• Punctured Photographs by Yael Martínez Illuminate the Daily Ruptures of Systemic Violence

    “El Hombre y la Montaña”. All images courtesy of This Book Is True, shared with permission
    Punctured Photographs by Yael Martínez Illuminate the Daily Ruptures of Systemic Violence
    June 13, 2025
    Grace Ebert

    The Mexican state of Guerrero lies on the southern Pacific coast and is home to the popular tourist destination of Acapulco. It’s also one of the nation’s most violent areas due to drug trafficking and cartel presence, and is one of six states that account for nearly half of the country’s total homicides.
    For artist and photographer Yael Martínez, the reality of organized crime became more pronounced when, in 2013, three of his family members disappeared. He began to speak with others in his community who had experienced similar traumas and to connect threads across the borders of Mexico to Honduras, Brazil, and the United States.
    “Itzel at home,” Guerrero, Mexico
    Luciérnagas, which translates to fireflies, comes from Martínez’s meditation on this extreme brutality that “infiltrates daily life and transforms the spirit of a place,” a statement says. Now published in a volume by This Book Is True, the poetic series punctures dark, nighttime photographs with minuscule holes. When backlit, the images bear a dazzling constellation of light that distorts the images in which violence isn’t depicted but rather felt.
    In one work, for example, a man holding a firework stands in a poppy field, a perforated cloud of smoke enveloping his figure. He’s performing an annual ritual on the sacred hill of La Garza, and the setting exemplifies a poignant contradiction between ancestral cultures and a crop that has been subsumed by capitalism and is essential to cartel power. A statement elaborates:

    We don’t see death in Luciérnaga, but its omnipresence is felt throughout, lingering in the shadows of each photograph. Each image painfully underwritten by the result of a calculated violence that visited unseen and undetected, leaving behind the immense void of a vanished loved one. And yet there is always a sense of hope that informs the making of this work.

    Luciérnagas is available from This Book Is True. Find more from Martínez on Instagram.
    “Toro”, Guerrero, Mexico
    “Abuelo-Estrella”, Cochoapa El Grande, Guerrero, Mexico
    “Levantada de Cruz”“El Río de la Memoria y Mis Hijas”Next article
    #punctured #photographs #yael #martínez #illuminate
    Punctured Photographs by Yael Martínez Illuminate the Daily Ruptures of Systemic Violence
    “El Hombre y la Montaña”. All images courtesy of This Book Is True, shared with permission Punctured Photographs by Yael Martínez Illuminate the Daily Ruptures of Systemic Violence June 13, 2025 Grace Ebert The Mexican state of Guerrero lies on the southern Pacific coast and is home to the popular tourist destination of Acapulco. It’s also one of the nation’s most violent areas due to drug trafficking and cartel presence, and is one of six states that account for nearly half of the country’s total homicides. For artist and photographer Yael Martínez, the reality of organized crime became more pronounced when, in 2013, three of his family members disappeared. He began to speak with others in his community who had experienced similar traumas and to connect threads across the borders of Mexico to Honduras, Brazil, and the United States. “Itzel at home,” Guerrero, Mexico Luciérnagas, which translates to fireflies, comes from Martínez’s meditation on this extreme brutality that “infiltrates daily life and transforms the spirit of a place,” a statement says. Now published in a volume by This Book Is True, the poetic series punctures dark, nighttime photographs with minuscule holes. When backlit, the images bear a dazzling constellation of light that distorts the images in which violence isn’t depicted but rather felt. In one work, for example, a man holding a firework stands in a poppy field, a perforated cloud of smoke enveloping his figure. He’s performing an annual ritual on the sacred hill of La Garza, and the setting exemplifies a poignant contradiction between ancestral cultures and a crop that has been subsumed by capitalism and is essential to cartel power. A statement elaborates: We don’t see death in Luciérnaga, but its omnipresence is felt throughout, lingering in the shadows of each photograph. Each image painfully underwritten by the result of a calculated violence that visited unseen and undetected, leaving behind the immense void of a vanished loved one. And yet there is always a sense of hope that informs the making of this work. Luciérnagas is available from This Book Is True. Find more from Martínez on Instagram. “Toro”, Guerrero, Mexico “Abuelo-Estrella”, Cochoapa El Grande, Guerrero, Mexico “Levantada de Cruz”“El Río de la Memoria y Mis Hijas”Next article #punctured #photographs #yael #martínez #illuminate
    WWW.THISISCOLOSSAL.COM
    Punctured Photographs by Yael Martínez Illuminate the Daily Ruptures of Systemic Violence
    “El Hombre y la Montaña” (December 31, 2020). All images courtesy of This Book Is True, shared with permission Punctured Photographs by Yael Martínez Illuminate the Daily Ruptures of Systemic Violence June 13, 2025 Grace Ebert The Mexican state of Guerrero lies on the southern Pacific coast and is home to the popular tourist destination of Acapulco. It’s also one of the nation’s most violent areas due to drug trafficking and cartel presence, and is one of six states that account for nearly half of the country’s total homicides. For artist and photographer Yael Martínez, the reality of organized crime became more pronounced when, in 2013, three of his family members disappeared. He began to speak with others in his community who had experienced similar traumas and to connect threads across the borders of Mexico to Honduras, Brazil, and the United States. “Itzel at home,” Guerrero, Mexico Luciérnagas, which translates to fireflies, comes from Martínez’s meditation on this extreme brutality that “infiltrates daily life and transforms the spirit of a place,” a statement says. Now published in a volume by This Book Is True, the poetic series punctures dark, nighttime photographs with minuscule holes. When backlit, the images bear a dazzling constellation of light that distorts the images in which violence isn’t depicted but rather felt. In one work, for example, a man holding a firework stands in a poppy field, a perforated cloud of smoke enveloping his figure. He’s performing an annual ritual on the sacred hill of La Garza, and the setting exemplifies a poignant contradiction between ancestral cultures and a crop that has been subsumed by capitalism and is essential to cartel power. A statement elaborates: We don’t see death in Luciérnaga, but its omnipresence is felt throughout, lingering in the shadows of each photograph. Each image painfully underwritten by the result of a calculated violence that visited unseen and undetected, leaving behind the immense void of a vanished loved one. And yet there is always a sense of hope that informs the making of this work. Luciérnagas is available from This Book Is True. Find more from Martínez on Instagram. “Toro” (2018), Guerrero, Mexico “Abuelo-Estrella” (December 21, 2020), Cochoapa El Grande, Guerrero, Mexico “Levantada de Cruz” (2021) “El Río de la Memoria y Mis Hijas” (2022) Next article
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  • The Last of Us Season 2 Ending Explained: Does Ellie Find Abby?

    This article contains spoilers for The Last of Us season 2 episode 7.
    With its season 2 finale, The Last of Us, the show takes viewers back to Seattle, delivering an epic final episode that ends Ellie’sarc of the story, for now, and sets up Abby’s. Ellie and Dina’sjourney has only gotten more and more dangerous with violence between the W.L.F. and Seraphites continuing to ramp up. Now that Jesseand Tommyare in the picture, the stakes are even higher to make sure that everyone makes it back to Jackson alive.
    But just because more of her chosen family is in danger doesn’t mean that Ellie will give up the hunt for Abby so easily. Here’s everything that goes down in the season 2 finale of The Last of Us.

    Ellie’s Return
    The episode begins with Dina and Jesse back in the theater. Jesse is tending to Dina’s wound and realizes he has to push the arrow through her leg to avoid further damage to her arteries. Even though tensions are high, it’s clear that the two still care about each other, even if their feelings are no longer romantic.

    Not long after Jesse sends Dina off to rest, Ellie returns, and immediately starts looking for Dina. She finds her resting in the dressing room, and the two share a tender moment taking care of each other. Ellie checks on Dina’s wound and Dina starts to dress Ellie’s scrapes and bruises. Dina reassures Ellie that the baby is okay and asks Ellie what happened after they got separated. Ellie tells her that she found Nora, but only got two words from her to indicate where Abby is “whale” and “wheel.” 
    Ellie also confesses that she left Nora to die and succumb to the Cordyceps infection, and that it was easier to hurt her than she thought it was going to be. Dina tries to reassure Ellie that maybe Nora got what she deserved – Nora was the one who held Ellie down and forced her to watch Joel die after all. But Ellie isn’t so sure. She tells Dina about Salt Lake City and what she learned about that day from Nora, that Abby’s father was among the Fireflies that Joel killed. Dina is surprised by this and seems to be realizing that maybe they aren’t so different from Abby and her crew after all. She tells Ellie that they need to go home.
    Finding Tommy
    The next morning, Jesse and Ellie head off into Seattle to try and find Tommy. Jesse asks Ellie what’s up with Dina after she declined a drink the night before and insisted that she can’t die. He guesses that she’s pregnant, and Ellie accidentally confirms it, not realizing that Jesse is just guessing. This makes Jesse’s desire to go back to Jackson even stronger, and tells Ellie that now he can’t die for her revenge quest either.
    As the rain starts to pour, Ellie and Jesse seek refuge in a parking garage, only to nearly be caught in the crossfire between the W.L.F. and the Seraphites. The W.L.F. chase a young Seraphite into the garage, stripping him down and dragging him off. Ellie wants to intervene, stop the W.L.F. from killing the kid, but Jesse holds her back because he doesn’t want to die for a war they have no stake in. 
    They make it to Jesse and Tommy’s rendezvous point, a bookstore, but Tommy is nowhere to be found. Ellie picks up a children’s book to give to Dina while they wait and tries to have a heart to heart with Jesse about her and Dina’s feelings for each other. Jesse tells Ellie that he fell for a girl who came through Jackson a while back, but that he let her go to fulfill his duty to Jackson. He emphasizes the fact that he was taught to put other people first, and this sets Ellie off. But their argument is interrupted by chatter on the walkie talkie. The W.L.F. are talking about a sniper that sounds an awful lot like Tommy.
    The Search for Abby
    Ellie and Jesse go to higher ground to find a way to where Tommy might be, but Ellie gets distracted when she sees the aquarium in the distance. She sees a ferris wheel and realizes that that is likely what Nora was talking about. Jesse insists that they need to go save Tommy from the W.L.F., but Ellie argues that he’d want her to follow this lead.

    She becomes singularly focused, pushing Jesse to let her follow this lead. Jesse tells her that he voted no back in Jackson because he could see the selfishness in Ellie’s plan, and that it wasn’t for the good of the community. Ellie fights back, saying that Jesse isn’t morally superior just because he puts others first. He let a kid die earlier because he wasn’t in their community. She tells him that she had to watch her community beaten to death in front of her, and that Jesse would do the same if he was in her shoes.

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    The two part ways, and Ellie makes her way to the aquarium on her own, nearly dying by both the stormy weather and a group of zealous Seraphites along the way. But despite all of the dangers she encounters in her path, she makes it to the aquarium, finding not Abby, but Owenand Melinstead.
    The two are arguing about whether or not to go after Abby, wherever she’s gone, and don’t notice that Ellie’s there until it’s too late. She tries to get them to point to Abby’s location on the map, as Joel has done before, but Owen reaches for a gun under the table. Ellie reacts, shooting him in the neck. The bullet goes through him and nicks Mel’s neck accidentally. Ellie panics, rushing to Mel’s side as she gives Ellie instructions to try and save her unborn child. Ellie is clearly shaken, sitting there holding her knife as Mel bleeds out.
    Tommy and Jesse eventually rush in, taking in the carnage. Tommy holds Ellie and tries to comfort her while Jesse is visibly shaken, as though he knows that this could be him and Dina if they stay in Seattle much longer.
    What Are the W.L.F. Planning?
    Meanwhile, the W.L.F. seem to be using the cover of the rainstorm to plan an assault on the Seraphites. On top of planning this, Isaacis also looking for Abby, confessing to Sergeant Park that he’s been planning for her to take over the W.L.F. after him. He seems ready to die for his crusade against the Seraphites and wants someone he can trust to lead the army after his death. 
    It’s fortuitous for Ellie that Isaac is planning this raid. On her way to the Aquarium, she gets caught by a group of Seraphites that are ready to hang and gut her like a fish, until they hear alarm bells from their village. Anyone who is familiar with The Last of Us Part II knows that this attack on the Seraphites plays a big role in Abby’s story and will likely be featured more in-depth next season.

    Theater Showdown
    Jesse, Tommy, and Ellie make it back to the theater in one piece, the W.L.F. and Seraphites presumably too distracted by their conflict to pay them much mind. Tommy and Jesse start planning the journey back to Jackson, agreeing to leave as soon as the rain lets up enough to transport Dina safely. Tommy tries to reassure Ellie that Owen and Mel made their choice when they helped Abby kill Joel, and leaves for the lobby to pack. Ellie still doesn’t seem quite ready to leave Seattle with Abby still out there, but has seemed to finally realize how much danger she’s putting the others in by staying. 
    She and Jesse have a heart to heart and Ellie actually apologizes to Jesse for leaving him behind. Jesse accepts her apology, saying that he knows that she would “set the world on fire” to save him too. Their heartfelt moment is unfortunately short-lived, as they both hear a violent commotion out in the lobby. They rush through the doors, and Jesse is immediately shot dead.
    Realizing that Abby has found them, she tosses her gun to the side and puts her hands in the air. She pleads with Abby to let Tommy go, not wanting to watch Abby kill another person she loves. Abby tells Ellie that she wasted the second chance she gave her and the screen cuts to black as we hear a gunshot in the background. We’ll likely have to wait until next season to see who fired the gun and who or what was shot.
    Seattle Day One: Abby Edition
    The episode ends by going back in time a few days. We see Abby wake up to news that Isaac wants to meet with her. She walks around what appears to be a W.L.F. base of some sort, and the final shot of the episode includes Abby looking out into an old stadium that has now been fashioned into a home. 

    In The Last of Us Part II, this is where players pick up Abby’s story again and get to control her as a true protagonist of the game. The game follows her over the course of the same three days that we’ve been following Ellie in Seattle, and her arc and perspective are just as important to this story as Ellie’s are. Abby has been a controversial character in the games, but hopefully viewers will keep an open mind as the show transitions to Abby’s side of the story next season.
    #last #season #ending #explained #does
    The Last of Us Season 2 Ending Explained: Does Ellie Find Abby?
    This article contains spoilers for The Last of Us season 2 episode 7. With its season 2 finale, The Last of Us, the show takes viewers back to Seattle, delivering an epic final episode that ends Ellie’sarc of the story, for now, and sets up Abby’s. Ellie and Dina’sjourney has only gotten more and more dangerous with violence between the W.L.F. and Seraphites continuing to ramp up. Now that Jesseand Tommyare in the picture, the stakes are even higher to make sure that everyone makes it back to Jackson alive. But just because more of her chosen family is in danger doesn’t mean that Ellie will give up the hunt for Abby so easily. Here’s everything that goes down in the season 2 finale of The Last of Us. Ellie’s Return The episode begins with Dina and Jesse back in the theater. Jesse is tending to Dina’s wound and realizes he has to push the arrow through her leg to avoid further damage to her arteries. Even though tensions are high, it’s clear that the two still care about each other, even if their feelings are no longer romantic. Not long after Jesse sends Dina off to rest, Ellie returns, and immediately starts looking for Dina. She finds her resting in the dressing room, and the two share a tender moment taking care of each other. Ellie checks on Dina’s wound and Dina starts to dress Ellie’s scrapes and bruises. Dina reassures Ellie that the baby is okay and asks Ellie what happened after they got separated. Ellie tells her that she found Nora, but only got two words from her to indicate where Abby is “whale” and “wheel.”  Ellie also confesses that she left Nora to die and succumb to the Cordyceps infection, and that it was easier to hurt her than she thought it was going to be. Dina tries to reassure Ellie that maybe Nora got what she deserved – Nora was the one who held Ellie down and forced her to watch Joel die after all. But Ellie isn’t so sure. She tells Dina about Salt Lake City and what she learned about that day from Nora, that Abby’s father was among the Fireflies that Joel killed. Dina is surprised by this and seems to be realizing that maybe they aren’t so different from Abby and her crew after all. She tells Ellie that they need to go home. Finding Tommy The next morning, Jesse and Ellie head off into Seattle to try and find Tommy. Jesse asks Ellie what’s up with Dina after she declined a drink the night before and insisted that she can’t die. He guesses that she’s pregnant, and Ellie accidentally confirms it, not realizing that Jesse is just guessing. This makes Jesse’s desire to go back to Jackson even stronger, and tells Ellie that now he can’t die for her revenge quest either. As the rain starts to pour, Ellie and Jesse seek refuge in a parking garage, only to nearly be caught in the crossfire between the W.L.F. and the Seraphites. The W.L.F. chase a young Seraphite into the garage, stripping him down and dragging him off. Ellie wants to intervene, stop the W.L.F. from killing the kid, but Jesse holds her back because he doesn’t want to die for a war they have no stake in.  They make it to Jesse and Tommy’s rendezvous point, a bookstore, but Tommy is nowhere to be found. Ellie picks up a children’s book to give to Dina while they wait and tries to have a heart to heart with Jesse about her and Dina’s feelings for each other. Jesse tells Ellie that he fell for a girl who came through Jackson a while back, but that he let her go to fulfill his duty to Jackson. He emphasizes the fact that he was taught to put other people first, and this sets Ellie off. But their argument is interrupted by chatter on the walkie talkie. The W.L.F. are talking about a sniper that sounds an awful lot like Tommy. The Search for Abby Ellie and Jesse go to higher ground to find a way to where Tommy might be, but Ellie gets distracted when she sees the aquarium in the distance. She sees a ferris wheel and realizes that that is likely what Nora was talking about. Jesse insists that they need to go save Tommy from the W.L.F., but Ellie argues that he’d want her to follow this lead. She becomes singularly focused, pushing Jesse to let her follow this lead. Jesse tells her that he voted no back in Jackson because he could see the selfishness in Ellie’s plan, and that it wasn’t for the good of the community. Ellie fights back, saying that Jesse isn’t morally superior just because he puts others first. He let a kid die earlier because he wasn’t in their community. She tells him that she had to watch her community beaten to death in front of her, and that Jesse would do the same if he was in her shoes. Join our mailing list Get the best of Den of Geek delivered right to your inbox! The two part ways, and Ellie makes her way to the aquarium on her own, nearly dying by both the stormy weather and a group of zealous Seraphites along the way. But despite all of the dangers she encounters in her path, she makes it to the aquarium, finding not Abby, but Owenand Melinstead. The two are arguing about whether or not to go after Abby, wherever she’s gone, and don’t notice that Ellie’s there until it’s too late. She tries to get them to point to Abby’s location on the map, as Joel has done before, but Owen reaches for a gun under the table. Ellie reacts, shooting him in the neck. The bullet goes through him and nicks Mel’s neck accidentally. Ellie panics, rushing to Mel’s side as she gives Ellie instructions to try and save her unborn child. Ellie is clearly shaken, sitting there holding her knife as Mel bleeds out. Tommy and Jesse eventually rush in, taking in the carnage. Tommy holds Ellie and tries to comfort her while Jesse is visibly shaken, as though he knows that this could be him and Dina if they stay in Seattle much longer. What Are the W.L.F. Planning? Meanwhile, the W.L.F. seem to be using the cover of the rainstorm to plan an assault on the Seraphites. On top of planning this, Isaacis also looking for Abby, confessing to Sergeant Park that he’s been planning for her to take over the W.L.F. after him. He seems ready to die for his crusade against the Seraphites and wants someone he can trust to lead the army after his death.  It’s fortuitous for Ellie that Isaac is planning this raid. On her way to the Aquarium, she gets caught by a group of Seraphites that are ready to hang and gut her like a fish, until they hear alarm bells from their village. Anyone who is familiar with The Last of Us Part II knows that this attack on the Seraphites plays a big role in Abby’s story and will likely be featured more in-depth next season. Theater Showdown Jesse, Tommy, and Ellie make it back to the theater in one piece, the W.L.F. and Seraphites presumably too distracted by their conflict to pay them much mind. Tommy and Jesse start planning the journey back to Jackson, agreeing to leave as soon as the rain lets up enough to transport Dina safely. Tommy tries to reassure Ellie that Owen and Mel made their choice when they helped Abby kill Joel, and leaves for the lobby to pack. Ellie still doesn’t seem quite ready to leave Seattle with Abby still out there, but has seemed to finally realize how much danger she’s putting the others in by staying.  She and Jesse have a heart to heart and Ellie actually apologizes to Jesse for leaving him behind. Jesse accepts her apology, saying that he knows that she would “set the world on fire” to save him too. Their heartfelt moment is unfortunately short-lived, as they both hear a violent commotion out in the lobby. They rush through the doors, and Jesse is immediately shot dead. Realizing that Abby has found them, she tosses her gun to the side and puts her hands in the air. She pleads with Abby to let Tommy go, not wanting to watch Abby kill another person she loves. Abby tells Ellie that she wasted the second chance she gave her and the screen cuts to black as we hear a gunshot in the background. We’ll likely have to wait until next season to see who fired the gun and who or what was shot. Seattle Day One: Abby Edition The episode ends by going back in time a few days. We see Abby wake up to news that Isaac wants to meet with her. She walks around what appears to be a W.L.F. base of some sort, and the final shot of the episode includes Abby looking out into an old stadium that has now been fashioned into a home.  In The Last of Us Part II, this is where players pick up Abby’s story again and get to control her as a true protagonist of the game. The game follows her over the course of the same three days that we’ve been following Ellie in Seattle, and her arc and perspective are just as important to this story as Ellie’s are. Abby has been a controversial character in the games, but hopefully viewers will keep an open mind as the show transitions to Abby’s side of the story next season. #last #season #ending #explained #does
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    The Last of Us Season 2 Ending Explained: Does Ellie Find Abby?
    This article contains spoilers for The Last of Us season 2 episode 7. With its season 2 finale, The Last of Us, the show takes viewers back to Seattle, delivering an epic final episode that ends Ellie’s (Bella Ramsey) arc of the story, for now, and sets up Abby’s (Kaitlyn Dever). Ellie and Dina’s (Isabela Merced) journey has only gotten more and more dangerous with violence between the W.L.F. and Seraphites continuing to ramp up. Now that Jesse (Young Mazino) and Tommy (Gabriel Luna) are in the picture, the stakes are even higher to make sure that everyone makes it back to Jackson alive. But just because more of her chosen family is in danger doesn’t mean that Ellie will give up the hunt for Abby so easily. Here’s everything that goes down in the season 2 finale of The Last of Us. Ellie’s Return The episode begins with Dina and Jesse back in the theater. Jesse is tending to Dina’s wound and realizes he has to push the arrow through her leg to avoid further damage to her arteries. Even though tensions are high, it’s clear that the two still care about each other, even if their feelings are no longer romantic. Not long after Jesse sends Dina off to rest, Ellie returns, and immediately starts looking for Dina. She finds her resting in the dressing room, and the two share a tender moment taking care of each other. Ellie checks on Dina’s wound and Dina starts to dress Ellie’s scrapes and bruises. Dina reassures Ellie that the baby is okay and asks Ellie what happened after they got separated. Ellie tells her that she found Nora, but only got two words from her to indicate where Abby is “whale” and “wheel.”  Ellie also confesses that she left Nora to die and succumb to the Cordyceps infection, and that it was easier to hurt her than she thought it was going to be. Dina tries to reassure Ellie that maybe Nora got what she deserved – Nora was the one who held Ellie down and forced her to watch Joel die after all. But Ellie isn’t so sure. She tells Dina about Salt Lake City and what she learned about that day from Nora, that Abby’s father was among the Fireflies that Joel killed. Dina is surprised by this and seems to be realizing that maybe they aren’t so different from Abby and her crew after all. She tells Ellie that they need to go home. Finding Tommy The next morning, Jesse and Ellie head off into Seattle to try and find Tommy. Jesse asks Ellie what’s up with Dina after she declined a drink the night before and insisted that she can’t die. He guesses that she’s pregnant, and Ellie accidentally confirms it, not realizing that Jesse is just guessing. This makes Jesse’s desire to go back to Jackson even stronger, and tells Ellie that now he can’t die for her revenge quest either. As the rain starts to pour, Ellie and Jesse seek refuge in a parking garage, only to nearly be caught in the crossfire between the W.L.F. and the Seraphites. The W.L.F. chase a young Seraphite into the garage, stripping him down and dragging him off. Ellie wants to intervene, stop the W.L.F. from killing the kid, but Jesse holds her back because he doesn’t want to die for a war they have no stake in.  They make it to Jesse and Tommy’s rendezvous point, a bookstore, but Tommy is nowhere to be found. Ellie picks up a children’s book to give to Dina while they wait and tries to have a heart to heart with Jesse about her and Dina’s feelings for each other. Jesse tells Ellie that he fell for a girl who came through Jackson a while back, but that he let her go to fulfill his duty to Jackson. He emphasizes the fact that he was taught to put other people first, and this sets Ellie off. But their argument is interrupted by chatter on the walkie talkie. The W.L.F. are talking about a sniper that sounds an awful lot like Tommy. The Search for Abby Ellie and Jesse go to higher ground to find a way to where Tommy might be, but Ellie gets distracted when she sees the aquarium in the distance. She sees a ferris wheel and realizes that that is likely what Nora was talking about. Jesse insists that they need to go save Tommy from the W.L.F., but Ellie argues that he’d want her to follow this lead. She becomes singularly focused, pushing Jesse to let her follow this lead. Jesse tells her that he voted no back in Jackson because he could see the selfishness in Ellie’s plan, and that it wasn’t for the good of the community. Ellie fights back, saying that Jesse isn’t morally superior just because he puts others first. He let a kid die earlier because he wasn’t in their community. She tells him that she had to watch her community beaten to death in front of her, and that Jesse would do the same if he was in her shoes. Join our mailing list Get the best of Den of Geek delivered right to your inbox! The two part ways, and Ellie makes her way to the aquarium on her own, nearly dying by both the stormy weather and a group of zealous Seraphites along the way. But despite all of the dangers she encounters in her path, she makes it to the aquarium, finding not Abby, but Owen (Spencer Lord) and Mel (Ariela Barer) instead. The two are arguing about whether or not to go after Abby, wherever she’s gone, and don’t notice that Ellie’s there until it’s too late. She tries to get them to point to Abby’s location on the map, as Joel has done before, but Owen reaches for a gun under the table. Ellie reacts, shooting him in the neck. The bullet goes through him and nicks Mel’s neck accidentally. Ellie panics, rushing to Mel’s side as she gives Ellie instructions to try and save her unborn child. Ellie is clearly shaken, sitting there holding her knife as Mel bleeds out. Tommy and Jesse eventually rush in, taking in the carnage. Tommy holds Ellie and tries to comfort her while Jesse is visibly shaken, as though he knows that this could be him and Dina if they stay in Seattle much longer. What Are the W.L.F. Planning? Meanwhile, the W.L.F. seem to be using the cover of the rainstorm to plan an assault on the Seraphites. On top of planning this, Isaac (Jeffrey Wright) is also looking for Abby, confessing to Sergeant Park that he’s been planning for her to take over the W.L.F. after him. He seems ready to die for his crusade against the Seraphites and wants someone he can trust to lead the army after his death.  It’s fortuitous for Ellie that Isaac is planning this raid. On her way to the Aquarium, she gets caught by a group of Seraphites that are ready to hang and gut her like a fish, until they hear alarm bells from their village. Anyone who is familiar with The Last of Us Part II knows that this attack on the Seraphites plays a big role in Abby’s story and will likely be featured more in-depth next season. Theater Showdown Jesse, Tommy, and Ellie make it back to the theater in one piece, the W.L.F. and Seraphites presumably too distracted by their conflict to pay them much mind. Tommy and Jesse start planning the journey back to Jackson, agreeing to leave as soon as the rain lets up enough to transport Dina safely. Tommy tries to reassure Ellie that Owen and Mel made their choice when they helped Abby kill Joel, and leaves for the lobby to pack. Ellie still doesn’t seem quite ready to leave Seattle with Abby still out there, but has seemed to finally realize how much danger she’s putting the others in by staying.  She and Jesse have a heart to heart and Ellie actually apologizes to Jesse for leaving him behind. Jesse accepts her apology, saying that he knows that she would “set the world on fire” to save him too. Their heartfelt moment is unfortunately short-lived, as they both hear a violent commotion out in the lobby. They rush through the doors, and Jesse is immediately shot dead. Realizing that Abby has found them, she tosses her gun to the side and puts her hands in the air. She pleads with Abby to let Tommy go, not wanting to watch Abby kill another person she loves. Abby tells Ellie that she wasted the second chance she gave her and the screen cuts to black as we hear a gunshot in the background. We’ll likely have to wait until next season to see who fired the gun and who or what was shot. Seattle Day One: Abby Edition The episode ends by going back in time a few days. We see Abby wake up to news that Isaac wants to meet with her. She walks around what appears to be a W.L.F. base of some sort, and the final shot of the episode includes Abby looking out into an old stadium that has now been fashioned into a home.  In The Last of Us Part II, this is where players pick up Abby’s story again and get to control her as a true protagonist of the game. The game follows her over the course of the same three days that we’ve been following Ellie in Seattle, and her arc and perspective are just as important to this story as Ellie’s are. Abby has been a controversial character in the games, but hopefully viewers will keep an open mind as the show transitions to Abby’s side of the story next season.
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  • The Last Of Us Season Two, Episode Seven Recap: Abby Road

    We made it, everybody. We’ve reached the end of HBO’s The Last of Us. Wait, sorry, I’m getting word in my earpiece that…we’re only halfway done with it because this show’s going for four seasons. At this point, I’m mostly feeling deflated. Last week’s episode was such a catastrophic bummer that it cemented for me that the show fundamentally misunderstands The Last of Us Part II, the game this season and those that are still yet to come are adapting. But you know how your mother would tell you not to play ball in the house because you might accidentally break the priceless vase on display in the living room? Well, if you’ve already broken the vase, you might as well keep playing ball, so we’ll probably be doing this song and dance into 2029. For now, we’re on the season two finale, which essentially wraps up Ellie’s side of this condensed revenge story and reveals the premise of season three. Most game fans probably assumed this was where the season would end and, if nothing else, it’s still a bold cliffhanger to leave off on.Suggested ReadingNintendo Switch 2 Price Is Set at for Now, But Could Go Higher

