• WWW.POPSCI.COM
    Gold standard tool for developers just went on sale for lowest price ever
    Visual Studio is the gold standard for development environments, loved by seasoned coders and beginners alike. The only problem is it’s usually pretty expensive, but here’s some good news for developers. Now, you can get Microsoft Visual Studio Professional for Windows at its lowest price ever: just $27.97 (reg. $499). Limited-time sale Whether you’re coding for web, mobile, or desktop platforms, this robust IDE will transform how you build, debug, and collaborate on projects. What sets Visual Studio 2022 apart? First, it’s the first 64-bit IDE, meaning you can handle even the most complex workloads without performance hiccups. Tackling large projects? You’re covered. Building cross-platform apps? Thanks to tools like .NET MAUI and Blazor, it’s never been easier. The platform also includes IntelliCode, an AI-powered assistant that anticipates your next move, helping you code faster and smarter. For teams, Visual Studio’s collaboration tools like Live Share ensure seamless real-time teamwork. Share your project in a secure environment, edit code with your team, and debug together. And with CodeLens, you’ll always have insights at your fingertips. You’ll be able to do helpful things like see commit history, track authors, and make informed decisions without leaving your editor. This productivity powerhouse is designed to simplify complex workflows. At a fraction of the original price, this is your chance to level up your coding game without making much of a dent in your wallet. Whether you’re a student building your first app, a freelance developer managing client projects, or part of a professional team, Visual Studio Professional 2022 has the features you need to succeed. If you’ve been on the fence about trying it, now’s the best time to do so. Get Microsoft Visual Studio Professional 2022 while it’s just $27.97 (reg. $499).  Sale ends April 27 at 11:59 p.m. PT.  StackSocial prices subject to change. Microsoft Visual Studio Professional 2022 for Windows – $27.97 See Deal
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  • WWW.SCIENCENEWS.ORG
    Fires in the Amazon forest may melt sea ice in Antarctica
    News Environment Fires in the Amazon forest may melt sea ice in Antarctica Soot traveling in atmospheric corridors could have darkened the sea ice, boosting its melting  Antarctica’s Weddell Sea (pictured) saw particularly large sea ice loss between 2018 and 2019 — loss that may be linked to increased soot in the atmosphere from fires in the Amazon. John Sonntag/NASA By Meghie Rodrigues 1 hour ago Soot from forest fires in the Amazon might play a role in the melting of faraway ice in Antarctica. For decades, scientists have known that black carbon from burning fossil fuels or forests accelerates ice melt in different parts of the world. According to remote sensing researcher Sudip Chakraborty, the slash-and-burn practices encouraged by Brazil’s former president Jair Bolsonaro, who held office from 2019 to 2023, inspired his team to investigate whether black carbon from the Amazon affected ice melt in Antarctica. Sign up for our newsletter We summarize the week's scientific breakthroughs every Thursday.
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  • WWW.NATURE.COM
    SWOT satellite provides a finer view of climate-driving ocean dynamics
    Nature, Published online: 16 April 2025; doi:10.1038/d41586-025-00820-xHigh-resolution observations of ocean topography from the Surface Water and Ocean Topography (SWOT) mission reveal that small surface structures have a larger-than-expected impact on the ocean’s total energy budget.
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  • WWW.LIVESCIENCE.COM
    Measles has long-term health consequences for kids. Vaccines can prevent all of them.
    Measles can erase the immune system's "memory" and cause a rare but fatal health condition. The MMR vaccine prevents these repercussions, evidence shows.
