• Trump Is Said to Consider Executive Order to Circumvent TikTok Ban
    www.nytimes.com
    The move is under discussion as the Chinese-owned app faces a Sunday deadline to find a new buyer or shut down in the United States.
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  • Apples stuffed 2025 release calendar is missing one very important product
    www.macworld.com
    MacworldA fresh leak has given us a look at Apples release calendar for the next 12 monthsand its jam-packed. Starting in just a few weeks, the company plans to launch more than a dozen new products before the end of 2025, with nearly everything in its catalog getting a refresh.Heres a look at Apples plans based on the rumors so far:FebruaryMacBook Air: A minor refresh to the 13-inch and 15-inch models with an M4 chip and FaceTime camera.MarchiPhone SE: A major overhaul with a design based on the iPhone 14, an OLED display, and an A18 chip with Apple Intelligence support.iPad 11: Apples entry-level tablet gets a new chip and 8GB of RAM to allow it to run Apple Intelligence.iPad Air: Likely a simple spec bump that jumps the mid-range tablet straight to the M4.JuneMac Studio: An overdue update to Apples mid-range desktop with M4 Max and M4 Ultra processors and Thunderbolt 5.Mac Pro: Wed love to see the rumors of a smaller design come to fruition, but it will likely just get an upgrade to the M4 Ultra.Studio Display: The design will likely stay the same but bring mini-LED backlighting and camera enhancements.Pro Display XDR: Apples high-end monitor is due for an update to 120Hz ProMotion, possibly with Spatial Audio and a FaceTime camera as well.SeptemberiPhone 17: The iPhone will get a new design for the first time in years. This includes a new iPhone 17 Air model, which will be substantially thinner than the others.Apple Watch Series 11: The new Apple Watch isnt expected to deviate much from the design of the previous model but it could gain high blood pressure detection.Apple Watch Ultra 3: The 3rd-gen Apple Watch Ultra will also have a similar design but will gain satellite connectivity and 5G RedCap network access.Apple Watch SE 3: Apples cheaper watch will get a new look geared toward kids.AirPods Pro 3: Apples high-end earbuds are due to get an update with a new shorter-stem design, H3 chip, and additional health features.OctoberSmart home hub: A brand-new device with an iPad-like display that can hang on a wall or rest on a counter.HomePod mini 2: An update to the 2020 model with a new chip and smart home functionality.Apple TV 4K 4: Apples set-top will get a new chip and a renewed smart home focus.NovemberMacBook Pro: Dont expect much more than a bump to the M5 chip.iPad Pro: Same as the MacBook Pro, expect an M5 processor and little else.AirTag 2: Updated UWB chip and additional privacy protections.Thats a huge list, but youll notice one major product conspicuously absent: Vision Pro. While Apples headset was announced in 2023 and released in 2024, its not expected to get an update until later in 2026. The lower-cost model everyone is waiting for, meanwhile, might not arrive until 2027. And the glasses? Well, lets just say you shouldnt hold your breath.Otherwise, the only products not expected to get an update are the AirPods 4 and AirPods Max, iPad mini, iMac, and Mac mini, all of which were just updated in the fall.Apple is expected to hold its first event in March or April to announce the redesigned iPhone SE and 11th-gen iPad.
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  • Save $420 on Apple's M4 Max 16-inch MacBook Pro with a 40-core GPU
    appleinsider.com
    The exclusive price drop on this 16-inch MacBook Pro delivers substantial savings on a premium spec with Apple's top-of-the-line M4 Max chip.Save $420 on a premium M4 Max MacBook Pro 16-inch.Units are in stock at press time on this Space Black 16-inch MacBook Pro with an M4 Max 16-core CPU/40-core GPU chip, 48GB RAM, and 1TB of storage that's marked down to $3,579 at Apple Authorized Reseller Adorama with promo code APINSIDER.The savings are in the form of a $400 instant rebate stacked with the $20 off promo code, bringing the total discount to $420 off retail. The same coupon also takes $40 off three years of AppleCare. Activation instructions for where to find the promo code field can be found further down this page. Continue Reading on AppleInsider | Discuss on our Forums
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  • New Black Architects Archive documents contributions of D.C.s overlooked design forefathers
    archinect.com
    A group of architects and historians in the Washington, D.C.metro area are now spearheading a push to enshrine the contributions of Black professional architecture's forefathers to the built environment of our nations capital through preservation research. Their advocacy was recently picked up recently by Washingtonian magazine, which mentioned their involvement with the DC Preservation League in creating the new Black Architects Archive.The group includes Princeton University assistant professor Jay Cephas andMelvin Mitchell, one of the more prominent advocates for the better development of an academic-to-professional pipeline at HBCUs including his alma mater Howard and Morgan State University in Maryland. Mitchells efforts at getting to a more equitable profession were also featured in last years look at existing barriers to licensure withNCARBCEO Mike Armstrong and formerNOMAPresident Pascale Sablan.
