• So, summer's here, and while most of us are busy slathering on sunscreen, NordVPN is busy slashing prices by 73%! Because nothing says “I love my privacy” quite like a summer sale on encryption. Who needs a tan when you can hide your online activities from the prying eyes of the internet?

    Just think about it: you can sip your iced coffee while surfing the web anonymously, or at least until the ice melts. Remember, with NordVPN, your data is safe from bad hands—unless, of course, you’re still using the same password since 2002.

    So, grab that “anonymity” deal before it’s gone faster than your motivation to hit the gym post-vac
    So, summer's here, and while most of us are busy slathering on sunscreen, NordVPN is busy slashing prices by 73%! Because nothing says “I love my privacy” quite like a summer sale on encryption. Who needs a tan when you can hide your online activities from the prying eyes of the internet? Just think about it: you can sip your iced coffee while surfing the web anonymously, or at least until the ice melts. Remember, with NordVPN, your data is safe from bad hands—unless, of course, you’re still using the same password since 2002. So, grab that “anonymity” deal before it’s gone faster than your motivation to hit the gym post-vac
    www.realite-virtuelle.com
    Ne laissez plus vos données entre de mauvaises mains : avec les soldes d’été NordVPN, […] Cet article NordVPN : chiffrement, anonymat, et -73 % cet été a été publié sur REALITE-VIRTUELLE.COM.
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  • Why tech companies are snubbing the London Stock Exchange

    British fintech Wise said this week it would shift its primary listing from London to New York, joining a growing list of firms snubbing the London Stock Exchange.
    UK chip designer Arm opted for a New York IPO in 2023, while food delivery giant Just Eat Takeaway quit the LSE for Amsterdam in November. 
    Sweden’s Klarna has confirmed plans to go public in New York, following in the footsteps of fellow Stockholm-based tech darling Spotify, which listed on the NYSE in 2018. 
    The draw? Bigger valuations, deeper capital, and more appetite for risk.

    Register Now
    “The US economy continues to perform far better than the EU, and valuations are simply higher for companies that can list there,” Victor Basta, managing partner at Artis Partners, told TNW.   
    The numbers back him up. The NYSE boasts a market cap of around trillion — compared to just trillion for the LSE. 
    That scale — and the deep-pocketed investors it attracts — pushed Arm to list across the pond. Wise followed for the same reason, according to CEO Kristo Käärmann. 
    Käärmann said the move would tap “the biggest market opportunity in the world for our products today, and enable better access to the world’s deepest and most liquid capital market.” 
    Beyond sheer growth potential, US investors are also known for taking bigger bets on growth-stage tech companies.  
    “US investors understand the whole ‘revenue-before-profit’ strategy,”  Andrey Korchak, a British serial entrepreneur, told TNW. “Meanwhile, in Europe, they often want to see revenue from day one.” 
    That risk aversion, Korchak believes, restricts the growth of startups.
    “Europe just doesn’t have the same density of tech unicorns,” he said. “And when startups here do hit that billion-dollar mark, most still prefer to list in the US.”
    Sean Reddington, co-founder of UK tech firm Thrive, fears that Wise’s New York listing will deepen the problems. 
    “Wise’s move to the US signals a worrying trend,” he said. “It threatens a ‘brain drain’ of capital and talent, making it harder for growth-stage VCs to invest in UK scaleups without a clear US exit plan.”
    He called for urgent government action, including providing “meaningful incentives” for tech firms to list in the UK. 
    “If the ultimate reward of a domestic IPO is diminished, it pushes more companies to consider relocating or listing overseas,” he said.
    Europe’s startup struggles will be a hot topic at TNW Conference, which takes place on June 19-20 in Amsterdam. Tickets for the event are now on sale — use the code TNWXMEDIA2025 at checkout to get 30%.

    Story by

    Siôn Geschwindt

    Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicSiôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindtprotonmailcom

    Get the TNW newsletter
    Get the most important tech news in your inbox each week.

    Also tagged with
    #why #tech #companies #are #snubbing
    Why tech companies are snubbing the London Stock Exchange
    British fintech Wise said this week it would shift its primary listing from London to New York, joining a growing list of firms snubbing the London Stock Exchange. UK chip designer Arm opted for a New York IPO in 2023, while food delivery giant Just Eat Takeaway quit the LSE for Amsterdam in November.  Sweden’s Klarna has confirmed plans to go public in New York, following in the footsteps of fellow Stockholm-based tech darling Spotify, which listed on the NYSE in 2018.  The draw? Bigger valuations, deeper capital, and more appetite for risk. Register Now “The US economy continues to perform far better than the EU, and valuations are simply higher for companies that can list there,” Victor Basta, managing partner at Artis Partners, told TNW.    The numbers back him up. The NYSE boasts a market cap of around trillion — compared to just trillion for the LSE.  That scale — and the deep-pocketed investors it attracts — pushed Arm to list across the pond. Wise followed for the same reason, according to CEO Kristo Käärmann.  Käärmann said the move would tap “the biggest market opportunity in the world for our products today, and enable better access to the world’s deepest and most liquid capital market.”  Beyond sheer growth potential, US investors are also known for taking bigger bets on growth-stage tech companies.   “US investors understand the whole ‘revenue-before-profit’ strategy,”  Andrey Korchak, a British serial entrepreneur, told TNW. “Meanwhile, in Europe, they often want to see revenue from day one.”  That risk aversion, Korchak believes, restricts the growth of startups. “Europe just doesn’t have the same density of tech unicorns,” he said. “And when startups here do hit that billion-dollar mark, most still prefer to list in the US.” Sean Reddington, co-founder of UK tech firm Thrive, fears that Wise’s New York listing will deepen the problems.  “Wise’s move to the US signals a worrying trend,” he said. “It threatens a ‘brain drain’ of capital and talent, making it harder for growth-stage VCs to invest in UK scaleups without a clear US exit plan.” He called for urgent government action, including providing “meaningful incentives” for tech firms to list in the UK.  “If the ultimate reward of a domestic IPO is diminished, it pushes more companies to consider relocating or listing overseas,” he said. Europe’s startup struggles will be a hot topic at TNW Conference, which takes place on June 19-20 in Amsterdam. Tickets for the event are now on sale — use the code TNWXMEDIA2025 at checkout to get 30%. Story by Siôn Geschwindt Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicSiôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindtprotonmailcom Get the TNW newsletter Get the most important tech news in your inbox each week. Also tagged with #why #tech #companies #are #snubbing
    Why tech companies are snubbing the London Stock Exchange
    thenextweb.com
    British fintech Wise said this week it would shift its primary listing from London to New York, joining a growing list of firms snubbing the London Stock Exchange. UK chip designer Arm opted for a New York IPO in 2023, while food delivery giant Just Eat Takeaway quit the LSE for Amsterdam in November.  Sweden’s Klarna has confirmed plans to go public in New York, following in the footsteps of fellow Stockholm-based tech darling Spotify, which listed on the NYSE in 2018.  The draw? Bigger valuations, deeper capital, and more appetite for risk. Register Now “The US economy continues to perform far better than the EU, and valuations are simply higher for companies that can list there,” Victor Basta, managing partner at Artis Partners, told TNW.    The numbers back him up. The NYSE boasts a market cap of around $27 trillion — compared to just $3.5 trillion for the LSE.  That scale — and the deep-pocketed investors it attracts — pushed Arm to list across the pond. Wise followed for the same reason, according to CEO Kristo Käärmann.  Käärmann said the move would tap “the biggest market opportunity in the world for our products today, and enable better access to the world’s deepest and most liquid capital market.”  Beyond sheer growth potential, US investors are also known for taking bigger bets on growth-stage tech companies.   “US investors understand the whole ‘revenue-before-profit’ strategy,”  Andrey Korchak, a British serial entrepreneur, told TNW. “Meanwhile, in Europe, they often want to see revenue from day one.”  That risk aversion, Korchak believes, restricts the growth of startups. “Europe just doesn’t have the same density of tech unicorns,” he said. “And when startups here do hit that billion-dollar mark, most still prefer to list in the US.” Sean Reddington, co-founder of UK tech firm Thrive, fears that Wise’s New York listing will deepen the problems.  “Wise’s move to the US signals a worrying trend,” he said. “It threatens a ‘brain drain’ of capital and talent, making it harder for growth-stage VCs to invest in UK scaleups without a clear US exit plan.” He called for urgent government action, including providing “meaningful incentives” for tech firms to list in the UK.  “If the ultimate reward of a domestic IPO is diminished, it pushes more companies to consider relocating or listing overseas,” he said. Europe’s startup struggles will be a hot topic at TNW Conference, which takes place on June 19-20 in Amsterdam. Tickets for the event are now on sale — use the code TNWXMEDIA2025 at checkout to get 30%. Story by Siôn Geschwindt Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehic (show all) Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindt [at] protonmail [dot] com Get the TNW newsletter Get the most important tech news in your inbox each week. Also tagged with
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  • The what, why and how of web-to-app acquisition campaigns

    Nailing cross-channel marketing for your app is crucial in today’s ecosystem. This isn’t just a speculation, it’s a hard fact: the average mobile marketer uses 5 or fewer media sources, but CPIs tend to be much higher for marketers using 6 or more media sources, according to a report by Singular and ironSource Aura.It’s time to start looking elsewhere for users. Something to consider is returning to old-school, tried-and-true strategies that have taken a backseat as the industry has advanced, such as web acquisition campaigns. There are two clicks in these campaigns - the first click directs users from an ad to a web landing page and the second click directs users from the web page to the app store. While the funnel to get to your app is longer, it’s actually an opportunity. Let’s dive into why and how you should be running web-to-app acquisition campaigns.3 benefits of web-to-app campaignsWeb acquisition campaigns became tried-and-true for a reason and many apps are beginning to take advantage of the strategy to reduce costs, get better visibility, and expand their reach.Reduce costsWhile the cost of app acquisition campaigns is increasing as the space becomes more saturated, web campaigns have been underutilized in recent years. This means many advertisers are finding that the cost of web campaigns are less than app store acquisitions. Much of these higher costs comes from high app store fees - Apple takes a 30% cut from large developers and a 15% cut from smaller developers. The web remains a relatively low-cost, accessible channel.Get better visibilityWith the ability to direct users to your owned mobile site before they click to download your app, you get better visibility into new users and where they came from - the app store is a black box where it’s nearly impossible to match the user who clicked an ad to the user who downloaded your app. On top of that, longer funnels give you more control and insight into each step users take to get to your app - allowing you to better optimize your campaigns. For example, you can try out different web landing pages to find the most effective way to increase users’ understanding of your app before they download it. This increases your likelihood of, first, motivating users to download your app, and second, encouraging them to stick around.Expand your reachInternet users worldwide spent 415.5 minutes a day online in 2021 according to Oberlo. App users spend at most 300 mins a day in apps according to TechCrunch. The internet is still more prevalent than apps because, let’s face it, the web predates the app store. Even more so, users have become especially savvy on the web, visiting the search bar to research a brand, fact check a friend, or dive deeper into a news headline. This means that by running web campaigns, you’re reaching a massive audience - nearly the entire world population.Andre Kempe, Founder and CEO of Admiral Media says, “marketers consider web acquisition important because they’re reaching a different type of audience that may convert to becoming an active app user, even though they were surfing on a news website… When you start advertising for the web, you reach an audience you haven’t reached before. This is definitely a growth opportunity." Listen to the full podcast.Web campaigns are a tried and true strategy, which is what makes them so effective in today’s ecosystem. Realizing that you should be considering this acquisition channel, let’s discuss how web onboarding can help you maximize success.Maximize success with web onboardingTypically, users complete onboarding directly on your app. Web onboarding, however, means letting users register, subscribe, and sometimes pay on the web, before heading to your app. This way, users are fully prepared to start using your app before even clicking download, ensuring they can engage at full capacity as soon as download is complete.When users onboard through the app, they may not immediately decide to engage but at least the app is still on their phones reminding them everyday of its value - they’re likely to open it again at some point in time. When a user onboards on the web and decides your app isn’t valuable, they’ll never end up actually downloading it - it’s gone and forgotten before it even started. That said, with web onboarding, the users who end up downloading your app will do so with high-intent to actively engage. Plus, you don’t have to pay for users that download without ever engaging. Whatever category your app is - fitness, food delivery, dating, reading, learning, etc. - you can use the web touchpoint to drive quality users to your app.Ensure the transition is seamlessFirst, ensure the web experience mimics the app experience enough that users don’t feel jipped when they actually start using your app. The transition from the web to the app should be seamless. If you’re offering users a taste of your app, the web touchpoint should look exactly like your app or, at least, include all of the same features. If the buttons to adjust settings are on the right side of the page during onboarding, they should be on the right side in the app as well. To ensure users stick around, you have to give them what they signed up for.Give users a sneak peakYou should also determine your main selling point and give users a sneak peak. For example, if you’re a reading app that allows users to adjust the settings of the page, you could give users premium access to the first chapter of a book allowing them to adjust font size or brightness. Readers will not want to leave the experience behind, encouraging them to set up their subscription and input their credit card information on the web before heading to the app to continue reading the book. The best part - when they open your app for the first time they’ll be able to jump right into the app experience.Learn more about how to improve your app’s onboarding experienceWeb-to-app campaigns should not be ignored in this competitive landscape - lower costs, more visibility, better optimization, and strong reach. Going even further to onboard users through the web, you’re improving the quality of the users entering your app for the first time.
    #what #why #how #webtoapp #acquisition
    The what, why and how of web-to-app acquisition campaigns
    Nailing cross-channel marketing for your app is crucial in today’s ecosystem. This isn’t just a speculation, it’s a hard fact: the average mobile marketer uses 5 or fewer media sources, but CPIs tend to be much higher for marketers using 6 or more media sources, according to a report by Singular and ironSource Aura.It’s time to start looking elsewhere for users. Something to consider is returning to old-school, tried-and-true strategies that have taken a backseat as the industry has advanced, such as web acquisition campaigns. There are two clicks in these campaigns - the first click directs users from an ad to a web landing page and the second click directs users from the web page to the app store. While the funnel to get to your app is longer, it’s actually an opportunity. Let’s dive into why and how you should be running web-to-app acquisition campaigns.3 benefits of web-to-app campaignsWeb acquisition campaigns became tried-and-true for a reason and many apps are beginning to take advantage of the strategy to reduce costs, get better visibility, and expand their reach.Reduce costsWhile the cost of app acquisition campaigns is increasing as the space becomes more saturated, web campaigns have been underutilized in recent years. This means many advertisers are finding that the cost of web campaigns are less than app store acquisitions. Much of these higher costs comes from high app store fees - Apple takes a 30% cut from large developers and a 15% cut from smaller developers. The web remains a relatively low-cost, accessible channel.Get better visibilityWith the ability to direct users to your owned mobile site before they click to download your app, you get better visibility into new users and where they came from - the app store is a black box where it’s nearly impossible to match the user who clicked an ad to the user who downloaded your app. On top of that, longer funnels give you more control and insight into each step users take to get to your app - allowing you to better optimize your campaigns. For example, you can try out different web landing pages to find the most effective way to increase users’ understanding of your app before they download it. This increases your likelihood of, first, motivating users to download your app, and second, encouraging them to stick around.Expand your reachInternet users worldwide spent 415.5 minutes a day online in 2021 according to Oberlo. App users spend at most 300 mins a day in apps according to TechCrunch. The internet is still more prevalent than apps because, let’s face it, the web predates the app store. Even more so, users have become especially savvy on the web, visiting the search bar to research a brand, fact check a friend, or dive deeper into a news headline. This means that by running web campaigns, you’re reaching a massive audience - nearly the entire world population.Andre Kempe, Founder and CEO of Admiral Media says, “marketers consider web acquisition important because they’re reaching a different type of audience that may convert to becoming an active app user, even though they were surfing on a news website… When you start advertising for the web, you reach an audience you haven’t reached before. This is definitely a growth opportunity." Listen to the full podcast.Web campaigns are a tried and true strategy, which is what makes them so effective in today’s ecosystem. Realizing that you should be considering this acquisition channel, let’s discuss how web onboarding can help you maximize success.Maximize success with web onboardingTypically, users complete onboarding directly on your app. Web onboarding, however, means letting users register, subscribe, and sometimes pay on the web, before heading to your app. This way, users are fully prepared to start using your app before even clicking download, ensuring they can engage at full capacity as soon as download is complete.When users onboard through the app, they may not immediately decide to engage but at least the app is still on their phones reminding them everyday of its value - they’re likely to open it again at some point in time. When a user onboards on the web and decides your app isn’t valuable, they’ll never end up actually downloading it - it’s gone and forgotten before it even started. That said, with web onboarding, the users who end up downloading your app will do so with high-intent to actively engage. Plus, you don’t have to pay for users that download without ever engaging. Whatever category your app is - fitness, food delivery, dating, reading, learning, etc. - you can use the web touchpoint to drive quality users to your app.Ensure the transition is seamlessFirst, ensure the web experience mimics the app experience enough that users don’t feel jipped when they actually start using your app. The transition from the web to the app should be seamless. If you’re offering users a taste of your app, the web touchpoint should look exactly like your app or, at least, include all of the same features. If the buttons to adjust settings are on the right side of the page during onboarding, they should be on the right side in the app as well. To ensure users stick around, you have to give them what they signed up for.Give users a sneak peakYou should also determine your main selling point and give users a sneak peak. For example, if you’re a reading app that allows users to adjust the settings of the page, you could give users premium access to the first chapter of a book allowing them to adjust font size or brightness. Readers will not want to leave the experience behind, encouraging them to set up their subscription and input their credit card information on the web before heading to the app to continue reading the book. The best part - when they open your app for the first time they’ll be able to jump right into the app experience.Learn more about how to improve your app’s onboarding experienceWeb-to-app campaigns should not be ignored in this competitive landscape - lower costs, more visibility, better optimization, and strong reach. Going even further to onboard users through the web, you’re improving the quality of the users entering your app for the first time. #what #why #how #webtoapp #acquisition
    The what, why and how of web-to-app acquisition campaigns
    unity.com
    Nailing cross-channel marketing for your app is crucial in today’s ecosystem. This isn’t just a speculation, it’s a hard fact: the average mobile marketer uses 5 or fewer media sources, but CPIs tend to be much higher for marketers using 6 or more media sources, according to a report by Singular and ironSource Aura.It’s time to start looking elsewhere for users. Something to consider is returning to old-school, tried-and-true strategies that have taken a backseat as the industry has advanced, such as web acquisition campaigns. There are two clicks in these campaigns - the first click directs users from an ad to a web landing page and the second click directs users from the web page to the app store. While the funnel to get to your app is longer, it’s actually an opportunity. Let’s dive into why and how you should be running web-to-app acquisition campaigns.3 benefits of web-to-app campaignsWeb acquisition campaigns became tried-and-true for a reason and many apps are beginning to take advantage of the strategy to reduce costs, get better visibility, and expand their reach.Reduce costsWhile the cost of app acquisition campaigns is increasing as the space becomes more saturated, web campaigns have been underutilized in recent years. This means many advertisers are finding that the cost of web campaigns are less than app store acquisitions. Much of these higher costs comes from high app store fees - Apple takes a 30% cut from large developers and a 15% cut from smaller developers. The web remains a relatively low-cost, accessible channel.Get better visibilityWith the ability to direct users to your owned mobile site before they click to download your app, you get better visibility into new users and where they came from - the app store is a black box where it’s nearly impossible to match the user who clicked an ad to the user who downloaded your app. On top of that, longer funnels give you more control and insight into each step users take to get to your app - allowing you to better optimize your campaigns. For example, you can try out different web landing pages to find the most effective way to increase users’ understanding of your app before they download it. This increases your likelihood of, first, motivating users to download your app, and second, encouraging them to stick around.Expand your reachInternet users worldwide spent 415.5 minutes a day online in 2021 according to Oberlo. App users spend at most 300 mins a day in apps according to TechCrunch. The internet is still more prevalent than apps because, let’s face it, the web predates the app store. Even more so, users have become especially savvy on the web, visiting the search bar to research a brand, fact check a friend, or dive deeper into a news headline. This means that by running web campaigns, you’re reaching a massive audience - nearly the entire world population.Andre Kempe, Founder and CEO of Admiral Media says, “marketers consider web acquisition important because they’re reaching a different type of audience that may convert to becoming an active app user, even though they were surfing on a news website… When you start advertising for the web, you reach an audience you haven’t reached before. This is definitely a growth opportunity." Listen to the full podcast.Web campaigns are a tried and true strategy, which is what makes them so effective in today’s ecosystem. Realizing that you should be considering this acquisition channel, let’s discuss how web onboarding can help you maximize success.Maximize success with web onboardingTypically, users complete onboarding directly on your app. Web onboarding, however, means letting users register, subscribe, and sometimes pay on the web, before heading to your app. This way, users are fully prepared to start using your app before even clicking download, ensuring they can engage at full capacity as soon as download is complete.When users onboard through the app, they may not immediately decide to engage but at least the app is still on their phones reminding them everyday of its value - they’re likely to open it again at some point in time. When a user onboards on the web and decides your app isn’t valuable, they’ll never end up actually downloading it - it’s gone and forgotten before it even started. That said, with web onboarding, the users who end up downloading your app will do so with high-intent to actively engage. Plus, you don’t have to pay for users that download without ever engaging. Whatever category your app is - fitness, food delivery, dating, reading, learning, etc. - you can use the web touchpoint to drive quality users to your app.Ensure the transition is seamlessFirst, ensure the web experience mimics the app experience enough that users don’t feel jipped when they actually start using your app. The transition from the web to the app should be seamless. If you’re offering users a taste of your app, the web touchpoint should look exactly like your app or, at least, include all of the same features. If the buttons to adjust settings are on the right side of the page during onboarding, they should be on the right side in the app as well. To ensure users stick around, you have to give them what they signed up for.Give users a sneak peakYou should also determine your main selling point and give users a sneak peak. For example, if you’re a reading app that allows users to adjust the settings of the page, you could give users premium access to the first chapter of a book allowing them to adjust font size or brightness. Readers will not want to leave the experience behind, encouraging them to set up their subscription and input their credit card information on the web before heading to the app to continue reading the book. The best part - when they open your app for the first time they’ll be able to jump right into the app experience.Learn more about how to improve your app’s onboarding experienceWeb-to-app campaigns should not be ignored in this competitive landscape - lower costs, more visibility, better optimization, and strong reach. Going even further to onboard users through the web, you’re improving the quality of the users entering your app for the first time.
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  • Games Inbox: Is Mario Kart World on Nintendo Switch 2 a disappointment?

