• GIZMODO.COM
    Elon Sounds Extremely Depressed After Tesla Profits Plunge 71%
    By Matt Novak Published April 22, 2025 | Comments (0) | Elon Musk, CEO of Tesla, during a cabinet meeting at the White House in Washington, DC, US, on Thursday, April 10, 2025. © Photographer: Shawn Thew/EPA/Bloomberg via Getty Images Tesla reported lower than expected earnings on Tuesday, with first-quarter profits dropping 71% on much lower sales of electric vehicles. The news isn’t altogether surprising, given the fact that Tesla CEO Elon Musk is the public face of the company and continues to help President Donald Trump destroy the U.S. federal government while peddling far-right extremism on his social media platform X. Musk tried to put a slightly rosier spin on the state of his EV company in an earnings call Tuesday, but he still sounded very depressed. The billionaire’s tone was subdued as he emphasized the autonomous taxi rides that he would be launching in Texas this June wouldn’t be the Cybercab vehicles many people on social media had expected. The company will only be operating Tesla Model Ys to pick up passengers, deflating news for some who had hoped Musk might deliver something unique. Tesla reported $19.3 billion in revenue in the first quarter, down 9% compared with the same period a year earlier. The company produced 362,000 vehicles and delivered over 336,000. Deliveries of Tesla’s Model 3 and Model Y were down 12%. While the company doesn’t break out official figures for the Cybertruck, the product bucket that includes that truck was down 24%, perhaps because it’s the vehicle most associated with Musk’s brand of fascism. The Cybertruck started deliveries in late 2023, after Musk had begun expressing racist and antisemitic ideas. Consumers likely assume anyone with a Cybertruck is fully on board with Musk’s agenda, while owners of Model 3 and Model Y vehicles are given a bit more leeway since the cars predate the billionaire oligarch unmasking himself as an overt villain. Tesla reported adjusted earnings-per-share of 27 cents, far lower than expectations from analysts of 41 cents. The only bright spot in the company’s numbers were the $595 million in revenue brought in from carbon credits, the money paid by car companies making traditional gas-powered vehicles to offset the pollution they generate. Without those carbon credits, Tesla would’ve posted a loss. As the Wall Street Journal notes, Tesla is facing a future of high tariffs if President Trump’s ridiculously high taxes on imported goods remain. The cars that Tesla sells in the U.S. are manufactured in California and Texas, but many of the parts are imported from other countries and hit with 25% tariffs. Musk has been outspoken against tariffs and stressed on Tuesday’s earnings call that he was “one of many advisors to the president, I’m not the president.” Musk often tries to distract from bad news with splashy announcements. As one example, Reuters reported back in April 2024 that Tesla was planning to pivot away from producing a cheaper, long-anticipated $25,000 vehicle. After that report came out, Musk rushed out an announcement that he would produce a robotaxi, an event that was delayed from that summer to the fall of 2024. The actual unveiling was underwhelming to say the least, with some highly deceptive magic tricks, and Musk continues to promise big things about his Cybercab while we all wait. Musk insisted Tuesday that there will be fully autonomous taxi rides in Austin, Texas, by June, they just won’t be Cybercabs. “The Teslas that will be fully autonomous in June in Austin will be Model Ys, so that is currently on track to be able to do paid rides, fully autonomously in June, and then to be in many other cities in the U.S. by the end of this year,” Musk said on the call. Many people had previously taken his announcement about the Austin launch as a sign that he would be deploying the Cybercabs he announced back in October 2024. But it will take years and possibly decades for the Cybercab to become a reality at scale, if they ever do, according to most autonomous driving experts. Musk received a question from an analyst on the earnings call about details involving the kind of remote control that may be needed to operate his robotaxi service, but he seemed extremely reluctant to explain. “It’s only a couple months away. So you can just see for yourself in a couple months in Austin,” Musk said. The earnings call on Tuesday was perhaps notable for having far less hype than usual. Yes, Musk tried to promise that his Optimus robots would be operating in Tesla factories by the end of 2025. But Musk’s tone was noticeably downbeat and he didn’t have the same carnival-style salesmanship that often accompanies any public facing announcement for Tesla. © Photographer: David Paul Morris/Bloomberg via Getty Images Tesla dealerships and showrooms have been the site of mass protests across the country since Musk launched DOGE, the so-called Department of Government Efficiency. And there have also been cases of vandalism and arson, with some people facing federal terrorism charges brought by