• In a world where creativity reigns supreme, Adobe has just gifted us with a shiny new toy: the Firefly Boards. Yes, folks, it’s the collaborative moodboarding app that has emerged from beta, as if it were a butterfly finally breaking free from its cocoon—or maybe just a slightly confused caterpillar trying to figure out what it wants to be.

    Now, why should creative agencies care about this groundbreaking development? Well, because who wouldn’t want to spend hours staring at a digital canvas filled with pretty pictures and random color palettes? Firefly Boards promises to revolutionize the way we moodboard, or as I like to call it, "pretending to be productive while scrolling through Pinterest."

    Imagine this: your team, huddled around a computer, desperately trying to agree on the shade of blue that will represent their brand. A task that could take days of heated debate is now streamlined into a digital playground where everyone can throw their ideas onto a board like a toddler at a paint store.

    But let's be real. Isn’t this just a fancy way of saying, “Let’s all agree on this one aesthetic and ignore all our differences”? Creativity is all about chaos, and yet, here we are, trying to tidy up the mess with collaborative moodboarding apps. What’s next? A group hug to decide on the font size?

    Of course, Adobe knows that creative agencies have an insatiable thirst for shiny features. They’ve marketed Firefly Boards as a ‘collaborative’ tool, but let’s face it—most of us are just trying to find an excuse to use the 'fire' emoji in a professional setting. It’s as if they’re saying, “Trust us, this will make your life easier!” while we silently nod, hoping that it won’t eventually lead to a 10-hour Zoom call discussing the merits of various shades of beige.

    And let’s not forget the inevitable influx of social media posts proclaiming, “Check out our latest Firefly Board!” — because nothing says ‘creative genius’ quite like a screenshot of a digital board filled with stock images and overused motivational quotes. Can’t wait to see how many ‘likes’ that garners!

    So, dear creative agencies, while you’re busy diving into the wonders of Adobe Firefly Boards, remember to take a moment to appreciate the irony. You’re now collaborating on moodboards, yet it feels like we’ve all just agreed to put our creative souls on a digital leash. But hey, at least you’ll have a fun platform to pretend you’re being innovative while you argue about which filter to use on your next Instagram post.

    #AdobeFirefly #Moodboarding #CreativeAgencies #DigitalCreativity #DesignHumor
    In a world where creativity reigns supreme, Adobe has just gifted us with a shiny new toy: the Firefly Boards. Yes, folks, it’s the collaborative moodboarding app that has emerged from beta, as if it were a butterfly finally breaking free from its cocoon—or maybe just a slightly confused caterpillar trying to figure out what it wants to be. Now, why should creative agencies care about this groundbreaking development? Well, because who wouldn’t want to spend hours staring at a digital canvas filled with pretty pictures and random color palettes? Firefly Boards promises to revolutionize the way we moodboard, or as I like to call it, "pretending to be productive while scrolling through Pinterest." Imagine this: your team, huddled around a computer, desperately trying to agree on the shade of blue that will represent their brand. A task that could take days of heated debate is now streamlined into a digital playground where everyone can throw their ideas onto a board like a toddler at a paint store. But let's be real. Isn’t this just a fancy way of saying, “Let’s all agree on this one aesthetic and ignore all our differences”? Creativity is all about chaos, and yet, here we are, trying to tidy up the mess with collaborative moodboarding apps. What’s next? A group hug to decide on the font size? Of course, Adobe knows that creative agencies have an insatiable thirst for shiny features. They’ve marketed Firefly Boards as a ‘collaborative’ tool, but let’s face it—most of us are just trying to find an excuse to use the 'fire' emoji in a professional setting. It’s as if they’re saying, “Trust us, this will make your life easier!” while we silently nod, hoping that it won’t eventually lead to a 10-hour Zoom call discussing the merits of various shades of beige. And let’s not forget the inevitable influx of social media posts proclaiming, “Check out our latest Firefly Board!” — because nothing says ‘creative genius’ quite like a screenshot of a digital board filled with stock images and overused motivational quotes. Can’t wait to see how many ‘likes’ that garners! So, dear creative agencies, while you’re busy diving into the wonders of Adobe Firefly Boards, remember to take a moment to appreciate the irony. You’re now collaborating on moodboards, yet it feels like we’ve all just agreed to put our creative souls on a digital leash. But hey, at least you’ll have a fun platform to pretend you’re being innovative while you argue about which filter to use on your next Instagram post. #AdobeFirefly #Moodboarding #CreativeAgencies #DigitalCreativity #DesignHumor
    Why creative agencies need to know about new Adobe Firefly Boards
    The collaborative moodboarding app is now out of beta.
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  • Adobe to end Creative Cloud All Apps subs in North America

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    Adobe is to end its Creative Cloud All Apps subscriptions for users in North America.By default, All Apps subscribers will be switched to a more expensive new subscription plan, Creative Cloud Pro, which provides more generative AI features.
    Existing users can also choose to switch to a less expensive plan, Creative Cloud Standard, at the cost of reduced access to premium features in Adobe’s web and mobile apps.
    The changes come into effect for users in the US, Canada and Mexico on 17 June 2025.
    What services do you currently get with an All Apps subscription?
    Creative Cloud All Apps subscriptions currently provide access to over 20 of Adobe’s software applications, including After Effects, Photoshop and Premiere Pro.
    Users also get access to Adobe Fonts, online portfolio service Behance, and 100GB of cloud storage.
    In addition, All Apps subscriptions come with 1,000 ‘generative credits‘ per month, for use with generative AI services powered by Adobe Firefly: either via the web app, or Firefly-powered tools built into Adobe software.
    All Apps subscriptions cost /month or /year.
    How are Creative Cloud All Apps subscriptions changing?

    In North America – the US, Canada and Mexico – Adobe is ending sales of new All Apps subscriptions on 17 June 2025.They will be replaced by a new, more expensive subscription plan, Creative Cloud Pro, which provides more generative credits and extra generative AI features.
    By default, existing All Apps subscribers will be transferred to this plan.
    However, existing subscribers can also choose to switch manually to Creative Cloud Standard, a less expensive – but less fully featured – new subscription plan.
    New users will only be able to take out Creative Cloud Pro subscriptions.
    How do Creative Cloud Pro subscriptions compare to All Apps subscriptions?

    Creative Cloud Pro subscriptions provide access to the same software as All Apps subscriptions, and to the same cloud services.Where they differ is in the generative AI features: subscribers get unlimited credits for ‘standard’ generative features, like Generative Fill in Photoshop.
    They also get 4,000 credits per month for ‘premium‘ generative AI features such as the text-to-image and text-to-video features from the new Firefly Video Model.
    That translates to 40 five-second AI-generated videos per month, or up to 14 minutes per month of AI-translated audio or video.
    Creative Cloud Pro subscribers can also generate multiple mood boards with Firefly Boards, Adobe’s new AI-based moodboarding service, which is currently in beta, and choose to use non-Adobe generative AI models in Firefly.
    Creative Cloud Pro subscriptions cost /month or /year: an increase of /month or just over /year compared to All Apps.
    How do Creative Cloud Standard subscriptions compare to All Apps subscriptions?

