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Learn to Make Procedural Dragon Eye in Houdini
Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows.
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Tutorial - Adjusting Texture Sizes by Sharpness in Unreal
6 days ago
Hauke Thießen
Technical Artist @ Limbic Entertainment
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Immortals of Aveum Developer: Making AAA Single-Player Shooter Was Awful Idea
We all know the tale of Immortals of Aveum, a magic shooter by Ascendant Studios that...
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Highly-Detailed Soviet Bathroom 3D Environment Made With UE5
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