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#MegaLights

3+ Posts
  • Artist's Guide to Using MegaLights in Unreal Engine 5.8 | Inside Unreal

    Join Dan Hutnik and Daryl Obert as they walk through what MegaLights is, how it works, and how to set it up, along with best practices for lighting with MegaLights and the tips and tricks they use to get the most out of it in their projects. Whether you're already familiar with lighting in UE5 or just getting started, they'll cover everything you need to know to incorporate MegaLights into your workflows and get the most out of its capabilities.
    Artist's Guide to Using MegaLights in Unreal Engine 5.8 | Inside Unreal Join Dan Hutnik and Daryl Obert as they walk through what MegaLights is, how it works, and how to set it up, along with best practices for lighting with MegaLights and the tips and tricks they use to get the most out of it in their projects. Whether you're already familiar with lighting in UE5 or just getting started, they'll cover everything you need to know to incorporate MegaLights into your workflows and get the most out of its capabilities.
  • Gears of War: E-Day | Developer Interview | Unreal Engine

    Watch this video to find out how UE5 helped The Coalition recapture the desperate “destroyed beauty” aesthetic of the original ‘Gears of War’ games for its latest installment of the franchise—while evolving gameplay, animation, and more.

    Eagerly anticipated for a return to its dark, gritty survival-horror roots, ‘Gears of War: E-Day’ takes players back to Emergence Day, 14 years before the original game is set.

    Featuring an absorbing narrative with classic cover-based combat enhanced by modern movement mechanics, destructible environments, and semi-open city block exploration with optional side objectives, the game is also notable as the first in the series that has been developed using Unreal Engine 5.

    We caught up with Kate Rayner, Studio Technical Director at The Coalition, to explore how the team used UE5 to evolve the gameplay, environments, cinematics, animation, and beyond: https://epic.gm/dev-interviews-gears-e-day

    Find out more about using Unreal Engine to develop games here: https://unrealengine.com/uses/games

    #GearsOfWar, #GearsOfWarEDay, #TheCoalition, #UnrealEngine, #UE5, #Lumen, #Nanite, #MegaLights, #WorldPartition, #GameplayAbilitiesSystem, #GameDevelopment
    Gears of War: E-Day | Developer Interview | Unreal Engine Watch this video to find out how UE5 helped The Coalition recapture the desperate “destroyed beauty” aesthetic of the original ‘Gears of War’ games for its latest installment of the franchise—while evolving gameplay, animation, and more. Eagerly anticipated for a return to its dark, gritty survival-horror roots, ‘Gears of War: E-Day’ takes players back to Emergence Day, 14 years before the original game is set. Featuring an absorbing narrative with classic cover-based combat enhanced by modern movement mechanics, destructible environments, and semi-open city block exploration with optional side objectives, the game is also notable as the first in the series that has been developed using Unreal Engine 5. We caught up with Kate Rayner, Studio Technical Director at The Coalition, to explore how the team used UE5 to evolve the gameplay, environments, cinematics, animation, and beyond: https://epic.gm/dev-interviews-gears-e-day Find out more about using Unreal Engine to develop games here: https://unrealengine.com/uses/games #GearsOfWar, #GearsOfWarEDay, #TheCoalition, #UnrealEngine, #UE5, #Lumen, #Nanite, #MegaLights, #WorldPartition, #GameplayAbilitiesSystem, #GameDevelopment
  • Unreal Engine 5.7 Review | تعرف على أهم تحديثات أنريل انجن 5.7 للمعماريين

    في هذا الفيديو نستعرض أبرز الميزات الجديدة في Unreal Engine 5.7، بدايةً من Megalights لتجربة إضاءة أكثر دقة، مرورًا بتحديثات Substrate التي توسّع قدرات تصميم المواد، ووصولًا إلى Nanite Foliage لتحسين عرض النباتات بجودة عالية.
    كما نناقش تحسينات الأنيميشن مثل تصادم الـ Control Rig، وأخيرًا وضع PCG Editor Mode الذي يقدم طريقة أسرع وأكثر مرونة لإنشاء العوالم والإجراءات.
    حلقة خفيفة ومباشرة تلخص أهم ما تحتاج معرفته قبل الترقية.

    رابط Unreal Engine 5.7:
    https://www.unrealengine.com/en-US/news/unreal-engine-5-7-is-now-available

    رابط Unreal Engine Public Roadmap:
    https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/tabs/127-unreal-engine-5-7

    رابط كورس الاظهار الداخلي:
    https://youtube.com/playlist?list=PLPNq2RPVHrBEhfAenUnXOBdoVKeaRjOep&si=MOyRj9lgvJI9rZ0B

    رابط كورس الاظهار الخارجي:
    https://youtube.com/playlist?list=PLPNq2RPVHrBEBFiaEscEzSpe99v2muq54&si=nIxASpk2tgHFh-6F

    #unrealengine #megalights #substrate #nanitefoliage, #pcg #collision
    Unreal Engine 5.7 Review | تعرف على أهم تحديثات أنريل انجن 5.7 للمعماريين في هذا الفيديو نستعرض أبرز الميزات الجديدة في Unreal Engine 5.7، بدايةً من Megalights لتجربة إضاءة أكثر دقة، مرورًا بتحديثات Substrate التي توسّع قدرات تصميم المواد، ووصولًا إلى Nanite Foliage لتحسين عرض النباتات بجودة عالية. كما نناقش تحسينات الأنيميشن مثل تصادم الـ Control Rig، وأخيرًا وضع PCG Editor Mode الذي يقدم طريقة أسرع وأكثر مرونة لإنشاء العوالم والإجراءات. حلقة خفيفة ومباشرة تلخص أهم ما تحتاج معرفته قبل الترقية. رابط Unreal Engine 5.7: https://www.unrealengine.com/en-US/news/unreal-engine-5-7-is-now-available رابط Unreal Engine Public Roadmap: https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/tabs/127-unreal-engine-5-7 رابط كورس الاظهار الداخلي: https://youtube.com/playlist?list=PLPNq2RPVHrBEhfAenUnXOBdoVKeaRjOep&si=MOyRj9lgvJI9rZ0B رابط كورس الاظهار الخارجي: https://youtube.com/playlist?list=PLPNq2RPVHrBEBFiaEscEzSpe99v2muq54&si=nIxASpk2tgHFh-6F #unrealengine #megalights #substrate #nanitefoliage, #pcg #collision
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