the U.S. Department of Justice. Musk insisted on the earnings call that protest against him are “very organized” and “paid for,” repeating suggestions he’s made previously about shadowy financiers who are supposedly funding demonstrations. Musk also said the “real reason” there are protests against him is that people who are receiving fraudulent money from government agencies that are now getting cut. Musk said he would be stepping back from DOGE after May but didn’t go into any details about what that would mean. The billionaire said that he would remain in the government through President Trump’s entire term, which is only supposed to last four years, though he’s said repeatedly he’d like to stay in office beyond that. In his relatively short time in government Musk has helped destroyed vital services and unlawfully abolished the United States Agency for International Development. DOGE has been credited with laying off over 280,000 people at 27 different government agencies, according to CBS News, and Musk has been particularly heartless to those people, insisting they should get “real jobs.” Musk and DOGE don’t actually have the legal authority to do almost any of this so-called cost-cutting, since Congress alone has the sole authority to create agencies, allocate funds, and take those funds away when it decides to do so. But that hasn’t stopped Musk, who seems to believe he can unilaterally cut anything he wants. Incredibly, DOGE is reportedly not even doing much to cut actual spending by the U.S. government, according to the New York Times. How could that be? Well, the vast majority of federal spending is on things like the U.S. military, Medicare, Medicaid, and Social Security. And while there has been some proposals to cut programs at the Pentagon, that’s money which will reportedly be spent on Trump’s pet projects like the Golden Dome missile defense program. Cuts to programs like Social Security have been relatively modest so far but they’re already causing longer wait times for seniors trying to get help over the phone. And there’s no telling what they’ll cut next after the congressional Republicans try to take their ax to Medicaid with their latest budget bill. Musk, along with Trump, has helped what the billionaire oligarch has repeatedly called a revolution. But it’s such an anti-human attack on anything good in America, that it’s no wonder consumers have decided maybe buying a Tesla isn’t for them. Daily Newsletter You May Also Like By AJ Dellinger Published April 22, 2025 By Thomas Maxwell Published April 22, 2025 By Matt Novak Published April 22, 2025 By Isaac Schultz Published April 22, 2025 By Thomas Maxwell Published April 21, 2025 By Lucas Ropek Published April 21, 2025
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  • GIZMODO.COM
    What the Hell, Sure: Toys ‘R’ Us Is Getting a Movie
    If the upcoming movies based on Lego, Matchbox, and other childhood toys weren’t enough for you, next up is… a Toys ‘R’ Us movie? Yes, really. Per Variety, the toy store chain is coming to the silver screen, courtesy of Story Kitchen, the studio behind several recent game adaptations. The apparent idea here is to make something in the vein of Night at the Museum and Big, and other recent toy-related hits like Barbie. At the moment, the film is in early development, but producers Dmitri M. Johnson & Mike Goldberg are already talking with filmmakers about the project. Johnson and Goldberg, who co-founded Story Kitchen, called Toys ‘R’ Us “a cultural touchstone that continues impacting the child in all of us today. As ‘80s kids who considered the store one of the most magical places on Earth, we’re honored to partner to create a film that will capture the spirit of adventure, creativity and nostalgia it represents.” “This project is an exciting opportunity to bring the magic of our brand to the big screen,” added Toys ‘R’ Us Studios president Kim Miller Olko. “The movie will be a journey as boundless as play itself, evoking the electric sense of wonder that is the essence of Toys ‘R’ Us. This story will capture the imagination, adventure and joy that has made Toys ‘R’ Us a destination for kids of all ages.” Toys ‘R’ Us was founded in 1948 and for generations of kids was one of the coolest places ever. Those stores were big and felt like they had everything, and it didn’t hurt they had Geoffrey the Giraffe as a mascot and a catchy TV jingle. Over the years, online stores and mass merchants grew in popularity, and private equity loans put the company in significant debt. It went defunct in 2018, only to be revived in 2021—mainly as a subsection of Macy’s, but there are some standalone stores in New Jersey and Minnesota’s Mall of America. We’ll probably have more on the Toys ‘R’ Us movie as it develops, including whether there are plans to do a Babies ‘R’ Us spinoff. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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  • WWW.ARCHDAILY.COM
    Facade Pattern H tower / Workment
