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Hello everyone! Today I would like to tell you about the process of creating concept art for mecha project. The first thing I always do is a little research. In this case I was doing pre-production for the whole project, so this process took a bit longer. When working I actively use all possible tools, but my favorite is mindmap. By working with associations and semantic components I can...

Architectural visualization firm and tools developer polygoniq has released engon, a free, open-source asset browser for Blender. The tool, previously built into polygoniq’s asset libraries, provides advanced filtering options, built-in scattering tools, and the option to convert assets to linked files. The asset libraries – botaniq, traffiq, aquatiq and...

Alec Tucker Cinematic Environment Artist @ Epic Games Follow Cinematic Post Processing Tips & Tricks in UE4: Part 2 Please be sure to read Part 1 of the blog post, found here. VIGNETTING Vignettes are a staple for achieving a believable cinematic look, and luckily there are several options to choose from. First option is a...

Ali Siddiqui showed how to leverage UE5.4's new tools to create a realistic foliage growth FX. Ahead of the upcoming release of Unreal Engine 5.4, a new and improved version of the engine set to launch next month, 3D Artist and Designer Ali Siddiqui, also known as ali.3d, has shared a new insightful tutorial explaining how to set up a procedural foliage growth effect using...

After years of anticipation and countless mind-blowing teaser trailers, EmberGen developer JangaFX has finally launched LiquiGen, the company's node-based real-time fluid simulation software, now available in closed alpha. Announced back in 2020 as a companion app to EmberGen, LiquiGen was designed to enable its users to simulate and render lifelike liquids in real-time. As stated by...
