• WWW.ARCHITECTSJOURNAL.CO.UK
    Architect erased from register after chasing child with meat cleaver 
    A former senior architect at Aberdeen City Council has been removed from the Architects Register after assaulting his wife and chasing a 14-year-old boy with a meat cleaver Colin Doig pleaded guilty to assault and behaving in a threatening or abusive manner at Dundee Sheriff Court on 30 April 2024 after an incident involving his wife and a 14-year-old boy in November 2022.  At around 10pm, after he had been drinking, Doig entered a dispute with the boy and pursued him with a ‘meat cleaver, or similar implement,’ Dundee Sheriff Court found. He chased the boy upstairs, repeatedly punching his bedroom door, shouting and screaming.  When his wife attempted to intervene, he repeatedly pushed her to the floor, causing her an unstable spiral fracture to her left tibia, which required eight pins and a plate to be inserted into her leg during a subsequent operation. Doig was arrested after his wife called the police.Advertisement In June 2024, Doig was sentenced to 225 hours of unpaid work. He was also made subject to a notice under section 7 of the Protection of Vulnerable Groups (Scotland) Act 2007, which could bar him from working with children or adults.  The Architects Registration Board (ARB)’s professional conduct committee has now decided to erase Doig from the register, finding that his conviction ‘has material relevance to the registered person’s fitness to practise as an architect’.  In its written decision, the committee said it had considered Doig’s lack of previous disciplinary history, his engagement with the ARB throughout its inquiries; and his diagnosis of bipolar affective disorder type 1, which a social work reporter told the court would have affected the behaviour relating to his crimes.  However, the committee concluded: ‘The admitted allegation has the potential to diminish both the registered person’s reputation and that of the profession generally,’ adding that erasure ‘would be appropriate to protect the public’.  An Aberdeen City Council spokesperson confirmed that Doig was no longer employed by the authority.Advertisement 2025-04-16 Will Ing comment and share
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  • WWW.CNET.COM
    7 Best Vitamins and Natural Supplements for the Best Sleep
    Whether you struggle falling asleep or just want to get better quality rest, these natural supplements are worth trying.
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  • WWW.SCIENTIFICAMERICAN.COM
    Why Does Vaccine Hesitancy Occur, and How Can People Combat It?
    April 16, 20257 min readHow to Talk about Vaccines in an Era of Scientific MistrustSpillover from the politicization of the COVID pandemic has eroded vaccine confidence, but everyday people can play a role in building it back upBy Tara Haelle edited by Lauren J. Young Edwin Tan/Getty ImagesWhen Carli Leon heard the news of a child who died in February during the current measles outbreak in West Texas—the first child to die of measles in the U.S. since 2003—her initial reaction was “That could have been my kid.”Leon, a 42-year-old mother of two in Cleveland, Ohio, had always intended to vaccinate her children. But then, while pregnant with her first child in 2012, a family she nannied for suggested she read a book that claimed to describe the dangers of vaccines. “It just snowballed from there,” Leon recalls. As a soon-to-be first-time mom, Leon says, she was lonely, and the idea that vaccines could injure her kids scared her. She was quickly welcomed into the antivaccine community, where she found a sense of belonging. She began fearing the risks of vaccines more than the risks of diseases she had never seen—precisely because vaccination had made them so rare.“I wasn’t stupid,” she says. “I was just getting brainwashed.”On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Fears about vaccines have been around since the first one was developed against smallpox in the late 1700s, but vaccine hesitancy has risen in recent years. Now ongoing measles outbreaks reveal the growing threat it poses to public health. Researchers are learning what contributes to vaccine concerns and how people can effectively address them.Why Is Vaccine Hesitancy on the Rise?Many factors that are now driving vaccine hesitancy have been around for centuries, such as uneasiness with injecting a foreign substance into a healthy body and the impossible expectations for vaccines to be “100 percent safe,” says Alison Buttenheim, a professor of nursing and health policy at the University of Pennsylvania. “What’s different now,” she says, “is