    Facade Pattern H tower / WorkmentSave this picture!© Sunghoon Han Architects: Workment Area Area of this architecture project Area:  236 m² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Sunghoon Han Lead Architects: Joonwoo Cho More SpecsLess Specs Save this picture! Text description provided by the architects. Facade Pattern's new showroom is built upon the brand's core value of focusing on the essence of clothing. Rather than relying on decorative elements, it stays true to the fundamental qualities of materials and space. Designed with minimalism in mind, the space allows both the clothing and the people to take center stage while offering an efficient flow for visitors.Save this picture!The showroom is composed of five levels organized around a central void. To maximize its vertical layout, the space is designed with a key architectural element: the handrail, which serves as a spatial marker while guiding visitors through the showroom.Save this picture!Save this picture!Save this picture!Save this picture!The handrail acts as a continuous line that organically connects the entire space. This design language is closely aligned with the single-line hanging rack system introduced in the previous showroom. Designed as both an architectural and furniture-like element, the handrail naturally guides circulation while also serving multiple spatial functions—such as a bench, clothing rack, and mirror. Crafted in segmented units and assembled on-site, its furniture-like characteristics are further emphasized.Save this picture!Save this picture!The handrail's grip is custom-made from solid cherry wood, maintains a solid, weighty feel while maximizing its volume within a single piece of timber, adding warmth and comfort to the space.Save this picture!Save this picture!Save this picture!Save this picture!Each level is designed to highlight different material characteristics while also offering visitors spaces to pause, rest, and appreciate the showroom. The 1.5th floor, with views of the garden, is designed with black-toned furniture and glass blocks, creating a modern atmosphere. On the next level, there is a monolithic marble counter. On the third floor, a fitting room finished in hot-rolled steel embraces the raw texture of the material. Floating steel racks and shelves by the window add depth to the space, while subtly controlling the natural light. Save this picture! Project gallerySee allShow less Project locationAddress:343, Ttukseom-ro, Seongdong-gu, Seoul, South KoreaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeWorkmentOffice••• MaterialsWoodConcreteMaterials and TagsPublished on April 22, 2025Cite: "Facade Pattern H tower / Workment" 22 Apr 2025. ArchDaily. Accessed . <https://www.archdaily.com/1029352/facade-pattern-h-tower-workment&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • WWW.NATURE.COM
    The growing memristor industry
    Nature, Published online: 16 April 2025; doi:10.1038/s41586-025-08733-5The status and prospects of the memristor industry are analysed and the obstacles and pathways to their implementation are discussed.
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  • WWW.NATURE.COM
    Chromosome end protection by RAP1-mediated inhibition of DNA-PK
    Nature, Published online: 16 April 2025; doi:10.1038/s41586-025-08896-1Biochemical, structural and genetic analysis of the shelterin complex reveal that by recruiting RAP1 to DNA, TRF2 directly inhibits DNA-dependent protein kinase to regulate classical non-homologous end joining at telomeres.
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  • WWW.RESETERA.COM
    DF update on Street Fighter 6 on Switch 2; it appears to be using DLSS to upscale from 540p -> 1080p, with "remarkably" clean image quality
    RandomlyRandom67 Member Jul 7, 2023 2,364 Source here [Update 22/04/25] While our initial pixel counts of Street Fighter 6 during the Switch 2 Nintendo Direct reveal pointed to a native 1080p based on limited footage, the more recent Nintendo Treehouse feed shows a scale from a native 960x540 to a 1080p target using an AI upscaling method - with evidence suggesting Nvidia's DLSS based on this footage. Looking back, this 540p upscale appears to be in place in the original Direct footage as well. It's a remarkably clean scale in most shots, with the first few frames following a camera cut being one way to catch the base resolution from its docked mode play. We'll be sure to report back once we have more information. Click to expand... Click to shrink... IMO it looks better than the Xbox Series S version just in terms of final image quality resolve (excluding whatever settings differences there are), which is remarkable considering the XSS runs at 1080p native I am officially back on the DLSS Switch 2 hype bandwagon. I apologize for being a doubter previously Here's a good video comparing the Switch 2 version to XSS from ElAnalistaDeBits: View: https://www.youtube.com/watch?v=fvKaQpYNSjA EDIT: The XSS version is bugged so that could explain why the Switch 2 version looks this favorable in comparison: https://www.resetera.com/threads/df...ly-clean-image-quality.1170750/post-138901698  Last edited: Today at 5:56 PM RailWays One Winged Slayer Avenger Oct 25, 2017 17,991 This seemed pretty obvious because it looked noticeably sharper than the PS4 version. Nice to know the suspicions were confirmed. I think the only other suspect game people were thinking of might've been DK?   