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Amazon Working on Large Foldable Device Similar to Huawei MateBook Fold Ultimate: Ming-Chi Kuo
Photo Credit: Huawei Huawei's recently launched MateBook Fold Ultimate is a foldable laptop
Highlights
Amazon could be working on its own foldable tablet
Huawei recently launched the MateBook Fold Ultimate in China
The foldable device from Amazon could arrive by 2027
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Amazon is working on a foldable tablet that could compete with a similar device said to be in development at Apple, according to details shared by TF Securities International analyst Ming-Chi Kuo. The information was comes a day after the launch of the Huawei MateBook Fold Ultimate, a new device that sports a large 18-inch screen that can be folded in half to form a 13-inch laptop. According to recent reports, Apple is also developing a large foldable tablet, which could arrive in the coming years.Amazon Reportedly Discussed Key Suppliers for Large Foldable DeviceIn a post on X, Kuo states that Huawei might not be Apple's only competitor, when the latter launches its own large sized foldable in the future. Citing his research, the analyst claims that Amazon is working on a similar product that could launch within the next couple of years, before Apple's rumoured product makes it debut.Apple's competitors in the large-sized foldable device market may not be limited to Huawei. My research indicates that Amazon is also internally developing a similar product, which has not yet officially kicked off. If development progresses as planned, it is projected to enter…— 郭明錤May 20, 2025According to Kuo, Amazon's large screen foldable is projected to enter mass production towards the end of 2026, or in 2027. This prediction depends on whether Amazon makes progress on its development as expected — the analyst says that it has not yet kicked off.If these claims are accurate, then Amazon could launch a new foldable tablet before Apple's rumoured foldable iPad enters mass production. The iPhone maker is expected to begin mass production of its large-size foldable device by the end of 2027, or in 2028.Responding to Kuo's post, Counterpoint Research Vice President Ross Young said he has been aware of a "foldable Amazon tablet for some time", adding that the e-commerce giant has discussed such a product with key suppliers.Kuo's post comes a day after Huawei launched the MateBook Fold Ultimate in China. The company's latest foldable sports a large 18-inch display that folds into the shape of a 13-inch laptop. When expanded, it can be used as a wide display, but it can also display a virtual keyboard when folded to 90 degrees.
Huawei's foldable laptop runs on the company's own HarmonyOS PC instead of Windows 11. There's no word on what Amazon's purported foldable tablet will arrive with. The company has previously released tablets that feature its in-house Fire OS. According to a recent report, Amazon has been developing a new Linux-based Vega TV OS to replace its in-house Fire OS on its smart TVs and streaming devices.
KEY SPECSNEWSDisplay size 13.00-inchDisplay resolution 2472x1648 pixelsTouchscreen YesRAM 32GBSSD 1TBWeight 1.16 kgMore Huawei Laptops
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Further reading:
Amazon, Foldable Tablets, Apple, Huawei MateBook Fold Ultimate, Foldable
David Delima
As a writer on technology with Gadgets 360, David Delima is interested in open-source technology, cybersecurity, consumer privacy, and loves to read and write about how the Internet works. David can be contacted via email at DavidD@ndtv.com, on Twitter at @DxDavey, and Mastodon at mstdn.social/@delima.
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#amazon #working #large #foldable #deviceAmazon Working on Large Foldable Device Similar to Huawei MateBook Fold Ultimate: Ming-Chi KuoPhoto Credit: Huawei Huawei's recently launched MateBook Fold Ultimate is a foldable laptop Highlights Amazon could be working on its own foldable tablet Huawei recently launched the MateBook Fold Ultimate in China The foldable device from Amazon could arrive by 2027 Advertisement Amazon is working on a foldable tablet that could compete with a similar device said to be in development at Apple, according to details shared by TF Securities International analyst Ming-Chi Kuo. The information was comes a day after the launch of the Huawei MateBook Fold Ultimate, a new device that sports a large 18-inch screen that can be folded in half to form a 13-inch laptop. According to recent reports, Apple is also developing a large foldable tablet, which could arrive in the coming years.Amazon Reportedly Discussed Key Suppliers for Large Foldable DeviceIn a post on X, Kuo states that Huawei might not be Apple's only competitor, when the latter launches its own large sized foldable in the future. Citing his research, the analyst claims that Amazon is working on a similar product that could launch within the next couple of years, before Apple's rumoured product makes it debut.Apple's competitors in the large-sized foldable device market may not be limited to Huawei. My research indicates that Amazon is also internally developing a similar product, which has not yet officially kicked off. If development progresses as planned, it is projected to enter…— 郭明錤May 20, 2025According to Kuo, Amazon's large screen foldable is projected to enter mass production towards the end of 2026, or in 2027. This prediction depends on whether Amazon makes progress on its development as expected — the analyst says that it has not yet kicked off.If these claims are accurate, then Amazon could launch a new foldable tablet before Apple's rumoured foldable iPad enters mass production. The iPhone maker is expected to begin mass production of its large-size foldable device by the end of 2027, or in 2028.Responding to Kuo's post, Counterpoint Research Vice President Ross Young said he has been aware of a "foldable Amazon tablet for some time", adding that the e-commerce giant has discussed such a product with key suppliers.Kuo's post comes a day after Huawei launched the MateBook Fold Ultimate in China. The company's latest foldable sports a large 18-inch display that folds into the shape of a 13-inch laptop. When expanded, it can be used as a wide display, but it can also display a virtual keyboard when folded to 90 degrees. Huawei's foldable laptop runs on the company's own HarmonyOS PC instead of Windows 11. There's no word on what Amazon's purported foldable tablet will arrive with. The company has previously released tablets that feature its in-house Fire OS. According to a recent report, Amazon has been developing a new Linux-based Vega TV OS to replace its in-house Fire OS on its smart TVs and streaming devices. KEY SPECSNEWSDisplay size 13.00-inchDisplay resolution 2472x1648 pixelsTouchscreen YesRAM 32GBSSD 1TBWeight 1.16 kgMore Huawei Laptops For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Amazon, Foldable Tablets, Apple, Huawei MateBook Fold Ultimate, Foldable David Delima As a writer on technology with Gadgets 360, David Delima is interested in open-source technology, cybersecurity, consumer privacy, and loves to read and write about how the Internet works. David can be contacted via email at DavidD@ndtv.com, on Twitter at @DxDavey, and Mastodon at mstdn.social/@delima. More Related Stories #amazon #working #large #foldable #device·85 Views -
Linux Foundation: Slash costs, boost growth with open-source AI
The Linux Foundation and Meta are putting some numbers behind how open-source AIis driving innovation and adoption.The adoption of AI tools is pretty much everywhere now, with 94% of organisations surveyed already using them. And get this: within that crowd, 89% are tapping into open-source AI for some part of their tech backbone.A paper released this week by Meta and the Linux Foundation stitches together academic brainpower, industry frontline stories, and global survey data to showcase an ecosystem that’s buzzing thanks to being open and affordable.If there’s one thing that jumps off the page, it’s the money talk. Cost savings, folks, are a huge deal here. Unsurprisingly, two-thirds of businesses are saying that open source AI is just plain cheaper to get up and running compared to proprietary. So, it’s no shocker that almost half of them point to these savings as a big reason for going the open-source route.We’re not talking about trimming a few coins here and there. Researchers reckon companies would be shelling out 3.5 times more cash if open-source software simply vanished. As AI digs its heels deeper into everything we do, the financial muscle of open-source is only going to get stronger, potentially even overshadowing traditional open-source software’s impact.But this isn’t just about pinching pennies; it’s about unleashing brains. The report points out that AI can slash business unit costs by over 50%, which, as you can imagine, opens the door for revenue boosts. When open AI models are out there for cheap, or even free, it levels the playing field. Suddenly, developers and businesses of all sizes can jump in, play around, and rethink how they do things.Often it’s the smaller players, the agile startups and medium-sized businesses, that are diving headfirst into open-source AI more so than the big corporate giants. And since these are often the places where groundbreaking ideas and new products are born, it really hammers home how vital OSAI is for keeping the innovation engine chugging and helping those plucky, cutting-edge firms compete.And if you want a textbook example of how going open can turbocharge things, look no further than PyTorch. The report digs into how Meta’s decision to shift its heavyweight deep learning framework to an open governance model, under a non-profit, turned out to be a masterstroke.The report leans on a close look by Yue and Nagle, who tracked what happened next. Once PyTorch flew the Meta nest, contributions from Meta itself “significantly decreased.” Sounds a bit off, right? But actually, it signalled a healthy move away from one company calling the shots.What really ramped up was input from “external companies, especially from the developers of complementary technology, such as chip manufacturers.” Meanwhile, the actual users, the developers building stuff with PyTorch, kept their engagement steady – “no change.”It’s a clear win. As the researchers put it, this kind of shift for major OSAI software “promotes broader participation and increased contributions and decreases the dominance of any single company.” It’s a powerful testament to what report authors Anna Hermansen and Cailean Osborne found: “engagement in open, collaborative activities is a better indicator of innovation than patents.”This isn’t just theory; it’s making waves in massive sectors. Take manufacturing. Open-source AI is set to be a game-changer there, mostly because its open code means you can bend it and shape it to fit. This flexibility allows AI to slot neatly into factory workflows, automating tasks and smoothing out order management. A 2023 McKinsey report, flagged in the study, even predicts AI could pump up to billion extra into advanced manufacturing.Then there’s healthcare. In places like hospitals and local clinics, where every penny and every minute counts, free and flexible tools like open-source AI can literally be lifesavers. Imagine AI helping with diagnoses or flagging diseases early.McKinsey thinks the global healthcare sector could see up to a billion boost in value once AI is really rolled out. A 2024 analysis even showed that open models in healthcare can go toe-to-toe with the proprietary ones—meaning hospitals can get tailored, privacy-friendly OSAI without skimping on performance.And it’s not just about the tech; it’s about the people. The report mentions that AI-related skills could see wages jump by up to 20%. That’s a big deal and really underlines why we need to be thinking about training and development for this new AI era.Hilary Carter, SVP of Research at The Linux Foundation, said: “The findings in this report make it clear: open-source AI is a catalyst for economic growth and opportunity. As adoption scales across sectors, we’re seeing measurable cost savings, increased productivity and rising demand for AI-related skills that can boost wages and career prospects.“Open-source AI is not only transforming how businesses operate—it’s reshaping how people work.”So, the takeaway? Open AI models are fast becoming the standard, the very foundation of future breakthroughs. They’re pushing growth and healthy competition by making powerful AI tools available without an eye-watering price tag.The Linux Foundation’s report isn’t just cheerleading; it’s laying out the hard numbers to show why open-source AI is absolutely crucial for a robust, stable, and forward-looking economy.Want to learn more about AI and big data from industry leaders? Check out AI & Big Data Expo taking place in Amsterdam, California, and London. The comprehensive event is co-located with other leading events including Intelligent Automation Conference, BlockX, Digital Transformation Week, and Cyber Security & Cloud Expo.Explore other upcoming enterprise technology events and webinars powered by TechForge here.
