• Salut à tous les passionnés de jeux vidéo !

    C'est enfin le week-end ! Vous avez survécu à une autre semaine et maintenant, c'est le moment de vous accorder un peu de plaisir bien mérité ! Si vous vous demandez comment passer ces précieuses 48 heures de liberté, laissez-moi vous dire que vous êtes au bon endroit. Voici quelques jeux incroyables que nous ne pouvons pas attendre de redécouvrir ce week-end !

    1️⃣ **Démarrez avec un classique !** Si vous cherchez une aventure qui vous transporte dans un autre monde, il est temps de plonger dans un jeu que vous n'avez peut-être pas touché depuis un moment. Les classiques comme "The Legend of Zelda" ou "Final Fantasy" ne prennent jamais une ride et offrent des heures de plaisir et de nostalgie. Chaque quête est une nouvelle opportunité pour explorer, apprendre et grandir.

    2️⃣ **Nouveau sur le marché ?** Pourquoi ne pas essayer quelque chose de nouveau ? La scène des jeux vidéo est en constante évolution, et il y a toujours des titres excitants à découvrir. Que diriez-vous de plonger dans un jeu de rôle captivant ou un jeu d'action palpitant ? Les dernières sorties comme "Elden Ring" ou "Horizon Forbidden West" sont là pour vous tenir en haleine et vous faire vivre des moments épiques.

    3️⃣ **Invitez vos amis !** Le week-end est aussi le moment idéal pour se rassembler et jouer ensemble. Que ce soit en ligne ou sur le canapé, partager des expériences de jeu avec vos amis peut rendre tout encore plus amusant. Organisez une soirée de jeux et laissez la compétition amicale commencer !

    4️⃣ **Ne négligez pas le temps pour vous !** Parfois, il est bon de prendre du temps pour soi et de se plonger dans un jeu relaxant. Que diriez-vous d'un jeu de simulation ou d'un jeu de gestion où vous pouvez créer votre propre monde ? Cela peut être incroyablement apaisant et gratifiant, alors n'hésitez pas à vous faire plaisir !

    N'oubliez pas : le jeu est une occasion de se déconnecter, de rêver et de se reconnecter avec ce qui nous rend heureux. Alors, que vous soyez un gamer chevronné ou un novice, prenez le temps de vous amuser et de redécouvrir la magie des jeux vidéo !

    Alors, qu'attendez-vous ? Mettez-vous à l'aise, préparez vos snacks préférés et lancez-vous dans cette aventure ! Le week-end est à vous, faites-le briller !

    #JeuxVidéo #WeekendGaming #PassionJeux #Amusement #Aventure
    🌟🎮 Salut à tous les passionnés de jeux vidéo ! 🎮🌟 C'est enfin le week-end ! 🎉 Vous avez survécu à une autre semaine et maintenant, c'est le moment de vous accorder un peu de plaisir bien mérité ! Si vous vous demandez comment passer ces précieuses 48 heures de liberté, laissez-moi vous dire que vous êtes au bon endroit. Voici quelques jeux incroyables que nous ne pouvons pas attendre de redécouvrir ce week-end ! 🚀💖 1️⃣ **Démarrez avec un classique !** Si vous cherchez une aventure qui vous transporte dans un autre monde, il est temps de plonger dans un jeu que vous n'avez peut-être pas touché depuis un moment. Les classiques comme "The Legend of Zelda" ou "Final Fantasy" ne prennent jamais une ride et offrent des heures de plaisir et de nostalgie. Chaque quête est une nouvelle opportunité pour explorer, apprendre et grandir. 🌍✨ 2️⃣ **Nouveau sur le marché ?** Pourquoi ne pas essayer quelque chose de nouveau ? La scène des jeux vidéo est en constante évolution, et il y a toujours des titres excitants à découvrir. Que diriez-vous de plonger dans un jeu de rôle captivant ou un jeu d'action palpitant ? Les dernières sorties comme "Elden Ring" ou "Horizon Forbidden West" sont là pour vous tenir en haleine et vous faire vivre des moments épiques. 🎉🔥 3️⃣ **Invitez vos amis !** Le week-end est aussi le moment idéal pour se rassembler et jouer ensemble. Que ce soit en ligne ou sur le canapé, partager des expériences de jeu avec vos amis peut rendre tout encore plus amusant. Organisez une soirée de jeux et laissez la compétition amicale commencer ! 🕹️🎊 4️⃣ **Ne négligez pas le temps pour vous !** Parfois, il est bon de prendre du temps pour soi et de se plonger dans un jeu relaxant. Que diriez-vous d'un jeu de simulation ou d'un jeu de gestion où vous pouvez créer votre propre monde ? Cela peut être incroyablement apaisant et gratifiant, alors n'hésitez pas à vous faire plaisir ! 🌈🍀 N'oubliez pas : le jeu est une occasion de se déconnecter, de rêver et de se reconnecter avec ce qui nous rend heureux. Alors, que vous soyez un gamer chevronné ou un novice, prenez le temps de vous amuser et de redécouvrir la magie des jeux vidéo ! ✨💪 Alors, qu'attendez-vous ? Mettez-vous à l'aise, préparez vos snacks préférés et lancez-vous dans cette aventure ! Le week-end est à vous, faites-le briller ! 🌟🎈 #JeuxVidéo #WeekendGaming #PassionJeux #Amusement #Aventure
    Kotaku’s Weekend Guide: 4 Awesome Games We’re Jumping Back Into
    Here we are at the end of another week and, hopefully, you’re staring at a healthy 48-hours of mostly free time to invest in some games. But if you’ve found yourself at a loss for what to play, you’re in luck. Read more...
    Like
    Love
    Wow
    Sad
    Angry
    598
    1 Commentarii 0 Distribuiri
  • A common parenting practice may be hindering teen development

    News

    Science & Society

    A common parenting practice may be hindering teen development

    Teens need independence on vacation, but many don't get it

    Parents are reluctant to let teens go off alone during vacation, according to a new poll. But experts say teens need independence.

    Cavan Images/Getty Images

    By Sujata Gupta
    2 hours ago

    Vacation season is upon us. But that doesn’t necessarily translate to teens roaming free.
    A new poll finds that less than half of U.S. parents feel comfortable leaving their teenager alone in a hotel room while they grab breakfast. Fewer than a third would let their teen walk alone to a coffee shop. And only 1 in 5 would be okay with their teen wandering solo around an amusement park.
    Those results, released June 16, are troubling, says Sarah Clark, a public health expert and codirector of the C.S. Mott Children’s Hospital National Poll on Children’s Health, which conducted the survey. Teenagers, she says, need the freedom to develop the confidence that they can navigate the world on their own.

    Sign up for our newsletter

    We summarize the week's scientific breakthroughs every Thursday.
    #common #parenting #practice #hindering #teen
    A common parenting practice may be hindering teen development
    News Science & Society A common parenting practice may be hindering teen development Teens need independence on vacation, but many don't get it Parents are reluctant to let teens go off alone during vacation, according to a new poll. But experts say teens need independence. Cavan Images/Getty Images By Sujata Gupta 2 hours ago Vacation season is upon us. But that doesn’t necessarily translate to teens roaming free. A new poll finds that less than half of U.S. parents feel comfortable leaving their teenager alone in a hotel room while they grab breakfast. Fewer than a third would let their teen walk alone to a coffee shop. And only 1 in 5 would be okay with their teen wandering solo around an amusement park. Those results, released June 16, are troubling, says Sarah Clark, a public health expert and codirector of the C.S. Mott Children’s Hospital National Poll on Children’s Health, which conducted the survey. Teenagers, she says, need the freedom to develop the confidence that they can navigate the world on their own. Sign up for our newsletter We summarize the week's scientific breakthroughs every Thursday. #common #parenting #practice #hindering #teen
    WWW.SCIENCENEWS.ORG
    A common parenting practice may be hindering teen development
    News Science & Society A common parenting practice may be hindering teen development Teens need independence on vacation, but many don't get it Parents are reluctant to let teens go off alone during vacation, according to a new poll. But experts say teens need independence. Cavan Images/Getty Images By Sujata Gupta 2 hours ago Vacation season is upon us. But that doesn’t necessarily translate to teens roaming free. A new poll finds that less than half of U.S. parents feel comfortable leaving their teenager alone in a hotel room while they grab breakfast. Fewer than a third would let their teen walk alone to a coffee shop. And only 1 in 5 would be okay with their teen wandering solo around an amusement park. Those results, released June 16, are troubling, says Sarah Clark, a public health expert and codirector of the C.S. Mott Children’s Hospital National Poll on Children’s Health, which conducted the survey. Teenagers, she says, need the freedom to develop the confidence that they can navigate the world on their own. Sign up for our newsletter We summarize the week's scientific breakthroughs every Thursday.
    Like
    Love
    Wow
    Angry
    Sad
    466
    2 Commentarii 0 Distribuiri
  • 20 MOST Affordable Beach Towns in the United States

    Summer is here, and you're probably already packing your calendar with vacation escapes, backyard BBQs, and weekend road trips. Of course, the fan-favorite destination for this hot season is the beach, where the breeze is cool and the water is refreshing. But what if we told you that you didn't have to book an Airbnb or waterfront hotel in a beach town the next time you wanted to take a dip in one of nature's pools? Turns out, a beach house may be more in reach than you thought! Zillow recently pulled some data to identify the 20 most affordable seaside cities where you can make your vacation home dreams a reality.While we're not saying these options will get you a beach house on the cheap, the locations typically offer a range of properties with lower price tags that still give you access to the ocean, as well as all the charm that comes with a seaside locale. Of the top 20, you'll find that Florida dominates the list, with a few other states sprinkled in. Keep reading to see which beach towns have the lowest typical home values, but still all of the sandy perks.For more real estate stories:1Atlantic City, NJFederico ScottoAtlantic City may be best known for its casinos, but the iconic boardwalk along the Atlantic Ocean is a close second. There's plenty to do in this shore town, from visiting the amusement park and eating fresh seafood to spreading out on the sand. Since you're so close to New York City, day trips from either location are extremely easy as well.Typical home value: Learn More2Daytona Beach, FLFlavio Vallenari//Getty ImagesAny NASCAR fan is familiar with Daytona Beach, but did you know that this Northeastern Florida city is also a festival hub? Every year, the city hosts over 60 different art, music, and other cultural festivals, giving residents and tourists alike opportunities to experience new things. Though you could easily spend every day on the beach, there are plenty of other museums, adventures, and opportunities to try out.Typical home value: Learn MoreAdvertisement - Continue Reading Below3Deerfield Beach, FLWiniker:Getty ImagesThe small city of Deerfield Beach is ideal if you want to experience South Florida's beaches without the crowds. Located between Boca Raton and Pompano Beach, the town is known for its fishing pier and abundance of outdoor water activities, like paddle-boarding, surfing, and water skiing. Typical home value: Learn More4Myrtle Beach, SCDale Fornoff:Getty ImagesMyrtle Beach is a seaside locale with 60 miles of sandy beach and 14 unique communities meshed together. It provides plenty of classic beach town activities, such as a fun boardwalk and theme park, and is generally a family-friendly location. There are plenty of things to do and places to explore, from the Waccamaw River to 90 different golf courses. Typical home value: Learn MoreAdvertisement - Continue Reading Below5Hallandale Beach, FLTHEPALMER:Getty ImagesSouth of Fort Lauderdale and north of Miami, Hallandale Beach is home to Gulfstream Park Racing and a handful of public beaches. It's a smaller community that offers a classic beach day if you want to escape the crowds. Typical home value: Learn More6Pinellas Park, FLMatthew Lindahl : 500px:Getty ImagesPart of the St. Petersburg metropolitan area, Pinellas Park has a population of about 53,000 and provides access to a string of beaches along the northwestern coast of Florida. Though small, there is an arts and culture scene in the town that highlights the community's creative DNA. Typical home value: Learn MoreAdvertisement - Continue Reading Below7West Haven, CTRedtea:Getty ImagesLocated on the Long Island Sound, West Haven is an affordable option not far from New York City. This town has the longest stretch of public beaches in the state, where you can swim, sunbathe, fish, and explore. Typical home value: Learn More8Galveston, TXWirestock//Getty ImagesWith over 30 miles of beaches, Galveston is the only Texas seaside city on this list. It's located on the balmy Gulf of Mexico, where there are plenty of museums and art galleries you can visit, along with beaches. The area also has a well-known restaurant scene.Typical home value: Learn MoreAdvertisement - Continue Reading Below9Palm Coast, FLMichael Warren:Getty ImagesParks, museums, beaches—oh, my! Palm Coast is on the Northeast side of Florida and offers plenty of fun. Relax or fish at one of the beaches, then head over to Washington Oaks Gardens State Park for some biking amid the lush gardens before ending your day at the Florida Agricultural Museum. Did we mention that there's also plenty of delicious seafood to be had?Typical home value: Learn More10Largo, FLalex grichenko:Getty ImagesSouth of Clearwater, Largo offers access to beaches and two larger metropolitan areas, perfect for the homeowner who wants to be near the action but not caught up in it. There are multiple parks to visit in the town, and art lovers will appreciate all the shows and performances. Typical home value: Learn MoreAdvertisement - Continue Reading Below11Pompano Beach, FLLagunaticPhoto:Getty ImagesPompano Beach is a hidden gem on the Gold Coast, neighboring Boca Raton, Fort Lauderdale, and Hollywood. The city offers miles of beach with temperate waters from the Gulf Stream, as well as plenty of things to do, like snorkeling, shopping, festivals, and golfing. Typical home value: Learn More12Delray Beach, FLThomas Green:Getty ImagesFor a mix of water activities and a thriving art scene, consider Delray Beach. The arts district is part of what makes this South Florida city so special, and the municipal beach is just the cherry on top. It can definitely get busy on a nice day.Typical home value: Learn MoreAdvertisement - Continue Reading Below13Clearwater, FLJohn Murphy Photography:Getty ImagesIf Clearwater's three miles of white sand beaches aren't enough to entice you, maybe the plethora of activities and events will. Clearwater is part of the Tampa-St. Petersburg metropolitan area, and it has plenty to offer, from the nightly festival at Pier 60 to the Clearwater Marine Aquarium. Typical home value: Learn More14Bradenton, FLDawn Damico:Getty ImagesExplore your love of the beach and historical sites in Bradenton along the Manatee River. For a small city, there's plenty to do, including the Bishop Museum of Science and Nature, the riverwalk, the Manatee Village Historical Park, and multiple beaches.Typical home value: Learn MoreAdvertisement - Continue Reading Below15St. Petersburg, FLJohn Coletti:Getty ImagesOne of the largest cities on this list in terms of population, St. Petersburg is known as the "Sunshine City" and is home to great shops, top-ranked beaches, and a thriving arts district. For those who want both beach and city life, this should be a top contender on your list. You can find multiple museums, like the Dali Museum and a living museum of botanicals and tropical plants at the Sunken Gardens.Typical home value: Learn More16Ormond Beach, FLArt Wager:Getty ImagesGet that small-town feel in Ormond Beach, which is at the northern end of the Daytona Beach area. It's a quieter refuge, though it's not lacking in culture. There are multiple state parks located in this town, along with museums and cultural centers that are good to visit when you're not taking a dip in the Atlantic. Typical home value: Learn MoreAdvertisement - Continue Reading Below17Oakland Park, FLShobeir Ansari:Getty ImagesOakland Park is just north of Fort Lauderdale and has excellent access to the metropolitan area's beaches. Think of this town of around 44,000 people as any other small American town, just with closer access to the Atlantic Ocean. Typical home value: Learn More18Riviera Beach, FLCrystal Bolin Photography:Getty ImagesRiviera Beach is just off the coast of Singer Island, and it's a wonderful location for those who love to bask in the sun and take in all types of water activities. There are multiple parks to explore and plenty of opportunities to see and learn about the marine life that lives in Florida.Typical home value: Learn MoreAdvertisement - Continue Reading Below19West Palm Beach, FLMasao Taira:Getty ImagesThis bustling city might not be the most affordable destination on this list, but it offers a lot for its elevated prices. From exciting nightlife and exceptional culinary options to an exciting art scene, West Palm Beach is a vibrant destination with plenty of beach access. Typical home value: Learn More20Navarre, FLArt Wager:Getty ImagesThis small city in Western Florida, on the Gulf Coast, just an hour and a half from Mobile, Alabama, boasts white sand beaches, clear blue water, and proximity to Santa Rosa Island. It's a tranquil destination with opportunities to learn about marine life at the multiple refuges and conservation centers.Typical home value: Learn More
    #most #affordable #beach #towns #united
    20 MOST Affordable Beach Towns in the United States
    Summer is here, and you're probably already packing your calendar with vacation escapes, backyard BBQs, and weekend road trips. Of course, the fan-favorite destination for this hot season is the beach, where the breeze is cool and the water is refreshing. But what if we told you that you didn't have to book an Airbnb or waterfront hotel in a beach town the next time you wanted to take a dip in one of nature's pools? Turns out, a beach house may be more in reach than you thought! Zillow recently pulled some data to identify the 20 most affordable seaside cities where you can make your vacation home dreams a reality.While we're not saying these options will get you a beach house on the cheap, the locations typically offer a range of properties with lower price tags that still give you access to the ocean, as well as all the charm that comes with a seaside locale. Of the top 20, you'll find that Florida dominates the list, with a few other states sprinkled in. Keep reading to see which beach towns have the lowest typical home values, but still all of the sandy perks.For more real estate stories:1Atlantic City, NJFederico ScottoAtlantic City may be best known for its casinos, but the iconic boardwalk along the Atlantic Ocean is a close second. There's plenty to do in this shore town, from visiting the amusement park and eating fresh seafood to spreading out on the sand. Since you're so close to New York City, day trips from either location are extremely easy as well.Typical home value: Learn More2Daytona Beach, FLFlavio Vallenari//Getty ImagesAny NASCAR fan is familiar with Daytona Beach, but did you know that this Northeastern Florida city is also a festival hub? Every year, the city hosts over 60 different art, music, and other cultural festivals, giving residents and tourists alike opportunities to experience new things. Though you could easily spend every day on the beach, there are plenty of other museums, adventures, and opportunities to try out.Typical home value: Learn MoreAdvertisement - Continue Reading Below3Deerfield Beach, FLWiniker:Getty ImagesThe small city of Deerfield Beach is ideal if you want to experience South Florida's beaches without the crowds. Located between Boca Raton and Pompano Beach, the town is known for its fishing pier and abundance of outdoor water activities, like paddle-boarding, surfing, and water skiing. Typical home value: Learn More4Myrtle Beach, SCDale Fornoff:Getty ImagesMyrtle Beach is a seaside locale with 60 miles of sandy beach and 14 unique communities meshed together. It provides plenty of classic beach town activities, such as a fun boardwalk and theme park, and is generally a family-friendly location. There are plenty of things to do and places to explore, from the Waccamaw River to 90 different golf courses. Typical home value: Learn MoreAdvertisement - Continue Reading Below5Hallandale Beach, FLTHEPALMER:Getty ImagesSouth of Fort Lauderdale and north of Miami, Hallandale Beach is home to Gulfstream Park Racing and a handful of public beaches. It's a smaller community that offers a classic beach day if you want to escape the crowds. Typical home value: Learn More6Pinellas Park, FLMatthew Lindahl : 500px:Getty ImagesPart of the St. Petersburg metropolitan area, Pinellas Park has a population of about 53,000 and provides access to a string of beaches along the northwestern coast of Florida. Though small, there is an arts and culture scene in the town that highlights the community's creative DNA. Typical home value: Learn MoreAdvertisement - Continue Reading Below7West Haven, CTRedtea:Getty ImagesLocated on the Long Island Sound, West Haven is an affordable option not far from New York City. This town has the longest stretch of public beaches in the state, where you can swim, sunbathe, fish, and explore. Typical home value: Learn More8Galveston, TXWirestock//Getty ImagesWith over 30 miles of beaches, Galveston is the only Texas seaside city on this list. It's located on the balmy Gulf of Mexico, where there are plenty of museums and art galleries you can visit, along with beaches. The area also has a well-known restaurant scene.Typical home value: Learn MoreAdvertisement - Continue Reading Below9Palm Coast, FLMichael Warren:Getty ImagesParks, museums, beaches—oh, my! Palm Coast is on the Northeast side of Florida and offers plenty of fun. Relax or fish at one of the beaches, then head over to Washington Oaks Gardens State Park for some biking amid the lush gardens before ending your day at the Florida Agricultural Museum. Did we mention that there's also plenty of delicious seafood to be had?Typical home value: Learn More10Largo, FLalex grichenko:Getty ImagesSouth of Clearwater, Largo offers access to beaches and two larger metropolitan areas, perfect for the homeowner who wants to be near the action but not caught up in it. There are multiple parks to visit in the town, and art lovers will appreciate all the shows and performances. Typical home value: Learn MoreAdvertisement - Continue Reading Below11Pompano Beach, FLLagunaticPhoto:Getty ImagesPompano Beach is a hidden gem on the Gold Coast, neighboring Boca Raton, Fort Lauderdale, and Hollywood. The city offers miles of beach with temperate waters from the Gulf Stream, as well as plenty of things to do, like snorkeling, shopping, festivals, and golfing. Typical home value: Learn More12Delray Beach, FLThomas Green:Getty ImagesFor a mix of water activities and a thriving art scene, consider Delray Beach. The arts district is part of what makes this South Florida city so special, and the municipal beach is just the cherry on top. It can definitely get busy on a nice day.Typical home value: Learn MoreAdvertisement - Continue Reading Below13Clearwater, FLJohn Murphy Photography:Getty ImagesIf Clearwater's three miles of white sand beaches aren't enough to entice you, maybe the plethora of activities and events will. Clearwater is part of the Tampa-St. Petersburg metropolitan area, and it has plenty to offer, from the nightly festival at Pier 60 to the Clearwater Marine Aquarium. Typical home value: Learn More14Bradenton, FLDawn Damico:Getty ImagesExplore your love of the beach and historical sites in Bradenton along the Manatee River. For a small city, there's plenty to do, including the Bishop Museum of Science and Nature, the riverwalk, the Manatee Village Historical Park, and multiple beaches.Typical home value: Learn MoreAdvertisement - Continue Reading Below15St. Petersburg, FLJohn Coletti:Getty ImagesOne of the largest cities on this list in terms of population, St. Petersburg is known as the "Sunshine City" and is home to great shops, top-ranked beaches, and a thriving arts district. For those who want both beach and city life, this should be a top contender on your list. You can find multiple museums, like the Dali Museum and a living museum of botanicals and tropical plants at the Sunken Gardens.Typical home value: Learn More16Ormond Beach, FLArt Wager:Getty ImagesGet that small-town feel in Ormond Beach, which is at the northern end of the Daytona Beach area. It's a quieter refuge, though it's not lacking in culture. There are multiple state parks located in this town, along with museums and cultural centers that are good to visit when you're not taking a dip in the Atlantic. Typical home value: Learn MoreAdvertisement - Continue Reading Below17Oakland Park, FLShobeir Ansari:Getty ImagesOakland Park is just north of Fort Lauderdale and has excellent access to the metropolitan area's beaches. Think of this town of around 44,000 people as any other small American town, just with closer access to the Atlantic Ocean. Typical home value: Learn More18Riviera Beach, FLCrystal Bolin Photography:Getty ImagesRiviera Beach is just off the coast of Singer Island, and it's a wonderful location for those who love to bask in the sun and take in all types of water activities. There are multiple parks to explore and plenty of opportunities to see and learn about the marine life that lives in Florida.Typical home value: Learn MoreAdvertisement - Continue Reading Below19West Palm Beach, FLMasao Taira:Getty ImagesThis bustling city might not be the most affordable destination on this list, but it offers a lot for its elevated prices. From exciting nightlife and exceptional culinary options to an exciting art scene, West Palm Beach is a vibrant destination with plenty of beach access. Typical home value: Learn More20Navarre, FLArt Wager:Getty ImagesThis small city in Western Florida, on the Gulf Coast, just an hour and a half from Mobile, Alabama, boasts white sand beaches, clear blue water, and proximity to Santa Rosa Island. It's a tranquil destination with opportunities to learn about marine life at the multiple refuges and conservation centers.Typical home value: Learn More #most #affordable #beach #towns #united
    WWW.HOUSEBEAUTIFUL.COM
    20 MOST Affordable Beach Towns in the United States
    Summer is here, and you're probably already packing your calendar with vacation escapes, backyard BBQs, and weekend road trips. Of course, the fan-favorite destination for this hot season is the beach, where the breeze is cool and the water is refreshing. But what if we told you that you didn't have to book an Airbnb or waterfront hotel in a beach town the next time you wanted to take a dip in one of nature's pools? Turns out, a beach house may be more in reach than you thought! Zillow recently pulled some data to identify the 20 most affordable seaside cities where you can make your vacation home dreams a reality.While we're not saying these options will get you a beach house on the cheap, the locations typically offer a range of properties with lower price tags that still give you access to the ocean, as well as all the charm that comes with a seaside locale (think Mom and Pop ice cream shops, quaint shopping, and more). Of the top 20, you'll find that Florida dominates the list, with a few other states sprinkled in. Keep reading to see which beach towns have the lowest typical home values, but still all of the sandy perks.For more real estate stories:1Atlantic City, NJFederico ScottoAtlantic City may be best known for its casinos, but the iconic boardwalk along the Atlantic Ocean is a close second. There's plenty to do in this shore town, from visiting the amusement park and eating fresh seafood to spreading out on the sand. Since you're so close to New York City, day trips from either location are extremely easy as well.Typical home value: $215,336Learn More2Daytona Beach, FLFlavio Vallenari//Getty ImagesAny NASCAR fan is familiar with Daytona Beach, but did you know that this Northeastern Florida city is also a festival hub? Every year, the city hosts over 60 different art, music, and other cultural festivals, giving residents and tourists alike opportunities to experience new things. Though you could easily spend every day on the beach, there are plenty of other museums, adventures, and opportunities to try out.Typical home value: $251,750Learn MoreAdvertisement - Continue Reading Below3Deerfield Beach, FLWiniker:Getty ImagesThe small city of Deerfield Beach is ideal if you want to experience South Florida's beaches without the crowds. Located between Boca Raton and Pompano Beach, the town is known for its fishing pier and abundance of outdoor water activities, like paddle-boarding, surfing, and water skiing. Typical home value: Learn More4Myrtle Beach, SCDale Fornoff:Getty ImagesMyrtle Beach is a seaside locale with 60 miles of sandy beach and 14 unique communities meshed together. It provides plenty of classic beach town activities, such as a fun boardwalk and theme park, and is generally a family-friendly location. There are plenty of things to do and places to explore, from the Waccamaw River to 90 different golf courses. Typical home value: $300,720Learn MoreAdvertisement - Continue Reading Below5Hallandale Beach, FLTHEPALMER:Getty ImagesSouth of Fort Lauderdale and north of Miami, Hallandale Beach is home to Gulfstream Park Racing and a handful of public beaches. It's a smaller community that offers a classic beach day if you want to escape the crowds. Typical home value: $301,130Learn More6Pinellas Park, FLMatthew Lindahl : 500px:Getty ImagesPart of the St. Petersburg metropolitan area, Pinellas Park has a population of about 53,000 and provides access to a string of beaches along the northwestern coast of Florida. Though small, there is an arts and culture scene in the town that highlights the community's creative DNA. Typical home value: $314,991Learn MoreAdvertisement - Continue Reading Below7West Haven, CTRedtea:Getty ImagesLocated on the Long Island Sound, West Haven is an affordable option not far from New York City. This town has the longest stretch of public beaches in the state, where you can swim, sunbathe, fish, and explore. Typical home value: $326,043Learn More8Galveston, TXWirestock//Getty ImagesWith over 30 miles of beaches, Galveston is the only Texas seaside city on this list. It's located on the balmy Gulf of Mexico, where there are plenty of museums and art galleries you can visit, along with beaches. The area also has a well-known restaurant scene.Typical home value: $333,127Learn MoreAdvertisement - Continue Reading Below9Palm Coast, FLMichael Warren:Getty ImagesParks, museums, beaches—oh, my! Palm Coast is on the Northeast side of Florida and offers plenty of fun. Relax or fish at one of the beaches, then head over to Washington Oaks Gardens State Park for some biking amid the lush gardens before ending your day at the Florida Agricultural Museum. Did we mention that there's also plenty of delicious seafood to be had?Typical home value: $351,404Learn More10Largo, FLalex grichenko:Getty ImagesSouth of Clearwater, Largo offers access to beaches and two larger metropolitan areas, perfect for the homeowner who wants to be near the action but not caught up in it. There are multiple parks to visit in the town, and art lovers will appreciate all the shows and performances. Typical home value: $353,576Learn MoreAdvertisement - Continue Reading Below11Pompano Beach, FLLagunaticPhoto:Getty ImagesPompano Beach is a hidden gem on the Gold Coast, neighboring Boca Raton, Fort Lauderdale, and Hollywood. The city offers miles of beach with temperate waters from the Gulf Stream, as well as plenty of things to do, like snorkeling, shopping, festivals, and golfing. Typical home value: $356,795Learn More12Delray Beach, FLThomas Green:Getty ImagesFor a mix of water activities and a thriving art scene, consider Delray Beach. The arts district is part of what makes this South Florida city so special, and the municipal beach is just the cherry on top. It can definitely get busy on a nice day.Typical home value: $359,963Learn MoreAdvertisement - Continue Reading Below13Clearwater, FLJohn Murphy Photography:Getty ImagesIf Clearwater's three miles of white sand beaches aren't enough to entice you, maybe the plethora of activities and events will. Clearwater is part of the Tampa-St. Petersburg metropolitan area, and it has plenty to offer, from the nightly festival at Pier 60 to the Clearwater Marine Aquarium. Typical home value: $362,300Learn More14Bradenton, FLDawn Damico:Getty ImagesExplore your love of the beach and historical sites in Bradenton along the Manatee River. For a small city, there's plenty to do, including the Bishop Museum of Science and Nature, the riverwalk, the Manatee Village Historical Park, and multiple beaches.Typical home value: $370,091Learn MoreAdvertisement - Continue Reading Below15St. Petersburg, FLJohn Coletti:Getty ImagesOne of the largest cities on this list in terms of population, St. Petersburg is known as the "Sunshine City" and is home to great shops, top-ranked beaches, and a thriving arts district. For those who want both beach and city life, this should be a top contender on your list. You can find multiple museums, like the Dali Museum and a living museum of botanicals and tropical plants at the Sunken Gardens.Typical home value: $372,035Learn More16Ormond Beach, FLArt Wager:Getty ImagesGet that small-town feel in Ormond Beach, which is at the northern end of the Daytona Beach area. It's a quieter refuge, though it's not lacking in culture. There are multiple state parks located in this town, along with museums and cultural centers that are good to visit when you're not taking a dip in the Atlantic. Typical home value: $379,800Learn MoreAdvertisement - Continue Reading Below17Oakland Park, FLShobeir Ansari:Getty ImagesOakland Park is just north of Fort Lauderdale and has excellent access to the metropolitan area's beaches. Think of this town of around 44,000 people as any other small American town, just with closer access to the Atlantic Ocean. Typical home value: $381,610Learn More18Riviera Beach, FLCrystal Bolin Photography:Getty ImagesRiviera Beach is just off the coast of Singer Island, and it's a wonderful location for those who love to bask in the sun and take in all types of water activities. There are multiple parks to explore and plenty of opportunities to see and learn about the marine life that lives in Florida.Typical home value: $397,829Learn MoreAdvertisement - Continue Reading Below19West Palm Beach, FLMasao Taira:Getty ImagesThis bustling city might not be the most affordable destination on this list, but it offers a lot for its elevated prices. From exciting nightlife and exceptional culinary options to an exciting art scene, West Palm Beach is a vibrant destination with plenty of beach access. Typical home value: $403,731Learn More20Navarre, FLArt Wager:Getty ImagesThis small city in Western Florida, on the Gulf Coast, just an hour and a half from Mobile, Alabama, boasts white sand beaches, clear blue water, and proximity to Santa Rosa Island. It's a tranquil destination with opportunities to learn about marine life at the multiple refuges and conservation centers.Typical home value: $415,063Learn More
    10 Commentarii 0 Distribuiri
  • 4 gadgets I'm bringing to the beach this summer - and why they make such a big difference

