• Nvidia GeForce RTX 5060 Review: They Didn't Want This Out

    The Nvidia RTX 5060 is based on the same GB206 silicon as the more expensive 5060 Ti series. This means the 181 mm² die contains 21.9 billion transistors – though not all are active in this model, as the core count has been reduced by 17%.
    Still, the RTX 5060 features 25% more cores than the previous-gen 4060. Not only that, but thanks to the use of 28 Gbps GDDR7 memory, bandwidth has increased by 65% to 448 GB/s.

    On paper, this is a graphics cardbut we'll have to see what's the retail pricing looks like post-launch. This model is also limited to just 8 GB of VRAM, which is bad, however on the upside there is only one configuration available, making it far less of a trap for gamers compared to the more expensive 8GB RTX 5060 Ti.

    GeForce

    RTX 5060GeForce

    RTX 4060GeForce

    RTX 5060 TiGeForce

    RTX 4060 Ti

    Price MSRP
    / / Release Date
    May 2025
    June 2023
    April 2025
    May 2023

    Process
    TSMC 4N

    Die Size181 mm²
    158.7 mm²
    181 mm²
    187.8 mm²

    Core Config
    3840:120:48
    3072:96:48
    4608:144:48
    4352:136:48

    L2 Cache32 MB
    24 MB
    32 MB
    32 MB

    GPU Boost Clock
    2497 MHz
    2460 MHz
    2572 MHz
    2540 MHz

    Memory Capacity
    8GB
    8GB
    8GB / 16GB
    8GB / 16GB

    Memory Speed
    28 Gbps
    17 Gbps
    28 Gbps
    18 Gbps

    Memory Type
    GDDR7
    GDDR6
    GDDR7
    GDDR6

    Bus Type

    / Bandwidth128-bit,

    448 GB/s128-bit,

    272 GB/s128-bit,

    448 GB/s128-bit,

    288 GB/s

    PCIe Bus Interface
    PCIe 5.0 x8
    PCIe 4.0 x8
    PCIe 5.0 x8
    PCIe 4.0 x8

    Total Board Power
    145 W
    115 W
    180 W
    160 W

    Making the VRAM limitation even more problematic is the use of a PCIe 5.0 x8 bus interface. While not ideal even for PCIe 5.0-enabled systems, it becomes a major issue for those on older hardware, especially when restricted to PCIe 3.0. We can explore this further on a later extended review.
    Believe it or not, we set up an AM5 test system in our hotel room while attending Computex 2025 in Taiwan. We're using a Ryzen 7 9800X3D processor we brought along, paired with a G.Skill Trident Z5 DDR5-6000 CL30 memory kit and our usual test SSD. A big thank you to MSI for providing the additional components needed to make this review possible.

    It's been a challenging but worthwhile process to put this together – so let's dive into the data…
    Benchmarks
    Clair Obscur: Expedition 33
    First up is Clair Obscur: Expedition 33, where the RTX 5060 averaged just 48 fps at 1080p. That's the same level of performance seen with the much older RTX 3060 Ti, making it only 17% faster than the RTX 4060.

    Increasing the resolution using the Epic preset isn't really viable. The RTX 5060 simply isn't powerful enough and, with just 8 GB of VRAM, quickly runs out of memory. For example, the 5060 Ti 16 GB model is usable here, while the 8 GB version struggles significantly.

    The Elder Scrolls IV: Oblivion Remastered
    In Oblivion Remastered, the RTX 5060 delivered an average of 45 fps at 1080p, which is roughly on par with the RTX 4060 Ti and RTX 3070 – about 25% faster than the RTX 4060.

    At 1440p, VRAM limitations show up again. While 34 fps is technically playable, 1% lows drop to just 18 fps, resulting in a very choppy experience.

    Delta Force
    Performance in Delta Force looks much better, with the RTX 5060 hitting 138 fps at 1080p. However, this is still in line with the RTX 3060 Ti and actually a bit slower than the RTX 4060 Ti.

    At 1440p, the RTX 5060 again lands between the 3060 Ti and 3070, though this time its performance is closer to the 3070.

    Stalker 2: Heart of Chornobyl
    In Stalker 2, the RTX 5060 averaged 47 fps at 1080p – once again similar to the RTX 3060 Ti, and just a 9% improvement over the RTX 4060.

    At 1440p, the 8 GB VRAM buffer becomes a major bottleneck, dropping average frame rates to just 6 fps. In this state, the game is essentially unplayable.

    Counter-Strike 2
    The RTX 5060 excels as an esports GPU, delivering strong performance in Counter-Strike 2 at 1080p using the medium preset. Impressively, it offers a 27% increase over the RTX 4060 and matches the performance of the older RTX 3070.

    At 1440p, performance remained excellent, averaging 370 fps – slightly ahead of the Radeon RX 7700 XT.

    Warhammer 40,000: Space Marine 2
    Space Marine 2 ran very well at 1080p, with the RTX 5060 averaging 100 fps, providing a smooth experience and a 23% improvement over the RTX 4060.

    At 1440p, performance improved by a massive 33% over the 4060, coming very close to RX 7700 XT levels.

    Star Wars Jedi: Survivor
    Star Wars Jedi: Survivor also ran smoothly, with 95 fps on average at 1080p. This level of performance puts the RTX 5060 in the same range as the RTX 4060 Ti and RTX 3070.

    At 1440p, the trend continues: 57 fps on average matches 4060 Ti and 3070 levels and represents a 30% uplift over the RTX 4060 – an impressive result.

    Call of Duty: Black Ops 6
    Call of Duty: Black Ops 6 saw the RTX 5060 render 75 fps at 1080p, which was only a 10% uplift over the 4060 and 7% slower than the RTX 3070 – not a great result overall.

    It's a similar story at 1440p, where performance is essentially on par with the RTX 3060 Ti. That's a disappointing outcome given how much time has passed since that GPU's release.

    A Plague Tale: Requiem
    In A Plague Tale: Requiem at 1080p, the RTX 5060 delivered just a 5% improvement over the RTX 3070, making it slightly slower than the 7700 XT. However, it was a significant 36% faster than the RTX 4060.

    At 1440p, it continued to outperform the 4060 with a 33% advantage, although it only managed to match the performance of the RTX 3070 and 4060 Ti.

    Starfield
    Starfield performance was even weaker. At 1080p, the RTX 5060 matched the RTX 3060 Ti with just 55 fps on average.

    At 1440p, the margin remained narrow, with the RTX 5060 averaging 44 fps – just 5% faster than the 3060 Ti.

    Cyberpunk 2077: Phantom Liberty
    Performance in Cyberpunk 2077 at 1080p was solid. The RTX 5060 averaged 100 fps, putting it on par with the 4060 Ti and 28% ahead of the RTX 4060.

    At 1440p, it maintained strong performance with 66 fps on average, again delivering results similar to the 4060 Ti and RTX 3070 – 35% faster than the 4060 in this case.

    God of War Ragnarök
    The RTX 5060 delivered surprisingly strong results in God of War Ragnarök at 1080p, averaging 128 fps – an impressive 45% improvement over the RTX 4060.

    That margin was reduced at 1440p, but the 5060 still came in 32% faster than the 4060, again delivering performance comparable to the RTX 3070 and 4060 Ti.

    Dying Light 2 Stay Human
    In Dying Light 2, the RTX 5060 effectively matched the RTX 3070 and 4060 Ti at 1080p.

    At 1440p, the story remained consistent – though here, the Arc B580 also entered the performance mix.

    Dragon Age: The Veilguard
    Interestingly, Dragon Age: The Veilguard proved more difficult. At 1080p, the RTX 5060 rendered just 68 fps, making it only 11% faster than the RTX 4060 and notably slower than both the RTX 3070 and 4060 Ti.

    At 1440p, the performance gap narrowed, with the 5060 aligning more closely with the RTX 3070 and 4060 Ti, though average frame rates dropped to 49 fps – not exactly impressive.

    Marvel's Spider-Man Remastered
    Spider-Man Remastered posed no challenge for the RTX 5060 at 1080p. It averaged 159 fps, narrowly edging out the 4060 Ti and RTX 3070, and delivering a 25% uplift over the RTX 4060.

    At 1440p, performance remained strong with 110 fps on average. Relative performance was typical, closely matching the Arc B580, 4060 Ti, and RTX 3070.

    Hogwarts Legacy
    Performance in Hogwarts Legacy at 1080p was also impressive. The RTX 5060 averaged 101 fps – slightly faster than the RTX 3070, significantly ahead of the 4060 Ti, and 44% faster than the RTX 4060. This game is very memory-intensive, so the high-speed GDDR7 memory is well utilized here.

    At 1440p, a different bottleneck appears. The RTX 5060 only matched the 4060 Ti, resulting in a 13% performance uplift over the 4060.

    The Last of Us Part I
    In The Last of Us Part I, the RTX 5060 delivered 85 fps at 1080p, putting it on par with the 4060 Ti and 25% faster than the RTX 4060.

    However, at 1440p, performance fell apart. With just 8 GB of VRAM, the 5060 couldn't maintain consistent frame times using ultra-quality settings.

    Star Wars Outlaws
    Finally, in Star Wars Outlaws, the RTX 5060 struggled. At 1080p, it rendered only 42 fps – a mere 8% improvement over the RTX 4060.

    At 1440p, frame rates dropped further to 31 fps, making it 19% faster than the 4060 but still delivering very weak performance overall.

    Performance Summary
    1080p
    Across the 18 games tested, the RTX 5060 matched the performance of the RTX 4060 Ti and RTX 3070, while coming in 6% slower than the 7700 XT. It was also 22% faster than the RTX 4060, which aligns closely with Nvidia's official claims.

    1440p
    At 1440p, we saw several examples where 8 GB GPUs began to fall apart. In some cases, performance appeared acceptable, but the visual quality suffered due to missing textures that couldn't fit into local video memory.

    Overall, the RTX 5060 remained on par with the RTX 3070 and 4060 Ti, though it was just 6% faster than Intel's Arc B580 and 27% faster than the RTX 4060.
    Ray Tracing Performance
    RT - Alan Wake II
    As expected, achieving a high-end ray tracing experience is difficult – if not impossible – with the RTX 5060. The GPU simply doesn't have enough power, and its 8 GB of VRAM is insufficient for ray tracing in modern titles.
    For example, in Alan Wake II at 1080p with DLSS Quality enabled, the RTX 5060 averaged just 36 fps. That made it 20% faster than the RTX 4060, but 14% slower than the 4060 Ti.

    Those hoping to enable ray tracing at 1440p will be disappointed – it's simply not viable on this GPU.

