• The Best Hidden-Gem Etsy Shops for Fans of Farmhouse Style

    Becky Luigart-Stayner for Country LivingCountry Living editors select each product featured. If you buy from a link, we may earn a commission. Why Trust Us?Like a well-made quilt, a classic farmhouse aesthetic comes together gradually—a little bit of this, a touch of that. Each addition is purposeful and personal—and isn’t that what home is all about, really? If this type of slowed-down style speaks to you, you're probably already well aware that Etsy is a treasure trove of finds both new and old to fit your timeless farmhouse aesthetic. But with more than eight million active sellers on its marketplace, sometimes the possibilities—vintage feed sacks! primitive pie safes! galvanized grain scoops!—can quickly go from enticing to overwhelming.To better guide your search for the finest farmhouse furnishings, we’ve gathered a go-to list of editor-and designer-beloved Etsy shops which, time and again, turn out hardworking, homespun pieces of heirloom quality. From beautiful antique bureaus to hand-block-printed table linens, the character-rich wares from these sellers will help you design the farmhouse of your dreams, piece by precious piece. Related Stories For Antique AmericanaAcorn and Alice Every good old-fashioned farmhouse could use some traditional Americana to set the tone, and this Pennsylvania salvage shop offers rustic touches loaded with authentic antique allure. Aged wooden wares abound, as well as a grab bag of cotton and burlap feed sacks, perfect for framing as sets or crafting into footstool covers or throw pillows. For French Country TextilesForest and LinenThere’s nothing quite like breezy natural fabrics to make you want to throw open all the windows and let that country air in while the pie cools. Unfussy and lightweight, the hand-crafted curtains, bedding, and table linens from these Lithuanian textile experts have a classic understated quality that would be right at home in the coziest guest room or most bustling kitchen. Warm, welcoming hues range from marigold yellow to cornflower blue, but soft gingham checkers and timeless French ticking feel especially farm-fresh. Our current favorite? These cherry-striped country cafe curtains. Becky Luigart-Stayner for Country LivingVintage red torchons feel right at home in a farmhouse kitchenFor Rustic RugsOld New HouseWhether or not you’re lucky enough to have gorgeous wide-plank floors, an antique area rug or runner can work wonders for giving a room instant character and warmth. This fifth-generation family-run retailer specializes in importing heirloom hand-knotted carpets dating back to the 1800s, with a focus on traditional designs from the masters in Turkey, India, Persia, and more. Their vast variety of sizes and styles offers something for every aesthetic, with one-of-a-kind patterns ranging from distressed neutrals to chain-stitched florals to ornate arabesques. For Pillows and ProvisionsHabitation BohemeIn true farmhouse fashion, this Indiana shop has curated an enticing blend of handcrafted and vintage homewares that work effortlessly well together. A line of cozy hand-stitched linen pillow coverssits prettily alongside a mix of found objects, from patinated brass candlesticks and etched cloisonné vases to sturdy stoneware crockery and woven wicker baskets. For Elegant Everyday DishwareConvivial ProductionSimple, yet undeniably stunning, the handcrafted dinnerware from this Missouri-based ceramist is designed with durability in mind. Produced in a single, time-tested shade of ivory white glaze, these practical stoneware cups, bowls, and plates make the perfect place settings for lively farm-to-table feasts with friends and family. Beautifully balancing softness and heft, each dish is meant to feel comfortable when being held and passed, but also to look attractive when stacked upon open shelving. For English Country Antiques1100 West Co.This Illinois antiques shop is stocked with all manner of versatile vintage vessels culled from the English countryside, from massive stoneware crocks to charming little escargot pots. Their collection of neutral containers can be adapted for nearly any provincial purpose, but we especially love their assortment of old advertising—from toothpaste pots to marmalade jars and ginger beer bottles galore—for a nice little nod to the quintessential country practice of repurposing what you’ve got. Brian Woodcock/Country LivingPretty English ironstone will always have our heart.For a Cozy GlowOlde Brick LightingConstructed by hand from cord to shade, the vintage-inspired lighting produced by this Pennsylvania retailer is a tribute to the iconic quality and character of old American fixtures. Nostalgic design elements include hand-blown glassand finishes ranging from matte black to brushed nickel and antique brass. To create an authentic farmhouse ambiance, check out their gooseneck sconces, enameled red and blue barn lights, and milky white striped schoolhouse flush mounts. For Enduring ArtifactsThrough the PortholeThe weathered, artisan-made wares curated by this California husband-and-wife duo have been hand-selected from around the globe for their time-etched character. From gorgeous gray-black terracotta vases and rust-colored Turkish clay pots to patinated brass cow bells and rustic reclaimed elm stools, each item is a testament to the lasting beauty of classic materials, with storied sun-bleaching and scratches befitting the most beloved, lived-in rooms. For Winsome Wall ArtEugenia Ciotola ArtThrough graceful brushstrokes and textural swirls of paint, Maryland-based artist Eugenia Ciotola has captured the natural joy of a life that’s simple and sweet. Her pieces celebrate quiet scenes of bucolic beauty, from billowing bouquets of peonies to stoic red barns sitting in fields of wavy green. For a parlor gallery or gathering space, we gravitate toward her original oils on canvas—an impasto still life, perhaps, or a plainly frocked maiden carrying a bountiful bowl of lemons—while her stately farm animal portraitswould look lovely in a child’s nursery.For Time-Tested Storage SolutionsMaterials DivisionFunction is forefront for this farmhouse supplier operating out of New York, whose specialized selection of vintage provisions have lived out dutiful lives of purpose. Standouts include a curated offering of trusty antique tool boxes and sturdy steel-clad trunks whose rugged patina tells the story of many-a household project. Meanwhile, a hardworking mix of industrial wire and woven wood gathering baskets sits handsomely alongside heavy-duty galvanized garbage bins and antique fireplace andirons.For Pastoral PrimitivesComfort Work RoomFull of history and heritage, the old, hand-fabricated furnishings and primitive wooden tools in this unique Ukrainian antique shop are rural remnants of simpler times gone by. Quaint kitchen staples like chippy chiseled spoons, scoops, and cutting boards make an accessible entry point for the casual collector, while scuffed up dough troughs, butter churns, washboards, and barrels are highly desirable conversation pieces for any antique enthusiast who’s dedicated to authentic detail. Becky Luigart-Stayner for Country LivingAntique washboards make for on-theme wall art in a laundry roomFor Heirloom-Quality CoverletsBluegrass QuiltsNo layered farmhouse look would be complete without the homey, tactile touch of a hand-pieced quilt or two draped intentionally about the room. From harvest-hued sawtooth stars to playful patchwork pinwheels, each exquisite blanket from this Kentucky-based artisan is slow-crafted in traditional fashion from 100% cotton materials, and can even be custom stitched from scratch to match your personal color palette and decorative purpose. For a classic country aesthetic, try a log cabin, double diamond, or star patch pattern. For Hand-Crafted GiftsSelselaFeaturing a busy barnyard’s worth of plucky chickens, cuddly sheep, and happy little Holstein cows, this Illinois woodworker’s whimsical line of farm figurines and other giftable goodiesis chock-full of hand-carved charm. Crafted from 100% recycled birch and painted in loving detail, each creature has a deliberately rough-hewn look and feel worthy of any cozy and collected home. For Open-Concept CabinetryFolkhausA hallmark of many modern farmhouses, open-concept shelving has become a stylish way to show that the practical wares you use everyday are the same ones you’re proud to put on display. With their signature line of bracketed wall shelves, Shaker-style peg shelves, and raw steel kitchen rails, the team at Folkhaus has created a range of open storage solutions that beautifully balances elevated design and rustic utility. Rounding out their collection is a selection of open-shelved accent pieces like bookcases, benches, and console tables—each crafted from character-rich kiln-dried timber and finished in your choice of stain.Related StoryFor Antique Farmhouse FurnitureCottage Treasures LVThe foundation of a well-furnished farmhouse often begins with a single prized piece. Whether it’s a slant-front desk, a primitive jelly cabinet, or a punched-tin pie safe, this established New York-based dealer has a knack for sourcing vintage treasures with the personality and presence to anchor an entire space. Distressed cupboards and cabinets may be their bread and butterbut you’ll also find a robust roundup of weathered farm tables, Windsor chairs, and blanket chests—and currently, even a rare 1500s English bench. For Lively Table LinensMoontea StudioAs any devotee of slow decorating knows, sometimes it’s the little details that really bring a look home. For a spot of cheer along with your afternoon tea, we love the hand-stamped table linens from this Washington-based printmaker, which put a peppy, modern spin on farm-fresh produce. Patterned with lush illustrations of bright red tomatoes, crisp green apples, and golden sunflowers—then neatly finished with a color-coordinated hand-stitched trim—each tea towel, placemat, and napkin pays homage to the hours we spend doting over our gardens. For Traditional TransferwarePrior TimeThere’s lots to love about this Massachusetts antiques shop, which admittedly skews slightly cottagecorebut the standout, for us, is the seller’s superior selection of dinner and serving ware. In addition to a lovely lot of mottled white ironstone platters and pitchers, you’ll find a curated mix of Ridgeway and Wedgwood transferware dishes in not only classic cobalt blue, but beautiful browns, greens, and purples, too.Becky Luigart-Stayner for Country LivingPretty brown transferware could be yours with one quick "add to cart."For Folk Art for Your FloorsKinFolk ArtworkDesigned by a West Virginia watercolor and oils artist with a penchant for painting the past, these silky chenille floor mats feature an original cast of colonial characters and folksy scenes modeled after heirloom textiles from the 18th and 19th centuries. Expect lots of early American and patriotic motifs, including old-fashioned flags, Pennsylvania Dutch fraktur, equestrian vignettes, and colonial house samplers—each made to mimic a vintage hooked rug for that cozy, homespun feeling.For Historical ReproductionsSchooner Bay Co.Even in the most painstakingly appointed interior, buying antique originals isn’t always an option. And that’s where this trusted Pennsylvania-based retailer for historical reproductions comes in. Offering a colossal collection of framed art prints, decorative trays, and brass objects, these connoisseurs of the classics have decor for every old-timey aesthetic, whether it’s fox hunt prints for your cabin, Dutch landscapes for your cottage, or primitive animal portraits for your farmstead.For General Store StaplesFarmhouse EclecticsHand-plucked from New England antique shops, estate sales, and auctions, the salvaged sundries from this Massachusetts-based supplierare the type you might spy in an old country store—wooden crates emblazoned with the names of local dairies, antique apple baskets, seed displays, signs, and scales. Whether you’re setting up your farmstand or styling your entryway, you’ll have plenty of storage options and authentic accents to pick from here. Becky Luigart-Stayner for Country LivingSo many food scales, so little time.Related StoriesJackie BuddieJackie Buddie is a freelance writer with more than a decade of editorial experience covering lifestyle topics including home decor how-tos, fashion trend deep dives, seasonal gift guides, and in-depth profiles of artists and creatives around the globe. She holds a degree in journalism from the University of North Carolina at Chapel Hill and received her M.F.A. in creative writing from Boston University. Jackie is, among other things, a collector of curiosities, Catskills land caretaker, dabbling DIYer, day hiker, and mom. She lives in the hills of Bovina, New York, with her family and her sweet-as-pie rescue dog.
    #best #hiddengem #etsy #shops #fans
    The Best Hidden-Gem Etsy Shops for Fans of Farmhouse Style
    Becky Luigart-Stayner for Country LivingCountry Living editors select each product featured. If you buy from a link, we may earn a commission. Why Trust Us?Like a well-made quilt, a classic farmhouse aesthetic comes together gradually—a little bit of this, a touch of that. Each addition is purposeful and personal—and isn’t that what home is all about, really? If this type of slowed-down style speaks to you, you're probably already well aware that Etsy is a treasure trove of finds both new and old to fit your timeless farmhouse aesthetic. But with more than eight million active sellers on its marketplace, sometimes the possibilities—vintage feed sacks! primitive pie safes! galvanized grain scoops!—can quickly go from enticing to overwhelming.To better guide your search for the finest farmhouse furnishings, we’ve gathered a go-to list of editor-and designer-beloved Etsy shops which, time and again, turn out hardworking, homespun pieces of heirloom quality. From beautiful antique bureaus to hand-block-printed table linens, the character-rich wares from these sellers will help you design the farmhouse of your dreams, piece by precious piece. Related Stories For Antique AmericanaAcorn and Alice Every good old-fashioned farmhouse could use some traditional Americana to set the tone, and this Pennsylvania salvage shop offers rustic touches loaded with authentic antique allure. Aged wooden wares abound, as well as a grab bag of cotton and burlap feed sacks, perfect for framing as sets or crafting into footstool covers or throw pillows. For French Country TextilesForest and LinenThere’s nothing quite like breezy natural fabrics to make you want to throw open all the windows and let that country air in while the pie cools. Unfussy and lightweight, the hand-crafted curtains, bedding, and table linens from these Lithuanian textile experts have a classic understated quality that would be right at home in the coziest guest room or most bustling kitchen. Warm, welcoming hues range from marigold yellow to cornflower blue, but soft gingham checkers and timeless French ticking feel especially farm-fresh. Our current favorite? These cherry-striped country cafe curtains. Becky Luigart-Stayner for Country LivingVintage red torchons feel right at home in a farmhouse kitchenFor Rustic RugsOld New HouseWhether or not you’re lucky enough to have gorgeous wide-plank floors, an antique area rug or runner can work wonders for giving a room instant character and warmth. This fifth-generation family-run retailer specializes in importing heirloom hand-knotted carpets dating back to the 1800s, with a focus on traditional designs from the masters in Turkey, India, Persia, and more. Their vast variety of sizes and styles offers something for every aesthetic, with one-of-a-kind patterns ranging from distressed neutrals to chain-stitched florals to ornate arabesques. For Pillows and ProvisionsHabitation BohemeIn true farmhouse fashion, this Indiana shop has curated an enticing blend of handcrafted and vintage homewares that work effortlessly well together. A line of cozy hand-stitched linen pillow coverssits prettily alongside a mix of found objects, from patinated brass candlesticks and etched cloisonné vases to sturdy stoneware crockery and woven wicker baskets. For Elegant Everyday DishwareConvivial ProductionSimple, yet undeniably stunning, the handcrafted dinnerware from this Missouri-based ceramist is designed with durability in mind. Produced in a single, time-tested shade of ivory white glaze, these practical stoneware cups, bowls, and plates make the perfect place settings for lively farm-to-table feasts with friends and family. Beautifully balancing softness and heft, each dish is meant to feel comfortable when being held and passed, but also to look attractive when stacked upon open shelving. For English Country Antiques1100 West Co.This Illinois antiques shop is stocked with all manner of versatile vintage vessels culled from the English countryside, from massive stoneware crocks to charming little escargot pots. Their collection of neutral containers can be adapted for nearly any provincial purpose, but we especially love their assortment of old advertising—from toothpaste pots to marmalade jars and ginger beer bottles galore—for a nice little nod to the quintessential country practice of repurposing what you’ve got. Brian Woodcock/Country LivingPretty English ironstone will always have our heart.For a Cozy GlowOlde Brick LightingConstructed by hand from cord to shade, the vintage-inspired lighting produced by this Pennsylvania retailer is a tribute to the iconic quality and character of old American fixtures. Nostalgic design elements include hand-blown glassand finishes ranging from matte black to brushed nickel and antique brass. To create an authentic farmhouse ambiance, check out their gooseneck sconces, enameled red and blue barn lights, and milky white striped schoolhouse flush mounts. For Enduring ArtifactsThrough the PortholeThe weathered, artisan-made wares curated by this California husband-and-wife duo have been hand-selected from around the globe for their time-etched character. From gorgeous gray-black terracotta vases and rust-colored Turkish clay pots to patinated brass cow bells and rustic reclaimed elm stools, each item is a testament to the lasting beauty of classic materials, with storied sun-bleaching and scratches befitting the most beloved, lived-in rooms. For Winsome Wall ArtEugenia Ciotola ArtThrough graceful brushstrokes and textural swirls of paint, Maryland-based artist Eugenia Ciotola has captured the natural joy of a life that’s simple and sweet. Her pieces celebrate quiet scenes of bucolic beauty, from billowing bouquets of peonies to stoic red barns sitting in fields of wavy green. For a parlor gallery or gathering space, we gravitate toward her original oils on canvas—an impasto still life, perhaps, or a plainly frocked maiden carrying a bountiful bowl of lemons—while her stately farm animal portraitswould look lovely in a child’s nursery.For Time-Tested Storage SolutionsMaterials DivisionFunction is forefront for this farmhouse supplier operating out of New York, whose specialized selection of vintage provisions have lived out dutiful lives of purpose. Standouts include a curated offering of trusty antique tool boxes and sturdy steel-clad trunks whose rugged patina tells the story of many-a household project. Meanwhile, a hardworking mix of industrial wire and woven wood gathering baskets sits handsomely alongside heavy-duty galvanized garbage bins and antique fireplace andirons.For Pastoral PrimitivesComfort Work RoomFull of history and heritage, the old, hand-fabricated furnishings and primitive wooden tools in this unique Ukrainian antique shop are rural remnants of simpler times gone by. Quaint kitchen staples like chippy chiseled spoons, scoops, and cutting boards make an