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WWW.BEHANCE.NETTEENAGE MUTANT NINJA TURTLES | Variant CoversSeries of variant cover illustrations by Ryan Smallman for issues 1-5 of IDW's Teenage Mutant Ninja Turtles through Carnivore Comics.0 Reacties 0 aandelen 44 Views
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WWW.GADGETS360.COMMotorola Razr 60 Ultra With Snapdragon 8 Elite SoC Launched Alongside Razr 60: Price, SpecificationsThe Motorola Razr 60 series was launched globally on Thursday as the latest clamshell-style foldable phones from the Lenovo-owned brand. In line with the preceding Razr 50 series, the new lineup comprises two models — the Motorola Razr 60 and the Razr 60 Ultra. Both phones come with pOLED LTPO internal screens and dual rear camera setup. The Razr 60 Ultra is powered by the flagship Snapdragon 8 Elite SoC complemented by LPDDR5X RAM and UFS 4.1 onboard storage, while the Razr 60 becomes the first phone to get a MediaTek Dimensity 7400X chip. Both flip-style foldable phones from Motorola have an IP48 rated build.Motorola Razr 60 Ultra, Razr 60 Price, AvailabilityMotorola Razr 60 Ultra price starts at $1,399 (roughly Rs. 1,11,000) in the US for the base storage configuration. The flip phone is offered in Rio Red, Scarab, Mountain Trail, and Cabaret colourways. Meanwhile, the Razr 60 price starts at $699 (roughly Rs. 60,000) for the base model and is sold in Gibraltar Sea, Spring Bud, Lightest Sky, and Parfait Pink colour options.Both phones will be available for pre-order in the US beginning May 7. The sale begins May 15.The Motorola Razr 60 series feature Moto AIPhoto Credit: MotorolaMotorola Razr 60 Ultra SpecificationsThe Motorola Razr 60 Ultra runs on Android 15-based MyUX and sports a 7-inch 1.5K (1,224 x 2,992 pixels) pOLED LTPO inner display with 165Hz refresh rate and 4,000 nits peak brightness. The panel gets Dolby Vision support. It also features a 4-inch (1,272 x 1,080 pixels) pOLED LTPO cover screen with 165Hz refresh rate and 3,000 nits peak brightness. It is protected by Corning Gorilla Glass Ceramic.The phone is powered by the flagship Snapdragon 8 Elite processor, paired with up to 16GB of LPDDR5X RAM and up to 512GB of UFS 4.1 storage.For optics, the Motorola Razr 60 Ultra comes equipped with a dual rear camera unit, comprising a 50-megapixel primary camera with an f/1.8 aperture and optical image stabilisation (OIS), and a 50-megapixel ultra-wide angle lens with an f/2.0 aperture. The phone also gets a 50-megapixel front camera with f/2.0 aperture on the inner screen for selfies and video calls.Connectivity options include 5G SA/NSA, Wi-Fi 6E, Bluetooth 5.4, GPS, NFC, and a USB Type-C port. The phone also includes an in-display fingerprint sensor for authentication. It packs a 4,700mAh battery with support for 68W TurboPower fast charging and 30W wireless charging.Motorola Razr 60 SpecificationsThe Motorola Razr 50 runs on the same software as the Motorola Razr 60 Ultra. It has a 6.96-inch full HD+ (1,080 x 2,640 pixels) pOLED LTPO inner screen with a 120Hz refresh rate, 3,000 nits peak brightness, and 120 percent DCI-P3 colour gamut coverage. The standard model also has a 3.63-inch (1,056 x 1,066 pixels) pOLED cover display with 90Hz refresh rate, 1,700 nits peak brightness, and Corning Gorilla Glass Victus protection.The phone is powered by a MediaTek Dimensity 7400X chipset alongside up to 16GB of LPDDR4X RAM and up to 512GB of UFS 2.2 onboard storage. Similar to its higher-end sibling, the Razr 60 is equipped with a 50-megapixel primary camera with an f/1.8 aperture and OIS, and a 13-megapixel ultra-wide angle shooter with f/2.2 aperture and macro mode support. Motorola has also equipped the Razr 60 with a 32-megapixel selfie shooter on the inner screen.Motorola Razr 60 gets the same connectivity options as the Razr 60 Ultra, with the exception of Bluetooth 5.3. Both models have an IP48-rated build against dust and water ingress. It carries a 4,500mAh battery with 30W TurboPower fast charging and 15W wireless charging support.0 Reacties 0 aandelen 47 Views
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GAMINGBOLT.COMForza Horizon 5 PS5 Review – Still SpectacularWhen I originally reviewed Forza Horizon 5 back in 2021, I called it one of the best racing games ever made, and I still very much stand by that sentiment. Playground Games’ racer boasts a gorgeous and incredibly crafted open world, a bevy of extremely enjoyable content, best in class driving mechanics, and more, all of it combining in what is probably the best game of its kind you can play on Xbox or on PC. Now, it’s also the best game of its kind you can play on PS5. Microsoft has been rapidly expanding its multiplatform pipeline, and Forza Horizon 5 is the latest in a string of first party Xbox titles that have made their way to Sony’s platform. And though it’s not as if PlayStation audiences had been starved for good open world racers until this moment, there should be little doubt in anyone’s mind that Forza instantly places itself on top of those charts, and puts considerable distance between itself and everything else on the platform. It’s a special, generational game, and now, PS5 audiences get to enjoy it. For those unfamiliar, Forza Horizon 5 throws players into a massive, gorgeous open world map in Mexico. Like its predecessors, rather than going for accuracy, it instead looks to the real world location more for inspiration than anything else, crafting a huge play space that attempts to capture the characteristics and natural splendour of Mexico’s landscapes without feeling too beholden to recreating everything 1:1 the way something like, say, The Crew would. Having already poured dozens upon dozens of hours