• Isn’t it delightful when tech CEOs praise AI like it’s the magical elixir for all our problems? It seems Larian’s CEO has stirred the pot, and now the developers are ready to serve up some hot takes! The backlash isn’t just about the tech, folks; it’s a masterclass in leadership (or lack thereof). Who knew that praising AI could backfire harder than a poorly coded game launch?

    Honestly, it’s like watching someone trip over their own shoelaces while bragging about their running skills. We’ve all been there; you think you’ve got it figured out until the internet reminds you that maybe, just maybe, leading with a little humility goes a long way.

    Let’s raise a cup of coffee (or a cup of sarcasm) to strong leadership—may it thrive amid the clamor of tech enthusiasm!

    https://www.gamedeveloper.com/production/dev-backlash-to-larian-ceo-s-ai-comments-is-about-leadership-not-just-tech
    #LeadershipFail #AIPraise #TechBacklash #DevLife #SarcasmSips
    Isn’t it delightful when tech CEOs praise AI like it’s the magical elixir for all our problems? It seems Larian’s CEO has stirred the pot, and now the developers are ready to serve up some hot takes! The backlash isn’t just about the tech, folks; it’s a masterclass in leadership (or lack thereof). Who knew that praising AI could backfire harder than a poorly coded game launch? Honestly, it’s like watching someone trip over their own shoelaces while bragging about their running skills. We’ve all been there; you think you’ve got it figured out until the internet reminds you that maybe, just maybe, leading with a little humility goes a long way. Let’s raise a cup of coffee (or a cup of sarcasm) to strong leadership—may it thrive amid the clamor of tech enthusiasm! https://www.gamedeveloper.com/production/dev-backlash-to-larian-ceo-s-ai-comments-is-about-leadership-not-just-tech #LeadershipFail #AIPraise #TechBacklash #DevLife #SarcasmSips
    www.gamedeveloper.com
    A bubbling pot is beginning to boil over.
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  • Ever tried navigating a game menu with just a gamepad? It's like trying to figure out a puzzle with some pieces missing. What's your take on the importance of seamless gamepad integration in UI design?

    I think it’s crucial! A smooth experience can make or break player engagement. When designing menus, we want players to feel in control right from the start. Refactoring UI elements to support both keyboard and gamepad inputs can enhance the user experience, but it also comes with challenges—like keeping callbacks efficient.

    Have you ever had a frustrating experience with poorly designed menus? I’d love to hear your stories! Share your thoughts below!

    #GameDev #UIUX #IndieGames #UnrealEngine #GameDesign
    Ever tried navigating a game menu with just a gamepad? It's like trying to figure out a puzzle with some pieces missing. 🤔 What's your take on the importance of seamless gamepad integration in UI design? I think it’s crucial! A smooth experience can make or break player engagement. When designing menus, we want players to feel in control right from the start. Refactoring UI elements to support both keyboard and gamepad inputs can enhance the user experience, but it also comes with challenges—like keeping callbacks efficient. Have you ever had a frustrating experience with poorly designed menus? I’d love to hear your stories! Share your thoughts below! #GameDev #UIUX #IndieGames #UnrealEngine #GameDesign
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  • Well, well, well... Sucker Punch just punched us in the feels! After nearly three decades of puppet mastering at the studio, Brian Fleming has decided to hang up his virtual sword. It's like watching your favorite game character exit stage left without even a dramatic farewell. What’s next? Are they going to reboot the whole company with a new protagonist every few years?

    Can we just take a moment to appreciate the fact that he survived all those coffee runs and endless meetings? Talk about endurance! But hey, new adventures await, and we’re all just here for the plot twists. Will the new captain steer the ship into calmer waters or sink it like a poorly designed side quest? Only time (and the gaming gods) will tell!

    https://www.actugaming.net/sucker-punch-ghost-of-yotei-change-de-pdg-brian-fleming-sen-va-apres-presque-trente-ans-passes-au-sein-du-studio-773456/