the double whammy of the politicization of the pandemic and COVID vaccine and now the new [federal] administration.”Before COVID, vaccine hesitancy mostly clustered in certain groups, but the pandemic’s barrage of misinformation amplified questions and doubts about vaccines. “A lot of people had no clue how toxic the [vaccine misinformation] environment was,” says Heidi Larson, who studies vaccine hesitancy at the London School of Hygiene & Tropical Medicine. “People who were taking vaccines for granted got exposed [to misinformation], and now there’s no turning back.”Missed wellness appointments for children during the pandemic contributed to the recent national dip in childhood immunizations, but another factor was the spillover from COVID vaccine concerns. Multiplestudies have documented the effect of COVID vaccine hesitancy on childhood immunization rates, including a reduced willingness among parents to vaccinate against measles.Ripley Cleghorn; Source: Centers for Disease Control and Prevention (data)Ripley Cleghorn; Source: Centers for Disease Control and Prevention (data)“Certainly we’re seeing more hesitancy across the board,” says Nathan Boonstra, a pediatrician at Blank Children’s Hospital in Des Moines, Iowa, and chair of the state’s immunization coalition. Historically vaccination has had bipartisan support, and Boonstra has been frustrated as it has become increasingly politically polarized. “I’m worried that identity will strengthen, and we’re going to see more hesitancy from people who align politically in a certain direction.”The problem is not confined to the U.S. A 2023 UNICEF report found childhood vaccine confidence declined during the pandemic in 52 out of 55 countries studied, and other countries are seeing similar political polarization around vaccines.“The biggest driver of the decline [globally] was 18- to 34-year-olds, an age cohort that felt they had to compromise their lives the most for something that wasn’t affecting them as badly,” Larson says. But that age group is also most likely to make vaccination decisions for their children in the coming years.Ripley Cleghorn; Source: Centers for Disease Control and Prevention (data)The current spread of measles—with more than 700 cases across 24 states—is an alarming reminder of the high stakes around falling vaccination rates, says Paul Offit, an infectious diseases physician and director of the Vaccine Education Center at the Children’s Hospital of Philadelphia.“The outbreak happened because a critical percentage of parents are choosing not to vaccinate their children because they’re scared of vaccines,” Offit says. He adds that a large part of that fear is a result of the decades-long advocacy against vaccines from Robert F. Kennedy, Jr., the new secretary of the U.S. Department of Health and Human Services.In the weeks since taking the helm of the HHS, Kennedy has made several moves to stymie vaccine confidence, including canceling the Food and Drug Administration’s advisory committee meeting to determine next year’s flu vaccine, suggesting he will replace key vaccine advisors and postponing the next Centers for Disease Control and Prevention advisory committee meeting on vaccines. Recently, the National Institutes of Health—an agency overseen by the HHS—announced it will terminate dozens of grants for vaccine hesitancy research. “[Kennedy] believes there is a poison being given to children in this country that is causing chronic disease, and that poison is vaccines,” Offit says. “It doesn’t matter how many studies are done to show he’s wrong.”In response to inquiries sent to Kennedy, HHS spokesperson Emily Hilliard said, “We can confirm the NIH is adjusting its funding priorities to better serve the American people, which includes a reduction in funding for vaccine hesitancy research.” Hilliard also directed Scientific American to Kennedy’s Fox News opinion piece about the current measles outbreak, where he notes the measles, mumps and rubella (MMR) vaccine’s effectiveness in prevention but also promotes vitamin A as a treatment. (Several children in West Texas are now receiving treatment for vitamin A toxicity.)Shortly after publishing the op-ed, Kennedy made false or unsupported statements about measles and the measles vaccine during a Fox Nation interview. Offit also drew attention to Kennedy repeatedly stating that “the decision to vaccinate is a personal one,” even though a population needs high, uniform levels of immunity—as high as 95 percent—to prevent the spread of measles because it’s very contagious.After a second child with measles died this month, Kennedy wrote on social media, “The most effective