• A Beginner's Guide To Mastering Verso In Clair Obscur: Expedition 33

    ByJustin ClarkPublished4 hours agoWe may earn a commission from links on this page.Screenshot: Sandfall Interactive / Justin Clark / KotakuJump ToNote: This guide contains light spoilers for the end of Act I of Clair Obscur: Expedition 33Suggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition

    Share SubtitlesOffEnglishSuggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition

    Share SubtitlesOffEnglishThe Top 10 Most-Played Games On Steam Deck: June 2023 EditionIt’s Act II. The plot thickens. Big Daddy Gollum’s still wreaking havoc on your damn team, and the role of Gustave will now be played by Clive Rosfiel—er, Verso. Despite trading the Devil of Hell’s Kitchen for Final Fantasy VIII’s number one simp, it’s a relatively easy transition, but not one without its quirks—and a whole new gimmick to learn. Once you learn that gimmick, and get into some of the deep skills in his tree, though, Verso can become the linchpin of your team. We’ll show you how. Screenshot: Sandfall Interactive / Justin Clark / KotakuSo, one of the things right upfront that eases the Gustave-to-Verso transition is the fact that he immediately inherits all of the weapons you collected as Gustave. Remember back in the day when a party member left, and they’d take all the good armor and weapons with them? God, we lived as savages in the 90s. Anyway, that means you’ve got a nice deep armory of sword options to start with. That said, sticking with Verso’s basic loadout for a bit is the best way to go, given that he’s the only character who can wield Light magic right out of the gate without having to prime the skill. This is handy as all the enemies in the first major area you get to after Verso joins up are weak to Light. You’ll get plenty of practice if you just stay the course of the main story. In addition, it’s not quite his default loadout per se, but the Dualliste boss at the end of that area drops the Dualliso sword. This allows Verso a second turn after a basic attack To get such a weapon so early after obtaining him makes it worth mentioning as a crucial part of his kit, especially because of his... Screenshot: Sandfall Interactive / Justin Clark / KotakuDevil May Cry fans will be right at home with this mechanic. Verso basically just has that game’s ranking system as a gimmick. Very simply, you start at grade D, and landing attacks, dodging, and parrying all add a certain amount of Perfection Points that raise the grade from D, C, B, A, all the way up to S, with points taken away if you take a hit. If you’re willing to take a risk, you can build Verso into a devastating glass cannon. The twist, however, is that while all of Verso’s skills get a damage boost depending on his rank, many of them also have a specific rank where they are enhanced even further. Using an ability tied to a specific letter rank that Verso has achieved enables a secondary effect. This can be anything from earning more Perfection if the attack hits, to dealing more damage, or it can even make expensive skills cheaper. An excellent example here is Verso’s Perfect Break Skill. By itself, it’s a pretty powerful Light attack. However, if you hit it while you’re exactly at Rank B, it only costs five AP to cast. So, while getting to rank S does have its benefits, building your offense around specific ranks—especially in the early goings of Act II—is where the real fun lies. It’s not always about racing to get an S lined up for him.Screenshot: Sandfall Interactive / Justin Clark / KotakuThere’s another running aspect of Verso’s skill tree that, while not necessarily a core gimmick, does deserve shouting out. That’s the fact that there are quite a few skills predicated on sacrificing either health, status, or rank to either benefit the party, or dealing absurd amounts of damage. That’s actually a really well-implemented way to tie combat in with his place in the narrative, but it also means that on top of being able to build a character based around skills hovering around a certain rank, if you’re willing to take a risk, you can build Verso into a devastating glass cannon.Even if you don’t go fully down that road, Berserk Slash should be a permanent skill for any Verso player. It allows him to deal more damage the less health he has left. If you feel like getting extra nuts, pair that up with Overload, and watch Berserk Slash send your enemies screaming into the goddamn Shadow Realm. This is a safer strategy once you get ahold of the Cheater Picto from beating Sprong—and it’s one of those combos that can utterly break the game once you get the Painted Power Picto that removes the 9,999 damage cap. There’s glory waiting for those who can walk the edge of life and death with Verso. But hey, if you’d like to keep your boy safe and still do a number on enemies, there’s plenty of options for that too. As mentioned, the Dualliso blade you get from the Dualliste grants a second turn after a basic attack, Pair that up with Energizing Shotsand Blitz, and you can absolutely monopolize an enemy if you get lucky enough. Pair Strike Storm up with any Pictos that enhance critical hits, and you’re almost always guaranteed to hit Rank S in no time. Once you get into the latter portions of Act II, you can basically just spam that and Perfect Stars—his most powerful Light attack—and you’ll put a whole lotta Nevros in the dirt. In the early going, though, your options will be a bit more limited. Depending how not-adept you are at dodges and parries, it’s perfectly viable to build Verso’s whole loadout around staying at C rank. Berserk Slash and Strike Storm both benefit at that rank, which helps the case, but you can also build Verso as a support character using Leadership and Paradigm Shift. In which case, you’ll want to pick up the Lanceram sword at some point in your journey, since it guarantees you’ll never drop lower than C. Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs.
    #beginner039s #guide #mastering #verso #clair
    A Beginner's Guide To Mastering Verso In Clair Obscur: Expedition 33
    ByJustin ClarkPublished4 hours agoWe may earn a commission from links on this page.Screenshot: Sandfall Interactive / Justin Clark / KotakuJump ToNote: This guide contains light spoilers for the end of Act I of Clair Obscur: Expedition 33Suggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition Share SubtitlesOffEnglishSuggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition Share SubtitlesOffEnglishThe Top 10 Most-Played Games On Steam Deck: June 2023 EditionIt’s Act II. The plot thickens. Big Daddy Gollum’s still wreaking havoc on your damn team, and the role of Gustave will now be played by Clive Rosfiel—er, Verso. Despite trading the Devil of Hell’s Kitchen for Final Fantasy VIII’s number one simp, it’s a relatively easy transition, but not one without its quirks—and a whole new gimmick to learn. Once you learn that gimmick, and get into some of the deep skills in his tree, though, Verso can become the linchpin of your team. We’ll show you how. Screenshot: Sandfall Interactive / Justin Clark / KotakuSo, one of the things right upfront that eases the Gustave-to-Verso transition is the fact that he immediately inherits all of the weapons you collected as Gustave. Remember back in the day when a party member left, and they’d take all the good armor and weapons with them? God, we lived as savages in the 90s. Anyway, that means you’ve got a nice deep armory of sword options to start with. That said, sticking with Verso’s basic loadout for a bit is the best way to go, given that he’s the only character who can wield Light magic right out of the gate without having to prime the skill. This is handy as all the enemies in the first major area you get to after Verso joins up are weak to Light. You’ll get plenty of practice if you just stay the course of the main story. In addition, it’s not quite his default loadout per se, but the Dualliste boss at the end of that area drops the Dualliso sword. This allows Verso a second turn after a basic attack To get such a weapon so early after obtaining him makes it worth mentioning as a crucial part of his kit, especially because of his... Screenshot: Sandfall Interactive / Justin Clark / KotakuDevil May Cry fans will be right at home with this mechanic. Verso basically just has that game’s ranking system as a gimmick. Very simply, you start at grade D, and landing attacks, dodging, and parrying all add a certain amount of Perfection Points that raise the grade from D, C, B, A, all the way up to S, with points taken away if you take a hit. If you’re willing to take a risk, you can build Verso into a devastating glass cannon. The twist, however, is that while all of Verso’s skills get a damage boost depending on his rank, many of them also have a specific rank where they are enhanced even further. Using an ability tied to a specific letter rank that Verso has achieved enables a secondary effect. This can be anything from earning more Perfection if the attack hits, to dealing more damage, or it can even make expensive skills cheaper. An excellent example here is Verso’s Perfect Break Skill. By itself, it’s a pretty powerful Light attack. However, if you hit it while you’re exactly at Rank B, it only costs five AP to cast. So, while getting to rank S does have its benefits, building your offense around specific ranks—especially in the early goings of Act II—is where the real fun lies. It’s not always about racing to get an S lined up for him.Screenshot: Sandfall Interactive / Justin Clark / KotakuThere’s another running aspect of Verso’s skill tree that, while not necessarily a core gimmick, does deserve shouting out. That’s the fact that there are quite a few skills predicated on sacrificing either health, status, or rank to either benefit the party, or dealing absurd amounts of damage. That’s actually a really well-implemented way to tie combat in with his place in the narrative, but it also means that on top of being able to build a character based around skills hovering around a certain rank, if you’re willing to take a risk, you can build Verso into a devastating glass cannon.Even if you don’t go fully down that road, Berserk Slash should be a permanent skill for any Verso player. It allows him to deal more damage the less health he has left. If you feel like getting extra nuts, pair that up with Overload, and watch Berserk Slash send your enemies screaming into the goddamn Shadow Realm. This is a safer strategy once you get ahold of the Cheater Picto from beating Sprong—and it’s one of those combos that can utterly break the game once you get the Painted Power Picto that removes the 9,999 damage cap. There’s glory waiting for those who can walk the edge of life and death with Verso. But hey, if you’d like to keep your boy safe and still do a number on enemies, there’s plenty of options for that too. As mentioned, the Dualliso blade you get from the Dualliste grants a second turn after a basic attack, Pair that up with Energizing Shotsand Blitz, and you can absolutely monopolize an enemy if you get lucky enough. Pair Strike Storm up with any Pictos that enhance critical hits, and you’re almost always guaranteed to hit Rank S in no time. Once you get into the latter portions of Act II, you can basically just spam that and Perfect Stars—his most powerful Light attack—and you’ll put a whole lotta Nevros in the dirt. In the early going, though, your options will be a bit more limited. Depending how not-adept you are at dodges and parries, it’s perfectly viable to build Verso’s whole loadout around staying at C rank. Berserk Slash and Strike Storm both benefit at that rank, which helps the case, but you can also build Verso as a support character using Leadership and Paradigm Shift. In which case, you’ll want to pick up the Lanceram sword at some point in your journey, since it guarantees you’ll never drop lower than C. Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs. #beginner039s #guide #mastering #verso #clair
    A Beginner's Guide To Mastering Verso In Clair Obscur: Expedition 33
    kotaku.com
    ByJustin ClarkPublished4 hours agoWe may earn a commission from links on this page.Screenshot: Sandfall Interactive / Justin Clark / KotakuJump ToNote: This guide contains light spoilers for the end of Act I of Clair Obscur: Expedition 33Suggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition Share SubtitlesOffEnglishSuggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition Share SubtitlesOffEnglishThe Top 10 Most-Played Games On Steam Deck: June 2023 EditionIt’s Act II. The plot thickens. Big Daddy Gollum’s still wreaking havoc on your damn team, and the role of Gustave will now be played by Clive Rosfiel—er, Verso. Despite trading the Devil of Hell’s Kitchen for Final Fantasy VIII’s number one simp, it’s a relatively easy transition, but not one without its quirks—and a whole new gimmick to learn. Once you learn that gimmick, and get into some of the deep skills in his tree, though, Verso can become the linchpin of your team. We’ll show you how. Screenshot: Sandfall Interactive / Justin Clark / KotakuSo, one of the things right upfront that eases the Gustave-to-Verso transition is the fact that he immediately inherits all of the weapons you collected as Gustave. Remember back in the day when a party member left, and they’d take all the good armor and weapons with them? God, we lived as savages in the 90s. Anyway, that means you’ve got a nice deep armory of sword options to start with. That said, sticking with Verso’s basic loadout for a bit is the best way to go, given that he’s the only character who can wield Light magic right out of the gate without having to prime the skill (i.e. Lune’s Mayhem). This is handy as all the enemies in the first major area you get to after Verso joins up are weak to Light. You’ll get plenty of practice if you just stay the course of the main story. In addition, it’s not quite his default loadout per se, but the Dualliste boss at the end of that area drops the Dualliso sword. This allows Verso a second turn after a basic attack To get such a weapon so early after obtaining him makes it worth mentioning as a crucial part of his kit, especially because of his... Screenshot: Sandfall Interactive / Justin Clark / KotakuDevil May Cry fans will be right at home with this mechanic. Verso basically just has that game’s ranking system as a gimmick. Very simply, you start at grade D, and landing attacks, dodging, and parrying all add a certain amount of Perfection Points that raise the grade from D, C, B, A, all the way up to S, with points taken away if you take a hit. If you’re willing to take a risk, you can build Verso into a devastating glass cannon. The twist, however, is that while all of Verso’s skills get a damage boost depending on his rank, many of them also have a specific rank where they are enhanced even further. Using an ability tied to a specific letter rank that Verso has achieved enables a secondary effect. This can be anything from earning more Perfection if the attack hits, to dealing more damage, or it can even make expensive skills cheaper. An excellent example here is Verso’s Perfect Break Skill. By itself, it’s a pretty powerful Light attack. However, if you hit it while you’re exactly at Rank B, it only costs five AP to cast (down from seven). So, while getting to rank S does have its benefits, building your offense around specific ranks—especially in the early goings of Act II—is where the real fun lies. It’s not always about racing to get an S lined up for him.Screenshot: Sandfall Interactive / Justin Clark / KotakuThere’s another running aspect of Verso’s skill tree that, while not necessarily a core gimmick, does deserve shouting out. That’s the fact that there are quite a few skills predicated on sacrificing either health, status, or rank to either benefit the party, or dealing absurd amounts of damage. That’s actually a really well-implemented way to tie combat in with his place in the narrative, but it also means that on top of being able to build a character based around skills hovering around a certain rank, if you’re willing to take a risk, you can build Verso into a devastating glass cannon.Even if you don’t go fully down that road, Berserk Slash should be a permanent skill for any Verso player. It allows him to deal more damage the less health he has left. If you feel like getting extra nuts, pair that up with Overload (gives nine AP, immediately jumps Verso to Rank S, but drops his health to one point), and watch Berserk Slash send your enemies screaming into the goddamn Shadow Realm. This is a safer strategy once you get ahold of the Cheater Picto from beating Sprong (the massive Nevron hanging out in the ocean)—and it’s one of those combos that can utterly break the game once you get the Painted Power Picto that removes the 9,999 damage cap. There’s glory waiting for those who can walk the edge of life and death with Verso. But hey, if you’d like to keep your boy safe and still do a number on enemies, there’s plenty of options for that too. As mentioned, the Dualliso blade you get from the Dualliste grants a second turn after a basic attack, Pair that up with Energizing Shots (20-percent of Free Aim shots go back to you in AP) and Blitz (grants another turn), and you can absolutely monopolize an enemy if you get lucky enough. Pair Strike Storm up with any Pictos that enhance critical hits, and you’re almost always guaranteed to hit Rank S in no time. Once you get into the latter portions of Act II, you can basically just spam that and Perfect Stars—his most powerful Light attack—and you’ll put a whole lotta Nevros in the dirt. In the early going, though, your options will be a bit more limited. Depending how not-adept you are at dodges and parries, it’s perfectly viable to build Verso’s whole loadout around staying at C rank. Berserk Slash and Strike Storm both benefit at that rank, which helps the case, but you can also build Verso as a support character using Leadership and Paradigm Shift (both granting AP to the rest of the team). In which case, you’ll want to pick up the Lanceram sword at some point in your journey, since it guarantees you’ll never drop lower than C. Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs.
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  • Unity 2022.2 Tech Stream is now available