    Slather on that SPF, slip into that bathing suit, and pack your beverage of choice in that insulated Yeti of yours. We're going to the beach! While I'd argue that the beach is best when you leave your tech behind, or, as Lorde did, throw your cellular device in the water, there are a few gadgets you can pack along to elevate the relaxing experience. As you head to the beach for memorial Day to soak up some sun and relax, I encourage you to bring along a few of my favorite gadgets. From a portable, waterproof Bluetooth speaker for listening to your beachy playlist to a handy electric fan for when it gets too hot, I rounded up a few gadgets I'm bringing to the beach this summer -- and I highly recommend that you follow suit. Keep reading for more.  Sony Ult Field 1 portable speaker Nina Raemont/ZDNET Let's talk tunes: This speaker from Sony is my favorite one to listen to at the beach, in the park, or at home in my bedroom. I've used the speaker to play music during dinner parties, and even amid a group of 15 friends all sat around the table, the sound was clear and strong. It gets plenty loud and offers crystal-clear sound. It's also waterproof, dustproof, and rustproof, so you can splash water on it or kick sand onto it without a problem. The speaker comes with a handy little carrying strap for maximum portability and a 12-hour battery life that should last you an entire day of tomfoolery by the water. What I also love about this speaker is how much quality Sony packs into a fairly affordable Bluetooth speaker with great sound. You're getting a high-quality speaker that punches well above its price point. For summer beach days, I can't recommend the Ult Field 1 enough and am looking forward to blasting my favorite songs on it as I hang in the sand this season. Right now, select colorways of the speaker are discounted by bringing the price of this speaker down to  
    Show more
    View now Handheld mini fan and portable charger Nina Raemont/ZDNET If the ocean breeze isn't cutting it and you're needing some additional cool air on your face, this handheld mini fan is about to be your best friend. My friend who brought this to the beach last summer to cool herself off told me that she still carries the fan everywhere, thanks to its compact size and easy portability. Even better: Not only is this a fan, but it's also a flashlight and a power bank, so you can plug a charger into it to give your phone some extra juice at the end of the day. The mini fan has over 50,000 ratings on Amazon, and customers compliment its sweet design and functionality. It's great for any breeze-less and sweltering summer day, whether on the beach, at a packed outdoor concert venue, queueing up in lines at an amusement park, or braving the sweaty subway. 
    Show more
    View now Kindle Paperwhite Nina Raemont/ZDNET If you don't have any more space for a book in that beach bag of yours, might I suggest a Kindle instead? I know that an e-reader is not the same as a paperback, but there are some instances when an e-reader, like the Kindle Paperwhite, simply works better than a physical book. The beach is one of those instances for a few reasons: the first is that the Kindle is waterproof and will survive splashes and sand, unlike a soggy paperback book. The second is its slim build and portability -- you don't have to choose between titles with a Kindle; bring them all to the beach instead and have space in your beach bag to spare. The Paperwhite offers an adjustable warm light and a glare-free display, so you can read e-books in direct sunlight without a problem. If you've got a laundry list of books to read this summer and are planning on knocking a few of those titles off while lounging on the beach, this Kindle could keep your reading goals on track. 
    Show more
    View now Hanging on the beach all day is bound to drain your various devices' batteries. Bring a portable charger along, like this Anker PowerCore, to boost them back up. This PowerCore charger is lightweight, small enough to throw in a bag, and boasts a USB-A and USB-C port. ZDNET's Adrian Kingsley Hughes says he uses these constantly to power up his action cameras and devices on the go. While the chargers aren't disposable, Kingsley-Hughes says he likes that its affordable price makes it easy to replace if it gets lost. "If they get damaged, lost, I'm not out that much money," he writes. 
    Show more
    View now Why should you trust me? While thinking about the best gadgets to bring to the beach, I kept in mind two essential things: usefulness and portability. I tried to choose tech gadgets that a regular person would actually use and reap the benefits of while they're passing the day by the water. If you're anything like me, and your closest beach is a 50-minute subway ride away, you know that that beach bag you're lugging around gets heavy, quickly. I tried to choose products that lighten the heavy load of your beach bag or relieve you from the hot weather. I test and report on tech products for a living, so I chose products that my colleagues and I can vouch for, many of which we have reviewed ourselves. 
    Show more
    Why does my phone's battery drain quickly in the sun? Hot temperatures can drain a phone's battery, fast. That's because heat speeds up chemical reactions in the battery. To keep my phone battery strong while I'm on the beach, I like to wrap it in a towel and hide it from direct sunlight. I also will only try to use it when necessary. 
    Show more
    What other beach essentials should I bring? There are the classic beach bag essentials, like a beach towel, sunscreen, sunglasses, a water bottle, and a cooler with drinks and snacks in it. I also love bringing earbuds with me, so as to not bother my friends while I listen to my favorite tunes on the water. 
    Show more
    Other beach-friendly tech 
    #gadgets #i039m #bringing #beach #this
    4 gadgets I'm bringing to the beach this summer - and why they make such a big difference
    Slather on that SPF, slip into that bathing suit, and pack your beverage of choice in that insulated Yeti of yours. We're going to the beach! While I'd argue that the beach is best when you leave your tech behind, or, as Lorde did, throw your cellular device in the water, there are a few gadgets you can pack along to elevate the relaxing experience. As you head to the beach for memorial Day to soak up some sun and relax, I encourage you to bring along a few of my favorite gadgets. From a portable, waterproof Bluetooth speaker for listening to your beachy playlist to a handy electric fan for when it gets too hot, I rounded up a few gadgets I'm bringing to the beach this summer -- and I highly recommend that you follow suit. Keep reading for more.  Sony Ult Field 1 portable speaker Nina Raemont/ZDNET Let's talk tunes: This speaker from Sony is my favorite one to listen to at the beach, in the park, or at home in my bedroom. I've used the speaker to play music during dinner parties, and even amid a group of 15 friends all sat around the table, the sound was clear and strong. It gets plenty loud and offers crystal-clear sound. It's also waterproof, dustproof, and rustproof, so you can splash water on it or kick sand onto it without a problem. The speaker comes with a handy little carrying strap for maximum portability and a 12-hour battery life that should last you an entire day of tomfoolery by the water. What I also love about this speaker is how much quality Sony packs into a fairly affordable Bluetooth speaker with great sound. You're getting a high-quality speaker that punches well above its price point. For summer beach days, I can't recommend the Ult Field 1 enough and am looking forward to blasting my favorite songs on it as I hang in the sand this season. Right now, select colorways of the speaker are discounted by bringing the price of this speaker down to   Show more View now Handheld mini fan and portable charger Nina Raemont/ZDNET If the ocean breeze isn't cutting it and you're needing some additional cool air on your face, this handheld mini fan is about to be your best friend. My friend who brought this to the beach last summer to cool herself off told me that she still carries the fan everywhere, thanks to its compact size and easy portability. Even better: Not only is this a fan, but it's also a flashlight and a power bank, so you can plug a charger into it to give your phone some extra juice at the end of the day. The mini fan has over 50,000 ratings on Amazon, and customers compliment its sweet design and functionality. It's great for any breeze-less and sweltering summer day, whether on the beach, at a packed outdoor concert venue, queueing up in lines at an amusement park, or braving the sweaty subway.  Show more View now Kindle Paperwhite Nina Raemont/ZDNET If you don't have any more space for a book in that beach bag of yours, might I suggest a Kindle instead? I know that an e-reader is not the same as a paperback, but there are some instances when an e-reader, like the Kindle Paperwhite, simply works better than a physical book. The beach is one of those instances for a few reasons: the first is that the Kindle is waterproof and will survive splashes and sand, unlike a soggy paperback book. The second is its slim build and portability -- you don't have to choose between titles with a Kindle; bring them all to the beach instead and have space in your beach bag to spare. The Paperwhite offers an adjustable warm light and a glare-free display, so you can read e-books in direct sunlight without a problem. If you've got a laundry list of books to read this summer and are planning on knocking a few of those titles off while lounging on the beach, this Kindle could keep your reading goals on track.  Show more View now Hanging on the beach all day is bound to drain your various devices' batteries. Bring a portable charger along, like this Anker PowerCore, to boost them back up. This PowerCore charger is lightweight, small enough to throw in a bag, and boasts a USB-A and USB-C port. ZDNET's Adrian Kingsley Hughes says he uses these constantly to power up his action cameras and devices on the go. While the chargers aren't disposable, Kingsley-Hughes says he likes that its affordable price makes it easy to replace if it gets lost. "If they get damaged, lost, I'm not out that much money," he writes.  Show more View now Why should you trust me? While thinking about the best gadgets to bring to the beach, I kept in mind two essential things: usefulness and portability. I tried to choose tech gadgets that a regular person would actually use and reap the benefits of while they're passing the day by the water. If you're anything like me, and your closest beach is a 50-minute subway ride away, you know that that beach bag you're lugging around gets heavy, quickly. I tried to choose products that lighten the heavy load of your beach bag or relieve you from the hot weather. I test and report on tech products for a living, so I chose products that my colleagues and I can vouch for, many of which we have reviewed ourselves.  Show more Why does my phone's battery drain quickly in the sun? Hot temperatures can drain a phone's battery, fast. That's because heat speeds up chemical reactions in the battery. To keep my phone battery strong while I'm on the beach, I like to wrap it in a towel and hide it from direct sunlight. I also will only try to use it when necessary.  Show more What other beach essentials should I bring? There are the classic beach bag essentials, like a beach towel, sunscreen, sunglasses, a water bottle, and a cooler with drinks and snacks in it. I also love bringing earbuds with me, so as to not bother my friends while I listen to my favorite tunes on the water.  Show more Other beach-friendly tech  #gadgets #i039m #bringing #beach #this
    WWW.ZDNET.COM
    4 gadgets I'm bringing to the beach this summer - and why they make such a big difference
    Slather on that SPF, slip into that bathing suit, and pack your beverage of choice in that insulated Yeti of yours. We're going to the beach! While I'd argue that the beach is best when you leave your tech behind, or, as Lorde did, throw your cellular device in the water, there are a few gadgets you can pack along to elevate the relaxing experience. As you head to the beach for memorial Day to soak up some sun and relax, I encourage you to bring along a few of my favorite gadgets. From a portable, waterproof Bluetooth speaker for listening to your beachy playlist to a handy electric fan for when it gets too hot, I rounded up a few gadgets I'm bringing to the beach this summer -- and I highly recommend that you follow suit. Keep reading for more.  Sony Ult Field 1 portable speaker Nina Raemont/ZDNET Let's talk tunes: This speaker from Sony is my favorite one to listen to at the beach, in the park, or at home in my bedroom. I've used the speaker to play music during dinner parties, and even amid a group of 15 friends all sat around the table, the sound was clear and strong. It gets plenty loud and offers crystal-clear sound. It's also waterproof, dustproof, and rustproof, so you can splash water on it or kick sand onto it without a problem. The speaker comes with a handy little carrying strap for maximum portability and a 12-hour battery life that should last you an entire day of tomfoolery by the water. What I also love about this speaker is how much quality Sony packs into a fairly affordable Bluetooth speaker with great sound. You're getting a high-quality speaker that punches well above its price point. For summer beach days, I can't recommend the Ult Field 1 enough and am looking forward to blasting my favorite songs on it as I hang in the sand this season. Right now, select colorways of the speaker are discounted by $40, bringing the price of this speaker down to $88.  Show more View now at Amazon Handheld mini fan and portable charger Nina Raemont/ZDNET If the ocean breeze isn't cutting it and you're needing some additional cool air on your face, this handheld mini fan is about to be your best friend. My friend who brought this to the beach last summer to cool herself off told me that she still carries the fan everywhere, thanks to its compact size and easy portability. Even better: Not only is this a fan, but it's also a flashlight and a power bank, so you can plug a charger into it to give your phone some extra juice at the end of the day. The mini fan has over 50,000 ratings on Amazon, and customers compliment its sweet design and functionality. It's great for any breeze-less and sweltering summer day, whether on the beach, at a packed outdoor concert venue, queueing up in lines at an amusement park, or braving the sweaty subway.  Show more View now at Amazon Kindle Paperwhite Nina Raemont/ZDNET If you don't have any more space for a book in that beach bag of yours, might I suggest a Kindle instead? I know that an e-reader is not the same as a paperback, but there are some instances when an e-reader, like the Kindle Paperwhite, simply works better than a physical book. The beach is one of those instances for a few reasons: the first is that the Kindle is waterproof and will survive splashes and sand, unlike a soggy paperback book. The second is its slim build and portability -- you don't have to choose between titles with a Kindle; bring them all to the beach instead and have space in your beach bag to spare. The Paperwhite offers an adjustable warm light and a glare-free display, so you can read e-books in direct sunlight without a problem. If you've got a laundry list of books to read this summer and are planning on knocking a few of those titles off while lounging on the beach, this Kindle could keep your reading goals on track.  Show more View now at Amazon Hanging on the beach all day is bound to drain your various devices' batteries. Bring a portable charger along, like this Anker PowerCore, to boost them back up. This PowerCore charger is lightweight, small enough to throw in a bag, and boasts a USB-A and USB-C port. ZDNET's Adrian Kingsley Hughes says he uses these constantly to power up his action cameras and devices on the go. While the chargers aren't disposable, Kingsley-Hughes says he likes that its affordable price makes it easy to replace if it gets lost. "If they get damaged, lost (or, as one did, fall off a cliff), I'm not out that much money," he writes.  Show more View now at Amazon Why should you trust me? While thinking about the best gadgets to bring to the beach, I kept in mind two essential things: usefulness and portability. I tried to choose tech gadgets that a regular person would actually use and reap the benefits of while they're passing the day by the water. If you're anything like me, and your closest beach is a 50-minute subway ride away, you know that that beach bag you're lugging around gets heavy, quickly. I tried to choose products that lighten the heavy load of your beach bag or relieve you from the hot weather. I test and report on tech products for a living, so I chose products that my colleagues and I can vouch for, many of which we have reviewed ourselves.  Show more Why does my phone's battery drain quickly in the sun? Hot temperatures can drain a phone's battery, fast. That's because heat speeds up chemical reactions in the battery. To keep my phone battery strong while I'm on the beach, I like to wrap it in a towel and hide it from direct sunlight. I also will only try to use it when necessary.  Show more What other beach essentials should I bring? There are the classic beach bag essentials, like a beach towel (I like to bring one towel for sitting on and one for drying myself off), sunscreen, sunglasses, a water bottle, and a cooler with drinks and snacks in it. I also love bringing earbuds with me, so as to not bother my friends while I listen to my favorite tunes on the water.  Show more Other beach-friendly tech 
    0 Commentarii 0 Distribuiri
  • Robots square off in world’s first humanoid boxing match

    The humanoid robots are fighting.
     
    Image: Unitree

    Get the Popular Science daily newsletter
    Breakthroughs, discoveries, and DIY tips sent every weekday.

    After decades of being tortured, shoved, kicked, burned, and bludgeoned, robots are finally getting their chance to fight back. Sort of. 
    This weekend, Chinese robotics maker Unitree says it will livestream the world’s first boxing match between two of its humanoid robots. The event, titled Unitree Iron Fist King: Awakening, will feature a face-off between two of Unitree’s 4.3-foot-tall G1 robots. The robots will reportedly be remotely controlled by human engineers, though they are also expected to demonstrate some autonomous, pre-programmed actions as well. Earlier this week, the two robots previewed some of their moves at an elementary school in Hangzhou, China.
    Video released by Unitree earlier this month shows the robots, boxing gloves strapped on, “training” with their human coaches. The petite robots throw a few hooks with their arms before being pushed to the ground. One quickly gets back up and, after briefly struggling to face the right direction, spins around and delivers a straight kick, 300-style. Unitree claims its robots use a motion-capture training system that helps them learn from past mistakes and improve over time.

    The training video also shows the two robots briefly sparring with each other. The clacking sound of steel fills the room as they exchange a flurry of punches. At one point, both simultaneously deliver knee kicks to each other’s groin area, sending the robot in blue gear tumbling to the ground.
    “The robot is actively learning even more here skills,” the company notes in a caption towards the end of the video. 
    Humans have a long history of forcing robots to fight 
    The human tendency to force robots to fight for our amusement isn’t entirely new. The show Battle Bots, which dates back to the late 1990s revolved around engineers creating and designing remote-controlled robots, often armed to the teeth with electric saws and flamethrowers, and forcing them to duke it out. Many, many robots were reduced to scrap metal over the show’s 12 seasons. 

    Since then, engineers around the world have been experimenting with new ways to teach bipedal, humanoid robots how to throw punches and land kicks without stumbling or falling. Sometimes these machines are remotely controlled by human operators. In other cases, semi-autonomous robots have learned to “mirror” physical movements observed in humans. More advanced autonomous robots, like those being developed by Boston Dynamics and Figure, can move around their environment and perform pre-programmed actions. Neither of those companies, it’s worth noting, have announced any plans to make their robots fight. 
    China is quickly becoming a center stage for public displays of humanoid robot athletic competition. Last month, more than 20 robotics companies entered their robots into a half-marathon race in Beijing, where they competed against each other and human runners. The results were underwhelming. Media reports from the event claimed many of the machines failed to make it past the starting line. Others veered off course, with one reportedly even crashing into a barrier. The first robot to cross the finish line—a machine designed by the Beijing Humanoid Robot Innovation Center—did so nearly an hour and forty minutes after the first human completed the race. Only six robots finished.
    #robots #square #off #worlds #first
    Robots square off in world’s first humanoid boxing match
    The humanoid robots are fighting.   Image: Unitree Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. After decades of being tortured, shoved, kicked, burned, and bludgeoned, robots are finally getting their chance to fight back. Sort of.  This weekend, Chinese robotics maker Unitree says it will livestream the world’s first boxing match between two of its humanoid robots. The event, titled Unitree Iron Fist King: Awakening, will feature a face-off between two of Unitree’s 4.3-foot-tall G1 robots. The robots will reportedly be remotely controlled by human engineers, though they are also expected to demonstrate some autonomous, pre-programmed actions as well. Earlier this week, the two robots previewed some of their moves at an elementary school in Hangzhou, China. Video released by Unitree earlier this month shows the robots, boxing gloves strapped on, “training” with their human coaches. The petite robots throw a few hooks with their arms before being pushed to the ground. One quickly gets back up and, after briefly struggling to face the right direction, spins around and delivers a straight kick, 300-style. Unitree claims its robots use a motion-capture training system that helps them learn from past mistakes and improve over time. The training video also shows the two robots briefly sparring with each other. The clacking sound of steel fills the room as they exchange a flurry of punches. At one point, both simultaneously deliver knee kicks to each other’s groin area, sending the robot in blue gear tumbling to the ground. “The robot is actively learning even more here skills,” the company notes in a caption towards the end of the video.  Humans have a long history of forcing robots to fight  The human tendency to force robots to fight for our amusement isn’t entirely new. The show Battle Bots, which dates back to the late 1990s revolved around engineers creating and designing remote-controlled robots, often armed to the teeth with electric saws and flamethrowers, and forcing them to duke it out. Many, many robots were reduced to scrap metal over the show’s 12 seasons.  Since then, engineers around the world have been experimenting with new ways to teach bipedal, humanoid robots how to throw punches and land kicks without stumbling or falling. Sometimes these machines are remotely controlled by human operators. In other cases, semi-autonomous robots have learned to “mirror” physical movements observed in humans. More advanced autonomous robots, like those being developed by Boston Dynamics and Figure, can move around their environment and perform pre-programmed actions. Neither of those companies, it’s worth noting, have announced any plans to make their robots fight.  China is quickly becoming a center stage for public displays of humanoid robot athletic competition. Last month, more than 20 robotics companies entered their robots into a half-marathon race in Beijing, where they competed against each other and human runners. The results were underwhelming. Media reports from the event claimed many of the machines failed to make it past the starting line. Others veered off course, with one reportedly even crashing into a barrier. The first robot to cross the finish line—a machine designed by the Beijing Humanoid Robot Innovation Center—did so nearly an hour and forty minutes after the first human completed the race. Only six robots finished. #robots #square #off #worlds #first
    WWW.POPSCI.COM
    Robots square off in world’s first humanoid boxing match
    The humanoid robots are fighting.   Image: Unitree Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. After decades of being tortured, shoved, kicked, burned, and bludgeoned, robots are finally getting their chance to fight back. Sort of.  This weekend, Chinese robotics maker Unitree says it will livestream the world’s first boxing match between two of its humanoid robots. The event, titled Unitree Iron Fist King: Awakening, will feature a face-off between two of Unitree’s 4.3-foot-tall G1 robots. The robots will reportedly be remotely controlled by human engineers, though they are also expected to demonstrate some autonomous, pre-programmed actions as well. Earlier this week, the two robots previewed some of their moves at an elementary school in Hangzhou, China. Video released by Unitree earlier this month shows the robots, boxing gloves strapped on, “training” with their human coaches. The petite robots throw a few hooks with their arms before being pushed to the ground. One quickly gets back up and, after briefly struggling to face the right direction, spins around and delivers a straight kick, 300-style. Unitree claims its robots use a motion-capture training system that helps them learn from past mistakes and improve over time. The training video also shows the two robots briefly sparring with each other. The clacking sound of steel fills the room as they exchange a flurry of punches. At one point, both simultaneously deliver knee kicks to each other’s groin area, sending the robot in blue gear tumbling to the ground. “The robot is actively learning even more here skills,” the company notes in a caption towards the end of the video.  Humans have a long history of forcing robots to fight  The human tendency to force robots to fight for our amusement isn’t entirely new. The show Battle Bots, which dates back to the late 1990s revolved around engineers creating and designing remote-controlled robots, often armed to the teeth with electric saws and flamethrowers, and forcing them to duke it out. Many, many robots were reduced to scrap metal over the show’s 12 seasons.  Since then, engineers around the world have been experimenting with new ways to teach bipedal, humanoid robots how to throw punches and land kicks without stumbling or falling. Sometimes these machines are remotely controlled by human operators. In other cases, semi-autonomous robots have learned to “mirror” physical movements observed in humans. More advanced autonomous robots, like those being developed by Boston Dynamics and Figure, can move around their environment and perform pre-programmed actions. Neither of those companies, it’s worth noting, have announced any plans to make their robots fight.  China is quickly becoming a center stage for public displays of humanoid robot athletic competition. Last month, more than 20 robotics companies entered their robots into a half-marathon race in Beijing, where they competed against each other and human runners. The results were underwhelming. Media reports from the event claimed many of the machines failed to make it past the starting line. Others veered off course, with one reportedly even crashing into a barrier. The first robot to cross the finish line—a machine designed by the Beijing Humanoid Robot Innovation Center—did so nearly an hour and forty minutes after the first human completed the race. Only six robots finished.
    0 Commentarii 0 Distribuiri
  • Digital Domain Goes Retro-Futuristic with Robots on ‘The Electric State’ VFX