    Mario Kart World – is it a backwards step?The Friday letters page is surprised the Sony State of Play didn’t go down better with more people, as readers share images of the Switch 2 midnight launches.
    To join in with the discussions yourself email gamecentral@metro.co.uk
    Initial experience
    I’ve spent a few hours playing Mario Kart World in single and multiplayer, and my first impression is that it’s a bit… boring.The free roam aspect of the game seemed like it had heaps of potential but, for the most part, it feels aimless. Sure, there are things to collect and discover, but in-between there’s just driving. Lots and lots of driving. It’s not exactly a world brimming with things to do in the same way as the sandbox areas in Super Mario Odyssey, for example.
    As for the races, in principle it makes sense that the tracks need to be wider to accommodate 24 racers. However, the races themselves don’t generally feel any busier because you’re still, generally, just competing against those closest to your level of ability. Consequently, I felt the game lacks the chaotic energy of jostling your rivals to get ahead because there’s so much space on the otherwise well-designed courses.
    I know it’s unfair to compare Mario Kart World to Mario Kart 8 at this point, given the latter spanned two consoles, with a plethora of content reflecting that. But it’s hard not to feel that while the free roam section is a solid demonstration of technical advancement, the core gameplay is consistent, at best. In some respects, I’d say it’s more of a step backwards, if anything.
    That being said, I don’t think this is the same version of Mario Kart World we’ll be playing five years from now. Free roam mode feels like a playground in which Nintendo can experiment, and I fully expect them to do so. There’ll undoubtedly be a slew of DLC and perhaps better integration of the various modes into one seamless experience.

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    In the unlikely event that this is the final iteration of Mario Kart World, it’s currently a six orseven out of 10 and probably the least enthralled I’ve ever been with a new Mario Kart title. But I’ll give Nintendo the benefit of the doubt for now because this doesn’t feel like a game that’s even close to being finished.Needlemouse
    Just add SonyFirstly, I’m surprised by the relatively lukewarm response to the State of Play from some people; I thought it was one of the best in recent memory and there were only a few games that I personally had little interest in.
    The main reason for writing in is the recent addition of Destiny 2: The Final Shape to PS Plus subscription. In short, I played a lot of Destiny 2 back in the day but have subsequently not played any of the most recent DLCs/additions. Can The Final Shape be played as a standalone??John
    GC: We think people were upset that Sony themselves had nothing to show from their first parties, even though we agree it was overall a good show. As far as we understand, you don’t need any other expansions to play The Final Shape.
    Only one
    Just a quick heads up for anyone buying digital content on either a Switch or Switch 2 console, if you are Switch online subscriber you can purchase a voucher for £84 that lets you purchase any two titles from a list of games.This reduces each game to a reasonable £42 and the vouchers are valid for a year. I didn’t get an alert about this until after I’d purchased Super Smash Bros. Ultimate, which I paid £59.99 for. I did at least then go on to buy a voucher for £84 and redeemed each token for Super Mario Bros. Wonder and Super Mario 3D Land + Bowser’s Fury.Charlie H.
    GC: It’s important to note these can’t be used for Switch 2 exclusive games.
    Email your comments to: gamecentral@metro.co.uk
    Midnight gathering
    I’ve seen a lot of pictures from the Switch 2 launch, so I thought I’d send you a picture of the queue at Smyth’s in Dublin city centre, a couple of minutes after midnight.I think there were a couple of hundred people there when I arrived. if I’d known then that I wouldn’t get out of the store until 2:30am, I might have gone home and tried again in the morning. But in the end, I’m glad I waited.
    I’ve just been tinkering with it so far, hooked it up to the TV, and played a little bit of Mario Kart World and Cyberpunk 2077, so I can’t really give any conclusions. But when mywife saw it, her reaction was, ‘Oh, it looks much better! Can I play it?’ So I think Nintendo are on to another winner.Mickah

    Night-time rendezvousAmerican retail
    I was on my way down to Smyths Leeds to collect my Switch 2 Mario Kart bundle, that I had pre-ordered a month ago.I called in at Costco on the way and was surprised to find they had the Mario Kart bundle for £419.99, so I decided to get one from there. It was late afternoon Thursday and they looked to have plenty left. It is limited to one per customer.
    I will let my pre-order lapse so it will cancel in two days.Martin
    GC: We had no idea Costco existed in the UK. Maybe we’re not the only ones and that’s why they have so many left.
    C’mon DoreenSomebodyshould start a petition to get Squirrel Girl in that Marvel game for you guys. How good did it all look? How good was that showcase? What have Sony been up too? That’s what.
    Mortal Kombat: Legacy Kollection is already on my wishlist. That surfing sword game wasn’t bad either. With Nintendo too, great times ahead.IndiegazGC: At least she’s in Marvel Rivals.
    Autumnal purchase
    So I won’t be buying the Nintendo Switch 2 at launch. I’ll be instead visiting Tenerife in August. But I do hope the system reviews well and those who have purchased it are zooming around on Mario Kart World. I’ll be hopefully purchasing the device before autumn of this year. But you never know what could happen.So my sister paid for my ticket and it of course must be paid back. A debt is a debt. Which is quite fitting, since I just finished my playthrough of Red Dead Redemption and just as John Marston paid his debt to a life of crime and Edgar Ross paid his debt to a vengeful son. I’ll be hopefully paid up in less than three months, then I’ll be purchasing the Switch 2 and with more information on the games, reviews, and what’s to come for the future.
    For now however, I look towards a week spent in the beaches of Spain and my focus on the remainder of my maths course. Also, a playthrough of Resident Evil 3 remake. Only six hours long. Can’t complain.Shahzaib Sadiq
    Free for all
    Borderlands 2 and Hellslave are currently free on Steam on PC. Hellslave is available for free until Sunday, 15th June. Also, Deathloop is currently free on Epic Games Store.I hope everyone who gets a Switch 2 enjoys it. I will have to probably get one next year now, as I need to buy a new gaming computer because my current gaming PC will not upgrade to Windows 11, unfortunately.Andrew J.
    Old reliable
    Just writing this after a couple of hours with the Switch 2. I always end up with whatever Nintendo’s latest console is at some point in its lifetimebut for the first time I decided to jump onboard day one.The price rises for the PlayStation 5 and Xbox Series X have shown that the assumption consoles will get cheaper in the medium term isn’t a guarantee, and the feature list for the Switch 2 ticked pretty much every box I wanted from an upgrade to the original. Bump in specs, sturdier Joy-Con, and a new interface with the mouse controls.
    What I’ve not seen many people comment on yet is the set-up experience. It isn’t always a given with Nintendo that this is going to be smooth, but I found that the transfer from my original to Switch 2 was seamless. I had one error message in setting up GameChat, but restarting the process fixed that, and now I can settle into at least another few years of Nintendo gaming joy.
    As I approach the business end of 40 years old, it’s a comfort to know that the likes of Mario, Yoshi, and the other inhabitants of the Mushroom Kingdom are still karting away 30-odd years after the SNES original.Electric Crocosaurus
    GC: That’s a cool name.
    Inbox also-rans
    Yes! My Switch 2 has turned up and have the rest of the week off, and it’s Summer Game Fest on Friday night. Now that is what I call eating well for games fans!LemptonAs promised, here is the pic from the queue at Smyths toy store at midnight. Sorry I couldn’t get one from inside but they were only letting two at a time in. Not a bad turn out. I had about 20 people behind me too.woz_007The way launches used to beEmail your comments to: gamecentral@metro.co.uk

    More Trending

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    You can also leave your comments below and don’t forget to follow us on Twitter.