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  • V.REDD.IT
    Did something cartoony
    submitted by /u/TriqlideStudios [link] [comments]
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  • WWW.GADGETS360.COM
    Oppo A5 Pro 5G Price in India Leaked Ahead of April 24 Launch
    Photo Credit: Oppo Oppo A5 Pro 5G will have an IP69 dust and water-resistant rating Highlights Oppo A5 Pro 5G may start at Rs. 17,999 for the 8GB + 128GB option The handset may get a 50-megapixel dual rear camera unit The Oppo A5 Pro 5G could use a MediaTek Dimensity 6300 SoC Advertisement Oppo A5 Pro 5G will be introduced in India on April 24. Ahead of the launch, its expected price has leaked online. Earlier today, the company confirmed a few key features of the upcoming smartphone. The variant in India appears to be similar to the global version of the Oppo A5 Pro 5G, which was unveiled in select markets earlier this year. However, the design and specifications of this variant differ from the Chinese counterpart, which was launched in December 2024.Oppo A5 Pro 5G Price in India (Expected)The price of the Oppo A5 Pro 5G will start in India at Rs. 17,999 for the 8GB + 128GB option, while the 8GB + 256GB variant will cost Rs. 19,999, according to a report by 91Mobiles Hindi, citing industry sources.Oppo recently confirmed that the Indian version of the A5 Pro 5G will have an IP69 dust and water-resistant rating and a damage-proof, drop-resistant 360-degree armour body. The handset will pack a 5,800mAh battery with 45W charging support. The global version of the Oppo A5 Pro 5G is listed with a MediaTek Dimensity 6300 SoC paired with up to 12GB of LPDDR4X RAM and up to 256GB of UFS 2.2 onboard storage. It ships with ColorOS 15.0 based on Android 15. For optics, the Oppo A5 Pro 5G global variant has a 50-megapixel main rear sensor with OIS alongside a 2-megapixel sensor. The front camera has an 8-megapixel sensor for selfies and video calls. It sports a 6.67-inch HD+ (720x1,604 pixels) LCD screen with a 120Hz refresh rate, 1,000 nits peak brightness level, and Corning Gorilla Glass 7i protection. Notably, the Oppo A5 Pro 5G in China has a MediaTek Dimensity 7300 SoC, a 16-megapixel selfie shooter, 6.7-inch 120Hz full-HD+ AMOLED display, and a 6,000mAh battery with up to 80W wired fast charging support.Affiliate links may be automatically generated - see our ethics statement for details. KEY SPECSNEWSDisplay 6.70-inchProcessor MediaTek Dimensity 7300Front Camera 16-megapixel Rear Camera 50-megapixel + 2-megapixel RAM 8GBStorage 256GBBattery Capacity 6000mAhOS Android 15Resolution 1080x2400 pixels For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Sucharita Ganguly Sucharita is a writer with Gadgets 360 and is mostly found playing with her cat in her free time. She has previously worked at breaking news desks across organizations. Powered by coffee, The Beatles, Bowie, and her newfound love for BTS, she aims to work towards contributing to a better media environment for women and queer folk. More
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  • MEDIUM.COM
    CONVERSATIONS WITH AI: Grok3 on “space transit habitat tasks”
    Member-only storyCONVERSATIONS WITH AI: Grok3 on “space transit habitat tasks”Published inFuture Pathways·8 min read·Just now--Some of the space habitat wheels will be used as transit vehicles similar to legacy ocean liners. The voyages will take many months, even years in some cases. Crews may be apprenticed to lower the cost of transit, being trained how to live in space and then training others.MY PROMPT TO GROK3: A future space wheel habitat in the asteroid belt can support hundreds to millions depending on size. Many functions can be automated and performed by bots. Some tasks need human supervision. Make a list of human tasks for a small wheel that supports a few hundred people.RESPONSE FROM GROK3: In a small space wheel habitat in the asteroid belt supporting a few hundred people, automation and bots handle most repetitive or hazardous tasks, but certain roles require human supervision, decision-making, or creativity. Below is a list of key tasks humans would likely perform, assuming a highly automated environment with bots managing routine operations like basic maintenance, resource extraction, and waste recycling.Human Tasks in a Small Space Wheel HabitatSystem Oversight and Maintenance SupervisionMonitor automated systems (life support, power, radiation shielding) for anomalies.Diagnose and guide bots in complex repairs…
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  • GAMINGBOLT.COM
    Saros Will Receive Extended Gameplay Reveal Later This Year