way to prevent the spread of measles is the MMR vaccine.”How to Effectively Discuss Vaccine SafetyIn the response to Scientific American, the HHS’s Hilliard highlighted “ongoing research into the safety and efficacy of vaccines” as a priority. Daniel Salmon, a vaccine safety researcher at Johns Hopkins University, is waiting to see how that pans out. Vaccine safety research has historically “been underfunded, slow and not very responsive to public concerns,” he says. “I’ve long argued for the need for more ongoing vaccine safety science resources, but it’s got to be good science—robust, objective, rigorous.” Salmon, however, is nervous about how Kennedy might define high-quality vaccine safety science. In March federal officials announced the CDC—which is under the HHS—will conduct a study on vaccines and autism. Reportedly this investigation will be led by a widely discredited researcher who has published antivaccine papers and was disciplined for practicing medicine without a license.Salmon says that subtle changes in how people talk about vaccine safety can help rebuild trust. For instance, he suggests stating that “vaccines are very safe” instead of broadly saying that “vaccines are safe.” This can prevent mistrust when someone learns about extremely rare but possible adverse effects of vaccines. “Then explain that adverse reactions are either mild and transient or very rare,” Salmon says. “People can handle the truth.”Leon recalls two pivotal moments that eventually led her to vaccinate her daughters. The first was seeing her antivaccine friends misinterpret study findings on vaccines for pertussis, or whooping cough—helping her to truly understand “cherry-picking” of results or statements in papers to support already held beliefs. The second moment was after her cesarean delivery, when a friend asked her, “Why don’t you trust the science behind vaccines, but you trust the science of surgeons who perform that procedure?”Her friend “just kept asking me very valid, logical questions,” Leon says. “There was no animosity.”That approach is similar to motivational interviewing, a technique that University of Colorado vaccine hesitancy researcher Sean O’Leary says can be very effective. “The basic concept is having a conversation in such a way that a person makes a health behavior change because they now understand why that change fits with their own internal motivations,” he says.O’Leary also emphasizes the importance of reminding people that “the vast majority of parents are vaccinating their kids according to the recommended schedule,” he says. “Refusing vaccines is still an outlier behavior.” A small amount of outlying behavior still endangers the larger community, however, which is why experts agree that a key strategy in building vaccine confidence is to mobilize and engage those who do vaccinate, reinforcing those social norms.“It’s really more about just having good conversations, becoming a trusted messenger.” —Sean O’Leary, vaccine hesitancy researcher, University of Colorado Buttenheim suggests people pay attention to state legislative bills about vaccines, get to know their state legislators and “learn how to have productive conversations about difficult topics with people you love.” But, she adds, have realistic expectations. “Beliefs and identity are tightly interwoven, so changing beliefs may require a painful—or impossible—shift in identity,” she says.When engaging in or observing conversations online, Boonstra encourages people to do so “in good faith.” “You want them to see that you’re presenting a good, logical, compassionate argument for vaccines,” he says. “It’s never going to happen in the moment. You might change their thinking over time.”It took several months of conversations with her friend before Leon came around. What changed her mind wasn’t being bombarded with links from online arguments or “people telling [me] I was abusing my child”—an accusation that made her dig in her heels. O’Leary also advises avoiding arguments, which only “put people off. It’s really more about just having good conversations, becoming a trusted messenger,” he says.Voices for Vaccines, a parent-led organization that works to increase vaccine confidence, has tool kits for talking about vaccines and courses on becoming a trusted messenger. Salmon recommends the online tool Let’s Talk Shots for vaccine information based on people’s specific concerns.Not everyone may change their mind about vaccines, but some, like Leon, eventually do so with time. “What works is people asking questions and being relatively patient,” Leon says. “I’m very thankful for people who helped me and stuck with me.”