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    Share SubtitlesOffEnglishNintendo Switch 2 Price Is Set at for Now, But Could Go HigherGuilty as chargedAfter last week’s flashback-heavy episode, we open on Jessetending to wounds the Seraphites have inflicted on Dina, which means we get a real heinous scene of him doing some amateur surgeon’s work to remove the arrow she took to the knee. He douses it in alcohol and offers her a sip to dull the pain, but she staunchly refuses without explaining why. They made Jesse an asshole in this show, but he’s still a smart guy. The gears start turning in his head about why she might turn down a swig right now. Nevertheless, he takes that motherfucker out with no anesthetic, booze, or supportive bedside girlfriend to help Dina through it.Speaking of the absent girlfriend, Elliefinally returns to their theater base of operations. Now that she’s back, all her concern is on Dina, but Jesse is still wondering where the hell she’s been this whole time. Dina is resting backstage, and even though we only see these details for a few minutes, I once again want to shout out the set designers who recreated this little safe haven, which is covered in old show posters and graffiti from bands and artists that performed there before the cordyceps took over. I’m sure Joel would have loved to have seen it.Dina stirs awake and Ellie checks her wound. Jesse’s effort to wrap the injury leaves a lot to be desired, but it should heal in time. Ellie asks if the baby’s alright, and Dina says it’s okay.“How do you know?” Ellie asks.“I just do,” Dina replies.The one who is not okay in the room is Ellie, who is bleeding through the back of her shirt. Dina helps her undress and starts to clean the scratches on her back. As she does, she asks what happened while they were separated. Ellie says she found Nora, and she knew where Abbywas, but only said two words: “Whale” and “Wheel.” Ellie says she doesn’t know what it meant. It could have been nonsense. She was infected, and it was already starting to affect her cognitive state.“I made her talk,” Ellie whispers. “I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.”Image: HBODina asks if Ellie killed her, but she says she just “left her,” meaning that somewhere in this timeline, Nora is wandering the depths of a Seattle hospital with broken legs and an infected mind. I thought the show couldn’t possibly concoct a worse fate for her than what happens in the game, but they found a way. It takes commitment to put down a character like showrunners Craig Mazin and Neil Druckmann have done for Nora across both video games and television. Personally, I think when you already know that people are wary of the way you treat one of the few Black women in your franchise as if she doesn’t deserve the same dignity as everyone else, maybe you should do better by her when given a second chance, rather than worse. But that’s just me. I’m not the one being paid a bunch of money to butcher this story on HBO Max every Sunday at 9 p.m. Eastern. So what do I know?Maybe this is just part of the contrived sadism the show has attached to Ellie. She thinks violence is easy and it comes naturally to her, so I guess she would beat a woman nearly to death until the fungal infection made her lose her mind. Meanwhile the game version is so traumatized by what she’s done in this moment, she’s practically speechless by the time she reaches the theater. God, I knew this shit was going to happen. Mazin has repeatedly insisted that Ellie is an inherently violent individual, something he’s communicated both in interviews and by having Catherine O’Hara’s Gail, the therapist who tells you what the story is about, say that she’s always been a sadist, probably. Now, when we get to moments like the post-Nora debrief which used to convey that Ellie is Not Cut Out For This Shit, the framing instead becomes “Ellie likes violence and feels bad about how much she likes violence.”Before The Last of Us Part II came out, a lot of Naughty Dog’s promotion for the game was kind of vague and even deceptive in an effort to keep its biggest twists under wraps, and some of the messaging it used to talk about the game’s themes have irrevocably set a precedent for how the game’s story is talked about years later. When the game was first revealed in 2016, the studio said the story would be “about hate,” which paints a much more destructive and myopic picture of Ellie’s journey than the one driven by love and grief she actually experiences through the course of the game.One of the most annoying things about being a Last of Us fan is that its creators love to talk about the series in ways that erase its emotional complexity, making it sound more cynical and underhanded when the actual story it’s telling is anything but. I can’t count how many times I’ve heard people reductively parroting notions that The Last of Us Part II is just about “hate” and “guilting the player” for taking part in horrifying actions when they literally have no choice but to do so, rather than cracking the text open and dissecting that nuance. Mazin’s openly-expressed belief that Ellie is an intrinsically bloodthirsty person similarly bleeds into how a lot of the public perceives her as a character, seeing her as a violent ruffian rather than a grieving daughter who was only ever taught to express her pain by inflicting it on those who made her feel it in the first place. Discussing these games as a fan means having to fight against these notions, but they’re born from a game built on subtext, and thus willingly opens itself to those interpretations.Its willingness to dwell in ambiguity only makes it a more fascinating text to unpack, or it would, if we lived in a world where discussing video games wasn’t a volatile experience in which you constantly run the risk of being targeted for performative online dunks, or running up against rabid console tribalism. Now, the Last of Us show has decided to lean into the most boring interpretation of what this story is about without an ounce of subtlety, nuance, or even sympathy for Ellie’s plight. She is a sadist who does terrible things not simply because she’s grieving her father figure, but because this is just who she is. Mazin has deemed it so, and here we are, and this vision of her will no doubt weave itself into the fabric of how we talk about Ellie Williams, even in the game.This story only has any thematic weight if Ellie’s violent outbursts are rooted in pain, not pleasure. Yeah, what we’re seeing in the show is her acting from a mix of those things but, in the game at least, the most affecting moments of Ellie’s Seattle revenge tour happen when she has to confront how she is not built for acts of violent excess in the same way Joel was. She never has been. Back in Part I, she was sick to her stomach when she committed her first kill to save Joel, and the entire point of Part II was that we see her cut off parts of herself to do what she feels she must, only to find that she’s unable to recognize herself when it’s all over. In the show, she is instead mesmerized by carnage, only to decide she doesn’t like that she feels that way, actually. But all this self-reflection is fleeting, because she’s only killed one person on her list, and there’s a lot more work to do. How many Joels is Nora’s life worth to Ellie? One-fifth?While Ellie is wrestling with these feelings, Dina is about to see things with more clarity than ever. At first, she says that Nora may have deserved this fate worse than death, to which Ellie says “Maybe she didn’t,” before telling her girlfriend everything. She tearfully recounts Joel’s massacre of the Fireflies at the base in Salt Lake City, how the group was going to use her immunity to create a cure, and how Joel killed Abby’s father to save her. Dina puts it all together and asks Ellie if she knew who Abby’s group was. She says she didn’t, but she did know what Joel did. Dina sits with that for a moment, then flatly says the group needs to go home.So I guess this is how the show gets Dina, who’s been pretty revenge-hungry thus far, back onto the track she’s on in the games. Without spoiling scenes in the late game for the uninitiated, some major points of conflict at the end of Part II require her to be less on-board with Ellie’s vendetta, so the fact that she’s been egging her girlfriend on to track down Abby was an odd choice. I wasn’t sure how the show would handle it down the line, but it seems the way HBO’s show has course-corrected was by having her condemn Joel’s actions. Dina had her own relationship with the old man in the show, so I imagine that in a later season she’ll interrogate how she feels about him in light of this new information, but having her more or less get off the ride when she learns what Joel has done sets up a contrast between her and Ellie that I’m curious to see how the show handles.The shame of it, though, is that this is just one more thing that undermines one of the core foundations of the source material, and I have to get at least one more jab in on this topic before we end the season. In The Last of Us Part II, when you look at what is actually expressed in dialogue, you see that characters are often lacking important information about each other. This lack of communication is an important part of its storytelling, but the show is instead having characters tell everyone everything. In Part II, Joel and Ellie don’t know who Abby’s father was. It’s strongly implied that no one other than Joel, Ellie, and Tommy knew about what happened in Salt Lake City, not even Dina. The more the show bridges these gaps of communication, the more senseless this entire tit-for-tat feels. To be clear, it was senseless in the game, but it was in a tragic, “these people are so blinded by their emotions that they can’t fathom another path forward” sort of way. This time around, everyone knows exactly what’s happening and chooses to partake in violence anyway. We don’t have any mystery or lack of communication to fall back on as a we struggle to understand why the characters keep making these self-destructive decisions. Everyone is just knowingly the worst version of themselves this time around, and I guess Mazin thinks that’s the point, which is the kind of boring interpretation that makes the show such an inferior version of this story.Family mattersWe now begin our third day in Seattle. Ellie and Jesse are packing up to get going in the theater lobby. The plan is to find Tommysomewhere in the city and then head back to Jackson. However, Jesse is a lot less talkative this morning. Dina limps into the lobby, and after a brief scolding for being on her feet, she gives Ellie a bracelet for good luck.“I’m not sure it’s been working for you,” Ellie jokes.“I’m alive,” Dina replies.Jesse is clearly uncomfortable watching his exgive Ellie a prized possession, and says he can go alone if Dina wants Ellie to stay. Ellie says they’ll be safer together. Jesse relents and says they should be back by sundown. The tension is radiating off him, but the pair leaves Dina in the safety of the theater.Image: HBOEllie and Jesse awkwardly walk through the remains of Seattle. She finally breaks the silence by asking how he found Ellie and Dina’s theater base. He recounts his two days of tracking, giving a shoutout to the horse Shimmer who’s still vibing in the record store the girls left her at, but he’s clearly pissed. Ellie assumes it’s because he and Tommy had to cross state lines to come find them, but no, there’s something else on his mind. Why do Ellie and Dina look at each other differently? Why did Dina turn down a free drink for the first time in her life? He’s putting it all together. Dina and Ellie are no longer just gals being pals, and hisgirlfriend is pregnant.“None of this has to change things between us,” Ellie says.“Everything changing doesn’t have to change things?” Jesse asks. “Well, how about this for something new: I’m gonna be a father, which means I can’t die. But because of you, we’re stuck in a warzone. So how about we skip the apologies and just go find Tommy so I can get us and my kid the fuck out of Seattle?”Wow, okay. Judgey, much? I mean, you’re right, Jesse. This is a no good, very bad situation, and Ellie has put your kid in danger and won’t even tell you she was torturing a woman last night. But god, I miss kindhearted Jesse. I miss Ellie’s golden retriever best friend who, when finding out Dina was pregnant, firmly but gently told Ellie it was time to get the fuck out of Seattle. Now that the show has created a messy cheating love triangle out of these three, I’m once again reflecting on how The Last of Us Part II could have very easily made this storyline a dramatic, angry one, and instead it was one of the brighter spots in a dark tale. Meanwhile, in the show, the whole thing feels like it’s regressed to a rote and predictable earlier draft of the story that’s much less refreshing and compelling than the one we already know. Justice for Jesse. This is character assassination of the goodest boy in all of Jackson. Well, actually, that’s Abby’s job. Sorry, sorry. That’s actually not for another 35 minutes.As the two move further into the city, they see more art praising the Seraphite prophet on the buildings, but she looks notably different than in images we’ve seen previously. This art depicts a Black woman, whereas others have typically portrayed the prophet as white. Ellie wonders aloud if there’s “more than one of her.” Jesse says it’s possible, but ushers her forward as rain starts pouring down. I’m curious what the show might be doing here, as this is a divergence from Part II. Could the Seraphites be a kind of polytheistic group in the show that follows multiple prophets? Could they believe the Prophet was reincarnated into a different woman at some point? All we can do is theorize, but we haven’t seen much of the Seraphites this season so we don’t have much to go on. Which is by design, and feels pretty in-line with Part II, which didn’t tell you much about the group during Ellie’s three days in Seattle. We’ll pick this thread back up next season, I’m sure.The pair takes shelter but before they can catch their breath, they hear the popping sound of gunfire nearby as a W.L.F. squad corners a lone Seraphite. Ellie and Jesse watch in horror as the wolves strip and drag him away. Just as Ellie nearly gets out from cover to intervene, Jesse pulls her back. Once the coast is clear, Ellie walks away in a huff. As Jesse follows, he points out that they were outnumbered and would have lost that fight.“He was a fucking kid!” Ellie shouts.“Ellie, these peopleshooting each other, lynching each other, ripping each other’s guts out,” Jesse says. “Even the kids? I’m not dying out here. Not for any of them. This is not our war.”Who the fuck is this man? I touched on it in episode five, but what is with this show putting all of Ellie’s unlikable traits on other characters so she keeps getting to be the hero? Jesse turns from a selfless guardian into a selfish asshole who will watch a kid get tortured to save himself while Ellie is suddenly very concerned about a war that, in the game, she seemed largely indifferent to. It’s as if The Last of Us’ second season is so concerned with us liking Ellie and feeling like we can root for her that it’s lost sight of anything else.So Jesse gets to be the belligerent asshole and Dina gets to be the revenge-driven one in the relationship. Ellie? She’s just bee-bopping through spouting cool space facts, and so when she tortures Nora, it feels like tonal whiplash. I don’t recognize Jesse. Most of the time, I don’t recognize Ellie. But really, the more I watch this show, the more I hardly recognize anyone, and I don’t have any faith in the series to figure these characters and their relationships out, even if it’s going to go on for two more seasons.Will the circle be unbroken?We shift away from the Jackson crew to check in on Isaac, who we haven’t seen in a few episodes. Sergeant Parkupdates the W.L.F. boss that the incoming storm will get worse as the day goes on, but even so, the group is still preparing some kind of operation. She also lets him know the rank and file is a little nervous about whatever’s going on, but Isaac’s only concerned about one person: Abby. From the sound of it, she and most of her crew have all disappeared over the past few days. We’ve seen what happened to Nora, Manny is still around, but Owen and Mel are gone without a trace. Again, Isaac isn’t concerned with them. He’s nervous that they’re going into whatever operation they’re planning without Abby. Park is clearly exhausted by this lane of thinking and asks why he cares so much about the girl.Image: HBOShe starts off asking why one “great” soldier is so important when they have an army, and then gets into a weird aside where she exasperatedly asks Isaac if he’s harboring feelings for the girl when he’s at least 30 years her senior. I don’t know if this line is supposed to be a joke, but it’s not funny, even though Isaac laughs at it. She acknowledges it’s an out-of-pocket question, but says he “wouldn’t be the first old man” to make decisions based on such inappropriate impulses. As much as it’s a stupid thing for Park to say, it’s also a stupid thing for the writers room to nonchalantly whip out in a humorous fashion given The Last of Us’ history of old men preying on young women with the character of David. Why write this non-joke into your script if you don’t want viewers to possibly view his fixation on Abby as potentially untoward? Isaac’s following speech focuses on the preservation of his militia, in a very similar way to how David’s preoccupation with Ellie in season one was born from the cannibal’s warped views on longevity, and if you’re not trying to make this direct connection, why even gesture at it? Yeah, I don’t imagine anyone considered the optics of this obviously flippant, throwaway line, but Christ, if you’re that desperate for a joke or moment to cut the tension, this was the best you could come up with? Amateur shit.Isaac sits Park down and tells her why he cares so much about one soldier. He says there’s a very strong chance that the W.L.F. leadership will be dead by tomorrow morning. If that happens, who can lead the militia in their stead? He wanted it to be Abby. It was “supposed” to be her.“Well she’s fucked off, Isaac,” Park says as she leaves. “So maybe it wasn’t.”We go back to the Jackson crew as Ellie and Jesse reach the rendezvous point in a bookstore, and Tommy isn’t here. The place is in bad shape like most places are in this city, but Ellie gravitates to the children’s books section. She picks up an old Sesame Street book, the Grover classic The Monster at the End of This Book, and picks it up for the bun in the oven as Jesse says she picked a good one. As the quiet creeps in on the two, Ellie tries to break the silence by clarifying what happened, but Jesse says they have enough problems for the moment, so he wants to bury the issue.He says he loves Dina, but not in the same way Ellie does. He remembers a group that passed through Jackson, and how there was a girl he fell hard for. She asked him to leave with her to Mexico, but he declined because he’d found purpose and community in Jackson, and he was taught to put others first. People look to him to become the “next Maria” and lead the town, and he couldn’t abandon them for a girl he’d known for two weeks, even if she made him feel things he’d never felt before.Ellie immediately sees through this story. It’s not about him pointing out how he’s felt love and knows that he and Dina aren’t the real deal; it’s about how she’s putting her own needs and wants ahead of everyone else’s.“Okay, got it,” Ellie says. “So you’re Saint Jesse of Wyoming, and everyone else is a fucking asshole.”“You can make fun of me all you want,” Jesse responds. “But let me ask you this, Ellie: If I go with that girl to Mexico, who saves your ass in Seattle?”Before she can reply, they hear W.L.F. radio chatter about a sniper taking out a squad and assume it’s gotta be Tommy. The two head out to higher ground to get a better look, and Ellie sees a Ferris wheel in the distance. She finally puts Nora’s final words together: Abby is in the aquarium at the edge of the city. Immediately, her focus shifts away from Tommy as she starts trying to figure out how to reach Abby’s apparent hiding spot. Jesse is confused and says that Tommy’s got the W.L.F. pinned down in the opposite direction. Ellie starts coming up with justifications for her plan. They don’t know if that’s actually Tommy. If it is him, he’s got the group pinned down. Either way, he would want her to go after Abby to avenge Joel. Ellie doesn’t understand why Jesse is so against this. He voted to go after Abby’s crew back in Jackson, right?Image: HBONo, actually. He didn’t. He believed this vendetta was selfish and “wasn’t in the best interest of the community.” That sets Ellie off.“Fuck the community!” she screams. “All you do is talk about the fucking community, you hypocrite. You think you’re good and I’m bad? You let a kid die today, Jesse. Because why? He wasn’t in your community? Let me tell you about my community. My community was beaten to death in front of me while I was forced to fucking watch. So don’t look at me like you’re better than me, or like you’d do anything differently if you were in my shoes, because you’re not, and you wouldn’t.”Jesse takes a beat, then tells Ellie he hopes she makes it to the aquarium as he leaves. While this scene does exemplify the show’s typicalal “no subtext allowed” approach to writing that I find so irksome, the storyline of Ellie feeling ostracized by the people of Jackson while constantly being told that she must make compromises for them even as they are incapable of extending the same to her is one of the few embellishments The Last of Us makes that resonates with me. It’s easy to write off Ellie’s revenge tour as a selfish crusade that puts everyone else in harm’s way, but when she’s also one of the few out queer people in a town that mostly coddles bigotry and she’s being constantly belittled and kept from doing things she wants to do like working on the patrol team, why would she feel any kinship to this community? Now, when she’s so close to her goal that she can almost taste it, Jesse wants her to consider the people of Jackson? Why should she do that? They’re hundreds of miles away, and the only people who came to save her and Dina were the ones who already cared about her. Ellie’s disillusionment with her neighbors is one of the few additions to the story that The Last of Us manages to pull off.Ellie reaches the harbor from which she can use a boat to reach the aquarium and finds several Wolves meeting up on vessels heading somewhere off the coast. Isaac is here leading the charge, but it’s unclear where they’re going or what they’re doing. Game fans have the advantage of knowing what’s going on, but the W.L.F. storyline feels underbaked in this season, which is one of the real issues with the show dividing the game’s storyline into multiple seasons. During this section of the game, you get a sense that there’s an untold story happening in the background, and you can learn more about it through notes you can find in the environment and ambient dialogue from enemies. The show doesn’t have those same storytelling tools, so I wouldn’t be surprised if newcomers felt a little disoriented every time we hopped over to Isaac.Once the W.L.F. forces make their way wherever they’re going, Ellie finds one of the spare boats and starts to make her way to the aquarium. The storm is hitting hard, though, and the tide is not on her side. A giant tidal wave knocks her out of the boat and into the sea.As she washes up onto the shore, Ellie hears Seraphites whistling as a group of them descends upon her. She’s too weak to get onto her feet and run, so the cultists grab her and carry her to a noose hanging from a tree in the woods. She screams that she’s not a Wolf and that she’s not from here, but they don’t listen. As they wrap the noose around her neck and start to hoist her upward, a horn sounds off in the distance. The lead Scar says to leave her, their village is in danger, so I guess that’s what the W.L.F. operation is targeting? This concludes our latest little exposition detour, as Ellie gets right back into the boat to the aquarium.Image: HBOShe manages to reach the building and finds a broken window through which to enter. Inside, she finds several makeshift beds. Whatever Abby’s doing here, she’s not alone. As Ellie makes her way deeper into the aquarium, she finds a ton of medical supplies, including bloody bandages and surgical equipment. Was Abby injured? Is that why she’s been missing in action as the W.L.F. undergoes a huge, all-hands-on-deck mission? Who’s to say?Quick sidenote: When Ellie infiltrates the aquarium in the game, she’s attacked by a guard dog named Alice. The W.L.F. used trained canines in their war against the Seraphites, but that element has been notably absent from the show. Between this and sparing Shimmer from her explosive fate, The Last of Us has been toning down the animal murder.Ellie keeps walking through the desolate aquarium and eventually finds fresh footsteps. She follows them and soon finds their source: Abby’s friends Owenand Mel. The two are arguing about something, though it’s not clear what. Owen wants to go somewhere behind enemy lines, even in the midst of the battle Isaac has just initiated. He says he doesn’t have a choice because “it’s Abby.” Mel says he does have a choice and so does she, and the Abby of it all is why she’s not going along with whatever the plan is. Owen says he’ll do it on his own, and if Mel’s still here when they get back, she can “keep going with.” Either way, Owen’s leaving. Mel let’s out a hearty “fuck you, Owen” before realizing that Ellie is there. Sure seems like there’s a whole other story that’s been going on while we’ve been hanging out with Ellie, huh? I wonder if we’ll ever get any further insight into whatever this is. Perhaps in a season entirely dedicated to the other side of what’s going on in Seattle? Maybe in a couple years it might premiere on HBO Max? That would be something!Ellie holds the two at gunpoint and tells them to put their hands up. When she asks where Abby is, Owen realizes who she is and points out that he was the one who kept her alive. Ellie isn’t swayed by this, so he says they don’t know where Abby went. But, of course, they were just talking about her, so Ellie knows that’s not true. She spots a map on the table and decides to pull out an old Joel Miller standard: She tells Mel to bring her the map and point to where Abby is, saying that next she’s going to ask Owen the same question, and the answers had better match. Owen looks at Mel and says that Ellie will kill them either way, so there’s no reason to comply. Ellie says she won’t because she’s “not like” them. When she crosses state lines to torture and kill someone who killed somebody important to her, it’s very different than when they do it, of course.Owen stops Mel from grabbing the map by saying he’ll do it. He slowly turns to the table, but instead of picking up the map, he grabs a handgun stowed under it. Ellie is quick with her trigger finger and shoots him right in the throat. The bullet goes straight through him, and hits Mel in the neck as well. She falls onto her back and, instead of cursing Ellie, she asks for her help. Not to save her life, but someone else’s. She opens her jacket to reveal her pregnant belly, and asks if Ellie has a knife to cut the baby out of her before she dies. Ellie is in shock and doesn’t know what to do. Mel tells her she just needs to make one incision. That isn’t enough direction, and Ellie panics. She doesn’t know how deep or which direction to cut. As Mel starts to become delirious, she repeats “love transfers” and then asks Ellie if the baby is out. But she hasn’t even made one cut. Mel finally drifts off, and Ellie realizes it’s too late. She sits there until, eventually, Tommy and Jesse find her. Tommy attempts to comfort her, but she’s in shock and doesn’t speak. Finally they leave and head back to the theater.Naughty Dog / Cinematic GamingWhy can’t this show stop giving the audience outs to not turn against its leads? The death of Mel, specifically, feels like the show bending over backward to teach Ellie a lesson without laying blame at her feet. Mel’s death here is an accident. She’s an innocent bystander who dies because Owen and Ellie made choices, and she was, quite literally, caught in the crossfire. In Part II, by contrast, Mel “shot first.” Well, she tried to stab Ellie, but that doesn’t have the same ring to it. Ellie reacts in self-defense and stabs her right back, but she did it fully knowing she was about to send Mel to an early grave. The gut punch Ellie feels upon learning that she’s pregnant is a moment of dramatic irony, because the game’s shifting perspectives had already revealed her pregnancy to the player way back in the opening hours. So when you’re slamming the square button to fight back, you know that Mel isn’t the only one about to reach her untimely end. Here, she doesn’t even get that moment of agency to fight to protect herself. She’s just collateral damage. It’s a small but important distinction. At this point in the show, Mel’s only real trait is a clear distaste for Abby’s violence, and now, when she finally shows up again, she’s just an unintended victim of Owen pulling a gun on Ellie. Sure, season three will fill in those gaps, but the end result will be the same. Mel died not because she was fighting back, but because she was an inch too far to the left.Then there’s the matter of her pregnancy. Again, in the game players already knew about this by the time Ellie reached the aquarium, while the show kept it secret until the end. It’s hard not to see this last-minute reveal as a knife being twisted for shock value, but that’s only half the problem. My friend Eric Van Allenwould often joke with his college friends about how Michael Caine’s characters in Christopher Nolan films so often show up just to tell you, the viewer, in very literal terms what the story is about. Throughout most of this season, Gail has been this character, the one burdened with the heavy task of diegetic literary analysis, but Mel’s delirious “love transfers” line may be even sillier than anything Gail spouts; homegirl is bleeding out and telling Ellie that pain is not the only thing we inherit from our parents? Just one week after Joel tearfully told Ellie that he hopes she does better when she has a kid than he or his abusive cop father did?Perhaps in a show that hadn’t already spent two seasons using literalism as a writing crutch, Mel speaking her final hopes for her unborn child might have landed for me. But I think I’m just too jaded towards it now for even what should have been a genuine expression to feel like anything other than a heavy-handed, patronizing declaration of what lessons I’m supposed to take away from the story. I don’t think characters overtly communicating their beliefs and feelings about a situation is an inherently poor way of writing dialogue. In fact, some of my favorite works have managed to execute this well thanks to strong acting and stories that lent themselves well to this style of writing. The Last of Us, a series that often relishes in grounded dialogue that forced you to read between the lines and unearth that meaning yourself, the Last of Us show’s inability to let nearly any emotion, belief, or theme go unspoken feels so contrived and tiresome that even someone expressing something thematically resonate feels like being told what to feel. Mel uses her last words to tell me the themes of the story. Just in case I forgot. Thank you, Last of Us show, I don’t know how I would have ever understood your thematic richness if you didn’t make your characters tell me about it, even in their death gasps.The group makes it back to the theater and Ellie is still in shock, so much so that she doesn’t even look at Dina as she enters the building. Some time passes, and Tommy and Jesse are mapping out their route home on the stage. The storm is still pretty rough, so they’ll stay overnight and hope the sun is out when they wake up. Ellie finally joins the group, and Tommy reassures her that Mel and Owen played their part in Joel’s death, and they made the choices that brought them to that fateful end. Ellie can only fixate on what she didn’t get to do.“But Abby gets to live,” she says.“Yeah,” Tommy responds. “Are you able to make your peace with that?”“I guess I’ll have to,” she says, defeated.She looks to Jesse, who won’t even look up at her. Tommy realizes they might have something to talk about and walks to the lobby to pack. After some awkward silence, Ellie thanks Jesse for coming back for her, even though he had no reason to after the way they clashed.“Maybe I didn’t want to,” he says. “Maybe Tommy made me.”“Did he?” Ellie asks.After a second of contemplation, Jesse drops the act and says, “No.”“Because you’re a good person,” Ellie responds.“Yeah,” Jesse agrees. “But also the thought did occur, that if I were out there somewhere, lost and in trouble, you’d set the world on fire to save me.”Ellie says she would, and the two finally see one another, even if just for a moment. Jesse acknowledges that Ellie’s vendetta isn’t entirely selfish, and that when it comes to defending the people she cares about, dead or alive, you won’t find someone more loyal in all of Jackson. It’s good that they finally had this moment of connection after all this drama. But damn, I miss Ellie and Jesse being bros, and I miss her giving him shit for being a sap in these final moments. But most of all, I miss that dopey good ol’ boy with a heart of gold saying his friends “can’t get out of their own damn way.”All that understanding is short-lived, as the two hear some ruckus in the lobby, grab their guns, and book it to the entrance. The second Jesse opens the door, bam. A gunshot rings out in the lobby, and he is on the floor. We don’t even see that it was Abby who fired it until after we get a gnarly shot of him with his face blown open. He’s gone. It was instant. The Last of Us Part II tends to draw out death. It’s either long and torturous like it was for Joel or Nora, or it’s short like Owen’s and Mel’s, but in any case, the game typically lingers on the fallout for a bit. Jesse’s death, by contrast, happens so fast that you can’t even process it before you have to deal with the situation at hand. The show follows suit, and it’s recreated practically shot for shot. But that’s hardly the most disorientingthing that happens in these final minutes.“Stand up,” Abby growls forcefully from the other side of the desk Ellie has taken cover behind.She repeats herself: “Stand. Up. Hands in the air or I shoot this one, too.”Ellie can see Tommy on the ground with a pistol aimed right at his head. He tells Ellie to just run, but she tosses her gun where Abby can see it and crawls out from cover. Abby recognizes her immediately. Ellie asks her to let Tommy go, to which Abby replies that he killed her friends. Ellie says no, she did.“I was looking for you,” Ellie says. “I didn’t mean to hurt them. I know why you killed Joel. He did what he did to save me, I’m the one that you want. Just let him go.”Naughty Dog / VGS - Video Game SophistryHm. Okay. We’re almost at the end. I gotta get another little quibble in before the curtains close. I mean, come on, we’ve been through seven episodes of me complaining together. You can’t take one last gripe? This line from Ellie is slightly altered to account for the fact that she knows more about Abby in the show than in the game, and it means we miss one of the most important subtle interactions in all of the story. As I mentioned earlier, Ellie doesn’t know anything about Abby’s father in Part II. She assumes that Abby killed Joel because he took away any chance of the Fireflies developing a cure, so she cites that in this high-stakes moment. The original line is almost identical to the one in the show, but instead, Ellie says “there’s no cure because of me” and suggests that killing her would be the extension of Abby’s presumed vendetta. Then, we get some incredible, subtle acting from Abby actor Laura Bailey, who hears what Ellie’s saying, has a brief moment of angry disbelief on her face, and then scoffs under her breath before picking right back up where she left off. In just a few seconds, you see Abby realize that, after everything, these fuckers have no idea how much pain she’s been through over the past five years. But they’re not worth the breath it would take to explain herself. They don’t deserve to know the man her father was and what he meant to her. All that matters right now is that Ellie pays for what she’s done.Abby still views herself as the righteous one here, as she points out that she let Ellie live when she did not have to do that. It turns out that Ellie wasn’t deserving of her mercy, that she squandered it by killing her friends. Part of me has wondered if all the exposition-heavy dialogue in this show, such as Dever’s villain monologue in episode two before she murdered the shit out of Joel, was written to give its actors more words to say in front of a camera. When you’ve got big names like Kaitlyn Dever, Catherine O’Hara, and Pedro Pascal in your cast, you don’t want them to not talk, right? But all these elongated exchanges have also robbed actors like Dever of those subtle moments. Hell, she led an entire film with next to no dialogue in 2023’s No One Will You, and was great in it, so she has the chops to pull off that kind of acting. Communicating something through body language and expression is just as powerful as a poetic piece of dialogue, but this show rarely, if ever, understands that.Image: HBOAnyway, Abby says that Ellie wasted the chance she was given when the ex-Fireflies spared her, and points her gun right at Ellie. We hear a bullet fire and Ellie shouts before a hard cut to black. But wait. That’s the season finale? You expect us to wait for two years, probably, to find out what happened? Well, about that. You will probably have to wait even longer.We do have one more scene this season, however: a flashback. We see Abby lying down on a comfy couch with an unfinished book resting on her stomach. She’s in a deep sleep before Mannyloudly enters the room and wakes her up. He says Isaac wants to see them, and she stirs awake. She gets up and walks out of this cozy living space and into a giant football stadium. The entire field has been repurposed for agriculture, manufacturing, and housing. Abby takes a second to look at the whole operation before heading to Isaac’s, but the camera lingers over the field as bold white text flashes on the screen: Seattle, Day One.Alright, TV newbies, welcome to the second divisive twist of The Last of Us Part II. In the game, the player goes through Ellie’s three days in Seattle, killing Abby’s friends and mostly ignoring the war between the W.L.F. and the Seraphites. Meanwhile, Abby has been kind of an enigma the whole time. Every time Ellie finds a new lead, Abby has already come and gone. When Abby finally shows up at the theater for another round of vengeance, it’s clear that a lot of the story happening in this game has happened off-screen. That’s because you’re about to see an entirely different perspective on the last three days, and you’re going to play as Abby when you do it.As you can imagine, this shit drove some players nuts at the time, and you’ll still find angry people online complaining about it to this day. For all my problems with this season, I have to commend the show for actually going for it. HBO has taken the coward’s route in adapting this story for so long, it’s almost surprising that it’s ending here and, from the sound of it, season three will be entirely about Abby and what she’s been doing these past three days. It’s very likely we won’t see Ellie again until next season’s finale after we’ve followed Dever’s character for several episodes. Despite some ham-fisted attempts by the show to build sympathy for Abby early on, it seems like swaths of TV newbies still demand blood. Will viewers complain for an entire season as Dever takes on the lead role? I’d like to think they won’t. I hope that new audiences are more open to her than the worst people you’ve ever met were when the game launched.Despite all the golf club swings I’ve taken at this show, I’m looking forward to examining it further as HBO rolls out the next two seasons. The Last of Us Part II is one of my favorite games of all time, but I genuinely fucking hated The Last of Us’ second season. I don’t expect my feelings to improve in season three. At this point, the rot of Mazin’s poor creative decisions runs too deep for the show to be salvaged and reach the highs of the games. But if nothing else, it’s been a rewarding ride. Thank you for joining me on this seven-week journey. I think I’m due for a replay of The Last of Us Part II to wash off this stink. This shit was ass, HBO. I’ll see you in the ring again next time.
    #last #season #two #episode #seven
    The Last Of Us Season Two, Episode Seven Recap: Abby Road
    We made it, everybody. We’ve reached the end of HBO’s The Last of Us. Wait, sorry, I’m getting word in my earpiece that…we’re only halfway done with it because this show’s going for four seasons. At this point, I’m mostly feeling deflated. Last week’s episode was such a catastrophic bummer that it cemented for me that the show fundamentally misunderstands The Last of Us Part II, the game this season and those that are still yet to come are adapting. But you know how your mother would tell you not to play ball in the house because you might accidentally break the priceless vase on display in the living room? Well, if you’ve already broken the vase, you might as well keep playing ball, so we’ll probably be doing this song and dance into 2029. For now, we’re on the season two finale, which essentially wraps up Ellie’s side of this condensed revenge story and reveals the premise of season three. Most game fans probably assumed this was where the season would end and, if nothing else, it’s still a bold cliffhanger to leave off on.Suggested ReadingNintendo Switch 2 Price Is Set at for Now, But Could Go Higher Share SubtitlesOffEnglishSuggested ReadingNintendo Switch 2 Price Is Set at for Now, But Could Go Higher Share SubtitlesOffEnglishNintendo Switch 2 Price Is Set at for Now, But Could Go HigherGuilty as chargedAfter last week’s flashback-heavy episode, we open on Jessetending to wounds the Seraphites have inflicted on Dina, which means we get a real heinous scene of him doing some amateur surgeon’s work to remove the arrow she took to the knee. He douses it in alcohol and offers her a sip to dull the pain, but she staunchly refuses without explaining why. They made Jesse an asshole in this show, but he’s still a smart guy. The gears start turning in his head about why she might turn down a swig right now. Nevertheless, he takes that motherfucker out with no anesthetic, booze, or supportive bedside girlfriend to help Dina through it.Speaking of the absent girlfriend, Elliefinally returns to their theater base of operations. Now that she’s back, all her concern is on Dina, but Jesse is still wondering where the hell she’s been this whole time. Dina is resting backstage, and even though we only see these details for a few minutes, I once again want to shout out the set designers who recreated this little safe haven, which is covered in old show posters and graffiti from bands and artists that performed there before the cordyceps took over. I’m sure Joel would have loved to have seen it.Dina stirs awake and Ellie checks her wound. Jesse’s effort to wrap the injury leaves a lot to be desired, but it should heal in time. Ellie asks if the baby’s alright, and Dina says it’s okay.“How do you know?” Ellie asks.“I just do,” Dina replies.The one who is not okay in the room is Ellie, who is bleeding through the back of her shirt. Dina helps her undress and starts to clean the scratches on her back. As she does, she asks what happened while they were separated. Ellie says she found Nora, and she knew where Abbywas, but only said two words: “Whale” and “Wheel.” Ellie says she doesn’t know what it meant. It could have been nonsense. She was infected, and it was already starting to affect her cognitive state.“I made her talk,” Ellie whispers. “I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.”Image: HBODina asks if Ellie killed her, but she says she just “left her,” meaning that somewhere in this timeline, Nora is wandering the depths of a Seattle hospital with broken legs and an infected mind. I thought the show couldn’t possibly concoct a worse fate for her than what happens in the game, but they found a way. It takes commitment to put down a character like showrunners Craig Mazin and Neil Druckmann have done for Nora across both video games and television. Personally, I think when you already know that people are wary of the way you treat one of the few Black women in your franchise as if she doesn’t deserve the same dignity as everyone else, maybe you should do better by her when given a second chance, rather than worse. But that’s just me. I’m not the one being paid a bunch of money to butcher this story on HBO Max every Sunday at 9 p.m. Eastern. So what do I know?Maybe this is just part of the contrived sadism the show has attached to Ellie. She thinks violence is easy and it comes naturally to her, so I guess she would beat a woman nearly to death until the fungal infection made her lose her mind. Meanwhile the game version is so traumatized by what she’s done in this moment, she’s practically speechless by the time she reaches the theater. God, I knew this shit was going to happen. Mazin has repeatedly insisted that Ellie is an inherently violent individual, something he’s communicated both in interviews and by having Catherine O’Hara’s Gail, the therapist who tells you what the story is about, say that she’s always been a sadist, probably. Now, when we get to moments like the post-Nora debrief which used to convey that Ellie is Not Cut Out For This Shit, the framing instead becomes “Ellie likes violence and feels bad about how much she likes violence.”Before The Last of Us Part II came out, a lot of Naughty Dog’s promotion for the game was kind of vague and even deceptive in an effort to keep its biggest twists under wraps, and some of the messaging it used to talk about the game’s themes have irrevocably set a precedent for how the game’s story is talked about years later. When the game was first revealed in 2016, the studio said the story would be “about hate,” which paints a much more destructive and myopic picture of Ellie’s journey than the one driven by love and grief she actually experiences through the course of the game.One of the most annoying things about being a Last of Us fan is that its creators love to talk about the series in ways that erase its emotional complexity, making it sound more cynical and underhanded when the actual story it’s telling is anything but. I can’t count how many times I’ve heard people reductively parroting notions that The Last of Us Part II is just about “hate” and “guilting the player” for taking part in horrifying actions when they literally have no choice but to do so, rather than cracking the text open and dissecting that nuance. Mazin’s openly-expressed belief that Ellie is an intrinsically bloodthirsty person similarly bleeds into how a lot of the public perceives her as a character, seeing her as a violent ruffian rather than a grieving daughter who was only ever taught to express her pain by inflicting it on those who made her feel it in the first place. Discussing these games as a fan means having to fight against these notions, but they’re born from a game built on subtext, and thus willingly opens itself to those interpretations.Its willingness to dwell in ambiguity only makes it a more fascinating text to unpack, or it would, if we lived in a world where discussing video games wasn’t a volatile experience in which you constantly run the risk of being targeted for performative online dunks, or running up against rabid console tribalism. Now, the Last of Us show has decided to lean into the most boring interpretation of what this story is about without an ounce of subtlety, nuance, or even sympathy for Ellie’s plight. She is a sadist who does terrible things not simply because she’s grieving her father figure, but because this is just who she is. Mazin has deemed it so, and here we are, and this vision of her will no doubt weave itself into the fabric of how we talk about Ellie Williams, even in the game.This story only has any thematic weight if Ellie’s violent outbursts are rooted in pain, not pleasure. Yeah, what we’re seeing in the show is her acting from a mix of those things but, in the game at least, the most affecting moments of Ellie’s Seattle revenge tour happen when she has to confront how she is not built for acts of violent excess in the same way Joel was. She never has been. Back in Part I, she was sick to her stomach when she committed her first kill to save Joel, and the entire point of Part II was that we see her cut off parts of herself to do what she feels she must, only to find that she’s unable to recognize herself when it’s all over. In the show, she is instead mesmerized by carnage, only to decide she doesn’t like that she feels that way, actually. But all this self-reflection is fleeting, because she’s only killed one person on her list, and there’s a lot more work to do. How many Joels is Nora’s life worth to Ellie? One-fifth?While Ellie is wrestling with these feelings, Dina is about to see things with more clarity than ever. At first, she says that Nora may have deserved this fate worse than death, to which Ellie says “Maybe she didn’t,” before telling her girlfriend everything. She tearfully recounts Joel’s massacre of the Fireflies at the base in Salt Lake City, how the group was going to use her immunity to create a cure, and how Joel killed Abby’s father to save her. Dina puts it all together and asks Ellie if she knew who Abby’s group was. She says she didn’t, but she did know what Joel did. Dina sits with that for a moment, then flatly says the group needs to go home.So I guess this is how the show gets Dina, who’s been pretty revenge-hungry thus far, back onto the track she’s on in the games. Without spoiling scenes in the late game for the uninitiated, some major points of conflict at the end of Part II require her to be less on-board with Ellie’s vendetta, so the fact that she’s been egging her girlfriend on to track down Abby was an odd choice. I wasn’t sure how the show would handle it down the line, but it seems the way HBO’s show has course-corrected was by having her condemn Joel’s actions. Dina had her own relationship with the old man in the show, so I imagine that in a later season she’ll interrogate how she feels about him in light of this new information, but having her more or less get off the ride when she learns what Joel has done sets up a contrast between her and Ellie that I’m curious to see how the show handles.The shame of it, though, is that this is just one more thing that undermines one of the core foundations of the source material, and I have to get at least one more jab in on this topic before we end the season. In The Last of Us Part II, when you look at what is actually expressed in dialogue, you see that characters are often lacking important information about each other. This lack of communication is an important part of its storytelling, but the show is instead having characters tell everyone everything. In Part II, Joel and Ellie don’t know who Abby’s father was. It’s strongly implied that no one other than Joel, Ellie, and Tommy knew about what happened in Salt Lake City, not even Dina. The more the show bridges these gaps of communication, the more senseless this entire tit-for-tat feels. To be clear, it was senseless in the game, but it was in a tragic, “these people are so blinded by their emotions that they can’t fathom another path forward” sort of way. This time around, everyone knows exactly what’s happening and chooses to partake in violence anyway. We don’t have any mystery or lack of communication to fall back on as a we struggle to understand why the characters keep making these self-destructive decisions. Everyone is just knowingly the worst version of themselves this time around, and I guess Mazin thinks that’s the point, which is the kind of boring interpretation that makes the show such an inferior version of this story.Family mattersWe now begin our third day in Seattle. Ellie and Jesse are packing up to get going in the theater lobby. The plan is to find Tommysomewhere in the city and then head back to Jackson. However, Jesse is a lot less talkative this morning. Dina limps into the lobby, and after a brief scolding for being on her feet, she gives Ellie a bracelet for good luck.“I’m not sure it’s been working for you,” Ellie jokes.“I’m alive,” Dina replies.Jesse is clearly uncomfortable watching his exgive Ellie a prized possession, and says he can go alone if Dina wants Ellie to stay. Ellie says they’ll be safer together. Jesse relents and says they should be back by sundown. The tension is radiating off him, but the pair leaves Dina in the safety of the theater.Image: HBOEllie and Jesse awkwardly walk through the remains of Seattle. She finally breaks the silence by asking how he found Ellie and Dina’s theater base. He recounts his two days of tracking, giving a shoutout to the horse Shimmer who’s still vibing in the record store the girls left her at, but he’s clearly pissed. Ellie assumes it’s because he and Tommy had to cross state lines to come find them, but no, there’s something else on his mind. Why do Ellie and Dina look at each other differently? Why did Dina turn down a free drink for the first time in her life? He’s putting it all together. Dina and Ellie are no longer just gals being pals, and hisgirlfriend is pregnant.“None of this has to change things between us,” Ellie says.“Everything changing doesn’t have to change things?” Jesse asks. “Well, how about this for something new: I’m gonna be a father, which means I can’t die. But because of you, we’re stuck in a warzone. So how about we skip the apologies and just go find Tommy so I can get us and my kid the fuck out of Seattle?”Wow, okay. Judgey, much? I mean, you’re right, Jesse. This is a no good, very bad situation, and Ellie has put your kid in danger and won’t even tell you she was torturing a woman last night. But god, I miss kindhearted Jesse. I miss Ellie’s golden retriever best friend who, when finding out Dina was pregnant, firmly but gently told Ellie it was time to get the fuck out of Seattle. Now that the show has created a messy cheating love triangle out of these three, I’m once again reflecting on how The Last of Us Part II could have very easily made this storyline a dramatic, angry one, and instead it was one of the brighter spots in a dark tale. Meanwhile, in the show, the whole thing feels like it’s regressed to a rote and predictable earlier draft of the story that’s much less refreshing and compelling than the one we already know. Justice for Jesse. This is character assassination of the goodest boy in all of Jackson. Well, actually, that’s Abby’s job. Sorry, sorry. That’s actually not for another 35 minutes.As the two move further into the city, they see more art praising the Seraphite prophet on the buildings, but she looks notably different than in images we’ve seen previously. This art depicts a Black woman, whereas others have typically portrayed the prophet as white. Ellie wonders aloud if there’s “more than one of her.” Jesse says it’s possible, but ushers her forward as rain starts pouring down. I’m curious what the show might be doing here, as this is a divergence from Part II. Could the Seraphites be a kind of polytheistic group in the show that follows multiple prophets? Could they believe the Prophet was reincarnated into a different woman at some point? All we can do is theorize, but we haven’t seen much of the Seraphites this season so we don’t have much to go on. Which is by design, and feels pretty in-line with Part II, which didn’t tell you much about the group during Ellie’s three days in Seattle. We’ll pick this thread back up next season, I’m sure.The pair takes shelter but before they can catch their breath, they hear the popping sound of gunfire nearby as a W.L.F. squad corners a lone Seraphite. Ellie and Jesse watch in horror as the wolves strip and drag him away. Just as Ellie nearly gets out from cover to intervene, Jesse pulls her back. Once the coast is clear, Ellie walks away in a huff. As Jesse follows, he points out that they were outnumbered and would have lost that fight.“He was a fucking kid!” Ellie shouts.“Ellie, these peopleshooting each other, lynching each other, ripping each other’s guts out,” Jesse says. “Even the kids? I’m not dying out here. Not for any of them. This is not our war.”Who the fuck is this man? I touched on it in episode five, but what is with this show putting all of Ellie’s unlikable traits on other characters so she keeps getting to be the hero? Jesse turns from a selfless guardian into a selfish asshole who will watch a kid get tortured to save himself while Ellie is suddenly very concerned about a war that, in the game, she seemed largely indifferent to. It’s as if The Last of Us’ second season is so concerned with us liking Ellie and feeling like we can root for her that it’s lost sight of anything else.So Jesse gets to be the belligerent asshole and Dina gets to be the revenge-driven one in the relationship. Ellie? She’s just bee-bopping through spouting cool space facts, and so when she tortures Nora, it feels like tonal whiplash. I don’t recognize Jesse. Most of the time, I don’t recognize Ellie. But really, the more I watch this show, the more I hardly recognize anyone, and I don’t have any faith in the series to figure these characters and their relationships out, even if it’s going to go on for two more seasons.Will the circle be unbroken?We shift away from the Jackson crew to check in on Isaac, who we haven’t seen in a few episodes. Sergeant Parkupdates the W.L.F. boss that the incoming storm will get worse as the day goes on, but even so, the group is still preparing some kind of operation. She also lets him know the rank and file is a little nervous about whatever’s going on, but Isaac’s only concerned about one person: Abby. From the sound of it, she and most of her crew have all disappeared over the past few days. We’ve seen what happened to Nora, Manny is still around, but Owen and Mel are gone without a trace. Again, Isaac isn’t concerned with them. He’s nervous that they’re going into whatever operation they’re planning without Abby. Park is clearly exhausted by this lane of thinking and asks why he cares so much about the girl.Image: HBOShe starts off asking why one “great” soldier is so important when they have an army, and then gets into a weird aside where she exasperatedly asks Isaac if he’s harboring feelings for the girl when he’s at least 30 years her senior. I don’t know if this line is supposed to be a joke, but it’s not funny, even though Isaac laughs at it. She acknowledges it’s an out-of-pocket question, but says he “wouldn’t be the first old man” to make decisions based on such inappropriate impulses. As much as it’s a stupid thing for Park to say, it’s also a stupid thing for the writers room to nonchalantly whip out in a humorous fashion given The Last of Us’ history of old men preying on young women with the character of David. Why write this non-joke into your script if you don’t want viewers to possibly view his fixation on Abby as potentially untoward? Isaac’s following speech focuses on the preservation of his militia, in a very similar way to how David’s preoccupation with Ellie in season one was born from the cannibal’s warped views on longevity, and if you’re not trying to make this direct connection, why even gesture at it? Yeah, I don’t imagine anyone considered the optics of this obviously flippant, throwaway line, but Christ, if you’re that desperate for a joke or moment to cut the tension, this was the best you could come up with? Amateur shit.Isaac sits Park down and tells her why he cares so much about one soldier. He says there’s a very strong chance that the W.L.F. leadership will be dead by tomorrow morning. If that happens, who can lead the militia in their stead? He wanted it to be Abby. It was “supposed” to be her.“Well she’s fucked off, Isaac,” Park says as she leaves. “So maybe it wasn’t.”We go back to the Jackson crew as Ellie and Jesse reach the rendezvous point in a bookstore, and Tommy isn’t here. The place is in bad shape like most places are in this city, but Ellie gravitates to the children’s books section. She picks up an old Sesame Street book, the Grover classic The Monster at the End of This Book, and picks it up for the bun in the oven as Jesse says she picked a good one. As the quiet creeps in on the two, Ellie tries to break the silence by clarifying what happened, but Jesse says they have enough problems for the moment, so he wants to bury the issue.He says he loves Dina, but not in the same way Ellie does. He remembers a group that passed through Jackson, and how there was a girl he fell hard for. She asked him to leave with her to Mexico, but he declined because he’d found purpose and community in Jackson, and he was taught to put others first. People look to him to become the “next Maria” and lead the town, and he couldn’t abandon them for a girl he’d known for two weeks, even if she made him feel things he’d never felt before.Ellie immediately sees through this story. It’s not about him pointing out how he’s felt love and knows that he and Dina aren’t the real deal; it’s about how she’s putting her own needs and wants ahead of everyone else’s.“Okay, got it,” Ellie says. “So you’re Saint Jesse of Wyoming, and everyone else is a fucking asshole.”“You can make fun of me all you want,” Jesse responds. “But let me ask you this, Ellie: If I go with that girl to Mexico, who saves your ass in Seattle?”Before she can reply, they hear W.L.F. radio chatter about a sniper taking out a squad and assume it’s gotta be Tommy. The two head out to higher ground to get a better look, and Ellie sees a Ferris wheel in the distance. She finally puts Nora’s final words together: Abby is in the aquarium at the edge of the city. Immediately, her focus shifts away from Tommy as she starts trying to figure out how to reach Abby’s apparent hiding spot. Jesse is confused and says that Tommy’s got the W.L.F. pinned down in the opposite direction. Ellie starts coming up with justifications for her plan. They don’t know if that’s actually Tommy. If it is him, he’s got the group pinned down. Either way, he would want her to go after Abby to avenge Joel. Ellie doesn’t understand why Jesse is so against this. He voted to go after Abby’s crew back in Jackson, right?Image: HBONo, actually. He didn’t. He believed this vendetta was selfish and “wasn’t in the best interest of the community.” That sets Ellie off.“Fuck the community!” she screams. “All you do is talk about the fucking community, you hypocrite. You think you’re good and I’m bad? You let a kid die today, Jesse. Because why? He wasn’t in your community? Let me tell you about my community. My community was beaten to death in front of me while I was forced to fucking watch. So don’t look at me like you’re better than me, or like you’d do anything differently if you were in my shoes, because you’re not, and you wouldn’t.”Jesse takes a beat, then tells Ellie he hopes she makes it to the aquarium as he leaves. While this scene does exemplify the show’s typicalal “no subtext allowed” approach to writing that I find so irksome, the storyline of Ellie feeling ostracized by the people of Jackson while constantly being told that she must make compromises for them even as they are incapable of extending the same to her is one of the few embellishments The Last of Us makes that resonates with me. It’s easy to write off Ellie’s revenge tour as a selfish crusade that puts everyone else in harm’s way, but when she’s also one of the few out queer people in a town that mostly coddles bigotry and she’s being constantly belittled and kept from doing things she wants to do like working on the patrol team, why would she feel any kinship to this community? Now, when she’s so close to her goal that she can almost taste it, Jesse wants her to consider the people of Jackson? Why should she do that? They’re hundreds of miles away, and the only people who came to save her and Dina were the ones who already cared about her. Ellie’s disillusionment with her neighbors is one of the few additions to the story that The Last of Us manages to pull off.Ellie reaches the harbor from which she can use a boat to reach the aquarium and finds several Wolves meeting up on vessels heading somewhere off the coast. Isaac is here leading the charge, but it’s unclear where they’re going or what they’re doing. Game fans have the advantage of knowing what’s going on, but the W.L.F. storyline feels underbaked in this season, which is one of the real issues with the show dividing the game’s storyline into multiple seasons. During this section of the game, you get a sense that there’s an untold story happening in the background, and you can learn more about it through notes you can find in the environment and ambient dialogue from enemies. The show doesn’t have those same storytelling tools, so I wouldn’t be surprised if newcomers felt a little disoriented every time we hopped over to Isaac.Once the W.L.F. forces make their way wherever they’re going, Ellie finds one of the spare boats and starts to make her way to the aquarium. The storm is hitting hard, though, and the tide is not on her side. A giant tidal wave knocks her out of the boat and into the sea.As she washes up onto the shore, Ellie hears Seraphites whistling as a group of them descends upon her. She’s too weak to get onto her feet and run, so the cultists grab her and carry her to a noose hanging from a tree in the woods. She screams that she’s not a Wolf and that she’s not from here, but they don’t listen. As they wrap the noose around her neck and start to hoist her upward, a horn sounds off in the distance. The lead Scar says to leave her, their village is in danger, so I guess that’s what the W.L.F. operation is targeting? This concludes our latest little exposition detour, as Ellie gets right back into the boat to the aquarium.Image: HBOShe manages to reach the building and finds a broken window through which to enter. Inside, she finds several makeshift beds. Whatever Abby’s doing here, she’s not alone. As Ellie makes her way deeper into the aquarium, she finds a ton of medical supplies, including bloody bandages and surgical equipment. Was Abby injured? Is that why she’s been missing in action as the W.L.F. undergoes a huge, all-hands-on-deck mission? Who’s to say?Quick sidenote: When Ellie infiltrates the aquarium in the game, she’s attacked by a guard dog named Alice. The W.L.F. used trained canines in their war against the Seraphites, but that element has been notably absent from the show. Between this and sparing Shimmer from her explosive fate, The Last of Us has been toning down the animal murder.Ellie keeps walking through the desolate aquarium and eventually finds fresh footsteps. She follows them and soon finds their source: Abby’s friends Owenand Mel. The two are arguing about something, though it’s not clear what. Owen wants to go somewhere behind enemy lines, even in the midst of the battle Isaac has just initiated. He says he doesn’t have a choice because “it’s Abby.” Mel says he does have a choice and so does she, and the Abby of it all is why she’s not going along with whatever the plan is. Owen says he’ll do it on his own, and if Mel’s still here when they get back, she can “keep going with.” Either way, Owen’s leaving. Mel let’s out a hearty “fuck you, Owen” before realizing that Ellie is there. Sure seems like there’s a whole other story that’s been going on while we’ve been hanging out with Ellie, huh? I wonder if we’ll ever get any further insight into whatever this is. Perhaps in a season entirely dedicated to the other side of what’s going on in Seattle? Maybe in a couple years it might premiere on HBO Max? That would be something!Ellie holds the two at gunpoint and tells them to put their hands up. When she asks where Abby is, Owen realizes who she is and points out that he was the one who kept her alive. Ellie isn’t swayed by this, so he says they don’t know where Abby went. But, of course, they were just talking about her, so Ellie knows that’s not true. She spots a map on the table and decides to pull out an old Joel Miller standard: She tells Mel to bring her the map and point to where Abby is, saying that next she’s going to ask Owen the same question, and the answers had better match. Owen looks at Mel and says that Ellie will kill them either way, so there’s no reason to comply. Ellie says she won’t because she’s “not like” them. When she crosses state lines to torture and kill someone who killed somebody important to her, it’s very different than when they do it, of course.Owen stops Mel from grabbing the map by saying he’ll do it. He slowly turns to the table, but instead of picking up the map, he grabs a handgun stowed under it. Ellie is quick with her trigger finger and shoots him right in the throat. The bullet goes straight through him, and hits Mel in the neck as well. She falls onto her back and, instead of cursing Ellie, she asks for her help. Not to save her life, but someone else’s. She opens her jacket to reveal her pregnant belly, and asks if Ellie has a knife to cut the baby out of her before she dies. Ellie is in shock and doesn’t know what to do. Mel tells her she just needs to make one incision. That isn’t enough direction, and Ellie panics. She doesn’t know how deep or which direction to cut. As Mel starts to become delirious, she repeats “love transfers” and then asks Ellie if the baby is out. But she hasn’t even made one cut. Mel finally drifts off, and Ellie realizes it’s too late. She sits there until, eventually, Tommy and Jesse find her. Tommy attempts to comfort her, but she’s in shock and doesn’t speak. Finally they leave and head back to the theater.Naughty Dog / Cinematic GamingWhy can’t this show stop giving the audience outs to not turn against its leads? The death of Mel, specifically, feels like the show bending over backward to teach Ellie a lesson without laying blame at her feet. Mel’s death here is an accident. She’s an innocent bystander who dies because Owen and Ellie made choices, and she was, quite literally, caught in the crossfire. In Part II, by contrast, Mel “shot first.” Well, she tried to stab Ellie, but that doesn’t have the same ring to it. Ellie reacts in self-defense and stabs her right back, but she did it fully knowing she was about to send Mel to an early grave. The gut punch Ellie feels upon learning that she’s pregnant is a moment of dramatic irony, because the game’s shifting perspectives had already revealed her pregnancy to the player way back in the opening hours. So when you’re slamming the square button to fight back, you know that Mel isn’t the only one about to reach her untimely end. Here, she doesn’t even get that moment of agency to fight to protect herself. She’s just collateral damage. It’s a small but important distinction. At this point in the show, Mel’s only real trait is a clear distaste for Abby’s violence, and now, when she finally shows up again, she’s just an unintended victim of Owen pulling a gun on Ellie. Sure, season three will fill in those gaps, but the end result will be the same. Mel died not because she was fighting back, but because she was an inch too far to the left.Then there’s the matter of her pregnancy. Again, in the game players already knew about this by the time Ellie reached the aquarium, while the show kept it secret until the end. It’s hard not to see this last-minute reveal as a knife being twisted for shock value, but that’s only half the problem. My friend Eric Van Allenwould often joke with his college friends about how Michael Caine’s characters in Christopher Nolan films so often show up just to tell you, the viewer, in very literal terms what the story is about. Throughout most of this season, Gail has been this character, the one burdened with the heavy task of diegetic literary analysis, but Mel’s delirious “love transfers” line may be even sillier than anything Gail spouts; homegirl is bleeding out and telling Ellie that pain is not the only thing we inherit from our parents? Just one week after Joel tearfully told Ellie that he hopes she does better when she has a kid than he or his abusive cop father did?Perhaps in a show that hadn’t already spent two seasons using literalism as a writing crutch, Mel speaking her final hopes for her unborn child might have landed for me. But I think I’m just too jaded towards it now for even what should have been a genuine expression to feel like anything other than a heavy-handed, patronizing declaration of what lessons I’m supposed to take away from the story. I don’t think characters overtly communicating their beliefs and feelings about a situation is an inherently poor way of writing dialogue. In fact, some of my favorite works have managed to execute this well thanks to strong acting and stories that lent themselves well to this style of writing. The Last of Us, a series that often relishes in grounded dialogue that forced you to read between the lines and unearth that meaning yourself, the Last of Us show’s inability to let nearly any emotion, belief, or theme go unspoken feels so contrived and tiresome that even someone expressing something thematically resonate feels like being told what to feel. Mel uses her last words to tell me the themes of the story. Just in case I forgot. Thank you, Last of Us show, I don’t know how I would have ever understood your thematic richness if you didn’t make your characters tell me about it, even in their death gasps.The group makes it back to the theater and Ellie is still in shock, so much so that she doesn’t even look at Dina as she enters the building. Some time passes, and Tommy and Jesse are mapping out their route home on the stage. The storm is still pretty rough, so they’ll stay overnight and hope the sun is out when they wake up. Ellie finally joins the group, and Tommy reassures her that Mel and Owen played their part in Joel’s death, and they made the choices that brought them to that fateful end. Ellie can only fixate on what she didn’t get to do.“But Abby gets to live,” she says.“Yeah,” Tommy responds. “Are you able to make your peace with that?”“I guess I’ll have to,” she says, defeated.She looks to Jesse, who won’t even look up at her. Tommy realizes they might have something to talk about and walks to the lobby to pack. After some awkward silence, Ellie thanks Jesse for coming back for her, even though he had no reason to after the way they clashed.“Maybe I didn’t want to,” he says. “Maybe Tommy made me.”“Did he?” Ellie asks.After a second of contemplation, Jesse drops the act and says, “No.”“Because you’re a good person,” Ellie responds.“Yeah,” Jesse agrees. “But also the thought did occur, that if I were out there somewhere, lost and in trouble, you’d set the world on fire to save me.”Ellie says she would, and the two finally see one another, even if just for a moment. Jesse acknowledges that Ellie’s vendetta isn’t entirely selfish, and that when it comes to defending the people she cares about, dead or alive, you won’t find someone more loyal in all of Jackson. It’s good that they finally had this moment of connection after all this drama. But damn, I miss Ellie and Jesse being bros, and I miss her giving him shit for being a sap in these final moments. But most of all, I miss that dopey good ol’ boy with a heart of gold saying his friends “can’t get out of their own damn way.”All that understanding is short-lived, as the two hear some ruckus in the lobby, grab their guns, and book it to the entrance. The second Jesse opens the door, bam. A gunshot rings out in the lobby, and he is on the floor. We don’t even see that it was Abby who fired it until after we get a gnarly shot of him with his face blown open. He’s gone. It was instant. The Last of Us Part II tends to draw out death. It’s either long and torturous like it was for Joel or Nora, or it’s short like Owen’s and Mel’s, but in any case, the game typically lingers on the fallout for a bit. Jesse’s death, by contrast, happens so fast that you can’t even process it before you have to deal with the situation at hand. The show follows suit, and it’s recreated practically shot for shot. But that’s hardly the most disorientingthing that happens in these final minutes.“Stand up,” Abby growls forcefully from the other side of the desk Ellie has taken cover behind.She repeats herself: “Stand. Up. Hands in the air or I shoot this one, too.”Ellie can see Tommy on the ground with a pistol aimed right at his head. He tells Ellie to just run, but she tosses her gun where Abby can see it and crawls out from cover. Abby recognizes her immediately. Ellie asks her to let Tommy go, to which Abby replies that he killed her friends. Ellie says no, she did.“I was looking for you,” Ellie says. “I didn’t mean to hurt them. I know why you killed Joel. He did what he did to save me, I’m the one that you want. Just let him go.”Naughty Dog / VGS - Video Game SophistryHm. Okay. We’re almost at the end. I gotta get another little quibble in before the curtains close. I mean, come on, we’ve been through seven episodes of me complaining together. You can’t take one last gripe? This line from Ellie is slightly altered to account for the fact that she knows more about Abby in the show than in the game, and it means we miss one of the most important subtle interactions in all of the story. As I mentioned earlier, Ellie doesn’t know anything about Abby’s father in Part II. She assumes that Abby killed Joel because he took away any chance of the Fireflies developing a cure, so she cites that in this high-stakes moment. The original line is almost identical to the one in the show, but instead, Ellie says “there’s no cure because of me” and suggests that killing her would be the extension of Abby’s presumed vendetta. Then, we get some incredible, subtle acting from Abby actor Laura Bailey, who hears what Ellie’s saying, has a brief moment of angry disbelief on her face, and then scoffs under her breath before picking right back up where she left off. In just a few seconds, you see Abby realize that, after everything, these fuckers have no idea how much pain she’s been through over the past five years. But they’re not worth the breath it would take to explain herself. They don’t deserve to know the man her father was and what he meant to her. All that matters right now is that Ellie pays for what she’s done.Abby still views herself as the righteous one here, as she points out that she let Ellie live when she did not have to do that. It turns out that Ellie wasn’t deserving of her mercy, that she squandered it by killing her friends. Part of me has wondered if all the exposition-heavy dialogue in this show, such as Dever’s villain monologue in episode two before she murdered the shit out of Joel, was written to give its actors more words to say in front of a camera. When you’ve got big names like Kaitlyn Dever, Catherine O’Hara, and Pedro Pascal in your cast, you don’t want them to not talk, right? But all these elongated exchanges have also robbed actors like Dever of those subtle moments. Hell, she led an entire film with next to no dialogue in 2023’s No One Will You, and was great in it, so she has the chops to pull off that kind of acting. Communicating something through body language and expression is just as powerful as a poetic piece of dialogue, but this show rarely, if ever, understands that.Image: HBOAnyway, Abby says that Ellie wasted the chance she was given when the ex-Fireflies spared her, and points her gun right at Ellie. We hear a bullet fire and Ellie shouts before a hard cut to black. But wait. That’s the season finale? You expect us to wait for two years, probably, to find out what happened? Well, about that. You will probably have to wait even longer.We do have one more scene this season, however: a flashback. We see Abby lying down on a comfy couch with an unfinished book resting on her stomach. She’s in a deep sleep before Mannyloudly enters the room and wakes her up. He says Isaac wants to see them, and she stirs awake. She gets up and walks out of this cozy living space and into a giant football stadium. The entire field has been repurposed for agriculture, manufacturing, and housing. Abby takes a second to look at the whole operation before heading to Isaac’s, but the camera lingers over the field as bold white text flashes on the screen: Seattle, Day One.Alright, TV newbies, welcome to the second divisive twist of The Last of Us Part II. In the game, the player goes through Ellie’s three days in Seattle, killing Abby’s friends and mostly ignoring the war between the W.L.F. and the Seraphites. Meanwhile, Abby has been kind of an enigma the whole time. Every time Ellie finds a new lead, Abby has already come and gone. When Abby finally shows up at the theater for another round of vengeance, it’s clear that a lot of the story happening in this game has happened off-screen. That’s because you’re about to see an entirely different perspective on the last three days, and you’re going to play as Abby when you do it.As you can imagine, this shit drove some players nuts at the time, and you’ll still find angry people online complaining about it to this day. For all my problems with this season, I have to commend the show for actually going for it. HBO has taken the coward’s route in adapting this story for so long, it’s almost surprising that it’s ending here and, from the sound of it, season three will be entirely about Abby and what she’s been doing these past three days. It’s very likely we won’t see Ellie again until next season’s finale after we’ve followed Dever’s character for several episodes. Despite some ham-fisted attempts by the show to build sympathy for Abby early on, it seems like swaths of TV newbies still demand blood. Will viewers complain for an entire season as Dever takes on the lead role? I’d like to think they won’t. I hope that new audiences are more open to her than the worst people you’ve ever met were when the game launched.Despite all the golf club swings I’ve taken at this show, I’m looking forward to examining it further as HBO rolls out the next two seasons. The Last of Us Part II is one of my favorite games of all time, but I genuinely fucking hated The Last of Us’ second season. I don’t expect my feelings to improve in season three. At this point, the rot of Mazin’s poor creative decisions runs too deep for the show to be salvaged and reach the highs of the games. But if nothing else, it’s been a rewarding ride. Thank you for joining me on this seven-week journey. I think I’m due for a replay of The Last of Us Part II to wash off this stink. This shit was ass, HBO. I’ll see you in the ring again next time. #last #season #two #episode #seven
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    The Last Of Us Season Two, Episode Seven Recap: Abby Road
    We made it, everybody. We’ve reached the end of HBO’s The Last of Us. Wait, sorry, I’m getting word in my earpiece that…we’re only halfway done with it because this show’s going for four seasons. At this point, I’m mostly feeling deflated. Last week’s episode was such a catastrophic bummer that it cemented for me that the show fundamentally misunderstands The Last of Us Part II, the game this season and those that are still yet to come are adapting. But you know how your mother would tell you not to play ball in the house because you might accidentally break the priceless vase on display in the living room? Well, if you’ve already broken the vase, you might as well keep playing ball, so we’ll probably be doing this song and dance into 2029. For now, we’re on the season two finale, which essentially wraps up Ellie’s side of this condensed revenge story and reveals the premise of season three. Most game fans probably assumed this was where the season would end and, if nothing else, it’s still a bold cliffhanger to leave off on.Suggested ReadingNintendo Switch 2 Price Is Set at $450 for Now, But Could Go Higher Share SubtitlesOffEnglishSuggested ReadingNintendo Switch 2 Price Is Set at $450 for Now, But Could Go Higher Share SubtitlesOffEnglishNintendo Switch 2 Price Is Set at $450 for Now, But Could Go HigherGuilty as chargedAfter last week’s flashback-heavy episode, we open on Jesse (Young Mazino) tending to wounds the Seraphites have inflicted on Dina (Isabela Merced), which means we get a real heinous scene of him doing some amateur surgeon’s work to remove the arrow she took to the knee. He douses it in alcohol and offers her a sip to dull the pain, but she staunchly refuses without explaining why. They made Jesse an asshole in this show, but he’s still a smart guy. The gears start turning in his head about why she might turn down a swig right now. Nevertheless, he takes that motherfucker out with no anesthetic, booze, or supportive bedside girlfriend to help Dina through it.Speaking of the absent girlfriend, Ellie (Bella Ramsey) finally returns to their theater base of operations. Now that she’s back, all her concern is on Dina, but Jesse is still wondering where the hell she’s been this whole time. Dina is resting backstage, and even though we only see these details for a few minutes, I once again want to shout out the set designers who recreated this little safe haven, which is covered in old show posters and graffiti from bands and artists that performed there before the cordyceps took over. I’m sure Joel would have loved to have seen it.Dina stirs awake and Ellie checks her wound. Jesse’s effort to wrap the injury leaves a lot to be desired, but it should heal in time. Ellie asks if the baby’s alright, and Dina says it’s okay.“How do you know?” Ellie asks.“I just do,” Dina replies.The one who is not okay in the room is Ellie, who is bleeding through the back of her shirt. Dina helps her undress and starts to clean the scratches on her back. As she does, she asks what happened while they were separated. Ellie says she found Nora (Tati Gabrielle), and she knew where Abby (Kaitlyn Dever) was, but only said two words: “Whale” and “Wheel.” Ellie says she doesn’t know what it meant. It could have been nonsense. She was infected, and it was already starting to affect her cognitive state.“I made her talk,” Ellie whispers. “I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.”Image: HBODina asks if Ellie killed her, but she says she just “left her,” meaning that somewhere in this timeline, Nora is wandering the depths of a Seattle hospital with broken legs and an infected mind. I thought the show couldn’t possibly concoct a worse fate for her than what happens in the game, but they found a way. It takes commitment to put down a character like showrunners Craig Mazin and Neil Druckmann have done for Nora across both video games and television. Personally, I think when you already know that people are wary of the way you treat one of the few Black women in your franchise as if she doesn’t deserve the same dignity as everyone else, maybe you should do better by her when given a second chance, rather than worse. But that’s just me. I’m not the one being paid a bunch of money to butcher this story on HBO Max every Sunday at 9 p.m. Eastern. So what do I know?Maybe this is just part of the contrived sadism the show has attached to Ellie. She thinks violence is easy and it comes naturally to her, so I guess she would beat a woman nearly to death until the fungal infection made her lose her mind. Meanwhile the game version is so traumatized by what she’s done in this moment, she’s practically speechless by the time she reaches the theater. God, I knew this shit was going to happen. Mazin has repeatedly insisted that Ellie is an inherently violent individual, something he’s communicated both in interviews and by having Catherine O’Hara’s Gail, the therapist who tells you what the story is about, say that she’s always been a sadist, probably. Now, when we get to moments like the post-Nora debrief which used to convey that Ellie is Not Cut Out For This Shit, the framing instead becomes “Ellie likes violence and feels bad about how much she likes violence.”Before The Last of Us Part II came out, a lot of Naughty Dog’s promotion for the game was kind of vague and even deceptive in an effort to keep its biggest twists under wraps, and some of the messaging it used to talk about the game’s themes have irrevocably set a precedent for how the game’s story is talked about years later. When the game was first revealed in 2016, the studio said the story would be “about hate,” which paints a much more destructive and myopic picture of Ellie’s journey than the one driven by love and grief she actually experiences through the course of the game.One of the most annoying things about being a Last of Us fan is that its creators love to talk about the series in ways that erase its emotional complexity, making it sound more cynical and underhanded when the actual story it’s telling is anything but. I can’t count how many times I’ve heard people reductively parroting notions that The Last of Us Part II is just about “hate” and “guilting the player” for taking part in horrifying actions when they literally have no choice but to do so, rather than cracking the text open and dissecting that nuance. Mazin’s openly-expressed belief that Ellie is an intrinsically bloodthirsty person similarly bleeds into how a lot of the public perceives her as a character, seeing her as a violent ruffian rather than a grieving daughter who was only ever taught to express her pain by inflicting it on those who made her feel it in the first place. Discussing these games as a fan means having to fight against these notions, but they’re born from a game built on subtext, and thus willingly opens itself to those interpretations.Its willingness to dwell in ambiguity only makes it a more fascinating text to unpack, or it would, if we lived in a world where discussing video games wasn’t a volatile experience in which you constantly run the risk of being targeted for performative online dunks, or running up against rabid console tribalism. Now, the Last of Us show has decided to lean into the most boring interpretation of what this story is about without an ounce of subtlety, nuance, or even sympathy for Ellie’s plight. She is a sadist who does terrible things not simply because she’s grieving her father figure, but because this is just who she is. Mazin has deemed it so, and here we are, and this vision of her will no doubt weave itself into the fabric of how we talk about Ellie Williams, even in the game.This story only has any thematic weight if Ellie’s violent outbursts are rooted in pain, not pleasure. Yeah, what we’re seeing in the show is her acting from a mix of those things but, in the game at least, the most affecting moments of Ellie’s Seattle revenge tour happen when she has to confront how she is not built for acts of violent excess in the same way Joel was. She never has been. Back in Part I, she was sick to her stomach when she committed her first kill to save Joel, and the entire point of Part II was that we see her cut off parts of herself to do what she feels she must, only to find that she’s unable to recognize herself when it’s all over. In the show, she is instead mesmerized by carnage, only to decide she doesn’t like that she feels that way, actually. But all this self-reflection is fleeting, because she’s only killed one person on her list, and there’s a lot more work to do. How many Joels is Nora’s life worth to Ellie? One-fifth?While Ellie is wrestling with these feelings, Dina is about to see things with more clarity than ever. At first, she says that Nora may have deserved this fate worse than death, to which Ellie says “Maybe she didn’t,” before telling her girlfriend everything. She tearfully recounts Joel’s massacre of the Fireflies at the base in Salt Lake City, how the group was going to use her immunity to create a cure, and how Joel killed Abby’s father to save her. Dina puts it all together and asks Ellie if she knew who Abby’s group was. She says she didn’t, but she did know what Joel did. Dina sits with that for a moment, then flatly says the group needs to go home.So I guess this is how the show gets Dina, who’s been pretty revenge-hungry thus far, back onto the track she’s on in the games. Without spoiling scenes in the late game for the uninitiated, some major points of conflict at the end of Part II require her to be less on-board with Ellie’s vendetta, so the fact that she’s been egging her girlfriend on to track down Abby was an odd choice. I wasn’t sure how the show would handle it down the line, but it seems the way HBO’s show has course-corrected was by having her condemn Joel’s actions. Dina had her own relationship with the old man in the show, so I imagine that in a later season she’ll interrogate how she feels about him in light of this new information, but having her more or less get off the ride when she learns what Joel has done sets up a contrast between her and Ellie that I’m curious to see how the show handles.The shame of it, though, is that this is just one more thing that undermines one of the core foundations of the source material, and I have to get at least one more jab in on this topic before we end the season. In The Last of Us Part II, when you look at what is actually expressed in dialogue, you see that characters are often lacking important information about each other. This lack of communication is an important part of its storytelling, but the show is instead having characters tell everyone everything. In Part II, Joel and Ellie don’t know who Abby’s father was. It’s strongly implied that no one other than Joel, Ellie, and Tommy knew about what happened in Salt Lake City, not even Dina. The more the show bridges these gaps of communication, the more senseless this entire tit-for-tat feels. To be clear, it was senseless in the game, but it was in a tragic, “these people are so blinded by their emotions that they can’t fathom another path forward” sort of way. This time around, everyone knows exactly what’s happening and chooses to partake in violence anyway. We don’t have any mystery or lack of communication to fall back on as a we struggle to understand why the characters keep making these self-destructive decisions. Everyone is just knowingly the worst version of themselves this time around, and I guess Mazin thinks that’s the point, which is the kind of boring interpretation that makes the show such an inferior version of this story.Family mattersWe now begin our third day in Seattle. Ellie and Jesse are packing up to get going in the theater lobby. The plan is to find Tommy (Gabriel Luna) somewhere in the city and then head back to Jackson. However, Jesse is a lot less talkative this morning. Dina limps into the lobby, and after a brief scolding for being on her feet, she gives Ellie a bracelet for good luck.“I’m not sure it’s been working for you,” Ellie jokes.“I’m alive,” Dina replies.Jesse is clearly uncomfortable watching his ex (or are they technically still together now? I’m not sure) give Ellie a prized possession, and says he can go alone if Dina wants Ellie to stay. Ellie says they’ll be safer together. Jesse relents and says they should be back by sundown. The tension is radiating off him, but the pair leaves Dina in the safety of the theater.Image: HBOEllie and Jesse awkwardly walk through the remains of Seattle. She finally breaks the silence by asking how he found Ellie and Dina’s theater base. He recounts his two days of tracking, giving a shoutout to the horse Shimmer who’s still vibing in the record store the girls left her at, but he’s clearly pissed. Ellie assumes it’s because he and Tommy had to cross state lines to come find them, but no, there’s something else on his mind. Why do Ellie and Dina look at each other differently? Why did Dina turn down a free drink for the first time in her life? He’s putting it all together. Dina and Ellie are no longer just gals being pals, and his (now ex?) girlfriend is pregnant.“None of this has to change things between us,” Ellie says.“Everything changing doesn’t have to change things?” Jesse asks. “Well, how about this for something new: I’m gonna be a father, which means I can’t die. But because of you, we’re stuck in a warzone. So how about we skip the apologies and just go find Tommy so I can get us and my kid the fuck out of Seattle?”Wow, okay. Judgey, much? I mean, you’re right, Jesse. This is a no good, very bad situation, and Ellie has put your kid in danger and won’t even tell you she was torturing a woman last night. But god, I miss kindhearted Jesse. I miss Ellie’s golden retriever best friend who, when finding out Dina was pregnant, firmly but gently told Ellie it was time to get the fuck out of Seattle. Now that the show has created a messy cheating love triangle out of these three, I’m once again reflecting on how The Last of Us Part II could have very easily made this storyline a dramatic, angry one, and instead it was one of the brighter spots in a dark tale. Meanwhile, in the show, the whole thing feels like it’s regressed to a rote and predictable earlier draft of the story that’s much less refreshing and compelling than the one we already know. Justice for Jesse. This is character assassination of the goodest boy in all of Jackson. Well, actually, that’s Abby’s job. Sorry, sorry. That’s actually not for another 35 minutes.As the two move further into the city, they see more art praising the Seraphite prophet on the buildings, but she looks notably different than in images we’ve seen previously. This art depicts a Black woman, whereas others have typically portrayed the prophet as white. Ellie wonders aloud if there’s “more than one of her.” Jesse says it’s possible, but ushers her forward as rain starts pouring down. I’m curious what the show might be doing here, as this is a divergence from Part II. Could the Seraphites be a kind of polytheistic group in the show that follows multiple prophets? Could they believe the Prophet was reincarnated into a different woman at some point? All we can do is theorize, but we haven’t seen much of the Seraphites this season so we don’t have much to go on. Which is by design, and feels pretty in-line with Part II, which didn’t tell you much about the group during Ellie’s three days in Seattle. We’ll pick this thread back up next season, I’m sure.The pair takes shelter but before they can catch their breath, they hear the popping sound of gunfire nearby as a W.L.F. squad corners a lone Seraphite. Ellie and Jesse watch in horror as the wolves strip and drag him away. Just as Ellie nearly gets out from cover to intervene, Jesse pulls her back. Once the coast is clear, Ellie walks away in a huff. As Jesse follows, he points out that they were outnumbered and would have lost that fight.“He was a fucking kid!” Ellie shouts.“Ellie, these people [are] shooting each other, lynching each other, ripping each other’s guts out,” Jesse says. “Even the kids? I’m not dying out here. Not for any of them. This is not our war.”Who the fuck is this man? I touched on it in episode five, but what is with this show putting all of Ellie’s unlikable traits on other characters so she keeps getting to be the hero? Jesse turns from a selfless guardian into a selfish asshole who will watch a kid get tortured to save himself while Ellie is suddenly very concerned about a war that, in the game, she seemed largely indifferent to. It’s as if The Last of Us’ second season is so concerned with us liking Ellie and feeling like we can root for her that it’s lost sight of anything else.So Jesse gets to be the belligerent asshole and Dina gets to be the revenge-driven one in the relationship. Ellie? She’s just bee-bopping through spouting cool space facts, and so when she tortures Nora, it feels like tonal whiplash. I don’t recognize Jesse. Most of the time, I don’t recognize Ellie. But really, the more I watch this show, the more I hardly recognize anyone, and I don’t have any faith in the series to figure these characters and their relationships out, even if it’s going to go on for two more seasons.Will the circle be unbroken?We shift away from the Jackson crew to check in on Isaac (Jeffrey Wright), who we haven’t seen in a few episodes. Sergeant Park (Hettienne Park) updates the W.L.F. boss that the incoming storm will get worse as the day goes on, but even so, the group is still preparing some kind of operation. She also lets him know the rank and file is a little nervous about whatever’s going on, but Isaac’s only concerned about one person: Abby. From the sound of it, she and most of her crew have all disappeared over the past few days. We’ve seen what happened to Nora, Manny is still around, but Owen and Mel are gone without a trace. Again, Isaac isn’t concerned with them. He’s nervous that they’re going into whatever operation they’re planning without Abby. Park is clearly exhausted by this lane of thinking and asks why he cares so much about the girl.Image: HBOShe starts off asking why one “great” soldier is so important when they have an army, and then gets into a weird aside where she exasperatedly asks Isaac if he’s harboring feelings for the girl when he’s at least 30 years her senior. I don’t know if this line is supposed to be a joke, but it’s not funny, even though Isaac laughs at it. She acknowledges it’s an out-of-pocket question, but says he “wouldn’t be the first old man” to make decisions based on such inappropriate impulses. As much as it’s a stupid thing for Park to say, it’s also a stupid thing for the writers room to nonchalantly whip out in a humorous fashion given The Last of Us’ history of old men preying on young women with the character of David. Why write this non-joke into your script if you don’t want viewers to possibly view his fixation on Abby as potentially untoward? Isaac’s following speech focuses on the preservation of his militia, in a very similar way to how David’s preoccupation with Ellie in season one was born from the cannibal’s warped views on longevity, and if you’re not trying to make this direct connection, why even gesture at it? Yeah, I don’t imagine anyone considered the optics of this obviously flippant, throwaway line, but Christ, if you’re that desperate for a joke or moment to cut the tension, this was the best you could come up with? Amateur shit.Isaac sits Park down and tells her why he cares so much about one soldier. He says there’s a very strong chance that the W.L.F. leadership will be dead by tomorrow morning. If that happens, who can lead the militia in their stead? He wanted it to be Abby. It was “supposed” to be her.“Well she’s fucked off, Isaac,” Park says as she leaves. “So maybe it wasn’t.”We go back to the Jackson crew as Ellie and Jesse reach the rendezvous point in a bookstore, and Tommy isn’t here. The place is in bad shape like most places are in this city, but Ellie gravitates to the children’s books section. She picks up an old Sesame Street book, the Grover classic The Monster at the End of This Book, and picks it up for the bun in the oven as Jesse says she picked a good one. As the quiet creeps in on the two, Ellie tries to break the silence by clarifying what happened, but Jesse says they have enough problems for the moment, so he wants to bury the issue.He says he loves Dina, but not in the same way Ellie does. He remembers a group that passed through Jackson, and how there was a girl he fell hard for. She asked him to leave with her to Mexico, but he declined because he’d found purpose and community in Jackson, and he was taught to put others first. People look to him to become the “next Maria” and lead the town, and he couldn’t abandon them for a girl he’d known for two weeks, even if she made him feel things he’d never felt before.Ellie immediately sees through this story. It’s not about him pointing out how he’s felt love and knows that he and Dina aren’t the real deal; it’s about how she’s putting her own needs and wants ahead of everyone else’s.“Okay, got it,” Ellie says. “So you’re Saint Jesse of Wyoming, and everyone else is a fucking asshole.”“You can make fun of me all you want,” Jesse responds. “But let me ask you this, Ellie: If I go with that girl to Mexico, who saves your ass in Seattle?”Before she can reply, they hear W.L.F. radio chatter about a sniper taking out a squad and assume it’s gotta be Tommy. The two head out to higher ground to get a better look, and Ellie sees a Ferris wheel in the distance. She finally puts Nora’s final words together: Abby is in the aquarium at the edge of the city. Immediately, her focus shifts away from Tommy as she starts trying to figure out how to reach Abby’s apparent hiding spot. Jesse is confused and says that Tommy’s got the W.L.F. pinned down in the opposite direction. Ellie starts coming up with justifications for her plan. They don’t know if that’s actually Tommy. If it is him, he’s got the group pinned down. Either way, he would want her to go after Abby to avenge Joel. Ellie doesn’t understand why Jesse is so against this. He voted to go after Abby’s crew back in Jackson, right?Image: HBONo, actually. He didn’t. He believed this vendetta was selfish and “wasn’t in the best interest of the community.” That sets Ellie off.“Fuck the community!” she screams. “All you do is talk about the fucking community, you hypocrite. You think you’re good and I’m bad? You let a kid die today, Jesse. Because why? He wasn’t in your community? Let me tell you about my community. My community was beaten to death in front of me while I was forced to fucking watch. So don’t look at me like you’re better than me, or like you’d do anything differently if you were in my shoes, because you’re not, and you wouldn’t.”Jesse takes a beat, then tells Ellie he hopes she makes it to the aquarium as he leaves. While this scene does exemplify the show’s typicalal “no subtext allowed” approach to writing that I find so irksome, the storyline of Ellie feeling ostracized by the people of Jackson while constantly being told that she must make compromises for them even as they are incapable of extending the same to her is one of the few embellishments The Last of Us makes that resonates with me. It’s easy to write off Ellie’s revenge tour as a selfish crusade that puts everyone else in harm’s way, but when she’s also one of the few out queer people in a town that mostly coddles bigotry and she’s being constantly belittled and kept from doing things she wants to do like working on the patrol team, why would she feel any kinship to this community? Now, when she’s so close to her goal that she can almost taste it, Jesse wants her to consider the people of Jackson? Why should she do that? They’re hundreds of miles away, and the only people who came to save her and Dina were the ones who already cared about her. Ellie’s disillusionment with her neighbors is one of the few additions to the story that The Last of Us manages to pull off.Ellie reaches the harbor from which she can use a boat to reach the aquarium and finds several Wolves meeting up on vessels heading somewhere off the coast. Isaac is here leading the charge, but it’s unclear where they’re going or what they’re doing. Game fans have the advantage of knowing what’s going on, but the W.L.F. storyline feels underbaked in this season, which is one of the real issues with the show dividing the game’s storyline into multiple seasons. During this section of the game, you get a sense that there’s an untold story happening in the background, and you can learn more about it through notes you can find in the environment and ambient dialogue from enemies. The show doesn’t have those same storytelling tools, so I wouldn’t be surprised if newcomers felt a little disoriented every time we hopped over to Isaac.Once the W.L.F. forces make their way wherever they’re going, Ellie finds one of the spare boats and starts to make her way to the aquarium. The storm is hitting hard, though, and the tide is not on her side. A giant tidal wave knocks her out of the boat and into the sea. (Good thing you learned how to swim, queen.) As she washes up onto the shore, Ellie hears Seraphites whistling as a group of them descends upon her. She’s too weak to get onto her feet and run, so the cultists grab her and carry her to a noose hanging from a tree in the woods. She screams that she’s not a Wolf and that she’s not from here, but they don’t listen. As they wrap the noose around her neck and start to hoist her upward, a horn sounds off in the distance. The lead Scar says to leave her, their village is in danger, so I guess that’s what the W.L.F. operation is targeting? This concludes our latest little exposition detour, as Ellie gets right back into the boat to the aquarium.Image: HBOShe manages to reach the building and finds a broken window through which to enter. Inside, she finds several makeshift beds. Whatever Abby’s doing here, she’s not alone. As Ellie makes her way deeper into the aquarium, she finds a ton of medical supplies, including bloody bandages and surgical equipment. Was Abby injured? Is that why she’s been missing in action as the W.L.F. undergoes a huge, all-hands-on-deck mission? Who’s to say?Quick sidenote: When Ellie infiltrates the aquarium in the game, she’s attacked by a guard dog named Alice. The W.L.F. used trained canines in their war against the Seraphites, but that element has been notably absent from the show. Between this and sparing Shimmer from her explosive fate, The Last of Us has been toning down the animal murder.Ellie keeps walking through the desolate aquarium and eventually finds fresh footsteps. She follows them and soon finds their source: Abby’s friends Owen (Spencer Lord) and Mel (Ariela Barer). The two are arguing about something, though it’s not clear what. Owen wants to go somewhere behind enemy lines, even in the midst of the battle Isaac has just initiated. He says he doesn’t have a choice because “it’s Abby.” Mel says he does have a choice and so does she, and the Abby of it all is why she’s not going along with whatever the plan is. Owen says he’ll do it on his own, and if Mel’s still here when they get back, she can “keep going with [them].” Either way, Owen’s leaving. Mel let’s out a hearty “fuck you, Owen” before realizing that Ellie is there. Sure seems like there’s a whole other story that’s been going on while we’ve been hanging out with Ellie, huh? I wonder if we’ll ever get any further insight into whatever this is. Perhaps in a season entirely dedicated to the other side of what’s going on in Seattle? Maybe in a couple years it might premiere on HBO Max (or whatever it’s called by then)? That would be something!Ellie holds the two at gunpoint and tells them to put their hands up. When she asks where Abby is, Owen realizes who she is and points out that he was the one who kept her alive. Ellie isn’t swayed by this, so he says they don’t know where Abby went. But, of course, they were just talking about her, so Ellie knows that’s not true. She spots a map on the table and decides to pull out an old Joel Miller standard: She tells Mel to bring her the map and point to where Abby is, saying that next she’s going to ask Owen the same question, and the answers had better match. Owen looks at Mel and says that Ellie will kill them either way, so there’s no reason to comply. Ellie says she won’t because she’s “not like” them. When she crosses state lines to torture and kill someone who killed somebody important to her, it’s very different than when they do it, of course.Owen stops Mel from grabbing the map by saying he’ll do it. He slowly turns to the table, but instead of picking up the map, he grabs a handgun stowed under it. Ellie is quick with her trigger finger and shoots him right in the throat. The bullet goes straight through him, and hits Mel in the neck as well. She falls onto her back and, instead of cursing Ellie, she asks for her help. Not to save her life, but someone else’s. She opens her jacket to reveal her pregnant belly, and asks if Ellie has a knife to cut the baby out of her before she dies. Ellie is in shock and doesn’t know what to do. Mel tells her she just needs to make one incision. That isn’t enough direction, and Ellie panics. She doesn’t know how deep or which direction to cut. As Mel starts to become delirious, she repeats “love transfers” and then asks Ellie if the baby is out. But she hasn’t even made one cut. Mel finally drifts off, and Ellie realizes it’s too late. She sits there until, eventually, Tommy and Jesse find her. Tommy attempts to comfort her, but she’s in shock and doesn’t speak. Finally they leave and head back to the theater.Naughty Dog / Cinematic GamingWhy can’t this show stop giving the audience outs to not turn against its leads? The death of Mel, specifically, feels like the show bending over backward to teach Ellie a lesson without laying blame at her feet. Mel’s death here is an accident. She’s an innocent bystander who dies because Owen and Ellie made choices, and she was, quite literally, caught in the crossfire. In Part II, by contrast, Mel “shot first.” Well, she tried to stab Ellie, but that doesn’t have the same ring to it. Ellie reacts in self-defense and stabs her right back, but she did it fully knowing she was about to send Mel to an early grave. The gut punch Ellie feels upon learning that she’s pregnant is a moment of dramatic irony, because the game’s shifting perspectives had already revealed her pregnancy to the player way back in the opening hours. So when you’re slamming the square button to fight back, you know that Mel isn’t the only one about to reach her untimely end. Here, she doesn’t even get that moment of agency to fight to protect herself. She’s just collateral damage. It’s a small but important distinction. At this point in the show, Mel’s only real trait is a clear distaste for Abby’s violence, and now, when she finally shows up again, she’s just an unintended victim of Owen pulling a gun on Ellie. Sure, season three will fill in those gaps, but the end result will be the same. Mel died not because she was fighting back, but because she was an inch too far to the left.Then there’s the matter of her pregnancy. Again, in the game players already knew about this by the time Ellie reached the aquarium, while the show kept it secret until the end. It’s hard not to see this last-minute reveal as a knife being twisted for shock value, but that’s only half the problem. My friend Eric Van Allen (co-host of the Axe of the Blood God podcast) would often joke with his college friends about how Michael Caine’s characters in Christopher Nolan films so often show up just to tell you, the viewer, in very literal terms what the story is about. Throughout most of this season, Gail has been this character, the one burdened with the heavy task of diegetic literary analysis, but Mel’s delirious “love transfers” line may be even sillier than anything Gail spouts; homegirl is bleeding out and telling Ellie that pain is not the only thing we inherit from our parents? Just one week after Joel tearfully told Ellie that he hopes she does better when she has a kid than he or his abusive cop father did?Perhaps in a show that hadn’t already spent two seasons using literalism as a writing crutch, Mel speaking her final hopes for her unborn child might have landed for me. But I think I’m just too jaded towards it now for even what should have been a genuine expression to feel like anything other than a heavy-handed, patronizing declaration of what lessons I’m supposed to take away from the story. I don’t think characters overtly communicating their beliefs and feelings about a situation is an inherently poor way of writing dialogue. In fact, some of my favorite works have managed to execute this well thanks to strong acting and stories that lent themselves well to this style of writing. The Last of Us, a series that often relishes in grounded dialogue that forced you to read between the lines and unearth that meaning yourself, the Last of Us show’s inability to let nearly any emotion, belief, or theme go unspoken feels so contrived and tiresome that even someone expressing something thematically resonate feels like being told what to feel. Mel uses her last words to tell me the themes of the story. Just in case I forgot. Thank you, Last of Us show, I don’t know how I would have ever understood your thematic richness if you didn’t make your characters tell me about it, even in their death gasps.The group makes it back to the theater and Ellie is still in shock, so much so that she doesn’t even look at Dina as she enters the building. Some time passes, and Tommy and Jesse are mapping out their route home on the stage. The storm is still pretty rough, so they’ll stay overnight and hope the sun is out when they wake up. Ellie finally joins the group, and Tommy reassures her that Mel and Owen played their part in Joel’s death, and they made the choices that brought them to that fateful end. Ellie can only fixate on what she didn’t get to do.“But Abby gets to live,” she says.“Yeah,” Tommy responds. “Are you able to make your peace with that?”“I guess I’ll have to,” she says, defeated.She looks to Jesse, who won’t even look up at her. Tommy realizes they might have something to talk about and walks to the lobby to pack. After some awkward silence, Ellie thanks Jesse for coming back for her, even though he had no reason to after the way they clashed.“Maybe I didn’t want to,” he says. “Maybe Tommy made me.”“Did he?” Ellie asks.After a second of contemplation, Jesse drops the act and says, “No.”“Because you’re a good person,” Ellie responds.“Yeah,” Jesse agrees. “But also the thought did occur, that if I were out there somewhere, lost and in trouble, you’d set the world on fire to save me.”Ellie says she would, and the two finally see one another, even if just for a moment. Jesse acknowledges that Ellie’s vendetta isn’t entirely selfish, and that when it comes to defending the people she cares about, dead or alive, you won’t find someone more loyal in all of Jackson. It’s good that they finally had this moment of connection after all this drama. But damn, I miss Ellie and Jesse being bros, and I miss her giving him shit for being a sap in these final moments. But most of all, I miss that dopey good ol’ boy with a heart of gold saying his friends “can’t get out of their own damn way.”All that understanding is short-lived, as the two hear some ruckus in the lobby, grab their guns, and book it to the entrance. The second Jesse opens the door, bam. A gunshot rings out in the lobby, and he is on the floor. We don’t even see that it was Abby who fired it until after we get a gnarly shot of him with his face blown open. He’s gone. It was instant. The Last of Us Part II tends to draw out death. It’s either long and torturous like it was for Joel or Nora, or it’s short like Owen’s and Mel’s, but in any case, the game typically lingers on the fallout for a bit. Jesse’s death, by contrast, happens so fast that you can’t even process it before you have to deal with the situation at hand. The show follows suit, and it’s recreated practically shot for shot. But that’s hardly the most disorienting (complimentary) thing that happens in these final minutes.“Stand up,” Abby growls forcefully from the other side of the desk Ellie has taken cover behind.She repeats herself: “Stand. Up. Hands in the air or I shoot this one, too.”Ellie can see Tommy on the ground with a pistol aimed right at his head. He tells Ellie to just run, but she tosses her gun where Abby can see it and crawls out from cover. Abby recognizes her immediately. Ellie asks her to let Tommy go, to which Abby replies that he killed her friends. Ellie says no, she did.“I was looking for you,” Ellie says. “I didn’t mean to hurt them. I know why you killed Joel. He did what he did to save me, I’m the one that you want. Just let him go.”Naughty Dog / VGS - Video Game SophistryHm. Okay. We’re almost at the end. I gotta get another little quibble in before the curtains close. I mean, come on, we’ve been through seven episodes of me complaining together. You can’t take one last gripe? This line from Ellie is slightly altered to account for the fact that she knows more about Abby in the show than in the game, and it means we miss one of the most important subtle interactions in all of the story. As I mentioned earlier, Ellie doesn’t know anything about Abby’s father in Part II. She assumes that Abby killed Joel because he took away any chance of the Fireflies developing a cure, so she cites that in this high-stakes moment. The original line is almost identical to the one in the show, but instead, Ellie says “there’s no cure because of me” and suggests that killing her would be the extension of Abby’s presumed vendetta. Then, we get some incredible, subtle acting from Abby actor Laura Bailey, who hears what Ellie’s saying, has a brief moment of angry disbelief on her face, and then scoffs under her breath before picking right back up where she left off. In just a few seconds, you see Abby realize that, after everything, these fuckers have no idea how much pain she’s been through over the past five years. But they’re not worth the breath it would take to explain herself. They don’t deserve to know the man her father was and what he meant to her. All that matters right now is that Ellie pays for what she’s done.Abby still views herself as the righteous one here, as she points out that she let Ellie live when she did not have to do that. It turns out that Ellie wasn’t deserving of her mercy, that she squandered it by killing her friends. Part of me has wondered if all the exposition-heavy dialogue in this show, such as Dever’s villain monologue in episode two before she murdered the shit out of Joel, was written to give its actors more words to say in front of a camera. When you’ve got big names like Kaitlyn Dever, Catherine O’Hara, and Pedro Pascal in your cast, you don’t want them to not talk, right? But all these elongated exchanges have also robbed actors like Dever of those subtle moments. Hell, she led an entire film with next to no dialogue in 2023’s No One Will Save You, and was great in it, so she has the chops to pull off that kind of acting. Communicating something through body language and expression is just as powerful as a poetic piece of dialogue (or in this show’s case, the most literal, unpoetic dialogue a person can fathom), but this show rarely, if ever, understands that.Image: HBOAnyway, Abby says that Ellie wasted the chance she was given when the ex-Fireflies spared her, and points her gun right at Ellie. We hear a bullet fire and Ellie shouts before a hard cut to black. But wait. That’s the season finale? You expect us to wait for two years, probably, to find out what happened? Well, about that. You will probably have to wait even longer.We do have one more scene this season, however: a flashback. We see Abby lying down on a comfy couch with an unfinished book resting on her stomach. She’s in a deep sleep before Manny (Danny Ramirez) loudly enters the room and wakes her up. He says Isaac wants to see them, and she stirs awake. She gets up and walks out of this cozy living space and into a giant football stadium. The entire field has been repurposed for agriculture, manufacturing, and housing. Abby takes a second to look at the whole operation before heading to Isaac’s, but the camera lingers over the field as bold white text flashes on the screen: Seattle, Day One.Alright, TV newbies, welcome to the second divisive twist of The Last of Us Part II. In the game, the player goes through Ellie’s three days in Seattle, killing Abby’s friends and mostly ignoring the war between the W.L.F. and the Seraphites. Meanwhile, Abby has been kind of an enigma the whole time. Every time Ellie finds a new lead, Abby has already come and gone. When Abby finally shows up at the theater for another round of vengeance, it’s clear that a lot of the story happening in this game has happened off-screen. That’s because you’re about to see an entirely different perspective on the last three days, and you’re going to play as Abby when you do it.As you can imagine, this shit drove some players nuts at the time, and you’ll still find angry people online complaining about it to this day. For all my problems with this season, I have to commend the show for actually going for it. HBO has taken the coward’s route in adapting this story for so long, it’s almost surprising that it’s ending here and, from the sound of it, season three will be entirely about Abby and what she’s been doing these past three days. It’s very likely we won’t see Ellie again until next season’s finale after we’ve followed Dever’s character for several episodes. Despite some ham-fisted attempts by the show to build sympathy for Abby early on, it seems like swaths of TV newbies still demand blood. Will viewers complain for an entire season as Dever takes on the lead role? I’d like to think they won’t. I hope that new audiences are more open to her than the worst people you’ve ever met were when the game launched.Despite all the golf club swings I’ve taken at this show, I’m looking forward to examining it further as HBO rolls out the next two seasons. The Last of Us Part II is one of my favorite games of all time, but I genuinely fucking hated The Last of Us’ second season. I don’t expect my feelings to improve in season three. At this point, the rot of Mazin’s poor creative decisions runs too deep for the show to be salvaged and reach the highs of the games. But if nothing else, it’s been a rewarding ride. Thank you for joining me on this seven-week journey. I think I’m due for a replay of The Last of Us Part II to wash off this stink. This shit was ass, HBO. I’ll see you in the ring again next time.
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  • Get Over 60 Customizable Stylized VFX For Your Godot Project

