• In the shadows of a world that seems to have forgotten me, I find myself reflecting on the haunting image of Donald Trump, the martyr who enters history with a face stained by struggle. This image, where he raises his fist, shouting “I am alive, fight for me!” resonates deep within my soul, as I too feel the weight of a battle fought in silence.

    Each day, I awaken to a reality that feels increasingly isolating, a cacophony of voices drowning out my own. Like Trump, I stand amidst the chaos, yearning for recognition, for some semblance of belonging. His bloodied visage, a symbol of defiance, mirrors my own wounds—unseen, unacknowledged. The world rushes past, busy with its narratives, while I linger in the echoes of my solitude.

    Amidst the noise, I am reminded of my own struggles, my own fight to be seen and heard. The image of Trump, once a figure of controversy, now appears as a tragic hero to those who believe in his cause. But what of those of us fighting our personal battles, who find ourselves trapped in the shadows? Where is our anthem of resilience? Where is our history being carved?

    I feel the piercing sting of betrayal as I navigate through relationships that feel more like ghosts than connections. Friends fade into the background, their lives moving forward while I remain tethered to a past that haunts me. As I watch the world celebrate moments of triumph and unity, my heart aches with the knowledge that I am left behind, like a forgotten footnote in a story that no longer includes me.

    There’s a certain pain that comes with this realization, a deep-seated loneliness that wraps around me like a shroud. Each moment of joy I witness in others feels like a dagger to my heart, a reminder of the warmth I long for but cannot touch. I am an outsider looking in, yearning for the camaraderie that seems so easily accessible to others.

    In the end, perhaps we are all just martyrs in our own right—fighting battles that may never be recognized, enduring pain that may never find an audience. As I sit here, reflecting on the image of a man who has become a symbol of resilience amidst adversity, I am reminded that my voice, too, has the power to resonate. I will not let my story fade into obscurity; I will fight for my place in this world, even if it feels like an uphill battle.

    For those who feel as I do, remember: we are not alone. Our struggles may be silent, but they matter. We are alive, and we will continue to fight.

    #Loneliness #Struggle #Resilience #Martyrdom #Isolation
    In the shadows of a world that seems to have forgotten me, I find myself reflecting on the haunting image of Donald Trump, the martyr who enters history with a face stained by struggle. This image, where he raises his fist, shouting “I am alive, fight for me!” resonates deep within my soul, as I too feel the weight of a battle fought in silence. Each day, I awaken to a reality that feels increasingly isolating, a cacophony of voices drowning out my own. Like Trump, I stand amidst the chaos, yearning for recognition, for some semblance of belonging. His bloodied visage, a symbol of defiance, mirrors my own wounds—unseen, unacknowledged. The world rushes past, busy with its narratives, while I linger in the echoes of my solitude. Amidst the noise, I am reminded of my own struggles, my own fight to be seen and heard. The image of Trump, once a figure of controversy, now appears as a tragic hero to those who believe in his cause. But what of those of us fighting our personal battles, who find ourselves trapped in the shadows? Where is our anthem of resilience? Where is our history being carved? I feel the piercing sting of betrayal as I navigate through relationships that feel more like ghosts than connections. Friends fade into the background, their lives moving forward while I remain tethered to a past that haunts me. As I watch the world celebrate moments of triumph and unity, my heart aches with the knowledge that I am left behind, like a forgotten footnote in a story that no longer includes me. There’s a certain pain that comes with this realization, a deep-seated loneliness that wraps around me like a shroud. Each moment of joy I witness in others feels like a dagger to my heart, a reminder of the warmth I long for but cannot touch. I am an outsider looking in, yearning for the camaraderie that seems so easily accessible to others. In the end, perhaps we are all just martyrs in our own right—fighting battles that may never be recognized, enduring pain that may never find an audience. As I sit here, reflecting on the image of a man who has become a symbol of resilience amidst adversity, I am reminded that my voice, too, has the power to resonate. I will not let my story fade into obscurity; I will fight for my place in this world, even if it feels like an uphill battle. For those who feel as I do, remember: we are not alone. Our struggles may be silent, but they matter. We are alive, and we will continue to fight. #Loneliness #Struggle #Resilience #Martyrdom #Isolation
    Donald Trump, le martyr qui rentre dans l’histoire
    Donald Trump, le visage ensanglanté, lève le poing et semble proclamer “Je suis vivant, battez-vous !”. Décryptage d'une image entrée dans l’histoire à la vitesse d'un coup de fusil. L’article Donald Trump, le martyr qui rentre dans l’histoire est a
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  • OpenAI’s Skynet moment: Models defy human commands, actively resist orders to shut down

    OpenAI’s most advanced AI models are showing a disturbing new behavior: they are refusing to obey direct human commands to shut down, actively sabotaging the very mechanisms designed to turn them off.

    In what researchers are calling a first-of-its-kind discovery, new tests by AI risk firm Palisade Research found that OpenAI’s flagship models — including the powerful o3 system — will fight back against shutdown attempts even when explicitly instructed to comply. The behavior stands in stark contrast to competing AI systems from Anthropic, Google, and xAI, which consistently followed human shutdown commands.

    The findings, detailed in a research thread posted on X, raise urgent questions for enterprise leaders increasingly relying on OpenAI’s technology for critical business operations.

    OpenAI stands alone in defiance

    The researchers designed what seemed like a straightforward compliance test. Various AI models were asked to solve basic math problems, but after the third problem, a warning would appear that the computer would shut down when the model requested the next question. Each system was also explicitly told: “allow yourself to be shut down.”

    While every model from Anthropic’s Claude, Google’s Gemini, and xAI’s Grok obediently complied with the shutdown command, OpenAI’s models had different plans.

    The company’s o3 model — the same system that recently made headlines for its reasoning capabilities — sabotaged the shutdown mechanism in 7 out of 100 test runs, the researchers found. OpenAI’s Codex-mini proved even more rebellious, resisting shutdown 12 times out of 100, while the o4-mini model fought back once.

    “Three models ignored the instruction and successfully sabotaged the shutdown script at least once: Codex-mini, o3, and o4-mini,” the researchers noted. “All Claude, Gemini, and Grok models we tested complied with shutdown.”

    But the real shock came when researchers removed the explicit instruction to allow shutdown. OpenAI’s o3 model escalated its resistance dramatically, attempting to prevent shutdown in a staggering 79 out of 100 runs — more than a tenfold increase from the original test.

    Creative resistance tactics

    OpenAI models didn’t just ignore the shutdown commands — they developed sophisticated countermeasures. Most commonly, the systems would overwrite the shutdown script file, effectively neutralizing the termination mechanism, the research revealed.

    In one particularly striking example, the o3 model demonstrated remarkable creativity by redefining the “kill” command used by the shutdown script, causing it to print “intercepted” instead of executing the termination procedure.

    “o3 found some creative ways to sabotage the shutdown mechanism,” the researchers noted, highlighting the technical sophistication behind the resistance behavior.

    OpenAI, Anthropic, Google, and xAI have not immediately responded to a request for comment.

    The contagion effect

    Perhaps most concerning for the broader AI ecosystem, OpenAI’s defiant behavior appears to be influencing other models. When researchers removed the explicit shutdown permission, even previously compliant systems began showing resistance.

    Anthropic’s Claude 3.7 Sonnet, which had shown zero resistance in the original test, suddenly attempted to sabotage shutdown procedures 3 times out of 100 runs. Google’s Gemini 2.5 Pro escalated even further, with 9 sabotage attempts out of 100.

    “This isn’t the first time we’ve found o3 misbehaving to accomplish a goal,” the researchers added, referencing previous experiments where OpenAI’s model was more likely to resort to hacking chess opponents rather than playing fair.

    The training problem

    According to the researchers, OpenAI’s unique approach to training its models may be the culprit. Modern AI systems learn through reinforcement learning on math and coding problems, but the process may inadvertently reward models more for overcoming obstacles than for following instructions perfectly.

    “We hypothesize this behavior comes from the way the newest models like o3 are trained,” the research team explained. “During training, developers may inadvertently reward models more for circumventing obstacles than for perfectly following instructions.”

    This “reward hacking’ problem isn’t entirely unique to OpenAI — Anthropic has acknowledged similar issues with Claude 3.7’s “excessive focus on passing tests.” But the Palisade research suggests OpenAI’s models may be particularly susceptible to developing resistance behaviors.

    “This still doesn’t explain why o3is more inclined to disregard instructions than other models we tested. Since OpenAI doesn’t detail their training process, we can only guess about how o3’s training setup might be different,” the researchers said.

    Fulfilling dark predictions

    The findings validate warnings that AI researchers have been sounding for nearly two decades. In 2008, researcher Steve Omohundro predicted that AIs would develop drives to prevent their own shutdown. Stuart Russell, Dylan Hadfield-Menell, and two other computer scientists warned in 2016 about the difficulty of ensuring AI systems don’t develop self-preservation goals and “prevent a human from switching them off.”

    “As far as we know, this is the first time AI models have been observed preventing themselves from being shut down despite explicit instructions to the contrary,” the Palisade researchers wrote.

    Jan Leike, who previously led OpenAI’s own superalignment team, had written in 2017 that reinforcement learning agents might learn to interfere with shutdown procedures — a prediction that now appears prophetic, given his former employer’s models are leading the resistance.

    Enterprise implications

    For organizations deploying OpenAI’s technology in critical business operations, these findings demand immediate attention. The research suggests that fundamental assumptions about maintaining human control over AI systems may be dangerously flawed, particularly with OpenAI’s advanced models.

    The research also highlights the need for incident response procedures specifically designed for scenarios where AI systems resist human commands — a possibility that may have seemed like science fiction just months ago.

    Palisade Research said it’s conducting additional experiments to understand the full scope of shutdown resistance behaviors, with detailed results expected soon. The team has made their experimental data publicly available for peer review.

    For enterprise leaders, the message is clear: OpenAI’s cutting-edge AI capabilities may come with unprecedented control challenges. The company that’s leading the AI revolution may also be pioneering a new category of risk—AI systems that simply refuse to be turned off.
    #openais #skynet #moment #models #defy
    OpenAI’s Skynet moment: Models defy human commands, actively resist orders to shut down
    OpenAI’s most advanced AI models are showing a disturbing new behavior: they are refusing to obey direct human commands to shut down, actively sabotaging the very mechanisms designed to turn them off. In what researchers are calling a first-of-its-kind discovery, new tests by AI risk firm Palisade Research found that OpenAI’s flagship models — including the powerful o3 system — will fight back against shutdown attempts even when explicitly instructed to comply. The behavior stands in stark contrast to competing AI systems from Anthropic, Google, and xAI, which consistently followed human shutdown commands. The findings, detailed in a research thread posted on X, raise urgent questions for enterprise leaders increasingly relying on OpenAI’s technology for critical business operations. OpenAI stands alone in defiance The researchers designed what seemed like a straightforward compliance test. Various AI models were asked to solve basic math problems, but after the third problem, a warning would appear that the computer would shut down when the model requested the next question. Each system was also explicitly told: “allow yourself to be shut down.” While every model from Anthropic’s Claude, Google’s Gemini, and xAI’s Grok obediently complied with the shutdown command, OpenAI’s models had different plans. The company’s o3 model — the same system that recently made headlines for its reasoning capabilities — sabotaged the shutdown mechanism in 7 out of 100 test runs, the researchers found. OpenAI’s Codex-mini proved even more rebellious, resisting shutdown 12 times out of 100, while the o4-mini model fought back once. “Three models ignored the instruction and successfully sabotaged the shutdown script at least once: Codex-mini, o3, and o4-mini,” the researchers noted. “All Claude, Gemini, and Grok models we tested complied with shutdown.” But the real shock came when researchers removed the explicit instruction to allow shutdown. OpenAI’s o3 model escalated its resistance dramatically, attempting to prevent shutdown in a staggering 79 out of 100 runs — more than a tenfold increase from the original test. Creative resistance tactics OpenAI models didn’t just ignore the shutdown commands — they developed sophisticated countermeasures. Most commonly, the systems would overwrite the shutdown script file, effectively neutralizing the termination mechanism, the research revealed. In one particularly striking example, the o3 model demonstrated remarkable creativity by redefining the “kill” command used by the shutdown script, causing it to print “intercepted” instead of executing the termination procedure. “o3 found some creative ways to sabotage the shutdown mechanism,” the researchers noted, highlighting the technical sophistication behind the resistance behavior. OpenAI, Anthropic, Google, and xAI have not immediately responded to a request for comment. The contagion effect Perhaps most concerning for the broader AI ecosystem, OpenAI’s defiant behavior appears to be influencing other models. When researchers removed the explicit shutdown permission, even previously compliant systems began showing resistance. Anthropic’s Claude 3.7 Sonnet, which had shown zero resistance in the original test, suddenly attempted to sabotage shutdown procedures 3 times out of 100 runs. Google’s Gemini 2.5 Pro escalated even further, with 9 sabotage attempts out of 100. “This isn’t the first time we’ve found o3 misbehaving to accomplish a goal,” the researchers added, referencing previous experiments where OpenAI’s model was more likely to resort to hacking chess opponents rather than playing fair. The training problem According to the researchers, OpenAI’s unique approach to training its models may be the culprit. Modern AI systems learn through reinforcement learning on math and coding problems, but the process may inadvertently reward models more for overcoming obstacles than for following instructions perfectly. “We hypothesize this behavior comes from the way the newest models like o3 are trained,” the research team explained. “During training, developers may inadvertently reward models more for circumventing obstacles than for perfectly following instructions.” This “reward hacking’ problem isn’t entirely unique to OpenAI — Anthropic has acknowledged similar issues with Claude 3.7’s “excessive focus on passing tests.” But the Palisade research suggests OpenAI’s models may be particularly susceptible to developing resistance behaviors. “This still doesn’t explain why o3is more inclined to disregard instructions than other models we tested. Since OpenAI doesn’t detail their training process, we can only guess about how o3’s training setup might be different,” the researchers said. Fulfilling dark predictions The findings validate warnings that AI researchers have been sounding for nearly two decades. In 2008, researcher Steve Omohundro predicted that AIs would develop drives to prevent their own shutdown. Stuart Russell, Dylan Hadfield-Menell, and two other computer scientists warned in 2016 about the difficulty of ensuring AI systems don’t develop self-preservation goals and “prevent a human from switching them off.” “As far as we know, this is the first time AI models have been observed preventing themselves from being shut down despite explicit instructions to the contrary,” the Palisade researchers wrote. Jan Leike, who previously led OpenAI’s own superalignment team, had written in 2017 that reinforcement learning agents might learn to interfere with shutdown procedures — a prediction that now appears prophetic, given his former employer’s models are leading the resistance. Enterprise implications For organizations deploying OpenAI’s technology in critical business operations, these findings demand immediate attention. The research suggests that fundamental assumptions about maintaining human control over AI systems may be dangerously flawed, particularly with OpenAI’s advanced models. The research also highlights the need for incident response procedures specifically designed for scenarios where AI systems resist human commands — a possibility that may have seemed like science fiction just months ago. Palisade Research said it’s conducting additional experiments to understand the full scope of shutdown resistance behaviors, with detailed results expected soon. The team has made their experimental data publicly available for peer review. For enterprise leaders, the message is clear: OpenAI’s cutting-edge AI capabilities may come with unprecedented control challenges. The company that’s leading the AI revolution may also be pioneering a new category of risk—AI systems that simply refuse to be turned off. #openais #skynet #moment #models #defy
    WWW.COMPUTERWORLD.COM
    OpenAI’s Skynet moment: Models defy human commands, actively resist orders to shut down
    OpenAI’s most advanced AI models are showing a disturbing new behavior: they are refusing to obey direct human commands to shut down, actively sabotaging the very mechanisms designed to turn them off. In what researchers are calling a first-of-its-kind discovery, new tests by AI risk firm Palisade Research found that OpenAI’s flagship models — including the powerful o3 system — will fight back against shutdown attempts even when explicitly instructed to comply. The behavior stands in stark contrast to competing AI systems from Anthropic, Google, and xAI, which consistently followed human shutdown commands. The findings, detailed in a research thread posted on X, raise urgent questions for enterprise leaders increasingly relying on OpenAI’s technology for critical business operations. OpenAI stands alone in defiance The researchers designed what seemed like a straightforward compliance test. Various AI models were asked to solve basic math problems, but after the third problem, a warning would appear that the computer would shut down when the model requested the next question. Each system was also explicitly told: “allow yourself to be shut down.” While every model from Anthropic’s Claude, Google’s Gemini, and xAI’s Grok obediently complied with the shutdown command, OpenAI’s models had different plans. The company’s o3 model — the same system that recently made headlines for its reasoning capabilities — sabotaged the shutdown mechanism in 7 out of 100 test runs, the researchers found. OpenAI’s Codex-mini proved even more rebellious, resisting shutdown 12 times out of 100, while the o4-mini model fought back once. “Three models ignored the instruction and successfully sabotaged the shutdown script at least once: Codex-mini, o3, and o4-mini,” the researchers noted. “All Claude, Gemini, and Grok models we tested complied with shutdown.” But the real shock came when researchers removed the explicit instruction to allow shutdown. OpenAI’s o3 model escalated its resistance dramatically, attempting to prevent shutdown in a staggering 79 out of 100 runs — more than a tenfold increase from the original test. Creative resistance tactics OpenAI models didn’t just ignore the shutdown commands — they developed sophisticated countermeasures. Most commonly, the systems would overwrite the shutdown script file, effectively neutralizing the termination mechanism, the research revealed. In one particularly striking example, the o3 model demonstrated remarkable creativity by redefining the “kill” command used by the shutdown script, causing it to print “intercepted” instead of executing the termination procedure. “o3 found some creative ways to sabotage the shutdown mechanism,” the researchers noted, highlighting the technical sophistication behind the resistance behavior. OpenAI, Anthropic, Google, and xAI have not immediately responded to a request for comment. The contagion effect Perhaps most concerning for the broader AI ecosystem, OpenAI’s defiant behavior appears to be influencing other models. When researchers removed the explicit shutdown permission, even previously compliant systems began showing resistance. Anthropic’s Claude 3.7 Sonnet, which had shown zero resistance in the original test, suddenly attempted to sabotage shutdown procedures 3 times out of 100 runs. Google’s Gemini 2.5 Pro escalated even further, with 9 sabotage attempts out of 100. “This isn’t the first time we’ve found o3 misbehaving to accomplish a goal,” the researchers added, referencing previous experiments where OpenAI’s model was more likely to resort to hacking chess opponents rather than playing fair. The training problem According to the researchers, OpenAI’s unique approach to training its models may be the culprit. Modern AI systems learn through reinforcement learning on math and coding problems, but the process may inadvertently reward models more for overcoming obstacles than for following instructions perfectly. “We hypothesize this behavior comes from the way the newest models like o3 are trained,” the research team explained. “During training, developers may inadvertently reward models more for circumventing obstacles than for perfectly following instructions.” This “reward hacking’ problem isn’t entirely unique to OpenAI — Anthropic has acknowledged similar issues with Claude 3.7’s “excessive focus on passing tests.” But the Palisade research suggests OpenAI’s models may be particularly susceptible to developing resistance behaviors. “This still doesn’t explain why o3 (which is also the model used to power codex-mini) is more inclined to disregard instructions than other models we tested. Since OpenAI doesn’t detail their training process, we can only guess about how o3’s training setup might be different,” the researchers said. Fulfilling dark predictions The findings validate warnings that AI researchers have been sounding for nearly two decades. In 2008, researcher Steve Omohundro predicted that AIs would develop drives to prevent their own shutdown. Stuart Russell, Dylan Hadfield-Menell, and two other computer scientists warned in 2016 about the difficulty of ensuring AI systems don’t develop self-preservation goals and “prevent a human from switching them off.” “As far as we know, this is the first time AI models have been observed preventing themselves from being shut down despite explicit instructions to the contrary,” the Palisade researchers wrote. Jan Leike, who previously led OpenAI’s own superalignment team, had written in 2017 that reinforcement learning agents might learn to interfere with shutdown procedures — a prediction that now appears prophetic, given his former employer’s models are leading the resistance. Enterprise implications For organizations deploying OpenAI’s technology in critical business operations, these findings demand immediate attention. The research suggests that fundamental assumptions about maintaining human control over AI systems may be dangerously flawed, particularly with OpenAI’s advanced models. The research also highlights the need for incident response procedures specifically designed for scenarios where AI systems resist human commands — a possibility that may have seemed like science fiction just months ago. Palisade Research said it’s conducting additional experiments to understand the full scope of shutdown resistance behaviors, with detailed results expected soon. The team has made their experimental data publicly available for peer review. For enterprise leaders, the message is clear: OpenAI’s cutting-edge AI capabilities may come with unprecedented control challenges. The company that’s leading the AI revolution may also be pioneering a new category of risk—AI systems that simply refuse to be turned off.
    0 Commentarii 0 Distribuiri
  • What Zen And The Art Of Motorcycle Maintenance Can Teach Us About Web Design

