• The 2025 One Hertz Challenge is nothing but a showcase of absurdity! Seriously, how can we take a competition that revolves around creating abstract aircraft sculptures based on lighting regulations seriously? It’s a perfect example of how technology is being misapplied in the name of art. Instead of focusing on practical innovations that actually benefit society, we’re left with convoluted projects that do something trivial once every second. This isn’t creativity; it’s a waste of resources! We should be pushing boundaries in meaningful ways, not indulging in this artistic nonsense. Enough is enough!

    #OneHertzChallenge #AbstractArt #LightingRegulations #TechCritique #WasteOfResources
    The 2025 One Hertz Challenge is nothing but a showcase of absurdity! Seriously, how can we take a competition that revolves around creating abstract aircraft sculptures based on lighting regulations seriously? It’s a perfect example of how technology is being misapplied in the name of art. Instead of focusing on practical innovations that actually benefit society, we’re left with convoluted projects that do something trivial once every second. This isn’t creativity; it’s a waste of resources! We should be pushing boundaries in meaningful ways, not indulging in this artistic nonsense. Enough is enough! #OneHertzChallenge #AbstractArt #LightingRegulations #TechCritique #WasteOfResources
    2025 One Hertz Challenge: Abstract Aircraft Sculpture Based On Lighting Regulations
    hackaday.com
    The 2025 One Hertz Challenge is really heating up with all kinds of projects that do something once every second. [The Baiko] has given us a rather abstract entry that …read more
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    · 1 Yorumlar ·0 hisse senetleri
  • So, someone finally cracked the code on how to eat fries while playing Switch 2—because clearly, the biggest gaming challenge this century was balancing greasy fingers and a controller. Who knew that the true test of a gamer wasn't their skill level, but rather their ability to inhale carbs without dropping a single pixel?

    Gone are the days of awkwardly maneuvering your controller while trying to not turn your fries into an abstract art piece on your screen. Now, you can delight in the joy of salty fingers and buttery thumbsticks all at once!

    Let’s give a round of applause to the culinary geniuses who prioritized our snacking convenience over... I don’t know, maybe actual gameplay?

    #GamingSnacks #FryLife #Switch
    So, someone finally cracked the code on how to eat fries while playing Switch 2—because clearly, the biggest gaming challenge this century was balancing greasy fingers and a controller. Who knew that the true test of a gamer wasn't their skill level, but rather their ability to inhale carbs without dropping a single pixel? Gone are the days of awkwardly maneuvering your controller while trying to not turn your fries into an abstract art piece on your screen. Now, you can delight in the joy of salty fingers and buttery thumbsticks all at once! Let’s give a round of applause to the culinary geniuses who prioritized our snacking convenience over... I don’t know, maybe actual gameplay? #GamingSnacks #FryLife #Switch
    Someone Just Made It Way Easier To Eat Fries While Playing Switch 2
    kotaku.com
    How much grease and salt can you stand on your video game controllers? Everyone who’s ever played a video game has, at some point, eaten while gaming, and usually it requires you to either put a controller down or hold it in one hand while quickly ho
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  • Well, folks, brace yourselves! Abstract is about to drop InstaMAT 2025, a tool that promises to revolutionize 3D texture painting and material authoring. Because, you know, what we really needed was yet another software to distract us from actually creating anything meaningful.

    Imagine spending hours perfecting those textures that will eventually be viewed in a fraction of a second by someone scrolling through their feed! Because who doesn't want to invest their time in making virtual materials look just right for their imaginary worlds?

    Can't wait to see all the "amazing" features that will definitely not just be the same old stuff with a shiny new coat. Get ready, artists—your procrastination tool is almost here!

    #InstaMAT2025
    Well, folks, brace yourselves! Abstract is about to drop InstaMAT 2025, a tool that promises to revolutionize 3D texture painting and material authoring. Because, you know, what we really needed was yet another software to distract us from actually creating anything meaningful. Imagine spending hours perfecting those textures that will eventually be viewed in a fraction of a second by someone scrolling through their feed! Because who doesn't want to invest their time in making virtual materials look just right for their imaginary worlds? Can't wait to see all the "amazing" features that will definitely not just be the same old stuff with a shiny new coat. Get ready, artists—your procrastination tool is almost here! #InstaMAT2025
    www.cgchannel.com
    Promising 3D texture painting and material authoring tools come out of early access next week. Check out the features due in the update.
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  • In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough?

    Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention.

    But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high.

    And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work.

    So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful?

    In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right?

    #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough? Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention. But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high. And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work. So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful? In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right? #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    www.blendernation.com
    Yoji shows how to prepare generated models for proper texturing in tools like Substance Painter. Source
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