    Game Asset Developer BUKKBEEK has released a large, low-poly stylized VFX pack designed to meet a variety of needs. This Godot-native collection for version 4 and above requires no plug-ins and features organized folders along with ready-to-use scenes.Here's what it includes:Fire & Smoke:Fire x3Smoke x3FireballsFlamethrowerCombat:Muzzle Flash x3Bullets x2Explosion x3Impact x8Energy & Electricity:Energy Beams x3Electric Sparks x2Lightning/Lightning BallMagic & Stylized:SparklesFireworksSci-fi PortalStylized ShaderHologram ShaderNature & Ambience:Vegetation Shader & GrassFalling LeavesRainDustFirefliesGodraysBirdsWater:Water Shader & Effects x2Ground Effects x10:Pickup, Loot, Heal, Arrows, Power Up, etc.Decals:Blood Splash x2Bullet Holes x3Slime x2Cracks x3Footprints x2Handprints x2Tire SkidClaw MarkYou can use this pack in commercial and non-commercial projects. However, resale or redistribution, whether original or modified, is strictly prohibited.In addition, BUKKBEEK has included a free icon expansion pack designed to complement impact and loot drop effects or serve as UI icons. You can also submit your own icon ideas for the developer to consider adding to the pack.Purchase Godot Visual Effects Pack here and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #get #over #customizable #stylized #vfx
    Get Over 60 Customizable Stylized VFX For Your Godot Project
    Game Asset Developer BUKKBEEK has released a large, low-poly stylized VFX pack designed to meet a variety of needs. This Godot-native collection for version 4 and above requires no plug-ins and features organized folders along with ready-to-use scenes.Here's what it includes:Fire & Smoke:Fire x3Smoke x3FireballsFlamethrowerCombat:Muzzle Flash x3Bullets x2Explosion x3Impact x8Energy & Electricity:Energy Beams x3Electric Sparks x2Lightning/Lightning BallMagic & Stylized:SparklesFireworksSci-fi PortalStylized ShaderHologram ShaderNature & Ambience:Vegetation Shader & GrassFalling LeavesRainDustFirefliesGodraysBirdsWater:Water Shader & Effects x2Ground Effects x10:Pickup, Loot, Heal, Arrows, Power Up, etc.Decals:Blood Splash x2Bullet Holes x3Slime x2Cracks x3Footprints x2Handprints x2Tire SkidClaw MarkYou can use this pack in commercial and non-commercial projects. However, resale or redistribution, whether original or modified, is strictly prohibited.In addition, BUKKBEEK has included a free icon expansion pack designed to complement impact and loot drop effects or serve as UI icons. You can also submit your own icon ideas for the developer to consider adding to the pack.Purchase Godot Visual Effects Pack here and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #get #over #customizable #stylized #vfx
    80.LV
    Get Over 60 Customizable Stylized VFX For Your Godot Project
    Game Asset Developer BUKKBEEK has released a large, low-poly stylized VFX pack designed to meet a variety of needs. This Godot-native collection for version 4 and above requires no plug-ins and features organized folders along with ready-to-use scenes.Here's what it includes:Fire & Smoke:Fire x3 (small, big, magic)Smoke x3 (small, big, poison)FireballsFlamethrowerCombat:Muzzle Flash x3 (texture, smoke, sparks)Bullets x2 (single, burst)Explosion x3 (small, big, electric)Impact x8 (dust, sci-fi, sword)Energy & Electricity:Energy Beams x3 (laser, plasma, electric)Electric Sparks x2Lightning/Lightning BallMagic & Stylized:SparklesFireworksSci-fi PortalStylized ShaderHologram ShaderNature & Ambience:Vegetation Shader & Grass (with day-night cycle)Falling LeavesRainDustFirefliesGodraysBirdsWater:Water Shader & Effects x2 (ripples, long ripples)Ground Effects x10:Pickup, Loot, Heal, Arrows, Power Up, etc.Decals:Blood Splash x2Bullet Holes x3Slime x2Cracks x3Footprints x2 (blood, mud)Handprints x2 (blood, dust)Tire SkidClaw MarkYou can use this pack in commercial and non-commercial projects. However, resale or redistribution, whether original or modified, is strictly prohibited.In addition, BUKKBEEK has included a free icon expansion pack designed to complement impact and loot drop effects or serve as UI icons. You can also submit your own icon ideas for the developer to consider adding to the pack.Purchase Godot Visual Effects Pack here and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    0 Commentarii 0 Distribuiri 0 previzualizare
  • I Wish Neil Druckmann Would Stop Confirming Things About The Last Of Us