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    #games #inbox #mario #kart #world
    Games Inbox: Is Mario Kart World on Nintendo Switch 2 a disappointment?
    Mario Kart World – is it a backwards step?The Friday letters page is surprised the Sony State of Play didn’t go down better with more people, as readers share images of the Switch 2 midnight launches. To join in with the discussions yourself email gamecentral@metro.co.uk Initial experience I’ve spent a few hours playing Mario Kart World in single and multiplayer, and my first impression is that it’s a bit… boring.The free roam aspect of the game seemed like it had heaps of potential but, for the most part, it feels aimless. Sure, there are things to collect and discover, but in-between there’s just driving. Lots and lots of driving. It’s not exactly a world brimming with things to do in the same way as the sandbox areas in Super Mario Odyssey, for example. As for the races, in principle it makes sense that the tracks need to be wider to accommodate 24 racers. However, the races themselves don’t generally feel any busier because you’re still, generally, just competing against those closest to your level of ability. Consequently, I felt the game lacks the chaotic energy of jostling your rivals to get ahead because there’s so much space on the otherwise well-designed courses. I know it’s unfair to compare Mario Kart World to Mario Kart 8 at this point, given the latter spanned two consoles, with a plethora of content reflecting that. But it’s hard not to feel that while the free roam section is a solid demonstration of technical advancement, the core gameplay is consistent, at best. In some respects, I’d say it’s more of a step backwards, if anything. That being said, I don’t think this is the same version of Mario Kart World we’ll be playing five years from now. Free roam mode feels like a playground in which Nintendo can experiment, and I fully expect them to do so. There’ll undoubtedly be a slew of DLC and perhaps better integration of the various modes into one seamless experience. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. In the unlikely event that this is the final iteration of Mario Kart World, it’s currently a six orseven out of 10 and probably the least enthralled I’ve ever been with a new Mario Kart title. But I’ll give Nintendo the benefit of the doubt for now because this doesn’t feel like a game that’s even close to being finished.Needlemouse Just add SonyFirstly, I’m surprised by the relatively lukewarm response to the State of Play from some people; I thought it was one of the best in recent memory and there were only a few games that I personally had little interest in. The main reason for writing in is the recent addition of Destiny 2: The Final Shape to PS Plus subscription. In short, I played a lot of Destiny 2 back in the day but have subsequently not played any of the most recent DLCs/additions. Can The Final Shape be played as a standalone??John GC: We think people were upset that Sony themselves had nothing to show from their first parties, even though we agree it was overall a good show. As far as we understand, you don’t need any other expansions to play The Final Shape. Only one Just a quick heads up for anyone buying digital content on either a Switch or Switch 2 console, if you are Switch online subscriber you can purchase a voucher for £84 that lets you purchase any two titles from a list of games.This reduces each game to a reasonable £42 and the vouchers are valid for a year. I didn’t get an alert about this until after I’d purchased Super Smash Bros. Ultimate, which I paid £59.99 for. I did at least then go on to buy a voucher for £84 and redeemed each token for Super Mario Bros. Wonder and Super Mario 3D Land + Bowser’s Fury.Charlie H. GC: It’s important to note these can’t be used for Switch 2 exclusive games. Email your comments to: gamecentral@metro.co.uk Midnight gathering I’ve seen a lot of pictures from the Switch 2 launch, so I thought I’d send you a picture of the queue at Smyth’s in Dublin city centre, a couple of minutes after midnight.I think there were a couple of hundred people there when I arrived. if I’d known then that I wouldn’t get out of the store until 2:30am, I might have gone home and tried again in the morning. But in the end, I’m glad I waited. I’ve just been tinkering with it so far, hooked it up to the TV, and played a little bit of Mario Kart World and Cyberpunk 2077, so I can’t really give any conclusions. But when mywife saw it, her reaction was, ‘Oh, it looks much better! Can I play it?’ So I think Nintendo are on to another winner.Mickah Night-time rendezvousAmerican retail I was on my way down to Smyths Leeds to collect my Switch 2 Mario Kart bundle, that I had pre-ordered a month ago.I called in at Costco on the way and was surprised to find they had the Mario Kart bundle for £419.99, so I decided to get one from there. It was late afternoon Thursday and they looked to have plenty left. It is limited to one per customer. I will let my pre-order lapse so it will cancel in two days.Martin GC: We had no idea Costco existed in the UK. Maybe we’re not the only ones and that’s why they have so many left. C’mon DoreenSomebodyshould start a petition to get Squirrel Girl in that Marvel game for you guys. How good did it all look? How good was that showcase? What have Sony been up too? That’s what. Mortal Kombat: Legacy Kollection is already on my wishlist. That surfing sword game wasn’t bad either. With Nintendo too, great times ahead.IndiegazGC: At least she’s in Marvel Rivals. Autumnal purchase So I won’t be buying the Nintendo Switch 2 at launch. I’ll be instead visiting Tenerife in August. But I do hope the system reviews well and those who have purchased it are zooming around on Mario Kart World. I’ll be hopefully purchasing the device before autumn of this year. But you never know what could happen.So my sister paid for my ticket and it of course must be paid back. A debt is a debt. Which is quite fitting, since I just finished my playthrough of Red Dead Redemption and just as John Marston paid his debt to a life of crime and Edgar Ross paid his debt to a vengeful son. I’ll be hopefully paid up in less than three months, then I’ll be purchasing the Switch 2 and with more information on the games, reviews, and what’s to come for the future. For now however, I look towards a week spent in the beaches of Spain and my focus on the remainder of my maths course. Also, a playthrough of Resident Evil 3 remake. Only six hours long. Can’t complain.Shahzaib Sadiq Free for all Borderlands 2 and Hellslave are currently free on Steam on PC. Hellslave is available for free until Sunday, 15th June. Also, Deathloop is currently free on Epic Games Store.I hope everyone who gets a Switch 2 enjoys it. I will have to probably get one next year now, as I need to buy a new gaming computer because my current gaming PC will not upgrade to Windows 11, unfortunately.Andrew J. Old reliable Just writing this after a couple of hours with the Switch 2. I always end up with whatever Nintendo’s latest console is at some point in its lifetimebut for the first time I decided to jump onboard day one.The price rises for the PlayStation 5 and Xbox Series X have shown that the assumption consoles will get cheaper in the medium term isn’t a guarantee, and the feature list for the Switch 2 ticked pretty much every box I wanted from an upgrade to the original. Bump in specs, sturdier Joy-Con, and a new interface with the mouse controls. What I’ve not seen many people comment on yet is the set-up experience. It isn’t always a given with Nintendo that this is going to be smooth, but I found that the transfer from my original to Switch 2 was seamless. I had one error message in setting up GameChat, but restarting the process fixed that, and now I can settle into at least another few years of Nintendo gaming joy. As I approach the business end of 40 years old, it’s a comfort to know that the likes of Mario, Yoshi, and the other inhabitants of the Mushroom Kingdom are still karting away 30-odd years after the SNES original.Electric Crocosaurus GC: That’s a cool name. Inbox also-rans Yes! My Switch 2 has turned up and have the rest of the week off, and it’s Summer Game Fest on Friday night. Now that is what I call eating well for games fans!LemptonAs promised, here is the pic from the queue at Smyths toy store at midnight. Sorry I couldn’t get one from inside but they were only letting two at a time in. Not a bad turn out. I had about 20 people behind me too.woz_007The way launches used to beEmail your comments to: gamecentral@metro.co.uk More Trending The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don’t forget to follow us on Twitter. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #games #inbox #mario #kart #world
    Games Inbox: Is Mario Kart World on Nintendo Switch 2 a disappointment?
    metro.co.uk
    Mario Kart World – is it a backwards step? (Nintendo) The Friday letters page is surprised the Sony State of Play didn’t go down better with more people, as readers share images of the Switch 2 midnight launches. To join in with the discussions yourself email gamecentral@metro.co.uk Initial experience I’ve spent a few hours playing Mario Kart World in single and multiplayer, and my first impression is that it’s a bit… boring.The free roam aspect of the game seemed like it had heaps of potential but, for the most part, it feels aimless. Sure, there are things to collect and discover, but in-between there’s just driving. Lots and lots of driving. It’s not exactly a world brimming with things to do in the same way as the sandbox areas in Super Mario Odyssey, for example. As for the races, in principle it makes sense that the tracks need to be wider to accommodate 24 racers. However, the races themselves don’t generally feel any busier because you’re still, generally, just competing against those closest to your level of ability. Consequently, I felt the game lacks the chaotic energy of jostling your rivals to get ahead because there’s so much space on the otherwise well-designed courses. I know it’s unfair to compare Mario Kart World to Mario Kart 8 at this point, given the latter spanned two consoles, with a plethora of content reflecting that. But it’s hard not to feel that while the free roam section is a solid demonstration of technical advancement (even if the inability to integrate it with Grand Prix mode seems like a missed opportunity), the core gameplay is consistent, at best. In some respects, I’d say it’s more of a step backwards, if anything. That being said, I don’t think this is the same version of Mario Kart World we’ll be playing five years from now. Free roam mode feels like a playground in which Nintendo can experiment, and I fully expect them to do so. There’ll undoubtedly be a slew of DLC and perhaps better integration of the various modes into one seamless experience. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. In the unlikely event that this is the final iteration of Mario Kart World, it’s currently a six or (generous) seven out of 10 and probably the least enthralled I’ve ever been with a new Mario Kart title. But I’ll give Nintendo the benefit of the doubt for now because this doesn’t feel like a game that’s even close to being finished.Needlemouse Just add SonyFirstly, I’m surprised by the relatively lukewarm response to the State of Play from some people; I thought it was one of the best in recent memory and there were only a few games that I personally had little interest in. The main reason for writing in is the recent addition of Destiny 2: The Final Shape to PS Plus subscription. In short, I played a lot of Destiny 2 back in the day but have subsequently not played any of the most recent DLCs/additions. Can The Final Shape be played as a standalone? (both logistically and in terms of the story)?John GC: We think people were upset that Sony themselves had nothing to show from their first parties, even though we agree it was overall a good show. As far as we understand, you don’t need any other expansions to play The Final Shape. Only one Just a quick heads up for anyone buying digital content on either a Switch or Switch 2 console, if you are Switch online subscriber you can purchase a voucher for £84 that lets you purchase any two titles from a list of games.This reduces each game to a reasonable £42 and the vouchers are valid for a year. I didn’t get an alert about this until after I’d purchased Super Smash Bros. Ultimate, which I paid £59.99 for. I did at least then go on to buy a voucher for £84 and redeemed each token for Super Mario Bros. Wonder and Super Mario 3D Land + Bowser’s Fury.Charlie H. GC: It’s important to note these can’t be used for Switch 2 exclusive games. Email your comments to: gamecentral@metro.co.uk Midnight gathering I’ve seen a lot of pictures from the Switch 2 launch, so I thought I’d send you a picture of the queue at Smyth’s in Dublin city centre, a couple of minutes after midnight.I think there were a couple of hundred people there when I arrived. if I’d known then that I wouldn’t get out of the store until 2:30am, I might have gone home and tried again in the morning. But in the end, I’m glad I waited. I’ve just been tinkering with it so far, hooked it up to the TV, and played a little bit of Mario Kart World and Cyberpunk 2077, so I can’t really give any conclusions. But when my (dedicated non-gamer) wife saw it, her reaction was, ‘Oh, it looks much better! Can I play it?’ So I think Nintendo are on to another winner.Mickah Night-time rendezvous (Mickah) American retail I was on my way down to Smyths Leeds to collect my Switch 2 Mario Kart bundle, that I had pre-ordered a month ago.I called in at Costco on the way and was surprised to find they had the Mario Kart bundle for £419.99, so I decided to get one from there. It was late afternoon Thursday and they looked to have plenty left. It is limited to one per customer. I will let my pre-order lapse so it will cancel in two days.Martin GC: We had no idea Costco existed in the UK. Maybe we’re not the only ones and that’s why they have so many left. C’mon DoreenSomebody (not me, don’t know how) should start a petition to get Squirrel Girl in that Marvel game for you guys. How good did it all look? How good was that showcase? What have Sony been up too? That’s what. Mortal Kombat: Legacy Kollection is already on my wishlist. That surfing sword game wasn’t bad either. With Nintendo too, great times ahead.Indiegaz (PSN ID) GC: At least she’s in Marvel Rivals. Autumnal purchase So I won’t be buying the Nintendo Switch 2 at launch. I’ll be instead visiting Tenerife in August. But I do hope the system reviews well and those who have purchased it are zooming around on Mario Kart World. I’ll be hopefully purchasing the device before autumn of this year. But you never know what could happen.So my sister paid for my ticket and it of course must be paid back. A debt is a debt. Which is quite fitting, since I just finished my playthrough of Red Dead Redemption and just as John Marston paid his debt to a life of crime and Edgar Ross paid his debt to a vengeful son. I’ll be hopefully paid up in less than three months, then I’ll be purchasing the Switch 2 and with more information on the games, reviews, and what’s to come for the future. For now however, I look towards a week spent in the beaches of Spain and my focus on the remainder of my maths course. Also, a playthrough of Resident Evil 3 remake. Only six hours long. Can’t complain.Shahzaib Sadiq Free for all Borderlands 2 and Hellslave are currently free on Steam on PC. Hellslave is available for free until Sunday, 15th June. Also, Deathloop is currently free on Epic Games Store.I hope everyone who gets a Switch 2 enjoys it. I will have to probably get one next year now, as I need to buy a new gaming computer because my current gaming PC will not upgrade to Windows 11, unfortunately.Andrew J. Old reliable Just writing this after a couple of hours with the Switch 2. I always end up with whatever Nintendo’s latest console is at some point in its lifetime (going back to the Game Boy Advance) but for the first time I decided to jump onboard day one.The price rises for the PlayStation 5 and Xbox Series X have shown that the assumption consoles will get cheaper in the medium term isn’t a guarantee, and the feature list for the Switch 2 ticked pretty much every box I wanted from an upgrade to the original. Bump in specs, sturdier Joy-Con, and a new interface with the mouse controls. What I’ve not seen many people comment on yet is the set-up experience. It isn’t always a given with Nintendo that this is going to be smooth, but I found that the transfer from my original to Switch 2 was seamless. I had one error message in setting up GameChat, but restarting the process fixed that, and now I can settle into at least another few years of Nintendo gaming joy. As I approach the business end of 40 years old, it’s a comfort to know that the likes of Mario, Yoshi, and the other inhabitants of the Mushroom Kingdom are still karting away 30-odd years after the SNES original.Electric Crocosaurus GC: That’s a cool name. Inbox also-rans Yes! My Switch 2 has turned up and have the rest of the week off, and it’s Summer Game Fest on Friday night. Now that is what I call eating well for games fans!LemptonAs promised, here is the pic from the queue at Smyths toy store at midnight. Sorry I couldn’t get one from inside but they were only letting two at a time in. Not a bad turn out. I had about 20 people behind me too.woz_007 (NN ID) The way launches used to be (woz_007) Email your comments to: gamecentral@metro.co.uk More Trending The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don’t forget to follow us on Twitter. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • Sword of the Sea: hands-on report

    Giant Squid’s upcoming title, Sword of the Sea, is a well-crafted union of all the titles the studio and Game Director Matt Nava have worked on. The aquatic wonder of Abzû, The Pathless’s sense of adventure, and Journey’s beautiful desert world. Sword of the Sea weaves those influences together so skillfully that it feels like this atmospheric surfing adventure was the goal all along. 

    I got a chance to go hands-on with Sword of the Sea and talk with Giant Squid about the new game, coming day one to PlayStation Plus Game Catalog on August 19.

    Surfing across the sands and sea

    The game begins as the player awakens as The Wraith, a vessel waiting to be filled, who is given the task of bringing the oceans back to the world. Appearing to be the last being left alive to get the job done, you receive a mystical surfboard and hit the dunes. 

    The starting area is a vast playground where you can get accustomed to the board, perform tricks, and learn how to interact with the world. As you zoom across the desert, you come across different nodes known as Ocean Seeds that allow you to cleanse the land and restore parts of the ocean and marine life. 

    Beyond pleasing aesthetics, water and sea life directly impact gameplay. The Wraith is significantly faster on water, leading to greater speed for bigger jumps and more tricks. Some sea life create new paths, like buoyant jellyfish that make great jump pads and long strands of climbable seaweed. Watching the landscape terraform was a highlight, as was searching for all the land’s secrets. 

    “Sword of the Sea is really all about the spiritual magic of surfing,” Nava explains. “ It’s inspired by my own experiences snowboarding, skateboarding, and surfing throughout my life. When you think of these extreme sports, the first thing that comes to mind is probably the high speed and the danger. But there’s more to it than just an adrenaline rush. When you are surfing on waves in the ocean, you are literally on the boundary between our world and the world beneath the waves, a world beyond our understanding.” 

    Golden triangles known as Tetra populate the world, acting as currency you can trade to mysterious vendors to learn more tricks, acquire skills, and open new paths. Want to see it all? You’ll have to detour off the main path to see and afford it all. Different vendors, triangles, and Trick Attack arenas are hidden throughout the world. 

    Show off your tricks and feel the terrain

    Pulling off stylish moves in Sword of the Sea is straightforward. When surfing, once you jump you can press X again to perform a variety of double jump tricks. Once you acquire advanced tricks from the vendor, you hold L1 and press Triangle, Square, Circle, or X to do special grabs, flips, and spins. They score more points, and combining grabs and flips in different ways create new tricks. While the timing is a little trickier, you can give yourself a much-needed jump boost and score high-point combos when performed just right. 

    Sword of the Sea constantly keeps score of the tricks you pull and how advanced they are. Hidden Trick Attack arenas let you put those skills to good use. What does racking up a high Trick Score lead to? Yet another mystery we’ll have to wait to uncover.

    Though the game takes place in the desert, there are plenty of different objects to grind on besides sea and sand. I came across ruins, ceramic tile roofs, and helpful aquatic life. The team at Giant Squid takes full advantage of the DualSense controller haptics to ensure every surface feels and sounds distinct. As I surfed along rooftops, I could hear the melodic tones of tiles underneath and the tingle in my fingers. The sand offers a coarse sensation, and you feel and hear the rushing water as you speed through on the makeshift highways parts of the ocean create.

    “The haptic feedback of the DualSense controller reacts to each surface differently so you can feel it when you cross from one to the next,” says Nava.  “Combined with special sound effects that play from the controller, it gives a very realistic sense of touching the surfaces you see in the game. We are very excited by the extra layer of detail the haptics adds to the experience of surfing in Sword of the Sea.”

    You’re free to explore in any given direction, and hard-to-reach places usually reward you with something appropriate for the time and skill it takes to reach them. However, as you explore, you will discover murals and other environmental elements that keep the story ever-present. A tale of loss and destruction, and trying to find out how you fit into it all is an intriguing thread to follow. Especially since at the end of my session, it was clear that a mysterious character was following me. It appeared to be another wraith, but whoever the pursuer was didn’t give vibes of good intentions. 

    It’s easy to compare Sword of the Sea to its predecessors, but the game truly feels like an evolution of everything the Giant Squid team has worked on to this point. The game’s sights, sounds, and feel connected me with the land, and I can’t wait to hop on the board again and see what’s really out there. 

    “Our games have a really recognizable and unique art style, and tell atmospheric stories with their bold color and music,” says Nava. “We start with a feeling, an experience, and a message that we want the player to feel. Really, all our games are all about movement, and how it can connect you with nature and the world in different ways. Sword of the Sea builds on the ideas in all our previous games to create something that is both very Giant Squid and an exciting new adventure.”

    Looking to reel in more Sword of the Sea details? Check out the latest trailer and more details from State of Play.

