• WWW.TECHNOLOGYREVIEW.COM
    What is vibe coding, exactly?
    MIT Technology Review Explains: Let our writers untangle the complex, messy world of technology to help you understand what’s coming next. You can read more from the series here. When OpenAI cofounder Andrej Karpathy excitedly took to X back in February to post about his new hobby, he probably had no idea he was about to coin a phrase that encapsulated an entire movement steadily gaining momentum across the world. “There’s a new kind of coding I call ‘vibe coding’, where you fully give in to the vibes, embrace exponentials, and forget that the code even exists," he said. “I’m building a project or webapp, but it’s not really coding—I just see stuff, say stuff, run stuff, and copy paste stuff, and it mostly works.”  If this all sounds very different from poring over lines of code, that’s because Karpathy was talking about a particular style of coding with AI assistance. His words struck a chord among software developers and enthusiastic amateurs alike. In the months since, his post has sparked think pieces and impassioned debates across the internet. But what exactly is vibe coding? Who does it benefit, and what’s its likely future? So, what is it? To truly understand vibe coding, it’s important to note that while the term may be new, the coding technology behind it isn’t. For the past few years, general-purpose chatbots like Anthropic’s Claude, OpenAI’s ChatGPT, and Google DeepMind’s Gemini have been getting better at writing code to build software, including games, websites, and apps. But it’s the recent advent of specially created AI coding assistants, including Cursor’s Chat (previously known as Composer) and GitHub Copilot, that really ushered in vibe coding. These assistants can make real-time predictions about what you’re trying to do and offer intuitive suggestions to make it easier than ever to create software, even if you’ve never written code before. “Over the past three or four years, these AI autocomplete tools have become better and better—they started off completing single lines of code and can now rewrite an entire file for you, or create new components,” says Barron Webster, a software designer at the interface company Sandbar. “The remit of what you can take your hands off the wheel and let the machine do is continually growing over time.”   … and what doesn’t count as vibe coding? But not all AI-assisted coding is vibe coding. To truly vibe-code, you have to be prepared to let the AI fully take control and refrain from checking and directly tweaking the code it generates as you go along—surrendering to the vibes. In Karpathy’s longer post he explained that when he’s vibe coding, he breezily accepts all suggestions that Cursor’s tool gives him and puts his trust in its ability to fix its own mistakes. “When I get error messages I just copy paste them in with no comment, usually that fixes it,” he wrote. “Sometimes the LLMs can’t fix a bug so I just work around it or ask for random changes until it goes away.” Essentially, vibe coding is interacting with a code base through prompts, so that the engineer’s role is simply to converse with the tool and examine its outcome, explains Sergey Tselovalnikov, a software engineer at the design platform Canva who regularly uses AI assistive tools. “Andrej is a bit of an influencer, and he defined that term very intentionally,” he says. “He just posted a joke of sorts, but because he highlighted what was going on in the industry more or less correctly, it just took off.” Is vibe coding right for my project? The people most likely to benefit from vibe coding fall into two camps, says Tobin South, an AI security researcher at the MIT Media Lab. One is people like Karpathy, who already have a good grasp of coding and know how to fix any errors if anything goes seriously wrong if they’re using it to build anything important; the other is absolute amateurs with little to no coding experience. “I’d define vibe coding as having a vision that you can’t execute, but AI can,” he says. The major appeal of vibe coding lies in how easy and accessible it is. The AI assistive tools make it much quicker to produce code and to whip up small projects like a prototype website, game, or web app than it would be for a human. But while this hands-off approach may make sense when it comes to creating these kinds of low-stakes, simple digital products, it’s far riskier in bigger, more complex systems where the stakes are much higher. Because AI coding tools are powered by LLMs, the code they generate is just as likely to contain errors as the answers LLM-powered chatbots spit out. That’s a big problem if what you’re trying to code requires access to large databases of information, security measures to protect that data, large numbers of users, or data inputted from users, says Tselovalnikov. “Vibe coding can make a lot of errors and problems, but in the environment of a tiny game or a small app that doesn’t store any data, it’s a lot less relevant,” he says. “I’d personally be a lot more careful with larger projects, because if you don’t know if there are any security vulnerabilities and you didn’t test the code yourself, that’s very dangerous.” This is particularly applicable to non-coders. Leo, a user on X and a champion of vibe coding, found this out the hard way when he posted about having built a SaaS application (software that runs over the internet, instead of being downloaded to a user’s device) solely using Cursor last month. The post immediately caught the attention of mischievous web users, who instantly started poking holes in his service’s security. “Guys, I’m under attack,” he posted two days later. “I’m not technical, so this is taking me longer than usual to figure out. For now, I will stop sharing what I do publicly on X. There are just some weird ppl out there.” Ultimately, while vibe coding can help make a vague idea for a website or a game into a reality, it can’t make it reliable or secure. But there are already plenty of existing tools to do this, helping you with everything from creating databases to adding authentication measures. So while you can’t vibe-code real, valuable, secure, robust apps into existence, it can be a useful place to start so long as you’re careful, says South.  He believes that AI-assisted coding assistants are going to keep becoming more capable and that web hosting companies will keep integrating AI into their tools to make them easier to use, meaning the barriers to creating software will keep falling. “It takes the cost of producing software and dramatically reduces it to an exponential degree,” he says. “The world will have to adapt to this new reality. It isn’t going anywhere.”