into the game on Xbox Series X, I knew exactly what I was in for when diving into Forza Horizon 5 on PS5, but even despite my level of familiarity with the game, I couldn’t help but fall in love with its open world all over again. From the level of environmental diversity it exhibits to the way its design encourages players to keep exploring, from the stunning vistas and sceneries scattered everywhere to the bevy of fun and varied activities on offer, there’s a lot to love about Forza Horizon 5’s world, and at least as far as I’m concerned, none of it has lost any of its charm in spite of how obsessively I’ve played the game elsewhere over the years. Those aforementioned content offerings are particularly impressive (though honestly, there’s a lot about this game that could easily fit the “particularly impressive” description- but more on that in a bit). Showcase events that serve as bombastic set pieces, traditional races and drag events and rallies and what have you, more bite-sized activities like bonus boards and speed traps to keep you occupied from moment to moment- although very little of it is revolutionary or groundbreaking in any fashion, it is all spectacularly designed and excellently executed. Even now, I’m yet to feel a single second of boredom playing this game. That becomes that much more of an impressive accomplishment when you consider just how much there is to do in Forza Horizon 5. Its open world Mexico map is colossal, and brimming with activities that can keep you occupied for multiple dozen hours, while the Rally Adventure and Hot Wheels expansions – both of which are excellent in their own rights (the latter in particular) – are also included in the package, providing a healthy chunk of top notch content on top of the base game’s already ample offerings. And once all of that is out of the way – which won’t be a brief experience by any means, to say the very least – you can always just aimlessly drive around in your favourite vehicles, which just never seems to get old in the slightest. There aren’t too many games that can legitimately claim to have a world that’s a joy to simply exist and move around in, regardless of what sort of authored content it may or may not offer up, but Forza Horizon 5 surely has a spot on that short list. All of that is, of course, only possible because the core driving mechanics are, in a word, sublime. Forza Horizon 5 has a startling number of vehicles for players to collect and drive, and each feels great to control, while still feeling sufficiently different from other vehicles. There’s a real, palpable sense of speed, the feedback to your inputs feels immediate and tight, and everything handles like an absolute dream. Fora Horizon 5 obviously doesn’t go for the absolute authenticity of a hardcore simulator like Forza Motorsport, instead deftly striking the perfect balance between arcade racing and realistic simulation- though it does obviously lean more heavily in the former’s favour by some margin. Arguably, Forza Horizon 5 on PS5 feels even better to play than it has on any other platform up to this point. That, of course, is because of the DualSense. I don’t think it would be exaggeration to call the DualSense one of the best controllers ever made, thanks not only to its ergonomics, but also is unique features- which, incidentally, is exactly what elevates an already masterful racing game. Forza Horizon 5’s implementation of the DualSense’s haptic feedback and adaptive triggers may not pull up any trees in terms of how innovative it is (or rather, isn’t), but said features do make the moment to moment driving feel even more tactile, immediate, and impactful than it has on other platforms- which is really saying something. It also also still looks absolutely gorgeous, of course. Forza Horizon 5 is easily one of the most technically impressive and best looking games I’ve ever played on a console, and that obviously still very much remains true on PS5 as well. Just like on Xbox Series X, which is where I previously played this game, there are next to no issues or technical blemishes of note to speak in the open world racer’s PS5 version. Between the two modes available, I went with Performance, and in the time I have spent with the game so far, I have come across no drops or hiccups. Suffice to say, Panic Button has done a solid job porting the game over to PS5. In the end, Forza Horizon 5 is an unsurprisingly excellent game on PS5. The open world racer firmly placed itself in the annals of video game history when it first released, and in the time since then, its legend has only grown. The opinion that it is one of the best racing games ever made and a blueprint for all future titles in the genre has become an increasingly common one, so it’s no surprise that the game makes a similarly strong impression on Sony’s console. For anyone who has even a passing interest in racing games, Forza Horizon 5 is well worth checking out. This game was reviewed on the PlayStation 5.0 Reacties 0 aandelen 47 Views
