No data to show
Citeste mai mult
Greetings everyone! The concept artist is here! The significance of concept art in game design depends on various factors, including the designer, company, and project. First, let’s establish what concept art entails. Concept art is the art of conveying a narrative through visuals within a short timeframe. As a concept artist, the task is to translate the client’s ideas into...

Abanob Atef shared a detailed breakdown of the Dark World scene inspired by Hellblade and God of War, explained how he set up a custom moss shader and a burned fire decal, and showed how he used William Faucher's EasyFog plugin. Introduction Hi! My name's Abanob Atef, and I'm a 17-year-old Environment and Lighting Artist who loves to create immersive and...

IVY Overseas is the Best Study Canada Consultants in Hyderabad. Canada is renowned globally as a prime destination for international students, offering a blend of high-quality education, a welcoming atmosphere, and a high standard of living. Canada ranks highly globally in terms of quality of life. This includes a stable and peaceful society, low crime rates, and a clean environment....

Nodes Interactive – aka games artist and tools developer Piotr Popek – has released the Sculpt Bridge Tool, a new free modeling add-on for Blender. The add-on enables users to create 3D strands connecting two selected parts of a mesh, in a similar way to ZBrush’s Slime Bridge tool, or to punch out a tunnel connecting them. Generate organic-looking 3D...

Chuckcg is the master of realistic and mysterious environments! Today, he shows how to set up a realistic wall material using displacement maps. I love how easy we can get high detailed surfaces using cycles adaptive subdivision. This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking....
