• Fossil Furniture collection uses playful monolithic designs

    When I was young, one of my favorite things to do with my Legos was to create pieces of furniture using different bricks and shapes. Of course these designs were pretty random and if made into actual furniture, they would probably not hold anyone or anything up as they were pretty whimsical. I didn’t grow up to be a furniture designerbut I’m always interested when I see designs that play around with various shapes and sizes.
    The Fossil Furniture collection is a collaboration between Ukrainian designer Dmitry Kozinenko and furniture brand oitoproducts. It is able to reimagine familiar furniture archetypes, like the armchair, pouf, and bench through the lens of monolithic forms and a vibrant visual language. The core concept for the upholstered furniture is that of combining various basic geometric volumes but with the sculptural monolith design as the common element.
    Designers: Dmitry Kozinenko for oito design

    Each piece in the collection embodies the core concept of juxtaposing simple geometric forms, ingeniously merging square and round modules in a way that evokes the intuitive joy of building sets. The Fossil chair stands out with its unique structural composition: while grounded by two straight, supportive legs at the back, the front is defined by a gently curved, almost embracing round base. This clever combination creates a dynamic form that serves both as a comfortable stool and an aesthetically pleasing footrest, hinting at flexible usage within a living space.

    Echoing the chair’s design ethos, the Fossil pouf adopts a similar silhouette, retaining the distinctive base and seat module but elegantly omitting the backrest, offering a more informal and adaptable seating option. Completing the set is the Fossil bench, which expands upon the pouf’s concept. It features a similar rectangular seat module, yet elongated to comfortably accommodate two or even three individuals, depending on their size. This extended form makes it an ideal addition to dining areas, entryways, or any space where shared seating is desired, reinforcing the collection’s blend of individual comfort and collective functionality.

    The “Fossil Furniture Collection” beautifully underscores the notion that true innovation in design doesn’t necessitate a complete severance from the familiar. Instead, it often flourishes within the realm of clever reinterpretation, taking established forms and breathing new life into them through a playful and imaginative lens. This approach fosters a sense of immediate connection and accessibility, allowing users to appreciate the collection’s novelty without feeling alienated by radical, unfamiliar silhouettes. It’s a testament to the power of subtle yet impactful design choices, proving that even the most fundamental furniture pieces, those we interact with daily, hold untapped potential for reimagination.

    The post Fossil Furniture collection uses playful monolithic designs first appeared on Yanko Design.
    #fossil #furniture #collection #uses #playful
    Fossil Furniture collection uses playful monolithic designs
    When I was young, one of my favorite things to do with my Legos was to create pieces of furniture using different bricks and shapes. Of course these designs were pretty random and if made into actual furniture, they would probably not hold anyone or anything up as they were pretty whimsical. I didn’t grow up to be a furniture designerbut I’m always interested when I see designs that play around with various shapes and sizes. The Fossil Furniture collection is a collaboration between Ukrainian designer Dmitry Kozinenko and furniture brand oitoproducts. It is able to reimagine familiar furniture archetypes, like the armchair, pouf, and bench through the lens of monolithic forms and a vibrant visual language. The core concept for the upholstered furniture is that of combining various basic geometric volumes but with the sculptural monolith design as the common element. Designers: Dmitry Kozinenko for oito design Each piece in the collection embodies the core concept of juxtaposing simple geometric forms, ingeniously merging square and round modules in a way that evokes the intuitive joy of building sets. The Fossil chair stands out with its unique structural composition: while grounded by two straight, supportive legs at the back, the front is defined by a gently curved, almost embracing round base. This clever combination creates a dynamic form that serves both as a comfortable stool and an aesthetically pleasing footrest, hinting at flexible usage within a living space. Echoing the chair’s design ethos, the Fossil pouf adopts a similar silhouette, retaining the distinctive base and seat module but elegantly omitting the backrest, offering a more informal and adaptable seating option. Completing the set is the Fossil bench, which expands upon the pouf’s concept. It features a similar rectangular seat module, yet elongated to comfortably accommodate two or even three individuals, depending on their size. This extended form makes it an ideal addition to dining areas, entryways, or any space where shared seating is desired, reinforcing the collection’s blend of individual comfort and collective functionality. The “Fossil Furniture Collection” beautifully underscores the notion that true innovation in design doesn’t necessitate a complete severance from the familiar. Instead, it often flourishes within the realm of clever reinterpretation, taking established forms and breathing new life into them through a playful and imaginative lens. This approach fosters a sense of immediate connection and accessibility, allowing users to appreciate the collection’s novelty without feeling alienated by radical, unfamiliar silhouettes. It’s a testament to the power of subtle yet impactful design choices, proving that even the most fundamental furniture pieces, those we interact with daily, hold untapped potential for reimagination. The post Fossil Furniture collection uses playful monolithic designs first appeared on Yanko Design. #fossil #furniture #collection #uses #playful
    Fossil Furniture collection uses playful monolithic designs
    www.yankodesign.com
    When I was young, one of my favorite things to do with my Legos was to create pieces of furniture using different bricks and shapes. Of course these designs were pretty random and if made into actual furniture, they would probably not hold anyone or anything up as they were pretty whimsical. I didn’t grow up to be a furniture designer (or any kind of designer) but I’m always interested when I see designs that play around with various shapes and sizes. The Fossil Furniture collection is a collaboration between Ukrainian designer Dmitry Kozinenko and furniture brand oitoproducts. It is able to reimagine familiar furniture archetypes, like the armchair, pouf, and bench through the lens of monolithic forms and a vibrant visual language. The core concept for the upholstered furniture is that of combining various basic geometric volumes but with the sculptural monolith design as the common element. Designers: Dmitry Kozinenko for oito design Each piece in the collection embodies the core concept of juxtaposing simple geometric forms, ingeniously merging square and round modules in a way that evokes the intuitive joy of building sets. The Fossil chair stands out with its unique structural composition: while grounded by two straight, supportive legs at the back, the front is defined by a gently curved, almost embracing round base. This clever combination creates a dynamic form that serves both as a comfortable stool and an aesthetically pleasing footrest, hinting at flexible usage within a living space. Echoing the chair’s design ethos, the Fossil pouf adopts a similar silhouette, retaining the distinctive base and seat module but elegantly omitting the backrest, offering a more informal and adaptable seating option. Completing the set is the Fossil bench, which expands upon the pouf’s concept. It features a similar rectangular seat module, yet elongated to comfortably accommodate two or even three individuals, depending on their size. This extended form makes it an ideal addition to dining areas, entryways, or any space where shared seating is desired, reinforcing the collection’s blend of individual comfort and collective functionality. The “Fossil Furniture Collection” beautifully underscores the notion that true innovation in design doesn’t necessitate a complete severance from the familiar. Instead, it often flourishes within the realm of clever reinterpretation, taking established forms and breathing new life into them through a playful and imaginative lens. This approach fosters a sense of immediate connection and accessibility, allowing users to appreciate the collection’s novelty without feeling alienated by radical, unfamiliar silhouettes. It’s a testament to the power of subtle yet impactful design choices, proving that even the most fundamental furniture pieces, those we interact with daily, hold untapped potential for reimagination. The post Fossil Furniture collection uses playful monolithic designs first appeared on Yanko Design.
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  • What’s the worst professional mistake you’ve ever made? It probably wasn’t as bad as these

    Baxter & Bailey lift the lid on professional errors.
    #whats #worst #professional #mistake #youve
    What’s the worst professional mistake you’ve ever made? It probably wasn’t as bad as these
    Baxter & Bailey lift the lid on professional errors. #whats #worst #professional #mistake #youve
    0 Reacties ·0 aandelen ·0 voorbeeld
  • 1_877_((339))_((1052)) How Do I Contact Facebook Business Support Directly?

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  • Financial Controller at CD Projekt