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VARIETY.COMSydney Sweeney to Star in ‘Split Fiction’ Film Adaptation From Director Jon M. Chu, ‘Deadpool and Wolverine’ Writers (EXCLUSIVE)Sydney Sweeney is set to star in a film adaptation of hit video game “Split Fiction” with Jon M. Chu directing, Variety has learned. The script for the movie is being written by “Deadpool & Wolverine” screenwriters Rhett Reese and Paul Wernick. The “Split Fiction” film will be produced by Mike Goldberg and Dmitri M. Johnson’s Story Kitchen (formerly dj2 Entertainment), which is taking out the talent package now to studios, and Chu’s Electric Somewhere. Sweeney is set to executive produce. Related Stories From developer Hazelight Studios and publisher Electronic Arts, “Split Fiction” blends fantasy and science fiction, following a pair of authors, Mio and Zoe, who become trapped in the worlds they wrote. Written by director and Hazelight studio chief Josef Fares and Sebastian Johansson, “Split Fiction” is a co-op adventure game that features gameplay mechanics involving split-screen combat, platforming challenges and differing abilities for each character. Popular on Variety Sources tell Variety it has yet to be decided which lead role Sweeney will be playing: Zoe or Mio. Released March 6, the game quickly became a hit with players and critics alike, receiving positive reviews and massive sales. According to Hazelight, the game sold more than two million copies in the first week following its launch, and that number continues to rise at a rapid clip. Variety first reported the “Split Fiction” film was in the works, and attracting top Hollywood studios for a bidding war, during the Game Developers Conference (GDC) in San Francisco in March. The package is shepherded by Goldberg and Johnson’s Story Kitchen, which is one of the hottest players in the video game-to-screen biz right now, with credits including the “Sonic the Hedgehog” films, the “Tomb Raider” franchise (with a new animated series that premiered on Netflix in October 2024), the upcoming “Streets of Rage” adaptation setup at Lionsgate, as well as films based on “It Takes Two” (from the game studio behind “Split Fiction”) and “ToeJam & Earl” at Amazon MGM Studios.0 Reacties 0 aandelen 44 Views
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WWW.RESETERA.COMIt's crazy to think Nintendo might be the first of the consoles to truly abandon "real" physical copies of gamesJoule Member Nov 19, 2017 4,908 Considering their physical sales have historically outpaced their digital counterparts and the same can't be said about PS or Xbox. Although digital has been gaining on physical sales in the Nintendo business, it isn't close to where the PS and Xbox business are. 2024 data(varies by location) PS: ~68-78% digital (US: Source 1, Europe: Source 2) Xbox: ~81-91% digital (US: Source 1, Europe: Source 2) Nintendo: ~35-53% digital (US: Source 1, Europe: Source 2) https://www.tweaktown.com/news/96120/nintendo-champions-physical-game-sales-in-latest-results/index.html Now that CIAB (game-key cards) games are dominating Switch 2 launch window (seemingly because of 64gb size limit + price of carts) how long before 3rd party devs abandon physical carts entirely on Switch 2? As game sizes increase and digital sales on the rise I'm afraid it's only going to get worse as the Switch 2 generation runs on. It will accelerate the death of "real" physical copies of video games. View: https://bsky.app/profile/gematsu.com/post/3lniuq7ix4k25 Are the sales of these titles even be considered as physical game sales when they require an internet download to be playable? I really don't know how Nintendo categorizes these types of sales in their financials. It's hard for me to consider them "real" physical games since they are unplayable without an internet connection. It's a fascinating development. I thought Nintendo was going to be the last one standing for physical titles. At least 1st party titles seemingly don't need to download the full game separately for now... NotLiquid One Winged Slayer Member Oct 25, 2017 37,681 I think the fact that these Game Key Cards exist at all is emblematic of them not wanting to abandon physical copies as they exist functionally. L Thammy Spacenoid Member Oct 25, 2017 54,533 I admittedly haven't been paying much attention, but looking at the OP, the fact that these are third parties makes me wonder if this is just Nintendo listening to publishers, and they did it first because they're just transitioning to new hardware before the rest. mopinks Member Oct 27, 2017 32,526 I expect first party games will be entirely on the cart 99% of the time third parties will pick the cheapest option 99% of the time cw_sasuke Member Oct 27, 2017 29,852 This is like the 4th thread on the same topic since yesterday. I don't really agree with the notion though. Things are gonna even out as Switch 2 replaces Switch and the sales expectations for games increase, Post launch. You would have a point if Nintendo's own games were all GKC, which would mean there is no realistic way for prices to really come down as the generation progresses. Praedyth Member Feb 25, 2020 8,447 Brazil The thing is that even if cartridges become cheaper, this period will train people to get used to game key cards. Game discs that require downloads are already a bummer. I guess it's better than having only the eshop, but it's infinitely worse than having the entire game on the cartridge. Baby Bird Member Nov 5, 2017 1,744 NotLiquid said: I think the fact that these Game Key Cards exist at all is emblematic of them not wanting to abandon physical copies as they exist functionally. Click to expand... Click to shrink... Precisely Game Key Cards are a compromise because the economics of Switch 2 carts, at this point in time, simply do not work. It is one of least bad solutions to a problem which has no good solutions at all. Chris. Member Oct 27, 2017 1,946 NotLiquid said: I think the fact that these Game Key Cards exist at all is emblematic of them not wanting to abandon physical copies as they exist functionally. Click to expand... Click to shrink... Is it though ? I would argue its more of a sign that they're ( not nintendo as tbh this seems more like a third party thing) terrified of the backlash that XB1 got. Plus the retail presence aswell. Game cards never took off the way it should. At east not in uK I don't agree