accessible entry point for the casual collector, while scuffed up dough troughs, butter churns, washboards, and barrels are highly desirable conversation pieces for any antique enthusiast who’s dedicated to authentic detail. Becky Luigart-Stayner for Country LivingAntique washboards make for on-theme wall art in a laundry roomFor Heirloom-Quality CoverletsBluegrass QuiltsNo layered farmhouse look would be complete without the homey, tactile touch of a hand-pieced quilt or two draped intentionally about the room. From harvest-hued sawtooth stars to playful patchwork pinwheels, each exquisite blanket from this Kentucky-based artisan is slow-crafted in traditional fashion from 100% cotton materials, and can even be custom stitched from scratch to match your personal color palette and decorative purpose. For a classic country aesthetic, try a log cabin, double diamond, or star patch pattern. For Hand-Crafted GiftsSelselaFeaturing a busy barnyard’s worth of plucky chickens, cuddly sheep, and happy little Holstein cows, this Illinois woodworker’s whimsical line of farm figurines and other giftable goodiesis chock-full of hand-carved charm. Crafted from 100% recycled birch and painted in loving detail, each creature has a deliberately rough-hewn look and feel worthy of any cozy and collected home. For Open-Concept CabinetryFolkhausA hallmark of many modern farmhouses, open-concept shelving has become a stylish way to show that the practical wares you use everyday are the same ones you’re proud to put on display. With their signature line of bracketed wall shelves, Shaker-style peg shelves, and raw steel kitchen rails, the team at Folkhaus has created a range of open storage solutions that beautifully balances elevated design and rustic utility. Rounding out their collection is a selection of open-shelved accent pieces like bookcases, benches, and console tables—each crafted from character-rich kiln-dried timber and finished in your choice of stain.Related StoryFor Antique Farmhouse FurnitureCottage Treasures LVThe foundation of a well-furnished farmhouse often begins with a single prized piece. Whether it’s a slant-front desk, a primitive jelly cabinet, or a punched-tin pie safe, this established New York-based dealer has a knack for sourcing vintage treasures with the personality and presence to anchor an entire space. Distressed cupboards and cabinets may be their bread and butterbut you’ll also find a robust roundup of weathered farm tables, Windsor chairs, and blanket chests—and currently, even a rare 1500s English bench. For Lively Table LinensMoontea StudioAs any devotee of slow decorating knows, sometimes it’s the little details that really bring a look home. For a spot of cheer along with your afternoon tea, we love the hand-stamped table linens from this Washington-based printmaker, which put a peppy, modern spin on farm-fresh produce. Patterned with lush illustrations of bright red tomatoes, crisp green apples, and golden sunflowers—then neatly finished with a color-coordinated hand-stitched trim—each tea towel, placemat, and napkin pays homage to the hours we spend doting over our gardens. For Traditional TransferwarePrior TimeThere’s lots to love about this Massachusetts antiques shop, which admittedly skews slightly cottagecorebut the standout, for us, is the seller’s superior selection of dinner and serving ware. In addition to a lovely lot of mottled white ironstone platters and pitchers, you’ll find a curated mix of Ridgeway and Wedgwood transferware dishes in not only classic cobalt blue, but beautiful browns, greens, and purples, too.Becky Luigart-Stayner for Country LivingPretty brown transferware could be yours with one quick "add to cart."For Folk Art for Your FloorsKinFolk ArtworkDesigned by a West Virginia watercolor and oils artist with a penchant for painting the past, these silky chenille floor mats feature an original cast of colonial characters and folksy scenes modeled after heirloom textiles from the 18th and 19th centuries. Expect lots of early American and patriotic motifs, including old-fashioned flags, Pennsylvania Dutch fraktur, equestrian vignettes, and colonial house samplers—each made to mimic a vintage hooked rug for that cozy, homespun feeling.For Historical ReproductionsSchooner Bay Co.Even in the most painstakingly appointed interior, buying antique originals isn’t always an option. And that’s where this trusted Pennsylvania-based retailer for historical reproductions comes in. Offering a colossal collection of framed art prints, decorative trays, and brass objects, these connoisseurs of the classics have decor for every old-timey aesthetic, whether it’s fox hunt prints for your cabin, Dutch landscapes for your cottage, or primitive animal portraits for your farmstead.For General Store StaplesFarmhouse EclecticsHand-plucked from New England antique shops, estate sales, and auctions, the salvaged sundries from this Massachusetts-based supplierare the type you might spy in an old country store—wooden crates emblazoned with the names of local dairies, antique apple baskets, seed displays, signs, and scales. Whether you’re setting up your farmstand or styling your entryway, you’ll have plenty of storage options and authentic accents to pick from here. Becky Luigart-Stayner for Country LivingSo many food scales, so little time.Related StoriesJackie BuddieJackie Buddie is a freelance writer with more than a decade of editorial experience covering lifestyle topics including home decor how-tos, fashion trend deep dives, seasonal gift guides, and in-depth profiles of artists and creatives around the globe. She holds a degree in journalism from the University of North Carolina at Chapel Hill and received her M.F.A. in creative writing from Boston University. Jackie is, among other things, a collector of curiosities, Catskills land caretaker, dabbling DIYer, day hiker, and mom. She lives in the hills of Bovina, New York, with her family and her sweet-as-pie rescue dog. #best #hiddengem #etsy #shops #fans
    The Best Hidden-Gem Etsy Shops for Fans of Farmhouse Style
    www.countryliving.com
    Becky Luigart-Stayner for Country LivingCountry Living editors select each product featured. If you buy from a link, we may earn a commission. Why Trust Us?Like a well-made quilt, a classic farmhouse aesthetic comes together gradually—a little bit of this, a touch of that. Each addition is purposeful and personal—and isn’t that what home is all about, really? If this type of slowed-down style speaks to you, you're probably already well aware that Etsy is a treasure trove of finds both new and old to fit your timeless farmhouse aesthetic. But with more than eight million active sellers on its marketplace, sometimes the possibilities—vintage feed sacks! primitive pie safes! galvanized grain scoops!—can quickly go from enticing to overwhelming.To better guide your search for the finest farmhouse furnishings, we’ve gathered a go-to list of editor-and designer-beloved Etsy shops which, time and again, turn out hardworking, homespun pieces of heirloom quality. From beautiful antique bureaus to hand-block-printed table linens, the character-rich wares from these sellers will help you design the farmhouse of your dreams, piece by precious piece. Related Stories For Antique AmericanaAcorn and Alice Every good old-fashioned farmhouse could use some traditional Americana to set the tone, and this Pennsylvania salvage shop offers rustic touches loaded with authentic antique allure. Aged wooden wares abound (think vintage milk crates, orchard fruit baskets, and berry boxes), as well as a grab bag of cotton and burlap feed sacks, perfect for framing as sets or crafting into footstool covers or throw pillows. For French Country TextilesForest and LinenThere’s nothing quite like breezy natural fabrics to make you want to throw open all the windows and let that country air in while the pie cools. Unfussy and lightweight, the hand-crafted curtains, bedding, and table linens from these Lithuanian textile experts have a classic understated quality that would be right at home in the coziest guest room or most bustling kitchen. Warm, welcoming hues range from marigold yellow to cornflower blue, but soft gingham checkers and timeless French ticking feel especially farm-fresh. Our current favorite? These cherry-striped country cafe curtains. Becky Luigart-Stayner for Country LivingVintage red torchons feel right at home in a farmhouse kitchenFor Rustic RugsOld New HouseWhether or not you’re lucky enough to have gorgeous wide-plank floors, an antique area rug or runner can work wonders for giving a room instant character and warmth. This fifth-generation family-run retailer specializes in importing heirloom hand-knotted carpets dating back to the 1800s, with a focus on traditional designs from the masters in Turkey, India, Persia, and more. Their vast variety of sizes and styles offers something for every aesthetic, with one-of-a-kind patterns ranging from distressed neutrals to chain-stitched florals to ornate arabesques. For Pillows and ProvisionsHabitation BohemeIn true farmhouse fashion, this Indiana shop has curated an enticing blend of handcrafted and vintage homewares that work effortlessly well together. A line of cozy hand-stitched linen pillow covers (patterned with everything from block-printed blossoms to provincial pinstripes) sits prettily alongside a mix of found objects, from patinated brass candlesticks and etched cloisonné vases to sturdy stoneware crockery and woven wicker baskets. For Elegant Everyday DishwareConvivial ProductionSimple, yet undeniably stunning, the handcrafted dinnerware from this Missouri-based ceramist is designed with durability in mind. Produced in a single, time-tested shade of ivory white glaze, these practical stoneware cups, bowls, and plates make the perfect place settings for lively farm-to-table feasts with friends and family. Beautifully balancing softness and heft, each dish is meant to feel comfortable when being held and passed, but also to look attractive when stacked upon open shelving. For English Country Antiques1100 West Co.This Illinois antiques shop is stocked with all manner of versatile vintage vessels culled from the English countryside, from massive stoneware crocks to charming little escargot pots. Their collection of neutral containers can be adapted for nearly any provincial purpose (envision white ironstone pitchers piled high with fresh-picked hyacinths, or glass canning jars holding your harvest grains), but we especially love their assortment of old advertising—from toothpaste pots to marmalade jars and ginger beer bottles galore—for a nice little nod to the quintessential country practice of repurposing what you’ve got. Brian Woodcock/Country LivingPretty English ironstone will always have our heart.For a Cozy GlowOlde Brick LightingConstructed by hand from cord to shade, the vintage-inspired lighting produced by this Pennsylvania retailer is a tribute to the iconic quality and character of old American fixtures. Nostalgic design elements include hand-blown glass (crafted using cast-iron molds from over 80 years ago) and finishes ranging from matte black to brushed nickel and antique brass. To create an authentic farmhouse ambiance, check out their gooseneck sconces, enameled red and blue barn lights, and milky white striped schoolhouse flush mounts. For Enduring ArtifactsThrough the PortholeThe weathered, artisan-made wares curated by this California husband-and-wife duo have been hand-selected from around the globe for their time-etched character. From gorgeous gray-black terracotta vases and rust-colored Turkish clay pots to patinated brass cow bells and rustic reclaimed elm stools, each item is a testament to the lasting beauty of classic materials, with storied sun-bleaching and scratches befitting the most beloved, lived-in rooms. For Winsome Wall ArtEugenia Ciotola ArtThrough graceful brushstrokes and textural swirls of paint, Maryland-based artist Eugenia Ciotola has captured the natural joy of a life that’s simple and sweet. Her pieces celebrate quiet scenes of bucolic beauty, from billowing bouquets of peonies to stoic red barns sitting in fields of wavy green. For a parlor gallery or gathering space, we gravitate toward her original oils on canvas—an impasto still life, perhaps, or a plainly frocked maiden carrying a bountiful bowl of lemons—while her stately farm animal portraits (regal roosters! ruff collared geese!) would look lovely in a child’s nursery.For Time-Tested Storage SolutionsMaterials DivisionFunction is forefront for this farmhouse supplier operating out of New York, whose specialized selection of vintage provisions have lived out dutiful lives of purpose. Standouts include a curated offering of trusty antique tool boxes and sturdy steel-clad trunks whose rugged patina tells the story of many-a household project. Meanwhile, a hardworking mix of industrial wire and woven wood gathering baskets sits handsomely alongside heavy-duty galvanized garbage bins and antique fireplace andirons.For Pastoral PrimitivesComfort Work RoomFull of history and heritage, the old, hand-fabricated furnishings and primitive wooden tools in this unique Ukrainian antique shop are rural remnants of simpler times gone by. Quaint kitchen staples like chippy chiseled spoons, scoops, and cutting boards make an accessible entry point for the casual collector, while scuffed up dough troughs, butter churns, washboards, and barrels are highly desirable conversation pieces for any antique enthusiast who’s dedicated to authentic detail. Becky Luigart-Stayner for Country LivingAntique washboards make for on-theme wall art in a laundry roomFor Heirloom-Quality CoverletsBluegrass QuiltsNo layered farmhouse look would be complete without the homey, tactile touch of a hand-pieced quilt or two draped intentionally about the room. From harvest-hued sawtooth stars to playful patchwork pinwheels, each exquisite blanket from this Kentucky-based artisan is slow-crafted in traditional fashion from 100% cotton materials, and can even be custom stitched from scratch to match your personal color palette and decorative purpose. For a classic country aesthetic, try a log cabin, double diamond, or star patch pattern. For Hand-Crafted GiftsSelselaFeaturing a busy barnyard’s worth of plucky chickens, cuddly sheep, and happy little Holstein cows, this Illinois woodworker’s whimsical line of farm figurines and other giftable goodies (think animal wine stoppers, keychains, fridge magnets, and cake toppers) is chock-full of hand-carved charm. Crafted from 100% recycled birch and painted in loving detail, each creature has a deliberately rough-hewn look and feel worthy of any cozy and collected home. For Open-Concept CabinetryFolkhausA hallmark of many modern farmhouses, open-concept shelving has become a stylish way to show that the practical wares you use everyday are the same ones you’re proud to put on display. With their signature line of bracketed wall shelves, Shaker-style peg shelves, and raw steel kitchen rails, the team at Folkhaus has created a range of open storage solutions that beautifully balances elevated design and rustic utility. Rounding out their collection is a selection of open-shelved accent pieces like bookcases, benches, and console tables—each crafted from character-rich kiln-dried timber and finished in your choice of stain.Related StoryFor Antique Farmhouse FurnitureCottage Treasures LVThe foundation of a well-furnished farmhouse often begins with a single prized piece. Whether it’s a slant-front desk, a primitive jelly cabinet, or a punched-tin pie safe, this established New York-based dealer has a knack for sourcing vintage treasures with the personality and presence to anchor an entire space. Distressed cupboards and cabinets may be their bread and butter (just look at this two-piece pine hutch!) but you’ll also find a robust roundup of weathered farm tables, Windsor chairs, and blanket chests—and currently, even a rare 1500s English bench. For Lively Table LinensMoontea StudioAs any devotee of slow decorating knows, sometimes it’s the little details that really bring a look home. For a spot of cheer along with your afternoon tea, we love the hand-stamped table linens from this Washington-based printmaker, which put a peppy, modern spin on farm-fresh produce. Patterned with lush illustrations of bright red tomatoes, crisp green apples, and golden sunflowers—then neatly finished with a color-coordinated hand-stitched trim—each tea towel, placemat, and napkin pays homage to the hours we spend doting over our gardens. For Traditional TransferwarePrior TimeThere’s lots to love about this Massachusetts antiques shop, which admittedly skews slightly cottagecore (the pink Baccarat perfume bottles! the hobnail milk glass vases! the huge primitive bread boards!) but the standout, for us, is the seller’s superior selection of dinner and serving ware. In addition to a lovely lot of mottled white ironstone platters and pitchers, you’ll find a curated mix of Ridgeway and Wedgwood transferware dishes in not only classic cobalt blue, but beautiful browns, greens, and purples, too.Becky Luigart-Stayner for Country LivingPretty brown transferware could be yours with one quick "add to cart."For Folk Art for Your FloorsKinFolk ArtworkDesigned by a West Virginia watercolor and oils artist with a penchant for painting the past, these silky chenille floor mats feature an original cast of colonial characters and folksy scenes modeled after heirloom textiles from the 18th and 19th centuries. Expect lots of early American and patriotic motifs, including old-fashioned flags, Pennsylvania Dutch fraktur, equestrian vignettes, and colonial house samplers—each made to mimic a vintage hooked rug for that cozy, homespun feeling. (We have to admit, the folk art-inspired cow and chicken is our favorite.)For Historical ReproductionsSchooner Bay Co.Even in the most painstakingly appointed interior, buying antique originals isn’t always an option (don’t ask how many times we’ve been outbid at an estate auction). And that’s where this trusted Pennsylvania-based retailer for historical reproductions comes in. Offering a colossal collection of framed art prints, decorative trays, and brass objects (think magnifying glasses, compasses, paperweights, and letter openers), these connoisseurs of the classics have decor for every old-timey aesthetic, whether it’s fox hunt prints for your cabin, Dutch landscapes for your cottage, or primitive animal portraits for your farmstead.For General Store StaplesFarmhouse EclecticsHand-plucked from New England antique shops, estate sales, and auctions, the salvaged sundries from this Massachusetts-based supplier (who grew up in an 1850s farmhouse himself) are the type you might spy in an old country store—wooden crates emblazoned with the names of local dairies, antique apple baskets, seed displays, signs, and scales. Whether you’re setting up your farmstand or styling your entryway, you’ll have plenty of storage options and authentic accents to pick from here. Becky Luigart-Stayner for Country LivingSo many food scales, so little time.Related StoriesJackie BuddieJackie Buddie is a freelance writer with more than a decade of editorial experience covering lifestyle topics including home decor how-tos, fashion trend deep dives, seasonal gift guides, and in-depth profiles of artists and creatives around the globe. She holds a degree in journalism from the University of North Carolina at Chapel Hill and received her M.F.A. in creative writing from Boston University. Jackie is, among other things, a collector of curiosities, Catskills land caretaker, dabbling DIYer, day hiker, and mom. She lives in the hills of Bovina, New York, with her family and her sweet-as-pie rescue dog.
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  • NOOBS ARE COMING (Demo) [Free] [Action] [Windows] [Linux]

