• Good Wife OTT Release: When and Where to Watch Tamil Legal Drama Online?

    The Good Wife is a compelling Indian legal drama, bringing out the complexities of courtroom struggles and battles, as well as personal endurance and resilience in life. The series is based on the hit American series of the same name. This Tamil remake stars Priyamani in the powerful role, marking her debut in the OTT series. The series delves into themes of betrayal, empowerment, and justice. It traces the journey of a woman exploring the corrupted legal system while rebuilding her life after the scandal of her husband.When and Where to WatchThe series will be streaming soon exclusively on JioHotstar. The teaser has dropped in early June 2025. All episodes will be available at once. The series will be available in Hindi version too.Trailer and PlotThe trailer gives a glimpse into the life of a wife who is facing challenges in her married life due to her husband's betrayal. The drama is starred by Priyamani and Sampath Raj, who have been married for 16 years. Everything was going well in their lives until the moment when a video of the husband went viral on the internet. With the husband asking the wife to believe him, the family seems to be in chaos. However, we see Priyamani putting on the lawyer's cloak. The teaser ends with her husband asking not to leave and to give up on him. The story revolves around the family battles and betrayal.Cast and CrewThe cast follows Priyamani, who is making her debut in the Tamil series as a powerful lawyer. Sampath Raj plays her husband. Aari Arjunan plays a supporting role. The director is Revathy, who is also making a debut in the series.ReceptionGood Wife is yet to be released, so the official reviews and critics have not yet been heard. However, the anticipation from the teaser is quite captivating and keeps you hooked on the content.
    #good #wife #ott #release #when
    Good Wife OTT Release: When and Where to Watch Tamil Legal Drama Online?
    The Good Wife is a compelling Indian legal drama, bringing out the complexities of courtroom struggles and battles, as well as personal endurance and resilience in life. The series is based on the hit American series of the same name. This Tamil remake stars Priyamani in the powerful role, marking her debut in the OTT series. The series delves into themes of betrayal, empowerment, and justice. It traces the journey of a woman exploring the corrupted legal system while rebuilding her life after the scandal of her husband.When and Where to WatchThe series will be streaming soon exclusively on JioHotstar. The teaser has dropped in early June 2025. All episodes will be available at once. The series will be available in Hindi version too.Trailer and PlotThe trailer gives a glimpse into the life of a wife who is facing challenges in her married life due to her husband's betrayal. The drama is starred by Priyamani and Sampath Raj, who have been married for 16 years. Everything was going well in their lives until the moment when a video of the husband went viral on the internet. With the husband asking the wife to believe him, the family seems to be in chaos. However, we see Priyamani putting on the lawyer's cloak. The teaser ends with her husband asking not to leave and to give up on him. The story revolves around the family battles and betrayal.Cast and CrewThe cast follows Priyamani, who is making her debut in the Tamil series as a powerful lawyer. Sampath Raj plays her husband. Aari Arjunan plays a supporting role. The director is Revathy, who is also making a debut in the series.ReceptionGood Wife is yet to be released, so the official reviews and critics have not yet been heard. However, the anticipation from the teaser is quite captivating and keeps you hooked on the content. #good #wife #ott #release #when
    WWW.GADGETS360.COM
    Good Wife OTT Release: When and Where to Watch Tamil Legal Drama Online?
    The Good Wife is a compelling Indian legal drama, bringing out the complexities of courtroom struggles and battles, as well as personal endurance and resilience in life. The series is based on the hit American series of the same name. This Tamil remake stars Priyamani in the powerful role, marking her debut in the OTT series. The series delves into themes of betrayal, empowerment, and justice. It traces the journey of a woman exploring the corrupted legal system while rebuilding her life after the scandal of her husband.When and Where to WatchThe series will be streaming soon exclusively on JioHotstar. The teaser has dropped in early June 2025. All episodes will be available at once. The series will be available in Hindi version too.Trailer and PlotThe trailer gives a glimpse into the life of a wife who is facing challenges in her married life due to her husband's betrayal. The drama is starred by Priyamani and Sampath Raj, who have been married for 16 years. Everything was going well in their lives until the moment when a video of the husband went viral on the internet. With the husband asking the wife to believe him, the family seems to be in chaos. However, we see Priyamani putting on the lawyer's cloak. The teaser ends with her husband asking not to leave and to give up on him. The story revolves around the family battles and betrayal.Cast and CrewThe cast follows Priyamani, who is making her debut in the Tamil series as a powerful lawyer. Sampath Raj plays her husband. Aari Arjunan plays a supporting role. The director is Revathy, who is also making a debut in the series.ReceptionGood Wife is yet to be released, so the official reviews and critics have not yet been heard. However, the anticipation from the teaser is quite captivating and keeps you hooked on the content.
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  • How to delete your 23andMe data

    DNA testing service 23andMe has undergone serious upheaval in recent months, creating concerns for the 15 million customers who entrusted the company with their personal biological information. After filing for Chapter 11 bankruptcy protection in March, the company became the center of a bidding war that ended Friday when co-founder Anne Wojcicki said she’d successfully reacquired control through her nonprofit TTAM Research Institute for million.
    The bankruptcy proceedings had sent shockwaves through the genetic testing industry and among privacy advocates, with security experts and lawmakers urging customers to take immediate action to safeguard their data. The company’s interim CEO revealed this week that 1.9 million people, around 15% of 23andMe’s customer base, have already requested their genetic data be deleted from the company’s servers.
    The situation became even more complex last week after more than two dozen states filed lawsuits challenging the sale of customers’ private data, arguing that 23andMe must obtain explicit consent before transferring or selling personal information to any new entity.
    While the company’s policies mean you cannot delete all traces of your genetic data — particularly information that may have already been shared with research partners or stored in backup systems — if you’re one of the 15 million people who shared their DNA with 23andMe, there are still meaningful steps you can take to protect yourself and minimize your exposure.
    How to delete your 23andMe data
    To delete your data from 23andMe, you need to log in to your account and then follow these steps:

    Navigate to the Settings section of your profile.
    Scroll down to the selection labeled 23andMe Data. 
    Click the View option and scroll to the Delete Data section.
    Select the Permanently Delete Data button.

    You will then receive an email from 23andMe with a link that will allow you to confirm your deletion request. 
    You can choose to download a copy of your data before deleting it.
    There is an important caveat, as 23andMe’s privacy policy states that the company and its labs “will retain your Genetic Information, date of birth, and sex as required for compliance with applicable legal obligations.”
    The policy continues: “23andMe will also retain limited information related to your account and data deletion request, including but not limited to, your email address, account deletion request identifier, communications related to inquiries or complaints and legal agreements for a limited period of time as required by law, contractual obligations, and/or as necessary for the establishment, exercise or defense of legal claims and for audit and compliance purposes.”
    This essentially means that 23andMe may keep some of your information for an unspecified amount of time. 
    How to destroy your 23andMe test sample and revoke permission for your data to be used for research
    If you previously opted to have your saliva sample and DNA stored by 23andMe, you can change this setting.
    To revoke your permission, go into your 23andMe account settings page and then navigate to Preferences. 
    In addition, if you previously agreed to 23andMe and third-party researchers using your genetic data and sample for research, you can withdraw consent from the Research and Product Consents section in your account settings. 
    While you can reverse that consent, there’s no way for you to delete that information.
    Check in with your family members
    Once you have requested the deletion of your data, it’s important to check in with your family members and encourage them to do the same because it’s not just their DNA that’s at risk of sale — it also affects people they are related to. 
    And while you’re at it, it’s worth checking in with your friends to ensure that all of your loved ones are taking steps to protect their data. 
    This story originally published on March 25 and was updated June 11 with new information.
    #how #delete #your #23andme #data
    How to delete your 23andMe data
    DNA testing service 23andMe has undergone serious upheaval in recent months, creating concerns for the 15 million customers who entrusted the company with their personal biological information. After filing for Chapter 11 bankruptcy protection in March, the company became the center of a bidding war that ended Friday when co-founder Anne Wojcicki said she’d successfully reacquired control through her nonprofit TTAM Research Institute for million. The bankruptcy proceedings had sent shockwaves through the genetic testing industry and among privacy advocates, with security experts and lawmakers urging customers to take immediate action to safeguard their data. The company’s interim CEO revealed this week that 1.9 million people, around 15% of 23andMe’s customer base, have already requested their genetic data be deleted from the company’s servers. The situation became even more complex last week after more than two dozen states filed lawsuits challenging the sale of customers’ private data, arguing that 23andMe must obtain explicit consent before transferring or selling personal information to any new entity. While the company’s policies mean you cannot delete all traces of your genetic data — particularly information that may have already been shared with research partners or stored in backup systems — if you’re one of the 15 million people who shared their DNA with 23andMe, there are still meaningful steps you can take to protect yourself and minimize your exposure. How to delete your 23andMe data To delete your data from 23andMe, you need to log in to your account and then follow these steps: Navigate to the Settings section of your profile. Scroll down to the selection labeled 23andMe Data.  Click the View option and scroll to the Delete Data section. Select the Permanently Delete Data button. You will then receive an email from 23andMe with a link that will allow you to confirm your deletion request.  You can choose to download a copy of your data before deleting it. There is an important caveat, as 23andMe’s privacy policy states that the company and its labs “will retain your Genetic Information, date of birth, and sex as required for compliance with applicable legal obligations.” The policy continues: “23andMe will also retain limited information related to your account and data deletion request, including but not limited to, your email address, account deletion request identifier, communications related to inquiries or complaints and legal agreements for a limited period of time as required by law, contractual obligations, and/or as necessary for the establishment, exercise or defense of legal claims and for audit and compliance purposes.” This essentially means that 23andMe may keep some of your information for an unspecified amount of time.  How to destroy your 23andMe test sample and revoke permission for your data to be used for research If you previously opted to have your saliva sample and DNA stored by 23andMe, you can change this setting. To revoke your permission, go into your 23andMe account settings page and then navigate to Preferences.  In addition, if you previously agreed to 23andMe and third-party researchers using your genetic data and sample for research, you can withdraw consent from the Research and Product Consents section in your account settings.  While you can reverse that consent, there’s no way for you to delete that information. Check in with your family members Once you have requested the deletion of your data, it’s important to check in with your family members and encourage them to do the same because it’s not just their DNA that’s at risk of sale — it also affects people they are related to.  And while you’re at it, it’s worth checking in with your friends to ensure that all of your loved ones are taking steps to protect their data.  This story originally published on March 25 and was updated June 11 with new information. #how #delete #your #23andme #data
    TECHCRUNCH.COM
    How to delete your 23andMe data
    DNA testing service 23andMe has undergone serious upheaval in recent months, creating concerns for the 15 million customers who entrusted the company with their personal biological information. After filing for Chapter 11 bankruptcy protection in March, the company became the center of a bidding war that ended Friday when co-founder Anne Wojcicki said she’d successfully reacquired control through her nonprofit TTAM Research Institute for $305 million. The bankruptcy proceedings had sent shockwaves through the genetic testing industry and among privacy advocates, with security experts and lawmakers urging customers to take immediate action to safeguard their data. The company’s interim CEO revealed this week that 1.9 million people, around 15% of 23andMe’s customer base, have already requested their genetic data be deleted from the company’s servers. The situation became even more complex last week after more than two dozen states filed lawsuits challenging the sale of customers’ private data, arguing that 23andMe must obtain explicit consent before transferring or selling personal information to any new entity. While the company’s policies mean you cannot delete all traces of your genetic data — particularly information that may have already been shared with research partners or stored in backup systems — if you’re one of the 15 million people who shared their DNA with 23andMe, there are still meaningful steps you can take to protect yourself and minimize your exposure. How to delete your 23andMe data To delete your data from 23andMe, you need to log in to your account and then follow these steps: Navigate to the Settings section of your profile. Scroll down to the selection labeled 23andMe Data.  Click the View option and scroll to the Delete Data section. Select the Permanently Delete Data button. You will then receive an email from 23andMe with a link that will allow you to confirm your deletion request.  You can choose to download a copy of your data before deleting it. There is an important caveat, as 23andMe’s privacy policy states that the company and its labs “will retain your Genetic Information, date of birth, and sex as required for compliance with applicable legal obligations.” The policy continues: “23andMe will also retain limited information related to your account and data deletion request, including but not limited to, your email address, account deletion request identifier, communications related to inquiries or complaints and legal agreements for a limited period of time as required by law, contractual obligations, and/or as necessary for the establishment, exercise or defense of legal claims and for audit and compliance purposes.” This essentially means that 23andMe may keep some of your information for an unspecified amount of time.  How to destroy your 23andMe test sample and revoke permission for your data to be used for research If you previously opted to have your saliva sample and DNA stored by 23andMe, you can change this setting. To revoke your permission, go into your 23andMe account settings page and then navigate to Preferences.  In addition, if you previously agreed to 23andMe and third-party researchers using your genetic data and sample for research, you can withdraw consent from the Research and Product Consents section in your account settings.  While you can reverse that consent, there’s no way for you to delete that information. Check in with your family members Once you have requested the deletion of your data, it’s important to check in with your family members and encourage them to do the same because it’s not just their DNA that’s at risk of sale — it also affects people they are related to.  And while you’re at it, it’s worth checking in with your friends to ensure that all of your loved ones are taking steps to protect their data.  This story originally published on March 25 and was updated June 11 with new information.
    0 Σχόλια 0 Μοιράστηκε
  • Cape to Cairo: the making and unmaking of colonial road networks

    In 2024, Egypt completed its 1,155km stretch of the Cairo–Cape Town Highway, a 10,228km‑long road connecting 10 African countries – Egypt, Sudan, South Sudan, Ethiopia, Kenya, Tanzania, Zambia, Zimbabwe, Botswana and South Africa.  
    The imaginary of ‘Cape to Cairo’ is not new. In 1874, editor of the Daily Telegraph Edwin Arnold proposed a plan to connect the African continent by rail, a project that came to be known as the Cape to Cairo Railway project. Cecil Rhodes expressed his support for the project, seeing it as a means to connect the various ‘possessions’ of the British Empire across Africa, facilitating the movement of troops and natural resources. This railway project was never completed, and in 1970 was overlaid by a very different attempt at connecting the Cape to Cairo, as part of the Trans‑African Highway network. This 56,683km‑long system of highways – some dating from the colonial era, some built as part of the 1970s project, and some only recently built – aimed to create lines of connection across the African continent, from north to south as well as east to west. 
    Here, postcolonial state power invested in ‘moving the continent’s people and economies from past to future’, as architectural historians Kenny Cupers and Prita Meier write in their 2020 essay ‘Infrastructure between Statehood and Selfhood: The Trans‑African Highway’. The highways were to be built with the support of Kenya’s president Jomo Kenyatta, Ghana’s president Kwame Nkrumah and Ghana’s director of social welfare Robert Gardiner, as well as the United Nations Economic Commission for Africa. This project was part of a particular historical moment during which anticolonial ideas animated most of the African continent; alongside trade, this iteration of Cape to Cairo centred social and cultural connection between African peoples. But though largely socialist in ambition, the project nevertheless engaged modernist developmentalist logics that cemented capitalism. 
    Lead image: Over a century in the making, the final stretches of the Cairo–Cape Town Highway are being finished. Egypt completed the section within its borders last year and a section over the dry Merille River in Kenya was constructed in 2019. Credit: Allan Muturi / SOPA / ZUMA / Alamy. Above: The route from Cairo to Cape Town, outlined in red, belongs to the Trans‑African Highway network, which comprises nine routes, here in black

    The project failed to fully materialise at the time, but efforts to complete the Trans‑African Highway network have been revived in the last 20 years; large parts are now complete though some links remain unbuilt and many roads are unpaved or hazardous. The most recent attempts to realise this project coincide with a new continental free trade agreement, the agreement on African Continental Free Trade Area, established in 2019, to increase trade within the continent. The contemporary manifestation of the Cairo–Cape Town Highway – also known as Trans‑African Highway4 – is marked by deepening neoliberal politics. Represented as an opportunity to boost trade and exports, connecting Egypt to African markets that the Egyptian government view as ‘untapped’, the project invokes notions of trade steeped in extraction, reflecting the neoliberal logic underpinning contemporary Egyptian governance; today, the country’s political project, led by Abdel Fattah El Sisi, is oriented towards Egyptian dominance and extraction in relation to the rest of the continent. 
    Through an allusion to markets ripe for extraction, this language brings to the fore historical forms of domination that have shaped the connections between Egypt and the rest of the continent; previous iterations of connection across the continent often reproduced forms of domination stretching from the north of the African continent to the south, including the Trans‑Saharan slave trade routes across Africa that ended in various North African and Middle Eastern territories. These networks, beginning in the 8th century and lasting until the 20th, produced racialised hierarchies across the continent, shaping North Africa into a comparably privileged space proximate to ‘Arabness’. This was a racialised division based on a civilisational narrative that saw Arabs as superior, but more importantly a political economic division resulting from the slave trade routes that produced huge profits for North Africa and the Middle East. In the contemporary moment, these racialised hierarchies are bound up in political economic dependency on the Arab Gulf states, who are themselves dependent on resource extraction, land grabbing and privatisation across the entire African continent. 
    ‘The Cairo–Cape Town Highway connects Egypt to African markets viewed as “untapped”, invoking notions steeped in extraction’
    However, this imaginary conjured by the Cairo–Cape Town Highway is countered by a network of streets scattered across Africa that traces the web of Egyptian Pan‑African solidarity across the continent. In Lusaka in Zambia, you might find yourself on Nasser Road, as you might in Mwanza in Tanzania or Luanda in Angola. In Mombasa in Kenya, you might be driving down Abdel Nasser Road; in Kampala in Uganda, you might find yourself at Nasser Road University; and in Tunis in Tunisia, you might end up on Gamal Abdel Nasser Street. These street names are a reference to Gamal Abdel Nasser, Egypt’s first postcolonial leader and president between 1956 and 1970. 
    Read against the contemporary Cairo–Cape Town Highway, these place names signal a different form of connection that brings to life Egyptian Pan‑Africanism, when solidarity was the hegemonic force connecting the continent, coming up against the notion of a natural or timeless ‘great divide’ within Africa. From the memoirs of Egyptian officials who were posted around Africa as conduits of solidarity, to the broadcasts of Radio Cairo that were heard across the continent, to the various conferences attended by anticolonial movements and postcolonial states, Egypt’s orientation towards Pan‑Africanism, beginning in the early 20th century and lasting until the 1970s, was both material and ideological. Figures and movements forged webs of solidarity with their African comrades, imagining an Africa that was united through shared commitments to ending colonialism and capitalist extraction. 
    The route between Cape Town in South Africa and Cairo in Egypt has long occupied the colonial imaginary. In 1930, Margaret Belcher and Ellen Budgell made the journey, sponsored by car brand Morris and oil company Shell
    Credit: Fox Photos / Getty
    The pair made use of the road built by British colonisers in the 19th century, and which forms the basis for the current Cairo–Cape Town Highway. The road was preceded by the 1874 Cape to Cairo Railway project, which connected the colonies of the British Empire
    Credit: Library of Congress, Geography and Map Division
    This network of eponymous streets represents attempts to inscribe anticolonial power into the materiality of the city. Street‑naming practices are one way in which the past comes into the present, ‘weaving history into the geographic fabric of everyday life’, as geographer Derek Alderman wrote in his 2002 essay ‘Street Names as Memorial Arenas’. In this vein, the renaming of streets during decolonisation marked a practice of contesting the production of colonial space. In the newly postcolonial city, renaming was a way of ‘claiming the city back’, Alderman continues. While these changes may appear discursive, it is their embedding in material spaces, through signs and maps, that make the names come to life; place names become a part of the everyday through sharing addresses or giving directions. This quality makes them powerful; consciously or unconsciously, they form part of how the spaces of the city are navigated. 
    These are traces that were once part of a dominant historical narrative; yet when they are encountered in the present, during a different historical moment, they no longer act as expressions of power but instead conjure up a moment that has long passed. A street in Lusaka named after an Egyptian general made more sense 60 years ago than it does today, yet contextualising it recovers a marginalised history of Egyptian Pan‑Africanism. 
    Markers such as street names or monuments are simultaneously markers of anticolonial struggle as well as expressions of state power – part of an attempt, by political projects such as Nasser’s, to exert their own dominance over cities, towns and villages. That such traces are expressions of both anticolonial hopes and postcolonial state power produces a sense of tension within them. For instance, Nasser’s postcolonial project in Egypt was a contradictory one; it gave life to anticolonial hopes – for instance by breaking away from European capitalism and embracing anticolonial geopolitics – while crushing many parts of the left through repression, censorship and imprisonment. Traces of Nasser found today inscribe both anticolonial promises – those that came to life and those that did not – while reproducing postcolonial power that in most instances ended in dictatorship. 
    Recent efforts to complete the route build on those of the post‑independence era – work on a section north of Nairobi started in 1968
    Credit: Associated Press / Alamy
    The Trans‑African Highway network was conceived in 1970 in the spirit of Pan‑Africanism

    At that time, the routes did not extend into South Africa, which was in the grip of apartheid. The Trans‑African Highway initiative was motivated by a desire to improve trade and centre cultural links across the continent – an ambition that was even celebrated on postage stamps

    There have been long‑standing debates about the erasure of the radical anticolonial spirit from the more conservative postcolonial states that emerged; the promises and hopes of anticolonialism, not least among them socialism and a world free of white supremacy, remain largely unrealised. Instead, by the 1970s neoliberalism emerged as a new hegemonic project. The contemporary instantiation of Cape to Cairo highlights just how pervasive neoliberal logics continue to be, despite multiple global financial crises and the 2011 Egyptian revolution demanding ‘bread, freedom, social justice’. 
    But the network of streets named after anticolonial figures and events across the world is testament to the immense power and promise of anticolonial revolution. Most of the 20th century was characterised by anticolonial struggle, decolonisation and postcolonial nation‑building, as nations across the global south gained independence from European empire and founded their own political projects. Anticolonial traces, present in street and place names, point to the possibility of solidarity as a means of reorienting colonial geographies. They are a reminder that there have been other imaginings of Cape to Cairo, and that things can be – and have been – otherwise.

