• WWW.ARCHDAILY.COM
    Raw, Refined, and Resilient: 14 Projects Showcasing Concrete Block as a Design Language
    Once seen as purely utilitarian, bare concrete blocks have increasingly become part of an architectural transformation. In regions where warm climates make insulation unnecessary, this material can be left exposed, free of cladding, finishes, or embellishment. In doing so, texture, bond, and form can define the building's character and simplify construction while creating new opportunities for expression and identity. This also creates a platform to explore the concept of material honesty. Beyond its aesthetic value, using a material "as is" can significantly reduce construction costs and minimize maintenance during the building's lifespan.
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  • WWW.YOUTUBE.COM
    Unreal Engine 5 - Skill Tree System - Heavy Attack As a Skill - Action RPG #171
    Project Files: https://www.patreon.com/posts/126840933 . This is the 172nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to add parry skill to the skill tree. So the player can activate the parry skill and will be able to parry enemy sword attacks by timely blocking. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • WWW.NATURE.COM
    The lunatic is on the grass: Books in brief
    Nature, Published online: 17 April 2025; doi:10.1038/d41586-025-01232-7Andrew Robinson reviews five of the best science picks.
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  • X.COM
    Material Artist Jake Lipelt discussed the creation of materials in the Wizard Tower project, a large-scale environment primarily built using the layer...
    Material Artist Jake Lipelt discussed the creation of materials in the Wizard Tower project, a large-scale environment primarily built using the layer system in Unreal Engine and focused on the texturing workflow.Read the interview: https://80.lv/articles/how-to-texture-a-large-scale-scene-using-the-layer-system-in-unreal-engine/
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  • WWW.YOUTUBE.COM
    ازاي اصبح هاكر؟ تعلم البرمجة من الهاتف؟ بايثون والذكاء الاصطناعي؟ ممكن ابقى مهندس...
    -------------------------------------------كورس تعلم البرمجة للمبتدئين واحتراف بايثون وهندسة البرمجيات:https://www.codezilla.courses/introduction-to-programming/?coupon=QUEST-------------------------------------------فيديو للاجابة على الاسئلة الشائعة والمترددة على القناة باستمرار من المبتدئين في تعلم البرمجة او الراغبون في بداية تعلم البرمجة من الصفر00:34 تعلم البرمجة من الهاتف01:12 علاقة الفرونت اند مع بايثون01:58 علاقة بايثون مع تعلم الآلة machine learning03:12 تعلم البرمجة في يوم واحد03:57 ليه مفيش اعلانات على القناة04:39 العمل في البرمجة دون التخرج من كلية حاسبات05:34 الجمع بين تعلم البرمجة ودراسة اي مجال اخر06:20 ادخل طب ولا حاسبات ومعلومات07:27 ينفع اتعلم برمجة بالعربي؟ لازم اتعلم انجليزي عشان اتعلم برمجة؟08:45 مواصفات الكمبيوتر او اللابتوب لتعلم البرمجة09:40 ممكن يكون اسمي مهندس؟10:25 ازاي اصبح هاكر؟11:22 بكتب الكود زيك بس النتيجة غلط12:24 هل يمكن تعلم البرمجة فوق سن الاربعين13:05 هل بعد ما اخلص كورس بايثون هبقى محترف؟حساب تويتر:https://twitter.com/codezilla_---------------------------------------------------قناة codezilla academy:https://www.youtube.com/channel/UCwz3RDqQTxPJ3c3phqWGBwQ---------------------------------------------------قناة بودكاست البرمجة codecast:https://www.youtube.com/channel/UCAxfpXysReI8eLc-rQ_yorw---------------------------------------------------قناة codezilla clips:https://www.youtube.com/channel/UCjPM6dprb1Y5lx-FmqjrkgQ---------------------------------------------------حساب انستجرام:https://www.instagram.com/islamhesham_/---------------------------------------------------قناتي الشخصية: https://www.youtube.com/islamheshammahfouz---------------------------------------------------link to facebook group:https://www.facebook.com/groups/codezilla.channel/---------------------------------------------------link to facebook page:https://www.facebook.com/codezilla.channel/---------------------------------------------------link to my linkedin profile:https://www.linkedin.com/in/islamheshamashraf/#software #softwareengineer #programming #code#development #coding #learntocode #python #codezilla
