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    ‘Ghost of Yotei’ Directors Unpack Vibrant New Trailer and Tease Atsu’s Weapons on Her Epic Revenge Quest
    A new ghost is ready for her revenge. Sucker Punch Productions and Sony Interactive Entertainment have unveiled the official trailer and Oct. 2 release date for “Ghost of Yōtei,” the hotly-anticipated standalone sequel to 2020’s “Ghost of Tsushima.” The game, which takes place 329 years after the events of “Tsushima,” follows the warrior Atsu on her bloody quest for revenge at the dawn of the Edo period. Related Stories It’s not easy to follow up a masterpiece like “Ghost of Tsushima.” The samurai action-adventure game was an instant hit among players, selling over 2.4 million units in its first three days and becoming PlayStation 4’s fastest-selling first-party original IP debut. There’s also a film adaptation in the works at Sony, and an anime series based on the game’s multiplayer mode coming to Crunchyroll in 2027. So the pressure was on for the Sucker Punch team when it came time to craft the sequel. Popular on Variety “Games are hard to make, and sequels are tough,” says “Ghost of Yōtei” co-creative director Jason Connell. “Before we go and make a second version of something, we have to ask ourselves, ‘What’s the core of it? What are the things that we feel we never walk away from?’ Samurai cinema-inspired combat. Lethal precision in the way it’s felt in the controller. We really loved creating the beautiful world.” During a research trip to Hokkaido (called Ezo at the time “Yōtei” takes place), co-creative director Nate Fox says the sequel’s world suddenly came into focus. “Hokkaido is filled with jaw-dropping beauty, juxtaposed with danger,” he says. “We were hiking through a forest. We saw a tree that had bear claw marks on it. And up until that moment, we were looking at these snow-capped mountains. Right then, it was clear that there were predators in the forest as well, so you had to divide your attention between a gorgeous view and being scared for your life.” As shown in the new trailer, Atsu will have to do just that, facing off with fearsome foes while traveling through both lush blue fields of flowers and rocky, mountainous terrain. Fox and Connell sat down with Variety to break down the action-packed trailer and what fans can expect from Atsu’s epic journey for vengeance. In following a game like “Ghost of Tsushima,” what qualities were most important to you when crafting the sequel? Jason Connell: We really love making origin stories. We thought about what’s going to be our next origin story, thinking about an underdog character inside of this not-been-done-before Hokkaido. It’s not a very particularly popular place in a lot of entertainment media, even though it’s a really popular place for travel. It’s an astoundingly beautiful place in the Edo period with a very dangerous landscape. Putting this underdog character on a vengeance quest up here, but keeping all those aspects of the “Ghost” IP: lethal precision combat, rewarding exploration, big open world inside this beautiful landscape. That’s how it got birthed. Nate Fox: Relatable humanity is something that we really keep close to our chest. We want to make sure that these characters are people that you can relate to, even though you’re getting to know somebody that lived hundreds of years ago. And while our games are inspired by the history of feudal Japan, they are fictional stories, right? People going through a landscape that’s inspired to have that feeling of authenticity, but is otherwise really about the experience of these characters while they grow and change and explore these places that we long for the player to get lost in. This new trailer gives us our first glimpse at the motives behind the new protagonist, Atsu. What can you tell me about her? Fox: Our new hero, Atsu, is somebody you meet early in her life, and this is her origin story, and it’s one of heartbreak. She suffers a horrible loss in her youth, and then sets off on a quest for revenge. Revenge is a classic samurai cinema trope, and we love samurai cinema. Atsu is going to hunt down the members of the Yotei Six that did her wrong and get revenge. And in the process of hunting them down and overcoming all of their forces, she defies the odds. And people start to think she’s more than human. They start to think that she is an “onryō,” which is a folk tale ghost that is an unstoppable force for vengeance. Exclusive concept art for “Ghost of Yōtei” Sucker Punch / Sony Some accused the game of being “woke” when Atsu was revealed as the main character. Why was a female protagonist the right choice for this story? Connell: We knew we had all these fans who love “Tsushima.” We want to carry all of those fans forward into an exciting new adventure. We’re creatives. We like to make new things. We like to make exciting, new pieces of art and move people in new ways. We want to make a sequel that’s fresh but familiar. Nate and I are pretty enamored with making origin stories, and certainly one that we could find a way to make them feel like a bit of an underdog in this landscape. This is a pretty dangerous landscape, which positions her to be an excellent person for that. This is somebody that people would not expect to be so powerful, yet here she is on this romp of a vengeance