    2025-06-13
    Kristina Rapacki

    Share
    #cape #cairo #making #unmaking #colonial
    Cape to Cairo: the making and unmaking of colonial road networks
    In 2024, Egypt completed its 1,155km stretch of the Cairo–Cape Town Highway, a 10,228km‑long road connecting 10 African countries – Egypt, Sudan, South Sudan, Ethiopia, Kenya, Tanzania, Zambia, Zimbabwe, Botswana and South Africa.   The imaginary of ‘Cape to Cairo’ is not new. In 1874, editor of the Daily Telegraph Edwin Arnold proposed a plan to connect the African continent by rail, a project that came to be known as the Cape to Cairo Railway project. Cecil Rhodes expressed his support for the project, seeing it as a means to connect the various ‘possessions’ of the British Empire across Africa, facilitating the movement of troops and natural resources. This railway project was never completed, and in 1970 was overlaid by a very different attempt at connecting the Cape to Cairo, as part of the Trans‑African Highway network. This 56,683km‑long system of highways – some dating from the colonial era, some built as part of the 1970s project, and some only recently built – aimed to create lines of connection across the African continent, from north to south as well as east to west.  Here, postcolonial state power invested in ‘moving the continent’s people and economies from past to future’, as architectural historians Kenny Cupers and Prita Meier write in their 2020 essay ‘Infrastructure between Statehood and Selfhood: The Trans‑African Highway’. The highways were to be built with the support of Kenya’s president Jomo Kenyatta, Ghana’s president Kwame Nkrumah and Ghana’s director of social welfare Robert Gardiner, as well as the United Nations Economic Commission for Africa. This project was part of a particular historical moment during which anticolonial ideas animated most of the African continent; alongside trade, this iteration of Cape to Cairo centred social and cultural connection between African peoples. But though largely socialist in ambition, the project nevertheless engaged modernist developmentalist logics that cemented capitalism.  Lead image: Over a century in the making, the final stretches of the Cairo–Cape Town Highway are being finished. Egypt completed the section within its borders last year and a section over the dry Merille River in Kenya was constructed in 2019. Credit: Allan Muturi / SOPA / ZUMA / Alamy. Above: The route from Cairo to Cape Town, outlined in red, belongs to the Trans‑African Highway network, which comprises nine routes, here in black The project failed to fully materialise at the time, but efforts to complete the Trans‑African Highway network have been revived in the last 20 years; large parts are now complete though some links remain unbuilt and many roads are unpaved or hazardous. The most recent attempts to realise this project coincide with a new continental free trade agreement, the agreement on African Continental Free Trade Area, established in 2019, to increase trade within the continent. The contemporary manifestation of the Cairo–Cape Town Highway – also known as Trans‑African Highway4 – is marked by deepening neoliberal politics. Represented as an opportunity to boost trade and exports, connecting Egypt to African markets that the Egyptian government view as ‘untapped’, the project invokes notions of trade steeped in extraction, reflecting the neoliberal logic underpinning contemporary Egyptian governance; today, the country’s political project, led by Abdel Fattah El Sisi, is oriented towards Egyptian dominance and extraction in relation to the rest of the continent.  Through an allusion to markets ripe for extraction, this language brings to the fore historical forms of domination that have shaped the connections between Egypt and the rest of the continent; previous iterations of connection across the continent often reproduced forms of domination stretching from the north of the African continent to the south, including the Trans‑Saharan slave trade routes across Africa that ended in various North African and Middle Eastern territories. These networks, beginning in the 8th century and lasting until the 20th, produced racialised hierarchies across the continent, shaping North Africa into a comparably privileged space proximate to ‘Arabness’. This was a racialised division based on a civilisational narrative that saw Arabs as superior, but more importantly a political economic division resulting from the slave trade routes that produced huge profits for North Africa and the Middle East. In the contemporary moment, these racialised hierarchies are bound up in political economic dependency on the Arab Gulf states, who are themselves dependent on resource extraction, land grabbing and privatisation across the entire African continent.  ‘The Cairo–Cape Town Highway connects Egypt to African markets viewed as “untapped”, invoking notions steeped in extraction’ However, this imaginary conjured by the Cairo–Cape Town Highway is countered by a network of streets scattered across Africa that traces the web of Egyptian Pan‑African solidarity across the continent. In Lusaka in Zambia, you might find yourself on Nasser Road, as you might in Mwanza in Tanzania or Luanda in Angola. In Mombasa in Kenya, you might be driving down Abdel Nasser Road; in Kampala in Uganda, you might find yourself at Nasser Road University; and in Tunis in Tunisia, you might end up on Gamal Abdel Nasser Street. These street names are a reference to Gamal Abdel Nasser, Egypt’s first postcolonial leader and president between 1956 and 1970.  Read against the contemporary Cairo–Cape Town Highway, these place names signal a different form of connection that brings to life Egyptian Pan‑Africanism, when solidarity was the hegemonic force connecting the continent, coming up against the notion of a natural or timeless ‘great divide’ within Africa. From the memoirs of Egyptian officials who were posted around Africa as conduits of solidarity, to the broadcasts of Radio Cairo that were heard across the continent, to the various conferences attended by anticolonial movements and postcolonial states, Egypt’s orientation towards Pan‑Africanism, beginning in the early 20th century and lasting until the 1970s, was both material and ideological. Figures and movements forged webs of solidarity with their African comrades, imagining an Africa that was united through shared commitments to ending colonialism and capitalist extraction.  The route between Cape Town in South Africa and Cairo in Egypt has long occupied the colonial imaginary. In 1930, Margaret Belcher and Ellen Budgell made the journey, sponsored by car brand Morris and oil company Shell Credit: Fox Photos / Getty The pair made use of the road built by British colonisers in the 19th century, and which forms the basis for the current Cairo–Cape Town Highway. The road was preceded by the 1874 Cape to Cairo Railway project, which connected the colonies of the British Empire Credit: Library of Congress, Geography and Map Division This network of eponymous streets represents attempts to inscribe anticolonial power into the materiality of the city. Street‑naming practices are one way in which the past comes into the present, ‘weaving history into the geographic fabric of everyday life’, as geographer Derek Alderman wrote in his 2002 essay ‘Street Names as Memorial Arenas’. In this vein, the renaming of streets during decolonisation marked a practice of contesting the production of colonial space. In the newly postcolonial city, renaming was a way of ‘claiming the city back’, Alderman continues. While these changes may appear discursive, it is their embedding in material spaces, through signs and maps, that make the names come to life; place names become a part of the everyday through sharing addresses or giving directions. This quality makes them powerful; consciously or unconsciously, they form part of how the spaces of the city are navigated.  These are traces that were once part of a dominant historical narrative; yet when they are encountered in the present, during a different historical moment, they no longer act as expressions of power but instead conjure up a moment that has long passed. A street in Lusaka named after an Egyptian general made more sense 60 years ago than it does today, yet contextualising it recovers a marginalised history of Egyptian Pan‑Africanism.  Markers such as street names or monuments are simultaneously markers of anticolonial struggle as well as expressions of state power – part of an attempt, by political projects such as Nasser’s, to exert their own dominance over cities, towns and villages. That such traces are expressions of both anticolonial hopes and postcolonial state power produces a sense of tension within them. For instance, Nasser’s postcolonial project in Egypt was a contradictory one; it gave life to anticolonial hopes – for instance by breaking away from European capitalism and embracing anticolonial geopolitics – while crushing many parts of the left through repression, censorship and imprisonment. Traces of Nasser found today inscribe both anticolonial promises – those that came to life and those that did not – while reproducing postcolonial power that in most instances ended in dictatorship.  Recent efforts to complete the route build on those of the post‑independence era – work on a section north of Nairobi started in 1968 Credit: Associated Press / Alamy The Trans‑African Highway network was conceived in 1970 in the spirit of Pan‑Africanism At that time, the routes did not extend into South Africa, which was in the grip of apartheid. The Trans‑African Highway initiative was motivated by a desire to improve trade and centre cultural links across the continent – an ambition that was even celebrated on postage stamps There have been long‑standing debates about the erasure of the radical anticolonial spirit from the more conservative postcolonial states that emerged; the promises and hopes of anticolonialism, not least among them socialism and a world free of white supremacy, remain largely unrealised. Instead, by the 1970s neoliberalism emerged as a new hegemonic project. The contemporary instantiation of Cape to Cairo highlights just how pervasive neoliberal logics continue to be, despite multiple global financial crises and the 2011 Egyptian revolution demanding ‘bread, freedom, social justice’.  But the network of streets named after anticolonial figures and events across the world is testament to the immense power and promise of anticolonial revolution. Most of the 20th century was characterised by anticolonial struggle, decolonisation and postcolonial nation‑building, as nations across the global south gained independence from European empire and founded their own political projects. Anticolonial traces, present in street and place names, point to the possibility of solidarity as a means of reorienting colonial geographies. They are a reminder that there have been other imaginings of Cape to Cairo, and that things can be – and have been – otherwise. 2025-06-13 Kristina Rapacki Share #cape #cairo #making #unmaking #colonial
    WWW.ARCHITECTURAL-REVIEW.COM
    Cape to Cairo: the making and unmaking of colonial road networks
    In 2024, Egypt completed its 1,155km stretch of the Cairo–Cape Town Highway, a 10,228km‑long road connecting 10 African countries – Egypt, Sudan, South Sudan, Ethiopia, Kenya, Tanzania, Zambia, Zimbabwe, Botswana and South Africa.   The imaginary of ‘Cape to Cairo’ is not new. In 1874, editor of the Daily Telegraph Edwin Arnold proposed a plan to connect the African continent by rail, a project that came to be known as the Cape to Cairo Railway project. Cecil Rhodes expressed his support for the project, seeing it as a means to connect the various ‘possessions’ of the British Empire across Africa, facilitating the movement of troops and natural resources. This railway project was never completed, and in 1970 was overlaid by a very different attempt at connecting the Cape to Cairo, as part of the Trans‑African Highway network. This 56,683km‑long system of highways – some dating from the colonial era, some built as part of the 1970s project, and some only recently built – aimed to create lines of connection across the African continent, from north to south as well as east to west.  Here, postcolonial state power invested in ‘moving the continent’s people and economies from past to future’, as architectural historians Kenny Cupers and Prita Meier write in their 2020 essay ‘Infrastructure between Statehood and Selfhood: The Trans‑African Highway’. The highways were to be built with the support of Kenya’s president Jomo Kenyatta, Ghana’s president Kwame Nkrumah and Ghana’s director of social welfare Robert Gardiner, as well as the United Nations Economic Commission for Africa (UNECA). This project was part of a particular historical moment during which anticolonial ideas animated most of the African continent; alongside trade, this iteration of Cape to Cairo centred social and cultural connection between African peoples. But though largely socialist in ambition, the project nevertheless engaged modernist developmentalist logics that cemented capitalism.  Lead image: Over a century in the making, the final stretches of the Cairo–Cape Town Highway are being finished. Egypt completed the section within its borders last year and a section over the dry Merille River in Kenya was constructed in 2019. Credit: Allan Muturi / SOPA / ZUMA / Alamy. Above: The route from Cairo to Cape Town, outlined in red, belongs to the Trans‑African Highway network, which comprises nine routes, here in black The project failed to fully materialise at the time, but efforts to complete the Trans‑African Highway network have been revived in the last 20 years; large parts are now complete though some links remain unbuilt and many roads are unpaved or hazardous. The most recent attempts to realise this project coincide with a new continental free trade agreement, the agreement on African Continental Free Trade Area (AfCFTA), established in 2019, to increase trade within the continent. The contemporary manifestation of the Cairo–Cape Town Highway – also known as Trans‑African Highway (TAH) 4 – is marked by deepening neoliberal politics. Represented as an opportunity to boost trade and exports, connecting Egypt to African markets that the Egyptian government view as ‘untapped’, the project invokes notions of trade steeped in extraction, reflecting the neoliberal logic underpinning contemporary Egyptian governance; today, the country’s political project, led by Abdel Fattah El Sisi, is oriented towards Egyptian dominance and extraction in relation to the rest of the continent.  Through an allusion to markets ripe for extraction, this language brings to the fore historical forms of domination that have shaped the connections between Egypt and the rest of the continent; previous iterations of connection across the continent often reproduced forms of domination stretching from the north of the African continent to the south, including the Trans‑Saharan slave trade routes across Africa that ended in various North African and Middle Eastern territories. These networks, beginning in the 8th century and lasting until the 20th, produced racialised hierarchies across the continent, shaping North Africa into a comparably privileged space proximate to ‘Arabness’. This was a racialised division based on a civilisational narrative that saw Arabs as superior, but more importantly a political economic division resulting from the slave trade routes that produced huge profits for North Africa and the Middle East. In the contemporary moment, these racialised hierarchies are bound up in political economic dependency on the Arab Gulf states, who are themselves dependent on resource extraction, land grabbing and privatisation across the entire African continent.  ‘The Cairo–Cape Town Highway connects Egypt to African markets viewed as “untapped”, invoking notions steeped in extraction’ However, this imaginary conjured by the Cairo–Cape Town Highway is countered by a network of streets scattered across Africa that traces the web of Egyptian Pan‑African solidarity across the continent. In Lusaka in Zambia, you might find yourself on Nasser Road, as you might in Mwanza in Tanzania or Luanda in Angola. In Mombasa in Kenya, you might be driving down Abdel Nasser Road; in Kampala in Uganda, you might find yourself at Nasser Road University; and in Tunis in Tunisia, you might end up on Gamal Abdel Nasser Street. These street names are a reference to Gamal Abdel Nasser, Egypt’s first postcolonial leader and president between 1956 and 1970.  Read against the contemporary Cairo–Cape Town Highway, these place names signal a different form of connection that brings to life Egyptian Pan‑Africanism, when solidarity was the hegemonic force connecting the continent, coming up against the notion of a natural or timeless ‘great divide’ within Africa. From the memoirs of Egyptian officials who were posted around Africa as conduits of solidarity, to the broadcasts of Radio Cairo that were heard across the continent, to the various conferences attended by anticolonial movements and postcolonial states, Egypt’s orientation towards Pan‑Africanism, beginning in the early 20th century and lasting until the 1970s, was both material and ideological. Figures and movements forged webs of solidarity with their African comrades, imagining an Africa that was united through shared commitments to ending colonialism and capitalist extraction.  The route between Cape Town in South Africa and Cairo in Egypt has long occupied the colonial imaginary. In 1930, Margaret Belcher and Ellen Budgell made the journey, sponsored by car brand Morris and oil company Shell Credit: Fox Photos / Getty The pair made use of the road built by British colonisers in the 19th century, and which forms the basis for the current Cairo–Cape Town Highway. The road was preceded by the 1874 Cape to Cairo Railway project, which connected the colonies of the British Empire Credit: Library of Congress, Geography and Map Division This network of eponymous streets represents attempts to inscribe anticolonial power into the materiality of the city. Street‑naming practices are one way in which the past comes into the present, ‘weaving history into the geographic fabric of everyday life’, as geographer Derek Alderman wrote in his 2002 essay ‘Street Names as Memorial Arenas’. In this vein, the renaming of streets during decolonisation marked a practice of contesting the production of colonial space. In the newly postcolonial city, renaming was a way of ‘claiming the city back’, Alderman continues. While these changes may appear discursive, it is their embedding in material spaces, through signs and maps, that make the names come to life; place names become a part of the everyday through sharing addresses or giving directions. This quality makes them powerful; consciously or unconsciously, they form part of how the spaces of the city are navigated.  These are traces that were once part of a dominant historical narrative; yet when they are encountered in the present, during a different historical moment, they no longer act as expressions of power but instead conjure up a moment that has long passed. A street in Lusaka named after an Egyptian general made more sense 60 years ago than it does today, yet contextualising it recovers a marginalised history of Egyptian Pan‑Africanism.  Markers such as street names or monuments are simultaneously markers of anticolonial struggle as well as expressions of state power – part of an attempt, by political projects such as Nasser’s, to exert their own dominance over cities, towns and villages. That such traces are expressions of both anticolonial hopes and postcolonial state power produces a sense of tension within them. For instance, Nasser’s postcolonial project in Egypt was a contradictory one; it gave life to anticolonial hopes – for instance by breaking away from European capitalism and embracing anticolonial geopolitics – while crushing many parts of the left through repression, censorship and imprisonment. Traces of Nasser found today inscribe both anticolonial promises – those that came to life and those that did not – while reproducing postcolonial power that in most instances ended in dictatorship.  Recent efforts to complete the route build on those of the post‑independence era – work on a section north of Nairobi started in 1968 Credit: Associated Press / Alamy The Trans‑African Highway network was conceived in 1970 in the spirit of Pan‑Africanism At that time, the routes did not extend into South Africa, which was in the grip of apartheid. The Trans‑African Highway initiative was motivated by a desire to improve trade and centre cultural links across the continent – an ambition that was even celebrated on postage stamps There have been long‑standing debates about the erasure of the radical anticolonial spirit from the more conservative postcolonial states that emerged; the promises and hopes of anticolonialism, not least among them socialism and a world free of white supremacy, remain largely unrealised. Instead, by the 1970s neoliberalism emerged as a new hegemonic project. The contemporary instantiation of Cape to Cairo highlights just how pervasive neoliberal logics continue to be, despite multiple global financial crises and the 2011 Egyptian revolution demanding ‘bread, freedom, social justice’.  But the network of streets named after anticolonial figures and events across the world is testament to the immense power and promise of anticolonial revolution. Most of the 20th century was characterised by anticolonial struggle, decolonisation and postcolonial nation‑building, as nations across the global south gained independence from European empire and founded their own political projects. Anticolonial traces, present in street and place names, point to the possibility of solidarity as a means of reorienting colonial geographies. They are a reminder that there have been other imaginings of Cape to Cairo, and that things can be – and have been – otherwise. 2025-06-13 Kristina Rapacki Share
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  • After the flood: Malecón de Villahermosa in Villahermosa, Mexico, by Taller Mauricio Rocha, TaAU and Alejandro Castro

    With reclaimed land previously allocated to cars, the Grijalva River boardwalk offers generous public spaces and reconnects the Mexican city of Villahermosa to its river
    In Villahermosa, nature reigns supreme. Surrounded by rivers, lagoons, wild vegetation and the scorching heat of a humid tropical climate, the city’s identity is shaped by intense and unpredictable natural forces. The capital of the Mexican state of Tabasco was founded in 1564 on the banks of the Grijalva River, a vital trade route that has significantly shaped the city’s development. For locals, the river has long been both blessing and threat; major floods have been recorded since the 17th century. A devastating flood in 2007 submerged what officials estimated to be 80 per cent of the city, damaging or destroying more than 120,000 homes.
    In the aftermath of the inundation, high concrete retaining walls were built along both banks of the Grijalva River to prevent further flooding. While this was an understandable measure at first glance, it consequently caused residents to lose both their visual and physical connection with the river. As a result, people moved, particularly from the western bank where the historical centre is located, to new areas further away from the Grijalva River. The riverfront was left to deteriorate into a troubled zone. On the eastern bank, the neighbourhood of Gaviotas was already considered unsafe before the flood, yet it maintained more of its residential character.
    In 2022, 15 years after the dramatic flood, then‑president Andrés Manuel López Obrador, more commonly known as AMLO, announced the construction of a new 6km‑long riverfront promenade in Villahermosa, the capital of his home state. The idea was to enable the population to once again take pride in and live with their river, looking to Paris and Rome as examples. The monumental task, with its large urban scale and the population’s psychological trauma, was entrusted to the Ministry of Agricultural, Territorial and Urban Developmentas part of their Programa de Mejoramiento Urbano. This programme aimed to use architecture as an ‘instrument of social transformation’. High expectations were placed on these projects; architects were asked to create ‘places of national pride’ while improving everyday living conditions.
    The architectural trio of Alejandro Castro Jiménez Labora, Mauricio Rocha Iturbide, and Óscar Rodríguez Castañeda, along with their teams, were commissioned to design a linear park along both banks of the Grijalva. Each architect contributed their strength: Castro brought his expertise in poetic urban furniture; Rocha his sensitive and atmospheric architectural approach; and Rodríguez his thoughtful urban and traffic planning skills. The SEDATU team provided technical and participatory expertise, enabling contextual sensitivity by sharing essential information about the site’s topography, soil conditions and water flows.
    From the city’s existing observatory, the Torre del Caballero landmark, visitors enjoy an excellent view over the redesigned riverbanks. The historical centre and the Gaviotas neighbourhood now form a single ensemble, while the intervention carefully responds to the different conditions found along the length of the river. The project’s main objective is to reclaim some of the land previously allocated to cars and create a promenade for pedestrians and slower vehicles, punctuated with public spaces and facilities. On both sides of the river, cars are now limited to just one or two grey asphalt lanes. Running alongside are generous cycle paths and pedestrian walkways made of earth‑coloured concrete. Speed bumps in the same material and colour connect the pavements on either side of the road while helping to limit traffic speed to 30km/h, further enhancing pedestrian safety.
    Several design elements are found along almost the entire promenade. A ribbon of light‑grey benches delineates the edge of the elevated riverfront; stone walls, steps and ramps are used to negotiate the slight changes in level; planters and lush vegetation soften the transition to the walkways, creating a welcome buffer from street traffic. The most visually striking components are the tall, red‑pigmented concrete light poles on the elevated path, adorned with elegant L‑shaped steel light fixtures, which establish a strong and cohesive visual rhythm.
    Only upon closer inspection you notice the 2007 retaining walls peeking through the dense tropical vegetation. Removing these unattractive concrete barriers was never an option; they stand as a symbol of successful flood protection for the local population. The architectural team ingeniously built the elevated promenade atop the existing wall – an effective concealment from the street side while simultaneously inviting residents to reconnect with the Grijalva. 
    At the foot of the observatory, directly below the retaining wall, the earth‑toned concrete platforms of the Carlos A Madrazo Becerra Park stretch towards the river. Visitors can access the park via a ramp from the promenade on the western bank or by ferry from the opposite side. In the park, concrete furnishings invite visitors to linger among tropical vegetation set against tall natural stone walls. Importantly, it is a space that is durable and requires minimal maintenance – a survival formula for public parks in the Mexican context. Small traces on the concrete benches reveal that the park weathered its baptism of fire last year: the design accommodates the river’s natural dynamics, adapting to fluctuating water levels without compromising public safety. Beyond providing much‑needed shade, the extensive planting of native, low‑maintenance plants on both riverbanks has improved soil stability.
    Above the park, on a broad extension of the elevated pathway, stand three long, elegant buildings with large cantilevered roofs supported by hefty beams resting on distinctive double columns. The tall glass walls that enclose the interiors are set back, creating a visual flow between interior and exterior spaces. While the beams evoke timber construction, they – like the columns – are made of the same pigmented concrete used for the promenade paving. Despite their refined composition, these structures have remained largely unused since their completion over a year ago, neither serving their intended function as restaurants nor hosting alternative uses. Even the beautifully designed park sees only limited public engagement. The ambitious goal of SEDATU with the PMU projects to ‘counteract violence and strengthen the social fabric’ appears, for now, to have fallen short in this area. According to national statistics, Villahermosa ranks first in perceived insecurity among Mexican cities. This sense of insecurity is tangible on the promenade by the city centre, where buildings that look abandoned contribute to an atmosphere of neglect.
    The situation is markedly different on the opposite riverbank, in the Gaviotas neighbourhood. Construction of the 3.5km promenade on this side began in 2021 with three open pavilions housing several small kiosks, which quickly evolved into popular taco stands. The Plaza Solidaridad, revitalised by the architectural trio, draws people from the surrounding vibrant neighbourhood. Further south, the final section that was built is a large sports area and children’s playground, which were embraced by the local community even before their official inauguration in February 2024. Especially after sunset, when the air cools, the well‑lit Gaviotas riverfront comes to life. During daylight hours, however, air‑conditioned shopping centres remain the preferred gathering places for the residents of Villahermosa.
    Rocha describes the city’s new promenade as a ‘jazz composition’, a striking metaphor that speaks of rhythmic complexity and the freedom to improvise. With just a few designed elements and carefully selected colours, the architects have harmoniously layered the river’s urban spaces. The project is earning international recognition but, in Mexico, it faced sharp criticism and was overshadowed by accusations of nepotism. Castro is a friend of AMLO’s son, and the fact that the intervention took place in the home state of the then‑president, coupled with its substantial budget by local standards, drew considerable attention. According to residents, this undermined public acceptance. When asked about the negative press, Rocha speaks of the need to develop a ‘crisis muscle’; he says architects working on public projects in Mexico must ‘let go of perfectionism’ as much lies beyond their control. 
    During AMLO’s six‑year term, which ended in 2024, SEDATU implemented 1,300 PMU projects in 193 highly marginalised municipalities across the country. While many of these interventions undoubtedly improved people’s quality of life, the Villahermosa riverside project also reveals architecture’s limitations, exposing some of the programme’s weaknesses: architectural interventions often act as sticking plasters on an extensively damaged urban fabric. They are handed over from a national ministry with comprehensive expertise and funding to local governments lacking the means to sustain them. Although SEDATU conducted participatory consultations during the project’s implementation, this engagement was absent once the project was completed. Public acceptance and appropriation can take time; what this project does is send an invitation out.

