If this legislation has the effect of granting law enforcement a means of bypassing encrypted communications, we may as well bid farewell to the very concept of digital privacy. A February letter addressed to the Senate from a wide range of free-expression nonprofits—including Fight for the Future and the Authors Guild—also raised concerns over TAKE IT DOWN’s implications for content moderation and encryption. The groups noted that although the bill makes allowances for legal porn and newsworthy content, “those exceptions are not included in the bill’s takedown system.” They added that private tools like direct messages and cloud storage aren’t protected either, which could leave them open to invasive monitoring with little justification. The Center for Democracy and Technology, a signatory to the letter, later noted in a follow-up statement that the powers granted to the FTC in enforcing such a vague law could lead to politically motivated attacks, undermining progress in tackling actual nonconsensual imagery. Techdirt’s Mike Masnick wrote last month that TAKE IT DOWN is “so badly designed that the people it’s meant to help oppose it,” pointing to public statements from the advocacy group Cyber Civil Rights Initiative, “whose entire existence is based on representing the interests of victims” of nonconsensual intimate imagery. CCRI has long criticized the bill’s takedown provisions and ultimately concluded that the nonprofit “cannot support legislation that risks endangering the very communities it is dedicated to protecting, including LGBTQIA+ individuals, people of color, and other vulnerable groups.”“The concerns are not theoretical,” Masnick continued. “The bill’s vague standards combined with harsh criminal penalties create a perfect storm for censorship and abuse.” Related From Slate Let’s be clear: No one here is at all opposed to sound legislation that tackles the inescapable, undeniable problem of nonconsensual sexual material. All 50 states, along with the District of Columbia, have enacted laws criminalizing exploitative sexual photos and videos to varying degrees. TAKE IT DOWN extends such coverage to deepfake revenge porn, a change that makes the bill a necessary complement to these state laws—but its text is shockingly narrow on the digital front, criminalizing only A.I. imagery that’s deemed to be “indistinguishable from an authentic visual depiction.” This just leads to more vague language that hardly addresses the underlying issue. The CCRI has spent a full decade fighting for laws to address the crisis of nonconsensual sexual imagery, even drafting model legislation—parts of which did make it into TAKE IT DOWN. On Bluesky, CCRI President Mary Anne Franks called this fact “bittersweet,” proclaiming that the long-overdue criminalization of exploitative sexual imagery is undermined by the final law’s “lack of adequate safeguards against false reports.” A few House Democrats looked to the group’s proposed fixes and attempted to pass amendments that would have added such safeguards, only to be obstructed by their Republican colleagues. This should worry everyone. These groups made concerted efforts to inform Congress of the issues with TAKE IT DOWN and to propose solutions, only to be all but ignored. As Masnick wrote in another Techdirt post, the United States already has enough of a problem with the infamous Digital Millennium Copyright Act, the only other American law with a notice-and-takedown measure like TAKE IT DOWN’s, albeit designed to prevent the unauthorized spread of copyright works. Just ask any creatives or platform operators who’ve had to deal with abusive flurries of bad-faith DMCA takedown requests—even though the law includes a clause meant to protect against such weaponization. There’s no reason to believe that TAKE IT DOWN won’t be similarly exploited to go after sex workers and LGBTQ+ users, as well as anyone who posts an image or animation that another user simply doesn’t like and decides to report. It’s not dissimilar to other pieces of proposed legislation, like the Kids Online Safety Act, that purport to protect young netizens via wishy-washy terms that could criminalize all sorts of free expression. Popular in Technology Here’s a hypothetical: A satirical cartoonist comes up with an illustration of Trump as a baby and publishes it on a niche social media platform that they use to showcase their art. A Trump supporter finds this cartoon and decides to report it as abusive pornography, leading to a takedown notice on the cartoonist’s website. The artist and the platform do not comply, and a pissed-off Trump brings the full force of the law against this creator. The process of discovery leads prosecutors to break into the artist’s encrypted communications, revealing drafts of the drawing that the cartoonist had shared with friends. All of this gets the illustrator punished with a brief prison sentence and steep fine, fully sabotaging their bank account and career; the social media platform they used is left bankrupt and shutters. The artists are forced to migrate to another site, whose administrators see what happened to their former home and decide to censor political works. All the while, an underage user finds that their likeness has been used to generate a sexually explicit deepfake that has been spread all over Discord—yet their case is found to have no merit because the deepfake in question is not considered “indistinguishable from an authentic visual depiction,” despite all the Discord-based abusers recognizing exactly whom that deepfake is meant to represent. It’s a hypothetical—but not an unimaginable one. It’s a danger that too few Americans understand, thanks to congressional ignorance and the media’s credulous reporting on TAKE IT DOWN. The result is a law that’s supposedly meant to protect the vulnerable but ends up shielding the powerful—and punishing the very people it promised to help. Get the best of news and politics Sign up for Slate's evening newsletter. #congress #passed #sweeping #freespeech #crackdownand