    RT - Cyberpunk 2077
    Thanks to DLSS, it's possible to approach 60 fps at 1080p in Cyberpunk 2077 using the Ultra RT preset. However, since this relies on upscaling, it's not true 1080p rendering. Performance is comparable to the Arc B580 – not a particularly strong result.

    At 1440p, ray tracing is off the table. We also encountered VRAM limitations during our brief testing.

    RT - Spider-Man Remastered
    Marvel's Spider-Man Remastered is a well-optimized title, and even with ray tracing maxed out, the RTX 5060 managed an impressive 112 fps on average at 1080p – similar to the 4060 Ti.

    At 1440p, the RTX 5060 performed even better, averaging 109 fps and pulling well ahead of the 4060 Ti. That's a solid result, nearly matching the RTX 4070. Still, you'd typically expect a product labeled "5060" to at least match the previous-generation GPU positioned one tier higher.

    RT - Dying Light 2
    At upscaled 1080p with the high ray tracing preset, Dying Light 2 ran at 72 fps on the RTX 5060 – matching the 7700 XT and 4060 Ti. This is usable performance, though not outstanding, despite being almost 30% faster than the RTX 4060.

    At 1440p, the RTX 5060 struggled more, delivering just 48 fps on average. This result was still similar to the 7700 XT and 4060 Ti.

    Cost per Frame
    MSRP
    We know MSRP isn't always reflective of reality, especially at launch, but it's still useful for establishing a baseline. If all GPUs were sold at their suggested prices, the Arc B580 would offer the best value, followed by the RX 9070, and then the RTX 5060.

    At MSRP, the 5060 comes in at a cost per frame of – a 21% improvement over the RTX 4060 and a 30% improvement over the RTX 3060. That sounds solid, or at least it would be if the card had more VRAM. We'll come back to that shortly. For now, let's take a look at real retail pricing.
    Real Retail PricingAt the time of writing this review, the RTX 5060 was available and in stock on Newegg for – about 10% over MSRP. In the current market, that makes it relatively decent value, assuming you ignore the elephant in the room: the 8 GB VRAM buffer.
    Even when factoring in the poor results seen in some VRAM-limited games, particularly in titles where missing textures or inconsistent frame times become an issue, the RTX 5060 still manages to be 8% better value than the 7800 XT.

    That's not a strong showing considering the Radeon GPU comes with 16 GB of VRAM. Compared to the outgoing RX 7600, it's 14% better value, and 21% better value than remaining RTX 4060 stock.
    So, given today's market conditions, the RTX 5060 offers decent value for buyers looking to purchase a brand-new GPU. But with just 8 GB of VRAM, it's not a product we can recommend at that price.
    It's Not What You Think
    So there you have it. On the surface, the RTX 5060 appears to stack up fairly well. If you don't look too closely, you might even call it good value. But deeper analysis reveals a troubled product that will almost certainly age incredibly poorly.
    As we've clearly established by now, 8 GB of VRAM is simply not enough – and in 2025, it should not exist on any GPU priced above As an esports card, it holds up reasonably well, though if that's your target use case, we'd suggest exploring the second-hand market instead.

    It's frustrating how good the RTX 5060 could have been. Even with just 12 GB of VRAM, we might have been able to tentatively recommend it at its current price. With 16 GB, it could have been a genuinely solid product.
    As it stands, the RTX 5060 is effectively a discounted RTX 4060 Ti – offering about 25% savings. That might sound appealing, but nearly two years after the 4060 Ti's release, it's hardly exciting. Looking further back, the 5060 essentially offers RTX 3070-like performance at a 40% discount – but nearly five years have passed since Ampere launched.

    In our opinion, Nvidia had a clear opportunity to deliver a meaningful upgrade here. Instead, they've recycled the same class of GPU for five years, offering incremental discounts with each release.
    The real challenge for Nvidia will be the incoming Radeon RX 9060 XT series. If AMD's numbers prove accurate, the RTX 5060 won't be worth considering – it's dead on arrival, at least for buyers who follow real, independent reviews. On that note, Nvidia has handled this launch very poorly. It's been a PR disaster. Ironically, Nvidia's marketing may be more effective than AMD's at convincing GeForce owners to switch to Radeon. In fact, this might be the only way that shift was ever going to happen.