    In The Electric State, based on a graphic novel by Swedish artist Simon Stålenhag, after a robot uprising in an alternative version of the 1990s, an orphaned teenager goes on a quest across the American West, with a cartoon-inspired robot, a smuggler, and his sidekick, to find her long-lost brother. Adapting this sci-fi adventure for Netflix were Joe and Anthony Russo; their film stars Millie Bobbie Brown, Chris Pratt, Stanley Tucci, Giancarlo Esposito and a cast of CG automatons voiced by the likes of Woody Harrelson, Alan Tudyk, Hank Azaria, and Anthony Mackie.  Overseeing the visual effects, which surpassed what the Russos had to deal with during their halcyon MCU days, was Matthew Buttler, who turned to the venerable Digital Domain.
    As the main vendor, the studio was responsible for producing 61 character builds, 480 assets, and over 850 shots. “It was one of the biggest projects that I’ve done in terms of sheer volumes of assets, shots and characters,” states Joel Behrens, VFX Supervisor, Digital Domain.  “Our wonderful asset team did the 61 characters we were responsible for and had to ingest another 46 characters from other facilities.  We didn’t do any major changes. It was pushing our pipeline to the limits it could handle, especially with other shows going on. We took up a lot of disk space and had the ability to expand and contract the Renderfarm with cloud machines as well.”
    In researching for the show, Digital Domain visited Boston Dynamics to better understand the technological advancements in robotics, and what structures, motions, and interactions were logical and physically plausible.  “There is a certain amount of fake engineering that goes into some of these things,” notes Behrens.  “We’re not actually building these robots to legitimately function in the real world but have to be visibly believable that they can actually pull some of this stuff off.”  The starting point is always the reference material provided by the client.  “Is there a voice that I need to match to?” notes Liz Bernard, Animation Supervisor, Digital Domain.  “Is there any physical body reference either from motion reference actors in the plate or motion capture? We had a big mix of that on the show.  Some of our characters couldn’t be mocapped at all while others could but we had to modify the performance considerably.  We were also looking at the anatomy of each one of these robots to see what their physical capabilities are.  Can they run or jump?  Because that’s always going to tie tightly with the personality.  Your body in some ways is your personality.  We’re trying to figure out how do we put the actor’s voice on top of all these physical limitations in a way that feels cohesive.  It doesn’t happen overnight.” 

    The character design of Cosmo was retained from the graphic novel despite not being feasible to engineer in reality.  “His feet are huge,” laughs Bernard.  “We had to figure out how to get him to walk in a way that felt normal and put the joints in the right spots.” Emoting was mainly achieved through physicality.  “He does have these audio clips from the Kid Cosmo cartoon that he can use to help express himself verbally, but most of it is pantomime,” observes Bernard.  “There is this great scene between Cosmo and Michelle that occurs right after she crashes the car, and Cosmo is still trying to convince her who he is and why she should go off on this great search for her brother across the country.   We were trying to get some tough nuanced acting into these shots with a subtle head tilt or a little bit of a slump in the shoulders.”  A green light was inserted into the eyes.  “Matthew Butler likes robotic stuff and anything that we could do to make Cosmo feel more grounded in reality was helpful,” observes Behrens.  “We also wanted to prevent anyone from panicking and giving Cosmo a more animated face or allowing him to speak dialogue. We started off with a constant light at the beginning and then added this twinkle and glimmer in his eye during certain moments. We liked that and ended up putting it in more places throughout the film. Everybody says that the eyes are the windows to the soul so giving Cosmo something rather than a dark black painted spot on his face assisted in connecting with that character.” 

    Coming in four different sizes that fit inside one another - like a Russian doll - is Herman. Digital Domain looked after the eight-inch, four-foot and 20-foot versions while ILM was responsible for the 60-foot Herman that appears in the final battle.   “They were scaled up to a certain extent but consider that the joints on the 20-foot version of Herman versus the four-foot version need to be more robust and beefier because they’re carrying so much more weight,” remarks Bernard.  “We were focusing on making sure that the impact of each step rippled through the body in a way that made it clear how heavy a 20-foot robot carrying a van across a desert would be.  The smaller one can be nimbler and lighter on its feet.  There were similar physical limitations, but that weight was the big deal.”  Incorporated into the face of Herman is a retro-futuristic screen in the style of the 1980s and early 1990s CRT panels. “It has these RGB pixels that live under a thick plate of glass like your old television set,” explains Behrens.  “You have this beautiful reflective dome that goes over top of these cathode-ray-looking pixels that allowed us to treat it as a modern-day LED with the ability to animate his expressions, or if we wanted to, put symbols up. You could pixelized any graphical element and put it on Herman’s face.  We wanted to add a nonlinear decay into the pixels so when he changed expressions or a shape altered drastically you would have a slow quadratic decay of the pixels fading off as he switched expressions. That contributed a nice touch.”

    One member of the robot cast is an iconic Planters mascot.  “Everybody knows who Mr. Peanut is and what he looks like, at least in North America,” observes Behrens.  “We had to go through a lot of design iterations of how his face should animate. It was determined that as a slightly older model of robot he didn’t have a lot of dexterity in his face. We were modelling him after Chuck E. Cheese and ShowBiz Pizza animatronics, so it was like a latex shell over the top of a mechanical under structure that drove his limited expressions. It allowed him to open and close his mouth and do some slight contractions at the corners, leaving most of the acting to his eyes, which did not have as many restrictions. The eyes had the ability to move quickly, and dart and blink like a human.”  The eyebrows were mounted tracks that ran up and down a vertical slot on the front of the face.  “We could move the eyebrows up and down, and tilt them, but couldn’t do anything else,” states Bernard.  “It was trying to find a visual language that would get the acting across with Woody Harrelson’s amazing performance backing it up.  Then a lot of pantomime to go with that.”  Mr. Peanut moves in a jerky rather than smooth manner.  “Here is a funny little detail,” reveals Bernard.  “If you think about a peanut shell, he doesn’t have a chest or hips that can move independently.  We realized early on that in order to get him to walk without teeter-tottering everywhere, we were going to have to cut his butt off, reattach it and add a swivel control on the bottom.  We always kept that peanut silhouette intact; however, he could swivel his hips enough to walk forward without looking silly!” 

    Other notable robots are Pop Fly and Perplexo; the former is modelled on baseball player, the latter on a magician.  “We decided that Pop Fly would be the clunkiest of all robots because he was meant to be the elder statesman,” states Behrens.  “Pop Fly was partially falling apart, like his eye would drift, the mouth would hang open and sometimes he’d pass out for a second and wake back up.  Pop Fly was the scavenger hunter of the group who has seen stuff in the battles of the wasteland. We came up with a fun pitching mechanism so he could actually shoot the balls out of his mouth and of course, there was his trusty baseball bat that he could bat things with.” An interesting task was figuring out how to rig his model.  “We realized that there needed to be a lot of restrictions in his joints to make him look realistic based on how he was modelled in the first place,” notes Bernard.  “Pop Fly couldn’t rotate his head in every direction; he could turn it from side to side for the most part.  Pop Fly was on this weird structure with the four wheels on a scissor lift situation which meant that he always had to lean forward to get going and when stopping, would rock backwards.  It was fun to add all that detail in for him.”  Serving as Perplexo’s upper body is a theatrical box that he pops in and out of.  “Perplexo did not have a whole lot going on with his face,” remarks Bernard.  “It was a simple mechanical structure to his jaw, eyes, and eyelids; that meant we could push the performance with pantomime and crazy big gestures with the arms.”              
    A major adversary in the film is The Marshall, portrayed by Giancarlo Esposito, who remotely controls a drone that projects the face of operator onto a video screen.  “We started with a much smaller screen and had a cowboy motif for awhile, but then they decided to have a unifying design for the drones that are operated by humans versus the robots,” remarks Behrens.  “Since the artist Simon Stålenhag had done an interesting, cool design with the virtual reality helmets with that long duckbill that the humans wear in the real world, the decision was made to mimic that head style of the drones to match the drone operators. Then you could put a screen on the front; that’s how you see Tedor The Marshall or the commando operators. It worked out quite nicely.”  

    There was not much differentiation in the movement of the drones.  “The drones were meant to be in the vein of Stormtroopers, a horde of them being operated by people sitting in a comfortable room in Seattle,” observes Bernard. “So, they didn’t get as much effort and love as we put into the rest of the robots which had their own personalities. But for The Marshall, we have great mocap to start from Adam Croasdell. He played it a little bit cowboy, which was how Giancarlo Esposito was portraying the character as well, like a Western sheriff style vibe. You could hear that in the voice.  Listening to Giancarlo’s vocal performance gives you a lot of clues of what you should do when you’re moving that character around.  We put all of that together in the performance of The Marshall.”  
    Many environments had to either be created or augmented, such as the haunted amusement park known as Happyland. “The majority of the exterior of Happyland was a beautiful set that Dennis Gassner and his crew built in a parking lot of a waterslide park in Atlanta,” states Behrens.  “We would go there at night and freeze our butts off shooting for a good two and a half weeks in the cold Atlanta winter.  Most of our environmental work was doing distance extensions for that and adding atmospherics and fog.  We made all the scavenger robots that inhabit Happyland, which are cannibalistic robotics that upgrade and hot rod themselves from random parts taken from the robots that they kill.  Once we get into the haunted house and fall into the basement, that’s where Dr. Amherst has his lab, which was modelled off a 1930s Frankenstein set, with Tesla coils, beakers, and lab equipment.  That was initially a set build we did onstage in Atlanta. But when we got into additional photography, they wanted to do this whole choreographed fight with The Marshall and Mr. Peanut. Because they didn’t know what actions we would need, we ended up building that entire lower level in CG.”  

    At one point, all the exiled robots gather at the Mall within the Exclusion Zone.  “We were responsible for building a number of the background characters along with Storm Studios and ILM,” remarks Behrens.  “As for the mall, we didn’t have to do much to the environment.  There were some small things here and there that had to be modified.  We took over an abandoned mall in Atlanta and the art department dressed over half of it.” The background characters were not treated haphazardly. “We assigned two or three characters to each animator,” explains Bernard.  “I asked them to make a backstory and figure out who this guy is, what does he care about, and who is his mama?!  Put that into the performance so that each one feels unique and different because they have their own personalities.  There is a big central theme in the movie where the robots are almost more human than most of the humans you meet.  It was important to us that we put that humanity into their performances. As far as the Mall and choreography, Matthew, Joel and I knew that was going to be a huge challenge because this is not traditional crowd work where you can animate cycles and give it to a crowds department and say, ‘Have a bunch of people walking around.’  All these characters are different; they have to move differently and do their own thing.  We did a first pass on the big reveal in the Mall where you swing around and see the atrium where everybody is doing their thing.  We essentially took each character and moved them around like a chess piece to figure out if we had enough characters, if the color balanced nicely across all of them, and if it was okay for us to duplicate a couple of them.  We started to show that early to Matthew and Jeffrey Ford, and the directors to get buyoff on the density of the crowd.”   
    Considered one of the film’s signature sequences is the walk across the Exclusion Zone, where 20-foot Herman is carrying a Volkswagen van containing Michelle, Cosmo and Keats on his shoulder.  “We did a little bit of everything,” notes Behrens.  “We had plate-based shots because a splinter unit went out to Moab, Utah and shot a bunch of beautiful vistas for us.  For environments, there were shots where we had to do projections of plate material onto 3D geometry that we built. We had some DMPs that went into deep background. We also had to build out some actual legitimate 3D terrain for foreground and midground because a lot of the shots that had interaction with our hero characters rocking and back forth were shot on a bluescreen stage with a VW van on a large gimbal rig.  Then Liz had the fun job of trying to tie that into a giant robot walking with them.  We had to do some obvious tweaking to some of those motions. The establishing shots, where they are walking through this giant dead robot skeleton from who knows where, several of those were 100 percent CG. Once they get to the Mall, we had a big digital mall and a canyon area that had to look like they were once populated.”  Modifications were kept subtle.  “There were a couple of shots where we needed to move the plate VW van around a little bit,” states Bernard.  “You can’t do a lot without it starting to fall apart and lose perspective.” 

    “The biggest challenge was the scale and sheer number of characters needed that played a large role interacting with our human actors and creating a believable world for them to live in,” reflects Behrens.  “The sequence that I had the most fun with was the mine sequence with Herman and Keats, as far as their banter back and forth. Some of our most expansive work was the Mall and the walk across the Exclusion Zone.  Those had the most stunning visuals.”  Bernard agrees with her colleague.  “I’m going to sound like a broken record.  For me, it was the scale and the sheer number of characters that we had to deal with and keeping them feeling that they were all different, but from the same universe.  Having the animators working towards that same goal was a big challenge.  We had quite a large team on this one.  And I do love that mine sequence.  There is such good banter between Keats and Herman, especially early on in that sequence.  It has so much great action to it.  We got to drop a giant claw on top of The Marshall that he had to fight his way out of.  That was a hard shot.  And of course, the Mall is stunning.  You can see all the care that went into creating that environment and all those characters.  It’s beautiful.”     