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  • X.COM
    RT Donald Trump Jr.: Disgusting
    RT Donald Trump Jr.Disgusting
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  • WWW.GADGETS360.COM
    Vivo Pad 5 Pro, Vivo Pad SE Key Specifications Leaked; May Pack a 12,050mAh Battery
    Vivo's Pad 5 Pro and Pad SE are all set to go official in the Chinese market on April 21. While Vivo is teasing the design of the upcoming tablets through its official website, the specifications of both models have leaked online. The Vivo Pad 5 Pro is tipped to come with a 13-inch display with 3.1K resolution and a MediaTek Dimensity 9400 SoC. The Vivo Pad SE, on the other hand, is said to feature a 12.3-inch 2.5K display and could be equipped with a Snapdragon 4 Gen 2 SoC.Vivo Pad 5 Pro, Vivo Pad SE Specifications (Leaked)Tipster Panda is Bald (translated from Chinese) suggested the specifications of Vivo Pad 5 Pro and Pad SE on Weibo. As per the tipster, the Vivo Pad 5 Pro will have a 13.1-inch LCD panel with 3.1K resolution, 144Hz refresh rate, a 3:2 aspect ratio, and up to 1,200 nits of brightness. It is said to feature a MediaTek Dimensity 9400 chipset under the hood alongside up to 16GB RAM and a maximum 512GB of storage. It is likely to carry a 12,050mAh battery with 66W fast charging support.Vivo Pad 5 Pro is said to be available in two versions. The standard version with a 6.07mm thick body could weigh 635 grams, while the lightweight model with a 5.94mm thickness could weigh just 578 grams. It is tipped to be offered in blue, grey, pink, and white shades. Meanwhile, the Vivo Pad SE is tipped to get a 12.3-inch LCD display with 2.5K resolution, 90Hz refresh rate, and a 3:2 aspect ratio. It is said to run on a Snapdragon 4 Gen 2 chipset with up to 8GB RAM and up to 256GB storage. The tablet could offer four speakers and an 8,500mAh battery with 15W charging support.The Vivo Pad SE is said to be available in blue, Titanium, and gray colours. The standard version could be 6.87mm thick and weigh 569 grams, while another variant could have a thickness of 6.8mm and 559 grams weight.Both Vivo Pad 5 Pro and Pad SE are set to launch in China on April 21 at 7pm local time (4:30pm IST). The tablets will be announced alongside the Vivo X200 Ultra, Vivo X200s, and Vivo Watch 5.Affiliate links may be automatically generated - see our ethics statement for details. For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Vivo Pad 5 Pro, Vivo Pad 5 Pro Specifications, Vivo Pad SE, Vivo, Vivo Pad SE Specifications Nithya P Nair Nithya P Nair is a journalist with more than five years of experience in digital journalism. She specialises in business and technology beats. A foodie at heart, Nithya loves exploring new places (read cuisines) and sneaking in Malayalam movie dialogues to spice up conversations. More Related Stories
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  • MEDIUM.COM
    Neural Radiance Fields (NeRF) — Turning 2D Images into 3D Scenes
    Neural Radiance Fields (NeRF) — Turning 2D Images into 3D Scenes3 min read·Just now--Ever heard of it?Convert image into 3DImagine taking a few photos of a statue from different angles and then being able to spin around it in 3D on your computer. Sounds magical, right? That’s exactly what Neural Radiance Fields (NeRF) can do. In this article, we’ll walk you through how NeRF works, why it’s exciting, and how it’s opening new doors in computer vision and AI.Not a member? Read here :- Link🚀 What Is NeRF?NeRF stands for Neural Radiance Fields. It’s a deep learning technique that takes a handful of 2D images of a scene and generates a realistic 3D model. You can then view the scene from any angle — even those not originally captured in the photos.Think of NeRF as giving AI-powered eyes to a machine: it doesn’t just see the images; it understands how light and geometry work together to create a 3D world.🤔 Why Not Just Use 3D Scanners?Good question! Traditional 3D reconstruction methods like LiDAR or photogrammetry require expensive hardware or lots of processing time. NeRF is data-efficient (just a few images needed) and surprisingly accurate, especially when trained well.