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  • WWW.ARCHITECTSJOURNAL.CO.UK
    Libeskind calls on Stormont to green light Maze Prison peace centre
    The infamous prison is 10 miles west of Belfast and held paramilitary prisoners during the Troubles, including Bobby Sands and a further nine who died during hunger strikes in the 1980s. The prison closed in 2000 with demolition of swathes — but not all — of the site taking place from 2006.  In 2013, Libeskind and Belfast practice McAdam Design were given planning permission for a peace centre at the 150ha site. The proposal had included plans to convert the former H6 prison block, prison hospital, emergency control building and chapel.  The plans were originally backed by both parties in the Northern Irish government: the Democratic Unionist Party (DUP) and Sinn Féin. The proposals had been developed by an arms-length body, the Maze Long Kesh Development Corporation. Advertisement But the plans were stalled by the DUP’s Peter Robinson, who served as first minister between 2008 and 2016, amid concerns that the centre – and, in particular, the parts of the old prison – could become a ‘shrine to terrorism’. No agreement has since been reached on the scheme and the EU has since withdrawn its offer of £18 million in grant funding.  Speaking to BBC Northern Ireland’s The View programme, Libeskind said these concerns were ‘absurd’, adding that his proposal was ‘the opposite of [a shrine to terrorism]’.  He said: ‘That site, which is so charged with history, deserves to be addressed and let people come and have a common ground in which to discuss, learn from each other, discover what the past was and how to make a better future.  ‘We cannot continue living with the violence and the ghosts of the past. We have to move forward. I’m surprised, personally, that Belfast cannot come together; that the conflict is still there in the political levels, which should certainly see that the world is changing around us.’ When asked whether he understood the concerns some people had over the scheme, Libeskind said: ‘I do understand. I had those sensitivities at Ground Zero when I won the competition to be the master architect. Advertisement ‘Some people said let’s not build anything for 50 years here, because we are so sensitive we have all kinds of emotions, we don’t know how it will play out. But the very act of rebuilding Ground Zero brought people together.’  McAdam Design and the Northern Irish government were contacted for comment. 
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  • WWW.CNET.COM
    Maximize Your Earnings With APYs up to 4.50%. Today's CD Rates, April 16, 2025
    Today's top CDs boast rates more than three times the national average for some terms.