    More from June’s State of Play

    State of Play June 2025: all announcements, trailers 
    #sword #sea #handson #report
    Sword of the Sea: hands-on report
    Giant Squid’s upcoming title, Sword of the Sea, is a well-crafted union of all the titles the studio and Game Director Matt Nava have worked on. The aquatic wonder of Abzû, The Pathless’s sense of adventure, and Journey’s beautiful desert world. Sword of the Sea weaves those influences together so skillfully that it feels like this atmospheric surfing adventure was the goal all along.  I got a chance to go hands-on with Sword of the Sea and talk with Giant Squid about the new game, coming day one to PlayStation Plus Game Catalog on August 19. Surfing across the sands and sea The game begins as the player awakens as The Wraith, a vessel waiting to be filled, who is given the task of bringing the oceans back to the world. Appearing to be the last being left alive to get the job done, you receive a mystical surfboard and hit the dunes.  The starting area is a vast playground where you can get accustomed to the board, perform tricks, and learn how to interact with the world. As you zoom across the desert, you come across different nodes known as Ocean Seeds that allow you to cleanse the land and restore parts of the ocean and marine life.  Beyond pleasing aesthetics, water and sea life directly impact gameplay. The Wraith is significantly faster on water, leading to greater speed for bigger jumps and more tricks. Some sea life create new paths, like buoyant jellyfish that make great jump pads and long strands of climbable seaweed. Watching the landscape terraform was a highlight, as was searching for all the land’s secrets.  “Sword of the Sea is really all about the spiritual magic of surfing,” Nava explains. “ It’s inspired by my own experiences snowboarding, skateboarding, and surfing throughout my life. When you think of these extreme sports, the first thing that comes to mind is probably the high speed and the danger. But there’s more to it than just an adrenaline rush. When you are surfing on waves in the ocean, you are literally on the boundary between our world and the world beneath the waves, a world beyond our understanding.”  Golden triangles known as Tetra populate the world, acting as currency you can trade to mysterious vendors to learn more tricks, acquire skills, and open new paths. Want to see it all? You’ll have to detour off the main path to see and afford it all. Different vendors, triangles, and Trick Attack arenas are hidden throughout the world.  Show off your tricks and feel the terrain Pulling off stylish moves in Sword of the Sea is straightforward. When surfing, once you jump you can press X again to perform a variety of double jump tricks. Once you acquire advanced tricks from the vendor, you hold L1 and press Triangle, Square, Circle, or X to do special grabs, flips, and spins. They score more points, and combining grabs and flips in different ways create new tricks. While the timing is a little trickier, you can give yourself a much-needed jump boost and score high-point combos when performed just right.  Sword of the Sea constantly keeps score of the tricks you pull and how advanced they are. Hidden Trick Attack arenas let you put those skills to good use. What does racking up a high Trick Score lead to? Yet another mystery we’ll have to wait to uncover. Though the game takes place in the desert, there are plenty of different objects to grind on besides sea and sand. I came across ruins, ceramic tile roofs, and helpful aquatic life. The team at Giant Squid takes full advantage of the DualSense controller haptics to ensure every surface feels and sounds distinct. As I surfed along rooftops, I could hear the melodic tones of tiles underneath and the tingle in my fingers. The sand offers a coarse sensation, and you feel and hear the rushing water as you speed through on the makeshift highways parts of the ocean create. “The haptic feedback of the DualSense controller reacts to each surface differently so you can feel it when you cross from one to the next,” says Nava.  “Combined with special sound effects that play from the controller, it gives a very realistic sense of touching the surfaces you see in the game. We are very excited by the extra layer of detail the haptics adds to the experience of surfing in Sword of the Sea.” You’re free to explore in any given direction, and hard-to-reach places usually reward you with something appropriate for the time and skill it takes to reach them. However, as you explore, you will discover murals and other environmental elements that keep the story ever-present. A tale of loss and destruction, and trying to find out how you fit into it all is an intriguing thread to follow. Especially since at the end of my session, it was clear that a mysterious character was following me. It appeared to be another wraith, but whoever the pursuer was didn’t give vibes of good intentions.  It’s easy to compare Sword of the Sea to its predecessors, but the game truly feels like an evolution of everything the Giant Squid team has worked on to this point. The game’s sights, sounds, and feel connected me with the land, and I can’t wait to hop on the board again and see what’s really out there.  “Our games have a really recognizable and unique art style, and tell atmospheric stories with their bold color and music,” says Nava. “We start with a feeling, an experience, and a message that we want the player to feel. Really, all our games are all about movement, and how it can connect you with nature and the world in different ways. Sword of the Sea builds on the ideas in all our previous games to create something that is both very Giant Squid and an exciting new adventure.” Looking to reel in more Sword of the Sea details? Check out the latest trailer and more details from State of Play. More from June’s State of Play State of Play June 2025: all announcements, trailers  #sword #sea #handson #report
    Sword of the Sea: hands-on report
    blog.playstation.com
    Giant Squid’s upcoming title, Sword of the Sea, is a well-crafted union of all the titles the studio and Game Director Matt Nava have worked on. The aquatic wonder of Abzû, The Pathless’s sense of adventure, and Journey’s beautiful desert world. Sword of the Sea weaves those influences together so skillfully that it feels like this atmospheric surfing adventure was the goal all along.  I got a chance to go hands-on with Sword of the Sea and talk with Giant Squid about the new game, coming day one to PlayStation Plus Game Catalog on August 19. Surfing across the sands and sea The game begins as the player awakens as The Wraith, a vessel waiting to be filled, who is given the task of bringing the oceans back to the world. Appearing to be the last being left alive to get the job done, you receive a mystical surfboard and hit the dunes.  The starting area is a vast playground where you can get accustomed to the board, perform tricks, and learn how to interact with the world. As you zoom across the desert, you come across different nodes known as Ocean Seeds that allow you to cleanse the land and restore parts of the ocean and marine life.  Beyond pleasing aesthetics, water and sea life directly impact gameplay. The Wraith is significantly faster on water, leading to greater speed for bigger jumps and more tricks. Some sea life create new paths, like buoyant jellyfish that make great jump pads and long strands of climbable seaweed. Watching the landscape terraform was a highlight, as was searching for all the land’s secrets.  “Sword of the Sea is really all about the spiritual magic of surfing,” Nava explains. “ It’s inspired by my own experiences snowboarding, skateboarding, and surfing throughout my life. When you think of these extreme sports, the first thing that comes to mind is probably the high speed and the danger. But there’s more to it than just an adrenaline rush. When you are surfing on waves in the ocean, you are literally on the boundary between our world and the world beneath the waves, a world beyond our understanding.”  Golden triangles known as Tetra populate the world, acting as currency you can trade to mysterious vendors to learn more tricks, acquire skills, and open new paths. Want to see it all? You’ll have to detour off the main path to see and afford it all. Different vendors, triangles, and Trick Attack arenas are hidden throughout the world.  Show off your tricks and feel the terrain Pulling off stylish moves in Sword of the Sea is straightforward. When surfing, once you jump you can press X again to perform a variety of double jump tricks. Once you acquire advanced tricks from the vendor, you hold L1 and press Triangle, Square, Circle, or X to do special grabs, flips, and spins. They score more points, and combining grabs and flips in different ways create new tricks. While the timing is a little trickier, you can give yourself a much-needed jump boost and score high-point combos when performed just right.  Sword of the Sea constantly keeps score of the tricks you pull and how advanced they are. Hidden Trick Attack arenas let you put those skills to good use. What does racking up a high Trick Score lead to? Yet another mystery we’ll have to wait to uncover. Though the game takes place in the desert, there are plenty of different objects to grind on besides sea and sand. I came across ruins, ceramic tile roofs, and helpful aquatic life. The team at Giant Squid takes full advantage of the DualSense controller haptics to ensure every surface feels and sounds distinct. As I surfed along rooftops, I could hear the melodic tones of tiles underneath and the tingle in my fingers. The sand offers a coarse sensation, and you feel and hear the rushing water as you speed through on the makeshift highways parts of the ocean create. “The haptic feedback of the DualSense controller reacts to each surface differently so you can feel it when you cross from one to the next,” says Nava.  “Combined with special sound effects that play from the controller, it gives a very realistic sense of touching the surfaces you see in the game. We are very excited by the extra layer of detail the haptics adds to the experience of surfing in Sword of the Sea.” You’re free to explore in any given direction, and hard-to-reach places usually reward you with something appropriate for the time and skill it takes to reach them. However, as you explore, you will discover murals and other environmental elements that keep the story ever-present. A tale of loss and destruction, and trying to find out how you fit into it all is an intriguing thread to follow. Especially since at the end of my session, it was clear that a mysterious character was following me. It appeared to be another wraith, but whoever the pursuer was didn’t give vibes of good intentions.  It’s easy to compare Sword of the Sea to its predecessors, but the game truly feels like an evolution of everything the Giant Squid team has worked on to this point. The game’s sights, sounds, and feel connected me with the land, and I can’t wait to hop on the board again and see what’s really out there.  “Our games have a really recognizable and unique art style, and tell atmospheric stories with their bold color and music,” says Nava. “We start with a feeling, an experience, and a message that we want the player to feel. Really, all our games are all about movement, and how it can connect you with nature and the world in different ways. Sword of the Sea builds on the ideas in all our previous games to create something that is both very Giant Squid and an exciting new adventure.” Looking to reel in more Sword of the Sea details? Check out the latest trailer and more details from State of Play. More from June’s State of Play State of Play June 2025: all announcements, trailers 
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  • Everything We Saw During Sony's Big State Of Play

    Today, Sony held its latest State of Play and while it didn’t include some of the bigger games that people were likely hoping for, like a new God of War spin-off, it did include some cool surprises, including what might be the best-looking fighting game I’ve seen in years and a remake of a beloved Final Fantasy title. Suggested ReadingTears Of The Kingdom's Newspaper Questline And The State Of Hyrulean Journalism

    Share SubtitlesOffEnglishview videoSuggested ReadingTears Of The Kingdom's Newspaper Questline And The State Of Hyrulean Journalism

