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Learn to Make Procedural Dragon Eye in Houdini
Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows.
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Essential Tips for Blender Users
Key Takeaways from Blender Lecture
Introduction
Focus: Five...
Cinematic Post Processing Tips & Tricks in UE4: Part 2
Alec Tucker
Cinematic Environment Artist @ Epic Games
Follow...
Immortals of Aveum Developer: Making AAA Single-Player Shooter Was Awful Idea
We all know the tale of Immortals of Aveum, a magic shooter by Ascendant Studios that...
Highly-Detailed Soviet Bathroom 3D Environment Made With UE5
Iris Krp has debuted as a 3D Artist with an impressive digital scene....
Introducing Blender 4 Ivy Foliage Geometry Node
3D Tudor writes:
Introducing Blender 4 Ivy Foliage Geometry Node
We are thrilled to...