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  • WWW.EUROGAMER.NET
    Among Us 3D release date announced
    Developers InnerSloth and Schell Games have announced the release date of Among Us 3D on PC. Read more
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  • WWW.VIDEOGAMER.COM
    Helldivers 2 devs are “100% aware performance ain’t great” as new fixes are confirmed
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Helldivers 2 fans are anticipating new content. For the full squadron of squids, leaks have revealed “Illuminate Gravitational Monoliths,” meanwhile, other leaks have revealed a maximum level increase from 150-200. While new content is anticipated, a lot of HD2 players are not happy with the game’s current performance. Neither are Arrowhead as the Helldivers 2 devs are “100% aware performance ain’t great” right now as they continue to work on a new update for which some fixes are confirmed. Helldivers 2 devs discuss performance and next update On the Helldivers Discord, Arrowhead CEO, Shams Jorjani, has responded to complaints about the game’s performance. The CEO assured fans that Arrowhead are “100% aware performance aint great now,” and they are “tracking closely and have numerous things in motion”. The developer will be sharing “details in the not too distant future”. As for why performance issues have arisen, Jorjani explained that “the more [Arrowhead] add in terms of content the tougher performance becomes,” and the developer “then have to do a bit of housekeeping”. The hope is that, in the future, Arrowhead will “be able to add content that has less impact”. Image credit: Helldivers Discord We don’t have a date for the next update, but Arrowhead QA Lead, JoJo, has said that it is actively being worked on and will arrive “when it’s done”. Some fixes are already finished, but just because a fix is ready “doesn’t mean [Arrowhead] can ship it without introducing the risk of more issues”. While Arrowhead is actively working on the next update, JoJo has said that issues with anti-aliasing have been resolved. The QA lead also stated that “performance is a major focus” and that the next update will have “as many bug fixes as possible”. In addition, the developer is “actively” working on a fix for the infamous “torso divers” bug. Image credit: Helldivers Discord This is all we know about the next update. It appears that it will be performance-based with fixes for bugs rather than weapon balancing. As for lingering complaints about issues with the Eruptor, these are confirmed to not be a bug, but JoJo has repeated that Arrowhead are “still unhappy with it”. For more Helldivers 2, check out our guide to the best warbonds ranked, along with the best stratagems and best throwables. We have also a guide to the best weapons, and, if you’re coming back to HD2 for the first time in a long while, we have a bunch of tips and tricks to help you get reaccustomed to the battlefield. Helldivers 2 Platform(s): PC, PlayStation 5 Genre(s): Action, Shooter, Third Person 8 VideoGamer Related Topics Helldivers 2 Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • WWW.VG247.COM
    While the Oblivion remaster looks imminent, "it'll be a while" before we see the Fallout 3 remaster mentioned in those leaked Microsoft court docs, leaker claims
    Still In The Vault? While the Oblivion remaster looks imminent, "it'll be a while" before we see the Fallout 3 remaster mentioned in those leaked Microsoft court docs, leaker claims Assuming this is accurate, you'll just have to sit tight for now, lone wanderers. Image credit: Bethesda News by Mark Warren Senior Staff Writer Published on April 16, 2025 Amid all the Elder Scrolls IV: Oblivion Remastered leakage of the past day or so, you might have forgotten that one of the first places that was ever mentioned was in a document which leaked during Microsoft's court battle with the FTC. Another thing said doc listed was a Fallout 3 remaster, and a leaker's now claimed "it'll be a while" before we see that game. As a quick refresher, those Microsoft documents accidentally came out as part of 2023 court proceedings between the company and the FTC over the former's Activision Blizzard deal. God, remember that being the news story that just never ended? Anyway, listed alongside stuff like the Oblivion remaster, Dishonored 3, and a bunch of games that have since released was a remaster of 2008's most iconic dad-chasing simulator. To see this content please enable targeting cookies. Fast forward to now, and we've heard barely a peep else about that Fallout 3 remaster. Enter prominent leaker NateTheHate (via TheGamer), who's responded to a tweet from a fan keen to know if said remaster is still a thing, seemingly because getting an Oblivion remaster sometime very soon isn't enough. "It'll be a while before we see it," the leaker claimed in response. Short, sweet, and vague enough that we'll all be kept guessing for the foreseeable. Nice. To see this content please enable targeting cookies. Looking back at the original leaked doc, the Fallout 3 remaster was listed for what looked like the 2024 financial year, alongside stuff like The Elder Scrolls 6 (aaaaaaahhhhh) and Dishonored 3 - basically most of the other stuff we've not gotten yet since the doc emerged. As folks pointed out at the time, however, there's no telling how accurate the doc still is at this point, with the potential for plans to have changed or ideas to have been scrapped between it being leaked and it actually being put together, let alone now we're a year and a bit down the line from the leak. So, all we can do for now is sit and wait. To be fair, it's not like we're already looking to have two Oblivion remasters to play this year in the form the official one and massive mod Skyblivion. We're so hard done by (seriously though, please release TES VI before I turn 30).
