• Next Star Wars Jedi Game Can't Miss Opportunity Fallen Order, Survivor Did
    gamerant.com
    When it comes to a world as massive and storied as Star Wars, it's important that any adaptations not only lean into its decades of history and lore but also make every effort to connect players to both the what and the who they've become well-acquainted with in the films. While it's always a delight to see new themes and characters introduced in a Star Wars adaptation, like Cal Kestis in Star Wars Jedi: Survivor and its predecessor, there remains a gentle longing for the familiar in fans for a symbol or fan-favorite character to arrive on the scene. This is a pool that Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor have certainly dipped their toes into, but they have both missed one key opportunity that the next game perhaps shouldn't.
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  • Gaming Education at College (2) - Why College?
    gamedev.net
    Ive been on the lookout for an online casino that truly delivers on its promises, and let me tell you, that search wasnt easy. I went through countless sites that didnt quite hit the mark. Then, I found link and everything changed. This site guided me to a casino thats become my go-to for everything from slots to live dealer games. The best part? The sites reviews were spot-on, so I knew exactly what to
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  • How tech limitations actually made Silent Hill and Crash Bandicoot better games
    www.polygon.com
    All video games are captive to the constraints of technology. But sometimes human ingenuity and art can creatively circumvent realitys would-be limitations, resulting in something unexpected except to those who worked tirelessly to make it possible.Its difficult to imagine Silent Hill without its spooky, ominous fog, or Crash Bandicoot without crates to smash, but sometimes developers stumble into iconic aspects of games while simply looking for creative solutions to technical problems keeping them awake at night. In the 1990s, when those two games were in development, both teams had to contend with the limitations of the very first PlayStation console no small feat, but audiences were ready to explore and play in 3D spaces.Andy Gavin, Naughty Dog co-founder and co-creator of Crash Bandicoot, articulated how technical constraints in game design can function like a framework, while discussing the development of the first Crash Bandicoot with Ars Technica in 2020.One of the great things about designing for consoles [was] the consoles had this fixed hardware. It was designed for video games, and you knew what you were getting. Yes, you had very small amounts of memory. Yes, you had this specific GPU and this specific CPU, but that was actually a kind of freedom. Its like writing a sonnet and knowing that youre gonna stick to Shakespeares sonnet rules.Crash Bandicoot and Silent Hill dont have to be your favorite games, or even games youve played, for you to appreciate what their creators were able to achieve visually and technologically. It was all effectively done by reverse-engineering from the Sony PlayStations hardware limitations at a time where everyone was figuring out what it meant to play games in three-dimensional spaces.Cutting rooftops instead of cornersIts a lot easier to know the details of how everything came together with Crash Bandicoot since Andy Gavin, Jason Rubin, and so many of the other people who worked on it have all been so vocal about their contributions. It isnt always possible to verify information on a games development when creators arent forthcoming about the process, and this is especially true for Silent Hill. Some of the information we have learned about the Silent Hill franchise comes from the few interviews with some members of Team Silent over the years, but much has also been learned about the game from dedicated fans accessing Silent Hills files and digging through unused assets. Fans efforts have confirmed that many of the games assets including the rooftops of houses and businesses are completely unfinished and missing entirely, but theyre hidden under the towns trademark fog.Compromises are an inevitable part of wrestling with technology for a means to an end, and this was especially true during the first PlayStation generation, when 3D development brought new problems and creative solutions.Sometimes the solutions to these problems were elegant and creative, leading to programmers accidentally stumbling into integral parts of a games identity: Crash Bandicoot smashing through crates; or Silent Hill developers covering the world in a scary fog, reusing the locations from Kindergarten Cop as a template for what a typical American small town could look like, and using virtually unchanged logos for iconic American brands like Pepsi and 7-Eleven. Because what might look like missing rooftops and recycled malls from Hollywood movies could actually be a small, Lynchian American town lost in itself, like a collapsing fever dream melting around the player trying to find a way out.Silent Hill had an elegant and simple system for managing the games visible, on-screen polygons, with developer Team Silent embracing the limited draw distance of the Sony PlayStation console by burying it all in a mysterious fog. This allowed the developer to buy style and atmosphere with what they couldnt or simply didnt need to actually build.In a 1999 interview with Official U.S. PlayStation Magazine, Keiichiro Toyama, Silent Hills producer and director, talked about the teams goal with atmosphere, storytelling, and the