    That's going to wrap up our review of the RTX 5060. We debated calling it a preview rather than a full review – but claiming an "RTX 5060 preview" feels like a bit of a self-own at this point. So let's call it a quick review.
    We'll cover more details, including ray tracing performance, power consumption, and overclocking, once we're back from Computex. Needless to say, Steve has outdone himself to deliver a comprehensive and honest look at this GPU under the circumstances. If you've found it helpful, we appreciate your support.
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    Nvidia GeForce RTX 5060 Review: They Didn't Want This Out
    The Nvidia RTX 5060 is based on the same GB206 silicon as the more expensive 5060 Ti series. This means the 181 mm² die contains 21.9 billion transistors – though not all are active in this model, as the core count has been reduced by 17%. Still, the RTX 5060 features 25% more cores than the previous-gen 4060. Not only that, but thanks to the use of 28 Gbps GDDR7 memory, bandwidth has increased by 65% to 448 GB/s. On paper, this is a graphics cardbut we'll have to see what's the retail pricing looks like post-launch. This model is also limited to just 8 GB of VRAM, which is bad, however on the upside there is only one configuration available, making it far less of a trap for gamers compared to the more expensive 8GB RTX 5060 Ti. GeForce RTX 5060GeForce RTX 4060GeForce RTX 5060 TiGeForce RTX 4060 Ti Price MSRP / / Release Date May 2025 June 2023 April 2025 May 2023 Process TSMC 4N Die Size181 mm² 158.7 mm² 181 mm² 187.8 mm² Core Config 3840:120:48 3072:96:48 4608:144:48 4352:136:48 L2 Cache32 MB 24 MB 32 MB 32 MB GPU Boost Clock 2497 MHz 2460 MHz 2572 MHz 2540 MHz Memory Capacity 8GB 8GB 8GB / 16GB 8GB / 16GB Memory Speed 28 Gbps 17 Gbps 28 Gbps 18 Gbps Memory Type GDDR7 GDDR6 GDDR7 GDDR6 Bus Type / Bandwidth128-bit, 448 GB/s128-bit, 272 GB/s128-bit, 448 GB/s128-bit, 288 GB/s PCIe Bus Interface PCIe 5.0 x8 PCIe 4.0 x8 PCIe 5.0 x8 PCIe 4.0 x8 Total Board Power 145 W 115 W 180 W 160 W Making the VRAM limitation even more problematic is the use of a PCIe 5.0 x8 bus interface. While not ideal even for PCIe 5.0-enabled systems, it becomes a major issue for those on older hardware, especially when restricted to PCIe 3.0. We can explore this further on a later extended review. Believe it or not, we set up an AM5 test system in our hotel room while attending Computex 2025 in Taiwan. We're using a Ryzen 7 9800X3D processor we brought along, paired with a G.Skill Trident Z5 DDR5-6000 CL30 memory kit and our usual test SSD. A big thank you to MSI for providing the additional components needed to make this review possible. It's been a challenging but worthwhile process to put this together – so let's dive into the data… Benchmarks Clair Obscur: Expedition 33 First up is Clair Obscur: Expedition 33, where the RTX 5060 averaged just 48 fps at 1080p. That's the same level of performance seen with the much older RTX 3060 Ti, making it only 17% faster than the RTX 4060. Increasing the resolution using the Epic preset isn't really viable. The RTX 5060 simply isn't powerful enough and, with just 8 GB of VRAM, quickly runs out of memory. For example, the 5060 Ti 16 GB model is usable here, while the 8 GB version struggles significantly. The Elder Scrolls IV: Oblivion Remastered In Oblivion Remastered, the RTX 5060 delivered an average of 45 fps at 1080p, which is roughly on par with the RTX 4060 Ti and RTX 3070 – about 25% faster than the RTX 4060. At 1440p, VRAM limitations show up again. While 34 fps is technically playable, 1% lows drop to just 18 fps, resulting in a very choppy experience. Delta Force Performance in Delta Force looks much better, with the RTX 5060 hitting 138 fps at 1080p. However, this is still in line with the RTX 3060 Ti and actually a bit slower than the RTX 4060 Ti. At 1440p, the RTX 5060 again lands between the 3060 Ti and 3070, though this time its performance is closer to the 3070. Stalker 2: Heart of Chornobyl In Stalker 2, the RTX 5060 averaged 47 fps at 1080p – once again similar to the RTX 3060 Ti, and just a 9% improvement over the RTX 4060. At 1440p, the 8 GB VRAM buffer becomes a major bottleneck, dropping average frame rates to just 6 fps. In this state, the game is essentially unplayable. Counter-Strike 2 The RTX 5060 excels as an esports GPU, delivering strong performance in Counter-Strike 2 at 1080p using the medium preset. Impressively, it offers a 27% increase over the RTX 4060 and matches the performance of the older RTX 3070. At 1440p, performance remained excellent, averaging 370 fps – slightly ahead of the Radeon RX 7700 XT. Warhammer 40,000: Space Marine 2 Space Marine 2 ran very well at 1080p, with the RTX 5060 averaging 100 fps, providing a smooth experience and a 23% improvement over the RTX 4060. At 1440p, performance improved by a massive 33% over the 4060, coming very close to RX 7700 XT levels. Star Wars Jedi: Survivor Star Wars Jedi: Survivor also ran smoothly, with 95 fps on average at 1080p. This level of performance puts the RTX 5060 in the same range as the RTX 4060 Ti and RTX 3070. At 1440p, the trend continues: 57 fps on average matches 4060 Ti and 3070 levels and represents a 30% uplift over the RTX 4060 – an impressive result. Call of Duty: Black Ops 6 Call of Duty: Black Ops 6 saw the RTX 5060 render 75 fps at 1080p, which was only a 10% uplift over the 4060 and 7% slower than the RTX 3070 – not a great result overall. It's a similar story at 1440p, where performance is essentially on par with the RTX 3060 Ti. That's a disappointing outcome given how much time has passed since that GPU's release. A Plague Tale: Requiem In A Plague Tale: Requiem at 1080p, the RTX 5060 delivered just a 5% improvement over the RTX 3070, making it slightly slower than the 7700 XT. However, it was a significant 36% faster than the RTX 4060. At 1440p, it continued to outperform the 4060 with a 33% advantage, although it only managed to match the performance of the RTX 3070 and 4060 Ti. Starfield Starfield performance was even weaker. At 1080p, the RTX 5060 matched the RTX 3060 Ti with just 55 fps on average. At 1440p, the margin remained narrow, with the RTX 5060 averaging 44 fps – just 5% faster than the 3060 Ti. Cyberpunk 2077: Phantom Liberty Performance in Cyberpunk 2077 at 1080p was solid. The RTX 5060 averaged 100 fps, putting it on par with the 4060 Ti and 28% ahead of the RTX 4060. At 1440p, it maintained strong performance with 66 fps on average, again delivering results similar to the 4060 Ti and RTX 3070 – 35% faster than the 4060 in this case. God of War Ragnarök The RTX 5060 delivered surprisingly strong results in God of War Ragnarök at 1080p, averaging 128 fps – an impressive 45% improvement over the RTX 4060. That margin was reduced at 1440p, but the 5060 still came in 32% faster than the 4060, again delivering performance comparable to the RTX 3070 and 4060 Ti. Dying Light 2 Stay Human In Dying Light 2, the RTX 5060 effectively matched the RTX 3070 and 4060 Ti at 1080p. At 1440p, the story remained consistent – though here, the Arc B580 also entered the performance mix. Dragon Age: The Veilguard Interestingly, Dragon Age: The Veilguard proved more difficult. At 1080p, the RTX 5060 rendered just 68 fps, making it only 11% faster than the RTX 4060 and notably slower than both the RTX 3070 and 4060 Ti. At 1440p, the performance gap narrowed, with the 5060 aligning more closely with the RTX 3070 and 4060 Ti, though average frame rates dropped to 49 fps – not exactly impressive. Marvel's Spider-Man Remastered Spider-Man Remastered posed no challenge for the RTX 5060 at 1080p. It averaged 159 fps, narrowly edging out the 4060 Ti and RTX 3070, and delivering a 25% uplift over the RTX 4060. At 1440p, performance remained strong with 110 fps on average. Relative performance was typical, closely matching the Arc B580, 4060 Ti, and RTX 3070. Hogwarts Legacy Performance in Hogwarts Legacy at 1080p was also impressive. The RTX 5060 averaged 101 fps – slightly faster than the RTX 3070, significantly ahead of the 4060 Ti, and 44% faster than the RTX 4060. This game is very memory-intensive, so the high-speed GDDR7 memory is well utilized here. At 1440p, a different bottleneck appears. The RTX 5060 only matched the 4060 Ti, resulting in a 13% performance uplift over the 4060. The Last of Us Part I In The Last of Us Part I, the RTX 5060 delivered 85 fps at 1080p, putting it on par with the 4060 Ti and 25% faster than the RTX 4060. However, at 1440p, performance fell apart. With just 8 GB of VRAM, the 5060 couldn't maintain consistent frame times using ultra-quality settings. Star Wars Outlaws Finally, in Star Wars Outlaws, the RTX 5060 struggled. At 1080p, it rendered only 42 fps – a mere 8% improvement over the RTX 4060. At 1440p, frame rates dropped further to 31 fps, making it 19% faster than the 4060 but still delivering very weak performance overall. Performance Summary 1080p Across the 18 games tested, the RTX 5060 matched the performance of the RTX 4060 Ti and RTX 3070, while coming in 6% slower than the 7700 XT. It was also 22% faster than the RTX 4060, which aligns closely with Nvidia's official claims. 1440p At 1440p, we saw several examples where 8 GB GPUs began to fall apart. In some cases, performance appeared acceptable, but the visual quality suffered due to missing textures that couldn't fit into local video memory. Overall, the RTX 5060 remained on par with the RTX 3070 and 4060 Ti, though it was just 6% faster than Intel's Arc B580 and 27% faster than the RTX 4060. Ray Tracing Performance RT - Alan Wake II As expected, achieving a high-end ray tracing experience is difficult – if not impossible – with the RTX 5060. The GPU simply doesn't have enough power, and its 8 GB of VRAM is insufficient for ray tracing in modern titles. For example, in Alan Wake II at 1080p with DLSS Quality enabled, the RTX 5060 averaged just 36 fps. That made it 20% faster than the RTX 4060, but 14% slower than the 4060 Ti. Those hoping to enable ray tracing at 1440p will be disappointed – it's simply not viable on this GPU. RT - Cyberpunk 2077 Thanks to DLSS, it's possible to approach 60 fps at 1080p in Cyberpunk 2077 using the Ultra RT preset. However, since this relies on upscaling, it's not true 1080p rendering. Performance is comparable to the Arc B580 – not a particularly strong result. At 1440p, ray tracing is off the table. We also encountered VRAM limitations during our brief testing. RT - Spider-Man Remastered Marvel's Spider-Man Remastered is a well-optimized title, and even with ray tracing maxed out, the RTX 5060 managed an impressive 112 fps on average at 1080p – similar to the 4060 Ti. At 1440p, the RTX 5060 performed even better, averaging 109 fps and pulling well ahead of the 4060 Ti. That's a solid result, nearly matching the RTX 4070. Still, you'd typically expect a product labeled "5060" to at least match the previous-generation GPU positioned one tier higher. RT - Dying Light 2 At upscaled 1080p with the high ray tracing preset, Dying Light 2 ran at 72 fps on the RTX 5060 – matching the 7700 XT and 4060 Ti. This is usable performance, though not outstanding, despite being almost 30% faster than the RTX 4060. At 1440p, the RTX 5060 struggled more, delivering just 48 fps on average. This result was still similar to the 7700 XT and 4060 Ti. Cost per Frame MSRP We know MSRP isn't always reflective of reality, especially at launch, but it's still useful for establishing a baseline. If all GPUs were sold at their suggested prices, the Arc B580 would offer the best value, followed by the RX 9070, and then the RTX 5060. At MSRP, the 5060 comes in at a cost per frame of – a 21% improvement over the RTX 4060 and a 30% improvement over the RTX 3060. That sounds solid, or at least it would be if the card had more VRAM. We'll come back to that shortly. For now, let's take a look at real retail pricing. Real Retail PricingAt the time of writing this review, the RTX 5060 was available and in stock on Newegg for – about 10% over MSRP. In the current market, that makes it relatively decent value, assuming you ignore the elephant in the room: the 8 GB VRAM buffer. Even when factoring in the poor results seen in some VRAM-limited games, particularly in titles where missing textures or inconsistent frame times become an issue, the RTX 5060 still manages to be 8% better value than the 7800 XT. That's not a strong showing considering the Radeon GPU comes with 16 GB of VRAM. Compared to the outgoing RX 7600, it's 14% better value, and 21% better value than remaining RTX 4060 stock. So, given today's market conditions, the RTX 5060 offers decent value for buyers looking to purchase a brand-new GPU. But with just 8 GB of VRAM, it's not a product we can recommend at that price. It's Not What You Think So there you have it. On the surface, the RTX 5060 appears to stack up fairly well. If you don't look too closely, you might even call it good value. But deeper analysis reveals a troubled product that will almost certainly age incredibly poorly. As we've clearly established by now, 8 GB of VRAM is simply not enough – and in 2025, it should not exist on any GPU priced above As an esports card, it holds up reasonably well, though if that's your target use case, we'd suggest exploring the second-hand market instead. It's frustrating how good the RTX 5060 could have been. Even with just 12 GB of VRAM, we might have been able to tentatively recommend it at its current price. With 16 GB, it could have been a genuinely solid product. As it stands, the RTX 5060 is effectively a discounted RTX 4060 Ti – offering about 25% savings. That might sound appealing, but nearly two years after the 4060 Ti's release, it's hardly exciting. Looking further back, the 5060 essentially offers RTX 3070-like performance at a 40% discount – but nearly five years have passed since Ampere launched. In our opinion, Nvidia had a clear opportunity to deliver a meaningful upgrade here. Instead, they've recycled the same class of GPU for five years, offering incremental discounts with each release. The real challenge for Nvidia will be the incoming Radeon RX 9060 XT series. If AMD's numbers prove accurate, the RTX 5060 won't be worth considering – it's dead on arrival, at least for buyers who follow real, independent reviews. On that note, Nvidia has handled this launch very poorly. It's been a PR disaster. Ironically, Nvidia's marketing may be more effective than AMD's at convincing GeForce owners to switch to Radeon. In fact, this might be the only way that shift was ever going to happen. That's going to wrap up our review of the RTX 5060. We debated calling it a preview rather than a full review – but claiming an "RTX 5060 preview" feels like a bit of a self-own at this point. So let's call it a quick review. We'll cover more details, including ray tracing performance, power consumption, and overclocking, once we're back from Computex. Needless to say, Steve has outdone himself to deliver a comprehensive and honest look at this GPU under the circumstances. If you've found it helpful, we appreciate your support. Shopping Shortcuts: Nvidia GeForce RTX 5060 on Amazon Nvidia GeForce RTX 5060 Ti 16GB on Amazon Nvidia GeForce RTX 5070 on Amazon AMD Radeon RX 9070 XT on Amazon AMD Radeon RX 9070 on Amazon Nvidia GeForce RTX 5070 Ti on Amazon Nvidia GeForce RTX 5080 on Amazon #nvidia #geforce #rtx #review #they
