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Check Out a New Version of This Procedural Building Generator for Blender
Julien Gauthier's Auto-Building 1.2 comes with Blender 4.0 compatibility and a slew of new features.
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Postmortem: Developing a Game With a Distinct Indonesian Identity
Dimas Novan D told us about the history and development process behind A Space for the...
Chaos Previews Its AI Technologies
Make PBR materials from text descriptions, populate scenes, apply styles to renders, and more....
Artist Shows How to Grow Procedural Foliage in Unreal Engine 5.4
Ali Siddiqui showed how to leverage UE5.4's new tools to create a realistic foliage growth...
Procedural Worldbuilding Tool For Unreal Engine 5 Previewed
Made by Paul Martin Eliasz, the tool is set to launch in the near future....