    You might not know it based on my scathing recaps of The Last of Us’ second season, but I love this series. I love the moral conundrums it presents, the violent grief it depicts, and the games’ excellent writing that poignantly brings all of those complicated emotions to the surface. What I don’t like is listening to pretty much any of the creative team talk about the series, especially when it comes to weighing in on decade-long discourse around its complex storylines. Even when I agree with series director Neil Druckmann’s interpretation of something, we’d all rather he just let bad readings fester in the corners of the internet than tell us exactly what something means. Nevertheless, he continues to do so in interviews.Suggested ReadingThe Week In Games: Pokémon With Guns And More New Releases

    Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: Pokémon With Guns And More New Releases

    Share SubtitlesOffEnglishIn a discussion with the Sacred Symbols podcast, Druckmann talked about the end of The Last of Us Part I, which was adapted for television in the HBO show’s first season. In this climactic moment, Joel—a smuggler turned surrogate father to Ellie, the young girl immune to a fungal infection that has leveled the series’ post-apocalyptic world—massacres members of a revolutionary group called the Fireflies who sought to use Ellie’s immunity to create a vaccine. They could potentially have saved millions of lives and helped society rebuild again after decades of ruin. But after months of traveling across the United States to reach the group’s base in Salt Lake City, Joel wasn’t willing to lose Ellie for something as small as the possibility of a world-saving vaccine. After the player fights their way through the facility and escapes with Ellie, Joel lies to her about what happened, and they live happily ever afterin Jackson, Wyoming…until the sequel, at least.It’s a nuanced situation, and ever since The Last of Us launched in 2013, fans have debated the ethics of pretty much every character in this finale. However, one part of the discussion that has persisted is the question of whether or not the Fireflies would have been able to successfully create a cure or vaccine in the first place. This is the post-apocalypse. They’ve got one surgeon here who claims to be able to do the job, and even if they managed to concoct a vaccine, how would they distribute it? All of that is an interesting logistical discussion, but some fans have taken that talking point a step further and tried to claim the potential success of the plan was ever part of Joel’s motivations. It’s very obvious that the man cares about Ellie’s life above all else, and didn’t stop to weigh up the vagueries of vaccine efficacy in a zombie apocalypse I’ve always read these attempts to explain away Joel’s guilt as cope, and the idea that he had a firm confidence that the Fireflies’ attempts would fail as an effort to wash away the reality of Joel’s actions.Yet now, Druckmann has confirmed that it was always the intention for the group’s medical team to be able to create the cure, essentially nuking that talking point. Am I upset that we can now put this obviously desperate theory to bed? No. Do I wish Druckmann would stop giving definitive answers to a story that has thrived in ambiguity and interpretation? Absolutely.“Our intent was yes, they could,” Druckmann said. “Now, is our science a little shaky that now people are now questioning it? Sure. Our science is a little shaky and people are now questioning it. I can’t say anything. I can say our intent was that they would have made a cure. That makes the most interesting philosophical question for what Joel does.”Sure, it’s the most interesting interpretation because it actually interrogates everything you know about Joel based on how he presents. Giving him an out is just refusing to engage with the text. Do you want to debate if the Fireflies were equipped to save the world with a vaccine? That’s an entirely separate discussion from Joel’s motivations. But even so, we don’t need every detail spelt out. Maybe it’s because Druckmann is being constantly interviewed about this series after two games, more remasters than I care to count, and two seasons of television, but the more we talk to this dudeand ask him to tell us what it all meant, the less interesting the story can be. I don’t want to know if Druckmann thinks Joel was right. I don’t need the author to tell me what I’m supposed to feel. It’s a major reason why the show bothers me so much, because it loves to tell you what lessons you’re supposed to learn, rather than giving you a second to consider what you feel about it.I wish we lived in a world where The Last of Us’ marketing got to be as bold as the games. Just let it speak for itself..
    #wish #neil #druckmann #would #stop
    I Wish Neil Druckmann Would Stop Confirming Things About The Last Of Us
    You might not know it based on my scathing recaps of The Last of Us’ second season, but I love this series. I love the moral conundrums it presents, the violent grief it depicts, and the games’ excellent writing that poignantly brings all of those complicated emotions to the surface. What I don’t like is listening to pretty much any of the creative team talk about the series, especially when it comes to weighing in on decade-long discourse around its complex storylines. Even when I agree with series director Neil Druckmann’s interpretation of something, we’d all rather he just let bad readings fester in the corners of the internet than tell us exactly what something means. Nevertheless, he continues to do so in interviews.Suggested ReadingThe Week In Games: Pokémon With Guns And More New Releases Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: Pokémon With Guns And More New Releases Share SubtitlesOffEnglishIn a discussion with the Sacred Symbols podcast, Druckmann talked about the end of The Last of Us Part I, which was adapted for television in the HBO show’s first season. In this climactic moment, Joel—a smuggler turned surrogate father to Ellie, the young girl immune to a fungal infection that has leveled the series’ post-apocalyptic world—massacres members of a revolutionary group called the Fireflies who sought to use Ellie’s immunity to create a vaccine. They could potentially have saved millions of lives and helped society rebuild again after decades of ruin. But after months of traveling across the United States to reach the group’s base in Salt Lake City, Joel wasn’t willing to lose Ellie for something as small as the possibility of a world-saving vaccine. After the player fights their way through the facility and escapes with Ellie, Joel lies to her about what happened, and they live happily ever afterin Jackson, Wyoming…until the sequel, at least.It’s a nuanced situation, and ever since The Last of Us launched in 2013, fans have debated the ethics of pretty much every character in this finale. However, one part of the discussion that has persisted is the question of whether or not the Fireflies would have been able to successfully create a cure or vaccine in the first place. This is the post-apocalypse. They’ve got one surgeon here who claims to be able to do the job, and even if they managed to concoct a vaccine, how would they distribute it? All of that is an interesting logistical discussion, but some fans have taken that talking point a step further and tried to claim the potential success of the plan was ever part of Joel’s motivations. It’s very obvious that the man cares about Ellie’s life above all else, and didn’t stop to weigh up the vagueries of vaccine efficacy in a zombie apocalypse I’ve always read these attempts to explain away Joel’s guilt as cope, and the idea that he had a firm confidence that the Fireflies’ attempts would fail as an effort to wash away the reality of Joel’s actions.Yet now, Druckmann has confirmed that it was always the intention for the group’s medical team to be able to create the cure, essentially nuking that talking point. Am I upset that we can now put this obviously desperate theory to bed? No. Do I wish Druckmann would stop giving definitive answers to a story that has thrived in ambiguity and interpretation? Absolutely.“Our intent was yes, they could,” Druckmann said. “Now, is our science a little shaky that now people are now questioning it? Sure. Our science is a little shaky and people are now questioning it. I can’t say anything. I can say our intent was that they would have made a cure. That makes the most interesting philosophical question for what Joel does.”Sure, it’s the most interesting interpretation because it actually interrogates everything you know about Joel based on how he presents. Giving him an out is just refusing to engage with the text. Do you want to debate if the Fireflies were equipped to save the world with a vaccine? That’s an entirely separate discussion from Joel’s motivations. But even so, we don’t need every detail spelt out. Maybe it’s because Druckmann is being constantly interviewed about this series after two games, more remasters than I care to count, and two seasons of television, but the more we talk to this dudeand ask him to tell us what it all meant, the less interesting the story can be. I don’t want to know if Druckmann thinks Joel was right. I don’t need the author to tell me what I’m supposed to feel. It’s a major reason why the show bothers me so much, because it loves to tell you what lessons you’re supposed to learn, rather than giving you a second to consider what you feel about it.I wish we lived in a world where The Last of Us’ marketing got to be as bold as the games. Just let it speak for itself.. #wish #neil #druckmann #would #stop
    KOTAKU.COM
    I Wish Neil Druckmann Would Stop Confirming Things About The Last Of Us
    You might not know it based on my scathing recaps of The Last of Us’ second season, but I love this series. I love the moral conundrums it presents, the violent grief it depicts, and the games’ excellent writing that poignantly brings all of those complicated emotions to the surface. What I don’t like is listening to pretty much any of the creative team talk about the series, especially when it comes to weighing in on decade-long discourse around its complex storylines. Even when I agree with series director Neil Druckmann’s interpretation of something, we’d all rather he just let bad readings fester in the corners of the internet than tell us exactly what something means. Nevertheless, he continues to do so in interviews.Suggested ReadingThe Week In Games: Pokémon With Guns And More New Releases Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: Pokémon With Guns And More New Releases Share SubtitlesOffEnglishIn a discussion with the Sacred Symbols podcast (thanks, IGN), Druckmann talked about the end of The Last of Us Part I, which was adapted for television in the HBO show’s first season. In this climactic moment, Joel—a smuggler turned surrogate father to Ellie, the young girl immune to a fungal infection that has leveled the series’ post-apocalyptic world—massacres members of a revolutionary group called the Fireflies who sought to use Ellie’s immunity to create a vaccine. They could potentially have saved millions of lives and helped society rebuild again after decades of ruin. But after months of traveling across the United States to reach the group’s base in Salt Lake City, Joel wasn’t willing to lose Ellie for something as small as the possibility of a world-saving vaccine. After the player fights their way through the facility and escapes with Ellie, Joel lies to her about what happened, and they live happily ever after(?) in Jackson, Wyoming…until the sequel, at least.It’s a nuanced situation, and ever since The Last of Us launched in 2013, fans have debated the ethics of pretty much every character in this finale. However, one part of the discussion that has persisted is the question of whether or not the Fireflies would have been able to successfully create a cure or vaccine in the first place. This is the post-apocalypse. They’ve got one surgeon here who claims to be able to do the job, and even if they managed to concoct a vaccine, how would they distribute it? All of that is an interesting logistical discussion, but some fans have taken that talking point a step further and tried to claim the potential success of the plan was ever part of Joel’s motivations. It’s very obvious that the man cares about Ellie’s life above all else, and didn’t stop to weigh up the vagueries of vaccine efficacy in a zombie apocalypse I’ve always read these attempts to explain away Joel’s guilt as cope, and the idea that he had a firm confidence that the Fireflies’ attempts would fail as an effort to wash away the reality of Joel’s actions.Yet now, Druckmann has confirmed that it was always the intention for the group’s medical team to be able to create the cure, essentially nuking that talking point. Am I upset that we can now put this obviously desperate theory to bed? No. Do I wish Druckmann would stop giving definitive answers to a story that has thrived in ambiguity and interpretation? Absolutely.“Our intent was yes, they could [make a cure],” Druckmann said. “Now, is our science a little shaky that now people are now questioning it? Sure. Our science is a little shaky and people are now questioning it. I can’t say anything. I can say our intent was that they would have made a cure. That makes the most interesting philosophical question for what Joel does.”Sure, it’s the most interesting interpretation because it actually interrogates everything you know about Joel based on how he presents. Giving him an out is just refusing to engage with the text. Do you want to debate if the Fireflies were equipped to save the world with a vaccine? That’s an entirely separate discussion from Joel’s motivations. But even so, we don’t need every detail spelt out. Maybe it’s because Druckmann is being constantly interviewed about this series after two games, more remasters than I care to count, and two seasons of television, but the more we talk to this dude (and HBO series showrunner Craig Mazin) and ask him to tell us what it all meant, the less interesting the story can be. I don’t want to know if Druckmann thinks Joel was right. I don’t need the author to tell me what I’m supposed to feel. It’s a major reason why the show bothers me so much, because it loves to tell you what lessons you’re supposed to learn, rather than giving you a second to consider what you feel about it.I wish we lived in a world where The Last of Us’ marketing got to be as bold as the games. Just let it speak for itself..
    0 Commentarii 0 Distribuiri 0 previzualizare
  • Neil Druckmann confirms the Fireflies could have made a viable cure in interview (+ other insights on the show, games, and future)

    Antoo
    Member

    May 1, 2019

    4,507

    Full on spoilers for TLOU1, TLOU2, and both seasons of the show ahead

    I saw this clip on the TLOU subreddit making the rounds. Neil goes into the viability of the cure, and he says this:

    "Could the Fireflies make a cure? Our intent was that, yes, they could. Now, is our science a little shaky that now people are questioning it? Yeah, it was a little shaky and now people are questioning that. I can't say anything. All I can say is that our intent is that they would have made a cure. That makes it a more interesting philosophical question for what Joel does."