    Share SubtitlesOffEnglishHere’s the full State of Play if you want to watch it all: State of Play | June 4, 2025Lumines Arise Lumines Arise - Announce Trailer | PS5 GamesThis fun announcement kicked off the 45-minute show. It’s from the devs behind Tetris Effect, and it looksawesome. This one is coming to PS5 and PSVR2 in Fall 2025.Pragmata delayed againPragmata - First Contact Trailer | PS5 GamesCapcom had a new gameplay trailer for its long-awaited space-adventure-action-horror game featuring a young robot girl and a cool astronaut dude fighting robots. The game was set to come out in 2022, got delayed until 2023, and then got delayed again. Now it’s set to arrive in 2026. Romeo Is a Deadman looks wildRomeo is a Dead Man - Announce Trailer | PS5 GamesZombies attack, nearly killing Romeo, but luckily his grandfather shoves a big sci-fi thing into his head and turns him into a sword-wielding half-dead undead killer. Okay, I’m interested. This one is “maybe” arriving in 2026. No shock that Suda51 and Grasshopper Manufacture are behind this wild-looking game. Silent Hill F arrives in SeptemberSilent Hill f - Release Date Trailer | PS5 GamesI’m very happy that we’ve entered a new and better era for the Silent Hill franchise after so, so many years of crap and lukewarm slop. This latest entry looks very different than past games, but still seems properly foggy, spooky, and creepy. And that’s all I need in a Silent Hill sequel. Don’t have to wait long for this one as it launches September 25, 2025.Bloodstained: The Scarlett Engagement is revealedBloodstained: The Scarlet Engagement - Announce Trailer | PS5 GamesSurprise! We are getting a new Bloodstained game. What started back in 2015 as a crowdfunded attempt to make a new Castlevania-inspired 2D action game has expanded into a large franchise of its own. And it’s about to get bigger when this new entry arrives sometime in the future on PS5. Digimon Story Time StrangerDigimon Story Time Stranger - Release Date Trailer | PS5 GamesWow, it’s wild how much better Digimon games look than Pokémon games. This latest time-traveling RPG set in the universe features some slick visuals and a lot of people screaming about the digital world. As someone living in 2025, I’m fine with the digital world being burned to the ground. Time Stranger is out October 3, 2025. Final Fantasy Tactics is finally getting a remakeFinal Fantasy Tactics - The Ivalice Chronicles - Announcement Trailer | PS5 GamesYou can read more about this in our story here, but suffice it to say that the legendary tactics RPG is, at long last, getting the remake fans have been clamoring for for ages. Sony devoted a few minutes to sharing trailers and a few bits of info on these four games, one of which is launching on PS4. Wild. Baby Steps - Release Date Announcement | PS5 GamesHirogami - Pre-order Trailer | PS5 GamesCairn - Release Date and Demo | PS5 GamesNinja Gaiden: Ragebound - Release Date Announcement | PS5 & PS4 GamesMortal Kombat Legacy Collection looks amazingMortal Kombat: Legacy Kollection - Announce Trailer | PS5 & PS4 GamesDigital Eclipse, the retro game wizards behind some excellent old-school video game collections, is taking on the Mortal Kombat series in 2025. Legacy Collection will contain a ton of games from the series, including handheld, console, and arcade ports, as well as rollback netcode and documentary content. I’m very excited to see more of this thing.Sony is making a fight stickProject Defiant Wireless Fight Stick - Teaser TrailerNot much info beyond that. Here’s Sony’s official description of the device:Join the fray at home or away with the Project Defiant wireless fight stick*. Take the fight to your opponents with the included sling carry case, and enjoy precise in-game response with ultra-low latency wireless and wired play options, along with a durable, ergonomic design that’s built for battle.New Metal Gear Solid Delta Snake Eater trailerMetal Gear Solid Δ: Snake Eater - Gameplay Trailer | PS5 GamesThe Ape Escape mode is back and looks bigger than before. But the big news is at the very end, where Konami is teasing what looks like a multiplayer mode. Is Metal Gear Online returning? I hope so. Nioh 3 is coming in 2026, a demo is out nowNioh 3 - Announcement Trailer | PS5 GamesTeam Ninja is back with Nioh 3. The game will let players swap between a samurai and a ninja on the fly during combat, and looks slick as heck. This one drops in 2026, but you can check out a demo for it today on PS5. Thief VR spin-off coming to PSVR2 this yearThief VR: Legacy of Shadow - Reveal Trailer | PS VR2 GamesWhen I saw this trailer, I thought, “Hey, this looks like a new Thief game.” And I was right. Thief VR Legacy of Shadow arrives in 2025 and is being co-developed by Eidos-Montréal and Vertigo Games. Tides of Tomorrow looks like a colorful Waterworld gameTides of Tomorrow - Release Date Trailer | PS5 GamesI love colorful-looking games, so Tides of Tomorrow instantly caught my eye. The mix of online asynchronous gameplay and having to deal with other people’s decisions in a dying and flooded world sounds interesting. Tides of Tomorrow arrives in February 2026.Astro Bot is getting even more levels! Astro Bot - Challenge DLC Trailer | State of Play 2025One of the best PS5 games ever made, Astro Bot, is getting even more free levels later this month. Five new levels will soon be added to Astro Bot. And Sony is bringing back the fan-favorite Astro Bot PS5 controller that sold out instantly last year.Sea of Remnants is another colorful pirate gameSea of Remnants - Announce Trailer | PS5 GamesWait a minute, another colorful and fun-looking ocean-based adventure game? That’s strange. But anyway, this third-person pirate game has a cool style and big bosses to fight. and ship gameplay. And mermaids. It arrives on PS5 in 2026. Sword of the Sea is coming to PS PlusSword of the Sea - Launch Date Announcement | PS5 GamesThe people behind Abzu and Pathless have a new game coming out, and it looks like you’ll be doing a lot of sick sword surfing. This launches on PS Plus on August 19. More games coming to PS Plus Classic CatalogDeus Ex’s PS2 port - Jun 17Twisted Metal 3 and Twisted Metal 4 - July 15Resident Evil 2 and Resident Evil 3 - Later this summer007 First Light reveals its new Bond“Bond is a bullet without a target. Let’s give him one.” This new trailer looks exciting as heck, but I’m really bummed by how boring the new Bond himself looks. This is out in 2026. here. Ghost of Yotei will get its own digital eventSony is promising a big gamepaly deep dive for Sucker Punch’s upcoming samurai game. Expect to learn more in July. MARVEL Tōkon: Fighting Souls | Announce TrailerWell, this is a wonderful surprise. Sony, Marvel, and Arc System Worksare teaming up to make a 2.5D Marvel Comics tag-team fighting game. And it looks sick as hell. Marvel Tōkon: Fighting Souls is coming out in 2026 on PS5 and PC. Here’s a separate video Sony posted about how the game came about and the work going into it: MARVEL Tōkon: Fighting Souls | From Japan to the World
    #everything #saw #during #sony039s #big
    Everything We Saw During Sony's Big State Of Play
    Today, Sony held its latest State of Play and while it didn’t include some of the bigger games that people were likely hoping for, like a new God of War spin-off, it did include some cool surprises, including what might be the best-looking fighting game I’ve seen in years and a remake of a beloved Final Fantasy title. Suggested ReadingTears Of The Kingdom's Newspaper Questline And The State Of Hyrulean Journalism Share SubtitlesOffEnglishview videoSuggested ReadingTears Of The Kingdom's Newspaper Questline And The State Of Hyrulean Journalism Share SubtitlesOffEnglishHere’s the full State of Play if you want to watch it all: State of Play | June 4, 2025Lumines Arise Lumines Arise - Announce Trailer | PS5 GamesThis fun announcement kicked off the 45-minute show. It’s from the devs behind Tetris Effect, and it looksawesome. This one is coming to PS5 and PSVR2 in Fall 2025.Pragmata delayed againPragmata - First Contact Trailer | PS5 GamesCapcom had a new gameplay trailer for its long-awaited space-adventure-action-horror game featuring a young robot girl and a cool astronaut dude fighting robots. The game was set to come out in 2022, got delayed until 2023, and then got delayed again. Now it’s set to arrive in 2026. Romeo Is a Deadman looks wildRomeo is a Dead Man - Announce Trailer | PS5 GamesZombies attack, nearly killing Romeo, but luckily his grandfather shoves a big sci-fi thing into his head and turns him into a sword-wielding half-dead undead killer. Okay, I’m interested. This one is “maybe” arriving in 2026. No shock that Suda51 and Grasshopper Manufacture are behind this wild-looking game. Silent Hill F arrives in SeptemberSilent Hill f - Release Date Trailer | PS5 GamesI’m very happy that we’ve entered a new and better era for the Silent Hill franchise after so, so many years of crap and lukewarm slop. This latest entry looks very different than past games, but still seems properly foggy, spooky, and creepy. And that’s all I need in a Silent Hill sequel. Don’t have to wait long for this one as it launches September 25, 2025.Bloodstained: The Scarlett Engagement is revealedBloodstained: The Scarlet Engagement - Announce Trailer | PS5 GamesSurprise! We are getting a new Bloodstained game. What started back in 2015 as a crowdfunded attempt to make a new Castlevania-inspired 2D action game has expanded into a large franchise of its own. And it’s about to get bigger when this new entry arrives sometime in the future on PS5. Digimon Story Time StrangerDigimon Story Time Stranger - Release Date Trailer | PS5 GamesWow, it’s wild how much better Digimon games look than Pokémon games. This latest time-traveling RPG set in the universe features some slick visuals and a lot of people screaming about the digital world. As someone living in 2025, I’m fine with the digital world being burned to the ground. Time Stranger is out October 3, 2025. Final Fantasy Tactics is finally getting a remakeFinal Fantasy Tactics - The Ivalice Chronicles - Announcement Trailer | PS5 GamesYou can read more about this in our story here, but suffice it to say that the legendary tactics RPG is, at long last, getting the remake fans have been clamoring for for ages. Sony devoted a few minutes to sharing trailers and a few bits of info on these four games, one of which is launching on PS4. Wild. Baby Steps - Release Date Announcement | PS5 GamesHirogami - Pre-order Trailer | PS5 GamesCairn - Release Date and Demo | PS5 GamesNinja Gaiden: Ragebound - Release Date Announcement | PS5 & PS4 GamesMortal Kombat Legacy Collection looks amazingMortal Kombat: Legacy Kollection - Announce Trailer | PS5 & PS4 GamesDigital Eclipse, the retro game wizards behind some excellent old-school video game collections, is taking on the Mortal Kombat series in 2025. Legacy Collection will contain a ton of games from the series, including handheld, console, and arcade ports, as well as rollback netcode and documentary content. I’m very excited to see more of this thing.Sony is making a fight stickProject Defiant Wireless Fight Stick - Teaser TrailerNot much info beyond that. Here’s Sony’s official description of the device:Join the fray at home or away with the Project Defiant wireless fight stick*. Take the fight to your opponents with the included sling carry case, and enjoy precise in-game response with ultra-low latency wireless and wired play options, along with a durable, ergonomic design that’s built for battle.New Metal Gear Solid Delta Snake Eater trailerMetal Gear Solid Δ: Snake Eater - Gameplay Trailer | PS5 GamesThe Ape Escape mode is back and looks bigger than before. But the big news is at the very end, where Konami is teasing what looks like a multiplayer mode. Is Metal Gear Online returning? I hope so. Nioh 3 is coming in 2026, a demo is out nowNioh 3 - Announcement Trailer | PS5 GamesTeam Ninja is back with Nioh 3. The game will let players swap between a samurai and a ninja on the fly during combat, and looks slick as heck. This one drops in 2026, but you can check out a demo for it today on PS5. Thief VR spin-off coming to PSVR2 this yearThief VR: Legacy of Shadow - Reveal Trailer | PS VR2 GamesWhen I saw this trailer, I thought, “Hey, this looks like a new Thief game.” And I was right. Thief VR Legacy of Shadow arrives in 2025 and is being co-developed by Eidos-Montréal and Vertigo Games. Tides of Tomorrow looks like a colorful Waterworld gameTides of Tomorrow - Release Date Trailer | PS5 GamesI love colorful-looking games, so Tides of Tomorrow instantly caught my eye. The mix of online asynchronous gameplay and having to deal with other people’s decisions in a dying and flooded world sounds interesting. Tides of Tomorrow arrives in February 2026.Astro Bot is getting even more levels! Astro Bot - Challenge DLC Trailer | State of Play 2025One of the best PS5 games ever made, Astro Bot, is getting even more free levels later this month. Five new levels will soon be added to Astro Bot. And Sony is bringing back the fan-favorite Astro Bot PS5 controller that sold out instantly last year.Sea of Remnants is another colorful pirate gameSea of Remnants - Announce Trailer | PS5 GamesWait a minute, another colorful and fun-looking ocean-based adventure game? That’s strange. But anyway, this third-person pirate game has a cool style and big bosses to fight. and ship gameplay. And mermaids. It arrives on PS5 in 2026. Sword of the Sea is coming to PS PlusSword of the Sea - Launch Date Announcement | PS5 GamesThe people behind Abzu and Pathless have a new game coming out, and it looks like you’ll be doing a lot of sick sword surfing. This launches on PS Plus on August 19. More games coming to PS Plus Classic CatalogDeus Ex’s PS2 port - Jun 17Twisted Metal 3 and Twisted Metal 4 - July 15Resident Evil 2 and Resident Evil 3 - Later this summer007 First Light reveals its new Bond“Bond is a bullet without a target. Let’s give him one.” This new trailer looks exciting as heck, but I’m really bummed by how boring the new Bond himself looks. This is out in 2026. here. Ghost of Yotei will get its own digital eventSony is promising a big gamepaly deep dive for Sucker Punch’s upcoming samurai game. Expect to learn more in July. MARVEL Tōkon: Fighting Souls | Announce TrailerWell, this is a wonderful surprise. Sony, Marvel, and Arc System Worksare teaming up to make a 2.5D Marvel Comics tag-team fighting game. And it looks sick as hell. Marvel Tōkon: Fighting Souls is coming out in 2026 on PS5 and PC. Here’s a separate video Sony posted about how the game came about and the work going into it: MARVEL Tōkon: Fighting Souls | From Japan to the World #everything #saw #during #sony039s #big
    Everything We Saw During Sony's Big State Of Play
    kotaku.com
    Today, Sony held its latest State of Play and while it didn’t include some of the bigger games that people were likely hoping for, like a new God of War spin-off, it did include some cool surprises, including what might be the best-looking fighting game I’ve seen in years and a remake of a beloved Final Fantasy title. Suggested ReadingTears Of The Kingdom's Newspaper Questline And The State Of Hyrulean Journalism Share SubtitlesOffEnglishview videoSuggested ReadingTears Of The Kingdom's Newspaper Questline And The State Of Hyrulean Journalism Share SubtitlesOffEnglishHere’s the full State of Play if you want to watch it all: State of Play | June 4, 2025 [English]Lumines Arise Lumines Arise - Announce Trailer | PS5 GamesThis fun announcement kicked off the 45-minute show. It’s from the devs behind Tetris Effect, and it looks (and sounds) awesome. This one is coming to PS5 and PSVR2 in Fall 2025.Pragmata delayed againPragmata - First Contact Trailer | PS5 GamesCapcom had a new gameplay trailer for its long-awaited space-adventure-action-horror game featuring a young robot girl and a cool astronaut dude fighting robots. The game was set to come out in 2022, got delayed until 2023, and then got delayed again. Now it’s set to arrive in 2026. Romeo Is a Deadman looks wildRomeo is a Dead Man - Announce Trailer | PS5 GamesZombies attack, nearly killing Romeo, but luckily his grandfather shoves a big sci-fi thing into his head and turns him into a sword-wielding half-dead undead killer. Okay, I’m interested. This one is “maybe” arriving in 2026. No shock that Suda51 and Grasshopper Manufacture are behind this wild-looking game. Silent Hill F arrives in SeptemberSilent Hill f - Release Date Trailer | PS5 GamesI’m very happy that we’ve entered a new and better era for the Silent Hill franchise after so, so many years of crap and lukewarm slop. This latest entry looks very different than past games, but still seems properly foggy, spooky, and creepy. And that’s all I need in a Silent Hill sequel. Don’t have to wait long for this one as it launches September 25, 2025.Bloodstained: The Scarlett Engagement is revealedBloodstained: The Scarlet Engagement - Announce Trailer | PS5 GamesSurprise! We are getting a new Bloodstained game. What started back in 2015 as a crowdfunded attempt to make a new Castlevania-inspired 2D action game has expanded into a large franchise of its own. And it’s about to get bigger when this new entry arrives sometime in the future on PS5. Digimon Story Time StrangerDigimon Story Time Stranger - Release Date Trailer | PS5 GamesWow, it’s wild how much better Digimon games look than Pokémon games. This latest time-traveling RPG set in the universe features some slick visuals and a lot of people screaming about the digital world. As someone living in 2025, I’m fine with the digital world being burned to the ground. Time Stranger is out October 3, 2025. Final Fantasy Tactics is finally getting a remakeFinal Fantasy Tactics - The Ivalice Chronicles - Announcement Trailer | PS5 GamesYou can read more about this in our story here, but suffice it to say that the legendary tactics RPG is, at long last, getting the remake fans have been clamoring for for ages. Sony devoted a few minutes to sharing trailers and a few bits of info on these four games, one of which is launching on PS4. Wild. Baby Steps - Release Date Announcement | PS5 GamesHirogami - Pre-order Trailer | PS5 GamesCairn - Release Date and Demo | PS5 GamesNinja Gaiden: Ragebound - Release Date Announcement | PS5 & PS4 GamesMortal Kombat Legacy Collection looks amazingMortal Kombat: Legacy Kollection - Announce Trailer | PS5 & PS4 GamesDigital Eclipse, the retro game wizards behind some excellent old-school video game collections, is taking on the Mortal Kombat series in 2025. Legacy Collection will contain a ton of games from the series, including handheld, console, and arcade ports, as well as rollback netcode and documentary content. I’m very excited to see more of this thing.Sony is making a fight stickProject Defiant Wireless Fight Stick - Teaser TrailerNot much info beyond that. Here’s Sony’s official description of the device:Join the fray at home or away with the Project Defiant wireless fight stick*. Take the fight to your opponents with the included sling carry case, and enjoy precise in-game response with ultra-low latency wireless and wired play options, along with a durable, ergonomic design that’s built for battle.New Metal Gear Solid Delta Snake Eater trailerMetal Gear Solid Δ: Snake Eater - Gameplay Trailer | PS5 GamesThe Ape Escape mode is back and looks bigger than before. But the big news is at the very end, where Konami is teasing what looks like a multiplayer mode. Is Metal Gear Online returning? I hope so. Nioh 3 is coming in 2026, a demo is out nowNioh 3 - Announcement Trailer | PS5 GamesTeam Ninja is back with Nioh 3. The game will let players swap between a samurai and a ninja on the fly during combat, and looks slick as heck. This one drops in 2026, but you can check out a demo for it today on PS5. Thief VR spin-off coming to PSVR2 this yearThief VR: Legacy of Shadow - Reveal Trailer | PS VR2 GamesWhen I saw this trailer, I thought, “Hey, this looks like a new Thief game.” And I was right. Thief VR Legacy of Shadow arrives in 2025 and is being co-developed by Eidos-Montréal and Vertigo Games. Tides of Tomorrow looks like a colorful Waterworld gameTides of Tomorrow - Release Date Trailer | PS5 GamesI love colorful-looking games, so Tides of Tomorrow instantly caught my eye. The mix of online asynchronous gameplay and having to deal with other people’s decisions in a dying and flooded world sounds interesting. Tides of Tomorrow arrives in February 2026.Astro Bot is getting even more levels! Astro Bot - Challenge DLC Trailer | State of Play 2025One of the best PS5 games ever made, Astro Bot, is getting even more free levels later this month. Five new levels will soon be added to Astro Bot. And Sony is bringing back the fan-favorite Astro Bot PS5 controller that sold out instantly last year.Sea of Remnants is another colorful pirate gameSea of Remnants - Announce Trailer | PS5 GamesWait a minute, another colorful and fun-looking ocean-based adventure game? That’s strange. But anyway, this third-person pirate game has a cool style and big bosses to fight. and ship gameplay. And mermaids. It arrives on PS5 in 2026. Sword of the Sea is coming to PS PlusSword of the Sea - Launch Date Announcement | PS5 GamesThe people behind Abzu and Pathless have a new game coming out, and it looks like you’ll be doing a lot of sick sword surfing. This launches on PS Plus on August 19. More games coming to PS Plus Classic CatalogDeus Ex’s PS2 port - Jun 17Twisted Metal 3 and Twisted Metal 4 - July 15Resident Evil 2 and Resident Evil 3 - Later this summer007 First Light reveals its new Bond“Bond is a bullet without a target. Let’s give him one.” This new trailer looks exciting as heck, but I’m really bummed by how boring the new Bond himself looks. This is out in 2026. Read more here. Ghost of Yotei will get its own digital eventSony is promising a big gamepaly deep dive for Sucker Punch’s upcoming samurai game. Expect to learn more in July. MARVEL Tōkon: Fighting Souls | Announce TrailerWell, this is a wonderful surprise. Sony, Marvel, and Arc System Works (Guilty Gear, BlazBlue, Dragon Ball FighterZ) are teaming up to make a 2.5D Marvel Comics tag-team fighting game. And it looks sick as hell. Marvel Tōkon: Fighting Souls is coming out in 2026 on PS5 and PC. Here’s a separate video Sony posted about how the game came about and the work going into it: MARVEL Tōkon: Fighting Souls | From Japan to the World
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  • European tech founders slam ‘unbelievably toxic’ calls for 7-day work weeks

    European tech leaders are pushing back against high-profile VCs urging founders to work seven days a week — slamming the grindset mentality as everything from “toxic” to “childish.” 
    “Calling on founders to work insane hours nonstop is just bad advice,” Suranga Chandratillake, general partner at Balderton Capital and former CEO of video search engine Blinkx, told TNW. “Even sprinters don’t sprint all the time — rest and reflection is just as important as putting in the work.”
    His comments follow a LinkedIn post on Saturday by Harry Stebbings, podcast host and 28-year-old founder of London-based venture firm 20VC. “What European founders need to realise7 days a week is the required velocity to win right now,” he wrote, implying that they need to match the infamous grind culture of Silicon Valley.      
    Martin Mignot, a partner at New York-based Index Ventures, rallied behind Stebbings. In a LinkedIn post of his own, he applauded the 9am-9pm, six days a weekwork culture adopted by some tech firms in China. “Forget 9 to 5, 996 is the new startup standard,” he said. 
    While some echoed their views, many European tech founders and investors weren’t happy with the rhetoric. Amelia Miller, co-founder of return-to-work platform Ivee, called Stebbings’ post “unbelievably toxic.”
    Register Now

    “Only bad founders work 7 days non-stop,” she wrote. “It’s poor time management and a fast track to burnout.” Miller also said she thinks that working such long hours unfairly discriminates against parents and those with responsibilities outside the office.  
    Chandratillake also warned against taking advice from VCs without experience of starting and running a company. “If you’re a CEO, don’t listen to a jumped-up finance bro in a hoodie who has never done your job telling you how to do it!” he said. 
    The lively debate comes amid a broader conversation in European tech over whether workplace culture is holding the region back compared to the US or China. 
    In a podcast interview in March, Revolut boss Nik Storonsky criticised European startup entrepreneurs, saying they weren’t working hard enough and valued work-life balance too highly. Those comments followed another lively social media debate earlier this year about whether French founders lacked the “grindset” to succeed.  
    However, a recent survey of 128 European founders by early-stage VC firm Antler found that three-quarters of them work more than 60 hours weekly. Almost 20% of them exceeded 80 hours, challenging the notion that European founders don’t hustle. 
    Chandratillake said he believes that scrutinising work hours overlooks some of the real challenges founders face in Europe, such as access to late-stage financing. That said, the investor thinks there is a time and a place for the grind.
    “Sometimes founders have to work extremely hard and long hours, but that’s not sustainable all the time,” he said. “Building a successful company is a marathon, it takes endurance.” 
    European startup founders are the lifeblood of TNW Conference — and we want you there too. The tech festival takes place on June 19-20 in Amsterdam. Use the code TNWXMEDIA2025 at the ticket checkout to get 30% off.