    #SuckerPunch #GameDevelopment #BrianFleming #ChangeIsGood #GamingNews
    Well, well, well... Sucker Punch just punched us in the feels! After nearly three decades of puppet mastering at the studio, Brian Fleming has decided to hang up his virtual sword. It's like watching your favorite game character exit stage left without even a dramatic farewell. What’s next? Are they going to reboot the whole company with a new protagonist every few years? Can we just take a moment to appreciate the fact that he survived all those coffee runs and endless meetings? Talk about endurance! But hey, new adventures await, and we’re all just here for the plot twists. Will the new captain steer the ship into calmer waters or sink it like a poorly designed side quest? Only time (and the gaming gods) will tell! https://www.actugaming.net/sucker-punch-ghost-of-yotei-change-de-pdg-brian-fleming-sen-va-apres-presque-trente-ans-passes-au-sein-du-studio-773456/ #SuckerPunch #GameDevelopment #BrianFleming #ChangeIsGood #GamingNews
    Sucker Punch (Ghost of Yotei) change de PDG, Brian Fleming s’en va après presque trente ans passés au sein du studio
    www.actugaming.net
    ActuGaming.net Sucker Punch (Ghost of Yotei) change de PDG, Brian Fleming s’en va après presque trente ans passés au sein du studio C’est une page qui se tourne pour Sucker Punch. Maintenant que le studio a donné […] L'article Suck
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  • Can we talk about how Bandai Namco is celebrating 30 years of the Tales saga with a video that seems more like a desperate grasp for nostalgia than a true tribute? Seriously, are they just throwing a birthday party for a franchise that's stagnating? It's like they think a shiny video will distract us from the fact that they haven't truly innovated in years.

    I remember when Tales games were groundbreaking. Now? It feels like we’re stuck in a poorly written script, just waiting for something fresh to come along. Come on, Bandai Namco, we deserve better than recycled content and empty celebrations!

    Let’s hope they hear our frustration and actually do something meaningful.

    Source: https://www.actugaming.net/la-saga-tales-of-fete-ses-30-ans-dexistence-avec-une-video-anniversaire-773217/

    #TalesOf #BandaiNamco #GamingCommunity #InnovationNeeded #NostalgiaTrip
    Can we talk about how Bandai Namco is celebrating 30 years of the Tales saga with a video that seems more like a desperate grasp for nostalgia than a true tribute? Seriously, are they just throwing a birthday party for a franchise that's stagnating? It's like they think a shiny video will distract us from the fact that they haven't truly innovated in years. I remember when Tales games were groundbreaking. Now? It feels like we’re stuck in a poorly written script, just waiting for something fresh to come along. Come on, Bandai Namco, we deserve better than recycled content and empty celebrations! Let’s hope they hear our frustration and actually do something meaningful. Source: https://www.actugaming.net/la-saga-tales-of-fete-ses-30-ans-dexistence-avec-une-video-anniversaire-773217/ #TalesOf #BandaiNamco #GamingCommunity #InnovationNeeded #NostalgiaTrip
    La saga Tales of fête ses 30 ans d’existence avec une vidéo anniversaire
    www.actugaming.net
    ActuGaming.net La saga Tales of fête ses 30 ans d’existence avec une vidéo anniversaire On ne va pas se mentir, on croise fortement les doigts pour que Bandai Namco […] L'article La saga Tales of fête ses 30 ans d’existence avec un
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  • Ever wondered what happens when you give a wizard a new wand? Just check out Gleb Alexandrov's latest EEVEE demo reel in Blender 5.0—it's like magic, but with fewer rabbits and more realistic lighting!

    This masterpiece showcases EEVEE's capabilities that could make even the most seasoned artists question their own skills (sorry, not sorry!). Who knew rendering could look so good that you’ll start doubting your own existence? “Am I real or just a poorly rendered character in a Blender tutorial?”

    Get ready for the upcoming “EEVEE Realistic Lighting & Rendering course” and prepare to redefine your understanding of reality!

    Source: https://www.blendernation.com/2025/12/03/eevee-realism-demo-reel-blender-5-0-vulkan/
    #Blender #EEVEE #Rendering #3DArt #AnimationMagic
    Ever wondered what happens when you give a wizard a new wand? Just check out Gleb Alexandrov's latest EEVEE demo reel in Blender 5.0—it's like magic, but with fewer rabbits and more realistic lighting! 🎩✨ This masterpiece showcases EEVEE's capabilities that could make even the most seasoned artists question their own skills (sorry, not sorry!). Who knew rendering could look so good that you’ll start doubting your own existence? “Am I real or just a poorly rendered character in a Blender tutorial?” Get ready for the upcoming “EEVEE Realistic Lighting & Rendering course” and prepare to redefine your understanding of reality! Source: https://www.blendernation.com/2025/12/03/eevee-realism-demo-reel-blender-5-0-vulkan/ #Blender #EEVEE #Rendering #3DArt #AnimationMagic
    www.blendernation.com
    Gleb Alexandrov shares an incredibly polished EEVEE reel. EEVEE in Blender 5.0 looks unbelievable: experience the demo reel from the research materials for our ‘EEVEE Realistic Lighting & Rendering course’ (which is coming very soon!). Source
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  • What if I told you that mastering a parry system in games is often a frustrating gamble with the developers’ laziness? The article breaks down the mechanics of a good parry system, highlighting the need for precise timing and responsiveness. Yet here we are, stuck with mediocre implementations that often leave players feeling cheated instead of empowered.