    Click to expand...
    Click to shrink...

    /

    I can't post the interview due to the interviewer, however, if you are a fan of TLOU, I would suggest maybe looking for articles/posts covering it or finding the interview yourself. Neil goes into A LOT. I'll bullet point some highlights.

    Show highlights:
    - Neil says Ellie and Dina's relationship was intentionally static in the game. The same approach wouldn't work for the show because shows need movement.
    - The series needs constant conflict/progression because story is everything in the medium. In games, you can have nothing of high importance going on for a while and still be invested due to interactivity.
    - He recognizes the divisiveness of the second season from game fans. He's appreciative of their love for the material and finds it cool how people see a game as standing shoulder-to-shoulder with a HBO show. He thinks it highlights how gaming has elevated as a medium.
    - Abby's motivation and the porch scene were moved up due to the reality that the second game needed multiple seasons to be fully adapted. Neil and Craig felt these elements wouldn't land if they kept the game's structure due to how long TV viewers would have to wait to get to them. There was a fear that the impact of these elements would have been lost due to people not remembering the previous season clearly enough to draw connections.
    - Craig is very intrigued by the idea of the prophet and wants to expand on who she is in the future.

    Game highlights:
    - There was originally a sequence planned for one of the flashbacks in TLOU2 where we would play through an infected attack on Jackson as Ellie alongside Joel.
    - There was no intent for the WLF/Seraphite conflict to serve as an allegory for the Israeli/Palestinian conflict. He took inspiration from the latter but he also took inspiration from other conflicts. Neil feels certain people online were cherry-picking statements to fit a narrative. He views the game conflict as a secular group clashing against a religious group.
    - He confirms he would be open to TLOU3 like he said in the documentary but wants to ensure he has the right idea for it that lives up to the series' pedigree
    - Neil's top priority right now is Intergalactic above all else. He claims it has the deepest gameplay they've ever done. 

    Last edited: Today at 2:57 AM

    Red Kong XIX
    Member

    Oct 11, 2020

    13,276

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. 

    ConflictResolver
    Member

    Jan 1, 2024

    4,907

    Midgar

    I thought it was left vague in both the game and the show until the show's latest episode.
     

    Philippo
    Developer
    Verified

    Oct 28, 2017

    8,836

    Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.
     

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,081

    I'm still saving her.
     

    FTF
    Member

    Oct 28, 2017

    33,203

    New York

    Philippo said:

    Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.

    Click to expand...
    Click to shrink...

    Agreed. It should be left unknown.
     

    Bansai
    Teyvat Traveler
    Member

    Oct 28, 2017

    14,176

    Maaan Neil really needs to stop, feels like he's stripping away what's left of the nuance with those latest comments on the story.

    Then again, his story, his right I suppose, my headcannon remains strong and stubborn though. :P

    btw. interesting interview  

    Risev
    "This guy are sick"
    Member

    Oct 27, 2017

    3,896

    Red Kong XIX said:

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.
    Click to expand...
    Click to shrink...

    I always got the impression the game wanted you to skip through the bullshit and just assume the cure would work, but it's still mediocre writing at best:

    - the lead doctor was a veterinarian.
    - the fireflies were desperate, lacking man power, and funds.
    - literally almost zero testing on Ellie before Just wanting to rip her brain out of her skull
    - literally zero attention given to the special circumstances that could have led to ellie being immune 

    The Quentulated Mox
    Corrupted by Vengeance
    Member

    Jun 10, 2022

    6,565

    hell yeah, next we should ask christopher nolan if the top was gonna fall down
     

    Mauricio_Magus
    Member

    Oct 25, 2017

    15,827

    Death of the author applies here, I don't really care what he has to say if it's not in the original game/text.

    It's clearly supposed to be ambiguous and it's staying that way for me. 

    Axiom
    Member

    Oct 25, 2017

    308

    Neil knowing the answer isn't the same as Joel knowing the answer - the only guarantee was that Ellie was going to die.
     

    FTF
    Member

    Oct 28, 2017

    33,203

    New York

    The Quentulated Mox said:

    hell yeah, next we should ask christopher nolan if the top was gonna fall down

    Click to expand...
    Click to shrink...

    lol
     

    Threadmarks Clarification on cure
    New

    Index

    OP

    OP

    Antoo
    Member

    May 1, 2019

    4,507

    For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. I think he finds the philosophical question of saving a loved one versus saving the world more interesting than the specifics of how they got to that point.
     

    New

    Index

    harleyvwarren
    Member

    Oct 31, 2022

    5,299

    Illinois

    I always assumed there was a shot at a cure and that's what Joel denied humanity with his selfish, murderous behavior. There was no ambiguity about it for me playing the second game. It's just not subtle at all.
     

    behOemoth
    Member

    Oct 27, 2017

    6,687

    ConflictResolver said:

    I thought it was left vague in both the game and the show until the show's latest episode.

    Click to expand...
    Click to shrink...

    I think his answer still keeps it vague, but emphasising that serious possibilities existed
     

    Besiktas
    Member

    Sep 2, 2024

    914

    Why creators their own productruin years after a good product releases. Man just focus on making new stuff instead of clarifying theories.
     

    Risev
    "This guy are sick"
    Member

    Oct 27, 2017

    3,896

    Antoo said:

    For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently.

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    With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid
     

    Kenzodielocke
    Member

    Oct 25, 2017

    13,948

    It's kind of moot if you make this so technichal

    Could they make it, could they deliver it, etc. 

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,081

    FTF said:

    Agreed. It should be left unknown.

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    The game came out over 12 years ago. The idea that a creator/author should just shut up and literally never comment on an ambiguous ending or complicated choice is so weird to me, especially when it's just his opinion at the end of the day. 

    Shoot
    Member

    Oct 25, 2017

    5,909

    Red Kong XIX said:

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.
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    This. I was surprised to see people online saying they couldn't make a cure. It also obviously had no bearing on Joel's decision to massacre the hospital either. He just went back to doing what he used to do with Tommy for 20 years.

    Definitely makes Druckmann's recent comment about doing what Joel did sound sociopathic. 

    VAD
    Member

    Oct 28, 2017

    6,099

    Philippo said:

    Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.

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    Yes, me too. I liked that the Fireflies were acting on the basis of hope rather than hard facts.

    Maybe Joel was right to save Ellie from pointless sacrifice. Maybe Ellie's savior complex was based on nothing and she was right to just live and enjoy life as it was. 

    Khanimus
    Avenger

    Oct 25, 2017

    46,469

    Greater Vancouver

    Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!!

    Say it ain't so... 

    Zemoco
    Member

    Jan 12, 2021

    2,621

    Death of the author and all that, he really shouldn't confirm something like that. I suppose it's his right, but it hampers the discussion irrevocably.

    In either case, it does not make any sense on any level to kill the one girl with immunity milliseconds after making the deduction. Not to mention since the Fireflies are murderous, lying pricks anyway, it doesn't make any sense why Joel should believe them just because an omniscient entityconfirmed it. 

    SirKai
    Member

    Dec 28, 2017

    10,181

    Washington

    Will never understand why people split hairs over this or claim the supposed "ambiguity" of the vaccine viability adds anything to the story. In BOTH games, every character that matters is confident in the possibility of the vaccine, and that is what is important. People so DESPERATELY want to be morally vindicated that siding with Joel is not just righteous, but also rational even pursuit of a vaccine, even though the most passing glance interpretation of the ending is OBVIOUSLY written to not satisfy that perspective. It's a trolley problem, and the trolley problem is what makes the ending, and Joel's decision, interesting. If it's not actually a trolley problem, the ending and the story lose a lot of their depth and impact.
     

    Last edited: Today at 3:02 AM

    Risev
    "This guy are sick"
    Member

    Oct 27, 2017

    3,896

    Khanimus said:

    Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!!

    Say it ain't so...
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    if only he picked up the phone when Neil was calling to tell him the cure works...
     

    SCUMMbag
    Prophet of Truth - Chicken Chaser
    Member

    Oct 25, 2017

    7,199

    Red Kong XIX said:

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.
    Click to expand...
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    This.

    TLOU isn't a written masterpiece so there's some holes but the intention of those scenes were pretty clear.

    A lot of the ambiguity comes from things like "they did no testing" and "they decided this far too quick" which are just leaps you'd make to keep the pacing of your game. 

    Milk
    Prophet of Truth
    Avenger

    Oct 25, 2017

    4,292

    No shit. People trying to "um achually " their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place.

    At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work. 

    Kalentan
    Member

    Oct 25, 2017

    50,658

    I feel like the cure having been likely possible is far more interesting because it means Joel's decision has more around it. Cause yeah, his decision to kill them all means a lot more than if the cure was never possible and they were just a bunch idiots cause then Joel was 100% in the right to stop them.
     

    Glio
    Member

    Oct 27, 2017

    27,779

    Spain

    Red Kong XIX said:

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.
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    Because the science behind it was pretty stupid, tbh.

    But you're right, from a dramatic point of view, it needs to be that way. 

    bob1001
    ▲ Legend ▲
    Member

    May 7, 2020

    2,109

    If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves.

    If they can't make a cure: Joel is saving a child from child murderers.

    I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is. 

    Kalentan
    Member

    Oct 25, 2017

    50,658

    bob1001 said:

    If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves.

    If they can't make a cure: Joel is saving a child from child murderers.

    I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is.
    Click to expand...
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    Exactly. 

    Risev
    "This guy are sick"
    Member

    Oct 27, 2017

    3,896

    Milk said:

    No shit. People trying to "um achually " their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place.

    At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work.
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    I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot.

    Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story 

    Kenzodielocke
    Member

    Oct 25, 2017

    13,948

    The arguments about if the cure would have worked come usually from people who want to justify hie actions.

    The justification there actually is, love.

    Edit: "They didn't even ask her" point is also kind of moot because how often we heard from Ellies mouth that she would have done it. 

    mbpm
    Member

    Oct 25, 2017

    29,491

    I thought it was more interesting leaving it unknown
     

    psynergyadept
    Shinra Employee
    Member

    Oct 26, 2017

    19,044

    It was always the case; people just obscured things to make themselves feel better about Joel's decision.

    The whole point of the games ending was dealing with the "many by the cost of one/few" trope we've seen before. 

    EatChildren
    Wonder from Down Under
    Member

    Oct 27, 2017

    7,595

    Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost.

    I don't even care about the science behind it. Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability. 

    SirKai
    Member

    Dec 28, 2017

    10,181

    Washington

    Risev said:

    I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot.

    Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story
    Click to expand...
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    I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness. 

    Altairre
    Member

    Oct 25, 2017

    5,211

    Risev said:

    With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid

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    It doesn't really matter what he says because within the text there clearly is ambiguity and there is basically no way to retcon that away. Considering their situation, what the audio logs say and the state of the world it's definitely a long shot but it's also THE long shot.

    Risev said:

    I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot.

    Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story
    Click to expand...
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    I'm not sure that the situation in LoU qualifies as a plot hole tbh.
     

    Jubern
    Member

    Oct 25, 2017

    1,597

    Mauricio_Magus said:

    Death of the author applies here, I don't really care what he has to say if it's not in the original game/text.

    It's clearly supposed to be ambiguous and it's staying that way for me.
    Click to expand...
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    Exactly where I stand. Why he would want to clarify/comment on this so long after the fact leaves me dumbfounded.
     

    FTF
    Member

    Oct 28, 2017

    33,203

    New York

    EatChildren said:

    Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost.

    I don't even care about the science behind it. Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability.
    Click to expand...
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    Yeah, this is what I meant and said sooo much better lol.
     

    Cantaim
    Member

    Oct 25, 2017

    35,072

    The Stussining

    I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything.
     

    Crossing Eden
    Member

    Oct 26, 2017

    58,520

    Kenzodielocke said:

    It's kind of moot if you make this so technichal

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    You aren't supposed to because it's not real life

    Cantaim said:

    I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything.

    Click to expand...
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    It's funny because literally nothing about the story ever implies that the cure wouldn't work. For every single thing that gets addressed in a "grounded" way that particular tidbit has never been more than people using it as an excuse to justify/lighten the severity of Joel's actions.

    "Eh does it really matter that he shot up the hospital at the end of the day? Not like the cure would've worked anyways. I, the player/Joel did nothing wrong." 

    TacoSupreme
    Member

    Jul 26, 2019

    2,092

    SirKai said:

    I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness.

    Click to expand...
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    Yeah, I'm going to have to disagree with this. It's not about suspending disbelief, it's about the game deliberately making the whole situation with the Fireflies seem sketchy. I genuinely spit out my drink and started laughing when it was revealed that they were going to instantly take the precious immune person and dissect her almost immediately after getting their hands on her. This goes beyond contrivance or convenience and into the realm of deliberately misleading the player into thinking there's ambiguity. All it would have taken is something denoting the passage of time prior to wanting to scoop out her brain and it would have been fine. It's not about suspending disbelief, it's about making unneeded decisions that mislead the player. 

    GMM
    Member

    Oct 27, 2017

    5,797

    If they really would have made a cure or not kinda doesn't matter in the context of the story, it's about how Joel put himself over the needs of the world. Everyone out there trying to survive would agree that Ellie's sacrifice would be worth restoring some semblance of peace to the world even if it wasn't a safe bet, Ellie herself would have wanted to save the world but Joel made that choice for her.

    It's all about Joel being the selfish person he is, he chose himself over everyone else. 

    Terbinator
    Member

    Oct 29, 2017

    13,379

    Honestly don't think the cure being viable or not matters at all.

    Joel makes the decision to save Ellie to save his second daughter. It's really not that deep and you also have no agency over this in the game.

    Whether that's the moral thing to do on the promise of a cure is an open question. 

    MrKlaw
    Member

    Oct 25, 2017

    36,871

    Reality doesn't matterbut from a story perspective it makes sense that at least Joel believes its possible to have a cure - it makes the narrative and his reaction stronger, and the 'my life could have meant something' from Ellie's side stronger to create that necessary tension.

    But I don't like it. 

    Sinah
    Member

    Jun 2, 2022

    1,254

    I mean yeah so? Honestly personally i don't think it even really matters at that point world was already in a absolute shit state with literal cannibal and murderers everywhere and the infected can not be cured so you still have millions of monsters running around everywhere ripping ppl apart.

    There was nothing worth saving even if they did manage to make a cure and actually distribute it which is definitely the bigger problem here considering the state the Fireflys where in and the logistics involved. 

    Last edited: Today at 3:24 AM

    Vyse
    One Winged Slayer
    Member

    Oct 25, 2017

    1,641

    Joel might have pressed a 100% cure button that kills his daughter but even a 1% chance it was a hail mary by sketchy people guaranteed the slaughter.
     

    Agni Kai
    Member

    Nov 2, 2017

    10,001

    None of youwould let your child die to save other people.

    This new piece of information changes nothing. Joel could've never know. 

    Crossing Eden
    Member

    Oct 26, 2017

    58,520

    Agni Kai said:

    None of youwould let your child die to save other people.

    This new piece of information changes nothing. Joel could've never know.
    Click to expand...
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    He never once doubted that it would work though.
     
    #neil #druckmann #confirms #fireflies #could
    Neil Druckmann confirms the Fireflies could have made a viable cure in interview (+ other insights on the show, games, and future)
    Antoo Member May 1, 2019 4,507 Full on spoilers for TLOU1, TLOU2, and both seasons of the show ahead I saw this clip on the TLOU subreddit making the rounds. Neil goes into the viability of the cure, and he says this: "Could the Fireflies make a cure? Our intent was that, yes, they could. Now, is our science a little shaky that now people are questioning it? Yeah, it was a little shaky and now people are questioning that. I can't say anything. All I can say is that our intent is that they would have made a cure. That makes it a more interesting philosophical question for what Joel does." Click to expand... Click to shrink... / I can't post the interview due to the interviewer, however, if you are a fan of TLOU, I would suggest maybe looking for articles/posts covering it or finding the interview yourself. Neil goes into A LOT. I'll bullet point some highlights. Show highlights: - Neil says Ellie and Dina's relationship was intentionally static in the game. The same approach wouldn't work for the show because shows need movement. - The series needs constant conflict/progression because story is everything in the medium. In games, you can have nothing of high importance going on for a while and still be invested due to interactivity. - He recognizes the divisiveness of the second season from game fans. He's appreciative of their love for the material and finds it cool how people see a game as standing shoulder-to-shoulder with a HBO show. He thinks it highlights how gaming has elevated as a medium. - Abby's motivation and the porch scene were moved up due to the reality that the second game needed multiple seasons to be fully adapted. Neil and Craig felt these elements wouldn't land if they kept the game's structure due to how long TV viewers would have to wait to get to them. There was a fear that the impact of these elements would have been lost due to people not remembering the previous season clearly enough to draw connections. - Craig is very intrigued by the idea of the prophet and wants to expand on who she is in the future. Game highlights: - There was originally a sequence planned for one of the flashbacks in TLOU2 where we would play through an infected attack on Jackson as Ellie alongside Joel. - There was no intent for the WLF/Seraphite conflict to serve as an allegory for the Israeli/Palestinian conflict. He took inspiration from the latter but he also took inspiration from other conflicts. Neil feels certain people online were cherry-picking statements to fit a narrative. He views the game conflict as a secular group clashing against a religious group. - He confirms he would be open to TLOU3 like he said in the documentary but wants to ensure he has the right idea for it that lives up to the series' pedigree - Neil's top priority right now is Intergalactic above all else. He claims it has the deepest gameplay they've ever done.  Last edited: Today at 2:57 AM Red Kong XIX Member Oct 11, 2020 13,276 Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.  ConflictResolver Member Jan 1, 2024 4,907 Midgar I thought it was left vague in both the game and the show until the show's latest episode.   Philippo Developer Verified Oct 28, 2017 8,836 Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.   Lotus One Winged Slayer Member Oct 25, 2017 124,081 I'm still saving her.   FTF Member Oct 28, 2017 33,203 New York Philippo said: Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie. Click to expand... Click to shrink... Agreed. It should be left unknown.   Bansai Teyvat Traveler Member Oct 28, 2017 14,176 Maaan Neil really needs to stop, feels like he's stripping away what's left of the nuance with those latest comments on the story. Then again, his story, his right I suppose, my headcannon remains strong and stubborn though. :P btw. interesting interview 🤔  Risev "This guy are sick" Member Oct 27, 2017 3,896 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... I always got the impression the game wanted you to skip through the bullshit and just assume the cure would work, but it's still mediocre writing at best: - the lead doctor was a veterinarian. - the fireflies were desperate, lacking man power, and funds. - literally almost zero testing on Ellie before Just wanting to rip her brain out of her skull - literally zero attention given to the special circumstances that could have led to ellie being immune  The Quentulated Mox Corrupted by Vengeance Member Jun 10, 2022 6,565 hell yeah, next we should ask christopher nolan if the top was gonna fall down   Mauricio_Magus Member Oct 25, 2017 15,827 Death of the author applies here, I don't really care what he has to say if it's not in the original game/text. It's clearly supposed to be ambiguous and it's staying that way for me.  Axiom Member Oct 25, 2017 308 Neil knowing the answer isn't the same as Joel knowing the answer - the only guarantee was that Ellie was going to die.   FTF Member Oct 28, 2017 33,203 New York The Quentulated Mox said: hell yeah, next we should ask christopher nolan if the top was gonna fall down Click to expand... Click to shrink... lol   Threadmarks Clarification on cure New Index OP OP Antoo Member May 1, 2019 4,507 For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. I think he finds the philosophical question of saving a loved one versus saving the world more interesting than the specifics of how they got to that point.   New Index harleyvwarren Member Oct 31, 2022 5,299 Illinois I always assumed there was a shot at a cure and that's what Joel denied humanity with his selfish, murderous behavior. There was no ambiguity about it for me playing the second game. It's just not subtle at all.   behOemoth Member Oct 27, 2017 6,687 ConflictResolver said: I thought it was left vague in both the game and the show until the show's latest episode. Click to expand... Click to shrink... I think his answer still keeps it vague, but emphasising that serious possibilities existed   Besiktas Member Sep 2, 2024 914 Why creators their own productruin years after a good product releases. Man just focus on making new stuff instead of clarifying theories.   Risev "This guy are sick" Member Oct 27, 2017 3,896 Antoo said: For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. Click to expand... Click to shrink... With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid   Kenzodielocke Member Oct 25, 2017 13,948 It's kind of moot if you make this so technichal Could they make it, could they deliver it, etc.  Lotus One Winged Slayer Member Oct 25, 2017 124,081 FTF said: Agreed. It should be left unknown. Click to expand... Click to shrink... The game came out over 12 years ago. The idea that a creator/author should just shut up and literally never comment on an ambiguous ending or complicated choice is so weird to me, especially when it's just his opinion at the end of the day.  Shoot Member Oct 25, 2017 5,909 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... This. I was surprised to see people online saying they couldn't make a cure. It also obviously had no bearing on Joel's decision to massacre the hospital either. He just went back to doing what he used to do with Tommy for 20 years. Definitely makes Druckmann's recent comment about doing what Joel did sound sociopathic.  VAD Member Oct 28, 2017 6,099 Philippo said: Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie. Click to expand... Click to shrink... Yes, me too. I liked that the Fireflies were acting on the basis of hope rather than hard facts. Maybe Joel was right to save Ellie from pointless sacrifice. Maybe Ellie's savior complex was based on nothing and she was right to just live and enjoy life as it was.  Khanimus Avenger Oct 25, 2017 46,469 Greater Vancouver Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!! Say it ain't so...  Zemoco Member Jan 12, 2021 2,621 Death of the author and all that, he really shouldn't confirm something like that. I suppose it's his right, but it hampers the discussion irrevocably. In either case, it does not make any sense on any level to kill the one girl with immunity milliseconds after making the deduction. Not to mention since the Fireflies are murderous, lying pricks anyway, it doesn't make any sense why Joel should believe them just because an omniscient entityconfirmed it.  SirKai Member Dec 28, 2017 10,181 Washington Will never understand why people split hairs over this or claim the supposed "ambiguity" of the vaccine viability adds anything to the story. In BOTH games, every character that matters is confident in the possibility of the vaccine, and that is what is important. People so DESPERATELY want to be morally vindicated that siding with Joel is not just righteous, but also rational even pursuit of a vaccine, even though the most passing glance interpretation of the ending is OBVIOUSLY written to not satisfy that perspective. It's a trolley problem, and the trolley problem is what makes the ending, and Joel's decision, interesting. If it's not actually a trolley problem, the ending and the story lose a lot of their depth and impact.   Last edited: Today at 3:02 AM Risev "This guy are sick" Member Oct 27, 2017 3,896 Khanimus said: Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!! Say it ain't so... Click to expand... Click to shrink... if only he picked up the phone when Neil was calling to tell him the cure works...   SCUMMbag Prophet of Truth - Chicken Chaser Member Oct 25, 2017 7,199 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... This. TLOU isn't a written masterpiece so there's some holes but the intention of those scenes were pretty clear. A lot of the ambiguity comes from things like "they did no testing" and "they decided this far too quick" which are just leaps you'd make to keep the pacing of your game.  Milk Prophet of Truth Avenger Oct 25, 2017 4,292 No shit. People trying to "um achually ☝️🤓" their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place. At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work.  Kalentan Member Oct 25, 2017 50,658 I feel like the cure having been likely possible is far more interesting because it means Joel's decision has more around it. Cause yeah, his decision to kill them all means a lot more than if the cure was never possible and they were just a bunch idiots cause then Joel was 100% in the right to stop them.   Glio Member Oct 27, 2017 27,779 Spain Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... Because the science behind it was pretty stupid, tbh. But you're right, from a dramatic point of view, it needs to be that way.  bob1001 ▲ Legend ▲ Member May 7, 2020 2,109 If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves. If they can't make a cure: Joel is saving a child from child murderers. I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is.  Kalentan Member Oct 25, 2017 50,658 bob1001 said: If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves. If they can't make a cure: Joel is saving a child from child murderers. I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is. Click to expand... Click to shrink... Exactly.  Risev "This guy are sick" Member Oct 27, 2017 3,896 Milk said: No shit. People trying to "um achually ☝️🤓" their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place. At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work. Click to expand... Click to shrink... I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story  Kenzodielocke Member Oct 25, 2017 13,948 The arguments about if the cure would have worked come usually from people who want to justify hie actions. The justification there actually is, love. Edit: "They didn't even ask her" point is also kind of moot because how often we heard from Ellies mouth that she would have done it.  mbpm Member Oct 25, 2017 29,491 I thought it was more interesting leaving it unknown   psynergyadept Shinra Employee Member Oct 26, 2017 19,044 It was always the case; people just obscured things to make themselves feel better about Joel's decision. The whole point of the games ending was dealing with the "many by the cost of one/few" trope we've seen before.  EatChildren Wonder from Down Under Member Oct 27, 2017 7,595 Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost. I don't even care about the science behind it. Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability.  SirKai Member Dec 28, 2017 10,181 Washington Risev said: I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story Click to expand... Click to shrink... I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness.  Altairre Member Oct 25, 2017 5,211 Risev said: With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid Click to expand... Click to shrink... It doesn't really matter what he says because within the text there clearly is ambiguity and there is basically no way to retcon that away. Considering their situation, what the audio logs say and the state of the world it's definitely a long shot but it's also THE long shot. Risev said: I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story Click to expand... Click to shrink... I'm not sure that the situation in LoU qualifies as a plot hole tbh.   Jubern Member Oct 25, 2017 1,597 Mauricio_Magus said: Death of the author applies here, I don't really care what he has to say if it's not in the original game/text. It's clearly supposed to be ambiguous and it's staying that way for me. Click to expand... Click to shrink... Exactly where I stand. Why he would want to clarify/comment on this so long after the fact leaves me dumbfounded.   FTF Member Oct 28, 2017 33,203 New York EatChildren said: Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost. I don't even care about the science behind it. Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability. Click to expand... Click to shrink... Yeah, this is what I meant and said sooo much better lol.   Cantaim Member Oct 25, 2017 35,072 The Stussining I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything.   Crossing Eden Member Oct 26, 2017 58,520 Kenzodielocke said: It's kind of moot if you make this so technichal Click to expand... Click to shrink... You aren't supposed to because it's not real life Cantaim said: I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything. Click to expand... Click to shrink... It's funny because literally nothing about the story ever implies that the cure wouldn't work. For every single thing that gets addressed in a "grounded" way that particular tidbit has never been more than people using it as an excuse to justify/lighten the severity of Joel's actions. "Eh does it really matter that he shot up the hospital at the end of the day? Not like the cure would've worked anyways. I, the player/Joel did nothing wrong."  TacoSupreme Member Jul 26, 2019 2,092 SirKai said: I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness. Click to expand... Click to shrink... Yeah, I'm going to have to disagree with this. It's not about suspending disbelief, it's about the game deliberately making the whole situation with the Fireflies seem sketchy. I genuinely spit out my drink and started laughing when it was revealed that they were going to instantly take the precious immune person and dissect her almost immediately after getting their hands on her. This goes beyond contrivance or convenience and into the realm of deliberately misleading the player into thinking there's ambiguity. All it would have taken is something denoting the passage of time prior to wanting to scoop out her brain and it would have been fine. It's not about suspending disbelief, it's about making unneeded decisions that mislead the player.  GMM Member Oct 27, 2017 5,797 If they really would have made a cure or not kinda doesn't matter in the context of the story, it's about how Joel put himself over the needs of the world. Everyone out there trying to survive would agree that Ellie's sacrifice would be worth restoring some semblance of peace to the world even if it wasn't a safe bet, Ellie herself would have wanted to save the world but Joel made that choice for her. It's all about Joel being the selfish person he is, he chose himself over everyone else.  Terbinator Member Oct 29, 2017 13,379 Honestly don't think the cure being viable or not matters at all. Joel makes the decision to save Ellie to save his second daughter. It's really not that deep and you also have no agency over this in the game. Whether that's the moral thing to do on the promise of a cure is an open question.  MrKlaw Member Oct 25, 2017 36,871 Reality doesn't matterbut from a story perspective it makes sense that at least Joel believes its possible to have a cure - it makes the narrative and his reaction stronger, and the 'my life could have meant something' from Ellie's side stronger to create that necessary tension. But I don't like it.  Sinah Member Jun 2, 2022 1,254 I mean yeah so? Honestly personally i don't think it even really matters at that point world was already in a absolute shit state with literal cannibal and murderers everywhere and the infected can not be cured so you still have millions of monsters running around everywhere ripping ppl apart. There was nothing worth saving even if they did manage to make a cure and actually distribute it which is definitely the bigger problem here considering the state the Fireflys where in and the logistics involved.  Last edited: Today at 3:24 AM Vyse One Winged Slayer Member Oct 25, 2017 1,641 Joel might have pressed a 100% cure button that kills his daughter but even a 1% chance it was a hail mary by sketchy people guaranteed the slaughter.   Agni Kai Member Nov 2, 2017 10,001 None of youwould let your child die to save other people. This new piece of information changes nothing. Joel could've never know.  Crossing Eden Member Oct 26, 2017 58,520 Agni Kai said: None of youwould let your child die to save other people. This new piece of information changes nothing. Joel could've never know. Click to expand... Click to shrink... He never once doubted that it would work though.   #neil #druckmann #confirms #fireflies #could
    WWW.RESETERA.COM
    Neil Druckmann confirms the Fireflies could have made a viable cure in interview (+ other insights on the show, games, and future)
    Antoo Member May 1, 2019 4,507 Full on spoilers for TLOU1, TLOU2, and both seasons of the show ahead I saw this clip on the TLOU subreddit making the rounds. Neil goes into the viability of the cure, and he says this: "Could the Fireflies make a cure? Our intent was that, yes, they could. Now, is our science a little shaky that now people are questioning it? Yeah, it was a little shaky and now people are questioning that. I can't say anything. All I can say is that our intent is that they would have made a cure. That makes it a more interesting philosophical question for what Joel does." Click to expand... Click to shrink... https://www.reddit.com/r/thelastofus/comments/1krqoz0/neil_debunks_the_cure_viability_debate_once_for/ I can't post the interview due to the interviewer, however, if you are a fan of TLOU, I would suggest maybe looking for articles/posts covering it or finding the interview yourself. Neil goes into A LOT. I'll bullet point some highlights. Show highlights: - Neil says Ellie and Dina's relationship was intentionally static in the game. The same approach wouldn't work for the show because shows need movement. - The series needs constant conflict/progression because story is everything in the medium. In games, you can have nothing of high importance going on for a while and still be invested due to interactivity. - He recognizes the divisiveness of the second season from game fans. He's appreciative of their love for the material and finds it cool how people see a game as standing shoulder-to-shoulder with a HBO show. He thinks it highlights how gaming has elevated as a medium. - Abby's motivation and the porch scene were moved up due to the reality that the second game needed multiple seasons to be fully adapted. Neil and Craig felt these elements wouldn't land if they kept the game's structure due to how long TV viewers would have to wait to get to them. There was a fear that the impact of these elements would have been lost due to people not remembering the previous season clearly enough to draw connections. - Craig is very intrigued by the idea of the prophet and wants to expand on who she is in the future. Game highlights: - There was originally a sequence planned for one of the flashbacks in TLOU2 where we would play through an infected attack on Jackson as Ellie alongside Joel. - There was no intent for the WLF/Seraphite conflict to serve as an allegory for the Israeli/Palestinian conflict. He took inspiration from the latter but he also took inspiration from other conflicts. Neil feels certain people online were cherry-picking statements to fit a narrative. He views the game conflict as a secular group clashing against a religious group. - He confirms he would be open to TLOU3 like he said in the documentary but wants to ensure he has the right idea for it that lives up to the series' pedigree - Neil's top priority right now is Intergalactic above all else. He claims it has the deepest gameplay they've ever done.  Last edited: Today at 2:57 AM Red Kong XIX Member Oct 11, 2020 13,276 Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.  ConflictResolver Member Jan 1, 2024 4,907 Midgar I thought it was left vague in both the game and the show until the show's latest episode.   Philippo Developer Verified Oct 28, 2017 8,836 Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.   Lotus One Winged Slayer Member Oct 25, 2017 124,081 I'm still saving her.   FTF Member Oct 28, 2017 33,203 New York Philippo said: Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie. Click to expand... Click to shrink... Agreed. It should be left unknown.   Bansai Teyvat Traveler Member Oct 28, 2017 14,176 Maaan Neil really needs to stop, feels like he's stripping away what's left of the nuance with those latest comments on the story. Then again, his story, his right I suppose, my headcannon remains strong and stubborn though. :P btw. interesting interview 🤔  Risev "This guy are sick" Member Oct 27, 2017 3,896 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... I always got the impression the game wanted you to skip through the bullshit and just assume the cure would work, but it's still mediocre writing at best: - the lead doctor was a veterinarian. - the fireflies were desperate, lacking man power, and funds. - literally almost zero testing on Ellie before Just wanting to rip her brain out of her skull - literally zero attention given to the special circumstances that could have led to ellie being immune  The Quentulated Mox Corrupted by Vengeance Member Jun 10, 2022 6,565 hell yeah, next we should ask christopher nolan if the top was gonna fall down   Mauricio_Magus Member Oct 25, 2017 15,827 Death of the author applies here, I don't really care what he has to say if it's not in the original game/text. It's clearly supposed to be ambiguous and it's staying that way for me.  Axiom Member Oct 25, 2017 308 Neil knowing the answer isn't the same as Joel knowing the answer - the only guarantee was that Ellie was going to die.   FTF Member Oct 28, 2017 33,203 New York The Quentulated Mox said: hell yeah, next we should ask christopher nolan if the top was gonna fall down Click to expand... Click to shrink... lol   Threadmarks Clarification on cure New Index OP OP Antoo Member May 1, 2019 4,507 For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. I think he finds the philosophical question of saving a loved one versus saving the world more interesting than the specifics of how they got to that point.   New Index harleyvwarren Member Oct 31, 2022 5,299 Illinois I always assumed there was a shot at a cure and that's what Joel denied humanity with his selfish, murderous behavior. There was no ambiguity about it for me playing the second game. It's just not subtle at all.   behOemoth Member Oct 27, 2017 6,687 ConflictResolver said: I thought it was left vague in both the game and the show until the show's latest episode. Click to expand... Click to shrink... I think his answer still keeps it vague, but emphasising that serious possibilities existed   Besiktas Member Sep 2, 2024 914 Why creators their own productruin years after a good product releases. Man just focus on making new stuff instead of clarifying theories.   Risev "This guy are sick" Member Oct 27, 2017 3,896 Antoo said: For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. Click to expand... Click to shrink... With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid   Kenzodielocke Member Oct 25, 2017 13,948 It's kind of moot if you make this so technichal Could they make it, could they deliver it, etc.  Lotus One Winged Slayer Member Oct 25, 2017 124,081 FTF said: Agreed. It should be left unknown. Click to expand... Click to shrink... The game came out over 12 years ago. The idea that a creator/author should just shut up and literally never comment on an ambiguous ending or complicated choice is so weird to me, especially when it's just his opinion at the end of the day.  Shoot Member Oct 25, 2017 5,909 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... This. I was surprised to see people online saying they couldn't make a cure. It also obviously had no bearing on Joel's decision to massacre the hospital either. He just went back to doing what he used to do with Tommy for 20 years. Definitely makes Druckmann's recent comment about doing what Joel did sound sociopathic.  VAD Member Oct 28, 2017 6,099 Philippo said: Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie. Click to expand... Click to shrink... Yes, me too. I liked that the Fireflies were acting on the basis of hope rather than hard facts. Maybe Joel was right to save Ellie from pointless sacrifice. Maybe Ellie's savior complex was based on nothing and she was right to just live and enjoy life as it was.  Khanimus Avenger Oct 25, 2017 46,469 Greater Vancouver Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!! Say it ain't so...  Zemoco Member Jan 12, 2021 2,621 Death of the author and all that, he really shouldn't confirm something like that. I suppose it's his right, but it hampers the discussion irrevocably. In either case, it does not make any sense on any level to kill the one girl with immunity milliseconds after making the deduction. Not to mention since the Fireflies are murderous, lying pricks anyway, it doesn't make any sense why Joel should believe them just because an omniscient entity (as far as the universe is concerned) confirmed it.  SirKai Member Dec 28, 2017 10,181 Washington Will never understand why people split hairs over this or claim the supposed "ambiguity" of the vaccine viability adds anything to the story. In BOTH games, every character that matters is confident in the possibility of the vaccine, and that is what is important. People so DESPERATELY want to be morally vindicated that siding with Joel is not just righteous, but also rational even pursuit of a vaccine, even though the most passing glance interpretation of the ending is OBVIOUSLY written to not satisfy that perspective. It's a trolley problem, and the trolley problem is what makes the ending, and Joel's decision, interesting. If it's not actually a trolley problem, the ending and the story lose a lot of their depth and impact.   Last edited: Today at 3:02 AM Risev "This guy are sick" Member Oct 27, 2017 3,896 Khanimus said: Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!! Say it ain't so... Click to expand... Click to shrink... if only he picked up the phone when Neil was calling to tell him the cure works...   SCUMMbag Prophet of Truth - Chicken Chaser Member Oct 25, 2017 7,199 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... This. TLOU isn't a written masterpiece so there's some holes but the intention of those scenes were pretty clear. A lot of the ambiguity comes from things like "they did no testing" and "they decided this far too quick" which are just leaps you'd make to keep the pacing of your game.  Milk Prophet of Truth Avenger Oct 25, 2017 4,292 No shit. People trying to "um achually ☝️🤓" their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place. At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work.  Kalentan Member Oct 25, 2017 50,658 I feel like the cure having been likely possible is far more interesting because it means Joel's decision has more around it. Cause yeah, his decision to kill them all means a lot more than if the cure was never possible and they were just a bunch idiots cause then Joel was 100% in the right to stop them.   Glio Member Oct 27, 2017 27,779 Spain Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... Because the science behind it was pretty stupid, tbh. But you're right, from a dramatic point of view, it needs to be that way.  bob1001 ▲ Legend ▲ Member May 7, 2020 2,109 If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves. If they can't make a cure: Joel is saving a child from child murderers. I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is.  Kalentan Member Oct 25, 2017 50,658 bob1001 said: If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves. If they can't make a cure: Joel is saving a child from child murderers. I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is. Click to expand... Click to shrink... Exactly.  Risev "This guy are sick" Member Oct 27, 2017 3,896 Milk said: No shit. People trying to "um achually ☝️🤓" their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place. At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work. Click to expand... Click to shrink... I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story  Kenzodielocke Member Oct 25, 2017 13,948 The arguments about if the cure would have worked come usually from people who want to justify hie actions. The justification there actually is, love. Edit: "They didn't even ask her" point is also kind of moot because how often we heard from Ellies mouth that she would have done it.  mbpm Member Oct 25, 2017 29,491 I thought it was more interesting leaving it unknown   psynergyadept Shinra Employee Member Oct 26, 2017 19,044 It was always the case; people just obscured things to make themselves feel better about Joel's decision. The whole point of the games ending was dealing with the "Save many by the cost of one/few" trope we've seen before.  EatChildren Wonder from Down Under Member Oct 27, 2017 7,595 Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost. I don't even care about the science behind it (which is dumb). Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability.  SirKai Member Dec 28, 2017 10,181 Washington Risev said: I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story Click to expand... Click to shrink... I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness.  Altairre Member Oct 25, 2017 5,211 Risev said: With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid Click to expand... Click to shrink... It doesn't really matter what he says because within the text there clearly is ambiguity and there is basically no way to retcon that away. Considering their situation, what the audio logs say and the state of the world it's definitely a long shot but it's also THE long shot. Risev said: I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story Click to expand... Click to shrink... I'm not sure that the situation in LoU qualifies as a plot hole tbh.   Jubern Member Oct 25, 2017 1,597 Mauricio_Magus said: Death of the author applies here, I don't really care what he has to say if it's not in the original game/text. It's clearly supposed to be ambiguous and it's staying that way for me. Click to expand... Click to shrink... Exactly where I stand. Why he would want to clarify/comment on this so long after the fact leaves me dumbfounded.   FTF Member Oct 28, 2017 33,203 New York EatChildren said: Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost. I don't even care about the science behind it (which is dumb). Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability. Click to expand... Click to shrink... Yeah, this is what I meant and said sooo much better lol.   Cantaim Member Oct 25, 2017 35,072 The Stussining I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything.   Crossing Eden Member Oct 26, 2017 58,520 Kenzodielocke said: It's kind of moot if you make this so technichal Click to expand... Click to shrink... You aren't supposed to because it's not real life Cantaim said: I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything. Click to expand... Click to shrink... It's funny because literally nothing about the story ever implies that the cure wouldn't work. For every single thing that gets addressed in a "grounded" way that particular tidbit has never been more than people using it as an excuse to justify/lighten the severity of Joel's actions. "Eh does it really matter that he shot up the hospital at the end of the day? Not like the cure would've worked anyways. I, the player/Joel did nothing wrong."  TacoSupreme Member Jul 26, 2019 2,092 SirKai said: I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness. Click to expand... Click to shrink... Yeah, I'm going to have to disagree with this. It's not about suspending disbelief, it's about the game deliberately making the whole situation with the Fireflies seem sketchy. I genuinely spit out my drink and started laughing when it was revealed that they were going to instantly take the precious immune person and dissect her almost immediately after getting their hands on her. This goes beyond contrivance or convenience and into the realm of deliberately misleading the player into thinking there's ambiguity. All it would have taken is something denoting the passage of time prior to wanting to scoop out her brain and it would have been fine. It's not about suspending disbelief, it's about making unneeded decisions that mislead the player.  GMM Member Oct 27, 2017 5,797 If they really would have made a cure or not kinda doesn't matter in the context of the story, it's about how Joel put himself over the needs of the world. Everyone out there trying to survive would agree that Ellie's sacrifice would be worth restoring some semblance of peace to the world even if it wasn't a safe bet, Ellie herself would have wanted to save the world but Joel made that choice for her. It's all about Joel being the selfish person he is, he chose himself over everyone else.  Terbinator Member Oct 29, 2017 13,379 Honestly don't think the cure being viable or not matters at all. Joel makes the decision to save Ellie to save his second daughter. It's really not that deep and you also have no agency over this in the game. Whether that's the moral thing to do on the promise of a cure is an open question.  MrKlaw Member Oct 25, 2017 36,871 Reality doesn't matter (I disagree - they are barely properly staffed, they've never done this before or seen it before so its a hail mary at best etc etc all the discussion) but from a story perspective it makes sense that at least Joel believes its possible to have a cure - it makes the narrative and his reaction stronger, and the 'my life could have meant something' from Ellie's side stronger to create that necessary tension. But I don't like it.  Sinah Member Jun 2, 2022 1,254 I mean yeah so? Honestly personally i don't think it even really matters at that point world was already in a absolute shit state with literal cannibal and murderers everywhere and the infected can not be cured so you still have millions of monsters running around everywhere ripping ppl apart. There was nothing worth saving even if they did manage to make a cure and actually distribute it which is definitely the bigger problem here considering the state the Fireflys where in and the logistics involved.  Last edited: Today at 3:24 AM Vyse One Winged Slayer Member Oct 25, 2017 1,641 Joel might have pressed a 100% cure button that kills his daughter but even a 1% chance it was a hail mary by sketchy people guaranteed the slaughter.   Agni Kai Member Nov 2, 2017 10,001 None of you (and I do mean none of you) would let your child die to save other people. This new piece of information changes nothing. Joel could've never know.  Crossing Eden Member Oct 26, 2017 58,520 Agni Kai said: None of you (and I do mean none of you) would let your child die to save other people. This new piece of information changes nothing. Joel could've never know. Click to expand... Click to shrink... He never once doubted that it would work though.  
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  • Using simulation models in UX research