MacheteSquadSteve Member Jan 6, 2025 188 Very encouraging if the result can be repeated elsewhere.   Reflecting Sky Member Mar 17, 2024 2,466 It bodes very well for future software. I mean, you render at a lower internal resolution which saves a lot of memory, while upscaling doesn't cost too much. Best kind of compromise if you think about it.   logash Member Oct 27, 2017 6,139 540p is incredibly low res for docked but nice that they couldn't tell the difference. This does tell me that 4k and 1440p upscaled is gonna be hard for games that are not specifically designed for the system.   Last edited: Today at 4:11 PM JusDoIt ▲ Legend ▲ Member Oct 25, 2017 42,997 South Central it's lower res than the PS5 and PC versions, but it actually appears to be rendering more character detail. in terms of hair and skin textures.   Lant_War Classic Anus Game The Fallen Jul 14, 2018 25,101 It's weird to me they didn't notice when it looks so much cleaner than the XSS or PS4 version. Like to the naked eye it's a big difference.   cw_sasuke Member Oct 27, 2017 29,790 We are in for a treat if 540p upscale looks like this on first gen launch games running at 60fps. Hope this will sht down naysayers that were coming up with reasons why DLSS couldnt be used on Switch 2 games.  Buddy Member Oct 25, 2017 1,395 Germany So SF6 does infact use DLSS....I knew it. SF6 has better IQ on switch 2 than the PS4 or the series s version. DLSS is really magic. Rendering in 540p, upscaling it to 1080p and managing to look better is quite the achievement. On the other hand I hoped the switch 2 is powerful enough to get "PS4-like" visuals before DLSS, not after.... for first gen third party games this is ok I guess but I hope we get to see better in the future.  JuniperAndSage Member Dec 27, 2019 6,890 Seattle Wild how many people convinced themselves there was no DLSS working/shown on the system.   jroc74 Member Oct 27, 2017 33,521 This is why native resolutions can be considered a waste. Impressive.  oufwid Member Jan 2, 2018 50 JuniperAndSage said: Wild how many people convinced themselves there was no DLSS working/shown on the system. Click to expand... Click to shrink... Isn't it the best demonstration that DLSS implementation on Switch 2 is great? So great that no one can't tell the difference with native resolution.   dreamfall Member Oct 25, 2017 7,232 That is so fucking brilliant, DLSS on Switch 2 could be incredible !   Moara ▲ Legend ▲ Member Oct 25, 2017 25,765 Hope they patch DLSS into the PC version as well   PLASTICA-MAN Member Oct 26, 2017 28,720 Wow from such low base resolution and yet the IQ is this good? DLSS is really a monster. We need to know what exact version they are using. In the Ryu comparison, we can see his face pores and his eyes much clearer. This is just the beginning. Now I want to see how they can handle Fortnite and other UE5 games.  cw_sasuke Member Oct 27, 2017 29,790 oufwid said: Isn't it the best demonstration that DLSS implementation on Switch 2 is great? So great that no one can't tell the difference with native resolution. Click to expand... Click to shrink... Yeah, thats how its supposed to be. Switch 2 will continue the Switch philosophy of punching way above his weight class thanks to this.  mrzenga Member Jan 2, 2025 248 jroc74 said: This is why native resolutions can be considered a waste. Impressive. Click to expand... Click to shrink... Yeap. This is a huge aha moment now. It changes how people will think about resolution etc  Greywaren Member Jul 16, 2019 12,780 Spain If you can barely tell the difference between lower resolution + DLSS and native resolution, I'd call it a huge success.   OGlol Member Jun 4, 2018 1,895 Reminder that DLSS implementation is game by game, i've seen some terrible instances of it on PC.   poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 14,808 Can't wait to see what they can do with this hardware around year 3.   RailWays One Winged Slayer Avenger Oct 25, 2017 17,991 Greywaren said: If you can barely tell the difference between lower resolution + DLSS and native resolution, I'd call it a huge success. Click to expand... Click to shrink... Yep, and honestly that people couldn't immediately tell it was DLSS is a testament to how well it's being implemented by Capcom here. No noticeable artifacts. Definitely should patch the PC version for support too  Buddy Member Oct 25, 2017 1,395 Germany I wouldn't be surprised if it turns out Hogwarts also uses DLSS. Digital Foundry mentioned it renders in lower res than the PS4 but manages to look cleaner/better.... Turns out DLSS is a integral part of switch 2 game development and I love to see it..... big fan of the tech.  