    I’m delighted to share that the 2022.2 Tech Stream, our final release of the year, is available for download.Tech Stream releases allow you to go hands-on with early access to the latest features. It’s also an opportunity to share your feedback on how we can build even better tools to power your creativity.Most recently at Unite, we gathered with our community of game developers to share some of these updates on topics like DOTS, rendering, multiplayer development, and XR, and we celebrated Made with Unity games like V Rising, Pentiment, Breachers, and many more. The dialogue online from over 9,000 Discord messages and countless in-person conversations was invaluable to shaping the future of Unity.Coupled with the 1,470 new forum threads where we discussed product feedback with you since the 2022.1 Tech Stream arrived and the 3,080 new notes on the Unity Platform roadmap, this feedback helped us get to today’s release. We couldn’t have done it without you and are excited to get that work in your hands. To learn more about how your feedback drives product development, check out this blog post.Together with the first Tech Stream, today’s 2022.2 completes this year’s cycle. Join us and explore what’s in store ahead of the LTS release in 2023. For even more on where Unity is heading, I encourage you to read our Games Focus blog series.In this post, I’ll be sharing a few highlights from this release, but you can always get more details in the official release notes.A frequent request we receive is to give you the ability to create more engaging gaming experiences, deeply immersive worlds, and to do so with more objects and characters than ever before.Unity 2022.2 includesECS for Unity, a data-oriented framework that empowers you to build more ambitious games with an unprecedented level of control and determinism. ECS and a data-oriented approach to development put complex gameplay mechanics and rich, dynamic environments at your fingertips. Starting with Unity 2022.2, ECS for Unity is fully supported for production, so you can get even more out of ECS through support channels and success plans.ECS for Unity includes the Entities package, along with ECS-compatible packages for Netcode, Graphics, and Physics. If you’re already familiar with Unity’s GameObject architecture and scripting standards, ECS for Unity is fully compatible with GameObjects, so you’ll find a familiar authoring experience and streamlined workflows. This gives you the capability to leverage your existing skill set and leverage ECS only where it will best benefit your game experience.We’re already seeing some great games running on ECS for Unity, such as Stunlock Studios’s V Rising. Because they turned to ECS, they were able to vastly increase the number of in-game interactable assets to more than 160,000 across a 5km2 map, with more than 350,000 server-side entities powering the experience.If you’re looking for help, want to provide feedback, discuss best practices, or show off your projects, you can join a thriving community on our forums and Discord. Our teams regularly engage in these channels and keep a close eye on your feedback. Join us on December 8, 2022 for our Dev Blitz Day dedicated to DOTS, when we’ll be spending an entire day trying to answer all your ECS questions.The last 18 months have seen an explosion of multiplayer experiences being built with Unity, and we hear that many of you want to add multiplayer access to your games but aren’t sure where to start.Alongside Unity 2022.2, we’re highlighting Netcode for GameObjects, a package that simplifies the implementation of multiplayer capability to your project in a number of scenarios such as couch cooperative play. The package works with familiar GameObject-based programming techniques, and it abstracts away low-level functionality so you can write less code while creating the multiplayer experience you envision.For more demanding, large-scale games, you can harness the power of ECS with Netcode for Entities. Netcode for Entities can enable you to increase your game world size, player counts, and complex network interactions without the performance sacrifices developers have traditionally had to deal with.We also recently announced the launch of self-serve capabilities in our Multiplayer Solutions suite within Unity Gaming Services, which helps you to operate your multiplayer games with hosting, communications, and more. Learn more about the latest developments for this tech in this Games Focus blog, or take a deeper look at the UGS Multiplayer suite in this UGS video, produced in collaboration with Tarodev.Multiplatform scalability and high-fidelity graphics continue to be our focus for rendering. In our Games Focus blog “Rendering that scales with your needs,” we covered our dedication to delivering features that allow you to scale with confidence while tapping into an even broader range of tools that provides the best possible visual quality and performance.We continue to bring the Universal Render Pipelinecloser to feature parity with Built-in Render Pipeline through more streamlined and scalable workflows. We worked on key tools such asForward+, which provides functional parity with Forward path in Built-in Render Pipeline, eliminating the light limit count so you can scale with quality across platforms.Another key feature is Decal Layers,which allow you to filter and configure how different objects are affected by Decal Projectors in a scene. Decals are useful for adding extra texture details to a scene, especially to break the repetitiveness of materials and their detail patterns.Other special URP enhancements include LOD crossfade for smoother transitions and Built-in Converter improvements that provide you with tools to upgrade your existing projects from the Built-in Render Pipeline to URP. You can also personalize your rendering experience with Shader Graph Full Screen Master Node and Custom Post Processing across both renderers.Diving into High Definition Render Pipeline, we’ve made enhancements that help you create even more beautiful physically based environments and detailed characters. You can scale high-fidelity environments with the new HDRP Water System to render oceans, rivers, and underwater effects, and use Volumetric Material to create procedural local fog using Shader Graph. Create even more realistic skies with improved Cloud Layers dynamic lighting, and you can even blend between different Volumetric Cloud conditions.You can also take your cinematic renders further to render realistic characters with Eye Cinematic with Caustics and PCSS shadows. HDRP Path Tracing Denoising provides you the choice between NVIDIA Optix™ AI accelerated denoiser and Intel® Open Image.Watch our latest Unite 2022 session on Lighting Environments in Unity to discover some key tips to get you started with our latest HDRP environment tools.Creative endeavors are never linear, and we understand that rapid iteration is part of the journey. This release includes new authoring features and workflow improvements to help speed up your productivity.For example, the Prefab system sees a number of upgrades, including the ability to quickly replace a Prefab Asset for a Prefab instance in a scene or nested inside other Prefabs. Read our latest blog on this topic for more information.For faster environments, the Paint Detail brush in the Terrain Tools package now allows you to simultaneously scatter multiple types of details with per-detail-type density settings available. Additionally, detail density and a few other Terrain settings are now overridable in the Quality settings to help you achieve platform performance targets.You can also use improved tooling and API features for Splines to help draw paths in your environments with greater precision. This means you can build out rivers, roads, camera tracks, and other path-related features and tools more efficiently. Thank you to all who engaged with us in the worldbuilding forums in the last couple months to help us finalize this delivery. For more on the API features, check out the documentation.Finally, the AI Navigation package is now available for you to quickly add intelligence to 3D characters and move in game worlds without needing to code rules manually. It also ships with samples to help you get started. See the forum for more details, and check out what’s next on the roadmap.In 2022.2, UI Toolkit is reaching parity with IMGUI for customizing the Editor and is the recommended solution for Editor tools. This means better separation of concerns, more flexible layouts, and advanced stylings. With updates like default inspectors generated with UI Toolkit, ported common built-in Property Drawers, TreeView controls with multicolumn support, and a new vector-drawing API, this release not only helps us reach parity with IMGUI but also supports runtime use cases as well.If you want to learn more about the current state of runtime, we recently released a new project demonstrating a full-feature interface with UI Toolkit based on your feedback for more samples. Check that out here.To help you get started, watch the recent Unite session illustrating a step-by-step example of how to build custom tools with UI Toolkit. Plus, visit the recently released Editor Design system for guidance on how to build intuitive experiences.After extensive work, testing, and listening to a lot of community feedback, DirectX 12 is out of an experimental state with the release of 2022.2. Depending on the project, you can now expect performance on par or greater than DX11, especially in draw call-heavy scenes.This is a result of significant investment into performance and stability, making DX12 the recommended graphics API for Windows and Xbox development. Additionally, DX12 lays the foundation for more advanced graphics features, such as real-time ray tracing, which is now available for Xbox game development. We couldn’t be more excited and thankful to you all for helping us get DX12 across the finish line and look forward to the great games you’ll be creating.We continue to hear that you not only want us to support new platforms, but also where we can simplify and improve development when targeting devices. If you haven’t already, check out the Games Focus blog “Reach more players over multiple platforms and form factors,” where we dive into both what is here now and what will be available in the near future.We’re making cross-device XR creation simpler with Unity XR Interaction toolkit. XRI provides a framework for common interactions that work across various controllers, such as grab, hover, select, visual feedback to indicate possible interactions on objects, and more. XRI is now in version 2.2, which adds multi-grab support, new locomotion methods, and a collection of ready-to-go Prefabs in our Starter Assets sample package.We recently invited the creators of Blacktop Hoops, a VR basketball game, to talk about how they used XRI as the base for their input controls during the Unite 2022 Keynote. Check out the XR segment for more information.We’ve also updated AR Foundation to version 5.0. This update brings two key features to reduce development time. The first is simulation, allowing you to test your AR app in the Editor using Play mode, an update that addresses a common AR developer frustration in the past. We’ve also added the AR Debug Menu as a new Prefab that you can use to view available configurations on your device and visualize AR subsystem data such as planes and point cloud positions.Finally, we’re continuing to add key platform support to the Editor with Meta Quest Pro, PlayStation®VR2 and Magic Leap 2.To read more about the 2022.2 Tech Stream, check out the release notes for a comprehensive list of features and the Unity Manual for documentation. As you dive in, keep in mind that while each Tech Stream release is supported with weekly updates until the next one, there is no guarantee for long-term support for new features and remember to always back up your work prior to upgrading to a new version. The upgrade guide can also assist with this. For projects in production, we recommend using Unity Long Term Release for stability and support.Each Tech Stream is an opportunity to not only get early access to new features, but also to shape the development of future tech through your feedback. We want to hear how we can best serve you and your projects. Let us know how we’re doing on the forums, or share feedback directly with our product team through the Unity Platform Roadmap. You can also follow us on Twitter and catch our latest Unity Twitch Roundtable, covering 2022.2, on demand.This release completes our 2022 development cycle. We have ambitious goals for next year, which you can read about in our Games Focus series or watch in the recent Unite Roadmap session. Thank you for all your support, and we look forward to partnering with you every step of the way.
    #unity #tech #stream #now #available
    Unity 2022.2 Tech Stream is now available
    I’m delighted to share that the 2022.2 Tech Stream, our final release of the year, is available for download.Tech Stream releases allow you to go hands-on with early access to the latest features. It’s also an opportunity to share your feedback on how we can build even better tools to power your creativity.Most recently at Unite, we gathered with our community of game developers to share some of these updates on topics like DOTS, rendering, multiplayer development, and XR, and we celebrated Made with Unity games like V Rising, Pentiment, Breachers, and many more. The dialogue online from over 9,000 Discord messages and countless in-person conversations was invaluable to shaping the future of Unity.Coupled with the 1,470 new forum threads where we discussed product feedback with you since the 2022.1 Tech Stream arrived and the 3,080 new notes on the Unity Platform roadmap, this feedback helped us get to today’s release. We couldn’t have done it without you and are excited to get that work in your hands. To learn more about how your feedback drives product development, check out this blog post.Together with the first Tech Stream, today’s 2022.2 completes this year’s cycle. Join us and explore what’s in store ahead of the LTS release in 2023. For even more on where Unity is heading, I encourage you to read our Games Focus blog series.In this post, I’ll be sharing a few highlights from this release, but you can always get more details in the official release notes.A frequent request we receive is to give you the ability to create more engaging gaming experiences, deeply immersive worlds, and to do so with more objects and characters than ever before.Unity 2022.2 includesECS for Unity, a data-oriented framework that empowers you to build more ambitious games with an unprecedented level of control and determinism. ECS and a data-oriented approach to development put complex gameplay mechanics and rich, dynamic environments at your fingertips. Starting with Unity 2022.2, ECS for Unity is fully supported for production, so you can get even more out of ECS through support channels and success plans.ECS for Unity includes the Entities package, along with ECS-compatible packages for Netcode, Graphics, and Physics. If you’re already familiar with Unity’s GameObject architecture and scripting standards, ECS for Unity is fully compatible with GameObjects, so you’ll find a familiar authoring experience and streamlined workflows. This gives you the capability to leverage your existing skill set and leverage ECS only where it will best benefit your game experience.We’re already seeing some great games running on ECS for Unity, such as Stunlock Studios’s V Rising. Because they turned to ECS, they were able to vastly increase the number of in-game interactable assets to more than 160,000 across a 5km2 map, with more than 350,000 server-side entities powering the experience.If you’re looking for help, want to provide feedback, discuss best practices, or show off your projects, you can join a thriving community on our forums and Discord. Our teams regularly engage in these channels and keep a close eye on your feedback. Join us on December 8, 2022 for our Dev Blitz Day dedicated to DOTS, when we’ll be spending an entire day trying to answer all your ECS questions.The last 18 months have seen an explosion of multiplayer experiences being built with Unity, and we hear that many of you want to add multiplayer access to your games but aren’t sure where to start.Alongside Unity 2022.2, we’re highlighting Netcode for GameObjects, a package that simplifies the implementation of multiplayer capability to your project in a number of scenarios such as couch cooperative play. The package works with familiar GameObject-based programming techniques, and it abstracts away low-level functionality so you can write less code while creating the multiplayer experience you envision.For more demanding, large-scale games, you can harness the power of ECS with Netcode for Entities. Netcode for Entities can enable you to increase your game world size, player counts, and complex network interactions without the performance sacrifices developers have traditionally had to deal with.We also recently announced the launch of self-serve capabilities in our Multiplayer Solutions suite within Unity Gaming Services, which helps you to operate your multiplayer games with hosting, communications, and more. Learn more about the latest developments for this tech in this Games Focus blog, or take a deeper look at the UGS Multiplayer suite in this UGS video, produced in collaboration with Tarodev.Multiplatform scalability and high-fidelity graphics continue to be our focus for rendering. In our Games Focus blog “Rendering that scales with your needs,” we covered our dedication to delivering features that allow you to scale with confidence while tapping into an even broader range of tools that provides the best possible visual quality and performance.We continue to bring the Universal Render Pipelinecloser to feature parity with Built-in Render Pipeline through more streamlined and scalable workflows. We worked on key tools such asForward+, which provides functional parity with Forward path in Built-in Render Pipeline, eliminating the light limit count so you can scale with quality across platforms.Another key feature is Decal Layers,which allow you to filter and configure how different objects are affected by Decal Projectors in a scene. Decals are useful for adding extra texture details to a scene, especially to break the repetitiveness of materials and their detail patterns.Other special URP enhancements include LOD crossfade for smoother transitions and Built-in Converter improvements that provide you with tools to upgrade your existing projects from the Built-in Render Pipeline to URP. You can also personalize your rendering experience with Shader Graph Full Screen Master Node and Custom Post Processing across both renderers.Diving into High Definition Render Pipeline, we’ve made enhancements that help you create even more beautiful physically based environments and detailed characters. You can scale high-fidelity environments with the new HDRP Water System to render oceans, rivers, and underwater effects, and use Volumetric Material to create procedural local fog using Shader Graph. Create even more realistic skies with improved Cloud Layers dynamic lighting, and you can even blend between different Volumetric Cloud conditions.You can also take your cinematic renders further to render realistic characters