    Why it’s time we take behavior seriouslyUsers in an app behave like a complex system. The system’s behavior isn’t just the sum of its parts — it’s emergent. That means we can’t predict what the group will do by only studying individuals. Just like birds: each one may be predictable, but their flocking behavior isn’t something you’d guess from a single bird.You’ve probably felt it. Your research gets ignored, your methods can’t answer the questions being asked, and your role feels more like a presentation decorator than a decision-maker. It’s not just you — something deeper is off.Let’s be honest: UX research didn’t collapse — it was never solid to begin with.From the start, it’s been shaped by shallow interpretations, more focused on fitting into design teams than standing on solid methodological ground.It borrowed the language of science, psychology, and behavioral research — but only the surface-level tools, never the depth. It borrowed from the social sciences — for example, surveys from psychology and sociology, qualitative approaches from ethnology — and also borrowed usability testing from industrial design. But in all cases, it left behind the frameworks, the theoretical grounding, and the hard questions that came with them.Most of UX research sticks to surface-level methods. But beneath the surface lies a deeper set of tools from the social sciences — powerful, underused, and long overdue.What we got instead was something that looked analytical but rarely was. Something collaborative, friendly, and workshop-compatible — but not always meaningful. Something easy to sell to stakeholders — but hard to defend under scrutiny.And now we’re living with the fallout. UX research didn’t fall from grace — it was never built right. A wave of layoffs has hit researchers harder than most, because the value of our work has been reduced to surface-level activities — often nothing more than fancy post-its, sticky walls, and shallow observations that sound replaceable — and in some cases, are.UX research is stuck. We keep hitting the limits of our toolkit. We say no to questions we should be able to answer — not because the questions are bad, but because our methods can’t handle them. And when that happens, companies stop asking.Take companies like Spotify. AI is now personalizing experiences with incredible precision, and in many cases, replacing the need for human-driven personalization. Researchers are being laid off not because their role is obsolete, but because their toolkits haven’t kept pace. They could have stayed relevant — even in AI-heavy environments — if they had adapted, learned new methods, and shown how research can guide, challenge, or complement what AI alone can’t do.That’s on us. As researchers, part of our job — whether or not we’re paid for it — is to explore new tools. Not just to learn new workshop formats or frameworks, but to actually extend what’s possible in research. If we don’t, we risk fading out while the rest of the org moves forward.It’s not fair. But it’s real. And it means we need to push beyond traditional methods — not by inflating our value with vague storytelling, but by actually expanding our capabilities.And thanks to UXR’s shallow borrowing from multiple disciplines without their depth, there’s now an entire world of underused analytical methods sitting just outside our field. One of the most overlooked? Simulation modeling.These models let us simulate users — their behaviors, decisions, mental states, and more — and use those simulations to predict outcomes, test hypotheses, and validate assumptions. They treat users as complex, dynamic systems — not just averaged-out segments or simplified down to percentages and cherry-picked quotes.What are simulation modelings?Simulation models are simplified, programmable systems that help us test ideas about how users behave — without actually having to run a real study. Instead of asking users what they might do, you tell the model how they might act, and then simulate what happens when lots of users behave in those ways over time. These models are widely used in advanced social sciences — like sociology, political science, and behavioral economics — to study how complex systems evolve over time, especially when real-world testing is too slow, risky, or impractical.In these models, users are often treated as “agents” or units that follow certain behavioral rules — for example, “click if X is true” or “drop off if waiting more than 10 seconds.” You set these rules based on your assumptions, data, or existing research results.The model then simulates thousandsof interactions between users and the system. The goal isn’t to predict the future with precision — it’s to explore what might happen under different conditions, and whether your hypothesis holds up when scaled.You can simulate behavior over time, track events, test flow changes, model lifecycle transitions, or observe group-level effects like tipping pointsand virality — all without ever needing a live A/B test or full rollout.Why models?UX research, as it’s currently practiced, is split between two worlds — and both have serious problems.In small companiesFor teams with a limited user base, UXR is often out of reach. These teams usually rely on qualitative methods like interviews, open-ended surveys, or usability tests. While these give insights into how users think and behave, they come with major limitations. They don’t generalize. They don’t predict. And they’re not reliable for long-term decisions. On top of that, many small teams don’t even have stable access to their users — they can’t run constant tests or track behavior over time.Models help in both cases. When you can’t run a study, a model lets you explore what would happen if your assumptions were true. You can test hypotheses, simulate user flows, and make better calls — without having to get users on the line.In large companiesEven in companies that do run regular research, most of what we gather is biased.Participation bias: Most data comes from users who agree to take part in research. But what about those who never respond? They might behave completely differently — and they’re invisible to your team.Self-report bias: People don’t act the way they claim. Most of what users tell us in surveys or interviews doesn’t match what they actually do in the product.Contextless testing: Research methods like first-click or five-second tests remove the task from its context. Sure, they test clarity or attention — but the results aren’t grounded in real-world usage. They show an ideal version of behavior, not what actually happens.Models don’t fix all of this. But they give you a second layer of insight. One that’s testable, repeatable, and grounded in how behavior scales — not just what one user said in a session.Where modeling comes inModeling becomes useful exactly where traditional UXR starts falling short — when you’re working with limited access, incomplete data, or questions that research alone can’t answer.When you have a hypothesis and want to know how far from reality it is → A model lets you play it out. You can define what should happen if the hypothesis were true, simulate it, and then compare that to what’s actually happening. If the gap is huge, you know your assumption needs work.When you’re relying on self-reported data and suspect it’s off → You can simulate what real behavior would likely look like, based on system constraints or observed trends. If your survey says 80% of users did X, but the model shows that’s barely possible, there’s probably overreporting or misunderstanding in your responses.When individual behavior doesn’t tell you much about what happens at scale → Modeling helps you observe how individual user decisions scale into system-wide patterns. It shows you how small frictions add up, where bottlenecks form, or how drop-offs compound. This is where patterns like tipping points or hidden churn clusters show up.When you need to compare multiple design or policy options → Instead of running UXR methods like first-click testing, 5-second tests, or expensive quantitative usability studies and waiting weeks for results, you can simulate different flows and estimate their impact in advance. This includes metrics that usually require A/B testing — like conversion rates or pricing sensitivity. Modeling helps you explore which variants are worth testing at all, and where your efforts are likely to hit diminishing returns or breaking points — moments when users suddenly start behaving very differently because something pushed them just past their limit. Models won’t give you certainty, but they’ll narrow the field — quickly, and without exposing users to half-baked experiments.When you just don’t have the user data you need → Maybe your product is new. Maybe your user base is too small for meaningful patterns. Either way, models let you test assumptions and make early decisions without waiting for months of real usage data.Modeling won’t give you the truth. But it gives you a way to test how wrongyour current assumptions are — and that alone makes it worth using.In this NetLogo flocking model, each agentfollows just a few simple rules — move toward others, avoid collisions, and align direction. From those basics, coordinated group movement emerges. Agent-Based Modelinghelps us uncover how individual decisions create collective patterns like this.Some models and how we could use themDifferent questions call for different models. This table maps common UX research goals to the types of simulation or predictive models best suited to answering them.Simulation modeling isn’t one-size-fits-all. Different types of models serve different purposes depending on the kind of question you’re trying to answer. Here’s how to pick the right approach — explained simply.Predicting user behaviorModels available: Agent-Based Modeling, Discrete Event SimulationThese models help when you want to simulate what individual users do and how their actions play out over time.This NetLogo fireflies model shows how individual agents — each flashing at their own pace — eventually sync up over time. It doesn’t happen instantly, so watch closely as their light pulses slowly align. This is another example of how simple local rules can produce global coordination through Agent-Based Modeling.Agent-Based ModelingYou simulate thousands of individual “agents” — think of them as virtual users — each following a simple set of rules. They can behave differently from each other, and they can interact. As those interactions pile up, larger patternsstart to emerge. → Best for understanding how user behaviors interact and lead to bigger system-wide outcomes.Discrete Event SimulationHere you model a process: users move step-by-step through events — for example, seeing an update prompt, clicking, being redirected, updating, and returning. Each step can have delays, wait times, or drop-offs. → Best for modeling processes like onboarding, checkout flows, or support ticket systems.How users move through the appModels available: System Dynamics, Markov ModelsThese models work with user states — like “new user,” “active user,” “churned user” — and model how users move between these states over time.System DynamicsThis looks at the flow of large groups of users as they move through the system. It works well when you want to see how one group affects another — like how increasing active users affects support load or churn. → Best for long-term trends and feedback loops, like retention vs. burnout.Markov Models These are good for modeling step-by-step state changes, where each next step depends only on where the user is now. For example: active → inactive → churned. → Best for lifecycle modeling or estimating time to churn.How users influence each otherModels available: Network ModelsThese models are useful when what one user does depends on the people around them.Network Modeling You build a graph of users and the connections between them. Then you simulate how behaviors spread across that network — like sharing a coupon or copying someone’s playlist. → Best for peer influence, word-of-mouth, or viral spread modeling.Predicting what users will do nextModels available: Machine Learning When you already have user data and want to predict what might happen next.Machine Learning You train a model using past behavior — who clicked what, who churned, who converted — and the algorithm finds patterns you can use to predict future behavior. → Best for scoring users, prioritizing leads, or forecasting churn/conversion.These models don’t try to explain why users act the way they do. They just tell you what’s likely to happen next.Each of these modeling approaches offers something traditional UXR can’t: a way to test ideas at scale, before they hit the real world — something we also try to do in quantitative UX research — narrowing down hypotheses and running large-scale validation — though simulation allows us to go further when access to users is limited or behavior is too complex to test directly.What’s next: Where to go from hereIn future articles, I’ll walk through how models like Agent-Based Modeling and System Dynamics work in practice — with real case studies. We’ll look at how to build a simple simulation from scratch and what kinds of research questions it can help answer.If you’re unsure which type of model fits your case, want help setting one up, or just want to explore how this might work in your product or team, feel free to reach out. Also, if you’re interested in a more tailored and long-term approach, I’ve written about why we should adopt a person-oriented approach to UXR — and how models like ABM align with that. You can check out that article for a deeper theoretical foundation, as well as a separate case study where I applied this approach in practice. I’m happy to discuss use cases, guide you through the setup, or offer deeper consultation.Email: talieh.kazemi.esfeh@gmail.comLinkedInUsing simulation models in UX research was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
    #using #simulation #models #research
    Using simulation models in UX research
    Why it’s time we take behavior seriouslyUsers in an app behave like a complex system. The system’s behavior isn’t just the sum of its parts — it’s emergent. That means we can’t predict what the group will do by only studying individuals. Just like birds: each one may be predictable, but their flocking behavior isn’t something you’d guess from a single bird.You’ve probably felt it. Your research gets ignored, your methods can’t answer the questions being asked, and your role feels more like a presentation decorator than a decision-maker. It’s not just you — something deeper is off.Let’s be honest: UX research didn’t collapse — it was never solid to begin with.From the start, it’s been shaped by shallow interpretations, more focused on fitting into design teams than standing on solid methodological ground.It borrowed the language of science, psychology, and behavioral research — but only the surface-level tools, never the depth. It borrowed from the social sciences — for example, surveys from psychology and sociology, qualitative approaches from ethnology — and also borrowed usability testing from industrial design. But in all cases, it left behind the frameworks, the theoretical grounding, and the hard questions that came with them.Most of UX research sticks to surface-level methods. But beneath the surface lies a deeper set of tools from the social sciences — powerful, underused, and long overdue.What we got instead was something that looked analytical but rarely was. Something collaborative, friendly, and workshop-compatible — but not always meaningful. Something easy to sell to stakeholders — but hard to defend under scrutiny.And now we’re living with the fallout. UX research didn’t fall from grace — it was never built right. A wave of layoffs has hit researchers harder than most, because the value of our work has been reduced to surface-level activities — often nothing more than fancy post-its, sticky walls, and shallow observations that sound replaceable — and in some cases, are.UX research is stuck. We keep hitting the limits of our toolkit. We say no to questions we should be able to answer — not because the questions are bad, but because our methods can’t handle them. And when that happens, companies stop asking.Take companies like Spotify. AI is now personalizing experiences with incredible precision, and in many cases, replacing the need for human-driven personalization. Researchers are being laid off not because their role is obsolete, but because their toolkits haven’t kept pace. They could have stayed relevant — even in AI-heavy environments — if they had adapted, learned new methods, and shown how research can guide, challenge, or complement what AI alone can’t do.That’s on us. As researchers, part of our job — whether or not we’re paid for it — is to explore new tools. Not just to learn new workshop formats or frameworks, but to actually extend what’s possible in research. If we don’t, we risk fading out while the rest of the org moves forward.It’s not fair. But it’s real. And it means we need to push beyond traditional methods — not by inflating our value with vague storytelling, but by actually expanding our capabilities.And thanks to UXR’s shallow borrowing from multiple disciplines without their depth, there’s now an entire world of underused analytical methods sitting just outside our field. One of the most overlooked? Simulation modeling.These models let us simulate users — their behaviors, decisions, mental states, and more — and use those simulations to predict outcomes, test hypotheses, and validate assumptions. They treat users as complex, dynamic systems — not just averaged-out segments or simplified down to percentages and cherry-picked quotes.What are simulation modelings?Simulation models are simplified, programmable systems that help us test ideas about how users behave — without actually having to run a real study. Instead of asking users what they might do, you tell the model how they might act, and then simulate what happens when lots of users behave in those ways over time. These models are widely used in advanced social sciences — like sociology, political science, and behavioral economics — to study how complex systems evolve over time, especially when real-world testing is too slow, risky, or impractical.In these models, users are often treated as “agents” or units that follow certain behavioral rules — for example, “click if X is true” or “drop off if waiting more than 10 seconds.” You set these rules based on your assumptions, data, or existing research results.The model then simulates thousandsof interactions between users and the system. The goal isn’t to predict the future with precision — it’s to explore what might happen under different conditions, and whether your hypothesis holds up when scaled.You can simulate behavior over time, track events, test flow changes, model lifecycle transitions, or observe group-level effects like tipping pointsand virality — all without ever needing a live A/B test or full rollout.Why models?UX research, as it’s currently practiced, is split between two worlds — and both have serious problems.In small companiesFor teams with a limited user base, UXR is often out of reach. These teams usually rely on qualitative methods like interviews, open-ended surveys, or usability tests. While these give insights into how users think and behave, they come with major limitations. They don’t generalize. They don’t predict. And they’re not reliable for long-term decisions. On top of that, many small teams don’t even have stable access to their users — they can’t run constant tests or track behavior over time.Models help in both cases. When you can’t run a study, a model lets you explore what would happen if your assumptions were true. You can test hypotheses, simulate user flows, and make better calls — without having to get users on the line.In large companiesEven in companies that do run regular research, most of what we gather is biased.Participation bias: Most data comes from users who agree to take part in research. But what about those who never respond? They might behave completely differently — and they’re invisible to your team.Self-report bias: People don’t act the way they claim. Most of what users tell us in surveys or interviews doesn’t match what they actually do in the product.Contextless testing: Research methods like first-click or five-second tests remove the task from its context. Sure, they test clarity or attention — but the results aren’t grounded in real-world usage. They show an ideal version of behavior, not what actually happens.Models don’t fix all of this. But they give you a second layer of insight. One that’s testable, repeatable, and grounded in how behavior scales — not just what one user said in a session.Where modeling comes inModeling becomes useful exactly where traditional UXR starts falling short — when you’re working with limited access, incomplete data, or questions that research alone can’t answer.When you have a hypothesis and want to know how far from reality it is → A model lets you play it out. You can define what should happen if the hypothesis were true, simulate it, and then compare that to what’s actually happening. If the gap is huge, you know your assumption needs work.When you’re relying on self-reported data and suspect it’s off → You can simulate what real behavior would likely look like, based on system constraints or observed trends. If your survey says 80% of users did X, but the model shows that’s barely possible, there’s probably overreporting or misunderstanding in your responses.When individual behavior doesn’t tell you much about what happens at scale → Modeling helps you observe how individual user decisions scale into system-wide patterns. It shows you how small frictions add up, where bottlenecks form, or how drop-offs compound. This is where patterns like tipping points or hidden churn clusters show up.When you need to compare multiple design or policy options → Instead of running UXR methods like first-click testing, 5-second tests, or expensive quantitative usability studies and waiting weeks for results, you can simulate different flows and estimate their impact in advance. This includes metrics that usually require A/B testing — like conversion rates or pricing sensitivity. Modeling helps you explore which variants are worth testing at all, and where your efforts are likely to hit diminishing returns or breaking points — moments when users suddenly start behaving very differently because something pushed them just past their limit. Models won’t give you certainty, but they’ll narrow the field — quickly, and without exposing users to half-baked experiments.When you just don’t have the user data you need → Maybe your product is new. Maybe your user base is too small for meaningful patterns. Either way, models let you test assumptions and make early decisions without waiting for months of real usage data.Modeling won’t give you the truth. But it gives you a way to test how wrongyour current assumptions are — and that alone makes it worth using.In this NetLogo flocking model, each agentfollows just a few simple rules — move toward others, avoid collisions, and align direction. From those basics, coordinated group movement emerges. Agent-Based Modelinghelps us uncover how individual decisions create collective patterns like this.Some models and how we could use themDifferent questions call for different models. This table maps common UX research goals to the types of simulation or predictive models best suited to answering them.Simulation modeling isn’t one-size-fits-all. Different types of models serve different purposes depending on the kind of question you’re trying to answer. Here’s how to pick the right approach — explained simply.Predicting user behaviorModels available: Agent-Based Modeling, Discrete Event SimulationThese models help when you want to simulate what individual users do and how their actions play out over time.This NetLogo fireflies model shows how individual agents — each flashing at their own pace — eventually sync up over time. It doesn’t happen instantly, so watch closely as their light pulses slowly align. This is another example of how simple local rules can produce global coordination through Agent-Based Modeling.Agent-Based ModelingYou simulate thousands of individual “agents” — think of them as virtual users — each following a simple set of rules. They can behave differently from each other, and they can interact. As those interactions pile up, larger patternsstart to emerge. → Best for understanding how user behaviors interact and lead to bigger system-wide outcomes.Discrete Event SimulationHere you model a process: users move step-by-step through events — for example, seeing an update prompt, clicking, being redirected, updating, and returning. Each step can have delays, wait times, or drop-offs. → Best for modeling processes like onboarding, checkout flows, or support ticket systems.How users move through the appModels available: System Dynamics, Markov ModelsThese models work with user states — like “new user,” “active user,” “churned user” — and model how users move between these states over time.System DynamicsThis looks at the flow of large groups of users as they move through the system. It works well when you want to see how one group affects another — like how increasing active users affects support load or churn. → Best for long-term trends and feedback loops, like retention vs. burnout.Markov Models These are good for modeling step-by-step state changes, where each next step depends only on where the user is now. For example: active → inactive → churned. → Best for lifecycle modeling or estimating time to churn.How users influence each otherModels available: Network ModelsThese models are useful when what one user does depends on the people around them.Network Modeling You build a graph of users and the connections between them. Then you simulate how behaviors spread across that network — like sharing a coupon or copying someone’s playlist. → Best for peer influence, word-of-mouth, or viral spread modeling.Predicting what users will do nextModels available: Machine Learning When you already have user data and want to predict what might happen next.Machine Learning You train a model using past behavior — who clicked what, who churned, who converted — and the algorithm finds patterns you can use to predict future behavior. → Best for scoring users, prioritizing leads, or forecasting churn/conversion.These models don’t try to explain why users act the way they do. They just tell you what’s likely to happen next.Each of these modeling approaches offers something traditional UXR can’t: a way to test ideas at scale, before they hit the real world — something we also try to do in quantitative UX research — narrowing down hypotheses and running large-scale validation — though simulation allows us to go further when access to users is limited or behavior is too complex to test directly.What’s next: Where to go from hereIn future articles, I’ll walk through how models like Agent-Based Modeling and System Dynamics work in practice — with real case studies. We’ll look at how to build a simple simulation from scratch and what kinds of research questions it can help answer.If you’re unsure which type of model fits your case, want help setting one up, or just want to explore how this might work in your product or team, feel free to reach out. Also, if you’re interested in a more tailored and long-term approach, I’ve written about why we should adopt a person-oriented approach to UXR — and how models like ABM align with that. You can check out that article for a deeper theoretical foundation, as well as a separate case study where I applied this approach in practice. I’m happy to discuss use cases, guide you through the setup, or offer deeper consultation.Email: talieh.kazemi.esfeh@gmail.comLinkedInUsing simulation models in UX research was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story. #using #simulation #models #research
    UXDESIGN.CC
    Using simulation models in UX research
    Why it’s time we take behavior seriouslyUsers in an app behave like a complex system. The system’s behavior isn’t just the sum of its parts — it’s emergent. That means we can’t predict what the group will do by only studying individuals. Just like birds: each one may be predictable, but their flocking behavior isn’t something you’d guess from a single bird. (Photo by James Wainscoat on Unsplash)You’ve probably felt it. Your research gets ignored, your methods can’t answer the questions being asked, and your role feels more like a presentation decorator than a decision-maker. It’s not just you — something deeper is off.Let’s be honest: UX research didn’t collapse — it was never solid to begin with.From the start, it’s been shaped by shallow interpretations, more focused on fitting into design teams than standing on solid methodological ground.It borrowed the language of science, psychology, and behavioral research — but only the surface-level tools, never the depth. It borrowed from the social sciences — for example, surveys from psychology and sociology, qualitative approaches from ethnology — and also borrowed usability testing from industrial design. But in all cases, it left behind the frameworks, the theoretical grounding, and the hard questions that came with them.Most of UX research sticks to surface-level methods. But beneath the surface lies a deeper set of tools from the social sciences — powerful, underused, and long overdue. (Original photo by SIMON LEE on Unsplash, modified by the author)What we got instead was something that looked analytical but rarely was. Something collaborative, friendly, and workshop-compatible — but not always meaningful. Something easy to sell to stakeholders — but hard to defend under scrutiny.And now we’re living with the fallout. UX research didn’t fall from grace — it was never built right. A wave of layoffs has hit researchers harder than most, because the value of our work has been reduced to surface-level activities — often nothing more than fancy post-its, sticky walls, and shallow observations that sound replaceable — and in some cases, are.UX research is stuck. We keep hitting the limits of our toolkit. We say no to questions we should be able to answer — not because the questions are bad, but because our methods can’t handle them. And when that happens, companies stop asking.Take companies like Spotify. AI is now personalizing experiences with incredible precision, and in many cases, replacing the need for human-driven personalization. Researchers are being laid off not because their role is obsolete, but because their toolkits haven’t kept pace. They could have stayed relevant — even in AI-heavy environments — if they had adapted, learned new methods, and shown how research can guide, challenge, or complement what AI alone can’t do.That’s on us. As researchers, part of our job — whether or not we’re paid for it — is to explore new tools. Not just to learn new workshop formats or frameworks, but to actually extend what’s possible in research. If we don’t, we risk fading out while the rest of the org moves forward.It’s not fair. But it’s real. And it means we need to push beyond traditional methods — not by inflating our value with vague storytelling, but by actually expanding our capabilities.And thanks to UXR’s shallow borrowing from multiple disciplines without their depth, there’s now an entire world of underused analytical methods sitting just outside our field. One of the most overlooked? Simulation modeling.These models let us simulate users — their behaviors, decisions, mental states, and more — and use those simulations to predict outcomes, test hypotheses, and validate assumptions. They treat users as complex, dynamic systems — not just averaged-out segments or simplified down to percentages and cherry-picked quotes.What are simulation modelings?Simulation models are simplified, programmable systems that help us test ideas about how users behave — without actually having to run a real study. Instead of asking users what they might do, you tell the model how they might act, and then simulate what happens when lots of users behave in those ways over time. These models are widely used in advanced social sciences — like sociology, political science, and behavioral economics — to study how complex systems evolve over time, especially when real-world testing is too slow, risky, or impractical.In these models, users are often treated as “agents” or units that follow certain behavioral rules — for example, “click if X is true” or “drop off if waiting more than 10 seconds.” You set these rules based on your assumptions, data, or existing research results.The model then simulates thousands (or even millions) of interactions between users and the system. The goal isn’t to predict the future with precision — it’s to explore what might happen under different conditions, and whether your hypothesis holds up when scaled.You can simulate behavior over time, track events, test flow changes, model lifecycle transitions, or observe group-level effects like tipping points (moments when a small change leads to a big, sudden shift in user behavior) and virality — all without ever needing a live A/B test or full rollout.Why models?UX research, as it’s currently practiced, is split between two worlds — and both have serious problems.In small companiesFor teams with a limited user base, UXR is often out of reach. These teams usually rely on qualitative methods like interviews, open-ended surveys, or usability tests. While these give insights into how users think and behave, they come with major limitations. They don’t generalize. They don’t predict. And they’re not reliable for long-term decisions. On top of that, many small teams don’t even have stable access to their users — they can’t run constant tests or track behavior over time.Models help in both cases. When you can’t run a study, a model lets you explore what would happen if your assumptions were true. You can test hypotheses, simulate user flows, and make better calls — without having to get users on the line.In large companiesEven in companies that do run regular research, most of what we gather is biased.Participation bias: Most data comes from users who agree to take part in research. But what about those who never respond? They might behave completely differently — and they’re invisible to your team.Self-report bias: People don’t act the way they claim. Most of what users tell us in surveys or interviews doesn’t match what they actually do in the product.Contextless testing: Research methods like first-click or five-second tests remove the task from its context. Sure, they test clarity or attention — but the results aren’t grounded in real-world usage. They show an ideal version of behavior, not what actually happens.Models don’t fix all of this. But they give you a second layer of insight. One that’s testable, repeatable, and grounded in how behavior scales — not just what one user said in a session.Where modeling comes inModeling becomes useful exactly where traditional UXR starts falling short — when you’re working with limited access, incomplete data, or questions that research alone can’t answer.When you have a hypothesis and want to know how far from reality it is → A model lets you play it out. You can define what should happen if the hypothesis were true, simulate it, and then compare that to what’s actually happening. If the gap is huge, you know your assumption needs work.When you’re relying on self-reported data and suspect it’s off → You can simulate what real behavior would likely look like, based on system constraints or observed trends. If your survey says 80% of users did X, but the model shows that’s barely possible, there’s probably overreporting or misunderstanding in your responses.When individual behavior doesn’t tell you much about what happens at scale → Modeling helps you observe how individual user decisions scale into system-wide patterns. It shows you how small frictions add up, where bottlenecks form, or how drop-offs compound. This is where patterns like tipping points or hidden churn clusters show up.When you need to compare multiple design or policy options → Instead of running UXR methods like first-click testing, 5-second tests, or expensive quantitative usability studies and waiting weeks for results, you can simulate different flows and estimate their impact in advance. This includes metrics that usually require A/B testing — like conversion rates or pricing sensitivity. Modeling helps you explore which variants are worth testing at all, and where your efforts are likely to hit diminishing returns or breaking points — moments when users suddenly start behaving very differently because something pushed them just past their limit. Models won’t give you certainty, but they’ll narrow the field — quickly, and without exposing users to half-baked experiments.When you just don’t have the user data you need → Maybe your product is new. Maybe your user base is too small for meaningful patterns. Either way, models let you test assumptions and make early decisions without waiting for months of real usage data.Modeling won’t give you the truth. But it gives you a way to test how wrong (or right) your current assumptions are — and that alone makes it worth using.In this NetLogo flocking model, each agent (like a bird) follows just a few simple rules — move toward others, avoid collisions, and align direction. From those basics, coordinated group movement emerges. Agent-Based Modeling (ABM) helps us uncover how individual decisions create collective patterns like this. (Animation created by the author running the NetLogo model)Some models and how we could use themDifferent questions call for different models. This table maps common UX research goals to the types of simulation or predictive models best suited to answering them. (Table created by the author)Simulation modeling isn’t one-size-fits-all. Different types of models serve different purposes depending on the kind of question you’re trying to answer. Here’s how to pick the right approach — explained simply.Predicting user behaviorModels available: Agent-Based Modeling (ABM), Discrete Event Simulation (DES)These models help when you want to simulate what individual users do and how their actions play out over time.This NetLogo fireflies model shows how individual agents — each flashing at their own pace — eventually sync up over time. It doesn’t happen instantly, so watch closely as their light pulses slowly align. This is another example of how simple local rules can produce global coordination through Agent-Based Modeling. (Animation created by the author running the NetLogo model)Agent-Based Modeling (ABM) You simulate thousands of individual “agents” — think of them as virtual users — each following a simple set of rules. They can behave differently from each other, and they can interact. As those interactions pile up, larger patterns (like herd behavior, virality, or group churn) start to emerge. → Best for understanding how user behaviors interact and lead to bigger system-wide outcomes.Discrete Event Simulation (DES) Here you model a process: users move step-by-step through events — for example, seeing an update prompt, clicking, being redirected, updating, and returning. Each step can have delays, wait times, or drop-offs. → Best for modeling processes like onboarding, checkout flows, or support ticket systems.How users move through the appModels available: System Dynamics, Markov ModelsThese models work with user states — like “new user,” “active user,” “churned user” — and model how users move between these states over time.System Dynamics (SD) This looks at the flow of large groups of users as they move through the system. It works well when you want to see how one group affects another — like how increasing active users affects support load or churn. → Best for long-term trends and feedback loops, like retention vs. burnout.Markov Models These are good for modeling step-by-step state changes, where each next step depends only on where the user is now. For example: active → inactive → churned. → Best for lifecycle modeling or estimating time to churn.How users influence each otherModels available: Network ModelsThese models are useful when what one user does depends on the people around them.Network Modeling You build a graph of users and the connections between them (friends, follows, referrals, etc.). Then you simulate how behaviors spread across that network — like sharing a coupon or copying someone’s playlist. → Best for peer influence, word-of-mouth, or viral spread modeling.Predicting what users will do nextModels available: Machine Learning (ML)When you already have user data and want to predict what might happen next.Machine Learning You train a model using past behavior — who clicked what, who churned, who converted — and the algorithm finds patterns you can use to predict future behavior. → Best for scoring users, prioritizing leads, or forecasting churn/conversion.These models don’t try to explain why users act the way they do. They just tell you what’s likely to happen next.Each of these modeling approaches offers something traditional UXR can’t: a way to test ideas at scale, before they hit the real world — something we also try to do in quantitative UX research — narrowing down hypotheses and running large-scale validation — though simulation allows us to go further when access to users is limited or behavior is too complex to test directly.What’s next: Where to go from hereIn future articles, I’ll walk through how models like Agent-Based Modeling and System Dynamics work in practice — with real case studies. We’ll look at how to build a simple simulation from scratch and what kinds of research questions it can help answer.If you’re unsure which type of model fits your case, want help setting one up, or just want to explore how this might work in your product or team, feel free to reach out. Also, if you’re interested in a more tailored and long-term approach, I’ve written about why we should adopt a person-oriented approach to UXR — and how models like ABM align with that. You can check out that article for a deeper theoretical foundation, as well as a separate case study where I applied this approach in practice. I’m happy to discuss use cases, guide you through the setup, or offer deeper consultation.Email: talieh.kazemi.esfeh@gmail.comLinkedInUsing simulation models in UX research was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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  • HBO’s The Last of Us S2E6 recap: Look who’s back!