    Creative Cloud Standard subscriptions provide access to the same desktop software as All Apps subscriptions, and to the same cloud services.However, they provide fewer generative credits – 25 per month rather than 1,000 per month – and only for the standard generative features.
    They also limit access to the mobile and web editions of applications.
    Creative Cloud Standard subscribers get access to the full mobile and web edition of Acrobat, but only to the free mobile and web versions of Adobe Express, Fresco, Illustrator, Lightroom and Photoshop, which have a much more limited feature set.
    Creative Cloud Standard subscriptions cost /month or /year: a decrease of /month or /year compared to All Apps.
    What about students and teachers?

    Students and teachers can’t opt to switch to Creative Cloud Standard subscriptions, but there is educational pricing for Creative Cloud Pro subscriptions.Are Adobe users outside North America affected?

    There are no changes to All Apps subscriptions outside North America “at this time“, although it’s hard to imagine that Adobe won’t eventually roll out the new Creative Cloud Pro and Standard subscription plans to the rest of the world.Are any other Creative Cloud subscription plans changing?

    Although the changes mainly affect All Apps subscriptions, Adobe is also cutting the number of generative credits included free with some other Creative Cloud subscriptions.From 17 June 2025, new subscribers of Photography and Single App subscription plans will get 25 credits per month, down from 500 for Photography and Photoshop subscriptions.
    Read Adobe’s FAQs about the changes to Creative Cloud All Apps subscriptions

    Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    #adobe #end #creative #cloud #all
    Adobe to end Creative Cloud All Apps subs in North America
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; Adobe is to end its Creative Cloud All Apps subscriptions for users in North America.By default, All Apps subscribers will be switched to a more expensive new subscription plan, Creative Cloud Pro, which provides more generative AI features. Existing users can also choose to switch to a less expensive plan, Creative Cloud Standard, at the cost of reduced access to premium features in Adobe’s web and mobile apps. The changes come into effect for users in the US, Canada and Mexico on 17 June 2025. What services do you currently get with an All Apps subscription? Creative Cloud All Apps subscriptions currently provide access to over 20 of Adobe’s software applications, including After Effects, Photoshop and Premiere Pro. Users also get access to Adobe Fonts, online portfolio service Behance, and 100GB of cloud storage. In addition, All Apps subscriptions come with 1,000 ‘generative credits‘ per month, for use with generative AI services powered by Adobe Firefly: either via the web app, or Firefly-powered tools built into Adobe software. All Apps subscriptions cost /month or /year. How are Creative Cloud All Apps subscriptions changing? In North America – the US, Canada and Mexico – Adobe is ending sales of new All Apps subscriptions on 17 June 2025.They will be replaced by a new, more expensive subscription plan, Creative Cloud Pro, which provides more generative credits and extra generative AI features. By default, existing All Apps subscribers will be transferred to this plan. However, existing subscribers can also choose to switch manually to Creative Cloud Standard, a less expensive – but less fully featured – new subscription plan. New users will only be able to take out Creative Cloud Pro subscriptions. How do Creative Cloud Pro subscriptions compare to All Apps subscriptions? Creative Cloud Pro subscriptions provide access to the same software as All Apps subscriptions, and to the same cloud services.Where they differ is in the generative AI features: subscribers get unlimited credits for ‘standard’ generative features, like Generative Fill in Photoshop. They also get 4,000 credits per month for ‘premium‘ generative AI features such as the text-to-image and text-to-video features from the new Firefly Video Model. That translates to 40 five-second AI-generated videos per month, or up to 14 minutes per month of AI-translated audio or video. Creative Cloud Pro subscribers can also generate multiple mood boards with Firefly Boards, Adobe’s new AI-based moodboarding service, which is currently in beta, and choose to use non-Adobe generative AI models in Firefly. Creative Cloud Pro subscriptions cost /month or /year: an increase of /month or just over /year compared to All Apps. How do Creative Cloud Standard subscriptions compare to All Apps subscriptions? Creative Cloud Standard subscriptions provide access to the same desktop software as All Apps subscriptions, and to the same cloud services.However, they provide fewer generative credits – 25 per month rather than 1,000 per month – and only for the standard generative features. They also limit access to the mobile and web editions of applications. Creative Cloud Standard subscribers get access to the full mobile and web edition of Acrobat, but only to the free mobile and web versions of Adobe Express, Fresco, Illustrator, Lightroom and Photoshop, which have a much more limited feature set. Creative Cloud Standard subscriptions cost /month or /year: a decrease of /month or /year compared to All Apps. What about students and teachers? Students and teachers can’t opt to switch to Creative Cloud Standard subscriptions, but there is educational pricing for Creative Cloud Pro subscriptions.Are Adobe users outside North America affected? There are no changes to All Apps subscriptions outside North America “at this time“, although it’s hard to imagine that Adobe won’t eventually roll out the new Creative Cloud Pro and Standard subscription plans to the rest of the world.Are any other Creative Cloud subscription plans changing? Although the changes mainly affect All Apps subscriptions, Adobe is also cutting the number of generative credits included free with some other Creative Cloud subscriptions.From 17 June 2025, new subscribers of Photography and Single App subscription plans will get 25 credits per month, down from 500 for Photography and Photoshop subscriptions. Read Adobe’s FAQs about the changes to Creative Cloud All Apps subscriptions Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. #adobe #end #creative #cloud #all
    WWW.CGCHANNEL.COM
    Adobe to end Creative Cloud All Apps subs in North America
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" Adobe is to end its Creative Cloud All Apps subscriptions for users in North America.By default, All Apps subscribers will be switched to a more expensive new subscription plan, Creative Cloud Pro, which provides more generative AI features. Existing users can also choose to switch to a less expensive plan, Creative Cloud Standard, at the cost of reduced access to premium features in Adobe’s web and mobile apps. The changes come into effect for users in the US, Canada and Mexico on 17 June 2025. What services do you currently get with an All Apps subscription? Creative Cloud All Apps subscriptions currently provide access to over 20 of Adobe’s software applications, including After Effects, Photoshop and Premiere Pro. Users also get access to Adobe Fonts, online portfolio service Behance, and 100GB of cloud storage. In addition, All Apps subscriptions come with 1,000 ‘generative credits‘ per month, for use with generative AI services powered by Adobe Firefly: either via the web app, or Firefly-powered tools built into Adobe software. All Apps subscriptions cost $89.99/month or $659.88/year. How are Creative Cloud All Apps subscriptions changing? In North America – the US, Canada and Mexico – Adobe is ending sales of new All Apps subscriptions on 17 June 2025.They will be replaced by a new, more expensive subscription plan, Creative Cloud Pro, which provides more generative credits and extra generative AI features. By default, existing All Apps subscribers will be transferred to this plan. However, existing subscribers can also choose to switch manually to Creative Cloud Standard, a less expensive – but less fully featured – new subscription plan. New users will only be able to take out Creative Cloud Pro subscriptions. How do Creative Cloud Pro subscriptions compare to All Apps subscriptions? Creative Cloud Pro subscriptions provide access to the same software as All Apps subscriptions, and to the same cloud services.Where they differ is in the generative AI features: subscribers get unlimited credits for ‘standard’ generative features, like Generative Fill in Photoshop. They also get 4,000 credits per month for ‘premium‘ generative AI features such as the text-to-image and text-to-video features from the new Firefly Video Model. That translates to 40 five-second AI-generated videos per month, or up to 14 minutes per month of AI-translated audio or video. Creative Cloud Pro subscribers can also generate multiple mood boards with Firefly Boards, Adobe’s new AI-based moodboarding service, which is currently in beta, and choose to use non-Adobe generative AI models in Firefly. Creative Cloud Pro subscriptions cost $104.99/month or $779.99/year: an increase of $15/month or just over $120/year compared to All Apps. How do Creative Cloud Standard subscriptions compare to All Apps subscriptions? Creative Cloud Standard subscriptions provide access to the same desktop software as All Apps subscriptions, and to the same cloud services.However, they provide fewer generative credits – 25 per month rather than 1,000 per month – and only for the standard generative features. They also limit access to the mobile and web editions of applications. Creative Cloud Standard subscribers get access to the full mobile and web edition of Acrobat, but only to the free mobile and web versions of Adobe Express, Fresco, Illustrator, Lightroom and Photoshop, which have a much more limited feature set. Creative Cloud Standard subscriptions cost $82.49/month or $599.88/year: a decrease of $7.50/month or $60/year compared to All Apps. What about students and teachers? Students and teachers can’t opt to switch to Creative Cloud Standard subscriptions, but there is educational pricing for Creative Cloud Pro subscriptions.Are Adobe users outside North America affected? There are no changes to All Apps subscriptions outside North America “at this time“, although it’s hard to imagine that Adobe won’t eventually roll out the new Creative Cloud Pro and Standard subscription plans to the rest of the world.Are any other Creative Cloud subscription plans changing? Although the changes mainly affect All Apps subscriptions, Adobe is also cutting the number of generative credits included free with some other Creative Cloud subscriptions.From 17 June 2025, new subscribers of Photography and Single App subscription plans will get 25 credits per month, down from 500 for Photography and Photoshop subscriptions. Read Adobe’s FAQs about the changes to Creative Cloud All Apps subscriptions Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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  • Bungie admits Marathon includes artwork used without permission

