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WWW.ARCHDAILY.COMPlayful Pedagogy: 4 Projects Using Topography to Redefine Children's Learning Environments in ChinaPlayful Pedagogy: 4 Projects Using Topography to Redefine Children's Learning Environments in ChinaSave this picture!Xinsha Primary School / 11ARCHITECTURE. Image Chao ZhangEducational architecture globally is undergoing a significant transformation, moving away from static, rigid designs toward more dynamic, interactive, and nature-driven environments. As cities become denser and land availability diminishes, architects are reimagining schools not just as places for learning but as ecosystems where children can grow holistically. A key element in this shift is the integration of landscape and topographical design, which allows schools to transcend traditional boundaries, combining education with play, exploration, and connection to nature. These designs aim to create engaging spaces that challenge children to interact with their environment physically and emotionally, fostering creativity, independence, and well-being. By layering natural elements such as mounds, gardens, terraces, and play structures into architectural plans, educational spaces are being reshaped into vibrant, multi-dimensional landscapes that encourage movement, imagination, and discovery.This collection highlights projects completed in China by architects like MAD Architects, 11ARCHITECTURE, waa, and Yijing Architectural Design, who are redefining how children experience schools in urban environments. Despite their diverse approaches, these projects share key principles: leveraging verticality to maximize land use, blurring the boundaries between indoor and outdoor spaces, and creating playful, child-centered environments that connect students with nature. From the flowing rooftop playgrounds of YueCheng Courtyard Kindergarten in Beijing to the thematic topographies of Xinsha Primary School in Shenzhen, these designs reflect a commitment to integrating architecture and landscape as tools for learning and exploration. Read on to discover four projects redefining educational spaces in China, illustrating they are evolving to meet the challenges of urban density while cultivating imagination, resilience, and a deeper connection to the natural world. Related Article Secluded Sanctuaries: Contemporary Religious Architecture Inspired by Modernist Principles Across Asia YueCheng Courtyard Kindergarten / MAD ArchitectsSave this picture!Save this picture!The YueCheng Courtyard Kindergarten transforms a historic Siheyuan courtyard into a child-centric environment that merges the past with nature and play. The design emphasizes exploration through its floating roof, which serves as both a visual statement and a tactile, topographical playground where children can run, climb, and interact. By preserving old trees and creating open courtyards, the architecture frames nature as an integral part of the learning experience. Glass walls connect indoor classrooms to the courtyard, inviting natural light and blending indoor and outdoor realms. This interplay of history, landscape, and play aims to encourage imagination and emotional growth, making nature and heritage accessible to young learners.Xinsha Primary School / 11ARCHITECTURESave this picture!Save this picture!At Xinsha Primary School, landscape and play are deeply embedded into the campus design through thematic playgrounds like "Green Forest" and "Triangular Hills," which mimic natural terrains. The design prioritizes child-scale spaces, allowing students to navigate and explore tactile environments that stimulate their curiosity and motor skills. Elevated sports fields and rooftop farms transform otherwise underutilized areas into multifunctional landscapes that promote both active play and environmental awareness. The school's open courtyards and balconies dissolve barriers between learning spaces and nature, inviting students to connect with greenery in their daily routines. By integrating playful topographies with flexible, outdoor-oriented spaces, the school fosters creativity and a deep bond with the natural world.Children's Community Centre: The Playscape / waaSave this picture!Save this picture!The Playscape reimagines urban play by blending architecture and landscape into a dynamic, sensory environment that encourages unstructured exploration. Mounds, tunnels, and terraces mimic natural forms, providing opportunities for children to test their balance, body awareness, and imagination. The design integrates multi-level play spaces, including rooftops, underground areas, and covered play zones, creating a landscape-like experience where every corner offers a new discovery. These tactile, topographical elements engage children in physical and cognitive play, allowing them to navigate risk and challenge their boundaries. Rooted in sensory engagement, the Playscape demonstrates how architectural landscapes can empower children to create their own narratives while connecting with their surroundings.Shenzhen Longhua District Qingquan Foreign Language Junior School / Yijing Architectural DesignSave this picture!Save this picture!The Qingquan Foreign Language Junior School utilizes its "valley garden" concept to create a layered, landscape-oriented campus where children can explore nature and movement. Rooftop gardens and terraced play areas weave greenery into the school's design, forming seamless connections between structured learning spaces and unstructured outdoor play. The elevated sports fields and observation decks encourage physical activity while offering moments of reflection and wonder. The central valley garden serves as both a functional and symbolic heart of the campus, providing a tranquil environment that reduces urban density's visual and physical pressures. By embedding nature into every aspect of the campus, the school becomes a holistic, interactive space for growth, discovery, and environmental connection.This article is part of an ArchDaily curated series that focuses on built projects from our own database grouped under specific themes related to cities, typologies, materials, or programs. Every month, we will highlight a collection of structures that find a common thread between previously uncommon contexts, unpacking the depths of influence on our built environments. As always, at ArchDaily, we highly appreciate the input of our readers. If you think we should mention specific ideas, please submit your suggestions.Image gallerySee allShow lessAbout this authorNour FakharanyAuthorCite: Nour Fakharany. "Playful Pedagogy: 4 Projects Using Topography to Redefine Children's Learning Environments in China" 29 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026285/projects-redefining-childrens-learning-environments-through-landscape-and-play-in-china&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream0 Yorumlar 0 hisse senetleri 139 Views
