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WWW.RESETERA.COMOther than New Borderlands and Doom, any other singleplayer FPSes coming out?Slayven Never read a comic in his life Moderator Oct 25, 2017 101,629 Man I feel like I dying of thirst for some boom boom, they are my Stress release games. Put on a podcast and just tune out the world. Or is the genrre going through a lull? Cameron122 Rescued from SR388 Member Oct 27, 2017 2,553 Texas I feel like just a year or two ago it was like a new indie singleplayer fps was coming out like once a week. Maybe we're in a lull because the next wave of them are in development. Max|Payne Member Oct 27, 2017 9,548 Portugal From major publishers, nothing comes to mind but the indie scene is regularly pumping out kickass shit. Cameron122 Rescued from SR388 Member Oct 27, 2017 2,553 Texas Slayven have you checked out the robocop game that came out last year? That game is good. So is the terminator game they made. Saty Member Oct 27, 2017 646 HL3 FakePlasticTree Member Jul 24, 2018 13,474 Indiana Scones & The Great Bangers & Mash on PS5 in a few days Vulcano's Assistant Member Oct 29, 2017 15,123 Other Worlds 2 while clearly an RPG, should be enough of FPS mechanically that one should be able to play it like one. You can even play Avowed like if it was a FPS. Nameless Hero Member Oct 25, 2017 23,191 Nu-Doom esque View: https://www.youtube.com/watch?v=thPL0GbgtzA Half Life 2-esque View: https://www.youtube.com/watch?v=nQxqApyeDL4 Crysis-esque View: https://www.youtube.com/watch?v=pErOkOFOR8Q Far Cry-esque will any of them be good? no idea! Duncan Member Oct 25, 2017 15,216 can truly never get enough of a good ol FPS campaign we used to eat good sazz Member Aug 3, 2020 5,987 London, UK Metal Eden is releasing soon 2CL4Mars Member Nov 9, 2018 2,379 Nameless Hero said: Nu-Doom esque View: https://www.youtube.com/watch?v=thPL0GbgtzA Half Life 2-esque View: https://www.youtube.com/watch?v=nQxqApyeDL4 Crysis-esque View: https://www.youtube.com/watch?v=pErOkOFOR8Q Far Cry-esque will any of them be good? no idea! Click to expand... Click to shrink... There is a demo for Metal Eden. It's solid, except for it's performance at least on PS5 and my PC had issue running it at all. Nameless Hero Member Oct 25, 2017 23,191 2CL4Mars said: There is a demo for Metal Eden. It's solid, except for it's performance at least on PS5 and my PC had issue running it at all. Click to expand... Click to shrink... I didn't have any issues running it but I think the biggest problem with it is that it felt kinda impact-less. And the music is kinda...barely noticeable which is not really what I want. redlentil Member Oct 27, 2017 547 New Painkiller game later this year. MauroNL What Are Ya' Buying? Member Oct 26, 2017 3,384 The Netherlands I'm playing Hard Reset Redux on Xbox right now and I felt exactly the same; where are all the singleplayer FPS and TPS shooters these days? Everything is multiplayer, PVE, PVP, Extraction, BR, etc etc etc I just want a fun, 'simple', semi-linear shooter with a cool setting and good gunplay. Also, play Hard Reset if you haven't yet. Its a lot of fun, and a great sci-fi setting too. Its literally $2 or less on all platforms all the time. Bard Avenger Oct 25, 2017 14,146 Metroid Prime 4 AstroBot Member Sep 15, 2024 57 In July standalone robocop dlc Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,182 Ibis Island A lot of upcoming FPS fare seems to be oddly aimed at 3 Player Coop NotLiquid One Winged Slayer Member Oct 25, 2017 37,596 Keep an eye out for Ultrakill. It might not release this year, but as of the Encore update this February, the team is full-steam ahead on the final part of the campaign. Wouldn't be surprised if it exits early access next year. Of course, you can play the game's early access now and even with an incomplete Act 3 you'll still be greeted with one of the best FPS games ever made. View: https://www.youtube.com/watch?v=_NRMUN55jOg Oh and Metroid Prime 4, naturally. Technically. Ambient Member Dec 23, 2017 9,128 Has it been confirmed that GTA6 will have a first person mode? Rosebud Two Pieces Member Apr 16, 2018 50,404 I feel there's a new acclaimed boomer shooter every other week Zaheer Member Oct 27, 2017 2,377 La Quimera coming out April 25th, Metal Eden next month, that Robocop DLC, and Painkiller. Cian One Winged Slayer Member Feb 17, 2018 666 NotLiquid said: Keep an eye out for Ultrakill. It might not release this year, but as of the Encore update this February, the team is full-steam ahead on the final part of the campaign. Wouldn't be surprised if it exits early access next year. Of course, you can play the game's early access now and even with an incomplete Act 3 you'll still be greeted with one of the best FPS games ever made. View: https://www.youtube.com/watch?v=_NRMUN55jOg Oh and Metroid Prime 4, naturally. Technically. Click to expand... Click to shrink... +1. If you have not played Ultrakill, you must try Ultrakill. It's only 75% complete and I think it might legitimately be a top 5 game of all time for me. Arklite Member Oct 27, 2017 3,939 MauroNL said: I'm playing Hard Reset Redux on Xbox right now and I felt exactly the same; where are all the singleplayer FPS and TPS shooters these days? Everything is multiplayer, PVE, PVP, Extraction, BR, etc etc etc Click to expand... Click to shrink... Younger people want co-op. Publishers want service games. But also - Rosebud said: I feel there's a new acclaimed boomer shooter every other week Click to expand... Click to shrink... The quality and themes can vary a lot, but there's no shortage lately. Fudgepuppy Member Oct 27, 2017 5,538 There's like an indie shooter coming out every week. hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,408 I really liked the Metal Eden demo. It's like Doom Eternal mixed with Ghostrunner. Some technical nitpicks here and there but I think most of them will be sorted out by the time it comes out next month. Nameless Hero Member Oct 25, 2017 23,191 There's also like 15 "boomer shooters" of varying quality in Early Access (Ultrakill has already been mentioned), some of which are supposed to be out soon, if that's what you're looking for Scoopy Member Jun 12, 2024 667 Metroid Prime 4 skeezx Member Oct 27, 2017 23,346 more than i can keep up with to be honest. just go through the steam rabbit hole and go nuts i say Mr.Deadshot Member Oct 27, 2017 22,748 Turbo Overkill on