    Trevor Hogg is a freelance video editor and writer best known for composing in-depth filmmaker and movie profiles for VFX Voice, Animation Magazine, and British Cinematographer.
    #digital #domain #goes #retrofuturistic #with
    Digital Domain Goes Retro-Futuristic with Robots on ‘The Electric State’ VFX
    In The Electric State, based on a graphic novel by Swedish artist Simon Stålenhag, after a robot uprising in an alternative version of the 1990s, an orphaned teenager goes on a quest across the American West, with a cartoon-inspired robot, a smuggler, and his sidekick, to find her long-lost brother. Adapting this sci-fi adventure for Netflix were Joe and Anthony Russo; their film stars Millie Bobbie Brown, Chris Pratt, Stanley Tucci, Giancarlo Esposito and a cast of CG automatons voiced by the likes of Woody Harrelson, Alan Tudyk, Hank Azaria, and Anthony Mackie.  Overseeing the visual effects, which surpassed what the Russos had to deal with during their halcyon MCU days, was Matthew Buttler, who turned to the venerable Digital Domain. As the main vendor, the studio was responsible for producing 61 character builds, 480 assets, and over 850 shots. “It was one of the biggest projects that I’ve done in terms of sheer volumes of assets, shots and characters,” states Joel Behrens, VFX Supervisor, Digital Domain.  “Our wonderful asset team did the 61 characters we were responsible for and had to ingest another 46 characters from other facilities.  We didn’t do any major changes. It was pushing our pipeline to the limits it could handle, especially with other shows going on. We took up a lot of disk space and had the ability to expand and contract the Renderfarm with cloud machines as well.” In researching for the show, Digital Domain visited Boston Dynamics to better understand the technological advancements in robotics, and what structures, motions, and interactions were logical and physically plausible.  “There is a certain amount of fake engineering that goes into some of these things,” notes Behrens.  “We’re not actually building these robots to legitimately function in the real world but have to be visibly believable that they can actually pull some of this stuff off.”  The starting point is always the reference material provided by the client.  “Is there a voice that I need to match to?” notes Liz Bernard, Animation Supervisor, Digital Domain.  “Is there any physical body reference either from motion reference actors in the plate or motion capture? We had a big mix of that on the show.  Some of our characters couldn’t be mocapped at all while others could but we had to modify the performance considerably.  We were also looking at the anatomy of each one of these robots to see what their physical capabilities are.  Can they run or jump?  Because that’s always going to tie tightly with the personality.  Your body in some ways is your personality.  We’re trying to figure out how do we put the actor’s voice on top of all these physical limitations in a way that feels cohesive.  It doesn’t happen overnight.”  The character design of Cosmo was retained from the graphic novel despite not being feasible to engineer in reality.  “His feet are huge,” laughs Bernard.  “We had to figure out how to get him to walk in a way that felt normal and put the joints in the right spots.” Emoting was mainly achieved through physicality.  “He does have these audio clips from the Kid Cosmo cartoon that he can use to help express himself verbally, but most of it is pantomime,” observes Bernard.  “There is this great scene between Cosmo and Michelle that occurs right after she crashes the car, and Cosmo is still trying to convince her who he is and why she should go off on this great search for her brother across the country.   We were trying to get some tough nuanced acting into these shots with a subtle head tilt or a little bit of a slump in the shoulders.”  A green light was inserted into the eyes.  “Matthew Butler likes robotic stuff and anything that we could do to make Cosmo feel more grounded in reality was helpful,” observes Behrens.  “We also wanted to prevent anyone from panicking and giving Cosmo a more animated face or allowing him to speak dialogue. We started off with a constant light at the beginning and then added this twinkle and glimmer in his eye during certain moments. We liked that and ended up putting it in more places throughout the film. Everybody says that the eyes are the windows to the soul so giving Cosmo something rather than a dark black painted spot on his face assisted in connecting with that character.”  Coming in four different sizes that fit inside one another - like a Russian doll - is Herman. Digital Domain looked after the eight-inch, four-foot and 20-foot versions while ILM was responsible for the 60-foot Herman that appears in the final battle.   “They were scaled up to a certain extent but consider that the joints on the 20-foot version of Herman versus the four-foot version need to be more robust and beefier because they’re carrying so much more weight,” remarks Bernard.  “We were focusing on making sure that the impact of each step rippled through the body in a way that made it clear how heavy a 20-foot robot carrying a van across a desert would be.  The smaller one can be nimbler and lighter on its feet.  There were similar physical limitations, but that weight was the big deal.”  Incorporated into the face of Herman is a retro-futuristic screen in the style of the 1980s and early 1990s CRT panels. “It has these RGB pixels that live under a thick plate of glass like your old television set,” explains Behrens.  “You have this beautiful reflective dome that goes over top of these cathode-ray-looking pixels that allowed us to treat it as a modern-day LED with the ability to animate his expressions, or if we wanted to, put symbols up. You could pixelized any graphical element and put it on Herman’s face.  We wanted to add a nonlinear decay into the pixels so when he changed expressions or a shape altered drastically you would have a slow quadratic decay of the pixels fading off as he switched expressions. That contributed a nice touch.” One member of the robot cast is an iconic Planters mascot.  “Everybody knows who Mr. Peanut is and what he looks like, at least in North America,” observes Behrens.  “We had to go through a lot of design iterations of how his face should animate. It was determined that as a slightly older model of robot he didn’t have a lot of dexterity in his face. We were modelling him after Chuck E. Cheese and ShowBiz Pizza animatronics, so it was like a latex shell over the top of a mechanical under structure that drove his limited expressions. It allowed him to open and close his mouth and do some slight contractions at the corners, leaving most of the acting to his eyes, which did not have as many restrictions. The eyes had the ability to move quickly, and dart and blink like a human.”  The eyebrows were mounted tracks that ran up and down a vertical slot on the front of the face.  “We could move the eyebrows up and down, and tilt them, but couldn’t do anything else,” states Bernard.  “It was trying to find a visual language that would get the acting across with Woody Harrelson’s amazing performance backing it up.  Then a lot of pantomime to go with that.”  Mr. Peanut moves in a jerky rather than smooth manner.  “Here is a funny little detail,” reveals Bernard.  “If you think about a peanut shell, he doesn’t have a chest or hips that can move independently.  We realized early on that in order to get him to walk without teeter-tottering everywhere, we were going to have to cut his butt off, reattach it and add a swivel control on the bottom.  We always kept that peanut silhouette intact; however, he could swivel his hips enough to walk forward without looking silly!”  Other notable robots are Pop Fly and Perplexo; the former is modelled on baseball player, the latter on a magician.  “We decided that Pop Fly would be the clunkiest of all robots because he was meant to be the elder statesman,” states Behrens.  “Pop Fly was partially falling apart, like his eye would drift, the mouth would hang open and sometimes he’d pass out for a second and wake back up.  Pop Fly was the scavenger hunter of the group who has seen stuff in the battles of the wasteland. We came up with a fun pitching mechanism so he could actually shoot the balls out of his mouth and of course, there was his trusty baseball bat that he could bat things with.” An interesting task was figuring out how to rig his model.  “We realized that there needed to be a lot of restrictions in his joints to make him look realistic based on how he was modelled in the first place,” notes Bernard.  “Pop Fly couldn’t rotate his head in every direction; he could turn it from side to side for the most part.  Pop Fly was on this weird structure with the four wheels on a scissor lift situation which meant that he always had to lean forward to get going and when stopping, would rock backwards.  It was fun to add all that detail in for him.”  Serving as Perplexo’s upper body is a theatrical box that he pops in and out of.  “Perplexo did not have a whole lot going on with his face,” remarks Bernard.  “It was a simple mechanical structure to his jaw, eyes, and eyelids; that meant we could push the performance with pantomime and crazy big gestures with the arms.”               A major adversary in the film is The Marshall, portrayed by Giancarlo Esposito, who remotely controls a drone that projects the face of operator onto a video screen.  “We started with a much smaller screen and had a cowboy motif for awhile, but then they decided to have a unifying design for the drones that are operated by humans versus the robots,” remarks Behrens.  “Since the artist Simon Stålenhag had done an interesting, cool design with the virtual reality helmets with that long duckbill that the humans wear in the real world, the decision was made to mimic that head style of the drones to match the drone operators. Then you could put a screen on the front; that’s how you see Tedor The Marshall or the commando operators. It worked out quite nicely.”   There was not much differentiation in the movement of the drones.  “The drones were meant to be in the vein of Stormtroopers, a horde of them being operated by people sitting in a comfortable room in Seattle,” observes Bernard. “So, they didn’t get as much effort and love as we put into the rest of the robots which had their own personalities. But for The Marshall, we have great mocap to start from Adam Croasdell. He played it a little bit cowboy, which was how Giancarlo Esposito was portraying the character as well, like a Western sheriff style vibe. You could hear that in the voice.  Listening to Giancarlo’s vocal performance gives you a lot of clues of what you should do when you’re moving that character around.  We put all of that together in the performance of The Marshall.”   Many environments had to either be created or augmented, such as the haunted amusement park known as Happyland. “The majority of the exterior of Happyland was a beautiful set that Dennis Gassner and his crew built in a parking lot of a waterslide park in Atlanta,” states Behrens.  “We would go there at night and freeze our butts off shooting for a good two and a half weeks in the cold Atlanta winter.  Most of our environmental work was doing distance extensions for that and adding atmospherics and fog.  We made all the scavenger robots that inhabit Happyland, which are cannibalistic robotics that upgrade and hot rod themselves from random parts taken from the robots that they kill.  Once we get into the haunted house and fall into the basement, that’s where Dr. Amherst has his lab, which was modelled off a 1930s Frankenstein set, with Tesla coils, beakers, and lab equipment.  That was initially a set build we did onstage in Atlanta. But when we got into additional photography, they wanted to do this whole choreographed fight with The Marshall and Mr. Peanut. Because they didn’t know what actions we would need, we ended up building that entire lower level in CG.”   At one point, all the exiled robots gather at the Mall within the Exclusion Zone.  “We were responsible for building a number of the background characters along with Storm Studios and ILM,” remarks Behrens.  “As for the mall, we didn’t have to do much to the environment.  There were some small things here and there that had to be modified.  We took over an abandoned mall in Atlanta and the art department dressed over half of it.” The background characters were not treated haphazardly. “We assigned two or three characters to each animator,” explains Bernard.  “I asked them to make a backstory and figure out who this guy is, what does he care about, and who is his mama?!  Put that into the performance so that each one feels unique and different because they have their own personalities.  There is a big central theme in the movie where the robots are almost more human than most of the humans you meet.  It was important to us that we put that humanity into their performances. As far as the Mall and choreography, Matthew, Joel and I knew that was going to be a huge challenge because this is not traditional crowd work where you can animate cycles and give it to a crowds department and say, ‘Have a bunch of people walking around.’  All these characters are different; they have to move differently and do their own thing.  We did a first pass on the big reveal in the Mall where you swing around and see the atrium where everybody is doing their thing.  We essentially took each character and moved them around like a chess piece to figure out if we had enough characters, if the color balanced nicely across all of them, and if it was okay for us to duplicate a couple of them.  We started to show that early to Matthew and Jeffrey Ford, and the directors to get buyoff on the density of the crowd.”    Considered one of the film’s signature sequences is the walk across the Exclusion Zone, where 20-foot Herman is carrying a Volkswagen van containing Michelle, Cosmo and Keats on his shoulder.  “We did a little bit of everything,” notes Behrens.  “We had plate-based shots because a splinter unit went out to Moab, Utah and shot a bunch of beautiful vistas for us.  For environments, there were shots where we had to do projections of plate material onto 3D geometry that we built. We had some DMPs that went into deep background. We also had to build out some actual legitimate 3D terrain for foreground and midground because a lot of the shots that had interaction with our hero characters rocking and back forth were shot on a bluescreen stage with a VW van on a large gimbal rig.  Then Liz had the fun job of trying to tie that into a giant robot walking with them.  We had to do some obvious tweaking to some of those motions. The establishing shots, where they are walking through this giant dead robot skeleton from who knows where, several of those were 100 percent CG. Once they get to the Mall, we had a big digital mall and a canyon area that had to look like they were once populated.”  Modifications were kept subtle.  “There were a couple of shots where we needed to move the plate VW van around a little bit,” states Bernard.  “You can’t do a lot without it starting to fall apart and lose perspective.”  “The biggest challenge was the scale and sheer number of characters needed that played a large role interacting with our human actors and creating a believable world for them to live in,” reflects Behrens.  “The sequence that I had the most fun with was the mine sequence with Herman and Keats, as far as their banter back and forth. Some of our most expansive work was the Mall and the walk across the Exclusion Zone.  Those had the most stunning visuals.”  Bernard agrees with her colleague.  “I’m going to sound like a broken record.  For me, it was the scale and the sheer number of characters that we had to deal with and keeping them feeling that they were all different, but from the same universe.  Having the animators working towards that same goal was a big challenge.  We had quite a large team on this one.  And I do love that mine sequence.  There is such good banter between Keats and Herman, especially early on in that sequence.  It has so much great action to it.  We got to drop a giant claw on top of The Marshall that he had to fight his way out of.  That was a hard shot.  And of course, the Mall is stunning.  You can see all the care that went into creating that environment and all those characters.  It’s beautiful.”      Trevor Hogg is a freelance video editor and writer best known for composing in-depth filmmaker and movie profiles for VFX Voice, Animation Magazine, and British Cinematographer. #digital #domain #goes #retrofuturistic #with
    WWW.AWN.COM
    Digital Domain Goes Retro-Futuristic with Robots on ‘The Electric State’ VFX
    In The Electric State, based on a graphic novel by Swedish artist Simon Stålenhag, after a robot uprising in an alternative version of the 1990s, an orphaned teenager goes on a quest across the American West, with a cartoon-inspired robot, a smuggler, and his sidekick, to find her long-lost brother. Adapting this sci-fi adventure for Netflix were Joe and Anthony Russo; their film stars Millie Bobbie Brown, Chris Pratt, Stanley Tucci, Giancarlo Esposito and a cast of CG automatons voiced by the likes of Woody Harrelson, Alan Tudyk, Hank Azaria, and Anthony Mackie.  Overseeing the visual effects, which surpassed what the Russos had to deal with during their halcyon MCU days, was Matthew Buttler, who turned to the venerable Digital Domain. As the main vendor, the studio was responsible for producing 61 character builds, 480 assets, and over 850 shots. “It was one of the biggest projects that I’ve done in terms of sheer volumes of assets, shots and characters,” states Joel Behrens, VFX Supervisor, Digital Domain.  “Our wonderful asset team did the 61 characters we were responsible for and had to ingest another 46 characters from other facilities.  We didn’t do any major changes. It was pushing our pipeline to the limits it could handle, especially with other shows going on. We took up a lot of disk space and had the ability to expand and contract the Renderfarm with cloud machines as well.” In researching for the show, Digital Domain visited Boston Dynamics to better understand the technological advancements in robotics, and what structures, motions, and interactions were logical and physically plausible.  “There is a certain amount of fake engineering that goes into some of these things,” notes Behrens.  “We’re not actually building these robots to legitimately function in the real world but have to be visibly believable that they can actually pull some of this stuff off.”  The starting point is always the reference material provided by the client.  “Is there a voice that I need to match to?” notes Liz Bernard, Animation Supervisor, Digital Domain.  “Is there any physical body reference either from motion reference actors in the plate or motion capture? We had a big mix of that on the show.  Some of our characters couldn’t be mocapped at all while others could but we had to modify the performance considerably.  We were also looking at the anatomy of each one of these robots to see what their physical capabilities are.  Can they run or jump?  Because that’s always going to tie tightly with the personality.  Your body in some ways is your personality.  We’re trying to figure out how do we put the actor’s voice on top of all these physical limitations in a way that feels cohesive.  It doesn’t happen overnight.”  The character design of Cosmo was retained from the graphic novel despite not being feasible to engineer in reality.  “His feet are huge,” laughs Bernard.  “We had to figure out how to get him to walk in a way that felt normal and put the joints in the right spots.” Emoting was mainly achieved through physicality.  “He does have these audio clips from the Kid Cosmo cartoon that he can use to help express himself verbally, but most of it is pantomime,” observes Bernard.  “There is this great scene between Cosmo and Michelle that occurs right after she crashes the car, and Cosmo is still trying to convince her who he is and why she should go off on this great search for her brother across the country.   We were trying to get some tough nuanced acting into these shots with a subtle head tilt or a little bit of a slump in the shoulders.”  A green light was inserted into the eyes.  “Matthew Butler likes robotic stuff and anything that we could do to make Cosmo feel more grounded in reality was helpful,” observes Behrens.  “We also wanted to prevent anyone from panicking and giving Cosmo a more animated face or allowing him to speak dialogue. We started off with a constant light at the beginning and then added this twinkle and glimmer in his eye during certain moments. We liked that and ended up putting it in more places throughout the film. Everybody says that the eyes are the windows to the soul so giving Cosmo something rather than a dark black painted spot on his face assisted in connecting with that character.”  Coming in four different sizes that fit inside one another - like a Russian doll - is Herman. Digital Domain looked after the eight-inch, four-foot and 20-foot versions while ILM was responsible for the 60-foot Herman that appears in the final battle.   “They were scaled up to a certain extent but consider that the joints on the 20-foot version of Herman versus the four-foot version need to be more robust and beefier because they’re carrying so much more weight,” remarks Bernard.  “We were focusing on making sure that the impact of each step rippled through the body in a way that made it clear how heavy a 20-foot robot carrying a van across a desert would be.  The smaller one can be nimbler and lighter on its feet.  There were similar physical limitations, but that weight was the big deal.”  Incorporated into the face of Herman is a retro-futuristic screen in the style of the 1980s and early 1990s CRT panels. “It has these RGB pixels that live under a thick plate of glass like your old television set,” explains Behrens.  “You have this beautiful reflective dome that goes over top of these cathode-ray-looking pixels that allowed us to treat it as a modern-day LED with the ability to animate his expressions, or if we wanted to, put symbols up. You could pixelized any graphical element and put it on Herman’s face.  We wanted to add a nonlinear decay into the pixels so when he changed expressions or a shape altered drastically you would have a slow quadratic decay of the pixels fading off as he switched expressions. That contributed a nice touch.” One member of the robot cast is an iconic Planters mascot.  “Everybody knows who Mr. Peanut is and what he looks like, at least in North America,” observes Behrens.  “We had to go through a lot of design iterations of how his face should animate. It was determined that as a slightly older model of robot he didn’t have a lot of dexterity in his face. We were modelling him after Chuck E. Cheese and ShowBiz Pizza animatronics, so it was like a latex shell over the top of a mechanical under structure that drove his limited expressions. It allowed him to open and close his mouth and do some slight contractions at the corners, leaving most of the acting to his eyes, which did not have as many restrictions. The eyes had the ability to move quickly, and dart and blink like a human.”  The eyebrows were mounted tracks that ran up and down a vertical slot on the front of the face.  “We could move the eyebrows up and down, and tilt them, but couldn’t do anything else,” states Bernard.  “It was trying to find a visual language that would get the acting across with Woody Harrelson’s amazing performance backing it up.  Then a lot of pantomime to go with that.”  Mr. Peanut moves in a jerky rather than smooth manner.  “Here is a funny little detail,” reveals Bernard.  “If you think about a peanut shell, he doesn’t have a chest or hips that can move independently.  We realized early on that in order to get him to walk without teeter-tottering everywhere, we were going to have to cut his butt off, reattach it and add a swivel control on the bottom.  We always kept that peanut silhouette intact; however, he could swivel his hips enough to walk forward without looking silly!”  Other notable robots are Pop Fly and Perplexo; the former is modelled on baseball player, the latter on a magician.  “We decided that Pop Fly would be the clunkiest of all robots because he was meant to be the elder statesman,” states Behrens.  “Pop Fly was partially falling apart, like his eye would drift, the mouth would hang open and sometimes he’d pass out for a second and wake back up.  Pop Fly was the scavenger hunter of the group who has seen stuff in the battles of the wasteland. We came up with a fun pitching mechanism so he could actually shoot the balls out of his mouth and of course, there was his trusty baseball bat that he could bat things with.” An interesting task was figuring out how to rig his model.  “We realized that there needed to be a lot of restrictions in his joints to make him look realistic based on how he was modelled in the first place,” notes Bernard.  “Pop Fly couldn’t rotate his head in every direction; he could turn it from side to side for the most part.  Pop Fly was on this weird structure with the four wheels on a scissor lift situation which meant that he always had to lean forward to get going and when stopping, would rock backwards.  It was fun to add all that detail in for him.”  Serving as Perplexo’s upper body is a theatrical box that he pops in and out of.  “Perplexo did not have a whole lot going on with his face,” remarks Bernard.  “It was a simple mechanical structure to his jaw, eyes, and eyelids; that meant we could push the performance with pantomime and crazy big gestures with the arms.”               A major adversary in the film is The Marshall, portrayed by Giancarlo Esposito, who remotely controls a drone that projects the face of operator onto a video screen.  “We started with a much smaller screen and had a cowboy motif for awhile, but then they decided to have a unifying design for the drones that are operated by humans versus the robots,” remarks Behrens.  “Since the artist Simon Stålenhag had done an interesting, cool design with the virtual reality helmets with that long duckbill that the humans wear in the real world, the decision was made to mimic that head style of the drones to match the drone operators. Then you could put a screen on the front; that’s how you see Ted [Jason Alexander] or The Marshall or the commando operators. It worked out quite nicely.”   There was not much differentiation in the movement of the drones.  “The drones were meant to be in the vein of Stormtroopers, a horde of them being operated by people sitting in a comfortable room in Seattle,” observes Bernard. “So, they didn’t get as much effort and love as we put into the rest of the robots which had their own personalities. But for The Marshall, we have great mocap to start from Adam Croasdell. He played it a little bit cowboy, which was how Giancarlo Esposito was portraying the character as well, like a Western sheriff style vibe. You could hear that in the voice.  Listening to Giancarlo’s vocal performance gives you a lot of clues of what you should do when you’re moving that character around.  We put all of that together in the performance of The Marshall.”   Many environments had to either be created or augmented, such as the haunted amusement park known as Happyland. “The majority of the exterior of Happyland was a beautiful set that Dennis Gassner and his crew built in a parking lot of a waterslide park in Atlanta,” states Behrens.  “We would go there at night and freeze our butts off shooting for a good two and a half weeks in the cold Atlanta winter.  Most of our environmental work was doing distance extensions for that and adding atmospherics and fog.  We made all the scavenger robots that inhabit Happyland, which are cannibalistic robotics that upgrade and hot rod themselves from random parts taken from the robots that they kill.  Once we get into the haunted house and fall into the basement, that’s where Dr. Amherst has his lab, which was modelled off a 1930s Frankenstein set, with Tesla coils, beakers, and lab equipment.  That was initially a set build we did onstage in Atlanta. But when we got into additional photography, they wanted to do this whole choreographed fight with The Marshall and Mr. Peanut. Because they didn’t know what actions we would need, we ended up building that entire lower level in CG.”   At one point, all the exiled robots gather at the Mall within the Exclusion Zone.  “We were responsible for building a number of the background characters along with Storm Studios and ILM,” remarks Behrens.  “As for the mall, we didn’t have to do much to the environment.  There were some small things here and there that had to be modified.  We took over an abandoned mall in Atlanta and the art department dressed over half of it.” The background characters were not treated haphazardly. “We assigned two or three characters to each animator,” explains Bernard.  “I asked them to make a backstory and figure out who this guy is, what does he care about, and who is his mama?!  Put that into the performance so that each one feels unique and different because they have their own personalities.  There is a big central theme in the movie where the robots are almost more human than most of the humans you meet.  It was important to us that we put that humanity into their performances. As far as the Mall and choreography, Matthew, Joel and I knew that was going to be a huge challenge because this is not traditional crowd work where you can animate cycles and give it to a crowds department and say, ‘Have a bunch of people walking around.’  All these characters are different; they have to move differently and do their own thing.  We did a first pass on the big reveal in the Mall where you swing around and see the atrium where everybody is doing their thing.  We essentially took each character and moved them around like a chess piece to figure out if we had enough characters, if the color balanced nicely across all of them, and if it was okay for us to duplicate a couple of them.  We started to show that early to Matthew and Jeffrey Ford [Editor, Executive Producer], and the directors to get buyoff on the density of the crowd.”    Considered one of the film’s signature sequences is the walk across the Exclusion Zone, where 20-foot Herman is carrying a Volkswagen van containing Michelle, Cosmo and Keats on his shoulder.  “We did a little bit of everything,” notes Behrens.  “We had plate-based shots because a splinter unit went out to Moab, Utah and shot a bunch of beautiful vistas for us.  For environments, there were shots where we had to do projections of plate material onto 3D geometry that we built. We had some DMPs that went into deep background. We also had to build out some actual legitimate 3D terrain for foreground and midground because a lot of the shots that had interaction with our hero characters rocking and back forth were shot on a bluescreen stage with a VW van on a large gimbal rig.  Then Liz had the fun job of trying to tie that into a giant robot walking with them.  We had to do some obvious tweaking to some of those motions. The establishing shots, where they are walking through this giant dead robot skeleton from who knows where, several of those were 100 percent CG. Once they get to the Mall, we had a big digital mall and a canyon area that had to look like they were once populated.”  Modifications were kept subtle.  “There were a couple of shots where we needed to move the plate VW van around a little bit,” states Bernard.  “You can’t do a lot without it starting to fall apart and lose perspective.”  “The biggest challenge was the scale and sheer number of characters needed that played a large role interacting with our human actors and creating a believable world for them to live in,” reflects Behrens.  “The sequence that I had the most fun with was the mine sequence with Herman and Keats, as far as their banter back and forth. Some of our most expansive work was the Mall and the walk across the Exclusion Zone.  Those had the most stunning visuals.”  Bernard agrees with her colleague.  “I’m going to sound like a broken record.  For me, it was the scale and the sheer number of characters that we had to deal with and keeping them feeling that they were all different, but from the same universe.  Having the animators working towards that same goal was a big challenge.  We had quite a large team on this one.  And I do love that mine sequence.  There is such good banter between Keats and Herman, especially early on in that sequence.  It has so much great action to it.  We got to drop a giant claw on top of The Marshall that he had to fight his way out of.  That was a hard shot.  And of course, the Mall is stunning.  You can see all the care that went into creating that environment and all those characters.  It’s beautiful.”      Trevor Hogg is a freelance video editor and writer best known for composing in-depth filmmaker and movie profiles for VFX Voice, Animation Magazine, and British Cinematographer.
    0 Commentarii 0 Distribuiri
  • The Best Rides Based on Movies Ever