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  • State of Play Coming in February Rumor
    gamingbolt.com
    Fresh off of correctly reporting the Nintendo Switch 2s reveal date, leaker NateTheHate has teased the next State of Play for February. Further details havent been revealed, but it sounds reasonable given Sonys propensity for the month (or close enough) over recent years.The real question is what it could reveal. Last year featured Silent Hill 2 remake gameplay, the reveal of Sonic X Shadow Generations, Rise of the Ronin, Silent Hill: The Short Message, Metro Awakening, and Final Fantasy 7 Rebirth. Kojima Productions also featured heavily on the broadcast, presenting new Death Stranding 2: On the Beach footage and announcing a new stealth action IP, Physint.Death Stranding 2 will receive a release date this year, so why not at the next State of Play? We could also learn more about Sucker Punchs Ghost of Yotei (also out in 2025) and Haven Studios co-op heist shooter Fairgame$. Maybe Bend Studios next IP will appear as well. Stay tuned in the meantime.Hows February sound? NateTheHate2 (@NateTheHate2) January 16, 2025
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  • Googles new neural-net LLM architecture separates memory components to control exploding costs of capacity and compute
    venturebeat.com
    Titans architecture complements attention layers with neural memory modules that select bits of information worth saving in the long term.Read More
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  • Five takeaways from Matthew Ball's 2025 State of Gaming data
    www.gamedeveloper.com
    Can any one person describe the entire state of the video game marketplace? Entrepreneur, author, and Epyllion CEO Matthew Ball is certainly giving it a shot. The man who wrote "The Metaverse" is out this week with a slide deck full of data and analysis capturing the economic headwinds facing the business.Ball's presentation gets to the heart of a very uncomfortable fact: according to analysts, video game spending didn't just fail to grow after the COVID-19 pandemic, it dipped 3.5 percent in 2022 and only climbed back a few percentage points by the end of 2024. Other data points, like a declining amount of playtime in games, are also enough to trigger game developers' anxiety (and mine!).Ball identifies the slowing growth as being a symptom of major interlocking growth drivers of the period between 2011-2021 (when consoles and mobile devices exploded in capabilities and new social networks came online) losing steam. It's not a pretty picture, but this is a business built on solving big problems by staring them right in the face.His lengthy explanation of the complicated market effects at play might warn investors and executives from investing more in the video game businessbut that leaves and opportunity for savvy developers and leaders to slip in and find victories where others retreated.I have no doubt this slide deck is bouncing through the inboxes of various studios right now and sliding across the desks of different C-suite execs. If you want to make the most of Ball's data, you'll need to think about how it applies to your day-to-day life. Here are a few takeaways that might resonate with rank-and-file developers.Video game budgets have to come downThis is probably thuddingly obvious to many of our readers but Ball's data makes a very clear point: video game budgets are too dang high. The amount of money invested in individual games is becoming more difficult to turn a profit on when a fewer percentage of players are picking up new games every year. "Excluding annual releases, but including sequels, only 6.5 percent of gametime in 2023 was for new games," Ball writes. "Always On" games-as-a-service titles released before 2019 earned the most "gametime" in that year. "Tens of billions in development and marketing investment and thousands of games competed for that 6.5 percent of total players hours (and four titles won half of it)."Marvel's Spider-Man 2 is the unfortunate poster child for Ball's breakdown here, as his breakdown of sales versus budget of the widely beloved sequel relative to its predecessors shows the heart of the problem. The series' production budget shot from just over $100 million to over $300 million across three games (Miles Morales clocked in at just over $150 million), but lifetime sales of the series haven't increased exponentially.Image via Matthew Ball.Pair that against the small market share the series is competing for and the economics become rough. I don't know the fate of the budgets for future Marvel's Spider-Man games, I do know Insomniac is aware players aren't necessarily seeing the payoff of the increased spending, a fact that came out in the frustrating dump of leaked documents obtained by hackers targeting the studio.Now here's where