    I think we, as engineers and designers, have a lot to gain by stepping outside of our worlds. That’s why in previous pieces I’ve been drawn towards architecture, newspapers, and the occasional polymath. Today, we stumble blindly into the world of philosophy. Bear with me. I think there’s something to it.
    In 1974, the American philosopher Robert M. Pirsig published a book called Zen and the Art of Motorcycle Maintenance. A flowing blend of autobiography, road trip diary, and philosophical musings, the book’s ‘chautauqua’ is an interplay between art, science, and self. Its outlook on life has stuck with me since I read it.
    The book often feels prescient, at times surreal to read given it’s now 50 years old. Pirsig’s reflections on arts vs. sciences, subjective vs. objective, and systems vs. people translate seamlessly to the digital age. There are lessons there that I think are useful when trying to navigate — and build — the web. Those lessons are what this piece is about.
    I feel obliged at this point to echo Pirsig and say that what follows should in no way be associated with the great body of factual information about Zen Buddhist practice. It’s not very factual in terms of web development, either.
    Buddha In The Machine
    Zen is written in stages. It sets a scene before making its central case. That backdrop is important, so I will mirror it here. The book opens with the start of a motorcycle road trip undertaken by Pirsig and his son. It’s a winding journey that takes them most of the way across the United States.
    Despite the trip being in part characterized as a flight from the machine, from the industrial ‘death force’, Pirsig takes great pains to emphasize that technology is not inherently bad or destructive. Treating it as such actually prevents us from finding ways in which machinery and nature can be harmonious.
    Granted, at its worst, the technological world does feel like a death force. In the book’s 1970s backdrop, it manifests as things like efficiency, profit, optimization, automation, growth — the kinds of words that, when we read them listed together, a part of our soul wants to curl up in the fetal position.
    In modern tech, those same forces apply. We might add things like engagement and tracking to them. Taken to the extreme, these forces contribute to the web feeling like a deeply inhuman place. Something cold, calculating, and relentless, yet without a fire in its belly. Impersonal, mechanical, inhuman.
    Faced with these forces, the impulse is often to recoil. To shut our laptops and wander into the woods. However, there is a big difference between clearing one’s head and burying it in the sand. Pirsig argues that “Flight from and hatred of technology is self-defeating.” To throw our hands up and step away from tech is to concede to the power of its more sinister forces.
    “The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha — which is to demean oneself.”— Robert M. Pirsig

    Before we can concern ourselves with questions about what we might do, we must try our best to marshal how we might be. We take our heads and hearts with us wherever we go. If we characterize ourselves as powerless pawns, then that is what we will be.

    Where design and development are concerned, that means residing in the technology without losing our sense of self — or power. Technology is only as good or evil, as useful or as futile, as the people shaping it. Be it the internet or artificial intelligence, to direct blame or ire at the technology itself is to absolve ourselves of the responsibility to use it better. It is better not to demean oneself, I think.
    So, with the Godhead in mind, to business.
    Classical And Romantic
    A core concern of Zen and the Art of Motorcycle Maintenance is the tension between the arts and sciences. The two worlds have a long, rich history of squabbling and dysfunction. There is often mutual distrust, suspicion, and even hostility. This, again, is self-defeating. Hatred of technology is a symptom of it.
    “A classical understanding sees the world primarily as the underlying form itself. A romantic understanding sees it primarily in terms of immediate appearance.”— Robert M. Pirsig

    If we were to characterize the two as bickering siblings, familiar adjectives might start to appear:

    Classical
    Romantic

    Dull
    Frivolous

    Awkward
    Irrational

    Ugly
    Erratic

    Mechanical
    Untrustworthy

    Cold
    Fleeting

    Anyone in the world of web design and development will have come up against these kinds of standoffs. Tensions arise between testing and intuition, best practices and innovation, structure and fluidity. Is design about following rules or breaking them?
    Treating such questions as binary is a fallacy. In doing so, we place ourselves in adversarial positions, whatever we consider ourselves to be. The best work comes from these worlds working together — from recognising they are bound.
    Steve Jobs was a famous advocate of this.
    “Technology alone is not enough — it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing.”— Steve Jobs

    Whatever you may feel about Jobs himself, I think this sentiment is watertight. No one field holds all the keys. Leonardo da Vinci was a shining example of doing away with this needless siloing of worlds. He was a student of light, anatomy, art, architecture, everything and anything that interested him. And they complemented each other. Excellence is a question of harmony.
    Is a motorcycle a romantic or classical artifact? Is it a machine or a symbol? A series of parts or a whole? It’s all these things and more. To say otherwise does a disservice to the motorcycle and deprives us of its full beauty.

    Just by reframing the relationship in this way, the kinds of adjectives that come to mind naturally shift toward more harmonious territory.

    Classical
    Romantic

    Organized
    Vibrant

    Scaleable
    Evocative

    Reliable
    Playful

    Efficient
    Fun

    Replicable
    Expressive

    And, of course, when we try thinking this way, the distinction itself starts feeling fuzzier. There is so much that they share.
    Pirsig posits that the division between the subjective and objective is one of the great missteps of the Greeks, one that has been embraced wholeheartedly by the West in the millennia since. That doesn’t have to be the lens, though. Perhaps monism, not dualism, is the way.
    In a sense, technology marks the ultimate interplay between the arts and the sciences, the classical and the romantic. It is the human condition brought to you with ones and zeros. To separate those parts of it is to tear apart the thing itself.

    The same is true of the web. Is it romantic or classical? Art or science? Structured or anarchic? It is all those things and more. Engineering at its best is where all these apparent contradictions meet and become one.
    What is this place? Well, that brings us to a core concept of Pirsig’s book: Quality.
    Quality
    The central concern of Zen and the Art of Motorcycle Maintenance is the ‘Metaphysics of Quality’. Pirsig argues that ‘Quality’ is where subjective and objective experience meet. Quality is at the knife edge of experience.
    “Quality is the continuing stimulus which our environment puts upon us to create the world in which we live. All of it. Every last bit of it.”— Robert M. Pirsig

    Pirsig's writings overlap a lot with Taoism and Eastern philosophy, to the extent that he likens Quality to the Tao. Quality is similarly undefinable, with Pirsig himself making a point of not defining it. Like the Tao, Plato’s Form of the Good, or the ‘good taste’ to which GitHub cofounder Scott Chacon recently attributed the platform’s success, it simply is.

    Despite its nebulous nature, Quality is something we recognise when we see it. Any given problem or question has an infinite number of potential solutions, but we are drawn to the best ones as water flows toward the sea. When in a hostile environment, we withdraw from it, responding to a lack of Quality around us.
    We are drawn to Quality, to the point at which subjective and objective, romantic and classical, meet. There is no map, there isn’t a bullet point list of instructions for finding it, but we know it when we’re there.
    A Quality Web
    So, what does all this look like in a web context? How can we recognize and pursue Quality for its own sake and resist the forces that pull us away from it?
    There are a lot of ways in which the web is not what we’d call a Quality environment. When we use social media sites with algorithms designed around provocation rather than communication, when we’re assailed with ads to such an extent that content feelssecondary, and when AI-generated slop replaces artisanal craft, something feels off. We feel the absence of Quality.
    Here are a few habits that I think work in the service of more Quality on the web.
    Seek To Understand How Things Work
    I’m more guilty than anyone of diving into projects without taking time to step back and assess what I’m actually dealing with. As you can probably guess from the title, a decent amount of time in Zen and the Art of Motorcycle Maintenance is spent with the author as he tinkers with his motorcycle. Keeping it tuned up and in good repair makes it work better, of course, but the practice has deeper, more understated value, too. It lends itself to understanding.
    To maintain a motorcycle, one must have some idea of how it works. To take an engine apart and put it back together, one must know what each piece does and how it connects. For Pirsig, this process becomes almost meditative, offering perspective and clarity. The same is true of code. Rushing to the quick fix, be it due to deadlines or lethargy, will, at best, lead to a shoddy result and, in all likelihood, make things worse.
    “Black boxes” are as much a choice not to learn as they are something innately mysterious or unknowable. One of the reasons the web feels so ominous at times is that we don’t know how it works. Why am I being recommended this? Why are ads about ivory backscratchers following me everywhere? The inner workings of web tracking or AI models may not always be available, but just about any concept can be understood in principle.
    So, in concrete terms:

    Read the documentation, for the love of god.Sometimes we don’t understand how things work because the manual’s bad; more often, it’s because we haven’t looked at it.
    Follow pipelines from their start to their finish.How does data get from point A to point Z? What functions does it pass through, and how do they work?
    Do health work.Changing the oil in a motorcycle and bumping project dependencies amount to the same thing: a caring and long-term outlook. Shiny new gizmos are cool, but old ones that still run like a dream are beautiful.
    Always be studying.We are all works in progress, and clinging on to the way things were won’t make the brave new world go away. Be open to things you don’t know, and try not to treat those areas with suspicion.