    News Saros Will Receive Extended Gameplay Reveal Later This Year Housemarque's rogue-lite shooter launches in 2026 for the PS5 and follows Arjun Devraj as he attempts to break the cycle on Carcosa. Posted By Ravi Sinha | On 18th, Apr. 2025 Among Sony’s first-party exclusives, Housemarque’s Saros is one of the more intriguing despite how far off its launch. The developer promised more details later this year, and thankfully, that’s not all, as an extended gameplay reveal is also on the cards. The set-up for the title will sound very familiar to Returnal fans. As Arjun Devraj (played by Rahul Kohli), you’re trapped in an endless cycle on Carcosa, looking for someone. Each death causes the world to change, but unlike Returnal, you can find resources that carry over and permanently upgrade your loadout. Arjun will thus become stronger and more capable of tackling Carcosa’s mysteries, including the strange multi-armed figure and the eclipse. Housemarque also promises an “evolving set” of weapons and suit upgrades, though we’ve yet to see much beyond the debut trailer. Saros launches in 2026 for the PS5, so stay tuned for more updates. In the meantime, check out our review for Returnal on PC. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Saros Will Receive Extended Gameplay Reveal Later This Year Housemarque's rogue-lite shooter launches in 2026 for the PS5 and follows Arjun Devraj as he attempts to break... Phantom Blade Zero Takes Inspiration from Souls Games For Exploration and Resident Evil for Vibes – Director Director "Soulframe" Liang also spoke about how just about every aspect of the studio's philosophy helps devel... Nintendo Switch 2 Pre-Orders Begin on April 24th in the US and Canada, Console Price Unchanged Prices for several accessories, including the Pro Controller and Joy-Con 2 Pair, have increased due to "change... The Forever Winter Gets Co-Op-Only Weapon in Latest Update The new weapon in The Forever Winter can only be used if there are three players heading out into a region for... Atomfall Guide Guide – All Skill Manual Locations Here are all the skill manuals in Atomfalls and where you can find them. F1 25 Gets New Trailer Showcasing Visual Upgrades and Customisation Options Powerful enough PCs will be able to make use of path tracing technology to get even more realistic lighting an... View More
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  • VARIETY.COM
    Infinitize Launches Gaming Division as It Teams With Lippin Group to Offer Genre Fandom-Focused PR, Marketing (EXCLUSIVE)
    Hollywood comms giant The Lippin Group and marketing firm Infinitize have partnered on a new PR and integrated marketing offering targeting clients with fandoms across genres including gaming, K-pop, anime, true crime, horror, animation, comics and graphic novels. Additionally, Infinitize has launched gaming division Vendetta, which is “built to champion indie rebels and fan-first studios.” Lippin and Infinitize will collaborate on creating custom campaigns targeting key fandoms for clients. Per the companies, offerings will range from integrated marketing (including social management, paid and performance marketing, interactive and transmedia experiences, lifecycle-email and SMS-marketing, influencer marketing) to strategic communications (creation of key positioning, writing press materials, pitching and media relations, content publicity, event promotion, thought leadership and networking). Related Stories Infinitize’s new gaming division Vendetta, which will be supported on the comms side by Lippin, is made up of staffers who have previously worked on campaigns with Devolver Digital, Good Shepherd, 3D Realms, and events including DreamHack, the gaming portion of SXSW, and Digital Entertainment World. Popular on Variety “At Infinitize, we specialize in transforming passion into power, and The Lippin Group shares our deep respect for fan-driven culture,” Infinitize CEO Jenny Zha said. “Their unparalleled legacy in media and entertainment publicity marries perfectly with our digital-first, fan-centric approach. Together, we’re unlocking new possibilities for the kinds of stories, creators, and communities that deserve the spotlight. Gaming has always been the frontline of fandom—where communities fight for what they love and shape culture from the ground up—which is why we are launching Infinitize’s new gaming division, Vendetta, as we signal our commitment to continuing our growth in this exciting area.” Lippin Group managing director Kevin Broderick added: “Understanding how to activate fandom is essential to audience development and working with the team at Infinitize has proven to us how much a coordinated campaign with our combined capabilities can deliver on campaigns. From K-pop and podcasts, to graphic novels and anime we have grown an understanding of fandom that has been fruitful and look forward to formally tapping into this partnership to provide value to companies wherever they are trying to grow.”
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  • WWW.RESETERA.COM
    DONT'NOD: Lost Records' "sales are in line with forecasts". The studio is open to work on IPs from other partners.
