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Alex Huguet talked to us about The Captain project and shared his experience with working in Blender, guiding us through the modeling, texturing, and rendering pipelines and giving some tips for beginners. Introduction My name is Alex. I was born and raised in beautiful Barcelona, Spain. I got into the 3D world in the mid-90s with a crappy x286 computer and a few old software programs...
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Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows. Introduction I started using 3D Apps back in 1993, with Crystal Topas on an Intel 386 PC. Soon I moved to 3D Studio 1.0 and I got my first professional job in 3D in 1995....
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Hello everyone! Today I would like to tell you about the process of creating concept art for mecha project. The first thing I always do is a little research. In this case I was doing pre-production for the whole project, so this process took a bit longer. When working I actively use all possible tools, but my favorite is mindmap. By working with associations and semantic components I can...
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Show Detailed Table: 🔮Add-ons ^ Check list of Blender's built-in add-ons documentation here. 🌊Simulation/Physics ^ FLIP Fluids : is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender, the free and open source 3D creation suite. Molecular Script : is a particle...
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AgedFX is the ultimate solution for effortlessly adding realistic aging effects to single objects or entire scenes in Blender. It's a complete toolbox for all kind of material manipulation effects and atmospheric details. In the real world, nothing remains pristine forever. Objects age, gather...
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