use of the technology of the time. There were two main concepts we wanted to put into this game. One is that we wanted to make the player feel that the world exists. We took influences from Stephen King for the modern horror atmosphere, so you have all these indications that this is taking place in our modern world. We wanted to have the horror feeling, but we also wanted to make it feel real to the player. The second concept we wanted to focus on was the technology, to create this world in full polygons with a free-floating camera that changes a lot to keep the player really unbalanced, and to use a lot of fog effects and lighting effects.Unboxing the BandicootCrash Bandicoot had its own twist on polygon occlusion, with developer Naughty Dog effectively gamifying the polygonal occlusion of Dooms monster closets, which ended up being a game-changer for Crash Bandicoot and 3D gaming as a whole.Managing the amount of visible polygons on screen became a top priority early in the development of Crash Bandicoot because it was clear to Naughty Dog that it was the best way to squeeze the most out of the PlayStations hardware.Crates are one of the first things that come to mind for most people when they think of Crash Bandicoot, but this particular piece of the games formula didnt come to Rubin and Gavin until after it was in a finished alpha state with fully playable levels.Gavin and Rubin had a game that was playable, a game that worked, and a game that looked great but, in Gavins words, these cool levels were missing something.Wed spent so many polygons on our detailed backgrounds and realistic cartoon characters that the enemies werent that dense, so everything felt a bit empty. Wed created the wumpa fruit pickup (carefully rendered in 3D into a series of textures burning a big chunk of our VRAM but allowing us to have lots of them on screen), and they were okay, but not super exciting.We knew we needed something else, and we knew it had to be low polygon, and ideally, multiple types of them could be combined to interesting effect. Wed been thinking about the objects in various puzzle games.So crates. How much lower poly could you get? Crates could hold stuff. They could explode, they could bounce or drop, they could stack, they could be used as switches to trigger other things. Perfect. So that Saturday we scrapped whatever else we had planned to do and I coded the crates while Jason modeled a few, an explosion, and drew some quick textures.About six hours later we had the basic palate of [Crash Bandicoots]s crates going. Normal [crate], [extra] life crate, random [question mark] crate, continue crate, bouncy crate, TNT crate, invisible crate, switch crate [for puzzles]. [We even had] the stacking logic that let them fall down on each other, or even bounce on each other. They were awesome. And smashing them was so much fun, Gavin explains in a February 2011 post on his blog about Crash Bandicoots development.Thats when Naughty Dog knew it had a video game. It worked. It was beautiful. And it was fun to play.Over the next few days [Jason and I] threw crates into the levels with abandon, and formally dull spots with nothing to do became great fun. Plus, in typical game fashion tempting crates could be combined with in game menaces for added gameplay advantage. We even used them as the basis for our bonus levels, Gavin explains in the February 2011 blog post.Old cartoons and polygonsCrash Bandicoots physical appearance might be the second-most iconic part of the game, after the crates and yet it also was a product of technical limitations.Inspired by Looney Tunes and other classic animation, Gavin and Rubin enlisted Joe Pearson and Charles Zembillas, two Hollywood animators, to help design the concepts for characters and level locations. But once that was done, Jason Rubin and art director Bob Rafei had to make the designs work on the actual PlayStation console hardware.We were wrestling with these design constraints the entire process. Joe and Charles were free to do anything that they could imagine on paper. But Bob and I were the artists that eventually had to ground that back in the reality of [a] calculator strapped to a TV that was the PlayStation 1, wrote Jason Rubin in the February 2011 blog post.Every polygon for Crash Bandicoot was heavily scrutinized and held up to a microscope, for more than one reason: Crash had to look right and play right, through every second of gameplay. And thats why Crash Bandicoot ended up being orange.Why is Crash Orange? Not because we liked it, but because it made the most sense, wrote Rubin. First I created a list of popular characters and their colors. Next I made a list of earthly background possibilities (forest, desert, beach, etc.) and then we strictly outlawed colors that didnt look good on the screen. Red, for example, tends to bleed horribly on old televisions. At the time, everyone had old televisions, even if they were new!Crash was orange because that was available. There are no lava levels, a staple in character action games, because Crash is orange. We made one in Demo [the working build the team plays during early testing], and that ended the lava debate. It was not terribly dissimilar to trying to watch a black dog run in the yard on a moonless night.Similarly, Crashs head is giant because of how limited TV resolution was in the 90s, and because it was important to Naughty Dog that the player be able make out Crashs facial expressions during gameplay.Why does Crash have gloves, spots on his back, and a light colored chest? Resolution, bad lighting models, and low polygon counts. Those small additions