    From the very first day Disneyland opened its gates in 1955, attractions based on movies were among the park’s biggest draws. Rides like the Mad Tea Party and Peter Pan’s Flight dazzled visitors, immersing them in worlds they had only previously experienced staring up at a big screen in a darkened theater.Both of those rides continue to operate at Disneyland, and at Walt Disney World and other Disney parks around the globe. In the decades since, they’ve been joined by dozens of other movie-based attractions, not only at Disney’s parks but also at Universal’s — a company built on a 100+-year-old foundation of cinema.With their striking visuals and iconic characters, movies make the ideal foundation for theme park attractions. Maybe that’s why so many of the best rides ever created take inspiration from movies. Like the 25 attractions listed below. A couple date back 70 years; others are brand new, like the ones recently installed at Universal’s Epic Universe park. Each of my picks also includes a video of the ride for the vicarious thrill seekers out there.Alfred Hitchcock: The Art of Making MoviesThese days, Universal’s theme parks are almost exclusively devoted to rides and environments that let guests feel like they have stepped inside their favorite movies and shows. That’s a stark contrast to their parks’ initial concept as a place where tourists learned the secrets of film and TV production, with a couple bigger rides thrown in for extra oomph. One of the best examples of old-school Universal was Alfred Hitchcock: The Art of Making Movies. After a 3D highlight package of Hitchcock films, guests were ushered into a soundstage where a “director” and his “crew” explained how Hitchcock shot Psycho’s shower scene. Then guests could wander an interactive area, and participate in demonstrations of the practical movie magic behind movies like Strangers on a Train, Rear Window, and Saboteur. It was like a cross between a thrill ride and a museum — and for a budding cinephile, it was a paradise. It closed in 2003 to make room forShrek 4-D.Alice in WonderlandAlthough the appropriately psychedelic Alice in Wonderland ride has existed in one form another for well over 50 years, it’s still surprisingly immersive. The current version of the attractionspeed runs through almost the film’s entire plot in about three minutes, and features an effective blend of animatronics and screens, and climaxes in a leisurely descent down the outside of the show building, with picturesque views of the Matternhorn and Fantasyland. As old school “kids rides,” go, this is about as good as it gets.Avatar: Flight of PassageThe centerpiece of Animal Kingdom’s land based on James Cameron’s Avatar, Flight of Passage takes the central premise of its inspiration — human beings using technology to step into the bodies of the giant blue-skinned aliens — and actually gives the riders the sensation of riding on a banshee through the skies of Pandora.The technology works surprisingly well, and the 10K ride footagelooks spectacular.READ MORE: Disney Announces New Theme ParkBack to the Future: The RideThe unforgettable Back to the Future: The Ride let visitors board a detailed copy of the franchise’s DeLorean time machine for an aerial chase through the centuries.With special effects by 2001: A Space Odyssey legend Douglas Trumbull, BTTF:TR lived up to the old Universal slogan that promised a vacation where you could “ride the movies.” Its closure was inevitable; the “future” of the Back to the Future franchise is set in 2015, i.e. our past. The two American versions of the attraction closed by the late 2000s, although Universal Studios Japan’s version managed to hang on until 2016 — one year after Marty and Doc went back to the future.Dumbo the Flying ElephantIs there any movie ride more iconic than Dumbo? Disney doesn’t seem to think so; Dumbo’s the only ride that they have built at all six of their main “castle” theme parks: Disneyland, the Magic Kingdom, Tokyo Disneyland, Disneyland Paris, Hong Kong Disneyland, and, in 2016, Shanghai Disneyland. You could call the ride simple; guests board a vehicle that looks like the floating pachyderm, each with a joystick that allows the rider to shift their Dumbo up and down. You could also call it elemental; it taps into little children’s desire to fly, and it empowers them to take control of their experience. As long as Disney continues to operate theme parks, Dumbo will keep on flying.Guardians of the Galaxy — Mission: Breakout!Disneyland purists were skeptical when the company announced they were going to re-theme the California Adventure version of the beloved Twilight Zone Tower of Terror attraction into a ride based on the popular Guardians of the Galaxy franchise. But when the ride opened, most had to admit: It was pretty darn fun, and possibly better than the Tower of Terror. Instead of a haunted hotel’s elevator, guests now board “gantry lifts” that bounce up and down an elevator shaft, stopping at different floors to view the Guardians in battle with an alien monster while one of six songs from the eclectic soundtrack plays. It’s possibly the most effective re-use of an existing ride system in Disney history, and thanks to the different songsit holds up very well on multiple visits, which probably explains why it remains one of the most popular attractions at California Adventure many years after it first opened.Hagrid’s Magical Creatures Motorbike AdventureMovie rides often emphasize theming over adrenaline, but Hagrid’s Magical Creatures Motorbike Adventure at Universal’s Islands of Adventure nails both. There are beautiful animatronic monsters, including unicorns, centaurs, and Hagrid’s beloved dog Fluffy, all integrated into a roller coaster that races around the outskirts of the original Wizarding World of Harry Potter.The fact that riders are carried along on their own motorcycle or sidecar not only enhances the immersive quality, it increases the thrill. There’s nothing quite like blasting backwards at 50 miles per hour on a bike seat to get your blood pumping.Harry Potter and the Battle at the MinistryEpic Universe’s Harry Potter and the Battle at the Ministry levels up the concepts of earlier Universal dark rides like Spider-Man or Transformers. Guests board large seated elevators that appear to fly up, down, and around the Ministry of Magic from the Harry Potter films, where they help the franchise’s core trio of heroes as they fight the evil Dolores Umbridge. The attraction boasts some of Universal’s most seamless illusions ever, and its entrance — which transports you via “floo” from 1920s Paris to 1990s London to emerge into the Ministry of Magic’s grand hall — is a jaw-dropping spectacle. That reveal is a bigger “wow” than a lot of entire rides at other amusement parks.Harry Potter and the Forbidden JourneyThe first of Universal’s ever-expanding Wizarding World attractions, Harry Potter and the Forbidden Journey was like no other ride when it first opened at Islands of Adventure in 2010. Housed inside an impressive creations of the Hogwarts castle, Forbidden Journey lets riders board “enchanted benches” for a trip around, through, and under the magical school with Harry Potter and his friends. Some of the large-scale animatronics are starting to show their age; the seamless blend of screens, sets, and an advanced KUKA arm vehicle have been surpassed by other attractions in the last decade. Still, that central conceit of letting you feel like you are flying on your own Nimbus 2000 always works like magic.Hogwarts ExpressUniversal’s second Wizarding World was a financial inevitability after the first one proved so successful. Making the second area Diagon Alley — and then connecting the two lands via a functional Hogwarts Express train — was a masterstroke. Each of the respective areas houses its own distinctive station, and guests queue up for a ride on the iconic locomotive, where they sit in individual cabins and glimpse familiar faces from the Harry Potter franchises out their compartment window. Silhouettes and voices spied in the hallway enhance the immersion, and because the train runs in both directions, there are two totally distinct videos to enjoy.Indiana Jones AdventureRiding through it today, it’s hard to believe Indiana Jones Adventure is 30 years old. The combination of an old-fashioned dark ride with high-tech special effects holds up extremely well. The premise supposedly dumps tourists on a guided jeep tour into the “Temple of the Forbidden Eye” thatdoes not go to plan.In practice, it’s all an excuse to let guests experience Indiana Jones’ greatest hits: Rickety suspension bridges, plumes of fire, barrages of darts, thousands of bugs, and, of course, speeding away from an enormous rolling ball. Add in some of that classic John Williams Raiders of the Lost Ark music, and you have all the makings of a great movie ride.Jurassic World VelociCoasterDon’t ask me to explain the story of this one. They built a roller coaster inside the Jurassic World raptor enclosure? What’s next? A genetically engineered dinosaur that’s even stronger, faster, and smarter than a T.rex and can also camouflage itself?Whatever cockamamie story they cooked up to justify the concept, it was worth it; VelociCoaster is not just a great movie ride, it’s a great roller coaster period. With a top speed of 70 miles per hour, it’s also one of the fastest. It features multiple launches, inversions, and intricate dinosaur theming. Universal’s come a long way from that old Jurassic Park River Adventure.KongfrontationKing Kong has been a mainstay in Universal’s various theme parks since the mid-1980s, when a giant Kong animatronic was added to the Studio Tour at Universal Studios Hollywood. That was expanded to a full-blown attraction at Universal Studios Florida called Kongfrontation, where guests evacuated from Manhattan on the Roosevelt Island Tramway after Kong runs amok. Naturally, the evacuation did not go smoothly and Kong grabbed the tram before a last-second getaway. It was a surprisingly intense experience with fun touches — like the fact that the Kong animatronic’s “breath” smelled like bananas. Kong was put out to pasture in 2002 to make way for a roller coaster inspired by The Mummy franchise. The great ape has since found a new home at nearby Islands of Adventure, where an attraction called Skull Island: Reign of Kong opened in 2016.Millennium Falcon: Smugglers RunI know this is a polarizing ride; some visitors don’t care for its video game vibes, or the fact that it contains no Han Solo and only fleeting glimpses of Chewbacca. Personally, after almost a dozen rides, I love it. I love the life-size Falcon replica outside the entrance and the incredibly detailed recreation of the Falcon interior, complete with holochess table. Then the ride itself is a blast; certainly at its most fun when you get to pilot the ship, but also very enjoyable as a gunner or an engineer.It’s awesome with a group of friends working together and it’s incredible when you ride with kids, who get to feel like they made the Kessel Run in less than 12 parsecs.Monsters Unchained: The Frankenstein ExperimentThere are lots of dark rides; Monsters Unchained: The Frankenstein Experiment is areally dark ride. Years of experience with their Halloween Horror Nights gave Universal the confidence to make a genuinely scaryattraction, one with monsters and jump scares galore. Guests enter an eerie recreation of Frankenstein Manor, then wind their way through its atmosphere-soaked rooms, past glowing equipment and crates filled with organs and lab rats. They emerge in the laboratory of Victoria Frankenstein, who wants to restore her family’s good name by capturing Dracula. Say it with me this time: Nothing ever goes according to plan on a theme park ride. Frankenstein’s latest experiment goes horribly wrong in the most pulse-quickening ways, and leads to appearancesfrom all of the classic Universal Monsters. The ride, as well as the surrounding castle and queue, are so detailed. It’s like a vintage horror fan just stepped into a dream come true — or the best nightmare ever.Peter Pan’s FlightMaybe the definitive Disney dark ride, Peter Pan’s Flight is a true classic; some 70 years old at this point, and still magical.Guests board “flying” pirate ships for a trip to Never Land with Peter Pan and the Darlings. Where a lot of the old school Disney dark rides are surprisingly scary, Peter Pan’s Flight is all about giving young kidsa taste of what it might feel like to fly high above London in the ride’s famous centerpiece sequence.Radiator Springs RacersThe Cars franchise has never been among Pixar’s most critically acclaimed efforts. The series’ big ride at California Adventure, though, is a true blockbuster, combining state-of-the-art animatronic cars and a thrilling race component, where s pair of vehicles carrying two sets of riders zoom around an impressive recreation of Radiator Springs. It’s not too intense for Cars’ core fanbase, and just exciting enough for everyone to feel like it’s worth the ride’s perpetually long wait times. Plus now we know where the cars from Cars come from; at some unknown point in the future, the animatronic full sized Lightning McQueen and Mater from Radiator Springs Racers will gain sentience and turn against their human masters. It’s only a matter of time.Splash MountainWhatever you think of The Song of the South and its depiction of life in the late 19th century, the ride Disney inexplicably chose to theme to itwas a lot of fun. A log flume enhanced with animatronic cartoon characters and one of Disney’s most famous songs, it combined Disney’s flair for storytelling with family-friendly thrills. The fact Disney never released The Song of the South on home video meant it was only a matter of time before Splash Mountain got tossed into the briar patch itself. The ride lives on in a new form, though; the mountain and flume are now the subject of Tiana’s Bayou Adventure at both Disneyland and Walt Disney World. If you’re desperate to ride Splash Mountain again, you’ll need to take a trip to Japan; it’s still operating at Tokyo Disneyland.Star ToursThanks to constant updates, the original Star Wars ride at Disneyland still holds up well more than 35years after its first introduction. The original version had a single film that played in a simulator; guests’ pleasure cruise to Endor would go slightly out of control — nothing ever goes to plan on a theme park ride — and then wander into a battle with the Death Star. The current version, which makes zero sense in Star Wars continuity, sends Star Tourists to famous locations from the nine Star Wars movies and various Disney+ shows, and includes cameos from numerous characters. Disney has continually added new segments to the ride, and the modern CGI looks superb. Plus, because each ride contains a random handful from the 20 different possible segments, Star Tours always full of surprises.Star Wars: Rise of the ResistanceThere are several really good Star Wars attractions on this list, but Rise of the Resistance is the best of the bunch — or maybe the best movie-based theme park ride period. It’s long, full of surprises, and contains multiple ride vehicles and sequences. It’s almost a greatest hits of Disney Imagineering; there are screens, advanced animatronics, human performers, “holograms,” movie star cameos, trackless ride vehicles, full-size space ships and AT-AT walkers, and a giant hanger filled with Stormtroopers. It really feels like you’ve wandered into an increasingly perilous Star Wars adventure, and the theming and thrills are off the charts. I’m sure that some day some ride will top Rise of the Resistance. For now, it’s the irresistible #1.Studio Backlot TourFor some 60 years, trams have taken Universal visitors through the studio’s famous backlot. While the ride has evolved with the times, it also maintains a lot of the tram tour’s original flavor, taking guests through Hill Valley from Back to the Future and past the Psycho house from the famous horror franchise. Guides share behind-the-scenes secrets and hacky jokes, and videos that run on screens in the tram as it makes its way from stop to stop provide context and history. For old-school movie lovers, it’s still a thrill to take a trip into Hollywood history, and the ride’s unusual length — almost an hour! — makes it a welcome break from walking all day.Toy Story Mania!Toy Story Mania! took the basic concept from Disney’s existing Buzz Lightyear shooting gallery rides and gave it a computerized facelift befitting the first computer animated feature in history. Instead of aiming at animatronic targets, paired riders compete in a series of digital shooting games. They toss eggs and rings, throw darts, and break plates; each target gets assigned a different score, so strategy becomes very important. The interactivity works seamlessly, and the Toy Story theming is on point. The unique pull-string mechanism on the gun you use can be quite a workout on the forearms, though, so make sure you warm up before you ride.Transformers: The RideHere’s a hot take for you: The Transformers ride at Universal Studios Florida and Hollywood is better than any of the Michael Bay Transformers movies it’s based on. It’s short and sweet, with impressive 3D effects, and it immerses you inside a wild — but, unlike the Bay Transformers films, surprisingly coherent — adventure to protect the Allspark from the evil Decepticons. Up to 12 guests board a ride vehiclewhich then blasts, zooms, and flies through a dark ride that blends animatronic effects with 3D screen technology. My job required me to sit through all those dreadful live-action Transformers movies. If that was the price I paid for this terrific ride, it was worth it.Turtle Talk With CrushFor my money, there may not be a better example of the so-called “Disney magic” than at Turtle Talk With Crush, which first debuted in Epcot’s The Seas pavilion and has since been duplicated in numerous parks around the world. In it, guests get to interact with Crush, the surfer dude turtle from Finding Nemo. And they truly interact; advanced animation/puppetry tech allows an unseen Disney animator to perform the role of Crush as he tells stories, answers questions from the audience, and cracks jokes. The illusion is seamless; I’ve rarely seen my daughter as dazzled as the time she got to ask Crush a question and he gave her a brilliantly silly and very personalized answer.WaterworldLook, I already wrote a whole piece about the magic of the Waterworld stunt show for absolutely no reason other than I genuinely love it. Go read that, go visit Waterworld, and make sure this amazing show is still running until the rest of the polar ice caps melt and dry land is but a myth. It’s incredible.Honorable Mention: Earthquake: The Big One, Frozen Ever After, The Great Movie Ride, King Kong: 360 3-D, Mad Tea Party, Monsters Inc. Laugh Floor, Mr Toad’s Wild Ride, Revenge of the Mummy, Roger Rabbit’s Car Toon Spin, Tron Lightcycle Run.Amazing Theme Park Rides Based on Movies That Were Never Built
    #best #rides #based #movies #ever
    The Best Rides Based on Movies Ever
    From the very first day Disneyland opened its gates in 1955, attractions based on movies were among the park’s biggest draws. Rides like the Mad Tea Party and Peter Pan’s Flight dazzled visitors, immersing them in worlds they had only previously experienced staring up at a big screen in a darkened theater.Both of those rides continue to operate at Disneyland, and at Walt Disney World and other Disney parks around the globe. In the decades since, they’ve been joined by dozens of other movie-based attractions, not only at Disney’s parks but also at Universal’s — a company built on a 100+-year-old foundation of cinema.With their striking visuals and iconic characters, movies make the ideal foundation for theme park attractions. Maybe that’s why so many of the best rides ever created take inspiration from movies. Like the 25 attractions listed below. A couple date back 70 years; others are brand new, like the ones recently installed at Universal’s Epic Universe park. Each of my picks also includes a video of the ride for the vicarious thrill seekers out there.Alfred Hitchcock: The Art of Making MoviesThese days, Universal’s theme parks are almost exclusively devoted to rides and environments that let guests feel like they have stepped inside their favorite movies and shows. That’s a stark contrast to their parks’ initial concept as a place where tourists learned the secrets of film and TV production, with a couple bigger rides thrown in for extra oomph. One of the best examples of old-school Universal was Alfred Hitchcock: The Art of Making Movies. After a 3D highlight package of Hitchcock films, guests were ushered into a soundstage where a “director” and his “crew” explained how Hitchcock shot Psycho’s shower scene. Then guests could wander an interactive area, and participate in demonstrations of the practical movie magic behind movies like Strangers on a Train, Rear Window, and Saboteur. It was like a cross between a thrill ride and a museum — and for a budding cinephile, it was a paradise. It closed in 2003 to make room forShrek 4-D.Alice in WonderlandAlthough the appropriately psychedelic Alice in Wonderland ride has existed in one form another for well over 50 years, it’s still surprisingly immersive. The current version of the attractionspeed runs through almost the film’s entire plot in about three minutes, and features an effective blend of animatronics and screens, and climaxes in a leisurely descent down the outside of the show building, with picturesque views of the Matternhorn and Fantasyland. As old school “kids rides,” go, this is about as good as it gets.Avatar: Flight of PassageThe centerpiece of Animal Kingdom’s land based on James Cameron’s Avatar, Flight of Passage takes the central premise of its inspiration — human beings using technology to step into the bodies of the giant blue-skinned aliens — and actually gives the riders the sensation of riding on a banshee through the skies of Pandora.The technology works surprisingly well, and the 10K ride footagelooks spectacular.READ MORE: Disney Announces New Theme ParkBack to the Future: The RideThe unforgettable Back to the Future: The Ride let visitors board a detailed copy of the franchise’s DeLorean time machine for an aerial chase through the centuries.With special effects by 2001: A Space Odyssey legend Douglas Trumbull, BTTF:TR lived up to the old Universal slogan that promised a vacation where you could “ride the movies.” Its closure was inevitable; the “future” of the Back to the Future franchise is set in 2015, i.e. our past. The two American versions of the attraction closed by the late 2000s, although Universal Studios Japan’s version managed to hang on until 2016 — one year after Marty and Doc went back to the future.Dumbo the Flying ElephantIs there any movie ride more iconic than Dumbo? Disney doesn’t seem to think so; Dumbo’s the only ride that they have built at all six of their main “castle” theme parks: Disneyland, the Magic Kingdom, Tokyo Disneyland, Disneyland Paris, Hong Kong Disneyland, and, in 2016, Shanghai Disneyland. You could call the ride simple; guests board a vehicle that looks like the floating pachyderm, each with a joystick that allows the rider to shift their Dumbo up and down. You could also call it elemental; it taps into little children’s desire to fly, and it empowers them to take control of their experience. As long as Disney continues to operate theme parks, Dumbo will keep on flying.Guardians of the Galaxy — Mission: Breakout!Disneyland purists were skeptical when the company announced they were going to re-theme the California Adventure version of the beloved Twilight Zone Tower of Terror attraction into a ride based on the popular Guardians of the Galaxy franchise. But when the ride opened, most had to admit: It was pretty darn fun, and possibly better than the Tower of Terror. Instead of a haunted hotel’s elevator, guests now board “gantry lifts” that bounce up and down an elevator shaft, stopping at different floors to view the Guardians in battle with an alien monster while one of six songs from the eclectic soundtrack plays. It’s possibly the most effective re-use of an existing ride system in Disney history, and thanks to the different songsit holds up very well on multiple visits, which probably explains why it remains one of the most popular attractions at California Adventure many years after it first opened.Hagrid’s Magical Creatures Motorbike AdventureMovie rides often emphasize theming over adrenaline, but Hagrid’s Magical Creatures Motorbike Adventure at Universal’s Islands of Adventure nails both. There are beautiful animatronic monsters, including unicorns, centaurs, and Hagrid’s beloved dog Fluffy, all integrated into a roller coaster that races around the outskirts of the original Wizarding World of Harry Potter.The fact that riders are carried along on their own motorcycle or sidecar not only enhances the immersive quality, it increases the thrill. There’s nothing quite like blasting backwards at 50 miles per hour on a bike seat to get your blood pumping.Harry Potter and the Battle at the MinistryEpic Universe’s Harry Potter and the Battle at the Ministry levels up the concepts of earlier Universal dark rides like Spider-Man or Transformers. Guests board large seated elevators that appear to fly up, down, and around the Ministry of Magic from the Harry Potter films, where they help the franchise’s core trio of heroes as they fight the evil Dolores Umbridge. The attraction boasts some of Universal’s most seamless illusions ever, and its entrance — which transports you via “floo” from 1920s Paris to 1990s London to emerge into the Ministry of Magic’s grand hall — is a jaw-dropping spectacle. That reveal is a bigger “wow” than a lot of entire rides at other amusement parks.Harry Potter and the Forbidden JourneyThe first of Universal’s ever-expanding Wizarding World attractions, Harry Potter and the Forbidden Journey was like no other ride when it first opened at Islands of Adventure in 2010. Housed inside an impressive creations of the Hogwarts castle, Forbidden Journey lets riders board “enchanted benches” for a trip around, through, and under the magical school with Harry Potter and his friends. Some of the large-scale animatronics are starting to show their age; the seamless blend of screens, sets, and an advanced KUKA arm vehicle have been surpassed by other attractions in the last decade. Still, that central conceit of letting you feel like you are flying on your own Nimbus 2000 always works like magic.Hogwarts ExpressUniversal’s second Wizarding World was a financial inevitability after the first one proved so successful. Making the second area Diagon Alley — and then connecting the two lands via a functional Hogwarts Express train — was a masterstroke. Each of the respective areas houses its own distinctive station, and guests queue up for a ride on the iconic locomotive, where they sit in individual cabins and glimpse familiar faces from the Harry Potter franchises out their compartment window. Silhouettes and voices spied in the hallway enhance the immersion, and because the train runs in both directions, there are two totally distinct videos to enjoy.Indiana Jones AdventureRiding through it today, it’s hard to believe Indiana Jones Adventure is 30 years old. The combination of an old-fashioned dark ride with high-tech special effects holds up extremely well. The premise supposedly dumps tourists on a guided jeep tour into the “Temple of the Forbidden Eye” thatdoes not go to plan.In practice, it’s all an excuse to let guests experience Indiana Jones’ greatest hits: Rickety suspension bridges, plumes of fire, barrages of darts, thousands of bugs, and, of course, speeding away from an enormous rolling ball. Add in some of that classic John Williams Raiders of the Lost Ark music, and you have all the makings of a great movie ride.Jurassic World VelociCoasterDon’t ask me to explain the story of this one. They built a roller coaster inside the Jurassic World raptor enclosure? What’s next? A genetically engineered dinosaur that’s even stronger, faster, and smarter than a T.rex and can also camouflage itself?Whatever cockamamie story they cooked up to justify the concept, it was worth it; VelociCoaster is not just a great movie ride, it’s a great roller coaster period. With a top speed of 70 miles per hour, it’s also one of the fastest. It features multiple launches, inversions, and intricate dinosaur theming. Universal’s come a long way from that old Jurassic Park River Adventure.KongfrontationKing Kong has been a mainstay in Universal’s various theme parks since the mid-1980s, when a giant Kong animatronic was added to the Studio Tour at Universal Studios Hollywood. That was expanded to a full-blown attraction at Universal Studios Florida called Kongfrontation, where guests evacuated from Manhattan on the Roosevelt Island Tramway after Kong runs amok. Naturally, the evacuation did not go smoothly and Kong grabbed the tram before a last-second getaway. It was a surprisingly intense experience with fun touches — like the fact that the Kong animatronic’s “breath” smelled like bananas. Kong was put out to pasture in 2002 to make way for a roller coaster inspired by The Mummy franchise. The great ape has since found a new home at nearby Islands of Adventure, where an attraction called Skull Island: Reign of Kong opened in 2016.Millennium Falcon: Smugglers