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FORTUNE.COMKlarna CEO says he feels 'gloomy' because AI is developing so quickly it'll soon be able to do his entire jobsubmitted by /u/McFatty7 [link] [comments]0 Commentarii 0 Distribuiri 139 Views
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WWW.VG247.COMAs The Last of Us season 2 gets a release month, a very red trailer teases some recognisable, miserable moments made live-actionFinal DestinationAs The Last of Us season 2 gets a release month, a very red trailer teases some recognisable, miserable moments made live-actionI'm sure this'll be a pleasant time.Image credit: HBO/ Naughty Dog News by Oisin Kuhnke Contributor Published on Jan. 7, 2025 There's a new trailer for The Last of Us season 2, and while it doesn't show all that much, it does at least have some familiar moments and a release month.After a two year wait (honestly not that bad in the modern television industry), The Last of Us season 2 will finally be arriving on our screens this coming April. If you want a more specific day than that, well, you'll have to wait because there isn't one, though I'm sure with April being only three months away it won't be all that long until a proper date is locked in. Lucky for you, there's a trailer paired with this release month reveal, and even if it's only a short one (only a single minute, HBO? Couldn't spare an extra thirty seconds?), it's packed with a lot of scenes fans of the second game will likely recognise quite quickly (some spoilers ahead for those that haven't played it, though).Watch on YouTubeFor one, it opens up on Kaitlyn Dever's Abby walking down a hospital corridor, gun in hand, sirens blaring, almost definitely replicating the moment from the game that shows the aftermath of the character's dad being killed by worst apocalypse dad Joel. There's another shot of Joel crying, this one an original moment for the show, a whole bunch of the infected trying to get into a train, and of course, Ellie and Dina dancing in Jackson, probably one of the most recognisable scenes from the game if only because it was featured in one of the earliest trailers.To see this content please enable targeting cookies. Right now it's not particularly clear where season 2 is going to end, but it certainly won't be at the game's ending. There's definitely a third season being planned by the showrunners, and a fourth season is even being considered, but for now you'll just have to wait until April, when the seven episode second season will drop on Max.0 Commentarii 0 Distribuiri 146 Views
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WWW.VG247.COMVirtua Fighter 6's exhilarating proof-of-concept video at CES proves we're so back, and that you don't need 15 super meters and fantastical nonsense to make a sick fighterFightin' stuffVirtua Fighter 6's exhilarating proof-of-concept video at CES proves we're so back, and that you don't need 15 super meters and fantastical nonsense to make a sick fighterIt's a brief look courtesy of SEGA and NVIDIA, but it is a cause for real hope.Image credit: SEGA Article by Connor Makar Staff Writer Published on Jan. 7, 2025 In case you missed it, last night was the kick off show for CES 2025, a massive tech event in which the biggest companies in the industry show off all manner of fancy hardware that has been cooking behind the scenes. And while there were loads of exciting reveals worth checking out, my terminally ill fighting game player brain has obviously been fixated on the brief glimpse at Virtua Fighter 6 during NVIDIA's presentation.To boil down the whole talk into pure, Virtua Fighter ridden goodness, NVIDIA CEO Jensen Huang took the stage during the NVIDIA keynote and briefly took the audience through the history of the company. He shows that back in 1993 NVIDIA kicked off its journey with the NV1, which was first used by SEGA for its Virtua Fighter Remix. He then fast forwards to 1999 and the invention of the GPU, tying the power of the GPU with a "completely cinematic" Virtua Fighter 6 snippet.To see this content please enable targeting cookies. This short Virtua Fighter 6 video would then be uploaded to YouTube on its lonesome, which we'll link below. It's worth noting straight away that the clip is not actual gameplay footage, instead a "pre-development concept video". So everything you see shouldn't be taken as a one-to-one depiction of the final game, VF6 producer and game designer Riichiro Yamada stated this outright on Twitter in reference to Akira's model. Instead, take it as a pitch, a quick peak of what we can expect. To see this content please enable targeting cookies.First off, if it wasn't clear from post-reveal interviews like this wonderful piece by Saito Moge at Famitsu, Virtua Fighter 6 is true to its roots. We see naught but martial arts combat - two guys dodging, kicking, and punching each other's lights out. It's all very choreographed, clearly meant to emulate the sort of fighting you'd see in a martial arts film, or even a real fight between two skilled fighters. That's exactly what Virtua Fighter was made for, a relatively realistic depiction of melee combat where competitors in the genre take a more fantastical approach.Now, given it's a proof-of-concept, it's incredibly unlikely this is what the game will look like when two real players are mashing buttons online, but as a tone