let you quickly determine what part and rotation of Crash you were looking at based on color. If you saw spots, it was his back. Yellowish orange was the front. As the hands and arms crossed the body during a run the orange tended to blend into muck. But your eyes tracked the black gloves as they crossed Crashs body and your mind filled in the rest, wrote Rubin in the blog post.Early Crash Bandicoot character sketches had him wearing a striped hat, and another featured Crash Bandicoot with a tail, but both options were immediately shot down by Rubin because they wouldnt consistently work well in the game.I can tell you immediately that the tail and any kind of flappy strap was immediately shot down because it would have flickered on and off as the PlayStation failed to have pixels to show it, Rubin wrote. [We gave Crash] shorter pants [to avoid what] would have been an annoying orange flicker every few frames around the bottom of his pants and shoes.Through an assortment of programming tricks, co-developer Dave Baggett and Gavin were able to squeeze the PlayStation for 800 visible polygons on screen at once but the PlayStation hardware wasnt able to do the calculations, which meant that Naughty Dog had to do it in advance.The idea was that the camera would follow along next to, behind, or in front of [Crash Bandicoot], generally looking at him, moving on a track through the world [and] from any given position we could have perfect occlusion and sort, with no runtime cost. We conceived of using trees, cliffs, walls, and twists and turns in the environment to hide a lot of the landscape from view but it would be there, just around the corner, wrote Gavin in another 2011 blog post.We also wanted vast and detailed worlds Dave and I were convinced that extensive pre-calculation of visibility could allow the renderer to handle A LOT more polygons. So we did experiments in free roaming camera control and settled on branching rail camera [plus] pre-calculation [polygon visibility], which would allow for gorgeous visuals, Gavin continued.In the end, everything about Crash Bandicoots character design and gameplay was a response to what worked within the technical constraints at the time, with creative solutions also helping to shape the game itself. This was true for Silent Hill as well, with Team Silents method of polygonal occlusion working equally well as window set dressing.Compromises are an inevitable part of wrestling with technology for a means to an end. These sorts of compromises have happened across many hardware generations: Mass Effect has three-minute elevator rides in a world with interstellar space travel. But Silent Hills and Crash Bandicoots developers have shown that these limitations can end up accidentally creating some of the most iconic moments in their respective games.
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  • The Tela Suitcase: A Blank Canvas for Your Travel Stories
    design-milk.com
    Gone are the days of being frantic and frazzled while searching for your nondescript luggage in a sea of sameness at baggage claim. With the luggage range aptly named Tela, which is Italian for canvas, travelers can transform their suitcase into a journal of sorts easy to spot from anywhere. Created by B Corp certified studio design and innovation consultancy Morrama, in collaboration with Italian luggage brand Phoenix, these suitcases available in the Tela 40 Cabin Luggage, the Tela 70 Trunk Check-In,and the Tela 100 Trunk Plus Check-In serve as blank canvases free from any obstructive grooves or pockets. Their minimalist concept allows for easy personalization with stickers and other ephemera to document the story of your travels.We deliberately kept the front face of the suitcase completely free from distractions, says Jo Barnard, founder and CEO of Morrama. Every bump, scratch, and sticker represents a travel memory and it is something a user should cherish. Whats more, the deceptively simple design lays the framework for potential artist collaborations and future graphic exploration.The front and back shells of the Tela suitcases are completely smooth, without any niches that might distort a stickers presentation. Theyre made from aerospace-grade polycarbonate, 30% of which is derived from recycled materials. The trolley handle spans the entire width of the suitcase, an intentional engineering move meant to maximize packing space and avoid the need to fit belongings around the handle grooves.Equally as smooth is Telas ability to maneuver through a variety of indoor and outdoor terrains. 360-degree wheels ensure a near-effortless glide as weary travelers navigate from paths, sidewalks, and streets to planes, trains, and automobiles.The interior is designed without the traditional textile covering that hides all the typical assembly fixings. Not only does this reduce unnecessary materials while adding extra packing space, it allows you to repair all the of the suitcase components with a standard screwdriver. Recognizing that travel can be unpredictable, Phoenix offers a take-back program to rescue, repair, or recycle broken suitcases.The Tela 40 Cabin Luggage is available in a range of four pastel colors (Aquamarine, Sky Blue, Lillac, and Sand), along with the classics Black and White, while the larger Tela 70 Trunk Check-In and Tela 100 Trunk Plus Check-In come in Black and White. The Tela collection is a show-stopper at the airport as it becomes a bespoke personal accessory through your travels. All thats left to do is book your next destination!To shop the Tela collection by Morrama and Phoenix, visit phoenix-voyage.com.