Steam Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir! store.steampowered.com CULTIC on Steam Death is only the beginning. Crawl from your grave and gear up to fight your way through the ranks of a mysterious and twisted cult. You, your guns, and your dynamite will have to shoot, slide, blast, duck, dodge, and maybe throw a gib or two to survive in this old-school-inspired shooter. store.steampowered.com AMID EVIL on Steam A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL. store.steampowered.com antitrop Member Oct 25, 2017 14,709 I try not to think about AAA shooters. horrorfanz78 Member Mar 29, 2025 83 Painkiller remake just got announced View: https://youtu.be/XkX_j2Qo2A8?si=sxxPUmWmnoLfw9O3 Okabe Is Sometimes A Good Bean Member Aug 24, 2018 22,120 Fallen Aces Ahti Unshakable Resolve Member Nov 6, 2017 10,896 Get this bundle and enjoy: Best of Boomer Shooters 4: Badda Bing Badda Boom Feel the power and electricity of awesome boomer shooters like Forgive Me Father 2, Turbo Overkill, and GRAVEN. Blow things up, pay what you want, and support charity! de.humblebundle.com There's also: - Prodeus - Selaco - Mullet Madjack - Echo Point Nova - Trepang2 - I Am Your Beast I doubt you've already played all of them. ;) Last edited: 34 minutes ago EVA UNIT 01 Member Oct 27, 2017 7,135 CA You need Selaco in your life Gernau Morat Gurgeh Member Oct 31, 2017 10,926 Cameron122 said: Slayven have you checked out the robocop game that came out last year? That game is good. So is the terminator game they made. Click to expand... Click to shrink... +1. It's unreasonably good. Crono Member Oct 25, 2017 2,881 Half life 3 (; tojoclanchairman_ Member Oct 4, 2024 241 Indie Boomer Shooters are cool, especially Dusk and Prodeus, and are valid answers but sometimes you need a AAA setpiece filled extravaganza like Wolfenstein TNO/TNC or the good COD campaigns. Boomer shooters dont scratch the same itch! mikhailt Member Aug 30, 2019 315 Gears of War: E Day. Uiki Prophet of Truth Member Oct 27, 2017 619 Wizordum on Steam Wizordum is a retro FPS that puts you in the role of a Mage on a quest to track down the source of Chaos. With a wide arsenal of spells and magic items, battle your way through the world of Terrabruma in this unique blend of classic 90s shooters and modern gaming elements. store.steampowered.com 1.0 in 2 weeks. OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 101,629 Scoopy said: Metroid Prime 4 Click to expand... Click to shrink... Metroid peaked with Super Metroid Mr Evil 37 Member Mar 7, 2022 26,055 Perfect Dark Vulcano's Assistant said: Other Worlds 2 while clearly an RPG, should be enough of FPS mechanically that one should be able to play it like one. You can even play Avowed like if it was a FPS. Click to expand... Click to shrink... Not sure they count lol they're RPGs first, not really FPSs like how OP means. mikhailt said: Gears of War: E Day. Click to expand... Click to shrink... Third-person shooter mikhailt Member Aug 30, 2019 315 Mr Evil 37 said: Perfect Dark Not sure they count lol they're RPGs first, not really FPSs like how OP means. Third-person shooter Click to expand... Click to shrink... Do people generally exclude third-person shooter from FPS when asking? I've never had anyone exclude them out when asking about FPS in my entire life, almost always included both. horrorfanz78 Member Mar 29, 2025 83 Mr Evil 37 Member Mar 7, 2022 26,055 mikhailt said: Do people generally exclude third-person shooter from FPS when asking? I've never had anyone exclude them out when asking about FPS in my entire life, almost always included both. Click to expand... Click to shrink... FPS means "first-person shooter" so yeah. If you just said "shooter" then it would count. But not if you say FPS. Beelzebufo Member Jun 1, 2022 5,575 Canada Ambient said: Has it been confirmed that GTA6 will have a first person mode? Click to expand... Click to shrink... Probably. RDR2 had it. Beelzebufo Member Jun 1, 2022 5,575 Canada Prodeus is on sale for like 2 dollars on CDKeys right now Mr Evil 37 Member Mar 7, 2022 26,055 The new Battlefield will have a singleplayer campaign.0 Reacties 0 aandelen 46 Views
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WWW.POLYGON.COMThese 7 video games have amazing ASMRAutonomous sensory meridian response, or ASMR, is a sensation where visual or auditory triggers fire off synapses in the brain that create a pleasant, calming feeling — colloquially referred to as “tingles.” The concept has made for a massive industry of content creators on YouTube and TikTok, all dedicated to helping viewers fall asleep, avoid panic attacks, or just relax by triggering ASMR. But recently I’ve found that when I play certain games with my headphones plugged in, my tingles sneak up on me. I’m not the only one, either — there are entire YouTube channels dedicated to ASMR in video games. I’ve gotten ASMR from crouching through the grass in The Legend of Zelda: Breath of the Wild, and the scraping sound of carving down a mountain in Lonely Mountain: Snow Riders makes the top of my head tickle. No promises, though — only about 20% of people get ASMR. But if you’re one of those people, these games just might become your new favorite ASMR triggers.Lonely Mountains: Snow RidersLonely Mountains: Snow Riders is the game that gave me the idea to write this story. Whether it’s the sound of the wind whooshing past as you zoom down a mountain or the lovely snow-scraping sound when you cut a sharp corner, there is no shortage of possible ASMR triggers in this game. Best of all, there’s no background music — just the sound of riding down a mountain on some skis with nobody else around.The Legend of Zelda: Breath of the WildBreath of the Wild deserves to be on every “best of” list about video game foley sounds. The music alone might elicit ASMR, like when a hesitant piano note drops as you climb a mountain, but the environmental sounds are the ones that really give me tingles. Walking through brush, your feet crunching through snow, the sound of your gear jingling as you hop on your horse — just pop on some headphones and listen to the beautifully immersive soundscape in this game.PowerWash SimulatorIf you like wet sounds (don’t come for me, OK? This is a thing), PowerWash Simulator is your jam. I first got tingles from the sound of the soap washing away scum — which resembles playing-with-slime triggers I quite enjoy — but there are tons of lovely ASMR sounds in this game. I have