
How Assassin's Creed Shadows strengthened Ubisoft's process for bringing history to life
www.gamedeveloper.com
The Assassin's Creed series is commonly praised for its stealth-action gameplay and iconic protagonists, but it would be fair to say that its greatest achievements lie in recreating sprawling historical settings for open-world exploration. Nearly 20 years since its debut, Ubisoft is now taking the series to historical Japan with Assassin's Creed Shadows. It's a setting that many fans of the series have wanted to see, and currently enjoying increased popularity due to FX's recent tv series Shogun.While the historical setting of Japan has been the subject of many games, particularly the likes of Ghost of Tsushima and Sekiro: Shadows Die Twice, seeing it through the lens of Assassin's Creed is interesting. After all, this is a series that blends historical political conflicts with sci-fi and action-laden twists and the approach lends an opportunity to spotlight some often understated elements the history and politics of the era, while also reveling in the series' style of stealth gameplay and open world action.Though the shift to historical Japan seemed like an obvious turn for the series (ninjas seem like a natural fit for the Order of Assassins), the developers at Ubisoft Quebec expressed thatjust like previous entriesbringing the series to Japan required education and a need to highlight different perspectives of the era.Related:Speaking with creative director Jonathan Dumont during a visit to Ubisoft Quebec in early 2025, he explained what drew the team to the setting, given it was historical period of great change.Why Assassin's Creed finally went to JapanThe series featured multiple protagonists for Syndicate, Odyssey, and Valhalla, but Assassin's Creed Shadows goes about it differently by focusing on two unique characters with different gameplay styles and different perspectives on the changing era of Japan. The main narrative centers on the historical African samurai Yasuke (played by Tongayi Chirisa) and his new life in Japan, and Naoe (played by Masumi Tsunoda), a female ninja seeking to live up to her family's legacy to seek revenge, all set against the backdrop of the growing conflicts of the Sengoku period, with historical figures such as Oda Nobunaga, Tokugawa Ieyasu, and outside Western influences paving the way for radical change in Japan."You always try to look for the thing that grabs you as a creator. For Assassin's Creed Odyssey, we chose Greece because we found the pull was the philosophy of that time, and that it was an era where that departed the land of myths to an age of reasoning with people like Socrates becoming more known," said the creative director. "So with Japan, what interested us was the nuance of the era's communities and the different sides of everything. It was a morally grey time period and the start of a global conflict in Japan as Western nations were coming to the country during that era of unification."Related:According to Dumont, some of the reasons why Ubisoft hadn't made an Assassin's Creed game set in Japan sooner were timing, developer availability, and limitations of the tech to fully realize feudal Japan's architecture and surrounding wilderness that changes with in-game seasons. With Shadows, the developers not only saw an opportunity for the series to spotlight this era of Japan, but also showcase the atmosphere and changing culture of a country after the Western world cast its sights on itall honed through the lens of Assassin's Creed and its focus on history's secret assassins."This setting was such a pivotal time in Japan's history, and the country became a melting pot, and life changed so dramatically during these 30 years of unification," said the creative director. "Cities were being built around castles, the samurai went from being guardians protecting [rural property] to becoming now centered around the city, and it also led to urbanizationlike commerce changed quite a bit because there was such a demand at war, and so the merchants at that time became very rich, and they climbed the social ladder. All that made it such an interesting era to explore for Assassin's Creed."Related:This aspect of cultural change and exchange is reflected in Yasuke's story, one of the central characters of Shadows and the series' first protagonist based on a real person. During the game's prologue, players see him as an enslaved person brought to Japan by Jesuit missionaries, and on the opening walk to Oda Nobunaga's compound, citizens view him as a curiosity and comment on his black skin. After meeting with the feudal lord, Yasuke eventually begins a new life in Japan and trains as a samurai under Nobunaga, which sets him on a path to partnership with Naoe as they navigate 15th-century Japan.Unfortunately, Yasuke's appearance has garnered attention from certain corners of the internet who neither appreciate his inclusion as a protagonist in the game nor his place in real history despite the fact that he's already appeared in other games like Nioh and Samurai Warriors. What this inherently racist criticism from these communities fails to consider is that Yasuke's place during this time period makes a compelling case for him as a protagonist and puts him very much in line with Assassin's Creed's focus on the strange, secret history of humanity.Image via Ubisoft.Image via Ubisoft.Moreover, the developers felt Yasuke's experience as a foreigner in Japan would allow a global audience of players to see themselves in his journey as he immerses himself in the culture of the country.This approach has precedent in the realm of popular fiction. James Clavell's 1975 book Shogun and the 2024 TV series of the same name introduce the fictional British sailor John Blackthorne (himself based on historical figure William Adams) as an audience point-of-view character.Becoming students of historyOne particular detail that Dumont highlighted during the production was that Yasuke actor Tongayi Chirisa embodied the kind of mindset that they wanted for the character, possessing an open mind and a "student's mentality." This was the kind of aspect that they wanted for the character, but also a perspective that he wanted the developers to have as well when trying to develop Japan for AC."I always think of making games like these as going back to school; you have to go back to the learning processyou look back on what you know, then look at what you're learning, and then compare that to what's out there in pop culture," said Dumont. "So it's really about being students ourselves, trying to learn as much as possible and being humble about it. It can be difficult to portray somebody else's culture, so you try to have a lot of people who can inform you or help you make the right choices. Traveling to Japan was awesome, working with the specialists was great, and all that changed how we viewed the setting and how we developed it as well."Alongside Yasuke is Naoe, the second playable protagonist who focuses on stealth gameplay and the traditional 'assassin' experience. In a way, Naoe is an outsider like Yasuke, and her experience represents the spiritual and emotional element of the game that highlights the harmony between nature and humanity.One of Naoe's side activities hidden throughout the open world are meditation rituals, which open up side missions to see her growth as a ninja from her father's training. One major activity that players can engage in is the town builder, an Animal Crossing-style mode focusing on building a community of allies and creating a town of your own. In this way, players will be able to see the details of the architecture and culture of the time, as well as how people find unity during difficult times.Image via Ubisoft.Image via Ubisoft."Working on this game completely changes how we perceive architecture, and how much nature and humanity are linked together in harmony in Japan," said Dumont. "When you go into temples and shrines and the wilderness, it's very clear that there's a strong connection with everything. We didn't understand at the start of this project, but as we did our research in Japan, we realized we needed to focus more on that. So, looking at everything, we were like, "Oh yeah, okay! We need to spend more time on that," and it's made our experience all the better."In a clear shift away from 2020's Valhalla, Shadows focuses on a more tightly designed world, which aims to put a clear spotlight on a period of Japan that's opening itself up to the larger world and how the protagonists build up a community. According to Dumont, this all taps into the game's core themes of unity and community, which he says is "the importance of taking care of each other."While Assassin's Creed Shadows does focus on the traditional AC style of experience where players engage in brutal combat, pull off assassinations of key targets, and parkour across an open-world during a chaotic period, the deep historical research creates a surprisingly inviting and wholesome tone, one that breaks new ground in the world of games inspired by the dramatic history of Feudal Japan.
0 Комментарии
·0 Поделились
·9 Просмотры