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  • ROI isnt the best way to talk about the value of UX; behavior change is
    uxdesign.cc
    Justifying the value of your work through money isn't helpfulContinue reading on UX Collective
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  • Five Signs Your Rent Is About to Go Up
    lifehacker.com
    More than 45 million Americans rent their homes, and about half of them are burdened by their rent, meaning they spend more than 30% of their income on housing (more than 12 million of them are spending more than half their income on housing, which is terrifying).Calculating how much rent you can afford and using various strategies to find cheaper rent in your area tend to be very present-focused in the sense that its dealing with what the rent is now and what you can afford to pay now. But rents have been rising for a long time now (19% since 2019, on average), which is faster than wage growth. If you found an apartment you could barely afford a few years ago, all it takes is a rent increase to push you into crisis mode, searching for creative ways to cover the rent.Generally speaking, your landlord can raise rent as much as they like, with few restrictionsonly a handful of states have any sort of rent control law, and most states actively ban such laws. You can always try to negotiate rent increases, of course, but instead of waiting for that letter from your landlord to arrive, its always better to be forewarned. Knowing the signs that a rent increase is coming your way soon will give you the runway to plan a negotiation, launch a search for a cheaper place, or adjust your budget to absorb the hit, if possible. Heres how to tell that your landlord is about to hit you with a rent increase.Your landlord's renovating the placeOne of the most obvious signs that your landlord is about to raise your rent sky-high is a sudden interest in repairing and renovating your home. Improvements to apartments or rental houses make them more attractive to other renters, justifying a rent increase. And landlords typically calculate an increase in rent to defray the costs of renovation.So if your landlord is suddenly paying attention to your complaints about an ancient bathroom or wants to gut the kitchen and put in new flooring, dont celebratestart making plans, because your rent will likely jump up as soon as your lease allows.Foreclosures in the neighborhoodPaying attention to foreclosure rates in your area can be a good way to predict rent increases, because all those people who are being forced out of their homes have to find someplace to live. A wave of foreclosures in your neighborhood translates to a surge of people needing a place to rent, and that increased demand can drive up rents everywhere. If you notice a lot of homes on your block being sold by the bank, brace yourself for that rent increase letter.Rental inventory goes downSimilarly, if you notice there are a lot fewer homes being offered for rent in your area, thats a sure sign that demand has spiked. And when demand spikes, rents eventually follow because property owners know they can get higher rents. Check sites like Trulia or Zillow regularly to have an idea of the typical supply of rental homes in your area. If you notice a sudden plunge in availability, you might be staring down a rent increase as a result.Utility costs in the area go upIf your landlord pays the utilities for your rental, theyve worked out how much to pad your rent to cover typical usage. If the costs of heat, electricity, gas, and water shoot up, so will your rent. You can use a site like EnergyBot to see the rates in your area. Check every few months to make sure that there hasnt been a recent spike that could inspire your landlord to rethink their rents.Other rents are risingFinally, a sure sign that your rent is going up is when other rents go up in your area. This is especially true in the modern era of algorithmic rent determination tools like RealPage, which help landlords determine the absolute highest rent they can squeeze out of their propertiesthe more landlords that use these technologies, the more monolithic rents will become. If your neighbor complains about a huge spike in their rent, it could be a clear sign that the wave is about to hit you as well.If you see the signs and have a little warning that your rent is going up, you have time to try to adjust your budget, find a cheaper place, or consider a roommate or other way to subsidize your housing costs. Thats a lot better than being blindsided by that rent increase letter in your mailbox.
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  • How to watch Google launch the Pixel 9 line at the Made by Google event today
    www.engadget.com
    It's Google's turn to hold a major hardware event, albeit a little earlier than usual this year. The Made by Google 2024 showcase will take place at 1PM ET today, August 13. You can stream it live on the Made by Google YouTube channel or simply watch above. We already have a good idea of what the company will reveal. We'll also have full, in-depth coverage of everything announced at the Google Pixel 9 launch event right here on Engadget.Google has already confirmed that it will show off the latest lineup of Pixel smartphones. We're expecting to see four models, including the Pixel 9, Pixel 9 Pro and Pixel 9 XL, which will have a prominent camera bar on the rear. Google is also rebranding its latest foldable. Rather than being dubbed the Pixel Fold 2, the device is called the Pixel 9 Pro Fold. The Gemini AI assistant will be baked deeply into all of these phones as Google aims to boost your productivity and make photo editing much easier.Elsewhere, rumors suggest that Google will announce the Pixel Watch 3, which is expected to be available in two sizes. It's likely that we'll see the Pixel Buds 2 as well.Given that Google revealed a new TV streaming box and Nest Learning Thermostat a week before the event, it seems that the company wants to keep the focus on Pixel devices. That said, there's always the chance of a genuine surprise or two. For what it's worth, an "after party" event will start at 2:30PM ET.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-watch-google-launch-the-pixel-9-line-at-made-by-google-event-tomorrow-161207616.html?src=rss
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  • 240813_CraftyApesTheMenuBreakdown_tw.mp4
    www.facebook.com
    Check out Crafty Apes' explosive VFX breakdown for foodie horror comedy The MenuWatch the full video on the Crafty Apes YouTube channel: https://www.youtube.com/watch?v=dtv480jiv7A
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  • This Majority cheap portable DAB radio is super-cute and shower-proof too
    www.techradar.com
    It's cheap. It's cheerful. It's also a Bluetooth speaker. And you can take it into the shower!
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  • SpaceX repeatedly polluted waters in Texas this year, regulators found
    www.cnbc.com
    SpaceX violated environmental regulations in releasing pollutants into or nearby bodies of water in Texas, a state environmental agency found.
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