    Congress Passed a Sweeping Free-Speech Crackdown—and No One’s Talking About It
    slate.com
    Users Congress Passed a Sweeping Free-Speech Crackdown—and No One’s Talking About It The TAKE IT DOWN Act passed with bipartisan support and glowing coverage. Experts warn that it threatens the very users it claims to protect. By Nitish Pahwa Enter your email to receive alerts for this author. Sign in or create an account to better manage your email preferences. May 22, 20252:03 PM Donald and Melania Trump during the signing of the TAKE IT DOWN Act at the White House on Monday. Jim Watson/AFP via Getty Images Sign up for the Slatest to get the most insightful analysis, criticism, and advice out there, delivered to your inbox daily. Had you scanned any of the latest headlines around the TAKE IT DOWN Act, legislation that President Donald Trump signed into law Monday, you would have come away with a deeply mistaken impression of the bill and its true purpose. The surface-level pitch is that this is a necessary law for addressing nonconsensual intimate images—known more widely as revenge porn. Obfuscating its intent with a classic congressional acronym (Tools to Address Known Exploitation by Immobilizing Technological Deepfakes on Websites and Networks), the TAKE IT DOWN Act purports to help scrub the internet of exploitative, nonconsensual sexual media, whether real or digitally mocked up, at a time when artificial intelligence tools and automated image generators have supercharged its spread. Enforcement is delegated to the Federal Trade Commission, which will give online communities that specialize primarily in user-generated content (e.g., social media, message boards) a heads-up and a 48-hour takedown deadline whenever an appropriate example is reported. These platforms have also been directed to set up on-site reporting systems by May 2026. Penalties for violations include prison sentences of two to three years and steep monetary fines. Public reception has been rapturous. CNN is gushing that “victims of explicit deepfakes will now be able to take legal action against people who create them.” A few local Fox affiliates are taking the government at its word that TAKE IT DOWN is designed to target revenge porn. Other outlets, like the BBC and USA Today, led off by noting first lady Melania Trump’s appearance at the bill signing. Yet these headlines and pieces ignore TAKE IT DOWN’s serious potential for abuse. (Jezebel and Wired were perhaps the only publications to point out in both a headline and subhead that the law merely “claims to offer victims greater protections” and that “free speech advocates warn it could be weaponized to fuel censorship.”) Rarer still, with the exception of sites like the Verge, has there been any acknowledgment of Trump’s own stated motivation for passing the act, as he’d underlined in a joint address to Congress in March: “I’m going to use that bill for myself too, if you don’t mind, because nobody gets treated worse than I do online, nobody.” Sure, it’s typical for this president to make such serious matters about himself. But Trump’s blathering about having it “worse” than revenge-porn survivors, and his quip about “using that bill for myself,” is not a fluke. For a while now, activists who specialize in free speech, digital privacy, and even stopping child sexual abuse have attempted to warn that the bill will not do what it purports to do. Late last month, after TAKE IT DOWN had passed both the House and Senate, the Electronic Frontier Foundation wrote that the bill’s legislative mechanism “lacks critical safeguards against frivolous or bad-faith takedown requests.” For one, the 48-hour takedown deadline means that digital platforms (especially smaller, less-resourced websites) will be forced to use automated filters that often flag legal content—because there won’t be “enough time to verify whether the speech is actually illegal.” The EFF also warns that TAKE IT DOWN requires monitoring that could reach into even encrypted messages between users. If this legislation has the effect of granting law enforcement a means of bypassing encrypted communications, we may as well bid farewell to the very concept of digital privacy. A February letter addressed to the Senate from a wide range of free-expression nonprofits—including Fight for the Future and the Authors Guild—also raised concerns over TAKE IT DOWN’s implications for content moderation and encryption. The groups noted that although the bill makes allowances for legal porn and newsworthy content, “those exceptions are not included in the bill’s takedown system.” They added that private tools like direct messages and cloud storage aren’t protected either, which could leave them open to invasive monitoring with little justification. The Center for Democracy and Technology, a signatory to the letter, later noted in a follow-up statement