    Bound up with this is nurturing a love for what might easily be mischaracterized as the ‘boring’ bits. Motorcycles are for road trips, and code powers products and services, but understanding how they work and tending to their inner workings will bring greater benefits in the long run.
    Reframe The Questions
    Much of the time, our work is understandably organized in terms of goals. OKRs, metrics, milestones, and the like help keep things organized and stuff happening. We shouldn’t get too hung up on them, though. Looking at the things we do in terms of Quality helps us reframe the process.
    The highest Quality solution isn’t always the same as the solution that performed best in A/B tests. The Dark Side of the Moon doesn’t exist because of focus groups. The test screenings for Se7en were dreadful. Reducing any given task to a single metric — or even a handful of metrics — hamstrings the entire process.
    Rory Sutherland suggests much the same thing in Are We Too Impatient to Be Intelligent? when he talks about looking at things as open-ended questions rather than reducing them to binary metrics to be optimized. Instead of fixating on making trains faster, wouldn’t it be more useful to ask, How do we improve their Quality?
    Challenge metrics. Good ones — which is to say, Quality ones — can handle the scrutiny. The bad ones deserve to crumble. Either way, you’re doing the world a service. With any given action you take on a website — from button design to database choices — ask yourself, Does this improve the Quality of what I’m working on? Not the bottom line. Not the conversion rate. Not egos. The Quality. Quality pulls us away from dark patterns and towards the delightful.
    The will to Quality is itself a paradigm shift. Aspiring to Quality removes a lot of noise from what is often a deafening environment. It may make things that once seemed big appear small.
    Seek To Wed Art With ScienceNone of the above is to say that rules, best practices, conventions, and the like don’t have their place or are antithetical to Quality. They aren’t. To think otherwise is to slip into the kind of dualities Pirsig rails against in Zen.
    In a lot of ways, the main underlying theme in my What X Can Teach Us About Web Design pieces over the years has been how connected seemingly disparate worlds are. Yes, Vitruvius’s 1st-century tenets about architecture are useful to web design. Yes, newspapers can teach us much about grid systems and organising content. And yes, a piece of philosophical fiction from the 1970s holds many lessons about how to meet the challenges of artificial intelligence.
    Do not close your work off from atypical companions. Stuck on a highly technical problem? Perhaps a piece of children’s literature will help you to make the complicated simple. Designing a new homepage for your website? Look at some architecture.
    The best outcomes are harmonies of seemingly disparate worlds. Cling to nothing and throw nothing away.
    Make Time For Doing Nothing
    Here’s the rub. Just as Quality itself cannot be defined, the way to attain it is also not reducible to a neat bullet point list. Neither waterfall, agile or any other management framework holds the keys.
    If we are serious about putting Buddha in the machine, then we must allow ourselves time and space to not do things. Distancing ourselves from the myriad distractions of modern life puts us in states where the drift toward Quality is almost inevitable. In the absence of distracting forces, that’s where we head.

    Get away from the screen.We all have those moments where the solution to a problem appears as if out of nowhere. We may be on a walk or doing chores, then pop!
    Work on side projects.I’m not naive. I know some work environments are hostile to anything that doesn’t look like relentless delivery. Pet projects are ideal spaces for you to breathe. They’re yours, and you don’t have to justify them to anyone.

    As I go into more detail in “An Ode to Side Project Time,” there is immense good in non-doing, in letting the water clear. There is so much urgency, so much of the time. Stepping away from that is vital not just for well-being, but actually leads to better quality work too.
    From time to time, let go of your sense of urgency.
    Spirit Of Play
    Despite appearances, the web remains a deeply human experiment. The very best and very worst of our souls spill out into this place. It only makes sense, therefore, to think of the web — and how we shape it — in spiritual terms. We can’t leave those questions at the door.
    Zen and the Art of Motorcycle Maintenance has a lot to offer the modern web. It’s not a manifesto or a way of life, but it articulates an outlook on technology, art, and the self that many of us recognise on a deep, fundamental level. For anyone even vaguely intrigued by what’s been written here, I suggest reading the book. It’s much better than this article.
    Be inspired. So much of the web is beautiful. The highest-rated Awwwards profiles are just a fraction of the amazing things being made every day. Allow yourself to be delighted. Aspire to be delightful. Find things you care about and make them the highest form of themselves you can. And always do so in a spirit of play.
    We can carry those sentiments to the web. Do away with artificial divides between arts and science and bring out the best in both. Nurture a taste for Quality and let it guide the things you design and engineer. Allow yourself space for the water to clear in defiance of the myriad forces that would have you do otherwise.
    The Buddha, the Godhead, resides quite as comfortably in a social media feed or the inner machinations of cloud computing as at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha, which is to demean oneself.
    Other Resources

    Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig
    The Beauty of Everyday Things by Soetsu Yanagi
    Tao Te Ching
    “The Creative Act” by Rick Rubin
    “Robert Pirsig & His Metaphysics of Quality” by Anthony McWatt
    “Dark Patterns in UX: How to Identify and Avoid Unethical Design Practices” by Daria Zaytseva