things get hard: how do you reduce budgets? There are only three major tools: lower salaries, lower development time, or lower headcounts. Each has frustrating tradeoffs that in many cases, punish workers and reward executives who ballooned the budgets in the first place.Devs need to dance with governmentsBall's data points to two obvious ways government regulators could influence the game industryone explicit, the other implicit.The implicit argument isn't clearly stated, and I wonder if Ball would take issue with my analysis. But reading between the lines, an understated challenge of bigger budgets is this: game development is hit brutally hard by the cost of living and inflation. As we discussed last year, the same number of developers you stick on a game costs dramatically different depending on the country you're operating in. Developers in higher-cost-of-living regions are being undermined by ones in lower-cost-of-living regions, and developers in the latter territories risk being exploited because they have less agency to leverage better wages.Image via Matthew Ball.Ball's explicit argument targets the purported monopoly Google and Apple have on their mobile platforms. He says that if the iOS and Android app platforms need to "open up." New stores could, among other things, drive competition that lowers the 30 percent "platform fee" claimed by Google and Apple, drive new discoverability methods that connect players to a wider variety of games, and spark innovation for new genres of games.Both topics may require industry leaders to grit their teeth and press local and national governments in support of regulatory action. Industry lobbying groups to date have largely focused on tax breaks and legislation surrounding the import cost of parts and access to internet bandwidth. That's a lot of work invested into legislation that primarily benefits the world's largest publishers and studios.Just like Mr. Smith, it's time for video games to go to Washington (or London, Ottowa, etc. etc.).Players respond to exciting "new genres"but where do new genres come from?Speaking of new game genres, Ball's analysis concludes that the emergence of new game genres could be a shot in the arm for the video game market place. He points to the era of the battle royale genre's as being the kind of event that can drive new growth. The industry, he says, could use a shot of innovation.His suggestions for where new genres might come from are concentrated on possible technological advances in "mass concurrency," "high-bandwidth data streaming," "higher-persistence game worlds," and "cloud native games." His analysis of generative AI also focuses on the technology's potential to introduce new genres, as some developers like those at Hidden Door are experimenting with.Image via Matthew Ball.Ball's technology-focused thinking isn't out of place, as many previous industry advances came out of graphical and rendering advances. But there might be a missing variable here: unpaid modding.Many breakout new genres of the 2010s began life as mods (born of unpaid labor) for entirely different games. That goes for MOBAs, battle royale games, tactical shooters like Counter-Strike, and more.That trend muddies of the waters of where developers can find true innovation that will land with playersand who benefits from it. Valve and Blizzard jumped into action to try and profit off genres built on mods of their games. Meanwhile, Brendan Greene was lucky to find a business partner that could turn his ARMA 3 mod into a full game, but Epic Games fast-followed with Fortnite so hard it became the defining version of the genre in the United States.A bubbling example of this phenomenon right now might be Grand Theft Auto Online's roleplaying servers. Their popularity speaks to Ball's analysis that the next generation of video game players prioritizes social play over competition, and right now Rockstar Games is the beneficiary of unpaid time and labor from players setting up their own mini improv theaters. Will Rockstar build on this audience after the release of Grand Theft Auto VI? Will other developers swoop in to try and eat their lunch?Internationalism is impacting the market (and boosting PC market share)Video game analysts from the early 2000s have a fair bit of egg on their face as one of the few bright spots for the traditional video game marketplace is consistent growth in the world of PC games. Declining sales around 2010 led some to think consoles and mobile would inevitably beat out PC games, which were (and sometimes are) difficult and fiddly to get running."Twenty years ago, PC's share of non-mobile console spending was 29 percent. It's now 53 percent," writes Ball. "And while console [spending] has stagnated since 2021, PC has grown 20 percent."Before you jump out of your desk and greenlight another generation of flight