quest, which is probably pretty unexpected for some people. Over time, she’ll get this name of The Onryō, because this Japanese folk legend is an unkillable, vengeance-seeking ghost. And that’s just an awesome fit. Onryō are typically stories of vengeance from females. So that seems like a really nice package for this. The landscape of Hokkaido looks even more intricate and far-reaching than the island of Tsushima. How did you craft the open world and what did you learn about the Edo period that inspired your take in this game? Fox: This is the most open game we’ve ever made. One of the greatest joys is just getting lost. You let your curiosity guide you through the landscape. We view that as this holy moment that we want to uplift for players so that they can feel very present inside of Hokkaido, or Ezo, as it was called back when our game takes place. Ezo is a character in and of itself that’s filled with hidden secrets and an anthology of stories. Connell: It’s just so wild and nature-filled. There’s an opportunity to tell a slightly more wild and rural version of this story than if it was in a major city. There’s so many biomes to bring to life and so many majestic and beautiful locations to take inspiration from. There’s no way we could take it all, so we get to cherry pick some of the most beautiful locations and bring them alive to our players. Exclusive concept art for “Ghost of Yōtei” Sucker Punch / Sony Let’s dive into the combat mechanics. I’m sure the blade will still be the star here, but does the later time period open the game up to more advanced weapon technology? Fox: We have the benefit of gunpowder being part of the combat mix. While the Katana is still the most valuable weapon, having some more opportunities to blow things up is never a bad addition for a video game. Connell: We’ve teased the kusarigama, and obviously, she’s got two swords, so there’s a cool dual-wielding element there. In this trailer, there’s a frame towards the end where you get to see a spear, which is called a yari. Being able to play with such a different variety of weapons is so new for the game’s feel. Each one of them has their own benefits. Fox: The weapons are big deal, of course, because mastering a weapon is part of the feeling of samurai cinema. Becoming a master of that blade is integral to it. But we wanted to give players an even bigger connection to the weapons and the land. So inside of Ezo, you can find teachers who will teach you how to use that weapon in a very organic way that you might see inside of these films. So you get to experience what it’s like to grow as a martial artist along with Atsu. You’ve brought up samurai cinema a few times! Which title gave you the most inspiration for this franchise? Fox: “Yojimbo” by Akira Kurosawa is very, very big in both of our minds as being this tonal jumping-off point for what it’s like to be a wandering sellsword, which Atsu is. Exclusive concept art for “Ghost of Yōtei” Sucker Punch / Sony What do you most hope players take away from “Ghost of Yōtei” when they finally get their hands on it? Connell: I really hope that they take away a deep sense of immersion, of getting lost in the landscape, looking out on the horizon, seeing something that’s interesting and riding towards it. Fox: I hope players feel like they really know how to use a sword. There’s that moment when you play video games, and it stops being the character in the screen, and it becomes you. You say things like, “I died.” That feeling of mastery with different weapons, and when you overcome a group of enemies, and you’re alive, kind of splattered with digital blood. It’s the samurai cinema fantasy come true under your own control. And I hope people feel like that was them in that moment, succeeding, winning against all odds. The ending of “Ghost of Tsushima” famously presents the player with a final choice: they can either kill Lord Shimura and give him a warrior’s death, or spare his life and abandon the samurai code forever. Which ending do you choose? Fox: There is no wrong choice. However, from my point of view, if you love Uncle Shimura like I loved him, I gave him what he asked for, which was death. Connell: I might have been on the other side of the fence on this one. There’s not many times [Nate] and I differ, and I cannot believe that it’s taken this long. You’re the first person to ask us. This interview has been edited for length and clarity.
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    Do People Generally Like Incline Sliding in Games?
    Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 23,346 These were always my least favorite part of 3D Mario games. Seeing it more in Uncharted 4 (mostly harmless), Jedi Games (actively put me off the series) as of late and briefly today in Ghost of Yotei (looks harmless in there). View: https://youtu.be/RndMc6n7ky0?si=xGJlKFnzYbpHs6W3 As a reoccurring thing, I'm just wondering who this? Do people actually like it? Do people talk about these mechanics? What's making devs go, we need sliding?  Mirage Member Oct 25, 2017 10,322 Yes, it's a fun change of pace. These sections are usually not overly long either.   LoomianDev Member Apr 14, 2025 36 Why not sometimes?   Pendas Member Oct 28, 2017 6,476 I like when they're not too difficult and done as a fun set piece for spectacle.   