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WHATS OLD IS NEW AGAIN IN THE MADCAP WORLD OF BEETLEJUICE BEETLEJUICE
By TREVOR HOGGImages courtesy of Warner Bros. Entertainment Inc.Starting off as a motion-control cameraman on Batman, Angus Bickerton has gone on to to work with Tim Burton two more times and oversee the digital augmentation for Dark Shadows and Beetlejuice Beetlejuice, the long-awaited sequel to the cult classic where a mischievous ghost causes havoc for those alive and dead. It might be a combination of knowing me a little bit, reflects Angus Bickerton, Production VFX Supervisor on Beetlejuice Beetlejuice. Tim was wanting to put a project together and was keen to do it fairly quickly on a moderate budget. I like doing things practically wherever possible because I come from that background initially. Back when we were doing Batman, we didnt do anything digital or CGI.Tim Burton was insistent that the Shrinkers have animatronic shrunken heads and performers underneath them.Technological advances allowed for more visual sophistication. If you take the sandworms in the Titan desert, we wanted the lovely warm feel of the original stop-motion, Bickerton explains. Mackinnon & Saunders did actually stop-motion animate all of the sandworm shots, but One of Us composited the landscape. The landscape was made up of a digital matte painting and some CG noodle rocks, which are curly bedrocks. But then the simulations of the sandworm diving into the dunes on Titan thats where it got interesting. We played backwards and forwards on that one with Tim because in the original movie they probably put some sand on a tray and hit it from underneath, and they got splashes of sand that were used optically as elements for wherever the sandworm dived into the dunes. For us, we did it as a CG simulation. We showed Tim a variety, from trying to mimic a miniature element to trying to get some scale to it. We had to find an in-between level that was about right. We wanted to improve the look but didnt want to get too sophisticated.[I]f you look at the Shrinkers, which are animatronic, they have a stagey design. The Beetlejuice universe allows you a little bit of freedom of not being held to being completely photoreal. It did affect our thinking when we were approaching the sequences, how could we do it practically and augmented rather than just resort to CG? I wouldnt call that a huge challenge but a great joy.Angus Bickerton, Production VFX SupervisorMichael Keaton and Tim Burton reunite for the madcap world of Beetlejuice Beetlejuice, which aimed to capture the spirit of the original movie.One of Us worked with Framestore, BUF, Red VFX and Goldcrest VFX to create 1,200 visual effects shots. Framestore and One of Us were our two main vendors, with the Influencers sequence being the most complex as people literally get sucked into their smartphones. That was a late idea, Bickerton reveals. There is a moment in the original film when a couple have distorted their faces, which was all done with replacement animation and individually sculpted, remodeled faces. We wanted to evoke the feeling of the original, but we went for CG. I tried to stop- motion animate myself and warp myself to try being sucked into a phone. But Tim wanted more stress, like a wind tunnel effect on the faces, and have them look really frightened. Basically, we shot plates with and without them. We shot every character individually. We had to then divide the characters up into different levels, so if they were a hero character closer to camera, we scanned that particular performer in detail. We got them to go through the actions of pretending to be scared and sucked into the phone. We had a level of detail two for mid-ground characters, then a level of detail three for low-resolution background. Right at the end, Tim said, It would be nice to see the hair twitching. When you see the hair twitching, those were separately shot elements captured against bluescreen in our office.Tim [Burton] said, No. Im going to do [the Shrinkers] all practically. We never changed the performance at all. The genius is that its a combination of a physical performer and a puppeteer off-camera with a radio control unit getting those minimal movements. The Shrinkers are Keaton-esque, and by Keaton I mean Buster Keaton, as they do everything with a blank look in their eyes.Angus Bickerton, Production VFX SupervisorTim Burton and Michael Keaton discuss the finale which takes place in a church.Animatronic shrunken heads were placed on top of performers for the Shrinkers. They had a yellow suit on, white shirt, and a thin area on the top of the chest that lines up with where their eyes are, Bickerton states. They did have a limited vision, but its a credit to Tim. He said, No. Im