    Nvidia GeForce RTX 5060 Review: They Didn't Want This Out
    www.techspot.com
    The Nvidia RTX 5060 is based on the same GB206 silicon as the more expensive 5060 Ti series. This means the 181 mm² die contains 21.9 billion transistors – though not all are active in this model, as the core count has been reduced by 17%. Still, the RTX 5060 features 25% more cores than the previous-gen 4060. Not only that, but thanks to the use of 28 Gbps GDDR7 memory, bandwidth has increased by 65% to 448 GB/s. On paper, this is a $299 graphics card (MSRP) but we'll have to see what's the retail pricing looks like post-launch. This model is also limited to just 8 GB of VRAM, which is bad, however on the upside there is only one configuration available, making it far less of a trap for gamers compared to the more expensive 8GB RTX 5060 Ti. GeForce RTX 5060GeForce RTX 4060GeForce RTX 5060 TiGeForce RTX 4060 Ti Price MSRP $300 $300 $380 / $430 $400 / $500 Release Date May 2025 June 2023 April 2025 May 2023 Process TSMC 4N Die Size (mm2) 181 mm² 158.7 mm² 181 mm² 187.8 mm² Core Config 3840:120:48 3072:96:48 4608:144:48 4352:136:48 L2 Cache (MB) 32 MB 24 MB 32 MB 32 MB GPU Boost Clock 2497 MHz 2460 MHz 2572 MHz 2540 MHz Memory Capacity 8GB 8GB 8GB / 16GB 8GB / 16GB Memory Speed 28 Gbps 17 Gbps 28 Gbps 18 Gbps Memory Type GDDR7 GDDR6 GDDR7 GDDR6 Bus Type / Bandwidth128-bit, 448 GB/s128-bit, 272 GB/s128-bit, 448 GB/s128-bit, 288 GB/s PCIe Bus Interface PCIe 5.0 x8 PCIe 4.0 x8 PCIe 5.0 x8 PCIe 4.0 x8 Total Board Power 145 W 115 W 180 W 160 W Making the VRAM limitation even more problematic is the use of a PCIe 5.0 x8 bus interface. While not ideal even for PCIe 5.0-enabled systems, it becomes a major issue for those on older hardware, especially when restricted to PCIe 3.0. We can explore this further on a later extended review. Believe it or not, we set up an AM5 test system in our hotel room while attending Computex 2025 in Taiwan. We're using a Ryzen 7 9800X3D processor we brought along, paired with a G.Skill Trident Z5 DDR5-6000 CL30 memory kit and our usual test SSD. A big thank you to MSI for providing the additional components needed to make this review possible. It's been a challenging but worthwhile process to put this together – so let's dive into the data… Benchmarks Clair Obscur: Expedition 33 First up is Clair Obscur: Expedition 33, where the RTX 5060 averaged just 48 fps at 1080p. That's the same level of performance seen with the much older RTX 3060 Ti, making it only 17% faster than the RTX 4060. Increasing the resolution using the Epic preset isn't really viable. The RTX 5060 simply isn't powerful enough and, with just 8 GB of VRAM, quickly runs out of memory. For example, the 5060 Ti 16 GB model is usable here, while the 8 GB version struggles significantly. The Elder Scrolls IV: Oblivion Remastered In Oblivion Remastered, the RTX 5060 delivered an average of 45 fps at 1080p, which is roughly on par with the RTX 4060 Ti and RTX 3070 – about 25% faster than the RTX 4060. At 1440p, VRAM limitations show up again. While 34 fps is technically playable, 1% lows drop to just 18 fps, resulting in a very choppy experience. Delta Force Performance in Delta Force looks much better, with the RTX 5060 hitting 138 fps at 1080p. However, this is still in line with the RTX 3060 Ti and actually a bit slower than the RTX 4060 Ti. At 1440p, the RTX 5060 again lands between the 3060 Ti and 3070, though this time its performance is closer to the 3070. Stalker 2: Heart of Chornobyl In Stalker 2, the RTX 5060 averaged 47 fps at 1080p – once again similar to the RTX 3060 Ti, and just a 9% improvement over the RTX 4060. At 1440p, the 8 GB VRAM buffer becomes a major bottleneck, dropping average frame rates to just 6 fps. In this state, the game is essentially unplayable. Counter-Strike 2 The RTX 5060 excels as an esports GPU, delivering strong performance in Counter-Strike 2 at 1080p using the medium preset. Impressively, it offers a 27% increase over the RTX 4060 and matches the performance of the older RTX 3070. At 1440p, performance remained excellent, averaging 370 fps – slightly ahead of the Radeon RX 7700 XT. Warhammer 40,000: Space Marine 2 Space Marine 2 ran very well at 1080p, with the RTX 5060 averaging 100 fps, providing a smooth experience and a 23% improvement over the RTX 4060. At 1440p, performance improved by a massive 33% over the 4060, coming very close to RX 7700 XT levels. Star Wars Jedi: Survivor Star Wars Jedi: Survivor also ran smoothly, with 95 fps on average at 1080p. This level of performance puts the RTX 5060 in the same range as the RTX 4060 Ti and RTX 3070. At 1440p, the trend continues: 57 fps on average matches 4060 Ti and 3070 levels and represents a 30% uplift over the RTX 4060 – an impressive result. Call of Duty: Black Ops 6 Call of Duty: Black Ops 6 saw the RTX 5060 render 75 fps at 1080p, which was only a 10% uplift over the 4060 and 7% slower than the RTX 3070 – not a great result overall. It's a similar story at 1440p, where performance is essentially on par with the RTX 3060 Ti. That's a disappointing outcome given how much time has passed since that GPU's release. A Plague Tale: Requiem In A Plague Tale: Requiem at 1080p, the RTX 5060 delivered just a 5% improvement over the RTX 3070, making it slightly slower than the 7700 XT. However, it was a significant 36% faster than the RTX 4060. At 1440p, it continued to outperform the 4060 with a 33% advantage, although it only managed to match the performance of the RTX 3070 and 4060 Ti. Starfield Starfield performance was even weaker. At 1080p, the RTX 5060 matched the RTX 3060 Ti with just 55 fps on average. At 1440p, the margin remained narrow, with the RTX 5060 averaging 44 fps – just 5% faster than the 3060 Ti. Cyberpunk 2077: Phantom Liberty Performance in Cyberpunk 2077 at 1080p was solid. The RTX 5060 averaged 100 fps, putting it on par with the 4060 Ti and 28% ahead of the RTX 4060. At 1440p, it maintained strong performance with 66 fps on average, again delivering results similar to the 4060 Ti and RTX 3070 – 35% faster than the 4060 in this case. God of War Ragnarök The RTX 5060 delivered surprisingly strong results in God of War Ragnarök at 1080p, averaging 128 fps – an impressive 45% improvement over the RTX 4060. That margin was reduced at 1440p, but the 5060 still came in 32% faster than the 4060, again delivering performance comparable to the RTX 3070 and 4060 Ti. Dying Light 2 Stay Human In Dying Light 2, the RTX 5060 effectively matched the RTX 3070 and 4060 Ti at 1080p. At 1440p, the story remained consistent – though here, the Arc B580 also entered the performance mix. Dragon Age: The Veilguard Interestingly, Dragon Age: The Veilguard proved more difficult. At 1080p, the RTX 5060 rendered just 68 fps, making it only 11% faster than the RTX 4060 and notably slower than both the RTX 3070 and 4060 Ti. At 1440p, the performance gap narrowed, with the 5060 aligning more closely with the RTX 3070 and 4060 Ti, though average frame rates dropped to 49 fps – not exactly impressive. Marvel's Spider-Man Remastered Spider-Man Remastered posed no challenge for the RTX 5060 at 1080p. It averaged 159 fps, narrowly edging out the 4060 Ti and RTX 3070, and delivering a 25% uplift over the RTX 4060. At 1440p, performance remained strong with 110 fps on average. Relative performance was typical, closely matching the Arc B580, 4060 Ti, and RTX 3070. Hogwarts Legacy Performance in Hogwarts Legacy at 1080p was also impressive. The RTX 5060 averaged 101 fps – slightly faster than the RTX 3070, significantly ahead of the 4060 Ti, and 44% faster than the RTX 4060. This game is very memory-intensive, so the high-speed GDDR7 memory is well utilized here. At 1440p, a different bottleneck appears. The RTX 5060 only matched the 4060 Ti, resulting in a 13% performance uplift over the 4060. The Last of Us Part I In The Last of Us Part I, the RTX 5060 delivered 85 fps at 1080p, putting it on par with the 4060 Ti and 25% faster than the RTX 4060. However, at 1440p, performance fell apart. With just 8 GB of VRAM, the 5060 couldn't maintain consistent frame times using ultra-quality settings. Star Wars Outlaws Finally, in Star Wars Outlaws, the RTX 5060 struggled. At 1080p, it rendered only 42 fps – a mere 8% improvement over the RTX 4060. At 1440p, frame rates dropped further to 31 fps, making it 19% faster than the 4060 but still delivering very weak performance overall. Performance Summary 1080p Across the 18 games tested, the RTX 5060 matched the performance of the RTX 4060 Ti and RTX 3070, while coming in 6% slower than the 7700 XT. It was also 22% faster than the RTX 4060, which aligns closely with Nvidia's official claims. 1440p At 1440p, we saw several examples where 8 GB GPUs began to fall apart. In some cases, performance appeared acceptable, but the visual quality suffered due to missing textures that couldn't fit into local video memory. Overall, the RTX 5060 remained on par with the RTX 3070 and 4060 Ti, though it was just 6% faster than Intel's Arc B580 and 27% faster than the RTX 4060. Ray Tracing Performance RT - Alan Wake II As expected, achieving a high-end ray tracing experience is difficult – if not impossible – with the RTX 5060. The GPU simply doesn't have enough power, and its 8 GB of VRAM is insufficient for ray tracing in modern titles. For example, in Alan Wake II at 1080p with DLSS Quality enabled, the RTX 5060 averaged just 36 fps. That made it 20% faster than the RTX 4060, but 14% slower than the 4060 Ti. Those hoping to enable ray tracing at 1440p will be disappointed – it's simply not viable on this GPU. RT - Cyberpunk 2077 Thanks to DLSS, it's possible to approach 60 fps at 1080p in Cyberpunk 2077 using the Ultra RT preset. However, since this relies on upscaling, it's not true 1080p rendering. Performance is comparable to the Arc B580 – not a particularly strong result. At 1440p, ray tracing is off the table. We also encountered VRAM limitations during our brief testing. RT - Spider-Man Remastered Marvel's Spider-Man Remastered is a well-optimized title, and even with ray tracing maxed out, the RTX 5060 managed an impressive 112 fps on average at 1080p – similar to the 4060 Ti. At 1440p, the RTX 5060 performed even better, averaging 109 fps and pulling well ahead of the 4060 Ti. That's a solid result, nearly matching the RTX 4070. Still, you'd typically expect a product labeled "5060" to at least match the previous-generation GPU positioned one tier higher. RT - Dying Light 2 At upscaled 1080p with the high ray tracing preset, Dying Light 2 ran at 72 fps on the RTX 5060 – matching the 7700 XT and 4060 Ti. This is usable performance, though not outstanding, despite being almost 30% faster than the RTX 4060. At 1440p, the RTX 5060 struggled more, delivering just 48 fps on average. This result was still similar to the 7700 XT and 4060 Ti. Cost per Frame MSRP We know MSRP isn't always reflective of reality, especially at launch, but it's still useful for establishing a baseline. If all GPUs were sold at their suggested prices, the Arc B580 would offer the best value, followed by the RX 9070, and then the RTX 5060. At MSRP, the 5060 comes in at a cost per frame of $5.35 – a 21% improvement over the RTX 4060 and a 30% improvement over the RTX 3060. That sounds solid, or at least it would be if the card had more VRAM. We'll come back to that shortly. For now, let's take a look at real retail pricing. Real Retail Pricing (USA) At the time of writing this review, the RTX 5060 was available and in stock on Newegg for $330 – about 10% over MSRP. In the current market, that makes it relatively decent value, assuming you ignore the elephant in the room: the 8 GB VRAM buffer. Even when factoring in the poor results seen in some VRAM-limited games, particularly in titles where missing textures or inconsistent frame times become an issue, the RTX 5060 still manages to be 8% better value than the 7800 XT. That's not a strong showing considering the Radeon GPU comes with 16 GB of VRAM. Compared to the outgoing RX 7600, it's 14% better value, and 21% better value than remaining RTX 4060 stock. So, given today's market conditions, the RTX 5060 offers decent value for buyers looking to purchase a brand-new GPU. But with just 8 GB of VRAM, it's not a product we can recommend at that price. It's Not What You Think So there you have it. On the surface, the RTX 5060 appears to stack up fairly well. If you don't look too closely, you might even call it good value. But deeper analysis reveals a troubled product that will almost certainly age incredibly poorly. As we've clearly established by now, 8 GB of VRAM is simply not enough – and in 2025, it should not exist on any GPU priced above $200. As an esports card, it holds up reasonably well, though if that's your target use case, we'd suggest exploring the second-hand market instead. It's frustrating how good the RTX 5060 could have been. Even with just 12 GB of VRAM, we might have been able to tentatively recommend it at its current price. With 16 GB, it could have been a genuinely solid product. As it stands, the RTX 5060 is effectively a discounted RTX 4060 Ti – offering about 25% savings. That might sound appealing, but nearly two years after the 4060 Ti's release, it's hardly exciting. Looking further back, the 5060 essentially offers RTX 3070-like performance at a 40% discount – but nearly five years have passed since Ampere launched. In our opinion, Nvidia had a clear opportunity to deliver a meaningful upgrade here. Instead, they've recycled the same class of GPU for five years, offering incremental discounts with each release. The real challenge for Nvidia will be the incoming Radeon RX 9060 XT series. If AMD's numbers prove accurate, the RTX 5060 won't be worth considering – it's dead on arrival, at least for buyers who follow real, independent reviews. On that note, Nvidia has handled this launch very poorly. It's been a PR disaster. Ironically, Nvidia's marketing may be more effective than AMD's at convincing GeForce owners to switch to Radeon. In fact, this might be the only way that shift was ever going to happen. That's going to wrap up our review of the RTX 5060. We debated calling it a preview rather than a full review – but claiming an "RTX 5060 preview" feels like a bit of a self-own at this point. So let's call it a quick review. We'll cover more details, including ray tracing performance, power consumption, and overclocking, once we're back from Computex. Needless to say, Steve has outdone himself to deliver a comprehensive and honest look at this GPU under the circumstances. If you've found it helpful, we appreciate your support. Shopping Shortcuts: Nvidia GeForce RTX 5060 on Amazon Nvidia GeForce RTX 5060 Ti 16GB on Amazon Nvidia GeForce RTX 5070 on Amazon AMD Radeon RX 9070 XT on Amazon AMD Radeon RX 9070 on Amazon Nvidia GeForce RTX 5070 Ti on Amazon Nvidia GeForce RTX 5080 on Amazon
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  • Meet the IT Companies That Say DOGE Is Good for Business

