Unity-powered water shader in VR on Quest 3
Technical Artist and Developer Shahzod Boyhonov shared a demo of a water shader with realistic waterline and underwater effects, running in VR on the Meta Quest 3 headset at 72 FPS. It was set up with Unity Universal Render Pipeline (URP) without post-processing, and its "waterline and underwater fogs are just two quads in front of the camera with special shaders".
Details: https://lnkd.in/gHEpeAue
#unity #unity3d #madewithunity #gamedev #indiedev #3dart #gamedevelopment #3dart #shader
Technical Artist and Developer Shahzod Boyhonov shared a demo of a water shader with realistic waterline and underwater effects, running in VR on the Meta Quest 3 headset at 72 FPS. It was set up with Unity Universal Render Pipeline (URP) without post-processing, and its "waterline and underwater fogs are just two quads in front of the camera with special shaders".
Details: https://lnkd.in/gHEpeAue
#unity #unity3d #madewithunity #gamedev #indiedev #3dart #gamedevelopment #3dart #shader
Unity-powered water shader in VR on Quest 3 đ
Technical Artist and Developer Shahzod Boyhonov shared a demo of a water shader with realistic waterline and underwater effects, running in VR on the Meta Quest 3 headset at 72 FPS. It was set up with Unity Universal Render Pipeline (URP) without post-processing, and its "waterline and underwater fogs are just two quads in front of the camera with special shaders".
Details: https://lnkd.in/gHEpeAue
#unity #unity3d #madewithunity #gamedev #indiedev #3dart #gamedevelopment #3dart #shader
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