    Bungie admits Marathon includes artwork used without permission
    "We are conducting a thorough review."

    Image credit: Bungie

    News

    by Tom Phillips
    Editor-in-Chief

    Published on May 16, 2025

    Bungie has admitted that an external artist's work has been used within upcoming game Marathon without consent.

    The issue came to light yesterday following recent playable alpha tests of Marathon, from which an artist recognised their designs had been used.

    "The Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017," artist Fern Hook wrote on social media.

    "Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution."

    To see this content please enable targeting cookies.

    Responding via its less-visible Marathon Dev Team social media account, Bungie wrote that it had "immediately investigated" Hook's claim and found that, yes, a former artist at the company had swiped the designs.

    "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred," Bungie wrote. "We take matters like this very seriously. We have reached out toto discuss this issue and are committed to do right by the artist.

    "As a matter of policy, we do not use the work of artists without their permission," Bungie continued, stating - if it needed to be said - that the developer does not endorse plagiarism.

    "To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions," the publisher concluded.

    This isn't the first time Bungie has faced claims of using artists' work without permission - with multiple instances coming to light regarding designs for Destiny 2.

    To see this content please enable targeting cookies.

    To see this content please enable targeting cookies.

    "I don't have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email," Hook concluded.

    "In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living."

    Bungie's Marathon reboot is set to launch for PC, PlayStation 5 and Xbox Series X/S on 23rd September. We recently got a solid look at the upcoming sci-fi shooter - here's everything about Marathon you need to know.
    #bungie #admits #marathon #includes #artwork
    Bungie admits Marathon includes artwork used without permission
    Bungie admits Marathon includes artwork used without permission "We are conducting a thorough review." Image credit: Bungie News by Tom Phillips Editor-in-Chief Published on May 16, 2025 Bungie has admitted that an external artist's work has been used within upcoming game Marathon without consent. The issue came to light yesterday following recent playable alpha tests of Marathon, from which an artist recognised their designs had been used. "The Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017," artist Fern Hook wrote on social media. "Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution." To see this content please enable targeting cookies. Responding via its less-visible Marathon Dev Team social media account, Bungie wrote that it had "immediately investigated" Hook's claim and found that, yes, a former artist at the company had swiped the designs. "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred," Bungie wrote. "We take matters like this very seriously. We have reached out toto discuss this issue and are committed to do right by the artist. "As a matter of policy, we do not use the work of artists without their permission," Bungie continued, stating - if it needed to be said - that the developer does not endorse plagiarism. "To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions," the publisher concluded. This isn't the first time Bungie has faced claims of using artists' work without permission - with multiple instances coming to light regarding designs for Destiny 2. To see this content please enable targeting cookies. To see this content please enable targeting cookies. "I don't have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email," Hook concluded. "In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living." Bungie's Marathon reboot is set to launch for PC, PlayStation 5 and Xbox Series X/S on 23rd September. We recently got a solid look at the upcoming sci-fi shooter - here's everything about Marathon you need to know. #bungie #admits #marathon #includes #artwork
    WWW.EUROGAMER.NET
    Bungie admits Marathon includes artwork used without permission
    Bungie admits Marathon includes artwork used without permission "We are conducting a thorough review." Image credit: Bungie News by Tom Phillips Editor-in-Chief Published on May 16, 2025 Bungie has admitted that an external artist's work has been used within upcoming game Marathon without consent. The issue came to light yesterday following recent playable alpha tests of Marathon, from which an artist recognised their designs had been used. "The Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017," artist Fern Hook wrote on social media. "Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution." To see this content please enable targeting cookies. Responding via its less-visible Marathon Dev Team social media account, Bungie wrote that it had "immediately investigated" Hook's claim and found that, yes, a former artist at the company had swiped the designs. "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred," Bungie wrote. "We take matters like this very seriously. We have reached out to [Hook] to discuss this issue and are committed to do right by the artist. "As a matter of policy, we do not use the work of artists without their permission," Bungie continued, stating - if it needed to be said - that the developer does not endorse plagiarism. "To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions," the publisher concluded. This isn't the first time Bungie has faced claims of using artists' work without permission - with multiple instances coming to light regarding designs for Destiny 2. To see this content please enable targeting cookies. To see this content please enable targeting cookies. "I don't have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email," Hook concluded. "In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living." Bungie's Marathon reboot is set to launch for PC, PlayStation 5 and Xbox Series X/S on 23rd September. We recently got a solid look at the upcoming sci-fi shooter - here's everything about Marathon you need to know.
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  • Bungie caught using stolen art assets in Marathon, promises it will not happen again

    What just happened? Bungie announced a reboot of the classic first-person shooter Marathon in 2023. It formally unveiled project footage just a few weeks ago. The multiplayer extraction shooter has already drawn criticism after someone spotted issues with some of the artwork used by the Sony-owned developer.
    Bungie is under fire for allegedly using stolen art assets in its extraction shooter Marathon. Independent artist Antireal caught the Washington-based studio "recycling" some of her designs, and Bungie is now downplaying the incident by shifting blame to former employees. The controversy has sparked broader conversations in the gaming community about creative ethics and the responsibility of major studios to respect independent artists' work.
    Antireal recently called out the studio on X, claiming the Marathon alpha build includes assets lifted from poster designs she created in 2017. She said someone at Bungie "drew overwhelmingly" from art pieces she had been refining for over a decade. Bungie presumably found her designs compelling enough to "inspire" the game but offered her no credit or compensation.
    Antireal said she doesn't intend to pursue legal action against Bungie, even though this isn't the first time a "major company" has copied or used her work without permission.
    "In 10 years, I have never made a consistent income from this work, and I'm tired of designers from huge companies moodboarding and parasitizing my designs while I struggle to make a living," she wrote.
    // Related Stories

    Within hours of Antireal's tweets going viral, the Marathon development team investigated the alleged unauthorized use of her decals. Subsequently, Bungie issued a s statement claiming a "former" artist included the assets in a texture sheet later used in the game.