    Government contractors Appian and Pegasystems are among those that see an opportunity amid the emphasis on cost cutting.
    #meet #companies #that #say #doge
    Meet the IT Companies That Say DOGE Is Good for Business
    Government contractors Appian and Pegasystems are among those that see an opportunity amid the emphasis on cost cutting. #meet #companies #that #say #doge
    Meet the IT Companies That Say DOGE Is Good for Business
    www.wsj.com
    Government contractors Appian and Pegasystems are among those that see an opportunity amid the emphasis on cost cutting.
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  • How to boost your brain power just by changing how you breathe

    Breathing in oxygenates your body – and helps you think more clearlyCarlos Barquero/Getty Images
    When my kids get nervous or are having a meltdown, I instinctively tell them to take a deep breath. It’s a reflex that I know innately feels good during a moment of panic or before a big presentation. But new evidence suggests breathing does more than just oxygenate the body – it fundamentally changes our brain, decreasing anxiety, sharpening our senses and enhancing our ability to perform. Those breakthroughs have left me wondering: could I improve my day, just by using my breath better?

    #how #boost #your #brain #power
    How to boost your brain power just by changing how you breathe
    Breathing in oxygenates your body – and helps you think more clearlyCarlos Barquero/Getty Images When my kids get nervous or are having a meltdown, I instinctively tell them to take a deep breath. It’s a reflex that I know innately feels good during a moment of panic or before a big presentation. But new evidence suggests breathing does more than just oxygenate the body – it fundamentally changes our brain, decreasing anxiety, sharpening our senses and enhancing our ability to perform. Those breakthroughs have left me wondering: could I improve my day, just by using my breath better? … #how #boost #your #brain #power
    How to boost your brain power just by changing how you breathe
    www.newscientist.com
    Breathing in oxygenates your body – and helps you think more clearlyCarlos Barquero/Getty Images When my kids get nervous or are having a meltdown, I instinctively tell them to take a deep breath. It’s a reflex that I know innately feels good during a moment of panic or before a big presentation. But new evidence suggests breathing does more than just oxygenate the body – it fundamentally changes our brain, decreasing anxiety, sharpening our senses and enhancing our ability to perform. Those breakthroughs have left me wondering: could I improve my day, just by using my breath better? Read more…
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  • Three takeaways about AI’s energy use and climate impacts