    SirCozyCrow5 hours agoThe sound track is PEAK! I loved playing this, and my partner who normally doesn't play games like this one had a good time as well. I enjoyed the learning curve and I can't wait to play the harder difficulties.Here's a video I made, my partner jumped in for a few minutes as well.Replyso funReplyDrew.a.Chain1 day agoVery addictive!ReplyTrashpanda1191 day agolove the playstyle and the art style definitly fun to play plus the music is the cherry on topReplyAhoOppai1 day agoreally fun game cant wait for the full gameReplyDin Xavier coding1 day agoI chose the laser eye. How do I turn the attack around? Can I even do that?Replyoverboy1 day agoHey, the laser eye gets a random direction at the start of each wave, it's one of the specificities of this attack ;)ReplyFort Kenmei1 day agoGameplay and Critique ;)Replyoverboy1 day agoThanks a lot for the awesome video and the feedback! :)ReplyTLGaby2 days agoJust to know browser progress keep getting reset.Replyoverboy1 day agoThanks for the report! Could it be due to some of your browser settings?Unfortunately, browser-based games can't always guarantee reliable local saves due to how browsers handle storage.To avoid this in the future, I recommend trying the downloadable version of the demo,  it provides a more stable environment for saving progress. :)Replyepic.Replyoleekconder2 days agoVery nice. Spent couple hours easy=) UPD: And some moreReplyMaximusR3 days agoes un juego que ya jugue en su momento cuando tenias menos cosas y ahora que esta actualizado quisiera grabarlo otra vezReplyEPIClove the spiders ♥ReplynineGardens3 days agoOkay so.... tried out a few things, and some Dev suggestions to report:
    Bigfoot is such a cool idea, and running around at that speed with like.... all THAT going on just gave me motion sickness.Summoner is hysterical fun. All hail spiders. Tomatoe's are pretty fun too.The Adept is so cool in theory, but... once you have the right build is a bit of a "standing still simulator"  Also, if you have totoms or other turrets, there's very much the question each round of "Will my circle spawn NEAR the totoms , or far from them "   I kind of wonder if the mage circle should like... fizzle out after 20 seconds and appear somewhere else. Just... something to give a bit more dynamism, and to make the original spawn point less critical.Okay: added thoughts:Watering psycotic tomatoes feels great.Being a malevolent spider with 8 arms feels amazing. Feels very good and natural."Orbital" is one of the greatest and most fun abilities in the game.  I would take this even without the damage boost.Lots of fun, but also very silly. Good job.Replydave99993 days agowith some size you can kick the totems around to reposition them towards your circle, it benefits them too, adept can choose the wand at the start and with it you have no sustain problem anyway whatever build you want to set upReplynineGardens3 days agoOh damn- only just found out you can kick the totems!Okay, yeah in this case all is well. Or at least.... I still think a moving circle could be cool, but the fact that you can move your totems over to where the circle is makes things much better.Replyjust get enough amount+size and they hit everything, bounce is overkill ReplyLost track of time 10 hours in and still hooked. Absolutely love it! Can't wait for the full releaseReplyDriftedVoid4 days agoPretty good!
    ReplyIndyot4 days agoIt's a pretty addictive game, congrats! I lowkey missed a bit of satisfaction on the weapons though.ReplyCongrats on the game! I really like the weapons that you interact with which gives it a fun spin.Reply1Soultaken4 days agoAnyone know good combos for the items?Replydave99994 days agolasers plus amount+adept some arcane for basic dmgtotems +amount+ bounce+adept optional size and arcane you can stand still in the endall shovels with crit, strength their extra souls help you snowball hard and easy probably the most straightforward and stable very good build you can beat the game with nearly anything its well balanced but this one is very strong and easy soul flask, more chests are near always must pick, the high luck value ones give you better items the free reroll is a must pick, lightning dagger is somewhat unique as it  can carry you the entire early game even if you do not get enough element damageReplydave99998 days agounderestimated totems Replylimey8 days agoi like how you made like MULTITUDES of updates on this so like as soon as i check my feed its just thisReplydave99998 days agomy best run so far,  there s a hidden mechanic that  makes weapons  you have more likely to drop?Replyoverboy8 days agoLmao, awesome — looks like a really fun build to play! Yeah, Shop RNG uses a lot of hidden tricks to help you find relevant attacks, while still allowing unrelated ones to appear. That way, you can discover unique builds and experiment freely!Replyoverboy8 days agoThank you so much for the incredible reception of the web demo on Itch, and to everyone who wishlisted the game! Many of the changes—along with much more to come in future updates—are directly based on your feedback here and on the game’s Discord.