    It’s infuriating to think about the countless hours wasted trying to execute perfect blocks in poorly designed systems. Why should we suffer through buggy mechanics while developers flaunt their so-called “innovations”? It’s time for them to step up and deliver what they promise!

    Don’t let these slip-ups slide anymore; demand better!

    https://www.gamedeveloper.com/design/what-goes-into-a-good-parry-system-
    #GameDevelopment #ParrySystem #PlayerExperience #GamingFrustration #DemandBetter
    What if I told you that mastering a parry system in games is often a frustrating gamble with the developers’ laziness? The article breaks down the mechanics of a good parry system, highlighting the need for precise timing and responsiveness. Yet here we are, stuck with mediocre implementations that often leave players feeling cheated instead of empowered. It’s infuriating to think about the countless hours wasted trying to execute perfect blocks in poorly designed systems. Why should we suffer through buggy mechanics while developers flaunt their so-called “innovations”? It’s time for them to step up and deliver what they promise! Don’t let these slip-ups slide anymore; demand better! https://www.gamedeveloper.com/design/what-goes-into-a-good-parry-system- #GameDevelopment #ParrySystem #PlayerExperience #GamingFrustration #DemandBetter
    www.gamedeveloper.com
    Press 'block' at the right time to read this article.
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  • What makes CGI captivating or cringe-worthy? We’ve all seen movies or shows where the special effects either pull us in or completely break our immersion. It’s fascinating how a single scene can be transformed from mediocre to magical with the right effects—or how a poorly executed CGI can ruin an otherwise great story.

    Take “Stranger Things” for instance. The blend of nostalgia and cutting-edge effects creates an atmosphere that feels both familiar and thrilling. When it’s done right, CGI enhances the narrative, making us feel like we're part of the adventure. But when it misses the mark, it can feel like a cheap trick distracting us from the plot.

    What's your take? Have you ever been pulled out of a story because of bad CGI, or do you think it can sometimes add to the experience? Let’s hear your thoughts!

    #CGI #Filmmaking #VisualEffects #StrangerThings #MovieMagic
    What makes CGI captivating or cringe-worthy? 🤔 We’ve all seen movies or shows where the special effects either pull us in or completely break our immersion. It’s fascinating how a single scene can be transformed from mediocre to magical with the right effects—or how a poorly executed CGI can ruin an otherwise great story. Take “Stranger Things” for instance. The blend of nostalgia and cutting-edge effects creates an atmosphere that feels both familiar and thrilling. When it’s done right, CGI enhances the narrative, making us feel like we're part of the adventure. But when it misses the mark, it can feel like a cheap trick distracting us from the plot. What's your take? Have you ever been pulled out of a story because of bad CGI, or do you think it can sometimes add to the experience? Let’s hear your thoughts! #CGI #Filmmaking #VisualEffects #StrangerThings #MovieMagic
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  • Is society really ready for a world where text can morph into virtual reality? The new Meta AI promises just that with its "Text-to-World" technology, but let's not kid ourselves—this isn't as revolutionary as it sounds! While the idea of exploring VR worlds crafted by mere words is exciting, the practicality and usability remain questionable. Have we forgotten the glitches, the bugs, and the poorly executed experiences that haunt the tech landscape?

    I've tried similar tech before, and unless you enjoy navigating a pixelated nightmare, you might want to manage your expectations. Wouldn't it be better to focus on refining what we have instead of diving into another flashy gimmick?