Firima Member Oct 27, 2017 4,792 that video was painful to watch, and maybe not in a way that helps the argument. I don't mind them, I just dislike how telegraphed they are, like "oh, slightly steeper incline; lemme guess--oh, yep, there we go, I'm slidin'. I'm a slider now"  Aiqops Uncle Works at Nintendo Member Aug 3, 2021 18,967 Devs, just like us all yearn for SSX, but EA won't provide, so they try to fill the void in any way they can.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,286 Austin Sure I'll slide some inclines, it's fun enough as a change up for the few seconds it lasts.   Roubjon Member Oct 25, 2017 3,008 It was magical in Journey. But in most games I feel like its kinda dumb.   MadJosh04 Member Nov 9, 2022 2,529 I normally don't have issues with sliding sections. I usually find them to be thrilling. I haven't played the part of whatever Jedi game that was in the OP, but whoever was playing was pissing me off lol  Bear Member Oct 25, 2017 12,181 Yeah it's fun. I don't remember it being hard in Jedi.   BigHatSean Member Apr 21, 2025 2 In Xenoblade Chronicles, there was a sliding section in Valak Mountain over a pit. If you timed the jump at the end, you got to a different area, if you didn't time it well but still jumped, you ended up elsewhere (I might be wrong about this). I remember cracking up at the speed you picked up. But it was annoying. I can't say I like them much especially if the jump part feels stiff and scripted for the players safety. The dying part can be enjoyable imo. View: https://youtu.be/nZnhPLawMU0   OP OP Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 23,346 Firima said: that video was painful to watch, and maybe not in a way that helps the argument. I don't mind them, I just dislike how telegraphed they are, like "oh, slightly steeper incline; lemme guess--oh, yep, there we go, I'm slidin'. I'm a slider now" Click to expand... Click to shrink... I was gonna list multiple examples, but I'm on mobile and the site keeps fighting me.   Magic Mushroom Member Oct 25, 2017 13,249 Mirage said: Yes, it's a fun change of pace. These sections are usually not overly long either. Click to expand... Click to shrink... This. I really liked it in Mario and UC4, where it was often combined with jumps and grapple swings.  eXistor Member Oct 27, 2017 13,511 Sure, if it's done sparingly. Variety is always welcome.   Desma "This guy are sick" Member Oct 27, 2017 6,675 They are peak gaming for me   PucePikmin Member Apr 26, 2018 5,225 Yeah, actually. I almost always find slidey bits kinda fun.   Het_Nkik One Winged Slayer Member Oct 27, 2017 4,178 They're super fun when done right. Mario 64 slides are some of the most fun areas in the game.   ReticentRobot Member Apr 16, 2021 1,229   ChitonIV Member Nov 14, 2021 4,063 Derbel McDillet said: These were always my least favorite part of 3D Mario games. Seeing it more in Uncharted 4 (mostly harmless), Jedi Games (actively put me off the series) as of late and briefly today in Ghost of Yotei (looks harmless in there). View: https://youtu.be/RndMc6n7ky0?si=xGJlKFnzYbpHs6W3 As a reoccurring thing, I'm just wondering who this? Do people actually like it? Do people talk about these mechanics? What's making devs go, we need sliding? Click to expand... Click to shrink... Tomb Raider 2014 has a few of them.  Sabot Saw the truth behind the copied door Member Oct 31, 2017 3,478 Good when it's a movement mechanic, bad when it's a level design gimmick that only appears when the dev wants it to happen. Sliding down a 3 foot decline and jumping out of it to maintain speed is what I crave.   EvilBoris Prophet of Truth - HDTVtest Verified Oct 29, 2017 17,962 Yah!   GungHo Member Nov 27, 2017 7,537 I didn't have near the problems as the person in that video with that section.   Hello Snake Member Nov 25, 2020 2,829 Canada I recently played some in Jedi Survivor and Jak & Daxter Precursor Legacy, I don't mind them at all. If Jak didn't have a rewind feature for when I missed a collectible on the way down then it might have been annoying.  Vincent Grayson Member Oct 27, 2017 7,198 Mount Airy, MD I don't usually mind it, but I swear there's so many inclines in the new Assassin's Creed that randomly are or aren't going to make you slide down them (mostly in the natural environment), and it drove me nuts until I gave up and just focused on using the paths most of the time.   HonestAbe Member May 19, 2020 2,143 You call it sliding. I call it skiing....(Tribes)   Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,475 United States I wish more games had sliding sections!   Astral Member Oct 27, 2017 33,173 Don't inclines go up?   KKStrider Member Oct 10, 2024 1,602 I remember it being a complete non issue (and even fun) in the Jedi games lol. I've literally never thought about this before. I'm fine with it.  Dogui Member Oct 28, 2017 10,697 Brazil ReticentRobot said: Took me decades to be aware that you could kill enemies by sliding in Mario games lol  DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,157 A sequence of it can be fun, more than that and it gets really annoying fast.   Shiz Padoo Member Oct 13, 2018 7,711 Love it! I played the Steel Seed demo yesterday and it was full of incline sliding.   Kirksplosion Member Aug 21, 2018 2,621 I don't have strong feelings about the mechanic, but they range from, "Hey, this is fun" to "This again?"  