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  • WWW.NINTENDOLIFE.COM
    Rumour: Pre-Orders For Switch 2 May Commence In The US Next Week
    Image: Damien McFerran / Nintendo LifeAs hype surrounding the upcoming Switch 2 was just about to reach its peak after the exceptional Direct presentation from Nintendo, the company announced that it would be delaying pre-orders in the US in light of the global tariffs from The Trump Administration. Similarly, pre-orders in Canada were also delayed, with Nintendo stating that it wished to align with its plans in the US. Now, according to billbil-kun, an individual known for providing reliable leaks from various retailers, pre-orders in the US may be set to begin next week (thanks, Eurogamer). The details are a tad sketchy at the moment, and it seems that the specific dates may be dependent on the retailer in question. Billbil-kun has not provided any retailers by name, but has stated that internal data suggests console pre-orders may begin on either 21st April or 30th April. Meanwhile, accessories such as the Pro Controller are set to become available on 30th April. As for Canada, billbil-kin states that retailer data suggests that pre-orders may kick off in the region on 23rd April. We likely won't know for certain until Nintendo itself provides official confirmation, but hopefully folks in the US and Canada won't have to wait too much longer to slap down their Switch 2 pre-orders. Where to buy Switch 2 consoles, accessories & games [source x.com, via eurogamer.net] See Also Share:0 0 Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Comments have been disabled for this article. Related Articles My Nintendo Adds A Switch 2 Reward (North America) It's a keychain! Round Up: The First Impressions Of Donkey Kong Bananza Are In He's finally back... Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games Round Up: The First Impressions Of Mario Kart World Are In The race begins this June Nintendo Confirms US Price For 'Switch 2 Welcome Tour' Quick, act surprised!
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  • TECHCRUNCH.COM
    Google used AI to suspend over 39M ad accounts suspected of fraud
    Google on Wednesday said it suspended 39.2 million advertiser accounts on its platform in 2024 — more than triple the number from the previous year — in its latest crackdown on ad fraud. By leveraging large language models (LLMs) and using signals such as business impersonation and illegitimate payment details, the search giant said it could suspend a “vast majority” of ad accounts before they ever served an ad. Last year, Google launched over 50 LLM enhancements to enhance its safety enforcement mechanisms across all its platforms. “While these AI models are very, very important to us and have delivered a series of impressive improvements, we still have humans involved throughout the process,” said Alex Rodriguez, a general manager for Ads Safety at Google, in a virtual media roundtable. Image Credits:Jagmeet Singh / TechCrunch The executive told reporters that a team of over 100 experts assembled across Google, including members from the Ads Safety team, the Trust and Safety division, and researchers from DeepMind. They analyzed deepfake ad scams involving public figure impersonations and developed countermeasures. The company introduced technical countermeasures and over 30 ads and publisher policy updates last year. These moves helped suspend over 700,000 offending advertising accounts, leading to a 90% drop in reports of deepfake ads, the company claims. In the U.S. alone, Google said it suspended 39.2 million advertiser accounts and took down 1.8 billion ads last year, with key violations tied to ad network abuse, trademark misuse, healthcare claims, personalized ads, and misrepresentation. India, the world’s most populous country and the second biggest internet market after China in terms of users, saw 2.9 million account suspensions last year, Google said, making it the second-highest after the U.S. The company also removed 247.4 million ads in India, with the top five policy violations related to financial services, trademark misuse, ad network abuse, personalized ads, and gambling and games. Of all the advertiser account suspensions, Google said it suspended 5 million accounts for scam-related violations. Overall, the company removed almost half a billion ads related to scams. Image Credits:Jagmeet Singh / TechCrunch Google also verified more than 8,900 new election advertisers in 2024, which saw half of the world’s population go to the polls, and removed 10.7 million election ads. However, Rodriguez noted that the volume of election ads compared to Google’s overall ad numbers was relatively small and would not significantly impact its safety metrics this year. In total, Google said it blocked 5.1 billion ads last year and removed 1.3 billion pages. In comparison, it blocked over 5.5 billion ads and took action against 2.1 billion publisher pages in 2023. Google told TechCrunch that the decreasing numbers indicated improvements in its prevention efforts. By improving early detection and suspension of malicious accounts, fewer harmful ads are produced or reach the platform, the company said. The company also restricted 9.1 billion ads last year, it said. Importantly, large-scale suspensions sometimes spark concerns over how fairly a company applies its rules. Google said it offers an appeal process that includes human reviews to ensure it took “appropriate action.” “Oftentimes, some of our message wasn’t as clear and transparent about specifics, about what the rationale was, or reasoning, and sometimes that left the advertiser a little more confused. We ended up updating a bunch of our policies as it related to that, a bunch of our transparency capabilities in terms of the messaging around what and why to help the advertiser…It’s been a big focus for the team as part of 2024 and into 2025,” Rodriguez said.