    Bungie did not publicly reveal the former developer's identity but noted that Marathon's current team was unaware of the potential copyright violation. The studio says it takes these matters "very seriously" and has already contacted Antireal to resolve the issue and provide compensation, which is the right thing to do.
    Bungie's official employee policies forbid using external assets without permission. To prevent future issues, the Marathon team is now carefully reviewing all in-game assets – especially those created by the unidentified former artist. The studio will also enforce stricter checks to document all contributing artists in the future.
    #bungie #caught #using #stolen #art
    Bungie caught using stolen art assets in Marathon, promises it will not happen again
    What just happened? Bungie announced a reboot of the classic first-person shooter Marathon in 2023. It formally unveiled project footage just a few weeks ago. The multiplayer extraction shooter has already drawn criticism after someone spotted issues with some of the artwork used by the Sony-owned developer. Bungie is under fire for allegedly using stolen art assets in its extraction shooter Marathon. Independent artist Antireal caught the Washington-based studio "recycling" some of her designs, and Bungie is now downplaying the incident by shifting blame to former employees. The controversy has sparked broader conversations in the gaming community about creative ethics and the responsibility of major studios to respect independent artists' work. Antireal recently called out the studio on X, claiming the Marathon alpha build includes assets lifted from poster designs she created in 2017. She said someone at Bungie "drew overwhelmingly" from art pieces she had been refining for over a decade. Bungie presumably found her designs compelling enough to "inspire" the game but offered her no credit or compensation. Antireal said she doesn't intend to pursue legal action against Bungie, even though this isn't the first time a "major company" has copied or used her work without permission. "In 10 years, I have never made a consistent income from this work, and I'm tired of designers from huge companies moodboarding and parasitizing my designs while I struggle to make a living," she wrote. // Related Stories Within hours of Antireal's tweets going viral, the Marathon development team investigated the alleged unauthorized use of her decals. Subsequently, Bungie issued a s statement claiming a "former" artist included the assets in a texture sheet later used in the game. Bungie did not publicly reveal the former developer's identity but noted that Marathon's current team was unaware of the potential copyright violation. The studio says it takes these matters "very seriously" and has already contacted Antireal to resolve the issue and provide compensation, which is the right thing to do. Bungie's official employee policies forbid using external assets without permission. To prevent future issues, the Marathon team is now carefully reviewing all in-game assets – especially those created by the unidentified former artist. The studio will also enforce stricter checks to document all contributing artists in the future. #bungie #caught #using #stolen #art
    WWW.TECHSPOT.COM
    Bungie caught using stolen art assets in Marathon, promises it will not happen again
    What just happened? Bungie announced a reboot of the classic first-person shooter Marathon in 2023. It formally unveiled project footage just a few weeks ago. The multiplayer extraction shooter has already drawn criticism after someone spotted issues with some of the artwork used by the Sony-owned developer. Bungie is under fire for allegedly using stolen art assets in its extraction shooter Marathon. Independent artist Antireal caught the Washington-based studio "recycling" some of her designs, and Bungie is now downplaying the incident by shifting blame to former employees. The controversy has sparked broader conversations in the gaming community about creative ethics and the responsibility of major studios to respect independent artists' work. Antireal recently called out the studio on X, claiming the Marathon alpha build includes assets lifted from poster designs she created in 2017. She said someone at Bungie "drew overwhelmingly" from art pieces she had been refining for over a decade. Bungie presumably found her designs compelling enough to "inspire" the game but offered her no credit or compensation. Antireal said she doesn't intend to pursue legal action against Bungie, even though this isn't the first time a "major company" has copied or used her work without permission. "In 10 years, I have never made a consistent income from this work, and I'm tired of designers from huge companies moodboarding and parasitizing my designs while I struggle to make a living," she wrote. // Related Stories Within hours of Antireal's tweets going viral, the Marathon development team investigated the alleged unauthorized use of her decals. Subsequently, Bungie issued a s statement claiming a "former" artist included the assets in a texture sheet later used in the game. Bungie did not publicly reveal the former developer's identity but noted that Marathon's current team was unaware of the potential copyright violation. The studio says it takes these matters "very seriously" and has already contacted Antireal to resolve the issue and provide compensation, which is the right thing to do. Bungie's official employee policies forbid using external assets without permission. To prevent future issues, the Marathon team is now carefully reviewing all in-game assets – especially those created by the unidentified former artist. The studio will also enforce stricter checks to document all contributing artists in the future.
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  • Bungie confirms the use of stolen art assets in Marathon alpha