setter it does its job. We even see Akira in his shirtless player 2 colours get sent flying into a pile of boxes, which of course shatter into piles of wood. Nice.The thing that stood out to me, aside from the visual quality at play here, is the lack of visual clutter. You get two health bars, that's it. No EX meter, no random bars or Mountain Dew Baja Blast super gauges. It's barebones, putting the fighting itself front and centre. If this is what we can expect from Virtua Fighter 6 when it actually comes out, it'll be a wonderful decision. One that proves the developers at Ryu Ga Gotoku Studios understand what's important in Virtua Fighter - something you'd expect from the team that kept the series alive in the many arcades spread around the Yakuza/Like A Dragon series. A screenshot really doesn't do it justice. Watch the video! | Image credit: SEGAThe counter argument here is that the video is intended to showcase the combat itself, how fluid it is, and put the "cinematic" flow of the game in full display. As such, there's no reason why additional screen clutter would be present. In fact, if there was any, stripping it back so the CES audience could get a clear look at the game makes sense. This is a good point! Judging from other games, you'll probably see your opponents account name, maybe their rank if you're playing a competitive game mode. But looking at prior Virtua Fighter games, as well as taking into account that Famitsu interview in which the devs state "it's not about making the game more flashy", I think it's reasonable to assume this is largely what a match in Virtua Fighter 6 will look like.Ultimately it's such a refreshing sneak peak because so many fighting games these days have leaned into that flashiness, that desire to give players ample options outside of basic attacks. It's impressive to watch in contrast to games like Street Fighter 6 and Tekken 8. But even more than that, it's a strong argument that you don't need all that extra junk to make a fight compelling to play and watch. There's a reason that explosive, impactful martial arts movies are still beloved, why down-to-earth action media without giant dragons attached to 15-second long supers, five car collisions on the highway, and FADC 60 hit combos still have an audience. Zooming the camera into Akira as he sends the other fighter soaring into a pile of boxes, which cathartically erupt, is all you need if given the proper animation work. When we finally get to play Virtua Fighter 6, it'll be even better to pull it off as long as the game design team makes that massive punch feel as heavy and impactful as it looks. That's what making a good fighting game is all about at the end of the day.It's a tiny gameplay reveal, but one that has made me very hopeful. It's one thing to hear that the devs have a passion for Virtua Fighter, but seeing this short video on display adds merit to those statements. If I wasn't keen to get my hands on VIrtua Fighter 6 before, I certainly am now. And so should you!0 Commentarii 0 Distribuiri 130 Views
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WWW.VG247.COMSony's latest anime gamble is a Ghost of Tsushima: Legends adaptation, and it's pulling talent from Jojo's Bizarre Adventure, Star Wars: Visions, and Madoka MagicaCertainly Some NamesSony's latest anime gamble is a Ghost of Tsushima: Legends adaptation, and it's pulling talent from Jojo's Bizarre Adventure, Star Wars: Visions, and Madoka MagicaLet's see how this one pans out.Image credit: Sucker Punch Productions/ Sony News by Oisin Kuhnke Contributor Published on Jan. 7, 2025 Sony clearly has a lot of faith in Ghost of Tsushima as an IP, as on top of that live-action film, an anime has just been announced.It seems like Sony is finally getting the gears going when it comes to expanding the world of Ghost of Tsushima. Just last September a sequel from Sucker Punch Productions, Ghost of Yotei, was finally announced, and that's currently set to arrive sometime in 2025 (undoubtedly holding back a release date until Rockstar finally sets on for the extremely anticipated GTA 6). Now, as announced during Sony's CES 2025 presentation, an anime adaptation is in the works, but not of Yotei, or even technically Tsushima - it's based on Legends, the lesser-discussed multiplayer element of Tsushima, and it'll be coming to Crunchyroll (another Sony-owned subsidiary).To see this content please enable targeting cookies. The production comes in collaboration with Aniplex, one of Sony's subsidiaries, and a company that has overseen massive titles like Demon Slayer and Sword Art Online. It's being directed by Takanobu Mizuno, who you'll probably know best as the director behind The Duel from the Star Wars anime anthology series Visions. Gen Urobuchi, a big name in the anime sphere having written both Psycho Pass and Madoka Magica, is on story duties, with studio Kamikaze Douga handling the animation; you'll have seen its work on Jojo's Bizarre Adventure, as it made those classic CG openings. It also did the animation for the Sand Land movie/ series, so we can probably bet on Legends being a CG series too. To see this content please enable targeting cookies.A Ghost of Tsushima anime wasn't the only announcement Sony made at CES either. For one, that Horizon Zero Dawn Netflix show is absolutely dead in the water, as it's now getting a film adaptation instead, and to boot one of last year's biggest hits Helldivers 2 is getting the big screen treatment too.There's that live-action Tsushima film supposedly on the way from the director of John Wick too, but no word on that front on this occasion.0 Commentarii 0 Distribuiri 140 Views