that nintendo will be the first to go all digital, their games don't lose value so they don't have the same risk xbox and playstation have. 9.9/10 nintendo games will come fully on cartridge all. To answer OPs question it will be Xbox. Half the "xbox devices" will never have a disc drive e.g fire stick and with Game pass there's no way xbox isn't the first all digital "console". But I don't think they will take the option away so much that the consumers no longer want the option and it becomes obsolete. Lotus One Winged Slayer Member Oct 25, 2017 123,067 cw_sasuke said: This is like the 4th thread on the same topic since yesterday. Click to expand... Click to shrink... Yea I was gonna say lol I dunno, best of a bad situation and all that. Just happy first party titles is unaffected for now PallasKitten Member Jul 11, 2022 1,716 cw_sasuke said: This is like the 4th thread on the same topic since yesterday. Click to expand... Click to shrink... I've been noticing tons of posts and threads about this since yesterday as well, not even just on Era, but Reddit and a couple other forums I frequent as well. I don't really know why, I assume maybe because a lot of third party games have been confirmed to be key card releases very recently? Anyway, I don't really have much to say on this topic that I feel I haven't already said in one of the many other threads. The key cards "make sense" since games are just getting larger, but the storage capacity and prices of carts aren't really improving or keeping up with that. It's definitely a shame, I foresee myself buying a lot less 3rd party games on Switch 2, but I'm pretty confident almost all 1st party games will actually be on the cart at least. Richietto One Winged Slayer Member Oct 25, 2017 25,824 North Carolina Nintendo will hold onto physical for as long as they physically can. Just recently we saw how many physical copies people buy of Nintendo products. Nintendo knows people want their stuff physical and that shows in none of their games being key carts. 3rd parties being almost all key carts is simply a better solution than not having anything physical at all. It's not ideal but at least it's a digital copy you can sell and better than a code in a box. Not everyone can be as based as CDPR NotLiquid One Winged Slayer Member Oct 25, 2017 37,681 Chris. said: Is it though ? I would argue its more of a sign that they're ( not nintendo as tbh this seems more like a third party thing) terrified of the backlash that XB1 got. Click to expand... Click to shrink... Up until now it's been commonly assumed that Nintendo is the last of the three console makers where their physical ratio on sales is thought to be stronger than digital. Third parties undoubtedly want to have a piece of that pie if they're going to start treating Switch 2 as a serious platform to support major games with release parity, but that cost of manufacturing isn't going to square itself. I'm sure they fear "backlash", but that's only because in this case there's actually a material aspect in it for them to lose. Rouk' Member Jan 10, 2018 9,497 Let's wait for Nintendo to actually use the game key system for one of their in-house game before making any conclusion Phellps Member Oct 25, 2017 13,394 With the higher cost of cartridges, I think mobile platforms were specifically primed to be the first to abandon or phase out physical media. The Switch already showed signs of that. Twister Member Feb 11, 2019 6,577 I think there will still be games that come on cart (Nintendo first-party, some of the more core-focused third-party games), but yeah I can understand why they did this. Between this and the virtual game cards, I think Nintendo is trying to ease people into digital while still retaining some sense of the benefits that come with physical. I used to be fully on the "physical until I die" train, but I decided long ago that this generation with the Switch was my last for physical copies. Feeling a bit vindicated in my choice with the recent revelations, but I hope that they continue to produce physical copies for the many collectors and families who like them Belphegor Member Sep 24, 2021 1,362 3rd parties aren't Nintendo. As far as we know both Mario Kart and DK don't use those key cards 808s & Villainy Member Oct 27, 2017 46,347 Chris. said: I would argue its more of a sign that they're ( not nintendo as tbh this seems more like a third party thing) terrified of the backlash that XB1 got. Plus the retail presence aswell. Game cards never took off the way it should. At east not in uK Click to expand... Click to shrink... I don't know if Xbox backlash factored into anything. As OPs charts show, physical games are still a significant portion of Nintendo system software sales. They know it and 3rd parties know it, and to maintain some semblance of that audience and retail presence, GKCs are their solution for the game card costs getting prohibitively high for 3rd parties. With the assumption that if people have to download part of their physical games anyway, they might as well download the full game and still get all the other benefits of physical. I wonder if this will mean less "Switch tax" with Switch versions of games being costlier to cover the game card costs over discs. That might be an unexpected upside TheZynster Member Oct 26, 2017 14,671 Twister said: I think there will still be games that come on cart (Nintendo first-party, some of the more core-focused third-party games), but yeah I can understand why they did this. Between this and the virtual game cards, I think Nintendo is trying to ease people into digital while still retaining some sense of the benefits that come with physical. I used to be fully on the "physical until I