    Bungie has apologized for the uncredited, uncompensated use of another artist's work in the texture sheets for the Marathon alpha test.In a post on social media, the company publicly confirmed that a "former artist at Bungie" included art assets made by graphic designer "Antireal". Antireal had accused the company of lifting her work in a post on Bluesky to decorate several in-game posters.This is a black mark on Bungie's record, especially for a company that's apologized for using assets lifted from other artists in the past. Using art assets the company doesn't have the rights to can deprive artists of badly-needed funds and put the studio at risk for legal exposure."Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," claimed Antireal. She explained that the assets perfectly mirrored work they posted in 2017.Antireal's claims were bolstered by Marathon players who noticed a key fingerprint from Antireal's work was directly visible in the game. In 2024 the artist said they hit the "loss" meme in their work 6 years ago. A Twitter user spotted the meme on an in-game building in Marathon.Related:Image via X."We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," Bungie said in a post confirming Antireal's claims. "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously. We have reached out toto discuss this issue and are committed to do right by the artist."The company added that it is conducting a review of the former artist's work and implementing "stricter checks" on its art team to ensure no inappropriate assets are used.Stolen art keeps appearing in Bungie's games"We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them," Bungie stated in its post confirming the use of Antireal's art. There's no reason to doubt that claim—but this isn't the first time Bungie has admitted to stolen versions of other artist's work appearing in its games.Related:In 2024, it confirmed a piece of "fan art" was used to decorate an in-game collectible in Destiny 2. In 2023 it said it would "compensate and credit" an artist whose work was used in a cutscene produced in part by an "external vendor." And in 2021 principal community manager Chris Shannon apologized to a fan artist in another trailer.Bungie's also found itself in hot water over other art assets. In 2017 it apologized and removed an in-game item that represented a real-world white supremacist flag.Apologizing and acknowledging the wrongdoing is one way to address what seems to be unintentional plagiarism, however that approach doesn't undo the harm done to Antireal and other artists who find themselves victims of plagiarism, intentional or no."In 10 years I have never made a consistent income from this work," Antireal said. "I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living."
    #bungie #confirms #use #stolen #art
    Bungie confirms the use of stolen art assets in Marathon alpha
    Bungie has apologized for the uncredited, uncompensated use of another artist's work in the texture sheets for the Marathon alpha test.In a post on social media, the company publicly confirmed that a "former artist at Bungie" included art assets made by graphic designer "Antireal". Antireal had accused the company of lifting her work in a post on Bluesky to decorate several in-game posters.This is a black mark on Bungie's record, especially for a company that's apologized for using assets lifted from other artists in the past. Using art assets the company doesn't have the rights to can deprive artists of badly-needed funds and put the studio at risk for legal exposure."Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," claimed Antireal. She explained that the assets perfectly mirrored work they posted in 2017.Antireal's claims were bolstered by Marathon players who noticed a key fingerprint from Antireal's work was directly visible in the game. In 2024 the artist said they hit the "loss" meme in their work 6 years ago. A Twitter user spotted the meme on an in-game building in Marathon.Related:Image via X."We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," Bungie said in a post confirming Antireal's claims. "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously. We have reached out toto discuss this issue and are committed to do right by the artist."The company added that it is conducting a review of the former artist's work and implementing "stricter checks" on its art team to ensure no inappropriate assets are used.Stolen art keeps appearing in Bungie's games"We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them," Bungie stated in its post confirming the use of Antireal's art. There's no reason to doubt that claim—but this isn't the first time Bungie has admitted to stolen versions of other artist's work appearing in its games.Related:In 2024, it confirmed a piece of "fan art" was used to decorate an in-game collectible in Destiny 2. In 2023 it said it would "compensate and credit" an artist whose work was used in a cutscene produced in part by an "external vendor." And in 2021 principal community manager Chris Shannon apologized to a fan artist in another trailer.Bungie's also found itself in hot water over other art assets. In 2017 it apologized and removed an in-game item that represented a real-world white supremacist flag.Apologizing and acknowledging the wrongdoing is one way to address what seems to be unintentional plagiarism, however that approach doesn't undo the harm done to Antireal and other artists who find themselves victims of plagiarism, intentional or no."In 10 years I have never made a consistent income from this work," Antireal said. "I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living." #bungie #confirms #use #stolen #art
    WWW.GAMEDEVELOPER.COM
    Bungie confirms the use of stolen art assets in Marathon alpha
    Bungie has apologized for the uncredited, uncompensated use of another artist's work in the texture sheets for the Marathon alpha test.In a post on social media, the company publicly confirmed that a "former artist at Bungie" included art assets made by graphic designer "Antireal" (real name unknown). Antireal had accused the company of lifting her work in a post on Bluesky to decorate several in-game posters.This is a black mark on Bungie's record, especially for a company that's apologized for using assets lifted from other artists in the past. Using art assets the company doesn't have the rights to can deprive artists of badly-needed funds and put the studio at risk for legal exposure."Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," claimed Antireal. She explained that the assets perfectly mirrored work they posted in 2017.Antireal's claims were bolstered by Marathon players who noticed a key fingerprint from Antireal's work was directly visible in the game. In 2024 the artist said they hit the "loss" meme in their work 6 years ago (the meme refers to recreations of a webcomic page from Ctrl+Alt+Delete with the same name). A Twitter user spotted the meme on an in-game building in Marathon.Related:Image via X."We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," Bungie said in a post confirming Antireal's claims. "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously. We have reached out to [Antireal] to discuss this issue and are committed to do right by the artist."The company added that it is conducting a review of the former artist's work and implementing "stricter checks" on its art team to ensure no inappropriate assets are used.Stolen art keeps appearing in Bungie's games"We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them," Bungie stated in its post confirming the use of Antireal's art. There's no reason to doubt that claim—but this isn't the first time Bungie has admitted to stolen versions of other artist's work appearing in its games.Related:In 2024, it confirmed a piece of "fan art" was used to decorate an in-game collectible in Destiny 2. In 2023 it said it would "compensate and credit" an artist whose work was used in a cutscene produced in part by an "external vendor." And in 2021 principal community manager Chris Shannon apologized to a fan artist in another trailer.Bungie's also found itself in hot water over other art assets. In 2017 it apologized and removed an in-game item that represented a real-world white supremacist flag.Apologizing and acknowledging the wrongdoing is one way to address what seems to be unintentional plagiarism, however that approach doesn't undo the harm done to Antireal and other artists who find themselves victims of plagiarism, intentional or no."In 10 years I have never made a consistent income from this work," Antireal said. "I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living."
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  • Marathon Uses Decals and Visual Style Stolen From Independent Artist Confirms Bungie

    As Bungie gets ready for the September 23 release of its PvPvE extraction shooter Marathon, the studio has found itself embroiled in a new controversy. A visual artist, going by Antireal, has taken to social media platform X accusing Bungie of stealing the artistic style and design elements from projects she had worked on back in 2017.
    In her post, Antireal said, “the Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017.” She went on to say that, while Bungie wasn’t obligated to offer her a job for her design work, the company outright stealing her ideas without appropriate attribution or compensation wasn’t a good thing.
    “Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,” wrote Antireal.
    “I don’t have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email.”
    “In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living.”
    Antireal’s posts are accompanied by a host of images showcasing some of her work, which does bear a striking resemblance to the overall design language we’ve seen from the various trailers and artwork released for Marathon over the last couple of years. Some elements from Antireal’s art seem to be outright lifted and pasted into Marathon, including words like “Aleph” which feature prominently in the artist’s work.
    In response, Bungie took to X to confirm that Antireal’s work was indeed seemingly used during the development of Marathon. However, the studio notes that this issue was unknown for its art team, and that it is taking investigating how this kind of slip up could happen. Bungie has referred to the use of Antireal’s work in Marathon’s textures an “unauthorised use of artist decals.”
    “This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred,” wrote the studio. “We take matters like this very seriously. We have reached out toto discuss this issue and are committed to do right by the artist.”
    “As a matter of policy, we do not use the work of artists without their permission.”
    Bungie has also said that, moving forward, it will be conducting a thorough review of its in-game assets to ensure that there are stricter checks to document artist contributions. “We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them,” it wrote. “Thank you for bringing this to our attention.”
    Marathon is coming to PC, PS5 and Xbox Series X/S, and is currently undergoing playtests.

    bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution. pic.twitter.com/G3FbPtbPJD— N²May 15, 2025

    This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred.We take matters like this very seriously. We have reached out to @4nt1r34l to discuss this issue and are committed to do right by the artist.— MarathonDevTeamMay 16, 2025

