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The splash screen artwork for Blender 4.3, created by Blender Studio. The Blender Foundation has released the public beta of Blender 4.3, the latest version of the open-source 3D software for VFX, animation, game development and visualization. Below, we’ve picked out five key changes, from Grease Pencil 3 – a major overhaul of Blender’s 2D animation...

Chuckcg is the master of realistic and mysterious environments! Today, he shows how to set up a realistic wall material using displacement maps. I love how easy we can get high detailed surfaces using cycles adaptive subdivision. This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking....

Architectural visualization firm and tools developer polygoniq has released engon, a free, open-source asset browser for Blender. The tool, previously built into polygoniq’s asset libraries, provides advanced filtering options, built-in scattering tools, and the option to convert assets to linked files. The asset libraries – botaniq, traffiq, aquatiq and...

Made by Paul Martin Eliasz, the tool is set to launch in the near future. Paul Martin Eliasz, a Senior Technical Artist and well-known Unreal Engine enthusiast, has recently previewed an incredible procedural worldbuilding tool for Unreal Engine 5, set to be released in the near future. Powered by the engine's Procedural Content Generation (PCG)...

Ali Siddiqui showed how to leverage UE5.4's new tools to create a realistic foliage growth FX. Ahead of the upcoming release of Unreal Engine 5.4, a new and improved version of the engine set to launch next month, 3D Artist and Designer Ali Siddiqui, also known as ali.3d, has shared a new insightful tutorial explaining how to set up a procedural foliage growth effect using...
