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Check Out a New Version of This Procedural Building Generator for Blender
Julien Gauthier's Auto-Building 1.2 comes with Blender 4.0 compatibility and a slew of new features.
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Learn to Make Procedural Dragon Eye in Houdini
Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered...
Postmortem: Developing a Game With a Distinct Indonesian Identity
Dimas Novan D told us about the history and development process behind A Space for the...
Why is concept art so important in game design?
Greetings everyone! The concept artist is here!
The significance of concept art in game design...
Long-Awaited Real-Time Fluid Simulation Software Launched in Closed Alpha
After years of anticipation and countless mind-blowing teaser trailers, EmberGen...
PlayStation Designer Pays a 3D Tribute to PlayStation 1 Memory Card
The detailed recreation of the card was set up using Blender....