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WWW.NINTENDOLIFE.COMRumour: New 'Switch 2' Leak Suggests Console Will Require A 60W ChargerImage: Ollie Reynolds / Nintendo LifeAnother day, another 'Switch 2' leak, folks! This one comes from respected accessibility/cultural consultant Laura Kate Dale, who has posted what looks to be a fresh image of the upcoming successor's dock.Dale states that the image is from a trusted source, and although it doesn't show a great deal in terms of the actual design of the dock, it does include some information on the input and output voltage. Visible on the dock itself, the text states that the input voltage is 20V, while the output voltage is 15V. By comparison, the Switch OLED dock states that both the input and output is 15V.In addition, Dale says that the new console will likely ship with a 60W charger. This is a significant leap over the requirements of the current Switch dock, which accepts chargers of 39W. The clear implication with this is that the original Switch charger probably won't be compatible with the upcoming Switch 2, and this information also corroborates what Reddit user 'NextHandheld' told The Verge a few weeks back.It's not clear at this time why the input voltage is higher with the upcoming successor, but our theory is that it may be to account for additional accessories plugged into the alleged additional USB slot on top. We can't say for sure until Nintendo itself reveals more information, mind.Not the most butt-clenchingly exciting leak in the world, we know, but it's a bit more information to chew on while we await an official reveal from Nintendo. We've also recently seen what looks to be a final build model of the left Joy-Con, complete with a new mysterious optical sensor. Some have been hypothesising that this might mean the Joy-Con could be used as a mouse. Expect lots of PS4 portsBlack and blue, not white and goldImagine the possibilitiesWhat are your thoughts on this latest nugget of information on the 'Switch 2'? What do you think that extra voltage is for? Let us know with a comment.[source x.com]Share:01 Nintendo Lifes resident horror fanatic, when hes not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment...Related ArticlesRumour: New 'Switch 2' Photos Show Off A Very Legit-Looking Joy-ConBlack and blue, not white and goldNintendo Highlights Multiple Switch Games Launching In 2025It's going to be an action-packed year126 Games You Should Pick Up In The Nintendo Switch eShop Holiday Sale (Europe)Every game we scored 9/10 or higherNintendo's Punch-Out!! Series May Be Dead And Buried For GoodAll punch'd outTech Fans Have Gone Full 'Layton' In Analysing The 'Switch 2' MotherboardCritical thinking is the key to success.0 Commentarii 0 Distribuiri 137 Views
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WWW.NINTENDOLIFE.COMMario And Zelda Modders Are Using Their Skills To Develop A New N64-Inspired PlatformerSubscribe to Nintendo Life on YouTube791kAfter a little slice of something Super Mario 64 flavoured? Perhaps with a side of Banjo-Kazooie collection? Well, Kero Quest 64, a new Kickstarter project, might have you covered (thanks, GamesRadar).This N64-inspired platformer comes from Stratobox, a team of modders and game devs, turning from the modding scene to create something new (albeit, something that looks immediately familiar). Zelda modder MelonSpeedruns takes on lead programming duties here, with Mario 64 ROM Hacker BroDute joining on level design. The modding pair are joined by 3D modeller/animator TheRidiculousR and composer Jamphibious. In short, this is a team that knows their '90s platformers.Subscribe to Nintendo Life on YouTube791kWatch on YouTube So that's exactly what they've made. Kero Quest 64 is a 3D platformer/collectathon, where you play as a polygonal blue frog, complete with a long-jumping, side-flipping, ground-pounding moveset that will likely be familiar to all those who graced the Mushroom Kingdom in decades gone by. According to the Kickstarter page, the team was "inspired by other games in the genre, especially those from the late '90s", and after looking at the above trailer, we can totally see it.Images: GalaxyTrailThe game has already sped past its initial Kickstarter goal, securing a GalaxyTrail-published Steam release which is currently eyeing an August 2026 launch date. "But surely something so clearly inspired by Nintendo classics belongs on a Nintendo console?" you might ask, and the devs agree! At the time of writing, the game has just sneaked past the 25,000 Kickstarter stretch goal, securing plans for a future Switch port whether that ends up being on 'Switch 1' or 'Switch 2' remains to be seen.Admittedly, the Switch is home to a fair number of N64-inspired platformers at this point, but it's hardly surprising given the console's nostalgic flare. If Kero Quest 64 looks up your street, the Kickstarter page will remain live until 20th January and a free demo is now available on Steam. Workin' the Z-axisGolden yearsWhat do you make of Kero Quest 64 so far? Will you be patiently waiting for a Switch release? Hop down to the comments and let us know.[source kickstarter.com, via gamesradar.com]See AlsoShare:01 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesNintendo Highlights Multiple Switch Games Launching In 2025It's going to be an action-packed year126 Games You Should Pick Up In The Nintendo Switch eShop Holiday Sale (Europe)Every game we scored 9/10 or higher35 Upcoming Nintendo Switch Games To Look Forward To In 2025The best new Nintendo Switch games coming soon161 Games You Should Pick Up In Nintendo's 'Hits For The Holidays' eShop Sale (North America)Reminder: It wraps up on SundayHamster Releases Its First Arcade Archives Switch Game Of 2025, Teases A Year Full Of "Surprises""We will be taking on many new challenges"0 Commentarii 0 Distribuiri 134 Views