found that the sound of the water itself can kill the vibe a bit, but the game’s settings are super customizable, so you can turn that off if it doesn’t work for you.Tiny GladeASMRtists, the term commonly used to describe folks who make ASMR content, would probably be desperate to learn how Tiny Glade’s developers foley’d its “building a wall” sound. It sounds like rocks rolling against one another on a beach, or like sticking a microphone into a bowl of pebbles. Whatever it is, it makes my brain very happy, along with all the other lovely sounds in this chill sandbox game. The whoosh of erecting a new tree, the soft “baa” of a sheep, the plunk of water when you make a pond — it’s all as relaxing as the gameplay itself.A Little to the LeftThe iconic organization game A Little to the Left is filled with sounds of ceramic bowls being stacked, leaves shuffling around, and tools being organized into neat compartments. In this game, you’ll only hear those when you move items, though — it doesn’t quite give me the tingles, but the foley sounds are certainly ASMR-worthy for someone out there.Any Lego gameThe Lego video games might be my first experience of ASMR, long before I knew what it was. My favorite is Lego Star Wars, but all of the Lego games have amazing sounds of blocks breaking apart and minifigs walking on plastic and metal platforms. Unfortunately, these games aren’t really designed for a relaxing experience, and you can’t turn off the character dialogue. Nonetheless, nothing beats the sound of Legos moving around in a Lego bin — in a video game or in real life.Potion CraftPotion Craft is relaxing all around — the color scheme is neutral-toned, the gameplay doesn’t require any speed or quick reactions, and the sounds are to die for. You’ll play to the sounds of water pouring into your potion pot and bottles clinking together as you pick out products to sell to your customers. The music can get repetitive, though, so I’d recommend turning it off to get the best out of the game ASMR-wise.See More:0 Reacties 0 aandelen 42 Views
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WCCFTECH.COMChina’s First “In-House” Alternative To NVIDIA’s CUDA Emerges Online; The MUSA SDK From Moore ThreadsIt appears that the Chinese firm Moore Threads wants its share of the AI market, as the firm has released a new upgrade to its MUSA SDK, an alternative to NVIDIA's CUDA stack. Moore Threads MUSA SDK Now Supports Intel & ARM Processors; Also Allows Code Porting From NVIDIA's CUDA Stack When it comes to software capabilities, NVIDIA has managed to dominate the industry with its CUDA ecosystem, offering not only high-end support but also speedy updates. Team Green ensures that competitors cannot see any breathing space. However, with evolving geopolitical conditions, it has become difficult for Chinese tech giants to rely solely on NVIDIA, and keeping this in mind, the domestic GPU manufacturer Moore Threads has brought in new advancements to its MUSA SDK in an attempt to increase its adoption. Moore Threads's AI software stack is designed specifically for the company's GPUs. It allows parallel computing and AI workloads across various platforms. It features runtime libraries, drivers, and instruction sets to enable the environment to be used with existing systems. The MUSA SDK is divided into multiple components, ranging from dedicated toolkits to application-specific libraries, which we'll discuss ahead. Apart from all the runtime libraries, an interesting fact about MUSA SDK is that it includes a "code-porting" tool called the MUSIFY, which allows developers to port CUDA-based code to MUSA's ecosystem, enabling seamless adoption. Along with this, the MUSA SDK supports libraries lik muBLAS, muFFT, and muThrust, which are intended for specific applications like mathematical operations or accelerated computing. With MUSA SDK's latest 4.0.1 version, the stack now supports Intel processors, along with the domestic Hygon, Kylin, and Loongson CPUs, which are employed in traditional workloads. While Moore Threads cannot compare with the likes of NVIDIA's CUDA at all, by providing a domestic solution, it allows small-scale developers to access libraries on in-house GPUs without spending too much on NVIDIA alternatives, and of course, there's always an element of patriotism involved, even in tech. Deal of the Day0 Reacties 0 aandelen 44 Views
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WWW.ALJAZEERA.NETدمار واسع في أقسام "المعمداني" بغزة بعد القصف الإسرائيلرصدت كاميرا الجزيرة حجم الدمار الواسع الذي حلّ بأقسام المستشفى المعمداني شرقي مدينة غزة، بعد استهدافه بصاروخين إسرائيليين فجر الأحد، مما أدى إلى تدميره وخروجه عن الخدمة.0 Reacties 0 aandelen 50 Views
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GAMERANT.COMGod of War Setting Wish ListIn 2017, God of War animation director Bruno Velasquez implied that every mythology exists at the same time in the in-game universe, just like how all of the real world’s myths exist together. Shortly after, Velasquez implied that even the Abrahamic religions exist in-game, sharing a screenshot from God of War 2 of Kratos in front of a mural of the Three Wise Men from the Bible. It was a clever way to open up the PlayStation’s landmark franchise to endless possibilities. Whether or not Kratos is a part of these future adventures is an open question, but one thing is certain: players are hungry for more God of War.0 Reacties 0 aandelen 44 Views
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WWW.POLYGON.COMThe era of the bad video game movie is over, if Hollywood lets these guys do their jobHollywood has finally cracked the code on making movies based on video games, at least from a box-office perspective. The Super Mario Bros. Movie, the Sonic the Hedgehog trilogy, and A Minecraft Movie have grossed billions combined since 2020. Whether they’re good movies is up for debate. Critically, TV seems to be where game adaptations are shining; Fallout and The Last of Us are legit prestige television, likely in part due to the close creative involvement of the people who make those games and producers who adore the source material. Two producers fighting to improve the quality of video game adaptations are Dmitri M. Johnson and Mike Goldberg, otherwise known as Story Kitchen. They’ve been working for years to make game adaptations better, or at a bare minimum, more authentic to creators’ visions and to the people who play those games. Story