    Maxime Member Oct 27, 2017 3,523 DON'T NOD published their FY2024 today. If you've been following the studio, you know shit is fucked. The tl;dr: DON'TNOD said: Operating revenues and operating EBITDA impacted by the commercial underperformance of 2023 and 2024 game releases in an extremely competitive and concentrated market Results significantly impacted by non-cash accounting adjustment of portfolio value Robust consolidated cash position of €32.9 million Execution of strategy, with a refocus on three production lines to adapt to new market conditions Click to expand... Click to shrink... Oskar Guilbert said: Our 2024 results reflect performances that fell short of our expectations for recent productions, despite a very positive critical reception. They also include a non-cash accounting adjustment to the value of our portfolio. As part of our transformation and refocusing efforts, we also had to implement a structural cost-saving plan aimed at focusing our efforts on three production lines. This approach is in line with our commitment to secure the Group's resources and strengthen its ability to operate in an increasingly competitive and selective environment. We are actively pursuing our efforts to secure funding for our upcoming productions while also exploring opportunities related to high-profile licenses owned by major entertainment industry players. We remain firmly focused on the future and fully committed to executing our strategy to strengthen our competitiveness, improve our profitability and create sustainable value for all our stakeholders. Click to expand... Click to shrink... Full report: https://www.dontnod-bourse.com/en/financial-information/press-releases?ID=ACTUS-0-91063 The interesting bits (to me): DONT'NOD said: Lost Records: Bloom & Rage, available on PC, Xbox Series X|S, and PlayStation 5, has received critical acclaim. The game has a Metacritic score of 80 and a Steam user score of 92%, further confirming DON'T NOD's expertise in the Narrative Adventure genre. Backed by a strategic partnership with Sony, the game's sales are in line with forecasts, in an increasingly selective market. Click to expand... Click to shrink... Whatever that mean, yes. DON'T NOD said: No development revenues due to the completion of Banishers: Ghosts of New Eden and no new co-production projects initiated during the period; Click to expand... Click to shrink... This lines makes it like there are no new project with Focus, with which they co-produced Vampyr & Banishers. I was expecting a Vampyr 2 given they they still talk about it as a strong back catalog title: DON'T NOD said: A 14% increase in sales to €3.2 million, mainly driven by the back catalog (Vampyr and the Life is Strange license) and the contribution of Jusant (released at the end of October 2023) and Banishers: Ghosts of New Eden (released mid-February 2024); Click to expand... Click to shrink... Last bullet point of their six key pillars: DON'T NOD said: Seizing opportunities for partnerships on successful IPs not owned by the Group to diversify sources of revenue while limiting risks. Click to expand... Click to shrink... First knee jerk reaction is thinking about Life is Strange, but I'm not sure what's to expect of this IP going forward. As of now, the Paris studio is on two projects (many on ice at best, gutted otherwise). No idea what's next for Montreal after Lost Records.  Last edited: Wednesday at 2:40 PM PlanetSmasher The Abominable Showman Member Oct 25, 2017 131,220 That's a relief. They deserved a way, way better result for Banishers last year and I'm really sad that game seems to have flopped. It was such a great first attempt and a sequel could've ironed out a lot of its rough edges.   Syne It's Pronounced "Aerith" Member Feb 5, 2023 9,485 UK Maxime said: I was expecting a Vampyr 2 Click to expand... Click to shrink... Man I would love a Vampyr 2.   Phantom_Snake The Fallen Jul 26, 2018 4,738 Montana I'll take a Dont Nod Life is Strange 3   The Praiseworthy Member Oct 30, 2017 10,322 Happy to hear this. I will start the game tomorrow, it will be my weekend's game.  CloseTalker Sister in the Craft Member Oct 25, 2017 37,748 Phantom_Snake said: I'll take a Dont Nod Life is Strange 3 Click to expand... Click to shrink... At this point I think it's fair to assume Life is Strange is just not a terribly valuable IP. Or at the very least, it's incredibly high-risk.   Akai Member Oct 25, 2017 6,232 Didn't even realize that the game released. I blame my backlog. 🥲 Gonna buy that and Jusant on vacation.  Blade30 Member Oct 26, 2017 5,835 Sounds like Lost Record is doing good enough, I'll take it because it's a good game.