simulators, you should check out why PC spending is growing. "The largest share of Steam users now use Chinese as their default client language (which probably underrepresents China's total share of Steam users)," says Ball.Additional data he shares shows that Chinese client language users are among the group that has grown the most on Steam from December 2021 to September 2024. This group represents what many publishers hope to reacha "fresh audience" with different tastes and interests than the more calcified existing market.But while Chinese player spending on video games has grown by $39 billion since 2011, only 20 percent of their domestic spending goes to imported titles. Spending on imported titles declined five percent from 2023 through 2024. Ball compares this phenomenon to one also taking place in the film industry: locally-made entertainment is outpacing imported entertainment across the globe in China, Nigeria, and India.Image via Matthew Ball.Box office hits like Wandering Earth, A Tribe Called Judah, and RRR are cinematic cousins of Black Myth: Wukongentertainment produced by local artists that are wildly popular in their countries of origin and also find audiences abroad."As foreign markets grow, their domestic production capabilities and supply grow too, and this always results in national preferences then shifting to local product," Ball observes.There's opportunity for the game industry to meet this moment. We've seen rustling from South Korea about expanded interest in triple-A games alongside the country's longtime passion for free-to-play multiplayer titles, and regions like Brazil and Eastern Europe are following similar trends.If you're not in those regions, you might wonder how your neck of the game industry can benefit. For now, the best I can offer is that if overseas audience spend more time on consoles and PCs than mobile devices, developers have an opportunity to catch some of that interest by investing in localization.Understanding player socialization should be a priorityWoven through Ball's analysis is another long-running trend: how players and why socialize through games is changing.The Roblox phenomenon, for instance, isn't just about younger players being drawn to blocky graphics and user-generated content, it's that the platform's flexible tools have become a haven for self-expression and social play. We can again look at the proliferation of Grand Theft Auto Online roleplaying servers as another data point in this phenomenon, and outside of games, the increasing growth of chat platform Discord."One in five Discord users (or 40 million total) use the app to stream gameplay to their friends each monthand just under one in three watches monthly," Ball notes. It's a piece of social glue that accelerates interest in games like Palworld, Smite 2, Phasmophobia, and Lethal Company.Discord's list of users playing Steam Early Access titles as a share of total observed players is largely loaded with co-op multiplayer games, but also features single-player titles like Fields of Mistria, Hades II, and Manor Lords. Ball describes this as "disproportionate" game discovery behavior.Image via Matthew Ball.The developers behind these games probably didn't do any weird science studying the habits of Discord users (unless they did, in which case, hey reach out to me I want to know what you learned), but enough of them have succeeded on the platform in a way that suggests studying how players engage with and use Discord might be a vector for developers to grow, explore new genres, and succeed in 2025 and beyond.(And Discord may not deserve all the credit heresocial apps across the globe likely drive similar behavior in different regions).How do developers handle an uncertain future?I'll be honest here. When I first read Ball's report, I came away with some degree of anxiety. The human brain struggles to wrangle numbers like these, and it's easy to spiral into an unhelpful spree of if->then statements that make a decline in billions of dollars in spending feel like the end of the world. The problems and solutions are so big and abstract that if you aren't a big-money decision makerjust a humble programmer, artist, designer, or a writer like meyou can feel like you have no agency in a field you deeply love. And even if you have the power to greenlight a game, what if the games Ball is proposing aren't the ones you want to or even can make?The solution, I think, is to look at Ball's data and analysis as a map. Maps don't serve one purposethey lay out the territory as best they can so another traveler can navigate it. Plenty will read Ball's map and see "X marks the spot" where others will see "here there be dragons."You don't have to change or fix the game industry. But to make the game you want to make, having a map handy might keep you from sailing into dangerous waters.