#linux #foundation #slash #costs #boostLinux Foundation: Slash costs, boost growth with open-source AIThe Linux Foundation and Meta are putting some numbers behind how open-source AIis driving innovation and adoption.The adoption of AI tools is pretty much everywhere now, with 94% of organisations surveyed already using them. And get this: within that crowd, 89% are tapping into open-source AI for some part of their tech backbone.A paper released this week by Meta and the Linux Foundation stitches together academic brainpower, industry frontline stories, and global survey data to showcase an ecosystem that’s buzzing thanks to being open and affordable.If there’s one thing that jumps off the page, it’s the money talk. Cost savings, folks, are a huge deal here. Unsurprisingly, two-thirds of businesses are saying that open source AI is just plain cheaper to get up and running compared to proprietary. So, it’s no shocker that almost half of them point to these savings as a big reason for going the open-source route.We’re not talking about trimming a few coins here and there. Researchers reckon companies would be shelling out 3.5 times more cash if open-source software simply vanished. As AI digs its heels deeper into everything we do, the financial muscle of open-source is only going to get stronger, potentially even overshadowing traditional open-source software’s impact.But this isn’t just about pinching pennies; it’s about unleashing brains. The report points out that AI can slash business unit costs by over 50%, which, as you can imagine, opens the door for revenue boosts. When open AI models are out there for cheap, or even free, it levels the playing field. Suddenly, developers and businesses of all sizes can jump in, play around, and rethink how they do things.Often it’s the smaller players, the agile startups and medium-sized businesses, that are diving headfirst into open-source AI more so than the big corporate giants. And since these are often the places where groundbreaking ideas and new products are born, it really hammers home how vital OSAI is for keeping the innovation engine chugging and helping those plucky, cutting-edge firms compete.And if you want a textbook example of how going open can turbocharge things, look no further than PyTorch. The report digs into how Meta’s decision to shift its heavyweight deep learning framework to an open governance model, under a non-profit, turned out to be a masterstroke.The report leans on a close look by Yue and Nagle, who tracked what happened next. Once PyTorch flew the Meta nest, contributions from Meta itself “significantly decreased.” Sounds a bit off, right? But actually, it signalled a healthy move away from one company calling the shots.What really ramped up was input from “external companies, especially from the developers of complementary technology, such as chip manufacturers.” Meanwhile, the actual users, the developers building stuff with PyTorch, kept their engagement steady – “no change.”It’s a clear win. As the researchers put it, this kind of shift for major OSAI software “promotes broader participation and increased contributions and decreases the dominance of any single company.” It’s a powerful testament to what report authors Anna Hermansen and Cailean Osborne found: “engagement in open, collaborative activities is a better indicator of innovation than patents.”This isn’t just theory; it’s making waves in massive sectors. Take manufacturing. Open-source AI is set to be a game-changer there, mostly because its open code means you can bend it and shape it to fit. This flexibility allows AI to slot neatly into factory workflows, automating tasks and smoothing out order management. A 2023 McKinsey report, flagged in the study, even predicts AI could pump up to billion extra into advanced manufacturing.Then there’s healthcare. In places like hospitals and local clinics, where every penny and every minute counts, free and flexible tools like open-source AI can literally be lifesavers. Imagine AI helping with diagnoses or flagging diseases early.McKinsey thinks the global healthcare sector could see up to a billion boost in value once AI is really rolled out. A 2024 analysis even showed that open models in healthcare can go toe-to-toe with the proprietary ones—meaning hospitals can get tailored, privacy-friendly OSAI without skimping on performance.And it’s not just about the tech; it’s about the people. The report mentions that AI-related skills could see wages jump by up to 20%. That’s a big deal and really underlines why we need to be thinking about training and development for this new AI era.Hilary Carter, SVP of Research at The Linux Foundation, said: “The findings in this report make it clear: open-source AI is a catalyst for economic growth and opportunity. As adoption scales across sectors, we’re seeing measurable cost savings, increased productivity and rising demand for AI-related skills that can boost wages and career prospects.“Open-source AI is not only transforming how businesses operate—it’s reshaping how people work.”So, the takeaway? Open AI models are fast becoming the standard, the very foundation of future breakthroughs. They’re pushing growth and healthy competition by making powerful AI tools available without an eye-watering price tag.The Linux Foundation’s report isn’t just cheerleading; it’s laying out the hard numbers to show why open-source AI is absolutely crucial for a robust, stable, and forward-looking economy.Want to learn more about AI and big data from industry leaders? Check out AI & Big Data Expo taking place in Amsterdam, California, and London. The comprehensive event is co-located with other leading events including Intelligent Automation Conference, BlockX, Digital Transformation Week, and Cyber Security & Cloud Expo.Explore other upcoming enterprise technology events and webinars powered by TechForge here. #linux #foundation #slash #costs #boost·153 Views -
Samsung is Helping Manufacture Nintendo Switch 2 Chips on 8nm Node – Rumour
Samsung is Helping Manufacture Nintendo Switch 2 Chips on 8nm Node – Rumour
Nintendo is seemingly ramping up production of the Switch 2 by partnering with Samsung to fabricate more chips for the console.
Posted By Joelle Daniels | On 21st, May. 2025
It should come as no surprise that the launch of the Nintendo Switch 2 is one of the most hotly-anticipated events in gaming to happen this year. Nintendo has likely foreseen the incredible demand for the console, as a report now indicates that the company will be working with Samsung to manufacture more Switch 2 units. According to Bloomberg, Samsung will reportedly make chips for the Switch 2 using its 8-nanometer node. While neither company has confirmed this as of yet, according to the report, anonymous sources have indicated that with Samsung’s help in making more chips for the Switch 2, Nintendo will be able to stock 20 million units of the console by March 2026. The report also points out that, with this deal with Nintendo, Samsung will be able to better invest in its chip making divisions in order to compete with TSMC – the company that has been largely behind the fabrication of most major chips in the world – on a larger scale. Going by the report, chip manufacturing may not be where the partnership between Samsung and Nintendo ends. While the Korean company has also made memory modules for Nintendo, another source has said that Samsung is trying to convince Nintendo to go with OLED displays when it decides to release a refresh of the Switch 2 down the line. During a recent earnings report, Nintendo president Shuntaro Furukawa stated that the forecast for Switch 2 unit sales was set at 15 million. During a Q&A session with investors, Furukawa also spoke about how the company might decide to raise the console’s price later on depending on how the situation with the US tariffs on imported goods plays out. The priority for now, however, will be to popularise the console. “At this time, the top priority is to quickly popularize the Switch 2 hardware,” said Furukawa. “If the assumptions regarding tariffs change significantly, we would like to consider what price adjustments we should make and implement them after considering various factors.” Furukawa also noted that the relatively conservative sales forecast for the Switch 2 happened because the company is aware that its higher price tag over its predecessor might end up being an obstacle to wider adoption during the console’s first year in the market. “Since the Switch 2 is priced higher than the original Switch, we recognize that there will be considerable hurdles in achieving the console’s widespread adoption in the early stages,” he said. When it comes to production runs causing stock shortages, however, Furukawa said that it was essentially a non-issue. “We’ve set projected sales for the Nintendo Switch 2 in the ongoing fiscal year at 15 million units,” he said. “This figure is based on a target comparable to sales of the original Nintendo Switch during the 10-month period from its launch in March 2017 to the end of December the same year.” The Nintendo Switch 2 will be coming out on June 5. Industry analysis firm DFC Intelligence has gone as far as to say that it might be the most important console launch ever. Tagged With:
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#samsung #helping #manufacture #nintendo #switchSamsung is Helping Manufacture Nintendo Switch 2 Chips on 8nm Node – RumourSamsung is Helping Manufacture Nintendo Switch 2 Chips on 8nm Node – Rumour Nintendo is seemingly ramping up production of the Switch 2 by partnering with Samsung to fabricate more chips for the console. Posted By Joelle Daniels | On 21st, May. 2025 It should come as no surprise that the launch of the Nintendo Switch 2 is one of the most hotly-anticipated events in gaming to happen this year. Nintendo has likely foreseen the incredible demand for the console, as a report now indicates that the company will be working with Samsung to manufacture more Switch 2 units. According to Bloomberg, Samsung will reportedly make chips for the Switch 2 using its 8-nanometer node. While neither company has confirmed this as of yet, according to the report, anonymous sources have indicated that with Samsung’s help in making more chips for the Switch 2, Nintendo will be able to stock 20 million units of the console by March 2026. The report also points out that, with this deal with Nintendo, Samsung will be able to better invest in its chip making divisions in order to compete with TSMC – the company that has been largely behind the fabrication of most major chips in the world – on a larger scale. Going by the report, chip manufacturing may not be where the partnership between Samsung and Nintendo ends. While the Korean company has also made memory modules for Nintendo, another source has said that Samsung is trying to convince Nintendo to go with OLED displays when it decides to release a refresh of the Switch 2 down the line. During a recent earnings report, Nintendo president Shuntaro Furukawa stated that the forecast for Switch 2 unit sales was set at 15 million. During a Q&A session with investors, Furukawa also spoke about how the company might decide to raise the console’s price later on depending on how the situation with the US tariffs on imported goods plays out. The priority for now, however, will be to popularise the console. “At this time, the top priority is to quickly popularize the Switch 2 hardware,” said Furukawa. “If the assumptions regarding tariffs change significantly, we would like to consider what price adjustments we should make and implement them after considering various factors.” Furukawa also noted that the relatively conservative sales forecast for the Switch 2 happened because the company is aware that its higher price tag over its predecessor might end up being an obstacle to wider adoption during the console’s first year in the market. “Since the Switch 2 is priced higher than the original Switch, we recognize that there will be considerable hurdles in achieving the console’s widespread adoption in the early stages,” he said. When it comes to production runs causing stock shortages, however, Furukawa said that it was essentially a non-issue. “We’ve set projected sales for the Nintendo Switch 2 in the ongoing fiscal year at 15 million units,” he said. “This figure is based on a target comparable to sales of the original Nintendo Switch during the 10-month period from its launch in March 2017 to the end of December the same year.” The Nintendo Switch 2 will be coming out on June 5. Industry analysis firm DFC Intelligence has gone as far as to say that it might be the most important console launch ever. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Borderlands 4 Publisher:2K Developer:Gearbox Entertainment Platforms:PS5, Xbox Series X, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! Samsung is Helping Manufacture Nintendo Switch 2 Chips on 8nm Node – Rumour Nintendo is seemingly ramping up production of the Switch 2 by partnering with Samsung to fabricate more chips... Metaphor: ReFantazio and The Division 2 are Coming to Game Pass in May Monster Train 2, Tales of Kenzera: Zau, to a T, Symphonia, and Spray Paint Simulator will also roll out in the... Senua’s Saga: Hellblade 2 is Coming to PS5 This Summer Ninja Theory's action-adventure will support PS5 Pro and includes "exciting new features" that are also coming... RoadCraft is Out Now on PC, PS5 and Xbox Series X/S RoadCraft, newest off-road driving game by Saber Interactive, is out now on PC, PS5 and Xbox Series X/S. Simil... Read More The Witcher 4 – Geralt Voice Actor Says Fans Complaining About Ciri Should “Read the Damn Books” Voice actor Doug Cockle spoke about how the journey of Geralt was meant to end with The Witcher 3's Blood and ... Kojima Productions CTO Believes Efficiency of PS5 Allows For More Artistic Freedom Over PS4 According to Akio Sakamoto, along with the reduction of loading times, the new consoles have allowed artists t... View More #samsung #helping #manufacture #nintendo #switch·190 Views -
Do you think the attempt to turn Halo into a Big Live Service after the 3rd game is what caused its little downfall over the last 10 years?
MarcosBrXD
Member
Aug 28, 2024
1,692
I wonder if this pursuit of this in the Halo franchise has enough demand, did fans really want Halo to become a Destiny like? Did the storymake Halo Halo or was it the Multiplayer that propelled the Series to its peak in Reach...