    2025-06-05
    Reuben J Brown

    Share

    AR June 2025RoadsBuy Now
    #after #flood #malecón #villahermosa #mexico
    After the flood: Malecón de Villahermosa in Villahermosa, Mexico, by Taller Mauricio Rocha, TaAU and Alejandro Castro
    With reclaimed land previously allocated to cars, the Grijalva River boardwalk offers generous public spaces and reconnects the Mexican city of Villahermosa to its river In Villahermosa, nature reigns supreme. Surrounded by rivers, lagoons, wild vegetation and the scorching heat of a humid tropical climate, the city’s identity is shaped by intense and unpredictable natural forces. The capital of the Mexican state of Tabasco was founded in 1564 on the banks of the Grijalva River, a vital trade route that has significantly shaped the city’s development. For locals, the river has long been both blessing and threat; major floods have been recorded since the 17th century. A devastating flood in 2007 submerged what officials estimated to be 80 per cent of the city, damaging or destroying more than 120,000 homes. In the aftermath of the inundation, high concrete retaining walls were built along both banks of the Grijalva River to prevent further flooding. While this was an understandable measure at first glance, it consequently caused residents to lose both their visual and physical connection with the river. As a result, people moved, particularly from the western bank where the historical centre is located, to new areas further away from the Grijalva River. The riverfront was left to deteriorate into a troubled zone. On the eastern bank, the neighbourhood of Gaviotas was already considered unsafe before the flood, yet it maintained more of its residential character. In 2022, 15 years after the dramatic flood, then‑president Andrés Manuel López Obrador, more commonly known as AMLO, announced the construction of a new 6km‑long riverfront promenade in Villahermosa, the capital of his home state. The idea was to enable the population to once again take pride in and live with their river, looking to Paris and Rome as examples. The monumental task, with its large urban scale and the population’s psychological trauma, was entrusted to the Ministry of Agricultural, Territorial and Urban Developmentas part of their Programa de Mejoramiento Urbano. This programme aimed to use architecture as an ‘instrument of social transformation’. High expectations were placed on these projects; architects were asked to create ‘places of national pride’ while improving everyday living conditions. The architectural trio of Alejandro Castro Jiménez Labora, Mauricio Rocha Iturbide, and Óscar Rodríguez Castañeda, along with their teams, were commissioned to design a linear park along both banks of the Grijalva. Each architect contributed their strength: Castro brought his expertise in poetic urban furniture; Rocha his sensitive and atmospheric architectural approach; and Rodríguez his thoughtful urban and traffic planning skills. The SEDATU team provided technical and participatory expertise, enabling contextual sensitivity by sharing essential information about the site’s topography, soil conditions and water flows. From the city’s existing observatory, the Torre del Caballero landmark, visitors enjoy an excellent view over the redesigned riverbanks. The historical centre and the Gaviotas neighbourhood now form a single ensemble, while the intervention carefully responds to the different conditions found along the length of the river. The project’s main objective is to reclaim some of the land previously allocated to cars and create a promenade for pedestrians and slower vehicles, punctuated with public spaces and facilities. On both sides of the river, cars are now limited to just one or two grey asphalt lanes. Running alongside are generous cycle paths and pedestrian walkways made of earth‑coloured concrete. Speed bumps in the same material and colour connect the pavements on either side of the road while helping to limit traffic speed to 30km/h, further enhancing pedestrian safety. Several design elements are found along almost the entire promenade. A ribbon of light‑grey benches delineates the edge of the elevated riverfront; stone walls, steps and ramps are used to negotiate the slight changes in level; planters and lush vegetation soften the transition to the walkways, creating a welcome buffer from street traffic. The most visually striking components are the tall, red‑pigmented concrete light poles on the elevated path, adorned with elegant L‑shaped steel light fixtures, which establish a strong and cohesive visual rhythm. Only upon closer inspection you notice the 2007 retaining walls peeking through the dense tropical vegetation. Removing these unattractive concrete barriers was never an option; they stand as a symbol of successful flood protection for the local population. The architectural team ingeniously built the elevated promenade atop the existing wall – an effective concealment from the street side while simultaneously inviting residents to reconnect with the Grijalva.  At the foot of the observatory, directly below the retaining wall, the earth‑toned concrete platforms of the Carlos A Madrazo Becerra Park stretch towards the river. Visitors can access the park via a ramp from the promenade on the western bank or by ferry from the opposite side. In the park, concrete furnishings invite visitors to linger among tropical vegetation set against tall natural stone walls. Importantly, it is a space that is durable and requires minimal maintenance – a survival formula for public parks in the Mexican context. Small traces on the concrete benches reveal that the park weathered its baptism of fire last year: the design accommodates the river’s natural dynamics, adapting to fluctuating water levels without compromising public safety. Beyond providing much‑needed shade, the extensive planting of native, low‑maintenance plants on both riverbanks has improved soil stability. Above the park, on a broad extension of the elevated pathway, stand three long, elegant buildings with large cantilevered roofs supported by hefty beams resting on distinctive double columns. The tall glass walls that enclose the interiors are set back, creating a visual flow between interior and exterior spaces. While the beams evoke timber construction, they – like the columns – are made of the same pigmented concrete used for the promenade paving. Despite their refined composition, these structures have remained largely unused since their completion over a year ago, neither serving their intended function as restaurants nor hosting alternative uses. Even the beautifully designed park sees only limited public engagement. The ambitious goal of SEDATU with the PMU projects to ‘counteract violence and strengthen the social fabric’ appears, for now, to have fallen short in this area. According to national statistics, Villahermosa ranks first in perceived insecurity among Mexican cities. This sense of insecurity is tangible on the promenade by the city centre, where buildings that look abandoned contribute to an atmosphere of neglect. The situation is markedly different on the opposite riverbank, in the Gaviotas neighbourhood. Construction of the 3.5km promenade on this side began in 2021 with three open pavilions housing several small kiosks, which quickly evolved into popular taco stands. The Plaza Solidaridad, revitalised by the architectural trio, draws people from the surrounding vibrant neighbourhood. Further south, the final section that was built is a large sports area and children’s playground, which were embraced by the local community even before their official inauguration in February 2024. Especially after sunset, when the air cools, the well‑lit Gaviotas riverfront comes to life. During daylight hours, however, air‑conditioned shopping centres remain the preferred gathering places for the residents of Villahermosa. Rocha describes the city’s new promenade as a ‘jazz composition’, a striking metaphor that speaks of rhythmic complexity and the freedom to improvise. With just a few designed elements and carefully selected colours, the architects have harmoniously layered the river’s urban spaces. The project is earning international recognition but, in Mexico, it faced sharp criticism and was overshadowed by accusations of nepotism. Castro is a friend of AMLO’s son, and the fact that the intervention took place in the home state of the then‑president, coupled with its substantial budget by local standards, drew considerable attention. According to residents, this undermined public acceptance. When asked about the negative press, Rocha speaks of the need to develop a ‘crisis muscle’; he says architects working on public projects in Mexico must ‘let go of perfectionism’ as much lies beyond their control.  During AMLO’s six‑year term, which ended in 2024, SEDATU implemented 1,300 PMU projects in 193 highly marginalised municipalities across the country. While many of these interventions undoubtedly improved people’s quality of life, the Villahermosa riverside project also reveals architecture’s limitations, exposing some of the programme’s weaknesses: architectural interventions often act as sticking plasters on an extensively damaged urban fabric. They are handed over from a national ministry with comprehensive expertise and funding to local governments lacking the means to sustain them. Although SEDATU conducted participatory consultations during the project’s implementation, this engagement was absent once the project was completed. Public acceptance and appropriation can take time; what this project does is send an invitation out. 2025-06-05 Reuben J Brown Share AR June 2025RoadsBuy Now #after #flood #malecón #villahermosa #mexico
    WWW.ARCHITECTURAL-REVIEW.COM
    After the flood: Malecón de Villahermosa in Villahermosa, Mexico, by Taller Mauricio Rocha, TaAU and Alejandro Castro
    With reclaimed land previously allocated to cars, the Grijalva River boardwalk offers generous public spaces and reconnects the Mexican city of Villahermosa to its river In Villahermosa, nature reigns supreme. Surrounded by rivers, lagoons, wild vegetation and the scorching heat of a humid tropical climate, the city’s identity is shaped by intense and unpredictable natural forces. The capital of the Mexican state of Tabasco was founded in 1564 on the banks of the Grijalva River, a vital trade route that has significantly shaped the city’s development. For locals, the river has long been both blessing and threat; major floods have been recorded since the 17th century. A devastating flood in 2007 submerged what officials estimated to be 80 per cent of the city, damaging or destroying more than 120,000 homes. In the aftermath of the inundation, high concrete retaining walls were built along both banks of the Grijalva River to prevent further flooding. While this was an understandable measure at first glance, it consequently caused residents to lose both their visual and physical connection with the river. As a result, people moved, particularly from the western bank where the historical centre is located, to new areas further away from the Grijalva River. The riverfront was left to deteriorate into a troubled zone. On the eastern bank, the neighbourhood of Gaviotas was already considered unsafe before the flood, yet it maintained more of its residential character. In 2022, 15 years after the dramatic flood, then‑president Andrés Manuel López Obrador, more commonly known as AMLO, announced the construction of a new 6km‑long riverfront promenade in Villahermosa, the capital of his home state. The idea was to enable the population to once again take pride in and live with their river, looking to Paris and Rome as examples. The monumental task, with its large urban scale and the population’s psychological trauma, was entrusted to the Ministry of Agricultural, Territorial and Urban Development (SEDATU) as part of their Programa de Mejoramiento Urbano (Urban Improvement Programme, or PMU). This programme aimed to use architecture as an ‘instrument of social transformation’. High expectations were placed on these projects; architects were asked to create ‘places of national pride’ while improving everyday living conditions. The architectural trio of Alejandro Castro Jiménez Labora, Mauricio Rocha Iturbide, and Óscar Rodríguez Castañeda, along with their teams, were commissioned to design a linear park along both banks of the Grijalva. Each architect contributed their strength: Castro brought his expertise in poetic urban furniture; Rocha his sensitive and atmospheric architectural approach; and Rodríguez his thoughtful urban and traffic planning skills. The SEDATU team provided technical and participatory expertise, enabling contextual sensitivity by sharing essential information about the site’s topography, soil conditions and water flows. From the city’s existing observatory, the Torre del Caballero landmark, visitors enjoy an excellent view over the redesigned riverbanks. The historical centre and the Gaviotas neighbourhood now form a single ensemble, while the intervention carefully responds to the different conditions found along the length of the river. The project’s main objective is to reclaim some of the land previously allocated to cars and create a promenade for pedestrians and slower vehicles, punctuated with public spaces and facilities. On both sides of the river, cars are now limited to just one or two grey asphalt lanes. Running alongside are generous cycle paths and pedestrian walkways made of earth‑coloured concrete. Speed bumps in the same material and colour connect the pavements on either side of the road while helping to limit traffic speed to 30km/h, further enhancing pedestrian safety. Several design elements are found along almost the entire promenade. A ribbon of light‑grey benches delineates the edge of the elevated riverfront; stone walls, steps and ramps are used to negotiate the slight changes in level; planters and lush vegetation soften the transition to the walkways, creating a welcome buffer from street traffic. The most visually striking components are the tall, red‑pigmented concrete light poles on the elevated path, adorned with elegant L‑shaped steel light fixtures, which establish a strong and cohesive visual rhythm. Only upon closer inspection you notice the 2007 retaining walls peeking through the dense tropical vegetation. Removing these unattractive concrete barriers was never an option; they stand as a symbol of successful flood protection for the local population. The architectural team ingeniously built the elevated promenade atop the existing wall – an effective concealment from the street side while simultaneously inviting residents to reconnect with the Grijalva.  At the foot of the observatory, directly below the retaining wall, the earth‑toned concrete platforms of the Carlos A Madrazo Becerra Park stretch towards the river. Visitors can access the park via a ramp from the promenade on the western bank or by ferry from the opposite side. In the park, concrete furnishings invite visitors to linger among tropical vegetation set against tall natural stone walls. Importantly, it is a space that is durable and requires minimal maintenance – a survival formula for public parks in the Mexican context. Small traces on the concrete benches reveal that the park weathered its baptism of fire last year: the design accommodates the river’s natural dynamics, adapting to fluctuating water levels without compromising public safety. Beyond providing much‑needed shade, the extensive planting of native, low‑maintenance plants on both riverbanks has improved soil stability. Above the park, on a broad extension of the elevated pathway, stand three long, elegant buildings with large cantilevered roofs supported by hefty beams resting on distinctive double columns. The tall glass walls that enclose the interiors are set back, creating a visual flow between interior and exterior spaces. While the beams evoke timber construction, they – like the columns – are made of the same pigmented concrete used for the promenade paving. Despite their refined composition, these structures have remained largely unused since their completion over a year ago, neither serving their intended function as restaurants nor hosting alternative uses. Even the beautifully designed park sees only limited public engagement. The ambitious goal of SEDATU with the PMU projects to ‘counteract violence and strengthen the social fabric’ appears, for now, to have fallen short in this area. According to national statistics, Villahermosa ranks first in perceived insecurity among Mexican cities. This sense of insecurity is tangible on the promenade by the city centre, where buildings that look abandoned contribute to an atmosphere of neglect. The situation is markedly different on the opposite riverbank, in the Gaviotas neighbourhood. Construction of the 3.5km promenade on this side began in 2021 with three open pavilions housing several small kiosks, which quickly evolved into popular taco stands. The Plaza Solidaridad, revitalised by the architectural trio, draws people from the surrounding vibrant neighbourhood. Further south, the final section that was built is a large sports area and children’s playground, which were embraced by the local community even before their official inauguration in February 2024. Especially after sunset, when the air cools, the well‑lit Gaviotas riverfront comes to life. During daylight hours, however, air‑conditioned shopping centres remain the preferred gathering places for the residents of Villahermosa. Rocha describes the city’s new promenade as a ‘jazz composition’, a striking metaphor that speaks of rhythmic complexity and the freedom to improvise. With just a few designed elements and carefully selected colours, the architects have harmoniously layered the river’s urban spaces. The project is earning international recognition but, in Mexico, it faced sharp criticism and was overshadowed by accusations of nepotism. Castro is a friend of AMLO’s son, and the fact that the intervention took place in the home state of the then‑president, coupled with its substantial budget by local standards, drew considerable attention. According to residents, this undermined public acceptance. When asked about the negative press, Rocha speaks of the need to develop a ‘crisis muscle’; he says architects working on public projects in Mexico must ‘let go of perfectionism’ as much lies beyond their control.  During AMLO’s six‑year term, which ended in 2024, SEDATU implemented 1,300 PMU projects in 193 highly marginalised municipalities across the country. While many of these interventions undoubtedly improved people’s quality of life, the Villahermosa riverside project also reveals architecture’s limitations, exposing some of the programme’s weaknesses: architectural interventions often act as sticking plasters on an extensively damaged urban fabric. They are handed over from a national ministry with comprehensive expertise and funding to local governments lacking the means to sustain them. Although SEDATU conducted participatory consultations during the project’s implementation, this engagement was absent once the project was completed. Public acceptance and appropriation can take time; what this project does is send an invitation out. 2025-06-05 Reuben J Brown Share AR June 2025RoadsBuy Now
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  • Decades ago, concrete overtook steel as the predominant structural material for towers worldwide—the Skyscraper Museum’s new exhibition examines why and how

    “Is that concrete all around, or is it in my head?” asked Ian Hunter in “All the Young Dudes,” the song David Bowie wrote for Mott the Hoople in 1972. Concrete is all around us, and we haven’t quite wrapped our heads around it. It’s one of the indispensable materials of modernity; as we try to decarbonize the built environment, it’s part of the problem, and innovations in its composition may become part of the solution. Understanding its history more clearly, the Skyscraper Museum’s new exhibition in Manhattan implies, just might help us employ it better.

    Concrete is “the second most used substance in the world, after water,” the museum’s founder/director/curator Carol Willis told AN during a recent visit. For plasticity, versatility, and compressive strength, reinforced concrete is hard to beat, though its performance is more problematic when assessed by the metric of embodied and operational carbon, a consideration the exhibition acknowledges up front. In tall construction, concrete has become nearly hegemonic, yet its central role, contend Willis and co-curator Thomas Leslie, formerly of Foster + Partners and now a professor at the University of Illinois, Urbana-Champaign, is underrecognized by the public and by mainstream architectural history. The current exhibition aims to change that perception.
    The Skyscraper Museum in Lower Manhattan features an exhibition, The Modern Concrete Skyscraper, which examines the history of material choices in building tall towers.The Modern Concrete Skyscraper examines the history of tall towers’ structural material choices, describing a transition from the early dominance of steel frames to the contemporary condition, in which most large buildings rely on concrete. This change did not happen instantly or for any single reason but through a combination of technical and economic factors, including innovations by various specialists, well-recognized and otherwise; the availability of high-quality limestone deposits near Chicago; and the differential development of materials industries in nations whose architecture grew prominent in recent decades. As supertalls reach ever higher—in the global race for official height rankings by the Council on Tall Buildings and Urban Habitatand national, corporate, or professional bragging rights—concrete’s dominance may not be permanent in that sector, given the challenge of pumping the material beyond a certain height.For the moment, however, concrete is ahead of its chief competitors, steel andtimber. Regardless of possible promotional inferences, Willis said, “we did not work with the industry in any way for this exhibition.”

    “The invention of steel and the grid of steel and the skeleton frame is only the first chapter of the history of the skyscraper,” Willis explained. “The second chapter, and the one that we’re in now, is concrete. Surprisingly, no one had ever told that story of the skyscraper today with a continuous narrative.” The exhibition traces the use of concrete back to the ancient Roman combination of aggregate and pozzolana—the chemical formula for which was “largely lost with the fall of the Roman Empire,” though some Byzantine and medieval structures approximated it. From there, the show explores comparable materials’ revival in 18th-century England, the patenting of Portland cement by Leeds builder Joseph Aspdin in 1824, the proof-of-concept concrete house by François Coignet in 1856, and the pivotal development of rebar in the mid-19th century, with overdue attention to Ernest Ransome’s 1903 Ingalls Building in Cincinnati, then the world’s tallest concrete building at 15 stories and arguably the first concrete skyscraper.
    The exhibition includes a timeline that depicts concrete’s origins in Rome to its contemporary use in skyscraper construction.Baker’s lectures, Willis reported, sometimes pose a deceptively simple question: “‘What is a skyscraper?’ In 1974, when the World Trade Center and Sears Tower are just finished, you would say it’s a very tall building that is built of steel, an office building in North America. But if you ask that same question today, the answer is: It’s a building that is mixed-use, constructed of concrete, andin Asia or the Middle East.” The exhibition organizes the history of concrete towers by eras of engineering innovation, devoting special attention to the 19th- and early-20th-century “patent era” of Claude Allen Porter Turnerand Henry Chandlee Turner, Ransome, and François Hennebique. In the postwar era, “concrete comes out onto the surfaceboth a structural material and aesthetic.” Brutalism, perhaps to some observers’ surprise, “does not figure very large in high-rise design,” Willis said, except for Paul Rudolph’s Tracey Towers in the Bronx. The exhibition, however, devotes considerable attention to the work of Pier Luigi Nervi, Bertrand Goldberg, and SOM’s Fazlur Khan, pioneer of the structural tube system in the 1960s and 1970s—followed by the postmodernist 1980s, when concrete could express either engineering values or ornamentation.
    The exhibition highlights a number of concrete towers, including Paul Rudolph’s Tracey Towers in the Bronx.“In the ’90s, there were material advances in engineering analysis and computerization that helped to predict performance, and so buildings can get taller and taller,” Willis said. The current era, if one looks to CTBUH rankings, is dominated by the supertalls seen in Dubai, Shanghai, and Kuala Lumpur, after the Petronas Towers“took the title of world’s tallest building from North America for the first time and traumatized everybody about that.” The previous record holder, Chicago’s SearsTower, comprised steel structural tubes on concrete caissons; with Petronas, headquarters of Malaysia’s national petroleum company of that name, a strong concrete industry was represented but a strong national steel industry was lacking, and as Willis frequently says, form follows finances. In any event, by the ’90s concrete was already becoming the standard material for supertalls, particularly on soft-soiled sites like Shanghai, where its water resistance and compressive strength are well suited to foundation construction. Its plasticity is also well suited to complex forms like the triangular Burj, Kuala Lumpur’s Merdeka 118, andthe even taller Jeddah Tower, designed to “confuse the wind,” shed vortices, and manage wind forces. Posing the same question Louis Kahn asked about the intentions of a brick, Willis said, with concrete “the answer is: anything you want.”

    The exhibition is front-loaded with scholarly material, presenting eight succinct yet informative wall texts on the timeline of concrete construction. The explanatory material is accompanied by ample photographs as well as structural models on loan from SOM, Pelli Clarke & Partners, and other firms. Some materials are repurposed from the museum’s previous shows, particularly Supertall!and Sky High and the Logic of Luxury. The models allow close examination of the Burj Khalifa, Petronas Towers, Jin Mao Tower, Merdeka 118, and others, including two unbuilt Chicago projects that would have exceeded 2,000 feet: the Miglin-Beitler Skyneedleand 7 South Dearborn. The Burj, Willis noted, was all structure and no facade for a time: When its curtain-wall manufacturer, Schmidlin, went bankrupt in 2006, it “ended up going to 100 stories without having a stitch of glass on it,” temporarily becoming a “1:1 scale model of the structural system up to 100 stories.” Its prominence justifies its appearance here in two models, including one from RWDI’s wind-tunnel studies.
    Eero Saarinen’s only skyscraper, built for CBS in 1965 and also known as “Black Rock,” under construction in New York City.The exhibition opened in March, with plans to stay up at least through October, with accompanying lectures and panels to be announced on the museum’s website. Though the exhibition’s full textual and graphic content is available online, the physical models alone are worth a trip to the Battery Park City headquarters.
    Intriguing questions arise from the exhibition without easy answers, setting the table for lively discussion and debate. One is whether the patenting of innovations like Ransome bar and the Système Hennebique incentivized technological progress or hindered useful technology transfer. Willis speculated, “Did the fact that there were inventions and patents mean that competition was discouraged, that the competition was only in the realm of business, rather than advancing the material?” A critical question is whether research into the chemistry of concrete, including MIT’s 2023 report on the self-healing properties of Roman pozzolana and proliferating claims about “green concrete” using alternatives to Portland cement, can lead to new types of the material with improved durability and lower emissions footprints. This exhibition provides a firm foundation in concrete’s fascinating history, opening space for informed speculation about its future.
    Bill Millard is a regular contributor to AN.
    #decades #ago #concrete #overtook #steel
    Decades ago, concrete overtook steel as the predominant structural material for towers worldwide—the Skyscraper Museum’s new exhibition examines why and how
    “Is that concrete all around, or is it in my head?” asked Ian Hunter in “All the Young Dudes,” the song David Bowie wrote for Mott the Hoople in 1972. Concrete is all around us, and we haven’t quite wrapped our heads around it. It’s one of the indispensable materials of modernity; as we try to decarbonize the built environment, it’s part of the problem, and innovations in its composition may become part of the solution. Understanding its history more clearly, the Skyscraper Museum’s new exhibition in Manhattan implies, just might help us employ it better. Concrete is “the second most used substance in the world, after water,” the museum’s founder/director/curator Carol Willis told AN during a recent visit. For plasticity, versatility, and compressive strength, reinforced concrete is hard to beat, though its performance is more problematic when assessed by the metric of embodied and operational carbon, a consideration the exhibition acknowledges up front. In tall construction, concrete has become nearly hegemonic, yet its central role, contend Willis and co-curator Thomas Leslie, formerly of Foster + Partners and now a professor at the University of Illinois, Urbana-Champaign, is underrecognized by the public and by mainstream architectural history. The current exhibition aims to change that perception. The Skyscraper Museum in Lower Manhattan features an exhibition, The Modern Concrete Skyscraper, which examines the history of material choices in building tall towers.The Modern Concrete Skyscraper examines the history of tall towers’ structural material choices, describing a transition from the early dominance of steel frames to the contemporary condition, in which most large buildings rely on concrete. This change did not happen instantly or for any single reason but through a combination of technical and economic factors, including innovations by various specialists, well-recognized and otherwise; the availability of high-quality limestone deposits near Chicago; and the differential development of materials industries in nations whose architecture grew prominent in recent decades. As supertalls reach ever higher—in the global race for official height rankings by the Council on Tall Buildings and Urban Habitatand national, corporate, or professional bragging rights—concrete’s dominance may not be permanent in that sector, given the challenge of pumping the material beyond a certain height.For the moment, however, concrete is ahead of its chief competitors, steel andtimber. Regardless of possible promotional inferences, Willis said, “we did not work with the industry in any way for this exhibition.” “The invention of steel and the grid of steel and the skeleton frame is only the first chapter of the history of the skyscraper,” Willis explained. “The second chapter, and the one that we’re in now, is concrete. Surprisingly, no one had ever told that story of the skyscraper today with a continuous narrative.” The exhibition traces the use of concrete back to the ancient Roman combination of aggregate and pozzolana—the chemical formula for which was “largely lost with the fall of the Roman Empire,” though some Byzantine and medieval structures approximated it. From there, the show explores comparable materials’ revival in 18th-century England, the patenting of Portland cement by Leeds builder Joseph Aspdin in 1824, the proof-of-concept concrete house by François Coignet in 1856, and the pivotal development of rebar in the mid-19th century, with overdue attention to Ernest Ransome’s 1903 Ingalls Building in Cincinnati, then the world’s tallest concrete building at 15 stories and arguably the first concrete skyscraper. The exhibition includes a timeline that depicts concrete’s origins in Rome to its contemporary use in skyscraper construction.Baker’s lectures, Willis reported, sometimes pose a deceptively simple question: “‘What is a skyscraper?’ In 1974, when the World Trade Center and Sears Tower are just finished, you would say it’s a very tall building that is built of steel, an office building in North America. But if you ask that same question today, the answer is: It’s a building that is mixed-use, constructed of concrete, andin Asia or the Middle East.” The exhibition organizes the history of concrete towers by eras of engineering innovation, devoting special attention to the 19th- and early-20th-century “patent era” of Claude Allen Porter Turnerand Henry Chandlee Turner, Ransome, and François Hennebique. In the postwar era, “concrete comes out onto the surfaceboth a structural material and aesthetic.” Brutalism, perhaps to some observers’ surprise, “does not figure very large in high-rise design,” Willis said, except for Paul Rudolph’s Tracey Towers in the Bronx. The exhibition, however, devotes considerable attention to the work of Pier Luigi Nervi, Bertrand Goldberg, and SOM’s Fazlur Khan, pioneer of the structural tube system in the 1960s and 1970s—followed by the postmodernist 1980s, when concrete could express either engineering values or ornamentation. The exhibition highlights a number of concrete towers, including Paul Rudolph’s Tracey Towers in the Bronx.“In the ’90s, there were material advances in engineering analysis and computerization that helped to predict performance, and so buildings can get taller and taller,” Willis said. The current era, if one looks to CTBUH rankings, is dominated by the supertalls seen in Dubai, Shanghai, and Kuala Lumpur, after the Petronas Towers“took the title of world’s tallest building from North America for the first time and traumatized everybody about that.” The previous record holder, Chicago’s SearsTower, comprised steel structural tubes on concrete caissons; with Petronas, headquarters of Malaysia’s national petroleum company of that name, a strong concrete industry was represented but a strong national steel industry was lacking, and as Willis frequently says, form follows finances. In any event, by the ’90s concrete was already becoming the standard material for supertalls, particularly on soft-soiled sites like Shanghai, where its water resistance and compressive strength are well suited to foundation construction. Its plasticity is also well suited to complex forms like the triangular Burj, Kuala Lumpur’s Merdeka 118, andthe even taller Jeddah Tower, designed to “confuse the wind,” shed vortices, and manage wind forces. Posing the same question Louis Kahn asked about the intentions of a brick, Willis said, with concrete “the answer is: anything you want.” The exhibition is front-loaded with scholarly material, presenting eight succinct yet informative wall texts on the timeline of concrete construction. The explanatory material is accompanied by ample photographs as well as structural models on loan from SOM, Pelli Clarke & Partners, and other firms. Some materials are repurposed from the museum’s previous shows, particularly Supertall!and Sky High and the Logic of Luxury. The models allow close examination of the Burj Khalifa, Petronas Towers, Jin Mao Tower, Merdeka 118, and others, including two unbuilt Chicago projects that would have exceeded 2,000 feet: the Miglin-Beitler Skyneedleand 7 South Dearborn. The Burj, Willis noted, was all structure and no facade for a time: When its curtain-wall manufacturer, Schmidlin, went bankrupt in 2006, it “ended up going to 100 stories without having a stitch of glass on it,” temporarily becoming a “1:1 scale model of the structural system up to 100 stories.” Its prominence justifies its appearance here in two models, including one from RWDI’s wind-tunnel studies. Eero Saarinen’s only skyscraper, built for CBS in 1965 and also known as “Black Rock,” under construction in New York City.The exhibition opened in March, with plans to stay up at least through October, with accompanying lectures and panels to be announced on the museum’s website. Though the exhibition’s full textual and graphic content is available online, the physical models alone are worth a trip to the Battery Park City headquarters. Intriguing questions arise from the exhibition without easy answers, setting the table for lively discussion and debate. One is whether the patenting of innovations like Ransome bar and the Système Hennebique incentivized technological progress or hindered useful technology transfer. Willis speculated, “Did the fact that there were inventions and patents mean that competition was discouraged, that the competition was only in the realm of business, rather than advancing the material?” A critical question is whether research into the chemistry of concrete, including MIT’s 2023 report on the self-healing properties of Roman pozzolana and proliferating claims about “green concrete” using alternatives to Portland cement, can lead to new types of the material with improved durability and lower emissions footprints. This exhibition provides a firm foundation in concrete’s fascinating history, opening space for informed speculation about its future. Bill Millard is a regular contributor to AN. #decades #ago #concrete #overtook #steel
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    Decades ago, concrete overtook steel as the predominant structural material for towers worldwide—the Skyscraper Museum’s new exhibition examines why and how
    “Is that concrete all around, or is it in my head?” asked Ian Hunter in “All the Young Dudes,” the song David Bowie wrote for Mott the Hoople in 1972. Concrete is all around us, and we haven’t quite wrapped our heads around it. It’s one of the indispensable materials of modernity; as we try to decarbonize the built environment, it’s part of the problem, and innovations in its composition may become part of the solution. Understanding its history more clearly, the Skyscraper Museum’s new exhibition in Manhattan implies, just might help us employ it better. Concrete is “the second most used substance in the world, after water,” the museum’s founder/director/curator Carol Willis told AN during a recent visit. For plasticity, versatility, and compressive strength, reinforced concrete is hard to beat, though its performance is more problematic when assessed by the metric of embodied and operational carbon, a consideration the exhibition acknowledges up front. In tall construction, concrete has become nearly hegemonic, yet its central role, contend Willis and co-curator Thomas Leslie, formerly of Foster + Partners and now a professor at the University of Illinois, Urbana-Champaign, is underrecognized by the public and by mainstream architectural history. The current exhibition aims to change that perception. The Skyscraper Museum in Lower Manhattan features an exhibition, The Modern Concrete Skyscraper, which examines the history of material choices in building tall towers. (Courtesy the Skyscraper Museum) The Modern Concrete Skyscraper examines the history of tall towers’ structural material choices, describing a transition from the early dominance of steel frames to the contemporary condition, in which most large buildings rely on concrete. This change did not happen instantly or for any single reason but through a combination of technical and economic factors, including innovations by various specialists, well-recognized and otherwise; the availability of high-quality limestone deposits near Chicago; and the differential development of materials industries in nations whose architecture grew prominent in recent decades. As supertalls reach ever higher—in the global race for official height rankings by the Council on Tall Buildings and Urban Habitat (CTBUH) and national, corporate, or professional bragging rights—concrete’s dominance may not be permanent in that sector, given the challenge of pumping the material beyond a certain height. (The 2,717-foot Burj Khalifa, formerly Burj Dubai, uses concrete up to 1,987 and steel above that point; Willis quotes SOM’s William Baker describing it as “the tallest steel building with a concrete foundation of 156 stories.”) For the moment, however, concrete is ahead of its chief competitors, steel and (on a smaller scale) timber. Regardless of possible promotional inferences, Willis said, “we did not work with the industry in any way for this exhibition.” “The invention of steel and the grid of steel and the skeleton frame is only the first chapter of the history of the skyscraper,” Willis explained. “The second chapter, and the one that we’re in now, is concrete. Surprisingly, no one had ever told that story of the skyscraper today with a continuous narrative.” The exhibition traces the use of concrete back to the ancient Roman combination of aggregate and pozzolana—the chemical formula for which was “largely lost with the fall of the Roman Empire,” though some Byzantine and medieval structures approximated it. From there, the show explores comparable materials’ revival in 18th-century England, the patenting of Portland cement by Leeds builder Joseph Aspdin in 1824, the proof-of-concept concrete house by François Coignet in 1856, and the pivotal development of rebar in the mid-19th century, with overdue attention to Ernest Ransome’s 1903 Ingalls Building in Cincinnati, then the world’s tallest concrete building at 15 stories and arguably the first concrete skyscraper. The exhibition includes a timeline that depicts concrete’s origins in Rome to its contemporary use in skyscraper construction. (Courtesy the Skyscraper Museum) Baker’s lectures, Willis reported, sometimes pose a deceptively simple question: “‘What is a skyscraper?’ In 1974, when the World Trade Center and Sears Tower are just finished, you would say it’s a very tall building that is built of steel, an office building in North America. But if you ask that same question today, the answer is: It’s a building that is mixed-use, constructed of concrete, and [located] in Asia or the Middle East.” The exhibition organizes the history of concrete towers by eras of engineering innovation, devoting special attention to the 19th- and early-20th-century “patent era” of Claude Allen Porter Turner (pioneer in flat-slab flooring and mushroom columns) and Henry Chandlee Turner (founder of Turner Construction), Ransome (who patented twisted-iron rebar), and François Hennebique (known for the re-inforced concrete system exemplified by Liverpool’s Royal Liver Building, the world’s tallest concrete office building when completed in 1911). In the postwar era, “concrete comes out onto the surface [as] both a structural material and aesthetic.” Brutalism, perhaps to some observers’ surprise, “does not figure very large in high-rise design,” Willis said, except for Paul Rudolph’s Tracey Towers in the Bronx. The exhibition, however, devotes considerable attention to the work of Pier Luigi Nervi, Bertrand Goldberg (particularly Marina City), and SOM’s Fazlur Khan, pioneer of the structural tube system in the 1960s and 1970s—followed by the postmodernist 1980s, when concrete could express either engineering values or ornamentation. The exhibition highlights a number of concrete towers, including Paul Rudolph’s Tracey Towers in the Bronx. (Courtesy the Skyscraper Museum) “In the ’90s, there were material advances in engineering analysis and computerization that helped to predict performance, and so buildings can get taller and taller,” Willis said. The current era, if one looks to CTBUH rankings, is dominated by the supertalls seen in Dubai, Shanghai, and Kuala Lumpur, after the Petronas Towers (1998) “took the title of world’s tallest building from North America for the first time and traumatized everybody about that.” The previous record holder, Chicago’s Sears (now Willis) Tower, comprised steel structural tubes on concrete caissons; with Petronas, headquarters of Malaysia’s national petroleum company of that name, a strong concrete industry was represented but a strong national steel industry was lacking, and as Willis frequently says, form follows finances. In any event, by the ’90s concrete was already becoming the standard material for supertalls, particularly on soft-soiled sites like Shanghai, where its water resistance and compressive strength are well suited to foundation construction. Its plasticity is also well suited to complex forms like the triangular Burj, Kuala Lumpur’s Merdeka 118, and (if eventually completed) the even taller Jeddah Tower, designed to “confuse the wind,” shed vortices, and manage wind forces. Posing the same question Louis Kahn asked about the intentions of a brick, Willis said, with concrete “the answer is: anything you want.” The exhibition is front-loaded with scholarly material, presenting eight succinct yet informative wall texts on the timeline of concrete construction. The explanatory material is accompanied by ample photographs as well as structural models on loan from SOM, Pelli Clarke & Partners, and other firms. Some materials are repurposed from the museum’s previous shows, particularly Supertall! (2011–12) and Sky High and the Logic of Luxury (2013–14). The models allow close examination of the Burj Khalifa, Petronas Towers, Jin Mao Tower, Merdeka 118, and others, including two unbuilt Chicago projects that would have exceeded 2,000 feet: the Miglin-Beitler Skyneedle (Cesar Pelli/Thornton Tomasetti) and 7 South Dearborn (SOM). The Burj, Willis noted, was all structure and no facade for a time: When its curtain-wall manufacturer, Schmidlin, went bankrupt in 2006, it “ended up going to 100 stories without having a stitch of glass on it,” temporarily becoming a “1:1 scale model of the structural system up to 100 stories.” Its prominence justifies its appearance here in two models, including one from RWDI’s wind-tunnel studies. Eero Saarinen’s only skyscraper, built for CBS in 1965 and also known as “Black Rock,” under construction in New York City. (Courtesy Eero Saarinen Collection, Manuscripts, and Archives, Yale University Library) The exhibition opened in March, with plans to stay up at least through October (Willis prefers to keep the date flexible), with accompanying lectures and panels to be announced on the museum’s website (skyscraper.org). Though the exhibition’s full textual and graphic content is available online, the physical models alone are worth a trip to the Battery Park City headquarters. Intriguing questions arise from the exhibition without easy answers, setting the table for lively discussion and debate. One is whether the patenting of innovations like Ransome bar and the Système Hennebique incentivized technological progress or hindered useful technology transfer. Willis speculated, “Did the fact that there were inventions and patents mean that competition was discouraged, that the competition was only in the realm of business, rather than advancing the material?” A critical question is whether research into the chemistry of concrete, including MIT’s 2023 report on the self-healing properties of Roman pozzolana and proliferating claims about “green concrete” using alternatives to Portland cement, can lead to new types of the material with improved durability and lower emissions footprints. This exhibition provides a firm foundation in concrete’s fascinating history, opening space for informed speculation about its future. Bill Millard is a regular contributor to AN.
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  • How much does your road weigh?