die" train, but I decided long ago that this generation with the Switch was my last for physical copies. Feeling a bit vindicated in my choice with the recent revelations, but I hope that they continue to produce physical copies for the many collectors and families who like them Click to expand... Click to shrink... yup, if they didn't want to transition more the bundle wouldn't be a download code....but a physical copy for mario kart world. But, lets not pretend big 3rd party publishers haven't already gone this route. I mean call of duty has been a launcher for...3 years now? Dis Member Oct 27, 2017 6,564 Xbox has basically done the same thing for most of its first party output for a decade now. No data or half the data makes little difference to the outcome of having to download stuff. Nintendo aren't the first to do this, Xbox first party and third party have done it for years now on discs. It sucks either way but Nintendo aren't the first console maker to do this style of stuff at all. I at least expect Nintendo to actually put their games on the cart in most cases even if third parties aren't, which I haven't been able to say I expect of Xbox for years now. TechnicPuppet Member Oct 28, 2017 11,865 It's physical in name only basically. I the move away from physical. HardRojo One Winged Slayer Member Oct 25, 2017 28,662 Peru Yeah, it's one of the most disappointing things about the Switch 2 and has hampered my excitement by quite a bit, despite being really excited for the console when they finally officially revealed it. It's weird. Truno Member Jan 16, 2020 5,682 HardRojo said: Yeah, it's one of the most disappointing things about the Switch 2 and has hampered my excitement by quite a bit, despite being really excited for the console when they finally officially revealed it. It's weird. Click to expand... Click to shrink... You've already said multiple times that you don't buy third party games on Nintendo platforms, and all announced first party games don't use this system. What's the fuss? EmergencyPasta Member Aug 17, 2022 2,437 I was personally surprised how many people buy Switch carts. I love physical media, but it's such a pain dealing with little cartridges in giant boxes of empty plastic. I own a single Switch game on cartridge and that's Mario Odyssey because it came with the Switch. alexjimithing Member Aug 20, 2019 1,564 It's really not that crazy to me. The writing has been on the wall for physical games for years now. It's a forgone conclusion for Xbox/Sony/Nintendo. Watershed Member Oct 26, 2017 10,442 The use of game-key cards clearly demonstrates how important physical game sales and retail shelf space is to Nintendo. Meanwhile, Sony and Microsoft have both released digital only editions of their consoles. OP OP Joule Member Nov 19, 2017 4,908 alexjimithing said: It's really not that crazy to me. The writing has been on the wall for physical games for years now. It's a forgone conclusion for Xbox/Sony/Nintendo. Click to expand... Click to shrink... No doubt but I didn't think Nintendo would come first (or second even) Lant_War Classic Anus Game The Fallen Jul 14, 2018 25,111 ... do people realize Nintendo created these key cards? They are giving publishers the option and made a system for it even if they don't use it themselves. JRedCX Member Nov 10, 2020 1,039 No hate OP. It's a well done thread but I have seen at least two more thread today about the same subject. Vanguard Member Jan 15, 2025 412 I'm not sure why they can't use slower and cheaper game cards and have it install to system storage that way if they want something cheaper than a full speed game card. J_ToSaveTheDay "This guy are sick" and Corrupted by Vengeance Avenger Oct 25, 2017 22,283 USA I still maintain high excitement for Switch 2 and I've made my peace with the inevitability of digital replacing physical eventually, but yeah, it is lamentable to see it so suddenly here now on Switch 2 of all things, especially since I had moved back to physical preference on my Switch in the past couple of years and really come to enjoy Nintendo's practice of updating game data on cart for their biggest titles. Really neat to pop in such a compact piece of kit with a more updated version of a game on it. I will still plan to buy games that have confirmation of containing full game data on-cart (Nintendo first party) but I will be buying digital editions of games that only release physically as Game-key Cards. :/ cw_sasuke Member Oct 27, 2017 29,852 Joule said: No doubt but I didn't think Nintendo would come first (or second even) Click to expand... Click to shrink... Ita been 5 years since the launch of a new console platform, of course whatever they have going on will reflect more of the changes of the last couple years than the competition. Vanguard said: I'm not sure why they can't use slower and cheaper game cards and have it install to system storage that way if they want something cheaper than a full speed game card. Click to expand... Click to shrink... They could and people would complain about it as well. Since it would be a step back from previous systems and still not be cheap enough for publishers who are fine with being digital only. HiredN00bs Member Oct 25, 2017 885 Laurel, MD Xbox was trying to do the opposite of this. They wanted to use game discs for distribution and require everyone to purchase single-use licenses directly from them to access games. The Switch key cards are just physical items that carry the game license so you can still borrow, gift, or resell your game. The games are distributed digitally over the internet. Mandos Member Nov 27, 2017 38,637 Joule said: No doubt but I didn't think Nintendo would come first (or second even) Click