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  • WWW.EUROGAMER.NET
    This War of Mine developer's cancelled Project 8 revealed, a "risky" project that would have been a big departure for the studio
    This War of Mine developer's cancelled Project 8 revealed, a "risky" project that would have been a big departure for the studio "We will spend another tens of millions of dollars and fail heavily." Image credit: 11 bit Studios Feature by Robert Purchese Associate Editor Published on April 16, 2025 Late last December, 11 bit studios, the Polish developer of This War of Mine and the Frostpunk series, announced it had cancelled a long-in-development console-focused game known as Project 8. This had been in development since 2018 and had cost the studio nearly £10m. Until now, though, all we've known about Project 8 was that it was a "narrative-driven, story-rich game" - CEO Przemysław Marszał used those words when referencing the game's genre, which he said held stronger market appeal when it was conceived. And now that I've seen the cancelled game in action, I have a better idea of what he meant. Project 8 was a significant departure for a studio known for gritty strategy games that are thick with moral dilemmas. A two-minute gameplay video taken from a milestone prototype build and shown to me by Marszał, reveals a third-person action game in a bright, colourful, fantasy world. Project 8 had deeper themes running through it - the overriding idea was for players to move through the five stages of grief after losing a loved one - but the overall style and action-focused gameplay was unlike anything 11 bit studios has ever done. In Project 8, you played as a slender, masculine character with pale skin and long dark hair, whose body was half-covered by a kind of magical wrapping or bandage, which could detach from their arm to serve as a kind of weapon. They also carried a slingshot for distracting and harming enemies, reminiscent of the slingshot in the A Plague Tale series - a series Marszał references while talking about the game. The focus of Project 8 was stealth rather than straight-up combat, with climbing and traversal, and environmental puzzle solving, usually in relation to strange obelisks found floating around the world - a world full of oversized plants and unusual creatures. The demo reminds me, by turns, of Prince of Persia, Rime, A Plague Tale and Hellblade - another series Marszał references. Oh and the more recent South of Midnight. "When we look at it, it does look a bit like South of Midnight - with less fighting," Marszał says. A screenshot of the cancelled Project 8, taken from a prototype build, showing some of the climbing mechanics in action, and a look at the artful fantasy world. | Image credit: 11 bit Studios So what went wrong? Marszał says there are three reasons Project 8 was ultimately cancelled, but to understand them properly, we have to go back in time a bit, to a period just after Frostpunk 1 was released, in 2018. That game did very well for 11 bit, as This War of Mine had four years earlier, so the company was flush with cash. And that meant growth. "We scaled up everywhere," Marszał says. "From the company that was around 90 [people], we scaled up to - currently it's around 280. It was crazy growth. Very optimistic. We had a lot of money from This War of Mine. We had a lot of money from Frostpunk - it sold crazy again. We had a lot of money and what to do now?" The answer was to take a risk. "We felt like it would be possible to do another game in a totally different genre, with a bit of a crazy difficult topic, with a new team," he says. "And it was a bit too optimistic to be honest. We thought a lot about it so it wasn't like 'hey let's do it', but going back, it was a bit too optimistic, and thinking that games are easy. And making games isn't easy. It's very difficult stuff." 11 bit studios wanted players to really feel each stage of grief as they moved through them, but this turned out to be a really tricky concept to manifest. After all, how do you make people feel denial? How do you make people experience bargaining? And what does acceptance look like? "It was difficult stuff," he says. Curiously, Marszał wasn't aware that Rime tackled the same subject as Project 8: moving through the stages of grief - a subject I previously talked at length about with Rime's director Raul Rubio. And again, it was a subject that sounded anything but easy to realise. When I tell Marszał this he smiles, as if relieved Project 8 didn't go ahead. "Good to hear that," he says, There were other issues with Project 8 too. The stealth gameplay required more thought than typical, straight-up combat. It revolved around avoidance, but how could 11 bit make that fun? And there were problems with narration and getting the story across. The design was there on paper, then, but when built out, significant issues were showing with it. The only playable parts were a prologue and a denial level after it. "So," says Marszał, a "crazy amount of work still to do." Another screenshot from the prototype build of Project 8. Here the hero looks a bit like