    The ways roads are used, with ever larger and heavier vehicles, have dramatic consequences on the environment – and electric cars are not the answer
    Today, there is an average of 37 tonnes of road per inhabitant of the planet. The weight of the road network alone accounts for a third of all construction worldwide, and has grown exponentially in the 20th century. There is 10 times more bitumen, in mass, than there are living animals. Yet growth in the mass of roads does not automatically correspond to population growth, or translate into increased length of road networks. In wealthier countries, the number of metres of road per inhabitant has actually fallen over the last century. In the United States, for instance, between 1905 and 2015 the length of the network increased by a factor of 1.75 and the population by a factor of 3.8, compared with 21 for the mass of roads. Roads have become wider and, above all, much thicker. To understand the evolution of these parameters, and their environmental impact, it is helpful to trace the different stages in the life of the motorway. 
    Until the early 20th century, roads were used for various modes of transport, including horses, bicycles, pedestrians and trams; as a result of the construction of railways, road traffic even declined in some European countries in the 19th century. The main novelty brought by the motorway was that they would be reserved for motorised traffic. In several languages, the word itself – autostrada, autobahn, autoroute or motorway – speaks of this exclusivity. 
    Roman roads varied from simple corduroy roads, made by placing logs perpendicular to the direction of the road over a low or swampy area, to paved roads, as this engraving from Jean Rondelet’s 19th‑century Traité Théorique et Pratique de l’Art de Bâtir shows. Using deep roadbeds of tamped rubble as an underlying layer to ensure that they kept dry, major roads were often stone-paved, metalled, cambered for drainage and flanked by footpaths, bridleways and drainage ditches

    Like any major piece of infrastructure, motorways became the subject of ideological discourse, long before any shovel hit the ground; politicians underlined their role in the service of the nation, how they would contribute to progress, development, the economy, modernity and even civilisation. The inauguration ceremony for the construction of the first autostrada took place in March 1923, presided over by Italy’s prime minister Benito Mussolini. The second major motorway programme was announced by the Nazi government in 1933, with a national network planned to be around 7,000 kilometres long. In his 2017 book Driving Modernity: Technology, Experts, Politics, and Fascist Motorways, 1922–1943, historian Massimo Moraglio shows how both programmes were used as propaganda tools by the regimes, most notably at the international road congresses in Milan in 1926 and Munich in 1934. In the European postwar era, the notion of the ‘civilising’ effect of roads persevered. In 1962, Valéry Giscard d’Estaing, then‑secretary of state for finances and later president of France, argued that expanded motorways would bring ‘progress, activity and life’.
    This discourse soon butted up against the realities of how motorways affected individuals and communities. In his 2011 book Fighting Traffic: The Dawn of the Motor Age in the American City, Peter D Norton explores the history of resistance to the imposition of motorised traffic in North American cities. Until the 1920s, there was a perception that cars were dangerous newcomers, and that other street and road uses – especially walking – were more legitimate. Cars were associated with speed and danger; restrictions on motorists, especially speed limits, were routine. 
    Built between 1962 and 1970, the Westway was London’s first urban motorway, elevated above the city to use less land. Construction workers are seen stressing the longitudinal soffit cables inside the box section of the deck units to achieve the bearing capacity necessary to carry the weight of traffic
    Credit: Heritage Image Partnership Ltd / Alamy
    To gain domination over cities, motor vehicles had to win priority over other street uses. Rather than restricting the flow of vehicles to minimise the risk of road accidents, a specific infrastructure was dedicated to them: both inner‑city roads and motorways. Cutting through the landscape, the motorway had, by definition, to be inaccessible by any other means of transport than motorised vehicle. To guarantee the fluidity of traffic, the construction of imposing bridges, tunnels and interchanges is necessary, particularly at junctions with other roads, railways or canals. This prioritisation of one type of user inevitably impacts journeys for others; as space is fragmented, short journeys are lengthened for those trying to navigate space by foot or bicycle. 
    Enabling cars to drive at around 110–140km/h on motorways, as modern motorways do, directly impacts their design, with major environmental effects: the gradient has to be gentle, the curves longand the lanes wide, to allow vehicles to overtake each other safely. As much terrain around the world is not naturally suited to these requirements, the earthworks are considerable: in France, the construction of a metre of highway requires moving some 100m3 of earth, and when the soil is soft, full of clay or peat, it is made firmer with hydraulic lime and cement before the highway’s first sub‑layers are laid. This material cost reinforces the criticisms levelled in the 1960s, by the likes of Jane Jacobs and Lewis Mumford, at urban planning that prioritised the personal motor vehicle.
    When roads are widened to accommodate more traffic, buildings are sliced and demolished, as happened in Dhaka’s Bhasantek Road in 2021
    Credit: Dhaka Tribune
    Once built, the motorway is never inert. Motorway projects today generally anticipate future expansion, and include a large median strip of 12m between the lanes, with a view to adding new ones. Increases in speed and vehicle sizes have also translated into wider lanes, from 2.5m in 1945 to 3.5m today. The average contemporary motorway footprint is therefore 100 square metres per linear metre. Indeed, although the construction of a road is supposed to reduce congestion, it also generates new traffic and, therefore, new congestion. This is the principle of ‘induced traffic’: the provision of extra road capacity results in a greater volume of traffic.
    The Katy Freeway in Texas famously illustrates this dynamic. Built as a regular six‑lane highway in the 1960s, it was called the second worst bottleneck in the nation by 2004, wasting 25 million hours a year of commuter time. In 2011, the state of Texas invested USbillion to fix this problem, widening the road to a staggering total of 26 lanes. By 2014, the morning and afternoon traffic had both increased again. The vicious circle based on the induced traffic has been empirically demonstrated in most countries: traffic has continued to increase and congestion remains unresolved, leading to ever-increasing emissions. In the EU, transport is the only sector where greenhouse gas emissions have increased in the past three decades, rising 33.5 per cent between 1990 and 2019. Transport accounts for around a fifth of global CO₂ emissions today, with three quarters of this figure linked to road transport.
    Houston’s Katy Freeway is one of the world’s widest motorways, with 26 lanes. Its last expansion, in 2008, was initially hailed as a success, but within five years, peak travel times were longer than before the expansion – a direct illustration of the principle of induced traffic
    Credit: Smiley N Pool / Houston Chronicle / Getty
    Like other large transport infrastructures such as ports and airports, motorways are designed for the largest and heaviest vehicles. Engineers, road administrations and politicians have known since the 1950s that one truck represents millions of cars: the impact of a vehicle on the roadway is exponential to its weight – an online ‘road damage calculator’ allows you to compare the damage done by different types of vehicles to the road. Over the years, heavier and heavier trucks have been authorised to operate on roads: from 8‑tonne trucks in 1945 to 44 tonnes nowadays. The European Parliament adopted a revised directive on 12 March 2024 authorising mega‑trucks to travel on European roads; they can measure up to 25 metres and weigh up to 60 tonnes, compared with the previous limits of 18.75 metres and 44 tonnes. This is a political and economic choice with considerable material effects: thickness, rigidity of sub‑bases and consolidation of soil and subsoil with lime and cement. Altogether, motorways are 10 times thicker than large roads from the late 19th century. In France, it takes an average of 30 tonnes of sand and aggregate to build one linear metre of motorway, 100 times more than cement and bitumen. 
    The material history of road networks is a history of quarrying and environmental damage. The traces of roads can also be seen in rivers emptied of their sediment, the notches of quarries in the hills and the furrows of dredgers extracting sand from the seabed. This material extraction, arguably the most significant in human history, has dramatic ecological consequences for rivers, groundwater tables, the rise of sea levels and saltwater in farmlands, as well as biodiversity. As sand is ubiquitous and very cheap, the history of roads is also the history of a local extractivism and environmental conflicts around the world. 
    Shoving and rutting is the bulging and rippling of the pavement surface. Once built, roads require extensive maintenance – the heavier the vehicles, the quicker the damage. From pothole repair to the full resurfacing of a road, maintenance contributes to keeping road users safe
    Credit: Yakov Oskanov / Alamy
    Once roads are built and extended, they need to be maintained to support the circulation of lorries and, by extension, commodities. This stage is becoming increasingly important as rail freight, which used to be important in countries such as France and the UK, is declining, accounting for no more than 10 per cent of the transport of commodities. Engineers might judge that a motorway is destined to last 20 years or so, but this prognosis will be significantly reduced with heavy traffic. The same applies to the thousands of motorway bridges: in the UK, nearly half of the 9,000 highway bridges are in poor condition; in France, 7 per cent of the 12,000 bridges are in danger of collapsing, as did Genoa’s Morandi bridge in 2018. If only light vehicles drove on it, this infrastructure would last much longer.
    This puts into perspective governments’ insistence on ‘greening’ the transport sector by targeting CO2 emissions alone, typically by promoting the use of electric vehicles. Public policies prioritising EVs do nothing to change the mass of roads or the issue of their maintenance – even if lorries were to run on clean air, massive quarrying would still be necessary. A similar argument plays out with regard to canals and ports, which have been constantly widened and deepened for decades to accommodate ever-larger oil tankers or container ships. The simple operation of these infrastructures, dimensioned for the circulation of commodities and not humans, requires permanent dredging of large volumes. The environmental problem of large transport infrastructure goes beyond the type of energy used: it is, at its root, free and globalised trade.
    ‘The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing’
    As both a material and ideological object, the motorway fixes certain political choices in the landscape. Millions of kilometres of road continue to be asphalted, widened and thickened around the world to favour cars and lorries. In France, more than 80 per cent of today’s sand and aggregate extraction is used for civil engineering works – the rest goes to buildings. Even if no more buildings, roads or other infrastructures were to be built, phenomenal quantities of sand and aggregates would still need to be extracted in order to maintain existing road networks. The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing, adding new structures such as wildlife crossings, more maintaining. 
    Rising traffic levels are always deemed positive by governments for a country’s economy and development. As Christopher Wells shows in his 2014 book Car Country: An Environmental History, car use becomes necessary in an environment where everything has been planned for the car, from the location of public services and supermarkets to residential and office areas. Similarly, when an entire economy is based on globalised trade and just‑in‑time logistics, the lorry and the container ship become vital. 
    The final stage in the life of a piece of motorway infrastructure is dismantling. Like the other stages, this one is not a natural outcome but the fruit of political choices – which should be democratic – regarding how we wish to use existing roads. Dismantling, which is essential if we are to put an end to the global extractivism of sand and aggregates, does not mean destruction: if bicycles and pedestrians were to use them instead, maintenance would be minimal. This final stage requires a paradigm shift away from the eternal adaptation to increasing traffic. Replacing cars and lorries with public transport and rail freight would be a first step. But above all, a different political and spatial organisation of economic activities is necessary, and ultimately, an end to globalised, just-in-time trade and logistics.
    In 1978, a row of cars parked at a shopping centre in Connecticut was buried under a thick layer of gooey asphalt. The Ghost Parking Lot, one of the first projects by James Wines’ practice SITE, became a playground for skateboarders until it was removed in 2003. Images of this lumpy landscape serve as allegories of the damage caused by reliance on the automobile
    Credit: Project by SITE

    Lead image: Some road damage is beyond repair, as when a landslide caused a large chunk of the Gothenburg–Oslo motorway to collapse in 2023. Such dramatic events remind us of both the fragility of these seemingly robust infrastructures, and the damage that extensive construction does to the planet. Credit: Hanna Brunlöf Windell / TT / Shutterstock