    Financial ControllerCD ProjektWarsaw Masovian Voivodeship pl29 minutes agoApplyOpis oferty pracyPoszukujemy obecnie osoby, która dołączy do zespołu kontrolingu. Jesteś osobą pełną energii a jednocześnie cechuje Cię dobra organizacja pracy własnej i samodzielność, potrafisz zarządzać, a dodatkowo cenisz sobie pracę w kreatywnym środowisku? Zgłoś się do nas, może to właśnie na Ciebie czekamy! :)Główne zadania:Udział w procesach planowania finansowego;Udział w procesach kontroli budżetowej;Wsparcie w procesie zamykania miesiąca oraz sporządzania kwartalnych i rocznych sprawozdań finansowych Spółki;Cykliczne raportowanie wyników finansowych dedykowanych obszarów sprawozdawczych oraz analiza rentowności realizowanych przedsięwzięć inwestycyjnych;Sporządzanie szczegółowych raportów ad-hoc na zlecenie Zarządu Spółki;Wsparcie w zakresie implementacji i rozwoju narzędzi kontrolingowych;Identyfikacja obszarów rozwojowych i optymalizacja procesów finansowych zachodzących w Spółce;Identyfikacja potrzeb i odpowiedzialność w wyznaczonym zakresie podejmowanych przez Grupę Kapitałową wdrożeniach oraz rozwoju systemów informatycznych wspomagających funkcjonowanie organizacji;Monitorowanie trendów rynkowych, otoczenia Spółki mającej wpływ na działalność operacyjną Spółki.KwalifikacjeWykształcenie wyższe z zakresu finansów;Co najmniej 2 lata doświadczenia na podobnym stanowisku;Praktyczna wiedza z zakresu rachunkowościoraz podatków;Bardzo dobra znajomość MS Excel;Wysoko rozwinięte kompetencje interpersonalne;Doświadczenie w użytkowaniu systemów klasy ERP;Bardzo dobra znajomość języka angielskiego w mowie i piśmie;Skrupulatność i przywiązanie uwagi do detalu;Wysoki poziom zdolności analitycznych i umiejętność logicznego myślenia;Doświadczenie w prowadzeniu prezentacji;Umiejętność pracy pod presją czasu.Mile widziane:Znajomość systemów klasy CPM.Doświadczenie we wdrożeniach systemów finansowo-księgowych.Doświadczenie w pracy w metodologii agile.Dodatkowe informacjeModel pracyHybrydowy z naszego biura w Warszawie.Benefity i rozwój zawodowyElastyczne godziny pracy — rozpocznij swój dzień pracy między 8:00 a 10:00.Powitalny pakiet pełen gadżetów — aby od razu poczuć się jak w domu, dołączając do zespołu.Szkolenia, wykłady i kursy — wewnętrzne warsztaty, zewnętrzne szkolenia dla każdego pracownika, spotkania z ekspertami, inicjatywy dzielenia się wiedzą, kursy online i e-learning — zawsze jest coś, czego można się nauczyć!Merch — prezenty dla nowonarodzonych rebelów i regularne okazje do zdobycia fajnych gadżetów!ZdrowiePrywatna opieka medyczna — różne pakiety medyczne do wyboru, również z opieką stomatologiczną, dostępne także dla partnerów i członków rodziny.Opieka psychologiczna — bezpłatne wsparcie w zakresie zdrowia psychicznego oraz różne webinary dotyczące dobrostanu.Karta Multisport — dostęp do szerokiej gamy obiektów sportowych i fitness w całym mieście.Aktywności i wydarzenia w biurzePrzyjazne dla psów biuro — masz psa? Możesz przyprowadzić go do pracy! Zawsze znajdzie się jakiś futrzasty przyjaciel w studiu.Wydarzenia integracyjne — regularnie organizujemy spotkania w studiu, podczas których możemy się zrelaksować, pograć i po prostu dobrze bawić.Zdrowe przekąski — ekologiczne owoce, przekąski, musli, ekologiczny miód, mleka roślinne i wyśmienita kawa są do Twojej dyspozycji w całym biurze. Smacznego!Prawdziwie międzynarodowe środowisko pracy — szansa na współpracę z osobami z różnych zakątków świata.Siedziba główna w WarszawieZrównoważony kampus z ekologicznym podejściem — panele słoneczne dostarczają zieloną energię, 2000 roślin i system filtracji powietrza dbają o jakość powietrza, posiadamy też punkty ładowania samochodów elektrycznych, łąki kwietne i wiele innych proekologicznych rozwiązań.Na miejscu dobrze wyposażona siłownia ze ścianką wspinaczkową, codziennym wsparciem trenera oraz zajęciami jogi i zdrowych pleców.Miejsca parkingowe dla samochodów i rowerów.Przestrzeń na rower, sprzęt do jego naprawy oraz prysznice dostępne w każdej chwili.Brak dress code’u — stawiamy na swobodny styl.If you've observed any irregularities in our recruitment process please click here to report them.Opis firmyNaszą misją jest tworzenie najlepszych na świecie gier RPG oraz dzielenie się tą pasją z innymi. Dokładamy wszelkich starań, aby stworzyć otoczenie nie tylko profesjonalne i twórcze, ale także przyjazne, gdzie pracownicy znają się i wzajemnie o siebie dbają. Sprawdź nasze social media oraz nasz kanał na Youtube gdzie dzielimy się naszymi historiami prosto od członków naszych zespołów!
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    #financial #controller #projekt
    Financial Controller at CD Projekt
    Financial ControllerCD ProjektWarsaw Masovian Voivodeship pl29 minutes agoApplyOpis oferty pracyPoszukujemy obecnie osoby, która dołączy do zespołu kontrolingu. Jesteś osobą pełną energii a jednocześnie cechuje Cię dobra organizacja pracy własnej i samodzielność, potrafisz zarządzać, a dodatkowo cenisz sobie pracę w kreatywnym środowisku? Zgłoś się do nas, może to właśnie na Ciebie czekamy! :)Główne zadania:Udział w procesach planowania finansowego;Udział w procesach kontroli budżetowej;Wsparcie w procesie zamykania miesiąca oraz sporządzania kwartalnych i rocznych sprawozdań finansowych Spółki;Cykliczne raportowanie wyników finansowych dedykowanych obszarów sprawozdawczych oraz analiza rentowności realizowanych przedsięwzięć inwestycyjnych;Sporządzanie szczegółowych raportów ad-hoc na zlecenie Zarządu Spółki;Wsparcie w zakresie implementacji i rozwoju narzędzi kontrolingowych;Identyfikacja obszarów rozwojowych i optymalizacja procesów finansowych zachodzących w Spółce;Identyfikacja potrzeb i odpowiedzialność w wyznaczonym zakresie podejmowanych przez Grupę Kapitałową wdrożeniach oraz rozwoju systemów informatycznych wspomagających funkcjonowanie organizacji;Monitorowanie trendów rynkowych, otoczenia Spółki mającej wpływ na działalność operacyjną Spółki.KwalifikacjeWykształcenie wyższe z zakresu finansów;Co najmniej 2 lata doświadczenia na podobnym stanowisku;Praktyczna wiedza z zakresu rachunkowościoraz podatków;Bardzo dobra znajomość MS Excel;Wysoko rozwinięte kompetencje interpersonalne;Doświadczenie w użytkowaniu systemów klasy ERP;Bardzo dobra znajomość języka angielskiego w mowie i piśmie;Skrupulatność i przywiązanie uwagi do detalu;Wysoki poziom zdolności analitycznych i umiejętność logicznego myślenia;Doświadczenie w prowadzeniu prezentacji;Umiejętność pracy pod presją czasu.Mile widziane:Znajomość systemów klasy CPM.Doświadczenie we wdrożeniach systemów finansowo-księgowych.Doświadczenie w pracy w metodologii agile.Dodatkowe informacjeModel pracyHybrydowy z naszego biura w Warszawie.Benefity i rozwój zawodowyElastyczne godziny pracy — rozpocznij swój dzień pracy między 8:00 a 10:00.Powitalny pakiet pełen gadżetów — aby od razu poczuć się jak w domu, dołączając do zespołu.Szkolenia, wykłady i kursy — wewnętrzne warsztaty, zewnętrzne szkolenia dla każdego pracownika, spotkania z ekspertami, inicjatywy dzielenia się wiedzą, kursy online i e-learning — zawsze jest coś, czego można się nauczyć!Merch — prezenty dla nowonarodzonych rebelów i regularne okazje do zdobycia fajnych gadżetów!ZdrowiePrywatna opieka medyczna — różne pakiety medyczne do wyboru, również z opieką stomatologiczną, dostępne także dla partnerów i członków rodziny.Opieka psychologiczna — bezpłatne wsparcie w zakresie zdrowia psychicznego oraz różne webinary dotyczące dobrostanu.Karta Multisport — dostęp do szerokiej gamy obiektów sportowych i fitness w całym mieście.Aktywności i wydarzenia w biurzePrzyjazne dla psów biuro — masz psa? Możesz przyprowadzić go do pracy! Zawsze znajdzie się jakiś futrzasty przyjaciel w studiu.Wydarzenia integracyjne — regularnie organizujemy spotkania w studiu, podczas których możemy się zrelaksować, pograć i po prostu dobrze bawić.Zdrowe przekąski — ekologiczne owoce, przekąski, musli, ekologiczny miód, mleka roślinne i wyśmienita kawa są do Twojej dyspozycji w całym biurze. Smacznego!Prawdziwie międzynarodowe środowisko pracy — szansa na współpracę z osobami z różnych zakątków świata.Siedziba główna w WarszawieZrównoważony kampus z ekologicznym podejściem — panele słoneczne dostarczają zieloną energię, 2000 roślin i system filtracji powietrza dbają o jakość powietrza, posiadamy też punkty ładowania samochodów elektrycznych, łąki kwietne i wiele innych proekologicznych rozwiązań.Na miejscu dobrze wyposażona siłownia ze ścianką wspinaczkową, codziennym wsparciem trenera oraz zajęciami jogi i zdrowych pleców.Miejsca parkingowe dla samochodów i rowerów.Przestrzeń na rower, sprzęt do jego naprawy oraz prysznice dostępne w każdej chwili.Brak dress code’u — stawiamy na swobodny styl.If you've observed any irregularities in our recruitment process please click here to report them.Opis firmyNaszą misją jest tworzenie najlepszych na świecie gier RPG oraz dzielenie się tą pasją z innymi. Dokładamy wszelkich starań, aby stworzyć otoczenie nie tylko profesjonalne i twórcze, ale także przyjazne, gdzie pracownicy znają się i wzajemnie o siebie dbają. Sprawdź nasze social media oraz nasz kanał na Youtube gdzie dzielimy się naszymi historiami prosto od członków naszych zespołów! Create Your Profile — Game companies can contact you with their relevant job openings. Apply #financial #controller #projekt
    gamejobs.co
    Financial ControllerCD ProjektWarsaw Masovian Voivodeship pl29 minutes agoApplyOpis oferty pracyPoszukujemy obecnie osoby, która dołączy do zespołu kontrolingu. Jesteś osobą pełną energii a jednocześnie cechuje Cię dobra organizacja pracy własnej i samodzielność, potrafisz zarządzać, a dodatkowo cenisz sobie pracę w kreatywnym środowisku? Zgłoś się do nas, może to właśnie na Ciebie czekamy! :)Główne zadania:Udział w procesach planowania finansowego (współpraca z dedykowanymi działami Spółki w zakresie sporządzania budżetów, prognozowanie OPEX i CAPEX w ujęciu krótko i długoterminowym, konsultacja danych budżetowych z osobami decyzyjnymi);Udział w procesach kontroli budżetowej (weryfikacja poprawności alokacji analitycznej dokumentów kosztowych, sporządzanie okresowych raportów P&L oraz cashflow, identyfikacja i analiza odchyleń, prezentacja wniosków);Wsparcie w procesie zamykania miesiąca oraz sporządzania kwartalnych i rocznych sprawozdań finansowych Spółki;Cykliczne raportowanie wyników finansowych dedykowanych obszarów sprawozdawczych oraz analiza rentowności realizowanych przedsięwzięć inwestycyjnych;Sporządzanie szczegółowych raportów ad-hoc na zlecenie Zarządu Spółki;Wsparcie w zakresie implementacji i rozwoju narzędzi kontrolingowych;Identyfikacja obszarów rozwojowych i optymalizacja procesów finansowych zachodzących w Spółce;Identyfikacja potrzeb i odpowiedzialność w wyznaczonym zakresie podejmowanych przez Grupę Kapitałową wdrożeniach oraz rozwoju systemów informatycznych wspomagających funkcjonowanie organizacji;Monitorowanie trendów rynkowych, otoczenia Spółki mającej wpływ na działalność operacyjną Spółki.KwalifikacjeWykształcenie wyższe z zakresu finansów;Co najmniej 2 lata doświadczenia na podobnym stanowisku;Praktyczna wiedza z zakresu rachunkowości (UOR / MSR / MSSF) oraz podatków (CIT / VAT);Bardzo dobra znajomość MS Excel;Wysoko rozwinięte kompetencje interpersonalne;Doświadczenie w użytkowaniu systemów klasy ERP;Bardzo dobra znajomość języka angielskiego w mowie i piśmie;Skrupulatność i przywiązanie uwagi do detalu;Wysoki poziom zdolności analitycznych i umiejętność logicznego myślenia;Doświadczenie w prowadzeniu prezentacji;Umiejętność pracy pod presją czasu.Mile widziane:Znajomość systemów klasy CPM (Corporate Performance Management).Doświadczenie we wdrożeniach systemów finansowo-księgowych.Doświadczenie w pracy w metodologii agile.Dodatkowe informacjeModel pracyHybrydowy z naszego biura w Warszawie.Benefity i rozwój zawodowyElastyczne godziny pracy — rozpocznij swój dzień pracy między 8:00 a 10:00.Powitalny pakiet pełen gadżetów — aby od razu poczuć się jak w domu, dołączając do zespołu.Szkolenia, wykłady i kursy — wewnętrzne warsztaty, zewnętrzne szkolenia dla każdego pracownika, spotkania z ekspertami, inicjatywy dzielenia się wiedzą, kursy online i e-learning — zawsze jest coś, czego można się nauczyć!Merch — prezenty dla nowonarodzonych rebelów i regularne okazje do zdobycia fajnych gadżetów!ZdrowiePrywatna opieka medyczna — różne pakiety medyczne do wyboru, również z opieką stomatologiczną, dostępne także dla partnerów i członków rodziny.Opieka psychologiczna — bezpłatne wsparcie w zakresie zdrowia psychicznego oraz różne webinary dotyczące dobrostanu.Karta Multisport — dostęp do szerokiej gamy obiektów sportowych i fitness w całym mieście.Aktywności i wydarzenia w biurzePrzyjazne dla psów biuro — masz psa? Możesz przyprowadzić go do pracy! Zawsze znajdzie się jakiś futrzasty przyjaciel w studiu.Wydarzenia integracyjne — regularnie organizujemy spotkania w studiu, podczas których możemy się zrelaksować, pograć i po prostu dobrze bawić.Zdrowe przekąski — ekologiczne owoce, przekąski, musli, ekologiczny miód, mleka roślinne i wyśmienita kawa są do Twojej dyspozycji w całym biurze. Smacznego!Prawdziwie międzynarodowe środowisko pracy — szansa na współpracę z osobami z różnych zakątków świata.Siedziba główna w WarszawieZrównoważony kampus z ekologicznym podejściem — panele słoneczne dostarczają zieloną energię, 2000 roślin i system filtracji powietrza dbają o jakość powietrza, posiadamy też punkty ładowania samochodów elektrycznych, łąki kwietne i wiele innych proekologicznych rozwiązań.Na miejscu dobrze wyposażona siłownia ze ścianką wspinaczkową, codziennym wsparciem trenera oraz zajęciami jogi i zdrowych pleców.Miejsca parkingowe dla samochodów i rowerów.Przestrzeń na rower, sprzęt do jego naprawy oraz prysznice dostępne w każdej chwili.Brak dress code’u — stawiamy na swobodny styl.If you've observed any irregularities in our recruitment process please click here to report them.Opis firmyNaszą misją jest tworzenie najlepszych na świecie gier RPG oraz dzielenie się tą pasją z innymi. Dokładamy wszelkich starań, aby stworzyć otoczenie nie tylko profesjonalne i twórcze, ale także przyjazne, gdzie pracownicy znają się i wzajemnie o siebie dbają. Sprawdź nasze social media oraz nasz kanał na Youtube gdzie dzielimy się naszymi historiami prosto od członków naszych zespołów! Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • The Epic Rise and Fall of a Dark-Web Psychedelics Kingpin