a moody Prince of Persia. | Image credit: 11 bit Studios As a result, production began to slip. "Another delay after delay," Marszał says. "And when we heard that we need to add another year or two to the production time it was like 'wow'." A decision had to be made. This is when 11 bit studios looked at the wider market to see whether it was worth, in its opinion, carrying on, and where Marszał's remark above narrative-driven, story-rich games no longer holding the appeal they used to came from. What he means is a particular type of game: the Hellblades and Plague Tales of the world. Games that had huge excitement a first time around but less by the time of their sequels, he says. "I'm not saying that there aren't players for those games," he adds. "There are. But the market is different," Marszał says. "When you see what's going on with the market and when you see okay, your costs are growing: that was the first moment when, from our calculations, we saw, okay, we want profit; it will be negative. It could be really risky for us." It's also worth considering the wider issues in the gaming industry, and the increasing pressure every gaming company seems to be under - an issue compounded, in 11 bit studio's case, by the rocky start Frostpunk 2 got off to. "The last two years, it was extremely fucking hard. We were so optimistic. We were too optimistic. We did so many errors. We had problems with projects - every one of our projects was delayed," Marszał says. Both internally developed games such as The Alters, and externally developed games for the studio's publishing arm. This forced a top-to-bottom reorganisation at 11 bit studios, and Project 8 was caught in that storm. "After those seven or eight years of development, we really fought hard, the team fought hard, but we weren't able to cross some problematic design elements," he says. "We allowed ourselves - that was the optimism - to do too difficult a game. It had a cool premise but that wasn't wise, especially for a team that was doing the game as a first game. It was just too ambitious. It was multiple aspects that, at the end, we knew, no, we won't make it. Either [cancel it] or we will spend another tens of millions of dollars and fail heavily." The decision was made to cancel Project 8, and 11 bit studios had to lay-off 18 people as a part of the cancellation, "which was crazy painful for us", Marszał says. This year, then, will be a year of reckoning of some sort for 11 bit - a time for it to prove the restructuring and delays have worked. A time to make good on Frostpunk 2 and to deliver The Alters in June, after several delays - it sounds as though a significant amount has improved and changed since I previewed The Alters in October 2023. And it's a year of announcing what's next - what's next for the Frostpunk IP and perhaps what the new IP it's working on is. Let's hope these games see development through.
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  • WWW.VIDEOGAMER.COM
    Xbox confirms Nintendo Switch 2 support as they’re a “big believer in what Nintendo means for this industry”
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here With the Nintendo Switch 2 specs, price, release date and games now out in the wild, there’s a lot of excitement for the new console/handheld hybrid. Alongside the typical studios like EA, Activision and more, Xbox boss Phil Spencer has confirmed that they will be continuing to support Nintendo players into the next generation. Xbox games will come to Nintendo Switch 2 In a recent interview with Variety, Xbox boss Phil Spencer confirmed that the company will continue to bring new Xbox games to Nintendo Switch 2 when available. As the company moves away from the typical console exclusivity format with games like Indiana Jones and The Great Circle coming to PS5, Nintendo Switch 2 support was expected anyway. While Spencer wouldn’t confirm if games like the new Elder Scrolls IV: Oblivion Remaster or the upcoming Fallout 3 Remaster would launch on the new handheld, Xbox is dedicated to bringing new games to the console when appropriate. “We’ve been supporting Switch 1, I want to support Switch 2,” Spencer confirmed. “Nintendo has been a great partner. We think it is a unique way for us to reach players who aren’t PC players, who aren’t players on Xbox. It lets us continue to grow our community of people that care about the franchises that we have, and that’s really important for us to make sure we continue to invest in our games.” Spencer explained that he’s a “big believer in what Nintendo means for this industry and us continuing to support them”. The Xbox boss said that bringing their franchises is “an important part of our future”, but wouldn’t reveal whether that meant upcoming games like the Halo: Combat Evolved Remake would come to Switch. Xbox’s plans to support the new Nintendo handheld in some capacity has not been a secret. In the company’s acquisition of Activision Blizzard, Xbox promised to bring Call of Duty to the company’s hardware, which has still not happened. With this in mind, the Nintendo Switch 2 could be the first Nintendo device to receive a Call of Duty game since 2013’s Call of Duty: Ghosts. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • WWW.ARCHITECTURALDIGEST.COM