    To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions.— MarathonDevTeamMay 16, 2025
    #marathon #uses #decals #visual #style
    Marathon Uses Decals and Visual Style Stolen From Independent Artist Confirms Bungie
    As Bungie gets ready for the September 23 release of its PvPvE extraction shooter Marathon, the studio has found itself embroiled in a new controversy. A visual artist, going by Antireal, has taken to social media platform X accusing Bungie of stealing the artistic style and design elements from projects she had worked on back in 2017. In her post, Antireal said, “the Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017.” She went on to say that, while Bungie wasn’t obligated to offer her a job for her design work, the company outright stealing her ideas without appropriate attribution or compensation wasn’t a good thing. “Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,” wrote Antireal. “I don’t have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email.” “In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living.” Antireal’s posts are accompanied by a host of images showcasing some of her work, which does bear a striking resemblance to the overall design language we’ve seen from the various trailers and artwork released for Marathon over the last couple of years. Some elements from Antireal’s art seem to be outright lifted and pasted into Marathon, including words like “Aleph” which feature prominently in the artist’s work. In response, Bungie took to X to confirm that Antireal’s work was indeed seemingly used during the development of Marathon. However, the studio notes that this issue was unknown for its art team, and that it is taking investigating how this kind of slip up could happen. Bungie has referred to the use of Antireal’s work in Marathon’s textures an “unauthorised use of artist decals.” “This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred,” wrote the studio. “We take matters like this very seriously. We have reached out toto discuss this issue and are committed to do right by the artist.” “As a matter of policy, we do not use the work of artists without their permission.” Bungie has also said that, moving forward, it will be conducting a thorough review of its in-game assets to ensure that there are stricter checks to document artist contributions. “We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them,” it wrote. “Thank you for bringing this to our attention.” Marathon is coming to PC, PS5 and Xbox Series X/S, and is currently undergoing playtests. bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution. pic.twitter.com/G3FbPtbPJD— N²May 15, 2025 This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred.We take matters like this very seriously. We have reached out to @4nt1r34l to discuss this issue and are committed to do right by the artist.— MarathonDevTeamMay 16, 2025 To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions.— MarathonDevTeamMay 16, 2025 #marathon #uses #decals #visual #style
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    Marathon Uses Decals and Visual Style Stolen From Independent Artist Confirms Bungie
    As Bungie gets ready for the September 23 release of its PvPvE extraction shooter Marathon, the studio has found itself embroiled in a new controversy. A visual artist, going by Antireal, has taken to social media platform X accusing Bungie of stealing the artistic style and design elements from projects she had worked on back in 2017. In her post, Antireal said, “the Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017.” She went on to say that, while Bungie wasn’t obligated to offer her a job for her design work, the company outright stealing her ideas without appropriate attribution or compensation wasn’t a good thing. “Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,” wrote Antireal. “I don’t have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email.” “In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living.” Antireal’s posts are accompanied by a host of images showcasing some of her work, which does bear a striking resemblance to the overall design language we’ve seen from the various trailers and artwork released for Marathon over the last couple of years. Some elements from Antireal’s art seem to be outright lifted and pasted into Marathon, including words like “Aleph” which feature prominently in the artist’s work. In response, Bungie took to X to confirm that Antireal’s work was indeed seemingly used during the development of Marathon. However, the studio notes that this issue was unknown for its art team, and that it is taking investigating how this kind of slip up could happen. Bungie has referred to the use of Antireal’s work in Marathon’s textures an “unauthorised use of artist decals.” “This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred,” wrote the studio. “We take matters like this very seriously. We have reached out to [Antireal] to discuss this issue and are committed to do right by the artist.” “As a matter of policy, we do not use the work of artists without their permission.” Bungie has also said that, moving forward, it will be conducting a thorough review of its in-game assets to ensure that there are stricter checks to document artist contributions. “We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them,” it wrote. “Thank you for bringing this to our attention.” Marathon is coming to PC, PS5 and Xbox Series X/S, and is currently undergoing playtests. bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution. pic.twitter.com/G3FbPtbPJD— N² (@4nt1r34l) May 15, 2025 This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred.We take matters like this very seriously. We have reached out to @4nt1r34l to discuss this issue and are committed to do right by the artist.— MarathonDevTeam (@MarathonDevTeam) May 16, 2025 To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions.— MarathonDevTeam (@MarathonDevTeam) May 16, 2025
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  • Marathon Developer Bungie Launches 'Thorough Review' After Once Again Being Found to Have Used Work From an Uncredited Artist

    Destiny 2 developer Bungie is once again battling accusations of plagiarism after yet another artist accused the studio of "lifting" aspects of their artwork, this time for its upcoming sci-fi shooter, Marathon.After numerous artists and a writer came forward claiming Bungie used their work without authorization or credit, yet another artist is claiming their work was used in the environments of Marathon. In screenshots taken from Marathon's alpha playtest accompanying the tweet, artist Antireal alleged they could see distinct icons and graphics they designed, some of which were originally shared on social media years ago in 2017."Bungie is, of course, not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," the artist wrote in a statement posted to X/Twitter."I don't have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email. In 10 years, I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living."Bungie responded within hours. Though it did not publicly apologize, it said it had now launched an investigation, attributing the "issue" to a former Bungie artist, and reached out to the artist concerned.Play"We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," the team said in a statement. "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred."We take matters like this very seriously. We have reached out toto discuss this issue and are committed to do right by the artist. As a matter of policy, we do not use the work of artists without their permission."To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions. We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention."This is not the first time Bungie has been accused of lifting ideas from elsewhere. In October, the studio was slapped with a lawsuit after a writer claimed the studio stole plot elements from his story and used them for content in Destiny 2's 2017 storyline, The Red War. Bungie recently tried to get the lawsuit dismissed but a judge denied the request as Bungie scrambled to provide evidence having since "vaulted" the content so it is no longer publicly playable.Just weeks before that lawsuit was filed, Bungie launched a different investigation to ascertain how a NERF gun based on Destiny 2's iconic Ace of Spades was lifted almost wholesale from fanart designed back in 2015, including every brush stroke, scratch, and smudge on the weapon.Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
    #marathon #developer #bungie #launches #039thorough
    Marathon Developer Bungie Launches 'Thorough Review' After Once Again Being Found to Have Used Work From an Uncredited Artist
    Destiny 2 developer Bungie is once again battling accusations of plagiarism after yet another artist accused the studio of "lifting" aspects of their artwork, this time for its upcoming sci-fi shooter, Marathon.After numerous artists and a writer came forward claiming Bungie used their work without authorization or credit, yet another artist is claiming their work was used in the environments of Marathon. In screenshots taken from Marathon's alpha playtest accompanying the tweet, artist Antireal alleged they could see distinct icons and graphics they designed, some of which were originally shared on social media years ago in 2017."Bungie is, of course, not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," the artist wrote in a statement posted to X/Twitter."I don't have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email. In 10 years, I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living."Bungie responded within hours. Though it did not publicly apologize, it said it had now launched an investigation, attributing the "issue" to a former Bungie artist, and reached out to the artist concerned.Play"We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," the team said in a statement. "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred."We take matters like this very seriously. We have reached out toto discuss this issue and are committed to do right by the artist. As a matter of policy, we do not use the work of artists without their permission."To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions. We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention."This is not the first time Bungie has been accused of lifting ideas from elsewhere. In October, the studio was slapped with a lawsuit after a writer claimed the studio stole plot elements from his story and used them for content in Destiny 2's 2017 storyline, The Red War. Bungie recently tried to get the lawsuit dismissed but a judge denied the request as Bungie scrambled to provide evidence having since "vaulted" the content so it is no longer publicly playable.Just weeks before that lawsuit was filed, Bungie launched a different investigation to ascertain how a NERF gun based on Destiny 2's iconic Ace of Spades was lifted almost wholesale from fanart designed back in 2015, including every brush stroke, scratch, and smudge on the weapon.Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. #marathon #developer #bungie #launches #039thorough
    WWW.IGN.COM
    Marathon Developer Bungie Launches 'Thorough Review' After Once Again Being Found to Have Used Work From an Uncredited Artist
    Destiny 2 developer Bungie is once again battling accusations of plagiarism after yet another artist accused the studio of "lifting" aspects of their artwork, this time for its upcoming sci-fi shooter, Marathon.After numerous artists and a writer came forward claiming Bungie used their work without authorization or credit, yet another artist is claiming their work was used in the environments of Marathon. In screenshots taken from Marathon's alpha playtest accompanying the tweet, artist Antireal alleged they could see distinct icons and graphics they designed, some of which were originally shared on social media years ago in 2017."Bungie is, of course, not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," the artist wrote in a statement posted to X/Twitter."I don't have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email. In 10 years, I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living."Bungie responded within hours. Though it did not publicly apologize, it said it had now launched an investigation, attributing the "issue" to a former Bungie artist, and reached out to the artist concerned.Play"We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," the team said in a statement. "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred."We take matters like this very seriously. We have reached out to [the artist] to discuss this issue and are committed to do right by the artist. As a matter of policy, we do not use the work of artists without their permission."To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions. We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention."This is not the first time Bungie has been accused of lifting ideas from elsewhere. In October, the studio was slapped with a lawsuit after a writer claimed the studio stole plot elements from his story and used them for content in Destiny 2's 2017 storyline, The Red War. Bungie recently tried to get the lawsuit dismissed but a judge denied the request as Bungie scrambled to provide evidence having since "vaulted" the content so it is no longer publicly playable.Just weeks before that lawsuit was filed, Bungie launched a different investigation to ascertain how a NERF gun based on Destiny 2's iconic Ace of Spades was lifted almost wholesale from fanart designed back in 2015, including every brush stroke, scratch, and smudge on the weapon.Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
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  • Bungie confirms Marathon uses "unauthorised" artwork, is undertaking review of in-game assets