    I’m also excited to announce that the game will release on Steam on 8 July 2025!
    Demo - Update 35Singleplayer UI: Level Up Upgrade Phase and Chest Pickup Phase UI now display the items and attacks inventoriesSingleplayer Shop: subtle animation while selecting a Buy Button
    Many Balancing tweaks
    Balancing: nerfed Life Steal in various waysBalancing: nerfed Knockback in various waysBalancing: too much items enhancing HP Max were put in the Demo, this means it was easier to get a lot of HP and to survive in the Demo due to higher ratio of items providing HP
    Added a subtle duration during which the player can still pickup Souls even if they’re slurped by the Soul Portal
    Fine tuned the color of some weapons to improve the visibility
    Balancing: Ballista don’t double their projectiles based on amount anymoreIf Player HP is Full and HP Max > 20, the player can’t be one-shot
    Bugfix: in-game achievement pop up could be displayed below other UI elements while it should always be above everything else
    Potential Bugfix for a rare bug happening in Multiplayer shop where player2 Shop sections wasn’t displayed at allRework the save system in preparation for upcoming features
    ReplyxHELLO_WORLDx10 days agocontracts on the gameReplydave999910 days agoelijah_ap10 days agoLove the art style, upgrades, controls, etc. Balance might be the only thing off about this. If you were to add anything, I would want to see more variety in the stages, similar to Vampire Survivor. Otherwise- really great.ReplyThank you so much! I’ll keep working on the balance with each update, and I appreciate the suggestion on stage variety!ReplyNetsmile10 days agoTorch IV has a problem rounding numbers in the stats hover over display. Other levels of torches workReplyoverboy10 days agoThanks, I'll fix this displayed rounding number issue soon!ReplySkeppartorsk10 days agoFor now I'd say it's fun, but lacking a bit in balance. I absolutely suck at brotatolikes. But find this one easy, so it's probably undertuned as far as difficulty is concerned. The power and availability of HP and regen items, makes you just literally not care if you get hit. Then the relatively strong armor on top and you're just too tanky for anything to feasibly ever kill you.Replyoverboy10 days agoThanks for the feedback! Sounds like tanky builds might be a bit too forgiving right now, i'll do some balancing changesReplySkeppartorsk9 days agoLife steal has similar issues too. There's also the standard issue with knockback in these kinds of games. The lack of any enemy resistance/diminishing returns, means it's way too easy to get enough knockback that enemies cannot touch you anymore. Ranged attacks are too few and far between to worry about with the current levels of sustain. Meaning you can just Stand Still and Kill way too realiably.
    Edit: Lategame with 6x Wands I'm getting so much screen shake it's triggering simulation sickness. It was due to having Pierce + Bounce. The screen shake from my projectiles bouncing off the edge of the map.Replyoverboy8 days agothanks for your feedback, it will help for the game balancing!For now I try to avoid diminishing returns by design to make sure each feature and stat is super easy to understand because I dislike when roguelike gets too opaque, I prefer that the player fully and easily undestand each of its choices, but yeah that involves a good balance to find!In future updates, Life Steal will become harder to get, Knockback will be capped at lower maximum applied values.Regarding the overall difficulty, the full version has 3 extra level of difficulties, and based on some feedbacks i have from beta testers, the balance between the 5 difficulty modes seem to be close to what i'm aiming forThere is already an option to disable screenshakes ;)Edit: Would you be interested to join the beta-test of the full game? If so please join the Discord and ping me in DM ;)ReplySkeppartorsk8 days agoI did notice that you could turn off screen shake entirely. But admittedly a lot of the visceral feel of the combat goes away when you fully disable the screen shake. But when you have too many Leeroy/knockback projectiles/bouncing projectiles. It just reaches the point where simulation sickness sets in. Wish there was something like an intensity setting, or a way for it to cap out at how often a screen shake can get triggered.
    I agree on the opaque thing. But I was more thinking something akin to how CC Diminishing Returns works in WoW. Where 1st hit = full value, 2nd hit within 10s = half value, 3rd hit = 1/4 value. Then 10s of immunity before it resets. That way you still get knockback when you pick knockback. But you can't just perma nail enemies against the wall.
    Edit: Also there's a wording issuewith how multiple pentagrams work. If you have adept pentagram and the item pentagram the wording is "when you stand inside a pentagram" But the item one gives the 20% damage ONLY and the adept one gives the adept bonuses ONLY. The wording would mean that both pentagrams should give adept bonus AND 20% damage bonus.Edit2: I'd suggest reformatting Grimorius tooltip so that the -10% armor is above the "on level up"portion. The indentation difference between the +1% speed and -10% armor is small enough that I read it as losing 10% armor on every level up.Replyoverboy8 days agoThanks a lot for the interesting insights!I nerfed HP, Lifesteal and Knockback using various techniques in the last update, along with many other changes.Just tested Pentagram/Adept and it works as expected: the 2 effects stack correctly as the wording impliedI reformatted Grimorius tooltip as you suggested ;)ReplyView more in threadBad Piggy11 days agoVery cool in it's current state. I love how much it really emphasises movement like how some active abilities need to be grabbed from around the arena to do themThat said, I think enemy projectiles could honestly stand out more. I could hardly see them at times in all the chaos.Still, I think this is a pretty solid base right now, and as always, you have a beautiful visual style, though I feel like the game suffers a little from how busy it can get. Great stuff so far thoughReplyThanks Bad Piggy! Really glad you’re enjoying the mechanics. I appreciate the feedback on projectile visibility and how busy things can get. I’ll definitely look into ways to improve those aspects. Really grateful for the kind words and thoughtful feedback!ReplyLeoLohandro11 days agoA copy of the brotato), but still fun.Replyoverboy11 days agoHey thanks a lot! Yes this game is a Brotato-like with many twists and new innovative mechanics, such as:- Equippable Boss Patterns- Minion Summoning- Growing Plant Minions with a watercan- Amount and Size stats - Physics-Based Weapons – like chained spikeballs- Kickable stuff- Playable character merge feature- Dozens and dozens of unique effectsI'm aiming for something like The Binding of Isaac meets Brotato — a deep, replayable experience full of chaotic synergies and wild builds that feel totally unique each run, with all the "being a boss fantasy and humor" deeply included in the mechanics and content :)Reply
    #noobs #are #coming #demo #free
    NOOBS ARE COMING (Demo) [Free] [Action] [Windows] [Linux]
    SirCozyCrow5 hours agoThe sound track is PEAK! I loved playing this, and my partner who normally doesn't play games like this one had a good time as well. I enjoyed the learning curve and I can't wait to play the harder difficulties.Here's a video I made, my partner jumped in for a few minutes as well.Replyso funReplyDrew.a.Chain1 day agoVery addictive!ReplyTrashpanda1191 day agolove the playstyle and the art style definitly fun to play plus the music is the cherry on topReplyAhoOppai1 day agoreally fun game cant wait for the full gameReplyDin Xavier coding1 day agoI chose the laser eye. How do I turn the attack around? Can I even do that?Replyoverboy1 day agoHey, the laser eye gets a random direction at the start of each wave, it's one of the specificities of this attack ;)ReplyFort Kenmei1 day agoGameplay and Critique ;)Replyoverboy1 day agoThanks a lot for the awesome video and the feedback! :)ReplyTLGaby2 days agoJust to know browser progress keep getting reset.Replyoverboy1 day agoThanks for the report! Could it be due to some of your browser settings?Unfortunately, browser-based games can't always guarantee reliable local saves due to how browsers handle storage.To avoid this in the future, I recommend trying the downloadable version of the demo,  it provides a more stable environment for saving progress. :)Replyepic.Replyoleekconder2 days agoVery nice. Spent couple hours easy=) UPD: And some moreReplyMaximusR3 days agoes un juego que ya jugue en su momento cuando tenias menos cosas y ahora que esta actualizado quisiera grabarlo otra vezReplyEPIClove the spiders ♥ReplynineGardens3 days agoOkay so.... tried out a few things, and some Dev suggestions to report: Bigfoot is such a cool idea, and running around at that speed with like.... all THAT going on just gave me motion sickness.Summoner is hysterical fun. All hail spiders. Tomatoe's are pretty fun too.The Adept is so cool in theory, but... once you have the right build is a bit of a "standing still simulator"  Also, if you have totoms or other turrets, there's very much the question each round of "Will my circle spawn NEAR the totoms , or far from them "   I kind of wonder if the mage circle should like... fizzle out after 20 seconds and appear somewhere else. Just... something to give a bit more dynamism, and to make the original spawn point less critical.Okay: added thoughts:Watering psycotic tomatoes feels great.Being a malevolent spider with 8 arms feels amazing. Feels very good and natural."Orbital" is one of the greatest and most fun abilities in the game.  I would take this even without the damage boost.Lots of fun, but also very silly. Good job.Replydave99993 days agowith some size you can kick the totems around to reposition them towards your circle, it benefits them too, adept can choose the wand at the start and with it you have no sustain problem anyway whatever build you want to set upReplynineGardens3 days agoOh damn- only just found out you can kick the totems!Okay, yeah in this case all is well. Or at least.... I still think a moving circle could be cool, but the fact that you can move your totems over to where the circle is makes things much better.Replyjust get enough amount+size and they hit everything, bounce is overkill ReplyLost track of time 10 hours in and still hooked. Absolutely love it! Can't wait for the full releaseReplyDriftedVoid4 days agoPretty good! ReplyIndyot4 days agoIt's a pretty addictive game, congrats! I lowkey missed a bit of satisfaction on the weapons though.ReplyCongrats on the game! I really like the weapons that you interact with which gives it a fun spin.Reply1Soultaken4 days agoAnyone know good combos for the items?Replydave99994 days agolasers plus amount+adept some arcane for basic dmgtotems +amount+ bounce+adept optional size and arcane you can stand still in the endall shovels with crit, strength their extra souls help you snowball hard and easy probably the most straightforward and stable very good build you can beat the game with nearly anything its well balanced but this one is very strong and easy soul flask, more chests are near always must pick, the high luck value ones give you better items the free reroll is a must pick, lightning dagger is somewhat unique as it  can carry you the entire early game even if you do not get enough element damageReplydave99998 days agounderestimated totems Replylimey8 days agoi like how you made like MULTITUDES of updates on this so like as soon as i check my feed its just thisReplydave99998 days agomy best run so far,  there s a hidden mechanic that  makes weapons  you have more likely to drop?Replyoverboy8 days agoLmao, awesome — looks like a really fun build to play! Yeah, Shop RNG uses a lot of hidden tricks to help you find relevant attacks, while still allowing unrelated ones to appear. That way, you can discover unique builds and experiment freely!Replyoverboy8 days agoThank you so much for the incredible reception of the web demo on Itch, and to everyone who wishlisted the game! Many of the changes—along with much more to come in future updates—are directly based on your feedback here and on the game’s Discord. I’m also excited to announce that the game will release on Steam on 8 July 2025! Demo - Update 35Singleplayer UI: Level Up Upgrade Phase and Chest Pickup Phase UI now display the items and attacks inventoriesSingleplayer Shop: subtle animation while selecting a Buy Button Many Balancing tweaks Balancing: nerfed Life Steal in various waysBalancing: nerfed Knockback in various waysBalancing: too much items enhancing HP Max were put in the Demo, this means it was easier to get a lot of HP and to survive in the Demo due to higher ratio of items providing HP Added a subtle duration during which the player can still pickup Souls even if they’re slurped by the Soul Portal Fine tuned the color of some weapons to improve the visibility Balancing: Ballista don’t double their projectiles based on amount anymoreIf Player HP is Full and HP Max > 20, the player can’t be one-shot Bugfix: in-game achievement pop up could be displayed below other UI elements while it should always be above everything else Potential Bugfix for a rare bug happening in Multiplayer shop where player2 Shop sections wasn’t displayed at allRework the save system in preparation for upcoming features ReplyxHELLO_WORLDx10 days agocontracts on the gameReplydave999910 days agoelijah_ap10 days agoLove the art style, upgrades, controls, etc. Balance might be the only thing off about this. If you were to add anything, I would want to see more variety in the stages, similar to Vampire Survivor. Otherwise- really great.ReplyThank you so much! I’ll keep working on the balance with each update, and I appreciate the suggestion on stage variety!ReplyNetsmile10 days agoTorch IV has a problem rounding numbers in the stats hover over display. Other levels of torches workReplyoverboy10 days agoThanks, I'll fix this displayed rounding number issue soon!ReplySkeppartorsk10 days agoFor now I'd say it's fun, but lacking a bit in balance. I absolutely suck at brotatolikes. But find this one easy, so it's probably undertuned as far as difficulty is concerned. The power and availability of HP and regen items, makes you just literally not care if you get hit. Then the relatively strong armor on top and you're just too tanky for anything to feasibly ever kill you.Replyoverboy10 days agoThanks for the feedback! Sounds like tanky builds might be a bit too forgiving right now, i'll do some balancing changesReplySkeppartorsk9 days agoLife steal has similar issues too. There's also the standard issue with knockback in these kinds of games. The lack of any enemy resistance/diminishing returns, means it's way too easy to get enough knockback that enemies cannot touch you anymore. Ranged attacks are too few and far between to worry about with the current levels of sustain. Meaning you can just Stand Still and Kill way too realiably. Edit: Lategame with 6x Wands I'm getting so much screen shake it's triggering simulation sickness. It was due to having Pierce + Bounce. The screen shake from my projectiles bouncing off the edge of the map.Replyoverboy8 days agothanks for your feedback, it will help for the game balancing!For now I try to avoid diminishing returns by design to make sure each feature and stat is super easy to understand because I dislike when roguelike gets too opaque, I prefer that the player fully and easily undestand each of its choices, but yeah that involves a good balance to find!In future updates, Life Steal will become harder to get, Knockback will be capped at lower maximum applied values.Regarding the overall difficulty, the full version has 3 extra level of difficulties, and based on some feedbacks i have from beta testers, the balance between the 5 difficulty modes seem to be close to what i'm aiming forThere is already an option to disable screenshakes ;)Edit: Would you be interested to join the beta-test of the full game? If so please join the Discord and ping me in DM ;)ReplySkeppartorsk8 days agoI did notice that you could turn off screen shake entirely. But admittedly a lot of the visceral feel of the combat goes away when you fully disable the screen shake. But when you have too many Leeroy/knockback projectiles/bouncing projectiles. It just reaches the point where simulation sickness sets in. Wish there was something like an intensity setting, or a way for it to cap out at how often a screen shake can get triggered. I agree on the opaque thing. But I was more thinking something akin to how CC Diminishing Returns works in WoW. Where 1st hit = full value, 2nd hit within 10s = half value, 3rd hit = 1/4 value. Then 10s of immunity before it resets. That way you still get knockback when you pick knockback. But you can't just perma nail enemies against the wall. Edit: Also there's a wording issuewith how multiple pentagrams work. If you have adept pentagram and the item pentagram the wording is "when you stand inside a pentagram" But the item one gives the 20% damage ONLY and the adept one gives the adept bonuses ONLY. The wording would mean that both pentagrams should give adept bonus AND 20% damage bonus.Edit2: I'd suggest reformatting Grimorius tooltip so that the -10% armor is above the "on level up"portion. The indentation difference between the +1% speed and -10% armor is small enough that I read it as losing 10% armor on every level up.Replyoverboy8 days agoThanks a lot for the interesting insights!I nerfed HP, Lifesteal and Knockback using various techniques in the last update, along with many other changes.Just tested Pentagram/Adept and it works as expected: the 2 effects stack correctly as the wording impliedI reformatted Grimorius tooltip as you suggested ;)ReplyView more in threadBad Piggy11 days agoVery cool in it's current state. I love how much it really emphasises movement like how some active abilities need to be grabbed from around the arena to do themThat said, I think enemy projectiles could honestly stand out more. I could hardly see them at times in all the chaos.Still, I think this is a pretty solid base right now, and as always, you have a beautiful visual style, though I feel like the game suffers a little from how busy it can get. Great stuff so far thoughReplyThanks Bad Piggy! Really glad you’re enjoying the mechanics. I appreciate the feedback on projectile visibility and how busy things can get. I’ll definitely look into ways to improve those aspects. Really grateful for the kind words and thoughtful feedback!ReplyLeoLohandro11 days agoA copy of the brotato), but still fun.Replyoverboy11 days agoHey thanks a lot! Yes this game is a Brotato-like with many twists and new innovative mechanics, such as:- Equippable Boss Patterns- Minion Summoning- Growing Plant Minions with a watercan- Amount and Size stats - Physics-Based Weapons – like chained spikeballs- Kickable stuff- Playable character merge feature- Dozens and dozens of unique effectsI'm aiming for something like The Binding of Isaac meets Brotato — a deep, replayable experience full of chaotic synergies and wild builds that feel totally unique each run, with all the "being a boss fantasy and humor" deeply included in the mechanics and content :)Reply #noobs #are #coming #demo #free
    NOOBS ARE COMING (Demo) [Free] [Action] [Windows] [Linux]
    overboy.itch.io
    SirCozyCrow5 hours agoThe sound track is PEAK! I loved playing this, and my partner who normally doesn't play games like this one had a good time as well. I enjoyed the learning curve and I can't wait to play the harder difficulties.Here's a video I made, my partner jumped in for a few minutes as well.Replyso funReplyDrew.a.Chain1 day ago(+1)Very addictive!ReplyTrashpanda1191 day ago(+1)love the playstyle and the art style definitly fun to play plus the music is the cherry on topReplyAhoOppai1 day ago(+1)really fun game cant wait for the full gameReplyDin Xavier coding1 day agoI chose the laser eye. How do I turn the attack around? Can I even do that?Replyoverboy1 day agoHey, the laser eye gets a random direction at the start of each wave, it's one of the specificities of this attack ;)ReplyFort Kenmei1 day agoGameplay and Critique ;)Replyoverboy1 day ago(+1)Thanks a lot for the awesome video and the feedback! :)ReplyTLGaby2 days agoJust to know browser progress keep getting reset.Replyoverboy1 day ago (2 edits) (+1)Thanks for the report! Could it be due to some of your browser settings?Unfortunately, browser-based games can't always guarantee reliable local saves due to how browsers handle storage.To avoid this in the future, I recommend trying the downloadable version of the demo,  it provides a more stable environment for saving progress. :)Replyepic.Replyoleekconder2 days ago (1 edit) (+1)Very nice. Spent couple hours easy=) UPD: And some moreReplyMaximusR3 days agoes un juego que ya jugue en su momento cuando tenias menos cosas y ahora que esta actualizado quisiera grabarlo otra vezReplyEPIClove the spiders ♥ReplynineGardens3 days ago (1 edit) (+2)Okay so.... tried out a few things, and some Dev suggestions to report: Bigfoot is such a cool idea, and running around at that speed with like.... all THAT going on just gave me motion sickness.Summoner is hysterical fun. All hail spiders. Tomatoe's are pretty fun too.The Adept is so cool in theory, but... once you have the right build is a bit of a "standing still simulator"  Also, if you have totoms or other turrets, there's very much the question each round of "Will my circle spawn NEAR the totoms (instant win), or far from them (oh no)"   I kind of wonder if the mage circle should like... fizzle out after 20 seconds and appear somewhere else. Just... something to give a bit more dynamism, and to make the original spawn point less critical.Okay: added thoughts:Watering psycotic tomatoes feels great.Being a malevolent spider with 8 arms feels amazing. Feels very good and natural."Orbital" is one of the greatest and most fun abilities in the game.  I would take this even without the damage boost.Lots of fun, but also very silly. Good job.Replydave99993 days agowith some size you can kick the totems around to reposition them towards your circle, it benefits them too, adept can choose the wand at the start and with it you have no sustain problem anyway whatever build you want to set upReplynineGardens3 days agoOh damn- only just found out you can kick the totems!Okay, yeah in this case all is well. Or at least.... I still think a moving circle could be cool, but the fact that you can move your totems over to where the circle is makes things much better.Replyjust get enough amount+size and they hit everything, bounce is overkill ReplyLost track of time 10 hours in and still hooked. Absolutely love it! Can't wait for the full releaseReplyDriftedVoid4 days agoPretty good! ReplyIndyot4 days agoIt's a pretty addictive game, congrats! I lowkey missed a bit of satisfaction on the weapons though.ReplyCongrats on the game! I really like the weapons that you interact with which gives it a fun spin. (i.e. the spike ball)Reply1Soultaken4 days agoAnyone know good combos for the items? (I just pick randomly.)Replydave99994 days ago (1 edit) (+2)lasers plus amount+adept some arcane for basic dmg (its instable to setup and only overboy starts with one) totems +amount+ bounce+adept optional size and arcane you can stand still in the endall shovels with crit, strength their extra souls help you snowball hard and easy probably the most straightforward and stable very good build you can beat the game with nearly anything its well balanced but this one is very strong and easy (realized in the end that all size was wasted on this) soul flask, more chests are near always must pick, the high luck value ones give you better items the free reroll is a must pick, lightning dagger is somewhat unique as it  can carry you the entire early game even if you do not get enough element damage (I understand that the more gimmicky things like pets and kickables give the game versatility but to min max they are not that competative)Replydave99998 days agounderestimated totems Replylimey8 days agoi like how you made like MULTITUDES of updates on this so like as soon as i check my feed its just thisReplydave99998 days ago (1 edit) (+1)my best run so far,  there s a hidden mechanic that  makes weapons  you have more likely to drop?Replyoverboy8 days ago(+2)Lmao, awesome — looks like a really fun build to play! Yeah, Shop RNG uses a lot of hidden tricks to help you find relevant attacks, while still allowing unrelated ones to appear. That way, you can discover unique builds and experiment freely!Replyoverboy8 days ago (1 edit) Thank you so much for the incredible reception of the web demo on Itch, and to everyone who wishlisted the game! Many of the changes—along with much more to come in future updates—are directly based on your feedback here and on the game’s Discord. I’m also excited to announce that the game will release on Steam on 8 July 2025! Demo - Update 35 (06 June 2025)Singleplayer UI: Level Up Upgrade Phase and Chest Pickup Phase UI now display the items and attacks inventories (useful to check the scaling of current equipped attacks for example) Singleplayer Shop: subtle animation while selecting a Buy Button Many Balancing tweaks Balancing: nerfed Life Steal in various ways (lower values gained from items) Balancing: nerfed Knockback in various ways (lower values gained, higher item rarity, lower max applied value) Balancing: too much items enhancing HP Max were put in the Demo, this means it was easier to get a lot of HP and to survive in the Demo due to higher ratio of items providing HP Added a subtle duration during which the player can still pickup Souls even if they’re slurped by the Soul Portal Fine tuned the color of some weapons to improve the visibility Balancing: Ballista don’t double their projectiles based on amount anymore (only number of ballistas scales with amount) If Player HP is Full and HP Max > 20, the player can’t be one-shot Bugfix: in-game achievement pop up could be displayed below other UI elements while it should always be above everything else Potential Bugfix for a rare bug happening in Multiplayer shop where player2 Shop sections wasn’t displayed at allRework the save system in preparation for upcoming features ReplyxHELLO_WORLDx10 days agocontracts on the gameReplydave999910 days agoelijah_ap10 days agoLove the art style, upgrades, controls, etc. Balance might be the only thing off about this. If you were to add anything, I would want to see more variety in the stages, similar to Vampire Survivor. Otherwise- really great.ReplyThank you so much! I’ll keep working on the balance with each update, and I appreciate the suggestion on stage variety!ReplyNetsmile10 days agoTorch IV has a problem rounding numbers in the stats hover over display. Other levels of torches workReplyoverboy10 days ago (1 edit) Thanks, I'll fix this displayed rounding number issue soon!ReplySkeppartorsk10 days agoFor now I'd say it's fun, but lacking a bit in balance. I absolutely suck at brotatolikes. But find this one easy, so it's probably undertuned as far as difficulty is concerned. The power and availability of HP and regen items, makes you just literally not care if you get hit. Then the relatively strong armor on top and you're just too tanky for anything to feasibly ever kill you.Replyoverboy10 days ago (1 edit) (+1)Thanks for the feedback! Sounds like tanky builds might be a bit too forgiving right now, i'll do some balancing changesReplySkeppartorsk9 days ago (2 edits) Life steal has similar issues too. There's also the standard issue with knockback in these kinds of games. The lack of any enemy resistance/diminishing returns, means it's way too easy to get enough knockback that enemies cannot touch you anymore. Ranged attacks are too few and far between to worry about with the current levels of sustain. Meaning you can just Stand Still and Kill way too realiably. Edit: Lategame with 6x Wands I'm getting so much screen shake it's triggering simulation sickness. It was due to having Pierce + Bounce. The screen shake from my projectiles bouncing off the edge of the map.Replyoverboy8 days ago (2 edits) (+1)thanks for your feedback, it will help for the game balancing!For now I try to avoid diminishing returns by design to make sure each feature and stat is super easy to understand because I dislike when roguelike gets too opaque, I prefer that the player fully and easily undestand each of its choices, but yeah that involves a good balance to find!In future updates, Life Steal will become harder to get, Knockback will be capped at lower maximum applied values.Regarding the overall difficulty, the full version has 3 extra level of difficulties, and based on some feedbacks i have from beta testers, the balance between the 5 difficulty modes seem to be close to what i'm aiming for (minus some issues like you pointed out, and of course some balancing required on specific builds and items)There is already an option to disable screenshakes ;)Edit: Would you be interested to join the beta-test of the full game? If so please join the Discord and ping me in DM ;)ReplySkeppartorsk8 days ago (4 edits) I did notice that you could turn off screen shake entirely. But admittedly a lot of the visceral feel of the combat goes away when you fully disable the screen shake. But when you have too many Leeroy/knockback projectiles/bouncing projectiles. It just reaches the point where simulation sickness sets in. Wish there was something like an intensity setting, or a way for it to cap out at how often a screen shake can get triggered. I agree on the opaque thing. But I was more thinking something akin to how CC Diminishing Returns works in WoW. Where 1st hit = full value, 2nd hit within 10s = half value, 3rd hit = 1/4 value. Then 10s of immunity before it resets. That way you still get knockback when you pick knockback. But you can't just perma nail enemies against the wall. Edit: Also there's a wording issue (or a bug) with how multiple pentagrams work. If you have adept pentagram and the item pentagram the wording is "when you stand inside a pentagram" But the item one gives the 20% damage ONLY and the adept one gives the adept bonuses ONLY. The wording would mean that both pentagrams should give adept bonus AND 20% damage bonus.Edit2: I'd suggest reformatting Grimorius tooltip so that the -10% armor is above the "on level up"portion. The indentation difference between the +1% speed and -10% armor is small enough that I read it as losing 10% armor on every level up.Replyoverboy8 days agoThanks a lot for the interesting insights!I nerfed HP, Lifesteal and Knockback using various techniques in the last update, along with many other changes.Just tested Pentagram/Adept and it works as expected: the 2 effects stack correctly as the wording impliedI reformatted Grimorius tooltip as you suggested ;)ReplyView more in threadBad Piggy11 days agoVery cool in it's current state. I love how much it really emphasises movement like how some active abilities need to be grabbed from around the arena to do themThat said, I think enemy projectiles could honestly stand out more. I could hardly see them at times in all the chaos.Still, I think this is a pretty solid base right now, and as always, you have a beautiful visual style, though I feel like the game suffers a little from how busy it can get. Great stuff so far thoughReplyThanks Bad Piggy! Really glad you’re enjoying the mechanics. I appreciate the feedback on projectile visibility and how busy things can get. I’ll definitely look into ways to improve those aspects. Really grateful for the kind words and thoughtful feedback!ReplyLeoLohandro11 days agoA copy of the brotato), but still fun.Replyoverboy11 days ago (2 edits) (+1)Hey thanks a lot! Yes this game is a Brotato-like with many twists and new innovative mechanics, such as:- Equippable Boss Patterns (active skills you can trigger by picking orbs on the map)- Minion Summoning- Growing Plant Minions with a watercan- Amount and Size stats - Physics-Based Weapons – like chained spikeballs- Kickable stuff (you can even play soccer with your minions or other co-op players)- Playable character merge feature (get the effect of 2 different characters or more at the same time)- Dozens and dozens of unique effects (turning enemies into Sheep, or Golden Statues, or both?)I'm aiming for something like The Binding of Isaac meets Brotato — a deep, replayable experience full of chaotic synergies and wild builds that feel totally unique each run, with all the "being a boss fantasy and humor" deeply included in the mechanics and content :)Reply
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  • Deliver At All Costs Review – Lukewarm Goods

    Despite its appearance as just another arcady sandbox game, Deliver At All Costs is shockingly story-minded. So much so, that its constant focus on narrative might deter those just looking for some dumb fun. And after seeing the narrative through to the end, I wouldn’t blame them, given how hard the game tries to be a grand tapestry of storytelling excellence. The adventure is structured into three acts, each with a unique town to explore and complete missions in. One act even features a time skip accompanied by a moment of no return. So even if you just want to ignore story and focus on acing deliveries and causing mayhem in the streets, you still have to go through some cutscenes and narrative progression to unlock the next towns and side missions.