🔮 How NeRF Works (The Intuitive Way)Let’s simplify the magic:📸 Step 1: Feed It Some PhotosYou start by taking photos from different angles around an object. You also provide the camera positions (a.k.a. poses).🌌 Step 2: A Virtual 3D SpaceInstead of building a traditional 3D mesh, NeRF imagines the world as a continuous volume. Every point in 3D space can have color and density.🔦 Step 3: Shoot Rays into the SceneFor every pixel in the image, NeRF:Shoots a virtual ray from the cameraSamples multiple 3D points along the rayUses a neural network to predict the color and density at each pointBlends these predictions together using a technique called volume rendering
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  • GAMINGBOLT.COM
    Forever Skies Review – Touch the Sky
    Forever Skies Review – Touch the Sky Forever Skies offers a fresh survival twist with customizable airship exploration, but its lackluster survival mechanics and uninspired combat hold it back. Posted By Joelle Daniels | On 17th, Apr. 2025 One of the most popular genres tackled by indie game developers tends to be the survival game. The kind of game where you’re thrown into an alien world with little to work with except maybe a small backpack, and you have to get to work in building shelter to survive whatever horrors the game might throw at you. Ultimately, you end up with a giant mansion that you’ve managed to design and build by yourself, along with a variety of other buildings and equipment that let you craft just about anything you can imagine. Forever Skies is an interesting new survival game where, rather than making you settle down on a plot of land, your home base instead travels right alongside you. The premise of Forever Skies isn’t exactly groundbreaking. You end up stranded on a post-apocalyptic Earth that has been ravaged by industry and nature coming together to wreak ecological havoc. Equipped with just a 3D printer on your suit, you must now figure out how you can escape the planet, while also trying to uncover the several smaller stories that happened all around you. To help you in this ambitious task is the game’s primary gimmick: an airship that you have to design and build by yourself. The airship is truly the lynchpin of the entire experience, since it not only does it act as your main method of transportation, it’s also your home base. As you fly around scavenging for parts, you will have set up various tools and machines all over your airship that allow you to fish for food, use a magnet to scavenge metal plates, and even conduct research on new parts and items that you can build. In fact, the airship acts as your primary path of progression throughout the game. Rather than upgrading yourself, you’ll be spending more of your time researching new structures and parts for the airship. Want to fly even higher? Attach some turbines to the outer walls of your ship. Want to cook more food? Build some more electric cookers. Want to get your hands on some drinking water? A rainwater collector paired with a water filtration system along the walls of your airship will do the trick. Along with the obvious advantage of being able to navigate through a fully 3D environment thanks to the power of flight, the airship also adds a new dimension to what ends up feeling like an otherwise standard survival game by encouraging exploration in a unique way. In a game like Valheim, for example, you will often find yourself limited in how far you can travel from your base, depending on the amount of food and water you carried with you, or the enemies you might face down the line. And then you also have to worry about your arduous trek back home. Forever Skies more or less removes this as a problem by making your home base your main method of exploring. You never really have to worry about a long walk back home when you’re out of food since your airship is often just a couple of minutes away. It is worth noting, however, that the main reason for exploring the world of Forever Skies isn’t really to hunt down specific materials. Rather, you’ll be exploring around to find new blueprints