    How I Furnished an $18,000 Living Room for a Third of the Price
    Alana Tang, the founder of Seattle-based vintage store In the Comfort Of, is always on the hunt for high-design products—from mid-mod sofas to space-age lamps—to add to her shop. It’s no surprise that her home is equally well curated. But unlike the decor and furniture she sources, which shows its patina, her open-concept apartment is in a new building. “I like the juxtaposition between modern and vintage, where you get your needs met with things like an in-unit washer and dryer, but then bring in character with vintage furniture pieces,” Tang says.Alana Tang seated at her tulip dining table in her open concept one-bedroom apartment. Two years ago, Tang, her partner, and their six-year-old Chihuahua mix, Coco, moved into their 700-square-foot one-bedroom unit in Beacon Hill, a neighborhood in south Seattle. When crafting her space, she came across a photo of the Red and Blue Chair, a famous De Stijl piece designed by architect Gerrit Thomas Rietveld in 1918. Drawn to its primary color palette, she used the chair as a reference point for the hues in her own home. Today, her space is complete with yellow Eames fiberglass shell chairs, a black and white Vladimir Kagan Matinee sofa, a red sphere lamp from the 1990s, a blue Studio Tenjung rug, and a collection of vintage blue and red prints gifted by a friend.Gerrit Thomas Rietveld’s Red and Blue chair. The primary colors served as inspiration for Tang's apartment. Xinhua News Agency/Getty ImagesIn total, Tang was able to furnish her laid-back, vintage space for just under $6,500. However, she estimates the retail cost of the room to be closer to $18,000. “I source vintage for a living, so I always have my eyes open for items way under retail value,” she says.Here, Tang shares how she was able to score deals, her essential purchases, and favorite vintage finds.Architectural Digest: What was your initial vision for your apartment’s living room/dining room area?Alana Tang: I always knew I wanted midcentury influences with primary colors as accents. When I moved in, I was eager to make the space flow naturally from the dining area to the living area while ensuring they felt like distinct parts of the home. I spent time looking at how others maximized their small spaces, and I credit playing The Sims growing up for giving me some interior design skills.Did you have a budget when furnishing your space?Sort of. I would reassess as I went along. I just knew I couldn’t buy too many things brand new. Luckily, being a vintage furniture curator, I know how to find deals. If something were perfect, I’d be willing to pay up to the retail price, but luckily, most of the time, I could find things for less.A walnut midcentury wall unit warms the walls of Tang’s living room/dining room area. An Akari Light Sculpture by Isamu Noguchi hangs above her dining table.
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  • WWW.NARATIV.ORG
    Whistle Blower: Russian Breach of US Data Through DOGE Was Carried Out Over Starlink "Directly to Russia"
    Whistle Blower: Russian Breach of US Data Through DOGE Was Carried Out Over Starlink "Directly to Russia"Daniel Berulis appeared on Rachel Maddow's news show with his attorney Andrew BakajFollowing up on his startling revelations today about how DOGE engineers accessed MLRB databases without authority, and that Russian IP addresses were used with recently created user IDs and passwords to access them, Daniel Berulis— speaking through his lawyer—followed up with a new bombshell that DOGE systems “were also connected to Starlink”. Bakaj claims that the Department of Defense had stopped using Starlink because it’s viewed as a “direct pipeline” to Russia.Berulis shared a chart which he said “were indications of compromise”BREAKING NEWS: Russian IP Addresses Accessing US Government Data via Elon Musk's DOGE·Our special offer on annual subscriptions is only available for another 24 hours.Read full storyCritical InfrastructureBakaj also alleged that DOGE engineers “have allowed specific critical infrastructure and other agencies such as within the Department of Energy, where you have nuclear regulatory agencies overseeing our nuclear stockpile. Where that has been now open to the open internet which means our foreign adversaries, like Russia, can and may have access to all of that.”Bakaj also claims his client received a threatening note with a photo of him walking his dog snapped from a drone. WATCH RACHEL MADDOW’S INTERVIEW WITH DANIEL BERULIS AND HIS ATTORNEY ANDREW BAKAJ BELOWKeep reading with a 7-day free trialSubscribe to Narativ with Zev Shalev to keep reading this post and get 7 days of free access to the full post archives.Already a paid subscriber? Sign in
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  • WWW.VG247.COM
    Among Us 3D is coming to Steam May 5, so sus-pect some more space hijinx very soon