     
    "The majority of the side content in Deliver At All Costs isn’t very enticing."
    Not that the side missions are worth doing anyway. The majority of side content in Deliver At All Costs isn’t very enticing. The rewards aren’t worth it and the fetch quest design doesn’t warrant the effort. I’d only recommend going out of your way for the side content if you’re already keen on exploring the various maps. The treasure chests and small boxes hidden throughout the game give cash that is used on materials for vehicle upgrades; however, a majority of upgrades can be purchased from the main story mission rewards anyway.
    I expected to have fun with the vehicle upgrades, but ended up sorely disappointed in their limited application. This is because upgrades cannot be used outside of curated story missions; bummer. Not that the crane attachment or extreme hauling capacity upgrade aren’t fun to play with; they are rather fun, but exclusively used for their particular missions. Again, if you’re expected a zany vehicular sandbox with a lot of options and unlockables, Deliver At All Costs isn’t that.
    The reason I keep associating the game with sandbox playability is due to its map design. It has an old-school 2D Grand Theft Auto style of isometric driving. In between story missions, you’re given the leisure to roam around town freely. All of your driving and running around is done through a top-down isometric camera angle that gives the environments a nice diorama look to them, and what’s more, you can move the camera between two different angles in case it’s difficult to see something.

    "Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff."
    All the unique shops and landmarks of this diorama give off a classic vibe well. Oh, and the soundtrack fits the setting wonderfully. Lounge jazz and instrumental surfer rock accompany your deliveries, and it rarely gets repetitive. Tying it into GTA even more is the radio, with infrequent broadcasts that add flavor lore to the setting. Each town has multiple districts, each with their own theme, which helps vary up the scenery just that much more.
    Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff. NPCs go about their business, birds glide across the sky, and plenty of vehicle traffic accompany the streets. In fact, there’s often a tad too much activity. Streets are so packed with cars and people that collisions are unavoidable.

    "NPCs roam the streets and become aggressive when threatened."
    I like how populated the game is, but it’s tuned a bit too high, getting in the way of enjoyability a lot of the time. Perhaps, it would have been better balanced to up the street traffic the further you get into the game, especially since the towns progress from rural to metropolitan through the course of the narrative. At the very least, there’s an attractive mini-map with well designed labels and indicators. Navigation is aided with helpful arrows showing the way to a mission destination too.
    But you aren’t merely delivering parcels to a destination in a given time limit; there’s a variety of ways the game mixes up its missions. Part of the game’s initial draw is its physics-based driving, which manifests in hilarious ways. One of the first missions tasks you with delivering a truck full of rotted watermelons. The first step is to bring them to a sanitizer, then you paint them so they look presentable, all while avoiding traffic and trying not to knock them over as they roll around in the back of the truck. It’s one of the enjoyable missions in the game, and one that demonstrates the physics gameplay best. I like how the missions get progressively more wacky and clever as you progress too. You even become a UFO hunter during one late-game job. It’s just too bad the very high traffic and wonky controls hamper the overall experience.

    "I like how the missions get progressively more wacky and clever as you progress."
    The driving controls are rather simple. Just aim in the direction you want to drive and hold the accelerate button. It’s the high sensitivity of the acceleration and the hard braking and turning that contribute to a somewhat frustrating experience. The high traffic just further compounds the controls to make for a somewhat clunky driving experience. Vehicles don’t differ in how they drive either, though you really only have the one truck for a large majority of the game anyway, so it doesn’t really make a difference. And the cars aren’t great to look at either. Heck, nothing looks particularly nice in the game, especially the characters. Facial animations are frankly bad and the bland art style doesn’t make up for the graphical shortcomings. What’s worse is there’s still some pretty substantial load times in-between regions, which hurts the flow of the open-world.
    But the element that gets hurt from graphics the most is the mixed story. It’s hard to take the drama seriously when its presented so poorly. There’s an attempt at cinematic camera angles during cutscenes, but textures are featureless and close-ups of people’s faces are serious PS1 quality stuff. Thankfully, a handful of characters are quite likable despite what their low poly models suggest. Winston’s delivery mates have surprising depth and a good amount of backstory. And Winston himself is a fully fledged personality and someone you can imagine working with.

    "Winston’s delivery mates have surprising depth and a good amount of backstory."
    Characters like Norman are instantly likeable while Winston’s arch-nemesis and hardline boss, Donovon, is perfectly punchable. I’m also impressed with a majority of the dialogue writing. Characters speak with a down-to-earth tone and level of informality that makes them realistic, even if they look like untextured Unity assets.
    Going back to where I started the review, the game goes surprisingly hard on the story axis, but it doesn’t fully land for me. The wacky yet earnest tone is great, but the execution of the plot doesn’t wrap up in a satisfying way. Winston’s mysterious past and the true motives of the delivery company’s executives had so much potential for an intriguing narrative thread. But alas, the finale just kinda falls flat without the payoff that the game was teasing.

    "The game goes surprisingly hard on the story front, but it didn’t fully land for me."
    As a whole, Delivery At All Costs delivers a zany and fun, though frustrating, isometric delivery experience with a story that tries a bit too hard. I can easily see this game being a cult classic, but for a majority of gamers, it won’t deliver a truly stunning experience. If you’re looking for a game with a wacky and inventive premise that experiments a bit, and don’t mind gameplay and graphics from three generations ago, give Deliver At All Costs a try and it might just deliver.
    This game was reviewed on the PlayStation 5.
    #deliver #all #costs #review #lukewarm
    Deliver At All Costs Review – Lukewarm Goods
    Despite its appearance as just another arcady sandbox game, Deliver At All Costs is shockingly story-minded. So much so, that its constant focus on narrative might deter those just looking for some dumb fun. And after seeing the narrative through to the end, I wouldn’t blame them, given how hard the game tries to be a grand tapestry of storytelling excellence. The adventure is structured into three acts, each with a unique town to explore and complete missions in. One act even features a time skip accompanied by a moment of no return. So even if you just want to ignore story and focus on acing deliveries and causing mayhem in the streets, you still have to go through some cutscenes and narrative progression to unlock the next towns and side missions.   "The majority of the side content in Deliver At All Costs isn’t very enticing." Not that the side missions are worth doing anyway. The majority of side content in Deliver At All Costs isn’t very enticing. The rewards aren’t worth it and the fetch quest design doesn’t warrant the effort. I’d only recommend going out of your way for the side content if you’re already keen on exploring the various maps. The treasure chests and small boxes hidden throughout the game give cash that is used on materials for vehicle upgrades; however, a majority of upgrades can be purchased from the main story mission rewards anyway. I expected to have fun with the vehicle upgrades, but ended up sorely disappointed in their limited application. This is because upgrades cannot be used outside of curated story missions; bummer. Not that the crane attachment or extreme hauling capacity upgrade aren’t fun to play with; they are rather fun, but exclusively used for their particular missions. Again, if you’re expected a zany vehicular sandbox with a lot of options and unlockables, Deliver At All Costs isn’t that. The reason I keep associating the game with sandbox playability is due to its map design. It has an old-school 2D Grand Theft Auto style of isometric driving. In between story missions, you’re given the leisure to roam around town freely. All of your driving and running around is done through a top-down isometric camera angle that gives the environments a nice diorama look to them, and what’s more, you can move the camera between two different angles in case it’s difficult to see something. "Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff." All the unique shops and landmarks of this diorama give off a classic vibe well. Oh, and the soundtrack fits the setting wonderfully. Lounge jazz and instrumental surfer rock accompany your deliveries, and it rarely gets repetitive. Tying it into GTA even more is the radio, with infrequent broadcasts that add flavor lore to the setting. Each town has multiple districts, each with their own theme, which helps vary up the scenery just that much more. Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff. NPCs go about their business, birds glide across the sky, and plenty of vehicle traffic accompany the streets. In fact, there’s often a tad too much activity. Streets are so packed with cars and people that collisions are unavoidable. "NPCs roam the streets and become aggressive when threatened." I like how populated the game is, but it’s tuned a bit too high, getting in the way of enjoyability a lot of the time. Perhaps, it would have been better balanced to up the street traffic the further you get into the game, especially since the towns progress from rural to metropolitan through the course of the narrative. At the very least, there’s an attractive mini-map with well designed labels and indicators. Navigation is aided with helpful arrows showing the way to a mission destination too. But you aren’t merely delivering parcels to a destination in a given time limit; there’s a variety of ways the game mixes up its missions. Part of the game’s initial draw is its physics-based driving, which manifests in hilarious ways. One of the first missions tasks you with delivering a truck full of rotted watermelons. The first step is to bring them to a sanitizer, then you paint them so they look presentable, all while avoiding traffic and trying not to knock them over as they roll around in the back of the truck. It’s one of the enjoyable missions in the game, and one that demonstrates the physics gameplay best. I like how the missions get progressively more wacky and clever as you progress too. You even become a UFO hunter during one late-game job. It’s just too bad the very high traffic and wonky controls hamper the overall experience. "I like how the missions get progressively more wacky and clever as you progress." The driving controls are rather simple. Just aim in the direction you want to drive and hold the accelerate button. It’s the high sensitivity of the acceleration and the hard braking and turning that contribute to a somewhat frustrating experience. The high traffic just further compounds the controls to make for a somewhat clunky driving experience. Vehicles don’t differ in how they drive either, though you really only have the one truck for a large majority of the game anyway, so it doesn’t really make a difference. And the cars aren’t great to look at either. Heck, nothing looks particularly nice in the game, especially the characters. Facial animations are frankly bad and the bland art style doesn’t make up for the graphical shortcomings. What’s worse is there’s still some pretty substantial load times in-between regions, which hurts the flow of the open-world. But the element that gets hurt from graphics the most is the mixed story. It’s hard to take the drama seriously when its presented so poorly. There’s an attempt at cinematic camera angles during cutscenes, but textures are featureless and close-ups of people’s faces are serious PS1 quality stuff. Thankfully, a handful of characters are quite likable despite what their low poly models suggest. Winston’s delivery mates have surprising depth and a good amount of backstory. And Winston himself is a fully fledged personality and someone you can imagine working with. "Winston’s delivery mates have surprising depth and a good amount of backstory." Characters like Norman are instantly likeable while Winston’s arch-nemesis and hardline boss, Donovon, is perfectly punchable. I’m also impressed with a majority of the dialogue writing. Characters speak with a down-to-earth tone and level of informality that makes them realistic, even if they look like untextured Unity assets. Going back to where I started the review, the game goes surprisingly hard on the story axis, but it doesn’t fully land for me. The wacky yet earnest tone is great, but the execution of the plot doesn’t wrap up in a satisfying way. Winston’s mysterious past and the true motives of the delivery company’s executives had so much potential for an intriguing narrative thread. But alas, the finale just kinda falls flat without the payoff that the game was teasing. "The game goes surprisingly hard on the story front, but it didn’t fully land for me." As a whole, Delivery At All Costs delivers a zany and fun, though frustrating, isometric delivery experience with a story that tries a bit too hard. I can easily see this game being a cult classic, but for a majority of gamers, it won’t deliver a truly stunning experience. If you’re looking for a game with a wacky and inventive premise that experiments a bit, and don’t mind gameplay and graphics from three generations ago, give Deliver At All Costs a try and it might just deliver. This game was reviewed on the PlayStation 5. #deliver #all #costs #review #lukewarm
    Deliver At All Costs Review – Lukewarm Goods
    gamingbolt.com
    Despite its appearance as just another arcady sandbox game, Deliver At All Costs is shockingly story-minded. So much so, that its constant focus on narrative might deter those just looking for some dumb fun. And after seeing the narrative through to the end, I wouldn’t blame them, given how hard the game tries to be a grand tapestry of storytelling excellence. The adventure is structured into three acts, each with a unique town to explore and complete missions in. One act even features a time skip accompanied by a moment of no return. So even if you just want to ignore story and focus on acing deliveries and causing mayhem in the streets, you still have to go through some cutscenes and narrative progression to unlock the next towns and side missions.   "The majority of the side content in Deliver At All Costs isn’t very enticing." Not that the side missions are worth doing anyway. The majority of side content in Deliver At All Costs isn’t very enticing. The rewards aren’t worth it and the fetch quest design doesn’t warrant the effort. I’d only recommend going out of your way for the side content if you’re already keen on exploring the various maps. The treasure chests and small boxes hidden throughout the game give cash that is used on materials for vehicle upgrades; however, a majority of upgrades can be purchased from the main story mission rewards anyway. I expected to have fun with the vehicle upgrades, but ended up sorely disappointed in their limited application. This is because upgrades cannot be used outside of curated story missions; bummer. Not that the crane attachment or extreme hauling capacity upgrade aren’t fun to play with; they are rather fun, but exclusively used for their particular missions. Again, if you’re expected a zany vehicular sandbox with a lot of options and unlockables, Deliver At All Costs isn’t that. The reason I keep associating the game with sandbox playability is due to its map design. It has an old-school 2D Grand Theft Auto style of isometric driving. In between story missions, you’re given the leisure to roam around town freely. All of your driving and running around is done through a top-down isometric camera angle that gives the environments a nice diorama look to them, and what’s more, you can move the camera between two different angles in case it’s difficult to see something. "Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff." All the unique shops and landmarks of this diorama give off a classic vibe well. Oh, and the soundtrack fits the setting wonderfully. Lounge jazz and instrumental surfer rock accompany your deliveries, and it rarely gets repetitive. Tying it into GTA even more is the radio, with infrequent broadcasts that add flavor lore to the setting. Each town has multiple districts, each with their own theme, which helps vary up the scenery just that much more. Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff. NPCs go about their business, birds glide across the sky, and plenty of vehicle traffic accompany the streets. In fact, there’s often a tad too much activity. Streets are so packed with cars and people that collisions are unavoidable. "NPCs roam the streets and become aggressive when threatened." I like how populated the game is, but it’s tuned a bit too high, getting in the way of enjoyability a lot of the time. Perhaps, it would have been better balanced to up the street traffic the further you get into the game, especially since the towns progress from rural to metropolitan through the course of the narrative. At the very least, there’s an attractive mini-map with well designed labels and indicators. Navigation is aided with helpful arrows showing the way to a mission destination too. But you aren’t merely delivering parcels to a destination in a given time limit; there’s a variety of ways the game mixes up its missions. Part of the game’s initial draw is its physics-based driving, which manifests in hilarious ways. One of the first missions tasks you with delivering a truck full of rotted watermelons. The first step is to bring them to a sanitizer, then you paint them so they look presentable, all while avoiding traffic and trying not to knock them over as they roll around in the back of the truck. It’s one of the enjoyable missions in the game, and one that demonstrates the physics gameplay best. I like how the missions get progressively more wacky and clever as you progress too. You even become a UFO hunter during one late-game job. It’s just too bad the very high traffic and wonky controls hamper the overall experience. "I like how the missions get progressively more wacky and clever as you progress." The driving controls are rather simple. Just aim in the direction you want to drive and hold the accelerate button. It’s the high sensitivity of the acceleration and the hard braking and turning that contribute to a somewhat frustrating experience. The high traffic just further compounds the controls to make for a somewhat clunky driving experience. Vehicles don’t differ in how they drive either, though you really only have the one truck for a large majority of the game anyway, so it doesn’t really make a difference. And the cars aren’t great to look at either. Heck, nothing looks particularly nice in the game, especially the characters. Facial animations are frankly bad and the bland art style doesn’t make up for the graphical shortcomings. What’s worse is there’s still some pretty substantial load times in-between regions, which hurts the flow of the open-world. But the element that gets hurt from graphics the most is the mixed story. It’s hard to take the drama seriously when its presented so poorly. There’s an attempt at cinematic camera angles during cutscenes, but textures are featureless and close-ups of people’s faces are serious PS1 quality stuff. Thankfully, a handful of characters are quite likable despite what their low poly models suggest. Winston’s delivery mates have surprising depth and a good amount of backstory. And Winston himself is a fully fledged personality and someone you can imagine working with. "Winston’s delivery mates have surprising depth and a good amount of backstory." Characters like Norman are instantly likeable while Winston’s arch-nemesis and hardline boss, Donovon, is perfectly punchable. I’m also impressed with a majority of the dialogue writing. Characters speak with a down-to-earth tone and level of informality that makes them realistic, even if they look like untextured Unity assets. Going back to where I started the review, the game goes surprisingly hard on the story axis, but it doesn’t fully land for me. The wacky yet earnest tone is great, but the execution of the plot doesn’t wrap up in a satisfying way. Winston’s mysterious past and the true motives of the delivery company’s executives had so much potential for an intriguing narrative thread. But alas, the finale just kinda falls flat without the payoff that the game was teasing. "The game goes surprisingly hard on the story front, but it didn’t fully land for me." As a whole, Delivery At All Costs delivers a zany and fun, though frustrating, isometric delivery experience with a story that tries a bit too hard. I can easily see this game being a cult classic, but for a majority of gamers, it won’t deliver a truly stunning experience. If you’re looking for a game with a wacky and inventive premise that experiments a bit, and don’t mind gameplay and graphics from three generations ago, give Deliver At All Costs a try and it might just deliver. This game was reviewed on the PlayStation 5.
    0 Commentarios ·0 Acciones ·0 Vista previa
  • A beginner’s guide for FFXIV’s Occult Crescent

    FFXIV: Dawntrail’s field operation is the Occult Crescent, a huge piece of content that dropped in patch 7.25 and should keep you busy for a while. This content is somewhat tied to the Dawntrail relic weapon, and serves as a great way to kill time while also running some pretty exciting content.

    Below we explain where to unlock the Occult Crescent in FFXIV and cover details about what the Occult Crescent even is.