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WWW.YOUTUBE.COMUnreal Engine 5.5 - Animated Multi Colored OutlinesProject Files: https://www.patreon.com/posts/121018421 . In this unreal engine 5 tutorial, I am going to show you how to add animated multicolored outlines to objects. We have already worked on an outline system which allow us to add outlines with many different colors using a prost process material and custom depth, custom depth stencil properties. Here we will see how to add a simple animation to that outline. this system is based on following tutorials. part 1: https://youtu.be/BUXI6DkEsYo .part 2: https://youtu.be/-gfZrTMeKMo .part 3: https://youtu.be/sbdDJhHMVhU . // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev0 Yorumlar 0 hisse senetleri 196 Views
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WWW.NATURE.COMDark proteins hiding in our cells could hold clues to cancer and other diseasesNature, Published online: 29 January 2025; doi:10.1038/d41586-025-00217-wThe human genome encodes potentially thousands of tiny proteins that were previously overlooked. The search is on to find out what they do.0 Yorumlar 0 hisse senetleri 130 Views
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WWW.NATURE.COMEditorial Expression of Concern: 53BP1 is a reader of the DNA-damage-induced H2A Lys 15 ubiquitin markNature, Published online: 29 January 2025; doi:10.1038/s41586-025-08696-7Editorial Expression of Concern: 53BP1 is a reader of the DNA-damage-induced H2A Lys 15 ubiquitin mark0 Yorumlar 0 hisse senetleri 135 Views
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CGSHARES.COMTrevors Voice Actor Wont Be in GTA 6 but Hed Like to Appear Once to Get KilledRockstarThe whole world is waiting for GTA 6 in anticipation of what crazy new story Rockstar is preparing. Unfortunately, not everyone from the previous title will make it there: Trevor will stay his bizarre self in GTA 5, although his voice actor, Steven Ogg, wouldnt mind a little cameo even to just be killed off.It would be fun if Trevor appeared in it just to be killed at the beginning, he said in aninterview with ScreenRant.This would be a nice full circle for the character: in GTA 5, when Trevor first appears, hes confronted by Johnny Kleibitz, who starred in The Lost and the Damned DLC. Trevor then kills Kleibitz, starting a fresh page in the series. Having a similar end for Trevor in GTA 6 would be a really cool nod to GTA 5, but as far as he knows, Ogg wont have a role in the new game.I think that would be cool because it also acknowledges the fans of like, Hey, thank you. Pass the torch, stomp Trevors head in, and sort of put an end to that and allow a new generation to take over.Alas, GTA is not known for bringing its characters to new titles, and its a shame because a lot of fans were excited when they learned about the, unfortunately, canceled DLC about undercover agent Trevor.Hes still kind of a f*ck up but hes doing his best, Ogg said last year. But the idea was eventually abandoned, so no more Trevor for us.However, there are new protagonists waiting in GTA 6 with their own exciting story, and Im sure Rockstar wont disappoint. GTA 6 is expected this fall, although I honestly doubt it will be done on time.Would you like more Trevor in GTA 6? Join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Keep readingYou may find these articles interestingGTA VI Might Inspire Other AAA Developers to Price Their Games at $100GTA 6 Parody Game Accepted on Steam After Delisted from PlayStation StoreTake-Two Takes Down GTA Vice City Nextgen Edition Mod YouTube ChannelSource link The post Trevors Voice Actor Wont Be in GTA 6 but Hed Like to Appear Once to Get Killed appeared first on CG SHARES.0 Yorumlar 0 hisse senetleri 140 Views
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WWW.YOUTUBE.COMVPNVPN . VPN . :https://www.codezilla.courses/introduction-to-programming/?coupon=DATACLASS--------------------------------------------------- :https://twitter.com/codezilla_--------------------------------------------------- :https://www.instagram.com/islamhesham_/--------------------------------------------------- codezilla academy:https://www.youtube.com/channel/UCwz3RDqQTxPJ3c3phqWGBwQ--------------------------------------------------- codecast:https://www.youtube.com/channel/UCAxfpXysReI8eLc-rQ_yorw--------------------------------------------------- : https://www.youtube.com/islamheshammahfouz---------------------------------------------------link to facebook group:https://www.facebook.com/groups/codezilla.channel/---------------------------------------------------link to facebook page:https://www.facebook.com/codezilla.channel/---------------------------------------------------link to my linkedin profile:https://www.linkedin.com/in/islamheshamashraf/#vpn #0 Yorumlar 0 hisse senetleri 212 Views
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GAMERANT.COMWuthering Waves GuideWuthering Waves may look like a typical open-world RPG, but it incorporates a variety of new mechanics for players to try out. With its gorgeous character design, ethereal backgrounds, and unique gameplay, players are bound to be hooked. The game merges a dystopian and cyber world, and as Wuthering Waves grows, it brings in interesting lore about a variety of things in Solaris-3.0 Yorumlar 0 hisse senetleri 98 Views
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GAMERANT.COMHonkai: Star Rail - Predicting Mydei's Place in the MetaThe Amphoreus arc introduces a jam-packed cast of new playable characters, which includes the much-awaited Limited 5-star Imaginary-Destruction unit: Mydei. He was announced through Honkai Star Rail's drip marketing social media posts during Version 2.6 and made his appearance as an NPC in Version 3.0. Some players are already sold on him because of his looks and story. Those looking for a more objective reason to pull him are in luck, as a recent leak shows he could be one of the most devastating HP-based damage dealers in the Honkai: Star Rail.0 Yorumlar 0 hisse senetleri 120 Views