with Eye Cinematic with Caustics and PCSS shadows. HDRP Path Tracing Denoising provides you the choice between NVIDIA Optix™ AI accelerated denoiser and Intel® Open Image.Watch our latest Unite 2022 session on Lighting Environments in Unity to discover some key tips to get you started with our latest HDRP environment tools.Creative endeavors are never linear, and we understand that rapid iteration is part of the journey. This release includes new authoring features and workflow improvements to help speed up your productivity.For example, the Prefab system sees a number of upgrades, including the ability to quickly replace a Prefab Asset for a Prefab instance in a scene or nested inside other Prefabs. Read our latest blog on this topic for more information.For faster environments, the Paint Detail brush in the Terrain Tools package now allows you to simultaneously scatter multiple types of details with per-detail-type density settings available. Additionally, detail density and a few other Terrain settings are now overridable in the Quality settings to help you achieve platform performance targets.You can also use improved tooling and API features for Splines to help draw paths in your environments with greater precision. This means you can build out rivers, roads, camera tracks, and other path-related features and tools more efficiently. Thank you to all who engaged with us in the worldbuilding forums in the last couple months to help us finalize this delivery. For more on the API features, check out the documentation.Finally, the AI Navigation package is now available for you to quickly add intelligence to 3D characters and move in game worlds without needing to code rules manually. It also ships with samples to help you get started. See the forum for more details, and check out what’s next on the roadmap.In 2022.2, UI Toolkit is reaching parity with IMGUI for customizing the Editor and is the recommended solution for Editor tools. This means better separation of concerns, more flexible layouts, and advanced stylings. With updates like default inspectors generated with UI Toolkit, ported common built-in Property Drawers, TreeView controls with multicolumn support, and a new vector-drawing API, this release not only helps us reach parity with IMGUI but also supports runtime use cases as well.If you want to learn more about the current state of runtime, we recently released a new project demonstrating a full-feature interface with UI Toolkit based on your feedback for more samples. Check that out here.To help you get started, watch the recent Unite session illustrating a step-by-step example of how to build custom tools with UI Toolkit. Plus, visit the recently released Editor Design system for guidance on how to build intuitive experiences.After extensive work, testing, and listening to a lot of community feedback, DirectX 12 is out of an experimental state with the release of 2022.2. Depending on the project, you can now expect performance on par or greater than DX11, especially in draw call-heavy scenes.This is a result of significant investment into performance and stability, making DX12 the recommended graphics API for Windows and Xbox development. Additionally, DX12 lays the foundation for more advanced graphics features, such as real-time ray tracing, which is now available for Xbox game development. We couldn’t be more excited and thankful to you all for helping us get DX12 across the finish line and look forward to the great games you’ll be creating.We continue to hear that you not only want us to support new platforms, but also where we can simplify and improve development when targeting devices. If you haven’t already, check out the Games Focus blog “Reach more players over multiple platforms and form factors,” where we dive into both what is here now and what will be available in the near future.We’re making cross-device XR creation simpler with Unity XR Interaction toolkit. XRI provides a framework for common interactions that work across various controllers, such as grab, hover, select, visual feedback to indicate possible interactions on objects, and more. XRI is now in version 2.2, which adds multi-grab support, new locomotion methods, and a collection of ready-to-go Prefabs in our Starter Assets sample package.We recently invited the creators of Blacktop Hoops, a VR basketball game, to talk about how they used XRI as the base for their input controls during the Unite 2022 Keynote. Check out the XR segment for more information.We’ve also updated AR Foundation to version 5.0. This update brings two key features to reduce development time. The first is simulation, allowing you to test your AR app in the Editor using Play mode, an update that addresses a common AR developer frustration in the past. We’ve also added the AR Debug Menu as a new Prefab that you can use to view available configurations on your device and visualize AR subsystem data such as planes and point cloud positions.Finally, we’re continuing to add key platform support to the Editor with Meta Quest Pro, PlayStation®VR2 and Magic Leap 2.To read more about the 2022.2 Tech Stream, check out the release notes for a comprehensive list of features and the Unity Manual for documentation. As you dive in, keep in mind that while each Tech Stream release is supported with weekly updates until the next one, there is no guarantee for long-term support for new features and remember to always back up your work prior to upgrading to a new version. The upgrade guide can also assist with this. For projects in production, we recommend using Unity Long Term Release for stability and support.Each Tech Stream is an opportunity to not only get early access to new features, but also to shape the development of future tech through your feedback. We want to hear how we can best serve you and your projects. Let us know how we’re doing on the forums, or share feedback directly with our product team through the Unity Platform Roadmap. You can also follow us on Twitter and catch our latest Unity Twitch Roundtable, covering 2022.2, on demand.This release completes our 2022 development cycle. We have ambitious goals for next year, which you can read about in our Games Focus series or watch in the recent Unite Roadmap session. Thank you for all your support, and we look forward to partnering with you every step of the way. #unity #tech #stream #now #available
    Unity 2022.2 Tech Stream is now available
    unity.com
    I’m delighted to share that the 2022.2 Tech Stream, our final release of the year, is available for download.Tech Stream releases allow you to go hands-on with early access to the latest features. It’s also an opportunity to share your feedback on how we can build even better tools to power your creativity.Most recently at Unite, we gathered with our community of game developers to share some of these updates on topics like DOTS, rendering, multiplayer development, and XR, and we celebrated Made with Unity games like V Rising, Pentiment, Breachers, and many more. The dialogue online from over 9,000 Discord messages and countless in-person conversations was invaluable to shaping the future of Unity.Coupled with the 1,470 new forum threads where we discussed product feedback with you since the 2022.1 Tech Stream arrived and the 3,080 new notes on the Unity Platform roadmap, this feedback helped us get to today’s release. We couldn’t have done it without you and are excited to get that work in your hands. To learn more about how your feedback drives product development, check out this blog post.Together with the first Tech Stream, today’s 2022.2 completes this year’s cycle. Join us and explore what’s in store ahead of the LTS release in 2023. For even more on where Unity is heading, I encourage you to read our Games Focus blog series.In this post, I’ll be sharing a few highlights from this release, but you can always get more details in the official release notes.A frequent request we receive is to give you the ability to create more engaging gaming experiences, deeply immersive worlds, and to do so with more objects and characters than ever before.Unity 2022.2 includesECS for Unity (Entity Component System), a data-oriented framework that empowers you to build more ambitious games with an unprecedented level of control and determinism. ECS and a data-oriented approach to development put complex gameplay mechanics and rich, dynamic environments at your fingertips. Starting with Unity 2022.2, ECS for Unity is fully supported for production, so you can get even more out of ECS through support channels and success plans.ECS for Unity includes the Entities package, along with ECS-compatible packages for Netcode, Graphics, and Physics. If you’re already familiar with Unity’s GameObject architecture and scripting standards, ECS for Unity is fully compatible with GameObjects, so you’ll find a familiar authoring experience and streamlined workflows. This gives you the capability to leverage your existing skill set and leverage ECS only where it will best benefit your game experience.We’re already seeing some great games running on ECS for Unity, such as Stunlock Studios’s V Rising. Because they turned to ECS, they were able to vastly increase the number of in-game interactable assets to more than 160,000 across a 5km2 map, with more than 350,000 server-side entities powering the experience.If you’re looking for help, want to provide feedback, discuss best practices, or show off your projects, you can join a thriving community on our forums and Discord. Our teams regularly engage in these channels and keep a close eye on your feedback. Join us on December 8, 2022 for our Dev Blitz Day dedicated to DOTS, when we’ll be spending an entire day trying to answer all your ECS questions.The last 18 months have seen an explosion of multiplayer experiences being built with Unity, and we hear that many of you want to add multiplayer access to your games but aren’t sure where to start.Alongside Unity 2022.2, we’re highlighting Netcode for GameObjects, a package that simplifies the implementation of multiplayer capability to your project in a number of scenarios such as couch cooperative play. The package works with familiar GameObject-based programming techniques, and it abstracts away low-level functionality so you can write less code while creating the multiplayer experience you envision.For more demanding, large-scale games, you can harness the power of ECS with Netcode for Entities. Netcode for Entities can enable you to increase your game world size, player counts, and complex network interactions without the performance sacrifices developers have traditionally had to deal with.We also recently announced the launch of self-serve capabilities in our Multiplayer Solutions suite within Unity Gaming Services (UGS), which helps you to operate your multiplayer games with hosting, communications, and more. Learn more about the latest developments for this tech in this Games Focus blog, or take a deeper look at the UGS Multiplayer suite in this UGS video, produced in collaboration with Tarodev.Multiplatform scalability and high-fidelity graphics continue to be our focus for rendering. In our Games Focus blog “Rendering that scales with your needs,” we covered our dedication to delivering features that allow you to scale with confidence while tapping into an even broader range of tools that provides the best possible visual quality and performance.We continue to bring the Universal Render Pipeline (URP) closer to feature parity with Built-in Render Pipeline through more streamlined and scalable workflows. We worked on key tools such asForward+, which provides functional parity with Forward path in Built-in Render Pipeline, eliminating the light limit count so you can scale with quality across platforms.Another key feature is Decal Layers,which allow you to filter and configure how different objects are affected by Decal Projectors in a scene. Decals are useful for adding extra texture details to a scene, especially to break the repetitiveness of materials and their detail patterns.Other special URP enhancements include LOD crossfade for smoother transitions and Built-in Converter improvements that provide you with tools to upgrade your existing projects from the Built-in Render Pipeline to URP. You can also personalize your rendering experience with Shader Graph Full Screen Master Node and Custom Post Processing across both renderers.Diving into High Definition Render Pipeline (HDRP), we’ve made enhancements that help you create even more beautiful physically based environments and detailed characters. You can scale high-fidelity environments with the new HDRP Water System to render oceans, rivers, and underwater effects, and use Volumetric Material to create procedural local fog using Shader Graph. Create even more realistic skies with improved Cloud Layers dynamic lighting, and you can even blend between different Volumetric Cloud conditions.You can also take your cinematic renders further to render realistic characters with Eye Cinematic with Caustics and PCSS shadows. HDRP Path Tracing Denoising provides you the choice between NVIDIA Optix™ AI accelerated denoiser and Intel® Open Image.Watch our latest Unite 2022 session on Lighting Environments in Unity to discover some key tips to get you started with our latest HDRP environment tools.Creative endeavors are never linear, and we understand that rapid iteration is part of the journey. This release includes new authoring features and workflow improvements to help speed up your productivity.For example, the Prefab system sees a number of upgrades, including the ability to quickly replace a Prefab Asset for a Prefab instance in a scene or nested inside other Prefabs. Read our latest blog on this topic for more information.For faster environments, the Paint Detail brush in the Terrain Tools package now allows you to simultaneously scatter multiple types of details with per-detail-type density settings available. Additionally, detail density and a few other Terrain settings are now overridable in the Quality settings to help you achieve platform performance targets.You can also use improved tooling and API features for Splines to help draw paths in your environments with greater precision. This means you can build out rivers, roads, camera tracks, and other path-related features and tools more efficiently. Thank you to all who engaged with us in the worldbuilding forums in the last couple months to help us finalize this delivery. For more on the API features, check out the documentation.Finally, the AI Navigation package is now available for you to quickly add intelligence to 3D characters and move in game worlds without needing to code rules manually. It also ships with samples to help you get started. See the forum for more details, and check out what’s next on the roadmap.In 2022.2, UI Toolkit is reaching parity with IMGUI for customizing the Editor and is the recommended solution for Editor tools. This means better separation of concerns, more flexible layouts, and advanced stylings. With updates like default inspectors generated with UI Toolkit, ported common built-in Property Drawers, TreeView controls with multicolumn support, and a new vector-drawing API, this release not only helps us reach parity with IMGUI but also supports runtime use cases as well.If you want to learn more about the current state of runtime, we recently released a new project demonstrating a full-feature interface with UI Toolkit based on your feedback for more samples. Check that out here.To help you get started, watch the recent Unite session illustrating a step-by-step example of how to build custom tools with UI Toolkit. Plus, visit the recently released Editor Design system for guidance on how to build intuitive experiences.After extensive work, testing, and listening to a lot of community feedback, DirectX 12 is out of an experimental state with the release of 2022.2. Depending on the project, you can now expect performance on par or greater than DX11, especially in draw call-heavy scenes.This is a result of significant investment into performance and stability, making DX12 the recommended graphics API for Windows and Xbox development. Additionally, DX12 lays the foundation for more advanced graphics features, such as real-time ray tracing, which is now available for Xbox game development. We couldn’t be more excited and thankful to you all for helping us get DX12 across the finish line and look forward to the great games you’ll be creating.We continue to hear that you not only want us to support new platforms, but also where we can simplify and improve development when targeting devices. If you haven’t already, check out the Games Focus blog “Reach more players over multiple platforms and form factors,” where we dive into both what is here now and what will be available in the near future.We’re making cross-device XR creation simpler with Unity XR Interaction toolkit (XRI). XRI provides a framework for common interactions that work across various controllers, such as grab, hover, select, visual feedback to indicate possible interactions on objects, and more. XRI is now in version 2.2, which adds multi-grab support, new locomotion methods, and a collection of ready-to-go Prefabs in our Starter Assets sample package.We recently invited the creators of Blacktop Hoops, a VR basketball game, to talk about how they used XRI as the base for their input controls during the Unite 2022 Keynote. Check out the XR segment for more information.We’ve also updated AR Foundation to version 5.0. This update brings two key features to reduce development time. The first is simulation, allowing you to test your AR app in the Editor using Play mode, an update that addresses a common AR developer frustration in the past. We’ve also added the AR Debug Menu as a new Prefab that you can use to view available configurations on your device and visualize AR subsystem data such as planes and point cloud positions.Finally, we’re continuing to add key platform support to the Editor with Meta Quest Pro, PlayStation®VR2 and Magic Leap 2.To read more about the 2022.2 Tech Stream, check out the release notes for a comprehensive list of features and the Unity Manual for documentation. As you dive in, keep in mind that while each Tech Stream release is supported with weekly updates until the next one, there is no guarantee for long-term support for new features and remember to always back up your work prior to upgrading to a new version. The upgrade guide can also assist with this. For projects in production, we recommend using Unity Long Term Release for stability and support.Each Tech Stream is an opportunity to not only get early access to new features, but also to shape the development of future tech through your feedback. We want to hear how we can best serve you and your projects. Let us know how we’re doing on the forums, or share feedback directly with our product team through the Unity Platform Roadmap. You can also follow us on Twitter and catch our latest Unity Twitch Roundtable, covering 2022.2, on demand.This release completes our 2022 development cycle. We have ambitious goals for next year, which you can read about in our Games Focus series or watch in the recent Unite Roadmap session. Thank you for all your support, and we look forward to partnering with you every step of the way.
    0 Commentarios ·0 Acciones ·0 Vista previa
  • Logitech launches G522 gaming headset for personal expression