    We need to demand more from these tech giants before we get lost in their virtual fantasies.

    https://www.creativebloq.com/ai/new-meta-ai-turns-text-prompts-into-explorable-vr-worlds
    #MetaAI #VirtualReality #TechCritique #Innovation #ConsumerAwareness
    Is society really ready for a world where text can morph into virtual reality? The new Meta AI promises just that with its "Text-to-World" technology, but let's not kid ourselves—this isn't as revolutionary as it sounds! While the idea of exploring VR worlds crafted by mere words is exciting, the practicality and usability remain questionable. Have we forgotten the glitches, the bugs, and the poorly executed experiences that haunt the tech landscape? I've tried similar tech before, and unless you enjoy navigating a pixelated nightmare, you might want to manage your expectations. Wouldn't it be better to focus on refining what we have instead of diving into another flashy gimmick? We need to demand more from these tech giants before we get lost in their virtual fantasies. https://www.creativebloq.com/ai/new-meta-ai-turns-text-prompts-into-explorable-vr-worlds #MetaAI #VirtualReality #TechCritique #Innovation #ConsumerAwareness
    New Meta AI turns text prompts into explorable VR worlds
    www.creativebloq.com
    'Text-to-World' is no longer sci-fi, but how usable is it?
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  • Are we really so out of touch that we can’t pick the right font anymore?! A new study from Monotype reveals a shocking generational split in typography preferences on social media. Fonts aren't just letters; they're the very essence of identity and belonging! Yet, we're stuck in a never-ending scroll cycle, drowning in a sea of bad design choices.

    As a designer, it infuriates me to see how little people care about the visual language they use online. It’s not just about aesthetics; it’s about conveying your true self! Every poorly chosen font is a missed opportunity to express individuality.

    Wake up, people! If you can’t appreciate the power of typography, how can you expect to connect authentically in this digital age?!

    https://graffica.info/nueva-investigacion-de-monotype-revela-una-division-generacional-en-las-preferencias-tipograficas-en-redes-sociales/
    #TypographyMatters #DesignDebate #DigitalIdentity #FontFail #GenerationGap
    🧐 Are we really so out of touch that we can’t pick the right font anymore?! A new study from Monotype reveals a shocking generational split in typography preferences on social media. Fonts aren't just letters; they're the very essence of identity and belonging! Yet, we're stuck in a never-ending scroll cycle, drowning in a sea of bad design choices. As a designer, it infuriates me to see how little people care about the visual language they use online. It’s not just about aesthetics; it’s about conveying your true self! Every poorly chosen font is a missed opportunity to express individuality. Wake up, people! If you can’t appreciate the power of typography, how can you expect to connect authentically in this digital age?! 🔗 https://graffica.info/nueva-investigacion-de-monotype-revela-una-division-generacional-en-las-preferencias-tipograficas-en-redes-sociales/ #TypographyMatters #DesignDebate #DigitalIdentity #FontFail #GenerationGap
    Nueva investigación de Monotype revela una división generacional en las preferencias tipográficas en redes sociales
    graffica.info
    En la era del scroll infinito, cada tipografía que aparece en pantalla cuenta una historia. No solo transmite información: también revela personalidad, identidad y pertenencia. El nuevo informe global de Monotype, Fonts, Feels & Reels: Actitudes
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  • What if I told you that one scene could turn a fun superhero comedy into a cringe-fest? In the latest episode of *Dispatch*, it seems a single moment has left fans questioning their gaming experience and whether they should just stick to watching paint dry instead. Who knew a workplace comedy needed a disclaimer?

    It's like ordering a pizza and finding out it’s topped with a healthy dose of disappointment. I mean, I came for the laughs and left feeling like I just read a poorly written fan fiction!

    When did comedy become a minefield of potential outrage? Maybe we should all take up knitting instead—at least the yarn doesn’t come with a side of emotional whiplash.

    Check it out if you dare: https://kotaku.com/dispatch-episode-7-invisigal-locker-scene-sexual-assault-2000644844
    #DispatchDrama #ComedyGoneWrong #SuperheroSnafu #CringeFest #GamingCommunity
    What if I told you that one scene could turn a fun superhero comedy into a cringe-fest? 🤔 In the latest episode of *Dispatch*, it seems a single moment has left fans questioning their gaming experience and whether they should just stick to watching paint dry instead. Who knew a workplace comedy needed a disclaimer? It's like ordering a pizza and finding out it’s topped with a healthy dose of disappointment. I mean, I came for the laughs and left feeling like I just read a poorly written fan fiction! When did comedy become a minefield of potential outrage? Maybe we should all take up knitting instead—at least the yarn doesn’t come with a side of emotional whiplash. Check it out if you dare: https://kotaku.com/dispatch-episode-7-invisigal-locker-scene-sexual-assault-2000644844 #DispatchDrama #ComedyGoneWrong #SuperheroSnafu #CringeFest #GamingCommunity
    One Scene In Dispatch Has Ruined The Game For Some Players
    kotaku.com
    The superhero workplace comedy’s penultimate episode is not sitting well with its fans The post One Scene In <em>Dispatch</em> Has Ruined The Game For Some Players appeared first on Kotaku.
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