    Bungie confirms Marathon uses "unauthorised" artwork, is undertaking review of in-game assets
    The developer vowed to "do right" by the artist in question

    Image credit: Bungie

    News

    by Samuel Roberts
    Editorial Director

    Published on May 16, 2025

    Bungie confirmed its recent alpha for Marathon used 'unauthorised' decals and designs, after the developer was accused of lifting assets from posters designed in 2017.
    Artist Antireal pointed out the use of her artwork in-game on social media, while tagging in the developer and franchise art director Joseph Cross.

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    "Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," Antireal said.
    "In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living," added Antireal.
    Bungie responded via its MarathonDevTeam account on Twitter, taking responsibility for the incident. "We immediately investigated a concern regarding unauthorised use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game."
    The studio said this issue was unknown by its existing art team, and that it's reached out to "do right" by the artist.
    "As a matter of policy, we do not use the work of artists without their permission," the account said.
    "To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions."
    Bungie has been accused of lifting artwork four times now. Last year, an artist accused the studio of borrowing its designs for a Destiny 2 Nerf gun, which was amicably resolved.
    In 2023, an artist pointed out the similarities between their artwork and a piece that appeared in a Destiny 2 cutscene. Bungie resolved this by compensating and crediting the artist.
    In 2021, fan art was used in a trailer, which Bungie again resolved after reaching out to the artist in question.
    #bungie #confirms #marathon #uses #quotunauthorisedquot
    Bungie confirms Marathon uses "unauthorised" artwork, is undertaking review of in-game assets
    Bungie confirms Marathon uses "unauthorised" artwork, is undertaking review of in-game assets The developer vowed to "do right" by the artist in question Image credit: Bungie News by Samuel Roberts Editorial Director Published on May 16, 2025 Bungie confirmed its recent alpha for Marathon used 'unauthorised' decals and designs, after the developer was accused of lifting assets from posters designed in 2017. Artist Antireal pointed out the use of her artwork in-game on social media, while tagging in the developer and franchise art director Joseph Cross. To see this content please enable targeting cookies. "Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," Antireal said. "In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living," added Antireal. Bungie responded via its MarathonDevTeam account on Twitter, taking responsibility for the incident. "We immediately investigated a concern regarding unauthorised use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game." The studio said this issue was unknown by its existing art team, and that it's reached out to "do right" by the artist. "As a matter of policy, we do not use the work of artists without their permission," the account said. "To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions." Bungie has been accused of lifting artwork four times now. Last year, an artist accused the studio of borrowing its designs for a Destiny 2 Nerf gun, which was amicably resolved. In 2023, an artist pointed out the similarities between their artwork and a piece that appeared in a Destiny 2 cutscene. Bungie resolved this by compensating and crediting the artist. In 2021, fan art was used in a trailer, which Bungie again resolved after reaching out to the artist in question. #bungie #confirms #marathon #uses #quotunauthorisedquot
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    Bungie confirms Marathon uses "unauthorised" artwork, is undertaking review of in-game assets
    Bungie confirms Marathon uses "unauthorised" artwork, is undertaking review of in-game assets The developer vowed to "do right" by the artist in question Image credit: Bungie News by Samuel Roberts Editorial Director Published on May 16, 2025 Bungie confirmed its recent alpha for Marathon used 'unauthorised' decals and designs, after the developer was accused of lifting assets from posters designed in 2017. Artist Antireal pointed out the use of her artwork in-game on social media, while tagging in the developer and franchise art director Joseph Cross. To see this content please enable targeting cookies. "Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," Antireal said. "In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living," added Antireal. Bungie responded via its MarathonDevTeam account on Twitter, taking responsibility for the incident. "We immediately investigated a concern regarding unauthorised use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game." The studio said this issue was unknown by its existing art team, and that it's reached out to "do right" by the artist. "As a matter of policy, we do not use the work of artists without their permission," the account said. "To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions." Bungie has been accused of lifting artwork four times now. Last year, an artist accused the studio of borrowing its designs for a Destiny 2 Nerf gun, which was amicably resolved. In 2023, an artist pointed out the similarities between their artwork and a piece that appeared in a Destiny 2 cutscene. Bungie resolved this by compensating and crediting the artist. In 2021, fan art was used in a trailer, which Bungie again resolved after reaching out to the artist in question.
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  • Artist Shocked To Find Her Poster Designs From 2017 In Bungie's Marathon: 'A Major Company Has Deemed It Easier To Pay A Designer To Imitate Or Steal My Work Than To Write Me An Email'