Kitchen’s work includes the Sonic the Hedgehog film franchise, the first film of which was famously delayed in response to fan criticism but wound up winning fans over. In recent years, Story Kitchen’s Goldberg and Johnson have gone into overdrive, locking down movie and TV deals for adaptations based on Tomb Raider, It Takes Two, Streets of Rage, and Just Cause. But the production company is just getting started, Goldberg and Johnson tell Polygon. In addition to getting indies into the mix, with upcoming adaptations of games like Sifu and Dredge, Story Kitchen is developing at least 10 projects for Sega in the wake of Sonic’s success. Polygon recently spoke to Goldberg and Johnson about their production company and what it’s working on — which includes a few surprises still to be announced. Read on for our full conversation, which has been edited for clarity. Mike Goldberg: We launched the production company [for] film and TV two and a half years ago. We specialize in sourcing, partnering, and working to adapt nontraditional IP into film and TV. When we say “nontraditional IP,” we are referring to video game IP. How this all came about was primarily off the heels of dj2 Entertainment, [which] Dmitri launched with the same thesis in mind. It was early days, and video game adaptations weren’t really a thing. They were attacked in the press. They were attacked in the media. Fans weren’t responding, and Dmitri didn’t believe, he thought a meaningful way was a field trip to Japan to finagle a meeting with the C-suite of Sega and to discuss with Sega their thoughts on finally unlocking [Sonic the Hedgehog] for film. At the time it was not at the top of their bucket list, but after years of campaigning […] now we have the Sonic franchise. Fast-forward to launching Story Kitchen: I resigned from my agency to do it with Dmitri. Thanks to him, I was the No. 1 agent for video game IP into film and TV. I think I had 80 deals done from repping Atari, Square Enix, and Bandai Namco to the Tomb Raider deal — twice over as first we sold animated Tomb Raider in 2019 […] and the live-action franchise built at Amazon […] the Phoebe Waller-Bridge live-action tentpole series that’s in pre-production. [Ed. note: After our interview, reports have suggested that Waller-Bridge’s live-action Tomb Raider project is no longer moving forward at Amazon. We checked in with Story Kitchen, which said, “The show is not dead and still tracking forward.”] So to that end, we have an Amazon television first-look deal and a DreamWorks Animation film first-look deal. We’re external consultants, if you will. We have these shortcuts, but it’s great because we get additional intel and support if there’s a game that makes sense to bring into them. We love our indies, we love our AAAs, and it’s having the pleasure of working with everyone from Poncle with Vampire Survivors to Black Salt Games with Dredge. This conversation came out of Sifu, and that was such an extraordinary experience. We sold that game as a movie to Netflix during the double strikes of 2023. The writers and the actors were on the picket lines, and we’re like, OK, we can’t do much, but we’re talking to Netflix and [told them], Hey, there’s this game that’s extraordinary from a very young game developer and a very young game publisher, Sloclap and Kepler. And within less than five business days, they’re like, I love it. Let’s do it as a movie. This morning [we were] catching up with our writer, Chad Stahelski, and Netflix to really ensure that Sifu remains on the fast track for this year. Kepler was so impressed with us that they called us and they’re like, All right, here’s our slate until 2027. You guys did a great job. What are you excited about? And that’s what led us to [Clair Obscur: Expedition 33], which we just announced we are doing a couple weeks ago. That game is awesome; we have played it. It comes out April 24, and we’ve already done one massive attachment that hasn’t been announced, but we’re hoping to have another attachment in the next two weeks, and then we can announce our live-action film package around it. But it’s for the love of games and authentically connecting those dots. Dmitri Johnson: As much as we love and are grateful for the Tomb Raiders and the Sonics, we really do kind of live in the indie space. This goes back to even before Sonic came out: I was fortunate, and I don’t even honestly remember how it started, but I somehow got on the radar of the Swedish government. And every quarter, they would fly me over, and I would give talks on my thesis on taking games into film and TV. What that exposed me to, long before the rest of Hollywood, was the incredible hub of talent in the Nordics. So just getting to know those developers and those creators, the storytelling that was happening there was just mind-blowing. And Hollywood at the time was still very much driven by, How many copies did it sell? How much money did it make? We finally got to a point of: Don’t care; don’t ask anymore. Here’s why it’s a great story. Here’s why it’s a unique world. These are things we don’t currently have in film and TV. That’s why we’re excited. Over time we kind of trained [Hollywood], so at least on our side, we don’t get that question anymore. Now it’s totally about the creative, just like a producer who goes after New York Times bestsellers or comic books, graphic novels, [and] spec scripts — it’s about the creative. I tell everyone that it’s almost easier to get a deal done with the billion-dollar publishers than the indies because there’s so much more on the line [for indies]. It’s so much more personal. There’s a certain level of trust that has to be built over years, over decades. Fast-forward to today, we’re just in this incredible moment of really getting to live out our childhood dreams. I think we’re in various stages of development on 10 separate Sega properties together — just dream projects. Polygon: Obviously, Sonic the Hedgehog was a pretty big success story for you. What do you identify as the DNA that made that successful? Johnson: It’s all about the village you built. Sonic is such a special village because everyone involved had their own connection to the IP, grew up playing those games. It is driven by passion. Before Mike was our agent, in a weird cosmic coincidence, he repped the [Sonic the Hedgehog] writers separately. They were Sega kids, and they were passionate about the IP. So no one was