and tidbits of stories told through notes that have been left behind. In some ways, the core gameplay structure of the title feels quite similar to what we’ve previously seen in games like Subnautica. Rather than the hunt for materials, exploration is instead encouraged by offering up a variety of different rewards, like the ability to make fancier doors for your airship. Which brings us to Forever Skies’ take on what tends to be one of the most important aspects of a survival game: the building. More ambitious titles in the genre tend to be plagued with issues like awkward building controls where you often have to spend too much time simply aligning walls with the right roof. Forever Skies introduces its own twist on the idea by simplifying the designing and building process a great deal. Rather than placing down individual tiles for flooring and walls and a roof to eventually create a room, you simply use the room tool that automatically creates a 3×3 tile room for you. This room can then be further expanded by using the room tool on its adjacent walls, or even adding flooring tiles with ladders that go up or down (allowing for quite a bit of vertical building), and once you’re happy with the room, you can finish things off by adding walls, doors and windows. This approach to building ends up feeling incredibly intuitive, and players that tend to have more ambitious ideas for how their airship should shape up will likely be able to create some awe-inspiring designs. The simplicity of the system also goes a long way in taking out the headaches related to figuring out where you put down the various furniture and equipment you often need. Some equipment, like the Fishing tool or extra engines and turbines, can only be added to areas considered to be on the “outer” side of your airship. Others, like a fabricator or the research panel, can only be placed on the “inner” side. Upgrading your airship in Forever Skies is also helped quite a bit thanks to the abundance of basic materials you need to actually build. Just about everything starts off by needing some combinations of Metals and Synthetic Materials. These are often found just floating around near whatever structure you’re currently exploring, and you can simply extract these materials even if they’re relatively far away. The airship being the primary focus of the game does mean that its other elements tend to feel more anemic in comparison. Combat, for example, is incredibly bland. In fact, you won’t be getting into fights until you’re several hours into the game. In its early parts, your biggest threat tends to be a creature that will occasionally fly to your ship and try to dissolve it. The threat posed by these are minor, since they can be taken care of simply by using the Extractor on them. You do eventually get more weapons that let you deal with more imposing threats, but combat never really feels like it was meant to be the core focus here. Similarly, even the survival mechanics feel half-baked. You typically have three things you need to pay attention to: hunger, thirst, and energy. None of these stats ever really pose any real threat, since there is plenty of food and water to go around. And as for energy, you can quickly regain it the moment you research and build a bed. Ultimately, the survival mechanics don’t really end up adding much to the general experience. Unlike in a game like Valheim, where specific food offers unique buffs, you never really have to worry about the concept aside from making sure you don’t starve. Forever Skies definitely feels like it belongs in a specific sub-genre of survival games alongside titles like Subnautica and The Raft. Rather than focusing on the core sandbox experience, the game is instead more focused on presenting a unique world with an interesting story, and letting you go explore to your heart’s content. And while its main story might not be anything groundbreaking, it ends up giving you just enough of an incentive to explore the lush world. This game was reviewed on PC. THE GOODBeautiful world; Airship building is loads of fun; Interesting exploration loop thanks to never having to worry about getting back to base. THE BADCore gameplay elements except for the airship feel undercooked; Survival mechanics feel superfluous; Combat is dull. Final Verdict:GOOD Forever Skies offers a fun narrative survival adventure with a unique spin on how your home base operates. Sadly, its survival mechanics feel unnecessary and its combat is quite boring.A copy of this game was provided by Developer/Publisher/Distributor/PR Agency for review purposes. Click here to know more about our Reviews Policy. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Forever Skies Review – Touch the Sky Forever Skies offers a fresh survival twist with customizable airship exploration, but its lackluster survival... 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  • WWW.RESETERA.COM
    Cronos: The New Dawn - Official Gameplay Reveal Trailer
    Izanagi89 "This guy are sick" and Corrupted by Vengeance Member Oct 27, 2017 18,494 Looks really good! thanks to Somnia for posting in the PS OT View: https://www.youtube.com/watch?v=mM2w__7EgzU   Granjinhaa Member Dec 28, 2023 9,336 Fuck, that looked incredible.   ItsJesseGomez IGN - Video Producer and Editor Verified Aug 1, 2019 566 It's looking good! I didn't like most of what Bloober Team developed before Silent Hill 2, but I'm looking forward to this one. I've got a bit of faith.   Jake2byFour Member Oct 28, 2017 5,142 If EA won't do more Dead space then Blooper will.   Atom Member Jul 25, 2021 15,061 are we in the good bloob timeline   Dest Has seen more 10s than EA ever will Coward Jun 4, 2018 15,850 Work hoping it's good. i'd like to see bloober turn around.   OP OP Izanagi89 "This guy are sick" and Corrupted by Vengeance Member Oct 27, 2017 18,494 ItsJesseGomez said: It's looking good! I didn't like most of what Bloober Team developed before Silent Hill 2, but I'm looking forward to this one. I've got a bit of faith. Click to expand... Click to shrink... Pretty much the same and the amazing thing is, remaking Silent Hill 2 was not a surefire slamdunk, so they got the chops to pull this off. I'm hoping Cronos sticks the landing, I've got more faith in them now than before.  Badcoo Member May 9, 2018 1,828 Looks good. Strong Dead Space vibes.   MarcosBrXD Member Aug 28, 2024 1,509 EA buried Dead Space but Bloober Team dug it up (more or less)   Zor Member Oct 30, 2017 13,764 I'm a born-again Bloob after SHR2R so I'll give this a shot for sure.   Zukkoyaki Member Oct 25, 2017 14,103 Bloober has leveled the fuck up. That looked sick!   Mivey Member Oct 25, 2017 20,333 That's looking bloobing good.   JEH Prophet of Truth Member Oct 25, 2017 14,272 Every time he shot an enemy I wanted him to run up and give them a roundhouse kick.   ItsOKAY Member Jan 26, 2018 1,702 Frankfurt, Germany That looks and feels really good!   Stormblessed Member Feb 21, 2019 1,461 Bloober shocked me with SH2R. I'm keeping an eye on this one.   OP OP Izanagi89 "This guy are sick" and Corrupted by Vengeance Member Oct 27, 2017 18,494 MarcosBrXD said: EA buried Dead Space but Bloober Team dug it up (more or less) Click to expand... Click to shrink... Bloober about to make spiritual successors to all our favorite survival horror games. Can't wait for the Galerians-like  Reedirect Member Oct 27, 2017 2,394 Coming this year? Holy shit.   Koklusz Member Oct 27, 2017 3,824 Looks like "What if Dead Space and Returnal had a baby", which is a good thing, but I still don't trust Bloober to do the concept justice. I didn't like the SH2R as much as I hoped, and Bloober original parts weren't very good IMO.   Helix Mayor of Clown Town Member Jun 8, 2019 26,685 they really are looking to delete those "Bloober is trash" allegations, good on them! this looks really cool!  Fuchs One Winged Slayer Member Oct 25, 2017 3,506 I think I just bloobed myself   The Praiseworthy Member Oct 30, 2017 10,317 Looks incredible.. like really really good!!! Bravo Bloober Team, Silent Hill 2 Remake and now this… well done !  Genesius Member Nov 2, 2018 20,084 Bloober: "We'll take care of Dead Space too since EA can't be assed" More power to them.  texhnolyze Shinra Employee Member Oct 25, 2017 25,883 Indonesia This looks really good! Creepy, but good. So much attention to details on the animation.   