Understanding the Changes Coming in 2025 This video discusses Quixel Megascans, a popular asset library for Unreal Engine users, and the upcoming changes to its pricing model. While Megascans has been a free resource offering a vast collection of high-quality assets, it will no longer be entirely free starting in 2025. Here's a breakdown of the key takeaways:...
Key Takeaways from Blender Lecture Introduction Focus: Five things you should never do in Blender, regardless of skill level (beginner, intermediate, advanced). 1. Don’t Obsess About Topology Common Issue for Newbies: Beginners often overthink topology, which can hinder progress. Simplified Workflows: Use Boolean and Enon-based workflows to...
We have gathered for you a short, but at the same time quite comprehensive selection with an emphasis on non-obvious details of anatomy and not only. Working through these nuances will allow you to create as realistic 3D characters as possible :) Of course, it all depends on how you apply this knowledge. Our task is to orient you in the subject, and then it's up to you ;) Osteology. There are...
Make PBR materials from text descriptions, populate scenes, apply styles to renders, and more. Image credit: Chaos Chaos refuses to lag behind other companies in the AI industry and has shared a sneak peek at its upcoming technologies that will be useful for artists and game developers. Chaos claims that "it's never about machines replacing creativity but building...
Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows. Introduction I started using 3D Apps back in 1993, with Crystal Topas on an Intel 386 PC. Soon I moved to 3D Studio 1.0 and I got my first professional job in 3D in 1995....