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  • 3DPRINTINGINDUSTRY.COM
    SpecOptiBlend: New Open-Source Software for Custom-Colored 3D Printing from Recycled Plastics
    Researchers at Canadian Western University have developed open-source software that enables the creation of custom-colored 3D printing filament from recycled plastic waste. Published in Advanced Manufacturing, the study outlines a method that allows users to transform discarded plastics into personalized, affordable feedstock for 3D printing—supporting the field of distributed recycling and additive manufacturing (DRAM). “The open-source SpecOptiBlend software has shown remarkable effectiveness in producing customized colors from recycled plastics, addressing the prevalent issue of color inconsistency in recycling processes. This enhancement marks a significant step forward in integrating circular economy principles into 3D printing practices,” the study stated. Compressed waste plastic samples. Photo via: Western University SpecOptiBlend: Merging Color Theory and Open-Source Design Kimia Aghamohammadesmaeilketabforoosh, Joshua Givans, Professor Joshua M. Pearce, and Morgan Woods—all affiliated with Western University—have developed an open-source software tool that combines programming and color theory to optimize color matching in 3D printing. This tool, designed for use with Recyclebots—open-source machines that convert waste plastic into filament—empowers users to produce customized filament colors from recycled materials, advancing both sustainability and creativity in additive manufacturing. The DRAM approach supports decentralized production of personalized goods using recycled plastics and freely available 3D printable designs. DRAM applications range from educational tools and household items to assistive devices, offering a low-cost alternative to traditional consumer goods. In the study, waste plastics were first analyzed for spectral reflectance after processing, with the Kubelka-Munk theory used to make an initial estimate for color mixing. This process is incorporated into the free software. The Western research team tested three optimization methods: Nelder-Mead, Limited-memory BFGS with bounds, and Sequential Least Squares Quadratic Programming. They assessed the best approach based on criteria such as root mean square (RMS) and color difference (ΔE CIE-2000). The findings indicated that the Nelder-Mead method provided the optimal balance between color precision and RMS, critical for producing high-quality colors.  Reconstruction of the Navy-Blue color using four colors. Image via: Western University Advances in Multi-Color 3D Printing In 2021, researchers at Eindhoven University of Technology (TUE) introduced a color-shifting liquid crystal ink compatible with direct ink writing (DIW) 3D printing. Inspired by iridescent surfaces in nature—such as butterfly wings and jewel beetle shells—the ink changes color depending on the viewer’s angle. This color behavior stems from the ink’s molecular structure. Specifically, the reflective properties are governed by the precise helical alignment of its molecules, which can be manipulated during printing by adjusting parameters like print speed. The TUE team envisions this material being used in applications ranging from decorative lighting and wearable health-monitoring sensors to optics for augmented reality. In a separate development, scientists at Pacific Northwest National Laboratory (PNNL) created ArtSea Ink, a series of colorful, sustainable bioinks made primarily from seaweed-derived alginate. Alginate is a naturally occurring, biocompatible polymer found in brown seaweed. It’s inexpensive, easy to work with, and can form stable gels without the need for heat—making it ideal for low-temperature 3D printing. Designed with artistic expression in mind, ArtSea Ink includes eight color variants using 8% alginate solutions combined with mica-based pigments. To demonstrate its versatility, the PNNL team 3D printed a glow-in-the-dark firefly and a vivid blue anatomical model of a human brain—showcasing the material’s potential for both creative and educational uses. Who won the 2024 3D Printing Industry Awards? Subscribe to the 3D Printing Industry newsletter to keep up with the latest 3D printing news. You can also follow us on LinkedIn, and subscribe to the 3D Printing Industry Youtube channel to access more exclusive content. Featured image shows Compressed waste plastic samples. Photo via: Western University Paloma Duran Paloma Duran holds a BA in International Relations and an MA in Journalism. Specializing in writing, podcasting, and content and event creation, she works across politics, energy, mining, and technology. With a passion for global trends, Paloma is particularly interested in the impact of technology like 3D printing on shaping our future.