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TECHCRUNCH.COMMay Mobility reveals electric autonomous minibus at CES 2025May Mobility, an autonomous vehicle technology startup, unveiled at CES 2025 the next vehicle in its portfolio: an electric, autonomous minibus made in partnership with European electric bus manufacturer Tecnobus.Ann Arbor-based May Mobility offers on-demand and fixed-route autonomous shuttles on campuses and in planned communities.Today its fleet consists of 40 Toyota Sienna minivans that have been retrofitted with Mays software and hardware self-driving stack, and can seat up to eight passengers. The Tecnobus vehicles, which May says will join its fleet of Siennas in late 2026, can carry up to 30 passengers, including passengers with wheelchairs.May Mobility says its Tecnobus minibus is designed for urban transit, corporate campuses, airports, and planned communities, with swappable batteries that minimize downtime. The company also said its upcoming bus is approved for use in Europe and Canada.TechCrunch has asked May Mobility how many of these buses it intends to add to its fleet, and in which markets. Today, the startup operates shuttle services with a driver behind the wheel in Arlington, Texas; Detroit, Michigan; and Grand Rapids, Minnesota, among other cities. The startup also has a presence in Japan, where telecom company NTT has agreed to license Mays technology for an AV pilot in Nagoya. May also has active deployments in Tokyo and Fukuoka, according to the company.Additionally, May recently launched a small-scale driverless shuttle deployment in Ann Arbor to test its capabilities with no human driver in the front seat.0 Commentarii 0 Distribuiri 138 Views
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TECHCRUNCH.COMNXP to buy automotive safety software firm TTTech Auto for $625MDutch semiconductor giant NXP on Tuesday said it plans to acquire TTTech Auto, an Austrian company specializing in safety software for autonomous vehicles, in an all-cash transaction valued at $625 million.TTTech Auto spun out of TTTech Group in 2018, with some $78 million in backing from the likes of AUDI, Samsung and GE Ventures. The company raised a further $285 million in 2022, with Aptiv leading its Series C round.TTTech Auto works with the automotive industry as it pushes further into the software-defined vehicle realm, which includes semi- and full-automation. Its flagship product, MotionWise, is a middleware platform for advanced driver-assistance systems (ADAS) and automated driving systems (ADS). It provides real-time data processing to ensure the data flows between the different control systems within a vehicle, such as cameras, radars, actuators, and control units; supports integration of software from multiple suppliers; and ensures that it all meets functional safety compliance standards.So for example, if an automaker wants to implement or improve features such as adaptive cruise control or lane-keeping assist, TTTech Auto takes all the data from sources to ensure its processed with minimal latency to enable the car to steer safely.Chips with everythingJust as Nvidia has emerged as one of the worlds most valuable companies off the back of the AI boom, NXP has been well positioned to capitalize on the automotive industrys steady shift toward electrification and automation. Its market value has doubled over the past five years to $54 billion.NXP, which spun out of Philips back in 2006, specializes in semiconductors for automation in various industries. For automotives, it provides chips for sensors and cameras that are critical to core ADAS features, including lane assist, automatic braking, and adaptive cruise control. Last March, NXP launched CoreRide, a platform to help automakers transition to software-defined vehicles (SDV), with TTTech Auto joining as an inaugural software partner.There are clear synergies between NXP and TTTech Auto. While the transaction is still subject to regulatory approval, the entire TTTech Auto management team and engineering staff will join NXP, and operate under the NXP brand.0 Commentarii 0 Distribuiri 130 Views