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  • All our unanswered questions about the Nintendo Switch 2
    www.theverge.com
    Nintendo has finally revealed its new console, debuting the Switch 2 with a short video that went heavy on visuals but light on information. The video was paired with a brief follow-up press release from Nintendo that also didnt go into much detail, with the company ostensibly saving all the juicy stuff for the Switch 2 Direct set to take place on April 2nd. While we wait for official word, here are the burning questions we still have about the Nintendo Switch 2.What are the Switch 2s specs?Perhaps the most glaring omission in the Switch 2 reveal was the fact that Nintendo didnt say anything about how powerful the new console is. We can see that the console is bigger, but whats the screen size? Is it OLED or LCD? Is the screen resolution still 720p? Is 4K resolution supported? Though visible for a few brief moments, the reveal video showed off the Switch 2s new dock. Whats the docked resolution? Is it just a charging shell, or is it still required for TV play? Can you dock the Switch 2 in the original Switch dock, or will it support all the super-portable third-party docks? The Switch 2 also features a second USB-C port at the top. Its likely there to offer a way to connect USB-C headphones without sacrificing a charging port. But perhaps it might have some other mysterious function. Has native Bluetooth support been improved? Itd be nice to connect more than two wireless controllers if a Bluetooth headset is being used. What about the UI? Can we expect to see a homescreen similar to the original Switch? What about the UI for the eShop? Can you still post screenshots and clips directly to Facebook? Will Nintendo add the ability to post to other social media or streaming platforms? Image: NintendoHow exactly do the Switch 2 Joy-Con controllers work?A lot of the reveal trailer focused on the new Joy-Cons, and while theres some info we can infer, theres still more we dont know. Do they attach via magnets? Do they still have 3D rumble? Will the Switch 2 support the original Switch Pro controller or the original Switch Joy-Cons in wireless mode? Prior to the reveal, there were rumors that the Joy-Cons would have magnetic Hall effect joysticks that would supposedly combat Joy-Con drift. So, what improvements has Nintendo made to protect against drift? Will Nintendo still offer repairs for the new Joy-Cons if they do drift? Will it sell new Joy-Cons separately at launch, and do they come in any new colors? What does that new button do?Theres a new button on the Switch 2 directly below the home button on the right Joy-Con. Does it have something to do with a new chat functionality like rumors have suggested? Sure seems like thats some mouse action. GIF: Nintendo / The VergeDoes the new Joy-Con work like a mouse?The reveal video featured a Joy-Con attaching to a cover and zooming around on a surface like a mouse. Is mouse functionality one of the Switch 2s new gimmicks? Speaking of gimmicks, is there still an IR camera for games like 1-2-Switch? I also hope that the Switch 2 will still support original Switch peripherals like the Ring Fit Adventure Ring-Con. Image: The Verge, NintendoWhat games will be playable on the Switch 2?The Switch 2 reveal only showed off one game: a new Mario Kart. Beyond that, we have no idea what kind of launch titles to expect or if the new Mario Kart will even be among them. So, what kind of games can we expect for the Switch 2? Will there be Switch 2 exclusives at launch, or will we get cross-gen launch games like Breath of the Wild? One of the bigger original Switch complaints was that newer, larger games often didnt run or look all that good. Can the console run more technically intensive games? If so, will they run natively on the console, or will they be playable via cloud streaming like Kingdom Hearts and Control? Speaking of Mario Kart, the short glimpse we saw of it in the trailer featured what looked to be 15 simultaneous racers with 24 spots behind the starting line. Does this mean the Switch 2 will feature enhanced multiplayer capabilities like larger player lobbies, and will the console natively support communication with them? What of Amiibos? Will the Switch 2 still support those, or are there plans to make more?What Switch 2 games will be backward-compatible?In todays video, Nintendo reaffirmed that the Switch 2 would be backward-compatible, playing both physical and digital original Switch games but with the important caveat that not all games would be supported. What original Switch games wont be compatible? Will the original Switch games that do work on the console receive some kind of graphical or performance boost like certain games on PlayStation and Xbox?How much does the Switch 2 cost?Theres also the question of how much the Switch 2 will cost. The original Switch retailed at $299.99 in 2017. Since then, the cost of everything has gone up, especially computer chips. The Switch OLED, the only significant console refresh Nintendo offered, was only $50 more than the base model. But without knowing its internal specs, its hard to guess what the Switch 2 might cost.When will the Switch 2 launch?The most important unanswered question we have about the Switch 2 is the simplest: when can we buy it? Nintendo didnt share much beyond saying that it will launch in 2025. Much like with the original Switch, it will take the Switch 2 on a world tour starting in April. Its likely that the consoles release date will follow the tours conclusion, which looks to be in June. Heres hoping Nintendo shares that critical information, along with answers to at least some of these questions during its Switch 2 Direct on April 2nd.How do the cartridges taste?Oh, wait, there is one more burning question... what flavors can we expect for the Switch 2 cartridges? Im hoping for something better than insecticide.