that the powers granted to the FTC in enforcing such a vague law could lead to politically motivated attacks, undermining progress in tackling actual nonconsensual imagery. Techdirt’s Mike Masnick wrote last month that TAKE IT DOWN is “so badly designed that the people it’s meant to help oppose it,” pointing to public statements from the advocacy group Cyber Civil Rights Initiative, “whose entire existence is based on representing the interests of victims” of nonconsensual intimate imagery. CCRI has long criticized the bill’s takedown provisions and ultimately concluded that the nonprofit “cannot support legislation that risks endangering the very communities it is dedicated to protecting, including LGBTQIA+ individuals, people of color, and other vulnerable groups.” (In a separate statement, the CCRI highlighted other oddities within the bill, like a loophole allowing for nonconsensual sexual media to be posted if the uploader happens to appear in the image, and the explicit inclusion of forums that specialize in “audio files,” despite otherwise focusing on visual materials.) “The concerns are not theoretical,” Masnick continued. “The bill’s vague standards combined with harsh criminal penalties create a perfect storm for censorship and abuse.” Related From Slate Let’s be clear: No one here is at all opposed to sound legislation that tackles the inescapable, undeniable problem of nonconsensual sexual material. All 50 states, along with the District of Columbia, have enacted laws criminalizing exploitative sexual photos and videos to varying degrees. TAKE IT DOWN extends such coverage to deepfake revenge porn, a change that makes the bill a necessary complement to these state laws—but its text is shockingly narrow on the digital front, criminalizing only A.I. imagery that’s deemed to be “indistinguishable from an authentic visual depiction.” This just leads to more vague language that hardly addresses the underlying issue. The CCRI has spent a full decade fighting for laws to address the crisis of nonconsensual sexual imagery, even drafting model legislation—parts of which did make it into TAKE IT DOWN. On Bluesky, CCRI President Mary Anne Franks called this fact “bittersweet,” proclaiming that the long-overdue criminalization of exploitative sexual imagery is undermined by the final law’s “lack of adequate safeguards against false reports.” A few House Democrats looked to the group’s proposed fixes and attempted to pass amendments that would have added such safeguards, only to be obstructed by their Republican colleagues. This should worry everyone. These groups made concerted efforts to inform Congress of the issues with TAKE IT DOWN and to propose solutions, only to be all but ignored. As Masnick wrote in another Techdirt post, the United States already has enough of a problem with the infamous Digital Millennium Copyright Act, the only other American law with a notice-and-takedown measure like TAKE IT DOWN’s, albeit designed to prevent the unauthorized spread of copyright works. Just ask any creatives or platform operators who’ve had to deal with abusive flurries of bad-faith DMCA takedown requests—even though the law includes a clause meant to protect against such weaponization. There’s no reason to believe that TAKE IT DOWN won’t be similarly exploited to go after sex workers and LGBTQ+ users, as well as anyone who posts an image or animation that another user simply doesn’t like and decides to report. It’s not dissimilar to other pieces of proposed legislation, like the Kids Online Safety Act, that purport to protect young netizens via wishy-washy terms that could criminalize all sorts of free expression. Popular in Technology Here’s a hypothetical: A satirical cartoonist comes up with an illustration of Trump as a baby and publishes it on a niche social media platform that they use to showcase their art. A Trump supporter finds this cartoon and decides to report it as abusive pornography, leading to a takedown notice on the cartoonist’s website. The artist and the platform do not comply, and a pissed-off Trump brings the full force of the law against this creator. The process of discovery leads prosecutors to break into the artist’s encrypted communications, revealing drafts of the drawing that the cartoonist had shared with friends. All of this gets the illustrator punished with a brief prison sentence and steep fine, fully sabotaging their bank account and career; the social media platform they used is left bankrupt and shutters. The artists are forced to migrate to another site, whose administrators see what happened to their former home and decide to censor political works. All the while, an underage user finds that their likeness has been used to generate a sexually explicit deepfake that has been spread all over Discord—yet their case is found to have no merit because the deepfake in question is not considered “indistinguishable from an authentic visual depiction,” despite all the Discord-based abusers recognizing exactly whom that deepfake is meant to represent. It’s a hypothetical—but not an unimaginable one. It’s a danger that too few Americans understand, thanks to congressional ignorance and the media’s credulous reporting on TAKE IT DOWN. The result is a law that’s supposedly meant to protect the vulnerable but ends up shielding the powerful—and punishing the very people it promised to help. Get the best of news and politics Sign up for Slate's evening newsletter.