JigglesBunny
Prophet of Truth
Avenger
Oct 27, 2017
36,107
Chicago
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
Forerunner
Resetufologist
The Fallen
Oct 30, 2017
18,793
H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.
They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
NDA-Man
Member
Mar 23, 2020
3,983
Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.
I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
Pancracio17
▲ Legend ▲
Avenger
Oct 29, 2017
21,730
JigglesBunny said:
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
Click to expand...
Click to shrink...
Pretty much. You could go on and on about specific problems like Infinites first year of support, the dropping of plotlines after every game, Halo 5s story, etc. But it all comes down to that.
colorboy
Member
Apr 5, 2025
174
The definitive death for me was Halo Infinite:
- not having coop campaign
- nonsense open world
- no game on disc
These 3 combined absolutely destroyed this series and I am so sad since I loved all 4 first entries
HockeyBird
Member
Oct 27, 2017
13,794
Halo 2 and 3 were already dipping their toes into the live service model with paid for map packs and post launch updates. I think it was pretty natural for Halo to keep going in that direction. I don't think Halo fans exactly dislike the live service model in theory because it means a game they like can continue to get new content for years and years. Putting aside people's opinions about the campaigns, in terms of multiplayer, the 343 games were lacking a lot of the content fans had come to expect at launch. This hurt each game's momentum out of the gate.
I think many fans would say that Halo Infinite currently has a ton of content but think a lot of that should have been available at launch and not take this long to get expected features back into the game.
zoodoo
Member
Oct 26, 2017
14,540
Montreal
MS has problems evolving their franchises. Sony on the other either retire them or completely change them. Gears has the same problem. The games are great but more of the same. They timidly try to incorporate new stuff like larger areas but the changes are not drastic enough.
Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres
wwm0nkey
Member
Oct 25, 2017
16,795
Forerunner said:
H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.
They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
Click to expand...
Click to shrink...
The fact Infinite launched without Forge was possibly the dumbest thing. Like they had it, they had a Halo with great gunplay with Infinite finally but didn't have the content to support it, had they had Forge the community could have at least done some heavy lifting for awhile.
Transistor
The Walnut King
Administrator
Oct 25, 2017
41,639
Washington, D.C.
343 caused it's downfall.
PucePikmin
Member
Apr 26, 2018
5,346
I don't think there's any great mystery about Halo's decline. Bungie left and the games stopped coming as often or being as good.
SoftTaur
Member
Oct 25, 2017
671
Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.
BloodHound
Member
Oct 27, 2017
11,247
This forums playbook is blame everything on live service and AI.
Zero critical thinking skills required.
Derbel McDillet
▲ Legend ▲
Member
Nov 23, 2022
24,332
Forerunner said:
H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.
They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
Click to expand...
Click to shrink...
I mean, it's a lot of freaking modes at this point. Halo 3 has more modes than we'll ask of any shooter except Halo.
Detective
Member
Oct 27, 2017
3,886
343 is the reason for the downfall from the get go.
Ascenion
Prophet of Truth - One Winged Slayer
Member
Oct 25, 2017
13,105
Mecklenburg-Strelitz
343 was a poorly led and managed studio. It remains to be seen if Halo Studios is just more of the same but 343 just sucked at management. And Halo Infinite is a fundamental failure at understanding what a live service requires.
Stat
Member
Oct 25, 2017
6,360
I think the other thing is that arena shooters have really dried up. The idea of a standalone arena shooter just isn't a genre that a lot of people like too and people just expect these games with live service battle passes and seasons. Which is a shame.
chickenandrofls
Member
Oct 27, 2017
667
People will blame 343 but COD4 changed multiplayer tastes and Halo never recovered. Reach fell off quick compared to H3 and by the time H4 came around and tried to ape COD it just came off half ass.
I love halo MP to this day but it was wild seeing my entire crew and casual gaming friends all move over to COD.
MasterYoshi
Member
Oct 27, 2017
12,224
I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began.
Halo should have moved to become something like Battlefront where you could play as virtually any infantry from the game's history. All of the Covenant races, the Flood, all sorts of UNSC ranks. That's what I believe would have been a major success at reinventing Halo's wheel.
Gavalanche
Prophet of Regret
Member
Oct 21, 2021
25,900
I think CoD contributed more to it than anything else. Halo used to be the big multiplayer shooter on console. It revolutionised that area. And then Modern Warfare came along and ate its lunch, and bit by bit the goal shifted. Exclusivity probably didn't help either; it is not a coincidence that Halos woes and console selling woes are hand in hand; now that could be simply because Halo has that big an influence that a bad Halo means that many people buy less xboes. But it also means the potential playerbase isn't as big, especially since most Halo weren't on PC at that time. Meanwhile CoD wasn't exclusive and just grew and grew and grew.
Akira86
Member
Oct 25, 2017
21,203
I was content being an all Halo and No-Call of Duty ever player, and lots of people were.
They fucked up. Plain and simple.
Plenty of people loved Reachand just wanted a similar MP experience out of H4, but it wasn't similar. at all.
People accused them of kowtowing to the COD type of game play. All they had to do was fix it in Halo 5 and release it on PC with plenty of maps and great MP.
that didn't happen, Shake.
VariantX
Member
Oct 25, 2017
18,026
Columbia, SC
SoftTaur said:
Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.
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Spartan customization was also part of progression, whether its just getting to a certain rank, playing on certain difficulties, skulls, or doing specific tasks, you did the stuff to get the customization you wanted and it kept a part of the audience playing. If you take stuff away or put it behind a monetization scheme, then you have to replace it with something else in the hopes that would keep people coming back and they frankly didn't have any thing to replace what was lost.
Kill3r7
Member
Oct 25, 2017
29,044
NDA-Man said:
Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.
I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
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inkblot
Member
Mar 27, 2024
1,090
JigglesBunny said:
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
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first comment
bionic77
Member
Oct 25, 2017
33,370
NDA-Man said:
Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.
I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
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Thats how I remember it. COD changed the game. Even on 360 that was THE multiplayer shooter for that generation.
kowhite
Member
May 14, 2019
7,473
I couldn't tell you what caused the downfall of Halo. Granted I barely played 5 but I liked Infinite.
Multievolution
Member
Jun 5, 2018
4,179
I still maintain reach was a good game, I put a fair bit of time into it, and enjoyed its lifespan.
I think what finished the series off was one part a lack of direction story wise, and one part not knowing how to keep halo both relevant and unique. To the former, I enjoyed 4's story well enough, but learning where they went next put me off ever seeing it. And to the latter, halo needs to just do what it does best, avoid trying to make it into a battle royal as an example.
FPS's in general haven't been interesting to me in at least a decade.
MYeager
Member
Oct 30, 2017
960
I don't get the op. Four wasn't a live service title and 5 wasn't either thought it had some elements. Infinite I wouldn't consider a downfall as it's the most time I've played a Halo title ever, and 3 was my second highest.
Live service or not the issue is it exists at a time where arena shooters aren't the mainstream.
NDA-Man
Member
Mar 23, 2020
3,983
zoodoo said:
Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres
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To be blunt, I don't really buy into the idea of Halo as a universe that really supports much more than an FPS. We as fans can get uber excited about a Halo RPG or a Flood horror game, but the vast majority of the playerbase didn't read the Nylund Books or whatever. They hear Halo and don't think of a vast and rich tapestry of a sci-fi universe, they think a shooter where you kill helium space munchkins.
MasterYoshi said:
I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began.
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Playerbase dropped off a cliff well over a year before they dropped those cutscenes. and nobody gave a fuck about the MP story until they axed it.
Sordid Plebeian
Member
Oct 26, 2017
19,835
It all comes down to 343i never knowing what to do with Halo. The only reason Infinite played it so safe is because they burned all their time chasing ideas no one wanted. Don't have much faith in Halo Studios.
T0kenAussie
Member
Jan 15, 2020
6,019
Halos lore was never strong in game. If you just watch the cutscenes they are clearly vehicles to get to the next level and that's about it.
Halos EU especially the books did a lot of the heavy lifting that people are nostalgically remembering as Bungie lore imo
I think halo has done an OK job of doing halo things. H1->3 were always reinventing the wheel and adding new things to each game.
But overall I'd argue that everyone remembers the sweaty LAN weekends with your mates in the garage doing a system link on blood gulch and sidewinder over the single player story. At least that's the core halo memory I have
Caiusto
Member
Oct 25, 2017
6,879
No, the strategy was good, the sheer incompetence of 343i is what caused its downfall.
LilScooby77
Member
Dec 11, 2019
12,280
Campaign/co op mode/multiplayer/theater/forge/custom games.
Halo Reach will die as the last to launch complete.
Josh5890
I'm Your Favorite Poster's Favorite Poster
The Fallen
Oct 25, 2017
26,480
I've always been on the outside looking in, but it always felt like things went downhill after Bungie handed off the franchise to 343.
Bishop89
What Are Ya' Selling?
Member
Oct 25, 2017
42,741
Melbourne, Australia
JigglesBunny said:
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
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This.
Richietto
One Winged Slayer
Member
Oct 25, 2017
26,029
North Carolina
343 were just not ready to step into Bungies shoes. They were not at all as skilled as Bungie was. And in the case of Infinite? They released it too soon. It took a year to get 2 maps. That's insane. The game was not going to recover. They are not good at decision making.
Letters
Prophet of Truth
Avenger
Oct 27, 2017
5,199
Portugal
To me it was the chasing of all kinds of trends instead of leaning into all the things in the gameplay what made it special and unique. Counter-Strike or Street Fighter would also be irrelevant today if they had done the same.
Razgriz-Specter
Member
Oct 25, 2017
34,486
Detective said:
343 is the reason for the downfall from the get go.
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I'd put some on Bungie even,
Halo 3 was like the big climactic game... and then Reachcomes out within 3 years
Big main Halos needed a break after 3 imo
Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3..
Gunman
Member
Aug 19, 2020
2,220
Agree with the COD factor. Halo already felt old with 3.
Green Marine
Member
Oct 25, 2017
450
El Paso
Transistor said:
343 caused it's downfall.
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This.
For multiplayer, they had already lost the team death match crowd to Call of Duty back in 2007. That leaves you with objective modes, where nobody communicates or plays the objectives. I think they missed an enormous opportunity not being "first to market" with a Helldivers II style persistent PvE mode. Instead they've spent fifteen years getting their ass kicked by Call of Duty and Counter-Strike.
As for the campaigns and story telling, this is an even bigger mess. Halo Reach through Halo 3was five campaigns that told a very cohesive, if vaguely unoriginal story. It often came off as a mixture of Starhammer, Ringworld, and The Flood being a dumb ripoff of the The Many in System Shock 2, but it mostly worked. There 343i games were a mess. They had a great opportunity to break away from the events of the Bungie era, but they decided only four years could pass, because Cortana's story was super important, and couldn't be an aspect of what went on between games. Hilarious, considering this is precisely what they did with Halo Infinite.
Then you have a really bad story with Halo 5. The Banished were supposedly welcoming of humans, until they're retreating the the same threat of using the Halo Array to kill everyone. Eight years passed since the Prophet of Regret was murdered, but none of the the other alien factions know it's insta kill for anyone not on a shield world or outside of the Milky Way on The Ark? Zero explanation as to why Atriox's own high ranking soldiers think he died. The Endless are worse than The Flood… for absolutely no reason whatsoever. And this is before getting in to AI a level design issues. They couldn't mimic what GTA IV did in 2008 with an AI driving you around? You could have chosen between a scenic route where you noticed high value targets, or skip to the destination to get back the story after. Outside of "The Road", the last four levels were horrible.