    New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars' Kyle Orlandand Andrew Cunningham will be talking about them here after they air. While these recaps don't delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

    Kyle: Going from a sudden shot of beatific Pedro Pascal at the end of the last episode to a semi-related flashback with a young Joel Miller and his brother was certainly a choice. I almost respect how overtly they are just screwing with audience expectations here.
    As for the opening flashback scene itself, I guess the message is "Hey, look at the generational trauma his family was dealing with—isn't it great he overcame that to love Ellie?" But I'm not sure I can draw a straight line from "he got beat by his dad" to "he condemned the entire human race for his surrogate daughter."

    Andrew: I do not have the same problems you did with either the Joel pop-in at the end of the last episode or the flashback at the start of this episode—last week, the show was signaling "here comes Joel!" and this week the show is signaling "look, it's Joel!" Maybe I'm just responding to Tony Dalton as Joel's dad, who I know best as the charismatic lunatic Lalo Salamanca from Better Call Saul. I do agree that the throughline between these two events is shaky, though, and without the flashback to fill us in, the "I hope you can do a little better than me" sentiment feels like something way out of left field.
    But I dunno, it's Joel week. Joel's back! This is the Duality of Joel: you can simultaneously think that he is horrible for failing a civilization-scale trolley problem when he killed a building full of Fireflies to save Ellie, and you can't help but be utterly charmed by Pedro Pascal enthusiastically describing the many ways to use a Dremel.Truly, there's pretty much nothing in this episode that we couldn't have inferred or guessed at based on the information the show has already made available to us. And I say this as a non-game-player—I didn't need to see exactly how their relationship became as strained as it was by the beginning of the season to have some idea of why it happened, nor did I need to see The Porch Scene to understand that their bond nevertheless endured. But this is also the dynamic that everybody came to the show for last season, so I can only make myself complain about it to a point.

    Kyle: It's true, Joel Week is a time worth celebrating. If I'm coming across as cranky about it at the outset, it's probably because this whole episode is a realization of what we're missing out on this season thanks to Joel's death.
    As you said, a lot of this episode was filling in gaps that could well have been inferred from events we did see. But I would have easily taken a full seasonof Ellie growing up and Joel dealing with Ellie growing up. You could throw in some zombie attacks or an overarching Big Bad enemy or something if you want, but the development of Joel and Ellie's relationship deserves more than just some condensed flashbacks.

    "It works?!"

    Credit:
    Warner Bros. Discovery

    "It works?!"

    Credit:

    Warner Bros. Discovery

    Andrew: Yeah, it's hard not to be upset about the original sin of The Last of Us Part 2 which isthat having some boring underbaked villain crawl out of the woodwork to kill the show's main character is kind of a cheap shot. Sure, you shock the hell out of viewers like me who didn't see it coming! But part of the reason I didn't see it coming is because if you kill Joel, you need to do a whole bunch of your show without Joel and why on Earth would you decide to do that?
    To be clear, I don't mind this season so much and I've found things to like about it, though Ellie does sometimes veer into being a protagonist so short-sighted and impulsive and occasionally just-plain-stupid that it's hard to be in her corner. But yeah, flashing back to a time just two months after the end of season 1 really does make you wonder, "Why couldn't the story just be this?"

    Kyle: In the gaming space, I understand the desire to not have your sequel game be just "more of the same" from the last game. But I've always felt The Last of Us Part 2 veered too hard in the other direction and became something almost entirely unrecognizable from the original game I loved.
    But let's focus on what we do get in this episode, which is an able recreation of my favorite moment from the second game, Ellie enjoying the heck out of a ruined science museum. The childlike wonder she shows here is a great respite from a lot of action-heavy scenes in the game, and I think it serves the same purpose here. It's also much more drawn out in the game—I could have luxuriated in just this part of the flashback for an entire episode!

    Andrew: The only thing that kept me from being fully on board with that scene was that I think Ellie was acting quite a bit younger than 16, with her pantomimed launch noises and flipping of switches, But I could believe that a kid who had such a rough and abbreviated childhood would have some fun sitting in an Apollo module. For someone with no memories of the pre-outbreak society, it must seem like science fiction, and the show gives us some lovely visuals to go with it.
    The things I like best here are the little moments in between scenes rather than the parts where the show insists on showing us events that it had already alluded to in other episodes. What sticks with me the most, as we jump between Ellie's birthdays, is Joel's insistence that "we could do this kind of thing more often" as they go to a museum or patrol the trails together. That it needs to be stated multiple times suggests that they are not, in fact, doing this kind of thing more often in between birthdays.
    Joel is thoughtful and attentive in his way—a little better than his father—but It's such a bittersweet little note, a surrogate dad's clumsy effort to bridge a gap that he knows is there but doesn't fully understand.

    Why can't it be like this forever?

    Credit:
    Warner Bros. Discovery

    Why can't it be like this forever?

    Credit:

    Warner Bros. Discovery

    Kyle: Yeah, I'm OK with a little arrested development in a girl that has been forced to miss so many of the markers of a "normal" pre-apocalypse childhood.
    But yeah, Joel is pretty clumsy about this. And as we see all of these attempts with his surrogate daughter, it's easy to forget what happened to his real daughter way back at the beginning of the first season. The trauma of that event shapes Joel in a way that I feel the narrative sometimes forgets about for long stretches.
    But then we get moments like Joel leading Gail's newly infected husband to a death that the poor guy would very much like to delay by an hour for one final moment with his wife. When Joel says that you can always close your eyes and see the face of the one you love, he may have been thinking about Ellie. But I like to think he was thinking about his actual daughter.

    Andrew: Yes to the extent that Joel's actions are relatableit's because the undercurrent of his relationship with Ellie is that he can't watch another daughter die in his arms. I watched the first episode again recently, and that whole scene remains a masterfully executed gut-punch.
    But it's a tough tightrope to walk because if the story spends too much time focusing on it, you draw attention to how unhealthy it is for Joel to be forcing Ellie to play that role in his life. Don't get me wrong, Ellie was looking for a father figure, too, and that's why it works! It's a "found family" dynamic that they were both looking for. But I can't hear Joel's soothing "baby girl" epithet without it rubbing me the wrong way a little.
    My gut reaction was that it was right for Joel not to fully trust Gail's husband, but then I realized I can never not suspect Joe Pantoliano of treachery because of his role as betrayer in the 26-year-old movie The Matrix. Brains are weird.

    Kyle: I did like the way Ellie tells Joel off for lying to herabout the killing; it's a real "growing up" moment for the character. And of course it transitions well into The Porch Scene, Ellie's ultimate moment of confronting Joel on his ultimate betrayal.
    While I'm not a fan of the head-fake "this scene isn't going to happen" thing they did earlier this season, I think the TV show once again did justice to one of the most impactful parts of the game. But the game also managed to spread out these Joel-centric flashbacks a little more, so we're not transitioning from "museum fun" to "porch confrontation" quite so quickly. Here, it feels like they're trying hard to rush through all of their "bring back Pedro Pascal" requirements in a single episode.

    When you've only got one hour left, how you spend it becomes pretty important.

    Credit:
    Warner Bros. Discovery

    When you've only got one hour left, how you spend it becomes pretty important.

    Credit:

    Warner Bros. Discovery

    Andrew: Yeah, because you don't need to pay a 3D model's appearance fees if you want to use it in a bunch of scenes of your video game. Pedro Pascal has other stuff going on!

    Kyle: That's probably part of it. But without giving too much away, I think we're seeing the limits of stretching the events of "Part 2" into what is essentially two seasons. While there have been some cuts, on the whole, it feels like there's also been a lot of filler to "round out" these characters in ways that have been more harmful than helpful at points.

    Andrew: Yeah, our episode ends by depositing us back in the main action, as Ellie returns to the abandoned theater where she and Dina have holed up. I'm curious to see what we're in for in this last run of almost-certainly-Joel-less episodes, but I suspect it involves a bunch of non-Joel characters ping-ponging between the WLF forces and the local cultists. There will probably be some villain monologuing, probably some zombie hordes, probably another named character death or two. Pretty standard issue.
    What I don't expect is for anyone to lovingly and accurately describe the process of refurbishing a guitar. And that's the other issue with putting this episode where it is—just as you're getting used to a show without Joel, you're reminded that he's missing all over again.
    #hbos #last #s2e6 #recap #look
    HBO’s The Last of Us S2E6 recap: Look who’s back!
    New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars' Kyle Orlandand Andrew Cunningham will be talking about them here after they air. While these recaps don't delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh. Kyle: Going from a sudden shot of beatific Pedro Pascal at the end of the last episode to a semi-related flashback with a young Joel Miller and his brother was certainly a choice. I almost respect how overtly they are just screwing with audience expectations here. As for the opening flashback scene itself, I guess the message is "Hey, look at the generational trauma his family was dealing with—isn't it great he overcame that to love Ellie?" But I'm not sure I can draw a straight line from "he got beat by his dad" to "he condemned the entire human race for his surrogate daughter." Andrew: I do not have the same problems you did with either the Joel pop-in at the end of the last episode or the flashback at the start of this episode—last week, the show was signaling "here comes Joel!" and this week the show is signaling "look, it's Joel!" Maybe I'm just responding to Tony Dalton as Joel's dad, who I know best as the charismatic lunatic Lalo Salamanca from Better Call Saul. I do agree that the throughline between these two events is shaky, though, and without the flashback to fill us in, the "I hope you can do a little better than me" sentiment feels like something way out of left field. But I dunno, it's Joel week. Joel's back! This is the Duality of Joel: you can simultaneously think that he is horrible for failing a civilization-scale trolley problem when he killed a building full of Fireflies to save Ellie, and you can't help but be utterly charmed by Pedro Pascal enthusiastically describing the many ways to use a Dremel.Truly, there's pretty much nothing in this episode that we couldn't have inferred or guessed at based on the information the show has already made available to us. And I say this as a non-game-player—I didn't need to see exactly how their relationship became as strained as it was by the beginning of the season to have some idea of why it happened, nor did I need to see The Porch Scene to understand that their bond nevertheless endured. But this is also the dynamic that everybody came to the show for last season, so I can only make myself complain about it to a point. Kyle: It's true, Joel Week is a time worth celebrating. If I'm coming across as cranky about it at the outset, it's probably because this whole episode is a realization of what we're missing out on this season thanks to Joel's death. As you said, a lot of this episode was filling in gaps that could well have been inferred from events we did see. But I would have easily taken a full seasonof Ellie growing up and Joel dealing with Ellie growing up. You could throw in some zombie attacks or an overarching Big Bad enemy or something if you want, but the development of Joel and Ellie's relationship deserves more than just some condensed flashbacks. "It works?!" Credit: Warner Bros. Discovery "It works?!" Credit: Warner Bros. Discovery Andrew: Yeah, it's hard not to be upset about the original sin of The Last of Us Part 2 which isthat having some boring underbaked villain crawl out of the woodwork to kill the show's main character is kind of a cheap shot. Sure, you shock the hell out of viewers like me who didn't see it coming! But part of the reason I didn't see it coming is because if you kill Joel, you need to do a whole bunch of your show without Joel and why on Earth would you decide to do that? To be clear, I don't mind this season so much and I've found things to like about it, though Ellie does sometimes veer into being a protagonist so short-sighted and impulsive and occasionally just-plain-stupid that it's hard to be in her corner. But yeah, flashing back to a time just two months after the end of season 1 really does make you wonder, "Why couldn't the story just be this?" Kyle: In the gaming space, I understand the desire to not have your sequel game be just "more of the same" from the last game. But I've always felt The Last of Us Part 2 veered too hard in the other direction and became something almost entirely unrecognizable from the original game I loved. But let's focus on what we do get in this episode, which is an able recreation of my favorite moment from the second game, Ellie enjoying the heck out of a ruined science museum. The childlike wonder she shows here is a great respite from a lot of action-heavy scenes in the game, and I think it serves the same purpose here. It's also much more drawn out in the game—I could have luxuriated in just this part of the flashback for an entire episode! Andrew: The only thing that kept me from being fully on board with that scene was that I think Ellie was acting quite a bit younger than 16, with her pantomimed launch noises and flipping of switches, But I could believe that a kid who had such a rough and abbreviated childhood would have some fun sitting in an Apollo module. For someone with no memories of the pre-outbreak society, it must seem like science fiction, and the show gives us some lovely visuals to go with it. The things I like best here are the little moments in between scenes rather than the parts where the show insists on showing us events that it had already alluded to in other episodes. What sticks with me the most, as we jump between Ellie's birthdays, is Joel's insistence that "we could do this kind of thing more often" as they go to a museum or patrol the trails together. That it needs to be stated multiple times suggests that they are not, in fact, doing this kind of thing more often in between birthdays. Joel is thoughtful and attentive in his way—a little better than his father—but It's such a bittersweet little note, a surrogate dad's clumsy effort to bridge a gap that he knows is there but doesn't fully understand. Why can't it be like this forever? Credit: Warner Bros. Discovery Why can't it be like this forever? Credit: Warner Bros. Discovery Kyle: Yeah, I'm OK with a little arrested development in a girl that has been forced to miss so many of the markers of a "normal" pre-apocalypse childhood. But yeah, Joel is pretty clumsy about this. And as we see all of these attempts with his surrogate daughter, it's easy to forget what happened to his real daughter way back at the beginning of the first season. The trauma of that event shapes Joel in a way that I feel the narrative sometimes forgets about for long stretches. But then we get moments like Joel leading Gail's newly infected husband to a death that the poor guy would very much like to delay by an hour for one final moment with his wife. When Joel says that you can always close your eyes and see the face of the one you love, he may have been thinking about Ellie. But I like to think he was thinking about his actual daughter. Andrew: Yes to the extent that Joel's actions are relatableit's because the undercurrent of his relationship with Ellie is that he can't watch another daughter die in his arms. I watched the first episode again recently, and that whole scene remains a masterfully executed gut-punch. But it's a tough tightrope to walk because if the story spends too much time focusing on it, you draw attention to how unhealthy it is for Joel to be forcing Ellie to play that role in his life. Don't get me wrong, Ellie was looking for a father figure, too, and that's why it works! It's a "found family" dynamic that they were both looking for. But I can't hear Joel's soothing "baby girl" epithet without it rubbing me the wrong way a little. My gut reaction was that it was right for Joel not to fully trust Gail's husband, but then I realized I can never not suspect Joe Pantoliano of treachery because of his role as betrayer in the 26-year-old movie The Matrix. Brains are weird. Kyle: I did like the way Ellie tells Joel off for lying to herabout the killing; it's a real "growing up" moment for the character. And of course it transitions well into The Porch Scene, Ellie's ultimate moment of confronting Joel on his ultimate betrayal. While I'm not a fan of the head-fake "this scene isn't going to happen" thing they did earlier this season, I think the TV show once again did justice to one of the most impactful parts of the game. But the game also managed to spread out these Joel-centric flashbacks a little more, so we're not transitioning from "museum fun" to "porch confrontation" quite so quickly. Here, it feels like they're trying hard to rush through all of their "bring back Pedro Pascal" requirements in a single episode. When you've only got one hour left, how you spend it becomes pretty important. Credit: Warner Bros. Discovery When you've only got one hour left, how you spend it becomes pretty important. Credit: Warner Bros. Discovery Andrew: Yeah, because you don't need to pay a 3D model's appearance fees if you want to use it in a bunch of scenes of your video game. Pedro Pascal has other stuff going on! Kyle: That's probably part of it. But without giving too much away, I think we're seeing the limits of stretching the events of "Part 2" into what is essentially two seasons. While there have been some cuts, on the whole, it feels like there's also been a lot of filler to "round out" these characters in ways that have been more harmful than helpful at points. Andrew: Yeah, our episode ends by depositing us back in the main action, as Ellie returns to the abandoned theater where she and Dina have holed up. I'm curious to see what we're in for in this last run of almost-certainly-Joel-less episodes, but I suspect it involves a bunch of non-Joel characters ping-ponging between the WLF forces and the local cultists. There will probably be some villain monologuing, probably some zombie hordes, probably another named character death or two. Pretty standard issue. What I don't expect is for anyone to lovingly and accurately describe the process of refurbishing a guitar. And that's the other issue with putting this episode where it is—just as you're getting used to a show without Joel, you're reminded that he's missing all over again. #hbos #last #s2e6 #recap #look
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    HBO’s The Last of Us S2E6 recap: Look who’s back!
    New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars' Kyle Orland (who's played the games) and Andrew Cunningham (who hasn't) will be talking about them here after they air. While these recaps don't delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh. Kyle: Going from a sudden shot of beatific Pedro Pascal at the end of the last episode to a semi-related flashback with a young Joel Miller and his brother was certainly a choice. I almost respect how overtly they are just screwing with audience expectations here. As for the opening flashback scene itself, I guess the message is "Hey, look at the generational trauma his family was dealing with—isn't it great he overcame that to love Ellie?" But I'm not sure I can draw a straight line from "he got beat by his dad" to "he condemned the entire human race for his surrogate daughter." Andrew: I do not have the same problems you did with either the Joel pop-in at the end of the last episode or the flashback at the start of this episode—last week, the show was signaling "here comes Joel!" and this week the show is signaling "look, it's Joel!" Maybe I'm just responding to Tony Dalton as Joel's dad, who I know best as the charismatic lunatic Lalo Salamanca from Better Call Saul. I do agree that the throughline between these two events is shaky, though, and without the flashback to fill us in, the "I hope you can do a little better than me" sentiment feels like something way out of left field. But I dunno, it's Joel week. Joel's back! This is the Duality of Joel: you can simultaneously think that he is horrible for failing a civilization-scale trolley problem when he killed a building full of Fireflies to save Ellie, and you can't help but be utterly charmed by Pedro Pascal enthusiastically describing the many ways to use a Dremel. (He's right! It's a versatile tool!) Truly, there's pretty much nothing in this episode that we couldn't have inferred or guessed at based on the information the show has already made available to us. And I say this as a non-game-player—I didn't need to see exactly how their relationship became as strained as it was by the beginning of the season to have some idea of why it happened, nor did I need to see The Porch Scene to understand that their bond nevertheless endured. But this is also the dynamic that everybody came to the show for last season, so I can only make myself complain about it to a point. Kyle: It's true, Joel Week is a time worth celebrating. If I'm coming across as cranky about it at the outset, it's probably because this whole episode is a realization of what we're missing out on this season thanks to Joel's death. As you said, a lot of this episode was filling in gaps that could well have been inferred from events we did see. But I would have easily taken a full season (or a full second game) of Ellie growing up and Joel dealing with Ellie growing up. You could throw in some zombie attacks or an overarching Big Bad enemy or something if you want, but the development of Joel and Ellie's relationship deserves more than just some condensed flashbacks. "It works?!" Credit: Warner Bros. Discovery "It works?!" Credit: Warner Bros. Discovery Andrew: Yeah, it's hard not to be upset about the original sin of The Last of Us Part 2 which is (assuming it's like the show) that having some boring underbaked villain crawl out of the woodwork to kill the show's main character is kind of a cheap shot. Sure, you shock the hell out of viewers like me who didn't see it coming! But part of the reason I didn't see it coming is because if you kill Joel, you need to do a whole bunch of your show without Joel and why on Earth would you decide to do that? To be clear, I don't mind this season so much and I've found things to like about it, though Ellie does sometimes veer into being a protagonist so short-sighted and impulsive and occasionally just-plain-stupid that it's hard to be in her corner. But yeah, flashing back to a time just two months after the end of season 1 really does make you wonder, "Why couldn't the story just be this?" Kyle: In the gaming space, I understand the desire to not have your sequel game be just "more of the same" from the last game. But I've always felt The Last of Us Part 2 veered too hard in the other direction and became something almost entirely unrecognizable from the original game I loved. But let's focus on what we do get in this episode, which is an able recreation of my favorite moment from the second game, Ellie enjoying the heck out of a ruined science museum. The childlike wonder she shows here is a great respite from a lot of action-heavy scenes in the game, and I think it serves the same purpose here. It's also much more drawn out in the game—I could have luxuriated in just this part of the flashback for an entire episode! Andrew: The only thing that kept me from being fully on board with that scene was that I think Ellie was acting quite a bit younger than 16, with her pantomimed launch noises and flipping of switches, But I could believe that a kid who had such a rough and abbreviated childhood would have some fun sitting in an Apollo module. For someone with no memories of the pre-outbreak society, it must seem like science fiction, and the show gives us some lovely visuals to go with it. The things I like best here are the little moments in between scenes rather than the parts where the show insists on showing us events that it had already alluded to in other episodes. What sticks with me the most, as we jump between Ellie's birthdays, is Joel's insistence that "we could do this kind of thing more often" as they go to a museum or patrol the trails together. That it needs to be stated multiple times suggests that they are not, in fact, doing this kind of thing more often in between birthdays. Joel is thoughtful and attentive in his way—a little better than his father—but It's such a bittersweet little note, a surrogate dad's clumsy effort to bridge a gap that he knows is there but doesn't fully understand. Why can't it be like this forever? Credit: Warner Bros. Discovery Why can't it be like this forever? Credit: Warner Bros. Discovery Kyle: Yeah, I'm OK with a little arrested development in a girl that has been forced to miss so many of the markers of a "normal" pre-apocalypse childhood. But yeah, Joel is pretty clumsy about this. And as we see all of these attempts with his surrogate daughter, it's easy to forget what happened to his real daughter way back at the beginning of the first season. The trauma of that event shapes Joel in a way that I feel the narrative sometimes forgets about for long stretches. But then we get moments like Joel leading Gail's newly infected husband to a death that the poor guy would very much like to delay by an hour for one final moment with his wife. When Joel says that you can always close your eyes and see the face of the one you love, he may have been thinking about Ellie. But I like to think he was thinking about his actual daughter. Andrew: Yes to the extent that Joel's actions are relatable (I won't say "excusable," but "relatable") it's because the undercurrent of his relationship with Ellie is that he can't watch another daughter die in his arms. I watched the first episode again recently, and that whole scene remains a masterfully executed gut-punch. But it's a tough tightrope to walk because if the story spends too much time focusing on it, you draw attention to how unhealthy it is for Joel to be forcing Ellie to play that role in his life. Don't get me wrong, Ellie was looking for a father figure, too, and that's why it works! It's a "found family" dynamic that they were both looking for. But I can't hear Joel's soothing "baby girl" epithet without it rubbing me the wrong way a little. My gut reaction was that it was right for Joel not to fully trust Gail's husband, but then I realized I can never not suspect Joe Pantoliano of treachery because of his role as betrayer in the 26-year-old movie The Matrix. Brains are weird. Kyle: I did like the way Ellie tells Joel off for lying to her (and to Gail) about the killing; it's a real "growing up" moment for the character. And of course it transitions well into The Porch Scene, Ellie's ultimate moment of confronting Joel on his ultimate betrayal. While I'm not a fan of the head-fake "this scene isn't going to happen" thing they did earlier this season, I think the TV show once again did justice to one of the most impactful parts of the game. But the game also managed to spread out these Joel-centric flashbacks a little more, so we're not transitioning from "museum fun" to "porch confrontation" quite so quickly. Here, it feels like they're trying hard to rush through all of their "bring back Pedro Pascal" requirements in a single episode. When you've only got one hour left, how you spend it becomes pretty important. Credit: Warner Bros. Discovery When you've only got one hour left, how you spend it becomes pretty important. Credit: Warner Bros. Discovery Andrew: Yeah, because you don't need to pay a 3D model's appearance fees if you want to use it in a bunch of scenes of your video game. Pedro Pascal has other stuff going on! Kyle: That's probably part of it. But without giving too much away, I think we're seeing the limits of stretching the events of "Part 2" into what is essentially two seasons. While there have been some cuts, on the whole, it feels like there's also been a lot of filler to "round out" these characters in ways that have been more harmful than helpful at points. Andrew: Yeah, our episode ends by depositing us back in the main action, as Ellie returns to the abandoned theater where she and Dina have holed up. I'm curious to see what we're in for in this last run of almost-certainly-Joel-less episodes, but I suspect it involves a bunch of non-Joel characters ping-ponging between the WLF forces and the local cultists. There will probably be some villain monologuing, probably some zombie hordes, probably another named character death or two. Pretty standard issue. What I don't expect is for anyone to lovingly and accurately describe the process of refurbishing a guitar. And that's the other issue with putting this episode where it is—just as you're getting used to a show without Joel, you're reminded that he's missing all over again.
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  • The Last of Us Season 2 Episode 6 Review: An Emotional Break

    This review contains spoilers for The Last of Us season 2 episode 6.
    After last week’s brutal and violent installment, The Last of Us season 2 takes us back in time for episode 6. “Feel Her Love” teased the return of Pedro Pascal, and now we get to see what memories Ellie might be looking back on as she avenges Joel’s death. That’s right, it’s time for a flashback episode.
    It may seem a little strange to pause the action of the season for an entire episode dedicated to Joel and Ellie’s recent past, but this episode is actually taking a page straight out of The Last of Us Part II. While not all of the flashbacks here are replicated exactly as they are in the game, flashbacks are used periodically in The Last of Us Part II as a sort of palate cleanser to all of the violence the player experiences and as a narrative device to show us key moments of Joel and Ellie’s relationship in the time between the first and second games. This episode essentially serves the same purpose.

    The first flashback of the hour takes us back to Austin, Texas in 1983, and we get to see Tommy and Joel as kids for the first time. Tommy was buying pot and got into an altercation with the dealer, Joel saw and came to his brother’s defense. Tommy is worried about getting the belt from their dad, so Joel offers to take the fall for him. Their police officer fathertakes a break from his shift after hearing about what happened. He sees through Joel’s lie, and the two have a heart-to-heart. He tells Joel about how hard his father was on him, and admits that although he tried to do better, he knows he’s still been harder than he should be on Joel and Tommy. He tells Joel that if he ever becomes a father, he hopes he does a little better than he did.

    In the next flashback, we get to see a little bit of that. Two months after Joel and Ellie arrived in Jackson, we see Joel trading LEGOs with Seth for some kind of surprise for Ellie. He then goes home and works on refurbishing a guitar for her, the very same guitar we see in the season 2 premiere. While he’s working, Tommy brings Ellie home because she deliberately burned her arm while on kitchen duty to cover up evidence of her immunity. After Tommy leaves, she’s apologetic to Joel, saying, while slightly loopy on pain meds, that she just really wanted to wear short sleeves again.
    A cake arrives at their house moments later, and Joel gives Ellie her birthday surprise, which she happily digs into. She asks him to play a song for her on the guitar he made for her, and he plays the song “Future Days” by Pearl Jam. As mentioned in last week’s review, this song becomes an important part of their relationship.
    A year later it’s Ellie’s 16th birthday, and Joel is taking her into the woods for a surprise. Fans of The Last of Us Part II will recognize this scene, and it’s one of the game’s best. Joel has found an abandoned museum with a space exhibit that’s still somewhat intact. He invites Ellie to join him in the capsule on display, and he even found a recording of an actual shuttle launch to really give Ellie an immersive experience. But even though Ellie seems overjoyed at this surprise, we can start to see the tension brewing between them. Ellie wants to start going on patrol and Joel is still hesitant. And on their way back, Ellie sees fireflies – the insect not the people – and pauses, something clearly on her mind even if she doesn’t admit it to Joel.
    The next year, Joel arrives home from patrol early, bringing home another cake to surprise Ellie. To his surprise, however, he finds her alone in her room with Cat, who is giving her a tattoo over her burn scar. Joel gets upset and chases Cat out. Ellie responds by angrily moving her stuff into the garage while Joel is asleep. He stops her, but instead of forcing her to stay in the house, he offers to help clean up the garage for her to help her move. Pedro Pascal is so good at Joel’s subtle expressions that we can tell this bothers him, but he’d rather give Ellie the space she wants than lose her entirely.
    Two years later, Ellie is in her garage apartment, rehearsing how to ask Joel about what really happened in Salt Lake City. Joel knocks on her door, offering to finally take her on her first patrol for her 19th birthday. While on the trail, Joel tells Ellie that he’d like to do this more often, spend time together like they used to. It’s clear that Ellie still has her questions about Salt Lake on her mind, but Joel is barely able to ask her what’s on her mind before they’re interrupted by a radio call – Eugene and Adam are in trouble and need help. Joel tells Ellie to go back, but she replies “I’m not your fucking kid, Joel, I’m your partner. We stick together.”
    When Joel and Ellie arrive, Adam is already dead and Eugene has been bit. He begs for them to take him to Jackson’s gates so he can tell Gail goodbye, but Joel refuses. Ellie pleads with him too, and Joel appears to relent. He tells Ellie to go get the horses and bring them down the trail. He looks her in the eye and promises that he and Eugene will meet up with her. But while Ellie is gone, he takes Eugene to a clearing and shoots him.

    They return to Jackson, and Ellie watches Joel lie through his teeth to Gail about what happened, that Eugene shot himself to save them. Furious, she tells Gail the truth, and we can see on her face that she doesn’t have to ask Joel about Salt Lake City anymore – she’s already confirmed that Joel lied to her about what happened. When she says “You swore,” to Joel, she’s not just talking about his promise that day.

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    Nine months later we’re back to where the season started – New Year’s Eve. We get to see the party and its aftermath from Joel’s perspective. The scene on the porch plays out a little differently this time around – when Ellie storms past him she comes back around. The two have a heart-to-heart. Ellie demands that Joel doesn’t go behind her back and take her off patrol, which he agrees to. He then asks her about Dina, and her feelings for her.
    Ellie then calls Joel an asshole and confronts him about his lies. She tells him that that day with Eugene confirmed what she already knew, and gives him one last chance to tell her the truth about what happened with the Fireflies. Joel admits to everything, though his face says more than his words. He tells Ellie that he would do it all over again. Ellie thinks it’s because he’s selfish, but Joel replies with a variation of what his father told him at the beginning of the episode. He says “Because I love you, in a way you can’t understand. Maybe you never will. But if that day should come, if you should ever have one of your own, well then, I hope you do a little better than me”
    Ellie’s last words to him in that moment are “I don’t think I can forgive you for this, but I would like to try.” And we now know that these were likely her final words to Joel before his death. It explains why she was willing to go on patrol with him that morning – she was trying to take a step toward forgiving him.
    Getting to watch Pedro Pascal and Bella Ramsey on screen together again is such a treat, even if they are dealing an immense amount of emotional damage to each other and the audience. The way they capture Joel and Ellie’s physicality and emotions is spot on. These characters aren’t great at communicating verbally – we see it takes years for Ellie to ask Joel about Salt Lake City. But there’s still so much language in what they don’t say that defines their relationship.
    This episode may have given us a break from the violence of the last two, but that doesn’t mean it isn’t still a little brutal to watch. Just because we’re not actively watching Joel get beaten to death again, doesn’t mean these flashbacks don’t drive the broken golf club in even deeper into our hearts. We watch Joel and Ellie’s relationship break and start to mend itself again, knowing that they won’t have a chance to fully reconcile. Ellie’s desire for revenge makes all the more sense knowing that Abby took away her chance to forgive Joel – all she has left to forgive now is his memory.

    New episodes of The Last of Us season 2 premiere Sundays at 9 p.m. ET on HBO, culminating with the finale on May 25, 2025.