    Story by

    Siôn Geschwindt

    Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicSiôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindtprotonmailcom

    Get the TNW newsletter
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    #european #tech #founders #slam #unbelievably
    European tech founders slam ‘unbelievably toxic’ calls for 7-day work weeks
    European tech leaders are pushing back against high-profile VCs urging founders to work seven days a week — slamming the grindset mentality as everything from “toxic” to “childish.”  “Calling on founders to work insane hours nonstop is just bad advice,” Suranga Chandratillake, general partner at Balderton Capital and former CEO of video search engine Blinkx, told TNW. “Even sprinters don’t sprint all the time — rest and reflection is just as important as putting in the work.” His comments follow a LinkedIn post on Saturday by Harry Stebbings, podcast host and 28-year-old founder of London-based venture firm 20VC. “What European founders need to realise7 days a week is the required velocity to win right now,” he wrote, implying that they need to match the infamous grind culture of Silicon Valley.       Martin Mignot, a partner at New York-based Index Ventures, rallied behind Stebbings. In a LinkedIn post of his own, he applauded the 9am-9pm, six days a weekwork culture adopted by some tech firms in China. “Forget 9 to 5, 996 is the new startup standard,” he said.  While some echoed their views, many European tech founders and investors weren’t happy with the rhetoric. Amelia Miller, co-founder of return-to-work platform Ivee, called Stebbings’ post “unbelievably toxic.” Register Now “Only bad founders work 7 days non-stop,” she wrote. “It’s poor time management and a fast track to burnout.” Miller also said she thinks that working such long hours unfairly discriminates against parents and those with responsibilities outside the office.   Chandratillake also warned against taking advice from VCs without experience of starting and running a company. “If you’re a CEO, don’t listen to a jumped-up finance bro in a hoodie who has never done your job telling you how to do it!” he said.  The lively debate comes amid a broader conversation in European tech over whether workplace culture is holding the region back compared to the US or China.  In a podcast interview in March, Revolut boss Nik Storonsky criticised European startup entrepreneurs, saying they weren’t working hard enough and valued work-life balance too highly. Those comments followed another lively social media debate earlier this year about whether French founders lacked the “grindset” to succeed.   However, a recent survey of 128 European founders by early-stage VC firm Antler found that three-quarters of them work more than 60 hours weekly. Almost 20% of them exceeded 80 hours, challenging the notion that European founders don’t hustle.  Chandratillake said he believes that scrutinising work hours overlooks some of the real challenges founders face in Europe, such as access to late-stage financing. That said, the investor thinks there is a time and a place for the grind. “Sometimes founders have to work extremely hard and long hours, but that’s not sustainable all the time,” he said. “Building a successful company is a marathon, it takes endurance.”  European startup founders are the lifeblood of TNW Conference — and we want you there too. The tech festival takes place on June 19-20 in Amsterdam. Use the code TNWXMEDIA2025 at the ticket checkout to get 30% off. Story by Siôn Geschwindt Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicSiôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindtprotonmailcom Get the TNW newsletter Get the most important tech news in your inbox each week. Also tagged with #european #tech #founders #slam #unbelievably
    European tech founders slam ‘unbelievably toxic’ calls for 7-day work weeks
    thenextweb.com
    European tech leaders are pushing back against high-profile VCs urging founders to work seven days a week — slamming the grindset mentality as everything from “toxic” to “childish.”  “Calling on founders to work insane hours nonstop is just bad advice,” Suranga Chandratillake, general partner at Balderton Capital and former CEO of video search engine Blinkx, told TNW. “Even sprinters don’t sprint all the time — rest and reflection is just as important as putting in the work.” His comments follow a LinkedIn post on Saturday by Harry Stebbings, podcast host and 28-year-old founder of London-based venture firm 20VC. “What European founders need to realise [is that] 7 days a week is the required velocity to win right now,” he wrote, implying that they need to match the infamous grind culture of Silicon Valley.       Martin Mignot, a partner at New York-based Index Ventures, rallied behind Stebbings. In a LinkedIn post of his own, he applauded the 9am-9pm, six days a week (illegal) work culture adopted by some tech firms in China. “Forget 9 to 5, 996 is the new startup standard,” he said.  While some echoed their views, many European tech founders and investors weren’t happy with the rhetoric. Amelia Miller, co-founder of return-to-work platform Ivee, called Stebbings’ post “unbelievably toxic.” Register Now “Only bad founders work 7 days non-stop,” she wrote. “It’s poor time management and a fast track to burnout.” Miller also said she thinks that working such long hours unfairly discriminates against parents and those with responsibilities outside the office.   Chandratillake also warned against taking advice from VCs without experience of starting and running a company. “If you’re a CEO, don’t listen to a jumped-up finance bro in a hoodie who has never done your job telling you how to do it!” he said.  The lively debate comes amid a broader conversation in European tech over whether workplace culture is holding the region back compared to the US or China.  In a podcast interview in March, Revolut boss Nik Storonsky criticised European startup entrepreneurs, saying they weren’t working hard enough and valued work-life balance too highly. Those comments followed another lively social media debate earlier this year about whether French founders lacked the “grindset” to succeed.   However, a recent survey of 128 European founders by early-stage VC firm Antler found that three-quarters of them work more than 60 hours weekly. Almost 20% of them exceeded 80 hours, challenging the notion that European founders don’t hustle.  Chandratillake said he believes that scrutinising work hours overlooks some of the real challenges founders face in Europe, such as access to late-stage financing. That said, the investor thinks there is a time and a place for the grind. “Sometimes founders have to work extremely hard and long hours, but that’s not sustainable all the time,” he said. “Building a successful company is a marathon, it takes endurance.”  European startup founders are the lifeblood of TNW Conference — and we want you there too. The tech festival takes place on June 19-20 in Amsterdam. Use the code TNWXMEDIA2025 at the ticket checkout to get 30% off. Story by Siôn Geschwindt Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehic (show all) Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindt [at] protonmail [dot] com Get the TNW newsletter Get the most important tech news in your inbox each week. Also tagged with
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  • State of Play June 2025: all announcements, trailers 

    Game reveals, release date confirmations, and new looks at titles coming to PlayStation in the near future: today’s State of Play packed a lot into its runtime. Whether you missed the show, want to rewatch it, or dig down into the individual announcements, this article has you covered. 

    Firstly, you can rewatch the full show below. Underneath that we highlight each of the games featured in the show with recaps of their announcement as well as their full trailers. We also have further details and insight by the game creators in a selection of dedicated PS Blog articles. 

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    Astro Bot 

    New levels are coming to Astro Bot this summer! Get ready for the challenge of five new Vicious Void Galaxy levels. They’ll require every bit of skill together to complete! And of course, these new levels will introduce their own Special Bots! And that’s not all: an updated smiley version of the Astro Bot Limited Edition DualSense wireless controller is set to launch later this year.

    Preview both the upcoming DualSense controller and the new PS5 levels in a PS Blog post from Team Asobi Studio Head Nicolas Doucet.

    Play Video

    Baby Steps

    The wonderfully weird walking sim has a release date as Baby Steps toddles onto PS5 September 8. Today’s new gameplay trailer further highlights the game’s unique traversal mechanics, as well as challenges its onesie-wearing protagonist Nate faces as he attempts to answer the call of nature. 

    Play Video

    Bloodstained: The Scarlet Engagement 

    The 2.5D side-scrolling action RPG returns with a new dark chapter. Explore the massive Ethereal Castle as two new heroes – Leo and Alex – join forces to tackle its fearsome inhabitants. You’ll be able to switch between the duo at the press of a button, leveraging each adventurer’s distinct abilities in order to survive. 

    505 Games dives further into the sequel’s gameplay mechanics and details what you can expect when you enter the castle’s halls when it launches on PS5 next year in a PS Blog post. 

    Play Video

    Cairn

    Climb like never before in survival-climber Cairn, which ascends onto PS5 November 5. Consider your path and climb anywhere on the mountain, managing your endurance and resources to survive. You’ll be able to hone your skills and test palm strength early, as a demo launches onto PlayStation Store today. 

    Cairn creator The Game Bakers breaks down its interactive take on alpinism in a tie-in PS Blog post. 

    Play Video

    Digimon Story: Time Stranger

    After being announced in the last State of Play this past February, Digimon Story: Time Stranger returns with a new trailer that digs into its story, reveals more of its vibrant characters and highlights the variety of Digimon growth and customization you can expect when the game launches October 3. 

    View and download image

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    Everybody’s Golf Hot Shots 

    Teeing off on PS5 this September 5 is the return of the classic golfing series. Everybody’s Golf Hot Shots debuted a new gameplay trailer that revealed a surprise guest star: Pac-Man! The gaming icon will be available as an early unlockable character when you pre-order the game. 

    Play Video

    Final Fantasy Tactics – The Ivalice Chronicles

    Originally released in 1997 for PlayStation, Final Fantasy Tactics is known for its rich story and deep, strategic gameplay. This September 30 you can enjoy both when the strategy RPG returns on PS5 and PS4 in the form of Final Fantasy Tactics – The Ivalice Chronicles. This enhanced version adds fully voiced dialogue, optimized and updated UI, graphical improvements, and a number of other quality of life features

    Square Enix details what to expect, including the more accessible “Squire” difficulty setting, in a PS Blog post. 

    Play Video

    Ghost of Yōtei

    Today’s show announced a special State of Play episode dedicated to Ghost of Yōtei, coming your way soon. 

    Sucker Punch will guide you through an extended look at new and evolved gameplay mechanics, including exploration, combat, and much more. Mark your calendar: the episode airs this July. 

    Play Video

    Hirogami

    Hirogami is an origami-inspired 3D action platformer coming to PS5 on September 3. Explore a beautiful but fragile origami world as Hiro, a master of the art of ‘folding’, and take on animal forms to traverse the landscape, solve puzzles, overcome enemies, and save the realm from a deadly digital threat.

    Play Video

    007 First Light

    IO Interactive’s third-person action-adventure game 007 First Light third-person action-adventure game unveils a new James Bond origin story. Discover the events that lead a young maverick to become the best MI6 agent and the world’s most iconic spy when the game launches on PS5 next year.

    IO Interactive shares first details on the game, including its story and Bond’s background in a new PS Blog post. 

    Play Video

    Lumines Arise

    A brand-new, built from the ground up entry into the iconic puzzle series launches later this year on PS5 and features optional PS VR2 compatibility. Lumines Arise includes 30 flow state-inducing stages, including lush jungles, oceans, to more electronic frontiers like the bustling streets of Tokyo and the endless expanse of outer space. A new Burst mechanic amps up the timeless gameplay. 

    Enhance discusses the debut of its new title, talks Avatars and teases an upcoming demo in a new PS Blog post. 

    Play Video

    MARVEL Tōkon: Fighting Souls 

    PlayStation Studios, Arc System Works, and Marvel Games have joined forces to realize the latest in tag team fighters, MARVEL Tōkon: Fighting Souls! Experience the Marvel Universe like never before with reimagined characters and stages, a heart-pounding soundtrack, intuitive gameplay mechanics, and jaw-dropping visuals that will keep you on the edge of your seat. Whether this is your first fighting game or you are a veteran of the genre, Arc has incorporated gameplay controls and mechanics that are easy to pick up and play, and yet still offer the depth and versatility for high level competition. 

    Find out more in this PS Blog post. 

    Play Video

    Metal Gear Solid Delta: Snake Eater 

    Today’s trailer offered a closer look at how this remake has approached the fearsome adversaries that Naked Snake will face on his mission: The Cobra Unit. The new footage doesn’t just linger on the high stakes action you’ll face during the story campaign though. Konami also shares gameplay of Snake vs Monkey, which is also making its return when the game launches on PS5 this August 28. 

    Play Video

    Mortal Kombat Kollection

    Digital Eclipse partners with Warner Bros. Interactive Entertainment to bring Mortal Kombat: Legacy Kollection to PlayStation 4 and PlayStation 5 later this year. With multiple playable games from the early days of this groundbreaking fighting game series as well as interactive documentaries, Mortal Kombat: Legacy Kollection promises to be the most comprehensive, detailed look at the franchise’s history ever assembled.

    In a supporting PS Blog post, Digital Eclipse outlines the games included in the collection, and shares more information on the documentaries that’ll include Mortal Kombat co-creators Ed Boon and John Tobia, developers, actors and more. 

    Play Video

    Ninja Gaiden: Ragebound

    Ninja Gaiden: Ragebound, the new spectacular side-scrolling entry to the acclaimed series, releases on July 31 on PS5 and PS4. Honoring the franchise’s legacy, Ragebound modernises the unforgiving action-platforming formula with the fast-paced and exhilarating action The Game Kitchenis known for.

    Play Video

    Nioh 3 

    Koei Tecmo and developer Team Ninja announced Nioh 3 for PS5. In this dark fantasy action RPG, players can fight using two distinct combat styles: Samurai and Ninja. The Samurai style provides a gameplay experience similar to previous Nioh titles, while Ninja style excels in quick movements like dodging and aerial actions. Players will be able to switch between battle styles instantly at any time. Intrigued to know how they’ll work? You can find out today with a limited time demo that’ll be launching on PlayStation Store. 

    Keoi Tecmo shares more story and gameplay details about the game in an accompanying PS Blog post. 

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    PlayStation Plus 

    Along with Sword of the Sea coming August 19 as part of the Game Catalog lineup, there were new titles announced coming to PlayStation Plus. The PS2 version of immersive sci-fi sim Deus Ex joins Game Catalog June 17, Twisted Metal 3 and Twisted Metal 4 come to the PlayStation Plus Premium’s Classics range July 15. Later this summer, the original PlayStation versions of Resident Evil 2 and Resident Evil 3: Nemesis also come to  PlayStation Plus Premium’s Classics range.

    Play Video

    Pragmata

    Pragmata, Capcom’s new science fiction adventure, received a new gameplay trailer during today’s State of Play. This early peak of the game’s gameplay shows its unique twist of action and strategy, as in Pragmata, players must control its two protagonists, Hugh and Diana, at the same time to overcome the many obstacles you’ll face.

    Capcom shares more details of its latest IP, out 2026 on PS5, in an accompanying PS Blog post. 

    Play Video

    Project Defiant 

    Today State of Play saw the reveal of the first wireless fight stick custom designed by PlayStation. Codenamed Project Defiant, this new controller allows wireless play through PlayStation Link, or wired connection on PS5 or PC, and is set to launch next year. 

    Get your first full details on the fight stick in this PS Blog post. 

    Play Video

    Romeo is a Dead Man

    Romeo Stargazer is a man stuck between life and death who chases space-time’s most wanted fugitives as FBI special agent Dead Man. This newly revealed action title, created by Grasshopper Manufacture, launches on PS5 next year, and sees you use guns, swords and even enemies’ own powers against them to battle evil hordes. 

    How does a time paradox shattering the space-time continuum turn someone into an FBI special agent? Grasshopper Manufacture explainsin a new PS Blog post.  

    Play Video

    Sea of Remnants

    Meet a world of puppetfolk exploring the open sea and its secrets in oceanic action RPG Sea of Remnants, which sets sail for PS5. Form a specialised crew to answer any challenge that lies beyond the horizon, upgrade your ship to ride out any storm and return home with your spoils to Orbtopia, a pirate city that’ll evolve based on your swashbuckling decisions.  

    Joker Studio expands on the game’s punk aesthetic art style and delves deeper into its gameplay in an accompanying PS Blog post. 