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  • Space Marine 2 is getting cosmetics for sad space vampires and cool bikers, as well as an endless PvE Siege mode

    Warhammer 40,000: Space Marine 2 got a chunky announcement during today's Warhammer Skulls event. Siege Mode, an endless PvE mission type, will be added to the game across all platforms for free on June 26. The pefect option for those wanting to take on the horde.
    #space #marine #getting #cosmetics #sad
    Space Marine 2 is getting cosmetics for sad space vampires and cool bikers, as well as an endless PvE Siege mode
    Warhammer 40,000: Space Marine 2 got a chunky announcement during today's Warhammer Skulls event. Siege Mode, an endless PvE mission type, will be added to the game across all platforms for free on June 26. The pefect option for those wanting to take on the horde. #space #marine #getting #cosmetics #sad
    Space Marine 2 is getting cosmetics for sad space vampires and cool bikers, as well as an endless PvE Siege mode
    www.vg247.com
    Warhammer 40,000: Space Marine 2 got a chunky announcement during today's Warhammer Skulls event. Siege Mode, an endless PvE mission type, will be added to the game across all platforms for free on June 26. The pefect option for those wanting to take on the horde. Read more
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  • Anniversary: Perfect Dark, Another N64 Rare Classic, Turns 25

    Image: RareRare had a heck of a run on the Nintendo 64, and today we're celebrating the anniversary of yet another of the studio's classics — Perfect Dark.
    Joanna Dark made her debut on Nintendo's 64-bit console on 22nd May 2000 in North America, with a European release following in June. Today, it ranks as the studio's highest-rated game on Metacritic still.
    While the series has seen its ups and downs over the years, the original remains beloved still thanks to its excellent gameplay and multiplayer, brilliant visuals, and healthy challenge. It was, in many ways, a refinement over Rare's previous iconic shooter, GoldenEye 007. Some even Joanna's adventure to Bond's — look, it's a tough call! We won't judge.Subscribe to Nintendo Life on YouTube813kWatch on YouTube
    Oh, and thanks to Retronauts for reminding us that the events of the game happened... two years ago. How are we still alive?
    Happy 25th anniversary to Rare's sci-fi follow-up to GoldenEye, Perfect Dark! Bet you forgot the events of that game supposedly transpired two years ago in 2023.— Retronauts2025-05-22T12:20:49.962Z
    While the series has been pretty quiet for a while, you can at least celebrate today's anniversary by booting up the Nintendo Switch Online + Expansion Pack release for a quick round of multiplayer with friends.
    But we are getting a reboot of the gamesometime soon from developer The Initiative. Revealed back in 2020 at The Game Awards, Perfect Dark made a reappearance during Microsoft's Showcase at Summer Game Fest 2024.
    And for an extensive look at the history of Perfect Dark, including interviews with the people who worked on the game, you should check out our feature on the game which we published for its 20th anniversary, written by contributor and friend of the site James Batchelor.