    Logitech G announced the launch of the Logitech G522 gaming headset, a new headset with a focus on gameplay and personal expression.Read More
    #logitech #launches #g522 #gaming #headset
    Logitech launches G522 gaming headset for personal expression
    Logitech G announced the launch of the Logitech G522 gaming headset, a new headset with a focus on gameplay and personal expression.Read More #logitech #launches #g522 #gaming #headset
    Logitech launches G522 gaming headset for personal expression
    venturebeat.com
    Logitech G announced the launch of the Logitech G522 gaming headset, a new headset with a focus on gameplay and personal expression.Read More
    0 Commentarios ·0 Acciones ·0 Vista previa
  • Nvidia launches AI-first DGX Personal Computing Systems

    Nvidia announced that Taiwan’s leading system manufacturers are set to build Nvidia DGX Spark and DGX Station systems.Read More
    #nvidia #launches #aifirst #dgx #personal
    Nvidia launches AI-first DGX Personal Computing Systems
    Nvidia announced that Taiwan’s leading system manufacturers are set to build Nvidia DGX Spark and DGX Station systems.Read More #nvidia #launches #aifirst #dgx #personal
    Nvidia launches AI-first DGX Personal Computing Systems
    venturebeat.com
    Nvidia announced that Taiwan’s leading system manufacturers are set to build Nvidia DGX Spark and DGX Station systems.Read More
    0 Commentarios ·0 Acciones ·0 Vista previa
  • Signal says no to Windows 11’s Recall screenshots

