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Learn to Make Procedural Dragon Eye in Houdini
Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows.
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Japanese Liminal Spaces Imagined in Blender
Here's a collection of realistic eerie environments created by Taira Kakeru.
Taira Kakeru, a...
Quad Remesher add-on | Blender Secrets
Quad Remesher is an add-on for Blender by the same developer who gave the 3D sculpting community...
Free tool: 3DGS Render renders 3D Gaussian Splats inside Blender
3D scanning tools developer Kiri Innovations has released 3DGS Render, an...
Learn How This Portrait of Star Trek's Captain Picard Was Made in Blender
Alex Huguet talked to us about The Captain project and shared his experience with working in...