They should have focused on human factions resurfacing pre-Covenant conflicts. UNSC were essentially the bad guys before Harvest. The Banished could have been an actual "mercenary" force that worked for humans that paid them, rather than just being a drop in replacement for the Covenant. Just one missed opportunity after another. I still like firefight, but that's the only mode I play in Infinite multiplayer. I hope they turn things around, but I'm not optimistic.
Justin Iacobellis
Member
Oct 27, 2017
2,446
United States
I think Call of Duty 4 and onwards were definitely a factor in Halo's demise. On console, CoD was one of the only multiplayer-focused shooters that offered a virtually consistent 60 FPS experience without overtly compromising elsewhere. On top of that, the range of ways to earn XP and relatively brisk rate at which you would join a new match created a flow that was difficult to remove yourself from, similarly to the "just one more run" mentality of Tony Hawk's Pro Skater.
While technical reasons prevented Halo from going beyond a 30 FPS limit for the remainder of that console generation, 343 and Bungie attempted to replicate some of the Call of Duty experience with the introductions of armor abilities, loadouts, and the like. These changes are where I personally felt the series was beginning to lose its identity. If you are going to gradually incorporate the key elements of your competitors, why would I not just continue playing those instead?
TechnoSyndro
Member
May 15, 2019
3,310
Their inability to actually support a live service game is why their live service game died. Halo Infinite had a ton of players at launch but they fumbled the ball immediately.
hydruxo
▲ Legend ▲
Member
Oct 25, 2017
22,716
I don't think that was the problem. I think it's more so that 343 didn't have the juice to keep people interested in Halo. Bungie was just better in every way.
callamp
Member
Oct 27, 2017
1,641
Trends change over time and the Halo franchise was slow to adapt to that.
Industry trends were already changing when Halo 3 was at its apex, with Modern Warfare changing the game. More recently we've had the shift towards battle royaleand Destiny-likes. Halo is still largely operating in the same space it did 20 years ago.
The reality is that Microsoft and 343 were too cautious with the franchise. They delivered games that were typically fine - despite some of the hyperbole that gets thrown about - and you could legitimately argue that mechanically Infinite is the best multiplayer in the franchise. But if trends have changed and gamers aren't as enamoured with arena shooters, then that's ultimately not good enough.
From Halo 1 to 3, the series was the trend setter and then after that it became a follower. In an ideal world, Bungie would have kept the franchise and it would have evolved to be similar to what they created with Destiny. Perhaps they would have noted PUGB success and pivoted into the battle royale genre. But none of that happened and so year-after-year the franchise just became a little less prominent.
daegan
#REFANTAZIO SWEEP
Member
Oct 27, 2017
3,304
For SP: Too long between games and they got way way WAY overwritten, simultaneously pulling from deep lore but not giving you reasons to care in the games themselves. 4, 5, Infinite all basically being reboots and supposed to keep going forever and then just not having a great hook to keep people playing. 5 also just being an absolute dogshit campaign that has no business being with the rest of the series, even when the plot points could be interesting.
For Multi: The larger audience they chase for multiplayer has splintered and spread out across games that more focus on what each kind of player likes and I don't know how you get that back. What itch does a future Halo scratch that nothing else does and is it an itch millions of people still have who also have the free time to plunge into it?
dotpatrick
Member
Oct 28, 2017
400
Definitely agree with the people referencing Call of Duty. That was the big turning point and I'm not sure anything there is anything 343 could've done short of figuring out the next big turn for the competitive multiplayer shooter. By the time even Reach came out, CoD had already supplanted it as THE console shooter.
I still remember when Xbox used to post how many folks were playing a particular title on Xbox Live for a given week and Call of Duty 4 would beat or be just behind Halo 3.
HockeyBird
Member
Oct 27, 2017
13,794
Razgriz-Specter said:
I'd put some on Bungie even,
Halo 3 was like the big climactic game... and then Reachcomes out within 3 years
Big main Halos needed a break after 3 imo
Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3..
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3 years as the gap between Halo 1 and 2 and from 2 to 3. So Reach coming 3 years after Halo 3 isn't all that surprising. Also, as part of their agreement to split from Microsoft, they were obligated to produce two more Halo games after 3. One was Halo 3: ODST and the other was Reach. So they were fulfilling their contractual obligation to become independent and go off to create Destiny.
De Amigo
Member
Dec 19, 2017
550
Halo Reach was a fine enough game but it did feel like the beginning of the franchise releases going from major events to "expect another installment every couple of years no matter what". I wonder if them doing Halo 3 then taking a break until Halo 4 as like an Xbox One launch game could've kept the franchise's event status intact.
saruboss
Member
Jan 26, 2025
93
If i am not wrong, didn't you make the same thread with "is halo infinite now considered a failure?" a couple of months ago.
Gestault
Member
Oct 26, 2017
14,690
This is admittedly myopic, but from my perspective, their big public assertion about having learned the lesson from Halo 5 that they need split-screen, effectivelypromising it for future games, then totally omitting it from Infinite made clear the game wasn't being planned by serious people.
I say this as someone who had a blast with Infinite overall.
#you #think #attempt #turn #haloDo you think the attempt to turn Halo into a Big Live Service after the 3rd game is what caused its little downfall over the last 10 years?MarcosBrXD Member Aug 28, 2024 1,692 I wonder if this pursuit of this in the Halo franchise has enough demand, did fans really want Halo to become a Destiny like? Did the storymake Halo Halo or was it the Multiplayer that propelled the Series to its peak in Reach... JigglesBunny Prophet of Truth Avenger Oct 27, 2017 36,107 Chicago 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Forerunner Resetufologist The Fallen Oct 30, 2017 18,793 H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on. They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them. NDA-Man Member Mar 23, 2020 3,983 Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe. I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better. Pancracio17 ▲ Legend ▲ Avenger Oct 29, 2017 21,730 JigglesBunny said: 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Click to expand... Click to shrink... Pretty much. You could go on and on about specific problems like Infinites first year of support, the dropping of plotlines after every game, Halo 5s story, etc. But it all comes down to that. colorboy Member Apr 5, 2025 174 The definitive death for me was Halo Infinite: - not having coop campaign - nonsense open world - no game on disc These 3 combined absolutely destroyed this series and I am so sad since I loved all 4 first entries HockeyBird Member Oct 27, 2017 13,794 Halo 2 and 3 were already dipping their toes into the live service model with paid for map packs and post launch updates. I think it was pretty natural for Halo to keep going in that direction. I don't think Halo fans exactly dislike the live service model in theory because it means a game they like can continue to get new content for years and years. Putting aside people's opinions about the campaigns, in terms of multiplayer, the 343 games were lacking a lot of the content fans had come to expect at launch. This hurt each game's momentum out of the gate. I think many fans would say that Halo Infinite currently has a ton of content but think a lot of that should have been available at launch and not take this long to get expected features back into the game. zoodoo Member Oct 26, 2017 14,540 Montreal MS has problems evolving their franchises. Sony on the other either retire them or completely change them. Gears has the same problem. The games are great but more of the same. They timidly try to incorporate new stuff like larger areas but the changes are not drastic enough. Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres wwm0nkey Member Oct 25, 2017 16,795 Forerunner said: H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on. They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them. Click to expand... Click to shrink... The fact Infinite launched without Forge was possibly the dumbest thing. Like they had it, they had a Halo with great gunplay with Infinite finally but didn't have the content to support it, had they had Forge the community could have at least done some heavy lifting for awhile. Transistor The Walnut King Administrator Oct 25, 2017 41,639 Washington, D.C. 343 caused it's downfall. PucePikmin Member Apr 26, 2018 5,346 I don't think there's any great mystery about Halo's decline. Bungie left and the games stopped coming as often or being as good. SoftTaur Member Oct 25, 2017 671 Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since. BloodHound Member Oct 27, 2017 11,247 This forums playbook is blame everything on live service and AI. Zero critical thinking skills required. Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,332 Forerunner said: H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on. They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them. Click to expand... Click to shrink... I mean, it's a lot of freaking modes at this point. Halo 3 has more modes than we'll ask of any shooter except Halo. Detective Member Oct 27, 2017 3,886 343 is the reason for the downfall from the get go. Ascenion Prophet of Truth - One Winged Slayer Member Oct 25, 2017 13,105 Mecklenburg-Strelitz 343 was a poorly led and managed studio. It remains to be seen if Halo Studios is just more of the same but 343 just sucked at management. And Halo Infinite is a fundamental failure at understanding what a live service requires. Stat Member Oct 25, 2017 6,360 I think the other thing is that arena shooters have really dried up. The idea of a standalone arena shooter just isn't a genre that a lot of people like too and people just expect these games with live service battle passes and seasons. Which is a shame. chickenandrofls Member Oct 27, 2017 667 People will blame 343 but COD4 changed multiplayer tastes and Halo never recovered. Reach fell off quick compared to H3 and by the time H4 came around and tried to ape COD it just came off half ass. I love halo MP to this day but it was wild seeing my entire crew and casual gaming friends all move over to COD. MasterYoshi Member Oct 27, 2017 12,224 I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began. Halo should have moved to become something like Battlefront where you could play as virtually any infantry from the game's history. All of the Covenant races, the Flood, all sorts of UNSC ranks. That's what I believe would have been a major success at reinventing Halo's wheel. Gavalanche Prophet of Regret Member Oct 21, 2021 25,900 I think CoD contributed more to it than anything else. Halo used to be the big multiplayer shooter on console. It revolutionised that area. And then Modern Warfare came along and ate its lunch, and bit by bit the goal shifted. Exclusivity probably didn't help either; it is not a coincidence that Halos woes and console selling woes are hand in hand; now that could be simply because Halo has that big an influence that a bad Halo means that many people buy less xboes. But it also means the potential playerbase isn't as big, especially since most Halo weren't on PC at that time. Meanwhile CoD wasn't exclusive and just grew and grew and grew. Akira86 Member Oct 25, 2017 21,203 I was content being an all Halo and No-Call of Duty ever player, and lots of people were. They fucked up. Plain and simple. Plenty of people loved Reachand just wanted a similar MP experience out of H4, but it wasn't similar. at all. People accused them of kowtowing to the COD type of game play. All they had to do was fix it in Halo 5 and release it on PC with plenty of maps and great MP. that didn't happen, Shake. VariantX Member Oct 25, 2017 18,026 Columbia, SC SoftTaur said: Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since. Click to expand... Click to shrink... Spartan customization was also part of progression, whether its just getting to a certain rank, playing on certain difficulties, skulls, or doing specific tasks, you did the stuff to get the customization you wanted and it kept a part of the audience playing. If you take stuff away or put it behind a monetization scheme, then you have to replace it with something else in the hopes that would keep people coming back and they frankly didn't have any thing to replace what was lost. Kill3r7 Member Oct 25, 2017 29,044 NDA-Man said: Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe. I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better. Click to expand... Click to shrink... . inkblot Member Mar 27, 2024 1,090 JigglesBunny said: 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Click to expand... Click to shrink... first comment bionic77 Member Oct 25, 2017 33,370 NDA-Man said: Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe. I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better. Click to expand... Click to shrink... Thats how I remember it. COD changed the game. Even on 360 that was THE multiplayer shooter for that generation. kowhite Member May 14, 2019 7,473 I couldn't tell you what caused the downfall of Halo. Granted I barely played 5 but I liked Infinite. Multievolution Member Jun 5, 2018 4,179 I still maintain reach was a good game, I put a fair bit of time into it, and enjoyed its lifespan. I think what finished the series off was one part a lack of direction story wise, and one part not knowing how to keep halo both relevant and unique. To the former, I enjoyed 4's story well enough, but learning where they went next put me off ever seeing it. And to the latter, halo needs to just do what it does best, avoid trying to make it into a battle royal as an example. FPS's in general haven't been interesting to me in at least a decade. MYeager Member Oct 30, 2017 960 I don't get the op. Four wasn't a live service title and 5 wasn't either thought it had some elements. Infinite I wouldn't consider a downfall as it's the most time I've played a Halo title ever, and 3 was my second highest. Live service or not the issue is it exists at a time where arena shooters aren't the mainstream. NDA-Man Member Mar 23, 2020 3,983 zoodoo said: Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres Click to expand... Click to shrink... To be blunt, I don't really buy into the idea of Halo as a universe that really supports much more than an FPS. We as fans can get uber excited about a Halo RPG or a Flood horror game, but the vast majority of the playerbase didn't read the Nylund Books or whatever. They hear Halo and don't think of a vast and rich tapestry of a sci-fi universe, they think a shooter where you kill helium space munchkins. MasterYoshi said: I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began. Click to expand... Click to shrink... Playerbase dropped off a cliff well over a year before they dropped those cutscenes. and nobody gave a fuck about the MP story until they axed it. Sordid Plebeian Member Oct 26, 2017 19,835 It all comes down to 343i never knowing what to do with Halo. The only reason Infinite played it so safe is because they burned all their time chasing ideas no one wanted. Don't have much faith in Halo Studios. T0kenAussie Member Jan 15, 2020 6,019 Halos lore was never strong in game. If you just watch the cutscenes they are clearly vehicles to get to the next level and that's about it. Halos EU especially the books did a lot of the heavy lifting that people are nostalgically remembering as Bungie lore imo I think halo has done an OK job of doing halo things. H1->3 were always reinventing the wheel and adding new things to each game. But overall I'd argue that everyone remembers the sweaty LAN weekends with your mates in the garage doing a system link on blood gulch and sidewinder over the single player story. At least that's the core halo memory I have Caiusto Member Oct 25, 2017 6,879 No, the strategy was good, the sheer incompetence of 343i is what caused its downfall. LilScooby77 Member Dec 11, 2019 12,280 Campaign/co op mode/multiplayer/theater/forge/custom games. Halo Reach will die as the last to launch complete. Josh5890 I'm Your Favorite Poster's Favorite Poster The Fallen Oct 25, 2017 26,480 I've always been on the outside looking in, but it always felt like things went downhill after Bungie handed off the franchise to 343. Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,741 Melbourne, Australia JigglesBunny said: 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Click to expand... Click to shrink... This. Richietto One Winged Slayer Member Oct 25, 2017 26,029 North Carolina 343 were just not ready to step into Bungies shoes. They were not at all as skilled as Bungie was. And in the case of Infinite? They released it too soon. It took a year to get 2 maps. That's insane. The game was not going to recover. They are not good at decision making. Letters Prophet of Truth Avenger Oct 27, 2017 5,199 Portugal To me it was the chasing of all kinds of trends instead of leaning into all the things in the gameplay what made it special and unique. Counter-Strike or Street Fighter would also be irrelevant today if they had done the same. Razgriz-Specter Member Oct 25, 2017 34,486 Detective said: 343 is the reason for the downfall from the get go. Click to expand... Click to shrink... I'd put some on Bungie even, Halo 3 was like the big climactic game... and then Reachcomes out within 3 years Big main Halos needed a break after 3 imo Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3.. Gunman Member Aug 19, 2020 2,220 Agree with the COD factor. Halo already felt old with 3. Green Marine Member Oct 25, 2017 450 El Paso Transistor said: 343 caused it's downfall. Click to expand... Click to shrink... This. For multiplayer, they had already lost the team death match crowd to Call of Duty back in 2007. That leaves you with objective modes, where nobody communicates or plays the objectives. I think they missed an enormous opportunity not being "first to market" with a Helldivers II style persistent PvE mode. Instead they've spent fifteen years getting their ass kicked by Call of Duty and Counter-Strike. As for the campaigns and story telling, this is an even bigger mess. Halo Reach through Halo 3was five campaigns that told a very cohesive, if vaguely unoriginal story. It often came off as a mixture of Starhammer, Ringworld, and The Flood being a dumb ripoff of the The Many in System Shock 2, but it mostly worked. There 343i games were a mess. They had a great opportunity to break away from the events of the Bungie era, but they decided only four years could pass, because Cortana's story was super important, and couldn't be an aspect of what went on between games. Hilarious, considering this is precisely what they did with Halo Infinite. Then you have a really bad story with Halo 5. The Banished were supposedly welcoming of humans, until they're retreating the the same threat of using the Halo Array to kill everyone. Eight years passed since the Prophet of Regret was murdered, but none of the the other alien factions know it's insta kill for anyone not on a shield world or outside of the Milky Way on The Ark? Zero explanation as to why Atriox's own high ranking soldiers think he died. The Endless are worse than The Flood… for absolutely no reason whatsoever. And this is before getting in to AI a level design issues. They couldn't mimic what GTA IV did in 2008 with an AI driving you around? You could have chosen between a scenic route where you noticed high value targets, or skip to the destination to get back the story after. Outside of "The Road", the last four levels were horrible. They should have focused on human factions resurfacing pre-Covenant conflicts. UNSC were essentially the bad guys before Harvest. The Banished could have been an actual "mercenary" force that worked for humans that paid them, rather than just being a drop in replacement for the Covenant. Just one missed opportunity after another. I still like firefight, but that's the only mode I play in Infinite multiplayer. I hope they turn things around, but I'm not optimistic. Justin Iacobellis Member Oct 27, 2017 2,446 United States I think Call of Duty 4 and onwards were definitely a factor in Halo's demise. On console, CoD was one of the only multiplayer-focused shooters that offered a virtually consistent 60 FPS experience without overtly compromising elsewhere. On top of that, the range of ways to earn XP and relatively brisk rate at which you would join a new match created a flow that was difficult to remove yourself from, similarly to the "just one more run" mentality of Tony Hawk's Pro Skater. While technical reasons prevented Halo from going beyond a 30 FPS limit for the remainder of that console generation, 343 and Bungie attempted to replicate some of the Call of Duty experience with the introductions of armor abilities, loadouts, and the like. These changes are where I personally felt the series was beginning to lose its identity. If you are going to gradually incorporate the key elements of your competitors, why would I not just continue playing those instead? TechnoSyndro Member May 15, 2019 3,310 Their inability to actually support a live service game is why their live service game died. Halo Infinite had a ton of players at launch but they fumbled the ball immediately. hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,716 I don't think that was the problem. I think it's more so that 343 didn't have the juice to keep people interested in Halo. Bungie was just better in every way. callamp Member Oct 27, 2017 1,641 Trends change over time and the Halo franchise was slow to adapt to that. Industry trends were already changing when Halo 3 was at its apex, with Modern Warfare changing the game. More recently we've had the shift towards battle royaleand Destiny-likes. Halo is still largely operating in the same space it did 20 years ago. The reality is that Microsoft and 343 were too cautious with the franchise. They delivered games that were typically fine - despite some of the hyperbole that gets thrown about - and you could legitimately argue that mechanically Infinite is the best multiplayer in the franchise. But if trends have changed and gamers aren't as enamoured with arena shooters, then that's ultimately not good enough. From Halo 1 to 3, the series was the trend setter and then after that it became a follower. In an ideal world, Bungie would have kept the franchise and it would have evolved to be similar to what they created with Destiny. Perhaps they would have noted PUGB success and pivoted into the battle royale genre. But none of that happened and so year-after-year the franchise just became a little less prominent. daegan #REFANTAZIO SWEEP Member Oct 27, 2017 3,304 For SP: Too long between games and they got way way WAY overwritten, simultaneously pulling from deep lore but not giving you reasons to care in the games themselves. 4, 5, Infinite all basically being reboots and supposed to keep going forever and then just not having a great hook to keep people playing. 5 also just being an absolute dogshit campaign that has no business being with the rest of the series, even when the plot points could be interesting. For Multi: The larger audience they chase for multiplayer has splintered and spread out across games that more focus on what each kind of player likes and I don't know how you get that back. What itch does a future Halo scratch that nothing else does and is it an itch millions of people still have who also have the free time to plunge into it? dotpatrick Member Oct 28, 2017 400 Definitely agree with the people referencing Call of Duty. That was the big turning point and I'm not sure anything there is anything 343 could've done short of figuring out the next big turn for the competitive multiplayer shooter. By the time even Reach came out, CoD had already supplanted it as THE console shooter. I still remember when Xbox used to post how many folks were playing a particular title on Xbox Live for a given week and Call of Duty 4 would beat or be just behind Halo 3. HockeyBird Member Oct 27, 2017 13,794 Razgriz-Specter said: I'd put some on Bungie even, Halo 3 was like the big climactic game... and then Reachcomes out within 3 years Big main Halos needed a break after 3 imo Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3.. Click to expand... Click to shrink... 3 years as the gap between Halo 1 and 2 and from 2 to 3. So Reach coming 3 years after Halo 3 isn't all that surprising. Also, as part of their agreement to split from Microsoft, they were obligated to produce two more Halo games after 3. One was Halo 3: ODST and the other was Reach. So they were fulfilling their contractual obligation to become independent and go off to create Destiny. De Amigo Member Dec 19, 2017 550 Halo Reach was a fine enough game but it did feel like the beginning of the franchise releases going from major events to "expect another installment every couple of years no matter what". I wonder if them doing Halo 3 then taking a break until Halo 4 as like an Xbox One launch game could've kept the franchise's event status intact. saruboss Member Jan 26, 2025 93 If i am not wrong, didn't you make the same thread with "is halo infinite now considered a failure?" a couple of months ago. Gestault Member Oct 26, 2017 14,690 This is admittedly myopic, but from my perspective, their big public assertion about having learned the lesson from Halo 5 that they need split-screen, effectivelypromising it for future games, then totally omitting it from Infinite made clear the game wasn't being planned by serious people. I say this as someone who had a blast with Infinite overall. #you #think #attempt #turn #halo·240 Views -
Hellblade 2 coming to PS5 with ‘new features’
Senua’s Saga: Hellblade 2 is bound for PlayStation 5 this summer, developer Ninja Theory announced Wednesday. The PS5 version will include “new features that will also be coming to Xbox and PC at the same time as an update,” said Dom Matthews, studio head of Ninja Theory, in a video announcing the latest Xbox-to-PlayStation port.Matthews didn’t specify what would be new in the “enhanced” PS5 version or a more specific release window than “summer.” But a product listing for Senua’s Saga: Hellblade 2 on the PlayStation Store says the game is “optimized for PlayStation 5, and PS5 Pro Enhanced” and will include “immersive haptic feedback for new ways to experience” the sequel to Hellblade: Senua’s Sacrifice.Ninja Theory’s studio head points out that the developer has a long history with PlayStation; it released action-adventure game Heavenly Sword as a PlayStation 3 exclusive in 2007. The original Hellblade: Senua’s Sacrifice was also released as a PlayStation 4 console exclusive in 2017 before being ported over to Xbox One and Nintendo Switch.Senua’s Saga: Hellblade 2 is an action-adventure dark fantasy about a warrior woman suffering from psychosis in 9th-century Northern Europe. In our review of Hellblade 2, we lauded the game for its filmic, one-shot presentation, but noted that its epic scale detracted from the more personal experience of its predecessor.“Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld,” critic Yussef Cole wrote. “There are moments where we do get glimpses at her actual humanity — in early chapters, where she is still struggling to survive and find her footing in this strange land, and in the denouements after later battles, where she falls to her feet, diminished, and mourns for those she was unable to save. But these moments are marginal to the central thrust of the narrative…”Senua’s Saga: Hellblade 2 is the latest former Xbox platform exclusive to make the jump to PlayStation. Over the past year, Microsoft has released titles like Forza Horizon 5, Sea of Thieves, and Indiana Jones and the Great Circle on Sony’s current-gen console. Earlier this month, Microsoft announced Gears of War: Reloaded, an upgraded port of the original Gears for an August release on PS5, Windows PC, and Xbox Series X.See More:
#hellblade #coming #ps5 #with #newHellblade 2 coming to PS5 with ‘new features’Senua’s Saga: Hellblade 2 is bound for PlayStation 5 this summer, developer Ninja Theory announced Wednesday. The PS5 version will include “new features that will also be coming to Xbox and PC at the same time as an update,” said Dom Matthews, studio head of Ninja Theory, in a video announcing the latest Xbox-to-PlayStation port.Matthews didn’t specify what would be new in the “enhanced” PS5 version or a more specific release window than “summer.” But a product listing for Senua’s Saga: Hellblade 2 on the PlayStation Store says the game is “optimized for PlayStation 5, and PS5 Pro Enhanced” and will include “immersive haptic feedback for new ways to experience” the sequel to Hellblade: Senua’s Sacrifice.Ninja Theory’s studio head points out that the developer has a long history with PlayStation; it released action-adventure game Heavenly Sword as a PlayStation 3 exclusive in 2007. The original Hellblade: Senua’s Sacrifice was also released as a PlayStation 4 console exclusive in 2017 before being ported over to Xbox One and Nintendo Switch.Senua’s Saga: Hellblade 2 is an action-adventure dark fantasy about a warrior woman suffering from psychosis in 9th-century Northern Europe. In our review of Hellblade 2, we lauded the game for its filmic, one-shot presentation, but noted that its epic scale detracted from the more personal experience of its predecessor.“Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld,” critic Yussef Cole wrote. “There are moments where we do get glimpses at her actual humanity — in early chapters, where she is still struggling to survive and find her footing in this strange land, and in the denouements after later battles, where she falls to her feet, diminished, and mourns for those she was unable to save. But these moments are marginal to the central thrust of the narrative…”Senua’s Saga: Hellblade 2 is the latest former Xbox platform exclusive to make the jump to PlayStation. Over the past year, Microsoft has released titles like Forza Horizon 5, Sea of Thieves, and Indiana Jones and the Great Circle on Sony’s current-gen console. Earlier this month, Microsoft announced Gears of War: Reloaded, an upgraded port of the original Gears for an August release on PS5, Windows PC, and Xbox Series X.See More: #hellblade #coming #ps5 #with #new·92 Views -
Star Citizen Dev Has Reportedly Lost “Integral” Staff On Server Meshing Team, Hit With More Layoffs
A report from Insider Gaming points to more issues at Cloud Imperium Games, with the studio reportedly losing "integral" staff regarding server meshing and having been hit with more layoffs across all its departments.