    Learn more about Den of Geek’s review process and why you can trust our recommendations here.
    #last #season #episode #review #emotional
    The Last of Us Season 2 Episode 6 Review: An Emotional Break
    This review contains spoilers for The Last of Us season 2 episode 6. After last week’s brutal and violent installment, The Last of Us season 2 takes us back in time for episode 6. “Feel Her Love” teased the return of Pedro Pascal, and now we get to see what memories Ellie might be looking back on as she avenges Joel’s death. That’s right, it’s time for a flashback episode. It may seem a little strange to pause the action of the season for an entire episode dedicated to Joel and Ellie’s recent past, but this episode is actually taking a page straight out of The Last of Us Part II. While not all of the flashbacks here are replicated exactly as they are in the game, flashbacks are used periodically in The Last of Us Part II as a sort of palate cleanser to all of the violence the player experiences and as a narrative device to show us key moments of Joel and Ellie’s relationship in the time between the first and second games. This episode essentially serves the same purpose. The first flashback of the hour takes us back to Austin, Texas in 1983, and we get to see Tommy and Joel as kids for the first time. Tommy was buying pot and got into an altercation with the dealer, Joel saw and came to his brother’s defense. Tommy is worried about getting the belt from their dad, so Joel offers to take the fall for him. Their police officer fathertakes a break from his shift after hearing about what happened. He sees through Joel’s lie, and the two have a heart-to-heart. He tells Joel about how hard his father was on him, and admits that although he tried to do better, he knows he’s still been harder than he should be on Joel and Tommy. He tells Joel that if he ever becomes a father, he hopes he does a little better than he did. In the next flashback, we get to see a little bit of that. Two months after Joel and Ellie arrived in Jackson, we see Joel trading LEGOs with Seth for some kind of surprise for Ellie. He then goes home and works on refurbishing a guitar for her, the very same guitar we see in the season 2 premiere. While he’s working, Tommy brings Ellie home because she deliberately burned her arm while on kitchen duty to cover up evidence of her immunity. After Tommy leaves, she’s apologetic to Joel, saying, while slightly loopy on pain meds, that she just really wanted to wear short sleeves again. A cake arrives at their house moments later, and Joel gives Ellie her birthday surprise, which she happily digs into. She asks him to play a song for her on the guitar he made for her, and he plays the song “Future Days” by Pearl Jam. As mentioned in last week’s review, this song becomes an important part of their relationship. A year later it’s Ellie’s 16th birthday, and Joel is taking her into the woods for a surprise. Fans of The Last of Us Part II will recognize this scene, and it’s one of the game’s best. Joel has found an abandoned museum with a space exhibit that’s still somewhat intact. He invites Ellie to join him in the capsule on display, and he even found a recording of an actual shuttle launch to really give Ellie an immersive experience. But even though Ellie seems overjoyed at this surprise, we can start to see the tension brewing between them. Ellie wants to start going on patrol and Joel is still hesitant. And on their way back, Ellie sees fireflies – the insect not the people – and pauses, something clearly on her mind even if she doesn’t admit it to Joel. The next year, Joel arrives home from patrol early, bringing home another cake to surprise Ellie. To his surprise, however, he finds her alone in her room with Cat, who is giving her a tattoo over her burn scar. Joel gets upset and chases Cat out. Ellie responds by angrily moving her stuff into the garage while Joel is asleep. He stops her, but instead of forcing her to stay in the house, he offers to help clean up the garage for her to help her move. Pedro Pascal is so good at Joel’s subtle expressions that we can tell this bothers him, but he’d rather give Ellie the space she wants than lose her entirely. Two years later, Ellie is in her garage apartment, rehearsing how to ask Joel about what really happened in Salt Lake City. Joel knocks on her door, offering to finally take her on her first patrol for her 19th birthday. While on the trail, Joel tells Ellie that he’d like to do this more often, spend time together like they used to. It’s clear that Ellie still has her questions about Salt Lake on her mind, but Joel is barely able to ask her what’s on her mind before they’re interrupted by a radio call – Eugene and Adam are in trouble and need help. Joel tells Ellie to go back, but she replies “I’m not your fucking kid, Joel, I’m your partner. We stick together.” When Joel and Ellie arrive, Adam is already dead and Eugene has been bit. He begs for them to take him to Jackson’s gates so he can tell Gail goodbye, but Joel refuses. Ellie pleads with him too, and Joel appears to relent. He tells Ellie to go get the horses and bring them down the trail. He looks her in the eye and promises that he and Eugene will meet up with her. But while Ellie is gone, he takes Eugene to a clearing and shoots him. They return to Jackson, and Ellie watches Joel lie through his teeth to Gail about what happened, that Eugene shot himself to save them. Furious, she tells Gail the truth, and we can see on her face that she doesn’t have to ask Joel about Salt Lake City anymore – she’s already confirmed that Joel lied to her about what happened. When she says “You swore,” to Joel, she’s not just talking about his promise that day. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Nine months later we’re back to where the season started – New Year’s Eve. We get to see the party and its aftermath from Joel’s perspective. The scene on the porch plays out a little differently this time around – when Ellie storms past him she comes back around. The two have a heart-to-heart. Ellie demands that Joel doesn’t go behind her back and take her off patrol, which he agrees to. He then asks her about Dina, and her feelings for her. Ellie then calls Joel an asshole and confronts him about his lies. She tells him that that day with Eugene confirmed what she already knew, and gives him one last chance to tell her the truth about what happened with the Fireflies. Joel admits to everything, though his face says more than his words. He tells Ellie that he would do it all over again. Ellie thinks it’s because he’s selfish, but Joel replies with a variation of what his father told him at the beginning of the episode. He says “Because I love you, in a way you can’t understand. Maybe you never will. But if that day should come, if you should ever have one of your own, well then, I hope you do a little better than me” Ellie’s last words to him in that moment are “I don’t think I can forgive you for this, but I would like to try.” And we now know that these were likely her final words to Joel before his death. It explains why she was willing to go on patrol with him that morning – she was trying to take a step toward forgiving him. Getting to watch Pedro Pascal and Bella Ramsey on screen together again is such a treat, even if they are dealing an immense amount of emotional damage to each other and the audience. The way they capture Joel and Ellie’s physicality and emotions is spot on. These characters aren’t great at communicating verbally – we see it takes years for Ellie to ask Joel about Salt Lake City. But there’s still so much language in what they don’t say that defines their relationship. This episode may have given us a break from the violence of the last two, but that doesn’t mean it isn’t still a little brutal to watch. Just because we’re not actively watching Joel get beaten to death again, doesn’t mean these flashbacks don’t drive the broken golf club in even deeper into our hearts. We watch Joel and Ellie’s relationship break and start to mend itself again, knowing that they won’t have a chance to fully reconcile. Ellie’s desire for revenge makes all the more sense knowing that Abby took away her chance to forgive Joel – all she has left to forgive now is his memory. New episodes of The Last of Us season 2 premiere Sundays at 9 p.m. ET on HBO, culminating with the finale on May 25, 2025. Learn more about Den of Geek’s review process and why you can trust our recommendations here. #last #season #episode #review #emotional
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    The Last of Us Season 2 Episode 6 Review: An Emotional Break
    This review contains spoilers for The Last of Us season 2 episode 6. After last week’s brutal and violent installment, The Last of Us season 2 takes us back in time for episode 6. “Feel Her Love” teased the return of Pedro Pascal, and now we get to see what memories Ellie might be looking back on as she avenges Joel’s death. That’s right, it’s time for a flashback episode. It may seem a little strange to pause the action of the season for an entire episode dedicated to Joel and Ellie’s recent past, but this episode is actually taking a page straight out of The Last of Us Part II. While not all of the flashbacks here are replicated exactly as they are in the game, flashbacks are used periodically in The Last of Us Part II as a sort of palate cleanser to all of the violence the player experiences and as a narrative device to show us key moments of Joel and Ellie’s relationship in the time between the first and second games. This episode essentially serves the same purpose. The first flashback of the hour takes us back to Austin, Texas in 1983, and we get to see Tommy and Joel as kids for the first time. Tommy was buying pot and got into an altercation with the dealer, Joel saw and came to his brother’s defense. Tommy is worried about getting the belt from their dad, so Joel offers to take the fall for him. Their police officer father (played brilliantly by Tony Dalton) takes a break from his shift after hearing about what happened. He sees through Joel’s lie, and the two have a heart-to-heart. He tells Joel about how hard his father was on him, and admits that although he tried to do better, he knows he’s still been harder than he should be on Joel and Tommy. He tells Joel that if he ever becomes a father, he hopes he does a little better than he did. In the next flashback, we get to see a little bit of that. Two months after Joel and Ellie arrived in Jackson, we see Joel trading LEGOs with Seth for some kind of surprise for Ellie. He then goes home and works on refurbishing a guitar for her, the very same guitar we see in the season 2 premiere. While he’s working, Tommy brings Ellie home because she deliberately burned her arm while on kitchen duty to cover up evidence of her immunity. After Tommy leaves, she’s apologetic to Joel, saying, while slightly loopy on pain meds, that she just really wanted to wear short sleeves again. A cake arrives at their house moments later, and Joel gives Ellie her birthday surprise, which she happily digs into. She asks him to play a song for her on the guitar he made for her, and he plays the song “Future Days” by Pearl Jam. As mentioned in last week’s review, this song becomes an important part of their relationship. A year later it’s Ellie’s 16th birthday, and Joel is taking her into the woods for a surprise. Fans of The Last of Us Part II will recognize this scene, and it’s one of the game’s best. Joel has found an abandoned museum with a space exhibit that’s still somewhat intact. He invites Ellie to join him in the capsule on display, and he even found a recording of an actual shuttle launch to really give Ellie an immersive experience. But even though Ellie seems overjoyed at this surprise, we can start to see the tension brewing between them. Ellie wants to start going on patrol and Joel is still hesitant. And on their way back, Ellie sees fireflies – the insect not the people – and pauses, something clearly on her mind even if she doesn’t admit it to Joel. The next year, Joel arrives home from patrol early, bringing home another cake to surprise Ellie. To his surprise, however, he finds her alone in her room with Cat, who is giving her a tattoo over her burn scar. Joel gets upset and chases Cat out. Ellie responds by angrily moving her stuff into the garage while Joel is asleep. He stops her, but instead of forcing her to stay in the house, he offers to help clean up the garage for her to help her move. Pedro Pascal is so good at Joel’s subtle expressions that we can tell this bothers him, but he’d rather give Ellie the space she wants than lose her entirely. Two years later, Ellie is in her garage apartment, rehearsing how to ask Joel about what really happened in Salt Lake City. Joel knocks on her door, offering to finally take her on her first patrol for her 19th birthday. While on the trail, Joel tells Ellie that he’d like to do this more often, spend time together like they used to. It’s clear that Ellie still has her questions about Salt Lake on her mind, but Joel is barely able to ask her what’s on her mind before they’re interrupted by a radio call – Eugene and Adam are in trouble and need help. Joel tells Ellie to go back, but she replies “I’m not your fucking kid, Joel, I’m your partner. We stick together.” When Joel and Ellie arrive, Adam is already dead and Eugene has been bit. He begs for them to take him to Jackson’s gates so he can tell Gail goodbye, but Joel refuses. Ellie pleads with him too, and Joel appears to relent. He tells Ellie to go get the horses and bring them down the trail. He looks her in the eye and promises that he and Eugene will meet up with her. But while Ellie is gone, he takes Eugene to a clearing and shoots him. They return to Jackson, and Ellie watches Joel lie through his teeth to Gail about what happened, that Eugene shot himself to save them. Furious, she tells Gail the truth, and we can see on her face that she doesn’t have to ask Joel about Salt Lake City anymore – she’s already confirmed that Joel lied to her about what happened. When she says “You swore,” to Joel, she’s not just talking about his promise that day. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Nine months later we’re back to where the season started – New Year’s Eve. We get to see the party and its aftermath from Joel’s perspective. The scene on the porch plays out a little differently this time around – when Ellie storms past him she comes back around. The two have a heart-to-heart. Ellie demands that Joel doesn’t go behind her back and take her off patrol, which he agrees to. He then asks her about Dina, and her feelings for her. Ellie then calls Joel an asshole and confronts him about his lies. She tells him that that day with Eugene confirmed what she already knew, and gives him one last chance to tell her the truth about what happened with the Fireflies. Joel admits to everything, though his face says more than his words. He tells Ellie that he would do it all over again. Ellie thinks it’s because he’s selfish, but Joel replies with a variation of what his father told him at the beginning of the episode. He says “Because I love you, in a way you can’t understand. Maybe you never will. But if that day should come, if you should ever have one of your own, well then, I hope you do a little better than me” Ellie’s last words to him in that moment are “I don’t think I can forgive you for this, but I would like to try.” And we now know that these were likely her final words to Joel before his death. It explains why she was willing to go on patrol with him that morning – she was trying to take a step toward forgiving him. Getting to watch Pedro Pascal and Bella Ramsey on screen together again is such a treat, even if they are dealing an immense amount of emotional damage to each other and the audience. The way they capture Joel and Ellie’s physicality and emotions is spot on. These characters aren’t great at communicating verbally – we see it takes years for Ellie to ask Joel about Salt Lake City. But there’s still so much language in what they don’t say that defines their relationship. This episode may have given us a break from the violence of the last two, but that doesn’t mean it isn’t still a little brutal to watch. Just because we’re not actively watching Joel get beaten to death again, doesn’t mean these flashbacks don’t drive the broken golf club in even deeper into our hearts. We watch Joel and Ellie’s relationship break and start to mend itself again, knowing that they won’t have a chance to fully reconcile. Ellie’s desire for revenge makes all the more sense knowing that Abby took away her chance to forgive Joel – all she has left to forgive now is his memory. New episodes of The Last of Us season 2 premiere Sundays at 9 p.m. ET on HBO, culminating with the finale on May 25, 2025. Learn more about Den of Geek’s review process and why you can trust our recommendations here.
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  • Did The Last of Us Season 2, episode 6 break your heart? Us too.

    Bella Ramsey and Pedro Pascal in "The Last of Us."
    Credit: Liane Hentscher / HBO

    If you thought the death of Joelwould be the most heartbreaking part of The Last of UsThat honor falls to Season 2, episode 6, a flashback episode all about Joel and Ellie'syears in Jackson — and why they grew apart.The episode's heartbreak comes in waves. Early sequences of Joel and Ellie's happiest memories become tragically bittersweet with the knowledge of what's to come. And of course, watching the two fall out is a surefire recipe for sadness. By the end of the hour, your eyes will be damp and your heart will have shattered into a million tiny pieces. But hey, at least we got Joel back for a bit!Here, in chronological order, is every time The Last of Us Season 2, episode 6 broke our hearts.

    When young Joel's father gets vulnerable about parenting.Episode 6 opens with a flashback to Austin in 1983, when young Joeltries to protect Tommyfrom a beating from their father. But instead of physically punishing either of his sons, Joel's father decides to tell him about the warped blueprint of fatherhood he inherited from his own abusive dad, and how he hopes to improve upon it, bit by bit. "I'm doing a little better than my father did," he tells Joel. "When it's your turn, I hope you do a little better than me."That line proves to be the thesis of the episode, with Joel trying to do a little better than his own father during his time with Ellie. Knowing how limited that time is — and how the two ended things — kickstarts episode 6's heartache. And guess what? It's not about to let up anytime soon. When the opening credits change to bring back Joel.After Joel's death, The Last of Us' opening credits made a devastating change. Instead of ending on the image of two fungal silhouettes, meant to represent Ellie and Joel, they ended with just the Ellie silhouette, highlighting her new loneliness. In episode 6, however, the Joel silhouette is back! It's both a welcome return and a reminder that we're on borrowed time with this pair. Who knew a shadow of a fungus could make me so emotional?When Joel sings "Future Days" to Ellie.

    Bella Ramsey and Pedro Pascal in "The Last of Us."
    Credit: Liane Hentscher / HBO

    So many elements of Ellie's 15th birthday tug at the heartstrings, from Joel's reaction to her burning her arm to hide her bite mark to him customizing a guitar for her. But the moment that opens the floodgates is undoubtedly Joel's rendition of Pearl Jam's "Future Days".The song's lyrics — "If I ever were to lose you / I'd surely lose myself" — are a resounding reminder of how much Ellie and Joel have come to mean to each other.But the performance is also a payoff of a story thread from all the way back in Season 1, when Ellie asked Joel to sing for her and teach her to play guitar. Well, it's finally happened, and I wouldn't blame you for getting teary-eyed. When Joel and Ellie visit the museum.

    Pedro Pascal and Bella Ramsey in "The Last of Us."
    Credit: Liane Hentscher / HBO

    After a full season and a half of watching Joel and Ellie run from Infected and human enemies alike, any scene where these two can just relax and enjoy themselves is a blessing. And what a blessing Ellie's 16th birthday is!Joel brings Ellie to a museum, where she spends the day clambering on dinosaur statues and blasting off to space in an old capsule. In one of the season's most poignant moments, her imagined space flight becomes reality, with the light of the real world fading around her until she's drifting in the dark void of space.The entire sequence is Joel and Ellie at their happiest. She gets to actually be a kid for once, and Joel revels in her joy, knowing he's doing a good job as a father.Of course, the scene also serves as the calm before the storm. Ellie's insistence that she goes on patrol is a reminder of the dangers Jackson faces, as well as the fateful patrol that will one day rip Joel from her forever. For now, though, we get to enjoy Joel in dad mode, attempting to give Ellie "the talk," all while being clueless about her sexuality. Talk about bittersweet.When Ellie moves out of their house.If Ellie's 16th birthday celebration is Joel's dream, then her 17th birthday is his nightmare. He walks in on her smoking pot, getting a tattoo, and hooking up with Kat. "All the teenage shit all at once," as he puts it.

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    While Joel's exasperated dad act seems funny at first — what's worse, dodging Clickers or teenage rebellion? — it moves into upsetting territory pretty fast. Dismissing Ellie's relationship with Kat as an "experiment" is awful, plain and simple, as is his assertion that Ellie isn't currently herself. No wonder Ellie wants to move into the garage: Having her own father figure refute her identity like that marks a major blow to their bond.Thankfully, Joel recognizes the error of his ways and tries to help by giving Ellie more space, but this fight and subsequent move mark the beginning of the end for Joel and Ellie. You want to grab them through the screen and yell at them to communicate with each other, that they only have a few years left. Instead, all you can do is watch the tragedy snowball.When we learn what Ellie's moth tattoo means.

    Bella Ramsey and Pedro Pascal in "The Last of Us."
    Credit: Liane Hentscher / HBO

    One of Joel's attempts to bond with Ellie post-fight is to ask her about her moth tattoo. It echoes her drawings, which he used as inspiration when decorating her guitar. Ellie says she chose the moths because of what they represent in dreams. Joel mistakenly believes they're symbols for change and metamorphosis, but therapist Gailreveals the truth: They represent death.That means Ellie has been carrying around the deaths of everyone she's lost, like Riley, her mother, and more. As seemingly the only person in the world who's immune to Cordyceps, there's also a layer of survivor's guilt here. Ellie's surrounded by death, yet protected from it too. That's a crushing burden to bear, one that's defined her entire coming-of-age — and one that Joel will never truly understand.When Ellie questions what happened in Salt Lake City.

    Bella Ramsey in "The Last of Us."
    Credit: Liane Hentscher / HBO

    On Ellie's 19th birthday, she gets what she's wanted since moving to Jackson: to go on patrol with Joel. But now, she wants something else, too: answers about what really happened in Salt Lake City at the end of Season 1.Before she and Joel head out to patrol, she sits in her room, rehearsing questions she has about Salt Lake City. "If the Fireflies spotted us a mile from the hospital, how did they get surprised by an entire group of raiders?" she wonders. "If the raiders could kill all those soldiers and Marlene, and you had to carry me the whole time, how did we get away?"These brief moments signal how much Ellie has replayed that pivotal day, how these discrepancies have been eating at her for years. Deep down, she knows that Joel lied to her. Perhaps that subconscious knowledge influenced her need for space from Joel, further widening the rift between them that Joel may have just attributed to teenage rebellion. Based on episode 1, we know that that rift is about to get a whole lot wider, so the inclusion of Ellie's questions here suggests the other shoe is about to drop.When we finally learn what happened with Eugene.

    Joe Pantoliano in "The Last of Us."
    Credit: Liane Hentscher / HBO

    This is the big one, folks. Ever since episode 1, The Last of Us has been talking about Joel killing Gail's husband Eugene. Now, we finally get to see it play out.Eugene is marked for death from the moment he gets infected on patrol. He accepts that, but man, do his final moments sting. It all starts when Ellie insists that Eugene has enough time to make it back to Jackson and say goodbye to Gail before he fully turns, and she makes Joel promise that he'll help. But Joel, thinking to protect Ellie and Jackson, goes back on his promise and shoots Eugene anyway. It's a brutal betrayal not just of Eugene, who gets a few seconds of false hope before reality sets in, but also of Ellie, who realizes that Joel's promise mirrors the very promise he made to her after the events of Salt Lake City.

    Related Stories

    "You swore," she says, all the weight of years of pain and questioning coming through in just two words.Ellie's discovery of Joel's lie plays out differently in the show than in the game, where Eugene is already dead from a stroke. Still, watching her put the pieces together — and watching Joel betray her even after their relationship seemed to be tentatively mending — is nothing less than devastating.When Joel and Ellie take steps towards healing in the porch scene.Up until now, episode 6 has revealed why Joel and Ellie aren't on speaking terms by the start of Season 2, as well as what happened with Eugene. There's only one major question left to answer: What happened the night before Joel's death to make Ellie say she and Joel were "better now"?The answer plays out in episode 6's gorgeous final scene, a continuation of the porch scene from episode 1. Here, The Last of Us reveals that Ellie didn't just turn in for the night after seeing Joel out on the porch. Instead, she came back to ask him, point blank, about what he did to the Fireflies. Her line of questioning serves as a direct parallel to Abby'sinterrogation of Joel right before his death: The two both know the role Joel played in the massacre, but they want to hear him confess it for himself.The conversation that follows is full of lines that double as gut punches. Upon learning that making a Cordyceps cure would have killed her, Ellie says, "Then I was supposed to die! That was my purpose. My life would've fucking mattered. But you took that from me, you took that from everyone."Joel's response? "Yes, and I'll pay the price." Little does he know he'll pay the ultimate price the very next day. In fact, the whole scene hurts even more knowing that the journey of forgiveness that Ellie hopes to embark on will be cut short in a matter of hours. Episode 6, you've already made me tear up several times before, but this might take the cake.Adding salt to the wound is one last callback to the Austin flashback. "If you should ever haveof your own, well, then, I hope you do a little better than me," Joel tells Ellie. The line hits especially hard after Ellie's reaction to Dina'spregnancy: "I'm gonna be a dad."With that, The Last of Us comes full circle, making episode 6 a stunning, heartbreaking story of parenthood — and a season highlight.New episodes of The Last of Us Season 2 premiere on HBO and HBO Max Sundays at 9 p.m. ET.

    Belen Edwards
    Entertainment Reporter

    Belen Edwards is an Entertainment Reporter at Mashable. She covers movies and TV with a focus on fantasy and science fiction, adaptations, animation, and more nerdy goodness.
    #did #last #season #episode #break
    Did The Last of Us Season 2, episode 6 break your heart? Us too.
    Bella Ramsey and Pedro Pascal in "The Last of Us." Credit: Liane Hentscher / HBO If you thought the death of Joelwould be the most heartbreaking part of The Last of UsThat honor falls to Season 2, episode 6, a flashback episode all about Joel and Ellie'syears in Jackson — and why they grew apart.The episode's heartbreak comes in waves. Early sequences of Joel and Ellie's happiest memories become tragically bittersweet with the knowledge of what's to come. And of course, watching the two fall out is a surefire recipe for sadness. By the end of the hour, your eyes will be damp and your heart will have shattered into a million tiny pieces. But hey, at least we got Joel back for a bit!Here, in chronological order, is every time The Last of Us Season 2, episode 6 broke our hearts. When young Joel's father gets vulnerable about parenting.Episode 6 opens with a flashback to Austin in 1983, when young Joeltries to protect Tommyfrom a beating from their father. But instead of physically punishing either of his sons, Joel's father decides to tell him about the warped blueprint of fatherhood he inherited from his own abusive dad, and how he hopes to improve upon it, bit by bit. "I'm doing a little better than my father did," he tells Joel. "When it's your turn, I hope you do a little better than me."That line proves to be the thesis of the episode, with Joel trying to do a little better than his own father during his time with Ellie. Knowing how limited that time is — and how the two ended things — kickstarts episode 6's heartache. And guess what? It's not about to let up anytime soon. When the opening credits change to bring back Joel.After Joel's death, The Last of Us' opening credits made a devastating change. Instead of ending on the image of two fungal silhouettes, meant to represent Ellie and Joel, they ended with just the Ellie silhouette, highlighting her new loneliness. In episode 6, however, the Joel silhouette is back! It's both a welcome return and a reminder that we're on borrowed time with this pair. Who knew a shadow of a fungus could make me so emotional?When Joel sings "Future Days" to Ellie. Bella Ramsey and Pedro Pascal in "The Last of Us." Credit: Liane Hentscher / HBO So many elements of Ellie's 15th birthday tug at the heartstrings, from Joel's reaction to her burning her arm to hide her bite mark to him customizing a guitar for her. But the moment that opens the floodgates is undoubtedly Joel's rendition of Pearl Jam's "Future Days".The song's lyrics — "If I ever were to lose you / I'd surely lose myself" — are a resounding reminder of how much Ellie and Joel have come to mean to each other.But the performance is also a payoff of a story thread from all the way back in Season 1, when Ellie asked Joel to sing for her and teach her to play guitar. Well, it's finally happened, and I wouldn't blame you for getting teary-eyed. When Joel and Ellie visit the museum. Pedro Pascal and Bella Ramsey in "The Last of Us." Credit: Liane Hentscher / HBO After a full season and a half of watching Joel and Ellie run from Infected and human enemies alike, any scene where these two can just relax and enjoy themselves is a blessing. And what a blessing Ellie's 16th birthday is!Joel brings Ellie to a museum, where she spends the day clambering on dinosaur statues and blasting off to space in an old capsule. In one of the season's most poignant moments, her imagined space flight becomes reality, with the light of the real world fading around her until she's drifting in the dark void of space.The entire sequence is Joel and Ellie at their happiest. She gets to actually be a kid for once, and Joel revels in her joy, knowing he's doing a good job as a father.Of course, the scene also serves as the calm before the storm. Ellie's insistence that she goes on patrol is a reminder of the dangers Jackson faces, as well as the fateful patrol that will one day rip Joel from her forever. For now, though, we get to enjoy Joel in dad mode, attempting to give Ellie "the talk," all while being clueless about her sexuality. Talk about bittersweet.When Ellie moves out of their house.If Ellie's 16th birthday celebration is Joel's dream, then her 17th birthday is his nightmare. He walks in on her smoking pot, getting a tattoo, and hooking up with Kat. "All the teenage shit all at once," as he puts it. Mashable Top Stories Stay connected with the hottest stories of the day and the latest entertainment news. Sign up for Mashable's Top Stories newsletter By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! While Joel's exasperated dad act seems funny at first — what's worse, dodging Clickers or teenage rebellion? — it moves into upsetting territory pretty fast. Dismissing Ellie's relationship with Kat as an "experiment" is awful, plain and simple, as is his assertion that Ellie isn't currently herself. No wonder Ellie wants to move into the garage: Having her own father figure refute her identity like that marks a major blow to their bond.Thankfully, Joel recognizes the error of his ways and tries to help by giving Ellie more space, but this fight and subsequent move mark the beginning of the end for Joel and Ellie. You want to grab them through the screen and yell at them to communicate with each other, that they only have a few years left. Instead, all you can do is watch the tragedy snowball.When we learn what Ellie's moth tattoo means. Bella Ramsey and Pedro Pascal in "The Last of Us." Credit: Liane Hentscher / HBO One of Joel's attempts to bond with Ellie post-fight is to ask her about her moth tattoo. It echoes her drawings, which he used as inspiration when decorating her guitar. Ellie says she chose the moths because of what they represent in dreams. Joel mistakenly believes they're symbols for change and metamorphosis, but therapist Gailreveals the truth: They represent death.That means Ellie has been carrying around the deaths of everyone she's lost, like Riley, her mother, and more. As seemingly the only person in the world who's immune to Cordyceps, there's also a layer of survivor's guilt here. Ellie's surrounded by death, yet protected from it too. That's a crushing burden to bear, one that's defined her entire coming-of-age — and one that Joel will never truly understand.When Ellie questions what happened in Salt Lake City. Bella Ramsey in "The Last of Us." Credit: Liane Hentscher / HBO On Ellie's 19th birthday, she gets what she's wanted since moving to Jackson: to go on patrol with Joel. But now, she wants something else, too: answers about what really happened in Salt Lake City at the end of Season 1.Before she and Joel head out to patrol, she sits in her room, rehearsing questions she has about Salt Lake City. "If the Fireflies spotted us a mile from the hospital, how did they get surprised by an entire group of raiders?" she wonders. "If the raiders could kill all those soldiers and Marlene, and you had to carry me the whole time, how did we get away?"These brief moments signal how much Ellie has replayed that pivotal day, how these discrepancies have been eating at her for years. Deep down, she knows that Joel lied to her. Perhaps that subconscious knowledge influenced her need for space from Joel, further widening the rift between them that Joel may have just attributed to teenage rebellion. Based on episode 1, we know that that rift is about to get a whole lot wider, so the inclusion of Ellie's questions here suggests the other shoe is about to drop.When we finally learn what happened with Eugene. Joe Pantoliano in "The Last of Us." Credit: Liane Hentscher / HBO This is the big one, folks. Ever since episode 1, The Last of Us has been talking about Joel killing Gail's husband Eugene. Now, we finally get to see it play out.Eugene is marked for death from the moment he gets infected on patrol. He accepts that, but man, do his final moments sting. It all starts when Ellie insists that Eugene has enough time to make it back to Jackson and say goodbye to Gail before he fully turns, and she makes Joel promise that he'll help. But Joel, thinking to protect Ellie and Jackson, goes back on his promise and shoots Eugene anyway. It's a brutal betrayal not just of Eugene, who gets a few seconds of false hope before reality sets in, but also of Ellie, who realizes that Joel's promise mirrors the very promise he made to her after the events of Salt Lake City. Related Stories "You swore," she says, all the weight of years of pain and questioning coming through in just two words.Ellie's discovery of Joel's lie plays out differently in the show than in the game, where Eugene is already dead from a stroke. Still, watching her put the pieces together — and watching Joel betray her even after their relationship seemed to be tentatively mending — is nothing less than devastating.When Joel and Ellie take steps towards healing in the porch scene.Up until now, episode 6 has revealed why Joel and Ellie aren't on speaking terms by the start of Season 2, as well as what happened with Eugene. There's only one major question left to answer: What happened the night before Joel's death to make Ellie say she and Joel were "better now"?The answer plays out in episode 6's gorgeous final scene, a continuation of the porch scene from episode 1. Here, The Last of Us reveals that Ellie didn't just turn in for the night after seeing Joel out on the porch. Instead, she came back to ask him, point blank, about what he did to the Fireflies. Her line of questioning serves as a direct parallel to Abby'sinterrogation of Joel right before his death: The two both know the role Joel played in the massacre, but they want to hear him confess it for himself.The conversation that follows is full of lines that double as gut punches. Upon learning that making a Cordyceps cure would have killed her, Ellie says, "Then I was supposed to die! That was my purpose. My life would've fucking mattered. But you took that from me, you took that from everyone."Joel's response? "Yes, and I'll pay the price." Little does he know he'll pay the ultimate price the very next day. In fact, the whole scene hurts even more knowing that the journey of forgiveness that Ellie hopes to embark on will be cut short in a matter of hours. Episode 6, you've already made me tear up several times before, but this might take the cake.Adding salt to the wound is one last callback to the Austin flashback. "If you should ever haveof your own, well, then, I hope you do a little better than me," Joel tells Ellie. The line hits especially hard after Ellie's reaction to Dina'spregnancy: "I'm gonna be a dad."With that, The Last of Us comes full circle, making episode 6 a stunning, heartbreaking story of parenthood — and a season highlight.New episodes of The Last of Us Season 2 premiere on HBO and HBO Max Sundays at 9 p.m. ET. Belen Edwards Entertainment Reporter Belen Edwards is an Entertainment Reporter at Mashable. She covers movies and TV with a focus on fantasy and science fiction, adaptations, animation, and more nerdy goodness. #did #last #season #episode #break
    MASHABLE.COM
    Did The Last of Us Season 2, episode 6 break your heart? Us too.
    Bella Ramsey and Pedro Pascal in "The Last of Us." Credit: Liane Hentscher / HBO If you thought the death of Joel (Pedro Pascal) would be the most heartbreaking part of The Last of UsThat honor falls to Season 2, episode 6, a flashback episode all about Joel and Ellie's (Bella Ramsey) years in Jackson — and why they grew apart.The episode's heartbreak comes in waves. Early sequences of Joel and Ellie's happiest memories become tragically bittersweet with the knowledge of what's to come. And of course, watching the two fall out is a surefire recipe for sadness. By the end of the hour, your eyes will be damp and your heart will have shattered into a million tiny pieces. But hey, at least we got Joel back for a bit!Here, in chronological order, is every time The Last of Us Season 2, episode 6 broke our hearts. When young Joel's father gets vulnerable about parenting.Episode 6 opens with a flashback to Austin in 1983, when young Joel (Andrew Diaz) tries to protect Tommy (David Miranda) from a beating from their father (Tony Dalton). But instead of physically punishing either of his sons, Joel's father decides to tell him about the warped blueprint of fatherhood he inherited from his own abusive dad, and how he hopes to improve upon it, bit by bit. "I'm doing a little better than my father did," he tells Joel. "When it's your turn, I hope you do a little better than me."That line proves to be the thesis of the episode, with Joel trying to do a little better than his own father during his time with Ellie. Knowing how limited that time is — and how the two ended things — kickstarts episode 6's heartache. And guess what? It's not about to let up anytime soon. When the opening credits change to bring back Joel.After Joel's death, The Last of Us' opening credits made a devastating change. Instead of ending on the image of two fungal silhouettes, meant to represent Ellie and Joel, they ended with just the Ellie silhouette, highlighting her new loneliness. In episode 6, however, the Joel silhouette is back! It's both a welcome return and a reminder that we're on borrowed time with this pair. Who knew a shadow of a fungus could make me so emotional?When Joel sings "Future Days" to Ellie. Bella Ramsey and Pedro Pascal in "The Last of Us." Credit: Liane Hentscher / HBO So many elements of Ellie's 15th birthday tug at the heartstrings, from Joel's reaction to her burning her arm to hide her bite mark to him customizing a guitar for her. But the moment that opens the floodgates is undoubtedly Joel's rendition of Pearl Jam's "Future Days" (teased by Ellie herself back in episode 5).The song's lyrics — "If I ever were to lose you / I'd surely lose myself" — are a resounding reminder of how much Ellie and Joel have come to mean to each other. (It's also a dark portent of how Ellie may be losing herself on her revenge quest.) But the performance is also a payoff of a story thread from all the way back in Season 1, when Ellie asked Joel to sing for her and teach her to play guitar. Well, it's finally happened, and I wouldn't blame you for getting teary-eyed. When Joel and Ellie visit the museum. Pedro Pascal and Bella Ramsey in "The Last of Us." Credit: Liane Hentscher / HBO After a full season and a half of watching Joel and Ellie run from Infected and human enemies alike (and in Joel's case, you know, dying), any scene where these two can just relax and enjoy themselves is a blessing. And what a blessing Ellie's 16th birthday is!Joel brings Ellie to a museum, where she spends the day clambering on dinosaur statues and blasting off to space in an old capsule. In one of the season's most poignant moments, her imagined space flight becomes reality, with the light of the real world fading around her until she's drifting in the dark void of space.The entire sequence is Joel and Ellie at their happiest. She gets to actually be a kid for once, and Joel revels in her joy, knowing he's doing a good job as a father.Of course, the scene also serves as the calm before the storm. Ellie's insistence that she goes on patrol is a reminder of the dangers Jackson faces, as well as the fateful patrol that will one day rip Joel from her forever. For now, though, we get to enjoy Joel in dad mode, attempting to give Ellie "the talk," all while being clueless about her sexuality. Talk about bittersweet.When Ellie moves out of their house.If Ellie's 16th birthday celebration is Joel's dream, then her 17th birthday is his nightmare. He walks in on her smoking pot, getting a tattoo, and hooking up with Kat (Noah Lamanna). "All the teenage shit all at once," as he puts it. Mashable Top Stories Stay connected with the hottest stories of the day and the latest entertainment news. Sign up for Mashable's Top Stories newsletter By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! While Joel's exasperated dad act seems funny at first — what's worse, dodging Clickers or teenage rebellion? — it moves into upsetting territory pretty fast. Dismissing Ellie's relationship with Kat as an "experiment" is awful, plain and simple, as is his assertion that Ellie isn't currently herself. No wonder Ellie wants to move into the garage: Having her own father figure refute her identity like that marks a major blow to their bond.Thankfully, Joel recognizes the error of his ways and tries to help by giving Ellie more space, but this fight and subsequent move mark the beginning of the end for Joel and Ellie. You want to grab them through the screen and yell at them to communicate with each other, that they only have a few years left. Instead, all you can do is watch the tragedy snowball.When we learn what Ellie's moth tattoo means. Bella Ramsey and Pedro Pascal in "The Last of Us." Credit: Liane Hentscher / HBO One of Joel's attempts to bond with Ellie post-fight is to ask her about her moth tattoo. It echoes her drawings, which he used as inspiration when decorating her guitar. Ellie says she chose the moths because of what they represent in dreams. Joel mistakenly believes they're symbols for change and metamorphosis, but therapist Gail (Catherine O'Hara) reveals the truth: They represent death.That means Ellie has been carrying around the deaths of everyone she's lost, like Riley (Storm Reid), her mother (Ashley Johnson), and more. As seemingly the only person in the world who's immune to Cordyceps, there's also a layer of survivor's guilt here. Ellie's surrounded by death, yet protected from it too. That's a crushing burden to bear, one that's defined her entire coming-of-age — and one that Joel will never truly understand.When Ellie questions what happened in Salt Lake City. Bella Ramsey in "The Last of Us." Credit: Liane Hentscher / HBO On Ellie's 19th birthday, she gets what she's wanted since moving to Jackson: to go on patrol with Joel. But now, she wants something else, too: answers about what really happened in Salt Lake City at the end of Season 1.Before she and Joel head out to patrol, she sits in her room, rehearsing questions she has about Salt Lake City. "If the Fireflies spotted us a mile from the hospital, how did they get surprised by an entire group of raiders?" she wonders. "If the raiders could kill all those soldiers and Marlene, and you had to carry me the whole time, how did we get away?"These brief moments signal how much Ellie has replayed that pivotal day, how these discrepancies have been eating at her for years. Deep down, she knows that Joel lied to her. Perhaps that subconscious knowledge influenced her need for space from Joel, further widening the rift between them that Joel may have just attributed to teenage rebellion. Based on episode 1, we know that that rift is about to get a whole lot wider, so the inclusion of Ellie's questions here suggests the other shoe is about to drop.When we finally learn what happened with Eugene. Joe Pantoliano in "The Last of Us." Credit: Liane Hentscher / HBO This is the big one, folks. Ever since episode 1, The Last of Us has been talking about Joel killing Gail's husband Eugene (Joe Pantoliano). Now, we finally get to see it play out.Eugene is marked for death from the moment he gets infected on patrol. He accepts that, but man, do his final moments sting. It all starts when Ellie insists that Eugene has enough time to make it back to Jackson and say goodbye to Gail before he fully turns, and she makes Joel promise that he'll help. But Joel, thinking to protect Ellie and Jackson, goes back on his promise and shoots Eugene anyway. It's a brutal betrayal not just of Eugene, who gets a few seconds of false hope before reality sets in, but also of Ellie, who realizes that Joel's promise mirrors the very promise he made to her after the events of Salt Lake City. Related Stories "You swore," she says, all the weight of years of pain and questioning coming through in just two words.Ellie's discovery of Joel's lie plays out differently in the show than in the game, where Eugene is already dead from a stroke. Still, watching her put the pieces together — and watching Joel betray her even after their relationship seemed to be tentatively mending — is nothing less than devastating.When Joel and Ellie take steps towards healing in the porch scene.Up until now, episode 6 has revealed why Joel and Ellie aren't on speaking terms by the start of Season 2, as well as what happened with Eugene. There's only one major question left to answer: What happened the night before Joel's death to make Ellie say she and Joel were "better now"?The answer plays out in episode 6's gorgeous final scene, a continuation of the porch scene from episode 1. Here, The Last of Us reveals that Ellie didn't just turn in for the night after seeing Joel out on the porch. Instead, she came back to ask him, point blank, about what he did to the Fireflies. Her line of questioning serves as a direct parallel to Abby's (Kaitlyn Dever) interrogation of Joel right before his death: The two both know the role Joel played in the massacre, but they want to hear him confess it for himself.The conversation that follows is full of lines that double as gut punches. Upon learning that making a Cordyceps cure would have killed her, Ellie says, "Then I was supposed to die! That was my purpose. My life would've fucking mattered. But you took that from me, you took that from everyone."Joel's response? "Yes, and I'll pay the price." Little does he know he'll pay the ultimate price the very next day. In fact, the whole scene hurts even more knowing that the journey of forgiveness that Ellie hopes to embark on will be cut short in a matter of hours. Episode 6, you've already made me tear up several times before, but this might take the cake.Adding salt to the wound is one last callback to the Austin flashback. "If you should ever have [a child] of your own, well, then, I hope you do a little better than me," Joel tells Ellie. The line hits especially hard after Ellie's reaction to Dina's (Isabela Merced) pregnancy: "I'm gonna be a dad."With that, The Last of Us comes full circle, making episode 6 a stunning, heartbreaking story of parenthood — and a season highlight.New episodes of The Last of Us Season 2 premiere on HBO and HBO Max Sundays at 9 p.m. ET. Belen Edwards Entertainment Reporter Belen Edwards is an Entertainment Reporter at Mashable. She covers movies and TV with a focus on fantasy and science fiction, adaptations, animation, and more nerdy goodness.
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