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  • WWW.FOXNEWS.COM
    AI system restores speech for paralyzed patients using own voice
    Tech AI system restores speech for paralyzed patients using own voice Technology is used to go from brain waves to spoken words Published April 16, 2025 6:00am EDT close AI system restores natural speech for paralyzed patients using their own voices It's like giving patients back their actual voices. Researchers in California have achieved a significant breakthrough with an AI-powered system that restores natural speech to paralyzed individuals in real time, using their own voices, specifically demonstrated in a clinical trial participant who is severely paralyzed and cannot speak. This innovative technology, developed by teams at UC Berkeley and UC San Francisco, combines brain-computer interfaces (BCI) with advanced artificial intelligence to decode neural activity into audible speech. Compared to other recent attempts to create speech from brain signals, this new system is a major advancement.STAY PROTECTED & INFORMED! GET SECURITY ALERTS & EXPERT TECH TIPS – SIGN UP FOR KURT’S ‘THE CYBERGUY REPORT’ NOW AI-powered system (Kaylo Littlejohn, Cheol Jun Cho, et al. Nature Neuroscience 2025)How it worksThe system uses devices such as high-density electrode arrays that record neural activity directly from the brain's surface. It also works with microelectrodes that penetrate the brain’s surface and non-invasive surface electromyography sensors placed on the face to measure muscle activity. These devices tap into the brain to measure neural activity, which the AI then learns to transform into the sounds of the patient's voice. The neuroprosthesis samples neural data from the brain's motor cortex, the area controlling speech production, and AI decodes that data into speech. According to study co-lead author Cheol Jun Cho, the neuroprosthesis intercepts signals where the thought is translated into articulation and, in the middle of that, motor control. AI-powered system (Kaylo Littlejohn, Cheol Jun Cho, et al. Nature Neuroscience 2025)Key advancementsReal-time speech synthesis: The AI-based model streams intelligible speech from the brain in near-real time, addressing the challenge of latency in speech neuroprostheses. This "streaming approach brings the same rapid speech decoding capacity of devices like Alexa and Siri to neuroprostheses," according to Gopala Anumanchipalli, co-principal investigator of the study. The model decodes neural data in 80-ms increments, enabling uninterrupted use of the decoder, further increasing speed.Naturalistic speech: The technology aims to restore naturalistic speech, allowing for more fluent and expressive communication.Personalized voice: The AI is trained using the patient's own voice before their injury, generating audio that sounds like them. In cases where patients have no residual vocalization, the researchers utilize a pre-trained text-to-speech model and the patient's pre-injury voice to fill in the missing details.Speed and accuracy: The system can begin decoding brain signals and outputting speech within a second of the patient attempting to speak, a significant improvement from the eight-second delay in a previous study from 2023.WHAT IS ARTIFICIAL INTELLIGENCE (AI)? AI-powered system (Kaylo Littlejohn, Cheol Jun Cho, et al. Nature Neuroscience 2025)Overcoming challengesOne of the key challenges was mapping neural data to speech output when the patient had no residual vocalization. The researchers overcame this by using a pre-trained text-to-speech model and the patient's pre-injury voice to fill in the missing details.GET FOX BUSINESS ON THE GO BY CLICKING HERE AI-powered system (Kaylo Littlejohn, Cheol Jun Cho, et al. Nature Neuroscience 2025)Impact and future directionsThis technology has the potential to significantly improve the quality of life for people with paralysis and conditions like ALS. It allows them to communicate their needs, express complex thoughts and connect with loved ones more naturally."It is exciting that the latest AI advances are greatly accelerating BCIs for practical real-world use in the near future," UCSF neurosurgeon Edward Chang said.The next steps include speeding up the AI's processing, making the output voice more expressive and exploring ways to incorporate tone, pitch and loudness variations into the synthesized speech. Researchers also aim to decode paralinguistic features from brain activity to reflect changes in tone, pitch and loudness.Kurt's key takeawaysWhat's truly amazing about this AI is that it doesn't just translate brain signals into any kind of speech. It's aiming for natural speech, using the patient's own voice. It's like giving them their voice back, which is a game changer. It gives new hope for effective communication and renewed connections for many individuals.What role do you think government and regulatory bodies should play in overseeing the development and use of brain-computer interfaces? Let us know by writing us atCyberguy.com/Contact.CLICK HERE TO GET THE FOX NEWS APPFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/Newsletter.Ask Kurt a question or let us know what stories you'd like us to cover.Follow Kurt on his social channels:Answers to the most-asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com. All rights reserved. Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
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