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  • Google AI Research Introduces Titans: A New Machine Learning Architecture with Attention and a Meta in-Context Memory that Learns How to Memorize at Test Time
    www.marktechpost.com
    Large Language Models (LLMs) based on Transformer architectures have revolutionized sequence modeling through their remarkable in-context learning capabilities and ability to scale effectively. These models depend on attention modules that function as associative memory blocks, storing and retrieving key-value associations. However, this mechanism has a significant limitation: the computational requirements grow quadratically with the input length. This quadratic complexity in both time and memory poses substantial challenges when dealing with real-world applications such as language modeling, video understanding, and long-term time series forecasting, where the context windows can become extremely large, limiting the practical applicability of Transformers in these crucial domains.Researchers have explored multiple approaches to address the computational challenges of Transformers, with three main categories emerging. First, Linear Recurrent Models have gained attention for efficient training and inference, evolving from first-generation models like RetNet and RWKV with data-independent transition matrices to second-generation architectures incorporating gating mechanisms like Griffin and RWKV6. Next, Transformer-based architectures have attempted to optimize the attention mechanism through I/O-aware implementations, sparse attention matrices, and kernel-based approaches. Lastly, Memory-augmented models focus on persistent and contextual memory designs. However, these solutions often face limitations such as memory overflow, fixed-size constraints, etc.Google Researchers has proposed a novel neural long-term memory module designed to enhance attention mechanisms by enabling access to historical context while maintaining efficient training and inference. The innovation lies in creating a complementary system where attention serves as short-term memory for precise dependency modeling within limited contexts even though the neural memory component functions as long-term storage for persistent information. This dual-memory approach forms the foundation of a new architectural family called Titans, which comes in three variants, each offering different strategies for memory integration. The system shows particular promise in handling extremely long contexts, successfully processing sequences beyond 2 million tokens.The Titans architecture introduces a complex three-part design to integrate memory capabilities effectively. The system consists of three distinct hyper-heads: a Core module utilizing attention with limited window size for short-term memory and primary data processing, a Long-term Memory branch implementing the neural memory module for storing historical information, and a Persistent Memory component containing learnable, data-independent parameters. The architecture is implemented with several technical optimizations, including residual connections, SiLU activation functions, and 2-norm normalization for queries and keys. Moreover, it uses 1D depthwise-separable convolution layers after query, key, and value projections, along with normalization and gating mechanisms.The experimental results demonstrate Titans superior performance across multiple configurations. All three variants MAC, MAG, and MAL outperform hybrid models like Samba and Gated DeltaNet-H2, with the neural memory module proving to be the key differentiator. Among the variants, MAC and MAG show strong performance, especially in handling longer dependencies, surpassing the MAL-style combinations commonly used in existing hybrid models. In needle-in-a-haystack (NIAH) tasks, Titans outperforms baselines across sequences ranging from 2K to 16K tokens. This superior performance stems from three key advantages: efficient memory management, deep non-linear memory capabilities, and effective memory erasure functionality.In conclusion, researchers from Google Research introduced a groundbreaking neural long-term memory system that functions as a meta-in-context learner, capable of adaptive memorization during test time. This recurrent model is more effective in identifying and storing surprising patterns in the data stream, offering more complex memory management than traditional methods. The system has proven its superiority in handling extensive contexts through the implementation of three distinct variants in the Titans architecture family. The ability to effectively process sequences exceeding 2 million tokens while maintaining superior accuracy marks a significant advancement in the sequence modeling field and opens new possibilities for handling increasingly complex tasks.Check out the Paper. All credit for this research goes to the researchers of this project. Also,dont forget to follow us onTwitter and join ourTelegram Channel andLinkedIn Group. Dont Forget to join our65k+ ML SubReddit. Recommend Open-Source Platform: Parlant is a framework that transforms how AI agents make decisions in customer-facing scenarios. (Promoted)The post Google AI Research Introduces Titans: A New Machine Learning Architecture with Attention and a Meta in-Context Memory that Learns How to Memorize at Test Time appeared first on MarkTechPost.