RunI know this is a polarizing ride; some visitors don’t care for its video game vibes, or the fact that it contains no Han Solo and only fleeting glimpses of Chewbacca. Personally, after almost a dozen rides, I love it. I love the life-size Falcon replica outside the entrance and the incredibly detailed recreation of the Falcon interior, complete with holochess table. Then the ride itself is a blast; certainly at its most fun when you get to pilot the ship, but also very enjoyable as a gunner or an engineer.It’s awesome with a group of friends working together and it’s incredible when you ride with kids, who get to feel like they made the Kessel Run in less than 12 parsecs.Monsters Unchained: The Frankenstein ExperimentThere are lots of dark rides; Monsters Unchained: The Frankenstein Experiment is areally dark ride. Years of experience with their Halloween Horror Nights gave Universal the confidence to make a genuinely scaryattraction, one with monsters and jump scares galore. Guests enter an eerie recreation of Frankenstein Manor, then wind their way through its atmosphere-soaked rooms, past glowing equipment and crates filled with organs and lab rats. They emerge in the laboratory of Victoria Frankenstein, who wants to restore her family’s good name by capturing Dracula. Say it with me this time: Nothing ever goes according to plan on a theme park ride. Frankenstein’s latest experiment goes horribly wrong in the most pulse-quickening ways, and leads to appearancesfrom all of the classic Universal Monsters. The ride, as well as the surrounding castle and queue, are so detailed. It’s like a vintage horror fan just stepped into a dream come true — or the best nightmare ever.Peter Pan’s FlightMaybe the definitive Disney dark ride, Peter Pan’s Flight is a true classic; some 70 years old at this point, and still magical.Guests board “flying” pirate ships for a trip to Never Land with Peter Pan and the Darlings. Where a lot of the old school Disney dark rides are surprisingly scary, Peter Pan’s Flight is all about giving young kidsa taste of what it might feel like to fly high above London in the ride’s famous centerpiece sequence.Radiator Springs RacersThe Cars franchise has never been among Pixar’s most critically acclaimed efforts. The series’ big ride at California Adventure, though, is a true blockbuster, combining state-of-the-art animatronic cars and a thrilling race component, where s pair of vehicles carrying two sets of riders zoom around an impressive recreation of Radiator Springs. It’s not too intense for Cars’ core fanbase, and just exciting enough for everyone to feel like it’s worth the ride’s perpetually long wait times. Plus now we know where the cars from Cars come from; at some unknown point in the future, the animatronic full sized Lightning McQueen and Mater from Radiator Springs Racers will gain sentience and turn against their human masters. It’s only a matter of time.Splash MountainWhatever you think of The Song of the South and its depiction of life in the late 19th century, the ride Disney inexplicably chose to theme to itwas a lot of fun. A log flume enhanced with animatronic cartoon characters and one of Disney’s most famous songs, it combined Disney’s flair for storytelling with family-friendly thrills. The fact Disney never released The Song of the South on home video meant it was only a matter of time before Splash Mountain got tossed into the briar patch itself. The ride lives on in a new form, though; the mountain and flume are now the subject of Tiana’s Bayou Adventure at both Disneyland and Walt Disney World. If you’re desperate to ride Splash Mountain again, you’ll need to take a trip to Japan; it’s still operating at Tokyo Disneyland.Star ToursThanks to constant updates, the original Star Wars ride at Disneyland still holds up well more than 35years after its first introduction. The original version had a single film that played in a simulator; guests’ pleasure cruise to Endor would go slightly out of control — nothing ever goes to plan on a theme park ride — and then wander into a battle with the Death Star. The current version, which makes zero sense in Star Wars continuity, sends Star Tourists to famous locations from the nine Star Wars movies and various Disney+ shows, and includes cameos from numerous characters. Disney has continually added new segments to the ride, and the modern CGI looks superb. Plus, because each ride contains a random handful from the 20 different possible segments, Star Tours always full of surprises.Star Wars: Rise of the ResistanceThere are several really good Star Wars attractions on this list, but Rise of the Resistance is the best of the bunch — or maybe the best movie-based theme park ride period. It’s long, full of surprises, and contains multiple ride vehicles and sequences. It’s almost a greatest hits of Disney Imagineering; there are screens, advanced animatronics, human performers, “holograms,” movie star cameos, trackless ride vehicles, full-size space ships and AT-AT walkers, and a giant hanger filled with Stormtroopers. It really feels like you’ve wandered into an increasingly perilous Star Wars adventure, and the theming and thrills are off the charts. I’m sure that some day some ride will top Rise of the Resistance. For now, it’s the irresistible #1.Studio Backlot TourFor some 60 years, trams have taken Universal visitors through the studio’s famous backlot. While the ride has evolved with the times, it also maintains a lot of the tram tour’s original flavor, taking guests through Hill Valley from Back to the Future and past the Psycho house from the famous horror franchise. Guides share behind-the-scenes secrets and hacky jokes, and videos that run on screens in the tram as it makes its way from stop to stop provide context and history. For old-school movie lovers, it’s still a thrill to take a trip into Hollywood history, and the ride’s unusual length — almost an hour! — makes it a welcome break from walking all day.Toy Story Mania!Toy Story Mania! took the basic concept from Disney’s existing Buzz Lightyear shooting gallery rides and gave it a computerized facelift befitting the first computer animated feature in history. Instead of aiming at animatronic targets, paired riders compete in a series of digital shooting games. They toss eggs and rings, throw darts, and break plates; each target gets assigned a different score, so strategy becomes very important. The interactivity works seamlessly, and the Toy Story theming is on point. The unique pull-string mechanism on the gun you use can be quite a workout on the forearms, though, so make sure you warm up before you ride.Transformers: The RideHere’s a hot take for you: The Transformers ride at Universal Studios Florida and Hollywood is better than any of the Michael Bay Transformers movies it’s based on. It’s short and sweet, with impressive 3D effects, and it immerses you inside a wild — but, unlike the Bay Transformers films, surprisingly coherent — adventure to protect the Allspark from the evil Decepticons. Up to 12 guests board a ride vehiclewhich then blasts, zooms, and flies through a dark ride that blends animatronic effects with 3D screen technology. My job required me to sit through all those dreadful live-action Transformers movies. If that was the price I paid for this terrific ride, it was worth it.Turtle Talk With CrushFor my money, there may not be a better example of the so-called “Disney magic” than at Turtle Talk With Crush, which first debuted in Epcot’s The Seas pavilion and has since been duplicated in numerous parks around the world. In it, guests get to interact with Crush, the surfer dude turtle from Finding Nemo. And they truly interact; advanced animation/puppetry tech allows an unseen Disney animator to perform the role of Crush as he tells stories, answers questions from the audience, and cracks jokes. The illusion is seamless; I’ve rarely seen my daughter as dazzled as the time she got to ask Crush a question and he gave her a brilliantly silly and very personalized answer.WaterworldLook, I already wrote a whole piece about the magic of the Waterworld stunt show for absolutely no reason other than I genuinely love it. Go read that, go visit Waterworld, and make sure this amazing show is still running until the rest of the polar ice caps melt and dry land is but a myth. It’s incredible.Honorable Mention: Earthquake: The Big One, Frozen Ever After, The Great Movie Ride, King Kong: 360 3-D, Mad Tea Party, Monsters Inc. Laugh Floor, Mr Toad’s Wild Ride, Revenge of the Mummy, Roger Rabbit’s Car Toon Spin, Tron Lightcycle Run.Amazing Theme Park Rides Based on Movies That Were Never Built #best #rides #based #movies #ever
    SCREENCRUSH.COM
    The Best Rides Based on Movies Ever
    From the very first day Disneyland opened its gates in 1955, attractions based on movies were among the park’s biggest draws. Rides like the Mad Tea Party and Peter Pan’s Flight dazzled visitors, immersing them in worlds they had only previously experienced staring up at a big screen in a darkened theater.Both of those rides continue to operate at Disneyland, and at Walt Disney World and other Disney parks around the globe. In the decades since, they’ve been joined by dozens of other movie-based attractions, not only at Disney’s parks but also at Universal’s — a company built on a 100+-year-old foundation of cinema.With their striking visuals and iconic characters, movies make the ideal foundation for theme park attractions. Maybe that’s why so many of the best rides ever created take inspiration from movies. Like the 25 attractions listed below. A couple date back 70 years; others are brand new, like the ones recently installed at Universal’s Epic Universe park. Each of my picks also includes a video of the ride for the vicarious thrill seekers out there. (You know who you are.)Alfred Hitchcock: The Art of Making MoviesThese days, Universal’s theme parks are almost exclusively devoted to rides and environments that let guests feel like they have stepped inside their favorite movies and shows. That’s a stark contrast to their parks’ initial concept as a place where tourists learned the secrets of film and TV production, with a couple bigger rides thrown in for extra oomph. One of the best examples of old-school Universal was Alfred Hitchcock: The Art of Making Movies. After a 3D highlight package of Hitchcock films, guests were ushered into a soundstage where a “director” and his “crew” explained how Hitchcock shot Psycho’s shower scene. Then guests could wander an interactive area, and participate in demonstrations of the practical movie magic behind movies like Strangers on a Train, Rear Window, and Saboteur. It was like a cross between a thrill ride and a museum — and for a budding cinephile, it was a paradise. It closed in 2003 to make room for [deep sigh] Shrek 4-D.Alice in WonderlandAlthough the appropriately psychedelic Alice in Wonderland ride has existed in one form another for well over 50 years, it’s still surprisingly immersive. The current version of the attraction (which was opened in 2014) speed runs through almost the film’s entire plot in about three minutes, and features an effective blend of animatronics and screens, and climaxes in a leisurely descent down the outside of the show building, with picturesque views of the Matternhorn and Fantasyland. As old school “kids rides,” go, this is about as good as it gets.Avatar: Flight of PassageThe centerpiece of Animal Kingdom’s land based on James Cameron’s Avatar, Flight of Passage takes the central premise of its inspiration — human beings using technology to step into the bodies of the giant blue-skinned aliens — and actually gives the riders the sensation of riding on a banshee through the skies of Pandora. (In order to complete the illusion, your seat “breathes” like a living creature.) The technology works surprisingly well, and the 10K ride footage (yes, 10K) looks spectacular.READ MORE: Disney Announces New Theme ParkBack to the Future: The RideThe unforgettable Back to the Future: The Ride let visitors board a detailed copy of the franchise’s DeLorean time machine for an aerial chase through the centuries. (The story of the simulator, which played out in pre-show videos featuring Christopher Lloyd and Thomas F. Wilson, involved Doc recruiting tourists to help him catch Biff after he steals the time machine.) With special effects by 2001: A Space Odyssey legend Douglas Trumbull, BTTF:TR lived up to the old Universal slogan that promised a vacation where you could “ride the movies.” Its closure was inevitable; the “future” of the Back to the Future franchise is set in 2015, i.e. our past. The two American versions of the attraction closed by the late 2000s, although Universal Studios Japan’s version managed to hang on until 2016 — one year after Marty and Doc went back to the future.Dumbo the Flying ElephantIs there any movie ride more iconic than Dumbo? Disney doesn’t seem to think so; Dumbo’s the only ride that they have built at all six of their main “castle” theme parks: Disneyland, the Magic Kingdom, Tokyo Disneyland, Disneyland Paris, Hong Kong Disneyland, and, in 2016, Shanghai Disneyland. You could call the ride simple; guests board a vehicle that looks like the floating pachyderm, each with a joystick that allows the rider to shift their Dumbo up and down. You could also call it elemental; it taps into little children’s desire to fly, and it empowers them to take control of their experience. As long as Disney continues to operate theme parks, Dumbo will keep on flying.Guardians of the Galaxy — Mission: Breakout!Disneyland purists were skeptical when the company announced they were going to re-theme the California Adventure version of the beloved Twilight Zone Tower of Terror attraction into a ride based on the popular Guardians of the Galaxy franchise. But when the ride opened, most had to admit: It was pretty darn fun, and possibly better than the Tower of Terror (at least in California. which had a simpler and less impressive ride system than the original Twilight Zone ride in Florida). Instead of a haunted hotel’s elevator, guests now board “gantry lifts” that bounce up and down an elevator shaft, stopping at different floors to view the Guardians in battle with an alien monster while one of six songs from the eclectic soundtrack plays. It’s possibly the most effective re-use of an existing ride system in Disney history, and thanks to the different songs (and synchronized visuals and drops) it holds up very well on multiple visits, which probably explains why it remains one of the most popular attractions at California Adventure many years after it first opened.Hagrid’s Magical Creatures Motorbike AdventureMovie rides often emphasize theming over adrenaline, but Hagrid’s Magical Creatures Motorbike Adventure at Universal’s Islands of Adventure nails both. There are beautiful animatronic monsters, including unicorns, centaurs, and Hagrid’s beloved dog Fluffy, all integrated into a roller coaster that races around the outskirts of the original Wizarding World of Harry Potter. (The ride reaches its top speed of 50 miles per hour in a matter of seconds via one of its seven different launches.) The fact that riders are carried along on their own motorcycle or sidecar not only enhances the immersive quality, it increases the thrill. There’s nothing quite like blasting backwards at 50 miles per hour on a bike seat to get your blood pumping.Harry Potter and the Battle at the MinistryEpic Universe’s Harry Potter and the Battle at the Ministry levels up the concepts of earlier Universal dark rides like Spider-Man or Transformers. Guests board large seated elevators that appear to fly up, down, and around the Ministry of Magic from the Harry Potter films, where they help the franchise’s core trio of heroes as they fight the evil Dolores Umbridge (Imelda Staunton). The attraction boasts some of Universal’s most seamless illusions ever, and its entrance — which transports you via “floo” from 1920s Paris to 1990s London to emerge into the Ministry of Magic’s grand hall — is a jaw-dropping spectacle. That reveal is a bigger “wow” than a lot of entire rides at other amusement parks.Harry Potter and the Forbidden JourneyThe first of Universal’s ever-expanding Wizarding World attractions, Harry Potter and the Forbidden Journey was like no other ride when it first opened at Islands of Adventure in 2010. Housed inside an impressive creations of the Hogwarts castle (with a carefully themed queue filled with Easter eggs and character cameos), Forbidden Journey lets riders board “enchanted benches” for a trip around, through, and under the magical school with Harry Potter and his friends. Some of the large-scale animatronics are starting to show their age; the seamless blend of screens, sets, and an advanced KUKA arm vehicle have been surpassed by other attractions in the last decade. Still, that central conceit of letting you feel like you are flying on your own Nimbus 2000 always works like magic.Hogwarts ExpressUniversal’s second Wizarding World was a financial inevitability after the first one proved so successful. Making the second area Diagon Alley — and then connecting the two lands via a functional Hogwarts Express train — was a masterstroke. Each of the respective areas houses its own distinctive station, and guests queue up for a ride on the iconic locomotive, where they sit in individual cabins and glimpse familiar faces from the Harry Potter franchises out their compartment window (actually a high-definition screen). Silhouettes and voices spied in the hallway enhance the immersion, and because the train runs in both directions, there are two totally distinct videos to enjoy.Indiana Jones AdventureRiding through it today, it’s hard to believe Indiana Jones Adventure is 30 years old. The combination of an old-fashioned dark ride with high-tech special effects holds up extremely well. The premise supposedly dumps tourists on a guided jeep tour (led by Indy’s buddy Sallah) into the “Temple of the Forbidden Eye” that (spoiler alert) does not go to plan. (Nothing ever does on a theme park ride.) In practice, it’s all an excuse to let guests experience Indiana Jones’ greatest hits: Rickety suspension bridges, plumes of fire, barrages of darts, thousands of bugs, and, of course, speeding away from an enormous rolling ball. Add in some of that classic John Williams Raiders of the Lost Ark music, and you have all the makings of a great movie ride.Jurassic World VelociCoasterDon’t ask me to explain the story of this one. They built a roller coaster inside the Jurassic World raptor enclosure? What’s next? A genetically engineered dinosaur that’s even stronger, faster, and smarter than a T.rex and can also camouflage itself? (Okay, so maybe the geniuses running Jurassic World would build a roller coaster in the raptor enclosure, objection withdrawn.) Whatever cockamamie story they cooked up to justify the concept, it was worth it; VelociCoaster is not just a great movie ride, it’s a great roller coaster period. With a top speed of 70 miles per hour, it’s also one of the fastest. It features multiple launches, inversions, and intricate dinosaur theming. Universal’s come a long way from that old Jurassic Park River Adventure.KongfrontationKing Kong has been a mainstay in Universal’s various theme parks since the mid-1980s, when a giant Kong animatronic was added to the Studio Tour at Universal Studios Hollywood. That was expanded to a full-blown attraction at Universal Studios Florida called Kongfrontation, where guests evacuated from Manhattan on the Roosevelt Island Tramway after Kong runs amok. Naturally, the evacuation did not go smoothly (like I said, nothing ever goes according to plan on a theme park ride) and Kong grabbed the tram before a last-second getaway. It was a surprisingly intense experience with fun touches — like the fact that the Kong animatronic’s “breath” smelled like bananas. Kong was put out to pasture in 2002 to make way for a roller coaster inspired by The Mummy franchise. The great ape has since found a new home at nearby Islands of Adventure, where an attraction called Skull Island: Reign of Kong opened in 2016.Millennium Falcon: Smugglers RunI know this is a polarizing ride; some visitors don’t care for its video game vibes, or the fact that it contains no Han Solo and only fleeting glimpses of Chewbacca. Personally, after almost a dozen rides, I love it. I love the life-size Falcon replica outside the entrance and the incredibly detailed recreation of the Falcon interior, complete with holochess table. Then the ride itself is a blast; certainly at its most fun when you get to pilot the ship, but also very enjoyable as a gunner or an engineer. (I’ve done them all multiple times.) It’s awesome with a group of friends working together (or razzing each other for failing to get that second coaxium canister) and it’s incredible when you ride with kids, who get to feel like they made the Kessel Run in less than 12 parsecs.Monsters Unchained: The Frankenstein ExperimentThere are lots of dark rides; Monsters Unchained: The Frankenstein Experiment is areally dark ride. Years of experience with their Halloween Horror Nights gave Universal the confidence to make a genuinely scary (and darkly witty) attraction, one with monsters and jump scares galore. Guests enter an eerie recreation of Frankenstein Manor, then wind their way through its atmosphere-soaked rooms, past glowing equipment and crates filled with organs and lab rats. They emerge in the laboratory of Victoria Frankenstein, who wants to restore her family’s good name by capturing Dracula. Say it with me this time: Nothing ever goes according to plan on a theme park ride. Frankenstein’s latest experiment goes horribly wrong in the most pulse-quickening ways, and leads to appearances (and scares) from all of the classic Universal Monsters. The ride, as well as the surrounding castle and queue, are so detailed. It’s like a vintage horror fan just stepped into a dream come true — or the best nightmare ever.Peter Pan’s FlightMaybe the definitive Disney dark ride, Peter Pan’s Flight is a true classic; some 70 years old at this point, and still magical. (An overhaul in the 1980s probably didn’t hurt in that regard.) Guests board “flying” pirate ships for a trip to Never Land with Peter Pan and the Darlings. Where a lot of the old school Disney dark rides are surprisingly scary (ask anyone who rode the O.G. Snow White ride and they’ll tell you), Peter Pan’s Flight is all about giving young kids (and the young at heart) a taste of what it might feel like to fly high above London in the ride’s famous centerpiece sequence.Radiator Springs RacersThe Cars franchise has never been among Pixar’s most critically acclaimed efforts. The series’ big ride at California Adventure, though, is a true blockbuster, combining state-of-the-art animatronic cars and a thrilling race component, where s pair of vehicles carrying two sets of riders zoom around an impressive recreation of Radiator Springs. It’s not too intense for Cars’ core fanbase, and just exciting enough for everyone to feel like it’s worth the ride’s perpetually long wait times. Plus now we know where the cars from Cars come from; at some unknown point in the future, the animatronic full sized Lightning McQueen and Mater from Radiator Springs Racers will gain sentience and turn against their human masters. It’s only a matter of time.Splash MountainWhatever you think of The Song of the South and its depiction of life in the late 19th century, the ride Disney inexplicably chose to theme to it (in 1989!) was a lot of fun. A log flume enhanced with animatronic cartoon characters and one of Disney’s most famous songs (“Zip-a-Dee-Doo-Dah”), it combined Disney’s flair for storytelling with family-friendly thrills. The fact Disney never released The Song of the South on home video meant it was only a matter of time before Splash Mountain got tossed into the briar patch itself. The ride lives on in a new form, though; the mountain and flume are now the subject of Tiana’s Bayou Adventure at both Disneyland and Walt Disney World. If you’re desperate to ride Splash Mountain again, you’ll need to take a trip to Japan; it’s still operating at Tokyo Disneyland.Star ToursThanks to constant updates, the original Star Wars ride at Disneyland still holds up well more than 35 (!) years after its first introduction. The original version had a single film that played in a simulator; guests’ pleasure cruise to Endor would go slightly out of control — nothing ever goes to plan on a theme park ride — and then wander into a battle with the Death Star. The current version, which makes zero sense in Star Wars continuity, sends Star Tourists to famous locations from the nine Star Wars movies and various Disney+ shows, and includes cameos from numerous characters. Disney has continually added new segments to the ride, and the modern CGI looks superb. Plus, because each ride contains a random handful from the 20 different possible segments, Star Tours always full of surprises.Star Wars: Rise of the ResistanceThere are several really good Star Wars attractions on this list, but Rise of the Resistance is the best of the bunch — or maybe the best movie-based theme park ride period. It’s long, full of surprises, and contains multiple ride vehicles and sequences. It’s almost a greatest hits of Disney Imagineering; there are screens, advanced animatronics, human performers, “holograms,” movie star cameos, trackless ride vehicles, full-size space ships and AT-AT walkers, and a giant hanger filled with Stormtroopers. It really feels like you’ve wandered into an increasingly perilous Star Wars adventure, and the theming and thrills are off the charts. I’m sure that some day some ride will top Rise of the Resistance. For now, it’s the irresistible #1.Studio Backlot TourFor some 60 years, trams have taken Universal visitors through the studio’s famous backlot. While the ride has evolved with the times, it also maintains a lot of the tram tour’s original flavor, taking guests through Hill Valley from Back to the Future and past the Psycho house from the famous horror franchise. Guides share behind-the-scenes secrets and hacky jokes, and videos that run on screens in the tram as it makes its way from stop to stop provide context and history. For old-school movie lovers, it’s still a thrill to take a trip into Hollywood history, and the ride’s unusual length — almost an hour! — makes it a welcome break from walking all day.Toy Story Mania!Toy Story Mania! took the basic concept from Disney’s existing Buzz Lightyear shooting gallery rides and gave it a computerized facelift befitting the first computer animated feature in history. Instead of aiming at animatronic targets, paired riders compete in a series of digital shooting games. They toss eggs and rings, throw darts, and break plates; each target gets assigned a different score, so strategy becomes very important. The interactivity works seamlessly, and the Toy Story theming is on point. The unique pull-string mechanism on the gun you use can be quite a workout on the forearms, though, so make sure you warm up before you ride.Transformers: The RideHere’s a hot take for you: The Transformers ride at Universal Studios Florida and Hollywood is better than any of the Michael Bay Transformers movies it’s based on. It’s short and sweet, with impressive 3D effects, and it immerses you inside a wild — but, unlike the Bay Transformers films, surprisingly coherent — adventure to protect the Allspark from the evil Decepticons. Up to 12 guests board a ride vehicle (presented as a Transformer named Evac) which then blasts, zooms, and flies through a dark ride that blends animatronic effects with 3D screen technology. My job required me to sit through all those dreadful live-action Transformers movies. If that was the price I paid for this terrific ride, it was worth it.Turtle Talk With CrushFor my money, there may not be a better example of the so-called “Disney magic” than at Turtle Talk With Crush, which first debuted in Epcot’s The Seas pavilion and has since been duplicated in numerous parks around the world. In it, guests get to interact with Crush, the surfer dude turtle from Finding Nemo. And they truly interact; advanced animation/puppetry tech allows an unseen Disney animator to perform the role of Crush as he tells stories, answers questions from the audience, and cracks jokes. The illusion is seamless; I’ve rarely seen my daughter as dazzled as the time she got to ask Crush a question and he gave her a brilliantly silly and very personalized answer. (Note: Magic Kingdom’s similar attraction, Monsters Inc. Laugh Floor, which uses the same technology to create a faux comedy club, is nearly as good as Turtle Talk.)WaterworldLook, I already wrote a whole piece about the magic of the Waterworld stunt show for absolutely no reason other than I genuinely love it. Go read that, go visit Waterworld, and make sure this amazing show is still running until the rest of the polar ice caps melt and dry land is but a myth. It’s incredible.Honorable Mention: Earthquake: The Big One, Frozen Ever After, The Great Movie Ride, King Kong: 360 3-D, Mad Tea Party, Monsters Inc. Laugh Floor, Mr Toad’s Wild Ride, Revenge of the Mummy, Roger Rabbit’s Car Toon Spin, Tron Lightcycle Run.Amazing Theme Park Rides Based on Movies That Were Never Built
    0 Commentarii 0 Distribuiri
  • I Stepped Into the Future of Hyper-Connected Entertainment. It Made Me Surprisingly Emotional