    How to unlock the Occult Crescent in FFXIV

    To unlock the Occult Crescent, you’ll need to have at least one combat job at level 100 and have completed the main portion of the Dawntrail expansion.Once that’s situated, you’ll just need to start the quest “One Last Hurrah” from the Expedition Messenger in Tuliyollal:

    Follow this quest line to unlock access to the Occult Crescent.

    What is the Occult Crescent?

    The Occult Crescent is the field operation for the Dawntrail expansion. This is separate, instanced content that plunges you onto a huge map with a bunch of mechanics specific to this area.

    In the Occult Crescent maps, you’ll level your “knowledge” rather than your actual job level, and the enemies around the map will deal and take damage based on that knowledge level. If you get attacked by a level 20 monster when you’re only at knowledge level one, be prepared to die.

    The Occult Crescent shares a lot of quirks with its predecessors, like Eureka or Bozja:

    You lose knowledge EXPwhen you die and then choose to revive back at base.

    You cannot fly around the map, but you can ride your mount.

    Special “critical encounters” spawn around the map, locking you into tough and chaotic battles against a big enemy or unique pack of enemies.

    Just like bunnies in Eureka, you can help Magic Pots in specific FATEs to be led to treasure.

    Specific to the Occult Crescent, there are Phantom Jobs, which are like… mini-jobs you can take on to give you extra skills to help out. Some are unlocked right away, like Phantom Bard or Phantom Knight, but some require you to buy them from the local shop or get a specific drop from a critical encounter.

    After finding some survey points, completing some quests, and hitting knowledge rank 20, you’ll be able to participate in “The Forked Tower,” a 48-person dungeon for unique rewards.

    So, yep. Your main goal here is to run around, completing FATEs and critical encounters to gain knowledge EXP and rank up. You’ll also amass currency along the way that you can use for special rewards.

    Starting tips for conquering the Occult Crescent

    If this is your first time stepping foot into a field operation, it can be a lot. Here are some tips to help you out:

    Unlike in previous field operations, you can freely unlock aethernet teleport points, with no need to worry about progression or level. You’ll want to reveal the map and unlock these ASAP so you can quickly jump into critical encounters.

    To participate in critical encounters, you’ll need to head over to the area labeled with the blue FATE icon and wait in the huge circle or square on the ground. If you don’t make it there by the time the encounter starts, you will not be able to participate.

    You can go it alone, but partying up is much better. A simple “lfg” in shout chat should net you an invite. If no invite comes, you may need to start collecting your own straggler players to make a party of your own.

    If you’re low level, stay out of the vision of those high-leveled baddies to avoid death. When in doubt, walk behind them and hug walls to stay out of their way.

    With those two above points being made, if you do die, sending a request for a revive alongside a “<pos>” in shout chat will tell players your location so that they can help you. Choosing to revive back at base will lose you EXP and possibly levels, so try not to do that too much.

    Don’t forget to use your Phantom Job skills. It can be easy to get too locked in to a critical encounter, but don’t forget that you have some useful exclusive tools at your disposal.

    Don’t get discouraged by your rampant deaths in critical encounters. These fights are chaotic and involve a lot of pattern recognition and memorization. It takes a bit to learn and you’ll get there!

    Open those chests! You may see just chillin’ chests on the floor. While a lot of them will give you weird junk, some of them have valuables like mounts, minions, and glamour inside.

    Consider buying the riding map first and the other stuff after. Getting to zoom around the map at a faster speed will help the grind a lot. You can buy the map from the “Expedition Antiquarian” NPC at the base camp for 3,000 silver pieces.

    Once you level up enough Phantom Jobs, you can use their buffing skills and then swap jobs while retaining the buffs. This makes Phantom Bard a pretty nice job to level early, as it can grant you an Phantom Job EXP buff.

    That said, this whole thing is a learning experience — everyone alongside you is also figuring stuff out, us included.
    #beginners #guide #ffxivs #occult #crescent
    A beginner’s guide for FFXIV’s Occult Crescent
    FFXIV: Dawntrail’s field operation is the Occult Crescent, a huge piece of content that dropped in patch 7.25 and should keep you busy for a while. This content is somewhat tied to the Dawntrail relic weapon, and serves as a great way to kill time while also running some pretty exciting content. Below we explain where to unlock the Occult Crescent in FFXIV and cover details about what the Occult Crescent even is. How to unlock the Occult Crescent in FFXIV To unlock the Occult Crescent, you’ll need to have at least one combat job at level 100 and have completed the main portion of the Dawntrail expansion.Once that’s situated, you’ll just need to start the quest “One Last Hurrah” from the Expedition Messenger in Tuliyollal: Follow this quest line to unlock access to the Occult Crescent. What is the Occult Crescent? The Occult Crescent is the field operation for the Dawntrail expansion. This is separate, instanced content that plunges you onto a huge map with a bunch of mechanics specific to this area. In the Occult Crescent maps, you’ll level your “knowledge” rather than your actual job level, and the enemies around the map will deal and take damage based on that knowledge level. If you get attacked by a level 20 monster when you’re only at knowledge level one, be prepared to die. The Occult Crescent shares a lot of quirks with its predecessors, like Eureka or Bozja: You lose knowledge EXPwhen you die and then choose to revive back at base. You cannot fly around the map, but you can ride your mount. Special “critical encounters” spawn around the map, locking you into tough and chaotic battles against a big enemy or unique pack of enemies. Just like bunnies in Eureka, you can help Magic Pots in specific FATEs to be led to treasure. Specific to the Occult Crescent, there are Phantom Jobs, which are like… mini-jobs you can take on to give you extra skills to help out. Some are unlocked right away, like Phantom Bard or Phantom Knight, but some require you to buy them from the local shop or get a specific drop from a critical encounter. After finding some survey points, completing some quests, and hitting knowledge rank 20, you’ll be able to participate in “The Forked Tower,” a 48-person dungeon for unique rewards. So, yep. Your main goal here is to run around, completing FATEs and critical encounters to gain knowledge EXP and rank up. You’ll also amass currency along the way that you can use for special rewards. Starting tips for conquering the Occult Crescent If this is your first time stepping foot into a field operation, it can be a lot. Here are some tips to help you out: Unlike in previous field operations, you can freely unlock aethernet teleport points, with no need to worry about progression or level. You’ll want to reveal the map and unlock these ASAP so you can quickly jump into critical encounters. To participate in critical encounters, you’ll need to head over to the area labeled with the blue FATE icon and wait in the huge circle or square on the ground. If you don’t make it there by the time the encounter starts, you will not be able to participate. You can go it alone, but partying up is much better. A simple “lfg” in shout chat should net you an invite. If no invite comes, you may need to start collecting your own straggler players to make a party of your own. If you’re low level, stay out of the vision of those high-leveled baddies to avoid death. When in doubt, walk behind them and hug walls to stay out of their way. With those two above points being made, if you do die, sending a request for a revive alongside a “<pos>” in shout chat will tell players your location so that they can help you. Choosing to revive back at base will lose you EXP and possibly levels, so try not to do that too much. Don’t forget to use your Phantom Job skills. It can be easy to get too locked in to a critical encounter, but don’t forget that you have some useful exclusive tools at your disposal. Don’t get discouraged by your rampant deaths in critical encounters. These fights are chaotic and involve a lot of pattern recognition and memorization. It takes a bit to learn and you’ll get there! Open those chests! You may see just chillin’ chests on the floor. While a lot of them will give you weird junk, some of them have valuables like mounts, minions, and glamour inside. Consider buying the riding map first and the other stuff after. Getting to zoom around the map at a faster speed will help the grind a lot. You can buy the map from the “Expedition Antiquarian” NPC at the base camp for 3,000 silver pieces. Once you level up enough Phantom Jobs, you can use their buffing skills and then swap jobs while retaining the buffs. This makes Phantom Bard a pretty nice job to level early, as it can grant you an Phantom Job EXP buff. That said, this whole thing is a learning experience — everyone alongside you is also figuring stuff out, us included. #beginners #guide #ffxivs #occult #crescent
    A beginner’s guide for FFXIV’s Occult Crescent
    www.polygon.com
    FFXIV: Dawntrail’s field operation is the Occult Crescent, a huge piece of content that dropped in patch 7.25 and should keep you busy for a while. This content is somewhat tied to the Dawntrail relic weapon (though you’ll be able to complete the weapon without necessarily partaking in the field op), and serves as a great way to kill time while also running some pretty exciting content. Below we explain where to unlock the Occult Crescent in FFXIV and cover details about what the Occult Crescent even is. How to unlock the Occult Crescent in FFXIV To unlock the Occult Crescent, you’ll need to have at least one combat job at level 100 and have completed the main portion of the Dawntrail expansion. (Y’know, the main story quest that is literally called “Dawntrail.”) Once that’s situated, you’ll just need to start the quest “One Last Hurrah” from the Expedition Messenger in Tuliyollal: Follow this quest line to unlock access to the Occult Crescent. What is the Occult Crescent? The Occult Crescent is the field operation for the Dawntrail expansion. This is separate, instanced content that plunges you onto a huge map with a bunch of mechanics specific to this area. In the Occult Crescent maps, you’ll level your “knowledge” rather than your actual job level, and the enemies around the map will deal and take damage based on that knowledge level. If you get attacked by a level 20 monster when you’re only at knowledge level one, be prepared to die. The Occult Crescent shares a lot of quirks with its predecessors, like Eureka or Bozja: You lose knowledge EXP (and potentially levels) when you die and then choose to revive back at base (but you don’t lose any when you get raised by another player). You cannot fly around the map, but you can ride your mount. Special “critical encounters” spawn around the map, locking you into tough and chaotic battles against a big enemy or unique pack of enemies. Just like bunnies in Eureka, you can help Magic Pots in specific FATEs to be led to treasure. Specific to the Occult Crescent, there are Phantom Jobs, which are like… mini-jobs you can take on to give you extra skills to help out. Some are unlocked right away, like Phantom Bard or Phantom Knight, but some require you to buy them from the local shop or get a specific drop from a critical encounter. After finding some survey points, completing some quests, and hitting knowledge rank 20, you’ll be able to participate in “The Forked Tower,” a 48-person dungeon for unique rewards. So, yep. Your main goal here is to run around, completing FATEs and critical encounters to gain knowledge EXP and rank up. You’ll also amass currency along the way that you can use for special rewards. Starting tips for conquering the Occult Crescent If this is your first time stepping foot into a field operation, it can be a lot. Here are some tips to help you out: Unlike in previous field operations, you can freely unlock aethernet teleport points, with no need to worry about progression or level. You’ll want to reveal the map and unlock these ASAP so you can quickly jump into critical encounters. To participate in critical encounters, you’ll need to head over to the area labeled with the blue FATE icon and wait in the huge circle or square on the ground. If you don’t make it there by the time the encounter starts, you will not be able to participate. You can go it alone, but partying up is much better. A simple “lfg” in shout chat should net you an invite. If no invite comes, you may need to start collecting your own straggler players to make a party of your own. If you’re low level, stay out of the vision of those high-leveled baddies to avoid death. When in doubt, walk behind them and hug walls to stay out of their way. With those two above points being made, if you do die, sending a request for a revive alongside a “<pos>” in shout chat will tell players your location so that they can help you. Choosing to revive back at base will lose you EXP and possibly levels, so try not to do that too much. Don’t forget to use your Phantom Job skills. It can be easy to get too locked in to a critical encounter, but don’t forget that you have some useful exclusive tools at your disposal. Don’t get discouraged by your rampant deaths in critical encounters. These fights are chaotic and involve a lot of pattern recognition and memorization. It takes a bit to learn and you’ll get there! Open those chests! You may see just chillin’ chests on the floor. While a lot of them will give you weird junk, some of them have valuables like mounts, minions, and glamour inside. Consider buying the riding map first and the other stuff after. Getting to zoom around the map at a faster speed will help the grind a lot. You can buy the map from the “Expedition Antiquarian” NPC at the base camp for 3,000 silver pieces. Once you level up enough Phantom Jobs, you can use their buffing skills and then swap jobs while retaining the buffs. This makes Phantom Bard a pretty nice job to level early, as it can grant you an Phantom Job EXP buff. That said, this whole thing is a learning experience — everyone alongside you is also figuring stuff out, us included.
    0 Commentarios ·0 Acciones ·0 Vista previa
  • Fantasy Life i: The Girl Who Steals Time Switch Update Detailed

    Update: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”.
    These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube
    Important NoticeSwitch & Xbox:

    In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible.
    Workaround
    If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it.

    Switch:

    While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur.
    Workaround
    There are several workarounds for this issue.
    If the bug occurs inside a Treasure Grove:
    Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game.
    If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon":
    Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing.
    If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience.

    Switch & Xbox:

    During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression.
    Workaround
    If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia.

    Switch & Xbox:

    If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear.
    Workaround
    If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions.
    There are also some other planned fixes:
    Other Planned Fixes

    Switch & Xbox:

    Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression.
    Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected.
    Adding a new feature called "Instant Help" to support players as they progress through their adventure.
    Fixing an issue where the "!" icon on the Quests Menu would not disappear.
    Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions.

    Switch:

    Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive.
    Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped.
    Original Story:: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1.
    This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May. The version that reflects "most" of the content will be released in the future as Version 1.2.0.

    "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd. The version that reflects most of the contents will be released in the future as "ver.1.2.0"."

    Here's a translation of the full patch notes from Level-5's official website:
    Fantasy Life i: The Girl Who Steals Time- Version 1.1.1
    Feature additions/adjustments
    Adding a signature function to crafted items

    ●You can add a sign to equipment you create.

    There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign."
    Added "Control Settings" to the options menu

    ●A menu has been added to the options that allows you to change button assignments for some actions.

    Added the ability to move to the Life Master

    ●A function has been added to the lives screen that allows you to move to the master position of each life.

    *This will become effective after clearing the "Apprentice Trial" for each life.

    Adjusted so that the companions selected in the production settings are remembered.

    ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and

    will be displayed in the selected state the next time you craft an item.
    Adjusting the number of items that can be made in one production

    ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased.

    Organized the information about skills displayed on the equipment screen

    ●The content of skills displayed in the details window on the right side of the equipment screen

    has been reorganized.
    When Life is Focused - Adjusted to display only unique skills

    When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments

    ●Adjusted the icon display of vegetables in fields.
    ●Names are now displayed on placed buildings.

    Made crafting area objects easier to grab

    Made it easier to grab objects in the crafting area.

    Adjusted the clear condition text for the Gachadan Tree

    In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time,"

    we have adjusted the text to make it easier to understand which target will drop the Fruit of Time.
    Map screen adjustments

    ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons.

    Adjustment of recording prohibited areas

    ●Adjusted the prohibited areas for recording on the main unit.

    Add guides/adjust content

    ●The following additions/adjustments have been made to the in-game "Guide".

    【addition】

    "sign"
    Explanation of signatures that can be included in crafted items

    Support for production by peers
    Explanation of the support provided by companion NPCs in the production mini-game

    『Eye & Hair Catalog』
    Explanation of the "catalog" that allows you to add eyes and hairstylesColiseum Quest
    Adding retirement explanation

    "Phantom Fellows"
    Added explanation regarding experience distribution

    How to grow vegetables
    Added instructions on sowing and watering

    "Tension Techniques for Combat Life" /

    "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides.

    Balance Changes
    Main story related parameter adjustments

    ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play.
    ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story.

    Area Challenge related parameter adjustments

    ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed.
    ●The conditions for achieving a gold rating in delivery challenges have been relaxed.

    Bug Fixes

    ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone.

    ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village.

    ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit.

    ●Fixed a bug regarding obtaining items in Chapter 5 of the main story.

    ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office.

    ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect.

    *After applying this patch, the parameters will be automatically corrected.

    Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain.

    ●Fixed an issue where phantom character status did not change depending on area rank.

    ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party.

    Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials.

    *After applying this patch, recipes that were not available will be automatically granted if the conditions are met.

    ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives.

    Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task.

    ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected.

    Fixed an issue where objects could not be placed on the third level of the ground at bases.

    ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed.

    ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up.

    Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient.

    Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving.

    *We are working to recover save data that will be unable to progress after applying this patch.

    Fixed unintended behavior that occurred in the menu when performing renovations.

    ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred.

    ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping.

    Fixed a bug that occurred in some quests.

    ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip.

    ●Various bugs in multiplayer have been fixed.

    ●Some Japanese text and translated text have been corrected.

    ●Other minor bugs have been fixed.

    Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms.

    A fantasy score?

    Will you be getting this game when it arrives on Switch next week? Let us know in the comments.Related Games
    See Also

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    Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.