Aleh Member Oct 27, 2017 19,695 So much for all the doomposting about the Switch 2 somehow not being able to use DLSS lol   J_ToSaveTheDay "This guy are sick" and Corrupted by Vengeance Avenger Oct 25, 2017 22,242 USA Very cool. I am now planning to grab this alongside Mario Kart at launch, and I hope the sales figures are high enough worldwide that Capcom doesn't have any reason to drop support for it over the remaining lifetime of Street Fighter 6.   Neoleo2143 Member Oct 27, 2017 3,598 DLSS really is kind of a miracle at this point in time. Probably will fall off later but wow does it provide such a strong benefit.   cw_sasuke Member Oct 27, 2017 29,790 poptire said: Can't wait to see what they can do with this hardware around year 3. Click to expand... Click to shrink... Whatever Monolith is cooking right now, will be a feast considering what they managed on the freaking Wii, WiiU and Switch.   jroc74 Member Oct 27, 2017 33,521 Buddy said: So SF6 does infact use DLSS....I knew it. SF6 has better IQ on switch 2 than the PS4 or the series s version. DLSS is really magic. Rendering in 540p, upscaling it to 1080p and managing to look better is quite the achievement. On the other hand I hoped the switch 2 is powerful enough to get "PS4-like" visuals before DLSS, not after.... for first gen third party games this is ok I guess but I hope we get to see better in the future. Click to expand... Click to shrink... 2 things: This is what many tried to tell ppl with regards to PSSR on the PS5 Pro. If the upscaling tech is allowing it to look good from a lower resolution....that bodes well for future use. MS is gonna have to get in on the upcoming upscaling war on consoles ASAP, lol.  Neoxon Spotlighting Black Excellence - Diversity Analyst Member Oct 25, 2017 92,882 Houston, TX Hopefully this means that the PC version of SF6 will get DLSS in the Season 3 update. Same for PSSR with PS5 Pro.   Last edited: Today at 4:29 PM SwitchDeck Member Feb 5, 2025 380 Definitely bodes well for the future How does it work then, if they lower the resolution and upscale via DLSS, does that mean they can add/keep more graphical effects/character details/better textures to the game versus having to have a higher native resolution?  Tora The Enlightened Wise Ones Member Jun 17, 2018 8,960 Surprised that quite a few casual users speculated DLSS but DF couldn't get it. No slight on their part, just interesting that it took this long!   Friendly Bear Member Jan 11, 2019 3,453 I Don’t Care Where (Just Far) DLSS on Switch 2, FSR4 and/or upgraded PSSR coming to Pro/PS6/Next-Box… This is awesome. Top tier upscaling on consoles is right around the corner.  Neoxon Spotlighting Black Excellence - Diversity Analyst Member Oct 25, 2017 92,882 Houston, TX Buddy said: So SF6 does infact use DLSS....I knew it. SF6 has better IQ on switch 2 than the PS4 or the series s version. DLSS is really magic. Rendering in 540p, upscaling it to 1080p and managing to look better is quite the achievement. On the other hand I hoped the switch 2 is powerful enough to get "PS4-like" visuals before DLSS, not after.... for first gen third party games this is ok I guess but I hope we get to see better in the future. Click to expand... Click to shrink... They probably very easily could've, but might as well use DLSS if you have it if it results in a better image. Plus rendering at a lower base resolution could help with input latency.   Miker Member Oct 25, 2017 3,529 Would kill for DLSS in SF6. That game's image quality is ass unless you brute force it in the .ini, and even then it's bad.   Duxxy3 Member Oct 27, 2017 24,514 USA I used 1080p quality DLSS for years. In most cases I thought it looked like shit. 1440p quality DLSS on the other hand looks really good. Anyhow, given the choice between native 1080p and 1080 DLSS Quality I almost always chose native. Even with the performance hit.  poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 14,808 cw_sasuke said: Whatever Monolith is cooking right now, will be a feast considering what they managed on the freaking Wii, WiiU and Switch. Click to expand... Click to shrink... Yeah, they're gonna make some magical stuff on Switch 2. What I'm most excited about is the fidelity we're able to achieve with relatively super low power consumption. I wish that were the future for the entire industry. Try to use as little power as possible to produce great looking games with good fps.  Mass Effect One Winged Slayer Member Oct 31, 2017 19,000 jroc74 said: This is why native resolutions can be considered a waste. Impressive. Click to expand... Click to shrink... No one ever had an issue with upscaling; it was bad techniques that were the problem. Things like poor, ghosty TAA or FSR1 & 2 (or DLSS1). DLSS has been the gold standard since 2.  ArchedThunder Uncle Beerus Member Oct 25, 2017 21,102 Tora said: Surprised that quite a few casual users speculated DLSS but DF couldn't get it. No slight on their part, just interesting that it took this long! Click to expand... Click to shrink... No offense to the DF crew, but them originally saying there was no evidence of DLSS being used in any games was bizzare to me. You can see the attributes and artifacts of DLSS in multiple 3rd party games. Terf Wizard game is almost certainly using DLSS as well for example.   