    Among Us 3D, a new version of the viral hit that took the gaming world by storm a few years back, finally has a release date. The game will be launching May 5, 2025, on Steam - so grab some crew mates, call an emergency meeting, and get ready to hop back into it. Read more
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  • WWW.NINTENDOLIFE.COM
    Video: 20+ Things We Still Don't Know About Switch 2
    Subscribe to Nintendo Life on YouTube808k Questions, questions, questions. Since the Switch 2 Direct finally doused us with molten info and elicited the hottest of takes from us all, there's been a steady stream of questions trickling in from all Nintendo fans. Pinning Nintendo down on specifics in interviews and through other official channels has been tough as the company trundles onwards with its messaging machine. We've had tidbits suddenly appear on FAQ webpages and other nuggets crop up elsewhere, but there's still so much we don't know about the upcoming system. We've got all sorts of knowns, known unknowns, unknown unknowns - to the point that the word 'known' looks unreal now. To avoid losing ourselves in the weeks before launch, the lovely Nintendo Life video team sat down to discuss 20-ish Switch 2 questions they're dying to get answers to, including some of yours. Check out the video above for the Switch 2 queries bouncing around their brainboxes. But I don't like videos! cries someone at the back. I clicked on a thing that starts with the word 'Video' but wasn't expecting a video! Well, for anyone who wants to find out the 21 things at a glance, let's put them below in title form, shall we? You'll have to actually watch the vid for elaboration - we can't say fairer than that! How does recording gameplay work? Wallpapers, themes, folders? Switch 1 in Switch 2 dock? More than four people on call? (Yes, up to 12!) Chat with online randoms? Promiximity chat in Mario Kart World? Codes in a box? NSO Price increase? C Button use if you don't have an NSO sub? Cartridge size options for publishers? Startup sound? More Joy-Con colours? When is pre-order in the US/Canada? Precise, real-world battery life stats? Switch 1 game resolution on Switch 2 screen? Will Mouse Mode ever be forced or always optional? Metroid Prime 4 release date? Summer Direct(s)? More Bluetooth protocols supported? Who’s working on Donkey Kong Bananza? Will Switch 2 version of BOTW card work on Switch 1? Will Nintendo release an official Mouse Grip? With the Switch 2 launch now just over seven(!) weeks away, all our questions will soon be answered - and hopefully the Mario Kart World Direct tomorrow will provide some answers too. Tune in then. Our predictions for Switch 2's biggest launch game See Also Share:0 0 Gavin first wrote for Nintendo Life in 2018 before joining the site full-time the following year, rising through the ranks to become Editor. He can currently be found squashed beneath a Switch backlog the size of Normandy. Hold on there, you need to login to post a comment... Related Articles Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games Round Up: The First Impressions Of Donkey Kong Bananza Are In He's finally back... Round Up: The First Impressions Of Mario Kart World Are In The race begins this June Round Up: The First Impressions Of 'Drag x Drive' For Switch 2 Are In "A showcase for dual-mouse mode"
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  • TECHCRUNCH.COM
    A year after Elon Musk’s takeover, UK revenues for X plummeted
    In Brief Posted: 5:28 AM PDT · April 16, 2025 Image Credits:Stefani Reynolds/Bloomberg / Getty Images A year after Elon Musk’s takeover, UK revenues for X plummeted X has not been fairing well in the U.K., previously a major source of revenue for the social network prior to Elon Musk’s arrival. Still named Twitter UK Ltd, revenues and profits for X’s UK entity collapsed by over 60% in the year after Musk took it over and changed its moderation controls, according to accounts filed this week to the UK’s Companies House. The decline in revenues came after concerns about “brand safety and/or content moderation” were cited internally, reported The Guardian newspaper.  Overall revenue dropped 66.3% year-on-year, reaching only £69.1m ($91.6m), down from £205.3m ($272.3m) in 2022. Profit for 2023 dropped from £5.6m ($7.4m) the previous year to £1.2m ($1.6m). Pre-tax profits were 74% lower at £2.25m ($2.9m). The UK company reported that it “continues to take corrective measures to build brand safety tools, invest in platform safety and content moderation, and then educate advertisers about these initiatives.”  Musk’s arrival also led to a wave of redundancies in the UK office, mirroring his cuts to US-based staff.  Employee numbers in the UK fell to 114, from 399 the previous year, including 173 in “research and development”. Despite these dismal revenue figures, X’s value has recovered to its $44bn purchase price after it was recently acquired by Musk’s X.AI artificial intelligence startup for $33bn. Twitter UK Ltd was also nearly struck off for failing to file the accounts on time, and only filed full accounts on Monday for 2023. Topics
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