    This week, we published Power Hungry, a package all about AI and energy. At the center of this package is the most comprehensive look yet at AI’s growing power demand, if I do say so myself.  This data-heavy story is the result of over six months of reporting by me and my colleague James O’Donnell. Over that time, with the help of leading researchers, we quantified the energy and emissions impacts of individual queries to AI models and tallied what it all adds up to, both right now and for the years ahead.  There’s a lot of data to dig through, and I hope you’ll take the time to explore the whole story. But in the meantime, here are three of my biggest takeaways from working on this project.  1. The energy demands of AI are anything but constant.  If you’ve heard estimates of AI’s toll, it’s probably a single number associated with a query, likely to OpenAI’s ChatGPT. One popular estimate is that writing an email with ChatGPT uses 500 millilitersof water. But as we started reporting, I was surprised to learn just how much the details of a query can affect its energy demand. No two queries are the same—for several reasons, including their complexity and the particulars of the model being queried.
    One key caveat here is that we don’t know much about “closed source” models—for these, companies hold back the details of how they work.Instead, we worked with researchers who measured the energy it takes to run open-source AI models, for which the source code is publicly available.  But using open-source models, it’s possible to directly measure the energy used to respond to a query rather than just guess. We worked with researchers who generated text, images, and video and measured the energy required for the chips the models are based on to perform the task.  
    Even just within the text responses, there was a pretty large range of energy needs. A complicated travel itinerary consumed nearly 10 times as much energy as a simple request for a few jokes, for example. An even bigger difference comes from the size of the model used. Larger models with more parameters used up to 70 times more energy than smaller ones for the same prompts.  As you might imagine, there’s also a big difference between text, images, or video. Videos generally took hundreds of times more energy to generate than text responses.  2. What’s powering the grid will greatly affect the climate toll of AI’s energy use.  As the resident climate reporter on this project, I was excited to take the expected energy toll and translate it into an expected emissions burden.  Powering a data center with a nuclear reactor or a whole bunch of solar panels and batteries will not affect our planet the same way as burning mountains of coal. To quantify this idea, we used a figure called carbon intensity, a measure of how dirty a unit of electricity is on a given grid.  We found that the same exact query, with the same exact energy demand, will have a very different climate impact depending on what the data center is powered by, and that depends on the location and the time of day. For example, querying a data center in West Virginia could cause nearly twice the emissions of querying one in California, according to calculations based on average data from 2024. This point shows why it matters where tech giants are building data centers, what the grid looks like in their chosen locations, and how that might change with more demand from the new infrastructure.  3. There is still so much that we don't know when it comes to AI and energy.  Our reporting resulted in estimates that are some of the most specific and comprehensive out there. But ultimately, we still have no idea what many of the biggest, most influential models are adding up to in terms of energy and emissions. None of the companies we reached out to were willing to provide numbers during our reporting. Not one. Adding up our estimates can only go so far, in part because AI is increasingly everywhere. While today you might generally have to go to a dedicated site and type in questions, in the future AI could be stitched into the fabric of our interactions with technology.AI could be one of the major forces that shape our society, our work, and our power grid. Knowing more about its consequences could be crucial to planning our future.  To dig into our reporting, give the main story a read. And if you’re looking for more details on how we came up with our numbers, you can check out this behind-the-scenes piece. There are also some great related stories in this package, including one from James Temple on the data center boom in the Nevada desert, one from David Rotman about how AI’s rise could entrench natural gas, and one from Will Douglas Heaven on a few technical innovations that could help make AI more efficient. Oh, and I also have a piece on why nuclear isn’t the easy answer some think it is.  Find them, and the rest of the stories in the package, here.  This article is from The Spark, MIT Technology Review’s weekly climate newsletter. To receive it in your inbox every Wednesday, sign up here.
    #three #takeaways #about #ais #energy
    Three takeaways about AI’s energy use and climate impacts
    This week, we published Power Hungry, a package all about AI and energy. At the center of this package is the most comprehensive look yet at AI’s growing power demand, if I do say so myself.  This data-heavy story is the result of over six months of reporting by me and my colleague James O’Donnell. Over that time, with the help of leading researchers, we quantified the energy and emissions impacts of individual queries to AI models and tallied what it all adds up to, both right now and for the years ahead.  There’s a lot of data to dig through, and I hope you’ll take the time to explore the whole story. But in the meantime, here are three of my biggest takeaways from working on this project.  1. The energy demands of AI are anything but constant.  If you’ve heard estimates of AI’s toll, it’s probably a single number associated with a query, likely to OpenAI’s ChatGPT. One popular estimate is that writing an email with ChatGPT uses 500 millilitersof water. But as we started reporting, I was surprised to learn just how much the details of a query can affect its energy demand. No two queries are the same—for several reasons, including their complexity and the particulars of the model being queried. One key caveat here is that we don’t know much about “closed source” models—for these, companies hold back the details of how they work.Instead, we worked with researchers who measured the energy it takes to run open-source AI models, for which the source code is publicly available.  But using open-source models, it’s possible to directly measure the energy used to respond to a query rather than just guess. We worked with researchers who generated text, images, and video and measured the energy required for the chips the models are based on to perform the task.   Even just within the text responses, there was a pretty large range of energy needs. A complicated travel itinerary consumed nearly 10 times as much energy as a simple request for a few jokes, for example. An even bigger difference comes from the size of the model used. Larger models with more parameters used up to 70 times more energy than smaller ones for the same prompts.  As you might imagine, there’s also a big difference between text, images, or video. Videos generally took hundreds of times more energy to generate than text responses.  2. What’s powering the grid will greatly affect the climate toll of AI’s energy use.  As the resident climate reporter on this project, I was excited to take the expected energy toll and translate it into an expected emissions burden.  Powering a data center with a nuclear reactor or a whole bunch of solar panels and batteries will not affect our planet the same way as burning mountains of coal. To quantify this idea, we used a figure called carbon intensity, a measure of how dirty a unit of electricity is on a given grid.  We found that the same exact query, with the same exact energy demand, will have a very different climate impact depending on what the data center is powered by, and that depends on the location and the time of day. For example, querying a data center in West Virginia could cause nearly twice the emissions of querying one in California, according to calculations based on average data from 2024. This point shows why it matters where tech giants are building data centers, what the grid looks like in their chosen locations, and how that might change with more demand from the new infrastructure.  3. There is still so much that we don't know when it comes to AI and energy.  Our reporting resulted in estimates that are some of the most specific and comprehensive out there. But ultimately, we still have no idea what many of the biggest, most influential models are adding up to in terms of energy and emissions. None of the companies we reached out to were willing to provide numbers during our reporting. Not one. Adding up our estimates can only go so far, in part because AI is increasingly everywhere. While today you might generally have to go to a dedicated site and type in questions, in the future AI could be stitched into the fabric of our interactions with technology.AI could be one of the major forces that shape our society, our work, and our power grid. Knowing more about its consequences could be crucial to planning our future.  To dig into our reporting, give the main story a read. And if you’re looking for more details on how we came up with our numbers, you can check out this behind-the-scenes piece. There are also some great related stories in this package, including one from James Temple on the data center boom in the Nevada desert, one from David Rotman about how AI’s rise could entrench natural gas, and one from Will Douglas Heaven on a few technical innovations that could help make AI more efficient. Oh, and I also have a piece on why nuclear isn’t the easy answer some think it is.  Find them, and the rest of the stories in the package, here.  This article is from The Spark, MIT Technology Review’s weekly climate newsletter. To receive it in your inbox every Wednesday, sign up here. #three #takeaways #about #ais #energy
    Three takeaways about AI’s energy use and climate impacts
    www.technologyreview.com
    This week, we published Power Hungry, a package all about AI and energy. At the center of this package is the most comprehensive look yet at AI’s growing power demand, if I do say so myself.  This data-heavy story is the result of over six months of reporting by me and my colleague James O’Donnell (and the work of many others on our team). Over that time, with the help of leading researchers, we quantified the energy and emissions impacts of individual queries to AI models and tallied what it all adds up to, both right now and for the years ahead.  There’s a lot of data to dig through, and I hope you’ll take the time to explore the whole story. But in the meantime, here are three of my biggest takeaways from working on this project.  1. The energy demands of AI are anything but constant.  If you’ve heard estimates of AI’s toll, it’s probably a single number associated with a query, likely to OpenAI’s ChatGPT. One popular estimate is that writing an email with ChatGPT uses 500 milliliters (or roughly a bottle) of water. But as we started reporting, I was surprised to learn just how much the details of a query can affect its energy demand. No two queries are the same—for several reasons, including their complexity and the particulars of the model being queried. One key caveat here is that we don’t know much about “closed source” models—for these, companies hold back the details of how they work. (OpenAI’s ChatGPT and Google’s Gemini are examples.) Instead, we worked with researchers who measured the energy it takes to run open-source AI models, for which the source code is publicly available.  But using open-source models, it’s possible to directly measure the energy used to respond to a query rather than just guess. We worked with researchers who generated text, images, and video and measured the energy required for the chips the models are based on to perform the task.   Even just within the text responses, there was a pretty large range of energy needs. A complicated travel itinerary consumed nearly 10 times as much energy as a simple request for a few jokes, for example. An even bigger difference comes from the size of the model used. Larger models with more parameters used up to 70 times more energy than smaller ones for the same prompts.  As you might imagine, there’s also a big difference between text, images, or video. Videos generally took hundreds of times more energy to generate than text responses.  2. What’s powering the grid will greatly affect the climate toll of AI’s energy use.  As the resident climate reporter on this project, I was excited to take the expected energy toll and translate it into an expected emissions burden.  Powering a data center with a nuclear reactor or a whole bunch of solar panels and batteries will not affect our planet the same way as burning mountains of coal. To quantify this idea, we used a figure called carbon intensity, a measure of how dirty a unit of electricity is on a given grid.  We found that the same exact query, with the same exact energy demand, will have a very different climate impact depending on what the data center is powered by, and that depends on the location and the time of day. For example, querying a data center in West Virginia could cause nearly twice the emissions of querying one in California, according to calculations based on average data from 2024. This point shows why it matters where tech giants are building data centers, what the grid looks like in their chosen locations, and how that might change with more demand from the new infrastructure.  3. There is still so much that we don't know when it comes to AI and energy.  Our reporting resulted in estimates that are some of the most specific and comprehensive out there. But ultimately, we still have no idea what many of the biggest, most influential models are adding up to in terms of energy and emissions. None of the companies we reached out to were willing to provide numbers during our reporting. Not one. Adding up our estimates can only go so far, in part because AI is increasingly everywhere. While today you might generally have to go to a dedicated site and type in questions, in the future AI could be stitched into the fabric of our interactions with technology. (See my colleague Will Douglas Heaven’s new story on Google’s I/O showcase: “By putting AI into everything, Google wants to make it invisible.”) AI could be one of the major forces that shape our society, our work, and our power grid. Knowing more about its consequences could be crucial to planning our future.  To dig into our reporting, give the main story a read. And if you’re looking for more details on how we came up with our numbers, you can check out this behind-the-scenes piece. There are also some great related stories in this package, including one from James Temple on the data center boom in the Nevada desert, one from David Rotman about how AI’s rise could entrench natural gas, and one from Will Douglas Heaven on a few technical innovations that could help make AI more efficient. Oh, and I also have a piece on why nuclear isn’t the easy answer some think it is.  Find them, and the rest of the stories in the package, here.  This article is from The Spark, MIT Technology Review’s weekly climate newsletter. To receive it in your inbox every Wednesday, sign up here.
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  • Check out the exclusive 18-slide pitch deck an ex-Uber leader used to raise $10 million to build AI for hospital-at-home tech

    More hospitals want to bring care into the home, but many are missing the technology to support that shift. Axle Health is building AI that can help.Before launching Axle Health, CEO Adam Stansell helped launch Uber Eats in the northeastern US, coordinating food-delivery logistics in the new market. He later joined Motive, a logistics software company for trucking fleets.In 2020, when hospitals were scrambling to enable hospital-at-home care during the pandemic, Stansell, his cofounder Connor Hailey, and some of Stansell's former Uber colleagues set out to create the same intelligence infrastructure for healthcare that the gig economy had built for itself.Now, Axle Health has raised a million Series A led by F-Prime Capital, Business Insider has learned exclusively. Y Combinator, Pear VC, and Lightbank also participated in the round.Axle's software uses AI to handle some of the hardest problems in home healthcare: scheduling, routing, and patient engagement. Its logistics engine can coordinate care based on clinical eligibility, patient preferences, clinician license levels, and even cost, all in real time. Its customers now include large health systems, independent home health agencies, mobile phlebotomy providers, and high-acuity dispatch services.Axle Health originally set out to be a home health provider, powered by its proprietary technology. The company joined Y Combinator's Winter"We realized it's better for us — and better for the industry — if instead of keeping the technology for ourselves, we built tools to empower every home health provider," Stansell said.Axle Health announced it had raised million in funding in February 2024, which Stansell said included seed funding from 2021 and additional funding Axle raised after the business pivoted. In the past year, Stansell said Axle Health has grown its revenue tenfold.The home health market is growing fast, accelerated by an aging population, clinician shortages, and rising consumer demand for in-home care. Other startups are racing to meet that demand, including by forging ahead with the tech-enabled services model that Axle shelved, like Sprinter Health, which recently landed a million Series B led by General Catalyst to provide at-home preventive care. Later-stage players, acute-care home health provider DispatchHealth and home care tech company Medically Home, merged in March.Axle wants to differentiate itself both by plugging its tech into the existing home health ecosystem and by building technology that clinicians actually want to use, said Stansell. Axle's AI generates logistics plans that clinicians trust, which is an especially difficult bar to clear. And Axle's team, Stansell said, with its several ex-Uber leads, is a key ingredient in the startup's secret sauce.Next up, Axle plans to improve its patient engagement capabilities, including rolling out AI-powered voice call features for patients. It's also expanding its integrations with electronic medical record systems and forming more direct connections with other companies contributing to home health operations, like medical equipment suppliers and pharmacies."You're not going to have one provider that's going to solve the whole thing," Stansell said. "You need an ecosystem."Here's the 18-slide pitch deck Axle Health used to raise its million Series A.