According to Insider Gaming, after Roger Godfrey's departure in December 2024, Ivan Corbett and Jordan Wood have left the studio, leaving no producers at Cloud Imperium Games working on server meshing. Sources Insider Gaming spoke to described all three leaving as a "huge loss" for Cloud Imperium Games.
It's the latest news in what's been a rocky time for Star Citizen and Cloud Imperium Games. Last year, the studio suffered layoffs in February and November 2024, and just ahead of the November layoff, a separate report from Insider Gaming described an internal environment where developers are overworked on anything but finishing Star Citizen to launch it out of the early access state it has remained in for its entire existence.
More recently, CIG has come under fire from players for its 'pay-to-win' Flight Blades. Players made their vitriol known to the point where CIG released a statement, admitting that it had "missed a step" with its implementation of Flight Blades, and that in an upcoming June update, players will be able to acquire them through in-game currency instead of just being able to buy them with real money.
"The choice has and should always be yours. If you want to support the project early, you can, but it’s not required. If you own a game package, you’ll be able to pick these up with in-game currency in our next monthly patch. And for future gameplay kit introductions, we’ll ensure these items are obtainable in-game on day one," CIG wrote in its statement.
"Thanks to everyone who’s weighed in, especially those who brought the heat constructively. This game has always been shaped by the community. Star Citizen wouldn’t exist without your passion and support, or your scrutiny and feedback. We hear you, and we take it all to heart."
Players were not appeased with this though, with many of the comments underneath still calling out the studio, claiming that it was always their plan to get players to buy into Flight Blades through "FOMO" and then offer them as an in-game item later.
It's definitely been a difficult time for CIG, but just how much this will impact Star Citizen remains to be seen. Earlier this year, CIG passed million in crowdfunding for the game, which has been in early access since 2012.
Deal of the Day
#star #citizen #dev #has #reportedlyStar Citizen Dev Has Reportedly Lost “Integral” Staff On Server Meshing Team, Hit With More LayoffsA report from Insider Gaming points to more issues at Cloud Imperium Games, with the studio reportedly losing "integral" staff regarding server meshing and having been hit with more layoffs across all its departments. According to Insider Gaming, after Roger Godfrey's departure in December 2024, Ivan Corbett and Jordan Wood have left the studio, leaving no producers at Cloud Imperium Games working on server meshing. Sources Insider Gaming spoke to described all three leaving as a "huge loss" for Cloud Imperium Games. It's the latest news in what's been a rocky time for Star Citizen and Cloud Imperium Games. Last year, the studio suffered layoffs in February and November 2024, and just ahead of the November layoff, a separate report from Insider Gaming described an internal environment where developers are overworked on anything but finishing Star Citizen to launch it out of the early access state it has remained in for its entire existence. More recently, CIG has come under fire from players for its 'pay-to-win' Flight Blades. Players made their vitriol known to the point where CIG released a statement, admitting that it had "missed a step" with its implementation of Flight Blades, and that in an upcoming June update, players will be able to acquire them through in-game currency instead of just being able to buy them with real money. "The choice has and should always be yours. If you want to support the project early, you can, but it’s not required. If you own a game package, you’ll be able to pick these up with in-game currency in our next monthly patch. And for future gameplay kit introductions, we’ll ensure these items are obtainable in-game on day one," CIG wrote in its statement. "Thanks to everyone who’s weighed in, especially those who brought the heat constructively. This game has always been shaped by the community. Star Citizen wouldn’t exist without your passion and support, or your scrutiny and feedback. We hear you, and we take it all to heart." Players were not appeased with this though, with many of the comments underneath still calling out the studio, claiming that it was always their plan to get players to buy into Flight Blades through "FOMO" and then offer them as an in-game item later. It's definitely been a difficult time for CIG, but just how much this will impact Star Citizen remains to be seen. Earlier this year, CIG passed million in crowdfunding for the game, which has been in early access since 2012. Deal of the Day #star #citizen #dev #has #reportedly·105 Views -
لماذا الحياة صعبة إلى هذا الحد؟
"تعب كلها الحياة … وما أعجب إلّا من راغبٍ في ازدياد" عبارة قالها الشاعر أبو العلاء المعري ليسبقنا بتصوير صعوبة الحياة من خلال إحدى قصائده، هذا ما يدل على أن فكرة الحياة الشاقة موجودة منذ وقتٍ طويل، ولا ندري ربما منذ بدء نشوء الإنسان على الأرض.
عندما تكثر الأعباء اليومية وتتهافت عليك الضغوط والمشاكل لتشعرك بضيق العيش، ستخطر في بالك تساؤلات "لماذا الحياة صعبة إلى هذا الحد؟" و "ما سبب المعاناة الدائمة من كل شيء؟" "هل يختبر الجميع هذه الصعوبات أم لا؟" ... أسئلة سأساعدك في سطور هذا المقال على إيجاد أجوبتها.
ما سبب شعورنا بأن الحياة صعبة لدرجة كبيرة؟
من البديهي أن لمشاعر الإنسان أسبابًا تدفعها للظهور، وهذا هو الحال مع الشعور بصعوبة الحياة، إليك أهم هذه الأسباب:
عدم وجود أهداف
إذا كنت تعيش حياتك دون وجود أي هدفٍ تسعى لتحقيقه، حتمًا سيحيط بك الفراغ والملل شيئًا فشيئًا حتى تشعر بأنك مكبل بقيودٍ ثقيلة لا يمكنك التخلص منها بسهولة، حينها ستبدأ فكرة صعوبة الحياة بالنمو في رأسك حتى تستحوذ على تفكيرك بالكامل معلنة بداية المعاناة.
غياب التحفيز النفسي الذاتي
كما هو معروف فإن وجود الدعم النفسي أمرٌ مهم في حياتك، لا سيّما أنه مفيد في تخطي ما يصعب عليك فعله، جاعلًا منك إنسانًا راضيًا عن نفسه وأفعاله، لكن قد يزول هذا الدعم حاملًا معه آثاره، في حال كان معتمدًا على الآخرين وليس على الذات، لتبقى وحيدًا مثقلًا بالهموم والمتاعب فلا أحد سيشعر بك مثل نفسك.
فقدان مشاعر الرضا عن النفس
عندما تكون راضيًا عن نفسك وأفعالك ستحس بأن كل شيءٍ من حولك سهل، حتى لو لم يكن كذلك بالفعل، ولكن بمجرد فقدانك لهذا الرضا ستلفك المشاعر السلبية وتجعلك مليئًا بالهموم والمشاكل التي تمنحك حياةً صعبة من جميع النواحي.
الخوف من الفشل
بالطبع وكأي شخصٍ سويٍّ سيكون لديك أمورٌ تخافها في هذه الحياة بشكلٍ عام، ومن أهمها الفشل فلا أحد يتمنى أن يرى نفسه خاسرًا في أي معركةٍ من معارك الحياة التي يخوضها الإنسان عادةً، لكن من الضروري ألّا يتملكك هذا الخوف ويسيطر على حياتك لأن له نتائج سلبية كثيرة منها عدم تقبل أي خسارة قد تتعرض لها، ما يجعل حياتك صعبةً جدًا.
الأنانية
إذا كنت شخصًا أنانيًا إلى حد مفرط، فيؤسفني القول إنك ستجد حياتك صعبةً أكثر بكثيرٍ من غيرك، فالأنانية ستجعلك دائم التفكير بنفسك طوال الوقت، وبأن لك الحق في امتلاك كل شيءٍ ترغب به، هذا ما سينعكس عليك بنتائج غير مرضية ويجعل حياتك أكثر تعقيدًا.
إنكارك لعدم وجود الحرية المطلقة
عليك أن تدرك أن هناك أمورًا كثيرةً في الحياة تخرج عن إرادتك ومن الصعب التحكم بمسارها، ما يؤثر على كثير من قراراتك واختياراتك، فإن لم تكن متقبلًا لذلك؛ ستجد أن كل شيءٍ من حولك صعب ومعقد، وتشعر معه أن الحياة ليست بتلك السهولة التي ظننتها مسبقًا.
عدم تحمل المسؤولية
تعد فكرة تحمل المسؤولية أمرًا ضروريًا لك، فأنت مسؤولٌ بشكلٍ أو بآخر عن مشاعر كثيرةٍ في حياتك كالسعادة والنجاح والإخفاق أيضًا، فإن لم تكن مستعدًا لذلك ستبدأ بلوم الحياة على أنها الجلاد وأنك الضحية، وتمضي بقية حياتك بصعوبةٍ ومشقة بالغة.