going into it like, Let’s go make a billion-dollar franchise. Selfishly, we wanted to see this movie made for ourselves. We wanted to see a Sonic movie made the right way. We knew not only could it change the landscape for game adaptations, but again, if it’s the only one that got done, we got to make a Sonic movie. And that was kind of the driver on that. I think we approach all of these in the same way. Phoebe Waller-Bridge [making Tomb Raider], people are surprised, like, Wow, that’s kind of random. No, it’s not. She was a superfan. Her parents had to take her PlayStation away because she played for two weeks straight. So it’s finding those people. ToeJam and Earl, we’re out to a director right now who rapped about ToeJam in one of his songs. We try to do our research to find out who might be a kind of prebuilt fan, start there, and really build out just a village of passion. Now we like to say, You don’t have to be a gamer. You don’t have to have played these games. We do get great work from people who haven’t. But it definitely does create that special something when that can happen. In terms of approaching other Sega properties, what’s that work been like for you in terms of adapting? I’m a Shinobi fan, but even I’m kind of wondering, What is a Shinobi movie? What is a Streets of Rage movie? It’s a little harder to identify that than a Sonic the Hedgehog movie. Johnson: The Shinobi script is one of my favorite scripts we’ve developed. It is going to be so fun. We do a little bit of fan service for Shinobi fans; they’re going to be hyped for it. But my mom, who didn’t play Shinobi, she’s also going to be hyped. It’s going to be a great action film that has layers. Sam Hargrave wants to do some crazy shit that I personally want to see him pull it off. I’m like, I don’t know how you’re going to do that, but I want to see it. I want to be there. Goldberg: He’s our director. He came up in the John Wick camp, and then he directed Extraction and Extraction 2. And he’s doing Matchbox right now. It should be, if timing aligns, his next movie. Johnson: It’s a really special script. We have a writer who grew up in Japan, but he also split his time between here and London. That’s reflected in the script. To have a writer who could actually pitch Sega Japan in Japanese was really, really cool. Streets of Rage has been number one on my list since I was 11 or 12. I remember being a kid, thinking, I’m going to make that a movie one day. The thing that both [Streets of Rage and Shinobi] have in common, the soundtrack — as a preteen, I just remember thinking, These are so cinematic. These are actual movie scores. The breakfast that I had this morning, when Mike was on with Chad and Netflix, was with the potential director for Streets of Rage, and half of the conversation was about music. It was, As important as the action scenes are going to be, the music has to hit. I go back to the original Mortal Kombat film: From the first second, the New Line logo comes out [and] you hear that “Mortal Kombat!” — you’re just on a ride for the rest of the 90 minutes. I feel like we’ve got to do that with Streets of Rage. Shinobi, different type of soundtrack, but equally important. But I would say the thing about Sega is, they keep us honest. Each time we spark with an idea of what we want to do next, we have to talk through it. We have to go through our approach and really make a case for why it should exist. Goldberg: In our opinion, it’s authenticity. Because every game should not be adapted. We are asking ourselves three questions: Should the game be adapted, period? And if so, should the game be adapted now? If so, what medium should it be? Is it a live-action film? Is it live-action TV? Is it an animated film? Is it animated TV? [We’re] always challenging ourselves to answer those questions and then match up authentic fans, honest ways to do it, no trickery. Clearly, there was a massive rejection when [previous video game] adaptations felt like a big commercial. That did not go well, and gamers are the first ones to call it out. So it shouldn’t be that way. It should be, if I were to make a dream come true and we were to see an expansion of a story, […] what would be the dopest way to expand that story? That is part of the process that we’re always pushing to solve. Johnson: To the point of authenticity: A lot of times, contractually we’re not allowed to argue or debate with the internet, but I remember when Disco Elysium was announced, it was like, Oh my god, how are they making it a movie? The game’s not even out yet. What you want to say is, “We’ve been working side by side with them for two years. We’ve read the almost-500-page game script from front to back. We’ve heard the entire soundtrack. We’ve played the game multiple times.” Those are things you can’t say [publicly], but we always start from that authentic place. We play everything we get behind. Ideally, we can consume and read everything that we can. We really want to know these things inside and out. And like Mike said, sometimes the takeaway is, I’m so excited for this game. It doesn’t need to be a movie. It doesn’t need to be a TV show. But when it kind of triggers that special thing like [Clair Obscur: Expedition 33] did, yes, you get excited, and you start thinking about the filmmakers who can make this thing a reality. What is Disco Elysium going to be? Is that going to be a movie? A TV show? Live action? Animated? What’s the thought on that? Goldberg: So there was a significant pause on that exploration while the co-founders worked through their legal quagmire […] to give them the space to do that for the last few years. [ZA/UM is] back, they’re ready to rock. We sat with them and we are now getting reengaged with being able to reopen those conversations and explorations. We actually had incoming offers to do it as a film and TV show, and we were working with them to dial down into [their] preferences. We had to pull back when the unfortunate things that everyone has read about started to occur — as we should! And honestly, even if we wanted to put our fingers in our ears and ignore it, it would’ve been the wrong thing to do to them. And also a chain-of-title perspective. It just would’ve made things more complicated. We had to ramp down, and now we’re so excited to be ramping back up. Johnson: But to answer you, the conversations before all that were definitely around live action. You both talked a little