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,270 Austin If Microsoft wasn't so good at firing people and closing studios, this would have been a great team to have for their game pass model. Great freaking games without people to play them. I have bought everything this team has made and will continue to do so, hopefully they're around for the long haul. This is the tier of dev and pub we can't afford to lose in this industry, folks like them, Remedy, Frogwares, have to stick around.  vixolus Prophet of Truth Member Sep 22, 2020 69,670 Blade30 said: Sounds like Lost Record is doing good enough, I'll take it because it's a good game. Click to expand... Click to shrink... In line with expectations doesn't really mean "good enough" though. Their sales expectations could have been low given the staggered release / release on ps+. Its vague   bitcloudrzr Member May 31, 2018 20,173 PlanetSmasher said: That's a relief. They deserved a way, way better result for Banishers last year and I'm really sad that game seems to have flopped. It was such a great first attempt and a sequel could've ironed out a lot of its rough edges. Click to expand... Click to shrink... Who knows, they may still try again if they think the ip has enough value.   Cheesetriangles Member Dec 5, 2017 2,386 Maybe I'm a pessimist, but that doesn't really tell me anything and whether sales were good or not. It sounds good, but when you examine it it really says nothing.   Uzzy Gabe’s little helper Member Oct 25, 2017 33,915 Hull, UK Big relief that. Was rather concerned about them given the recent failures.   SolidSnakex Member Oct 25, 2017 27,517 vixolus said: In line with expectations doesn't really mean "good enough" though. Their sales expectations could have been low given the staggered release / release on ps+. Its vague Click to expand... Click to shrink... This reads to me like it's doing well since they point out its performance while mentioning that the market is selective Backed by a strategic partnership with Sony, the game's sales are in line with forecasts, in an increasingly selective market. Click to expand... Click to shrink...   Viewt Member Oct 25, 2017 3,149 Chicago, IL PlanetSmasher said: That's a relief. They deserved a way, way better result for Banishers last year and I'm really sad that game seems to have flopped. It was such a great first attempt and a sequel could've ironed out a lot of its rough edges. Click to expand... Click to shrink... Agreed - the story and performances were great. The gameplay got a little samey (honestly the same issue I'm having with South of Midnight), but it was competent and I think there was room to grow for a sequel. I'm also a sucker for a colonial Northeast horror story, so I was right in that target demo haha.   Grimmy11 Member Oct 28, 2017 1,943 I think there's a big difference between "in line with forecasts" and "in line with expectations/targets" and "in an increasingly selective market." to me at least, implies forecasts were tempered  Tofd Member Jul 8, 2018 703 That's great news, Lost Record has been awesome so far. It could be my favorite depending on how episode 2 goes.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 131,220 Viewt said: Agreed - the story and performances were great. The gameplay got a little samey (honestly the same issue I'm having with South of Midnight), but it was competent and I think there was room to grow for a sequel. I'm also a sucker for a colonial Northeast horror story, so I was right in that target demo haha. Click to expand... Click to shrink... I was also thinking it could be really interesting to see different stories about Banishers across history, like this one is in the colonial era but a sequel could be set in the 1800s or the early 1900s - how would their roles change? How would they be similar? Would they use the same tools or be forced to adapt?  shinobi602 Verified Oct 24, 2017 11,041 Glad to hear it's at least in line with projections and not something crazy that they expected. I'm looking forward to playing it soon, just have to wrap up AC Shadows.   PucePikmin Member Apr 26, 2018 5,212 Hopefully the can right the ship. In retrospect, they probably should have tried to buy the Life is Strange IP from Square Enix, or failing that, created a very obvious "successor" brand, and focused in on that, rather than spinning off with a half-dozen different one-off narrative series, and then trying to get back into the action-adventure space once narrative adventures had become their trademark.   