FuturaBold Member Oct 27, 2017 2,921 Day 1 for me and hopefully we'll seem more at Summer Games Fest!   Fonst Member Nov 16, 2017 7,472 This.looks.amazing! It's like they mashed together Control, Deadspace, and Returnal to make this awesomeness! I need it now.  Ciao Member Jun 14, 2018 5,515 Bloober locked the fuck in, love to see it. Day one, love the vibes.   BeeDog Member Oct 26, 2017 5,407 Looks really good and seems to animate well! Only thing that sticks out as bad are the weapon sound effects, they lack heft. Hopefully they beef them up before release.   TheAquaticApe Member Oct 25, 2017 1,692 The enemy concept seems neat. I'm wondering how that could evolve over the course of a full game. Asthetics or "vibes" are nice. I'm curious.   Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,123 Melbourne, Australia Zukkoyaki said: Bloober has leveled the fuck up. That looked sick! Click to expand... Click to shrink... It's crazy how much they've improved. This looks sick af. Will get my dead space fix wherever I can!  nihilence nøthing but silence Moderator Oct 25, 2017 18,633 From 'quake area to big OH. Ffffu- I like what I see. Hope it can deliver.  Flex1212 Member Jul 12, 2019 5,271 This looks really cool. Def picking up the DARK and the Thing inspiration they mentioned.   Fudgepuppy Member Oct 27, 2017 5,584 I think more people should give The Observer a shot. It's not very mechanically interesting, but from a pacing- and structure- point of view, it's an incredibly engrossing and strong game.   shinobi602 Verified Oct 24, 2017 11,020 Bloober about to cook again. That looks awesome.   TΛPIVVΛ Member Nov 12, 2017 3,897 They are cooking! This looks fantastic!   Paquete_PT Avenger Oct 27, 2017 6,705 I had a lot of doubts about Bloober and I personally think SH2 remake is a tad overrated, but this looks much better than I thought it would! I'm definitely impressed and curious to see more of it   Witchcraft "This guy are sick" Member Oct 9, 2022 1,677 Deadturnal? Sure, why not.   Gangster Gastino Member Mar 21, 2018 2,744 Dead Space but with cock helmet.   Sephiroth Member Oct 26, 2017 6,961 Based on the name, the gameplay, setting, atmosphere, enemy design, and tone, you would think this is a Remnant prequel (Chronos is the name of the multiple Remnant prequel games) or Remnant 3 by Gunfire games. Looks awesome tho! Really rooting for Bloober now that SH2 proved us all wrong. Hopefully Gunfire gets a budget this good someday and cooks with Remnant 3.  MadMod Member Dec 4, 2017 4,618 Looks great visually, worried about the gameplay of it, wasn't sold with the gunplay.   Kazer "This guy are sick" Member Oct 27, 2017 3,043 Looks great! SH2R was my first Bloober game and it was fantastic so hope this turns out alright.   Magic Mushroom Member Oct 25, 2017 13,214 Very much my jam!   Eidan AVALANCHE Avenger Oct 30, 2017 9,700 Definitely looks interesting.   YaBish Unshakable Resolve - One Winged Slayer Member Oct 27, 2017 5,861 Cautiously optimistic. Looks pretty good, but the quick turnaround from SH2 (even if it's separate teams) does worry me a touch if it's this year.   Universal Acclaim Member Oct 5, 2024 1,909 Damnn I barely thought about this game before. The title could be better maybe. Gunplay has max oomph  ElNerdo Member Oct 22, 2018 2,947 The weapon transforms like the Service Weapon in Control? Awesome!   hydro94530 Chicken Chaser Member Oct 27, 2017 8,072 Bay Area Wow, I'm buying the fuck out of this! Looks dope!!   TransEuropaExpress Member Dec 6, 2017 11,351 US Witchcraft said: Deadturnal? Sure, why not. Click to expand... Click to shrink... Deturnal Put it into straight into my balls, veins and eyeballs at once.  Rumenapp Forza Photographer Member Nov 9, 2017 16,882 Looks good!   LabRat Member Mar 16, 2018 4,494 bloober is cooking, combat looks improved from silent hill 2 remake   AlexDS1996 Member Jul 14, 2022 3,790 Silent Hill 2 was the first Bloober Team game I played. Even though it is a remake, they showed many qualities. Let's hope Cronos is another success for them.  
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