to expand... Click to shrink... I mean limitations of existing tech vs cost Vs game demands. You can't stick a disc drive in a portable like this and games can't even run off BR's anymore. They can run off these carts now but the cost is literally greater Also unlike say Microsoft as of now all their first party physical releases still seem to be fully on cart. Warrior of Light Member Jan 11, 2018 11,600 NotLiquid said: I think the fact that these Game Key Cards exist at all is emblematic of them not wanting to abandon physical copies as they exist functionally. Click to expand... Click to shrink... It's them not wanting to abandon physical game boxes for retail presence. They are clearly fine with dropping physical media that contains the actual game data on it. alexjimithing said: It's really not that crazy to me. The writing has been on the wall for physical games for years now. It's a forgone conclusion for Xbox/Sony/Nintendo. Click to expand... Click to shrink... The crazy part, I think, is that it's Nintendo taking the lead on killing physical media. It used to be Xbox. I think many people thought Sony would be next in line to sort of force a hastening of the transition to digital downloads, but now they're the ones offering the most solid options for physical media out of the three instead. InfinitePotat0 Member May 29, 2018 1,654 This argument doesn't make sense to me when 99% of games have a day one patch that fixes problems so you're almost always going to have to download SOMETHING. I get it that it's great having the whole game on a cartridge but I just want the physical thing on my shelf like I've said before. I get it some people want the 1.0 version of the game with the exploits and everything but hopefully the prices of these cartridges will go down with time. Edit: it's not a 1:1 but no ones complains about having to copy a new game to the SSD on PlayStation Devilgunman Member Oct 27, 2017 7,900 I still don't understand why people are upset over this. This have been a thing for many physical console games for years now. We have seen games shipped with a fraction of actual games on the disk, requiring you to download massive amount of data before getting to play it. What is the difference between that and the Game-Key card? It's actually nice for Nintendo to be upfront which physical games have actual game in it and which ones don't. RPGsandFGCs Member Jun 30, 2024 760 California Warrior of Light said: It's them not wanting to abandon physical game boxes for retail presence. They are clearly fine with dropping physical media that contains the actual game data on it. Click to expand... Click to shrink... If that was their goal they just would have done codes in the box. Cheaper than the GKC and they still get their retail presence. Obviously the GKC give them something they want that boxed codes don't. Digital Dinosaur Member Oct 25, 2017 9,368 Rita Repulsa's Moon Palace NotLiquid said: I think the fact that these Game Key Cards exist at all is emblematic of them not wanting to abandon physical copies as they exist functionally. Click to expand... Click to shrink... This really. They can never abandon families and kids, and physical media not tied to an account is too valuable in that space. It's essential, really. This is more the effect of Nintendo determined to stick with cartridges / solid state media. Of course, with how successful a hybrid console has been, solid state media was a wise decision. Nobody wants a rerun of UMDs. From a game preservation standpoint it's unfortunate - but another way to look at it: the key card device puts A LOT of pressure on Nintendo to support their digital services moving forward. The data for these games must remain available for the physical cards to have any sense of value or appeal. If they stick with the Switch lineage moving forward, they are pretty much committed to preserving the digital library as long as the company exists. gary! Member Jan 17, 2024 208 I welcome being forced to buying digital. I like really like and prefer physical games but I know it's dumb. HardRojo One Winged Slayer Member Oct 25, 2017 28,662 Peru Truno said: You've already said multiple times that you don't buy third party games on Nintendo platforms, and all announced first party games don't use this system. What's the fuss? Click to expand... Click to shrink... If you're keeping tabs on me then you'd also know I have more than 60 physical Switch games, several of which are third party titles and do not require, in fact, a download to be able to work. That's the fuss. I don't get most third party titles on Switch, I still get some of them. Mandos Member Nov 27, 2017 38,637 Digital Dinosaur said: This really. They can never abandon families and kids, and physical media not tied to an account is too valuable in that space. It's essential, really. This is more the effect of Nintendo determined to stick with cartridges / solid state media. Of course, with how successful a hybrid console has been, solid state media was a wise decision. Nobody wants a rerun of UMDs. From a game preservation standpoint it's unfortunate - but another way to look at it: the key card device puts A LOT of pressure on Nintendo to support their digital services moving forward. The data for these games must remain available for the physical cards to have any sense of value or appeal. If they stick with the Switch lineage moving forward, they are pretty much committed to preserving the digital library as long as the company exists. Click to expand... Click to shrink... Heck we know that was the entire goal of how they overhauled their online systems for the switch: to make sure everything moves forward smoothly without a break point again Dyle One Winged Slayer The Fallen Oct 25, 2017 32,713 You've got it backwards. They're the only ones making sure every system can run them. Full Recovery Needs a sandwich Member Oct 26, 2017 442 USA I'm just going to speak with my wallet. Don't buy them. Vanguard Member Jan 15, 2025 412 cw_sasuke said: They could and people would complain about it as well. Since it would be a step back from previous systems and still not be cheap enough for publishers who are fine with being digital only. Click to expand... Click to shrink... Of course, but I think it would be better received than a download that requires a server. 