bit about finding fans and finding authentic participants who were excited about the intellectual property. But for something like Dredge, Kingmakers, or Sifu — which don’t have a long legacy, which don’t have multiple stories to draw from — what’s that process like of finding talent and interested parties to make that kind of material? Johnson: Those are the ones we’re proudest of. We prefer to get in front of a game’s release, which, again, isn’t really the way Hollywood used to do it. It’s much easier to say, “This made a billion dollars.” We like to say we don’t chase heat, but we enjoy it when it follows. One of the best examples of that was It Takes Two. That was a game that we fell in love with. We flagged for Hollywood, like, Hey, you want to be involved with this? Come in now. They waited for it to release and win all the awards, and then every studio in town wanted it. After that exercise, we have gained a lot of trust and goodwill in the industry, where now, when we flag something, we’re treated a bit more like tastemakers, and we kind of get the attention of agents, managers, writers, [and] directors, and it at least opens up a conversation. If the conversation leads to more interest, that’s when we slowly start bringing them into the village. So if there’s a game that’s not coming out for another year and a half, two years, [we say], Come over to the house. Let’s play through it together. Let’s talk through it. We’ll put together shareable materials. We really help throw them in there with us and really start understanding what it is. Because again, we don’t want talent [or] studio partners to just come in because because of how it sold. We really want our partners to love it for the right reason. Goldberg: I’ll put on a former agent hat. What’s ridiculous is, New York Times bestselling books typically start at the lower end of the spectrum, somewhere between 30,000 and 50,000 units sold. […] The New York Times bestselling list is great, and Hollywood goes insane for it. But if you look at an indie game, even an indie game that’s, like, a basement garage dev and it’s his or her or their first game, and that game comes out, and it’ll sell tens or hundreds of thousands of copies, millions of copies. Not just in English and [in] North America; these [are] indie games that are selling in multiple languages, multiple countries. So we remind our friends, the buyers on the film and TV side, You’re willing to go after a New York Times bestselling property, or a manuscript that has not yet published. Why would you be hesitant to wait to see how the game does? It makes no sense to us. […] The buying executives having come up with us now, that were assistants with us and junior executives with us, that also had Ataris or Nintendos or Segas, PlayStations, [Xboxes], that started the process at the same time — they get it. We can poke holes in that concept all day long, because for a game to be produced and then be shipped, there’s going to be game scripts, there’s going to be game bibles; we get ’em all, as Dimitri was saying. There’s going to be playable builds, or even vertical slices we will share if we can. But we bring the onboarding materials in. If you’re going to take a bet on that book, why would you not take a bet on something that is audiovisual, and probably going to do it outstandingly better than that book? So it’s been a bit of retraining everyone and adjusting the narrative. And Hollywood has become a lot more flexible, accepting. And when they don’t listen to us — like Dmitri’s example of It Takes Two — we make them financially pay for it, to their detriment and our rights holders’ benefit. [laughs] I wanted to ask about the original Sonic the Hedgehog showing, and how there was a lot of strong pushback to that. How do you factor in that kind of feedback from that incident? How has that factored into your work, in terms of setting up projects and talking to studios and creatives to convey, Here’s what you actually need to do with this project to make it authentic? Johnson: I’ll answer that in a more broad, general way, to not get us in trouble. Look, that was a period in time where I think Hollywood thought they knew better than the folks who made the game, the thing that we were excited about in the first place. I think that’s how we got the original [Super Mario Bros.] movie. I think that’s how we got some of those awful, awful, awful early adaptations — they would take the rights and kind of shove the talent to the side. We flipped that on its head. After Sonic, that definitely changed the pushback that we had, and the pushback we could do on behalf of our game partners. So, one of the exercises I like to point to is how we handled Tomb Raider. The original Tomb Raider films, [the creatives] largely felt like they were not as much a part of that conversation as they would’ve liked. So the first thing we did [with Tomb Raider] was, we flew up to Crystal Dynamics several times, and spent hours just filling up whiteboards: Lara Croft is this. She’s not this. We’re going to touch on this. We’re not going to touch on this. And we ended up with this exercise that really created this creative sandbox, and it was really effective. If our game partners are too busy focusing on the next game, they knew that their vision, that their concerns, were documented. In the case of Crystal, they have more resources than others. So we actually have had dedicated teammates. But for the smaller indie studios, that exercise has been extremely key for protecting their voice. The other thing we do is, we get them a seat at the table. Pre-Sonic 1, there was a lot of lip service: Oh, we are going to be a partner. And then, again, they show up to the movie and it’s unrecognizable [to them]. We fight for our partners on the gaming side to get producing credit. And that’s not just so that they can see their name on the screen, or make some producing money. It’s so that, legally, they’re part of every conversation. If we’re talking actors, actresses; if we’re getting movie outlines, TV outlines; they’re seeing it in real time. So we treat them like a real partner, with a real seat at the table. And what we do is, we try to do a delicate dance making both sides clear upfront: We have to make the best film, we have to make the best TV, but we’re going to do it while honoring our partners and their original vision as much as possible. What’s next? What’s closest to