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In this video, Polyfjord explores the various ways artificial intelligence (AI) can be utilized to enhance the 3D artist's workflow in 2024. From decoding Blender's log of operations to generating Python scripts and even engaging in meaningful conversations, AI tools like ChatGPT and Gemini offer a plethora of possibilities. Decoding Blender's Log of Operations One of the intriguing...
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Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows. Introduction I started using 3D Apps back in 1993, with Crystal Topas on an Intel 386 PC. Soon I moved to 3D Studio 1.0 and I got my first professional job in 3D in 1995....
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Greetings everyone! The concept artist is here! The significance of concept art in game design depends on various factors, including the designer, company, and project. First, let’s establish what concept art entails. Concept art is the art of conveying a narrative through visuals within a short timeframe. As a concept artist, the task is to translate the client’s ideas into...
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After years of anticipation and countless mind-blowing teaser trailers, EmberGen developer JangaFX has finally launched LiquiGen, the company's node-based real-time fluid simulation software, now available in closed alpha. Announced back in 2020 as a companion app to EmberGen, LiquiGen was designed to enable its users to simulate and render lifelike liquids in real-time. As stated by...
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Made by Paul Martin Eliasz, the tool is set to launch in the near future. Paul Martin Eliasz, a Senior Technical Artist and well-known Unreal Engine enthusiast, has recently previewed an incredible procedural worldbuilding tool for Unreal Engine 5, set to be released in the near future. Powered by the engine's Procedural Content Generation (PCG)...
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