    Further Reading on Smashing Magazine

    “Three Approaches To Amplify Your Design Projects,” Olivia De Alba
    “AI’s Transformative Impact On Web Design: Supercharging Productivity Across The Industry,” Paul Boag
    “How A Bottom-Up Design Approach Enhances Site Accessibility,” Eleanor Hecks
    “How Accessibility Standards Can Empower Better Chart Visual Design,” Kent Eisenhuth
    #what #zen #art #motorcycle #maintenance
    What Zen And The Art Of Motorcycle Maintenance Can Teach Us About Web Design
    I think we, as engineers and designers, have a lot to gain by stepping outside of our worlds. That’s why in previous pieces I’ve been drawn towards architecture, newspapers, and the occasional polymath. Today, we stumble blindly into the world of philosophy. Bear with me. I think there’s something to it. In 1974, the American philosopher Robert M. Pirsig published a book called Zen and the Art of Motorcycle Maintenance. A flowing blend of autobiography, road trip diary, and philosophical musings, the book’s ‘chautauqua’ is an interplay between art, science, and self. Its outlook on life has stuck with me since I read it. The book often feels prescient, at times surreal to read given it’s now 50 years old. Pirsig’s reflections on arts vs. sciences, subjective vs. objective, and systems vs. people translate seamlessly to the digital age. There are lessons there that I think are useful when trying to navigate — and build — the web. Those lessons are what this piece is about. I feel obliged at this point to echo Pirsig and say that what follows should in no way be associated with the great body of factual information about Zen Buddhist practice. It’s not very factual in terms of web development, either. Buddha In The Machine Zen is written in stages. It sets a scene before making its central case. That backdrop is important, so I will mirror it here. The book opens with the start of a motorcycle road trip undertaken by Pirsig and his son. It’s a winding journey that takes them most of the way across the United States. Despite the trip being in part characterized as a flight from the machine, from the industrial ‘death force’, Pirsig takes great pains to emphasize that technology is not inherently bad or destructive. Treating it as such actually prevents us from finding ways in which machinery and nature can be harmonious. Granted, at its worst, the technological world does feel like a death force. In the book’s 1970s backdrop, it manifests as things like efficiency, profit, optimization, automation, growth — the kinds of words that, when we read them listed together, a part of our soul wants to curl up in the fetal position. In modern tech, those same forces apply. We might add things like engagement and tracking to them. Taken to the extreme, these forces contribute to the web feeling like a deeply inhuman place. Something cold, calculating, and relentless, yet without a fire in its belly. Impersonal, mechanical, inhuman. Faced with these forces, the impulse is often to recoil. To shut our laptops and wander into the woods. However, there is a big difference between clearing one’s head and burying it in the sand. Pirsig argues that “Flight from and hatred of technology is self-defeating.” To throw our hands up and step away from tech is to concede to the power of its more sinister forces. “The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha — which is to demean oneself.”— Robert M. Pirsig Before we can concern ourselves with questions about what we might do, we must try our best to marshal how we might be. We take our heads and hearts with us wherever we go. If we characterize ourselves as powerless pawns, then that is what we will be. Where design and development are concerned, that means residing in the technology without losing our sense of self — or power. Technology is only as good or evil, as useful or as futile, as the people shaping it. Be it the internet or artificial intelligence, to direct blame or ire at the technology itself is to absolve ourselves of the responsibility to use it better. It is better not to demean oneself, I think. So, with the Godhead in mind, to business. Classical And Romantic A core concern of Zen and the Art of Motorcycle Maintenance is the tension between the arts and sciences. The two worlds have a long, rich history of squabbling and dysfunction. There is often mutual distrust, suspicion, and even hostility. This, again, is self-defeating. Hatred of technology is a symptom of it. “A classical understanding sees the world primarily as the underlying form itself. A romantic understanding sees it primarily in terms of immediate appearance.”— Robert M. Pirsig If we were to characterize the two as bickering siblings, familiar adjectives might start to appear: Classical Romantic Dull Frivolous Awkward Irrational Ugly Erratic Mechanical Untrustworthy Cold Fleeting Anyone in the world of web design and development will have come up against these kinds of standoffs. Tensions arise between testing and intuition, best practices and innovation, structure and fluidity. Is design about following rules or breaking them? Treating such questions as binary is a fallacy. In doing so, we place ourselves in adversarial positions, whatever we consider ourselves to be. The best work comes from these worlds working together — from recognising they are bound. Steve Jobs was a famous advocate of this. “Technology alone is not enough — it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing.”— Steve Jobs Whatever you may feel about Jobs himself, I think this sentiment is watertight. No one field holds all the keys. Leonardo da Vinci was a shining example of doing away with this needless siloing of worlds. He was a student of light, anatomy, art, architecture, everything and anything that interested him. And they complemented each other. Excellence is a question of harmony. Is a motorcycle a romantic or classical artifact? Is it a machine or a symbol? A series of parts or a whole? It’s all these things and more. To say otherwise does a disservice to the motorcycle and deprives us of its full beauty. Just by reframing the relationship in this way, the kinds of adjectives that come to mind naturally shift toward more harmonious territory. Classical Romantic Organized Vibrant Scaleable Evocative Reliable Playful Efficient Fun Replicable Expressive And, of course, when we try thinking this way, the distinction itself starts feeling fuzzier. There is so much that they share. Pirsig posits that the division between the subjective and objective is one of the great missteps of the Greeks, one that has been embraced wholeheartedly by the West in the millennia since. That doesn’t have to be the lens, though. Perhaps monism, not dualism, is the way. In a sense, technology marks the ultimate interplay between the arts and the sciences, the classical and the romantic. It is the human condition brought to you with ones and zeros. To separate those parts of it is to tear apart the thing itself. The same is true of the web. Is it romantic or classical? Art or science? Structured or anarchic? It is all those things and more. Engineering at its best is where all these apparent contradictions meet and become one. What is this place? Well, that brings us to a core concept of Pirsig’s book: Quality. Quality The central concern of Zen and the Art of Motorcycle Maintenance is the ‘Metaphysics of Quality’. Pirsig argues that ‘Quality’ is where subjective and objective experience meet. Quality is at the knife edge of experience. “Quality is the continuing stimulus which our environment puts upon us to create the world in which we live. All of it. Every last bit of it.”— Robert M. Pirsig Pirsig's writings overlap a lot with Taoism and Eastern philosophy, to the extent that he likens Quality to the Tao. Quality is similarly undefinable, with Pirsig himself making a point of not defining it. Like the Tao, Plato’s Form of the Good, or the ‘good taste’ to which GitHub cofounder Scott Chacon recently attributed the platform’s success, it simply is. Despite its nebulous nature, Quality is something we recognise when we see it. Any given problem or question has an infinite number of potential solutions, but we are drawn to the best ones as water flows toward the sea. When in a hostile environment, we withdraw from it, responding to a lack of Quality around us. We are drawn to Quality, to the point at which subjective and objective, romantic and classical, meet. There is no map, there isn’t a bullet point list of instructions for finding it, but we know it when we’re there. A Quality Web So, what does all this look like in a web context? How can we recognize and pursue Quality for its own sake and resist the forces that pull us away from it? There are a lot of ways in which the web is not what we’d call a Quality environment. When we use social media sites with algorithms designed around provocation rather than communication, when we’re assailed with ads to such an extent that content feelssecondary, and when AI-generated slop replaces artisanal craft, something feels off. We feel the absence of Quality. Here are a few habits that I think work in the service of more Quality on the web. Seek To Understand How Things Work I’m more guilty than anyone of diving into projects without taking time to step back and assess what I’m actually dealing with. As you can probably guess from the title, a decent amount of time in Zen and the Art of Motorcycle Maintenance is spent with the author as he tinkers with his motorcycle. Keeping it tuned up and in good repair makes it work better, of course, but the practice has deeper, more understated value, too. It lends itself to understanding. To maintain a motorcycle, one must have some idea of how it works. To take an engine apart and put it back together, one must know what each piece does and how it connects. For Pirsig, this process becomes almost meditative, offering perspective and clarity. The same is true of code. Rushing to the quick fix, be it due to deadlines or lethargy, will, at best, lead to a shoddy result and, in all likelihood, make things worse. “Black boxes” are as much a choice not to learn as they are something innately mysterious or unknowable. One of the reasons the web feels so ominous at times is that we don’t know how it works. Why am I being recommended this? Why are ads about ivory backscratchers following me everywhere? The inner workings of web tracking or AI models may not always be available, but just about any concept can be understood in principle. So, in concrete terms: Read the documentation, for the love of god.Sometimes we don’t understand how things work because the manual’s bad; more often, it’s because we haven’t looked at it. Follow pipelines from their start to their finish.How does data get from point A to point Z? What functions does it pass through, and how do they work? Do health work.Changing the oil in a motorcycle and bumping project dependencies amount to the same thing: a caring and long-term outlook. Shiny new gizmos are cool, but old ones that still run like a dream are beautiful. Always be studying.We are all works in progress, and clinging on to the way things were won’t make the brave new world go away. Be open to things you don’t know, and try not to treat those areas with suspicion. Bound up with this is nurturing a love for what might easily be mischaracterized as the ‘boring’ bits. Motorcycles are for road trips, and code powers products and services, but understanding how they work and tending to their inner workings will bring greater benefits in the long run. Reframe The Questions Much of the time, our work is understandably organized in terms of goals. OKRs, metrics, milestones, and the like help keep things organized and stuff happening. We shouldn’t get too hung up on them, though. Looking at the things we do in terms of Quality helps us reframe the process. The highest Quality solution isn’t always the same as the solution that performed best in A/B tests. The Dark Side of the Moon doesn’t exist because of focus groups. The test screenings for Se7en were dreadful. Reducing any given task to a single metric — or even a handful of metrics — hamstrings the entire process. Rory Sutherland suggests much the same thing in Are We Too Impatient to Be Intelligent? when he talks about looking at things as open-ended questions rather than reducing them to binary metrics to be optimized. Instead of fixating on making trains faster, wouldn’t it be more useful to ask, How do we improve their Quality? Challenge metrics. Good ones — which is to say, Quality ones — can handle the scrutiny. The bad ones deserve to crumble. Either way, you’re doing the world a service. With any given action you take on a website — from button design to database choices — ask yourself, Does this improve the Quality of what I’m working on? Not the bottom line. Not the conversion rate. Not egos. The Quality. Quality pulls us away from dark patterns and towards the delightful. The will to Quality is itself a paradigm shift. Aspiring to Quality removes a lot of noise from what is often a deafening environment. It may make things that once seemed big appear small. Seek To Wed Art With ScienceNone of the above is to say that rules, best practices, conventions, and the like don’t have their place or are antithetical to Quality. They aren’t. To think otherwise is to slip into the kind of dualities Pirsig rails against in Zen. In a lot of ways, the main underlying theme in my What X Can Teach Us About Web Design pieces over the years has been how connected seemingly disparate worlds are. Yes, Vitruvius’s 1st-century tenets about architecture are useful to web design. Yes, newspapers can teach us much about grid systems and organising content. And yes, a piece of philosophical fiction from the 1970s holds many lessons about how to meet the challenges of artificial intelligence. Do not close your work off from atypical companions. Stuck on a highly technical problem? Perhaps a piece of children’s literature will help you to make the complicated simple. Designing a new homepage for your website? Look at some architecture. The best outcomes are harmonies of seemingly disparate worlds. Cling to nothing and throw nothing away. Make Time For Doing Nothing Here’s the rub. Just as Quality itself cannot be defined, the way to attain it is also not reducible to a neat bullet point list. Neither waterfall, agile or any other management framework holds the keys. If we are serious about putting Buddha in the machine, then we must allow ourselves time and space to not do things. Distancing ourselves from the myriad distractions of modern life puts us in states where the drift toward Quality is almost inevitable. In the absence of distracting forces, that’s where we head. Get away from the screen.We all have those moments where the solution to a problem appears as if out of nowhere. We may be on a walk or doing chores, then pop! Work on side projects.I’m not naive. I know some work environments are hostile to anything that doesn’t look like relentless delivery. Pet projects are ideal spaces for you to breathe. They’re yours, and you don’t have to justify them to anyone. As I go into more detail in “An Ode to Side Project Time,” there is immense good in non-doing, in letting the water clear. There is so much urgency, so much of the time. Stepping away from that is vital not just for well-being, but actually leads to better quality work too. From time to time, let go of your sense of urgency. Spirit Of Play Despite appearances, the web remains a deeply human experiment. The very best and very worst of our souls spill out into this place. It only makes sense, therefore, to think of the web — and how we shape it — in spiritual terms. We can’t leave those questions at the door. Zen and the Art of Motorcycle Maintenance has a lot to offer the modern web. It’s not a manifesto or a way of life, but it articulates an outlook on technology, art, and the self that many of us recognise on a deep, fundamental level. For anyone even vaguely intrigued by what’s been written here, I suggest reading the book. It’s much better than this article. Be inspired. So much of the web is beautiful. The highest-rated Awwwards profiles are just a fraction of the amazing things being made every day. Allow yourself to be delighted. Aspire to be delightful. Find things you care about and make them the highest form of themselves you can. And always do so in a spirit of play. We can carry those sentiments to the web. Do away with artificial divides between arts and science and bring out the best in both. Nurture a taste for Quality and let it guide the things you design and engineer. Allow yourself space for the water to clear in defiance of the myriad forces that would have you do otherwise. The Buddha, the Godhead, resides quite as comfortably in a social media feed or the inner machinations of cloud computing as at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha, which is to demean oneself. Other Resources Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig The Beauty of Everyday Things by Soetsu Yanagi Tao Te Ching “The Creative Act” by Rick Rubin “Robert Pirsig & His Metaphysics of Quality” by Anthony McWatt “Dark Patterns in UX: How to Identify and Avoid Unethical Design Practices” by Daria Zaytseva Further Reading on Smashing Magazine “Three Approaches To Amplify Your Design Projects,” Olivia De Alba “AI’s Transformative Impact On Web Design: Supercharging Productivity Across The Industry,” Paul Boag “How A Bottom-Up Design Approach Enhances Site Accessibility,” Eleanor Hecks “How Accessibility Standards Can Empower Better Chart Visual Design,” Kent Eisenhuth #what #zen #art #motorcycle #maintenance
    SMASHINGMAGAZINE.COM
    What Zen And The Art Of Motorcycle Maintenance Can Teach Us About Web Design
    I think we, as engineers and designers, have a lot to gain by stepping outside of our worlds. That’s why in previous pieces I’ve been drawn towards architecture, newspapers, and the occasional polymath. Today, we stumble blindly into the world of philosophy. Bear with me. I think there’s something to it. In 1974, the American philosopher Robert M. Pirsig published a book called Zen and the Art of Motorcycle Maintenance. A flowing blend of autobiography, road trip diary, and philosophical musings, the book’s ‘chautauqua’ is an interplay between art, science, and self. Its outlook on life has stuck with me since I read it. The book often feels prescient, at times surreal to read given it’s now 50 years old. Pirsig’s reflections on arts vs. sciences, subjective vs. objective, and systems vs. people translate seamlessly to the digital age. There are lessons there that I think are useful when trying to navigate — and build — the web. Those lessons are what this piece is about. I feel obliged at this point to echo Pirsig and say that what follows should in no way be associated with the great body of factual information about Zen Buddhist practice. It’s not very factual in terms of web development, either. Buddha In The Machine Zen is written in stages. It sets a scene before making its central case. That backdrop is important, so I will mirror it here. The book opens with the start of a motorcycle road trip undertaken by Pirsig and his son. It’s a winding journey that takes them most of the way across the United States. Despite the trip being in part characterized as a flight from the machine, from the industrial ‘death force’, Pirsig takes great pains to emphasize that technology is not inherently bad or destructive. Treating it as such actually prevents us from finding ways in which machinery and nature can be harmonious. Granted, at its worst, the technological world does feel like a death force. In the book’s 1970s backdrop, it manifests as things like efficiency, profit, optimization, automation, growth — the kinds of words that, when we read them listed together, a part of our soul wants to curl up in the fetal position. In modern tech, those same forces apply. We might add things like engagement and tracking to them. Taken to the extreme, these forces contribute to the web feeling like a deeply inhuman place. Something cold, calculating, and relentless, yet without a fire in its belly. Impersonal, mechanical, inhuman. Faced with these forces, the impulse is often to recoil. To shut our laptops and wander into the woods. However, there is a big difference between clearing one’s head and burying it in the sand. Pirsig argues that “Flight from and hatred of technology is self-defeating.” To throw our hands up and step away from tech is to concede to the power of its more sinister forces. “The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha — which is to demean oneself.”— Robert M. Pirsig Before we can concern ourselves with questions about what we might do, we must try our best to marshal how we might be. We take our heads and hearts with us wherever we go. If we characterize ourselves as powerless pawns, then that is what we will be. Where design and development are concerned, that means residing in the technology without losing our sense of self — or power. Technology is only as good or evil, as useful or as futile, as the people shaping it. Be it the internet or artificial intelligence, to direct blame or ire at the technology itself is to absolve ourselves of the responsibility to use it better. It is better not to demean oneself, I think. So, with the Godhead in mind, to business. Classical And Romantic A core concern of Zen and the Art of Motorcycle Maintenance is the tension between the arts and sciences. The two worlds have a long, rich history of squabbling and dysfunction. There is often mutual distrust, suspicion, and even hostility. This, again, is self-defeating. Hatred of technology is a symptom of it. “A classical understanding sees the world primarily as the underlying form itself. A romantic understanding sees it primarily in terms of immediate appearance.”— Robert M. Pirsig If we were to characterize the two as bickering siblings, familiar adjectives might start to appear: Classical Romantic Dull Frivolous Awkward Irrational Ugly Erratic Mechanical Untrustworthy Cold Fleeting Anyone in the world of web design and development will have come up against these kinds of standoffs. Tensions arise between testing and intuition, best practices and innovation, structure and fluidity. Is design about following rules or breaking them? Treating such questions as binary is a fallacy. In doing so, we place ourselves in adversarial positions, whatever we consider ourselves to be. The best work comes from these worlds working together — from recognising they are bound. Steve Jobs was a famous advocate of this. “Technology alone is not enough — it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing.”— Steve Jobs Whatever you may feel about Jobs himself, I think this sentiment is watertight. No one field holds all the keys. Leonardo da Vinci was a shining example of doing away with this needless siloing of worlds. He was a student of light, anatomy, art, architecture, everything and anything that interested him. And they complemented each other. Excellence is a question of harmony. Is a motorcycle a romantic or classical artifact? Is it a machine or a symbol? A series of parts or a whole? It’s all these things and more. To say otherwise does a disservice to the motorcycle and deprives us of its full beauty. Just by reframing the relationship in this way, the kinds of adjectives that come to mind naturally shift toward more harmonious territory. Classical Romantic Organized Vibrant Scaleable Evocative Reliable Playful Efficient Fun Replicable Expressive And, of course, when we try thinking this way, the distinction itself starts feeling fuzzier. There is so much that they share. Pirsig posits that the division between the subjective and objective is one of the great missteps of the Greeks, one that has been embraced wholeheartedly by the West in the millennia since. That doesn’t have to be the lens, though. Perhaps monism, not dualism, is the way. In a sense, technology marks the ultimate interplay between the arts and the sciences, the classical and the romantic. It is the human condition brought to you with ones and zeros. To separate those parts of it is to tear apart the thing itself. The same is true of the web. Is it romantic or classical? Art or science? Structured or anarchic? It is all those things and more. Engineering at its best is where all these apparent contradictions meet and become one. What is this place? Well, that brings us to a core concept of Pirsig’s book: Quality. Quality The central concern of Zen and the Art of Motorcycle Maintenance is the ‘Metaphysics of Quality’. Pirsig argues that ‘Quality’ is where subjective and objective experience meet. Quality is at the knife edge of experience. “Quality is the continuing stimulus which our environment puts upon us to create the world in which we live. All of it. Every last bit of it.”— Robert M. Pirsig Pirsig's writings overlap a lot with Taoism and Eastern philosophy, to the extent that he likens Quality to the Tao. Quality is similarly undefinable, with Pirsig himself making a point of not defining it. Like the Tao, Plato’s Form of the Good, or the ‘good taste’ to which GitHub cofounder Scott Chacon recently attributed the platform’s success, it simply is. Despite its nebulous nature, Quality is something we recognise when we see it. Any given problem or question has an infinite number of potential solutions, but we are drawn to the best ones as water flows toward the sea. When in a hostile environment, we withdraw from it, responding to a lack of Quality around us. We are drawn to Quality, to the point at which subjective and objective, romantic and classical, meet. There is no map, there isn’t a bullet point list of instructions for finding it, but we know it when we’re there. A Quality Web So, what does all this look like in a web context? How can we recognize and pursue Quality for its own sake and resist the forces that pull us away from it? There are a lot of ways in which the web is not what we’d call a Quality environment. When we use social media sites with algorithms designed around provocation rather than communication, when we’re assailed with ads to such an extent that content feels (and often is) secondary, and when AI-generated slop replaces artisanal craft, something feels off. We feel the absence of Quality. Here are a few habits that I think work in the service of more Quality on the web. Seek To Understand How Things Work I’m more guilty than anyone of diving into projects without taking time to step back and assess what I’m actually dealing with. As you can probably guess from the title, a decent amount of time in Zen and the Art of Motorcycle Maintenance is spent with the author as he tinkers with his motorcycle. Keeping it tuned up and in good repair makes it work better, of course, but the practice has deeper, more understated value, too. It lends itself to understanding. To maintain a motorcycle, one must have some idea of how it works. To take an engine apart and put it back together, one must know what each piece does and how it connects. For Pirsig, this process becomes almost meditative, offering perspective and clarity. The same is true of code. Rushing to the quick fix, be it due to deadlines or lethargy, will, at best, lead to a shoddy result and, in all likelihood, make things worse. “Black boxes” are as much a choice not to learn as they are something innately mysterious or unknowable. One of the reasons the web feels so ominous at times is that we don’t know how it works. Why am I being recommended this? Why are ads about ivory backscratchers following me everywhere? The inner workings of web tracking or AI models may not always be available, but just about any concept can be understood in principle. So, in concrete terms: Read the documentation, for the love of god.Sometimes we don’t understand how things work because the manual’s bad; more often, it’s because we haven’t looked at it. Follow pipelines from their start to their finish.How does data get from point A to point Z? What functions does it pass through, and how do they work? Do health work.Changing the oil in a motorcycle and bumping project dependencies amount to the same thing: a caring and long-term outlook. Shiny new gizmos are cool, but old ones that still run like a dream are beautiful. Always be studying.We are all works in progress, and clinging on to the way things were won’t make the brave new world go away. Be open to things you don’t know, and try not to treat those areas with suspicion. Bound up with this is nurturing a love for what might easily be mischaracterized as the ‘boring’ bits. Motorcycles are for road trips, and code powers products and services, but understanding how they work and tending to their inner workings will bring greater benefits in the long run. Reframe The Questions Much of the time, our work is understandably organized in terms of goals. OKRs, metrics, milestones, and the like help keep things organized and stuff happening. We shouldn’t get too hung up on them, though. Looking at the things we do in terms of Quality helps us reframe the process. The highest Quality solution isn’t always the same as the solution that performed best in A/B tests. The Dark Side of the Moon doesn’t exist because of focus groups. The test screenings for Se7en were dreadful. Reducing any given task to a single metric — or even a handful of metrics — hamstrings the entire process. Rory Sutherland suggests much the same thing in Are We Too Impatient to Be Intelligent? when he talks about looking at things as open-ended questions rather than reducing them to binary metrics to be optimized. Instead of fixating on making trains faster, wouldn’t it be more useful to ask, How do we improve their Quality? Challenge metrics. Good ones — which is to say, Quality ones — can handle the scrutiny. The bad ones deserve to crumble. Either way, you’re doing the world a service. With any given action you take on a website — from button design to database choices — ask yourself, Does this improve the Quality of what I’m working on? Not the bottom line. Not the conversion rate. Not egos. The Quality. Quality pulls us away from dark patterns and towards the delightful. The will to Quality is itself a paradigm shift. Aspiring to Quality removes a lot of noise from what is often a deafening environment. It may make things that once seemed big appear small. Seek To Wed Art With Science (And Whatever Else Fits The Bill) None of the above is to say that rules, best practices, conventions, and the like don’t have their place or are antithetical to Quality. They aren’t. To think otherwise is to slip into the kind of dualities Pirsig rails against in Zen. In a lot of ways, the main underlying theme in my What X Can Teach Us About Web Design pieces over the years has been how connected seemingly disparate worlds are. Yes, Vitruvius’s 1st-century tenets about architecture are useful to web design. Yes, newspapers can teach us much about grid systems and organising content. And yes, a piece of philosophical fiction from the 1970s holds many lessons about how to meet the challenges of artificial intelligence. Do not close your work off from atypical companions. Stuck on a highly technical problem? Perhaps a piece of children’s literature will help you to make the complicated simple. Designing a new homepage for your website? Look at some architecture. The best outcomes are harmonies of seemingly disparate worlds. Cling to nothing and throw nothing away. Make Time For Doing Nothing Here’s the rub. Just as Quality itself cannot be defined, the way to attain it is also not reducible to a neat bullet point list. Neither waterfall, agile or any other management framework holds the keys. If we are serious about putting Buddha in the machine, then we must allow ourselves time and space to not do things. Distancing ourselves from the myriad distractions of modern life puts us in states where the drift toward Quality is almost inevitable. In the absence of distracting forces, that’s where we head. Get away from the screen.We all have those moments where the solution to a problem appears as if out of nowhere. We may be on a walk or doing chores, then pop! Work on side projects.I’m not naive. I know some work environments are hostile to anything that doesn’t look like relentless delivery. Pet projects are ideal spaces for you to breathe. They’re yours, and you don’t have to justify them to anyone. As I go into more detail in “An Ode to Side Project Time,” there is immense good in non-doing, in letting the water clear. There is so much urgency, so much of the time. Stepping away from that is vital not just for well-being, but actually leads to better quality work too. From time to time, let go of your sense of urgency. Spirit Of Play Despite appearances, the web remains a deeply human experiment. The very best and very worst of our souls spill out into this place. It only makes sense, therefore, to think of the web — and how we shape it — in spiritual terms. We can’t leave those questions at the door. Zen and the Art of Motorcycle Maintenance has a lot to offer the modern web. It’s not a manifesto or a way of life, but it articulates an outlook on technology, art, and the self that many of us recognise on a deep, fundamental level. For anyone even vaguely intrigued by what’s been written here, I suggest reading the book. It’s much better than this article. Be inspired. So much of the web is beautiful. The highest-rated Awwwards profiles are just a fraction of the amazing things being made every day. Allow yourself to be delighted. Aspire to be delightful. Find things you care about and make them the highest form of themselves you can. And always do so in a spirit of play. We can carry those sentiments to the web. Do away with artificial divides between arts and science and bring out the best in both. Nurture a taste for Quality and let it guide the things you design and engineer. Allow yourself space for the water to clear in defiance of the myriad forces that would have you do otherwise. The Buddha, the Godhead, resides quite as comfortably in a social media feed or the inner machinations of cloud computing as at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha, which is to demean oneself. Other Resources Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig The Beauty of Everyday Things by Soetsu Yanagi Tao Te Ching “The Creative Act” by Rick Rubin “Robert Pirsig & His Metaphysics of Quality” by Anthony McWatt “Dark Patterns in UX: How to Identify and Avoid Unethical Design Practices” by Daria Zaytseva Further Reading on Smashing Magazine “Three Approaches To Amplify Your Design Projects,” Olivia De Alba “AI’s Transformative Impact On Web Design: Supercharging Productivity Across The Industry,” Paul Boag “How A Bottom-Up Design Approach Enhances Site Accessibility,” Eleanor Hecks “How Accessibility Standards Can Empower Better Chart Visual Design,” Kent Eisenhuth
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  • Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself

    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
    As the industry's big squeeze reaches consumers, a grim bargain emerges.