    Interdimensional travel, sex with aliens, communion with God. Anything is possible with just a sprinkle of DMT. Akasha Song’s secret labs made millions of doses—and dollars—until the feds showed up.
    #epic #rise #fall #darkweb #psychedelics
    The Epic Rise and Fall of a Dark-Web Psychedelics Kingpin
    Interdimensional travel, sex with aliens, communion with God. Anything is possible with just a sprinkle of DMT. Akasha Song’s secret labs made millions of doses—and dollars—until the feds showed up. #epic #rise #fall #darkweb #psychedelics
    The Epic Rise and Fall of a Dark-Web Psychedelics Kingpin
    www.wired.com
    Interdimensional travel, sex with aliens, communion with God. Anything is possible with just a sprinkle of DMT. Akasha Song’s secret labs made millions of doses—and dollars—until the feds showed up.
    0 Reacties ·0 aandelen ·0 voorbeeld
  • Master the macOS Finder with these 10 essential tips, tricks, and tweaks

    Macworld

    The Finder is the main user interface for managing files on the Mac. Think of it as the starting point for navigating macOS–it’s like the Home Screen on an iPhone and iPad. You probably don’t give the Finder much thought, but it’s one of the most important places on your Mac.

    Because of that, you should make the most of that time. You can tweak the Finder so it better suits the way you do things, and there are a few tasks you can do within the Finder instead of in an app. Here are 10 things you should know so you can get the most out of the Finder.

    1.
    Finder and Desktop explained

    The Quick Take function in the Finder lets you see a preview of a file.
    Foundry

    This is an explanation of terminology. Before you can master the Finder, it helps to understand the difference when, say, you’re looking up support documents on Apple.com or reading a how-to on Macworld.

    You hear people refer to the Desktop on the Mac. The Desktop and the Finder are two parts of a whole. The Finder is actually an app that runs all the time. The Desktop is a component of the Finder; to paraphrase Apple, the Desktop is the space between the menu bar at the top, and the Dock at the bottom. If you click on the Desktop, notice that the app you end up in is the Finder. So, if you’re working with someone on a Mac and you’re told to go to the Desktop or Finder, they’re usually referring to the same thing.

    Now, the Finder and Desktop differ in functionality. You can place files on the Desktop, and you can set the Finder to display icons so you can access storage devices, servers, and more. The Finder itself offers other functions, such as windows to navigate and manage files, Quick Look, syncing with an iPhone, and more.

    2.
    Add multiple Desktops

    Navigate between Desktops in Mission Control.
    Foundry

    Now that you know what the Desktop is, you might now know that you can have multiple versions of it. It’s a great way to organize the window and app clutter that easily builds up. It’s especially useful on single-display Mac setups.

    To launch another Desktop, you use an app in macOS called Mission Control, which is opened by:

    Pressing the F3 key or pressing Control+Up Arrow

    Swiping with three fingers upwards on the Magic Trackpad

    Double-tap with two fingers on a Magic Mouse

    Dragging a window to the top of the screen

    When you enter Mission Control, a bar replaces the menu bar at the top of your screen. It will list the Desktops you currently have, which will be just one to start. Move the cursor over the bar, and it expands to show thumbnails of your Desktops. To add another Desktop, click on the “+” icon on the right side of the bar.Once you’ve created more Desktops, you can move app and Finder windows below the bar to specific Desktops, making your workspace much more organized. For example, I usually have two Desktops, one with the apps for writing Macworld articles, and a second one with just email and Slack. Sometimes I launch a third Desktop for image, video, or audio editing. 

    To move between Desktops on a Magic Trackpad, swipe with three or four fingers left or right. On a keyboard, press Control+Left or Right Arrow.

    3.
    Customize what you see

    Customize the Finder in Finder > Settings.
    Foundry

    Because a lot of users don’t think of the Finder as an app, they don’t realize that the Finder has Settings. When in the Finder, click on Finder in the menu bar, and you’ll find Settings. This is where you can make the most adjustments to customize the Finder to your preferences. As you can see above, I very rarely use Tags, Music, or Movies, so I have unchecked them to hide them in the Sidebar section.

    4.
    Right-click to see more

    RIght-click on the FInder icon in the Dock to see more options.
    Foundry

    Clicking on the Finder icon in the Dock brings the Finder to the forefront and opens the Finder Window. However, if you right-click, you’ll find more options available to help navigate your Mac. It’s a useful tool for those times when the Desktop clutter is a total mess.

    5.
    Take Action

    Finder Quick Actions allows access to Finder extensions that can be installed by the apps you use.
    Foundry

    When right-clicking a file in the Finder, the contextual menu that appears offers several options for you. One of them is Quick Actions, which are tasks you can do based on the file type. For example, Quick Actions for a graphic file may have options for Rotate Left, Covert Image, Remove Background, and more, without the need of opening an app.