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3DPRINTINGINDUSTRY.COMBetter motion control for industrial AM with Dyze Designs AuroraHigh-performance and pellet-based 3D printing extrusion systems manufacturer Dyze Design has introduced Aurora, a motion control system engineered for professional and industrial 3D printing.With a development timeline spanning four years, Aurora incorporates features to improve precision, reliability, streamline operations, and reduce printing errors. It offers real-time process monitoring, detailed performance analysis, and customization options to cater to specific manufacturing needs.As explained by the manufacturer, Aurora enables users to track ongoing prints and refine processes through real-time data logging. The dual-stage feedback mechanism ensures precise motor coordination by allowing for immediate corrections during operation. Additionally, cloud-based analysis tools provide comprehensive post-print reports, offering actionable insights into print quality and system performance.Close-up view of Aurora motion control system, featuring advanced motor coordination and modular connectivity for industrial 3D printing. Photo via Dyze Design.Aurora addresses the limitations of traditional 3D printer controllers, especially the need for real-time data and sensor feedback, said Philippe Carrier, Chief Technology Officer of Dyze Design. With Aurora, users can increase throughput, receive instant feedback, and resolve issues quicklyall at a price point lower than traditional [Programmable Logic Controllers] PLCs. This is a major advancement in making 3D printing viable for large-scale, end-use production.Manufacturers seeking to stay ahead of the curve can participate in the Early-Access Program for Aurora. This initiative offers opportunities to explore tailored solutions and provide feedback for priority feature integration, ensuring Aurora evolves with real-world manufacturing needs.Designed for complex manufacturing needsFor this development, Filament Innovations, a company specializing in 3D printers for the orthotics and prosthetics industry, worked closely with Dyze Design to integrate Aurora into its systems.This collaboration focused on simplifying workflows, generating detailed validation reports, and developing user-friendly interfaces. By addressing operational challenges, Aurora aligns with the needs of both manufacturers and end users, delivering practical improvements across production processes.Auroras real-time process monitoring tools provide detailed visualizations and actionable insights to optimize print quality. Image via Dyze Design.Customizability plays a central role in Auroras design. Supporting up to 15 motors and 64 external devices, this system can adapt to complex manufacturing setups. The reactive motion planner further enhances print stability by automating adjustments, such as speed changes or pauses, without introducing delays. These features work together to optimize performance in demanding production environments.Motor feedback technology eliminates the need for mechanical switches during homing, further simplifying operations.The Aurora mainboard integrates seamlessly with multiple external devices, enhancing workflow efficiency and print stability. Photo via Dyze Design.The Aurora mainboard integrates seamlessly with multiple external devices, enhancing workflow efficiency and print stability. Photo via Dyze Design.Moreover, Aurora integrates seamlessly with Dyze Designs Orthus filament sensor, which automatically monitors the filament for real-time flow detection and also jams. This minimizes waste and helps maintain consistent print quality.Visualizing process data becomes easier with tools that display 3D models using color gradients, validate prints with a single click, and provide real-time insights for quality assessment. Maintenance tracking features monitor metrics like travel distance and heater usage, offering timely reminders for preventive care.Auroras modular design supports up to 15 motors and 64 external devices, offering unmatched flexibility for manufacturing setups. Photo via Dyze Design.Dyze Design explains, machine manufacturers stand to benefit from a dedicated dashboard that provides real-time machine monitoring, cloud-based troubleshooting, and branding options to personalize system interfaces. Compatibility with HDMI screens offers flexibility in setup, while over-the-air (OTA) updates ensure Aurora evolves with new features and capabilities over time.With this new offering, Dyze Design aims to streamline industrial and professional 3D printing, bringing improved precision, flexibility, and efficiency to manufacturing workflows.Technical specifications of Aurora motion control systemProcessor32-bit STM MCU and 64-bit quad-core ARM Cortex-A72Connectivity6 USB ports, HDMI, RJ45 Ethernet, WiFiSensor CompatibilitySupports various industrial sensors, including PT100, thermistors, capacitive, inductive, and laser typesPower24 VDC with super-capacitors for data protection during power lossFirmwareRuns on Dyzes custom-built firmware (Aurora OS)Display SupportHDMI displaysWho won the 20243D Printing Industry Awards?All the news fromFormnext 2024.To stay up to date with the latest 3D printing news, dont forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook.While youre here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays.Featured image shows a close-up view of Aurora motion control system, featuring advanced motor coordination and modular connectivity for industrial 3D printing. Photo via Dyze Design.Ada ShaikhnagWith a background in journalism, Ada has a keen interest in frontier technology and its application in the wider world. Ada reports on aspects of 3D printing ranging from aerospace and automotive to medical and dental.0 Commentarii 0 Distribuiri 149 Views