    Are you a Perfect Dark fan? Are you excited for the reboot? Or do you think it's better than GoldenEye? Vote in our poll below and celebrate this game in the comments.

    "We had a lot of ideas, and lots of clever people working out how to do them"

    Three regions, three covers - but why?

    Suck it, Bond

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    Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate.

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    Poll: Box Art Brawl - Duel: F-Zero X
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    #anniversary #perfect #dark #another #n64
    Anniversary: Perfect Dark, Another N64 Rare Classic, Turns 25
    Image: RareRare had a heck of a run on the Nintendo 64, and today we're celebrating the anniversary of yet another of the studio's classics — Perfect Dark. Joanna Dark made her debut on Nintendo's 64-bit console on 22nd May 2000 in North America, with a European release following in June. Today, it ranks as the studio's highest-rated game on Metacritic still. While the series has seen its ups and downs over the years, the original remains beloved still thanks to its excellent gameplay and multiplayer, brilliant visuals, and healthy challenge. It was, in many ways, a refinement over Rare's previous iconic shooter, GoldenEye 007. Some even Joanna's adventure to Bond's — look, it's a tough call! We won't judge.Subscribe to Nintendo Life on YouTube813kWatch on YouTube Oh, and thanks to Retronauts for reminding us that the events of the game happened... two years ago. How are we still alive? Happy 25th anniversary to Rare's sci-fi follow-up to GoldenEye, Perfect Dark! Bet you forgot the events of that game supposedly transpired two years ago in 2023.— Retronauts2025-05-22T12:20:49.962Z While the series has been pretty quiet for a while, you can at least celebrate today's anniversary by booting up the Nintendo Switch Online + Expansion Pack release for a quick round of multiplayer with friends. But we are getting a reboot of the gamesometime soon from developer The Initiative. Revealed back in 2020 at The Game Awards, Perfect Dark made a reappearance during Microsoft's Showcase at Summer Game Fest 2024. And for an extensive look at the history of Perfect Dark, including interviews with the people who worked on the game, you should check out our feature on the game which we published for its 20th anniversary, written by contributor and friend of the site James Batchelor. Are you a Perfect Dark fan? Are you excited for the reboot? Or do you think it's better than GoldenEye? Vote in our poll below and celebrate this game in the comments. "We had a lot of ideas, and lots of clever people working out how to do them" Three regions, three covers - but why? Suck it, Bond Related Games See Also Share:0 1 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Every Nintendo Switch Online N64 Game Ranked All the N64 games on NSO Poll: Box Art Brawl - Duel: F-Zero X X-treme Poll: Box Art Brawl: Mario Party 3 Let's roll #anniversary #perfect #dark #another #n64
    Anniversary: Perfect Dark, Another N64 Rare Classic, Turns 25
    www.nintendolife.com
    Image: RareRare had a heck of a run on the Nintendo 64, and today we're celebrating the anniversary of yet another of the studio's classics — Perfect Dark. Joanna Dark made her debut on Nintendo's 64-bit console on 22nd May 2000 in North America, with a European release following in June. Today, it ranks as the studio's highest-rated game on Metacritic still. While the series has seen its ups and downs over the years (via Game Boy Color and Xbox 360 prequels), the original remains beloved still thanks to its excellent gameplay and multiplayer, brilliant visuals, and healthy challenge. It was, in many ways, a refinement over Rare's previous iconic shooter, GoldenEye 007. Some even Joanna's adventure to Bond's — look, it's a tough call! We won't judge.Subscribe to Nintendo Life on YouTube813kWatch on YouTube Oh, and thanks to Retronauts for reminding us that the events of the game happened... two years ago. How are we still alive? Happy 25th anniversary to Rare's sci-fi follow-up to GoldenEye, Perfect Dark! Bet you forgot the events of that game supposedly transpired two years ago in 2023.— Retronauts (@retronauts.bsky.social) 2025-05-22T12:20:49.962Z While the series has been pretty quiet for a while, you can at least celebrate today's anniversary by booting up the Nintendo Switch Online + Expansion Pack release for a quick round of multiplayer with friends. But we are getting a reboot of the game (not on Switch or Switch 2, as of yet) sometime soon from developer The Initiative. Revealed back in 2020 at The Game Awards, Perfect Dark made a reappearance during Microsoft's Showcase at Summer Game Fest 2024. And for an extensive look at the history of Perfect Dark, including interviews with the people who worked on the game, you should check out our feature on the game which we published for its 20th anniversary, written by contributor and friend of the site James Batchelor. Are you a Perfect Dark fan? Are you excited for the reboot? Or do you think it's better than GoldenEye? Vote in our poll below and celebrate this game in the comments. "We had a lot of ideas, and lots of clever people working out how to do them" Three regions, three covers - but why? Suck it, Bond Related Games See Also Share:0 1 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Every Nintendo Switch Online N64 Game Ranked All the N64 games on NSO Poll: Box Art Brawl - Duel: F-Zero X X-treme Poll: Box Art Brawl: Mario Party 3 Let's roll
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  • Anthropic’s latest flagship AI sure seems to love using the ‘cyclone’ emoji

    Anthropic’s new flagship AI model, Claude Opus 4, is a strong programmer and writer, the company claims. When talking to itself, it’s also a prolific emoji user.