808s & Villainy Member Oct 27, 2017 46,347 Digital Dinosaur said: From a game preservation standpoint it's unfortunate - but another way to look at it: the key card device puts A LOT of pressure on Nintendo to support their digital services moving forward. Click to expand... Click to shrink... Why was this ever in doubt? They still support all their digital downloads back to the Wii, despite those shops closing. This was always such an odd, unfounded fear people on here have Hours Left Member Oct 26, 2017 19,899 I will never buy these. An atrocious practice that I hope flops hard. Madao Avalanche's One Winged Slayer Member Oct 26, 2017 5,566 Panama if there's a weakness the whole hybrid concept has, it's this one. storage is just too expensive in cart form. Warrior of Light Member Jan 11, 2018 11,600 RPGsandFGCs said: If that was their goal they just would have done codes in the box. Cheaper than the GKC and they still get their retail presence. Click to expand... Click to shrink... No, because the "code-in-a-box" format doesn't poll well, so to speak. RPGsandFGCs said: Obviously the GKC give them something they want that boxed codes don't. Click to expand... Click to shrink... It gives them a new chance to sell a similar product that's not the game itself included on a physical format inside a box. Happens all the time. Corporation is hell bent on selling something to the consumer. The consumer doesn't respond favourably. They change a few things about it, rebrand it and try to sell it again. A physical cartridge, even if it's essentially just a license key with no game data on it, makes this new attempt look a lot less "cheap" and will probably see much bigger success with casual gamers. Nano-Nandy Member Mar 26, 2019 2,779 So much drama over something that is functionally better than what everyone was doing with download codes or incomplete games on discs. But suddenly an empty cart with a key to download a game, that you can trade later is a disaster. Warrior of Light Member Jan 11, 2018 11,600 Nano-Nandy said: So much drama over something that is functionally better than what everyone was doing with download codes or incomplete games on discs. But suddenly an empty cart with a key to download a game, that you can trade later is a disaster. Click to expand... Click to shrink... It's a disaster when these are clearly, so far, replacing a large chunk of what otherwise would have NOT been code-in-a-box releases but proper physical releases with all the game data on the cartridges.0 Reacties 0 aandelen 51 Views
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WWW.POLYGON.COMHow to pre-order extra Joy-Cons and Joy-Con 2 accessories for your Switch 2Much like the original Nintendo Switch, the Switch 2 is all about playing with friends, whether that’s together in your living room or remotely. If you’re planning to play with more than two people locally, you may want to stock up on some extra Joy-Cons. A set that includes the left and right Joy-Con 2 controllers and corresponding straps costs $94.99. However, at this time Joy-Con 2s are not available to pre-order, though Walmart gives you the option to sign up to be notified when they’re back in stock. Other retailers that will carry Joy-Con 2s when they become available are Best Buy, GameStop, Target, and Nintendo. What you can pre-order now, though, is a set of two Joy-Con 2 wheels. The fun steering accessory makes use of the Joy-Con 2 motion controls for games like Mario Kart World, the anticipated Switch 2 launch title. You can also purchase a charging stand for your Joy-Con 2s for $29.99. This stand also works with first-gen Joy-Cons, which you can pair to your Switch 2 wirelessly. We aren’t sure whether we’ll have to wait until June 5 to purchase extra Joy-Con 2 controllers and additional Joy-Con accessories. But Nintendo will be offering plenty of options when they do become available to buy. That includes replacement straps for the Joy-Con 2s for $13.88, and a charging grip (which adds two rear buttons near the grips) for $39.99. And though purchasing Joy-Con 2s individually is more expensive than buying a pair, the controllers for the Switch 2 will be offered piecemeal for $54.99 each. We’ve rounded up all the Joy-Con 2 accessories that will be hitting shelves on June 5 below. While most Joy-Con 2 accessories aren’t available to pre-order yet, plenty of other Switch 2 accessories, Switch 2 games, and new Zelda amiibo are up for purchase.0 Reacties 0 aandelen 42 Views