filming, coming to completion? Talk to me about the slate and how things are kind of jelling. Goldberg: I’m trying to think of what has already been messaged out there. In addition to having Tomb Raider in production right now, animated and live action, there’s a couple that are moving so fast, but we haven’t officially announced yet. We have some big things planned to announce. It feels like 2025 is going to be a pretty extraordinary year. There’s a lot of fantastic momentum. Johnson: I will tell you this: Sifu is tracking incredibly well. We’re super excited about that. The same with Shinobi; it’s moving unbelievably fast. There’s Just Cause with Universal that we’ve announced. It Takes Two, which the Sonic writers are adapting for us — such a wonderful adaptation of that. We are really excited about how that one’s coming together. Ruiner, the indie game that we’re doing with Wes Ball, who directed all the Maze Runner movies and did [Kingdom of the Planet of the Apes] and is going to do [The Legend of Zelda] — we have a draft. Those are things that are announced. Then there’s things that haven’t been announced, but when they’re announced, they’ll be announced with speed. They’re primarily TV-facing, but they’re huge, break-the-internet type of announcements that our nerdoms are exploding on — and we can’t believe it hasn’t leaked. Then there’s the new things we’re putting together. We are so close to getting our Vampire Survivors package out and our Dredge package out. Our last 24 hours have been consumed [by] Hazelight’s new game, Split Fiction, that has done extraordinarily well since the game came out. We are in the middle of it with Hazelight, [and] we have a massive [meeting] in a few minutes with someone who could be one of the two characters for the movie. It’s unbelievable. One of the projects we’re most excited about is with Brooklyn’s own (by way of London) Sam Barlow. We’re putting together Her Story, which is a passion project. Goldberg: Sam is so unbelievable as a game developer. [We think] it should be a movie, as a tight, twisty concept. It’s an intimate movie, and we’ve been building our village for that.0 Reacties 0 aandelen 36 Views
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WWW.ENGADGET.COMThe Morning After: Our verdict on the Pixel 9aGoogle is back with another entry-level smartphone, the Pixel 9a. With more AI smarts, a new hardware design, and the biggest battery on any Pixel yet, on paper, it sounds good. Especially the sub-$500 price tag. In our full Pixel 9a review, Sam Rutherford breaks down where corners have been cut compared to the rest of the Pixel 9 family, namely screen (which is still nice!) and sluggish charging. Engadget While there is support for nearly all of Google’s AI features, the $499 Pixel 9a doesn’t get access to Google’s Screenshots app, which is an odd oversight. Especially when the phone has the Tensor G4 chip. With ‘only’ two cameras, once again the Pixel 9 offers accurate images and enough versatility for most of us, including a macro focus mode for pin-sharp close-ups. In short, it’s likely to elbow out last year’s Pixel 8a as the best mid-range smartphone. — Mat Smith Get Engadget's newsletter delivered direct to your inbox. Subscribe right here! The biggest stories you might have missed Cheeky household object romance sim Date Everything! is now arriving in June You’ll have to wait until April 24 to know if Motorola was brave enough to make a wooden Razr Black Mirror is now a delightful escape from reality Samsung’s robot ball arrives this summer Ballie is happening. Samsung Samsung’s Ballie will go on sale in the US and South Korea this summer and will now pack Google’s Gemini AI model. Samsung says it can manage your smart home devices and even offer health and styling recommendations, for some reason. Having said that, we don’t know what kind of OS is running on the device, but it will process voice, audio and visual data. And struggle... with stairs. Samsung has yet to announce pricing for the robot ball, however. Probably for good reason. Continue reading. Get three months of Apple TV+ for only $9 Understand the Severance obsession. Apple TV+ is on sale right now for $3 per month for the first three months, bringing the total cost to just $9 for the entire period. That saves you $21 off the standard $10 monthly cost of the subscription. The deal is available through April 24, and the good news is that both new and qualified returning subscribers (those who haven’t been subscribed for the past 30 days) are eligible. Continue reading. The best drone for 2025 DJI still dominates, but HoverAir and Autel have some interesting alternatives. Engadget In the market for a drone? We break down the best options at different budgets, including some impressive budget models, like DJI’s Neo and Flip drones, along with the HoverAir X1 Pro lineup, all under $500. If you want the best flight experience (or camera quality), expect the budget to circle $1,000. Continue reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-114531238.html?src=rss0 Reacties 0 aandelen 52 Views
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WWW.TECHRADAR.COM‘The key is to build a bridge with iOS’: OnePlus has a plan to tackle Apple's smartphone industry dominanceOnePlus executive Rudolf Xu tells TechRadar that it's time to embrace (not fear) Apple’s industry dominance.0 Reacties 0 aandelen 33 Views
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WWW.FASTCOMPANY.COMWhy Tax Day hits singles harder—and what’s finally starting to changeTax Day is right around the corner—an annual reminder that without the option to file jointly, singles pay more per dollar earned than married people. Tax advantages are just one of more than 1,000 legal and economic benefits married couples enjoy, a disparity worsened by marketplace and employer practices. Despite its disadvantages, single living is on the rise. While the average age of first marriage was just 21 in 1960, today it has risen to 29. Half the adults in the U.S. are unmarried, and half of them aren’t seeking a relationship. As many as a third of Zoomers may never tie the knot. But this shift is more than cultural—it’s redefining the rules of personal finance. Freed from the constraints of shared decision-making, single people are earning, spending, and investing on their own terms. And as a behavioral economist who studies single living, I think this could mean big things for