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    Fantasy Life i: The Girl Who Steals Time Switch Update Detailed
    Update: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”. These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube Important NoticeSwitch & Xbox: In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible. Workaround If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it. Switch: While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur. Workaround There are several workarounds for this issue. If the bug occurs inside a Treasure Grove: Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game. If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon": Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing. If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience. Switch & Xbox: During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression. Workaround If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia. Switch & Xbox: If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear. Workaround If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions. There are also some other planned fixes: Other Planned Fixes Switch & Xbox: Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression. Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected. Adding a new feature called "Instant Help" to support players as they progress through their adventure. Fixing an issue where the "!" icon on the Quests Menu would not disappear. Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions. Switch: Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive. Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped. Original Story:: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1. This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May. The version that reflects "most" of the content will be released in the future as Version 1.2.0. "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd. The version that reflects most of the contents will be released in the future as "ver.1.2.0"." Here's a translation of the full patch notes from Level-5's official website: Fantasy Life i: The Girl Who Steals Time- Version 1.1.1 Feature additions/adjustments Adding a signature function to crafted items ●You can add a sign to equipment you create. There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign." Added "Control Settings" to the options menu ●A menu has been added to the options that allows you to change button assignments for some actions. Added the ability to move to the Life Master ●A function has been added to the lives screen that allows you to move to the master position of each life. *This will become effective after clearing the "Apprentice Trial" for each life. Adjusted so that the companions selected in the production settings are remembered. ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and will be displayed in the selected state the next time you craft an item. Adjusting the number of items that can be made in one production ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased. Organized the information about skills displayed on the equipment screen ●The content of skills displayed in the details window on the right side of the equipment screen has been reorganized. When Life is Focused - Adjusted to display only unique skills When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments ●Adjusted the icon display of vegetables in fields. ●Names are now displayed on placed buildings. Made crafting area objects easier to grab Made it easier to grab objects in the crafting area. Adjusted the clear condition text for the Gachadan Tree In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time," we have adjusted the text to make it easier to understand which target will drop the Fruit of Time. Map screen adjustments ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons. Adjustment of recording prohibited areas ●Adjusted the prohibited areas for recording on the main unit. Add guides/adjust content ●The following additions/adjustments have been made to the in-game "Guide". 【addition】 "sign" Explanation of signatures that can be included in crafted items Support for production by peers Explanation of the support provided by companion NPCs in the production mini-game 『Eye & Hair Catalog』 Explanation of the "catalog" that allows you to add eyes and hairstylesColiseum Quest Adding retirement explanation "Phantom Fellows" Added explanation regarding experience distribution How to grow vegetables Added instructions on sowing and watering "Tension Techniques for Combat Life" / "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides. Balance Changes Main story related parameter adjustments ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play. ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story. Area Challenge related parameter adjustments ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed. ●The conditions for achieving a gold rating in delivery challenges have been relaxed. Bug Fixes ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone. ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village. ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit. ●Fixed a bug regarding obtaining items in Chapter 5 of the main story. ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office. ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect. *After applying this patch, the parameters will be automatically corrected. Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain. ●Fixed an issue where phantom character status did not change depending on area rank. ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party. Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials. *After applying this patch, recipes that were not available will be automatically granted if the conditions are met. ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives. Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task. ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected. Fixed an issue where objects could not be placed on the third level of the ground at bases. ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed. ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up. Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient. Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving. *We are working to recover save data that will be unable to progress after applying this patch. Fixed unintended behavior that occurred in the menu when performing renovations. ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred. ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping. Fixed a bug that occurred in some quests. ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip. ●Various bugs in multiplayer have been fixed. ●Some Japanese text and translated text have been corrected. ●Other minor bugs have been fixed. Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms. A fantasy score? Will you be getting this game when it arrives on Switch next week? Let us know in the comments.Related Games See Also Share:0 4 Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters. Hold on there, you need to login to post a comment... Related Articles Round Up: The First Impressions Of Fantasy Life i: The Girl Who Steals Time Are In Here's what players are saying Nintendo Expands Switch Online's Game Boy Library With Four More Titles Available today Fantasy Life i: The Girl Who Steals Time Switch Update Arrives Next Week Here's what you can expect Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs Others are "at risk" of losing jobs #fantasy #life #girl #who #steals
    Fantasy Life i: The Girl Who Steals Time Switch Update Detailed
    www.nintendolife.com
    Update [Sun 25th May 2025, 5am]: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”. These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube Important Notice (22nd May 2025) Switch & Xbox: In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible. Workaround If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it. Switch: While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur. Workaround There are several workarounds for this issue. If the bug occurs inside a Treasure Grove: Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game. If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon": Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing. If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience. Switch & Xbox: During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression. Workaround If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia. Switch & Xbox: If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear. Workaround If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions. There are also some other planned fixes: Other Planned Fixes Switch & Xbox: Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression. Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected. Adding a new feature called "Instant Help" to support players as they progress through their adventure. Fixing an issue where the "!" icon on the Quests Menu would not disappear. Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions. Switch: Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive. Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped. Original Story: [Sun 18th May, 2025 02:55 BST]: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1. This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May (JST). The version that reflects "most" of the content will be released in the future as Version 1.2.0. "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd (JST). The version that reflects most of the contents will be released in the future as "ver.1.2.0"." Here's a translation of the full patch notes from Level-5's official website: Fantasy Life i: The Girl Who Steals Time (Early Access Update) - Version 1.1.1 Feature additions/adjustments Adding a signature function to crafted items ●You can add a sign to equipment you create (weapons, shields, life tools, armor). There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign." Added "Control Settings" to the options menu ●A menu has been added to the options that allows you to change button assignments for some actions. Added the ability to move to the Life Master ●A function has been added to the lives screen that allows you to move to the master position of each life. *This will become effective after clearing the "Apprentice Trial" for each life. Adjusted so that the companions selected in the production settings are remembered. ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and will be displayed in the selected state the next time you craft an item. Adjusting the number of items that can be made in one production ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased. Organized the information about skills displayed on the equipment screen ●The content of skills displayed in the details window on the right side of the equipment screen has been reorganized. When Life is Focused - Adjusted to display only unique skills When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments ●Adjusted the icon display of vegetables in fields. ●Names are now displayed on placed buildings. Made crafting area objects easier to grab Made it easier to grab objects in the crafting area. Adjusted the clear condition text for the Gachadan Tree In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time," we have adjusted the text to make it easier to understand which target will drop the Fruit of Time. Map screen adjustments ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons. Adjustment of recording prohibited areas ●Adjusted the prohibited areas for recording on the main unit. Add guides/adjust content ●The following additions/adjustments have been made to the in-game "Guide". 【addition】 "sign" Explanation of signatures that can be included in crafted items Support for production by peers Explanation of the support provided by companion NPCs in the production mini-game 『Eye & Hair Catalog』 Explanation of the "catalog" that allows you to add eyes and hairstyles [Adjustment] Coliseum Quest Adding retirement explanation "Phantom Fellows" Added explanation regarding experience distribution How to grow vegetables Added instructions on sowing and watering "Tension Techniques for Combat Life" / "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides. Balance Changes Main story related parameter adjustments ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play. ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story. Area Challenge related parameter adjustments ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed. ●The conditions for achieving a gold rating in delivery challenges have been relaxed. Bug Fixes ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone. ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village. ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit. ●Fixed a bug regarding obtaining items in Chapter 5 of the main story. ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office. ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect. *After applying this patch, the parameters will be automatically corrected. Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain. ●Fixed an issue where phantom character status did not change depending on area rank. ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party. Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials. *After applying this patch, recipes that were not available will be automatically granted if the conditions are met. ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives. Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task. ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected. Fixed an issue where objects could not be placed on the third level of the ground at bases. ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed. ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up. Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient. Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving. *We are working to recover save data that will be unable to progress after applying this patch. Fixed unintended behavior that occurred in the menu when performing renovations. ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred. ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping. Fixed a bug that occurred in some quests. ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip (2P Family Play). ●Various bugs in multiplayer have been fixed. ●Some Japanese text and translated text have been corrected. ●Other minor bugs have been fixed. Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms. A fantasy score? Will you be getting this game when it arrives on Switch next week? Let us know in the comments. [source fantasylife.jp] Related Games See Also Share:0 4 Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters. Hold on there, you need to login to post a comment... Related Articles Round Up: The First Impressions Of Fantasy Life i: The Girl Who Steals Time Are In Here's what players are saying Nintendo Expands Switch Online's Game Boy Library With Four More Titles Available today Fantasy Life i: The Girl Who Steals Time Switch Update Arrives Next Week Here's what you can expect Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs Others are "at risk" of losing jobs
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  • Marvel Rivals to add loot boxes but there’s a twist

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Season 2.5 of Marvel Rivals will be one of the biggest updates the game has ever had. Ultron, a new Strategist, is coming to the game, along with a new Convoy map. NetEase will also release numerous UI improvements, balance changes, and new features. One of these will be a so-called Combat Chest, which is Marvel Rivals’ twist on loot boxes.
    The game developer has revealed a couple of details on how this is going to work. For now, it appears that this is a mix of a loot box and a Battle Pass. These chests will come in two versions, and to get the premium version, you will have to upgrade it with in-game currency.
    Is Marvel Rivals adding loot boxes?
    The next Marvel Rivals update will be one of the biggest. It will add a significant amount of new content, refreshing the game and making it more interesting. NetEase has already revealed the patch notes, which also mention Combat Chests. These will essentially be loot boxes that include cosmetic items and will be available for a limited time.
    The game developer revealed that Combat Chests will include costumes, emojis, mood icons, and other rewards. It will be possible to level it up by earning XP in matches. Furthermore, Combat Chests will have a premium version that includes even more rewards. However, we currently don’t know how much this version is going to cost.
    Season 2.5 brings lots of new content, including Ultron. Image by VideoGamer
    The Combat Chest will go live in Marvel Rivals on the first day of Season 2.5, May 30, and remain available until July 11. While we’ll need to wait a bit longer to learn the full details of how the system functions, it appears to be another method of rewarding active players with cosmetic items, which is a welcome addition.
    The big update will also bring a free skin for Hawkeye, which looks amazing!

    Marvel Rivals

    Platform:
    macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X

    Genre:
    Fighting, Shooter

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    Share
    #marvel #rivals #add #loot #boxes
    Marvel Rivals to add loot boxes but there’s a twist
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Season 2.5 of Marvel Rivals will be one of the biggest updates the game has ever had. Ultron, a new Strategist, is coming to the game, along with a new Convoy map. NetEase will also release numerous UI improvements, balance changes, and new features. One of these will be a so-called Combat Chest, which is Marvel Rivals’ twist on loot boxes. The game developer has revealed a couple of details on how this is going to work. For now, it appears that this is a mix of a loot box and a Battle Pass. These chests will come in two versions, and to get the premium version, you will have to upgrade it with in-game currency. Is Marvel Rivals adding loot boxes? The next Marvel Rivals update will be one of the biggest. It will add a significant amount of new content, refreshing the game and making it more interesting. NetEase has already revealed the patch notes, which also mention Combat Chests. These will essentially be loot boxes that include cosmetic items and will be available for a limited time. The game developer revealed that Combat Chests will include costumes, emojis, mood icons, and other rewards. It will be possible to level it up by earning XP in matches. Furthermore, Combat Chests will have a premium version that includes even more rewards. However, we currently don’t know how much this version is going to cost. Season 2.5 brings lots of new content, including Ultron. Image by VideoGamer The Combat Chest will go live in Marvel Rivals on the first day of Season 2.5, May 30, and remain available until July 11. While we’ll need to wait a bit longer to learn the full details of how the system functions, it appears to be another method of rewarding active players with cosmetic items, which is a welcome addition. The big update will also bring a free skin for Hawkeye, which looks amazing! Marvel Rivals Platform: macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X Genre: Fighting, Shooter Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #marvel #rivals #add #loot #boxes
    Marvel Rivals to add loot boxes but there’s a twist
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Season 2.5 of Marvel Rivals will be one of the biggest updates the game has ever had. Ultron, a new Strategist, is coming to the game, along with a new Convoy map. NetEase will also release numerous UI improvements, balance changes, and new features. One of these will be a so-called Combat Chest, which is Marvel Rivals’ twist on loot boxes. The game developer has revealed a couple of details on how this is going to work. For now, it appears that this is a mix of a loot box and a Battle Pass. These chests will come in two versions, and to get the premium version, you will have to upgrade it with in-game currency. Is Marvel Rivals adding loot boxes? The next Marvel Rivals update will be one of the biggest. It will add a significant amount of new content, refreshing the game and making it more interesting. NetEase has already revealed the patch notes, which also mention Combat Chests. These will essentially be loot boxes that include cosmetic items and will be available for a limited time. The game developer revealed that Combat Chests will include costumes, emojis, mood icons, and other rewards. It will be possible to level it up by earning XP in matches. Furthermore, Combat Chests will have a premium version that includes even more rewards. However, we currently don’t know how much this version is going to cost. Season 2.5 brings lots of new content, including Ultron. Image by VideoGamer The Combat Chest will go live in Marvel Rivals on the first day of Season 2.5, May 30, and remain available until July 11. While we’ll need to wait a bit longer to learn the full details of how the system functions, it appears to be another method of rewarding active players with cosmetic items, which is a welcome addition. The big update will also bring a free skin for Hawkeye, which looks amazing! Marvel Rivals Platform(s): macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Fighting, Shooter Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Five Important Tips For Staying Alive In Onimusha 2: Samurai's Destiny

    Jump ToThe first Onimusha game was remastered for modern consoles back in 2019, and it was only a matter of time before the second one was too. Onimusha 2: Samurai’s Destiny is a nostalgic trip back to the classic Capcom PS2 era with fixed camera angles and linear gameplay. Don’t expect any complicated mechanics like ones found in modern games like Sekiro or anything like that. However, there’s still plenty of fun to have with Jubei as he sets out to defeat Nobunaga. Let’s go over a few tips Suggested ReadingA Typical Day On Persona 3 Reload’s Tatsumi Port Island

    Share SubtitlesOffEnglishview videoSuggested ReadingA Typical Day On Persona 3 Reload’s Tatsumi Port Island