    Not every file type has Quick Actions available. There isn’t a place like the App Store where you can get more Quick Actions. These are provided by the apps you install on your Mac. For example, if you install Pixelmator Pro, it offers its own Remove Background Quick Action.

    You can turn on/off Quick Action functions in System Settings > General; scroll down to the Extensions section, find the Finder section, and click its “i” icon. A list of Quick Actions will appear with switches to turn them on/off.

    6.
    Add a widget

    Desktop widgets provide instant access to information you constantly want.Foundry

    About two years ago, Apple introduced macOS Desktop widgets. This is a feature brought over from iOS and it allows you to put app widgets that stay on your Desktop for quick access. For example, the Calendar widget shows your daily schedule without needing to open the Calendar app, which you can open by clicking the widget.

    Widgets that are made for iOS are brought over the macOS, so the available widgets you have are based on what iPhone and iPad apps you have. You can see a list of widgets by right-clicking any space on the Desktop and selecting Edit Widgets in the contextual menu. They can live on your Desktop or in the notification sidebar.

    7.
    Show the Clipboard

    What’s in your Clipboard? Find out through this option.
    Foundry

    What would happen to our productivity if cut/copy and paste disappeared? It’s a standard function on any computing device, but have you ever wondered what exactly is currently in the clipboard?

    You can find out in the Finder. Go to Edit > Show Clipboard, and a window pops up to display the clipboard contents. Most of the time, you can see what’s in there–if it’s text, you’ll see it, if it’s an image, it’s there. Some items don’t appear, for example, when I copy a video clip in iMovie, the Clipboard is blank and the identifier at the bottom says Clipboard contents: unknown. That doesn’t mean there’s nothing in the Clipboard, it just means it’s not being displayed.

    This probably isn’t a feature you’ll use often, but it might be a good idea to check your Clipboard to make sure any private information isn’t in there. However, there isn’t an easy way to clear the clipboard. You can copy blank space from a document, and it will look like there’s nothing in your Clipboard, or copy something of no value.

    You can erase the Clipboard in the Terminal by entering pbcopy < /dev/null and then pressing Return. Also, when you restart your Mac, the Clipboard gets wiped out every time. Third-party Clipboard utilities allow you to manage Clipboard contents and also have other features like multiple clipboards and the ability to save clipboards after the Mac restarts.

    8.
    Rearrange the sidebar

    Rearrage the Sidebar by clicking and dragging.
    Foundry

    In Finder Windows, the Sidebar lists areas where you will access files. By default, they’re listed alphabetically within their sections, but you can rearrange them by clicking and dragging. You can even move the sections; if you want to move, say, the iCloud section to the bottom, just click the iCloud header and drag it to the bottom.

    You can determine what items appear in the Finder Settings under Sidebar. For example, if you don’t want AirDrop in the list, you can go into Settings and uncheck the AirDrop box.

    9.
    Supercharge your folders

    Set up scripts that can apply automated actions to a folder.
    Foundry

    There’s a little-used feature in the Finder called Folder Actions Setup and what it does is that it performs actions on files within the folder. For example, you can set up a Folder so that when you place images into it, the images are automatically converted to jpegs.

    To use Folder Action Setup, right-click on a folder and select Folder Action Setup from the pop-up menu. macOS includes a few actions you can use, most of them for use with images, such as format conversion, rotation, or flipping. There is one action that makes an alert appear whenever a folder has a new file added to it.

    These actions are AppleScripts; a script is a method of automating a set of tasks. You can create your own scripts and use them in Folder Action Setup if the ones in macOS aren’t what you need. Check out our guide to using Folder Action Setup.

    10.
    Use an iPhone or iPad to take photos, scan, or sketch

    Use your iPhone to take a picture that is saved directly to the macOS Desktop.
    Macworld