the future of money. As more people opt out of marriage, I expect that governments, businesses, and financial systems will adapt—just as they did in response to women’s economic independence. The price of singlehood As a lifelong bachelor, I have a cheeky response when filing my taxes: “That’s the price of freedom.” For many singles, the price is too steep. More than half of singles over 30 feel financially insecure, one survey found, and their economic reality backs it up. For example, singles spend about $5,500 more annually than their married peers—which adds up to more than $200,000 over a 40-year career. Some of the challenge is mathematical. Married couples split major expenses like housing, transportation, and travel, and rely on dual incomes as a buffer against job loss or disability. Policy amplifies the financial burdens. One-person households are the most common type in the U.S., yet developers still prioritize building large single-family houses—driving up apartment and condo costs. Retirement presents another stark contrast. Singles can’t claim spousal or survivor Social Security benefits and solely fund their retirement. Employers design benefits around families, offering spousal coverage, dependent tax breaks and family leave. Single employees tend to shoulder more responsibilities yet receive 3.6 fewer paid days off per year than their married peers. In the marketplace—from travel to tech and insurance—businesses often price goods and services with couples and families in mind. Solo travelers often pay single supplements on cruises and tours. Streaming, phone, and retail memberships offer “family plans” with no option for solo users subscribing as part of a group. Even auto insurance penalizes solo drivers—two-door cars cost 16% more to insure. The costs add up. But the news for singles isn’t all bad. The financial upside of going solo I study how singles build financial security through the hallmarks of single living: autonomy and adaptability. An obvious financial factor is the cost of children. While some singles are parents, they’re far less likely than married couples to shoulder the expense of raising a child—an outlay of more than $300,000 per child before college. A key advantage: Singles have complete financial control. They choose how to earn, save and spend. There’s less risk of absorbing a partner’s credit card or student loan debt, covering for reckless spending, or facing the financial fallout of divorce. Career flexibility is another key advantage. Singles can more easily relocate for higher-paying jobs or lower-cost locales , freedom that enables powerful financial arbitrage. Many digital nomads, most of them single, choose countries with lower costs and better quality of life. Singles also have greater control over when and how they retire. Unlike couples, who must coordinate timing and strategies, singles have more freedom to retire early, ride out a down market, or ease into semiretirement. Building a financial system for everyone As a business school professor, I’ve seen how slow business and government can be to respond to demographic shifts. The tax system won’t change overnight—governments have long used the tax code to promote marriage—but other policies and practices will evolve. I believe the rise of singles, and the power of their votes and dollars, will make the status quo unsustainable. Scandinavia and parts of Asia are setting precedents. In Sweden, solo adults are recognized as a “family of one,” with access to housing support, parental leave, and pension benefits—no marriage required. Smart companies will also adapt to recruit and retain singles, who make up a large portion of the labor force. I expect to see an expansion of single-inclusive offerings like caregiving leave, flexible work arrangements, and individual-friendly health plans. Singles also build lifelong support systems outside marriage. Sweden again offers a glimpse of what might be: A landmark court case recently granted life insurance benefits to a platonic partner, proving that legal protections don’t have to hinge on romance. Housing remains another legacy system built for couples. While most new developments still prioritize single-family homes, markets like Japan and Hong Kong have embraced lower-cost “micro-apartments” with shared community spaces—an appealing model for solo dwellers. Some U.S. cities are beginning to experiment with similar designs, signaling a shift toward more inclusive urban housing. China’s celebration of solo living, Singles’ Day (held every year on 11/11) is now the world’s largest e-commerce holiday, generating more sales than Black Friday and Cyber Monday combined. The company that created it, Alibaba, promotes deals on single-serve appliances, one-way flights, and self-care bundles. Western companies are catching on: Travel brands are waiving singles supplements, restaurants are welcoming solo diners with dedicated seating, and telecom companies are rolling out “friends and family” plans that don’t require a romantic partner. Finally, I believe wealth management will respond to the rise of singles. While I’ve found that most financial advice still assumes that people will eventually marry, solo earners need different strategies, such as bigger emergency funds, flexible housing options, and proactive estate planning. Expect a wave of financial products designed for solo living, from retirement tools to mortgages built for one. As singles become the majority in many countries, governments, businesses, and financial institutions will adapt by necessity. The bottom line As an advocate for singles, I am an optimist. Yes, singles pay more on Tax Day, among other challenges. But they also have one undeniable advantage: financial freedom. Singles can do more than survive in a system built for two—they can thrive. Americans are not going back to the 1960s. As solo living becomes the norm, financial systems will evolve. Governments will face pressure to modernize policy, businesses will launch products and services for one-person households, and financial professionals will adapt to better serve solo earners. The institutions that recognize this shift first will shape the future—for everyone. Peter McGraw is a professor of marketing and psychology at the University of Colorado Boulder This article is republished from The Conversation under a Creative Commons license. Read the original article.0 Reacties 0 aandelen 41 Views