إقرأ المزيد
Alex Huguet talked to us about The Captain project and shared his experience with working in Blender, guiding us through the modeling, texturing, and rendering pipelines and giving some tips for beginners. Introduction My name is Alex. I was born and raised in beautiful Barcelona, Spain. I got into the 3D world in the mid-90s with a crappy x286 computer and a few old software programs...

Artificial Intelligence is not a new concept to society, with the term ‘Artificial Intelligence’ first being coined by John McCarthy in 1956. Since then, AI has seen rapid growth in sectors such as computers, robotics, and medicine. While Artificial Intelligence is not a newcomer to the Video Game or Film industry, the use of AI for art production is. Over the past couple of years,...

6 days ago Hauke Thießen Technical Artist @ Limbic Entertainment Follow This article describes how to implement a system to adjust texture sizes in Unreal based on the sharpness of the source texture file. Blurry textures without much detail are reduced in size by this system. The Problem Very often when working on games you'll come across something like this:...

Quad Remesher is an add-on for Blender by the same developer who gave the 3D sculpting community ZRemesher, UV Master and Decimation Master. In fact it makes remeshing in Blender even better than ZBrush. If you’re a serious 3D artist, this is an essential part of your 3D toolkit in Blender. It’s a paid add-on, with the option to either buy a lifetime license or buy a 3-month...

Dimas Novan D told us about the history and development process behind A Space for the Unbound, talked about promoting the game and working with the community, and shared some advice on how to get noticed. Introduction Hello, I'm Dimas Novan D, currently a Supervising Artist at Mojiken Studio and...