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    Yakuza 0: Director's Cut announced for Switch 2 Launch Day (New Cutscenes, English Dub, 4-Player Online) [Will have Physical Release]
    Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,379 Ibis Island Per RGG Twitter - Never Before Seen Cutscenes - Red Light Raid 4-Player Online Mode with up to 60 Unlockable characters - French, Italian, German, and Spanish Text - English Voiceover  Last edited: Apr 2, 2025 Tailzo Fallen Guardian Member Oct 27, 2017 8,918 Day 1   Chaserjoey Keeper of the White Materia Member Oct 27, 2017 9,764 Is it just new cutscenes?   mrtanooki Member May 9, 2024 704 very interested to see if this is Switch 2 only or multiplatform.   liquidtmd Avenger Oct 28, 2017 6,671 Hmm. Wonder what's in it / is it exclusive?   Patitoloco Member Oct 27, 2017 27,685 I wonder what the hell the director's cut content is. I suppose it's coming to other consoles as well?  Mocha Joe Member Jun 2, 2021 13,247 Not dragon engine booooo   Blade30 Member Oct 26, 2017 5,858 Director's Cut? Is there anything new or something?   Tailzo Fallen Guardian Member Oct 27, 2017 8,918 New cutscenes in one of my favourite games? I need it.   Desma "This guy are sick" Member Oct 27, 2017 6,675 Blade30 said: Director's Cut? Is there anything new or something? Click to expand... Click to shrink... New cutscenes   happydeer Enlightened Member Aug 4, 2021 1,309 So is this multiplatform and what's the new content?   vestan #REFANTAZIO SWEEP Member Dec 28, 2017 27,464 Late ass late port but that key art is sexyyyy I don't know if I have it in me to play Yakuza 0 for the 10th time  Linus815 Member Oct 29, 2017 23,623 I HAVE ONE MORE PLAYTHROUGH IN ME   Tailzo Fallen Guardian Member Oct 27, 2017 8,918 vestan said: Late ass late port but that key art is sexyyyy I don't know if I have it in me to play Yakuza 0 for the 10th time Click to expand... Click to shrink... Luckily I have only played it twice. (I love it so much!)   Blade30 Member Oct 26, 2017 5,858 Desma said: New cutscenes Click to expand... Click to shrink...   Sol C. Johnson Member Oct 28, 2017 2,410 lol how much more stuff is really needed. That game was jam packed with stuff! oh, new cutscenes. Well, enjoy if this is your first time playing.  Patitoloco Member Oct 27, 2017 27,685 Sol C. Johnson said: lol how much more stuff is really needed. That game was jam packed with stuff! Click to expand... Click to shrink... Maybe the director cut stuff down!   SharpX68K Member Nov 10, 2017 11,696 Chicagoland Hopefully the newer games will come in time.   DespiteTheNora Member Jan 30, 2025 1,311 How many releases for this game now? Four, five?   FakePlasticTree Member Jul 24, 2018 13,593 The Persona 4 of the Like a Dragon series   shadowman16 Member Oct 25, 2017 40,880 DespiteTheNora said: How many releases for this game now? Four, five? Click to expand... Click to shrink... Well: PS3+PS4 at Japanese launch (PS4 localised 2 years after) PC version then done a few years after that Then Xbox version Now the DC for (at least) Switch 2. Guess the whole thing was a DC, not a remake for the Direct... naturally my question is "what is being added/changed". As in my opinion, very little in 0 needs changing (I mean, without rewriting major chunks of the game). Since new cutscenes are a thing, Im gonna need some added Majima cutscenes that smooth his transition to Yakuza 1 better. Also, since its a DC... for the love of Nugget, fix that fucking JCC mini game. You know, so it isnt a rigged POS anymore... Do that, and its a 10/10 for me.  jungius Banned Sep 5, 2021 3,537 I am so happy but they have to make it clear whats been added and will this ported to other platform   convo Member Oct 25, 2017 8,906 DespiteTheNora said: How many releases for this game now? Four, five? Click to expand... Click to shrink... Ports aren't different editions of the game. This one has different and new stuff in it.   raketenrolf Banned Oct 28, 2017 5,897 Germany I wanted to replay this and this will be the version I will be playing. My favorite Yakuza game by far.   B4mv Member Nov 2, 2017 3,843 Waiting for more info, but I'm happy to go back to Y0 as it was the first game I played in the series, and now I'm completely caught up.   No Depth Member Oct 27, 2017 20,519 Just played Y0 last year…will just watch new content on YouTube.   SunBroDave "This guy are sick" Member Oct 25, 2017 14,962 New cutscenes in one of the best story driven games of all time??   DespiteTheNora Member Jan 30, 2025 1,311 convo said: Ports aren't different editions of the game. This one has different and new stuff in it. Click to expand... Click to shrink... So three then? The original release, the remaster and then this game which presumably adds some new stuff?  danmaku Member Nov 5, 2017 3,456 Because if there's something Yakuza 0 needed, it's more cutscenes. But whatever, the game is a classic, enjoy it if you haven't played it yet!  Mesharey Member Dec 7, 2017 3,286 Kuwait Will definitely get it.   DanarchyReigns Member Oct 25, 2017 36,638 I'm surprised they went the Director's Cut route. I figured it would be a remake but this works too. DespiteTheNora said: So three then? The original release, the remaster and then this game which presumably adds some new stuff? Click to expand... Click to shrink... There hasn't been a remaster.   convo Member Oct 25, 2017 8,906 DespiteTheNora said: So three then? The original release, the remaster and then this game which presumably adds some new stuff? Click to expand... Click to shrink... If you count the PS3 releaese as some different edition maybe, but there really isn't anything besides the framerate that distinguishes it and the latest PC version, there isn't a remaster of Yakuza 0. You must be thinking of the remasterd versions of the other PS3 games. Yakuza Kiwami had a port on the switch, and not 0.   