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  • 30 Details From the Nintendo Switch 2 Announcement Trailer
    www.ign.com
    Its finally here. After months of speculation and rumour, Nintendos new console has been announced and its called the Nintendo Switch 2. Its an understated name to match an understated console - on first inspection it barely looks any different to a regular Switch. But take a closer look and theres plenty of fascinating details that suggest how Nintendo has evolved its beloved hybrid console. 30 of them, in fact, and were here to show you them all. From a brand new face button to whole new ways of using the Joy-Con, heres everything revealed in the Nintendo Switch 2 reveal trailer. Nintendo Switch 2 - First Look01 - The Switch 2s form factor is much the same as its predecessor, just a little bigger. The main unit of the console has grown in size and the now Joy-Con are taller. We estimate the entire console is around 15% bigger than the original Switch. 02 - Gone are the brightly coloured Joy-Con of the last generation. Nintendo has opted for a uniform dark grey across the entire console, which gives the entire device something of a sleeker, Steam Deck-like appearance. 03 - Thats not to say the console is devoid of colour entirely. It pays homage back to the original Switchs bright red and blue controllers with a ring of colour around each analogue stick. This extends to the inner-edges of both the console unit and each Joy-Con, which not only looks slick but acts as a colour coding system - red slots into red, and blue slots into blue. 04 - Talking of slots, the Joy-Con no longer slide into place on rails. Instead they now directly slot into the device, with a protruding connector on the main unit plugging into a port on the inner-edge of the Joy-Con. While unconfirmed by this trailer, rumours have suggested that each Joy-Con is held in place using magnets, similar to Apples Magsafe laptop charging cables.05 - The rear of each Joy-Con features a newly-designed trigger system that releases the controller from the main unit. As you can briefly see in the demonstration video published on Nintendo.com, squeezing the trigger causes a piston-like component inside the Joy-Con to push the controller away from the console.06 - On the front of the Joy-Cons we can see that the classic control layout has been preserved. The analogue sticks remain off-set, with the left stick sat above the four direction buttons, and the right stick below the A, B, X, and Y face buttons. Towards the tops of the controllers are the Plus and Minus buttons, and at the bottom is the square capture button on the left and circle Home button on the right.07 - Below the Home button is a new, unlabelled button. What it does is currently a mystery to anyone but Nintendo. 08 - The L and R shoulder buttons are exactly where youd expect them to be, and sitting beneath them are the ZL and ZR triggers. These appear to be deeper and more rounded than those on the Switch, and so will hopefully be more comfortable to use and easier to operate. 09 - The analogue sticks still use a low-profile design, but their faces have a notably smaller inside ring radius and thicker, taller rims. This likely is to provide better thumb grip and support. 10 - Theres no sign of the NFC Amiibo interface on the right-hand Joy-Con, but thats not to say it wont be there. After all, the feature was invisible on the original Switch. What does seem to be missing, though, is the IR sensor that was on the bottom edge of the original right Joy-Con. Considering barely any Switch games used it, its perhaps unsurprising to see it cut from the Switch 2.11 - Once again the internal edges of each Joy-Con controller have SL and SR buttons, indicating that the Switch 2 will still allow players to use each individual Joy-Con as its own controller. The big improvement here, though, is that the SL and SR buttons are significantly larger - potentially up to four times the length of those on the original Switch. They will almost certainly be easier to use.12 - The strip of four green LEDs that indicate which player each Joy-Con is assigned to has returned, although this time its on the forward-facing edge of the connector strip rather than the inward-facing one.13 - Between the SL and SR buttons is the connector port that links each Joy-Con to the main console unit, but also another couple of interesting components. Mirroring the original Switch, we can see the Sync button below the connector, which will pair a Joy-Con with the console. 14 - Its the component above the connector that proves most intriguing, though. This small, clear lens could well be a laser sensor similar to whats in a computer mouse. If so, it would mean the Joy-Con can be used like a mouse. The trailer even suggests this when the Joy-Con skate around with their wrist-strap accessories attached they literally look like scurrying mice with tails. 