    Passing through a green warp pipe, I see a colorful mushroom kingdom spreading out in front of me. Almost.  Headset pressed to my face, volume up, I'm actually watching the Super Mario Bros. movie in Apple's Vision Pro from a room in my house, the screen stretched out in 3D.  But I'm feeling a little emotional, sort of a visceral thrill, like a memory. That's because the film's blending with my memories of being at Universal Studios' Epic Universe theme park a few weeks ago, when I was walking around an actual physical Mushroom Kingdom, passing through a real and very large green warp pipe — but in Orlando, Florida.  In the park, it's all walls I can touch, blocks I can tap. Coming back to watch the movie again, in 3D, it now feels a little bit like coming home. Imaginary worlds are expanding… both in my brain, and in the virtual and physical realms. It's happening in movies, in games, in VR and in places like Epic Universe, the biggest new theme park in the US in 20 years, which opens to the public on May 22.  All these immersive worlds are tapping into universes we already have somewhat mapped out in our minds, and by mapping them out even further, creators are laying emotional groundwork for staying more deeply connected in the future.  I'm obsessed with immersive technologies and write extensively about them at CNET; I've been reviewing VR and AR headsets and games for over a decade now. But I'm finding that physical places — like theme parks — can fuel our memories, too, and they begin to blend in strange ways. And that's very much by design. We're living in a hyper-connected state of entertainment, and Epic Universe just feels like the latest, biggest step. "The thirst for things that are live, things that are unpredictable, has only increased now that we're getting all of these franchise-based experiences out there," says Kathryn Yu, co-founder of the Immersive Experience Institute in Los Angeles. "Otherwise, that IP is just a thing that you stream that happens to other people in a little box. The next logical conclusion is, well, I would love to go there." The vast new world of Epic Universe is a lot to take in, even without the crowds there. I visited ahead of its opening, intensely curious about the experiences and the technology and what it would all add up to. I saw the future, and also the past. And what I experienced through a frenzied day was that the details, and surprises, were everywhere.  This was my journey there, in the moment itself and remembered from a distance, filtered through the nostalgia that movies, games and immersive tech fill me with now as I look back. I'm going to walk you through what I encountered and put it all into perspective. In this article: A past full of portals Theme parks have been imagining other worlds for years. Disneyland, which dreamed of a series of worlds visited via connected pathways starting from a central hub — a "hub and spokes" model that's mirrored in most major theme parks now — opened way back in 1955. But in the last couple of decades, the ante has been upped, and upped again. CNET/Zooey LiaoParks have gotten more theme-immersive over time: Universal opened Islands of Adventure in Orlando in 1999, where it created mini lands based on franchises like Jurassic Park, Marvel, Dr. Seuss and Harry Potter.  Disney's Animal Kingdom, also in Florida, started with a theme around animals from various continents. It added Pandora in 2017, a section made to feel like you're walking around the alien world from James Cameron's Avatar movies. Disney also has a Toy Story land at Hollywood Studios, opened in 2018, Star Wars-themed lands in both its California and Florida parks that opened in 2019 and Avengers Campus, which opened at Disneyland in 2021.  In a sense, Epic Universe in Orlando is a park full of these extreme-themed locations, connected like magic portals. Four big places, four familiar and deep wells of movie memories to draw from: Nintendo, How to Train Your Dragon, Harry Potter and classic Universal monsters. Of course, these particular themes are in areas where new movies, games and shows are emerging constantly. A live-action How to Train Your Dragon movie arrives this summer; the Nintendo Switch 2 launches in June; there's a new Harry Potter series for HBO Max that's in the works. These are no accidents. On the other hand, if you have no connection to those intellectual properties, then you might not feel the need to visit. "It becomes kind of a double-edged sword, because you have folks who really love a franchise and will definitely buy a ticket if you're featuring that franchise," says Yu of the Immersive Experience Institute. "And then you have folks who may not be so hot on that, and you still need to appeal to them." Franchises are now made to bleed between film, TV, game and theme park. It's a cross-media world, and our physical presence in a park, playing a role in experiencing something first-hand, can end up making all the other pieces feel more emotionally important. Is there a limit to the immersive theming? Disney hit a wall with Galactic Starcruiser, a multiday self-contained hotel experience that opened in 2022 but closed a year later, something that was aiming high but was way too expensive and too immersive to appeal to many people, not to mention badly timed during a pandemic.Bridget Carey, CNET editor at large and theme park expert, who visited Epic Universe with me last month, experienced the ill-fated Galactic Starcruiser firsthand and felt it was a blend of theme park and video game, but it was an experience that locked you into a commitment — both of time and price.  Large-scale immersive theater experiences aren't always successful, either: Life and Trust, a massive multilevel New York theater event designed to be a spiritual follow-up to the decade-plus run of Sleep No More, closed after only nine months. Yet these types of projects show where immersiveness in parks could expand. "The Starcruiser experience didn't just lean into sci-fi tech for a Star Wars vibe. What made it impressive was the improvisational actors that made the sets and effects more transportive," Carey says. "Universal also is weaving that ingredient into Epic, and I was surprised by the number of human character actors we saw in each land — helping make those robotic dragons and magical creatures have emotional connections with guests."  What's different with Epic compared to how theme parks have already been evolving? In some ways, not as much as you'd think. But it's the more intense focus on immersion, combined with the portals that become the entry gates, that feel new. Universal's marketing is all about wanting you to feel like you're teleporting into these places.The portal gates are made to feel like they're constructed intentionally, waiting for you to make the leap. And I've felt that portal feeling many times before, at home: in VR, where jumping to other worlds almost feels like a ritual — laying out a play space, opening an app, stepping through. All right. Here we go. Into the portals Celestial Park The entrance to Epic Universe begins with a portal. And it has portals all the way through, to the individual subworlds, and even to worlds within those worlds. It's the theme to the whole park. The entrance is the biggest portal of all, called the "Chronos," and it looks sort of like a stargate. It's also just a familiar entrance gate, adorned with symbols to the worlds that await inside,  something of a steampunk galactic theme. Jeffrey Hazelwood/CNETInside, things are strangely sedate. The first "hub world," Celestial Park, is lovely, beautifully landscaped and chill. So chill that you might wonder where the park excitement is hiding. The gardens and vaguely retrofuture architecture feels a bit like the Star Wars planet Naboo, or even the front part of Epcot that used to be called Future World. There are some rides, but just a few. There's an ornate domed carousel, and an interactive water fountain. There's also the park's best roller coaster, a massive twin beast called Stardust Racers, where two trains appear to race as they barrel roll over each other.  The dual coaster has a design that feels both inspired by the lore of an Atlantis lost world and fantasies of Jules Verne. Look closely and you can find an Easter egg: the flux capacitor from Back to the Future — a Universal property that used to have its own ride — flickers on the back of each coaster car. There's no promise of time travel, but the ride accelerates to speeds that feel as intense as Velocicoaster, Universal's notorious Jurassic World-themed ride. Celestial Park feels like a world between worlds. It's the place where the portals to every other world live. Celestial Park's got a lot of good food, relaxing restaurants and calming fountains. I could see this being the place where Universal has future festivals, pop-up experiences. It's also a centering space, a reset point, a rest stop between dives into other worlds. It clears your mind before you head into the next hyper-immersive place.  "The future of the attractions industry isn't one-size-fits-all. It's about creating moments that feel personal, unforgettable and emotionally resonant, regardless of the scale."
    Jakob Wahl, president and CEO of IAAPA
    Are centering places like this key to the future of more intense immersive experiences? In my early days of going to VR installations, there was a big focus on the onboarding process, as well as a decompression space where you'd be able to rest and be in your own thoughts for a while. The more stimulation we have, the more we need a way to remove ourselves from it. "For an immersive spectacle to work, it's really got to be all encompassing, but that also means what's on the outside needs to be thought through, too," says Noah Nelson, founder of the immersive entertainment site No Proscenium. "There's a whole art to path making, and while I'm not sure if we need to go the full 'chill room at the rave' route, there is something to be said for an 'ontological crossfade' from one 'reality' into another." All around the edges of Celestial Park, golden gates beckon with statues stacked on top. These are the other worlds, and entering them, you definitely feel the strong crossfade. Super Nintendo World Coin fountains and castle decorations surround Nintendo's portal, and the moment you head in, you ride an escalator. It's a warp pipe, with light beams shooting off to the sides. Then you're inside a familiar castle, Mushroom Kingdom portraits on the walls. Exiting it, you're looking out at a multilevel vista of moving blocks, Yoshis and bouncing creatures: It looks just like a level map from a Super Mario game.  It's made to overwhelm and dazzle you. The paths seem to go everywhere: down, up, to the sides and who knows where else. You descend into it, sinking into the immersion. Jeffrey Hazelwood/CNETSuper Nintendo World already exists in Universal's Tokyo park and in Universal Studios Hollywood, but Orlando's layout is larger and extends through an additional portal tunnel into a subworld of Donkey Kong that's full of palm trees, banana piles and a mine cart coaster that runs in and out of an ancient temple. That moment in the Super Mario Bros. movie where Mario and Peach go to Donkey Kong's kingdom and see all the looping paths everywhere? It's sort of that feeling, but smaller. If you buy a Power-Up Bandfrom Universal, you can pair it with your phone and bop it against blocks and surfaces everywhere in the land, unlocking scores in mini games you can track on the Universal app. The bands also work as tappable NFC-enabled Amiibo for the Nintendo Switch, giving unlockable extras. I keep thinking that Nintendo could expand that park-to-Switch relationship further, maybe even with the Switch 2.  There aren't that many rides here, but they are memorable. A calmer Yoshi ride moves slowly around the Mushroom Kingdom's edges, more of a young kid's ride or even a way to take in the vistas without walking. And Mario Kart: Bowser's Challenge is also surprisingly slow moving for a racing ride, but it's because you wear augmented reality head visors, tethered to your car, that float images of video game opponents all around you. The goal is to shoot flying turtle shells at opponents by turning your wheel and pressing buttons. The best parts feel like you're almost living inside the game itself — a dark tunnel where Rainbow Road floats.  The tech feels old now compared to home headsets like the Apple Vision Pro or Meta's Quest 3 — it is, since it was made for similar rides back in 2021 — but it's also the only AR ride in this park, or nearly anywhere else. And I think future rides could go a lot further. It reminds me instantly of the remote-control Mario Kart toys that Nintendo made to work with an AR-enabled Switch game called Mario Kart Live, which I drove around my home during the pandemic in 2020. Switch 2 games and connected toys could in the future further expand these rides. The Donkey Kong Mine Cart Madness ride is the best of the bunch: The coaster's hidden ride mechanism makes it seem like you're on cartoonishly broken tracks, but you're not. The cart flies off them, jumping gaps, leaping into space, making what seem like impossible turns, and it's full of surprises. It's not loaded with visible tech: Its magic tricks are subtler.  "The thirst for things that are live, things that are unpredictable, has only increased now that we're getting all of these franchise-based experiences." 
    Kathryn Yu, co-founder of the Immersive Experience Institute
    While there are little corners to explore around Super Nintendo World, like extra Power-Up Band challenges and little Nintendo Easter eggs, I want more. I want the Power-Up Band minigames to feel even more game-like. I want crazy levels of extra things to find. Maybe that can still come. Nintendo's rumored to make an expansion to Super Nintendo World, possibly adding a Zelda-themed Hyrule area to time with a future Zelda movie Universal is releasing in 2027. Pokemon is also a rumored expansion focus.  The possibilities seem endless, but the cost and planning of building areas that feel timeless and popular enough to work is a whole other challenge. This space filled with Mario and Donkey Kong echoes lots of existing games, and probably games to come. When I played Donkey Kong Bananza and Mario Kart World on the Switch 2, I couldn't help thinking about Super Nintendo World all over again. And that's clearly the point: They reflect each other.
    A Photo Tour Inside Epic Universe
    See all photos Franchises are now made to bleed between film, TV, game and theme park. It's a cross-media world, and our physical presence in a park, playing a role in experiencing something first-hand, can end up making all the other pieces feel more emotionally important. The same way I watch movies about the UK nostalgically after I've traveled there, I watch the Super Mario Bros. movie and play Super Mario games after I visited Epic Universe. "Epic Universe is a powerful example of how immersive storytelling, cutting-edge technology, and bold vision are shaping the future of themed entertainment," says Jakob Wahl, president and CEO of IAAPA, the Global Association for the Attractions Industry. "It reflects a growing demand from guests for deeply integrated, multisensory experiences that transport them into entirely new worlds with characters from some of the world's most popular movies and video games." How to Train Your Dragon: Isle of Berk Entering the portal into the world of How to Train Your Dragon, you're greeted with an expanse of water, massive carved statues and bridges beyond. Wide skies, flying rides: This is the Isle of Berk, and it's full of dragons, water and people roleplaying as characters from the films. It's the most wide-open feeling world in the park, inviting you to seemingly wander in any direction. It's the biggest, and has the most rides and shows, too. Jeffrey Hazelwood/CNETI didn't grow up with these movies, but I could see the crowds who did, and waited in line for a chance to pet a robotic Toothless dragon in a stable. Chances to meet dragons are everywhere: One, puppeted by somebody inside, proudly struts around, guided by Viking handlers.  In one corner, if you're patient, a baby dragon emerges for photo opps: This is Dart, a self-powered robot that's so convincingly animated that it hypnotized me in my tracks — it has a feel similar to Boston Dynamics' robot dogs, but turned into cartoon form. Disney isn't putting free-roaming robots into its parks yet, although it's test-driving Nvidia-powered BD-0 droids that should be making more appearances in Star Wars: Galaxy's Edge eventually.  "The BDX droids are just the beginning," Kyle Laughlin, senior vice president at Walt Disney Imagineering, said when the droids were shown off at an Nvidia conference in March, referring to AI advances to come via Google DeepMind and Nvidia. "This collaboration will allow us to create a new generation of robotic characters that are more expressive and engaging than ever before."  Meanwhile, Universal is already doing that with its little Dart appearances. Dart shows the future: animated and free-walking, and acting alongside real human actors that make it feel like the world has come alive.  Drone dragons wheel overhead, too — not during my initial visit, but they'll be there on park opening. Other robotic dragon tails poke out of nests. One ice-breathing dragon pokes its head out from behind a wall.  The dragon moments continue in a lavish show called The Untrainable Dragon, which blends screens and actors and dragons that look like a combination of puppeting and robotics. Toothless wheels overhead during the show, and the emotional scale of it all made me cry.  "For an immersive spectacle to work, it's really got to be all encompassing ... there's a whole art to path making."
    Noah Nelson, founder of the immersive entertainment site No Proscenium
    In this land, the rides almost feel secondary. A wheeling, tame sky ride called Dragon Racer's Rally was fine for kids, maybe not worth it for adults. A water-blasting boat ride called Fyre Drill was fun, but similar to a ride I've tried at New York's Legoland. But the family coaster here, called Hiccup's Wing Gliders, is the best thing to try: It's fast, zips over water and around the island, and has other dragons to see. It's a story experience as much as a thrill ride, like Hagrid's Magical Creatures coaster at Universal's Islands of Adventure.Berk doesn't have interactive features like Power-Up Bands or wands, but it has plenty of other merch. It's also, I think, about just feeling happy and free. It feels loose, like a festival. And maybe more of a Disney-type place than any other part of Universal. "The sheer number of dragon animatronics exposed to the outdoors was impressive — both in the ride and peppered across the landscape. But what really amps up the emotion and whimsy is the music from John Powell's soundtrack, which got me bawling happy tears on the coaster," says Carey. "Universal leans hard into movie scores throughout each portal to activate your emotions quickly — which stands out from Disney's choice to use more subtle, natural-sounding background tracks. But I think that's where Epic got it right. People want the music to have that connection." What I remember most from this world, as I portaled back out, was the dragons, whether they were drones, robots or puppets. All of the dragons.  Wizarding World of Harry Potter: Ministry of Magic The Harry Potter portal gate leads into a subway exit, with a wall full of French posters. Around a corner, there's a massive arch. And through that arch is a wide city street, shops everywhere, hints of a skyline in the distance. The Ministry of Magic's recreation of 1920s Paris hits me on a grander, more detailed scale than any of the other worlds.  Jeffrey Hazelwood/CNETThe buildings loom high. The city's farther-off attractions poke above rooftops. It feels like we've teleported. Take the previous Wizarding World areas at Universal and imagine them even bigger, and you have this. Windows in storefronts are interactive, if you have a wand you've purchased from a shop. Wave it in a certain pattern to make magical things happen. Finding the windows is a little game in itself. Some windows have interactive paintings that speak to you, too. In the middle of the city square is a circus tent, hosting Cirque Arcanus, a live theater spectacle that looks like it's impossibly tucked into this tent, with an immersive show blending magic tricks and screens. Deeper inside, the main show seems to take place inside the suitcase of Newt Scamander from the Fantastic Beasts and Where to Find Them movies. Different creatures emerge from shadows and dimensional windows, made of a mix of high-res displays, puppets, robotics and stage magic.  Down one end of the Paris streets is the only ride: a showstopping experience called the Battle for the Ministry of Magic. We pass through a MetroFloo station, entering yet another portal that flashes green smoke as we end up on the other side in a massive recreation of the Ministry of Magic from the Harry Potter movies, but now in modern-day London. I don't realize until I get home days later and rewatch the movies how spot-on this recreation is: Much like Disney's Rise of the Resistance ride, it feels like you've been beamed right into a film.  The Ministry of Magic ride itself, down endless corridors of talking portraits and interactive details you might linger on during what could be seriously long waits, is an elevator you sit in as it leaps and glides through a journey involving Harry, Hermione, Ron, Dolores Umbridge and things that seem real and virtual at the same time.  "Universal leans hard into movie scores throughout each portal to activate your emotions quickly ... People want the music to have that connection."
    Bridget Carey, CNET editor at large
    Universal says this ride has a whole new mechanism technology — it reminds me of both the Gringotts and Forbidden Journey rides at Universal's other parks, but more like you're watching a magical theater experience unfold. It's the most eye-popping ride in the park. I wished I could floo-hop over to the other Wizarding World sections at Universal's other parks. You can't: This park is miles from the others, and misses out on the magic train connection. Dark Universe Through another portal that looks embedded in a gnarled mountain of rocks and roots, we pass into a cemetery, tombstones everywhere, leading to a haunted-looking European village. In some ways the most intimate of the four worlds, this lurking gothic zone, themed to house Universal's classic monsters, feels like a permanent version of Universal's Halloween Horror-themed events.  Jeffrey Hazelwood/CNETThe path snakes around a series of rides and taverns, with details like menacing statues and a cart full of body parts in bottles. You'll see actors here that play various roles: a mad violinist plays a tune and spins through the square. The Invisible Man peers through bandages and insults your intelligence. At The Burning Blade Tavern, a pub at the end of the path that has a burning windmill above it, actors play the roles of monster hunters. The biggest draw here is a decaying mansion that houses Monsters Unchained: The Frankenstein Experiment, a ride that throws all of Universal's monsters into animatronic form. The ride's built on the same arm structure as Harry Potter and the Forbidden Journey: You feel like you're being propelled through rooms where werewolves, the Creature From the Black Lagoon, Frankenstein's monster and Dracula battle each other. The vibe is more video game and comic-infused than something truly scary. Still, it's the most animatronics-filled experience in the park — Frankenstein's monster towers above me in the preshow room, stepping forward as if he's about to walk right toward us.  One other roller coaster, Curse of the Werewolf, is weirdly lacking in any actual werewolves, and felt tamer than I expected. And my visit, during the day, didn't seem to fit the horror style of the surroundings.  At night, and with plenty of role-playing actors around, Dark Universe could take on whole new dimensions. This part of the park feels like the biggest leap into an unknown, and could use even more building out to add in extra thrills. But what I felt the most in this subdued, ominous-feeling part of the park was the promise of roleplay. What if I stayed longer and tried to follow the violinist? What if the Invisible Man tried to recruit me for a mission? What does Ygor have to tell me if I seek him out? If I go to the pubs and lurking corners, will I find more mysteries to unravel? As a doorway to the oldest part of Universal's history, could Dark Universe be a permanent way to explore the weird horrors of Halloween all year long? I'd like to stick around here for dinner after dark and see what happens. The future beyond Epic On my way home again, thinking ahead to my next visit around the time of the park's opening day, I wondered about what Epic Universe represents for the future of where amusement parks and immersive entertainment are heading, and what it could also mean for all the games, movies, shows and toys that connect to them. Theme parks are conceived years ahead of time, slowly emerging into completion. Epic Universe is here in 2025, but its ideas were birthed back in 2019 and intended for 2023, delayed because of the pandemic. What we're seeing now is the bleeding edge of large-scale theme parks, but not necessarily a sign of what the future holds.  It's hard to keep large-scale things in business, so I often think about the future of immersive entertainment as coming from smaller productions. There have been a ton of contained immersive ticketed attractions in the last decade that give the I've-been-to-a-park experience, often at a lower cost.  My mind turns to Meow Wolf, a growing collective that makes hallucinatory installations that have mysteries and parts that unlock extras on a phone app. One of Meow Wolf's next locations, in New York, looks to add even more mixed reality and interaction.  Meow Wolf's founders say that smaller indoor spaces can build out higher levels of next-level interaction beyond what Universal or Disney can do.  "We see them as sort of scratching the surface," Meow Wolf's Vince Kladubek tells me, speaking about parks like Epic Universe. "When you have a dedicated indoor space, you have far more possibilities than when you're in an outdoor theme park land. We're really honing in on the capabilities that are now possible when you have a fixed indoor space in bringing this mixed-reality experience forward." "Epic Universe is a powerful example of how immersive storytelling, cutting-edge technology and bold vision are shaping the future of themed entertainment."
    Jakob Wahl, president and CEO of IAAPA
    And while these smaller interactive experiences emerge, it's rare to see a completely new theme park open in the US — the last one was Disney's California Adventure in 2001. Disney and Universal have been locked in a back-and-forth competition for decades, one-upping each other with new immersive ideas, licensing deals and park upgrades, but Disney has no new US park planned. Instead, Disney is focused on specific park upgrades — a Monsters, Inc. area for Hollywood Studios, new Cars and Villains lands for Magic Kingdom, an Encanto and Indiana Jones expansion to Animal Kingdom, more Avengers rides at California Adventure. New parks are opening overseas, though: Universal has a UK park in development, and Disney just announced a deal to open a theme park in Abu Dhabi. Universal's next steps beyond Epic are already in the works, but in lots of smaller pieces. A horror-themed permanent Universal attraction, called Universal Horror Unleashed, opens in Las Vegas this August. Its four haunted houses should feel like the ones in Universal's seasonal horror night fests, but year-round. Universal also has a kid-focused, smaller park that's opening in Frisco, Texas next year. "We're seeing
    #stepped #into #future #hyperconnected #entertainment
    I Stepped Into the Future of Hyper-Connected Entertainment. It Made Me Surprisingly Emotional
    Passing through a green warp pipe, I see a colorful mushroom kingdom spreading out in front of me. Almost.  Headset pressed to my face, volume up, I'm actually watching the Super Mario Bros. movie in Apple's Vision Pro from a room in my house, the screen stretched out in 3D.  But I'm feeling a little emotional, sort of a visceral thrill, like a memory. That's because the film's blending with my memories of being at Universal Studios' Epic Universe theme park a few weeks ago, when I was walking around an actual physical Mushroom Kingdom, passing through a real and very large green warp pipe — but in Orlando, Florida.  In the park, it's all walls I can touch, blocks I can tap. Coming back to watch the movie again, in 3D, it now feels a little bit like coming home. Imaginary worlds are expanding… both in my brain, and in the virtual and physical realms. It's happening in movies, in games, in VR and in places like Epic Universe, the biggest new theme park in the US in 20 years, which opens to the public on May 22.  All these immersive worlds are tapping into universes we already have somewhat mapped out in our minds, and by mapping them out even further, creators are laying emotional groundwork for staying more deeply connected in the future.  I'm obsessed with immersive technologies and write extensively about them at CNET; I've been reviewing VR and AR headsets and games for over a decade now. But I'm finding that physical places — like theme parks — can fuel our memories, too, and they begin to blend in strange ways. And that's very much by design. We're living in a hyper-connected state of entertainment, and Epic Universe just feels like the latest, biggest step. "The thirst for things that are live, things that are unpredictable, has only increased now that we're getting all of these franchise-based experiences out there," says Kathryn Yu, co-founder of the Immersive Experience Institute in Los Angeles. "Otherwise, that IP is just a thing that you stream that happens to other people in a little box. The next logical conclusion is, well, I would love to go there." The vast new world of Epic Universe is a lot to take in, even without the crowds there. I visited ahead of its opening, intensely curious about the experiences and the technology and what it would all add up to. I saw the future, and also the past. And what I experienced through a frenzied day was that the details, and surprises, were everywhere.  This was my journey there, in the moment itself and remembered from a distance, filtered through the nostalgia that movies, games and immersive tech fill me with now as I look back. I'm going to walk you through what I encountered and put it all into perspective. In this article: A past full of portals Theme parks have been imagining other worlds for years. Disneyland, which dreamed of a series of worlds visited via connected pathways starting from a central hub — a "hub and spokes" model that's mirrored in most major theme parks now — opened way back in 1955. But in the last couple of decades, the ante has been upped, and upped again. CNET/Zooey LiaoParks have gotten more theme-immersive over time: Universal opened Islands of Adventure in Orlando in 1999, where it created mini lands based on franchises like Jurassic Park, Marvel, Dr. Seuss and Harry Potter.  Disney's Animal Kingdom, also in Florida, started with a theme around animals from various continents. It added Pandora in 2017, a section made to feel like you're walking around the alien world from James Cameron's Avatar movies. Disney also has a Toy Story land at Hollywood Studios, opened in 2018, Star Wars-themed lands in both its California and Florida parks that opened in 2019 and Avengers Campus, which opened at Disneyland in 2021.  In a sense, Epic Universe in Orlando is a park full of these extreme-themed locations, connected like magic portals. Four big places, four familiar and deep wells of movie memories to draw from: Nintendo, How to Train Your Dragon, Harry Potter and classic Universal monsters. Of course, these particular themes are in areas where new movies, games and shows are emerging constantly. A live-action How to Train Your Dragon movie arrives this summer; the Nintendo Switch 2 launches in June; there's a new Harry Potter series for HBO Max that's in the works. These are no accidents. On the other hand, if you have no connection to those intellectual properties, then you might not feel the need to visit. "It becomes kind of a double-edged sword, because you have folks who really love a franchise and will definitely buy a ticket if you're featuring that franchise," says Yu of the Immersive Experience Institute. "And then you have folks who may not be so hot on that, and you still need to appeal to them." Franchises are now made to bleed between film, TV, game and theme park. It's a cross-media world, and our physical presence in a park, playing a role in experiencing something first-hand, can end up making all the other pieces feel more emotionally important. Is there a limit to the immersive theming? Disney hit a wall with Galactic Starcruiser, a multiday self-contained hotel experience that opened in 2022 but closed a year later, something that was aiming high but was way too expensive and too immersive to appeal to many people, not to mention badly timed during a pandemic.Bridget Carey, CNET editor at large and theme park expert, who visited Epic Universe with me last month, experienced the ill-fated Galactic Starcruiser firsthand and felt it was a blend of theme park and video game, but it was an experience that locked you into a commitment — both of time and price.  Large-scale immersive theater experiences aren't always successful, either: Life and Trust, a massive multilevel New York theater event designed to be a spiritual follow-up to the decade-plus run of Sleep No More, closed after only nine months. Yet these types of projects show where immersiveness in parks could expand. "The Starcruiser experience didn't just lean into sci-fi tech for a Star Wars vibe. What made it impressive was the improvisational actors that made the sets and effects more transportive," Carey says. "Universal also is weaving that ingredient into Epic, and I was surprised by the number of human character actors we saw in each land — helping make those robotic dragons and magical creatures have emotional connections with guests."  What's different with Epic compared to how theme parks have already been evolving? In some ways, not as much as you'd think. But it's the more intense focus on immersion, combined with the portals that become the entry gates, that feel new. Universal's marketing is all about wanting you to feel like you're teleporting into these places.The portal gates are made to feel like they're constructed intentionally, waiting for you to make the leap. And I've felt that portal feeling many times before, at home: in VR, where jumping to other worlds almost feels like a ritual — laying out a play space, opening an app, stepping through. All right. Here we go. Into the portals Celestial Park The entrance to Epic Universe begins with a portal. And it has portals all the way through, to the individual subworlds, and even to worlds within those worlds. It's the theme to the whole park. The entrance is the biggest portal of all, called the "Chronos," and it looks sort of like a stargate. It's also just a familiar entrance gate, adorned with symbols to the worlds that await inside,  something of a steampunk galactic theme. Jeffrey Hazelwood/CNETInside, things are strangely sedate. The first "hub world," Celestial Park, is lovely, beautifully landscaped and chill. So chill that you might wonder where the park excitement is hiding. The gardens and vaguely retrofuture architecture feels a bit like the Star Wars planet Naboo, or even the front part of Epcot that used to be called Future World. There are some rides, but just a few. There's an ornate domed carousel, and an interactive water fountain. There's also the park's best roller coaster, a massive twin beast called Stardust Racers, where two trains appear to race as they barrel roll over each other.  The dual coaster has a design that feels both inspired by the lore of an Atlantis lost world and fantasies of Jules Verne. Look closely and you can find an Easter egg: the flux capacitor from Back to the Future — a Universal property that used to have its own ride — flickers on the back of each coaster car. There's no promise of time travel, but the ride accelerates to speeds that feel as intense as Velocicoaster, Universal's notorious Jurassic World-themed ride. Celestial Park feels like a world between worlds. It's the place where the portals to every other world live. Celestial Park's got a lot of good food, relaxing restaurants and calming fountains. I could see this being the place where Universal has future festivals, pop-up experiences. It's also a centering space, a reset point, a rest stop between dives into other worlds. It clears your mind before you head into the next hyper-immersive place.  "The future of the attractions industry isn't one-size-fits-all. It's about creating moments that feel personal, unforgettable and emotionally resonant, regardless of the scale." Jakob Wahl, president and CEO of IAAPA Are centering places like this key to the future of more intense immersive experiences? In my early days of going to VR installations, there was a big focus on the onboarding process, as well as a decompression space where you'd be able to rest and be in your own thoughts for a while. The more stimulation we have, the more we need a way to remove ourselves from it. "For an immersive spectacle to work, it's really got to be all encompassing, but that also means what's on the outside needs to be thought through, too," says Noah Nelson, founder of the immersive entertainment site No Proscenium. "There's a whole art to path making, and while I'm not sure if we need to go the full 'chill room at the rave' route, there is something to be said for an 'ontological crossfade' from one 'reality' into another." All around the edges of Celestial Park, golden gates beckon with statues stacked on top. These are the other worlds, and entering them, you definitely feel the strong crossfade. Super Nintendo World Coin fountains and castle decorations surround Nintendo's portal, and the moment you head in, you ride an escalator. It's a warp pipe, with light beams shooting off to the sides. Then you're inside a familiar castle, Mushroom Kingdom portraits on the walls. Exiting it, you're looking out at a multilevel vista of moving blocks, Yoshis and bouncing creatures: It looks just like a level map from a Super Mario game.  It's made to overwhelm and dazzle you. The paths seem to go everywhere: down, up, to the sides and who knows where else. You descend into it, sinking into the immersion. Jeffrey Hazelwood/CNETSuper Nintendo World already exists in Universal's Tokyo park and in Universal Studios Hollywood, but Orlando's layout is larger and extends through an additional portal tunnel into a subworld of Donkey Kong that's full of palm trees, banana piles and a mine cart coaster that runs in and out of an ancient temple. That moment in the Super Mario Bros. movie where Mario and Peach go to Donkey Kong's kingdom and see all the looping paths everywhere? It's sort of that feeling, but smaller. If you buy a Power-Up Bandfrom Universal, you can pair it with your phone and bop it against blocks and surfaces everywhere in the land, unlocking scores in mini games you can track on the Universal app. The bands also work as tappable NFC-enabled Amiibo for the Nintendo Switch, giving unlockable extras. I keep thinking that Nintendo could expand that park-to-Switch relationship further, maybe even with the Switch 2.  There aren't that many rides here, but they are memorable. A calmer Yoshi ride moves slowly around the Mushroom Kingdom's edges, more of a young kid's ride or even a way to take in the vistas without walking. And Mario Kart: Bowser's Challenge is also surprisingly slow moving for a racing ride, but it's because you wear augmented reality head visors, tethered to your car, that float images of video game opponents all around you. The goal is to shoot flying turtle shells at opponents by turning your wheel and pressing buttons. The best parts feel like you're almost living inside the game itself — a dark tunnel where Rainbow Road floats.  The tech feels old now compared to home headsets like the Apple Vision Pro or Meta's Quest 3 — it is, since it was made for similar rides back in 2021 — but it's also the only AR ride in this park, or nearly anywhere else. And I think future rides could go a lot further. It reminds me instantly of the remote-control Mario Kart toys that Nintendo made to work with an AR-enabled Switch game called Mario Kart Live, which I drove around my home during the pandemic in 2020. Switch 2 games and connected toys could in the future further expand these rides. The Donkey Kong Mine Cart Madness ride is the best of the bunch: The coaster's hidden ride mechanism makes it seem like you're on cartoonishly broken tracks, but you're not. The cart flies off them, jumping gaps, leaping into space, making what seem like impossible turns, and it's full of surprises. It's not loaded with visible tech: Its magic tricks are subtler.  "The thirst for things that are live, things that are unpredictable, has only increased now that we're getting all of these franchise-based experiences."  Kathryn Yu, co-founder of the Immersive Experience Institute While there are little corners to explore around Super Nintendo World, like extra Power-Up Band challenges and little Nintendo Easter eggs, I want more. I want the Power-Up Band minigames to feel even more game-like. I want crazy levels of extra things to find. Maybe that can still come. Nintendo's rumored to make an expansion to Super Nintendo World, possibly adding a Zelda-themed Hyrule area to time with a future Zelda movie Universal is releasing in 2027. Pokemon is also a rumored expansion focus.  