penny toast Member Feb 20, 2024 939 glad they could forecast accurately for bloom & rage, but yeah to echo: that tells me nothing i can certainly [omissive implicature] guess; if forecasts were big big exciting then report would reflect excitement Tape 1 peaked at 3.0k steam ccu, will be curious to see where Tape 2 lands (since plenty could be holding off for full experience) Koira—also mentioned in the report, under the section titled Continuation of the transformation strategy —peaked at just 46 ccu, 91 reviews. can't imagine that's worth it in any capacity as a publisher but like i'm always going to root for a studio that releases a game like French Maritime Term just tricky to not feel dreadsense  9-Volt Member Oct 27, 2017 13,728 DON'T NOD x Famicom Detective Club DON'T NOD x Hotel Dusk Aw yeah. Please knock Nintendo's doors, DON'T NOD! Also ports of Banishers and Jusant on Switch 2 could earn them few extra bucks.  Renteka-Bond Chicken Chaser Member Dec 28, 2017 5,915 Clearwater, Florida I did my part. Still need to get to it (And True Colors and Double Exposure, honestly), but I did the important step at least. Completely lost track of time and Ep 2 is already gonna be out anyway lol.   t26 Avenger Oct 27, 2017 5,290 Could done even better but the physical version still has no release date, and no Xbox physical version.   kodax_shc Member Oct 27, 2017 7,328 Southern California t26 said: Could done even better but the physical version still has no release date, and no Xbox physical version. Click to expand... Click to shrink... Probably need to wait for part 2 to be out and bug fixed before sending off to be printed. I'd rather that with the most complete version possible on disc. No Xbox is a bummer though.  LostSkullKid Member Nov 27, 2017 5,073 Phantom_Snake said: I'll take a Dont Nod Life is Strange 3 Click to expand... Click to shrink... What would even be the point? They obviously don't have any interest in doing any kind of direct sequels like Deck Nine has, so what real point would there be in a new Life is Strange by them beyond using the name and maybe having some random cameo? If they had the rights, they could have called this game Life is Strange 3 instead of Lost Records but would there have been any real point to that?   Darth Smurf X Member Oct 25, 2017 2,232 Hoth, WI Phantom_Snake said: I'll take a Dont Nod Life is Strange 3 Click to expand... Click to shrink... I didn't like LiS2, but I'd still take a DONT NOD LiS3. Or 5—whatever number we're on.  Zukkoyaki Member Oct 25, 2017 14,114 I hope this is good because it's hard to tell lol. The failure of Banishers still stings. Its character writing and dialogue are in the 99th percentile of all video games. Both are phenomenal. Going to go down as a historically underrated game.  Grakchawwaa Member Mar 10, 2022 621 I really liked tape 1 of Bloom and Rage. Characters have that special kind of 90s teenage angst cringe that you can't find anywhere else. The camera was a fun addition as cozy collection content. Need to play tape 2 now that it's out.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,118 Game doesn't appeal to me at all, but I'm glad that it seems to be finding its audience out there. I just really don't want to see any more studios laying off devs and closing. 😩   JurassicJack17 Banned Jun 22, 2021 3,151 User banned (1 month): Trolling, platform wars, and hostility. Multiple prior bans for the same. vixolus said: In line with expectations doesn't really mean "good enough" though. Their sales expectations could have been low given the staggered release / release on ps+. Its vague Click to expand... Click to shrink... Well as an Xbox gamer I'm sure you know all about low sales   Kaiserstarky Member Oct 30, 2017 1,785 PlanetSmasher said: That's a relief. They deserved a way, way better result for Banishers last year and I'm really sad that game seems to have flopped. It was such a great first attempt and a sequel could've ironed out a lot of its rough edges. Click to expand... Click to shrink... bitcloudrzr said: Who knows, they may still try again if they think the ip has enough value. Click to expand... Click to shrink... Considering that Jusant did better than Banishers despite the game having a bad Game Pass deal, the game's sales still allowed it to recoup half of its initial budget, which isn't very good in itself, I'll let you imagine the extent of the failure of Banishers, which had a budget three times higher than Jusant's. Don't Nod was working on a brand new large-scale action RPG known internally as Project 12, but with the studio's poor financial results, the project had to be put on hold.  