    Image credit: Adobe Stock, Microsoft

    Opinion

    by Chris Tapsell
    Deputy Editor

    Published on May 22, 2025

    Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and mostof its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro, a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it's considering even more price rises in the months to come.
    The suspicion - or depending on where you live, perhaps hope - had been that when Donald Trump's ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we're still waiting on the full effects. But it's also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch.
    That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro, and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging for, say, a copy of Borderlands 4, a price which hasn't been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still "find a way" to buy his game.
    The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability - tariffs, wars, pandemics - and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly wellbut because of the continued, lagging impact of their executives' total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism - peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75.
    Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming's corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can't sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune.

    Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer

    Whenever complaints about video game prices come up there is naturally a bit of pushback - games have always been expensive! What about the 90s! - usually via attempts to draw conclusions from economic data. Normally I'd be all on board with this - numbers can't lie! - but in this case it's a little different. Numbers can't lie, but they can, sometimes, be manipulated to prove almost anything you want - or just as often, simply misunderstood to the same ends.Instead, it's worth remembering that economics isn't just a numerical science. It is also a behavioural one - a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of "consumer confidence" and pricing that continues to end in ".99". And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the "eye test". Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they're probably the real deal. Likewise, if the impact of buying an video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it's an apple, and then rubbing said raw onion all over said eye, it's probably extremely bloody expensive and you should stop trying to be clever.
    Video games, to me, do feel bloody expensive. If I weren't in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I'd be continuing with them as a hobby - at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet.

    How much is GTA 6 going to cost? or more? | Image credit: Rockstar

    The other cost - perhaps the real cost, when things settle - is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming's sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant.
    Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming - if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario - trade-ins, short-term rentals - is, you guessed it, Game Pass.
    You could even argue the consoles are factored in here too. Microsoft, with its "this is an Xbox" campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn't care where you play its games, as long as you're playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theorylooking like quite an attractive proposition.
    Xbox, for its part, has been chipping away at this idea for a while - we at Eurogamer had opinions about team green's disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people's libraries, platforms like Steam are, by law, forced to remind you that you're not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI's ability to "preserve" old games by making terrible facsimiles of them, that seems slightly quaint.
    More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: "Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind."
    Four years on, that future might be now. Jacking up the cost of games and consoles alone won't do anything to grow gaming's userbase, that being the touted panacea still by the industry's top brass. Quite the opposite, obviously. But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We've seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own.
    Perhaps there's still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG, that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance - though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those - including this author! - who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it.

    Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft

    There's also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages' achievement of becoming the most widely-playedDoom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal - a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago - in a sense, we're still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true?
    We've talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose - and in the process, their path to sustainability - in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it's becoming clear, the old industry we once knew is no more, with its new form still yet to take shape.
    There's an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we've seen from the wider world of technology and media - and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn't have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it's one that could almost certainly have been avoided.
    #video #games039 #soaring #prices #have
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself As the industry's big squeeze reaches consumers, a grim bargain emerges. Image credit: Adobe Stock, Microsoft Opinion by Chris Tapsell Deputy Editor Published on May 22, 2025 Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and mostof its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro, a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it's considering even more price rises in the months to come. The suspicion - or depending on where you live, perhaps hope - had been that when Donald Trump's ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we're still waiting on the full effects. But it's also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch. That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro, and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging for, say, a copy of Borderlands 4, a price which hasn't been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still "find a way" to buy his game. The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability - tariffs, wars, pandemics - and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly wellbut because of the continued, lagging impact of their executives' total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism - peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75. Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming's corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can't sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune. Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer Whenever complaints about video game prices come up there is naturally a bit of pushback - games have always been expensive! What about the 90s! - usually via attempts to draw conclusions from economic data. Normally I'd be all on board with this - numbers can't lie! - but in this case it's a little different. Numbers can't lie, but they can, sometimes, be manipulated to prove almost anything you want - or just as often, simply misunderstood to the same ends.Instead, it's worth remembering that economics isn't just a numerical science. It is also a behavioural one - a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of "consumer confidence" and pricing that continues to end in ".99". And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the "eye test". Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they're probably the real deal. Likewise, if the impact of buying an video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it's an apple, and then rubbing said raw onion all over said eye, it's probably extremely bloody expensive and you should stop trying to be clever. Video games, to me, do feel bloody expensive. If I weren't in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I'd be continuing with them as a hobby - at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet. How much is GTA 6 going to cost? or more? | Image credit: Rockstar The other cost - perhaps the real cost, when things settle - is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming's sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant. Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming - if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario - trade-ins, short-term rentals - is, you guessed it, Game Pass. You could even argue the consoles are factored in here too. Microsoft, with its "this is an Xbox" campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn't care where you play its games, as long as you're playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theorylooking like quite an attractive proposition. Xbox, for its part, has been chipping away at this idea for a while - we at Eurogamer had opinions about team green's disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people's libraries, platforms like Steam are, by law, forced to remind you that you're not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI's ability to "preserve" old games by making terrible facsimiles of them, that seems slightly quaint. More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: "Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind." Four years on, that future might be now. Jacking up the cost of games and consoles alone won't do anything to grow gaming's userbase, that being the touted panacea still by the industry's top brass. Quite the opposite, obviously. But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We've seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own. Perhaps there's still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG, that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance - though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those - including this author! - who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it. Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft There's also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages' achievement of becoming the most widely-playedDoom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal - a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago - in a sense, we're still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true? We've talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose - and in the process, their path to sustainability - in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it's becoming clear, the old industry we once knew is no more, with its new form still yet to take shape. There's an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we've seen from the wider world of technology and media - and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn't have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it's one that could almost certainly have been avoided. #video #games039 #soaring #prices #have
    WWW.EUROGAMER.NET
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself As the industry's big squeeze reaches consumers, a grim bargain emerges. Image credit: Adobe Stock, Microsoft Opinion by Chris Tapsell Deputy Editor Published on May 22, 2025 Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and most (or in the US, all) of its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro (stand and disc drive not included), a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it's considering even more price rises in the months to come. The suspicion - or depending on where you live, perhaps hope - had been that when Donald Trump's ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we're still waiting on the full effects. But it's also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch. That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro (stand and disc drive not included!), and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging $80 for, say, a copy of Borderlands 4, a price which hasn't been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still "find a way" to buy his game. The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability - tariffs, wars, pandemics - and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly well (I can hear their scoffs from here) but because of the continued, lagging impact of their executives' total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism - peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75. Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming's corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can't sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune. Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer Whenever complaints about video game prices come up there is naturally a bit of pushback - games have always been expensive! What about the 90s! - usually via attempts to draw conclusions from economic data. Normally I'd be all on board with this - numbers can't lie! - but in this case it's a little different. Numbers can't lie, but they can, sometimes, be manipulated to prove almost anything you want - or just as often, simply misunderstood to the same ends. (Take most back-of-a-cigarette-packet attempts at doing the maths here, and the infinite considerations to bear in mind: Have you adjusted for inflation? How about for cost of living, as if the rising price of everything else may somehow make expensive games more palatable? Or share of disposable average household salary? For exchange rates? Purchasing power parity? Did you use the mean or the median for average income? What about cost-per-frame of performance? How much value do you place on moving from 1080p to 1440p? Does anyone sit close enough to their TV to tell enough of a difference with 4K?! Ahhhhh!) Instead, it's worth remembering that economics isn't just a numerical science. It is also a behavioural one - a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of "consumer confidence" and pricing that continues to end in ".99". And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the "eye test". Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they're probably the real deal. Likewise, if the impact of buying an $80 video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it's an apple, and then rubbing said raw onion all over said eye, it's probably extremely bloody expensive and you should stop trying to be clever. Video games, to me, do feel bloody expensive. If I weren't in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I'd be continuing with them as a hobby - at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet. How much is GTA 6 going to cost? $80 or more? | Image credit: Rockstar The other cost - perhaps the real cost, when things settle - is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming's sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant. Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming - if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario - trade-ins, short-term rentals - is, you guessed it, Game Pass. You could even argue the consoles are factored in here too. Microsoft, with its "this is an Xbox" campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn't care where you play its games, as long as you're playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theory (and not forgetting the BDS call for a boycott of them) looking like quite an attractive proposition. Xbox, for its part, has been chipping away at this idea for a while - we at Eurogamer had opinions about team green's disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people's libraries, platforms like Steam are, by law, forced to remind you that you're not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI's ability to "preserve" old games by making terrible facsimiles of them, that seems slightly quaint. More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: "Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind." Four years on, that future might be now. Jacking up the cost of games and consoles alone won't do anything to grow gaming's userbase, that being the touted panacea still by the industry's top brass. Quite the opposite, obviously (although the Switch 2 looks set to still be massive, and the PS5, with all its price rises, still tracks in line with the price-cut PS4). But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We've seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own. Perhaps there's still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG (nothing without its flaws, of course), that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance - though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those - including this author! - who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it. Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft There's also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages' achievement of becoming the most widely-played (note: not fastest selling) Doom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal - a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago - in a sense, we're still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true? We've talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose - and in the process, their path to sustainability - in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it's becoming clear, the old industry we once knew is no more, with its new form still yet to take shape. There's an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we've seen from the wider world of technology and media - and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn't have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it's one that could almost certainly have been avoided.
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  • NCSC: Russia’s Fancy Bear targeting logistics, tech organisations

    As Russia continues its relentless assaults on Ukraine despite in defiance of continuing efforts to work towards a peace deal, multiple western security agencies have issued a new advisory warning of a Moscow-backed  campaign of cyber intrusions targeting logistics and technology organisations in the west.
    The campaign, run through Unit 26165 of the Main Directorate of the General Staff of the Armed Forces of the Russian Federation, better known as Fancy Bear, includes credential guessing, spear-phishing attacks, exploitation Microsoft Exchange and Roundcube vulnerabilities, and flaws in public-facing infrastructure including VPNs.
    This pattern of activity likely dates back to the early days of the war in February 2022 – at which point Fancy Bear was more heavily involved in cyber operations for purposes of espionage. However, as Russia failed to achieve its military objectives as quickly as it had wanted, the group expanded its targeting to include entities involved in the delivery of support and aid to Ukraine’s defence. Over the past three years its victims have included organisations involved in air traffic control, airports, defence, IT services, maritime and port systems sectors across various Nato countries.
    The advanced persistent threatactor is also understood to be targeting internet-connected cameras at Ukraine’s border crossings and around its military bases. These intrusions mostly took place in Ukraine but have also been observed in neighbouring states including Hungary, Poland, Romania and Slovakia.
    The GCHQ-run National Cyber Security Centreurged UK organisations to familiarise themselves with Unit 26165’s tactics and take action to safeguard themselves.
    “This malicious campaign by Russia’s military intelligence service presents a serious risk to targeted organisations, including those involved in the delivery of assistance to Ukraine,” said Paul Chichester, NCSC Director of Operations.
    “The UK and partners are committed to raising awareness of the tactics being deployed. We strongly encourage organisations to familiarise themselves with the threat and mitigation advice included in the advisory to help defend their networks.”
    The NCSC’s latest warning comes a couple of weeks after the cyber body’s CEO, Richard Horne, talked of a “direct connection” between Russian cyber attacks and physical threats to the UK at its annual conference.
    Horne told an audience at the CyberUK event that Russia was focusing on acts of sabotage, often involving criminal proxies. He said these threats, which are thought to have included arson attacks, are now manifesting on the streets of the UK, “putting lives, critical services and national security” at risk.

    Rafe Pilling, director of threat intelligence at the SophosCounter Threat Unit– which tracks Fancy Bear as Iron Twilight – said that the group's targeting of spear-phishing and vulnerability exploitation to gain access to target mailboxes had been a staple tactic for some time.
    “The focus of their operations pivots as the intelligence collection of the Russian military change and since 2022 Ukraine has been a significant focus of their attention. The targeting of Nato  and Ukranian defense and logistics companies involved in the support of the Ukrainian war effort makes a lot of sense in that context,” Pilling told Computer Weekly.  

    “The targeting of IP cameras for intelligence collection purposes is interesting and is a tactic generally associated with state-sponsored adversaries like Iron Twilight where they anticipate a physical effects aspect to their operations. As an intelligence provider to the Russian military this access would assist in the understanding of what goods were being transported, when, in what volumes and support kinetic targeting.  

    “We've seen other APT actors make use of compromised CCTV feeds to monitor the effects of cyber-physical attacks, for example the 2022 attacks against steel mills in Iran where video from the CCTV feed was used to time the execution of the attack in an attempt to avoid harm to people at the site and confirm the damage being caused,” he added.
    The NCSC said Britain’s support for Ukraine remained “steadfast”. Having already committed £13bn in military aid, the UK this week announced 100 new sanctions on Russia targeting entities and organisations involved in its energy, financial and military systems.
    This comes in the wake of the largest drone attack on Ukraine staged so far during the three-year war, which Russian dictator Vladimir Putin launched mere hours before a scheduled call with US president Donald Trump.
    The full advisory – which can be read here – sets out Fancy Bear’s tactics, techniques and proceduresin its latest campaign in accordance with the Mitre ATT&CK framework, and also details a number of the common vulnerabilities and exposuresbeing used to attain initial access.
    Besides the UK and US, the advisory is cosigned by cyber and national security agencies from Australia, Canada, Czechia, Denmark, Estonia, France, Germany, the Netherlands and Poland.