    Signal is taking proactive steps to ensure Microsoft’s Recall feature can’t screen capture your secured chats, by rolling out a new version of the Signal for Windows 11 client that enables screen security by default. This is the same DRM that blocks users from easily screenshotting a Netflix show on their computer or phone, and using it here could cause problems for people who use accessibility features like screen readers.

    While Signal says it’s made the feature easy to disable, under Signal Settings > Privacy > Screen Security, it never should’ve come to this. Developer Joshua Lund writes that operating system vendors like Microsoft “need to ensure that the developers of apps like Signal always have the necessary tools and options at their disposal to reject granting OS-level AI systems access to any sensitive information within their apps.”

    Despite delaying Recall twice before finally launching it last month, the “photographic memory” feature doesn’t yet have an API for app developers to opt their users’ sensitive content out of its AI-powered archives. It could be useful for finding emails or chatsusing whatever you can remember, like a description of a picture you’ve received or a broad conversation topic, but it could also be a massive security and privacy problem.

    Lund notes that Microsoft already filters out private or incognito browser window activity by default, and users who have a Copilot Plus PC with Recall can filter out certain apps under the settings, but only if they know how to do that. For now, Lund says that “Signal is using the tools that are available to us even though we recognize that there are many legitimate use cases where someone might need to take a screenshot.”
    #signal #says #windows #11s #recall
    Signal says no to Windows 11’s Recall screenshots
    Signal is taking proactive steps to ensure Microsoft’s Recall feature can’t screen capture your secured chats, by rolling out a new version of the Signal for Windows 11 client that enables screen security by default. This is the same DRM that blocks users from easily screenshotting a Netflix show on their computer or phone, and using it here could cause problems for people who use accessibility features like screen readers. While Signal says it’s made the feature easy to disable, under Signal Settings > Privacy > Screen Security, it never should’ve come to this. Developer Joshua Lund writes that operating system vendors like Microsoft “need to ensure that the developers of apps like Signal always have the necessary tools and options at their disposal to reject granting OS-level AI systems access to any sensitive information within their apps.” Despite delaying Recall twice before finally launching it last month, the “photographic memory” feature doesn’t yet have an API for app developers to opt their users’ sensitive content out of its AI-powered archives. It could be useful for finding emails or chatsusing whatever you can remember, like a description of a picture you’ve received or a broad conversation topic, but it could also be a massive security and privacy problem. Lund notes that Microsoft already filters out private or incognito browser window activity by default, and users who have a Copilot Plus PC with Recall can filter out certain apps under the settings, but only if they know how to do that. For now, Lund says that “Signal is using the tools that are available to us even though we recognize that there are many legitimate use cases where someone might need to take a screenshot.” #signal #says #windows #11s #recall
    Signal says no to Windows 11’s Recall screenshots
    www.theverge.com
    Signal is taking proactive steps to ensure Microsoft’s Recall feature can’t screen capture your secured chats, by rolling out a new version of the Signal for Windows 11 client that enables screen security by default. This is the same DRM that blocks users from easily screenshotting a Netflix show on their computer or phone, and using it here could cause problems for people who use accessibility features like screen readers. While Signal says it’s made the feature easy to disable, under Signal Settings > Privacy > Screen Security, it never should’ve come to this. Developer Joshua Lund writes that operating system vendors like Microsoft “need to ensure that the developers of apps like Signal always have the necessary tools and options at their disposal to reject granting OS-level AI systems access to any sensitive information within their apps.” Despite delaying Recall twice before finally launching it last month, the “photographic memory” feature doesn’t yet have an API for app developers to opt their users’ sensitive content out of its AI-powered archives. It could be useful for finding emails or chats (including ones in Signal) using whatever you can remember, like a description of a picture you’ve received or a broad conversation topic, but it could also be a massive security and privacy problem. Lund notes that Microsoft already filters out private or incognito browser window activity by default, and users who have a Copilot Plus PC with Recall can filter out certain apps under the settings, but only if they know how to do that. For now, Lund says that “Signal is using the tools that are available to us even though we recognize that there are many legitimate use cases where someone might need to take a screenshot.”
    0 Commentarios ·0 Acciones ·0 Vista previa
  • Everything Unveiled at Google I/O 2025

    See all the highlights from Google's annual 2025 Developers Conference in Mountain View, California. Check out the latest updates from Android XR to Gemini Live, and more.
    #everything #unveiled #google
    Everything Unveiled at Google I/O 2025
    See all the highlights from Google's annual 2025 Developers Conference in Mountain View, California. Check out the latest updates from Android XR to Gemini Live, and more. #everything #unveiled #google
    Everything Unveiled at Google I/O 2025
    mashable.com
    See all the highlights from Google's annual 2025 Developers Conference in Mountain View, California. Check out the latest updates from Android XR to Gemini Live, and more.
    0 Commentarios ·0 Acciones ·0 Vista previa
  • Asus Has Rad New Custom Desktop GPUs, Including a Doom-Themed Beauty