أسباب خارجية تجعل من الحياة صعبة
كما ستلاحظ يا عزيزي فإنّ جميع الأسباب في الفقرة السابقة هي أسباب نفسية ناجمة عن نفس الإنسان، لكن لن نستطيع التغافل عن وجود أسبابٍ خارجية قد تتعرض لها، ستشعرك بصعوبة الحياة أيضًا. أبرزها:
الوضع المادي السيء
لم يعد يخفى على أحد أهمية المال في حياتنا واعتباره من الأشياء الأساسية للحصول على الحياة الكريمة، لذلك فأي ضائقةٍ ماديةٍ تتعرض لها ستسبب لك المعاناة بالمضي قدمًا في الحياة، بالتالي ستشعر أن حياتك صعبة وغير مريحة أبدًا.
فقدان المقربين
من أكثر الأمور التي يعلمنا إياها المرشدون النفسيون ألّا نتعلق بالأشخاص من حولنا ونوكل إليهم زمام الأمور بشكلٍ تام، فمن المحتمل أن نخسرهم في أي لحظة من لحظات الحياة؛ سواءً بموتهم أو ببعدهم عنا، هذا الأمر كفيلٌ بتحويل الحياة إلى جحيم والشعور بالضياع التام.
وجود الأشخاص السلبيين
هل سبق لك أن سمعت بالأشخاص مصاصي الطاقة الإيجابية؟ نعم إنهم موجودون في الحقيقة، ففي علم الطاقة الشخص الذي يشتكي باستمرار ويتحدث بسلبية دائمة هو منبع للطاقة السلبية التي يلقي بها على من هم حوله، فتخيل أن تكون محاطًا بهؤلاء الأشخاص طوال الوقت، كم ستكون حياتك صعبةً حينها وأنت مليءٌ بالمشاعر المؤذية.
نصائح للتغلب على صعوبة الحياة
ليس عليك الاستسلام مطلقًا لفكرة أن الحياة صعبة تحت أي ظرفٍ كان، فأنت تعيش لمرةٍ واحدة، ومن الخطأ إضاعة الأيام على شيءٍ لن يجلب لك إلا التعب والحزن، لهذا السبب سيكون مفيدًا لك التعرف على بعض النصائح التي ستتخطى بها جميع مصاعب الحياة، وهي:
ابق على قيد الحياة
بهذه النصيحة عليك أن تدرك فائدة التمسك بالحياة الهادفة التي تملؤها الثقة والطموح، والابتعاد كل البعد عن أي مخاوفٍ وشكوك بالنفس، هذا ما سيسهل لك ما تواجهه من تحدياتٍ يومية، ويبقيك بعيدًا عن الندم.
تابع طريق أحلامك
لا تفكر يومًا في التوقف عن الحلم، أو التخلي عن الرغبات مهما عصفت بك الظروف، فهذا سيجعل الحياة أمامك أكثر سهولة ومتعة، كذلك بارك نفسك بكل خطوةٍ لك في طريق تحقيق ما تحلم به، حتى لو كانت صغيرة، فإنها بداية الوصول إلى القمة.
كن واقعيًا في توقعاتك
امنح نفسك الوقت الكافي في كل ما تفعله، وإياك والبعد عن الواقعية كي لا تصل بك الأمور إلى مواجهة الفشل، حينها ستشعر بأن الحياة صعبة وبأنك الخاسر الوحيد، لذلك اختر بمنطقية وضع جدولًا زمنيًا واقعيًا وقابلًا للتغيير على حد علمك.
تجنب التفكير الخاطئ
الحياة مليئة بالأفكار الخاطئة التي بمجرد اعتقادنا بها سنشعر بصعوبة في عيش الأيام، لهذا السبب سيكون خيارًا جيدًا لك أن تدرب عقلك على كيفية التمييز بين الأفكار الخاطئة والصحيحة لتعرف أيها ستختار.
صعوبة الحياة أمر نسبي
قد تختلف مصاعب الحياة من شخصٍ لآخرٍ كونها من الأمور النسبية، فليس بالضرورة أن تواجه ما يعاني منه الآخرون، أعتقد أن هذه الفكرة ستهون عليك كثيرًا خاصةً عندما تبدأ بالتفكير في الابتعاد عما يزعجك ويحبط من معنوياتك.
حقائق عن الحياة عليك فهمها
كما ذكرنا سابقًا يا عزيزي إن هناك أمورًا في الحياة تُفرض على الإنسان ولا مفر منها، لذلك عليك التعرف إليها وتقبلها كما هي فهذا سيجعل حياتك مريحةً أكثر، ومن أهم هذه الحقائق:
فكرة التغيير الدائم ستكون غير مريحةٍ بالنسبة لك في أي وقتٍ كان، فكن على يقين بأن الحل هو تقبل الأمر والتحلي بالصبر.
توجد في الحياة مواقفٌ وخياراتٌ صعبة فلن تكون خاليةً تمامًا من المصاعب، وهنا يأتي دور التفهم والحكمة لتجاوز تلك الصعوبات بأقل الخسائر.
في أغلب الأحيان أنت الظالم الأول لنفسك، وذلك عندما تجلد ذاتك وتلومها على أصغر التفاصيل دون إعطائها حقها بالتحفيز والتشجيع الذاتي.
لن تستطيع نكران وجود أحلام اليقظة التي تستخدمها في تذكر الماضي أو توقع المستقبل، لكن من المهم ألّا تضيع كامل وقتك عليها.
لن تحصل دائمًا على ما تريد، عليك أخذ هذه الحقيقة بعين الاعتبار كي تتمكن من تخطي أي شيءٍ كنت تتوقع الحصول عليه ولم تنجح في ذلك.
الحياة لن تكون عادلة بالمطلق لهذا السبب تجنب لعب دور الضحية وتقبل ما يحدث لك برحابة صدر.
ذو صلة
توجد كثير من التجارب التي ستختبرها في حياتك يومًا بعد يوم، فكن مستعدًا لاستقبالها، وتعلم كيفية التعامل معها بشكلٍ سليم، واستمتع بكل لحظة تعيشها، والزم التفاؤل بشكلٍ دائمٍ، وآمن أن القادم من الأيام هو الأجمل والأحلى، فلتعش لحظة بلحظة منتظرًا كل ما هو جميل.
اقرأ أيضًا: لماذا تسمى دبي بالمدينة الزائفة؟
#لماذا #الحياة #صعبة #إلى #هذالماذا الحياة صعبة إلى هذا الحد؟"تعب كلها الحياة … وما أعجب إلّا من راغبٍ في ازدياد" عبارة قالها الشاعر أبو العلاء المعري ليسبقنا بتصوير صعوبة الحياة من خلال إحدى قصائده، هذا ما يدل على أن فكرة الحياة الشاقة موجودة منذ وقتٍ طويل، ولا ندري ربما منذ بدء نشوء الإنسان على الأرض. عندما تكثر الأعباء اليومية وتتهافت عليك الضغوط والمشاكل لتشعرك بضيق العيش، ستخطر في بالك تساؤلات "لماذا الحياة صعبة إلى هذا الحد؟" و "ما سبب المعاناة الدائمة من كل شيء؟" "هل يختبر الجميع هذه الصعوبات أم لا؟" ... أسئلة سأساعدك في سطور هذا المقال على إيجاد أجوبتها. ما سبب شعورنا بأن الحياة صعبة لدرجة كبيرة؟ من البديهي أن لمشاعر الإنسان أسبابًا تدفعها للظهور، وهذا هو الحال مع الشعور بصعوبة الحياة، إليك أهم هذه الأسباب: عدم وجود أهداف إذا كنت تعيش حياتك دون وجود أي هدفٍ تسعى لتحقيقه، حتمًا سيحيط بك الفراغ والملل شيئًا فشيئًا حتى تشعر بأنك مكبل بقيودٍ ثقيلة لا يمكنك التخلص منها بسهولة، حينها ستبدأ فكرة صعوبة الحياة بالنمو في رأسك حتى تستحوذ على تفكيرك بالكامل معلنة بداية المعاناة. غياب التحفيز النفسي الذاتي كما هو معروف فإن وجود الدعم النفسي أمرٌ مهم في حياتك، لا سيّما أنه مفيد في تخطي ما يصعب عليك فعله، جاعلًا منك إنسانًا راضيًا عن نفسه وأفعاله، لكن قد يزول هذا الدعم حاملًا معه آثاره، في حال كان معتمدًا على الآخرين وليس على الذات، لتبقى وحيدًا مثقلًا بالهموم والمتاعب فلا أحد سيشعر بك مثل نفسك. فقدان مشاعر الرضا عن النفس عندما تكون راضيًا عن نفسك وأفعالك ستحس بأن كل شيءٍ من حولك سهل، حتى لو لم يكن كذلك بالفعل، ولكن بمجرد فقدانك لهذا الرضا ستلفك المشاعر السلبية وتجعلك مليئًا بالهموم والمشاكل التي تمنحك حياةً صعبة من جميع النواحي. الخوف من الفشل بالطبع وكأي شخصٍ سويٍّ سيكون لديك أمورٌ تخافها في هذه الحياة بشكلٍ عام، ومن أهمها الفشل فلا أحد يتمنى أن يرى نفسه خاسرًا في أي معركةٍ من معارك الحياة التي يخوضها الإنسان عادةً، لكن من الضروري ألّا يتملكك هذا الخوف ويسيطر على حياتك لأن له نتائج سلبية كثيرة منها عدم تقبل أي خسارة قد تتعرض لها، ما يجعل حياتك صعبةً جدًا. الأنانية إذا كنت شخصًا أنانيًا إلى حد مفرط، فيؤسفني القول إنك ستجد حياتك صعبةً أكثر بكثيرٍ من غيرك، فالأنانية ستجعلك دائم التفكير بنفسك طوال الوقت، وبأن لك الحق في امتلاك كل شيءٍ ترغب به، هذا ما سينعكس عليك بنتائج غير مرضية ويجعل حياتك أكثر تعقيدًا. إنكارك لعدم وجود الحرية المطلقة عليك أن تدرك أن هناك أمورًا كثيرةً في الحياة تخرج عن إرادتك ومن الصعب التحكم بمسارها، ما يؤثر على كثير من قراراتك واختياراتك، فإن لم تكن متقبلًا لذلك؛ ستجد أن كل شيءٍ من حولك صعب ومعقد، وتشعر معه أن الحياة ليست بتلك السهولة التي ظننتها مسبقًا. عدم تحمل المسؤولية تعد فكرة تحمل المسؤولية أمرًا ضروريًا لك، فأنت مسؤولٌ بشكلٍ أو بآخر عن مشاعر كثيرةٍ في حياتك كالسعادة والنجاح والإخفاق أيضًا، فإن لم تكن مستعدًا لذلك ستبدأ بلوم الحياة على أنها الجلاد وأنك الضحية، وتمضي بقية حياتك بصعوبةٍ ومشقة بالغة. أسباب خارجية تجعل من الحياة صعبة كما ستلاحظ يا عزيزي فإنّ جميع الأسباب في الفقرة السابقة هي أسباب نفسية ناجمة عن نفس الإنسان، لكن لن نستطيع التغافل عن وجود أسبابٍ خارجية قد تتعرض لها، ستشعرك بصعوبة الحياة أيضًا. أبرزها: الوضع المادي السيء لم يعد يخفى على أحد أهمية المال في حياتنا واعتباره من الأشياء الأساسية للحصول على الحياة الكريمة، لذلك فأي ضائقةٍ ماديةٍ تتعرض لها ستسبب لك المعاناة بالمضي قدمًا في الحياة، بالتالي ستشعر أن حياتك صعبة وغير مريحة أبدًا. فقدان المقربين من أكثر الأمور التي يعلمنا إياها المرشدون النفسيون ألّا نتعلق بالأشخاص من حولنا ونوكل إليهم زمام الأمور بشكلٍ تام، فمن المحتمل أن نخسرهم في أي لحظة من لحظات الحياة؛ سواءً بموتهم أو ببعدهم عنا، هذا الأمر كفيلٌ بتحويل الحياة إلى جحيم والشعور بالضياع التام. وجود الأشخاص السلبيين هل سبق لك أن سمعت بالأشخاص مصاصي الطاقة الإيجابية؟ نعم إنهم موجودون في الحقيقة، ففي علم الطاقة الشخص الذي يشتكي باستمرار ويتحدث بسلبية دائمة هو منبع للطاقة السلبية التي يلقي بها على من هم حوله، فتخيل أن تكون محاطًا بهؤلاء الأشخاص طوال الوقت، كم ستكون حياتك صعبةً حينها وأنت مليءٌ بالمشاعر المؤذية. نصائح للتغلب على صعوبة الحياة ليس عليك الاستسلام مطلقًا لفكرة أن الحياة صعبة تحت أي ظرفٍ كان، فأنت تعيش لمرةٍ واحدة، ومن الخطأ إضاعة الأيام على شيءٍ لن يجلب لك إلا التعب والحزن، لهذا السبب سيكون مفيدًا لك التعرف على بعض النصائح التي ستتخطى بها جميع مصاعب الحياة، وهي: ابق على قيد الحياة بهذه النصيحة عليك أن تدرك فائدة التمسك بالحياة الهادفة التي تملؤها الثقة والطموح، والابتعاد كل البعد عن أي مخاوفٍ وشكوك بالنفس، هذا ما سيسهل لك ما تواجهه من تحدياتٍ يومية، ويبقيك بعيدًا عن الندم. تابع طريق أحلامك لا تفكر يومًا في التوقف عن الحلم، أو التخلي عن الرغبات مهما عصفت بك الظروف، فهذا سيجعل الحياة أمامك أكثر سهولة ومتعة، كذلك بارك نفسك بكل خطوةٍ لك في طريق تحقيق ما تحلم به، حتى لو كانت صغيرة، فإنها بداية الوصول إلى القمة. كن واقعيًا في توقعاتك امنح نفسك الوقت الكافي في كل ما تفعله، وإياك والبعد عن الواقعية كي لا تصل بك الأمور إلى مواجهة الفشل، حينها ستشعر بأن الحياة صعبة وبأنك الخاسر الوحيد، لذلك اختر بمنطقية وضع جدولًا زمنيًا واقعيًا وقابلًا للتغيير على حد علمك. تجنب التفكير الخاطئ الحياة مليئة بالأفكار الخاطئة التي بمجرد اعتقادنا بها سنشعر بصعوبة في عيش الأيام، لهذا السبب سيكون خيارًا جيدًا لك أن تدرب عقلك على كيفية التمييز بين الأفكار الخاطئة والصحيحة لتعرف أيها ستختار. صعوبة الحياة أمر نسبي قد تختلف مصاعب الحياة من شخصٍ لآخرٍ كونها من الأمور النسبية، فليس بالضرورة أن تواجه ما يعاني منه الآخرون، أعتقد أن هذه الفكرة ستهون عليك كثيرًا خاصةً عندما تبدأ بالتفكير في الابتعاد عما يزعجك ويحبط من معنوياتك. حقائق عن الحياة عليك فهمها كما ذكرنا سابقًا يا عزيزي إن هناك أمورًا في الحياة تُفرض على الإنسان ولا مفر منها، لذلك عليك التعرف إليها وتقبلها كما هي فهذا سيجعل حياتك مريحةً أكثر، ومن أهم هذه الحقائق: فكرة التغيير الدائم ستكون غير مريحةٍ بالنسبة لك في أي وقتٍ كان، فكن على يقين بأن الحل هو تقبل الأمر والتحلي بالصبر. توجد في الحياة مواقفٌ وخياراتٌ صعبة فلن تكون خاليةً تمامًا من المصاعب، وهنا يأتي دور التفهم والحكمة لتجاوز تلك الصعوبات بأقل الخسائر. في أغلب الأحيان أنت الظالم الأول لنفسك، وذلك عندما تجلد ذاتك وتلومها على أصغر التفاصيل دون إعطائها حقها بالتحفيز والتشجيع الذاتي. لن تستطيع نكران وجود أحلام اليقظة التي تستخدمها في تذكر الماضي أو توقع المستقبل، لكن من المهم ألّا تضيع كامل وقتك عليها. لن تحصل دائمًا على ما تريد، عليك أخذ هذه الحقيقة بعين الاعتبار كي تتمكن من تخطي أي شيءٍ كنت تتوقع الحصول عليه ولم تنجح في ذلك. الحياة لن تكون عادلة بالمطلق لهذا السبب تجنب لعب دور الضحية وتقبل ما يحدث لك برحابة صدر. ذو صلة توجد كثير من التجارب التي ستختبرها في حياتك يومًا بعد يوم، فكن مستعدًا لاستقبالها، وتعلم كيفية التعامل معها بشكلٍ سليم، واستمتع بكل لحظة تعيشها، والزم التفاؤل بشكلٍ دائمٍ، وآمن أن القادم من الأيام هو الأجمل والأحلى، فلتعش لحظة بلحظة منتظرًا كل ما هو جميل. اقرأ أيضًا: لماذا تسمى دبي بالمدينة الزائفة؟ #لماذا #الحياة #صعبة #إلى #هذا·161 Views -