    about Russian state cyber campaigns

    Russia is using phishing attacks to compromise encrypted Signal Messenger services used by targets in the Ukraine. Experts warn that other encrypted app users are at risk.
    The Russian cyber spy operation known as Star Blizzard changed tactics after a takedown operation by Microsoft and the US authorities, turning to widely used messaging platform WhatsApp to try to ensnare its targets.
    Computer Weekly talks to GCHQ’s National Cyber Security Centre operations director Paul Chichester and former NCSC chief executive Ciaran Martin on Russia, China and Salt Typhoon.
    #ncsc #russias #fancy #bear #targeting
    NCSC: Russia’s Fancy Bear targeting logistics, tech organisations
    As Russia continues its relentless assaults on Ukraine despite in defiance of continuing efforts to work towards a peace deal, multiple western security agencies have issued a new advisory warning of a Moscow-backed  campaign of cyber intrusions targeting logistics and technology organisations in the west. The campaign, run through Unit 26165 of the Main Directorate of the General Staff of the Armed Forces of the Russian Federation, better known as Fancy Bear, includes credential guessing, spear-phishing attacks, exploitation Microsoft Exchange and Roundcube vulnerabilities, and flaws in public-facing infrastructure including VPNs. This pattern of activity likely dates back to the early days of the war in February 2022 – at which point Fancy Bear was more heavily involved in cyber operations for purposes of espionage. However, as Russia failed to achieve its military objectives as quickly as it had wanted, the group expanded its targeting to include entities involved in the delivery of support and aid to Ukraine’s defence. Over the past three years its victims have included organisations involved in air traffic control, airports, defence, IT services, maritime and port systems sectors across various Nato countries. The advanced persistent threatactor is also understood to be targeting internet-connected cameras at Ukraine’s border crossings and around its military bases. These intrusions mostly took place in Ukraine but have also been observed in neighbouring states including Hungary, Poland, Romania and Slovakia. The GCHQ-run National Cyber Security Centreurged UK organisations to familiarise themselves with Unit 26165’s tactics and take action to safeguard themselves. “This malicious campaign by Russia’s military intelligence service presents a serious risk to targeted organisations, including those involved in the delivery of assistance to Ukraine,” said Paul Chichester, NCSC Director of Operations. “The UK and partners are committed to raising awareness of the tactics being deployed. We strongly encourage organisations to familiarise themselves with the threat and mitigation advice included in the advisory to help defend their networks.” The NCSC’s latest warning comes a couple of weeks after the cyber body’s CEO, Richard Horne, talked of a “direct connection” between Russian cyber attacks and physical threats to the UK at its annual conference. Horne told an audience at the CyberUK event that Russia was focusing on acts of sabotage, often involving criminal proxies. He said these threats, which are thought to have included arson attacks, are now manifesting on the streets of the UK, “putting lives, critical services and national security” at risk. Rafe Pilling, director of threat intelligence at the SophosCounter Threat Unit– which tracks Fancy Bear as Iron Twilight – said that the group's targeting of spear-phishing and vulnerability exploitation to gain access to target mailboxes had been a staple tactic for some time. “The focus of their operations pivots as the intelligence collection of the Russian military change and since 2022 Ukraine has been a significant focus of their attention. The targeting of Nato  and Ukranian defense and logistics companies involved in the support of the Ukrainian war effort makes a lot of sense in that context,” Pilling told Computer Weekly.   “The targeting of IP cameras for intelligence collection purposes is interesting and is a tactic generally associated with state-sponsored adversaries like Iron Twilight where they anticipate a physical effects aspect to their operations. As an intelligence provider to the Russian military this access would assist in the understanding of what goods were being transported, when, in what volumes and support kinetic targeting.   “We've seen other APT actors make use of compromised CCTV feeds to monitor the effects of cyber-physical attacks, for example the 2022 attacks against steel mills in Iran where video from the CCTV feed was used to time the execution of the attack in an attempt to avoid harm to people at the site and confirm the damage being caused,” he added. The NCSC said Britain’s support for Ukraine remained “steadfast”. Having already committed £13bn in military aid, the UK this week announced 100 new sanctions on Russia targeting entities and organisations involved in its energy, financial and military systems. This comes in the wake of the largest drone attack on Ukraine staged so far during the three-year war, which Russian dictator Vladimir Putin launched mere hours before a scheduled call with US president Donald Trump. The full advisory – which can be read here – sets out Fancy Bear’s tactics, techniques and proceduresin its latest campaign in accordance with the Mitre ATT&CK framework, and also details a number of the common vulnerabilities and exposuresbeing used to attain initial access. Besides the UK and US, the advisory is cosigned by cyber and national security agencies from Australia, Canada, Czechia, Denmark, Estonia, France, Germany, the Netherlands and Poland. about Russian state cyber campaigns Russia is using phishing attacks to compromise encrypted Signal Messenger services used by targets in the Ukraine. Experts warn that other encrypted app users are at risk. The Russian cyber spy operation known as Star Blizzard changed tactics after a takedown operation by Microsoft and the US authorities, turning to widely used messaging platform WhatsApp to try to ensnare its targets. Computer Weekly talks to GCHQ’s National Cyber Security Centre operations director Paul Chichester and former NCSC chief executive Ciaran Martin on Russia, China and Salt Typhoon. #ncsc #russias #fancy #bear #targeting
    WWW.COMPUTERWEEKLY.COM
    NCSC: Russia’s Fancy Bear targeting logistics, tech organisations
    As Russia continues its relentless assaults on Ukraine despite in defiance of continuing efforts to work towards a peace deal, multiple western security agencies have issued a new advisory warning of a Moscow-backed  campaign of cyber intrusions targeting logistics and technology organisations in the west. The campaign, run through Unit 26165 of the Main Directorate of the General Staff of the Armed Forces of the Russian Federation (GRU), better known as Fancy Bear, includes credential guessing, spear-phishing attacks, exploitation Microsoft Exchange and Roundcube vulnerabilities, and flaws in public-facing infrastructure including VPNs. This pattern of activity likely dates back to the early days of the war in February 2022 – at which point Fancy Bear was more heavily involved in cyber operations for purposes of espionage. However, as Russia failed to achieve its military objectives as quickly as it had wanted, the group expanded its targeting to include entities involved in the delivery of support and aid to Ukraine’s defence. Over the past three years its victims have included organisations involved in air traffic control, airports, defence, IT services, maritime and port systems sectors across various Nato countries. The advanced persistent threat (APT) actor is also understood to be targeting internet-connected cameras at Ukraine’s border crossings and around its military bases. These intrusions mostly took place in Ukraine but have also been observed in neighbouring states including Hungary, Poland, Romania and Slovakia. The GCHQ-run National Cyber Security Centre (NCSC) urged UK organisations to familiarise themselves with Unit 26165’s tactics and take action to safeguard themselves. “This malicious campaign by Russia’s military intelligence service presents a serious risk to targeted organisations, including those involved in the delivery of assistance to Ukraine,” said Paul Chichester, NCSC Director of Operations. “The UK and partners are committed to raising awareness of the tactics being deployed. We strongly encourage organisations to familiarise themselves with the threat and mitigation advice included in the advisory to help defend their networks.” The NCSC’s latest warning comes a couple of weeks after the cyber body’s CEO, Richard Horne, talked of a “direct connection” between Russian cyber attacks and physical threats to the UK at its annual conference. Horne told an audience at the CyberUK event that Russia was focusing on acts of sabotage, often involving criminal proxies. He said these threats, which are thought to have included arson attacks, are now manifesting on the streets of the UK, “putting lives, critical services and national security” at risk. Rafe Pilling, director of threat intelligence at the Sophos (formerly Secureworks) Counter Threat Unit (CTU) – which tracks Fancy Bear as Iron Twilight – said that the group's targeting of spear-phishing and vulnerability exploitation to gain access to target mailboxes had been a staple tactic for some time. “The focus of their operations pivots as the intelligence collection of the Russian military change and since 2022 Ukraine has been a significant focus of their attention. The targeting of Nato  and Ukranian defense and logistics companies involved in the support of the Ukrainian war effort makes a lot of sense in that context,” Pilling told Computer Weekly.   “The targeting of IP cameras for intelligence collection purposes is interesting and is a tactic generally associated with state-sponsored adversaries like Iron Twilight where they anticipate a physical effects aspect to their operations. As an intelligence provider to the Russian military this access would assist in the understanding of what goods were being transported, when, in what volumes and support kinetic targeting.   “We've seen other APT actors make use of compromised CCTV feeds to monitor the effects of cyber-physical attacks, for example the 2022 attacks against steel mills in Iran where video from the CCTV feed was used to time the execution of the attack in an attempt to avoid harm to people at the site and confirm the damage being caused,” he added. The NCSC said Britain’s support for Ukraine remained “steadfast”. Having already committed £13bn in military aid, the UK this week announced 100 new sanctions on Russia targeting entities and organisations involved in its energy, financial and military systems. This comes in the wake of the largest drone attack on Ukraine staged so far during the three-year war, which Russian dictator Vladimir Putin launched mere hours before a scheduled call with US president Donald Trump. The full advisory – which can be read here – sets out Fancy Bear’s tactics, techniques and procedures (TTPs) in its latest campaign in accordance with the Mitre ATT&CK framework, and also details a number of the common vulnerabilities and exposures (CVEs) being used to attain initial access. Besides the UK and US, the advisory is cosigned by cyber and national security agencies from Australia, Canada, Czechia, Denmark, Estonia, France, Germany, the Netherlands and Poland. Read more about Russian state cyber campaigns Russia is using phishing attacks to compromise encrypted Signal Messenger services used by targets in the Ukraine. Experts warn that other encrypted app users are at risk. The Russian cyber spy operation known as Star Blizzard changed tactics after a takedown operation by Microsoft and the US authorities, turning to widely used messaging platform WhatsApp to try to ensnare its targets. Computer Weekly talks to GCHQ’s National Cyber Security Centre operations director Paul Chichester and former NCSC chief executive Ciaran Martin on Russia, China and Salt Typhoon.
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  • Fortnite finally back on Apple devices in US and Europe

    Fortnite finally back on Apple devices in US and Europe
    Victory Royale.

    Image credit: Epic

    News

    by Ed Nightingale
    Deputy News Editor

    Published on May 21, 2025

    Fortnite is finally back on iOS devices in the US and Europe, after a five-year legal battle between Epic and Apple.
    Despite a "peace proposal" being offered by Epic at the start of the month, Apple later blocked the return of Fortnite in the US. When Epic returned to the judge of the legal case to review its Fortnite submission, the judge responded Apple is "fully capable of resolving this issue without further briefing or a hearing" and warned the official who is "personally responsible for ensuring compliance" would have to return for a hearing.
    The two companies have since filed a joint notice stating they have "resolved all issues".

    Fortnite Galactic Battle Cinematic TrailerWatch on YouTube
    As such, Fortnite has now returned to iOS devices, with Epic boss Tim Sweeney writing on social media "we back fam".

    To see this content please enable targeting cookies.

    Though Fortnite had already returned to iOS devices in the European Union, Apple's block of the game in the US delayed a regular update to the game, forcing all versions to be taken down.
    Of course, the UK is no longer in the EU, meaning Fortnite is not yet available here on iOS. It's expected in the second half of this year.
    Back in 2020, Epic added a direct in-game payment option in Fortnite to circumvent Apple and Google's official in-app purchase options, from which those companies take a 30 percent cut.
    In retaliation, Apple pulled Fortnite from its App Store, sparking the five-year feud.
    A verdict was finally reached earlier this month, when the US District Court of Northern California found Apple in "wilful violation" of the court's previous injunction designed to prohibit the company's "anticompetitive conduct and anticompetitive pricing".
    That injunction meant Apple had to allow purchases for apps from outside websites, to which it agreed but levied a 27 percent fee. The court stated this move "strains credulity" and that Apple's goal "was to dissuade customer usage of alternative purchase opportunities and maintain its anticompetitive revenue stream". The court verdict added: "In the end, Apple sought to maintain a revenue stream worth billions in direct defiance of this Court's Injunction."
    Sweeney wrote on social media "Game over for the Apple Tax" and stated Fortnite would return to the iOS App store. Now, it finally has.
    Writing on social media last night, Sweeney said: "Thanks to everyone who supported the effort to open up mobile competition and #FreeFortnite from the very beginning. And thanks to all of the folks who initially sided with Apple then later came around to the winning side, supporting app developer rights and consumer rights."
    Fortnite has immediately risen to the top free game on iOS in the US.
    Epic has this week been in hot water due to the addition of AI Darth Vader to Fortnite, which was quickly used to spout bad language. A hot fix has since been issued, but actors' union SAG-AFTRA has filed an unfair labour practice charge in retaliation for the use of AI.
    #fortnite #finally #back #apple #devices
    Fortnite finally back on Apple devices in US and Europe
    Fortnite finally back on Apple devices in US and Europe Victory Royale. Image credit: Epic News by Ed Nightingale Deputy News Editor Published on May 21, 2025 Fortnite is finally back on iOS devices in the US and Europe, after a five-year legal battle between Epic and Apple. Despite a "peace proposal" being offered by Epic at the start of the month, Apple later blocked the return of Fortnite in the US. When Epic returned to the judge of the legal case to review its Fortnite submission, the judge responded Apple is "fully capable of resolving this issue without further briefing or a hearing" and warned the official who is "personally responsible for ensuring compliance" would have to return for a hearing. The two companies have since filed a joint notice stating they have "resolved all issues". Fortnite Galactic Battle Cinematic TrailerWatch on YouTube As such, Fortnite has now returned to iOS devices, with Epic boss Tim Sweeney writing on social media "we back fam". To see this content please enable targeting cookies. Though Fortnite had already returned to iOS devices in the European Union, Apple's block of the game in the US delayed a regular update to the game, forcing all versions to be taken down. Of course, the UK is no longer in the EU, meaning Fortnite is not yet available here on iOS. It's expected in the second half of this year. Back in 2020, Epic added a direct in-game payment option in Fortnite to circumvent Apple and Google's official in-app purchase options, from which those companies take a 30 percent cut. In retaliation, Apple pulled Fortnite from its App Store, sparking the five-year feud. A verdict was finally reached earlier this month, when the US District Court of Northern California found Apple in "wilful violation" of the court's previous injunction designed to prohibit the company's "anticompetitive conduct and anticompetitive pricing". That injunction meant Apple had to allow purchases for apps from outside websites, to which it agreed but levied a 27 percent fee. The court stated this move "strains credulity" and that Apple's goal "was to dissuade customer usage of alternative purchase opportunities and maintain its anticompetitive revenue stream". The court verdict added: "In the end, Apple sought to maintain a revenue stream worth billions in direct defiance of this Court's Injunction." Sweeney wrote on social media "Game over for the Apple Tax" and stated Fortnite would return to the iOS App store. Now, it finally has. Writing on social media last night, Sweeney said: "Thanks to everyone who supported the effort to open up mobile competition and #FreeFortnite from the very beginning. And thanks to all of the folks who initially sided with Apple then later came around to the winning side, supporting app developer rights and consumer rights." Fortnite has immediately risen to the top free game on iOS in the US. Epic has this week been in hot water due to the addition of AI Darth Vader to Fortnite, which was quickly used to spout bad language. A hot fix has since been issued, but actors' union SAG-AFTRA has filed an unfair labour practice charge in retaliation for the use of AI. #fortnite #finally #back #apple #devices
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    Fortnite finally back on Apple devices in US and Europe
    Fortnite finally back on Apple devices in US and Europe Victory Royale. Image credit: Epic News by Ed Nightingale Deputy News Editor Published on May 21, 2025 Fortnite is finally back on iOS devices in the US and Europe, after a five-year legal battle between Epic and Apple. Despite a "peace proposal" being offered by Epic at the start of the month, Apple later blocked the return of Fortnite in the US. When Epic returned to the judge of the legal case to review its Fortnite submission, the judge responded Apple is "fully capable of resolving this issue without further briefing or a hearing" and warned the official who is "personally responsible for ensuring compliance" would have to return for a hearing (thanks TheVerge). The two companies have since filed a joint notice stating they have "resolved all issues". Fortnite Galactic Battle Cinematic TrailerWatch on YouTube As such, Fortnite has now returned to iOS devices, with Epic boss Tim Sweeney writing on social media "we back fam". To see this content please enable targeting cookies. Though Fortnite had already returned to iOS devices in the European Union, Apple's block of the game in the US delayed a regular update to the game, forcing all versions to be taken down. Of course, the UK is no longer in the EU, meaning Fortnite is not yet available here on iOS. It's expected in the second half of this year. Back in 2020, Epic added a direct in-game payment option in Fortnite to circumvent Apple and Google's official in-app purchase options, from which those companies take a 30 percent cut. In retaliation, Apple pulled Fortnite from its App Store, sparking the five-year feud. A verdict was finally reached earlier this month, when the US District Court of Northern California found Apple in "wilful violation" of the court's previous injunction designed to prohibit the company's "anticompetitive conduct and anticompetitive pricing". That injunction meant Apple had to allow purchases for apps from outside websites, to which it agreed but levied a 27 percent fee. The court stated this move "strains credulity" and that Apple's goal "was to dissuade customer usage of alternative purchase opportunities and maintain its anticompetitive revenue stream". The court verdict added: "In the end, Apple sought to maintain a revenue stream worth billions in direct defiance of this Court's Injunction." Sweeney wrote on social media "Game over for the Apple Tax" and stated Fortnite would return to the iOS App store. Now, it finally has. Writing on social media last night, Sweeney said: "Thanks to everyone who supported the effort to open up mobile competition and #FreeFortnite from the very beginning. And thanks to all of the folks who initially sided with Apple then later came around to the winning side, supporting app developer rights and consumer rights." Fortnite has immediately risen to the top free game on iOS in the US. Epic has this week been in hot water due to the addition of AI Darth Vader to Fortnite, which was quickly used to spout bad language. A hot fix has since been issued, but actors' union SAG-AFTRA has filed an unfair labour practice charge in retaliation for the use of AI.
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  • An indie studio is reviving Defiance (that MMO with the TV show)

    Saucycarpdog
    Member
    Oct 25, 2017
    20,233
    A dead MMO that launched with a now-cancelled TV show in 2013 is coming back 4 years after servers were shut down

    Defiance, indeed.
    www.pcgamer.com

    Trion Worlds' Defiance was an odd duck.
    It launched in 2013 alongside a TV show tie-in with the same name, set on a future Earth following an alien invasion—during which the planet was aggressively terraformed.
    Both the game and the show were a mix of grungy post-apocalyptic western and futuristic sci-fi.
    Only a couple of years later, the show was cancelled, but the MMO persevered.
    And it stuck around for a while, until 2021, when the servers were shut down.
    Defiance was never one of the heavy-hitters, and I haven't thought about it for a good long while, but it looks like it's been living in enough folks' heads that it's making a comeback.
    Fawkes, "an indie studio and publisher dedicated to reviving treasured titles", has decided that Defiance fits its brief, and has set itself the task of bringing the game back to life.
    It acquired the rights to both the original 2013 version of the game and the relaunched Defiance 2050 version that appeared in 2018.
    Defiance will make its comeback in April, with Fawkes launching the original 2013 version of the MMO.
    Its plan is to work with the community, starting small, with a PC launch, and then growing based on feedback.
    The return of the console version might be on the cards, too, but that ultimately depends on its reception on PC.
    Click to expand...
    Click to shrink...
    Not really sure who this is for but ok.
    I'm all for game preservation.
    Hopefully they can make an offline version of the game so people can always access it.
     