JusDoIt ▲ Legend ▲ Member Oct 25, 2017 42,997 South Central Miker said: Would kill for DLSS in SF6. That game's image quality is ass unless you brute force it in the .ini, and even then it's bad. Click to expand... Click to shrink... it's hoping/coping that they bring it to other platforms with the June 5th patch  KanjoBazooie ▲ Legend ▲ Avenger Oct 26, 2017 32,402 Chicago they cooked Miker said: Would kill for DLSS in SF6. That game's image quality is ass unless you brute force it in the .ini, and even then it's bad. Click to expand... Click to shrink... wow, the PC version doesn't have DLSS? Neoxon said: Hopefully this means that the PC version of SF6 will get DLSS in the Season 3 update. Same for PSSR with PS5 Pro. Click to expand... Click to shrink... hopefully the implementation of it in the Switch 2 version leads to this  Charamiwa Member Oct 25, 2017 6,398 This footage has been available for nearly 3 weeks now. With DLSS being such a hot topic it's surprising DF was blindsided for this long.   Juryvicious Member Oct 28, 2017 8,056 Reading this has made my day. This will.be a day 1 purchase. Can't wait! DF crew jumped the gun way to early.  Hero One Winged Slayer Member Oct 25, 2017 8,678 Lol so after all that hub bub, now they admit it? I enjoy DF but man the conversation around tech has changed in a lot of ways for the worse because of them.   nekomix Member Oct 30, 2017 516 That's why I never understood why so many here take DF as gospel.   Saty Member Oct 27, 2017 650 How is this positive news that the game actually isn't dedicating resources for native 1080p rendering yet still has the graphical makeup most akin to the PS4?   FantasticToma Member Sep 21, 2024 1,958 Germany cw_sasuke said: We are in for a treat if 540p upscale looks like this on first gen launch games running at 60fps. Hope this will sht down naysayers that were coming up with reasons why DLSS couldnt be used on Switch 2 games. Click to expand... Click to shrink... But this is for docked mode, right? We'd need DLSS up to 1080p for handheld-mode. Phew.  th1nk Member Nov 6, 2017 9,302 really weird reporting on this matter   Neoxon Spotlighting Black Excellence - Diversity Analyst Member Oct 25, 2017 92,882 Houston, TX Saty said: How is this positive news that the game actually isn't dedicating resources for native 1080p rendering yet still has the graphical makeup most akin to the PS4? Click to expand... Click to shrink... Like I said, it's working smarter rather than harder. I'm sure they could've hit 1080p natively, but this helps keep the system cooler (great for tournaments) & potentially cut down on input latency while still giving a good image result.   Steve782 Member Sep 11, 2024 17 Charamiwa said: This footage has been available for nearly 3 weeks now. With DLSS being such a hot topic it's surprising DF was blindsided for this long. Click to expand... Click to shrink... I'm so freaking happy 540p upscaled to 1080p looking this good, all while many people debating the usage of DLSS.. overall I'm beyond excited I think the future for Switch 2 ports is looking to be shaping up to be truly something remarkable  Ephonk Avenger Oct 25, 2017 2,440 Belgium SwitchDeck said: Definitely bodes well for the future How does it work then, if they lower the resolution and upscale via DLSS, does that mean they can add/keep more graphical effects/character details/better textures to the game versus having to have a higher native resolution? Click to expand... Click to shrink... It means they can render at a low resolution (4x lower is generally considered the maximum before you get too many artifacts). In theory that would also mean you can get 4 times as much performance - although that isn't really true because some calculations and stuff stay the same regardless of resolution. On top of that there is a "render cost" for DLSS, don't know the exact calculation, but for example: for a 60 fps game you need to render your frame in 16 ms, and DLSS can take up 3-4 ms of that. That leaves you with a lower rendering budget per frame. So DLSS is a wonderful solution, but you need to adjust everything accordingly to make it work, and it might not work for all games.  cw_sasuke Member Oct 27, 2017 29,790 Charamiwa said: This footage has been available for nearly 3 weeks now. With DLSS being such a hot topic it's surprising DF was blindsided for this long. Click to expand... Click to shrink... It feel like a lot of media disregards stuff that has been shown or announced through Treehouse Live. It seems a bit weird, guess they would rather be hands on instead of getting the Information from these streams. FantasticToma said: But this is for docked mode, right? We'd need DLSS up to 1080p for handheld-mode. Phew. Click to expand... Click to shrink... Yeah, lets hope so. From what ivsee i thin Raido Remaster also is targeting 1080p in both modes. We had a couple Switch 1 game sthat targeted 720p in both modes as well. Might just be easier to optimize for that for games at launch. I totally can see future upgrades resulting in 1440p on the big screen. In the end its the first DLSS experience for the SF VI and a launch title. 