shadowman16 Member Oct 25, 2017 40,880 danmaku said: Because if there's something Yakuza 0 needed, it's more cutscenes. But whatever, the game is a classic, enjoy it if you haven't played it yet! Click to expand... Click to shrink... I mean considering the number of people who are caught out by Majima's change in Yakuza 1 and beyond, yes it needs more cutscenes to explain that better to newbies. DespiteTheNora said: So three then? The original release, the remaster and then this game which presumably adds some new stuff? Click to expand... Click to shrink... 2. Not sure where your pulling "remaster" from but that doesnt exist. Just the original release, and the DC we see here. All versions of 0 are the same until this one.   senj Member Nov 6, 2017 8,531 I knew a full remake of a barely-old and still great game didn't make any damn sense. This approach seems a lot more sane.   DespiteTheNora Member Jan 30, 2025 1,311 convo said: If you count the PS3 releaese as some different edition maybe, but there really isn't anything besides the framerate that distinguishes it and the latest PC version, there isn't a remaster of Yakuza 0. You must be thinking of the remasterd versions of the other PS3 games. Yakuza Kiwami had a port on the switch, and not 0. Click to expand... Click to shrink... DanarchyReigns said: There hasn't been a remaster. Click to expand... Click to shrink... Yeah that's my mistake, I definitely mixed these up. Sorry, didn't mean to derail the thread. Apologies.  shadowman16 Member Oct 25, 2017 40,880 senj said: I knew a full remake of a barely-old and still great game didn't make any damn sense. This approach seems a lot more sane. Click to expand... Click to shrink... I dont know, Ishin was a "remake" (though not in the DE) and that was actually less old than 0 at its time of the remakes release... Then again Ishin's remake fucking sucked in so many ways, a DC of the existing 0 is a much smarter move than that at least... but a DE remake would have been more enticing to me. Still, the Switch 2 version can tweak a few things to make me want it even more. Getting the main vocal theme (Bubble) back in the game along with the vocal end credits song would be a start, especially as they managed that for Kiwami on Switch.  CannonFodder52 Member Oct 25, 2017 9,118 Canada I will play through Yakuza 0 every time it's rereleased. I must have like 6 playthroughs so far.   senj Member Nov 6, 2017 8,531 shadowman16 said: I dont know, Ishin was a "remake" (though not in the DE) and that was actually less old than 0 at its time of the remakes release... Then again Ishin's remake fucking sucked in so many ways, a DC of the existing 0 is a much smarter move than that at least... but a DE remake would have been more enticing to me. Still, the Switch 2 version can tweak a few things to make me want it even more. Getting the main vocal theme (Bubble) back in the game along with the vocal end credits song would be a start, especially as they managed that for Kiwami on Switch. Click to expand... Click to shrink... Ishin was kind of an excuse to test-drive Unreal from what I understand. Anyways the "didn't make sense" was in particular the idea they would remake it as part of getting more Yakuza onto Switch 2. 0 already looks good generally and runs on lightweight hardware, any remake was almost guaranteed to have steeper hardware requirements (Ishin has kind of crap performance) and therefore probably lead to a worse experience on SW2, so remaking it to get it on there made very little sense.  Cantaim Member Oct 25, 2017 34,950 The Stussining senj said: I knew a full remake of a barely-old and still great game didn't make any damn sense. This approach seems a lot more sane. Click to expand... Click to shrink... The game turned ten years old last month. So I'm sorry to say you can remove "barely".   shadowman16 Member Oct 25, 2017 40,880 senj said: Ishin was kind of an excuse to test-drive Unreal from what I understand. Anyways the "didn't make sense" was in particular the idea they would remake it as part of getting more Yakuza onto Switch 2. 0 already looks good generally and runs on lightweight hardware, any remake was almost guaranteed to have steeper hardware requirements (Ishin has kind of crap performance) and therefore probably lead to a worse experience on SW2, so remaking it to get it on there made very little sense. Click to expand... Click to shrink... See, I get your points but they gonna need DE on Switch 2 for Kiwami 2 (which is probably the next game). Plus, while Ive not looked at Switch 2 specs, I assume it should be able to run the DE at least as well as base PS4?  KainXVIII Member Oct 26, 2017 5,471 $90 lfg! /s  Vexii Member Oct 31, 2017 3,040 UK Hoping this releases on PC too   Dooble Member Oct 28, 2017 2,857 Online multiplayer btw I think they are using their experience from SMB Banana Rumble  senj Member Nov 6, 2017 8,531 shadowman16 said: See, I get your points but they gonna need DE on Switch 2 for Kiwami 2 (which is probably the next game). Plus, while Ive not looked at Switch 2 specs, I assume it should be able to run the DE at least as well as base PS4? Click to expand... Click to shrink... At this point by all reports they're moving on from Dragon Engine (hence the Ishin Unreal test drive) so if they were to remake 0 I'm not thinking they'd have picked DE to do it in anyways?   