    Major trade shows like Computex are always exciting for brand-new computing hardware, but companies also take this opportunity to showcase their creative design prowess. At its booth, Asus showed off three new graphics cards ranging from the technologically interesting ROG Astral GeForce RTX 5090 BTF Edition to the devilishly decorative ROG Astral GeForce RTX 5080 Doom Edition. Here's a closer look at each custom RTX 50-series graphics card and everything we know so far. As a heads up, Asus has not issued pricing or release date information for any of these products—this is purely a sneak preview.Asus' New ROG BTF Card Has One Neat TrickAsus debuted its Back To the Futurehardware a few trade shows ago, with more supported components debuting over time. The underlying concept for Asus’s BTF hardware is to supply all the power a graphics card needs directly from the motherboard, reducing the number of cables cluttering up your PC case. As such, this has required customized graphics cards and motherboards to support it.The newest card Asus has created to support this design is the Asus ROG Astral GeForce RTX 5090 BTF Edition, which slots into an Asus ROG Maximus Z890 Hero BTF motherboard. One improved aspect of these new designs is that the edge power connector on the graphics card is removable, turning it into a standard graphics card.Turning into a regular card conflicts with the purpose of the BTF design. However, doing so enables you to connect the graphics card to standard PCIe-equipped motherboards for testing purposes or to sell the GPU off after a later upgrade.ROG Goes Full Slayer Mode for DoomDriving hype for the newest entry in the FPS game series, Asus also showed off its Asus ROG Astral GeForce RTX 5080 Doom Edition graphics card. This product is a fairly typical RTX 5080 video card in most ways, but its thermal solution is lavishly decorated with artwork inspired by Doom: The Dark Ages.Recommended by Our EditorsThis makes the graphics card look a lot cooler and more interesting. It's a callback to the early 2000s, when graphics cards frequently shipped with decorative thermal solutions. Sadly, this isn’t something we typically see anymore. Most graphics cards today tend to be plainer, and colors are often limited to just black, white, and shades of gray.Noctua Brings Its Signature Beige to GeForce RTXThe final new card that Asus showed us was a more plain-looking product with prominent brown overtones. This color profile is thanks to Asus' collaboration with Noctua. Featuring that unique Noctua look, this graphics card is named the Asus GeForce RTX 5080 Noctua Edition.The Noctua thermal solution includes three 120mm NF-A12x25 G2 fans that are said to be exceedingly quiet. The card also has a thermal pad for interfacing with the GPU die, which changes phase from a solid to a liquid to support optimal heat exchange as temperatures increase.When to Expect These New Custom RTX 50-Series CardsAll of these new graphics cards that Asus showed off have unique features that some will certainly want, but unfortunately, it’s unclear when or if any of these will go up for sale. Some other BTF hardware has made it to retailers, and we will likely see the new BTF hardware do so, too.The Doom and Noctua graphics cards seem likely to be limited editions. They may go up for sale soon, and if you want one, you should not hesitate to order it. They will likely sell out quickly and never return.
    #asus #has #rad #new #custom
    Asus Has Rad New Custom Desktop GPUs, Including a Doom-Themed Beauty
    Major trade shows like Computex are always exciting for brand-new computing hardware, but companies also take this opportunity to showcase their creative design prowess. At its booth, Asus showed off three new graphics cards ranging from the technologically interesting ROG Astral GeForce RTX 5090 BTF Edition to the devilishly decorative ROG Astral GeForce RTX 5080 Doom Edition. Here's a closer look at each custom RTX 50-series graphics card and everything we know so far. As a heads up, Asus has not issued pricing or release date information for any of these products—this is purely a sneak preview.Asus' New ROG BTF Card Has One Neat TrickAsus debuted its Back To the Futurehardware a few trade shows ago, with more supported components debuting over time. The underlying concept for Asus’s BTF hardware is to supply all the power a graphics card needs directly from the motherboard, reducing the number of cables cluttering up your PC case. As such, this has required customized graphics cards and motherboards to support it.The newest card Asus has created to support this design is the Asus ROG Astral GeForce RTX 5090 BTF Edition, which slots into an Asus ROG Maximus Z890 Hero BTF motherboard. One improved aspect of these new designs is that the edge power connector on the graphics card is removable, turning it into a standard graphics card.Turning into a regular card conflicts with the purpose of the BTF design. However, doing so enables you to connect the graphics card to standard PCIe-equipped motherboards for testing purposes or to sell the GPU off after a later upgrade.ROG Goes Full Slayer Mode for DoomDriving hype for the newest entry in the FPS game series, Asus also showed off its Asus ROG Astral GeForce RTX 5080 Doom Edition graphics card. This product is a fairly typical RTX 5080 video card in most ways, but its thermal solution is lavishly decorated with artwork inspired by Doom: The Dark Ages.Recommended by Our EditorsThis makes the graphics card look a lot cooler and more interesting. It's a callback to the early 2000s, when graphics cards frequently shipped with decorative thermal solutions. Sadly, this isn’t something we typically see anymore. Most graphics cards today tend to be plainer, and colors are often limited to just black, white, and shades of gray.Noctua Brings Its Signature Beige to GeForce RTXThe final new card that Asus showed us was a more plain-looking product with prominent brown overtones. This color profile is thanks to Asus' collaboration with Noctua. Featuring that unique Noctua look, this graphics card is named the Asus GeForce RTX 5080 Noctua Edition.The Noctua thermal solution includes three 120mm NF-A12x25 G2 fans that are said to be exceedingly quiet. The card also has a thermal pad for interfacing with the GPU die, which changes phase from a solid to a liquid to support optimal heat exchange as temperatures increase.When to Expect These New Custom RTX 50-Series CardsAll of these new graphics cards that Asus showed off have unique features that some will certainly want, but unfortunately, it’s unclear when or if any of these will go up for sale. Some other BTF hardware has made it to retailers, and we will likely see the new BTF hardware do so, too.The Doom and Noctua graphics cards seem likely to be limited editions. They may go up for sale soon, and if you want one, you should not hesitate to order it. They will likely sell out quickly and never return. #asus #has #rad #new #custom
    Asus Has Rad New Custom Desktop GPUs, Including a Doom-Themed Beauty
    me.pcmag.com
    Major trade shows like Computex are always exciting for brand-new computing hardware, but companies also take this opportunity to showcase their creative design prowess. At its booth, Asus showed off three new graphics cards ranging from the technologically interesting ROG Astral GeForce RTX 5090 BTF Edition to the devilishly decorative ROG Astral GeForce RTX 5080 Doom Edition. Here's a closer look at each custom RTX 50-series graphics card and everything we know so far. As a heads up, Asus has not issued pricing or release date information for any of these products—this is purely a sneak preview.Asus' New ROG BTF Card Has One Neat TrickAsus debuted its Back To the Future (BTF) hardware a few trade shows ago, with more supported components debuting over time. The underlying concept for Asus’s BTF hardware is to supply all the power a graphics card needs directly from the motherboard, reducing the number of cables cluttering up your PC case. As such, this has required customized graphics cards and motherboards to support it.(Credit: John Burek)The newest card Asus has created to support this design is the Asus ROG Astral GeForce RTX 5090 BTF Edition, which slots into an Asus ROG Maximus Z890 Hero BTF motherboard. One improved aspect of these new designs is that the edge power connector on the graphics card is removable, turning it into a standard graphics card.(Credit: John Burek)Turning into a regular card conflicts with the purpose of the BTF design. However, doing so enables you to connect the graphics card to standard PCIe-equipped motherboards for testing purposes or to sell the GPU off after a later upgrade.(Credit: John Burek)ROG Goes Full Slayer Mode for DoomDriving hype for the newest entry in the FPS game series, Asus also showed off its Asus ROG Astral GeForce RTX 5080 Doom Edition graphics card. This product is a fairly typical RTX 5080 video card in most ways, but its thermal solution is lavishly decorated with artwork inspired by Doom: The Dark Ages.Recommended by Our Editors(Credit: John Burek)This makes the graphics card look a lot cooler and more interesting. It's a callback to the early 2000s, when graphics cards frequently shipped with decorative thermal solutions. Sadly, this isn’t something we typically see anymore. Most graphics cards today tend to be plainer, and colors are often limited to just black, white, and shades of gray.(Credit: John Burek)Noctua Brings Its Signature Beige to GeForce RTXThe final new card that Asus showed us was a more plain-looking product with prominent brown overtones. This color profile is thanks to Asus' collaboration with Noctua. Featuring that unique Noctua look, this graphics card is named the Asus GeForce RTX 5080 Noctua Edition.(Credit: John Burek)The Noctua thermal solution includes three 120mm NF-A12x25 G2 fans that are said to be exceedingly quiet. The card also has a thermal pad for interfacing with the GPU die, which changes phase from a solid to a liquid to support optimal heat exchange as temperatures increase.When to Expect These New Custom RTX 50-Series CardsAll of these new graphics cards that Asus showed off have unique features that some will certainly want, but unfortunately, it’s unclear when or if any of these will go up for sale. Some other BTF hardware has made it to retailers, and we will likely see the new BTF hardware do so, too.The Doom and Noctua graphics cards seem likely to be limited editions. They may go up for sale soon, and if you want one, you should not hesitate to order it. They will likely sell out quickly and never return.
    0 Commentarios ·0 Acciones ·0 Vista previa
  • Meta AI chief: ‘Inferiority complex’ is stunting European tech

    Europe’s not lacking talent — it’s lacking confidence.
    That’s the verdict from Meta’s chief AI scientist Yann LeCun, who says an “inferiority complex” among European media and investors is holding back the continent’s tech industry.
    “The main reason why the European tech industry is small is a mistaken assumption of technological inferiority on the part of the European media,” wrote LeCun in an X post. 
    “Perhaps more importantly, there was a similar inferiority complex on the part of investors, which made them less willing to take risks when the mere possibility of an American competitor would rear its head. That has been changing over the last few years.”
    This reluctance to make bold bets is illustrated in the funding gap across the Atlantic. Despite having more than twice the population, European tech firms struggle to attract the investments going to their American counterparts. In 2024, US startups raised bn, more than triple the bn figure for Europeancompanies, according to CrunchbaseThe of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now!
    LeCun’s comments came in response to an X post by Arnaud Bertrand, the French founder of rental marketplace HouseTrip, who has had his own struggles building a startup in Europe.
    Bertrand founded HouseTrip in 2009, a year before the launch of a similar startup: Airbnb. HouseTrip also planned to make booking an apartment as simple as booking a hotel, but couldn’t compete with its American rival. Airbnb, which is now valued at over bn, grew into one of the world’s greatest tech successes.  
    Housetrip struggled to compete with the cash-flushed unicorn. Two years after Airbnb entered the European market in 2012, Bertrand stepped down as CEO. In 2016, TripAdvisor acquired the company for an undisclosed sum, before incorporating it into the travel site Holiday Lettings.
    Bertrand took to social media today to push back against a recent Wall Street Journal article that scrutinised Europe’s tech sector. Published Monday, the piece blamed the region’s sluggish performance on overregulation, fragmented markets, limited access to capital, and a risk-averse business culture.
    Bertrand agreed with some of the criticisms, but added that they “are all secondary.”
    “Based on my experience, the key problem faced by European startups can be summarised in one word: patriotism,” he said.”
    “There is virtuallyin Europe, and more than anything that’s what’s killing EU startups, or preventing them from developing,” he continued. 
    According to Bertrand, one of the reasons his startup failed to beat Airbnb was a lack of patriotism among investors and media in Europe — a determination to back their own startups.
    LeCun, however, has a different view on the causes. “Not sure I would call this a lack of patriotism,” he said. “More like a lack of self-confidence.”
    Europe’s tech competitiveness will be a hot topic at TNW Conference, which takes place on June 19-20 in Amsterdam. Tickets for the event are now on sale — use the code TNWXMEDIA2025 at the checkout to get 30% off.