    2025-06-03
    Reuben J Brown

    Share
    #how #much #does #your #road
    How much does your road weigh?
    The ways roads are used, with ever larger and heavier vehicles, have dramatic consequences on the environment – and electric cars are not the answer Today, there is an average of 37 tonnes of road per inhabitant of the planet. The weight of the road network alone accounts for a third of all construction worldwide, and has grown exponentially in the 20th century. There is 10 times more bitumen, in mass, than there are living animals. Yet growth in the mass of roads does not automatically correspond to population growth, or translate into increased length of road networks. In wealthier countries, the number of metres of road per inhabitant has actually fallen over the last century. In the United States, for instance, between 1905 and 2015 the length of the network increased by a factor of 1.75 and the population by a factor of 3.8, compared with 21 for the mass of roads. Roads have become wider and, above all, much thicker. To understand the evolution of these parameters, and their environmental impact, it is helpful to trace the different stages in the life of the motorway.  Until the early 20th century, roads were used for various modes of transport, including horses, bicycles, pedestrians and trams; as a result of the construction of railways, road traffic even declined in some European countries in the 19th century. The main novelty brought by the motorway was that they would be reserved for motorised traffic. In several languages, the word itself – autostrada, autobahn, autoroute or motorway – speaks of this exclusivity.  Roman roads varied from simple corduroy roads, made by placing logs perpendicular to the direction of the road over a low or swampy area, to paved roads, as this engraving from Jean Rondelet’s 19th‑century Traité Théorique et Pratique de l’Art de Bâtir shows. Using deep roadbeds of tamped rubble as an underlying layer to ensure that they kept dry, major roads were often stone-paved, metalled, cambered for drainage and flanked by footpaths, bridleways and drainage ditches Like any major piece of infrastructure, motorways became the subject of ideological discourse, long before any shovel hit the ground; politicians underlined their role in the service of the nation, how they would contribute to progress, development, the economy, modernity and even civilisation. The inauguration ceremony for the construction of the first autostrada took place in March 1923, presided over by Italy’s prime minister Benito Mussolini. The second major motorway programme was announced by the Nazi government in 1933, with a national network planned to be around 7,000 kilometres long. In his 2017 book Driving Modernity: Technology, Experts, Politics, and Fascist Motorways, 1922–1943, historian Massimo Moraglio shows how both programmes were used as propaganda tools by the regimes, most notably at the international road congresses in Milan in 1926 and Munich in 1934. In the European postwar era, the notion of the ‘civilising’ effect of roads persevered. In 1962, Valéry Giscard d’Estaing, then‑secretary of state for finances and later president of France, argued that expanded motorways would bring ‘progress, activity and life’. This discourse soon butted up against the realities of how motorways affected individuals and communities. In his 2011 book Fighting Traffic: The Dawn of the Motor Age in the American City, Peter D Norton explores the history of resistance to the imposition of motorised traffic in North American cities. Until the 1920s, there was a perception that cars were dangerous newcomers, and that other street and road uses – especially walking – were more legitimate. Cars were associated with speed and danger; restrictions on motorists, especially speed limits, were routine.  Built between 1962 and 1970, the Westway was London’s first urban motorway, elevated above the city to use less land. Construction workers are seen stressing the longitudinal soffit cables inside the box section of the deck units to achieve the bearing capacity necessary to carry the weight of traffic Credit: Heritage Image Partnership Ltd / Alamy To gain domination over cities, motor vehicles had to win priority over other street uses. Rather than restricting the flow of vehicles to minimise the risk of road accidents, a specific infrastructure was dedicated to them: both inner‑city roads and motorways. Cutting through the landscape, the motorway had, by definition, to be inaccessible by any other means of transport than motorised vehicle. To guarantee the fluidity of traffic, the construction of imposing bridges, tunnels and interchanges is necessary, particularly at junctions with other roads, railways or canals. This prioritisation of one type of user inevitably impacts journeys for others; as space is fragmented, short journeys are lengthened for those trying to navigate space by foot or bicycle.  Enabling cars to drive at around 110–140km/h on motorways, as modern motorways do, directly impacts their design, with major environmental effects: the gradient has to be gentle, the curves longand the lanes wide, to allow vehicles to overtake each other safely. As much terrain around the world is not naturally suited to these requirements, the earthworks are considerable: in France, the construction of a metre of highway requires moving some 100m3 of earth, and when the soil is soft, full of clay or peat, it is made firmer with hydraulic lime and cement before the highway’s first sub‑layers are laid. This material cost reinforces the criticisms levelled in the 1960s, by the likes of Jane Jacobs and Lewis Mumford, at urban planning that prioritised the personal motor vehicle. When roads are widened to accommodate more traffic, buildings are sliced and demolished, as happened in Dhaka’s Bhasantek Road in 2021 Credit: Dhaka Tribune Once built, the motorway is never inert. Motorway projects today generally anticipate future expansion, and include a large median strip of 12m between the lanes, with a view to adding new ones. Increases in speed and vehicle sizes have also translated into wider lanes, from 2.5m in 1945 to 3.5m today. The average contemporary motorway footprint is therefore 100 square metres per linear metre. Indeed, although the construction of a road is supposed to reduce congestion, it also generates new traffic and, therefore, new congestion. This is the principle of ‘induced traffic’: the provision of extra road capacity results in a greater volume of traffic. The Katy Freeway in Texas famously illustrates this dynamic. Built as a regular six‑lane highway in the 1960s, it was called the second worst bottleneck in the nation by 2004, wasting 25 million hours a year of commuter time. In 2011, the state of Texas invested USbillion to fix this problem, widening the road to a staggering total of 26 lanes. By 2014, the morning and afternoon traffic had both increased again. The vicious circle based on the induced traffic has been empirically demonstrated in most countries: traffic has continued to increase and congestion remains unresolved, leading to ever-increasing emissions. In the EU, transport is the only sector where greenhouse gas emissions have increased in the past three decades, rising 33.5 per cent between 1990 and 2019. Transport accounts for around a fifth of global CO₂ emissions today, with three quarters of this figure linked to road transport. Houston’s Katy Freeway is one of the world’s widest motorways, with 26 lanes. Its last expansion, in 2008, was initially hailed as a success, but within five years, peak travel times were longer than before the expansion – a direct illustration of the principle of induced traffic Credit: Smiley N Pool / Houston Chronicle / Getty Like other large transport infrastructures such as ports and airports, motorways are designed for the largest and heaviest vehicles. Engineers, road administrations and politicians have known since the 1950s that one truck represents millions of cars: the impact of a vehicle on the roadway is exponential to its weight – an online ‘road damage calculator’ allows you to compare the damage done by different types of vehicles to the road. Over the years, heavier and heavier trucks have been authorised to operate on roads: from 8‑tonne trucks in 1945 to 44 tonnes nowadays. The European Parliament adopted a revised directive on 12 March 2024 authorising mega‑trucks to travel on European roads; they can measure up to 25 metres and weigh up to 60 tonnes, compared with the previous limits of 18.75 metres and 44 tonnes. This is a political and economic choice with considerable material effects: thickness, rigidity of sub‑bases and consolidation of soil and subsoil with lime and cement. Altogether, motorways are 10 times thicker than large roads from the late 19th century. In France, it takes an average of 30 tonnes of sand and aggregate to build one linear metre of motorway, 100 times more than cement and bitumen.  The material history of road networks is a history of quarrying and environmental damage. The traces of roads can also be seen in rivers emptied of their sediment, the notches of quarries in the hills and the furrows of dredgers extracting sand from the seabed. This material extraction, arguably the most significant in human history, has dramatic ecological consequences for rivers, groundwater tables, the rise of sea levels and saltwater in farmlands, as well as biodiversity. As sand is ubiquitous and very cheap, the history of roads is also the history of a local extractivism and environmental conflicts around the world.  Shoving and rutting is the bulging and rippling of the pavement surface. Once built, roads require extensive maintenance – the heavier the vehicles, the quicker the damage. From pothole repair to the full resurfacing of a road, maintenance contributes to keeping road users safe Credit: Yakov Oskanov / Alamy Once roads are built and extended, they need to be maintained to support the circulation of lorries and, by extension, commodities. This stage is becoming increasingly important as rail freight, which used to be important in countries such as France and the UK, is declining, accounting for no more than 10 per cent of the transport of commodities. Engineers might judge that a motorway is destined to last 20 years or so, but this prognosis will be significantly reduced with heavy traffic. The same applies to the thousands of motorway bridges: in the UK, nearly half of the 9,000 highway bridges are in poor condition; in France, 7 per cent of the 12,000 bridges are in danger of collapsing, as did Genoa’s Morandi bridge in 2018. If only light vehicles drove on it, this infrastructure would last much longer. This puts into perspective governments’ insistence on ‘greening’ the transport sector by targeting CO2 emissions alone, typically by promoting the use of electric vehicles. Public policies prioritising EVs do nothing to change the mass of roads or the issue of their maintenance – even if lorries were to run on clean air, massive quarrying would still be necessary. A similar argument plays out with regard to canals and ports, which have been constantly widened and deepened for decades to accommodate ever-larger oil tankers or container ships. The simple operation of these infrastructures, dimensioned for the circulation of commodities and not humans, requires permanent dredging of large volumes. The environmental problem of large transport infrastructure goes beyond the type of energy used: it is, at its root, free and globalised trade. ‘The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing’ As both a material and ideological object, the motorway fixes certain political choices in the landscape. Millions of kilometres of road continue to be asphalted, widened and thickened around the world to favour cars and lorries. In France, more than 80 per cent of today’s sand and aggregate extraction is used for civil engineering works – the rest goes to buildings. Even if no more buildings, roads or other infrastructures were to be built, phenomenal quantities of sand and aggregates would still need to be extracted in order to maintain existing road networks. The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing, adding new structures such as wildlife crossings, more maintaining.  Rising traffic levels are always deemed positive by governments for a country’s economy and development. As Christopher Wells shows in his 2014 book Car Country: An Environmental History, car use becomes necessary in an environment where everything has been planned for the car, from the location of public services and supermarkets to residential and office areas. Similarly, when an entire economy is based on globalised trade and just‑in‑time logistics, the lorry and the container ship become vital.  The final stage in the life of a piece of motorway infrastructure is dismantling. Like the other stages, this one is not a natural outcome but the fruit of political choices – which should be democratic – regarding how we wish to use existing roads. Dismantling, which is essential if we are to put an end to the global extractivism of sand and aggregates, does not mean destruction: if bicycles and pedestrians were to use them instead, maintenance would be minimal. This final stage requires a paradigm shift away from the eternal adaptation to increasing traffic. Replacing cars and lorries with public transport and rail freight would be a first step. But above all, a different political and spatial organisation of economic activities is necessary, and ultimately, an end to globalised, just-in-time trade and logistics. In 1978, a row of cars parked at a shopping centre in Connecticut was buried under a thick layer of gooey asphalt. The Ghost Parking Lot, one of the first projects by James Wines’ practice SITE, became a playground for skateboarders until it was removed in 2003. Images of this lumpy landscape serve as allegories of the damage caused by reliance on the automobile Credit: Project by SITE Lead image: Some road damage is beyond repair, as when a landslide caused a large chunk of the Gothenburg–Oslo motorway to collapse in 2023. Such dramatic events remind us of both the fragility of these seemingly robust infrastructures, and the damage that extensive construction does to the planet. Credit: Hanna Brunlöf Windell / TT / Shutterstock 2025-06-03 Reuben J Brown Share #how #much #does #your #road
    WWW.ARCHITECTURAL-REVIEW.COM
    How much does your road weigh?
    The ways roads are used, with ever larger and heavier vehicles, have dramatic consequences on the environment – and electric cars are not the answer Today, there is an average of 37 tonnes of road per inhabitant of the planet. The weight of the road network alone accounts for a third of all construction worldwide, and has grown exponentially in the 20th century. There is 10 times more bitumen, in mass, than there are living animals. Yet growth in the mass of roads does not automatically correspond to population growth, or translate into increased length of road networks. In wealthier countries, the number of metres of road per inhabitant has actually fallen over the last century. In the United States, for instance, between 1905 and 2015 the length of the network increased by a factor of 1.75 and the population by a factor of 3.8, compared with 21 for the mass of roads. Roads have become wider and, above all, much thicker. To understand the evolution of these parameters, and their environmental impact, it is helpful to trace the different stages in the life of the motorway.  Until the early 20th century, roads were used for various modes of transport, including horses, bicycles, pedestrians and trams; as a result of the construction of railways, road traffic even declined in some European countries in the 19th century. The main novelty brought by the motorway was that they would be reserved for motorised traffic. In several languages, the word itself – autostrada, autobahn, autoroute or motorway – speaks of this exclusivity.  Roman roads varied from simple corduroy roads, made by placing logs perpendicular to the direction of the road over a low or swampy area, to paved roads, as this engraving from Jean Rondelet’s 19th‑century Traité Théorique et Pratique de l’Art de Bâtir shows. Using deep roadbeds of tamped rubble as an underlying layer to ensure that they kept dry, major roads were often stone-paved, metalled, cambered for drainage and flanked by footpaths, bridleways and drainage ditches Like any major piece of infrastructure, motorways became the subject of ideological discourse, long before any shovel hit the ground; politicians underlined their role in the service of the nation, how they would contribute to progress, development, the economy, modernity and even civilisation. The inauguration ceremony for the construction of the first autostrada took place in March 1923, presided over by Italy’s prime minister Benito Mussolini. The second major motorway programme was announced by the Nazi government in 1933, with a national network planned to be around 7,000 kilometres long. In his 2017 book Driving Modernity: Technology, Experts, Politics, and Fascist Motorways, 1922–1943, historian Massimo Moraglio shows how both programmes were used as propaganda tools by the regimes, most notably at the international road congresses in Milan in 1926 and Munich in 1934. In the European postwar era, the notion of the ‘civilising’ effect of roads persevered. In 1962, Valéry Giscard d’Estaing, then‑secretary of state for finances and later president of France, argued that expanded motorways would bring ‘progress, activity and life’. This discourse soon butted up against the realities of how motorways affected individuals and communities. In his 2011 book Fighting Traffic: The Dawn of the Motor Age in the American City, Peter D Norton explores the history of resistance to the imposition of motorised traffic in North American cities. Until the 1920s, there was a perception that cars were dangerous newcomers, and that other street and road uses – especially walking – were more legitimate. Cars were associated with speed and danger; restrictions on motorists, especially speed limits, were routine.  Built between 1962 and 1970, the Westway was London’s first urban motorway, elevated above the city to use less land. Construction workers are seen stressing the longitudinal soffit cables inside the box section of the deck units to achieve the bearing capacity necessary to carry the weight of traffic Credit: Heritage Image Partnership Ltd / Alamy To gain domination over cities, motor vehicles had to win priority over other street uses. Rather than restricting the flow of vehicles to minimise the risk of road accidents, a specific infrastructure was dedicated to them: both inner‑city roads and motorways. Cutting through the landscape, the motorway had, by definition, to be inaccessible by any other means of transport than motorised vehicle. To guarantee the fluidity of traffic, the construction of imposing bridges, tunnels and interchanges is necessary, particularly at junctions with other roads, railways or canals. This prioritisation of one type of user inevitably impacts journeys for others; as space is fragmented, short journeys are lengthened for those trying to navigate space by foot or bicycle.  Enabling cars to drive at around 110–140km/h on motorways, as modern motorways do, directly impacts their design, with major environmental effects: the gradient has to be gentle (4 per cent), the curves long (1.5km in radius) and the lanes wide, to allow vehicles to overtake each other safely. As much terrain around the world is not naturally suited to these requirements, the earthworks are considerable: in France, the construction of a metre of highway requires moving some 100m3 of earth, and when the soil is soft, full of clay or peat, it is made firmer with hydraulic lime and cement before the highway’s first sub‑layers are laid. This material cost reinforces the criticisms levelled in the 1960s, by the likes of Jane Jacobs and Lewis Mumford, at urban planning that prioritised the personal motor vehicle. When roads are widened to accommodate more traffic, buildings are sliced and demolished, as happened in Dhaka’s Bhasantek Road in 2021 Credit: Dhaka Tribune Once built, the motorway is never inert. Motorway projects today generally anticipate future expansion (from 2×2 to 2×3 to 2×4 lanes), and include a large median strip of 12m between the lanes, with a view to adding new ones. Increases in speed and vehicle sizes have also translated into wider lanes, from 2.5m in 1945 to 3.5m today. The average contemporary motorway footprint is therefore 100 square metres per linear metre. Indeed, although the construction of a road is supposed to reduce congestion, it also generates new traffic and, therefore, new congestion. This is the principle of ‘induced traffic’: the provision of extra road capacity results in a greater volume of traffic. The Katy Freeway in Texas famously illustrates this dynamic. Built as a regular six‑lane highway in the 1960s, it was called the second worst bottleneck in the nation by 2004, wasting 25 million hours a year of commuter time. In 2011, the state of Texas invested US$2.8 billion to fix this problem, widening the road to a staggering total of 26 lanes. By 2014, the morning and afternoon traffic had both increased again. The vicious circle based on the induced traffic has been empirically demonstrated in most countries: traffic has continued to increase and congestion remains unresolved, leading to ever-increasing emissions. In the EU, transport is the only sector where greenhouse gas emissions have increased in the past three decades, rising 33.5 per cent between 1990 and 2019. Transport accounts for around a fifth of global CO₂ emissions today, with three quarters of this figure linked to road transport. Houston’s Katy Freeway is one of the world’s widest motorways, with 26 lanes. Its last expansion, in 2008, was initially hailed as a success, but within five years, peak travel times were longer than before the expansion – a direct illustration of the principle of induced traffic Credit: Smiley N Pool / Houston Chronicle / Getty Like other large transport infrastructures such as ports and airports, motorways are designed for the largest and heaviest vehicles. Engineers, road administrations and politicians have known since the 1950s that one truck represents millions of cars: the impact of a vehicle on the roadway is exponential to its weight – an online ‘road damage calculator’ allows you to compare the damage done by different types of vehicles to the road. Over the years, heavier and heavier trucks have been authorised to operate on roads: from 8‑tonne trucks in 1945 to 44 tonnes nowadays. The European Parliament adopted a revised directive on 12 March 2024 authorising mega‑trucks to travel on European roads; they can measure up to 25 metres and weigh up to 60 tonnes, compared with the previous limits of 18.75 metres and 44 tonnes. This is a political and economic choice with considerable material effects: thickness, rigidity of sub‑bases and consolidation of soil and subsoil with lime and cement. Altogether, motorways are 10 times thicker than large roads from the late 19th century. In France, it takes an average of 30 tonnes of sand and aggregate to build one linear metre of motorway, 100 times more than cement and bitumen.  The material history of road networks is a history of quarrying and environmental damage. The traces of roads can also be seen in rivers emptied of their sediment, the notches of quarries in the hills and the furrows of dredgers extracting sand from the seabed. This material extraction, arguably the most significant in human history, has dramatic ecological consequences for rivers, groundwater tables, the rise of sea levels and saltwater in farmlands, as well as biodiversity. As sand is ubiquitous and very cheap, the history of roads is also the history of a local extractivism and environmental conflicts around the world.  Shoving and rutting is the bulging and rippling of the pavement surface. Once built, roads require extensive maintenance – the heavier the vehicles, the quicker the damage. From pothole repair to the full resurfacing of a road, maintenance contributes to keeping road users safe Credit: Yakov Oskanov / Alamy Once roads are built and extended, they need to be maintained to support the circulation of lorries and, by extension, commodities. This stage is becoming increasingly important as rail freight, which used to be important in countries such as France and the UK, is declining, accounting for no more than 10 per cent of the transport of commodities. Engineers might judge that a motorway is destined to last 20 years or so, but this prognosis will be significantly reduced with heavy traffic. The same applies to the thousands of motorway bridges: in the UK, nearly half of the 9,000 highway bridges are in poor condition; in France, 7 per cent of the 12,000 bridges are in danger of collapsing, as did Genoa’s Morandi bridge in 2018. If only light vehicles drove on it, this infrastructure would last much longer. This puts into perspective governments’ insistence on ‘greening’ the transport sector by targeting CO2 emissions alone, typically by promoting the use of electric vehicles (EVs). Public policies prioritising EVs do nothing to change the mass of roads or the issue of their maintenance – even if lorries were to run on clean air, massive quarrying would still be necessary. A similar argument plays out with regard to canals and ports, which have been constantly widened and deepened for decades to accommodate ever-larger oil tankers or container ships. The simple operation of these infrastructures, dimensioned for the circulation of commodities and not humans, requires permanent dredging of large volumes. The environmental problem of large transport infrastructure goes beyond the type of energy used: it is, at its root, free and globalised trade. ‘The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing’ As both a material and ideological object, the motorway fixes certain political choices in the landscape. Millions of kilometres of road continue to be asphalted, widened and thickened around the world to favour cars and lorries. In France, more than 80 per cent of today’s sand and aggregate extraction is used for civil engineering works – the rest goes to buildings. Even if no more buildings, roads or other infrastructures were to be built, phenomenal quantities of sand and aggregates would still need to be extracted in order to maintain existing road networks. The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing, adding new structures such as wildlife crossings, more maintaining.  Rising traffic levels are always deemed positive by governments for a country’s economy and development. As Christopher Wells shows in his 2014 book Car Country: An Environmental History, car use becomes necessary in an environment where everything has been planned for the car, from the location of public services and supermarkets to residential and office areas. Similarly, when an entire economy is based on globalised trade and just‑in‑time logistics (to the point that many service economies could not produce their own personal protective equipment in the midst of a pandemic), the lorry and the container ship become vital.  The final stage in the life of a piece of motorway infrastructure is dismantling. Like the other stages, this one is not a natural outcome but the fruit of political choices – which should be democratic – regarding how we wish to use existing roads. Dismantling, which is essential if we are to put an end to the global extractivism of sand and aggregates, does not mean destruction: if bicycles and pedestrians were to use them instead, maintenance would be minimal. This final stage requires a paradigm shift away from the eternal adaptation to increasing traffic. Replacing cars and lorries with public transport and rail freight would be a first step. But above all, a different political and spatial organisation of economic activities is necessary, and ultimately, an end to globalised, just-in-time trade and logistics. In 1978, a row of cars parked at a shopping centre in Connecticut was buried under a thick layer of gooey asphalt. The Ghost Parking Lot, one of the first projects by James Wines’ practice SITE, became a playground for skateboarders until it was removed in 2003. Images of this lumpy landscape serve as allegories of the damage caused by reliance on the automobile Credit: Project by SITE Lead image: Some road damage is beyond repair, as when a landslide caused a large chunk of the Gothenburg–Oslo motorway to collapse in 2023. Such dramatic events remind us of both the fragility of these seemingly robust infrastructures, and the damage that extensive construction does to the planet. Credit: Hanna Brunlöf Windell / TT / Shutterstock 2025-06-03 Reuben J Brown Share
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  • Outlets 8, Conghua by E Plus Design: Chromatic Urbanism and Ecological Renewal

    Outlets 8, Conghua | © Wu Siming
    In the landscape of contemporary Chinese urbanism, few typologies encapsulate the contradictions of late-capitalist development more vividly than the pseudo-European commercial complex. These replicated enclaves, constructed en masse in the early 2000s, were once marketed as symbols of international sophistication. Over time, however, many were abandoned, becoming architectural vestiges of speculative urbanism. Outlets 8 in Conghua, Guangzhou, is one such project that has undergone a radical architectural reinterpretation. Originally completed in 2018 but long dormant, it has been reimagined by E Plus Design in collaboration with URBANUS/LXD Studio. Through a precise, light-touch intervention, the project avoids wholesale demolition and reprograms space through color, rhythm, and landscape strategy.

    Outlets 8, Conghua Technical Information

    Architects1-14: E Plus Design
    Central Plaza Design: URBANUS / LXD Studio
    Location: Conghua District, Guangzhou, China
    Gross Area: 80,882 m2 | 870,000 Sq. Ft.
    Project Years: 2022 – 2023
    Photographs: © Wu Siming

    This approach is like a contemporary remix of classical music. The four blocks correspond to four movements. Without extensive demolition or altering the European-style architectural rhythm, we reinterpreted the emotional tones, chords, and cadenzas. Through a blend of color and modern gestures, the outdated and disproportionate ‘faux-antique’ complex has been reorchestrated into a contemporary architectural symphony.
    – Li Fu, Chief Architect at E Plus Design

    Outlets 8, Conghua Photographs

    Aerial View | © Wu Siming

    © Wu Siming

    © Wu Siming

    © Wu Siming

    © Wu Siming

    © Wu Siming

    © Wu Siming

    © Chen Liang Liu Shan

    © Chen Liang Liu Shan

    © Chen Liang Liu Shan
    Outlets 8 Context and Typological Challenge
    Outlets 8 was initially conceived as a 110,000-square-meter faux-European outlet village. Despite its scale and investment, it struggled to resonate with local cultural dynamics and remained idle. The typology itself, rooted in nostalgic mimicry, was already facing obsolescence. The challenge, then, was not only architectural but also conceptual: how to resuscitate a typology that had become both spatially and culturally inert.
    The design team chose a strategy of minimal physical intervention coupled with maximal perceptual impact. Rather than demolish or drastically reconstruct, they aimed to re-signify the existing structures. This approach reflects a growing trend in urban renewal across China, where sustainability, cost-efficiency, and cultural specificity take precedence over spectacle.
    Spatial Transformation Through Chromatic Reprogramming

    After | © Wu Siming

    Before | Original Facade, © E+

    At the intervention’s core is using color as a spatial and psychological agent. The ornament-heavy facades were stripped of their polychromatic excess and repainted in low-saturation hues. This chromatic cleansing revealed the formal rhythms of the architecture beneath. By doing so, the design avoids mimicry and opts for abstraction, reintroducing clarity to the site’s visual language.
    The design framework is structured as a musical metaphor, with each of the four blocks conceived as a separate movement in a visual symphony. The street-facing facades, now unified through a golden “variation,” establish a new urban frontage that is both legible and symbolically rich. A ribbon-like golden band traces across the main elevations, creating continuity and contrast between old and new volumes.
    In contrast, the sports block adopts a cooler, blue-toned palette, offering a different spatial and functional rhythm. New architectural insertions are rendered in transparent materials, signaling temporal and programmatic distinctions. At the center, the elliptical plaza becomes a spatial crescendo, defined by a sculptural intervention inspired by Roman aqueducts. This feature functions as a landmark and a temporal break, juxtaposing historical references with performative landscape elements.
    Rewriting Landscape as Urban Ecology

    After | © Wu Siming

    Before | Original Facade, © E+

    Water, derived from the nearby Liuxi River, serves as the thematic and material backbone of the landscape design. Its integration is not symbolic but functional. Water flows through constructed channels, interactive fountains, and sculptural cascades that encourage observation and participation. These elements create a multisensory environment that enhances the spatial experience while reinforcing ecological awareness.
    The planting strategy emphasizes native species capable of withstanding Guangzhou’s subtropical climate. The design maximizes greenery wherever regulatory conditions allow, particularly along the main entrance, central corridors, and arcaded walkways. The result is a layered landscape that balances visual density with ecological resilience.
    Integrating landscape and architecture as a singular design operation, the project shifts away from ornamental greening toward environmental synthesis. This approach foregrounds interaction and immersion, aligning with broader shifts in landscape architecture toward performative and participatory ecologies.
    Programmatic Rebirth and Urban Implications

    After | © Wu Siming

    Before | Original Facade, © E+

    Beyond formal and material considerations, the project redefines the programmatic potential of large-scale retail environments. Positioned as a “micro-vacation” destination, Outlets 8 is a hybrid typology. It combines retail, leisure, and outdoor experience within a cohesive spatial narrative. This reprogramming responds to changing patterns of consumption and leisure in Chinese cities, particularly among younger demographics seeking experiential value over transactional efficiency.
    Statistical metrics underscore the project’s social impact. In its first nine days, the outlet attracted over half a million visitors and became a trending location across multiple digital platforms. While not the focus of architectural critique, these figures reflect a successful alignment between spatial renewal and public resonance.
    More importantly, the project offers a replicable model for dealing with the vast inventory of misaligned commercial developments across China. The intervention avoids nostalgia and cynicism by foregrounding perceptual clarity, ecological integration, and cultural recontextualization. Instead, it offers a clear path forward for reimagining the built remnants of a prior urban paradigm.
    Outlets 8, Conghua Plans

    Elevations | © E Plus Design

    Floor Plan | © E Plus Design

    Floor Plan | © E Plus Design

    Floor Plan | © E Plus Design

    Floor Plan | © E Plus Design

    Sections | © E Plus Design
    Outlets 8, Conghua Image Gallery

    About E Plus Design
    E Plus Design is a multidisciplinary architecture studio based in Shenzhen, China, known for its innovative approaches to urban renewal, adaptive reuse, and large-scale public space transformations. The firm emphasizes minimal intervention strategies, spatial clarity, and contextual sensitivity, often working at the intersection of architecture, landscape, and urban design to create integrated environments that are both socially responsive and experientially rich.
    Credits and Additional Notes