FakePlasticTree Member Jul 24, 2018 13,516 Lost Bloom is good and deserves the sales   penny toast Member Feb 20, 2024 939 Kaiserstarky said: Considering that Jusant did better than Banishers despite the game having a bad Game Pass deal, the game's sales still allowed it to recoup half of its initial budget, which isn't very good in itself, I'll let you imagine the extent of the failure of Banishers, which had a budget three times higher than Jusant's. Don't Nod was working on a brand new large-scale action RPG known internally as Project 12, but with the studio's poor financial results, the project had to be put on hold. Click to expand... Click to shrink... am curious, do u have source on jusant performance / budget?   Kaiserstarky Member Oct 30, 2017 1,785 penny toast said: am curious, do u have source on jusant performance / budget? Click to expand... Click to shrink... A French magazine, "JV le mag," published an article a few months ago about the studio's situation, with employees sharing this kind of information along with other details.   Stef Member Oct 28, 2017 7,516 Rome, Italy, Planet Earth Good! Now give them Shenmue and ask them to complete the story in a 10-12 hours adventure. For sure this can't be worse than Shenmue 3.  ket Member Jul 27, 2018 14,781 I dont get why they dont want to make vampyr 2? The first game sold more than 1M copies and had an interesting npc mechanic.   Ceerious Member Oct 27, 2017 3,156 Asian "Sales are in line with forecasts" is considerably better than "perform well below expectations," which was used by the company to describe Jusant and Banisher's performance. However, the report's most troubling info is this: The Group accordingly posted a consolidated net loss of €64.3 million in 2024 compared to a loss of €14.8 million the previous year, including more than €50.0 million in non-cash charges. Click to expand... Click to shrink... This is hardly sustainable. They need to make 2025-2026 the reversal point.  danmaku Member Nov 5, 2017 3,450 Good to know that Lost Records is doing ok, but Dontnod are still in trouble. They cancelled 2 projects and suspended 2 more. They really need a hit.   penny toast Member Feb 20, 2024 939 Kaiserstarky said: A French magazine, "JV le mag," published an article a few months ago about the studio's situation, with employees sharing this kind of information along with other details. Click to expand... Click to shrink... interesting, thank u for sharing!   vixolus Prophet of Truth Member Sep 22, 2020 69,670 JurassicJack17 said: Well as an Xbox gamer I'm sure you know all about low sales Click to expand... Click to shrink... Im just now seeing this and am DYING. What the hell lmao Kaiserstarky said: Considering that Jusant did better than Banishers despite the game having a bad Game Pass deal, the game's sales still allowed it to recoup half of its initial budget, which isn't very good in itself, I'll let you imagine the extent of the failure of Banishers, which had a budget three times higher than Jusant's. Don't Nod was working on a brand new large-scale action RPG known internally as Project 12, but with the studio's poor financial results, the project had to be put on hold. Click to expand... Click to shrink... That sucks that Jusant wasn't a success and even got a bad deal. I really liked Jusant. Banishers flopping doesn't surprise me. Nothing looked like a hook and it just sounded very generic   Firima Member Oct 27, 2017 4,784 I...didn't even know B&R was already out.   KRA Member Aug 5, 2022 305 hmm a lot of people will hate that but when it comes to games in vain of vampyr or banishers maybe a known ip could help them out and i say that because i would love them to do some marvel game like daredevil? or something more obscure... werewolf by night maybe?   Son of Sparda "This guy are sick" says The Wise Ones Member Oct 25, 2017 17,179 Haven't played B&R yet (I should get on that soon), but I REALLY tried to like Jusant and after 3-4 hours I just couldn't continue...   Anya7890 Member Oct 25, 2017 6,649 In between apocalyptic dystopian hellscapes. Say thank you to the abyss!   kurahador Member Oct 28, 2017 19,617 ket said: I dont get why they dont want to make vampyr 2? The first game sold more than 1M copies and had an interesting npc mechanic. Click to expand... Click to shrink... Guess its publisher isn't interested and DONTNOD don't have the budget for it.   ket Member Jul 27, 2018 14,781 KRA said: hmm a lot of people will hate that but when it comes to games in vain of vampyr or banishers maybe a known ip could help them out and i say that because i would love them to do some marvel game like daredevil? or something more obscure... werewolf by night maybe? Click to expand... Click to shrink... A daredevil dontnod game would be great  
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