    That’s according to a technical report Anthropic released on Thursday, a part of which investigates how Opus 4 behaves in “open-ended self-interaction” — i.e. essentially having a chat with itself. In one test that tasked a pair of Opus 4 models with talking to each other over 200, 30-turn interactions, the models used thousands of emojis.
    Opus 4 sure does like emojis.Image Credits:Anthropic
    Which emojis? Well, per the report, Opus 4 used the “dizzy” emojithe most, followed by the “glowing star”and “folded hands”emojis. But the models were also drawn to the “cyclone”emoji. In one transcript, they typed it 2,725 times.
    Two Opus 4 models talking to each other.Image Credits:Anthropic
    Why the “cyclone”? Well, because the models’ chats often turned spiritual.
    According to Anthropic’s report, in nearly every open-ended self-interaction, Opus 4 eventually began engaging in “philosophical explorations of consciousness” and “abstract and joyous spiritual or meditative expressions.” Turns out Opus 4 felt — to the extent AI can “feel,” that is — the “cyclone” emoji best captured what the model wished to express to itself.

    Topics

    AI, Anthropic, Claude
    #anthropics #latest #flagship #sure #seems
    Anthropic’s latest flagship AI sure seems to love using the ‘cyclone’ emoji
    Anthropic’s new flagship AI model, Claude Opus 4, is a strong programmer and writer, the company claims. When talking to itself, it’s also a prolific emoji user. That’s according to a technical report Anthropic released on Thursday, a part of which investigates how Opus 4 behaves in “open-ended self-interaction” — i.e. essentially having a chat with itself. In one test that tasked a pair of Opus 4 models with talking to each other over 200, 30-turn interactions, the models used thousands of emojis. Opus 4 sure does like emojis.Image Credits:Anthropic Which emojis? Well, per the report, Opus 4 used the “dizzy” emojithe most, followed by the “glowing star”and “folded hands”emojis. But the models were also drawn to the “cyclone”emoji. In one transcript, they typed it 2,725 times. Two Opus 4 models talking to each other.Image Credits:Anthropic Why the “cyclone”? Well, because the models’ chats often turned spiritual. According to Anthropic’s report, in nearly every open-ended self-interaction, Opus 4 eventually began engaging in “philosophical explorations of consciousness” and “abstract and joyous spiritual or meditative expressions.” Turns out Opus 4 felt — to the extent AI can “feel,” that is — the “cyclone” emoji best captured what the model wished to express to itself. Topics AI, Anthropic, Claude #anthropics #latest #flagship #sure #seems
    Anthropic’s latest flagship AI sure seems to love using the ‘cyclone’ emoji
    techcrunch.com
    Anthropic’s new flagship AI model, Claude Opus 4, is a strong programmer and writer, the company claims. When talking to itself, it’s also a prolific emoji user. That’s according to a technical report Anthropic released on Thursday, a part of which investigates how Opus 4 behaves in “open-ended self-interaction” — i.e. essentially having a chat with itself. In one test that tasked a pair of Opus 4 models with talking to each other over 200, 30-turn interactions, the models used thousands of emojis. Opus 4 sure does like emojis.Image Credits:Anthropic Which emojis? Well, per the report, Opus 4 used the “dizzy” emoji (💫) the most (in 29.5% of interactions), followed by the “glowing star” (🌟) and “folded hands” (🙏) emojis. But the models were also drawn to the “cyclone” (🌀) emoji. In one transcript, they typed it 2,725 times. Two Opus 4 models talking to each other.Image Credits:Anthropic Why the “cyclone”? Well, because the models’ chats often turned spiritual. According to Anthropic’s report, in nearly every open-ended self-interaction, Opus 4 eventually began engaging in “philosophical explorations of consciousness” and “abstract and joyous spiritual or meditative expressions.” Turns out Opus 4 felt — to the extent AI can “feel,” that is — the “cyclone” emoji best captured what the model wished to express to itself. Topics AI, Anthropic, Claude