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  • WCCFTECH.COM
    South of Midnight – Where To Find All Notes – Chapter 11
    South of Midnight has more than 100 notes across all 14 chapters, and it's worth your time to find them all to get the additional story context they provide. The storytelling in South of Midnight is one of the game's strongest aspects, the notes included. This guide will show you where to find all the notes in Chapter 11. South of Midnight - Where To Find All Notes - Chapter 11 Chapter 11 is one of the lighter chapters, with only eight notes to find. An Anguished Cry - Early on in the chapter as you follow the path, you'll jump to a dock with exploding mushrooms covering the front end of it. Jump over the mushrooms and look to your left to find this note in the form of blue art on the wall. Stowaway's Tin Box - You can find this note in a room on the second floor of the wrecked ship, after dealing with the Stigma knot with Crouton. Walk into the room where the Stigma knot was, and turn right to find a Floof knot and this note. Bill of Fare - This note can be found on the third floor of the ship, on a table on the left side of the room, where you enter, as Hazel says she remembers the story of the boat disappearing. Old Pain, New Life - After viewing the second memory for Ayotunde, you'll find this note as another blue painting on the tree on the left side of the combat arena. A Bittersweet Reunion - After seeing the third memory of Ayotunde's past, this note will appear as blue art on rocks on the left side of the main path as you move to continue the rest of the level. False Knowledge - After avoiding the mud thrown by Altamaha-ha, and Honey helping you back onto the boat, you'll re-enter the boat by blowing through some pieces of wood blocking the path. This note will be on the left side of the room you enter, in the form of blue paint on the wall. Captain's Log - You'll find this note on the right side of the room you enter after using the elevator, on a desk to the right of the boat's wheel, with a Floof knot in front of the wheel. A Final Message - This last note can be found after the cutscene where Honey and Altamaha-ha meet, once again as a blue painting. It'll be on a large tree on the left side of the main path. That's where to find all eight notes in Chapter 11. If you've followed along with the rest of these guides, then you'll have found 82 out of 103 notes. The search is almost over, with only 21 notes left to find. Products mentioned Deal of the Day
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  • WCCFTECH.COM
    Onimusha 2: Samurai’s Destiny Hands-On Preview – Aging Like Fine Wine
    The Onimusha series may not be as popular as other CAPCOM franchises, but it remains to this day one of the most unique series ever released by the Japanese publisher. Starting out as a different take on the formula made popular by the Resident Evil series, the franchise evolved considerably until the launch of Onimusha: Dawn of Dreams, the latest entry in the series, which plays slightly differently from its predecessor, doing away with the signature fixed camera angles that make the series so different from the vast majority of action-adventure games of the time. With a new entry in the series called Onimusha: Way of the Sword on the way, CAPCOM has decided to bring the second entry in the series, Onimusha 2: Samurai's Destiny, to modern gaming platforms with a remaster that aims to faithfully recreate the original game with improved visuals and some small additions which have little impact on the experience. This is, in my opinion, not a bad thing at all, as the game has aged incredibly well. The Onimusha 2: Samurai's Destiny remaster is so faithful to the original, which I have gone through countless times back in the PlayStation 2 days but never revisited in over 20 years, that it felt instantly familiar. So much so that I could remember how much of the stiff but incredibly charming English language script was delivered by the voice actors, awkward pauses included. I also had no trouble getting used again to some of the game's unique mechanics, which, as mentioned above, have aged so well that I have no doubt even newcomers will have no trouble getting into the game and enjoying it. Onimusha 2: Samurai's Destiny, much like its predecessor, is a rather unique action-adventure game that strikes a happy medium between the survival horror experience of the first three entries in the Resident Evil series and the more action-oriented approach of the original Devil May Cry, whose development started back in the day, as a new entry in