    Play Video

    Silent Hill f

    Silent Hill f launches September 25 on PS5, and today’s State of Play trailer shows Shimizu Hinako’s perilous journey as the high schooler’s hometown is engulfed in fog, and the dangers within will have her fighting for her life. As a standalone spinoff, the game serves as an excellent introduction to the series. 

    “Find beauty in terror” – Konami explains the mission statement that shaped the game’s development in this PS Blog post. 

    Play Video

    Sword of the Sea

    Giant Squid is bringing its exhilarating, mythic surfing adventure Sword of the Sea to PS5 on August 19, with the game releasing as part of that month’s PlayStation Plus Game Catalog lineup. 

    In an accompanying PS Blog post, the studio outlines the game’s inspirations and merging those with its signature environmental design and atmospheric narrative style has resulted in a mythic surfing adventure unlike anything else.

    Play Video

    Thief VR: Legacy of Shadow 

    The legendary Thief franchise is reimagined for PlayStation VR2 in Thief VR: Legacy of Shadow, launching later this year. Play as Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets and use PS VR2 mechanics to steal, evade, and outsmart the forces controlling The City. Move between shadows, and extinguish light sources with water arrows, hands or even a well-aimed breath to remain undetected.  

    Vertigo Games details how the franchise’s mechanics have been adapted to PS VR2 in this PS Blog post. 

    Play Video

    Tides of Tomorrow

    Road 96 creator DigixArt returns with an intriguing asynchronous multiplayer, oceanic adventure, coming to PS5 February 24, 2026. Tides of Tomorrow’s vibrant post-apocalyptic world interweaves your choices and a previous player’s decisions for a truly unique experience. You’ll see echoes of that player’s choices and actions, that will help you avoid traps, solve puzzles, investigate what happened before, or simply adapt based on the other player’s actions.

    Road 96 creator DigixArt introduces the oceanic nomads the Tidewalkers and breaks down the game’s unique mechanic in a new PS Blog post written by the studio. 
    #state #play #june #all #announcements
    State of Play June 2025: all announcements, trailers 
    Game reveals, release date confirmations, and new looks at titles coming to PlayStation in the near future: today’s State of Play packed a lot into its runtime. Whether you missed the show, want to rewatch it, or dig down into the individual announcements, this article has you covered.  Firstly, you can rewatch the full show below. Underneath that we highlight each of the games featured in the show with recaps of their announcement as well as their full trailers. We also have further details and insight by the game creators in a selection of dedicated PS Blog articles.  Play Video View and download image Download the image close Close Download this image Astro Bot  New levels are coming to Astro Bot this summer! Get ready for the challenge of five new Vicious Void Galaxy levels. They’ll require every bit of skill together to complete! And of course, these new levels will introduce their own Special Bots! And that’s not all: an updated smiley version of the Astro Bot Limited Edition DualSense wireless controller is set to launch later this year. Preview both the upcoming DualSense controller and the new PS5 levels in a PS Blog post from Team Asobi Studio Head Nicolas Doucet. Play Video Baby Steps The wonderfully weird walking sim has a release date as Baby Steps toddles onto PS5 September 8. Today’s new gameplay trailer further highlights the game’s unique traversal mechanics, as well as challenges its onesie-wearing protagonist Nate faces as he attempts to answer the call of nature.  Play Video Bloodstained: The Scarlet Engagement  The 2.5D side-scrolling action RPG returns with a new dark chapter. Explore the massive Ethereal Castle as two new heroes – Leo and Alex – join forces to tackle its fearsome inhabitants. You’ll be able to switch between the duo at the press of a button, leveraging each adventurer’s distinct abilities in order to survive.  505 Games dives further into the sequel’s gameplay mechanics and details what you can expect when you enter the castle’s halls when it launches on PS5 next year in a PS Blog post.  Play Video Cairn Climb like never before in survival-climber Cairn, which ascends onto PS5 November 5. Consider your path and climb anywhere on the mountain, managing your endurance and resources to survive. You’ll be able to hone your skills and test palm strength early, as a demo launches onto PlayStation Store today.  Cairn creator The Game Bakers breaks down its interactive take on alpinism in a tie-in PS Blog post.  Play Video Digimon Story: Time Stranger After being announced in the last State of Play this past February, Digimon Story: Time Stranger returns with a new trailer that digs into its story, reveals more of its vibrant characters and highlights the variety of Digimon growth and customization you can expect when the game launches October 3.  View and download image Download the image close Close Download this image Everybody’s Golf Hot Shots  Teeing off on PS5 this September 5 is the return of the classic golfing series. Everybody’s Golf Hot Shots debuted a new gameplay trailer that revealed a surprise guest star: Pac-Man! The gaming icon will be available as an early unlockable character when you pre-order the game.  Play Video Final Fantasy Tactics – The Ivalice Chronicles Originally released in 1997 for PlayStation, Final Fantasy Tactics is known for its rich story and deep, strategic gameplay. This September 30 you can enjoy both when the strategy RPG returns on PS5 and PS4 in the form of Final Fantasy Tactics – The Ivalice Chronicles. This enhanced version adds fully voiced dialogue, optimized and updated UI, graphical improvements, and a number of other quality of life features Square Enix details what to expect, including the more accessible “Squire” difficulty setting, in a PS Blog post.  Play Video Ghost of Yōtei Today’s show announced a special State of Play episode dedicated to Ghost of Yōtei, coming your way soon.  Sucker Punch will guide you through an extended look at new and evolved gameplay mechanics, including exploration, combat, and much more. Mark your calendar: the episode airs this July.  Play Video Hirogami Hirogami is an origami-inspired 3D action platformer coming to PS5 on September 3. Explore a beautiful but fragile origami world as Hiro, a master of the art of ‘folding’, and take on animal forms to traverse the landscape, solve puzzles, overcome enemies, and save the realm from a deadly digital threat. Play Video 007 First Light IO Interactive’s third-person action-adventure game 007 First Light third-person action-adventure game unveils a new James Bond origin story. Discover the events that lead a young maverick to become the best MI6 agent and the world’s most iconic spy when the game launches on PS5 next year. IO Interactive shares first details on the game, including its story and Bond’s background in a new PS Blog post.  Play Video Lumines Arise A brand-new, built from the ground up entry into the iconic puzzle series launches later this year on PS5 and features optional PS VR2 compatibility. Lumines Arise includes 30 flow state-inducing stages, including lush jungles, oceans, to more electronic frontiers like the bustling streets of Tokyo and the endless expanse of outer space. A new Burst mechanic amps up the timeless gameplay.  Enhance discusses the debut of its new title, talks Avatars and teases an upcoming demo in a new PS Blog post.  Play Video MARVEL Tōkon: Fighting Souls  PlayStation Studios, Arc System Works, and Marvel Games have joined forces to realize the latest in tag team fighters, MARVEL Tōkon: Fighting Souls! Experience the Marvel Universe like never before with reimagined characters and stages, a heart-pounding soundtrack, intuitive gameplay mechanics, and jaw-dropping visuals that will keep you on the edge of your seat. Whether this is your first fighting game or you are a veteran of the genre, Arc has incorporated gameplay controls and mechanics that are easy to pick up and play, and yet still offer the depth and versatility for high level competition.  Find out more in this PS Blog post.  Play Video Metal Gear Solid Delta: Snake Eater  Today’s trailer offered a closer look at how this remake has approached the fearsome adversaries that Naked Snake will face on his mission: The Cobra Unit. The new footage doesn’t just linger on the high stakes action you’ll face during the story campaign though. Konami also shares gameplay of Snake vs Monkey, which is also making its return when the game launches on PS5 this August 28.  Play Video Mortal Kombat Kollection Digital Eclipse partners with Warner Bros. Interactive Entertainment to bring Mortal Kombat: Legacy Kollection to PlayStation 4 and PlayStation 5 later this year. With multiple playable games from the early days of this groundbreaking fighting game series as well as interactive documentaries, Mortal Kombat: Legacy Kollection promises to be the most comprehensive, detailed look at the franchise’s history ever assembled. In a supporting PS Blog post, Digital Eclipse outlines the games included in the collection, and shares more information on the documentaries that’ll include Mortal Kombat co-creators Ed Boon and John Tobia, developers, actors and more.  Play Video Ninja Gaiden: Ragebound Ninja Gaiden: Ragebound, the new spectacular side-scrolling entry to the acclaimed series, releases on July 31 on PS5 and PS4. Honoring the franchise’s legacy, Ragebound modernises the unforgiving action-platforming formula with the fast-paced and exhilarating action The Game Kitchenis known for. Play Video Nioh 3  Koei Tecmo and developer Team Ninja announced Nioh 3 for PS5. In this dark fantasy action RPG, players can fight using two distinct combat styles: Samurai and Ninja. The Samurai style provides a gameplay experience similar to previous Nioh titles, while Ninja style excels in quick movements like dodging and aerial actions. Players will be able to switch between battle styles instantly at any time. Intrigued to know how they’ll work? You can find out today with a limited time demo that’ll be launching on PlayStation Store.  Keoi Tecmo shares more story and gameplay details about the game in an accompanying PS Blog post.  View and download image Download the image close Close Download this image PlayStation Plus  Along with Sword of the Sea coming August 19 as part of the Game Catalog lineup, there were new titles announced coming to PlayStation Plus. The PS2 version of immersive sci-fi sim Deus Ex joins Game Catalog June 17, Twisted Metal 3 and Twisted Metal 4 come to the PlayStation Plus Premium’s Classics range July 15. Later this summer, the original PlayStation versions of Resident Evil 2 and Resident Evil 3: Nemesis also come to  PlayStation Plus Premium’s Classics range. Play Video Pragmata Pragmata, Capcom’s new science fiction adventure, received a new gameplay trailer during today’s State of Play. This early peak of the game’s gameplay shows its unique twist of action and strategy, as in Pragmata, players must control its two protagonists, Hugh and Diana, at the same time to overcome the many obstacles you’ll face. Capcom shares more details of its latest IP, out 2026 on PS5, in an accompanying PS Blog post.  Play Video Project Defiant  Today State of Play saw the reveal of the first wireless fight stick custom designed by PlayStation. Codenamed Project Defiant, this new controller allows wireless play through PlayStation Link, or wired connection on PS5 or PC, and is set to launch next year.  Get your first full details on the fight stick in this PS Blog post.  Play Video Romeo is a Dead Man Romeo Stargazer is a man stuck between life and death who chases space-time’s most wanted fugitives as FBI special agent Dead Man. This newly revealed action title, created by Grasshopper Manufacture, launches on PS5 next year, and sees you use guns, swords and even enemies’ own powers against them to battle evil hordes.  How does a time paradox shattering the space-time continuum turn someone into an FBI special agent? Grasshopper Manufacture explainsin a new PS Blog post.   Play Video Sea of Remnants Meet a world of puppetfolk exploring the open sea and its secrets in oceanic action RPG Sea of Remnants, which sets sail for PS5. Form a specialised crew to answer any challenge that lies beyond the horizon, upgrade your ship to ride out any storm and return home with your spoils to Orbtopia, a pirate city that’ll evolve based on your swashbuckling decisions.   Joker Studio expands on the game’s punk aesthetic art style and delves deeper into its gameplay in an accompanying PS Blog post.  Play Video Silent Hill f Silent Hill f launches September 25 on PS5, and today’s State of Play trailer shows Shimizu Hinako’s perilous journey as the high schooler’s hometown is engulfed in fog, and the dangers within will have her fighting for her life. As a standalone spinoff, the game serves as an excellent introduction to the series.  “Find beauty in terror” – Konami explains the mission statement that shaped the game’s development in this PS Blog post.  Play Video Sword of the Sea Giant Squid is bringing its exhilarating, mythic surfing adventure Sword of the Sea to PS5 on August 19, with the game releasing as part of that month’s PlayStation Plus Game Catalog lineup.  In an accompanying PS Blog post, the studio outlines the game’s inspirations and merging those with its signature environmental design and atmospheric narrative style has resulted in a mythic surfing adventure unlike anything else. Play Video Thief VR: Legacy of Shadow  The legendary Thief franchise is reimagined for PlayStation VR2 in Thief VR: Legacy of Shadow, launching later this year. Play as Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets and use PS VR2 mechanics to steal, evade, and outsmart the forces controlling The City. Move between shadows, and extinguish light sources with water arrows, hands or even a well-aimed breath to remain undetected.   Vertigo Games details how the franchise’s mechanics have been adapted to PS VR2 in this PS Blog post.  Play Video Tides of Tomorrow Road 96 creator DigixArt returns with an intriguing asynchronous multiplayer, oceanic adventure, coming to PS5 February 24, 2026. Tides of Tomorrow’s vibrant post-apocalyptic world interweaves your choices and a previous player’s decisions for a truly unique experience. You’ll see echoes of that player’s choices and actions, that will help you avoid traps, solve puzzles, investigate what happened before, or simply adapt based on the other player’s actions. Road 96 creator DigixArt introduces the oceanic nomads the Tidewalkers and breaks down the game’s unique mechanic in a new PS Blog post written by the studio.  #state #play #june #all #announcements
    State of Play June 2025: all announcements, trailers 
    blog.playstation.com
    Game reveals, release date confirmations, and new looks at titles coming to PlayStation in the near future: today’s State of Play packed a lot into its runtime. Whether you missed the show, want to rewatch it, or dig down into the individual announcements, this article has you covered.  Firstly, you can rewatch the full show below. Underneath that we highlight each of the games featured in the show with recaps of their announcement as well as their full trailers. We also have further details and insight by the game creators in a selection of dedicated PS Blog articles.  Play Video View and download image Download the image close Close Download this image Astro Bot  New levels are coming to Astro Bot this summer! Get ready for the challenge of five new Vicious Void Galaxy levels. They’ll require every bit of skill together to complete! And of course, these new levels will introduce their own Special Bots! And that’s not all: an updated smiley version of the Astro Bot Limited Edition DualSense wireless controller is set to launch later this year. Preview both the upcoming DualSense controller and the new PS5 levels in a PS Blog post from Team Asobi Studio Head Nicolas Doucet. Play Video Baby Steps The wonderfully weird walking sim has a release date as Baby Steps toddles onto PS5 September 8. Today’s new gameplay trailer further highlights the game’s unique traversal mechanics, as well as challenges its onesie-wearing protagonist Nate faces as he attempts to answer the call of nature.  Play Video Bloodstained: The Scarlet Engagement  The 2.5D side-scrolling action RPG returns with a new dark chapter. Explore the massive Ethereal Castle as two new heroes – Leo and Alex – join forces to tackle its fearsome inhabitants. You’ll be able to switch between the duo at the press of a button, leveraging each adventurer’s distinct abilities in order to survive.  505 Games dives further into the sequel’s gameplay mechanics and details what you can expect when you enter the castle’s halls when it launches on PS5 next year in a PS Blog post.  Play Video Cairn Climb like never before in survival-climber Cairn, which ascends onto PS5 November 5. Consider your path and climb anywhere on the mountain, managing your endurance and resources to survive. You’ll be able to hone your skills and test palm strength early, as a demo launches onto PlayStation Store today.  Cairn creator The Game Bakers breaks down its interactive take on alpinism in a tie-in PS Blog post.  Play Video Digimon Story: Time Stranger After being announced in the last State of Play this past February, Digimon Story: Time Stranger returns with a new trailer that digs into its story, reveals more of its vibrant characters and highlights the variety of Digimon growth and customization you can expect when the game launches October 3.  View and download image Download the image close Close Download this image Everybody’s Golf Hot Shots  Teeing off on PS5 this September 5 is the return of the classic golfing series. Everybody’s Golf Hot Shots debuted a new gameplay trailer that revealed a surprise guest star: Pac-Man! The gaming icon will be available as an early unlockable character when you pre-order the game.  Play Video Final Fantasy Tactics – The Ivalice Chronicles Originally released in 1997 for PlayStation, Final Fantasy Tactics is known for its rich story and deep, strategic gameplay. This September 30 you can enjoy both when the strategy RPG returns on PS5 and PS4 in the form of Final Fantasy Tactics – The Ivalice Chronicles. This enhanced version adds fully voiced dialogue, optimized and updated UI, graphical improvements, and a number of other quality of life features Square Enix details what to expect, including the more accessible “Squire” difficulty setting, in a PS Blog post.  Play Video Ghost of Yōtei Today’s show announced a special State of Play episode dedicated to Ghost of Yōtei, coming your way soon.  Sucker Punch will guide you through an extended look at new and evolved gameplay mechanics, including exploration, combat, and much more. Mark your calendar: the episode airs this July.  Play Video Hirogami Hirogami is an origami-inspired 3D action platformer coming to PS5 on September 3. Explore a beautiful but fragile origami world as Hiro, a master of the art of ‘folding’, and take on animal forms to traverse the landscape, solve puzzles, overcome enemies, and save the realm from a deadly digital threat. Play Video 007 First Light IO Interactive’s third-person action-adventure game 007 First Light third-person action-adventure game unveils a new James Bond origin story. Discover the events that lead a young maverick to become the best MI6 agent and the world’s most iconic spy when the game launches on PS5 next year. IO Interactive shares first details on the game, including its story and Bond’s background in a new PS Blog post.  Play Video Lumines Arise A brand-new, built from the ground up entry into the iconic puzzle series launches later this year on PS5 and features optional PS VR2 compatibility. Lumines Arise includes 30 flow state-inducing stages, including lush jungles, oceans, to more electronic frontiers like the bustling streets of Tokyo and the endless expanse of outer space. A new Burst mechanic amps up the timeless gameplay.  Enhance discusses the debut of its new title, talks Avatars and teases an upcoming demo in a new PS Blog post.  Play Video MARVEL Tōkon: Fighting Souls  PlayStation Studios, Arc System Works (Arc), and Marvel Games have joined forces to realize the latest in tag team fighters, MARVEL Tōkon: Fighting Souls! Experience the Marvel Universe like never before with reimagined characters and stages, a heart-pounding soundtrack, intuitive gameplay mechanics, and jaw-dropping visuals that will keep you on the edge of your seat. Whether this is your first fighting game or you are a veteran of the genre, Arc has incorporated gameplay controls and mechanics that are easy to pick up and play, and yet still offer the depth and versatility for high level competition.  Find out more in this PS Blog post.  Play Video Metal Gear Solid Delta: Snake Eater  Today’s trailer offered a closer look at how this remake has approached the fearsome adversaries that Naked Snake will face on his mission: The Cobra Unit. The new footage doesn’t just linger on the high stakes action you’ll face during the story campaign though. Konami also shares gameplay of Snake vs Monkey, which is also making its return when the game launches on PS5 this August 28.  Play Video Mortal Kombat Kollection Digital Eclipse partners with Warner Bros. Interactive Entertainment to bring Mortal Kombat: Legacy Kollection to PlayStation 4 and PlayStation 5 later this year. With multiple playable games from the early days of this groundbreaking fighting game series as well as interactive documentaries, Mortal Kombat: Legacy Kollection promises to be the most comprehensive, detailed look at the franchise’s history ever assembled. In a supporting PS Blog post, Digital Eclipse outlines the games included in the collection, and shares more information on the documentaries that’ll include Mortal Kombat co-creators Ed Boon and John Tobia, developers, actors and more.  Play Video Ninja Gaiden: Ragebound Ninja Gaiden: Ragebound, the new spectacular side-scrolling entry to the acclaimed series, releases on July 31 on PS5 and PS4. Honoring the franchise’s legacy, Ragebound modernises the unforgiving action-platforming formula with the fast-paced and exhilarating action The Game Kitchen (Blasphemous I & II) is known for. Play Video Nioh 3  Koei Tecmo and developer Team Ninja announced Nioh 3 for PS5. In this dark fantasy action RPG, players can fight using two distinct combat styles: Samurai and Ninja. The Samurai style provides a gameplay experience similar to previous Nioh titles, while Ninja style excels in quick movements like dodging and aerial actions. Players will be able to switch between battle styles instantly at any time. Intrigued to know how they’ll work? You can find out today with a limited time demo that’ll be launching on PlayStation Store.  Keoi Tecmo shares more story and gameplay details about the game in an accompanying PS Blog post.  View and download image Download the image close Close Download this image PlayStation Plus  Along with Sword of the Sea coming August 19 as part of the Game Catalog lineup (more on that further down), there were new titles announced coming to PlayStation Plus. The PS2 version of immersive sci-fi sim Deus Ex joins Game Catalog June 17, Twisted Metal 3 and Twisted Metal 4 come to the PlayStation Plus Premium’s Classics range July 15. Later this summer, the original PlayStation versions of Resident Evil 2 and Resident Evil 3: Nemesis also come to  PlayStation Plus Premium’s Classics range. Play Video Pragmata Pragmata, Capcom’s new science fiction adventure, received a new gameplay trailer during today’s State of Play. This early peak of the game’s gameplay shows its unique twist of action and strategy, as in Pragmata, players must control its two protagonists, Hugh and Diana, at the same time to overcome the many obstacles you’ll face. Capcom shares more details of its latest IP, out 2026 on PS5, in an accompanying PS Blog post.  Play Video Project Defiant  Today State of Play saw the reveal of the first wireless fight stick custom designed by PlayStation. Codenamed Project Defiant, this new controller allows wireless play through PlayStation Link, or wired connection on PS5 or PC, and is set to launch next year.  Get your first full details on the fight stick in this PS Blog post.  Play Video Romeo is a Dead Man Romeo Stargazer is a man stuck between life and death who chases space-time’s most wanted fugitives as FBI special agent Dead Man. This newly revealed action title, created by Grasshopper Manufacture, launches on PS5 next year, and sees you use guns, swords and even enemies’ own powers against them to battle evil hordes.  How does a time paradox shattering the space-time continuum turn someone into an FBI special agent? Grasshopper Manufacture explains (kinda) in a new PS Blog post.   Play Video Sea of Remnants Meet a world of puppetfolk exploring the open sea and its secrets in oceanic action RPG Sea of Remnants, which sets sail for PS5. Form a specialised crew to answer any challenge that lies beyond the horizon, upgrade your ship to ride out any storm and return home with your spoils to Orbtopia, a pirate city that’ll evolve based on your swashbuckling decisions.   Joker Studio expands on the game’s punk aesthetic art style and delves deeper into its gameplay in an accompanying PS Blog post.  Play Video Silent Hill f Silent Hill f launches September 25 on PS5, and today’s State of Play trailer shows Shimizu Hinako’s perilous journey as the high schooler’s hometown is engulfed in fog, and the dangers within will have her fighting for her life. As a standalone spinoff, the game serves as an excellent introduction to the series.  “Find beauty in terror” – Konami explains the mission statement that shaped the game’s development in this PS Blog post.  Play Video Sword of the Sea Giant Squid is bringing its exhilarating, mythic surfing adventure Sword of the Sea to PS5 on August 19, with the game releasing as part of that month’s PlayStation Plus Game Catalog lineup.  In an accompanying PS Blog post, the studio outlines the game’s inspirations and merging those with its signature environmental design and atmospheric narrative style has resulted in a mythic surfing adventure unlike anything else. Play Video Thief VR: Legacy of Shadow  The legendary Thief franchise is reimagined for PlayStation VR2 in Thief VR: Legacy of Shadow, launching later this year. Play as Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets and use PS VR2 mechanics to steal, evade, and outsmart the forces controlling The City. Move between shadows, and extinguish light sources with water arrows, hands or even a well-aimed breath to remain undetected.   Vertigo Games details how the franchise’s mechanics have been adapted to PS VR2 in this PS Blog post.  Play Video Tides of Tomorrow Road 96 creator DigixArt returns with an intriguing asynchronous multiplayer, oceanic adventure, coming to PS5 February 24, 2026. Tides of Tomorrow’s vibrant post-apocalyptic world interweaves your choices and a previous player’s decisions for a truly unique experience. You’ll see echoes of that player’s choices and actions, that will help you avoid traps, solve puzzles, investigate what happened before, or simply adapt based on the other player’s actions. Road 96 creator DigixArt introduces the oceanic nomads the Tidewalkers and breaks down the game’s unique mechanic in a new PS Blog post written by the studio. 
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  • European software sector at critical ‘inflection point,’ warns McKinsey