going to do it all practically. We never changed the performance at all. The genius is that its a combination of a physical performer and a puppeteer off-camera with a radio control unit getting those minimal movements. The Shrinkers are Keaton-esque, and by Keaton I mean Buster Keaton, as they do everything with a blank look in their eyes. A new character named Delores staples herself back together. Thats an interesting mix. Tim was keen to get the majority of it in camera, so we did lot video-matics and blocking. Credit should go to Neal Scanlan and his team of puppeteers. When we did that sequence where Delores puts herself together, we had Monica Bellucci there and three other performance artists providing legs and arms the detached limbs. We did almost a black velvet theater where we blocked out the motion. Of course, they cant join a limb on, so we would get the elements as close as we could simply, then there is a fair degree of digital augmentation. If you wanted to see a stump end, we obviously had to tack on the end of a limb, arm or leg.Lydia Deetz (Winona Ryder) has gone on to become a host of a horror show called Ghost House.Recreated for the sequel from the original plans was the miniature representation of Winter River.A theatrical aesthetic rather than photorealism was the goal for Beetlejuice Beetlejuice.A running gag for Wolf Jackson (Willem Dafoe) is that he is always given a cup of hot coffee, which was combination of digital and practical steam captured in Angus Bickertons kitchen.A lot work went into the prosthetic makeup that reflected how the deceased died.Monica Bellucci portrays the ex-wife of Beetlejuice, Delores, who literally staples herself back together again.I tried to stop-motion animate myself and warp myself to try being sucked into a phone. But director] Tim [Burton] wanted more stress, like a wind tunnel effect on the faces, and have them look really frightened. We got them to go through the actions of pretending to be scared and sucked into the phone. Right at the end, Tim said, It would be nice to see the hair twitching. When you see the hair twitching, those were separately shot elements captured against bluescreen in our office.Angus Bickerton, Production VFX SupervisorRecreated using the original plans was the detailed model of the town of Winter River from which Beetlejuice emerges once again. We pulled the model apart and produced smoke and had under lights, but then we wanted to get a collapsing edge which we would have never gotten at a model of 1/58th scale, so thats CG augmented edges, remarks Bickerton. When it came to Michael Keaton actually emerging from the model, we had backed ourselves into a hole because we had built this model town into this replica attic and we were an 1/8 of a foot off on the deck. We raised the set by six feet. That allowed Michael to pull the model apart and cheat the camera angles so we could create a bigger gap and have Michael Keaton sitting on a camera dolly. We cranked him up with a camera dolly. There were two parts. Part one, he is sitting on the camera dolly so you get his head emerging. Part two, we put a standing platform on him. When you are behind him, the model is actually beyond him, and were shooting across his shoulder to make it look like hes in the miniature. The world-building revolved around plate photography. Because we aimed to get a lot of it in-camera, we were matching to what we shot. That train station to the great beyond was a big set, and we had to do minor set extensions and extensions to the train. We had an immigration hall, again a great set build by the art department, and we had good concept work, so we knew how to extend it in the same style of the cinematography, Bickerton explains.Outside of one shot where a Shrinker named Bob was enhanced with digital sweat, the rest of the performance was captured practically.The cinematography and lighting were as off-kilter as the story itself.Bickerton was excited about joining the project. When I had my earliest Zoom call with Tim, straightaway he said, I would like to do some stuff stop-motion. Neal Scanlan joined early on for a lot of the prosthetics and animatronics. With all due respect to Neal and his team, who were brilliant, if you look at the Shrinkers, which are animatronic, they have a stagey design. The Beetlejuice universe allows you a little bit of freedom of not being held to being completely photoreal. Overriding everything was the desire to retain the spirit of the original movie wherever possible. It did affect our thinking when we were approaching the sequences, how could we do it practically and augmented rather than just resort to CG? I wouldnt call that a huge challenge but a great joy.
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