    Right-click anywhere on the Desktop, and in the pop-up menu, select Import from iPhone or iPad. A pop-up appears that offers options to Take Photo, Scan Documents, or Add Sketch. Pick one and the Camera app opens for photos or scans, or a sketch app opens. Anything you create with those apps is saved to the Mac’s Desktop.
    #master #macos #finder #with #these
    Master the macOS Finder with these 10 essential tips, tricks, and tweaks
    Macworld The Finder is the main user interface for managing files on the Mac. Think of it as the starting point for navigating macOS–it’s like the Home Screen on an iPhone and iPad. You probably don’t give the Finder much thought, but it’s one of the most important places on your Mac. Because of that, you should make the most of that time. You can tweak the Finder so it better suits the way you do things, and there are a few tasks you can do within the Finder instead of in an app. Here are 10 things you should know so you can get the most out of the Finder. 1. Finder and Desktop explained The Quick Take function in the Finder lets you see a preview of a file. Foundry This is an explanation of terminology. Before you can master the Finder, it helps to understand the difference when, say, you’re looking up support documents on Apple.com or reading a how-to on Macworld. You hear people refer to the Desktop on the Mac. The Desktop and the Finder are two parts of a whole. The Finder is actually an app that runs all the time. The Desktop is a component of the Finder; to paraphrase Apple, the Desktop is the space between the menu bar at the top, and the Dock at the bottom. If you click on the Desktop, notice that the app you end up in is the Finder. So, if you’re working with someone on a Mac and you’re told to go to the Desktop or Finder, they’re usually referring to the same thing. Now, the Finder and Desktop differ in functionality. You can place files on the Desktop, and you can set the Finder to display icons so you can access storage devices, servers, and more. The Finder itself offers other functions, such as windows to navigate and manage files, Quick Look, syncing with an iPhone, and more. 2. Add multiple Desktops Navigate between Desktops in Mission Control. Foundry Now that you know what the Desktop is, you might now know that you can have multiple versions of it. It’s a great way to organize the window and app clutter that easily builds up. It’s especially useful on single-display Mac setups. To launch another Desktop, you use an app in macOS called Mission Control, which is opened by: Pressing the F3 key or pressing Control+Up Arrow Swiping with three fingers upwards on the Magic Trackpad Double-tap with two fingers on a Magic Mouse Dragging a window to the top of the screen When you enter Mission Control, a bar replaces the menu bar at the top of your screen. It will list the Desktops you currently have, which will be just one to start. Move the cursor over the bar, and it expands to show thumbnails of your Desktops. To add another Desktop, click on the “+” icon on the right side of the bar.Once you’ve created more Desktops, you can move app and Finder windows below the bar to specific Desktops, making your workspace much more organized. For example, I usually have two Desktops, one with the apps for writing Macworld articles, and a second one with just email and Slack. Sometimes I launch a third Desktop for image, video, or audio editing.  To move between Desktops on a Magic Trackpad, swipe with three or four fingers left or right. On a keyboard, press Control+Left or Right Arrow. 3. Customize what you see Customize the Finder in Finder > Settings. Foundry Because a lot of users don’t think of the Finder as an app, they don’t realize that the Finder has Settings. When in the Finder, click on Finder in the menu bar, and you’ll find Settings. This is where you can make the most adjustments to customize the Finder to your preferences. As you can see above, I very rarely use Tags, Music, or Movies, so I have unchecked them to hide them in the Sidebar section. 4. Right-click to see more RIght-click on the FInder icon in the Dock to see more options. Foundry Clicking on the Finder icon in the Dock brings the Finder to the forefront and opens the Finder Window. However, if you right-click, you’ll find more options available to help navigate your Mac. It’s a useful tool for those times when the Desktop clutter is a total mess. 5. Take Action Finder Quick Actions allows access to Finder extensions that can be installed by the apps you use. Foundry When right-clicking a file in the Finder, the contextual menu that appears offers several options for you. One of them is Quick Actions, which are tasks you can do based on the file type. For example, Quick Actions for a graphic file may have options for Rotate Left, Covert Image, Remove Background, and more, without the need of opening an app. Not every file type has Quick Actions available. There isn’t a place like the App Store where you can get more Quick Actions. These are provided by the apps you install on your Mac. For example, if you install Pixelmator Pro, it offers its own Remove Background Quick Action. You can turn on/off Quick Action functions in System Settings > General; scroll down to the Extensions section, find the Finder section, and click its “i” icon. A list of Quick Actions will appear with switches to turn them on/off. 6. Add a widget Desktop widgets provide instant access to information you constantly want.Foundry About two years ago, Apple introduced macOS Desktop widgets. This is a feature brought over from iOS and it allows you to put app widgets that stay on your Desktop for quick access. For example, the Calendar widget shows your daily schedule without needing to open the Calendar app, which you can open by clicking the widget. Widgets that are made for iOS are brought over the macOS, so the available widgets you have are based on what iPhone and iPad apps you have. You can see a list of widgets by right-clicking any space on the Desktop and selecting Edit Widgets in the contextual menu. They can live on your Desktop or in the notification sidebar. 7. Show the Clipboard What’s in your Clipboard? Find out through this option. Foundry What would happen to our productivity if cut/copy and paste disappeared? It’s a standard function on any computing device, but have you ever wondered what exactly is currently in the clipboard? You can find out in the Finder. Go to Edit > Show Clipboard, and a window pops up to display the clipboard contents. Most of the time, you can see what’s in there–if it’s text, you’ll see it, if it’s an image, it’s there. Some items don’t appear, for example, when I copy a video clip in iMovie, the Clipboard is blank and the identifier at the bottom says Clipboard contents: unknown. That doesn’t mean there’s nothing in the Clipboard, it just means it’s not being displayed. This probably isn’t a feature you’ll use often, but it might be a good idea to check your Clipboard to make sure any private information isn’t in there. However, there isn’t an easy way to clear the clipboard. You can copy blank space from a document, and it will look like there’s nothing in your Clipboard, or copy something of no value. You can erase the Clipboard in the Terminal by entering pbcopy < /dev/null and then pressing Return. Also, when you restart your Mac, the Clipboard gets wiped out every time. Third-party Clipboard utilities allow you to manage Clipboard contents and also have other features like multiple clipboards and the ability to save clipboards after the Mac restarts. 8. Rearrange the sidebar Rearrage the Sidebar by clicking and dragging. Foundry In Finder Windows, the Sidebar lists areas where you will access files. By default, they’re listed alphabetically within their sections, but you can rearrange them by clicking and dragging. You can even move the sections; if you want to move, say, the iCloud section to the bottom, just click the iCloud header and drag it to the bottom. You can determine what items appear in the Finder Settings under Sidebar. For example, if you don’t want AirDrop in the list, you can go into Settings and uncheck the AirDrop box. 9. Supercharge your folders Set up scripts that can apply automated actions to a folder. Foundry There’s a little-used feature in the Finder called Folder Actions Setup and what it does is that it performs actions on files within the folder. For example, you can set up a Folder so that when you place images into it, the images are automatically converted to jpegs. To use Folder Action Setup, right-click on a folder and select Folder Action Setup from the pop-up menu. macOS includes a few actions you can use, most of them for use with images, such as format conversion, rotation, or flipping. There is one action that makes an alert appear whenever a folder has a new file added to it. These actions are AppleScripts; a script is a method of automating a set of tasks. You can create your own scripts and use them in Folder Action Setup if the ones in macOS aren’t what you need. Check out our guide to using Folder Action Setup. 10. Use an iPhone or iPad to take photos, scan, or sketch Use your iPhone to take a picture that is saved directly to the macOS Desktop. Macworld Right-click anywhere on the Desktop, and in the pop-up menu, select Import from iPhone or iPad. A pop-up appears that offers options to Take Photo, Scan Documents, or Add Sketch. Pick one and the Camera app opens for photos or scans, or a sketch app opens. Anything you create with those apps is saved to the Mac’s Desktop. #master #macos #finder #with #these
    Master the macOS Finder with these 10 essential tips, tricks, and tweaks
    www.macworld.com
    Macworld The Finder is the main user interface for managing files on the Mac. Think of it as the starting point for navigating macOS–it’s like the Home Screen on an iPhone and iPad. You probably don’t give the Finder much thought, but it’s one of the most important places on your Mac. Because of that, you should make the most of that time. You can tweak the Finder so it better suits the way you do things, and there are a few tasks you can do within the Finder instead of in an app. Here are 10 things you should know so you can get the most out of the Finder. 1. Finder and Desktop explained The Quick Take function in the Finder lets you see a preview of a file. Foundry This is an explanation of terminology. Before you can master the Finder, it helps to understand the difference when, say, you’re looking up support documents on Apple.com or reading a how-to on Macworld. You hear people refer to the Desktop on the Mac. The Desktop and the Finder are two parts of a whole. The Finder is actually an app that runs all the time. The Desktop is a component of the Finder; to paraphrase Apple, the Desktop is the space between the menu bar at the top, and the Dock at the bottom (or the bottom of the screen, if your Dock is not located there or is hiding). If you click on the Desktop, notice that the app you end up in is the Finder. So, if you’re working with someone on a Mac and you’re told to go to the Desktop or Finder, they’re usually referring to the same thing. Now, the Finder and Desktop differ in functionality. You can place files on the Desktop, and you can set the Finder to display icons so you can access storage devices, servers, and more. The Finder itself offers other functions, such as windows to navigate and manage files, Quick Look (select a file and then press the spacebar to see a preview of it), syncing with an iPhone, and more. 2. Add multiple Desktops Navigate between Desktops in Mission Control. Foundry Now that you know what the Desktop is, you might now know that you can have multiple versions of it. It’s a great way to organize the window and app clutter that easily builds up. It’s especially useful on single-display Mac setups. To launch another Desktop, you use an app in macOS called Mission Control, which is opened by: Pressing the F3 key or pressing Control+Up Arrow Swiping with three fingers upwards on the Magic Trackpad Double-tap with two fingers on a Magic Mouse Dragging a window to the top of the screen When you enter Mission Control, a bar replaces the menu bar at the top of your screen. It will list the Desktops you currently have, which will be just one to start. Move the cursor over the bar, and it expands to show thumbnails of your Desktops. To add another Desktop, click on the “+” icon on the right side of the bar. (Apple’s documentation refers to a Desktop in Mission Control as a “Space” and that bar as the “Spaces bar.” But I’m going to keep calling them Desktops to minimize confusion.) Once you’ve created more Desktops (the limit is 16), you can move app and Finder windows below the bar to specific Desktops, making your workspace much more organized. For example, I usually have two Desktops, one with the apps for writing Macworld articles, and a second one with just email and Slack. Sometimes I launch a third Desktop for image, video, or audio editing.  To move between Desktops on a Magic Trackpad, swipe with three or four fingers left or right. On a keyboard, press Control+Left or Right Arrow. 3. Customize what you see Customize the Finder in Finder > Settings. Foundry Because a lot of users don’t think of the Finder as an app, they don’t realize that the Finder has Settings. When in the Finder, click on Finder in the menu bar, and you’ll find Settings. This is where you can make the most adjustments to customize the Finder to your preferences. As you can see above, I very rarely use Tags, Music, or Movies, so I have unchecked them to hide them in the Sidebar section. 4. Right-click to see more RIght-click on the FInder icon in the Dock to see more options. Foundry Clicking on the Finder icon in the Dock brings the Finder to the forefront and opens the Finder Window. However, if you right-click (or Control+click, or do a two-fingered click on a Magic Trackpad), you’ll find more options available to help navigate your Mac. It’s a useful tool for those times when the Desktop clutter is a total mess. 5. Take Action Finder Quick Actions allows access to Finder extensions that can be installed by the apps you use. Foundry When right-clicking a file in the Finder, the contextual menu that appears offers several options for you. One of them is Quick Actions, which are tasks you can do based on the file type. For example, Quick Actions for a graphic file may have options for Rotate Left, Covert Image, Remove Background, and more, without the need of opening an app. Not every file type has Quick Actions available. There isn’t a place like the App Store where you can get more Quick Actions. These are provided by the apps you install on your Mac. For example, if you install Pixelmator Pro, it offers its own Remove Background Quick Action. You can turn on/off Quick Action functions in System Settings > General; scroll down to the Extensions section, find the Finder section, and click its “i” icon. A list of Quick Actions will appear with switches to turn them on/off. 6. Add a widget Desktop widgets provide instant access to information you constantly want.Foundry About two years ago, Apple introduced macOS Desktop widgets. This is a feature brought over from iOS and it allows you to put app widgets that stay on your Desktop for quick access. For example, the Calendar widget shows your daily schedule without needing to open the Calendar app, which you can open by clicking the widget. Widgets that are made for iOS are brought over the macOS, so the available widgets you have are based on what iPhone and iPad apps you have. You can see a list of widgets by right-clicking any space on the Desktop and selecting Edit Widgets in the contextual menu. They can live on your Desktop or in the notification sidebar. 7. Show the Clipboard What’s in your Clipboard? Find out through this option. Foundry What would happen to our productivity if cut/copy and paste disappeared? It’s a standard function on any computing device, but have you ever wondered what exactly is currently in the clipboard? You can find out in the Finder. Go to Edit > Show Clipboard, and a window pops up to display the clipboard contents. Most of the time, you can see what’s in there–if it’s text, you’ll see it, if it’s an image, it’s there. Some items don’t appear, for example, when I copy a video clip in iMovie, the Clipboard is blank and the identifier at the bottom says Clipboard contents: unknown. That doesn’t mean there’s nothing in the Clipboard, it just means it’s not being displayed. This probably isn’t a feature you’ll use often, but it might be a good idea to check your Clipboard to make sure any private information isn’t in there. However, there isn’t an easy way to clear the clipboard. You can copy blank space from a document, and it will look like there’s nothing in your Clipboard, or copy something of no value. You can erase the Clipboard in the Terminal by entering pbcopy < /dev/null and then pressing Return. Also, when you restart your Mac, the Clipboard gets wiped out every time. Third-party Clipboard utilities allow you to manage Clipboard contents and also have other features like multiple clipboards and the ability to save clipboards after the Mac restarts. 8. Rearrange the sidebar Rearrage the Sidebar by clicking and dragging. Foundry In Finder Windows, the Sidebar lists areas where you will access files. By default, they’re listed alphabetically within their sections, but you can rearrange them by clicking and dragging. You can even move the sections; if you want to move, say, the iCloud section to the bottom, just click the iCloud header and drag it to the bottom. You can determine what items appear in the Finder Settings under Sidebar. For example, if you don’t want AirDrop in the list, you can go into Settings and uncheck the AirDrop box. 9. Supercharge your folders Set up scripts that can apply automated actions to a folder. Foundry There’s a little-used feature in the Finder called Folder Actions Setup and what it does is that it performs actions on files within the folder. For example, you can set up a Folder so that when you place images into it, the images are automatically converted to jpegs. To use Folder Action Setup, right-click on a folder and select Folder Action Setup from the pop-up menu. macOS includes a few actions you can use, most of them for use with images, such as format conversion, rotation, or flipping. There is one action that makes an alert appear whenever a folder has a new file added to it. These actions are AppleScripts; a script is a method of automating a set of tasks. You can create your own scripts and use them in Folder Action Setup if the ones in macOS aren’t what you need. Check out our guide to using Folder Action Setup. 10. Use an iPhone or iPad to take photos, scan, or sketch Use your iPhone to take a picture that is saved directly to the macOS Desktop. Macworld Right-click anywhere on the Desktop, and in the pop-up menu, select Import from iPhone or iPad. A pop-up appears that offers options to Take Photo, Scan Documents, or Add Sketch. Pick one and the Camera app opens for photos or scans, or a sketch app opens. Anything you create with those apps is saved to the Mac’s Desktop.
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  • WWDC 25 visionOS 3 wishlist: what we'd like to see next for Apple Vision Pro