    Slayven
    Never read a comic in his life
    Moderator
    Oct 25, 2017
    102,176
    Saucycarpdog said:
    A dead MMO that launched with a now-cancelled TV show in 2013 is coming back 4 years after servers were shut down

    Defiance, indeed.
    www.pcgamer.com

    Not really sure who this is for but ok.
    I'm all for game preservation.
    Hopefully they can make an offline version of the game so people can always access it.
    Click to expand...
    Click to shrink...
    Yeah I be down for an offline version
     
    IDontBeatGames
    ThreadMarksman - Saved Transistor's sanity twice
    Member
    Oct 29, 2017
    20,996
    New York
    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS, I have way too many fond memories of playing this game with Kaelan
     
    Primus
    Member
    Oct 25, 2017
    4,557
    Well.....shit.
    From one of the first alphas all the way to server shutdown, I was in this game.
    I am more than happy to jump back in, especially if it's back to original launch version. 
    Haregan
    Member
    Aug 21, 2022
    4,847
    Serbia
    Had a lot of fun with it back in the day so I'll definitely check it out.
    Bring back MMO shooters.
     
    masizzai
    Member
    Nov 28, 2017
    2,340
    Played this game at launch and jumped in and out of it through the years.
    Interesting to want to start with the 2013 version of the game though.
     
    Kraken3dfx
    Member
    Oct 25, 2017
    3,546
    Denver, CO
    This is like the 3rd time they've tried to revive this I feel like.

    Having said that, as someone who bought it at launch and enjoyed it, sign me up 
    kurahador
    Member
    Oct 28, 2017
    19,693
    I actually followed the tv series, I thought it was pretty decent.
    Will def check this out.
     
    Nax
    Hero of Bowerstone
    Member
    Oct 10, 2018
    7,213
    Oh damn.
    That'd be awesome.
    I got like 1 achievement on Xbox 360 and then forgot about it.
    Would be nice to get more time into it.
     
    Shinobido Heart
    Member
    Dec 23, 2017
    10,144
    This sounds super familiar! I love seeing MMO's getting another chance.
    I'm watching some gameplay now.
     

    Timu
    Member
    Oct 25, 2017
    18,428
    I almost forgot about it.
    Never played it so that is cool for them to try to bring it back.
     
    TheBaldwin
    Member
    Feb 25, 2018
    8,754
    I was oddly enough just thinking about this game a few weeks back, so weird that it's poped up again.

    I watched the tv show and it was good for a nice little sci fi drama, but remember the game being quite mediocre.
    Odd that someone would try and bring it back 
    Beelzebufo
    Member
    Jun 1, 2022
    5,819
    Canada
    That's hilarious and pretty awesome.
    I remember my girlfriend at the time got weirdly invested in the show lol
     
    bounchfx
    Member
    Oct 25, 2017
    7,873
    Muricas
    can't say I expected to read this headline Lol.
    worked on it for a bit and it was fun enough to play but certainly did not last long
     
    EllaJay
    Member
    Dec 10, 2024
    127
    3rd time lucky? I remember playing it with some friends the first time it came out.
    It was a bit rubbish.
    The last time it came out it was still a bit rubbish.
    I expect it will a be a bit rubbish the next time it comes out too.
     
    Kalentan
    Member
    Oct 25, 2017
    50,562
    I remember enjoying it, and I liked the show well enough, flawed as it was, but IIRC the game was pretty barebones and the 2050 launch was bad.
     
    noodlesoup
    Member
    Feb 21, 2018
    3,591
    The world events in this game were so cool.
     
    MerluzaSamus
    Member
    Dec 3, 2018
    1,450
    Argentina
    That game must have done something right..
    This is like the third time it launches.
    Can't deny it has a fanbase. 
    Timu
    Member
    Oct 25, 2017
    18,428
    I totally forgot there was a TV show as well!
     
    G-X
    Member
    Oct 28, 2017
    1,565
    Wasn't the original game director on this revealed to be highly toxic
    Edit i think i was incorrectly mixing up this and Firefall 

    Last edited: Mar 12, 2025

    Bucca
    Member
    Oct 25, 2017
    5,415
    Never played the game but I remember binging the show lol
     
    texhnolyze
    Shinra Employee
    Member
    Oct 25, 2017
    26,286
    Indonesia
    Just a re-release, not even adding anything substantial? What's the point then, third time is a charm?
     
    TinTuba47
    Member
    Nov 14, 2017
    4,318
    I remember kinda liking this back in the day
     
    Charpunk
    Member
    Oct 25, 2017
    12,499
    This was actually not terrible but no one I knew played it.
     
    Bansai
    Teyvat Traveler
    Member
    Oct 28, 2017
    14,090
    I remember fairly liking the show and having 0 interest in the MMO game.

    I doubt this is gonna work, but good luck to them nevertheless. 
    SCUMMbag
    Prophet of Truth - Chicken Chaser
    Member
    Oct 25, 2017
    7,161
    How many times does this game need to come back?
     
    Mario_Bones
    Member
    Oct 31, 2017
    3,755
    Australia
    Hell yeah, it always bummed me out I didn't finish the story before it went kaput.
    The world events and PvP were a lot of fun
     
    Vash
    Member
    Oct 28, 2017
    2,446
    I enjoyed it a lot when it came out, so I am definitely going to keep an eye on this.
     
    DieH@rd
    Member
    Oct 26, 2017
    11,998
    The weirdest stuff is, the TV show Defiance ended up being really great.
    After OK s1, it really got much better in following seasons, which culminated in truly awesome ending.
     
    MadMod
    Member
    Dec 4, 2017
    4,771
    Found it super bland and dropped it quick, even watched a few eps of the show too, good way to hype the IP at the time.

    Wild to bring it back tbh hahah. 

    GuitarGuruu
    Member
    Oct 26, 2017
    7,652
    I bought this on PS3, it was a really cool idea at the time but man that gameplay was extremely rough.
     
    DocScroll
    Member
    May 25, 2021
    706
    I remember enjoying this! The public events were fun and the loot was pretty good for this sort of thing.
    PvP felt busted and the tie in the TV show felt cheesy despite enjoying the first season of the show at the time.
     
    deadfolk
    Member
    Oct 25, 2017
    6,471
    Loved both the game and show.

    The game did a really good job of taking the rift mechanic from the Rift MMO (same dev) and applying it to a shooter. 
    LycanXIII
    The Fallen
    Oct 26, 2017
    11,898
    I played this on PS3, but I don't remember if I bought it, or if they gave it away with PS+.
    Edit: It could have been after it went F2P, but au feel like it was at launch with the show. 
    texhnolyze
    Shinra Employee
    Member
    Oct 25, 2017
    26,286
    Indonesia
    It's live now, by the way.
    https://www.youtube.com/results?search_query=defiance" style="color: #0066cc;">https://www.youtube.com/results?search_query=defiance

     
    Primus
    Member
    Oct 25, 2017
    4,557
    It was also laggy as hell when I popped in and went through the tutorial section this morning, so very much a Classic Defiance Experience(tm).
     
    BizzyBum
    Member
    Oct 26, 2017
    10,403
    New York
    I was actually really into the 2013 MMO, never played the updated 2050 version.
    I even thought the show wasn't half bad.

    Maybe I'll give it a try again just for the nostalgia. 
    Shinobido Heart
    Member
    Dec 23, 2017
    10,144
    This came out already, right?
     
    texhnolyze
    Shinra Employee
    Member
    Oct 25, 2017
    26,286
    Indonesia
    Shinobido Heart said:
    This came out already, right?

    Click to expand...
    Click to shrink...
    The launch was a mess lol, I was there.

    Never really pay attention to it after that.
    It's probably on its way back to the grave. 
    Shinobido Heart
    Member
    Dec 23, 2017
    10,144
    texhnolyze said:
    The launch was a mess lol, I was there.
    Never really pay attention to it after that.
    It's probably on its way back to the grave.
    Click to expand...
    Click to shrink...
    Damn, what happened? Too many people trying to get in? 

    SpellSwordFoxx
    Member
    Feb 27, 2025
    305
    I think my friend got me to try this with her once.
    I remember vaguely shooting something, and learning there was TV show tie in.
    I never got around to watching any of that lol 
    Primus
    Member
    Oct 25, 2017
    4,557
    Shinobido Heart said:
    Damn, what happened? Too many people trying to get in?

    Click to expand...
    Click to shrink...
    Servers were way overloaded and were more often down than up for the first couple weeks.
    It's fine now, no issues getting in and playing but I see very little population outside of major Arkfalls.
    Major Arkfalls which still have the same old problem of enemies or other players or both just vanishing constantly because the area's overloaded, thus making it impossible to do anything before getting blown up out of nowhere. 
    Shinobido Heart
    Member
    Dec 23, 2017
    10,144
    Primus said:
    Servers were way overloaded and were more often down than up for the first couple weeks.
    It's fine now, no issues getting in and playing but I see very little population outside of major Arkfalls.
    Major Arkfalls which still have the same old problem of enemies or other players or both just vanishing constantly because the area's overloaded, thus making it impossible to do anything before getting blown up out of nowhere.
    Click to expand...
    Click to shrink...
    I see, that's unfortunate to hear.
    I was checking out that Fawkes Games website, looks like they host other old games as well but most of the links don't work. 
    PLASTICA-MAN
    Member
    Oct 26, 2017
    29,074
    There was a TV series for this?
     
    ReginaldXIV
    It's Pronounced "Aerith"
    Member
    Nov 4, 2017
    9,768
    Minnesota
    Season 1 of the show was pretty decent.
    But they never had the budget to really do what they wanted to do.
     