15 - Talking of the wrist-straps, theyre back in a newly-designed form, with red and blue colours to match the internal colour splash on each Joy-Con. 16 - Moving onto the main console unit itself, the key improvement is a bigger screen. Its not quite the near edge-to-edge panel that the Switch OLED boasted, but it takes up significantly more of the unit than the original Switchs display. What display technology it uses is currently unclear while wed love to see a bright OLED screen, this base model could well use a more traditional LED panel. 17 - The top edge of the device is largely unchanged. It features a slightly redesigned power and volume buttons, a 3.5mm headphone jack, and a ventilation grill that appears to be of a roughly similar size to that on the original Switch, just split into three vents rather than five. 18 - The Game Card slot also remains on the top edge of the console. Its also the only visible slot on the device. Considering the machine is backwards compatible, that means the Switch 2s game cartridges will almost certainly be the same form factor as those used in the original Switch.19 - There is one new curious addition to the top edge to speculate about, though. Next to the headphone jack we can see a USB C port. What this is for were uncertain, as the Switch 2 also has the same bottom-mounted USB C port as its predecessor for docking and charging. Perhaps there are a range of USB-based peripherals in the works that make more sense mounted to the top of the console? Or perhaps the next Pokemon will go fully old-school and use a link cable to trade monsters? Were perhaps too excited than we should be to find out what a mystery USB slot does.20 - Alongside the bottom-facing USB C port are new, downward-firing speakers that replace the original Switchs rear-facing speakers. This new position will hopefully ensure better sound quality. 21 - The rear of the console sports a brand new kickstand system, which runs the entire length of the device. It does admittedly look a little flimsy, but the rubber feet on the edges of the console unit itself may be there to help support the kickstand and keep the entire device steady. The kickstand also seems to be able to lock into multiple angles at the very least it will have an upright position and one that lies it at a much shallower angle thats almost lying flat. 22 - As youd expect, the Switch can be plugged into a dock and connected to a TV. The dock appears nearly identical to the original Switchs, but the corners have been rounded off to match the radius of the Joy-Cons. Oh, and theres a massive Switch 2 logo on the front of it, too. 23 - Also mirroring the original Switch is the inclusion of a controller peripheral that the Joy-Cons slot into. It looks just as uncomfortable as the original version, but hopefully hands-on time will reveal that some improvements have been made. 24 - You cant have a console reveal trailer without a game, and this Switch 2 reveal gives us a sneak peak at what looks like a brand new Mario Kart game. It appears this will be a bigger, more chaotic version of Nintendos beloved racer as the starting line has space for 24 racers. Mario Kart 8 was limited to just 12 racers. 25 - Arching over that starting line is a sign that reads Mario Kart - Mario Bros. Circuit. It appears to be a whole new, seemingly American-flavoured track for Mario Kart one that appears to make use of more open space and off-road sections. 26 - The clip confirms ten characters for the roster: Mario, Luigi, Bowser, Peach, Yoshi, Toad, Donkey Kong, Daisy, Rosalina, and finally Wario, who can be spotted for just a split second as the screen flips.27 - While brand new games such as new Mario Kart were obviously on the cards, its good to see that old Switch games will be supported through backwards compatibility. However, the reveal trailer does warn that certain games may not be supported. We suspect that this may refer to games that used peripherals that directly connected to the Switch 1s Joy-Cons. Ring Fit Adventure, for instance, required the Joy-Con to be slotted into the ring, and the new Joy-Con design will presumably be incompatible with the old rail system. 28 - But when can we get finally own this brand new Nintendo console? 2025 is the only date were given, so sometime within the next 12 months (but likely not before June).29 - Well learn much more, including hopefully a release date, in just a few short months. A Nintendo Direct is scheduled for April 2nd.30 - Following the direct, youll be able to get hands-on with the console yourself as part of the Nintendo Switch 2 Experience, a worldwide tour taking place between April and June. Starting on April 4th in New York and Paris, and then going on to visit cities such as London, Berlin, Melbourne, Tokyo, and Seoul, it is open to all Nintendo Account holders provided you win a ticket via the free-to-enter ballot. Registration for the ticket raffle opens on January 17th. And those are the 30 key details revealed by the Switch 2 announcement trailer. Be sure to check out everything that's been confirmed so far, and stick with IGN over the next few months for even more Nintendo Switch 2 news. Matt Purslow is IGN's Senior Features Editor. Additional editorial support for this article was provoided by Alex Simmons, Dale Driver, Jesse Gomez, and Simon Cardy.
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