    The report, Europe’s Moonshot Moment, found that the continent has over 280 software companies generating more than €100 million in annual recurring revenue. These scaleups include the likes of Spotify, Revolut, Adyen, and Vinted.
    However, European software businesses that reach the €100 million ARR threshold take 15 years on average to get there. That’s five years longer than their US peers, the report found.
    Europe also lags in birthing software giants. While 5–10% of US firms reaching €100 million in ARR subsequently scale to €1 billion, fewer than 3% of their European peers reach that milestone.
    The report highlighted some of the reasons for this stalled growth: fragmented markets, conservative corporate norms, and a slower flow of late-stage capital relative to early-stage investment.
    Turning point?

    Register Now
    Despite the hurdles, the report’s authors are confident that all the ingredients for Europe’s success in software are now in place.
    “Europe already holds the essentials to create the world’s next generation of software champions: deep talent pools, vibrant founder networks, and a rapidly maturing capital base,” said Ruben Schaubroeck, senior partner at McKinsey.
    While Europe lost out to Silicon Valley firms like Google and Microsoft in the early internet era, emerging technologies like AI may offer a new opening for the region’s tech startups. Geopolitical shifts could also drive governments to invest in local tech ecosystems and rethink digital sovereignty, said the report.
    “There’s no denying that European tech has faced structural barriers, but we’re at a genuine inflection point,” Phill Robinson, CEO and co-founder at Boardwave, told TNW. “New technology arenas, geopolitics, and an evolving operating environment are creating a unique opportunity for Europe to boost innovation.”
    Now Europe must turn that potential into profits, the report argues. To that end, it suggests five key interventions to boost Europe’s software ecosystem:

    Expand late-stage funding
    Encourage experienced founders to start new companies
    Make it easier for sales and marketing teams to work across borders and help startups grow faster
    Encourage more large firms in Europe to buy software from European startups by offering government support or financial incentives
    Strengthen public-private partnerships to de-risk new technologies

    Scaling up European tech
    The McKinsey/Boardwave report comes hot on the heels of the EU’s landmark Startup and Scaleup Strategy, launched last week. The plan set out several reforms designed to remove barriers to growth for the bloc’s early-stage companies.
    “If implemented boldly, and most importantly quickly, it can help Europe move from fragmented success stories to systemic, continent-wide scale; otherwise, we risk being left behind,” said Robinson, commenting on the new strategy.
    The EU’s proposal includes provisions for a long-awaited “28th regime,” which would allow companies to operate under a single set of rules across the 27 member states. It is intended to reduce headaches around taxes, employment rules, and insolvency.
    Robinson said he believes the EU’s new strategy will strengthen Europe’s software ecosystem by making it easier to operate across borders.
    “We need to act as one innovation ecosystem, not 27 different ones,” he said. “That’s what makes this Europe’s moonshot moment. If we connect and act now, we can lead. And not just in Europe, but globally.”

    Story by

    Siôn Geschwindt

    Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicSiôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindtprotonmailcom

    Get the TNW newsletter
    Get the most important tech news in your inbox each week.

    Also tagged with
    #european #software #sector #critical #inflection
    European software sector at critical ‘inflection point,’ warns McKinsey
    The report, Europe’s Moonshot Moment, found that the continent has over 280 software companies generating more than €100 million in annual recurring revenue. These scaleups include the likes of Spotify, Revolut, Adyen, and Vinted. However, European software businesses that reach the €100 million ARR threshold take 15 years on average to get there. That’s five years longer than their US peers, the report found. Europe also lags in birthing software giants. While 5–10% of US firms reaching €100 million in ARR subsequently scale to €1 billion, fewer than 3% of their European peers reach that milestone. The report highlighted some of the reasons for this stalled growth: fragmented markets, conservative corporate norms, and a slower flow of late-stage capital relative to early-stage investment. Turning point? Register Now Despite the hurdles, the report’s authors are confident that all the ingredients for Europe’s success in software are now in place. “Europe already holds the essentials to create the world’s next generation of software champions: deep talent pools, vibrant founder networks, and a rapidly maturing capital base,” said Ruben Schaubroeck, senior partner at McKinsey. While Europe lost out to Silicon Valley firms like Google and Microsoft in the early internet era, emerging technologies like AI may offer a new opening for the region’s tech startups. Geopolitical shifts could also drive governments to invest in local tech ecosystems and rethink digital sovereignty, said the report. “There’s no denying that European tech has faced structural barriers, but we’re at a genuine inflection point,” Phill Robinson, CEO and co-founder at Boardwave, told TNW. “New technology arenas, geopolitics, and an evolving operating environment are creating a unique opportunity for Europe to boost innovation.” Now Europe must turn that potential into profits, the report argues. To that end, it suggests five key interventions to boost Europe’s software ecosystem: Expand late-stage funding Encourage experienced founders to start new companies Make it easier for sales and marketing teams to work across borders and help startups grow faster Encourage more large firms in Europe to buy software from European startups by offering government support or financial incentives Strengthen public-private partnerships to de-risk new technologies Scaling up European tech The McKinsey/Boardwave report comes hot on the heels of the EU’s landmark Startup and Scaleup Strategy, launched last week. The plan set out several reforms designed to remove barriers to growth for the bloc’s early-stage companies. “If implemented boldly, and most importantly quickly, it can help Europe move from fragmented success stories to systemic, continent-wide scale; otherwise, we risk being left behind,” said Robinson, commenting on the new strategy. The EU’s proposal includes provisions for a long-awaited “28th regime,” which would allow companies to operate under a single set of rules across the 27 member states. It is intended to reduce headaches around taxes, employment rules, and insolvency. Robinson said he believes the EU’s new strategy will strengthen Europe’s software ecosystem by making it easier to operate across borders. “We need to act as one innovation ecosystem, not 27 different ones,” he said. “That’s what makes this Europe’s moonshot moment. If we connect and act now, we can lead. And not just in Europe, but globally.” Story by Siôn Geschwindt Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicSiôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindtprotonmailcom Get the TNW newsletter Get the most important tech news in your inbox each week. Also tagged with #european #software #sector #critical #inflection
    European software sector at critical ‘inflection point,’ warns McKinsey
    thenextweb.com
    The report, Europe’s Moonshot Moment, found that the continent has over 280 software companies generating more than €100 million in annual recurring revenue (ARR). These scaleups include the likes of Spotify, Revolut, Adyen, and Vinted. However, European software businesses that reach the €100 million ARR threshold take 15 years on average to get there. That’s five years longer than their US peers, the report found. Europe also lags in birthing software giants. While 5–10% of US firms reaching €100 million in ARR subsequently scale to €1 billion, fewer than 3% of their European peers reach that milestone. The report highlighted some of the reasons for this stalled growth: fragmented markets, conservative corporate norms, and a slower flow of late-stage capital relative to early-stage investment. Turning point? Register Now Despite the hurdles, the report’s authors are confident that all the ingredients for Europe’s success in software are now in place. “Europe already holds the essentials to create the world’s next generation of software champions: deep talent pools, vibrant founder networks, and a rapidly maturing capital base,” said Ruben Schaubroeck, senior partner at McKinsey. While Europe lost out to Silicon Valley firms like Google and Microsoft in the early internet era, emerging technologies like AI may offer a new opening for the region’s tech startups. Geopolitical shifts could also drive governments to invest in local tech ecosystems and rethink digital sovereignty, said the report. “There’s no denying that European tech has faced structural barriers, but we’re at a genuine inflection point,” Phill Robinson, CEO and co-founder at Boardwave, told TNW. “New technology arenas, geopolitics, and an evolving operating environment are creating a unique opportunity for Europe to boost innovation.” Now Europe must turn that potential into profits, the report argues. To that end, it suggests five key interventions to boost Europe’s software ecosystem: Expand late-stage funding Encourage experienced founders to start new companies Make it easier for sales and marketing teams to work across borders and help startups grow faster Encourage more large firms in Europe to buy software from European startups by offering government support or financial incentives Strengthen public-private partnerships to de-risk new technologies Scaling up European tech The McKinsey/Boardwave report comes hot on the heels of the EU’s landmark Startup and Scaleup Strategy, launched last week. The plan set out several reforms designed to remove barriers to growth for the bloc’s early-stage companies. “If implemented boldly, and most importantly quickly, it can help Europe move from fragmented success stories to systemic, continent-wide scale; otherwise, we risk being left behind,” said Robinson, commenting on the new strategy. The EU’s proposal includes provisions for a long-awaited “28th regime,” which would allow companies to operate under a single set of rules across the 27 member states. It is intended to reduce headaches around taxes, employment rules, and insolvency. Robinson said he believes the EU’s new strategy will strengthen Europe’s software ecosystem by making it easier to operate across borders. “We need to act as one innovation ecosystem, not 27 different ones,” he said. “That’s what makes this Europe’s moonshot moment. If we connect and act now, we can lead. And not just in Europe, but globally.” Story by Siôn Geschwindt Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehic (show all) Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindt [at] protonmail [dot] com Get the TNW newsletter Get the most important tech news in your inbox each week. Also tagged with
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