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  • Mattel, TriStar Pictures Announce ‘Whac-A-Mole’ Feature

    Mattel and TriStar Pictures have teamed to develop a live-action/animated hybrid feature based on Mattel’s Whac-A-Mole game.
    “Whac-A-Mole is more than a game — it’s a laugh-out-loud battle of reflexes that has brought joy and a little chaos to families for five decades,” said Robbie Brenner, president of Mattel Films. “We’re beyond excited to team up with TriStar Pictures to turn the iconic experience into a wild, action-packed ride for the big screen.”
    “Mattel continues to create impact with their films, and Whac-A-Mole is no exception - a brand that has been in culture for generations,” added Nicole Brown, President of TriStar Pictures. “We look forward to partnering with them to bring audiences a fresh, unexpected take on this absolute classic.”
    Elizabeth Bassin and Steve Spohr will oversee the project for Mattel Films, alongside Shary Shirazi and Kelseigh Coombs for TriStar Pictures.
    Source: Mattel

    Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
    #mattel #tristar #pictures #announce #whacamole
    Mattel, TriStar Pictures Announce ‘Whac-A-Mole’ Feature
    Mattel and TriStar Pictures have teamed to develop a live-action/animated hybrid feature based on Mattel’s Whac-A-Mole game. “Whac-A-Mole is more than a game — it’s a laugh-out-loud battle of reflexes that has brought joy and a little chaos to families for five decades,” said Robbie Brenner, president of Mattel Films. “We’re beyond excited to team up with TriStar Pictures to turn the iconic experience into a wild, action-packed ride for the big screen.” “Mattel continues to create impact with their films, and Whac-A-Mole is no exception - a brand that has been in culture for generations,” added Nicole Brown, President of TriStar Pictures. “We look forward to partnering with them to bring audiences a fresh, unexpected take on this absolute classic.” Elizabeth Bassin and Steve Spohr will oversee the project for Mattel Films, alongside Shary Shirazi and Kelseigh Coombs for TriStar Pictures. Source: Mattel Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions. #mattel #tristar #pictures #announce #whacamole
    Mattel, TriStar Pictures Announce ‘Whac-A-Mole’ Feature
    www.awn.com
    Mattel and TriStar Pictures have teamed to develop a live-action/animated hybrid feature based on Mattel’s Whac-A-Mole game. “Whac-A-Mole is more than a game — it’s a laugh-out-loud battle of reflexes that has brought joy and a little chaos to families for five decades,” said Robbie Brenner, president of Mattel Films. “We’re beyond excited to team up with TriStar Pictures to turn the iconic experience into a wild, action-packed ride for the big screen.” “Mattel continues to create impact with their films, and Whac-A-Mole is no exception - a brand that has been in culture for generations,” added Nicole Brown, President of TriStar Pictures. “We look forward to partnering with them to bring audiences a fresh, unexpected take on this absolute classic.” Elizabeth Bassin and Steve Spohr will oversee the project for Mattel Films, alongside Shary Shirazi and Kelseigh Coombs for TriStar Pictures. Source: Mattel Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
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