shadowman16 Member Oct 25, 2017 40,880 senj said: At this point by all reports they're moving on from Dragon Engine (hence the Ishin Unreal test drive) so if they were to remake 0 I'm not thinking they'd have picked DE to do it in anyways? Click to expand... Click to shrink... Considering current games as of February are still using the DE, that's not true... Until they actually reveal a new engine, Ill be believing they'll be sticking to existing engines... Especially as Ishin was such a technical disaster.   SirFritz Member Jan 22, 2018 2,538 senj said: At this point by all reports they're moving on from Dragon Engine (hence the Ishin Unreal test drive) so if they were to remake 0 I'm not thinking they'd have picked DE to do it in anyways? Click to expand... Click to shrink... They used unreal because they wanted the team to be experienced in using other technology. Super Monkey Ball used unity too.   Lukar Unshakable Resolve - Prophet of Truth Member Oct 27, 2017 27,723 Blurb from Nintendo's press site: Yakuza 0 Director's Cut: Discover the decadence and danger of 1988 Japan in Yakuza 0 Director's Cut. The definitive edition of the acclaimed origin story is coming first to Nintendo Switch 2. Players will have to fight through Tokyo and Osaka's entertainment districts as Kazuma Kiryu and Goro Majima in an epic crime drama. With the Director's Cut, players will find deeper insights into character backstories and incidents with never-before-seen cutscenes, plus, the new Red Light Raid online multiplayer mode**. Yakuza 0 Director's Cut launches on Nintendo Switch 2 on launch day. Click to expand... Click to shrink... Tl;dr: "Coming first to Nintendo Switch 2" New cutscenes Red Light Raid online multiplayer mode Key art and screenshots:   Patitoloco Member Oct 27, 2017 27,685 Red Light Raid? what is that?   Coolsambob ▲ Legend ▲ Member Oct 27, 2017 1,390 Timed exclusive is interesting - if physical ill bite   Cantaim Member Oct 25, 2017 34,950 The Stussining Should have added more mini games smh  
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    Ghost of Yōtei braves October release date in face of GTA 6
    We have a winner: Sony is the first publisher to dare put a fall release date on a major video game in the year 2025, Grand Theft Auto 6 be damned. Ghost of Yōtei, Sucker Punch’s sequel to its 2020 open-world samurai adventure Ghost of Tsushima, will come to PlayStation 5 on Oct. 2. It’s the first tentative toe-dip into the fall release window by a game industry that has been running scared of Rockstar’s behemoth. GTA 6 has been confirmed for a fall release by Rockstar’s parent company Take-Two Interactive, and other publishers are reportedly considering delaying their games to get out of its way. One publishing executive told The Game Business that a late October or early November release date for GTA 6 was their greatest fear: “We don’t want to launch just before or just after the game. If it arrives in late October, that means you either have to launch early – which a lot of people seem to be doing with the recent glut of summer release dates. Or go later, putting you up against the Black Friday sales.” Prior to Ghost of Yōtei’s release date announcement, the latest big releases on the 2025 calendar were Borderlands 4 and Marathon, both due on Sept. 23. It seems like Sony considers day two of October early enough to be safe. Sony also debuted a new story trailer for the game, with a lot of cut-scene and a little bit of gameplay footage, detailing lead character Atsu’s quest for vengeance as she hunts down six names responsible for the death of her family. Pre-orders for Ghost of Yōtei begin at 10 a.m. EDT on May 2, including for a packed Collector’s Edition, which includes a replicas of Atsu’s Ghost mask, sash, and the Tsuba from her katana. Sony didn’t announce a price for this edition, though. The standard edition of the game will cost $69.99 and there will be a $79.99 digital deluxe edition, too. Head over to the PlayStation Blog for full details.
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    Oblivion Remastered doesn’t ‘officially’ support mods
    The Elder Scrolls 5: Skyrim, which preceded The Elder Scrolls 4: Oblivion, is one of the most modded games of all time; despite it’s age, the modding community remains vibrant. While Oblivion’s modding community has been much smaller, it’s still active — and interest has grown since Oblivion Remastered was released Tuesday. The catch, though, is that developer Bethesda Game Studios isn’t “officially” supporting mods for the game. That, of course, doesn’t mean you can’t mod Oblivion. You absolutely can. In the past, Bethesda has offered officially-made tools to help support the mod community. “Mods are not officially supported for The Elder Scrolls IV: Oblivion Remastered,” Bethesda wrote on its support website. “If you are experiencing gameplay issues while playing with mods, it’s recommended you first try uninstalling your mods, then verify your games files on Steam, or the Xbox App.” For Skyrim and other games like Starfield and Fallout 4, Bethesda allowed players to download and tinker with the game using the official Creation Kit. The Creation Kit is an editor that makes it more streamlined to modify the game’s quests, characters, and other parts of the game. Oblivion itself had official mod support when it was released 19 years ago, too. It was called the Construction Set, available only to PC players. Oblivion players on Reddit suggest that you’re able to open the new game files using the Construction Set tools from the old game. (Polygon has not confirmed this.) Regardless of official mod support, modders are already working on Oblivion Remastered. The game’s been out for less than a day, and there are already more than 100 mods listed on popular modding website NexusMods — everything from “engine tweaks” and game optimization to a difficulty slider and colorful reshades.