    The WWDC 2025 visionOS 3 debut will be the first look at what an annual update cycle looks like for Apple Vision Pro software. Here are some of our hopes for the platform.visionOS 3 could bring some big upgrades to Apple Vision ProThere is a call for a lighter, cheaper Apple Vision Pro, but Apple can't provide that through a software update. There are plenty of quality-of-life updates that could help boost the platform.When Apple Vision Pro launched in February 2024, it ran visionOS 1.0 with Apple's view of what the platform should be. After a few months of being used by more than just Apple engineers, the company was able to tackle a lot of issues not identified in beta testing. Continue Reading on AppleInsider | Discuss on our Forums
    #wwdc #visionos #wishlist #what #we039d
    WWDC 25 visionOS 3 wishlist: what we'd like to see next for Apple Vision Pro
    The WWDC 2025 visionOS 3 debut will be the first look at what an annual update cycle looks like for Apple Vision Pro software. Here are some of our hopes for the platform.visionOS 3 could bring some big upgrades to Apple Vision ProThere is a call for a lighter, cheaper Apple Vision Pro, but Apple can't provide that through a software update. There are plenty of quality-of-life updates that could help boost the platform.When Apple Vision Pro launched in February 2024, it ran visionOS 1.0 with Apple's view of what the platform should be. After a few months of being used by more than just Apple engineers, the company was able to tackle a lot of issues not identified in beta testing. Continue Reading on AppleInsider | Discuss on our Forums #wwdc #visionos #wishlist #what #we039d
    WWDC 25 visionOS 3 wishlist: what we'd like to see next for Apple Vision Pro
    appleinsider.com
    The WWDC 2025 visionOS 3 debut will be the first look at what an annual update cycle looks like for Apple Vision Pro software. Here are some of our hopes for the platform.visionOS 3 could bring some big upgrades to Apple Vision ProThere is a call for a lighter, cheaper Apple Vision Pro, but Apple can't provide that through a software update. There are plenty of quality-of-life updates that could help boost the platform.When Apple Vision Pro launched in February 2024, it ran visionOS 1.0 with Apple's view of what the platform should be. After a few months of being used by more than just Apple engineers, the company was able to tackle a lot of issues not identified in beta testing. Continue Reading on AppleInsider | Discuss on our Forums
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  • Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed

    Sniper Elite and Zombie Army developer Rebellion released a new IP earlier this year in the form of Atomfall, and though success is never guaranteed for a new IP, Rebellion’s latest has got off to a great start. Shortly after its launch, Rebellion announced that the game – which is also available via Game Pass on Xbox and PC – had crossed 2 million players across all platforms, and now the developer has elaborated further.
    Speaking in a recent interview with The Game Business, Rebellion CEO Jason Kingsley revealedthe fact that Atomfall was “immediately profitable” for the British studio at launch, in spite of the fact that a portion of its player base joined in through Game Pass and not direct sales. Kingsley went on to add that plans for sequels or spinoffs set in the Atomfall universe were also being discussed, while work on post-launch updates and DLC for Atomfall itself is, of course, also continuing.
    In our review of Atomfall, we awarded it a score of 8/10, saying, “Atomfall concocts an engrossing story in a world full of intrigue and whimsy, while delivering a gameplay experience that is defined by strong world design, rewarding exploration, and an impressive emphasis on player agency. Utterly gorgeous and wonderfully eccentric, Rebellion’s post-nuclear dystopia is well worth checking out, even with some issues in combat and stealth.” Read the full review through here.
    Atomfall is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. 
    #atomfall #was #immediately #profitable #launch
    Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed
    Sniper Elite and Zombie Army developer Rebellion released a new IP earlier this year in the form of Atomfall, and though success is never guaranteed for a new IP, Rebellion’s latest has got off to a great start. Shortly after its launch, Rebellion announced that the game – which is also available via Game Pass on Xbox and PC – had crossed 2 million players across all platforms, and now the developer has elaborated further. Speaking in a recent interview with The Game Business, Rebellion CEO Jason Kingsley revealedthe fact that Atomfall was “immediately profitable” for the British studio at launch, in spite of the fact that a portion of its player base joined in through Game Pass and not direct sales. Kingsley went on to add that plans for sequels or spinoffs set in the Atomfall universe were also being discussed, while work on post-launch updates and DLC for Atomfall itself is, of course, also continuing. In our review of Atomfall, we awarded it a score of 8/10, saying, “Atomfall concocts an engrossing story in a world full of intrigue and whimsy, while delivering a gameplay experience that is defined by strong world design, rewarding exploration, and an impressive emphasis on player agency. Utterly gorgeous and wonderfully eccentric, Rebellion’s post-nuclear dystopia is well worth checking out, even with some issues in combat and stealth.” Read the full review through here. Atomfall is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC.  #atomfall #was #immediately #profitable #launch
    Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed
    gamingbolt.com
    Sniper Elite and Zombie Army developer Rebellion released a new IP earlier this year in the form of Atomfall, and though success is never guaranteed for a new IP, Rebellion’s latest has got off to a great start. Shortly after its launch, Rebellion announced that the game – which is also available via Game Pass on Xbox and PC – had crossed 2 million players across all platforms, and now the developer has elaborated further. Speaking in a recent interview with The Game Business, Rebellion CEO Jason Kingsley revealed (via IGN) the fact that Atomfall was “immediately profitable” for the British studio at launch, in spite of the fact that a portion of its player base joined in through Game Pass and not direct sales. Kingsley went on to add that plans for sequels or spinoffs set in the Atomfall universe were also being discussed, while work on post-launch updates and DLC for Atomfall itself is, of course, also continuing. In our review of Atomfall, we awarded it a score of 8/10, saying, “Atomfall concocts an engrossing story in a world full of intrigue and whimsy, while delivering a gameplay experience that is defined by strong world design, rewarding exploration, and an impressive emphasis on player agency. Utterly gorgeous and wonderfully eccentric, Rebellion’s post-nuclear dystopia is well worth checking out, even with some issues in combat and stealth.” Read the full review through here. Atomfall is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. 
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  • Get free Maya and UE5 rigging tools mGear 5.0 and ueGear 1.0

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    The mGear development team has released mGear 5.0, the latest version of the open-source character rigging framework for Maya, and ueGear 1.0, its new bridge to Unreal Engine.ueGear provides an easy way to translate character rigs created in Maya using mGear to Unreal Engine 5, automatically regenerating them inside the game engine.

    A versatile framework for creating modular character rigs

    First released in 2015, mGear was originally based on Gear, Blur Studio technical animation supervisor Jeremie Passerin’s Softimage rigging framework, although it isn’t an exact copy.It provides artists with a library of customisable rig components for different body parts, and is intended to generate “an infinite variety of rig combinations … without programming knowledge”.
    As well as Shifter, the rigging framework, mGear includes a customizable Anim Picker interface, a RBF Manager, and shot-sculpting tool Crank
    The toolset has been used by a range of VFX, animation and game development studios: the user reel includes projects by El Ranchito, Mac Guff, Unseen, and Pendulo Studios.
    mGear is free and open-source, but lead developer Miquel Campos’s company, mcsGear, provides commercial support and rigging services, which fund development.
    New tool ueGear automatically recreates mGear Maya rigs inside Unreal Engine

    The main new feature in the mGear 5.0 release is a separate tool, ueGear, a new “bridge connecting Maya and Unreal Engine pipelines”.First released in beta last year, ueGear enables artists to build animation rigs in Maya using mGear, then have ueGear regenerate them inside Unreal Engine, using the native Control Rig.
    The tool is designed for both games and offline animation workflows, and makes it possible to transfer animations, cameras, and sequences.
    However, the relationship between the Maya and Unreal rigs is not yet perfectly one-to-one, and the workflow does not yet support the Modular Control Rig introduced in Unreal Engine 5.4.
    PyMEL replaced by new custom PyMaya wrapper

    In mGear itself, the main changes are under the hood, removing the core framework’s dependency on PyMEL.An open-source library, PyMEL provides a bridge between Python scripting and Maya’s native MEL scripting language, and was widely used by rigging and animation tools.
    However, it is not developed or maintained by Autodesk itself, and is not longer installed by default with Maya, which creates installation and support issues for studios.
    mGear 5.0 replaces PyMEL with its the team’s own custom wrapper, PyMaya.
    It isn’t a full replacement for PyMEL, and objects created with PyMaya are not compatible with PyMEL, but it simplifies dependency management, and should maintain compatibility across versions of Maya.
    License and system requirements

    mGear is compatible with Maya 2025 and 2026, running on Windows, macOS and Linux. As of mGear 5.07, some functionality is only available in Windows when using Maya 2026.ueGear 1.0 is compatible with Unreal Engine 5.3+.
    The source code for both applications is available under an open-source MIT licence, and the compiled binaries are free downloads.
    Read a list of new features in mGear in the online changelogWatch video tutorials on the mGear YouTube channel
    Download mGear from GitHub

    Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    #get #free #maya #ue5 #rigging
    Get free Maya and UE5 rigging tools mGear 5.0 and ueGear 1.0
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; The mGear development team has released mGear 5.0, the latest version of the open-source character rigging framework for Maya, and ueGear 1.0, its new bridge to Unreal Engine.ueGear provides an easy way to translate character rigs created in Maya using mGear to Unreal Engine 5, automatically regenerating them inside the game engine. A versatile framework for creating modular character rigs First released in 2015, mGear was originally based on Gear, Blur Studio technical animation supervisor Jeremie Passerin’s Softimage rigging framework, although it isn’t an exact copy.It provides artists with a library of customisable rig components for different body parts, and is intended to generate “an infinite variety of rig combinations … without programming knowledge”. As well as Shifter, the rigging framework, mGear includes a customizable Anim Picker interface, a RBF Manager, and shot-sculpting tool Crank The toolset has been used by a range of VFX, animation and game development studios: the user reel includes projects by El Ranchito, Mac Guff, Unseen, and Pendulo Studios. mGear is free and open-source, but lead developer Miquel Campos’s company, mcsGear, provides commercial support and rigging services, which fund development. New tool ueGear automatically recreates mGear Maya rigs inside Unreal Engine The main new feature in the mGear 5.0 release is a separate tool, ueGear, a new “bridge connecting Maya and Unreal Engine pipelines”.First released in beta last year, ueGear enables artists to build animation rigs in Maya using mGear, then have ueGear regenerate them inside Unreal Engine, using the native Control Rig. The tool is designed for both games and offline animation workflows, and makes it possible to transfer animations, cameras, and sequences. However, the relationship between the Maya and Unreal rigs is not yet perfectly one-to-one, and the workflow does not yet support the Modular Control Rig introduced in Unreal Engine 5.4. PyMEL replaced by new custom PyMaya wrapper In mGear itself, the main changes are under the hood, removing the core framework’s dependency on PyMEL.An open-source library, PyMEL provides a bridge between Python scripting and Maya’s native MEL scripting language, and was widely used by rigging and animation tools. However, it is not developed or maintained by Autodesk itself, and is not longer installed by default with Maya, which creates installation and support issues for studios. mGear 5.0 replaces PyMEL with its the team’s own custom wrapper, PyMaya. It isn’t a full replacement for PyMEL, and objects created with PyMaya are not compatible with PyMEL, but it simplifies dependency management, and should maintain compatibility across versions of Maya. License and system requirements mGear is compatible with Maya 2025 and 2026, running on Windows, macOS and Linux. As of mGear 5.07, some functionality is only available in Windows when using Maya 2026.ueGear 1.0 is compatible with Unreal Engine 5.3+. The source code for both applications is available under an open-source MIT licence, and the compiled binaries are free downloads. Read a list of new features in mGear in the online changelogWatch video tutorials on the mGear YouTube channel Download mGear from GitHub Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. #get #free #maya #ue5 #rigging
    www.cgchannel.com
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" The mGear development team has released mGear 5.0, the latest version of the open-source character rigging framework for Maya, and ueGear 1.0, its new bridge to Unreal Engine.ueGear provides an easy way to translate character rigs created in Maya using mGear to Unreal Engine 5, automatically regenerating them inside the game engine. A versatile framework for creating modular character rigs First released in 2015, mGear was originally based on Gear, Blur Studio technical animation supervisor Jeremie Passerin’s Softimage rigging framework, although it isn’t an exact copy.It provides artists with a library of customisable rig components for different body parts, and is intended to generate “an infinite variety of rig combinations … without programming knowledge”. As well as Shifter, the rigging framework, mGear includes a customizable Anim Picker interface, a RBF Manager, and shot-sculpting tool Crank The toolset has been used by a range of VFX, animation and game development studios: the user reel includes projects by El Ranchito, Mac Guff, Unseen, and Pendulo Studios. mGear is free and open-source, but lead developer Miquel Campos’s company, mcsGear, provides commercial support and rigging services, which fund development. New tool ueGear automatically recreates mGear Maya rigs inside Unreal Engine The main new feature in the mGear 5.0 release is a separate tool, ueGear, a new “bridge connecting Maya and Unreal Engine pipelines”.First released in beta last year, ueGear enables artists to build animation rigs in Maya using mGear, then have ueGear regenerate them inside Unreal Engine, using the native Control Rig. The tool is designed for both games and offline animation workflows, and makes it possible to transfer animations, cameras, and sequences. However, the relationship between the Maya and Unreal rigs is not yet perfectly one-to-one, and the workflow does not yet support the Modular Control Rig introduced in Unreal Engine 5.4. PyMEL replaced by new custom PyMaya wrapper In mGear itself, the main changes are under the hood, removing the core framework’s dependency on PyMEL.An open-source library, PyMEL provides a bridge between Python scripting and Maya’s native MEL scripting language, and was widely used by rigging and animation tools. However, it is not developed or maintained by Autodesk itself, and is not longer installed by default with Maya, which creates installation and support issues for studios. mGear 5.0 replaces PyMEL with its the team’s own custom wrapper, PyMaya. It isn’t a full replacement for PyMEL, and objects created with PyMaya are not compatible with PyMEL, but it simplifies dependency management, and should maintain compatibility across versions of Maya. License and system requirements mGear is compatible with Maya 2025 and 2026, running on Windows, macOS and Linux. As of mGear 5.07, some functionality is only available in Windows when using Maya 2026.ueGear 1.0 is compatible with Unreal Engine 5.3+. The source code for both applications is available under an open-source MIT licence, and the compiled binaries are free downloads. Read a list of new features in mGear in the online changelog (Not updated for mGear 5.0 at the time of writing)Watch video tutorials on the mGear YouTube channel Download mGear from GitHub Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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  • Making VR education accessible to the next generation of creators