Doom: The Dark Ages is id Software’s biggest launch to date, Bethesda says
The game has surpassed three million players in its first week.
#doom #dark #ages #softwares #biggestDoom: The Dark Ages is id Software’s biggest launch to date, Bethesda saysThe game has surpassed three million players in its first week. #doom #dark #ages #softwares #biggest·61 Views -
Senior Community Manager at CD Projekt
Senior Community ManagerCD ProjektWarsaw Masovian Voivodeship pl2 hours agoApplyJob DescriptionWe are looking for a passionate and experienced individual to join our team as a Senior Community Manager. In this role, you will design and execute community activities revolving around our brands and constantly think of innovative ways to engage with the members of our community. You will work on projects within The Witcher and Cyberpunk 2077 universes, engaging with our global community and ensuring our players experience memorable moments that extend beyond our games.Key Responsibilities:Engage with the community on a daily basis through a variety of owned social media channels and discussion boards.Design, execute, and report on community programs and activities for all projects within The Witcher and Cyberpunk 2077 universes.Develop strategies to help our channels grow, converting players into engaged community members.Coordinate team efforts to deliver planned communication.Identify and collaborate with the most prominent community members to engage them in various initiatives.Serve as the link between the community and our studio, reporting on key topics and nuances discussed by players regarding our games and other projects in development.Plan, attend, and run dedicated, in-person community events as well as support the company's presence during general industry events.Assist in planning, overseeing, and spending the global community budget effectively.Track, measure, and report on community sentiment as well as growth across owned channels.Qualifications5 years of proven experience as a Community Manager or in a similar role, preferably in the gaming industry.Strong understanding of community engagement and social media management in the video game industry.Experience working on projects in cross-departmental teams and with external parties.Excellent communication and interpersonal skills.Very high proficiency in English.Ability to think creatively and strategically.Experience with tracking and reporting on community metrics and sentiment.Familiarity with The Witcher and Cyberpunk 2077 universes is a plus.Strong organizational skills and the ability to manage multiple projects simultaneously.Additional InformationWorking modeHybrid: working from the Warsaw studio for a minimum 1 day a week.Perks & Professional GrowthFlexible working hours — start your workday anytime between 8:00 and 10:00 AM.A welcome pack filled with goodies — to help you feel right at home once you join the team.Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!Merch — gifts for newborn rebels and regular chances to nab some cool swag!Health & Well-beingPrivate medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.Psychological care — free mental health support and various well-being webinars.Multisport card — gain access to a wide number of sporting and fitness facilities across the city.Social Activities & Life in the OfficeDog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.Healthy selections — organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.Head office in WarsawSustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works.An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support and yoga and healthy spine classes.Car and bike parking spaces.A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.No dress-code — we like to keep it casual.Relocation supportRelocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered. Who said moving countries needs to be complicated?Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements, helping out with translations if needed, and much more — we have dedicated teams to help make sure that all you need to feel right at home is taken care of.Polish lessons for foreign employees — and for your spouse or partner, too.Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave.If you've observed any irregularities in our recruitment process please click here to report them.Company DescriptionTo create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
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#senior #community #manager #projektSenior Community Manager at CD ProjektSenior Community ManagerCD ProjektWarsaw Masovian Voivodeship pl2 hours agoApplyJob DescriptionWe are looking for a passionate and experienced individual to join our team as a Senior Community Manager. In this role, you will design and execute community activities revolving around our brands and constantly think of innovative ways to engage with the members of our community. You will work on projects within The Witcher and Cyberpunk 2077 universes, engaging with our global community and ensuring our players experience memorable moments that extend beyond our games.Key Responsibilities:Engage with the community on a daily basis through a variety of owned social media channels and discussion boards.Design, execute, and report on community programs and activities for all projects within The Witcher and Cyberpunk 2077 universes.Develop strategies to help our channels grow, converting players into engaged community members.Coordinate team efforts to deliver planned communication.Identify and collaborate with the most prominent community members to engage them in various initiatives.Serve as the link between the community and our studio, reporting on key topics and nuances discussed by players regarding our games and other projects in development.Plan, attend, and run dedicated, in-person community events as well as support the company's presence during general industry events.Assist in planning, overseeing, and spending the global community budget effectively.Track, measure, and report on community sentiment as well as growth across owned channels.Qualifications5 years of proven experience as a Community Manager or in a similar role, preferably in the gaming industry.Strong understanding of community engagement and social media management in the video game industry.Experience working on projects in cross-departmental teams and with external parties.Excellent communication and interpersonal skills.Very high proficiency in English.Ability to think creatively and strategically.Experience with tracking and reporting on community metrics and sentiment.Familiarity with The Witcher and Cyberpunk 2077 universes is a plus.Strong organizational skills and the ability to manage multiple projects simultaneously.Additional InformationWorking modeHybrid: working from the Warsaw studio for a minimum 1 day a week.Perks & Professional GrowthFlexible working hours — start your workday anytime between 8:00 and 10:00 AM.A welcome pack filled with goodies — to help you feel right at home once you join the team.Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!Merch — gifts for newborn rebels and regular chances to nab some cool swag!Health & Well-beingPrivate medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.Psychological care — free mental health support and various well-being webinars.Multisport card — gain access to a wide number of sporting and fitness facilities across the city.Social Activities & Life in the OfficeDog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.Healthy selections — organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.Head office in WarsawSustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works.An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support and yoga and healthy spine classes.Car and bike parking spaces.A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.No dress-code — we like to keep it casual.Relocation supportRelocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered. Who said moving countries needs to be complicated?Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements, helping out with translations if needed, and much more — we have dedicated teams to help make sure that all you need to feel right at home is taken care of.Polish lessons for foreign employees — and for your spouse or partner, too.Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave.If you've observed any irregularities in our recruitment process please click here to report them.Company DescriptionTo create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members! Create Your Profile — Game companies can contact you with their relevant job openings. Apply #senior #community #manager #projekt·237 Views