    Chief Design Consultant: Liu Xiaodu
    Master Plan, Architecture, and Landscape Schemes: E Plus Design
    Lead Architects: Li Fu, Coco Zhou
    Project Managers: Guo Sibo, Huang Haifeng
    Architectural Design Team: Wang Junli, Zhang Yan, Cai Yidie, Zhu Meng, Lin Zhaomei, Li Geng, Stephane Anil Mamode, Liu Shan, Zhou Yubo
    Central Plaza Design: URBANUS / LXD Studio
    Architect of Central Plaza: Liu Xiaodu
    Project Manager: Li An’hong
    Facade Design: Song Baolin, Li Minggang
    Lighting Design: Fang Yuhui
    Lighting Consultant: Han Du Associates
    Client: Guangzhou Outlets 8 Commercial Management Co., Ltd.
    Client Design Management Team: Yin Mingyue, Zhao Xiong
    Landscape Area: 29,100 m²
    Chief Landscape Architect: Gao Yan
    Project Manager: Zhang Yufeng
    Landscape Design Team: Yu Xiaolei, Li Zhaozhan, Liu Chenghua
    Landscape Construction Drawings: E Plus Design
    Project Manager: Wang Bin
    Design Team: Wang Bin. Huang Jinxiong. Li GenStructural Design Team: Wang Kaiming, Yang Helin, Wu Xingwei, Zhuang Dengfa
    Electrical Design Team: Sun Wei, Yang Ying
    Interior Design Concept Design: Shenzhen Juanshi Design Co., Ltd.
    Chief Interior Designer: Feng Feifan
    Project Manager: Liu Hongwei
    Design Team: Niu Jingxian, Shi Meitao
    Construction Drawings: Shenzhen Shiye Design Co., Ltd.
    Project Manager: Shen Kaizhen
    Design Team: Yao Yijian, Yang Hao, Liu Chen
    Wayfinding Design Studio: Hexi Brand Design Co., Ltd.
    Curtain Wall Design Firm: Positive Attitude Group
    #outlets #conghua #plus #design #chromatic
    Outlets 8, Conghua by E Plus Design: Chromatic Urbanism and Ecological Renewal
    Outlets 8, Conghua | © Wu Siming In the landscape of contemporary Chinese urbanism, few typologies encapsulate the contradictions of late-capitalist development more vividly than the pseudo-European commercial complex. These replicated enclaves, constructed en masse in the early 2000s, were once marketed as symbols of international sophistication. Over time, however, many were abandoned, becoming architectural vestiges of speculative urbanism. Outlets 8 in Conghua, Guangzhou, is one such project that has undergone a radical architectural reinterpretation. Originally completed in 2018 but long dormant, it has been reimagined by E Plus Design in collaboration with URBANUS/LXD Studio. Through a precise, light-touch intervention, the project avoids wholesale demolition and reprograms space through color, rhythm, and landscape strategy. Outlets 8, Conghua Technical Information Architects1-14: E Plus Design Central Plaza Design: URBANUS / LXD Studio Location: Conghua District, Guangzhou, China Gross Area: 80,882 m2 | 870,000 Sq. Ft. Project Years: 2022 – 2023 Photographs: © Wu Siming This approach is like a contemporary remix of classical music. The four blocks correspond to four movements. Without extensive demolition or altering the European-style architectural rhythm, we reinterpreted the emotional tones, chords, and cadenzas. Through a blend of color and modern gestures, the outdated and disproportionate ‘faux-antique’ complex has been reorchestrated into a contemporary architectural symphony. – Li Fu, Chief Architect at E Plus Design Outlets 8, Conghua Photographs Aerial View | © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Chen Liang Liu Shan © Chen Liang Liu Shan © Chen Liang Liu Shan Outlets 8 Context and Typological Challenge Outlets 8 was initially conceived as a 110,000-square-meter faux-European outlet village. Despite its scale and investment, it struggled to resonate with local cultural dynamics and remained idle. The typology itself, rooted in nostalgic mimicry, was already facing obsolescence. The challenge, then, was not only architectural but also conceptual: how to resuscitate a typology that had become both spatially and culturally inert. The design team chose a strategy of minimal physical intervention coupled with maximal perceptual impact. Rather than demolish or drastically reconstruct, they aimed to re-signify the existing structures. This approach reflects a growing trend in urban renewal across China, where sustainability, cost-efficiency, and cultural specificity take precedence over spectacle. Spatial Transformation Through Chromatic Reprogramming After | © Wu Siming Before | Original Facade, © E+ At the intervention’s core is using color as a spatial and psychological agent. The ornament-heavy facades were stripped of their polychromatic excess and repainted in low-saturation hues. This chromatic cleansing revealed the formal rhythms of the architecture beneath. By doing so, the design avoids mimicry and opts for abstraction, reintroducing clarity to the site’s visual language. The design framework is structured as a musical metaphor, with each of the four blocks conceived as a separate movement in a visual symphony. The street-facing facades, now unified through a golden “variation,” establish a new urban frontage that is both legible and symbolically rich. A ribbon-like golden band traces across the main elevations, creating continuity and contrast between old and new volumes. In contrast, the sports block adopts a cooler, blue-toned palette, offering a different spatial and functional rhythm. New architectural insertions are rendered in transparent materials, signaling temporal and programmatic distinctions. At the center, the elliptical plaza becomes a spatial crescendo, defined by a sculptural intervention inspired by Roman aqueducts. This feature functions as a landmark and a temporal break, juxtaposing historical references with performative landscape elements. Rewriting Landscape as Urban Ecology After | © Wu Siming Before | Original Facade, © E+ Water, derived from the nearby Liuxi River, serves as the thematic and material backbone of the landscape design. Its integration is not symbolic but functional. Water flows through constructed channels, interactive fountains, and sculptural cascades that encourage observation and participation. These elements create a multisensory environment that enhances the spatial experience while reinforcing ecological awareness. The planting strategy emphasizes native species capable of withstanding Guangzhou’s subtropical climate. The design maximizes greenery wherever regulatory conditions allow, particularly along the main entrance, central corridors, and arcaded walkways. The result is a layered landscape that balances visual density with ecological resilience. Integrating landscape and architecture as a singular design operation, the project shifts away from ornamental greening toward environmental synthesis. This approach foregrounds interaction and immersion, aligning with broader shifts in landscape architecture toward performative and participatory ecologies. Programmatic Rebirth and Urban Implications After | © Wu Siming Before | Original Facade, © E+ Beyond formal and material considerations, the project redefines the programmatic potential of large-scale retail environments. Positioned as a “micro-vacation” destination, Outlets 8 is a hybrid typology. It combines retail, leisure, and outdoor experience within a cohesive spatial narrative. This reprogramming responds to changing patterns of consumption and leisure in Chinese cities, particularly among younger demographics seeking experiential value over transactional efficiency. Statistical metrics underscore the project’s social impact. In its first nine days, the outlet attracted over half a million visitors and became a trending location across multiple digital platforms. While not the focus of architectural critique, these figures reflect a successful alignment between spatial renewal and public resonance. More importantly, the project offers a replicable model for dealing with the vast inventory of misaligned commercial developments across China. The intervention avoids nostalgia and cynicism by foregrounding perceptual clarity, ecological integration, and cultural recontextualization. Instead, it offers a clear path forward for reimagining the built remnants of a prior urban paradigm. Outlets 8, Conghua Plans Elevations | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Sections | © E Plus Design Outlets 8, Conghua Image Gallery About E Plus Design E Plus Design is a multidisciplinary architecture studio based in Shenzhen, China, known for its innovative approaches to urban renewal, adaptive reuse, and large-scale public space transformations. The firm emphasizes minimal intervention strategies, spatial clarity, and contextual sensitivity, often working at the intersection of architecture, landscape, and urban design to create integrated environments that are both socially responsive and experientially rich. Credits and Additional Notes Chief Design Consultant: Liu Xiaodu Master Plan, Architecture, and Landscape Schemes: E Plus Design Lead Architects: Li Fu, Coco Zhou Project Managers: Guo Sibo, Huang Haifeng Architectural Design Team: Wang Junli, Zhang Yan, Cai Yidie, Zhu Meng, Lin Zhaomei, Li Geng, Stephane Anil Mamode, Liu Shan, Zhou Yubo Central Plaza Design: URBANUS / LXD Studio Architect of Central Plaza: Liu Xiaodu Project Manager: Li An’hong Facade Design: Song Baolin, Li Minggang Lighting Design: Fang Yuhui Lighting Consultant: Han Du Associates Client: Guangzhou Outlets 8 Commercial Management Co., Ltd. Client Design Management Team: Yin Mingyue, Zhao Xiong Landscape Area: 29,100 m² Chief Landscape Architect: Gao Yan Project Manager: Zhang Yufeng Landscape Design Team: Yu Xiaolei, Li Zhaozhan, Liu Chenghua Landscape Construction Drawings: E Plus Design Project Manager: Wang Bin Design Team: Wang Bin. Huang Jinxiong. Li GenStructural Design Team: Wang Kaiming, Yang Helin, Wu Xingwei, Zhuang Dengfa Electrical Design Team: Sun Wei, Yang Ying Interior Design Concept Design: Shenzhen Juanshi Design Co., Ltd. Chief Interior Designer: Feng Feifan Project Manager: Liu Hongwei Design Team: Niu Jingxian, Shi Meitao Construction Drawings: Shenzhen Shiye Design Co., Ltd. Project Manager: Shen Kaizhen Design Team: Yao Yijian, Yang Hao, Liu Chen Wayfinding Design Studio: Hexi Brand Design Co., Ltd. Curtain Wall Design Firm: Positive Attitude Group #outlets #conghua #plus #design #chromatic
    ARCHEYES.COM
    Outlets 8, Conghua by E Plus Design: Chromatic Urbanism and Ecological Renewal
    Outlets 8, Conghua | © Wu Siming In the landscape of contemporary Chinese urbanism, few typologies encapsulate the contradictions of late-capitalist development more vividly than the pseudo-European commercial complex. These replicated enclaves, constructed en masse in the early 2000s, were once marketed as symbols of international sophistication. Over time, however, many were abandoned, becoming architectural vestiges of speculative urbanism. Outlets 8 in Conghua, Guangzhou, is one such project that has undergone a radical architectural reinterpretation. Originally completed in 2018 but long dormant, it has been reimagined by E Plus Design in collaboration with URBANUS/LXD Studio. Through a precise, light-touch intervention, the project avoids wholesale demolition and reprograms space through color, rhythm, and landscape strategy. Outlets 8, Conghua Technical Information Architects1-14: E Plus Design Central Plaza Design: URBANUS / LXD Studio Location: Conghua District, Guangzhou, China Gross Area: 80,882 m2 | 870,000 Sq. Ft. Project Years: 2022 – 2023 Photographs: © Wu Siming This approach is like a contemporary remix of classical music. The four blocks correspond to four movements. Without extensive demolition or altering the European-style architectural rhythm, we reinterpreted the emotional tones, chords, and cadenzas. Through a blend of color and modern gestures, the outdated and disproportionate ‘faux-antique’ complex has been reorchestrated into a contemporary architectural symphony. – Li Fu, Chief Architect at E Plus Design Outlets 8, Conghua Photographs Aerial View | © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Chen Liang Liu Shan © Chen Liang Liu Shan © Chen Liang Liu Shan Outlets 8 Context and Typological Challenge Outlets 8 was initially conceived as a 110,000-square-meter faux-European outlet village. Despite its scale and investment, it struggled to resonate with local cultural dynamics and remained idle. The typology itself, rooted in nostalgic mimicry, was already facing obsolescence. The challenge, then, was not only architectural but also conceptual: how to resuscitate a typology that had become both spatially and culturally inert. The design team chose a strategy of minimal physical intervention coupled with maximal perceptual impact. Rather than demolish or drastically reconstruct, they aimed to re-signify the existing structures. This approach reflects a growing trend in urban renewal across China, where sustainability, cost-efficiency, and cultural specificity take precedence over spectacle. Spatial Transformation Through Chromatic Reprogramming After | © Wu Siming Before | Original Facade, © E+ At the intervention’s core is using color as a spatial and psychological agent. The ornament-heavy facades were stripped of their polychromatic excess and repainted in low-saturation hues. This chromatic cleansing revealed the formal rhythms of the architecture beneath. By doing so, the design avoids mimicry and opts for abstraction, reintroducing clarity to the site’s visual language. The design framework is structured as a musical metaphor, with each of the four blocks conceived as a separate movement in a visual symphony. The street-facing facades, now unified through a golden “variation,” establish a new urban frontage that is both legible and symbolically rich. A ribbon-like golden band traces across the main elevations, creating continuity and contrast between old and new volumes. In contrast, the sports block adopts a cooler, blue-toned palette, offering a different spatial and functional rhythm. New architectural insertions are rendered in transparent materials, signaling temporal and programmatic distinctions. At the center, the elliptical plaza becomes a spatial crescendo, defined by a sculptural intervention inspired by Roman aqueducts. This feature functions as a landmark and a temporal break, juxtaposing historical references with performative landscape elements. Rewriting Landscape as Urban Ecology After | © Wu Siming Before | Original Facade, © E+ Water, derived from the nearby Liuxi River, serves as the thematic and material backbone of the landscape design. Its integration is not symbolic but functional. Water flows through constructed channels, interactive fountains, and sculptural cascades that encourage observation and participation. These elements create a multisensory environment that enhances the spatial experience while reinforcing ecological awareness. The planting strategy emphasizes native species capable of withstanding Guangzhou’s subtropical climate. The design maximizes greenery wherever regulatory conditions allow, particularly along the main entrance, central corridors, and arcaded walkways. The result is a layered landscape that balances visual density with ecological resilience. Integrating landscape and architecture as a singular design operation, the project shifts away from ornamental greening toward environmental synthesis. This approach foregrounds interaction and immersion, aligning with broader shifts in landscape architecture toward performative and participatory ecologies. Programmatic Rebirth and Urban Implications After | © Wu Siming Before | Original Facade, © E+ Beyond formal and material considerations, the project redefines the programmatic potential of large-scale retail environments. Positioned as a “micro-vacation” destination, Outlets 8 is a hybrid typology. It combines retail, leisure, and outdoor experience within a cohesive spatial narrative. This reprogramming responds to changing patterns of consumption and leisure in Chinese cities, particularly among younger demographics seeking experiential value over transactional efficiency. Statistical metrics underscore the project’s social impact. In its first nine days, the outlet attracted over half a million visitors and became a trending location across multiple digital platforms. While not the focus of architectural critique, these figures reflect a successful alignment between spatial renewal and public resonance. More importantly, the project offers a replicable model for dealing with the vast inventory of misaligned commercial developments across China. The intervention avoids nostalgia and cynicism by foregrounding perceptual clarity, ecological integration, and cultural recontextualization. Instead, it offers a clear path forward for reimagining the built remnants of a prior urban paradigm. Outlets 8, Conghua Plans Elevations | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Sections | © E Plus Design Outlets 8, Conghua Image Gallery About E Plus Design E Plus Design is a multidisciplinary architecture studio based in Shenzhen, China, known for its innovative approaches to urban renewal, adaptive reuse, and large-scale public space transformations. The firm emphasizes minimal intervention strategies, spatial clarity, and contextual sensitivity, often working at the intersection of architecture, landscape, and urban design to create integrated environments that are both socially responsive and experientially rich. Credits and Additional Notes Chief Design Consultant: Liu Xiaodu Master Plan, Architecture, and Landscape Schemes: E Plus Design Lead Architects: Li Fu, Coco Zhou Project Managers (Architecture): Guo Sibo, Huang Haifeng Architectural Design Team: Wang Junli, Zhang Yan, Cai Yidie, Zhu Meng, Lin Zhaomei, Li Geng, Stephane Anil Mamode, Liu Shan, Zhou Yubo Central Plaza Design: URBANUS / LXD Studio Architect of Central Plaza: Liu Xiaodu Project Manager: Li An’hong Facade Design: Song Baolin, Li Minggang Lighting Design (Concept): Fang Yuhui Lighting Consultant: Han Du Associates Client: Guangzhou Outlets 8 Commercial Management Co., Ltd. Client Design Management Team: Yin Mingyue, Zhao Xiong Landscape Area: 29,100 m² Chief Landscape Architect: Gao Yan Project Manager (Landscape): Zhang Yufeng Landscape Design Team: Yu Xiaolei, Li Zhaozhan, Liu Chenghua Landscape Construction Drawings: E Plus Design Project Manager: Wang Bin Design Team: Wang Bin (Landscape Architecture). Huang Jinxiong (Greening Design). Li Gen (Water & Electricity Design) Structural Design Team: Wang Kaiming, Yang Helin, Wu Xingwei, Zhuang Dengfa Electrical Design Team: Sun Wei, Yang Ying Interior Design Concept Design: Shenzhen Juanshi Design Co., Ltd. Chief Interior Designer: Feng Feifan Project Manager: Liu Hongwei Design Team: Niu Jingxian, Shi Meitao Construction Drawings: Shenzhen Shiye Design Co., Ltd. Project Manager: Shen Kaizhen Design Team: Yao Yijian, Yang Hao, Liu Chen Wayfinding Design Studio: Hexi Brand Design Co., Ltd. Curtain Wall Design Firm: Positive Attitude Group (PAG)
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  • OpenAI: The power and the pride

    In April, Paul Graham, the founder of the tech startup accelerator Y Combinator, sent a tweet in response to former YC president and current OpenAI CEO Sam Altman. Altman had just bid a public goodbye to GPT-4 on X, and Graham had a follow-up question. 

    “If you hadetched on a piece of metal in the most compressed form,” Graham wrote, referring to the values that determine the model’s behavior, “how big would the piece of metal have to be? This is a mostly serious question. These models are history, and by default digital data evaporates.” 

    There is no question that OpenAI pulled off something historic with its release of ChatGPT 3.5 in 2022. It set in motion an AI arms race that has already changed the world in a number of ways and seems poised to have an even greater long-term effect than the short-term disruptions to things like education and employment that we are already beginning to see. How that turns out for humanity is something we are still reckoning with and may be for quite some time. But a pair of recent books both attempt to get their arms around it with accounts of what two leading technology journalists saw at the OpenAI revolution. 

    In Empire of AI: Dreams and Nightmares in Sam Altman’s OpenAI, Karen Hao tells the story of the company’s rise to power and its far-reaching impact all over the world. Meanwhile, The Optimist: Sam Altman, OpenAI, and the Race to Invent the Future, by the Wall Street Journal’s Keach Hagey, homes in more on Altman’s personal life, from his childhood through the present day, in order to tell the story of OpenAI. Both paint complex pictures and show Altman in particular as a brilliantly effective yet deeply flawed creature of Silicon Valley—someone capable of always getting what he wants, but often by manipulating others. 

    Hao, who was formerly a reporter with MIT Technology Review, began reporting on OpenAI while at this publication and remains an occasional contributor. One chapter of her book grew directly out of that reporting. And in fact, as Hao says in the acknowledgments of Empire of AI, some of her reporting for MIT Technology Review, a series on AI colonialism, “laid the groundwork for the thesis and, ultimately, the title of this book.” So you can take this as a kind of disclaimer that we are predisposed to look favorably on Hao’s work. 

    With that said, Empire of AI is a powerful work, bristling not only with great reporting but also with big ideas. This comes across in service to two main themes. 

    The first is simple: It is the story of ambition overriding ethics. The history of OpenAI as Hao tells itis very much a tale of a company that was founded on the idealistic desire to create a safety-focused artificial general intelligence but instead became more interested in winning. This is a story we’ve seen many times before in Big Tech. See Theranos, which was going to make diagnostics easier, or Uber, which was founded to break the cartel of “Big Taxi.” But the closest analogue might be Google, which went from “Don’t be evil” toillegal monopolist. For that matter, consider how Google went from holding off on releasing its language model as a consumer product out of an abundance of caution to rushing a chatbot out the door to catch up with and beat OpenAI. In Silicon Valley, no matter what one’s original intent, it always comes back to winning.  

    The second theme is more complex and forms the book’s thesis about what Hao calls AI colonialism. The idea is that the large AI companies act like traditional empires, siphoning wealth from the bottom rungs of society in the forms of labor, creative works, raw materials, and the like to fuel their ambition and enrich those at the top of the ladder. “I’ve found only one metaphor that encapsulates the nature of what these AI power players are: empires,” she writes.

    “During the long era of European colonialism, empires seized and extracted resources that were not their own and exploited the labor of the people they subjugated to mine, cultivate, and refine those resources for the empires’ enrichment.” She goes on to chronicle her own growing disillusionment with the industry. “With increasing clarity,” she writes, “I realized that the very revolution promising to bring a better future was instead, for people on the margins of society, reviving the darkest remnants of the past.” 

    To document this, Hao steps away from her desk and goes out into the world to see the effects of this empire as it sprawls across the planet. She travels to Colombia to meet with data labelers tasked with teaching AI what various images show, one of whom she describes sprinting back to her apartment for the chance to make a few dollars. She documents how workers in Kenya who performed data-labeling content moderation for OpenAI came away traumatized by seeing so much disturbing material. In Chile she documents how the industry extracts precious resources—water, power, copper, lithium—to build out data centers. 

    She lands on the ways people are pushing back against the empire of AI across the world. Hao draws lessons from New Zealand, where Maori people are attempting to save their language using a small language model of their own making. Trained on volunteers’ voice recordings and running on just two graphics processing units, or GPUs, rather than the thousands employed by the likes of OpenAI, it’s meant to benefit the community, not exploit it. 

    Hao writes that she is not against AI. Rather: “What I reject is the dangerous notion that broad benefit from AI can only be derived from—indeed will ever emerge from—a vision of the technology that requires the complete capitulation of our privacy, our agency, and our worth, including the value of our labor and art, toward an ultimately imperial centralization project …shows us another way. It imagines how AI could be exactly the opposite. Models can be small and task-specific, their training data contained and knowable, ridding the incentives for widespread exploitative and psychologically harmful labor practices and the all-consuming extractivism of producing and running massive supercomputers.” 

    Hagey’s book is more squarely focused on Altman’s ambition, which she traces back to his childhood. Yet interestingly, she also  zeroes in on the OpenAI CEO’s attempt to create an empire. Indeed, “Altman’s departure from YC had not slowed his civilization-building ambitions,” Hagey writes. She goes on to chronicle how Altman, who had previously mulled a run for governor of California, set up experiments with income distribution via Tools for Humanity, the parent company of Worldcoin. She quotes Altman saying of it, “I thought it would be interesting to see … just how far technology could accomplish some of the goals that used to be done by nation-states.” 

    Overall, The Optimist is the more straightforward business biography of the two. Hagey has packed it full with scoops and insights and behind-the-scenes intrigue. It is immensely readable as a result, especially in the second half, when OpenAI really takes over the story. Hagey also seems to have been given far more access to Altman and his inner circles, personal and professional, than Hao did, and that allows for a fuller telling of the CEO’s story in places. For example, both writers cover the tragic story of Altman’s sister Annie, her estrangement from the family, and her accusations in particular about suffering sexual abuse at the hands of Sam. Hagey’s telling provides a more nuanced picture of the situation, with more insight into family dynamics. 

    Hagey concludes by describing Altman’s reckoning with his role in the long arc of human history and what it will mean to create a “superintelligence.” His place in that sweep is something that clearly has consumed the CEO’s thoughts. When Paul Graham asked about preserving GPT-4, for example, Altman had a response at the ready. He replied that the company had already considered this, and that the sheet of metal would need to be 100 meters square.
    #openai #power #pride
    OpenAI: The power and the pride
    In April, Paul Graham, the founder of the tech startup accelerator Y Combinator, sent a tweet in response to former YC president and current OpenAI CEO Sam Altman. Altman had just bid a public goodbye to GPT-4 on X, and Graham had a follow-up question.  “If you hadetched on a piece of metal in the most compressed form,” Graham wrote, referring to the values that determine the model’s behavior, “how big would the piece of metal have to be? This is a mostly serious question. These models are history, and by default digital data evaporates.”  There is no question that OpenAI pulled off something historic with its release of ChatGPT 3.5 in 2022. It set in motion an AI arms race that has already changed the world in a number of ways and seems poised to have an even greater long-term effect than the short-term disruptions to things like education and employment that we are already beginning to see. How that turns out for humanity is something we are still reckoning with and may be for quite some time. But a pair of recent books both attempt to get their arms around it with accounts of what two leading technology journalists saw at the OpenAI revolution.  In Empire of AI: Dreams and Nightmares in Sam Altman’s OpenAI, Karen Hao tells the story of the company’s rise to power and its far-reaching impact all over the world. Meanwhile, The Optimist: Sam Altman, OpenAI, and the Race to Invent the Future, by the Wall Street Journal’s Keach Hagey, homes in more on Altman’s personal life, from his childhood through the present day, in order to tell the story of OpenAI. Both paint complex pictures and show Altman in particular as a brilliantly effective yet deeply flawed creature of Silicon Valley—someone capable of always getting what he wants, but often by manipulating others.  Hao, who was formerly a reporter with MIT Technology Review, began reporting on OpenAI while at this publication and remains an occasional contributor. One chapter of her book grew directly out of that reporting. And in fact, as Hao says in the acknowledgments of Empire of AI, some of her reporting for MIT Technology Review, a series on AI colonialism, “laid the groundwork for the thesis and, ultimately, the title of this book.” So you can take this as a kind of disclaimer that we are predisposed to look favorably on Hao’s work.  With that said, Empire of AI is a powerful work, bristling not only with great reporting but also with big ideas. This comes across in service to two main themes.  The first is simple: It is the story of ambition overriding ethics. The history of OpenAI as Hao tells itis very much a tale of a company that was founded on the idealistic desire to create a safety-focused artificial general intelligence but instead became more interested in winning. This is a story we’ve seen many times before in Big Tech. See Theranos, which was going to make diagnostics easier, or Uber, which was founded to break the cartel of “Big Taxi.” But the closest analogue might be Google, which went from “Don’t be evil” toillegal monopolist. For that matter, consider how Google went from holding off on releasing its language model as a consumer product out of an abundance of caution to rushing a chatbot out the door to catch up with and beat OpenAI. In Silicon Valley, no matter what one’s original intent, it always comes back to winning.   The second theme is more complex and forms the book’s thesis about what Hao calls AI colonialism. The idea is that the large AI companies act like traditional empires, siphoning wealth from the bottom rungs of society in the forms of labor, creative works, raw materials, and the like to fuel their ambition and enrich those at the top of the ladder. “I’ve found only one metaphor that encapsulates the nature of what these AI power players are: empires,” she writes. “During the long era of European colonialism, empires seized and extracted resources that were not their own and exploited the labor of the people they subjugated to mine, cultivate, and refine those resources for the empires’ enrichment.” She goes on to chronicle her own growing disillusionment with the industry. “With increasing clarity,” she writes, “I realized that the very revolution promising to bring a better future was instead, for people on the margins of society, reviving the darkest remnants of the past.”  To document this, Hao steps away from her desk and goes out into the world to see the effects of this empire as it sprawls across the planet. She travels to Colombia to meet with data labelers tasked with teaching AI what various images show, one of whom she describes sprinting back to her apartment for the chance to make a few dollars. She documents how workers in Kenya who performed data-labeling content moderation for OpenAI came away traumatized by seeing so much disturbing material. In Chile she documents how the industry extracts precious resources—water, power, copper, lithium—to build out data centers.  She lands on the ways people are pushing back against the empire of AI across the world. Hao draws lessons from New Zealand, where Maori people are attempting to save their language using a small language model of their own making. Trained on volunteers’ voice recordings and running on just two graphics processing units, or GPUs, rather than the thousands employed by the likes of OpenAI, it’s meant to benefit the community, not exploit it.  Hao writes that she is not against AI. Rather: “What I reject is the dangerous notion that broad benefit from AI can only be derived from—indeed will ever emerge from—a vision of the technology that requires the complete capitulation of our privacy, our agency, and our worth, including the value of our labor and art, toward an ultimately imperial centralization project …shows us another way. It imagines how AI could be exactly the opposite. Models can be small and task-specific, their training data contained and knowable, ridding the incentives for widespread exploitative and psychologically harmful labor practices and the all-consuming extractivism of producing and running massive supercomputers.”  Hagey’s book is more squarely focused on Altman’s ambition, which she traces back to his childhood. Yet interestingly, she also  zeroes in on the OpenAI CEO’s attempt to create an empire. Indeed, “Altman’s departure from YC had not slowed his civilization-building ambitions,” Hagey writes. She goes on to chronicle how Altman, who had previously mulled a run for governor of California, set up experiments with income distribution via Tools for Humanity, the parent company of Worldcoin. She quotes Altman saying of it, “I thought it would be interesting to see … just how far technology could accomplish some of the goals that used to be done by nation-states.”  Overall, The Optimist is the more straightforward business biography of the two. Hagey has packed it full with scoops and insights and behind-the-scenes intrigue. It is immensely readable as a result, especially in the second half, when OpenAI really takes over the story. Hagey also seems to have been given far more access to Altman and his inner circles, personal and professional, than Hao did, and that allows for a fuller telling of the CEO’s story in places. For example, both writers cover the tragic story of Altman’s sister Annie, her estrangement from the family, and her accusations in particular about suffering sexual abuse at the hands of Sam. Hagey’s telling provides a more nuanced picture of the situation, with more insight into family dynamics.  Hagey concludes by describing Altman’s reckoning with his role in the long arc of human history and what it will mean to create a “superintelligence.” His place in that sweep is something that clearly has consumed the CEO’s thoughts. When Paul Graham asked about preserving GPT-4, for example, Altman had a response at the ready. He replied that the company had already considered this, and that the sheet of metal would need to be 100 meters square. #openai #power #pride
    WWW.TECHNOLOGYREVIEW.COM
    OpenAI: The power and the pride
    In April, Paul Graham, the founder of the tech startup accelerator Y Combinator, sent a tweet in response to former YC president and current OpenAI CEO Sam Altman. Altman had just bid a public goodbye to GPT-4 on X, and Graham had a follow-up question.  “If you had [GPT-4’s model weights] etched on a piece of metal in the most compressed form,” Graham wrote, referring to the values that determine the model’s behavior, “how big would the piece of metal have to be? This is a mostly serious question. These models are history, and by default digital data evaporates.”  There is no question that OpenAI pulled off something historic with its release of ChatGPT 3.5 in 2022. It set in motion an AI arms race that has already changed the world in a number of ways and seems poised to have an even greater long-term effect than the short-term disruptions to things like education and employment that we are already beginning to see. How that turns out for humanity is something we are still reckoning with and may be for quite some time. But a pair of recent books both attempt to get their arms around it with accounts of what two leading technology journalists saw at the OpenAI revolution.  In Empire of AI: Dreams and Nightmares in Sam Altman’s OpenAI, Karen Hao tells the story of the company’s rise to power and its far-reaching impact all over the world. Meanwhile, The Optimist: Sam Altman, OpenAI, and the Race to Invent the Future, by the Wall Street Journal’s Keach Hagey, homes in more on Altman’s personal life, from his childhood through the present day, in order to tell the story of OpenAI. Both paint complex pictures and show Altman in particular as a brilliantly effective yet deeply flawed creature of Silicon Valley—someone capable of always getting what he wants, but often by manipulating others.  Hao, who was formerly a reporter with MIT Technology Review, began reporting on OpenAI while at this publication and remains an occasional contributor. One chapter of her book grew directly out of that reporting. And in fact, as Hao says in the acknowledgments of Empire of AI, some of her reporting for MIT Technology Review, a series on AI colonialism, “laid the groundwork for the thesis and, ultimately, the title of this book.” So you can take this as a kind of disclaimer that we are predisposed to look favorably on Hao’s work.  With that said, Empire of AI is a powerful work, bristling not only with great reporting but also with big ideas. This comes across in service to two main themes.  The first is simple: It is the story of ambition overriding ethics. The history of OpenAI as Hao tells it (and as Hagey does too) is very much a tale of a company that was founded on the idealistic desire to create a safety-focused artificial general intelligence but instead became more interested in winning. This is a story we’ve seen many times before in Big Tech. See Theranos, which was going to make diagnostics easier, or Uber, which was founded to break the cartel of “Big Taxi.” But the closest analogue might be Google, which went from “Don’t be evil” to (at least in the eyes of the courts) illegal monopolist. For that matter, consider how Google went from holding off on releasing its language model as a consumer product out of an abundance of caution to rushing a chatbot out the door to catch up with and beat OpenAI. In Silicon Valley, no matter what one’s original intent, it always comes back to winning.   The second theme is more complex and forms the book’s thesis about what Hao calls AI colonialism. The idea is that the large AI companies act like traditional empires, siphoning wealth from the bottom rungs of society in the forms of labor, creative works, raw materials, and the like to fuel their ambition and enrich those at the top of the ladder. “I’ve found only one metaphor that encapsulates the nature of what these AI power players are: empires,” she writes. “During the long era of European colonialism, empires seized and extracted resources that were not their own and exploited the labor of the people they subjugated to mine, cultivate, and refine those resources for the empires’ enrichment.” She goes on to chronicle her own growing disillusionment with the industry. “With increasing clarity,” she writes, “I realized that the very revolution promising to bring a better future was instead, for people on the margins of society, reviving the darkest remnants of the past.”  To document this, Hao steps away from her desk and goes out into the world to see the effects of this empire as it sprawls across the planet. She travels to Colombia to meet with data labelers tasked with teaching AI what various images show, one of whom she describes sprinting back to her apartment for the chance to make a few dollars. She documents how workers in Kenya who performed data-labeling content moderation for OpenAI came away traumatized by seeing so much disturbing material. In Chile she documents how the industry extracts precious resources—water, power, copper, lithium—to build out data centers.  She lands on the ways people are pushing back against the empire of AI across the world. Hao draws lessons from New Zealand, where Maori people are attempting to save their language using a small language model of their own making. Trained on volunteers’ voice recordings and running on just two graphics processing units, or GPUs, rather than the thousands employed by the likes of OpenAI, it’s meant to benefit the community, not exploit it.  Hao writes that she is not against AI. Rather: “What I reject is the dangerous notion that broad benefit from AI can only be derived from—indeed will ever emerge from—a vision of the technology that requires the complete capitulation of our privacy, our agency, and our worth, including the value of our labor and art, toward an ultimately imperial centralization project … [The New Zealand model] shows us another way. It imagines how AI could be exactly the opposite. Models can be small and task-specific, their training data contained and knowable, ridding the incentives for widespread exploitative and psychologically harmful labor practices and the all-consuming extractivism of producing and running massive supercomputers.”  Hagey’s book is more squarely focused on Altman’s ambition, which she traces back to his childhood. Yet interestingly, she also  zeroes in on the OpenAI CEO’s attempt to create an empire. Indeed, “Altman’s departure from YC had not slowed his civilization-building ambitions,” Hagey writes. She goes on to chronicle how Altman, who had previously mulled a run for governor of California, set up experiments with income distribution via Tools for Humanity, the parent company of Worldcoin. She quotes Altman saying of it, “I thought it would be interesting to see … just how far technology could accomplish some of the goals that used to be done by nation-states.”  Overall, The Optimist is the more straightforward business biography of the two. Hagey has packed it full with scoops and insights and behind-the-scenes intrigue. It is immensely readable as a result, especially in the second half, when OpenAI really takes over the story. Hagey also seems to have been given far more access to Altman and his inner circles, personal and professional, than Hao did, and that allows for a fuller telling of the CEO’s story in places. For example, both writers cover the tragic story of Altman’s sister Annie, her estrangement from the family, and her accusations in particular about suffering sexual abuse at the hands of Sam (something he and the rest of the Altman family vehemently deny). Hagey’s telling provides a more nuanced picture of the situation, with more insight into family dynamics.  Hagey concludes by describing Altman’s reckoning with his role in the long arc of human history and what it will mean to create a “superintelligence.” His place in that sweep is something that clearly has consumed the CEO’s thoughts. When Paul Graham asked about preserving GPT-4, for example, Altman had a response at the ready. He replied that the company had already considered this, and that the sheet of metal would need to be 100 meters square.
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  • Pick up these helpful tips on advanced profiling