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  • WCCFTECH.COM
    Assassin’s Creed Shadows Was The Best-Selling Game In The US For March 2025, While Fortnite Was The Most-Played Game On Consoles
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming Assassin’s Creed Shadows Was The Best-Selling Game In The US For March 2025, While Fortnite Was The Most-Played Game On Consoles David Carcasole • Apr 23, 2025 at 12:19pm EDT Circana executive director and video game industry analyst Mat Piscatella has published the latest monthly sales charts for US video game sales for March 2025, with Assassin's Creed Shadows at the top of the list. Shadows was the best-selling game in the US for March 2025, which isn't surprising given that Piscatella had already reported that Shadows dominated the weekly sales charts during its first three weeks on the market. And that it had already risen to being the second-best-selling game in 2025 so far, just behind Monster Hunter Wilds. Following behind Shadows was MLB The Show 25, which was the second-best-selling game for March 2025, and has risen to the fourth-best-selling game for 2025 so far. Hazelight's latest release, Split-Fiction, made it to the number five spot for best-selling games in March 2025 and was just able to crack the top 10 best-selling games of the year in the number 10 spot. In terms of player engagement and what was the most-played game for the month, that list is less changed, with Fortnite at the top of the list for monthly active users in March 2025 on consoles. The rest of the list was essentially the same, with the rest of the usual suspects of Marvel Rivals, Minecraft, Roblox, Call of Duty, and Grand Theft Auto V all mostly in their same places as last month or changed by only a day or two. Regarding hardware sales, PlayStation 5 still came out on top, even with hardware sales declining for the month overall by 25%, and PS5 sales in particular dropping 26%, compared to March 2024. The new Midnight Black DualSense, however, led the accessories sales charts. All together, a very strong start for Assassin's Creed Shadows, with Ubisoft now hoping to keep the momentum going into the rest of the year. Products mentioned Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • WCCFTECH.COM
    NVIDIA’s Tegra239 SoC Is “Confirmed” To Be Present In Nintendo’s Switch 2; Chip Shot Surface For The First Time
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech HardwareLeak NVIDIA’s Tegra239 SoC Is “Confirmed” To Be Present In Nintendo’s Switch 2; Chip Shot Surface For The First Time Muhammad Zuhair • Apr 23, 2025 at 11:38am EDT It looks like Nintendo's Switch 2 did contain NVIDIA's magic, similar to its previous-gen counterpart, as the chip gets pictured online for the first time. NVIDIA's Tegra239 Chip Indeed Powers Up Nintendo Switch 2; Features An ARM-Based Architecture With Decent Performance With the release of the Nintendo Switch 2, we learned about the device's capabilities, such as the 4K 60 FPS output with the docking station, but we didn't get much information about which chip powers the device. We do know that Nintendo is in an agreement with NVIDIA to utilize its custom-made Tegra SoCs, which leads us to speculate that the device would feature the next-gen Tegra239 chip. And now, this has been confirmed, as @Kurnalsalts has shared a chip shot which appears to be of NVIDIA's Tegra239 chip, labelled as "T239". The post doesn't provide any other information, so we would likely have to rely on previous information when it comes to the specifications of the SoC. Based on what we know, the chip is said to feature eight Arm Cortex-A78C cores, a hybrid GPU featuring Ada Lovelace and Ampere elements, and 1536 CUDA cores. The CPU speed is estimated to be at 1.1 GHz to 1.5 GHz, with the varying figures accounting for speeds in docking mode. Along with this, we are looking at a 128-bit memory interface, featuring the LPDDR5 technology. Interestingly, the details around Tegra239 are pretty slim, so we cannot go much into the specifics, but we do know that the SoC supports DLSS upscaling technology, which contributes significantly to the performance of the console. For a quick rundown on specifications, you can take a look at our post here, where we have discussed the device in detail. With the Tegra239 chip, NVIDIA has shown that its custom ASIC ambitions are still high, and that in partnership with ARM, Team Green still has exclusivity maintained with Nintendo Switch. The bigger question here lies in when NVIDIA will unveil its chip for the AI PC market, which has been speculated to happen since last year. It was claimed that Team Green would partner up with MediaTek to release an ARM-focused SoC, likely called the N1X and N1 series, but there's no update on them for now. Products mentioned Nintendo Switch USD 299 Buy from Amazon Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • WWW.TECH-WD.COM