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    #check #out #exclusive #18slide #pitch
    Check out the exclusive 18-slide pitch deck an ex-Uber leader used to raise $10 million to build AI for hospital-at-home tech
    More hospitals want to bring care into the home, but many are missing the technology to support that shift. Axle Health is building AI that can help.Before launching Axle Health, CEO Adam Stansell helped launch Uber Eats in the northeastern US, coordinating food-delivery logistics in the new market. He later joined Motive, a logistics software company for trucking fleets.In 2020, when hospitals were scrambling to enable hospital-at-home care during the pandemic, Stansell, his cofounder Connor Hailey, and some of Stansell's former Uber colleagues set out to create the same intelligence infrastructure for healthcare that the gig economy had built for itself.Now, Axle Health has raised a million Series A led by F-Prime Capital, Business Insider has learned exclusively. Y Combinator, Pear VC, and Lightbank also participated in the round.Axle's software uses AI to handle some of the hardest problems in home healthcare: scheduling, routing, and patient engagement. Its logistics engine can coordinate care based on clinical eligibility, patient preferences, clinician license levels, and even cost, all in real time. Its customers now include large health systems, independent home health agencies, mobile phlebotomy providers, and high-acuity dispatch services.Axle Health originally set out to be a home health provider, powered by its proprietary technology. The company joined Y Combinator's Winter"We realized it's better for us — and better for the industry — if instead of keeping the technology for ourselves, we built tools to empower every home health provider," Stansell said.Axle Health announced it had raised million in funding in February 2024, which Stansell said included seed funding from 2021 and additional funding Axle raised after the business pivoted. In the past year, Stansell said Axle Health has grown its revenue tenfold.The home health market is growing fast, accelerated by an aging population, clinician shortages, and rising consumer demand for in-home care. Other startups are racing to meet that demand, including by forging ahead with the tech-enabled services model that Axle shelved, like Sprinter Health, which recently landed a million Series B led by General Catalyst to provide at-home preventive care. Later-stage players, acute-care home health provider DispatchHealth and home care tech company Medically Home, merged in March.Axle wants to differentiate itself both by plugging its tech into the existing home health ecosystem and by building technology that clinicians actually want to use, said Stansell. Axle's AI generates logistics plans that clinicians trust, which is an especially difficult bar to clear. And Axle's team, Stansell said, with its several ex-Uber leads, is a key ingredient in the startup's secret sauce.Next up, Axle plans to improve its patient engagement capabilities, including rolling out AI-powered voice call features for patients. It's also expanding its integrations with electronic medical record systems and forming more direct connections with other companies contributing to home health operations, like medical equipment suppliers and pharmacies."You're not going to have one provider that's going to solve the whole thing," Stansell said. "You need an ecosystem."Here's the 18-slide pitch deck Axle Health used to raise its million Series A. Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Healt Axle Health Axle Health #check #out #exclusive #18slide #pitch
    Check out the exclusive 18-slide pitch deck an ex-Uber leader used to raise $10 million to build AI for hospital-at-home tech
    www.businessinsider.com
    More hospitals want to bring care into the home, but many are missing the technology to support that shift. Axle Health is building AI that can help.Before launching Axle Health, CEO Adam Stansell helped launch Uber Eats in the northeastern US, coordinating food-delivery logistics in the new market. He later joined Motive, a logistics software company for trucking fleets.In 2020, when hospitals were scrambling to enable hospital-at-home care during the pandemic, Stansell, his cofounder Connor Hailey, and some of Stansell's former Uber colleagues set out to create the same intelligence infrastructure for healthcare that the gig economy had built for itself.Now, Axle Health has raised a $10 million Series A led by F-Prime Capital, Business Insider has learned exclusively. Y Combinator, Pear VC, and Lightbank also participated in the round.Axle's software uses AI to handle some of the hardest problems in home healthcare: scheduling, routing, and patient engagement. Its logistics engine can coordinate care based on clinical eligibility, patient preferences, clinician license levels, and even cost, all in real time. Its customers now include large health systems, independent home health agencies, mobile phlebotomy providers, and high-acuity dispatch services.Axle Health originally set out to be a home health provider, powered by its proprietary technology. The company joined Y Combinator's Winter"We realized it's better for us — and better for the industry — if instead of keeping the technology for ourselves, we built tools to empower every home health provider," Stansell said.Axle Health announced it had raised $4.4 million in funding in February 2024, which Stansell said included seed funding from 2021 and additional funding Axle raised after the business pivoted. In the past year, Stansell said Axle Health has grown its revenue tenfold.The home health market is growing fast, accelerated by an aging population, clinician shortages, and rising consumer demand for in-home care. Other startups are racing to meet that demand, including by forging ahead with the tech-enabled services model that Axle shelved, like Sprinter Health, which recently landed a $55 million Series B led by General Catalyst to provide at-home preventive care. Later-stage players, acute-care home health provider DispatchHealth and home care tech company Medically Home, merged in March.Axle wants to differentiate itself both by plugging its tech into the existing home health ecosystem and by building technology that clinicians actually want to use, said Stansell. Axle's AI generates logistics plans that clinicians trust, which is an especially difficult bar to clear. And Axle's team, Stansell said, with its several ex-Uber leads, is a key ingredient in the startup's secret sauce.Next up, Axle plans to improve its patient engagement capabilities, including rolling out AI-powered voice call features for patients. It's also expanding its integrations with electronic medical record systems and forming more direct connections with other companies contributing to home health operations, like medical equipment suppliers and pharmacies."You're not going to have one provider that's going to solve the whole thing," Stansell said. "You need an ecosystem."Here's the 18-slide pitch deck Axle Health used to raise its $10 million Series A. Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Health Axle Healt Axle Health Axle Health
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  • The most divisive part of the GOP’s big bill, explained

    The Republican Party is trying to get a major tax and spending bill done before Memorial Day. It’s chock full of President Donald Trump’s legislative priorities, and has many provisions the GOP has long been agitating for. But it’s nevertheless been a massive struggle to get the bill to the House floor for a vote. One big reason is a tax provision known as SALT — the state and local tax deduction.I asked Today, Explained’s Devan Schwartz — who just produced the below podcast about this bill — to explain what SALT is, why it’s important, and why it’s roiled the GOP. Here’s what he had to say:What is SALT?SALT is an acronym that stands for “state and local taxes” — it allows Americans to deduct some of what they pay, right now up to in state and local taxesfrom their federal taxes.Once, there wasn’t a cap to how much you could deduct, but that changed with Trump’s tax cuts in 2017; those brought in the cap.Removing the SALT cap is seen as benefiting mostly wealthy earners in high-tax states like California or New York: people who might make a year or million a year and pay tens or hundreds of thousands in state and local taxes, the sort of people who don’t take the standard deduction.It’s not April; why has a tax deduction caused such a stir this week?The SALT cap hasn’t been too popular with constituents in these high-tax states; they have been putting pressure on their lawmakers to make changes. Trump initially expressed support for those changes, and many House GOP lawmakers from blue states ran on making changes when Republicans got back in power. Now, House Republican lawmakers are in the middle of putting together a big spending and tax bill, and there was a push to get SALT changes in there. Those that ran on upping the SALT cap said, We’re trying to get reelected in the next year, we need a win to go back to our voters with.The GOP leadership in the House set up a somewhat arbitrary deadline to get the bill passed from the House to the Senate by Memorial Day — that’s next week. That puts lawmakers in a time crunch, but there’s also a numerical problem: the House GOP has very narrow margins. Depending on attendance, they can afford to lose roughly three votes on any one bill. That gives the blue-state GOP lawmakers who want to see changes to SALT a lot of power. If you’re one of a small group, and you said, Hey, we’re holdouts, we’re not voting for this until you give us our SALT reform, you’re sinking Trump’s “big, beautiful bill.” And that’s what happened this week.RelatedThe ugly truth about Trump’s big, beautiful billThat small group of lawmakers got their way, right?Yes. The final details could still change, but a deal was made to raise the cap.Which set off other small groups of lawmakers who want their priorities fulfilled in the bill, and yesterday’s scramble by the White House to try to get everyone in line.Right. Trump’s stance throughout this has been, stop whining. Don’t grandstand. It’s more important to get a deal done. So if you don’t get a SALT increase, tough luck. If they get their SALT increase, but you don’t get your thing, tough luck.The Senate hasn’t even weighed in on the bill yet, so we’re a long way from getting changes to SALT enshrined in law. But at this point, what should we take away from the SALT saga?SALT is inherently interesting because it’s a microcosm of the fragile political process in Congress at this time in which we often see parties with tiny minorities. Congressional leadership is more centralized than ever, but at the same time, small groups of people can really gum up the works. It also shows how complex the Republican coalition is — the fight over SALT is really a battle between lawmakers from high-income states and those from lower-income states. We’ve seen pro-SALT lawmakers make the claim that their states’ tax base makes up a disproportionate amount of revenues, and that their constituents deserve a break because of that. And smaller states or states with lower incomes might say, in response, we have our own needs, and we provide a lot, from farming to the numbers that power our GOP coalition. I wouldn’t say that the fight over SALT is a fight for the soul of the Republican Party, but it’s definitely a factional fight for power.And overall, it really shows how hard it is to actually legislate right now, in a divided Republican caucus, in a divided America.This piece originally ran in the Today, Explained newsletter. For more stories like this, sign up here.See More:
    #most #divisive #part #gopampamp8217s #big
    The most divisive part of the GOP’s big bill, explained
    The Republican Party is trying to get a major tax and spending bill done before Memorial Day. It’s chock full of President Donald Trump’s legislative priorities, and has many provisions the GOP has long been agitating for. But it’s nevertheless been a massive struggle to get the bill to the House floor for a vote. One big reason is a tax provision known as SALT — the state and local tax deduction.I asked Today, Explained’s Devan Schwartz — who just produced the below podcast about this bill — to explain what SALT is, why it’s important, and why it’s roiled the GOP. Here’s what he had to say:What is SALT?SALT is an acronym that stands for “state and local taxes” — it allows Americans to deduct some of what they pay, right now up to in state and local taxesfrom their federal taxes.Once, there wasn’t a cap to how much you could deduct, but that changed with Trump’s tax cuts in 2017; those brought in the cap.Removing the SALT cap is seen as benefiting mostly wealthy earners in high-tax states like California or New York: people who might make a year or million a year and pay tens or hundreds of thousands in state and local taxes, the sort of people who don’t take the standard deduction.It’s not April; why has a tax deduction caused such a stir this week?The SALT cap hasn’t been too popular with constituents in these high-tax states; they have been putting pressure on their lawmakers to make changes. Trump initially expressed support for those changes, and many House GOP lawmakers from blue states ran on making changes when Republicans got back in power. Now, House Republican lawmakers are in the middle of putting together a big spending and tax bill, and there was a push to get SALT changes in there. Those that ran on upping the SALT cap said, We’re trying to get reelected in the next year, we need a win to go back to our voters with.The GOP leadership in the House set up a somewhat arbitrary deadline to get the bill passed from the House to the Senate by Memorial Day — that’s next week. That puts lawmakers in a time crunch, but there’s also a numerical problem: the House GOP has very narrow margins. Depending on attendance, they can afford to lose roughly three votes on any one bill. That gives the blue-state GOP lawmakers who want to see changes to SALT a lot of power. If you’re one of a small group, and you said, Hey, we’re holdouts, we’re not voting for this until you give us our SALT reform, you’re sinking Trump’s “big, beautiful bill.” And that’s what happened this week.RelatedThe ugly truth about Trump’s big, beautiful billThat small group of lawmakers got their way, right?Yes. The final details could still change, but a deal was made to raise the cap.Which set off other small groups of lawmakers who want their priorities fulfilled in the bill, and yesterday’s scramble by the White House to try to get everyone in line.Right. Trump’s stance throughout this has been, stop whining. Don’t grandstand. It’s more important to get a deal done. So if you don’t get a SALT increase, tough luck. If they get their SALT increase, but you don’t get your thing, tough luck.The Senate hasn’t even weighed in on the bill yet, so we’re a long way from getting changes to SALT enshrined in law. But at this point, what should we take away from the SALT saga?SALT is inherently interesting because it’s a microcosm of the fragile political process in Congress at this time in which we often see parties with tiny minorities. Congressional leadership is more centralized than ever, but at the same time, small groups of people can really gum up the works. It also shows how complex the Republican coalition is — the fight over SALT is really a battle between lawmakers from high-income states and those from lower-income states. We’ve seen pro-SALT lawmakers make the claim that their states’ tax base makes up a disproportionate amount of revenues, and that their constituents deserve a break because of that. And smaller states or states with lower incomes might say, in response, we have our own needs, and we provide a lot, from farming to the numbers that power our GOP coalition. I wouldn’t say that the fight over SALT is a fight for the soul of the Republican Party, but it’s definitely a factional fight for power.And overall, it really shows how hard it is to actually legislate right now, in a divided Republican caucus, in a divided America.This piece originally ran in the Today, Explained newsletter. For more stories like this, sign up here.See More: #most #divisive #part #gopampamp8217s #big
    The most divisive part of the GOP’s big bill, explained
    www.vox.com
    The Republican Party is trying to get a major tax and spending bill done before Memorial Day. It’s chock full of President Donald Trump’s legislative priorities, and has many provisions the GOP has long been agitating for. But it’s nevertheless been a massive struggle to get the bill to the House floor for a vote. One big reason is a tax provision known as SALT — the state and local tax deduction.I asked Today, Explained’s Devan Schwartz — who just produced the below podcast about this bill — to explain what SALT is, why it’s important, and why it’s roiled the GOP. Here’s what he had to say:What is SALT?SALT is an acronym that stands for “state and local taxes” — it allows Americans to deduct some of what they pay, right now up to $10,000, in state and local taxes (like property taxes and sales taxes) from their federal taxes.Once, there wasn’t a cap to how much you could deduct, but that changed with Trump’s tax cuts in 2017; those brought in the $10,000 cap.Removing the SALT cap is seen as benefiting mostly wealthy earners in high-tax states like California or New York: people who might make $500,000 a year or $10 million a year and pay tens or hundreds of thousands in state and local taxes, the sort of people who don’t take the standard deduction.It’s not April; why has a tax deduction caused such a stir this week?The SALT cap hasn’t been too popular with constituents in these high-tax states; they have been putting pressure on their lawmakers to make changes. Trump initially expressed support for those changes, and many House GOP lawmakers from blue states ran on making changes when Republicans got back in power. Now, House Republican lawmakers are in the middle of putting together a big spending and tax bill, and there was a push to get SALT changes in there. Those that ran on upping the SALT cap said, We’re trying to get reelected in the next year, we need a win to go back to our voters with.The GOP leadership in the House set up a somewhat arbitrary deadline to get the bill passed from the House to the Senate by Memorial Day — that’s next week. That puts lawmakers in a time crunch, but there’s also a numerical problem: the House GOP has very narrow margins. Depending on attendance, they can afford to lose roughly three votes on any one bill. That gives the blue-state GOP lawmakers who want to see changes to SALT a lot of power. If you’re one of a small group, and you said, Hey, we’re holdouts, we’re not voting for this until you give us our SALT reform, you’re sinking Trump’s “big, beautiful bill.” And that’s what happened this week.RelatedThe ugly truth about Trump’s big, beautiful billThat small group of lawmakers got their way, right?Yes. The final details could still change, but a deal was made to raise the cap.Which set off other small groups of lawmakers who want their priorities fulfilled in the bill, and yesterday’s scramble by the White House to try to get everyone in line.Right. Trump’s stance throughout this has been, stop whining. Don’t grandstand. It’s more important to get a deal done. So if you don’t get a SALT increase, tough luck. If they get their SALT increase, but you don’t get your thing, tough luck.The Senate hasn’t even weighed in on the bill yet, so we’re a long way from getting changes to SALT enshrined in law. But at this point, what should we take away from the SALT saga?SALT is inherently interesting because it’s a microcosm of the fragile political process in Congress at this time in which we often see parties with tiny minorities. Congressional leadership is more centralized than ever, but at the same time, small groups of people can really gum up the works. It also shows how complex the Republican coalition is — the fight over SALT is really a battle between lawmakers from high-income states and those from lower-income states. We’ve seen pro-SALT lawmakers make the claim that their states’ tax base makes up a disproportionate amount of revenues, and that their constituents deserve a break because of that. And smaller states or states with lower incomes might say, in response, we have our own needs, and we provide a lot, from farming to the numbers that power our GOP coalition. I wouldn’t say that the fight over SALT is a fight for the soul of the Republican Party, but it’s definitely a factional fight for power.And overall, it really shows how hard it is to actually legislate right now, in a divided Republican caucus, in a divided America.This piece originally ran in the Today, Explained newsletter. For more stories like this, sign up here.See More:
    0 Commentarii ·0 Distribuiri ·0 previzualizare
  • GTA 6 fans joke they're cancelling preorders for this silly reason after Trailer 2