the Resident Evil series. Employing the same fixed camera angles and pre-rendered backgrounds of the older entries in the popular CAPCOM survival horror series, which have been touched up and upscaled like the 3D character models in the remaster, players control Jubei Yagyu as he embarks on a journey to gather the five orbs created to protect humans from demons and defeat Nobunaga Oda, the famous daimyo and one of the three great unifiers of Japan, who has become the lord of the demons following the death of Fortinbras by the hands of Samanosuke Akechi in the original Onimusha. During the course of his journey, Jubei will encounter multiple companions who will help him, depending on his actions, and involve him in their personal stories that will evolve as he continues his war against the demon lord. The epic journey depicted in Onimusha 2: Samurai's Destiny is extremely enjoyable right from the start. In the first few hours, the game immediately shows its best cards, featuring a combination of simple puzzle solving in the vein of the Resident Evil series and fast and engaging combat against all sorts of enemies, ranging from regular humans to powerful demons, which is made extremely enjoyable by Jubei's mobility and the many techniques he can employ using the currently equipped weapon, which include the thunder katana Buraitou and the ice spear Hyoujin-yari. Unlike the original Devil May Cry, which requires good knowledge of every ability at Dante's disposal, Onimusha 2: Samurai's Destiny is a little less hardcore, meaning that even newcomers will instantly have fun unleashing elemental magical attacks and avoiding enemy techniques while they get to learn the intricacies of the combat system, which features plenty of advanced techniques, including a satisfying Issen critical attack with a strict timing that can kill enemies in a single blow. The fixed camera angles, sometimes, don't provide the best view in combat, especially against the powerful but incredibly memorable boss encounters, but even this flaw is part of the charm of the experience. Combat in the remaster is greatly enhanced by a new feature that allows Jubei to switch between different weapons on the fly, removing some of the downtime of the original, as weapons could only be swapped via the menu in the PlayStation 2 release. Onimusha 2: Samurai's Destiny couldn't be releasing at a better time. With the next entry in the series still a ways off, this remaster will be an excellent way for veterans to get re-acquainted with the unique quirks of the franchise as well as for newcomers to understand why the series is so beloved. Jubei Yagyu's war against Nobunaga Oda will return on May 23rd on PC, PlayStation 4, Xbox One, and Nintendo Switch. Tested on PC. Preview access provided by the publisher. Deal of the Day
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  • WWW.TECH-WD.COM
    سوق أبوظبي العالمي يطلق خدمة المعاملات العقارية الافتراضية
    الرئيسية/الأخبار/سوق أبوظبي العالمي يطلق خدمة المعاملات العقارية الافتراضية الأخبار سوق أبوظبي العالمي يطلق خدمة المعاملات العقارية الافتراضيةأعلن سوق أبوظبي العالمي (ADGM) عن إطلاق خدمة «البيع والشراء الافتراضي»، وهي منصة رقمية جديدة تُعد الأولى من نوعها في قطاع العقارات، وتتيح للمشترين والبائعين والبنوك إتمام عمليات نقل الملكية العقارية بالكامل عن بُعد وفي خطوة واحدة متكاملة.توحد الخدمة الجديدة ثلاث عمليات رئيسية ضمن مسار المعاملة العقارية في نظام رقمي واحد يشمل:إخلاء الرهن العقاريتسجيل نقل الملكيةتسجيل الرهن العقاريويهدف هذا التكامل إلى تبسيط إجراءات البيع والشراء، وتقليل الوقت اللازم لإتمام المعاملات، من خلال جمع جميع الأطراف المعنية – مثل المشترين والبائعين والبنوك – عبر منصة إلكترونية آمنة دون الحاجة إلى الحضور الفعلي أو تبادل الوثائق الورقية.منصة رقمية متكاملة وآمنةتعتمد الخدمة على خاصية «الحضور الافتراضي»، التي تمكّن كل طرف من أداء مهامه ضمن العملية العقارية بطريقة آمنة ومتوافقة مع المعايير التنظيمية.تتوفر الخدمة عبر منصة AccessRP الرقمية، التي تم تطويرها بالتعاون بين سوق أبوظبي العالمي وشركة ADRES، وتقدّم حلولاً متنوعة تشمل بيع وشراء العقارات، المشاريع قيد التطوير، وتنظيم الرهون العقارية.صرّح حمد سيف المزروعي، الرئيس التنفيذي لهيئة التسجيل في سوق أبوظبي العالمي، قائلاً:«يمثل إطلاق خدمة البيع والشراء الافتراضي محطة جديدة ضمن جهودنا لتعزيز سهولة ممارسة الأعمال والارتقاء بتجربة المتعاملين في القطاع العقاري. نحن لا نكتفي بتبسيط الإجراءات وتسريعها، بل نعيد تعريف تجربة المعاملات العقارية ضمن اقتصاد رقمي حديث.»ويأتي إطلاق هذه الخدمة ضمن استراتيجية سوق أبوظبي العالمي الأوسع لتعزيز التحول الرقمي في قطاعي العقارات والخدمات المالية، ورفع كفاءة العمليات وتقليل الاعتماد على الإجراءات التقليدية. تابع عالم التقنية على
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