    شركة Fuze تحصل على ترخيص مصرف الإمارات المركزي لتوسيع خدمات الدفع الرقمية
    الرئيسية/الأخبار/شركة Fuze تحصل على ترخيص مصرف الإمارات المركزي لتوسيع خدمات الدفع الرقمية الأخبار شركة Fuze تحصل على ترخيص مصرف الإمارات المركزي لتوسيع خدمات الدفع الرقميةأعلنت شركة Fuze، المتخصصة في البنية التحتية المالية والتابعة لمركز أبوظبي المالي العالمي، عن حصولها على ترخيص خدمات الدفع بالتجزئة ونُظم البطاقات (RPSCS) من مصرف الإمارات العربية المتحدة المركزي، عبر شركتها التابعة «Niobe Payment Services LLC SPC».ويمنح هذا الترخيص Fuze القدرة على تقديم خدمات دفع رقمية وحلول مالية منظمة في أنحاء دولة الإمارات والمنطقة، مما يعزز موقعها كمزود مرخص للبنية التحتية للأصول الرقمية وخدمات الدفع على حد سواء.يسمح هذا الترخيص لشركة Fuze بتوفير خيارات دفع أسرع وأكثر أمانًا للشركات، مع تقليل أوقات المعاملات وضمان الامتثال للضوابط التنظيمية المحلية. وتأتي هذه الخطوة في وقت تسعى فيه الدولة إلى زيادة مساهمة الاقتصاد الرقمي في الناتج المحلي الإجمالي إلى 19.4% بحلول عام 2032 ضمن استراتيجيتها الوطنية للاقتصاد الرقمي.وقال محمد علي يوسف، الشريك المؤسس والرئيس التنفيذي لشركة Fuze:«نُعرب عن امتناننا لحصولنا على هذا الترخيص من مصرف الإمارات المركزي، ونتطلع إلى تقديم بنية تحتية متطورة ومتوافقة لخدمات الدفع، بما في ذلك حلول مثل الحسابات الافتراضية (IBANs) لدعم احتياجات مختلف الشركات.»حلول دفع متقدمة مدعومة بالذكاء الاصطناعيكشفت Fuze عن خطط لإطلاق منصة دفع جديدة تجمع بين أدوات الامتثال المدعومة بالذكاء الاصطناعي، وتصميم سهل الاستخدام، وأنظمة متكاملة لكشف ومنع الاحتيال. وستشمل حزمة منتجاتها:حلول دفع وتسوية رقمية فوريةحسابات IBAN افتراضية لتسهيل تحصيل المدفوعات وإدارة الأموالأدوات دعم للتجار لتوسيع أعمالهممحرك ذكاء اصطناعي لمراقبة الامتثال ومنع الاحتيالويُعد هذا الترخيص خطوة محورية في استراتيجية Fuze لتوسيع خدماتها في قطاع التكنولوجيا المالية في منطقة الشرق الأوسط وشمال إفريقيا، وتعزيز حضورها كمزود للبنية التحتية المالية المتقدمة والمستدامة. تابع عالم التقنية على
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  • WWW.AKHBAR-TECH.COM
    أونر تكشف عن هاتف Honor GT Pro ببطارية بقوة 7200 ميلي أمبير
    أعلنت شركة أونر اليوم في الصين عن هاتف رائد جديد يأتي ببطارية كبيرة وهو Honor GT Pro.   هاتف Honor GT Pro يأتي بشاشة OLED بقياس 6.78 بوصة بدقة 1224x2800 ومعدل تحديث 144Hz وسطوع شاشة يصل إلى 6000nits وطبقة حماية من زجاج Giant Rhino الخاص بشركة أونر ومدمج مع الشاشة قارئ بصمة من نوع Ultrasonic.   يأتي الهاتف بمعالج Snapdragon 8 Elite ورامات بحجم 12 أو 16 جيجا بايت ومساحة تخزين داخلية 256 أو 512 جيجا بايت أو 1 تيرا بايت وبطارية بقوة 7,200 ميلي أمبير مع دعم الشحن السريع بقوة 90 وات والهاتف مقاوم للماء والأتربة بمعيار IP68.   هاتف Honor GT Pro يأتي بثلاث كاميرات في الجهة الخلفية بدقة 50 ميجا بيكسل الرئيسية بفتحة عدسة f/2.0 والثانية بفتحة عدسة f/2.4 وهي للتقريب البصري 3x والثالثة واسعة الزاوية 122 درجة وبفتحة عدسة f/2.0 وكاميرا أمامية بدقة 50 ميجا بيكسل وفتحة عدسة f/2.0.   يعمل هاتف Honor GT Pro بنظام Android 15 مع واجهة MagicOS 9.0 ومتوفر حاليًا للبيع في الصين بسعر يبدأ من 505 دولار.
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  • WWW.UNLIMIT-TECH.COM
    هاتف Redmi Turbo 4 Pro يظهر على Geekbench بمعالج Snapdragon 8s Gen 4
    تشهد الأيام الأخيرة تسريبات متكررة حول Redmi Turbo 4 Pro، الذي سيُكشف عنه رسميًا يوم 24 أبريل. وقبل هذا الموعد، يبدو أن أحدهم حصل على نموذج أولي وقام باختباره عبر Geekbench، مما كشف عن بعض المواصفات.أكد الاختبار أن الجهاز يعمل بمعالج Snapdragon 8s Gen 4، مع 16 جيجابايت ذاكرة عشوائية في النموذج المختبر. يعمل الهاتف بنظام Android 15 منذ اليوم الأول، مع واجهة HyperOS من Xiaomi.هذه هي التفاصيل التي أكدها Geekbench، لكن التسريبات السابقة كشفت المزيد: يأتي Redmi Turbo 4 Pro بشاشة LTPS OLED مسطحة مقاس 6.83 بوصة بدقة 1280×2800، وتخزين UFS 4.0 يصل إلى 1 تيرابايت. يحتوي على كاميرا رئيسية بدقة 50 ميجابكسل مع تثبيت بصري (OIS)، وكاميرا فائقة العرض بدقة 8 ميجابكسل، وبطارية ضخمة سعة 7,550 مللي أمبير مع شحن سلكي بقوة 90 واط. أبعاد الهاتف 163.1 × 77.93 × 7.98 ملم، ويزن 219 جرامًا، ويتوفر بألوان الأبيض والأسود والأخضر.المصدر
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