    Story by

    Siôn Geschwindt

    Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicSiôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindtprotonmailcom

    Get the TNW newsletter
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    Also tagged with
    #meta #chief #inferiority #complex #stunting
    Meta AI chief: ‘Inferiority complex’ is stunting European tech
    Europe’s not lacking talent — it’s lacking confidence. That’s the verdict from Meta’s chief AI scientist Yann LeCun, who says an “inferiority complex” among European media and investors is holding back the continent’s tech industry. “The main reason why the European tech industry is small is a mistaken assumption of technological inferiority on the part of the European media,” wrote LeCun in an X post.  “Perhaps more importantly, there was a similar inferiority complex on the part of investors, which made them less willing to take risks when the mere possibility of an American competitor would rear its head. That has been changing over the last few years.” This reluctance to make bold bets is illustrated in the funding gap across the Atlantic. Despite having more than twice the population, European tech firms struggle to attract the investments going to their American counterparts. In 2024, US startups raised bn, more than triple the bn figure for Europeancompanies, according to CrunchbaseThe 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! LeCun’s comments came in response to an X post by Arnaud Bertrand, the French founder of rental marketplace HouseTrip, who has had his own struggles building a startup in Europe. Bertrand founded HouseTrip in 2009, a year before the launch of a similar startup: Airbnb. HouseTrip also planned to make booking an apartment as simple as booking a hotel, but couldn’t compete with its American rival. Airbnb, which is now valued at over bn, grew into one of the world’s greatest tech successes.   Housetrip struggled to compete with the cash-flushed unicorn. Two years after Airbnb entered the European market in 2012, Bertrand stepped down as CEO. In 2016, TripAdvisor acquired the company for an undisclosed sum, before incorporating it into the travel site Holiday Lettings. Bertrand took to social media today to push back against a recent Wall Street Journal article that scrutinised Europe’s tech sector. Published Monday, the piece blamed the region’s sluggish performance on overregulation, fragmented markets, limited access to capital, and a risk-averse business culture. Bertrand agreed with some of the criticisms, but added that they “are all secondary.” “Based on my experience, the key problem faced by European startups can be summarised in one word: patriotism,” he said.” “There is virtuallyin Europe, and more than anything that’s what’s killing EU startups, or preventing them from developing,” he continued.  According to Bertrand, one of the reasons his startup failed to beat Airbnb was a lack of patriotism among investors and media in Europe — a determination to back their own startups. LeCun, however, has a different view on the causes. “Not sure I would call this a lack of patriotism,” he said. “More like a lack of self-confidence.” Europe’s tech competitiveness will be a hot topic at TNW Conference, which takes place on June 19-20 in Amsterdam. Tickets for the event are now on sale — use the code TNWXMEDIA2025 at the checkout to get 30% off. Story by Siôn Geschwindt Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicSiôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindtprotonmailcom Get the TNW newsletter Get the most important tech news in your inbox each week. Also tagged with #meta #chief #inferiority #complex #stunting
    Meta AI chief: ‘Inferiority complex’ is stunting European tech
    thenextweb.com
    Europe’s not lacking talent — it’s lacking confidence. That’s the verdict from Meta’s chief AI scientist Yann LeCun, who says an “inferiority complex” among European media and investors is holding back the continent’s tech industry. “The main reason why the European tech industry is small is a mistaken assumption of technological inferiority on the part of the European media,” wrote LeCun in an X post.  “Perhaps more importantly, there was a similar inferiority complex on the part of investors, which made them less willing to take risks when the mere possibility of an American competitor would rear its head. That has been changing over the last few years.” This reluctance to make bold bets is illustrated in the funding gap across the Atlantic. Despite having more than twice the population, European tech firms struggle to attract the investments going to their American counterparts. In 2024, US startups raised $178bn, more than triple the $51bn figure for Europeancompanies, according to CrunchbaseThe 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! LeCun’s comments came in response to an X post by Arnaud Bertrand, the French founder of rental marketplace HouseTrip, who has had his own struggles building a startup in Europe. Bertrand founded HouseTrip in 2009, a year before the launch of a similar startup: Airbnb. HouseTrip also planned to make booking an apartment as simple as booking a hotel, but couldn’t compete with its American rival. Airbnb, which is now valued at over $80bn, grew into one of the world’s greatest tech successes.   Housetrip struggled to compete with the cash-flushed unicorn. Two years after Airbnb entered the European market in 2012, Bertrand stepped down as CEO. In 2016, TripAdvisor acquired the company for an undisclosed sum, before incorporating it into the travel site Holiday Lettings. Bertrand took to social media today to push back against a recent Wall Street Journal article that scrutinised Europe’s tech sector. Published Monday, the piece blamed the region’s sluggish performance on overregulation, fragmented markets, limited access to capital, and a risk-averse business culture. Bertrand agreed with some of the criticisms, but added that they “are all secondary.” “Based on my experience, the key problem faced by European startups can be summarised in one word: patriotism,” he said.” “There is virtually [no patriotism] in Europe, and more than anything that’s what’s killing EU startups, or preventing them from developing,” he continued.  According to Bertrand, one of the reasons his startup failed to beat Airbnb was a lack of patriotism among investors and media in Europe — a determination to back their own startups. LeCun, however, has a different view on the causes. “Not sure I would call this a lack of patriotism,” he said. “More like a lack of self-confidence.” Europe’s tech competitiveness will be a hot topic at TNW Conference, which takes place on June 19-20 in Amsterdam. Tickets for the event are now on sale — use the code TNWXMEDIA2025 at the checkout to get 30% off. Story by Siôn Geschwindt Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehic (show all) Siôn is a freelance science and technology reporter, specialising in climate and energy. From nuclear fusion breakthroughs to electric vehicles, he's happiest sourcing a scoop, investigating the impact of emerging technologies, and even putting them to the test. He has five years of journalism experience and holds a dual degree in media and environmental science from the University of Cape Town, South Africa. When he's not writing, you can probably find Siôn out hiking, surfing, playing the drums or catering to his moderate caffeine addiction. You can contact him at: sion.geschwindt [at] protonmail [dot] com Get the TNW newsletter Get the most important tech news in your inbox each week. Also tagged with
    0 Commentarios ·0 Acciones ·0 Vista previa
  • How Many Countries Are in Africa? A Complete 2025 Guide

    Technology 

    Rate this post

    Africa is a large and beautiful continent. It has many countries, cultures, and people. Each country is unique. Some are small, while others are very large. In this article, we will explore how many countries are in Africa. We will also learn some interesting facts about them.
    How Many Countries Are in Africa in 2025?
    As of 2025, Africa has 54 recognized countries. These countries are members of the African Union. Some sources may list 55 or 56. That is because of disputed territories. However, the official number is 54 countries.
    What Are These Countries?
    Here is a list of all 54 African countries:

    Algeria
    Angola
    Benin
    Botswana
    Burkina Faso
    Burundi
    Cape VerdeCameroon
    Central African Republic
    Chad
    Comoros
    Democratic Republic of the Congo
    Republic of the Congo
    Cote d’IvoireDjibouti
    Egypt
    Equatorial Guinea
    Eritrea
    EswatiniEthiopia
    Gabon
    Gambia
    Ghana
    Guinea
    Guinea-Bissau
    Kenya
    Lesotho
    Liberia
    Libya
    Madagascar
    Malawi
    Mali
    Mauritania
    Mauritius
    Morocco
    Mozambique
    Namibia
    Niger
    Nigeria
    Rwanda
    Sao Tome and Principe
    Senegal
    Seychelles
    Sierra Leone
    Somalia
    South Africa
    South Sudan
    Sudan
    Tanzania
    Togo
    Tunisia
    Uganda
    Zambia
    Zimbabwe

    Are There Any Disputed Regions?
    Yes, there are. Some regions are not fully recognized. The most well-known is Western Sahara. It wants independence. Some countries support it. Others do not. It is a disputed region. That’s why numbers may vary across sources.
    What Is the African Union?
    The African Unionis like a family of African countries. It helps them work together. The AU has 55 members. This includes Western Sahara. That is why some people count 55 countries. But the United Nations recognizes 54 countries in Africa.
    How Is Africa Divided Geographically?
    Africa is usually divided into five regions:

    North Africa – Includes Egypt, Algeria, Libya, Morocco, Tunisia, and Sudan.
    West Africa – Includes Nigeria, Ghana, Senegal, and many more.
    Central Africa – Includes Cameroon, Chad, and Congo.
    East Africa – Includes Kenya, Ethiopia, and Tanzania.
    Southern Africa – Includes South Africa, Zimbabwe, and Botswana.

    These regions are based on geography and culture. Each region has its languages and traditions.
    Which Is the Largest Country in Africa?
    Algeria is the largest country by land area. It is in North Africa. It covers over 2.3 million square kilometers.
    Which Is the Smallest Country in Africa?
    Seychelles is the smallest African country. It is a group of islands. It is located in the Indian Ocean. It has a population of less than 100,000 people.
    What Is the Most Populated Country in Africa?
    Nigeria has the most people in Africa. It has over 223 million people in 2025. That is a huge number. Nigeria is also a strong economy in the continent.
    Which Country Is the Youngest?
    South Sudan is the newest African country. It became independent in 2011. It was part of Sudan before.
    How Many Languages Are Spoken in Africa?
    Africa is full of languages. Over 2,000 languages are spoken across the continent. Some countries have more than 100 languages.
    What Are the Most Spoken Languages?
    Some common languages in Africa include:

    ArabicSwahiliHausaAmharicEnglish and FrenchThese languages help people from different tribes talk to each other.
    What Religions Are Practiced in Africa?
    Africa has many religions. The most common are:

    Islam – followed mostly in North and West Africa
    Christianity – followed in most parts of Sub-Saharan Africa
    Traditional African Religions – still practiced in rural areas

    Religion plays an important role in African life.
    What Makes Africa Special?
    Africa is the second-largest continent. It is rich in culture, wildlife, and history. It has deserts, rainforests, and savannas. Africa is home to the Sahara Desert, the Nile River, and Mount Kilimanjaro.
    Is Africa Growing Fast?
    Yes, very fast. Africa has one of the youngest populations in the world. Many people are under 25. Cities are growing. Technology is spreading. New businesses are starting. Africa is changing quickly.
    Top Cities in Africa
    Some of the largest and busiest cities are:

    LagosCairoJohannesburgNairobiAddis AbabaThese cities are centers of business, culture, and government.
    Tourism in Africa
    Africa has many tourist spots. People visit for safaris, beaches, and ancient places. Some famous places include:

    Pyramids of Egypt
    Serengeti National Park
    Victoria Falls
    Table Mountain
    Sahara Desert