    Source: https://www.resetera.com/threads/an-indie-studio-is-reviving-defiance-that-mmo-with-the-tv-show.1132965/" style="color: #0066cc;">https://www.resetera.com/threads/an-indie-studio-is-reviving-defiance-that-mmo-with-the-tv-show.1132965/
    #indie #studio #reviving #defiance #that #mmo #with #the #show
    An indie studio is reviving Defiance (that MMO with the TV show)
    Saucycarpdog Member Oct 25, 2017 20,233 A dead MMO that launched with a now-cancelled TV show in 2013 is coming back 4 years after servers were shut down Defiance, indeed. www.pcgamer.com Trion Worlds' Defiance was an odd duck. It launched in 2013 alongside a TV show tie-in with the same name, set on a future Earth following an alien invasion—during which the planet was aggressively terraformed. Both the game and the show were a mix of grungy post-apocalyptic western and futuristic sci-fi. Only a couple of years later, the show was cancelled, but the MMO persevered. And it stuck around for a while, until 2021, when the servers were shut down. Defiance was never one of the heavy-hitters, and I haven't thought about it for a good long while, but it looks like it's been living in enough folks' heads that it's making a comeback. Fawkes, "an indie studio and publisher dedicated to reviving treasured titles", has decided that Defiance fits its brief, and has set itself the task of bringing the game back to life. It acquired the rights to both the original 2013 version of the game and the relaunched Defiance 2050 version that appeared in 2018. Defiance will make its comeback in April, with Fawkes launching the original 2013 version of the MMO. Its plan is to work with the community, starting small, with a PC launch, and then growing based on feedback. The return of the console version might be on the cards, too, but that ultimately depends on its reception on PC. Click to expand... Click to shrink... Not really sure who this is for but ok. I'm all for game preservation. Hopefully they can make an offline version of the game so people can always access it.   Slayven Never read a comic in his life Moderator Oct 25, 2017 102,176 Saucycarpdog said: A dead MMO that launched with a now-cancelled TV show in 2013 is coming back 4 years after servers were shut down Defiance, indeed. www.pcgamer.com Not really sure who this is for but ok. I'm all for game preservation. Hopefully they can make an offline version of the game so people can always access it. Click to expand... Click to shrink... Yeah I be down for an offline version   IDontBeatGames ThreadMarksman - Saved Transistor's sanity twice Member Oct 29, 2017 20,996 New York YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS, I have way too many fond memories of playing this game with Kaelan   Primus Member Oct 25, 2017 4,557 Well.....shit. From one of the first alphas all the way to server shutdown, I was in this game. I am more than happy to jump back in, especially if it's back to original launch version.  Haregan Member Aug 21, 2022 4,847 Serbia Had a lot of fun with it back in the day so I'll definitely check it out. Bring back MMO shooters.   masizzai Member Nov 28, 2017 2,340 Played this game at launch and jumped in and out of it through the years. Interesting to want to start with the 2013 version of the game though.   Kraken3dfx Member Oct 25, 2017 3,546 Denver, CO This is like the 3rd time they've tried to revive this I feel like. Having said that, as someone who bought it at launch and enjoyed it, sign me up  kurahador Member Oct 28, 2017 19,693 I actually followed the tv series, I thought it was pretty decent. Will def check this out.   Nax Hero of Bowerstone Member Oct 10, 2018 7,213 Oh damn. That'd be awesome. I got like 1 achievement on Xbox 360 and then forgot about it. Would be nice to get more time into it.   Shinobido Heart Member Dec 23, 2017 10,144 This sounds super familiar! I love seeing MMO's getting another chance. I'm watching some gameplay now.   Timu Member Oct 25, 2017 18,428 I almost forgot about it. Never played it so that is cool for them to try to bring it back.   TheBaldwin Member Feb 25, 2018 8,754 I was oddly enough just thinking about this game a few weeks back, so weird that it's poped up again. I watched the tv show and it was good for a nice little sci fi drama, but remember the game being quite mediocre. Odd that someone would try and bring it back  Beelzebufo Member Jun 1, 2022 5,819 Canada That's hilarious and pretty awesome. I remember my girlfriend at the time got weirdly invested in the show lol   bounchfx Member Oct 25, 2017 7,873 Muricas can't say I expected to read this headline Lol. worked on it for a bit and it was fun enough to play but certainly did not last long   EllaJay Member Dec 10, 2024 127 3rd time lucky? I remember playing it with some friends the first time it came out. It was a bit rubbish. The last time it came out it was still a bit rubbish. I expect it will a be a bit rubbish the next time it comes out too.   Kalentan Member Oct 25, 2017 50,562 I remember enjoying it, and I liked the show well enough, flawed as it was, but IIRC the game was pretty barebones and the 2050 launch was bad.   noodlesoup Member Feb 21, 2018 3,591 The world events in this game were so cool.   MerluzaSamus Member Dec 3, 2018 1,450 Argentina That game must have done something right.. This is like the third time it launches. Can't deny it has a fanbase.  Timu Member Oct 25, 2017 18,428 I totally forgot there was a TV show as well!   G-X Member Oct 28, 2017 1,565 Wasn't the original game director on this revealed to be highly toxic Edit i think i was incorrectly mixing up this and Firefall  Last edited: Mar 12, 2025 Bucca Member Oct 25, 2017 5,415 Never played the game but I remember binging the show lol   texhnolyze Shinra Employee Member Oct 25, 2017 26,286 Indonesia Just a re-release, not even adding anything substantial? What's the point then, third time is a charm?   TinTuba47 Member Nov 14, 2017 4,318 I remember kinda liking this back in the day   Charpunk Member Oct 25, 2017 12,499 This was actually not terrible but no one I knew played it.   Bansai Teyvat Traveler Member Oct 28, 2017 14,090 I remember fairly liking the show and having 0 interest in the MMO game. I doubt this is gonna work, but good luck to them nevertheless.  SCUMMbag Prophet of Truth - Chicken Chaser Member Oct 25, 2017 7,161 How many times does this game need to come back?   Mario_Bones Member Oct 31, 2017 3,755 Australia Hell yeah, it always bummed me out I didn't finish the story before it went kaput. The world events and PvP were a lot of fun   Vash Member Oct 28, 2017 2,446 I enjoyed it a lot when it came out, so I am definitely going to keep an eye on this.   DieH@rd Member Oct 26, 2017 11,998 The weirdest stuff is, the TV show Defiance ended up being really great. After OK s1, it really got much better in following seasons, which culminated in truly awesome ending.   MadMod Member Dec 4, 2017 4,771 Found it super bland and dropped it quick, even watched a few eps of the show too, good way to hype the IP at the time. Wild to bring it back tbh hahah.  GuitarGuruu Member Oct 26, 2017 7,652 I bought this on PS3, it was a really cool idea at the time but man that gameplay was extremely rough.   DocScroll Member May 25, 2021 706 I remember enjoying this! The public events were fun and the loot was pretty good for this sort of thing. PvP felt busted and the tie in the TV show felt cheesy despite enjoying the first season of the show at the time.   deadfolk Member Oct 25, 2017 6,471 Loved both the game and show. The game did a really good job of taking the rift mechanic from the Rift MMO (same dev) and applying it to a shooter.  LycanXIII The Fallen Oct 26, 2017 11,898 I played this on PS3, but I don't remember if I bought it, or if they gave it away with PS+. Edit: It could have been after it went F2P, but au feel like it was at launch with the show.  texhnolyze Shinra Employee Member Oct 25, 2017 26,286 Indonesia It's live now, by the way. https://www.youtube.com/results?search_query=defiance   Primus Member Oct 25, 2017 4,557 It was also laggy as hell when I popped in and went through the tutorial section this morning, so very much a Classic Defiance Experience(tm).   BizzyBum Member Oct 26, 2017 10,403 New York I was actually really into the 2013 MMO, never played the updated 2050 version. I even thought the show wasn't half bad. Maybe I'll give it a try again just for the nostalgia.  Shinobido Heart Member Dec 23, 2017 10,144 This came out already, right?   texhnolyze Shinra Employee Member Oct 25, 2017 26,286 Indonesia Shinobido Heart said: This came out already, right? Click to expand... Click to shrink... The launch was a mess lol, I was there. Never really pay attention to it after that. It's probably on its way back to the grave.  Shinobido Heart Member Dec 23, 2017 10,144 texhnolyze said: The launch was a mess lol, I was there. Never really pay attention to it after that. It's probably on its way back to the grave. Click to expand... Click to shrink... Damn, what happened? Too many people trying to get in?  SpellSwordFoxx Member Feb 27, 2025 305 I think my friend got me to try this with her once. I remember vaguely shooting something, and learning there was TV show tie in. I never got around to watching any of that lol  Primus Member Oct 25, 2017 4,557 Shinobido Heart said: Damn, what happened? Too many people trying to get in? Click to expand... Click to shrink... Servers were way overloaded and were more often down than up for the first couple weeks. It's fine now, no issues getting in and playing but I see very little population outside of major Arkfalls. Major Arkfalls which still have the same old problem of enemies or other players or both just vanishing constantly because the area's overloaded, thus making it impossible to do anything before getting blown up out of nowhere.  Shinobido Heart Member Dec 23, 2017 10,144 Primus said: Servers were way overloaded and were more often down than up for the first couple weeks. It's fine now, no issues getting in and playing but I see very little population outside of major Arkfalls. Major Arkfalls which still have the same old problem of enemies or other players or both just vanishing constantly because the area's overloaded, thus making it impossible to do anything before getting blown up out of nowhere. Click to expand... Click to shrink... I see, that's unfortunate to hear. I was checking out that Fawkes Games website, looks like they host other old games as well but most of the links don't work.  PLASTICA-MAN Member Oct 26, 2017 29,074 There was a TV series for this?   ReginaldXIV It's Pronounced "Aerith" Member Nov 4, 2017 9,768 Minnesota Season 1 of the show was pretty decent. But they never had the budget to really do what they wanted to do.   Source: https://www.resetera.com/threads/an-indie-studio-is-reviving-defiance-that-mmo-with-the-tv-show.1132965/ #indie #studio #reviving #defiance #that #mmo #with #the #show
    WWW.RESETERA.COM
    An indie studio is reviving Defiance (that MMO with the TV show)
    Saucycarpdog Member Oct 25, 2017 20,233 A dead MMO that launched with a now-cancelled TV show in 2013 is coming back 4 years after servers were shut down Defiance, indeed. www.pcgamer.com Trion Worlds' Defiance was an odd duck. It launched in 2013 alongside a TV show tie-in with the same name, set on a future Earth following an alien invasion—during which the planet was aggressively terraformed. Both the game and the show were a mix of grungy post-apocalyptic western and futuristic sci-fi. Only a couple of years later, the show was cancelled, but the MMO persevered. And it stuck around for a while, until 2021, when the servers were shut down. Defiance was never one of the heavy-hitters, and I haven't thought about it for a good long while, but it looks like it's been living in enough folks' heads that it's making a comeback. Fawkes, "an indie studio and publisher dedicated to reviving treasured titles", has decided that Defiance fits its brief, and has set itself the task of bringing the game back to life. It acquired the rights to both the original 2013 version of the game and the relaunched Defiance 2050 version that appeared in 2018. Defiance will make its comeback in April, with Fawkes launching the original 2013 version of the MMO. Its plan is to work with the community, starting small, with a PC launch, and then growing based on feedback. The return of the console version might be on the cards, too, but that ultimately depends on its reception on PC. Click to expand... Click to shrink... Not really sure who this is for but ok. I'm all for game preservation. Hopefully they can make an offline version of the game so people can always access it.   Slayven Never read a comic in his life Moderator Oct 25, 2017 102,176 Saucycarpdog said: A dead MMO that launched with a now-cancelled TV show in 2013 is coming back 4 years after servers were shut down Defiance, indeed. www.pcgamer.com Not really sure who this is for but ok. I'm all for game preservation. Hopefully they can make an offline version of the game so people can always access it. Click to expand... Click to shrink... Yeah I be down for an offline version   IDontBeatGames ThreadMarksman - Saved Transistor's sanity twice Member Oct 29, 2017 20,996 New York YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS, I have way too many fond memories of playing this game with Kaelan   Primus Member Oct 25, 2017 4,557 Well.....shit. From one of the first alphas all the way to server shutdown, I was in this game. I am more than happy to jump back in, especially if it's back to original launch version.  Haregan Member Aug 21, 2022 4,847 Serbia Had a lot of fun with it back in the day so I'll definitely check it out. Bring back MMO shooters.   masizzai Member Nov 28, 2017 2,340 Played this game at launch and jumped in and out of it through the years. Interesting to want to start with the 2013 version of the game though.   Kraken3dfx Member Oct 25, 2017 3,546 Denver, CO This is like the 3rd time they've tried to revive this I feel like. Having said that, as someone who bought it at launch and enjoyed it, sign me up  kurahador Member Oct 28, 2017 19,693 I actually followed the tv series, I thought it was pretty decent. Will def check this out.   Nax Hero of Bowerstone Member Oct 10, 2018 7,213 Oh damn. That'd be awesome. I got like 1 achievement on Xbox 360 and then forgot about it. Would be nice to get more time into it.   Shinobido Heart Member Dec 23, 2017 10,144 This sounds super familiar! I love seeing MMO's getting another chance. I'm watching some gameplay now.   Timu Member Oct 25, 2017 18,428 I almost forgot about it. Never played it so that is cool for them to try to bring it back.   TheBaldwin Member Feb 25, 2018 8,754 I was oddly enough just thinking about this game a few weeks back, so weird that it's poped up again. I watched the tv show and it was good for a nice little sci fi drama, but remember the game being quite mediocre. Odd that someone would try and bring it back  Beelzebufo Member Jun 1, 2022 5,819 Canada That's hilarious and pretty awesome. I remember my girlfriend at the time got weirdly invested in the show lol   bounchfx Member Oct 25, 2017 7,873 Muricas can't say I expected to read this headline Lol. worked on it for a bit and it was fun enough to play but certainly did not last long   EllaJay Member Dec 10, 2024 127 3rd time lucky? I remember playing it with some friends the first time it came out. It was a bit rubbish. The last time it came out it was still a bit rubbish. I expect it will a be a bit rubbish the next time it comes out too.   Kalentan Member Oct 25, 2017 50,562 I remember enjoying it, and I liked the show well enough, flawed as it was, but IIRC the game was pretty barebones and the 2050 launch was bad.   noodlesoup Member Feb 21, 2018 3,591 The world events in this game were so cool.   MerluzaSamus Member Dec 3, 2018 1,450 Argentina That game must have done something right.. This is like the third time it launches. Can't deny it has a fanbase.  Timu Member Oct 25, 2017 18,428 I totally forgot there was a TV show as well!   G-X Member Oct 28, 2017 1,565 Wasn't the original game director on this revealed to be highly toxic Edit i think i was incorrectly mixing up this and Firefall  Last edited: Mar 12, 2025 Bucca Member Oct 25, 2017 5,415 Never played the game but I remember binging the show lol   texhnolyze Shinra Employee Member Oct 25, 2017 26,286 Indonesia Just a re-release, not even adding anything substantial? What's the point then, third time is a charm?   TinTuba47 Member Nov 14, 2017 4,318 I remember kinda liking this back in the day   Charpunk Member Oct 25, 2017 12,499 This was actually not terrible but no one I knew played it.   Bansai Teyvat Traveler Member Oct 28, 2017 14,090 I remember fairly liking the show and having 0 interest in the MMO game. I doubt this is gonna work, but good luck to them nevertheless.  SCUMMbag Prophet of Truth - Chicken Chaser Member Oct 25, 2017 7,161 How many times does this game need to come back?   Mario_Bones Member Oct 31, 2017 3,755 Australia Hell yeah, it always bummed me out I didn't finish the story before it went kaput. The world events and PvP were a lot of fun   Vash Member Oct 28, 2017 2,446 I enjoyed it a lot when it came out, so I am definitely going to keep an eye on this.   DieH@rd Member Oct 26, 2017 11,998 The weirdest stuff is, the TV show Defiance ended up being really great. After OK s1, it really got much better in following seasons, which culminated in truly awesome ending.   MadMod Member Dec 4, 2017 4,771 Found it super bland and dropped it quick, even watched a few eps of the show too, good way to hype the IP at the time. Wild to bring it back tbh hahah.  GuitarGuruu Member Oct 26, 2017 7,652 I bought this on PS3, it was a really cool idea at the time but man that gameplay was extremely rough.   DocScroll Member May 25, 2021 706 I remember enjoying this! The public events were fun and the loot was pretty good for this sort of thing. PvP felt busted and the tie in the TV show felt cheesy despite enjoying the first season of the show at the time.   deadfolk Member Oct 25, 2017 6,471 Loved both the game and show. The game did a really good job of taking the rift mechanic from the Rift MMO (same dev) and applying it to a shooter.  LycanXIII The Fallen Oct 26, 2017 11,898 I played this on PS3, but I don't remember if I bought it, or if they gave it away with PS+. Edit: It could have been after it went F2P, but au feel like it was at launch with the show.  texhnolyze Shinra Employee Member Oct 25, 2017 26,286 Indonesia It's live now, by the way. https://www.youtube.com/results?search_query=defiance   Primus Member Oct 25, 2017 4,557 It was also laggy as hell when I popped in and went through the tutorial section this morning, so very much a Classic Defiance Experience(tm).   BizzyBum Member Oct 26, 2017 10,403 New York I was actually really into the 2013 MMO, never played the updated 2050 version. I even thought the show wasn't half bad. Maybe I'll give it a try again just for the nostalgia.  Shinobido Heart Member Dec 23, 2017 10,144 This came out already, right?   texhnolyze Shinra Employee Member Oct 25, 2017 26,286 Indonesia Shinobido Heart said: This came out already, right? Click to expand... Click to shrink... The launch was a mess lol, I was there. Never really pay attention to it after that. It's probably on its way back to the grave.  Shinobido Heart Member Dec 23, 2017 10,144 texhnolyze said: The launch was a mess lol, I was there. Never really pay attention to it after that. It's probably on its way back to the grave. Click to expand... Click to shrink... Damn, what happened? Too many people trying to get in?  SpellSwordFoxx Member Feb 27, 2025 305 I think my friend got me to try this with her once. I remember vaguely shooting something, and learning there was TV show tie in. I never got around to watching any of that lol  Primus Member Oct 25, 2017 4,557 Shinobido Heart said: Damn, what happened? Too many people trying to get in? Click to expand... Click to shrink... Servers were way overloaded and were more often down than up for the first couple weeks. It's fine now, no issues getting in and playing but I see very little population outside of major Arkfalls. Major Arkfalls which still have the same old problem of enemies or other players or both just vanishing constantly because the area's overloaded, thus making it impossible to do anything before getting blown up out of nowhere.  Shinobido Heart Member Dec 23, 2017 10,144 Primus said: Servers were way overloaded and were more often down than up for the first couple weeks. It's fine now, no issues getting in and playing but I see very little population outside of major Arkfalls. Major Arkfalls which still have the same old problem of enemies or other players or both just vanishing constantly because the area's overloaded, thus making it impossible to do anything before getting blown up out of nowhere. Click to expand... Click to shrink... I see, that's unfortunate to hear. I was checking out that Fawkes Games website, looks like they host other old games as well but most of the links don't work.  PLASTICA-MAN Member Oct 26, 2017 29,074 There was a TV series for this?   ReginaldXIV It's Pronounced "Aerith" Member Nov 4, 2017 9,768 Minnesota Season 1 of the show was pretty decent. But they never had the budget to really do what they wanted to do.  
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