    Share SubtitlesOffEnglishScreenshot: CapcomWhenever Jubei downs his enemies, you have the opportunity to walk over to their bodies and impale them with a downward stab simply by pressing the attack button while standing on top. This move is an automatic OHKOand prevents enemies from getting back up. Enemies don’t have any health bars so it’s impossible to know how much more health they have until they disappear. But with the downward stab, you’ll know they’re gone for good.Just be careful, though, as you can still be hit by other enemies in the middle of the animation. Sometimes you won’t get the chance to impale them. But either way, if you have the opportunity to do so, definitely take it as it’s one less enemy to deal with.Early on in the game, Jubei will get the ability to absorb souls from enemies that he’s defeated. Red souls can be spent upgrading Jubei’s weapons and capabilities, while the yellow and blue ones replenish Jubei’s health and magic, respectively. Jubei can also transform into a powerful and invincible demon for a short time if he collects five purple souls.In this remaster, players can now control when Jubei enters this powerful mode whereas in the original, it automatically activated once the fifth soul was collected. So definitely take advantage of it to unleash hell at opportune times.Also, souls disappear after a while if they aren’t absorbed, so make sure to not leave them hanging or you’ll regret it.Screenshot: CapcomIn Onimusha 2, there are plenty of weapons to collect, each with their own unique effects. The Buraitou is a lightning sword that’s both fast and powerful, making it a fantastic all-rounder. The Hyojin-Yari is an ice lance and it has the longest reach out of all the weapons. Use it if you want to keep a safe distance.The general idea is to switch between weapons so that you can maintain an advantage over your enemies. The wind sword, Senpumaru, might be the weakest in the game, but is incredibly useful for hitting flying enemies while the slow but powerful earth hammer, Dokoutsui can smash through enemies defences like they’re made out of paper.Screenshot: CapcomWhen you’re killing enemies andimpaling them, they’ll drop valuable gold, which is needed to buy things such as healing items, weapons for companion characters, and collectibles like artwork. This will help you prepare for the challenges ahead.Additionally, scour rooms for treasure chests. They can provide valuable items like green herbs for Jubei to heal himself. Due to the fixed camera angle, treasure chests can be hard to see sometiomes, but take the time to look at your surroundings and you won’t be disappointed.Screenshot: CapcomModern technology means that the remaster of Onimusha 2 doesn’t need memory cards like the original did on the PlayStation 2. But there are still multiple save slots.The game has autosave, so you don’t have to worry about potentially losing hours of progress if something happens like your power going out or the game crashes. But saving often and using the slots gives you the ability to go back in case you want to replay a certain segment or if you missed something.Follow these tips, and you’ll be breezing through Onimusha 2 in no time. They’ll be helpful no matter what difficulty you play on and how many playthroughs you do. Onimusha 2: Samurai’s Destiny is now available on PS5, Xbox Series X/S, Switch, and Windows PCs.
    #five #important #tips #staying #alive
    Five Important Tips For Staying Alive In Onimusha 2: Samurai's Destiny
    Jump ToThe first Onimusha game was remastered for modern consoles back in 2019, and it was only a matter of time before the second one was too. Onimusha 2: Samurai’s Destiny is a nostalgic trip back to the classic Capcom PS2 era with fixed camera angles and linear gameplay. Don’t expect any complicated mechanics like ones found in modern games like Sekiro or anything like that. However, there’s still plenty of fun to have with Jubei as he sets out to defeat Nobunaga. Let’s go over a few tips Suggested ReadingA Typical Day On Persona 3 Reload’s Tatsumi Port Island Share SubtitlesOffEnglishview videoSuggested ReadingA Typical Day On Persona 3 Reload’s Tatsumi Port Island Share SubtitlesOffEnglishScreenshot: CapcomWhenever Jubei downs his enemies, you have the opportunity to walk over to their bodies and impale them with a downward stab simply by pressing the attack button while standing on top. This move is an automatic OHKOand prevents enemies from getting back up. Enemies don’t have any health bars so it’s impossible to know how much more health they have until they disappear. But with the downward stab, you’ll know they’re gone for good.Just be careful, though, as you can still be hit by other enemies in the middle of the animation. Sometimes you won’t get the chance to impale them. But either way, if you have the opportunity to do so, definitely take it as it’s one less enemy to deal with.Early on in the game, Jubei will get the ability to absorb souls from enemies that he’s defeated. Red souls can be spent upgrading Jubei’s weapons and capabilities, while the yellow and blue ones replenish Jubei’s health and magic, respectively. Jubei can also transform into a powerful and invincible demon for a short time if he collects five purple souls.In this remaster, players can now control when Jubei enters this powerful mode whereas in the original, it automatically activated once the fifth soul was collected. So definitely take advantage of it to unleash hell at opportune times.Also, souls disappear after a while if they aren’t absorbed, so make sure to not leave them hanging or you’ll regret it.Screenshot: CapcomIn Onimusha 2, there are plenty of weapons to collect, each with their own unique effects. The Buraitou is a lightning sword that’s both fast and powerful, making it a fantastic all-rounder. The Hyojin-Yari is an ice lance and it has the longest reach out of all the weapons. Use it if you want to keep a safe distance.The general idea is to switch between weapons so that you can maintain an advantage over your enemies. The wind sword, Senpumaru, might be the weakest in the game, but is incredibly useful for hitting flying enemies while the slow but powerful earth hammer, Dokoutsui can smash through enemies defences like they’re made out of paper.Screenshot: CapcomWhen you’re killing enemies andimpaling them, they’ll drop valuable gold, which is needed to buy things such as healing items, weapons for companion characters, and collectibles like artwork. This will help you prepare for the challenges ahead.Additionally, scour rooms for treasure chests. They can provide valuable items like green herbs for Jubei to heal himself. Due to the fixed camera angle, treasure chests can be hard to see sometiomes, but take the time to look at your surroundings and you won’t be disappointed.Screenshot: CapcomModern technology means that the remaster of Onimusha 2 doesn’t need memory cards like the original did on the PlayStation 2. But there are still multiple save slots.The game has autosave, so you don’t have to worry about potentially losing hours of progress if something happens like your power going out or the game crashes. But saving often and using the slots gives you the ability to go back in case you want to replay a certain segment or if you missed something.Follow these tips, and you’ll be breezing through Onimusha 2 in no time. They’ll be helpful no matter what difficulty you play on and how many playthroughs you do. Onimusha 2: Samurai’s Destiny is now available on PS5, Xbox Series X/S, Switch, and Windows PCs. #five #important #tips #staying #alive
    Five Important Tips For Staying Alive In Onimusha 2: Samurai's Destiny
    kotaku.com
    Jump ToThe first Onimusha game was remastered for modern consoles back in 2019, and it was only a matter of time before the second one was too. Onimusha 2: Samurai’s Destiny is a nostalgic trip back to the classic Capcom PS2 era with fixed camera angles and linear gameplay. Don’t expect any complicated mechanics like ones found in modern games like Sekiro or anything like that. However, there’s still plenty of fun to have with Jubei as he sets out to defeat Nobunaga. Let’s go over a few tips Suggested ReadingA Typical Day On Persona 3 Reload’s Tatsumi Port Island Share SubtitlesOffEnglishview videoSuggested ReadingA Typical Day On Persona 3 Reload’s Tatsumi Port Island Share SubtitlesOffEnglishScreenshot: CapcomWhenever Jubei downs his enemies, you have the opportunity to walk over to their bodies and impale them with a downward stab simply by pressing the attack button while standing on top. This move is an automatic OHKO (one-hit-knock-out) and prevents enemies from getting back up. Enemies don’t have any health bars so it’s impossible to know how much more health they have until they disappear. But with the downward stab, you’ll know they’re gone for good.Just be careful, though, as you can still be hit by other enemies in the middle of the animation. Sometimes you won’t get the chance to impale them. But either way, if you have the opportunity to do so, definitely take it as it’s one less enemy to deal with.Early on in the game, Jubei will get the ability to absorb souls from enemies that he’s defeated. Red souls can be spent upgrading Jubei’s weapons and capabilities, while the yellow and blue ones replenish Jubei’s health and magic, respectively. Jubei can also transform into a powerful and invincible demon for a short time if he collects five purple souls.In this remaster, players can now control when Jubei enters this powerful mode whereas in the original, it automatically activated once the fifth soul was collected. So definitely take advantage of it to unleash hell at opportune times.Also, souls disappear after a while if they aren’t absorbed, so make sure to not leave them hanging or you’ll regret it.Screenshot: CapcomIn Onimusha 2, there are plenty of weapons to collect, each with their own unique effects. The Buraitou is a lightning sword that’s both fast and powerful, making it a fantastic all-rounder. The Hyojin-Yari is an ice lance and it has the longest reach out of all the weapons. Use it if you want to keep a safe distance.The general idea is to switch between weapons so that you can maintain an advantage over your enemies. The wind sword, Senpumaru, might be the weakest in the game, but is incredibly useful for hitting flying enemies while the slow but powerful earth hammer, Dokoutsui can smash through enemies defences like they’re made out of paper.Screenshot: CapcomWhen you’re killing enemies and (hopefully) impaling them, they’ll drop valuable gold, which is needed to buy things such as healing items, weapons for companion characters, and collectibles like artwork. This will help you prepare for the challenges ahead.Additionally, scour rooms for treasure chests. They can provide valuable items like green herbs for Jubei to heal himself. Due to the fixed camera angle, treasure chests can be hard to see sometiomes, but take the time to look at your surroundings and you won’t be disappointed.Screenshot: CapcomModern technology means that the remaster of Onimusha 2 doesn’t need memory cards like the original did on the PlayStation 2. But there are still multiple save slots.The game has autosave, so you don’t have to worry about potentially losing hours of progress if something happens like your power going out or the game crashes (which didn’t happen to me, to be clear). But saving often and using the slots gives you the ability to go back in case you want to replay a certain segment or if you missed something.Follow these tips, and you’ll be breezing through Onimusha 2 in no time. They’ll be helpful no matter what difficulty you play on and how many playthroughs you do. Onimusha 2: Samurai’s Destiny is now available on PS5, Xbox Series X/S, Switch, and Windows PCs.
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  • See the First Photos and Videos of the Rare Subalpine Woolly Rat, a Massive but Elusive Rodent in New Guinea's Mountains

    See the First Photos and Videos of the Rare Subalpine Woolly Rat, a Massive but Elusive Rodent in New Guinea’s Mountains
    Working with local Indigenous people, biologist František Vejmělka spent six months surveying the creatures that live on Mount Wilhelm in Papua New Guinea

    Trail cameras recorded nocturnal subalpine woolly rats roaming around in search of plants to eat.
    Czech Academy of Sciences

    The subalpine woolly rat lives high in the mountains of New Guinea, where it spends its nights searching for plants to eat and its days hiding in underground burrows or tree canopies. This furry rodent is massive, measuring more than 2.5 feet from nose to tail and tipping the scales at more than four pounds.
    But despite its large size, the subalpine woolly ratis incredibly elusive. First described in 1989, the species was only known to scientists because of a few museum specimens, and it had never been photographed in the wild—until now.
    František Vejmělka, a biologist at the Czech Academy of Sciences and the University of South Bohemia, spent six months exploring the highlands of Papua New Guinea. With help from local Indigenous people, he surveyed and genetically identified 61 species of rodents and marsupials found on Mount Wilhelm, a 14,793-foot peak and the country’s highest mountain. But perhaps his most significant work centered around the subalpine woolly rat.
    Vejmělka captured the first photos and videos of the mysterious creature in the wild. He also caught a few individuals, which allowed him to take the first biometric measurements of males and gather data about the rats’ behavior, diet and parasites. He shared his findings in a paper published April 18 in the journal Mammalia.

    By capturing several subalpine woolly rats, František Vejmělka was able to take the first biometric measurements of males of the species.

    Czech Academy of Sciences

    “It’s astonishing that such a large and striking animal has remained so poorly studied. How much more is there to discover about the biodiversity of tropical mountains?” Vejmělka says in a statement shared last week.
    The subalpine woolly rat is the biggest rodent in Australia and Oceania, and it’s one of the largest in the world. It’s a “striking and formidable creature,” with three-inch-long paws, sharp teeth and dense, shaggy fur covering most of its body, according to the statement.
    But these rodents are only active at night, and they live between 10,500 and 12,140 feet above sea level. Their rugged, remote habitats, coupled with their nocturnal habits, have made them difficult for researchers to study.

    Subalpine Woolly Rat Filmed For The First Time
    Watch on

    Vejmělka was up for the challenge. He wanted to know more about this mysterious species, as well as the mammalian diversity of New Guinea more broadly. For help, he turned to several tribes living on Mount Wilhelm. Their support and collaboration were crucial to the project, he says.

    The rats spend their days hiding in underground burrows or tree canopies, but they come out at night to search for food.

    Czech Academy of Sciences

    “If it weren’t for the Indigenous hunters who accompanied me in the mountains and helped me locate the animals, I would never have been able to collect this data,” he says in the statement.
    From trail camera footage and biometric observations, Vejmělka was able to glean several new insights into the lives of these mysterious creatures. He learned they primarily eat ferns and other plant material, for example, and that both males and females have a reddish brown color on their chests, reports IFLScience’s Eleanor Higgs.
    The species’ large size is likely due to “insular gigantism,” a biological phenomenon in which animals on islands evolve to become larger than those on the mainland, Vejmělka tells Live Science’s Jess Thomson in an email.
    Scientists think the rodents’ predecessors first arrived on New Guinea roughly five million years ago. Without much competition to worry about, they’ve been able to adapt to the rainforest landscape and thrive.
    “Their ancestors arrived from Asia to the island completely absent of any other terrestrial placental mammals,” Vejmělka adds to Live Science.

    Get the latest stories in your inbox every weekday.
    #see #first #photos #videos #rare
    See the First Photos and Videos of the Rare Subalpine Woolly Rat, a Massive but Elusive Rodent in New Guinea's Mountains
    See the First Photos and Videos of the Rare Subalpine Woolly Rat, a Massive but Elusive Rodent in New Guinea’s Mountains Working with local Indigenous people, biologist František Vejmělka spent six months surveying the creatures that live on Mount Wilhelm in Papua New Guinea Trail cameras recorded nocturnal subalpine woolly rats roaming around in search of plants to eat. Czech Academy of Sciences The subalpine woolly rat lives high in the mountains of New Guinea, where it spends its nights searching for plants to eat and its days hiding in underground burrows or tree canopies. This furry rodent is massive, measuring more than 2.5 feet from nose to tail and tipping the scales at more than four pounds. But despite its large size, the subalpine woolly ratis incredibly elusive. First described in 1989, the species was only known to scientists because of a few museum specimens, and it had never been photographed in the wild—until now. František Vejmělka, a biologist at the Czech Academy of Sciences and the University of South Bohemia, spent six months exploring the highlands of Papua New Guinea. With help from local Indigenous people, he surveyed and genetically identified 61 species of rodents and marsupials found on Mount Wilhelm, a 14,793-foot peak and the country’s highest mountain. But perhaps his most significant work centered around the subalpine woolly rat. Vejmělka captured the first photos and videos of the mysterious creature in the wild. He also caught a few individuals, which allowed him to take the first biometric measurements of males and gather data about the rats’ behavior, diet and parasites. He shared his findings in a paper published April 18 in the journal Mammalia. By capturing several subalpine woolly rats, František Vejmělka was able to take the first biometric measurements of males of the species. Czech Academy of Sciences “It’s astonishing that such a large and striking animal has remained so poorly studied. How much more is there to discover about the biodiversity of tropical mountains?” Vejmělka says in a statement shared last week. The subalpine woolly rat is the biggest rodent in Australia and Oceania, and it’s one of the largest in the world. It’s a “striking and formidable creature,” with three-inch-long paws, sharp teeth and dense, shaggy fur covering most of its body, according to the statement. But these rodents are only active at night, and they live between 10,500 and 12,140 feet above sea level. Their rugged, remote habitats, coupled with their nocturnal habits, have made them difficult for researchers to study. Subalpine Woolly Rat Filmed For The First Time Watch on Vejmělka was up for the challenge. He wanted to know more about this mysterious species, as well as the mammalian diversity of New Guinea more broadly. For help, he turned to several tribes living on Mount Wilhelm. Their support and collaboration were crucial to the project, he says. The rats spend their days hiding in underground burrows or tree canopies, but they come out at night to search for food. Czech Academy of Sciences “If it weren’t for the Indigenous hunters who accompanied me in the mountains and helped me locate the animals, I would never have been able to collect this data,” he says in the statement. From trail camera footage and biometric observations, Vejmělka was able to glean several new insights into the lives of these mysterious creatures. He learned they primarily eat ferns and other plant material, for example, and that both males and females have a reddish brown color on their chests, reports IFLScience’s Eleanor Higgs. The species’ large size is likely due to “insular gigantism,” a biological phenomenon in which animals on islands evolve to become larger than those on the mainland, Vejmělka tells Live Science’s Jess Thomson in an email. Scientists think the rodents’ predecessors first arrived on New Guinea roughly five million years ago. Without much competition to worry about, they’ve been able to adapt to the rainforest landscape and thrive. “Their ancestors arrived from Asia to the island completely absent of any other terrestrial placental mammals,” Vejmělka adds to Live Science. Get the latest stories in your inbox every weekday. #see #first #photos #videos #rare
    See the First Photos and Videos of the Rare Subalpine Woolly Rat, a Massive but Elusive Rodent in New Guinea's Mountains
    www.smithsonianmag.com
    See the First Photos and Videos of the Rare Subalpine Woolly Rat, a Massive but Elusive Rodent in New Guinea’s Mountains Working with local Indigenous people, biologist František Vejmělka spent six months surveying the creatures that live on Mount Wilhelm in Papua New Guinea Trail cameras recorded nocturnal subalpine woolly rats roaming around in search of plants to eat. Czech Academy of Sciences The subalpine woolly rat lives high in the mountains of New Guinea, where it spends its nights searching for plants to eat and its days hiding in underground burrows or tree canopies. This furry rodent is massive, measuring more than 2.5 feet from nose to tail and tipping the scales at more than four pounds. But despite its large size, the subalpine woolly rat (Mallomys istapantap) is incredibly elusive. First described in 1989, the species was only known to scientists because of a few museum specimens, and it had never been photographed in the wild—until now. František Vejmělka, a biologist at the Czech Academy of Sciences and the University of South Bohemia, spent six months exploring the highlands of Papua New Guinea. With help from local Indigenous people, he surveyed and genetically identified 61 species of rodents and marsupials found on Mount Wilhelm, a 14,793-foot peak and the country’s highest mountain. But perhaps his most significant work centered around the subalpine woolly rat. Vejmělka captured the first photos and videos of the mysterious creature in the wild. He also caught a few individuals, which allowed him to take the first biometric measurements of males and gather data about the rats’ behavior, diet and parasites. He shared his findings in a paper published April 18 in the journal Mammalia. By capturing several subalpine woolly rats, František Vejmělka was able to take the first biometric measurements of males of the species. Czech Academy of Sciences “It’s astonishing that such a large and striking animal has remained so poorly studied. How much more is there to discover about the biodiversity of tropical mountains?” Vejmělka says in a statement shared last week. The subalpine woolly rat is the biggest rodent in Australia and Oceania, and it’s one of the largest in the world. It’s a “striking and formidable creature,” with three-inch-long paws, sharp teeth and dense, shaggy fur covering most of its body, according to the statement. But these rodents are only active at night, and they live between 10,500 and 12,140 feet above sea level. Their rugged, remote habitats, coupled with their nocturnal habits, have made them difficult for researchers to study. Subalpine Woolly Rat Filmed For The First Time Watch on Vejmělka was up for the challenge. He wanted to know more about this mysterious species, as well as the mammalian diversity of New Guinea more broadly. For help, he turned to several tribes living on Mount Wilhelm. Their support and collaboration were crucial to the project, he says. The rats spend their days hiding in underground burrows or tree canopies, but they come out at night to search for food. Czech Academy of Sciences “If it weren’t for the Indigenous hunters who accompanied me in the mountains and helped me locate the animals, I would never have been able to collect this data,” he says in the statement. From trail camera footage and biometric observations, Vejmělka was able to glean several new insights into the lives of these mysterious creatures. He learned they primarily eat ferns and other plant material, for example, and that both males and females have a reddish brown color on their chests, reports IFLScience’s Eleanor Higgs. The species’ large size is likely due to “insular gigantism,” a biological phenomenon in which animals on islands evolve to become larger than those on the mainland, Vejmělka tells Live Science’s Jess Thomson in an email. Scientists think the rodents’ predecessors first arrived on New Guinea roughly five million years ago. Without much competition to worry about, they’ve been able to adapt to the rainforest landscape and thrive. “Their ancestors arrived from Asia to the island completely absent of any other terrestrial placental mammals (only marsupials and monotremes),” Vejmělka adds to Live Science. Get the latest stories in your inbox every weekday.
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