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WCCFTECH.COMApple’s M4 MacBook Air Now Starts From Only $899 On Amazon And Offers 16GB Of Unified RAM, Different Configurations On Amazon Receive Their Biggest Discount At Up To $150 OffMenu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Deals Apple’s M4 MacBook Air Now Starts From Only $899 On Amazon And Offers 16GB Of Unified RAM, Different Configurations On Amazon Receive Their Biggest Discount At Up To $150 Off Omar Sohail • Apr 24, 2025 at 11:16pm EDT A massive price deduction on both the 13-inch and 15-inch M4 MacBook Air models was bound to happen, and if you have been holding off on a purchase because you were waiting for this day, your patience has rewarded you immensely. Apple’s latest portable Macs are now up to $150 off on Amazon, with the new series starting from just $899. The company has also bumped up the base unified RAM, so irrespective of what color or configuration you get, 16GB of memory will be the minimum amount present in all of these machines. The aforementioned $899 price is for the base model, which offers 256GB of storage. Sadly, the internal memory cannot be upgraded, so if you already know that a quarter of a terabyte is not going to cut it, we have listed down the lowest prices below based on the exact specifications and color that you can get right now. The sweet spot for buyers is definitely the 13-inch M4 MacBook Air that ships with 24GB of unified RAM and a 512GB SSD, as it is currently listed for $1,269 after a $130 price drop. However, the biggest discount has been applied to the 15-inch model that offers 24GB memory and 512GB storage, with the Midnight color available for an incredible $150 off, making it the biggest price drop to date. There is no telling how long these offers will last, but these deals are definitely better than the initial discounts Amazon offered when the M4 MacBook Air series first got listed at the online retailer, so make the most of this opportunity. Get the 13-inch M4 MacBook Air with 16GB RAM, 256GB storage from Amazon - $899 (10 percent off, lowest price available on Midnight finish) Get the 13-inch M4 MacBook Air with 16GB RAM, 512GB storage from Amazon - $1,092 (9 percent off, lowest price available on Sky Blue and Starlight finishes) Get the 13-inch M4 MacBook Air with 24GB RAM, 512GB storage from Amazon - $1,269 (9 percent off, lowest price available on the Midnight finish) Get the 15-inch M4 MacBook Air with 16GB RAM, 256GB storage from Amazon - $1,099 (8 percent off, lowest price available on the Silver and Starlight finishes) Get the 15-inch M4 MacBook Air with 16GB RAM, 512GB storage from Amazon - $1,279 (9 percent off, lowest price available on the Silver, Sky Blue and Starlight finishes) Get the 15-inch M4 MacBook Air with 24GB RAM, 512GB storage from Amazon - $1,449 (9 percent off, lowest price available on the Midnight finish) See what else Amazon has discounted today Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada0 Reacties 0 aandelen 49 Views
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WWW.TECH-WD.COMالاتحاد الأوروبي يُلزم الشركات بوضع ملصقات تقييم على الهواتف الذكية.. كم ستعيش بطاريتك؟الرئيسية/الأخبار/الاتحاد الأوروبي يُلزم الشركات بوضع ملصقات تقييم على الهواتف الذكية.. كم ستعيش بطاريتك؟ الأخبار الاتحاد الأوروبي يُلزم الشركات بوضع ملصقات تقييم على الهواتف الذكية.. كم ستعيش بطاريتك؟لطالما تساءلنا جميعاً عند شراء هاتف جديد: هل ستصمد البطارية؟، هل يمكن إصلاحه بسهولة إذا تعطل؟، كم سيكلفني الإصلاح؟. أسئلة محيرة ستجد إجاباتها قريباً – على الأقل في أوروبا.في خطوة طال انتظارها، أعلن الاتحاد الأوروبي عن نظام تصنيف جديد سيغير طريقة تسويق الشركات للهواتف الذكية والأجهزة اللوحية. ابتداءً من 20 يونيو المقبل، ستحمل جميع الأجهزة المباعة في دول الاتحاد ملصقات إلزامية تكشف حقائق مهمة كنا نتمنى معرفتها قبل إنفاق مئات الدولارات.ماذا ستعرض هذه الملصقات؟ستشمل الملصقات الجديدة تصنيفاً لكفاءة استهلاك البطارية من A (ممتاز) إلى G (ضعيف)، بالإضافة إلى معلومات عن عمر البطارية المتوقع، وعدد دورات الشحن التي يمكنها تحمّلها قبل التدهور. وللمرة الأولى، سنرى تقييماً واضحاً لمتانة الجهاز وقابليته للإصلاح.لن تقتصر المتطلبات الجديدة على الملصقات فحسب. فالاتحاد الأوروبي يفرض معايير صارمة على المصنعين، منها:ضرورة توفير قطع الغيار الأساسية خلال 5-10 أيام عملحماية الأجهزة من رذاذ الماء وجزيئات الغباربطاريات تحتفظ بـ80% على الأقل من قدرتها بعد 800 دورة شحنتوفير تحديثات نظام التشغيل خلال 6 أشهر من توفر الشفرة المصدريةويبدو أن بعض الشركات ستواجه تحديات في الامتثال لهذه المعايير. فلو طُبقت هذه القواعد اليوم، لكانت سامسونج – على سبيل المثال – ستفشل في معيار التحديثات مع إطلاقها الأخير لواجهة One UI 7.هل سيمتد التأثير خارج أوروبا؟رغم أن هذه القواعد الجديدة تنطبق فقط على الأجهزة المباعة في الاتحاد الأوروبي، إلا أن الخبراء يتوقعون تأثيراً عالمياً. فحجم السوق الأوروبية يجعل من غير المجدي للشركات إنتاج إصدارات مختلفة من نفس الجهاز لأسواق مختلفة.تمثل هذه الخطوة انتصاراً لحركة «الحق في الإصلاح» التي تنادي منذ سنوات بجعل الأجهزة الإلكترونية أكثر قابلية للإصلاح وأقل عرضة للتقادم المبكر. هل ستتبع أسواق أخرى خطى الاتحاد الأوروبي؟ سننتظر ونرى. بواسطة The Verge تابع عالم التقنية على0 Reacties 0 aandelen 47 Views
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WWW.UNLIMIT-TECH.COMVivo Watch 5 تنطلق بـ 22 يوم بطارية ودعم iOSكشفت Vivo عن ساعتها الذكية الجديدة Vivo Watch 5، التي تتميز بعمر بطارية يصل إلى 22 يومًا رغم وزنها الخفيف الذي لا يتجاوز 35 جرامًا. تأتي الساعة بشاشة فائقة السطوع، مع قدرة على رصد مشكلات ضغط الدم المحتملة.تُعد Vivo Watch 5 أحدث ساعات Vivo الذكية، وتتشابه في تصميمها مع Pixel Watch 3 وفقًا للصور الترويجية. تقدم الساعة تحسينات ملحوظة مقارنة بـ Vivo Watch 3، على الرغم من أنها أخف بنسبة تزيد عن 10%.من أبرز الميزات، تتمتع Vivo Watch 5 بعمر بطارية يصل إلى 22 يومًا، أي 6 أيام أطول من سابقتها. كما تعتمد Vivo بشكل أكبر على الذكاء الاصطناعي لتوفير نظام مراقبة صحية شامل ومدرب رياضي مخصص. بالإضافة إلى ذلك، يمكن للساعة تحذير المستخدم من اضطرابات نبضات القلب (AFib) ومشكلات ضغط الدم المحتملة.تدعم Vivo Watch 5 التوافق مع نظام iOS، وهي ميزة تميزها عن العديد من المنافسين. تتميز بشاشة AMOLED مقاس 1.43 بوصة بإضاءة قصوى تصل إلى 1,500 شمعة، وهي قيمة لم تُعلن Vivo عن مثيل لها في Watch 3. للأسف، لم تؤكد Vivo بعد ما إذا كانت الساعة ستُطرح عالميًا، حيث تظل حصرية للسوق الصينية حاليًا، بسعر يبدأ من 799 يوان صيني (حوالي 110 دولارات) ويصل إلى 999 يوان (حوالي 137 دولارًا) للنسخة المصنوعة من الفولاذ المقاوم للصدأ.المصدر:0 Reacties 0 aandelen 44 Views