    Virtual realityis a game changer, and it’s here to stay. No longer a tech novelty or niche hobby, VR is rapidly shifting how we design, create, and share everything from cars and buildings to games and films.Around the world, industries of all sorts are realizing VR’s potential and creating exciting new career paths for tomorrow’s workforce. In fact, PWC estimates that 23 million jobs will involve AR and VR globally by 2030, augmenting the many roles already available today.As use cases expand, so does demand for VR talent. However, unequal access to equipment and educator training leaves many institutions struggling to prepare students for the VR boom’s emergent careers.This year, Unity and Meta Immersive Learning partnered to help educators and institutions overcome these challenges. Read on to learn more.Virtual reality is predicted to grow 170% globally in the next 10 years, but educators and students eager to dive into VR today can often find it hard to get started.One reason for this is the wide disparity in institutional funding. VR relies on hardware and software that can be prohibitively expensive to acquire. At a time when many secondary and post-secondary institutions are systemically underfunded, students from lower-income backgrounds who attend these schools are less likely to have access to the tools needed to develop their VR skills.Securing the right equipment is only half the battle. In order to provide high-quality VR education, instructors also need access to training and resources so they can teach with confidence. VR is a new frontier for many educators just as it is for their students, so resources need to cater to both types of learners to achieve the best outcomes.To address these barriers, Unity and Meta Immersive Learning worked together to design the Create with VR Grant program, which aims to reduce the VR learning gap by:1. Increasing access to the hardware and software needed to create and consume VR content2. Increasing educator preparation and offering resources for teaching VR creationVR headset distributionThis spring, Meta Quest 2 VR headsets were made available to secondary and post-secondary education institutions that applied to the grant program. Applications were selected based on the applicant institutions’ current and future plans for teaching VR, as well as the demographic makeup of their student bodies and their unique challenges related to accessing funding.Educator trainingIn concert with the distribution of VR headsets, the Create with VR for Educators professional development training opened for registration in April 2022, offering a crash course in technical skills and pedagogical approaches for teaching VR effectively.School representatives, educators, IT administrators, and lab leaders of all skill levels were encouraged to sign up for the training, which consists of live, online sessions supplemented by self-paced learning and virtual office hours.“The Create with VR Grant bridges the digital divide, affording meaningful interactions and experiences with VR for our students. Whether they are creators, gamers, or engaged in immersive learning, the Create with VR Grant allows us to integrate VR/AR/XR lessons across disciplines and programs. This access builds technical literacy and inspires innovation. We are excited about what is now possible.” – Jenny Hanson, Director, Film & New Media and Online and Blended Learning Pedagogies, Augsburg UniversityBy jointly addressing access to hardware and educator preparation, the grant program aims to put high-quality VR education within reach for teachers and students who might otherwise miss out.Seven months after the partnership announcement, the Create with VR Grant program has already helped thousands of learners and educators take their first steps into the exciting world of virtual reality creation – and we’re just getting started. As of November 2022, the program has:Distributed more than 5,300 Meta Quest 2 VR headsets to more than 300 education institutions across the United States, the majority of which teach real-time 3D creation and cater predominantly to underserved students.Provided more than 10,700 students with access to essential VR hardware.Welcomed more than 3,000 secondary and post-secondary educators from around the world into the Create with VR for Educators training program.“The Create with VR program made a tremendous difference in how we approach teaching VR. We used to share one headset in a class of 20 students. Now, each of our students gets to keep a headset for the duration of a semester. This means more opportunities for full immersion in VR and more time spent on creating meaningful experiences.” – Wojciech Lorenc, Chair, Mass Communication Department, Sam Houston State UniversityUnity and Meta are proud to be contributing to a VR-ready workforce. With the right combination of tools, professional development, and teaching content, educators will be able to successfully build their curricula and prepare themselves to empower tomorrow’s creators.“We’re incredibly humbled and excited to hear about the impact that the Create with VR Grant program has had on schools and communities around the country. It has always been our mission to equip educators with the tools needed to prepare students to compete in the job market of tomorrow, and we wholeheartedly believe that when given opportunities like this, we’ll see students flourish.”– Jessica Lindl, Vice President, Social Impact, Unity“My students used to be thrilled to surf on YouTube – now they make videos. They were happy to play Fruit Ninja on their laptops – now they make their own games and animations. They love VR, but never contemplated being able to create in 3D or virtual worlds until now.” – Darlene Bowman, Founder, AusomeTech IndustriesVR and AR have the potential to add trillion to the global economy by 2030, and today’s learners deserve access to the training they’ll need to reap the benefits of the immersive technology boom. We encourage you to join Unity and Meta on our shared mission to make VR education accessible to all.Ready to get started? Sign in to Unity Learn to access on-demand Create with VR for Educators sessions that will help you prepare to teach, and dive into our community on Discord to connect with fellow educators leveraging Unity for VR around the world.
    #making #education #accessible #next #generation
    Making VR education accessible to the next generation of creators
    Virtual realityis a game changer, and it’s here to stay. No longer a tech novelty or niche hobby, VR is rapidly shifting how we design, create, and share everything from cars and buildings to games and films.Around the world, industries of all sorts are realizing VR’s potential and creating exciting new career paths for tomorrow’s workforce. In fact, PWC estimates that 23 million jobs will involve AR and VR globally by 2030, augmenting the many roles already available today.As use cases expand, so does demand for VR talent. However, unequal access to equipment and educator training leaves many institutions struggling to prepare students for the VR boom’s emergent careers.This year, Unity and Meta Immersive Learning partnered to help educators and institutions overcome these challenges. Read on to learn more.Virtual reality is predicted to grow 170% globally in the next 10 years, but educators and students eager to dive into VR today can often find it hard to get started.One reason for this is the wide disparity in institutional funding. VR relies on hardware and software that can be prohibitively expensive to acquire. At a time when many secondary and post-secondary institutions are systemically underfunded, students from lower-income backgrounds who attend these schools are less likely to have access to the tools needed to develop their VR skills.Securing the right equipment is only half the battle. In order to provide high-quality VR education, instructors also need access to training and resources so they can teach with confidence. VR is a new frontier for many educators just as it is for their students, so resources need to cater to both types of learners to achieve the best outcomes.To address these barriers, Unity and Meta Immersive Learning worked together to design the Create with VR Grant program, which aims to reduce the VR learning gap by:1. Increasing access to the hardware and software needed to create and consume VR content2. Increasing educator preparation and offering resources for teaching VR creationVR headset distributionThis spring, Meta Quest 2 VR headsets were made available to secondary and post-secondary education institutions that applied to the grant program. Applications were selected based on the applicant institutions’ current and future plans for teaching VR, as well as the demographic makeup of their student bodies and their unique challenges related to accessing funding.Educator trainingIn concert with the distribution of VR headsets, the Create with VR for Educators professional development training opened for registration in April 2022, offering a crash course in technical skills and pedagogical approaches for teaching VR effectively.School representatives, educators, IT administrators, and lab leaders of all skill levels were encouraged to sign up for the training, which consists of live, online sessions supplemented by self-paced learning and virtual office hours.“The Create with VR Grant bridges the digital divide, affording meaningful interactions and experiences with VR for our students. Whether they are creators, gamers, or engaged in immersive learning, the Create with VR Grant allows us to integrate VR/AR/XR lessons across disciplines and programs. This access builds technical literacy and inspires innovation. We are excited about what is now possible.” – Jenny Hanson, Director, Film & New Media and Online and Blended Learning Pedagogies, Augsburg UniversityBy jointly addressing access to hardware and educator preparation, the grant program aims to put high-quality VR education within reach for teachers and students who might otherwise miss out.Seven months after the partnership announcement, the Create with VR Grant program has already helped thousands of learners and educators take their first steps into the exciting world of virtual reality creation – and we’re just getting started. As of November 2022, the program has:Distributed more than 5,300 Meta Quest 2 VR headsets to more than 300 education institutions across the United States, the majority of which teach real-time 3D creation and cater predominantly to underserved students.Provided more than 10,700 students with access to essential VR hardware.Welcomed more than 3,000 secondary and post-secondary educators from around the world into the Create with VR for Educators training program.“The Create with VR program made a tremendous difference in how we approach teaching VR. We used to share one headset in a class of 20 students. Now, each of our students gets to keep a headset for the duration of a semester. This means more opportunities for full immersion in VR and more time spent on creating meaningful experiences.” – Wojciech Lorenc, Chair, Mass Communication Department, Sam Houston State UniversityUnity and Meta are proud to be contributing to a VR-ready workforce. With the right combination of tools, professional development, and teaching content, educators will be able to successfully build their curricula and prepare themselves to empower tomorrow’s creators.“We’re incredibly humbled and excited to hear about the impact that the Create with VR Grant program has had on schools and communities around the country. It has always been our mission to equip educators with the tools needed to prepare students to compete in the job market of tomorrow, and we wholeheartedly believe that when given opportunities like this, we’ll see students flourish.”– Jessica Lindl, Vice President, Social Impact, Unity“My students used to be thrilled to surf on YouTube – now they make videos. They were happy to play Fruit Ninja on their laptops – now they make their own games and animations. They love VR, but never contemplated being able to create in 3D or virtual worlds until now.” – Darlene Bowman, Founder, AusomeTech IndustriesVR and AR have the potential to add trillion to the global economy by 2030, and today’s learners deserve access to the training they’ll need to reap the benefits of the immersive technology boom. We encourage you to join Unity and Meta on our shared mission to make VR education accessible to all.Ready to get started? Sign in to Unity Learn to access on-demand Create with VR for Educators sessions that will help you prepare to teach, and dive into our community on Discord to connect with fellow educators leveraging Unity for VR around the world. #making #education #accessible #next #generation
    Making VR education accessible to the next generation of creators
    unity.com
    Virtual reality (VR) is a game changer, and it’s here to stay. No longer a tech novelty or niche hobby, VR is rapidly shifting how we design, create, and share everything from cars and buildings to games and films.Around the world, industries of all sorts are realizing VR’s potential and creating exciting new career paths for tomorrow’s workforce. In fact, PWC estimates that 23 million jobs will involve AR and VR globally by 2030, augmenting the many roles already available today.As use cases expand, so does demand for VR talent. However, unequal access to equipment and educator training leaves many institutions struggling to prepare students for the VR boom’s emergent careers.This year, Unity and Meta Immersive Learning partnered to help educators and institutions overcome these challenges. Read on to learn more.Virtual reality is predicted to grow 170% globally in the next 10 years, but educators and students eager to dive into VR today can often find it hard to get started.One reason for this is the wide disparity in institutional funding. VR relies on hardware and software that can be prohibitively expensive to acquire. At a time when many secondary and post-secondary institutions are systemically underfunded, students from lower-income backgrounds who attend these schools are less likely to have access to the tools needed to develop their VR skills.Securing the right equipment is only half the battle. In order to provide high-quality VR education, instructors also need access to training and resources so they can teach with confidence. VR is a new frontier for many educators just as it is for their students, so resources need to cater to both types of learners to achieve the best outcomes.To address these barriers, Unity and Meta Immersive Learning worked together to design the Create with VR Grant program, which aims to reduce the VR learning gap by:1. Increasing access to the hardware and software needed to create and consume VR content2. Increasing educator preparation and offering resources for teaching VR creationVR headset distributionThis spring, Meta Quest 2 VR headsets were made available to secondary and post-secondary education institutions that applied to the grant program. Applications were selected based on the applicant institutions’ current and future plans for teaching VR, as well as the demographic makeup of their student bodies and their unique challenges related to accessing funding.Educator trainingIn concert with the distribution of VR headsets, the Create with VR for Educators professional development training opened for registration in April 2022, offering a crash course in technical skills and pedagogical approaches for teaching VR effectively.School representatives, educators, IT administrators, and lab leaders of all skill levels were encouraged to sign up for the training, which consists of live, online sessions supplemented by self-paced learning and virtual office hours.“The Create with VR Grant bridges the digital divide, affording meaningful interactions and experiences with VR for our students. Whether they are creators, gamers, or engaged in immersive learning, the Create with VR Grant allows us to integrate VR/AR/XR lessons across disciplines and programs. This access builds technical literacy and inspires innovation. We are excited about what is now possible.” – Jenny Hanson, Director, Film & New Media and Online and Blended Learning Pedagogies, Augsburg UniversityBy jointly addressing access to hardware and educator preparation, the grant program aims to put high-quality VR education within reach for teachers and students who might otherwise miss out.Seven months after the partnership announcement, the Create with VR Grant program has already helped thousands of learners and educators take their first steps into the exciting world of virtual reality creation – and we’re just getting started. As of November 2022, the program has:Distributed more than 5,300 Meta Quest 2 VR headsets to more than 300 education institutions across the United States, the majority of which teach real-time 3D creation and cater predominantly to underserved students.Provided more than 10,700 students with access to essential VR hardware.Welcomed more than 3,000 secondary and post-secondary educators from around the world into the Create with VR for Educators training program.“The Create with VR program made a tremendous difference in how we approach teaching VR. We used to share one headset in a class of 20 students. Now, each of our students gets to keep a headset for the duration of a semester. This means more opportunities for full immersion in VR and more time spent on creating meaningful experiences.” – Wojciech Lorenc, Chair, Mass Communication Department, Sam Houston State UniversityUnity and Meta are proud to be contributing to a VR-ready workforce. With the right combination of tools, professional development, and teaching content, educators will be able to successfully build their curricula and prepare themselves to empower tomorrow’s creators.“We’re incredibly humbled and excited to hear about the impact that the Create with VR Grant program has had on schools and communities around the country. It has always been our mission to equip educators with the tools needed to prepare students to compete in the job market of tomorrow, and we wholeheartedly believe that when given opportunities like this, we’ll see students flourish.”– Jessica Lindl, Vice President, Social Impact, Unity“My students used to be thrilled to surf on YouTube – now they make videos. They were happy to play Fruit Ninja on their laptops – now they make their own games and animations. They love VR, but never contemplated being able to create in 3D or virtual worlds until now.” – Darlene Bowman, Founder, AusomeTech IndustriesVR and AR have the potential to add $1.5 trillion to the global economy by 2030, and today’s learners deserve access to the training they’ll need to reap the benefits of the immersive technology boom. We encourage you to join Unity and Meta on our shared mission to make VR education accessible to all.Ready to get started? Sign in to Unity Learn to access on-demand Create with VR for Educators sessions that will help you prepare to teach, and dive into our community on Discord to connect with fellow educators leveraging Unity for VR around the world.
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