    In June, we hosted a webinar featuring experts from Arm, the Unity Accelerate Solutions team, and SYBO Games, the creator of Subway Surfers. The resulting roundtable focused on profiling tips and strategies for mobile games, the business implications of poor performance, and how SYBO shipped a hit mobile game with 3 billion downloads to date.Let’s dive into some of the follow-up questions we didn’t have time to cover during the webinar. You can also watch the full recording.We hear a lot about the Unity Profiler in relation to CPU profiling, but not as much about the Profile Analyzer. Are there any plans to improve it or integrate it into the core Profiler toolset?There are no immediate plans to integrate the Profile Analyzer into the core Editor, but this might change as our profiling tools evolve.Does Unity have any plans to add an option for the GPU Usage Profiler module to appear in percentages like it does in milliseconds?That’s a great idea, and while we can’t say yes or no at the time of this blog post, it’s a request that’s been shared with our R&D teams for possible future consideration.Do you have plans for tackling “Application Not Responding”errors that are reported by the Google Play store and don’t contain any stack trace?Although we don’t have specific plans for tracking ANR without stack trace at the moment, we will consider it for the future roadmap.How can I share my feedback to help influence the future development of Unity’s profiling tools?You can keep track of upcoming features and share feedback via our product board and forums. We are also conducting a survey to learn more about our customers’ experience with the profiling tools. If you’ve used profiling tools beforeor are working on a project that requires optimization, we would love to get your input. The survey is designed to take no more than 5–10 minutes to complete.By participating, you’ll also have the chance to opt into a follow-up interview to share more feedback directly with the development team, including the opportunity to discuss potential prototypes of new features.Is there a good rule for determining what counts as a viable low-end device to target?A rule of thumb we hear from many Unity game developers is to target devices that are five years old at the time of your game’s release, as this helps to ensure the largest user base. But we also see teams reducing their release-date scope to devices that are only three years old if they’re aiming for higher graphical quality. A visually complex 3D application, for example, will have higher device requirements than a simple 2D application. This approach allows for a higher “min spec,” but reduces the size of the initial install base. It’s essentially a business decision: Will it cost more to develop for and support old devices than what your game will earn running on them?Sometimes the technical requirements of your game will dictate your minimum target specifications. So if your game uses up large amounts of texture memory even after optimization, but you absolutely cannot reduce quality or resolution, that probably rules out running on phones with insufficient memory. If your rendering solution requires compute shaders, that likely rules out devices with drivers that can’t support OpenGL ES 3.1, Metal, or Vulkan.It’s a good idea to look at market data for your priority target audience. For instance, mobile device specs can vary a lot between countries and regions. Remember to define some target “budgets” so that benchmarking goals for what’s acceptable are set prior to choosing low-end devices for testing.For live service games that will run for years, you’ll need to monitor their compatibility continuously and adapt over time based on both your actual user base and current devices on the market.Is it enough to test performance exclusively on low-end devices to ensure that the game will also run smoothly on high-end ones?It might be, if you have a uniform workload on all devices. However, you still need to consider variations across hardware from different vendors and/or driver versions.It’s common for graphically rich games to have tiers of graphical fidelity – the higher the visual tier, the more resources required on capable devices. This tier selection might be automatic, but increasingly, users themselves can control the choice via a graphical settings menu. For this style of development, you’ll need to test at least one “min spec” target device per feature/workload tier that your game supports.If your game detects the capabilities of the device it’s running on and adapts the graphics output as needed, it could perform differently on higher end devices. So be sure to test on a range of devices with the different quality levels you’ve programmed the title for.Note: In this section, we’ve specified whether the expert answering is from Arm or Unity.Do you have advice for detecting the power range of a device to support automatic quality settings, particularly for mobile?Arm: We typically see developers doing coarse capability binning based on CPU and GPU models, as well as the GPU shader core count. This is never perfect, but it’s “about right.” A lot of studios collect live analytics from deployed devices, so they can supplement the automated binning with device-specific opt-in/opt-out to work around point issues where the capability binning isn’t accurate enough.As related to the previous question, for graphically rich content, we see a trend in mobile toward settings menus where users can choose to turn effects on or off, thereby allowing them to make performance choices that suit their preferences.Unity: Device memory and screen resolution are also important factors for choosing quality settings. Regarding textures, developers should be aware that Render Textures used by effects or post-processing can become a problem on devices with high resolution screens, but without a lot of memory to match.Given the breadth of configurations available, can you suggest a way to categorize devices to reduce the number of tiers you need to optimize for?Arm: The number of tiers your team optimizes for is really a game design and business decision, and should be based on how important pushing visual quality is to the value proposition of the game. For some genres it might not matter at all, but for others, users will have high expectations for the visual fidelity.Does the texture memory limit differ among models and brands of Android devices that have the same amount of total system memory?Arm: To a first-order approximation, we would expect the total amount of texture memory to be similar across vendors and hardware generations. There will be minor differences caused by memory layout and alignment restrictions, so it won’t be exactly the same.Is it CPU or GPU usage that contributes the most to overheating on mobile devices?Arm: It’s entirely content dependent. The CPU, GPU, or the DRAM can individually overheat a high-end device if pushed hard enough, even if you ignore the other two completely. The exact balance will vary based on the workload you are running.What tips can you give for profiling on devices that have thermal throttling? What margin would you target to avoid thermal throttling?Arm: Optimizing for frame time can be misleading on Android because devices will constantly adjust frequency to optimize energy usage, making frame time an incomplete measure by itself. Preferably, monitor CPU and GPU cycles per frame, as well as GPU memory bandwidth per frame, to get some value that is independent of frequency. The cycle target you need will depend on each device’s chip design, so you’ll need to experiment.Any optimization helps when it comes to managing power consumption, even if it doesn’t directly improve frame rate. For example, reducing CPU cycles will reduce thermal load even if the CPU isn’t the critical path for your game.Beyond that, optimizing memory bandwidth is one of the biggest savings you can make. Accessing DRAM is orders of magnitude more expensive than accessing local data on-chip, so watch your triangle budget and keep data types in memory as small as possible.Unity: To limit the impact of CPU clock frequency on the performance metrics, we recommend trying to run at a consistent temperature. There are a couple of approaches for doing this:Run warm: Run the device for a while so that it reaches a stable warm state before profiling.Run cool: Leave the device to cool for a while before profiling. This strategy can eliminate confusion and inconsistency in profiling sessions by taking captures that are unlikely to be thermally throttled. However, such captures will always represent the best case performance a user will see rather than what they might actually see after long play sessions. This strategy can also delay the time between profiling runs due to the need to wait for the cooling period first.With some hardware, you can fix the clock frequency for more stable performance metrics. However, this is not representative of most devices your users will be using, and will not report accurate real-world performance. Basically, it’s a handy technique if you are using a continuous integration setup to check for performance changes in your codebase over time.Any thoughts on Vulkan vs OpenGL ES 3 on Android? Vulkan is generally slower performance-wise. At the same time, many devices lack support for various features on ES3.Arm: Recent drivers and engine builds have vastly improved the quality of the Vulkan implementations available; so for an equivalent workload, there shouldn’t be a performance gap between OpenGL ES and Vulkan. The switch to Vulkan is picking up speed and we expect to see more people choosing Vulkan by default over the next year or two. If you have counterexamples of areas where Vulkan isn’t performing well, please get in touch with us. We’d love to hear from you.What tools can we use to monitor memory bandwidth?Arm: The Streamline Profiler in Arm Mobile Studio can measure bandwidth between Mali GPUs and the external DRAM.Should you split graphical assets by device tiers or device resolution?Arm: You can get the best result by retuning assets, but it’s expensive to do. Start by reducing resolution and frame rate, or disabling some optional post-processing effects.What is the best way to record performance metric statistics from our development build?Arm: You can use the Performance Advisor tool in Arm Mobile Studio to automatically capture and export performance metrics from the Mali GPUs, although this comes with a caveat: The generation of JSON reports requires a Professional Edition license.Unity: The Unity Profiler can be used to view common rendering metrics, such as vertex and triangle counts in the Rendering module. Plus you can include custom packages, such as System Metrics Mali, in your project to add low-level Mali GPU metrics to the Unity Profiler.What are your recommendations for profiling shader code?You need a GPU Profiler to do this. The one you choose depends on your target platform. For example, on iOS devices, Xcode’s GPU Profiler includes the Shader Profiler, which breaks down shader performance on a line-by-line basis.Arm Mobile Studio supports Mali Offline Compiler, a static analysis tool for shader code and compute kernels. This tool provides some overall performance estimates and recommendations for the Arm Mali GPU family.When profiling, the general rule is to test your game or app on the target device. With the industry moving toward more types of chipsets, how can developers profile and pinpoint issues on the many different hardware configurations in a reasonable amount of time?The proliferation of chipsets is primarily a concern on desktop platforms. There are a limited number of hardware architectures to test for console games. On mobile, there’s Apple’s A Series for iOS devices and a range of Arm and Qualcomm architectures for Android – but selecting a manageable list of representative mobile devices is pretty straightforward.On desktop it’s trickier because there’s a wide range of available chipsets and architectures, and buying Macs and PCs for testing can be expensive. Our best advice is to do what you can. No studio has infinite time and money for testing. We generally wouldn’t expect any huge surprises when comparing performance between an Intel x86 CPU and a similarly specced AMD processor, for instance. As long as the game performs comfortably on your minimum spec machine, you should be reasonably confident about other machines. It’s also worth considering using analytics, such as Unity Analytics, to record frame rates, system specs, and player options’ settings to identify hotspots or problematic configurations.We’re seeing more studios move to using at least some level of automated testing for regular on-device profiling, with summary stats published where the whole team can keep an eye on performance across the range of target devices. With well-designed test scenes, this can usually be made into a mechanical process that’s suited for automation, so you don’t need an experienced technical artist or QA tester running builds through the process manually.Do you ever see performance issues on high-end devices that don’t occur on the low-end ones?It’s uncommon, but we have seen it. Often the issue lies in how the project is configured, such as with the use of fancy shaders and high-res textures on high-end devices, which can put extra pressure on the GPU or memory. Sometimes a high-end mobile device or console will use a high-res phone screen or 4K TV output as a selling point but not necessarily have enough GPU power or memory to live up to that promise without further optimization.If you make use of the current versions of the C# Job System, verify whether there’s a job scheduling overhead that scales with the number of worker threads, which in turn, scales with the number of CPU cores. This can result in code that runs more slowly on a 64+ core Threadripper™ than on a modest 4-core or 8-core CPU. This issue will be addressed in future versions of Unity, but in the meantime, try limiting the number of job worker threads by setting JobsUtility.JobWorkerCount.What are some pointers for setting a good frame budget?Most of the time when we talk about frame budgets, we’re talking about the overall time budget for the frame. You calculate 1000/target frames per secondto get your frame budget: 33.33 ms for 30 fps, 16.66 ms for 60 fps, 8.33 ms for 120 Hz, etc. Reduce that number by around 35% if you’re on mobile to give the chips a chance to cool down between each frame. Dividing the budget up to get specific sub-budgets for different features and/or systems is probably overkill except for projects with very specific, predictable systems, or those that make heavy use of Time Slicing.Generally, profiling is the process of finding the biggest bottlenecks – and therefore, the biggest potential performance gains. So rather than saying, “Physics is taking 1.2 ms when the budget only allows for 1 ms,” you might look at a frame and say, “Rendering is taking 6 ms, making it the biggest main thread CPU cost in the frame. How can we reduce that?”It seems like profiling early and often is still not common knowledge. What are your thoughts on why this might be the case?Building, releasing, promoting, and managing a game is difficult work on multiple fronts. So there will always be numerous priorities vying for a developer’s attention, and profiling can fall by the wayside. They know it’s something they should do, but perhaps they’re unfamiliar with the tools and don’t feel like they have time to learn. Or, they don’t know how to fit profiling into their workflows because they’re pushed toward completing features rather than performance optimization.Just as with bugs and technical debt, performance issues are cheaper and less risky to address early on, rather than later in a project’s development cycle. Our focus is on helping to demystify profiling tools and techniques for those developers who are unfamiliar with them. That’s what the profiling e-book and its related blog post and webinar aim to support.Is there a way to exclude certain methods from instrumentation or include only specific methods when using Deep Profiling in the Unity Profiler? When using a lot of async/await tasks, we create large stack traces, but how can we avoid slowing down both the client and the Profiler when Deep Profiling?You can enable Allocation call stacks to see the full call stacks that lead to managed allocations. Additionally, you can – and should! – manually instrument long-running methods and processes by sprinkling ProfilerMarkers throughout your code. There’s currently no way to automatically enable Deep Profiling or disable profiling entirely in specific parts of your application. But manually adding ProfilerMarkers and enabling Allocation call stacks when required can help you dig down into problem areas without having to resort to Deep Profiling.As of Unity 2022.2, you can also use our IgnoredByDeepProfilerAttribute to prevent the Unity Profiler from capturing method calls. Just add the IgnoredByDeepProfiler attribute to classes, structures, and methods.Where can I find more information on Deep Profiling in Unity?Deep Profiling is covered in our Profiler documentation. Then there’s the most in-depth, single resource for profiling information, the Ultimate Guide to profiling Unity games e-book, which links to relevant documentation and other resources throughout.Is it correct that Deep Profiling is only useful for the Allocations Profiler and that it skews results so much that it’s not useful for finding hitches in the game?Deep Profiling can be used to find the specific causes of managed allocations, although Allocation call stacks can do the same thing with less overhead, overall. At the same time, Deep Profiling can be helpful for quickly investigating why one specific ProfilerMarker seems to be taking so long, as it’s more convenient to enable than to add numerous ProfilerMarkers to your scripts and rebuild your game. But yes, it does skew performance quite heavily and so shouldn’t be enabled for general profiling.Is VSync worth setting to every VBlank? My mobile game runs at a very low fps when it’s disabled.Mobile devices force VSync to be enabled at a driver/hardware level, so disabling it in Unity’s Quality settings shouldn’t make any difference on those platforms. We haven’t heard of a case where disabling VSync negatively affects performance. Try taking a profile capture with VSync enabled, along with another capture of the same scene but with VSync disabled. Then compare the captures using Profile Analyzer to try to understand why the performance is so different.How can you determine if the main thread is waiting for the GPU and not the other way around?This is covered in the Ultimate Guide to profiling Unity games. You can also get more information in the blog post, Detecting performance bottlenecks with Unity Frame Timing Manager.Generally speaking, the telltale sign is that the main thread waits for the Render thread while the Render thread waits for the GPU. The specific marker names will differ depending on your target platform and graphics API, but you should look out for markers with names such as “PresentFrame” or “WaitForPresent.”Is there a solid process for finding memory leaks in profiling?Use the Memory Profiler to compare memory snapshots and check for leaks. For example, you can take a snapshot in your main menu, enter your game and then quit, go back to the main menu, and take a second snapshot. Comparing these two will tell you whether any objects/allocations from the game are still hanging around in memory.Does it make sense to optimize and rewrite part of the code for the DOTS system, for mobile devices including VR/AR? Do you use this system in your projects?A number of game projects now make use of parts of the Data-Oriented Technology Stack. Native Containers, the C# Job System, Mathematics, and the Burst compilerare all fully supported packages that you can use right away to write optimal, parallelized, high-performance C#code to improve your project’s CPU performance.A smaller number of projects are also using Entities and associated packages, such as the Hybrid Renderer, Unity Physics, and NetCode. However, at this time, the packages listed are experimental, and using them involves accepting a degree of technical risk. This risk derives from an API that is still evolving, missing or incomplete features, as well as the engineering learning curve required to understand Data-Oriented Designto get the most out of Unity’s Entity Component System. Unity engineer Steve McGreal wrote a guide on DOTS best practices, which includes some DOD fundamentals and tips for improving ECS performance.How do you go about setting limits on SetPass calls or shader complexity? Can you even set limits beforehand?Rendering is a complex process and there is no practical way to set a hard limit on the maximum number of SetPass calls or a metric for shader complexity. Even on a fixed hardware platform, such as a single console, the limits will depend on what kind of scene you want to render, and what other work is happening on the CPU and GPU during a frame.That’s why the rule on when to profile is “early and often.” Teams tend to create a “vertical slice” demo early on during production – usually a short burst of gameplay developed to the level of visual fidelity intended for the final game. This is your first opportunity to profile rendering and figure out what optimizations and limits might be needed. The profiling process should be repeated every time a new area or other major piece of visual content is added.Here are additional resources for learning about performance optimization:BlogsOptimize your mobile game performance: Expert tips on graphics and assetsOptimize your mobile game performance: Expert tips on physics, UI, and audio settingsOptimize your mobile game performance: Expert tips on profiling, memory, and code architecture from Unity’s top engineersExpert tips on optimizing your game graphics for consolesProfiling in Unity 2021 LTS: What, when, and howHow-to pagesProfiling and debugging toolsHow to profile memory in UnityBest practices for profiling game performanceE-booksOptimize your console and PC game performanceOptimize your mobile game performanceUltimate guide to profiling Unity gamesLearn tutorialsProfiling CPU performance in Android builds with Android StudioProfiling applications – Made with UnityEven more advanced technical content is coming soon – but in the meantime, please feel free to suggest topics for us to cover on the forum and check out the full roundtable webinar recording.
    #pick #these #helpful #tips #advanced
    Pick up these helpful tips on advanced profiling
    In June, we hosted a webinar featuring experts from Arm, the Unity Accelerate Solutions team, and SYBO Games, the creator of Subway Surfers. The resulting roundtable focused on profiling tips and strategies for mobile games, the business implications of poor performance, and how SYBO shipped a hit mobile game with 3 billion downloads to date.Let’s dive into some of the follow-up questions we didn’t have time to cover during the webinar. You can also watch the full recording.We hear a lot about the Unity Profiler in relation to CPU profiling, but not as much about the Profile Analyzer. Are there any plans to improve it or integrate it into the core Profiler toolset?There are no immediate plans to integrate the Profile Analyzer into the core Editor, but this might change as our profiling tools evolve.Does Unity have any plans to add an option for the GPU Usage Profiler module to appear in percentages like it does in milliseconds?That’s a great idea, and while we can’t say yes or no at the time of this blog post, it’s a request that’s been shared with our R&D teams for possible future consideration.Do you have plans for tackling “Application Not Responding”errors that are reported by the Google Play store and don’t contain any stack trace?Although we don’t have specific plans for tracking ANR without stack trace at the moment, we will consider it for the future roadmap.How can I share my feedback to help influence the future development of Unity’s profiling tools?You can keep track of upcoming features and share feedback via our product board and forums. We are also conducting a survey to learn more about our customers’ experience with the profiling tools. If you’ve used profiling tools beforeor are working on a project that requires optimization, we would love to get your input. The survey is designed to take no more than 5–10 minutes to complete.By participating, you’ll also have the chance to opt into a follow-up interview to share more feedback directly with the development team, including the opportunity to discuss potential prototypes of new features.Is there a good rule for determining what counts as a viable low-end device to target?A rule of thumb we hear from many Unity game developers is to target devices that are five years old at the time of your game’s release, as this helps to ensure the largest user base. But we also see teams reducing their release-date scope to devices that are only three years old if they’re aiming for higher graphical quality. A visually complex 3D application, for example, will have higher device requirements than a simple 2D application. This approach allows for a higher “min spec,” but reduces the size of the initial install base. It’s essentially a business decision: Will it cost more to develop for and support old devices than what your game will earn running on them?Sometimes the technical requirements of your game will dictate your minimum target specifications. So if your game uses up large amounts of texture memory even after optimization, but you absolutely cannot reduce quality or resolution, that probably rules out running on phones with insufficient memory. If your rendering solution requires compute shaders, that likely rules out devices with drivers that can’t support OpenGL ES 3.1, Metal, or Vulkan.It’s a good idea to look at market data for your priority target audience. For instance, mobile device specs can vary a lot between countries and regions. Remember to define some target “budgets” so that benchmarking goals for what’s acceptable are set prior to choosing low-end devices for testing.For live service games that will run for years, you’ll need to monitor their compatibility continuously and adapt over time based on both your actual user base and current devices on the market.Is it enough to test performance exclusively on low-end devices to ensure that the game will also run smoothly on high-end ones?It might be, if you have a uniform workload on all devices. However, you still need to consider variations across hardware from different vendors and/or driver versions.It’s common for graphically rich games to have tiers of graphical fidelity – the higher the visual tier, the more resources required on capable devices. This tier selection might be automatic, but increasingly, users themselves can control the choice via a graphical settings menu. For this style of development, you’ll need to test at least one “min spec” target device per feature/workload tier that your game supports.If your game detects the capabilities of the device it’s running on and adapts the graphics output as needed, it could perform differently on higher end devices. So be sure to test on a range of devices with the different quality levels you’ve programmed the title for.Note: In this section, we’ve specified whether the expert answering is from Arm or Unity.Do you have advice for detecting the power range of a device to support automatic quality settings, particularly for mobile?Arm: We typically see developers doing coarse capability binning based on CPU and GPU models, as well as the GPU shader core count. This is never perfect, but it’s “about right.” A lot of studios collect live analytics from deployed devices, so they can supplement the automated binning with device-specific opt-in/opt-out to work around point issues where the capability binning isn’t accurate enough.As related to the previous question, for graphically rich content, we see a trend in mobile toward settings menus where users can choose to turn effects on or off, thereby allowing them to make performance choices that suit their preferences.Unity: Device memory and screen resolution are also important factors for choosing quality settings. Regarding textures, developers should be aware that Render Textures used by effects or post-processing can become a problem on devices with high resolution screens, but without a lot of memory to match.Given the breadth of configurations available, can you suggest a way to categorize devices to reduce the number of tiers you need to optimize for?Arm: The number of tiers your team optimizes for is really a game design and business decision, and should be based on how important pushing visual quality is to the value proposition of the game. For some genres it might not matter at all, but for others, users will have high expectations for the visual fidelity.Does the texture memory limit differ among models and brands of Android devices that have the same amount of total system memory?Arm: To a first-order approximation, we would expect the total amount of texture memory to be similar across vendors and hardware generations. There will be minor differences caused by memory layout and alignment restrictions, so it won’t be exactly the same.Is it CPU or GPU usage that contributes the most to overheating on mobile devices?Arm: It’s entirely content dependent. The CPU, GPU, or the DRAM can individually overheat a high-end device if pushed hard enough, even if you ignore the other two completely. The exact balance will vary based on the workload you are running.What tips can you give for profiling on devices that have thermal throttling? What margin would you target to avoid thermal throttling?Arm: Optimizing for frame time can be misleading on Android because devices will constantly adjust frequency to optimize energy usage, making frame time an incomplete measure by itself. Preferably, monitor CPU and GPU cycles per frame, as well as GPU memory bandwidth per frame, to get some value that is independent of frequency. The cycle target you need will depend on each device’s chip design, so you’ll need to experiment.Any optimization helps when it comes to managing power consumption, even if it doesn’t directly improve frame rate. For example, reducing CPU cycles will reduce thermal load even if the CPU isn’t the critical path for your game.Beyond that, optimizing memory bandwidth is one of the biggest savings you can make. Accessing DRAM is orders of magnitude more expensive than accessing local data on-chip, so watch your triangle budget and keep data types in memory as small as possible.Unity: To limit the impact of CPU clock frequency on the performance metrics, we recommend trying to run at a consistent temperature. There are a couple of approaches for doing this:Run warm: Run the device for a while so that it reaches a stable warm state before profiling.Run cool: Leave the device to cool for a while before profiling. This strategy can eliminate confusion and inconsistency in profiling sessions by taking captures that are unlikely to be thermally throttled. However, such captures will always represent the best case performance a user will see rather than what they might actually see after long play sessions. This strategy can also delay the time between profiling runs due to the need to wait for the cooling period first.With some hardware, you can fix the clock frequency for more stable performance metrics. However, this is not representative of most devices your users will be using, and will not report accurate real-world performance. Basically, it’s a handy technique if you are using a continuous integration setup to check for performance changes in your codebase over time.Any thoughts on Vulkan vs OpenGL ES 3 on Android? Vulkan is generally slower performance-wise. At the same time, many devices lack support for various features on ES3.Arm: Recent drivers and engine builds have vastly improved the quality of the Vulkan implementations available; so for an equivalent workload, there shouldn’t be a performance gap between OpenGL ES and Vulkan. The switch to Vulkan is picking up speed and we expect to see more people choosing Vulkan by default over the next year or two. If you have counterexamples of areas where Vulkan isn’t performing well, please get in touch with us. We’d love to hear from you.What tools can we use to monitor memory bandwidth?Arm: The Streamline Profiler in Arm Mobile Studio can measure bandwidth between Mali GPUs and the external DRAM.Should you split graphical assets by device tiers or device resolution?Arm: You can get the best result by retuning assets, but it’s expensive to do. Start by reducing resolution and frame rate, or disabling some optional post-processing effects.What is the best way to record performance metric statistics from our development build?Arm: You can use the Performance Advisor tool in Arm Mobile Studio to automatically capture and export performance metrics from the Mali GPUs, although this comes with a caveat: The generation of JSON reports requires a Professional Edition license.Unity: The Unity Profiler can be used to view common rendering metrics, such as vertex and triangle counts in the Rendering module. Plus you can include custom packages, such as System Metrics Mali, in your project to add low-level Mali GPU metrics to the Unity Profiler.What are your recommendations for profiling shader code?You need a GPU Profiler to do this. The one you choose depends on your target platform. For example, on iOS devices, Xcode’s GPU Profiler includes the Shader Profiler, which breaks down shader performance on a line-by-line basis.Arm Mobile Studio supports Mali Offline Compiler, a static analysis tool for shader code and compute kernels. This tool provides some overall performance estimates and recommendations for the Arm Mali GPU family.When profiling, the general rule is to test your game or app on the target device. With the industry moving toward more types of chipsets, how can developers profile and pinpoint issues on the many