    Tourism is growing fast in many African countries.
    Conclusion
    Africa is a vibrant and powerful continent. It has 54 unique and independent countries. Each one adds value to the continent. From deserts to cities, from languages to religions, Africa has it all. Knowing how many countries are in Africa helps us understand its diversity. Africa will continue to grow in 2025 and beyond.
    Tech World TimesTech World Times, a global collective focusing on the latest tech news and trends in blockchain, Fintech, Development & Testing, AI and Startups. If you are looking for the guest post then contact at techworldtimes@gmail.com
    #how #many #countries #are #africa
    How Many Countries Are in Africa? A Complete 2025 Guide
    Technology  Rate this post Africa is a large and beautiful continent. It has many countries, cultures, and people. Each country is unique. Some are small, while others are very large. In this article, we will explore how many countries are in Africa. We will also learn some interesting facts about them. How Many Countries Are in Africa in 2025? As of 2025, Africa has 54 recognized countries. These countries are members of the African Union. Some sources may list 55 or 56. That is because of disputed territories. However, the official number is 54 countries. What Are These Countries? Here is a list of all 54 African countries: Algeria Angola Benin Botswana Burkina Faso Burundi Cape VerdeCameroon Central African Republic Chad Comoros Democratic Republic of the Congo Republic of the Congo Cote d’IvoireDjibouti Egypt Equatorial Guinea Eritrea EswatiniEthiopia Gabon Gambia Ghana Guinea Guinea-Bissau Kenya Lesotho Liberia Libya Madagascar Malawi Mali Mauritania Mauritius Morocco Mozambique Namibia Niger Nigeria Rwanda Sao Tome and Principe Senegal Seychelles Sierra Leone Somalia South Africa South Sudan Sudan Tanzania Togo Tunisia Uganda Zambia Zimbabwe Are There Any Disputed Regions? Yes, there are. Some regions are not fully recognized. The most well-known is Western Sahara. It wants independence. Some countries support it. Others do not. It is a disputed region. That’s why numbers may vary across sources. What Is the African Union? The African Unionis like a family of African countries. It helps them work together. The AU has 55 members. This includes Western Sahara. That is why some people count 55 countries. But the United Nations recognizes 54 countries in Africa. How Is Africa Divided Geographically? Africa is usually divided into five regions: North Africa – Includes Egypt, Algeria, Libya, Morocco, Tunisia, and Sudan. West Africa – Includes Nigeria, Ghana, Senegal, and many more. Central Africa – Includes Cameroon, Chad, and Congo. East Africa – Includes Kenya, Ethiopia, and Tanzania. Southern Africa – Includes South Africa, Zimbabwe, and Botswana. These regions are based on geography and culture. Each region has its languages and traditions. Which Is the Largest Country in Africa? Algeria is the largest country by land area. It is in North Africa. It covers over 2.3 million square kilometers. Which Is the Smallest Country in Africa? Seychelles is the smallest African country. It is a group of islands. It is located in the Indian Ocean. It has a population of less than 100,000 people. What Is the Most Populated Country in Africa? Nigeria has the most people in Africa. It has over 223 million people in 2025. That is a huge number. Nigeria is also a strong economy in the continent. Which Country Is the Youngest? South Sudan is the newest African country. It became independent in 2011. It was part of Sudan before. How Many Languages Are Spoken in Africa? Africa is full of languages. Over 2,000 languages are spoken across the continent. Some countries have more than 100 languages. What Are the Most Spoken Languages? Some common languages in Africa include: ArabicSwahiliHausaAmharicEnglish and FrenchThese languages help people from different tribes talk to each other. What Religions Are Practiced in Africa? Africa has many religions. The most common are: Islam – followed mostly in North and West Africa Christianity – followed in most parts of Sub-Saharan Africa Traditional African Religions – still practiced in rural areas Religion plays an important role in African life. What Makes Africa Special? Africa is the second-largest continent. It is rich in culture, wildlife, and history. It has deserts, rainforests, and savannas. Africa is home to the Sahara Desert, the Nile River, and Mount Kilimanjaro. Is Africa Growing Fast? Yes, very fast. Africa has one of the youngest populations in the world. Many people are under 25. Cities are growing. Technology is spreading. New businesses are starting. Africa is changing quickly. Top Cities in Africa Some of the largest and busiest cities are: LagosCairoJohannesburgNairobiAddis AbabaThese cities are centers of business, culture, and government. Tourism in Africa Africa has many tourist spots. People visit for safaris, beaches, and ancient places. Some famous places include: Pyramids of Egypt Serengeti National Park Victoria Falls Table Mountain Sahara Desert Tourism is growing fast in many African countries. Conclusion Africa is a vibrant and powerful continent. It has 54 unique and independent countries. Each one adds value to the continent. From deserts to cities, from languages to religions, Africa has it all. Knowing how many countries are in Africa helps us understand its diversity. Africa will continue to grow in 2025 and beyond. Tech World TimesTech World Times, a global collective focusing on the latest tech news and trends in blockchain, Fintech, Development & Testing, AI and Startups. If you are looking for the guest post then contact at techworldtimes@gmail.com #how #many #countries #are #africa
    How Many Countries Are in Africa? A Complete 2025 Guide
    techworldtimes.com
    Technology  Rate this post Africa is a large and beautiful continent. It has many countries, cultures, and people. Each country is unique. Some are small, while others are very large. In this article, we will explore how many countries are in Africa. We will also learn some interesting facts about them. How Many Countries Are in Africa in 2025? As of 2025, Africa has 54 recognized countries. These countries are members of the African Union (AU). Some sources may list 55 or 56. That is because of disputed territories. However, the official number is 54 countries. What Are These Countries? Here is a list of all 54 African countries: Algeria Angola Benin Botswana Burkina Faso Burundi Cape Verde (Cabo Verde) Cameroon Central African Republic Chad Comoros Democratic Republic of the Congo Republic of the Congo Cote d’Ivoire (Ivory Coast) Djibouti Egypt Equatorial Guinea Eritrea Eswatini (formerly Swaziland) Ethiopia Gabon Gambia Ghana Guinea Guinea-Bissau Kenya Lesotho Liberia Libya Madagascar Malawi Mali Mauritania Mauritius Morocco Mozambique Namibia Niger Nigeria Rwanda Sao Tome and Principe Senegal Seychelles Sierra Leone Somalia South Africa South Sudan Sudan Tanzania Togo Tunisia Uganda Zambia Zimbabwe Are There Any Disputed Regions? Yes, there are. Some regions are not fully recognized. The most well-known is Western Sahara. It wants independence. Some countries support it. Others do not. It is a disputed region. That’s why numbers may vary across sources. What Is the African Union? The African Union (AU) is like a family of African countries. It helps them work together. The AU has 55 members. This includes Western Sahara. That is why some people count 55 countries. But the United Nations recognizes 54 countries in Africa. How Is Africa Divided Geographically? Africa is usually divided into five regions: North Africa – Includes Egypt, Algeria, Libya, Morocco, Tunisia, and Sudan. West Africa – Includes Nigeria, Ghana, Senegal, and many more. Central Africa – Includes Cameroon, Chad, and Congo. East Africa – Includes Kenya, Ethiopia, and Tanzania. Southern Africa – Includes South Africa, Zimbabwe, and Botswana. These regions are based on geography and culture. Each region has its languages and traditions. Which Is the Largest Country in Africa? Algeria is the largest country by land area. It is in North Africa. It covers over 2.3 million square kilometers. Which Is the Smallest Country in Africa? Seychelles is the smallest African country. It is a group of islands. It is located in the Indian Ocean. It has a population of less than 100,000 people. What Is the Most Populated Country in Africa? Nigeria has the most people in Africa. It has over 223 million people in 2025. That is a huge number. Nigeria is also a strong economy in the continent. Which Country Is the Youngest? South Sudan is the newest African country. It became independent in 2011. It was part of Sudan before. How Many Languages Are Spoken in Africa? Africa is full of languages. Over 2,000 languages are spoken across the continent. Some countries have more than 100 languages. What Are the Most Spoken Languages? Some common languages in Africa include: Arabic (mainly in North Africa) Swahili (East Africa) Hausa (West Africa) Amharic (Ethiopia) English and French (used in many countries) These languages help people from different tribes talk to each other. What Religions Are Practiced in Africa? Africa has many religions. The most common are: Islam – followed mostly in North and West Africa Christianity – followed in most parts of Sub-Saharan Africa Traditional African Religions – still practiced in rural areas Religion plays an important role in African life. What Makes Africa Special? Africa is the second-largest continent. It is rich in culture, wildlife, and history. It has deserts, rainforests, and savannas. Africa is home to the Sahara Desert, the Nile River, and Mount Kilimanjaro. Is Africa Growing Fast? Yes, very fast. Africa has one of the youngest populations in the world. Many people are under 25. Cities are growing. Technology is spreading. New businesses are starting. Africa is changing quickly. Top Cities in Africa Some of the largest and busiest cities are: Lagos (Nigeria) Cairo (Egypt) Johannesburg (South Africa) Nairobi (Kenya) Addis Ababa (Ethiopia) These cities are centers of business, culture, and government. Tourism in Africa Africa has many tourist spots. People visit for safaris, beaches, and ancient places. Some famous places include: Pyramids of Egypt Serengeti National Park Victoria Falls Table Mountain Sahara Desert Tourism is growing fast in many African countries. Conclusion Africa is a vibrant and powerful continent. It has 54 unique and independent countries. Each one adds value to the continent. From deserts to cities, from languages to religions, Africa has it all. Knowing how many countries are in Africa helps us understand its diversity. Africa will continue to grow in 2025 and beyond. Tech World TimesTech World Times (TWT), a global collective focusing on the latest tech news and trends in blockchain, Fintech, Development & Testing, AI and Startups. If you are looking for the guest post then contact at techworldtimes@gmail.com
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  • Ocypus Iota C70 case review: digital display and low noise levels

    Ocypus Iota C70 is an interesting mid-sized case with six fans and low noise levels. We test it with Intel’s i9-14900K with both the pre-installed fans and with a standardized set of fans to determine its efficiency.
    #ocypus #iota #c70 #case #review
    Ocypus Iota C70 case review: digital display and low noise levels
    Ocypus Iota C70 is an interesting mid-sized case with six fans and low noise levels. We test it with Intel’s i9-14900K with both the pre-installed fans and with a standardized set of fans to determine its efficiency. #ocypus #iota #c70 #case #review
    Ocypus Iota C70 case review: digital display and low noise levels
    www.tomshardware.com
    Ocypus Iota C70 is an interesting mid-sized case with six fans and low noise levels. We test it with Intel’s i9-14900K with both the pre-installed fans and with a standardized set of fans to determine its efficiency.
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