The possibilities seem endless, but the cost and planning of building areas that feel timeless and popular enough to work is a whole other challenge. This space filled with Mario and Donkey Kong echoes lots of existing games, and probably games to come. When I played Donkey Kong Bananza and Mario Kart World on the Switch 2, I couldn't help thinking about Super Nintendo World all over again. And that's clearly the point: They reflect each other. A Photo Tour Inside Epic Universe See all photos Franchises are now made to bleed between film, TV, game and theme park. It's a cross-media world, and our physical presence in a park, playing a role in experiencing something first-hand, can end up making all the other pieces feel more emotionally important. The same way I watch movies about the UK nostalgically after I've traveled there, I watch the Super Mario Bros. movie and play Super Mario games after I visited Epic Universe. "Epic Universe is a powerful example of how immersive storytelling, cutting-edge technology, and bold vision are shaping the future of themed entertainment," says Jakob Wahl, president and CEO of IAAPA, the Global Association for the Attractions Industry. "It reflects a growing demand from guests for deeply integrated, multisensory experiences that transport them into entirely new worlds with characters from some of the world's most popular movies and video games." How to Train Your Dragon: Isle of Berk Entering the portal into the world of How to Train Your Dragon, you're greeted with an expanse of water, massive carved statues and bridges beyond. Wide skies, flying rides: This is the Isle of Berk, and it's full of dragons, water and people roleplaying as characters from the films. It's the most wide-open feeling world in the park, inviting you to seemingly wander in any direction. It's the biggest, and has the most rides and shows, too. Jeffrey Hazelwood/CNETI didn't grow up with these movies, but I could see the crowds who did, and waited in line for a chance to pet a robotic Toothless dragon in a stable. Chances to meet dragons are everywhere: One, puppeted by somebody inside, proudly struts around, guided by Viking handlers.  In one corner, if you're patient, a baby dragon emerges for photo opps: This is Dart, a self-powered robot that's so convincingly animated that it hypnotized me in my tracks — it has a feel similar to Boston Dynamics' robot dogs, but turned into cartoon form. Disney isn't putting free-roaming robots into its parks yet, although it's test-driving Nvidia-powered BD-0 droids that should be making more appearances in Star Wars: Galaxy's Edge eventually.  "The BDX droids are just the beginning," Kyle Laughlin, senior vice president at Walt Disney Imagineering, said when the droids were shown off at an Nvidia conference in March, referring to AI advances to come via Google DeepMind and Nvidia. "This collaboration will allow us to create a new generation of robotic characters that are more expressive and engaging than ever before."  Meanwhile, Universal is already doing that with its little Dart appearances. Dart shows the future: animated and free-walking, and acting alongside real human actors that make it feel like the world has come alive.  Drone dragons wheel overhead, too — not during my initial visit, but they'll be there on park opening. Other robotic dragon tails poke out of nests. One ice-breathing dragon pokes its head out from behind a wall.  The dragon moments continue in a lavish show called The Untrainable Dragon, which blends screens and actors and dragons that look like a combination of puppeting and robotics. Toothless wheels overhead during the show, and the emotional scale of it all made me cry.  "For an immersive spectacle to work, it's really got to be all encompassing ... there's a whole art to path making." Noah Nelson, founder of the immersive entertainment site No Proscenium In this land, the rides almost feel secondary. A wheeling, tame sky ride called Dragon Racer's Rally was fine for kids, maybe not worth it for adults. A water-blasting boat ride called Fyre Drill was fun, but similar to a ride I've tried at New York's Legoland. But the family coaster here, called Hiccup's Wing Gliders, is the best thing to try: It's fast, zips over water and around the island, and has other dragons to see. It's a story experience as much as a thrill ride, like Hagrid's Magical Creatures coaster at Universal's Islands of Adventure.Berk doesn't have interactive features like Power-Up Bands or wands, but it has plenty of other merch. It's also, I think, about just feeling happy and free. It feels loose, like a festival. And maybe more of a Disney-type place than any other part of Universal. "The sheer number of dragon animatronics exposed to the outdoors was impressive — both in the ride and peppered across the landscape. But what really amps up the emotion and whimsy is the music from John Powell's soundtrack, which got me bawling happy tears on the coaster," says Carey. "Universal leans hard into movie scores throughout each portal to activate your emotions quickly — which stands out from Disney's choice to use more subtle, natural-sounding background tracks. But I think that's where Epic got it right. People want the music to have that connection." What I remember most from this world, as I portaled back out, was the dragons, whether they were drones, robots or puppets. All of the dragons.  Wizarding World of Harry Potter: Ministry of Magic The Harry Potter portal gate leads into a subway exit, with a wall full of French posters. Around a corner, there's a massive arch. And through that arch is a wide city street, shops everywhere, hints of a skyline in the distance. The Ministry of Magic's recreation of 1920s Paris hits me on a grander, more detailed scale than any of the other worlds.  Jeffrey Hazelwood/CNETThe buildings loom high. The city's farther-off attractions poke above rooftops. It feels like we've teleported. Take the previous Wizarding World areas at Universal and imagine them even bigger, and you have this. Windows in storefronts are interactive, if you have a wand you've purchased from a shop. Wave it in a certain pattern to make magical things happen. Finding the windows is a little game in itself. Some windows have interactive paintings that speak to you, too. In the middle of the city square is a circus tent, hosting Cirque Arcanus, a live theater spectacle that looks like it's impossibly tucked into this tent, with an immersive show blending magic tricks and screens. Deeper inside, the main show seems to take place inside the suitcase of Newt Scamander from the Fantastic Beasts and Where to Find Them movies. Different creatures emerge from shadows and dimensional windows, made of a mix of high-res displays, puppets, robotics and stage magic.  Down one end of the Paris streets is the only ride: a showstopping experience called the Battle for the Ministry of Magic. We pass through a MetroFloo station, entering yet another portal that flashes green smoke as we end up on the other side in a massive recreation of the Ministry of Magic from the Harry Potter movies, but now in modern-day London. I don't realize until I get home days later and rewatch the movies how spot-on this recreation is: Much like Disney's Rise of the Resistance ride, it feels like you've been beamed right into a film.  The Ministry of Magic ride itself, down endless corridors of talking portraits and interactive details you might linger on during what could be seriously long waits, is an elevator you sit in as it leaps and glides through a journey involving Harry, Hermione, Ron, Dolores Umbridge and things that seem real and virtual at the same time.  "Universal leans hard into movie scores throughout each portal to activate your emotions quickly ... People want the music to have that connection." Bridget Carey, CNET editor at large Universal says this ride has a whole new mechanism technology — it reminds me of both the Gringotts and Forbidden Journey rides at Universal's other parks, but more like you're watching a magical theater experience unfold. It's the most eye-popping ride in the park. I wished I could floo-hop over to the other Wizarding World sections at Universal's other parks. You can't: This park is miles from the others, and misses out on the magic train connection. Dark Universe Through another portal that looks embedded in a gnarled mountain of rocks and roots, we pass into a cemetery, tombstones everywhere, leading to a haunted-looking European village. In some ways the most intimate of the four worlds, this lurking gothic zone, themed to house Universal's classic monsters, feels like a permanent version of Universal's Halloween Horror-themed events.  Jeffrey Hazelwood/CNETThe path snakes around a series of rides and taverns, with details like menacing statues and a cart full of body parts in bottles. You'll see actors here that play various roles: a mad violinist plays a tune and spins through the square. The Invisible Man peers through bandages and insults your intelligence. At The Burning Blade Tavern, a pub at the end of the path that has a burning windmill above it, actors play the roles of monster hunters. The biggest draw here is a decaying mansion that houses Monsters Unchained: The Frankenstein Experiment, a ride that throws all of Universal's monsters into animatronic form. The ride's built on the same arm structure as Harry Potter and the Forbidden Journey: You feel like you're being propelled through rooms where werewolves, the Creature From the Black Lagoon, Frankenstein's monster and Dracula battle each other. The vibe is more video game and comic-infused than something truly scary. Still, it's the most animatronics-filled experience in the park — Frankenstein's monster towers above me in the preshow room, stepping forward as if he's about to walk right toward us.  One other roller coaster, Curse of the Werewolf, is weirdly lacking in any actual werewolves, and felt tamer than I expected. And my visit, during the day, didn't seem to fit the horror style of the surroundings.  At night, and with plenty of role-playing actors around, Dark Universe could take on whole new dimensions. This part of the park feels like the biggest leap into an unknown, and could use even more building out to add in extra thrills. But what I felt the most in this subdued, ominous-feeling part of the park was the promise of roleplay. What if I stayed longer and tried to follow the violinist? What if the Invisible Man tried to recruit me for a mission? What does Ygor have to tell me if I seek him out? If I go to the pubs and lurking corners, will I find more mysteries to unravel? As a doorway to the oldest part of Universal's history, could Dark Universe be a permanent way to explore the weird horrors of Halloween all year long? I'd like to stick around here for dinner after dark and see what happens. The future beyond Epic On my way home again, thinking ahead to my next visit around the time of the park's opening day, I wondered about what Epic Universe represents for the future of where amusement parks and immersive entertainment are heading, and what it could also mean for all the games, movies, shows and toys that connect to them. Theme parks are conceived years ahead of time, slowly emerging into completion. Epic Universe is here in 2025, but its ideas were birthed back in 2019 and intended for 2023, delayed because of the pandemic. What we're seeing now is the bleeding edge of large-scale theme parks, but not necessarily a sign of what the future holds.  It's hard to keep large-scale things in business, so I often think about the future of immersive entertainment as coming from smaller productions. There have been a ton of contained immersive ticketed attractions in the last decade that give the I've-been-to-a-park experience, often at a lower cost.  My mind turns to Meow Wolf, a growing collective that makes hallucinatory installations that have mysteries and parts that unlock extras on a phone app. One of Meow Wolf's next locations, in New York, looks to add even more mixed reality and interaction.  Meow Wolf's founders say that smaller indoor spaces can build out higher levels of next-level interaction beyond what Universal or Disney can do.  "We see them as sort of scratching the surface," Meow Wolf's Vince Kladubek tells me, speaking about parks like Epic Universe. "When you have a dedicated indoor space, you have far more possibilities than when you're in an outdoor theme park land. We're really honing in on the capabilities that are now possible when you have a fixed indoor space in bringing this mixed-reality experience forward." "Epic Universe is a powerful example of how immersive storytelling, cutting-edge technology and bold vision are shaping the future of themed entertainment." Jakob Wahl, president and CEO of IAAPA And while these smaller interactive experiences emerge, it's rare to see a completely new theme park open in the US — the last one was Disney's California Adventure in 2001. Disney and Universal have been locked in a back-and-forth competition for decades, one-upping each other with new immersive ideas, licensing deals and park upgrades, but Disney has no new US park planned. Instead, Disney is focused on specific park upgrades — a Monsters, Inc. area for Hollywood Studios, new Cars and Villains lands for Magic Kingdom, an Encanto and Indiana Jones expansion to Animal Kingdom, more Avengers rides at California Adventure. New parks are opening overseas, though: Universal has a UK park in development, and Disney just announced a deal to open a theme park in Abu Dhabi. Universal's next steps beyond Epic are already in the works, but in lots of smaller pieces. A horror-themed permanent Universal attraction, called Universal Horror Unleashed, opens in Las Vegas this August. Its four haunted houses should feel like the ones in Universal's seasonal horror night fests, but year-round. Universal also has a kid-focused, smaller park that's opening in Frisco, Texas next year. "We're seeing #stepped #into #future #hyperconnected #entertainment
    WWW.CNET.COM
    I Stepped Into the Future of Hyper-Connected Entertainment. It Made Me Surprisingly Emotional
    Passing through a green warp pipe, I see a colorful mushroom kingdom spreading out in front of me. Almost.  Headset pressed to my face, volume up, I'm actually watching the Super Mario Bros. movie in Apple's Vision Pro from a room in my house, the screen stretched out in 3D.  But I'm feeling a little emotional, sort of a visceral thrill, like a memory. That's because the film's blending with my memories of being at Universal Studios' Epic Universe theme park a few weeks ago, when I was walking around an actual physical Mushroom Kingdom, passing through a real and very large green warp pipe — but in Orlando, Florida.  In the park, it's all walls I can touch, blocks I can tap. Coming back to watch the movie again, in 3D, it now feels a little bit like coming home. Imaginary worlds are expanding… both in my brain, and in the virtual and physical realms. It's happening in movies, in games, in VR and in places like Epic Universe, the biggest new theme park in the US in 20 years, which opens to the public on May 22.  All these immersive worlds are tapping into universes we already have somewhat mapped out in our minds, and by mapping them out even further, creators are laying emotional groundwork for staying more deeply connected in the future.  I'm obsessed with immersive technologies and write extensively about them at CNET; I've been reviewing VR and AR headsets and games for over a decade now. But I'm finding that physical places — like theme parks — can fuel our memories, too, and they begin to blend in strange ways. And that's very much by design. We're living in a hyper-connected state of entertainment, and Epic Universe just feels like the latest, biggest step. "The thirst for things that are live, things that are unpredictable, has only increased now that we're getting all of these franchise-based experiences out there," says Kathryn Yu, co-founder of the Immersive Experience Institute in Los Angeles. "Otherwise, that IP is just a thing that you stream that happens to other people in a little box. The next logical conclusion is, well, I would love to go there." The vast new world of Epic Universe is a lot to take in, even without the crowds there. I visited ahead of its opening, intensely curious about the experiences and the technology and what it would all add up to. I saw the future, and also the past. And what I experienced through a frenzied day was that the details, and surprises, were everywhere.  This was my journey there, in the moment itself and remembered from a distance, filtered through the nostalgia that movies, games and immersive tech fill me with now as I look back. I'm going to walk you through what I encountered and put it all into perspective. In this article: A past full of portals Theme parks have been imagining other worlds for years. Disneyland, which dreamed of a series of worlds visited via connected pathways starting from a central hub — a "hub and spokes" model that's mirrored in most major theme parks now — opened way back in 1955. But in the last couple of decades, the ante has been upped, and upped again. CNET/Zooey LiaoParks have gotten more theme-immersive over time: Universal opened Islands of Adventure in Orlando in 1999, where it created mini lands based on franchises like Jurassic Park, Marvel, Dr. Seuss and Harry Potter.  Disney's Animal Kingdom, also in Florida, started with a theme around animals from various continents. It added Pandora in 2017, a section made to feel like you're walking around the alien world from James Cameron's Avatar movies. Disney also has a Toy Story land at Hollywood Studios, opened in 2018, Star Wars-themed lands in both its California and Florida parks that opened in 2019 and Avengers Campus, which opened at Disneyland in 2021.  In a sense, Epic Universe in Orlando is a park full of these extreme-themed locations, connected like magic portals. Four big places, four familiar and deep wells of movie memories to draw from: Nintendo, How to Train Your Dragon, Harry Potter and classic Universal monsters. Of course, these particular themes are in areas where new movies, games and shows are emerging constantly. A live-action How to Train Your Dragon movie arrives this summer; the Nintendo Switch 2 launches in June; there's a new Harry Potter series for HBO Max that's in the works. These are no accidents. On the other hand, if you have no connection to those intellectual properties, then you might not feel the need to visit. "It becomes kind of a double-edged sword, because you have folks who really love a franchise and will definitely buy a ticket if you're featuring that franchise," says Yu of the Immersive Experience Institute. "And then you have folks who may not be so hot on that, and you still need to appeal to them." Franchises are now made to bleed between film, TV, game and theme park. It's a cross-media world, and our physical presence in a park, playing a role in experiencing something first-hand, can end up making all the other pieces feel more emotionally important. Is there a limit to the immersive theming? Disney hit a wall with Galactic Starcruiser, a multiday self-contained hotel experience that opened in 2022 but closed a year later, something that was aiming high but was way too expensive and too immersive to appeal to many people, not to mention badly timed during a pandemic.Bridget Carey, CNET editor at large and theme park expert, who visited Epic Universe with me last month, experienced the ill-fated Galactic Starcruiser firsthand and felt it was a blend of theme park and video game, but it was an experience that locked you into a commitment — both of time and price.  Large-scale immersive theater experiences aren't always successful, either: Life and Trust, a massive multilevel New York theater event designed to be a spiritual follow-up to the decade-plus run of Sleep No More, closed after only nine months. Yet these types of projects show where immersiveness in parks could expand. "The Starcruiser experience didn't just lean into sci-fi tech for a Star Wars vibe. What made it impressive was the improvisational actors that made the sets and effects more transportive," Carey says. "Universal also is weaving that ingredient into Epic, and I was surprised by the number of human character actors we saw in each land — helping make those robotic dragons and magical creatures have emotional connections with guests."  What's different with Epic compared to how theme parks have already been evolving? In some ways, not as much as you'd think. But it's the more intense focus on immersion, combined with the portals that become the entry gates, that feel new. Universal's marketing is all about wanting you to feel like you're teleporting into these places. (Also, the new rides are a whole lot of fun.) The portal gates are made to feel like they're constructed intentionally, waiting for you to make the leap. And I've felt that portal feeling many times before, at home: in VR, where jumping to other worlds almost feels like a ritual — laying out a play space, opening an app, stepping through. All right. Here we go. Into the portals Celestial Park The entrance to Epic Universe begins with a portal. And it has portals all the way through, to the individual subworlds, and even to worlds within those worlds. It's the theme to the whole park. The entrance is the biggest portal of all, called the "Chronos," and it looks sort of like a stargate. It's also just a familiar entrance gate, adorned with symbols to the worlds that await inside,  something of a steampunk galactic theme. Jeffrey Hazelwood/CNETInside, things are strangely sedate. The first "hub world," Celestial Park, is lovely, beautifully landscaped and chill. So chill that you might wonder where the park excitement is hiding. The gardens and vaguely retrofuture architecture feels a bit like the Star Wars planet Naboo, or even the front part of Epcot that used to be called Future World. There are some rides, but just a few. There's an ornate domed carousel, and an interactive water fountain. There's also the park's best roller coaster, a massive twin beast called Stardust Racers, where two trains appear to race as they barrel roll over each other.  The dual coaster has a design that feels both inspired by the lore of an Atlantis lost world and fantasies of Jules Verne. Look closely and you can find an Easter egg: the flux capacitor from Back to the Future — a Universal property that used to have its own ride — flickers on the back of each coaster car. There's no promise of time travel, but the ride accelerates to speeds that feel as intense as Velocicoaster, Universal's notorious Jurassic World-themed ride. Celestial Park feels like a world between worlds. It's the place where the portals to every other world live. Celestial Park's got a lot of good food, relaxing restaurants and calming fountains. I could see this being the place where Universal has future festivals, pop-up experiences. It's also a centering space, a reset point, a rest stop between dives into other worlds. It clears your mind before you head into the next hyper-immersive place.  "The future of the attractions industry isn't one-size-fits-all. It's about creating moments that feel personal, unforgettable and emotionally resonant, regardless of the scale." Jakob Wahl, president and CEO of IAAPA Are centering places like this key to the future of more intense immersive experiences? In my early days of going to VR installations, there was a big focus on the onboarding process, as well as a decompression space where you'd be able to rest and be in your own thoughts for a while. The more stimulation we have, the more we need a way to remove ourselves from it. "For an immersive spectacle to work, it's really got to be all encompassing, but that also means what's on the outside needs to be thought through, too," says Noah Nelson, founder of the immersive entertainment site No Proscenium. "There's a whole art to path making, and while I'm not sure if we need to go the full 'chill room at the rave' route, there is something to be said for an 'ontological crossfade' from one 'reality' into another." All around the edges of Celestial Park, golden gates beckon with statues stacked on top. These are the other worlds, and entering them, you definitely feel the strong crossfade. Super Nintendo World Coin fountains and castle decorations surround Nintendo's portal, and the moment you head in, you ride an escalator. It's a warp pipe, with light beams shooting off to the sides. Then you're inside a familiar castle, Mushroom Kingdom portraits on the walls. Exiting it, you're looking out at a multilevel vista of moving blocks, Yoshis and bouncing creatures: It looks just like a level map from a Super Mario game.  It's made to overwhelm and dazzle you. The paths seem to go everywhere: down, up, to the sides and who knows where else. You descend into it, sinking into the immersion. Jeffrey Hazelwood/CNETSuper Nintendo World already exists in Universal's Tokyo park and in Universal Studios Hollywood, but Orlando's layout is larger and extends through an additional portal tunnel into a subworld of Donkey Kong that's full of palm trees, banana piles and a mine cart coaster that runs in and out of an ancient temple. That moment in the Super Mario Bros. movie where Mario and Peach go to Donkey Kong's kingdom and see all the looping paths everywhere? It's sort of that feeling, but smaller. If you buy a Power-Up Band ($40) from Universal, you can pair it with your phone and bop it against blocks and surfaces everywhere in the land, unlocking scores in mini games you can track on the Universal app. The bands also work as tappable NFC-enabled Amiibo for the Nintendo Switch, giving unlockable extras. I keep thinking that Nintendo could expand that park-to-Switch relationship further, maybe even with the Switch 2.  There aren't that many rides here, but they are memorable. A calmer Yoshi ride moves slowly around the Mushroom Kingdom's edges, more of a young kid's ride or even a way to take in the vistas without walking. And Mario Kart: Bowser's Challenge is also surprisingly slow moving for a racing ride, but it's because you wear augmented reality head visors, tethered to your car, that float images of video game opponents all around you. The goal is to shoot flying turtle shells at opponents by turning your wheel and pressing buttons. The best parts feel like you're almost living inside the game itself — a dark tunnel where Rainbow Road floats.  The tech feels old now compared to home headsets like the Apple Vision Pro or Meta's Quest 3 — it is, since it was made for similar rides back in 2021 — but it's also the only AR ride in this park, or nearly anywhere else. And I think future rides could go a lot further. It reminds me instantly of the remote-control Mario Kart toys that Nintendo made to work with an AR-enabled Switch game called Mario Kart Live, which I drove around my home during the pandemic in 2020. Switch 2 games and connected toys could in the future further expand these rides. The Donkey Kong Mine Cart Madness ride is the best of the bunch: The coaster's hidden ride mechanism makes it seem like you're on cartoonishly broken tracks, but you're not. The cart flies off them, jumping gaps, leaping into space, making what seem like impossible turns, and it's full of surprises. It's not loaded with visible tech: Its magic tricks are subtler.  "The thirst for things that are live, things that are unpredictable, has only increased now that we're getting all of these franchise-based experiences."  Kathryn Yu, co-founder of the Immersive Experience Institute While there are little corners to explore around Super Nintendo World, like extra Power-Up Band challenges and little Nintendo Easter eggs, I want more. I want the Power-Up Band minigames to feel even more game-like. I want crazy levels of extra things to find. Maybe that can still come. Nintendo's rumored to make an expansion to Super Nintendo World, possibly adding a Zelda-themed Hyrule area to time with a future Zelda movie Universal is releasing in 2027. Pokemon is also a rumored expansion focus.  The possibilities seem endless, but the cost and planning of building areas that feel timeless and popular enough to work is a whole other challenge. This space filled with Mario and Donkey Kong echoes lots of existing games, and probably games to come. When I played Donkey Kong Bananza and Mario Kart World on the Switch 2, I couldn't help thinking about Super Nintendo World all over again. And that's clearly the point: They reflect each other. A Photo Tour Inside Epic Universe See all photos Franchises are now made to bleed between film, TV, game and theme park. It's a cross-media world, and our physical presence in a park, playing a role in experiencing something first-hand, can end up making all the other pieces feel more emotionally important. The same way I watch movies about the UK nostalgically after I've traveled there, I watch the Super Mario Bros. movie and play Super Mario games after I visited Epic Universe. "Epic Universe is a powerful example of how immersive storytelling, cutting-edge technology, and bold vision are shaping the future of themed entertainment," says Jakob Wahl, president and CEO of IAAPA, the Global Association for the Attractions Industry. "It reflects a growing demand from guests for deeply integrated, multisensory experiences that transport them into entirely new worlds with characters from some of the world's most popular movies and video games." How to Train Your Dragon: Isle of Berk Entering the portal into the world of How to Train Your Dragon, you're greeted with an expanse of water, massive carved statues and bridges beyond. Wide skies, flying rides: This is the Isle of Berk, and it's full of dragons, water and people roleplaying as characters from the films. It's the most wide-open feeling world in the park, inviting you to seemingly wander in any direction. It's the biggest, and has the most rides and shows, too. Jeffrey Hazelwood/CNETI didn't grow up with these movies, but I could see the crowds who did, and waited in line for a chance to pet a robotic Toothless dragon in a stable. Chances to meet dragons are everywhere: One, puppeted by somebody inside, proudly struts around, guided by Viking handlers.  In one corner, if you're patient, a baby dragon emerges for photo opps: This is Dart, a self-powered robot that's so convincingly animated that it hypnotized me in my tracks — it has a feel similar to Boston Dynamics' robot dogs, but turned into cartoon form. Disney isn't putting free-roaming robots into its parks yet, although it's test-driving Nvidia-powered BD-0 droids that should be making more appearances in Star Wars: Galaxy's Edge eventually.  "The BDX droids are just the beginning," Kyle Laughlin, senior vice president at Walt Disney Imagineering, said when the droids were shown off at an Nvidia conference in March, referring to AI advances to come via Google DeepMind and Nvidia. "This collaboration will allow us to create a new generation of robotic characters that are more expressive and engaging than ever before."  Meanwhile, Universal is already doing that with its little Dart appearances. Dart shows the future: animated and free-walking, and acting alongside real human actors that make it feel like the world has come alive.  Drone dragons wheel overhead, too — not during my initial visit, but they'll be there on park opening. Other robotic dragon tails poke out of nests. One ice-breathing dragon pokes its head out from behind a wall.  The dragon moments continue in a lavish show called The Untrainable Dragon, which blends screens and actors and dragons that look like a combination of puppeting and robotics. Toothless wheels overhead during the show, and the emotional scale of it all made me cry.  "For an immersive spectacle to work, it's really got to be all encompassing ... there's a whole art to path making." Noah Nelson, founder of the immersive entertainment site No Proscenium In this land, the rides almost feel secondary. A wheeling, tame sky ride called Dragon Racer's Rally was fine for kids, maybe not worth it for adults. A water-blasting boat ride called Fyre Drill was fun, but similar to a ride I've tried at New York's Legoland. But the family coaster here, called Hiccup's Wing Gliders, is the best thing to try: It's fast, zips over water and around the island, and has other dragons to see. It's a story experience as much as a thrill ride, like Hagrid's Magical Creatures coaster at Universal's Islands of Adventure.Berk doesn't have interactive features like Power-Up Bands or wands, but it has plenty of other merch. It's also, I think, about just feeling happy and free. It feels loose, like a festival. And maybe more of a Disney-type place than any other part of Universal. "The sheer number of dragon animatronics exposed to the outdoors was impressive — both in the ride and peppered across the landscape. But what really amps up the emotion and whimsy is the music from John Powell's soundtrack, which got me bawling happy tears on the coaster," says Carey. "Universal leans hard into movie scores throughout each portal to activate your emotions quickly — which stands out from Disney's choice to use more subtle, natural-sounding background tracks. But I think that's where Epic got it right. People want the music to have that connection." What I remember most from this world, as I portaled back out, was the dragons, whether they were drones, robots or puppets. All of the dragons.  Wizarding World of Harry Potter: Ministry of Magic The Harry Potter portal gate leads into a subway exit, with a wall full of French posters. Around a corner, there's a massive arch. And through that arch is a wide city street, shops everywhere, hints of a skyline in the distance. The Ministry of Magic's recreation of 1920s Paris hits me on a grander, more detailed scale than any of the other worlds.  Jeffrey Hazelwood/CNETThe buildings loom high. The city's farther-off attractions poke above rooftops. It feels like we've teleported. Take the previous Wizarding World areas at Universal and imagine them even bigger, and you have this. Windows in storefronts are interactive, if you have a wand you've purchased from a shop. Wave it in a certain pattern to make magical things happen. Finding the windows is a little game in itself. Some windows have interactive paintings that speak to you, too. In the middle of the city square is a circus tent, hosting Cirque Arcanus, a live theater spectacle that looks like it's impossibly tucked into this tent, with an immersive show blending magic tricks and screens. Deeper inside, the main show seems to take place inside the suitcase of Newt Scamander from the Fantastic Beasts and Where to Find Them movies. Different creatures emerge from shadows and dimensional windows, made of a mix of high-res displays, puppets, robotics and stage magic.  Down one end of the Paris streets is the only ride: a showstopping experience called the Battle for the Ministry of Magic. We pass through a MetroFloo station, entering yet another portal that flashes green smoke as we end up on the other side in a massive recreation of the Ministry of Magic from the Harry Potter movies, but now in modern-day London. I don't realize until I get home days later and rewatch the movies how spot-on this recreation is: Much like Disney's Rise of the Resistance ride, it feels like you've been beamed right into a film.  The Ministry of Magic ride itself, down endless corridors of talking portraits and interactive details you might linger on during what could be seriously long waits, is an elevator you sit in as it leaps and glides through a journey involving Harry, Hermione, Ron, Dolores Umbridge and things that seem real and virtual at the same time.  "Universal leans hard into movie scores throughout each portal to activate your emotions quickly ... People want the music to have that connection." Bridget Carey, CNET editor at large Universal says this ride has a whole new mechanism technology — it reminds me of both the Gringotts and Forbidden Journey rides at Universal's other parks, but more like you're watching a magical theater experience unfold. It's the most eye-popping ride in the park. I wished I could floo-hop over to the other Wizarding World sections at Universal's other parks. You can't: This park is miles from the others, and misses out on the magic train connection. Dark Universe Through another portal that looks embedded in a gnarled mountain of rocks and roots, we pass into a cemetery, tombstones everywhere, leading to a haunted-looking European village. In some ways the most intimate of the four worlds, this lurking gothic zone, themed to house Universal's classic monsters, feels like a permanent version of Universal's Halloween Horror-themed events.  Jeffrey Hazelwood/CNETThe path snakes around a series of rides and taverns, with details like menacing statues and a cart full of body parts in bottles. You'll see actors here that play various roles: a mad violinist plays a tune and spins through the square. The Invisible Man peers through bandages and insults your intelligence. At The Burning Blade Tavern, a pub at the end of the path that has a burning windmill above it, actors play the roles of monster hunters. The biggest draw here is a decaying mansion that houses Monsters Unchained: The Frankenstein Experiment, a ride that throws all of Universal's monsters into animatronic form. The ride's built on the same arm structure as Harry Potter and the Forbidden Journey: You feel like you're being propelled through rooms where werewolves, the Creature From the Black Lagoon, Frankenstein's monster and Dracula battle each other. The vibe is more video game and comic-infused than something truly scary. Still, it's the most animatronics-filled experience in the park — Frankenstein's monster towers above me in the preshow room, stepping forward as if he's about to walk right toward us.  One other roller coaster, Curse of the Werewolf, is weirdly lacking in any actual werewolves, and felt tamer than I expected. And my visit, during the day, didn't seem to fit the horror style of the surroundings.  At night, and with plenty of role-playing actors around, Dark Universe could take on whole new dimensions. This part of the park feels like the biggest leap into an unknown, and could use even more building out to add in extra thrills. But what I felt the most in this subdued, ominous-feeling part of the park was the promise of roleplay. What if I stayed longer and tried to follow the violinist? What if the Invisible Man tried to recruit me for a mission? What does Ygor have to tell me if I seek him out? If I go to the pubs and lurking corners, will I find more mysteries to unravel? As a doorway to the oldest part of Universal's history, could Dark Universe be a permanent way to explore the weird horrors of Halloween all year long? I'd like to stick around here for dinner after dark and see what happens. The future beyond Epic On my way home again, thinking ahead to my next visit around the time of the park's opening day, I wondered about what Epic Universe represents for the future of where amusement parks and immersive entertainment are heading, and what it could also mean for all the games, movies, shows and toys that connect to them. Theme parks are conceived years ahead of time, slowly emerging into completion. Epic Universe is here in 2025, but its ideas were birthed back in 2019 and intended for 2023, delayed because of the pandemic. What we're seeing now is the bleeding edge of large-scale theme parks, but not necessarily a sign of what the future holds.  It's hard to keep large-scale things in business, so I often think about the future of immersive entertainment as coming from smaller productions. There have been a ton of contained immersive ticketed attractions in the last decade that give the I've-been-to-a-park experience, often at a lower cost.  My mind turns to Meow Wolf, a growing collective that makes hallucinatory installations that have mysteries and parts that unlock extras on a phone app. One of Meow Wolf's next locations, in New York, looks to add even more mixed reality and interaction (it's themed like an interdimensional arcade).  Meow Wolf's founders say that smaller indoor spaces can build out higher levels of next-level interaction beyond what Universal or Disney can do.  "We see them as sort of scratching the surface," Meow Wolf's Vince Kladubek tells me, speaking about parks like Epic Universe. "When you have a dedicated indoor space, you have far more possibilities than when you're in an outdoor theme park land. We're really honing in on the capabilities that are now possible when you have a fixed indoor space in bringing this mixed-reality experience forward." "Epic Universe is a powerful example of how immersive storytelling, cutting-edge technology and bold vision are shaping the future of themed entertainment." Jakob Wahl, president and CEO of IAAPA And while these smaller interactive experiences emerge, it's rare to see a completely new theme park open in the US — the last one was Disney's California Adventure in 2001. Disney and Universal have been locked in a back-and-forth competition for decades, one-upping each other with new immersive ideas, licensing deals and park upgrades, but Disney has no new US park planned. Instead, Disney is focused on specific park upgrades — a Monsters, Inc. area for Hollywood Studios, new Cars and Villains lands for Magic Kingdom, an Encanto and Indiana Jones expansion to Animal Kingdom, more Avengers rides at California Adventure. New parks are opening overseas, though: Universal has a UK park in development, and Disney just announced a deal to open a theme park in Abu Dhabi. Universal's next steps beyond Epic are already in the works, but in lots of smaller pieces. A horror-themed permanent Universal attraction, called Universal Horror Unleashed, opens in Las Vegas this August. Its four haunted houses should feel like the ones in Universal's seasonal horror night fests, but year-round. Universal also has a kid-focused, smaller park that's opening in Frisco, Texas next year. "We're seeing
    0 Commentarii 0 Distribuiri
CGShares https://cgshares.com