different hardware configurations in a reasonable amount of time?The proliferation of chipsets is primarily a concern on desktop platforms. There are a limited number of hardware architectures to test for console games. On mobile, there’s Apple’s A Series for iOS devices and a range of Arm and Qualcomm architectures for Android – but selecting a manageable list of representative mobile devices is pretty straightforward.On desktop it’s trickier because there’s a wide range of available chipsets and architectures, and buying Macs and PCs for testing can be expensive. Our best advice is to do what you can. No studio has infinite time and money for testing. We generally wouldn’t expect any huge surprises when comparing performance between an Intel x86 CPU and a similarly specced AMD processor, for instance. As long as the game performs comfortably on your minimum spec machine, you should be reasonably confident about other machines. It’s also worth considering using analytics, such as Unity Analytics, to record frame rates, system specs, and player options’ settings to identify hotspots or problematic configurations.We’re seeing more studios move to using at least some level of automated testing for regular on-device profiling, with summary stats published where the whole team can keep an eye on performance across the range of target devices. With well-designed test scenes, this can usually be made into a mechanical process that’s suited for automation, so you don’t need an experienced technical artist or QA tester running builds through the process manually.Do you ever see performance issues on high-end devices that don’t occur on the low-end ones?It’s uncommon, but we have seen it. Often the issue lies in how the project is configured, such as with the use of fancy shaders and high-res textures on high-end devices, which can put extra pressure on the GPU or memory. Sometimes a high-end mobile device or console will use a high-res phone screen or 4K TV output as a selling point but not necessarily have enough GPU power or memory to live up to that promise without further optimization.If you make use of the current versions of the C# Job System, verify whether there’s a job scheduling overhead that scales with the number of worker threads, which in turn, scales with the number of CPU cores. This can result in code that runs more slowly on a 64+ core Threadripper™ than on a modest 4-core or 8-core CPU. This issue will be addressed in future versions of Unity, but in the meantime, try limiting the number of job worker threads by setting JobsUtility.JobWorkerCount.What are some pointers for setting a good frame budget?Most of the time when we talk about frame budgets, we’re talking about the overall time budget for the frame. You calculate 1000/target frames per secondto get your frame budget: 33.33 ms for 30 fps, 16.66 ms for 60 fps, 8.33 ms for 120 Hz, etc. Reduce that number by around 35% if you’re on mobile to give the chips a chance to cool down between each frame. Dividing the budget up to get specific sub-budgets for different features and/or systems is probably overkill except for projects with very specific, predictable systems, or those that make heavy use of Time Slicing.Generally, profiling is the process of finding the biggest bottlenecks – and therefore, the biggest potential performance gains. So rather than saying, “Physics is taking 1.2 ms when the budget only allows for 1 ms,” you might look at a frame and say, “Rendering is taking 6 ms, making it the biggest main thread CPU cost in the frame. How can we reduce that?”It seems like profiling early and often is still not common knowledge. What are your thoughts on why this might be the case?Building, releasing, promoting, and managing a game is difficult work on multiple fronts. So there will always be numerous priorities vying for a developer’s attention, and profiling can fall by the wayside. They know it’s something they should do, but perhaps they’re unfamiliar with the tools and don’t feel like they have time to learn. Or, they don’t know how to fit profiling into their workflows because they’re pushed toward completing features rather than performance optimization.Just as with bugs and technical debt, performance issues are cheaper and less risky to address early on, rather than later in a project’s development cycle. Our focus is on helping to demystify profiling tools and techniques for those developers who are unfamiliar with them. That’s what the profiling e-book and its related blog post and webinar aim to support.Is there a way to exclude certain methods from instrumentation or include only specific methods when using Deep Profiling in the Unity Profiler? When using a lot of async/await tasks, we create large stack traces, but how can we avoid slowing down both the client and the Profiler when Deep Profiling?You can enable Allocation call stacks to see the full call stacks that lead to managed allocations. Additionally, you can – and should! – manually instrument long-running methods and processes by sprinkling ProfilerMarkers throughout your code. There’s currently no way to automatically enable Deep Profiling or disable profiling entirely in specific parts of your application. But manually adding ProfilerMarkers and enabling Allocation call stacks when required can help you dig down into problem areas without having to resort to Deep Profiling.As of Unity 2022.2, you can also use our IgnoredByDeepProfilerAttribute to prevent the Unity Profiler from capturing method calls. Just add the IgnoredByDeepProfiler attribute to classes, structures, and methods.Where can I find more information on Deep Profiling in Unity?Deep Profiling is covered in our Profiler documentation. Then there’s the most in-depth, single resource for profiling information, the Ultimate Guide to profiling Unity games e-book, which links to relevant documentation and other resources throughout.Is it correct that Deep Profiling is only useful for the Allocations Profiler and that it skews results so much that it’s not useful for finding hitches in the game?Deep Profiling can be used to find the specific causes of managed allocations, although Allocation call stacks can do the same thing with less overhead, overall. At the same time, Deep Profiling can be helpful for quickly investigating why one specific ProfilerMarker seems to be taking so long, as it’s more convenient to enable than to add numerous ProfilerMarkers to your scripts and rebuild your game. But yes, it does skew performance quite heavily and so shouldn’t be enabled for general profiling.Is VSync worth setting to every VBlank? My mobile game runs at a very low fps when it’s disabled.Mobile devices force VSync to be enabled at a driver/hardware level, so disabling it in Unity’s Quality settings shouldn’t make any difference on those platforms. We haven’t heard of a case where disabling VSync negatively affects performance. Try taking a profile capture with VSync enabled, along with another capture of the same scene but with VSync disabled. Then compare the captures using Profile Analyzer to try to understand why the performance is so different.How can you determine if the main thread is waiting for the GPU and not the other way around?This is covered in the Ultimate Guide to profiling Unity games. You can also get more information in the blog post, Detecting performance bottlenecks with Unity Frame Timing Manager.Generally speaking, the telltale sign is that the main thread waits for the Render thread while the Render thread waits for the GPU. The specific marker names will differ depending on your target platform and graphics API, but you should look out for markers with names such as “PresentFrame” or “WaitForPresent.”Is there a solid process for finding memory leaks in profiling?Use the Memory Profiler to compare memory snapshots and check for leaks. For example, you can take a snapshot in your main menu, enter your game and then quit, go back to the main menu, and take a second snapshot. Comparing these two will tell you whether any objects/allocations from the game are still hanging around in memory.Does it make sense to optimize and rewrite part of the code for the DOTS system, for mobile devices including VR/AR? Do you use this system in your projects?A number of game projects now make use of parts of the Data-Oriented Technology Stack. Native Containers, the C# Job System, Mathematics, and the Burst compilerare all fully supported packages that you can use right away to write optimal, parallelized, high-performance C#code to improve your project’s CPU performance.A smaller number of projects are also using Entities and associated packages, such as the Hybrid Renderer, Unity Physics, and NetCode. However, at this time, the packages listed are experimental, and using them involves accepting a degree of technical risk. This risk derives from an API that is still evolving, missing or incomplete features, as well as the engineering learning curve required to understand Data-Oriented Designto get the most out of Unity’s Entity Component System. Unity engineer Steve McGreal wrote a guide on DOTS best practices, which includes some DOD fundamentals and tips for improving ECS performance.How do you go about setting limits on SetPass calls or shader complexity? Can you even set limits beforehand?Rendering is a complex process and there is no practical way to set a hard limit on the maximum number of SetPass calls or a metric for shader complexity. Even on a fixed hardware platform, such as a single console, the limits will depend on what kind of scene you want to render, and what other work is happening on the CPU and GPU during a frame.That’s why the rule on when to profile is “early and often.” Teams tend to create a “vertical slice” demo early on during production – usually a short burst of gameplay developed to the level of visual fidelity intended for the final game. This is your first opportunity to profile rendering and figure out what optimizations and limits might be needed. The profiling process should be repeated every time a new area or other major piece of visual content is added.Here are additional resources for learning about performance optimization:BlogsOptimize your mobile game performance: Expert tips on graphics and assetsOptimize your mobile game performance: Expert tips on physics, UI, and audio settingsOptimize your mobile game performance: Expert tips on profiling, memory, and code architecture from Unity’s top engineersExpert tips on optimizing your game graphics for consolesProfiling in Unity 2021 LTS: What, when, and howHow-to pagesProfiling and debugging toolsHow to profile memory in UnityBest practices for profiling game performanceE-booksOptimize your console and PC game performanceOptimize your mobile game performanceUltimate guide to profiling Unity gamesLearn tutorialsProfiling CPU performance in Android builds with Android StudioProfiling applications – Made with UnityEven more advanced technical content is coming soon – but in the meantime, please feel free to suggest topics for us to cover on the forum and check out the full roundtable webinar recording. #pick #these #helpful #tips #advanced
    UNITY.COM
    Pick up these helpful tips on advanced profiling
    In June, we hosted a webinar featuring experts from Arm, the Unity Accelerate Solutions team, and SYBO Games, the creator of Subway Surfers. The resulting roundtable focused on profiling tips and strategies for mobile games, the business implications of poor performance, and how SYBO shipped a hit mobile game with 3 billion downloads to date.Let’s dive into some of the follow-up questions we didn’t have time to cover during the webinar. You can also watch the full recording.We hear a lot about the Unity Profiler in relation to CPU profiling, but not as much about the Profile Analyzer (available as a Unity package). Are there any plans to improve it or integrate it into the core Profiler toolset?There are no immediate plans to integrate the Profile Analyzer into the core Editor, but this might change as our profiling tools evolve.Does Unity have any plans to add an option for the GPU Usage Profiler module to appear in percentages like it does in milliseconds?That’s a great idea, and while we can’t say yes or no at the time of this blog post, it’s a request that’s been shared with our R&D teams for possible future consideration.Do you have plans for tackling “Application Not Responding” (ANR) errors that are reported by the Google Play store and don’t contain any stack trace?Although we don’t have specific plans for tracking ANR without stack trace at the moment, we will consider it for the future roadmap.How can I share my feedback to help influence the future development of Unity’s profiling tools?You can keep track of upcoming features and share feedback via our product board and forums. We are also conducting a survey to learn more about our customers’ experience with the profiling tools. If you’ve used profiling tools before (either daily or just once) or are working on a project that requires optimization, we would love to get your input. The survey is designed to take no more than 5–10 minutes to complete.By participating, you’ll also have the chance to opt into a follow-up interview to share more feedback directly with the development team, including the opportunity to discuss potential prototypes of new features.Is there a good rule for determining what counts as a viable low-end device to target?A rule of thumb we hear from many Unity game developers is to target devices that are five years old at the time of your game’s release, as this helps to ensure the largest user base. But we also see teams reducing their release-date scope to devices that are only three years old if they’re aiming for higher graphical quality. A visually complex 3D application, for example, will have higher device requirements than a simple 2D application. This approach allows for a higher “min spec,” but reduces the size of the initial install base. It’s essentially a business decision: Will it cost more to develop for and support old devices than what your game will earn running on them?Sometimes the technical requirements of your game will dictate your minimum target specifications. So if your game uses up large amounts of texture memory even after optimization, but you absolutely cannot reduce quality or resolution, that probably rules out running on phones with insufficient memory. If your rendering solution requires compute shaders, that likely rules out devices with drivers that can’t support OpenGL ES 3.1, Metal, or Vulkan.It’s a good idea to look at market data for your priority target audience. For instance, mobile device specs can vary a lot between countries and regions. Remember to define some target “budgets” so that benchmarking goals for what’s acceptable are set prior to choosing low-end devices for testing.For live service games that will run for years, you’ll need to monitor their compatibility continuously and adapt over time based on both your actual user base and current devices on the market.Is it enough to test performance exclusively on low-end devices to ensure that the game will also run smoothly on high-end ones?It might be, if you have a uniform workload on all devices. However, you still need to consider variations across hardware from different vendors and/or driver versions.It’s common for graphically rich games to have tiers of graphical fidelity – the higher the visual tier, the more resources required on capable devices. This tier selection might be automatic, but increasingly, users themselves can control the choice via a graphical settings menu. For this style of development, you’ll need to test at least one “min spec” target device per feature/workload tier that your game supports.If your game detects the capabilities of the device it’s running on and adapts the graphics output as needed, it could perform differently on higher end devices. So be sure to test on a range of devices with the different quality levels you’ve programmed the title for.Note: In this section, we’ve specified whether the expert answering is from Arm or Unity.Do you have advice for detecting the power range of a device to support automatic quality settings, particularly for mobile?Arm: We typically see developers doing coarse capability binning based on CPU and GPU models, as well as the GPU shader core count. This is never perfect, but it’s “about right.” A lot of studios collect live analytics from deployed devices, so they can supplement the automated binning with device-specific opt-in/opt-out to work around point issues where the capability binning isn’t accurate enough.As related to the previous question, for graphically rich content, we see a trend in mobile toward settings menus where users can choose to turn effects on or off, thereby allowing them to make performance choices that suit their preferences.Unity: Device memory and screen resolution are also important factors for choosing quality settings. Regarding textures, developers should be aware that Render Textures used by effects or post-processing can become a problem on devices with high resolution screens, but without a lot of memory to match.Given the breadth of configurations available (CPU, GPU, SOC, memory, mobile, desktop, console, etc.), can you suggest a way to categorize devices to reduce the number of tiers you need to optimize for?Arm: The number of tiers your team optimizes for is really a game design and business decision, and should be based on how important pushing visual quality is to the value proposition of the game. For some genres it might not matter at all, but for others, users will have high expectations for the visual fidelity.Does the texture memory limit differ among models and brands of Android devices that have the same amount of total system memory?Arm: To a first-order approximation, we would expect the total amount of texture memory to be similar across vendors and hardware generations. There will be minor differences caused by memory layout and alignment restrictions, so it won’t be exactly the same.Is it CPU or GPU usage that contributes the most to overheating on mobile devices?Arm: It’s entirely content dependent. The CPU, GPU, or the DRAM can individually overheat a high-end device if pushed hard enough, even if you ignore the other two completely. The exact balance will vary based on the workload you are running.What tips can you give for profiling on devices that have thermal throttling? What margin would you target to avoid thermal throttling (i.e., targeting 20 ms instead of 33 ms)?Arm: Optimizing for frame time can be misleading on Android because devices will constantly adjust frequency to optimize energy usage, making frame time an incomplete measure by itself. Preferably, monitor CPU and GPU cycles per frame, as well as GPU memory bandwidth per frame, to get some value that is independent of frequency. The cycle target you need will depend on each device’s chip design, so you’ll need to experiment.Any optimization helps when it comes to managing power consumption, even if it doesn’t directly improve frame rate. For example, reducing CPU cycles will reduce thermal load even if the CPU isn’t the critical path for your game.Beyond that, optimizing memory bandwidth is one of the biggest savings you can make. Accessing DRAM is orders of magnitude more expensive than accessing local data on-chip, so watch your triangle budget and keep data types in memory as small as possible.Unity: To limit the impact of CPU clock frequency on the performance metrics, we recommend trying to run at a consistent temperature. There are a couple of approaches for doing this:Run warm: Run the device for a while so that it reaches a stable warm state before profiling.Run cool: Leave the device to cool for a while before profiling. This strategy can eliminate confusion and inconsistency in profiling sessions by taking captures that are unlikely to be thermally throttled. However, such captures will always represent the best case performance a user will see rather than what they might actually see after long play sessions. This strategy can also delay the time between profiling runs due to the need to wait for the cooling period first.With some hardware, you can fix the clock frequency for more stable performance metrics. However, this is not representative of most devices your users will be using, and will not report accurate real-world performance. Basically, it’s a handy technique if you are using a continuous integration setup to check for performance changes in your codebase over time.Any thoughts on Vulkan vs OpenGL ES 3 on Android? Vulkan is generally slower performance-wise. At the same time, many devices lack support for various features on ES3.Arm: Recent drivers and engine builds have vastly improved the quality of the Vulkan implementations available; so for an equivalent workload, there shouldn’t be a performance gap between OpenGL ES and Vulkan (if there is, please let us know). The switch to Vulkan is picking up speed and we expect to see more people choosing Vulkan by default over the next year or two. If you have counterexamples of areas where Vulkan isn’t performing well, please get in touch with us. We’d love to hear from you.What tools can we use to monitor memory bandwidth (RAM <-> VRAM)?Arm: The Streamline Profiler in Arm Mobile Studio can measure bandwidth between Mali GPUs and the external DRAM (or system cache).Should you split graphical assets by device tiers or device resolution?Arm: You can get the best result by retuning assets, but it’s expensive to do. Start by reducing resolution and frame rate, or disabling some optional post-processing effects.What is the best way to record performance metric statistics from our development build?Arm: You can use the Performance Advisor tool in Arm Mobile Studio to automatically capture and export performance metrics from the Mali GPUs, although this comes with a caveat: The generation of JSON reports requires a Professional Edition license.Unity: The Unity Profiler can be used to view common rendering metrics, such as vertex and triangle counts in the Rendering module. Plus you can include custom packages, such as System Metrics Mali, in your project to add low-level Mali GPU metrics to the Unity Profiler.What are your recommendations for profiling shader code?You need a GPU Profiler to do this. The one you choose depends on your target platform. For example, on iOS devices, Xcode’s GPU Profiler includes the Shader Profiler, which breaks down shader performance on a line-by-line basis.Arm Mobile Studio supports Mali Offline Compiler, a static analysis tool for shader code and compute kernels. This tool provides some overall performance estimates and recommendations for the Arm Mali GPU family.When profiling, the general rule is to test your game or app on the target device(s). With the industry moving toward more types of chipsets (Apple M1, Arm, x86 by Intel, AMD, etc.), how can developers profile and pinpoint issues on the many different hardware configurations in a reasonable amount of time?The proliferation of chipsets is primarily a concern on desktop platforms. There are a limited number of hardware architectures to test for console games. On mobile, there’s Apple’s A Series for iOS devices and a range of Arm and Qualcomm architectures for Android – but selecting a manageable list of representative mobile devices is pretty straightforward.On desktop it’s trickier because there’s a wide range of available chipsets and architectures, and buying Macs and PCs for testing can be expensive. Our best advice is to do what you can. No studio has infinite time and money for testing. We generally wouldn’t expect any huge surprises when comparing performance between an Intel x86 CPU and a similarly specced AMD processor, for instance. As long as the game performs comfortably on your minimum spec machine, you should be reasonably confident about other machines. It’s also worth considering using analytics, such as Unity Analytics, to record frame rates, system specs, and player options’ settings to identify hotspots or problematic configurations.We’re seeing more studios move to using at least some level of automated testing for regular on-device profiling, with summary stats published where the whole team can keep an eye on performance across the range of target devices. With well-designed test scenes, this can usually be made into a mechanical process that’s suited for automation, so you don’t need an experienced technical artist or QA tester running builds through the process manually.Do you ever see performance issues on high-end devices that don’t occur on the low-end ones?It’s uncommon, but we have seen it. Often the issue lies in how the project is configured, such as with the use of fancy shaders and high-res textures on high-end devices, which can put extra pressure on the GPU or memory. Sometimes a high-end mobile device or console will use a high-res phone screen or 4K TV output as a selling point but not necessarily have enough GPU power or memory to live up to that promise without further optimization.If you make use of the current versions of the C# Job System, verify whether there’s a job scheduling overhead that scales with the number of worker threads, which in turn, scales with the number of CPU cores. This can result in code that runs more slowly on a 64+ core Threadripper™ than on a modest 4-core or 8-core CPU. This issue will be addressed in future versions of Unity, but in the meantime, try limiting the number of job worker threads by setting JobsUtility.JobWorkerCount.What are some pointers for setting a good frame budget?Most of the time when we talk about frame budgets, we’re talking about the overall time budget for the frame. You calculate 1000/target frames per second (fps) to get your frame budget: 33.33 ms for 30 fps, 16.66 ms for 60 fps, 8.33 ms for 120 Hz, etc. Reduce that number by around 35% if you’re on mobile to give the chips a chance to cool down between each frame. Dividing the budget up to get specific sub-budgets for different features and/or systems is probably overkill except for projects with very specific, predictable systems, or those that make heavy use of Time Slicing.Generally, profiling is the process of finding the biggest bottlenecks – and therefore, the biggest potential performance gains. So rather than saying, “Physics is taking 1.2 ms when the budget only allows for 1 ms,” you might look at a frame and say, “Rendering is taking 6 ms, making it the biggest main thread CPU cost in the frame. How can we reduce that?”It seems like profiling early and often is still not common knowledge. What are your thoughts on why this might be the case?Building, releasing, promoting, and managing a game is difficult work on multiple fronts. So there will always be numerous priorities vying for a developer’s attention, and profiling can fall by the wayside. They know it’s something they should do, but perhaps they’re unfamiliar with the tools and don’t feel like they have time to learn. Or, they don’t know how to fit profiling into their workflows because they’re pushed toward completing features rather than performance optimization.Just as with bugs and technical debt, performance issues are cheaper and less risky to address early on, rather than later in a project’s development cycle. Our focus is on helping to demystify profiling tools and techniques for those developers who are unfamiliar with them. That’s what the profiling e-book and its related blog post and webinar aim to support.Is there a way to exclude certain methods from instrumentation or include only specific methods when using Deep Profiling in the Unity Profiler? When using a lot of async/await tasks, we create large stack traces, but how can we avoid slowing down both the client and the Profiler when Deep Profiling?You can enable Allocation call stacks to see the full call stacks that lead to managed allocations (shown as magenta in the Unity CPU Profiler Timeline view). Additionally, you can – and should! – manually instrument long-running methods and processes by sprinkling ProfilerMarkers throughout your code. There’s currently no way to automatically enable Deep Profiling or disable profiling entirely in specific parts of your application. But manually adding ProfilerMarkers and enabling Allocation call stacks when required can help you dig down into problem areas without having to resort to Deep Profiling.As of Unity 2022.2, you can also use our IgnoredByDeepProfilerAttribute to prevent the Unity Profiler from capturing method calls. Just add the IgnoredByDeepProfiler attribute to classes, structures, and methods.Where can I find more information on Deep Profiling in Unity?Deep Profiling is covered in our Profiler documentation. Then there’s the most in-depth, single resource for profiling information, the Ultimate Guide to profiling Unity games e-book, which links to relevant documentation and other resources throughout.Is it correct that Deep Profiling is only useful for the Allocations Profiler and that it skews results so much that it’s not useful for finding hitches in the game?Deep Profiling can be used to find the specific causes of managed allocations, although Allocation call stacks can do the same thing with less overhead, overall. At the same time, Deep Profiling can be helpful for quickly investigating why one specific ProfilerMarker seems to be taking so long, as it’s more convenient to enable than to add numerous ProfilerMarkers to your scripts and rebuild your game. But yes, it does skew performance quite heavily and so shouldn’t be enabled for general profiling.Is VSync worth setting to every VBlank? My mobile game runs at a very low fps when it’s disabled.Mobile devices force VSync to be enabled at a driver/hardware level, so disabling it in Unity’s Quality settings shouldn’t make any difference on those platforms. We haven’t heard of a case where disabling VSync negatively affects performance. Try taking a profile capture with VSync enabled, along with another capture of the same scene but with VSync disabled. Then compare the captures using Profile Analyzer to try to understand why the performance is so different.How can you determine if the main thread is waiting for the GPU and not the other way around?This is covered in the Ultimate Guide to profiling Unity games. You can also get more information in the blog post, Detecting performance bottlenecks with Unity Frame Timing Manager.Generally speaking, the telltale sign is that the main thread waits for the Render thread while the Render thread waits for the GPU. The specific marker names will differ depending on your target platform and graphics API, but you should look out for markers with names such as “PresentFrame” or “WaitForPresent.”Is there a solid process for finding memory leaks in profiling?Use the Memory Profiler to compare memory snapshots and check for leaks. For example, you can take a snapshot in your main menu, enter your game and then quit, go back to the main menu, and take a second snapshot. Comparing these two will tell you whether any objects/allocations from the game are still hanging around in memory.Does it make sense to optimize and rewrite part of the code for the DOTS system, for mobile devices including VR/AR? Do you use this system in your projects?A number of game projects now make use of parts of the Data-Oriented Technology Stack (DOTS). Native Containers, the C# Job System, Mathematics, and the Burst compilerare all fully supported packages that you can use right away to write optimal, parallelized, high-performance C# (HPC#) code to improve your project’s CPU performance.A smaller number of projects are also using Entities and associated packages, such as the Hybrid Renderer, Unity Physics, and NetCode. However, at this time, the packages listed are experimental, and using them involves accepting a degree of technical risk. This risk derives from an API that is still evolving, missing or incomplete features, as well as the engineering learning curve required to understand Data-Oriented Design (DOD) to get the most out of Unity’s Entity Component System (ECS). Unity engineer Steve McGreal wrote a guide on DOTS best practices, which includes some DOD fundamentals and tips for improving ECS performance.How do you go about setting limits on SetPass calls or shader complexity? Can you even set limits beforehand?Rendering is a complex process and there is no practical way to set a hard limit on the maximum number of SetPass calls or a metric for shader complexity. Even on a fixed hardware platform, such as a single console, the limits will depend on what kind of scene you want to render, and what other work is happening on the CPU and GPU during a frame.That’s why the rule on when to profile is “early and often.” Teams tend to create a “vertical slice” demo early on during production – usually a short burst of gameplay developed to the level of visual fidelity intended for the final game. This is your first opportunity to profile rendering and figure out what optimizations and limits might be needed. The profiling process should be repeated every time a new area or other major piece of visual content is added.Here are additional resources for learning about performance optimization:BlogsOptimize your mobile game performance: Expert tips on graphics and assetsOptimize your mobile game performance: Expert tips on physics, UI, and audio settingsOptimize your mobile game performance: Expert tips on profiling, memory, and code architecture from Unity’s top engineersExpert tips on optimizing your game graphics for consolesProfiling in Unity 2021 LTS: What, when, and howHow-to pagesProfiling and debugging toolsHow to profile memory in UnityBest practices for profiling game performanceE-booksOptimize your console and PC game performanceOptimize your mobile game performanceUltimate guide to profiling Unity gamesLearn tutorialsProfiling CPU performance in Android builds with Android StudioProfiling applications – Made with UnityEven more advanced technical content is coming soon – but in the meantime, please feel free to suggest topics for us to cover on the forum and check out the full roundtable webinar recording.
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