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Artificial Intelligence is not a new concept to society, with the term ‘Artificial Intelligence’ first being coined by John McCarthy in 1956. Since then, AI has seen rapid growth in sectors such as computers, robotics, and medicine. While Artificial Intelligence is not a newcomer to the Video Game or Film industry, the use of AI for art production is. Over the past couple of years,...
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Greetings everyone! The concept artist is here! The significance of concept art in game design depends on various factors, including the designer, company, and project. First, let’s establish what concept art entails. Concept art is the art of conveying a narrative through visuals within a short timeframe. As a concept artist, the task is to translate the client’s ideas into...
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Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows. Introduction I started using 3D Apps back in 1993, with Crystal Topas on an Intel 386 PC. Soon I moved to 3D Studio 1.0 and I got my first professional job in 3D in 1995....
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Understanding the Changes Coming in 2025 This video discusses Quixel Megascans, a popular asset library for Unreal Engine users, and the upcoming changes to its pricing model. While Megascans has been a free resource offering a vast collection of high-quality assets, it will no longer be entirely free starting in 2025. Here's a breakdown of the key takeaways:...
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Key Takeaways from Blender Lecture Introduction Focus: Five things you should never do in Blender, regardless of skill level (beginner, intermediate, advanced). 1. Don’t Obsess About Topology Common Issue for Newbies: Beginners often overthink topology, which can hinder progress. Simplified Workflows: Use Boolean and Enon-based workflows to...
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