    One of the most striking things about Bungie’s Marathon is its presentation. The sci-fi extraction shooter combines bleak settings with bright colors in a way that makes it feel a bit like a sneaker promo meets Ghost in the Shell, or as designer Jeremy Skoog put it, “Y2K Cyberpunk mixed with Acid Graphic Design Posters.” But it now looks like at least a few of the visual design elements that appeared in the recent alpha test were lifted from an eight-year old work by an outside artist. Suggested ReadingThe Week In Games: A Star Wars Classic Returns & More New Releases

    Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: A Star Wars Classic Returns & More New Releases

    Share SubtitlesOffEnglish“The Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017,” Bluesky user antire.al‬ posted on Thursday. She shared two images showing elements of her work and where they appeared in Marathon’s gameplay, including a rotated version of her own logo. A poster full of small repeating icon patterns also seems to be all but recreated in Marathon’s press kit ARG and website. “Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,” antire.al wrote. “I don’t have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email.”Screenshot: Bungie / antire.al / BlueksyScreenshot: Bungie / Antire.al / BlueskyHow could something like this have happened? One possibility is that the art was used for placeholder assets that were supposed to be replaced or overhauled later on but never were. A less generous version is that someone at Bungie or the agencies it outsources to cut corners and knowingly lifted the work or used it as inspiration without compensation or attribution. Bungie didn’t immediately respond to a request for comment.This isn’t the first time the PlayStation-owned studio has gotten into hot water for this sort of thing. In 2023, Destiny 2 fanart turned up in a major cutscene for the massive sci-fi MMO. In 2024, old fan art was plagiarized for an Ace of Space Exotic ornament and NERF gun replica. Bungie agreed to pay the artists and apologized in both instances. The studio has also been on the receiving end as well, with last year’s The First Descendant lifting ability and perk icons directly from Destiny 2 before later removing them.Marathon’s alpha wrapped up earlier this month, leaving fans impressed by the shooting and moment-to-moment feel but torn on its implementation of the extraction shooter formula. What’s not in doubt is that the worldbuilding and sci-fi interiors are some of the most intriguing work Bungie’s done in years, a virtue now partly tarnished by allegations of plagiarism in certain aspects of the aesthetic. “In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living,” antire.al wrote. .
    #artist #shocked #find #her #poster
    Artist Shocked To Find Her Poster Designs From 2017 In Bungie's Marathon: 'A Major Company Has Deemed It Easier To Pay A Designer To Imitate Or Steal My Work Than To Write Me An Email'
    One of the most striking things about Bungie’s Marathon is its presentation. The sci-fi extraction shooter combines bleak settings with bright colors in a way that makes it feel a bit like a sneaker promo meets Ghost in the Shell, or as designer Jeremy Skoog put it, “Y2K Cyberpunk mixed with Acid Graphic Design Posters.” But it now looks like at least a few of the visual design elements that appeared in the recent alpha test were lifted from an eight-year old work by an outside artist. Suggested ReadingThe Week In Games: A Star Wars Classic Returns & More New Releases Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: A Star Wars Classic Returns & More New Releases Share SubtitlesOffEnglish“The Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017,” Bluesky user antire.al‬ posted on Thursday. She shared two images showing elements of her work and where they appeared in Marathon’s gameplay, including a rotated version of her own logo. A poster full of small repeating icon patterns also seems to be all but recreated in Marathon’s press kit ARG and website. “Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,” antire.al wrote. “I don’t have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email.”Screenshot: Bungie / antire.al / BlueksyScreenshot: Bungie / Antire.al / BlueskyHow could something like this have happened? One possibility is that the art was used for placeholder assets that were supposed to be replaced or overhauled later on but never were. A less generous version is that someone at Bungie or the agencies it outsources to cut corners and knowingly lifted the work or used it as inspiration without compensation or attribution. Bungie didn’t immediately respond to a request for comment.This isn’t the first time the PlayStation-owned studio has gotten into hot water for this sort of thing. In 2023, Destiny 2 fanart turned up in a major cutscene for the massive sci-fi MMO. In 2024, old fan art was plagiarized for an Ace of Space Exotic ornament and NERF gun replica. Bungie agreed to pay the artists and apologized in both instances. The studio has also been on the receiving end as well, with last year’s The First Descendant lifting ability and perk icons directly from Destiny 2 before later removing them.Marathon’s alpha wrapped up earlier this month, leaving fans impressed by the shooting and moment-to-moment feel but torn on its implementation of the extraction shooter formula. What’s not in doubt is that the worldbuilding and sci-fi interiors are some of the most intriguing work Bungie’s done in years, a virtue now partly tarnished by allegations of plagiarism in certain aspects of the aesthetic. “In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living,” antire.al wrote. . #artist #shocked #find #her #poster
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    Artist Shocked To Find Her Poster Designs From 2017 In Bungie's Marathon: 'A Major Company Has Deemed It Easier To Pay A Designer To Imitate Or Steal My Work Than To Write Me An Email'
    One of the most striking things about Bungie’s Marathon is its presentation. The sci-fi extraction shooter combines bleak settings with bright colors in a way that makes it feel a bit like a sneaker promo meets Ghost in the Shell, or as designer Jeremy Skoog put it, “Y2K Cyberpunk mixed with Acid Graphic Design Posters.” But it now looks like at least a few of the visual design elements that appeared in the recent alpha test were lifted from an eight-year old work by an outside artist. Suggested ReadingThe Week In Games: A Star Wars Classic Returns & More New Releases Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: A Star Wars Classic Returns & More New Releases Share SubtitlesOffEnglish“The Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017,” Bluesky user antire.al‬ posted on Thursday. She shared two images showing elements of her work and where they appeared in Marathon’s gameplay, including a rotated version of her own logo. A poster full of small repeating icon patterns also seems to be all but recreated in Marathon’s press kit ARG and website. “Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,” antire.al wrote. “I don’t have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email.”Screenshot: Bungie / antire.al / BlueksyScreenshot: Bungie / Antire.al / BlueskyHow could something like this have happened? One possibility is that the art was used for placeholder assets that were supposed to be replaced or overhauled later on but never were. A less generous version is that someone at Bungie or the agencies it outsources to cut corners and knowingly lifted the work or used it as inspiration without compensation or attribution. Bungie didn’t immediately respond to a request for comment.This isn’t the first time the PlayStation-owned studio has gotten into hot water for this sort of thing. In 2023, Destiny 2 fanart turned up in a major cutscene for the massive sci-fi MMO. In 2024, old fan art was plagiarized for an Ace of Space Exotic ornament and NERF gun replica. Bungie agreed to pay the artists and apologized in both instances. The studio has also been on the receiving end as well, with last year’s The First Descendant lifting ability and perk icons directly from Destiny 2 before later removing them.Marathon’s alpha wrapped up earlier this month, leaving fans impressed by the shooting and moment-to-moment feel but torn on its implementation of the extraction shooter formula. What’s not in doubt is that the worldbuilding and sci-fi interiors are some of the most intriguing work Bungie’s done in years, a virtue now partly tarnished by allegations of plagiarism in certain aspects of the aesthetic. “In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living,” antire.al wrote. .
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