    Grand Theft Auto 6 won't launch for another year, but when it does, it needs to fix one Trailer 2 detail that fans have picked up onTech11:18, 22 May 2025We'll see Lucia and Jason in a yearGTA 6 will be one year away on Mondayand while Rockstar has finally deemed us worthy of another fantastic trailer, some fans have picked a very, very small hole in it.The game, which has reportedly been in development for years, is likely to be a pricey purchase when it does launch, but fans will want one very minor detail fixed if the chatter on social media is anything to go by.‌As spotted by PC Gamer, one Reddit user has spotted that within Trailer 2, one shot shows a gun flashing a split second before the weapon is actually fired.‌It'd be fair to say that the GTA 6 trailers have been some of the most impressive we've ever seen.From bubbles in beer bottles, to the way waves form and the incredible animation, it appears no detail has been spared—but fans have been joking that this muzzle flash oversight is cause for concern."That’s it, pre order cancelled," one commenter said, while another joked "Are you saying you've seen the light?"Article continues below"Literally unplayable. I can’t believe this garbage" another said, while another added "Bro, light travels faster than John Rockstar."There's every chance this gets 'fixed' in the final product, but it shows just how meticulously fans are combing through the trailer, which you can watch in all of its glorybelow.Content cannot be displayed without consent‌At the time of the game's delay to 2026, Rockstar Games released a statement that said "We are very sorry this is later than you expected.""The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game.""With every game we have released, the goal has always been to try and exceed your expectations, and Grand Theft Auto VI is no exception. We hope you understand that we need this extra time to deliver at the level of quality you expect and deserve."Article continues belowTake-Two CEO Strauss Zelnick has said the delay gives Rockstar time to polish the game, while other reports have suggested it will alleviate the need for crunch for the development team.For more on GTA 6, check out how fans have put together an incredible interactive map with more than 100 locations, and how the game's delay could wipe billion off of the games industry in 2025.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌
    #gta #fans #joke #they039re #cancelling
    GTA 6 fans joke they're cancelling preorders for this silly reason after Trailer 2
    Grand Theft Auto 6 won't launch for another year, but when it does, it needs to fix one Trailer 2 detail that fans have picked up onTech11:18, 22 May 2025We'll see Lucia and Jason in a yearGTA 6 will be one year away on Mondayand while Rockstar has finally deemed us worthy of another fantastic trailer, some fans have picked a very, very small hole in it.The game, which has reportedly been in development for years, is likely to be a pricey purchase when it does launch, but fans will want one very minor detail fixed if the chatter on social media is anything to go by.‌As spotted by PC Gamer, one Reddit user has spotted that within Trailer 2, one shot shows a gun flashing a split second before the weapon is actually fired.‌It'd be fair to say that the GTA 6 trailers have been some of the most impressive we've ever seen.From bubbles in beer bottles, to the way waves form and the incredible animation, it appears no detail has been spared—but fans have been joking that this muzzle flash oversight is cause for concern."That’s it, pre order cancelled," one commenter said, while another joked "Are you saying you've seen the light?"Article continues below"Literally unplayable. I can’t believe this garbage" another said, while another added "Bro, light travels faster than John Rockstar."There's every chance this gets 'fixed' in the final product, but it shows just how meticulously fans are combing through the trailer, which you can watch in all of its glorybelow.Content cannot be displayed without consent‌At the time of the game's delay to 2026, Rockstar Games released a statement that said "We are very sorry this is later than you expected.""The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game.""With every game we have released, the goal has always been to try and exceed your expectations, and Grand Theft Auto VI is no exception. We hope you understand that we need this extra time to deliver at the level of quality you expect and deserve."Article continues belowTake-Two CEO Strauss Zelnick has said the delay gives Rockstar time to polish the game, while other reports have suggested it will alleviate the need for crunch for the development team.For more on GTA 6, check out how fans have put together an incredible interactive map with more than 100 locations, and how the game's delay could wipe billion off of the games industry in 2025.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌ #gta #fans #joke #they039re #cancelling
    GTA 6 fans joke they're cancelling preorders for this silly reason after Trailer 2
    www.dailystar.co.uk
    Grand Theft Auto 6 won't launch for another year, but when it does, it needs to fix one Trailer 2 detail that fans have picked up on (although we hope they're joking)Tech11:18, 22 May 2025We'll see Lucia and Jason in a year(Image: Rockstar Games/AFP via Getty Ima)GTA 6 will be one year away on Monday (not that we're counting) and while Rockstar has finally deemed us worthy of another fantastic trailer, some fans have picked a very, very small hole in it.The game, which has reportedly been in development for years, is likely to be a pricey purchase when it does launch, but fans will want one very minor detail fixed if the chatter on social media is anything to go by.‌As spotted by PC Gamer, one Reddit user has spotted that within Trailer 2, one shot shows a gun flashing a split second before the weapon is actually fired.‌It'd be fair to say that the GTA 6 trailers have been some of the most impressive we've ever seen.From bubbles in beer bottles, to the way waves form and the incredible animation, it appears no detail has been spared—but fans have been joking that this muzzle flash oversight is cause for concern."That’s it, pre order cancelled," one commenter said, while another joked "Are you saying you've seen the light?"Article continues below"Literally unplayable. I can’t believe this garbage" another said, while another added "Bro, light travels faster than John Rockstar."There's every chance this gets 'fixed' in the final product, but it shows just how meticulously fans are combing through the trailer, which you can watch in all of its glory (again) below.Content cannot be displayed without consent‌At the time of the game's delay to 2026, Rockstar Games released a statement that said "We are very sorry this is later than you expected.""The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game.""With every game we have released, the goal has always been to try and exceed your expectations, and Grand Theft Auto VI is no exception. We hope you understand that we need this extra time to deliver at the level of quality you expect and deserve."Article continues belowTake-Two CEO Strauss Zelnick has said the delay gives Rockstar time to polish the game, while other reports have suggested it will alleviate the need for crunch for the development team.For more on GTA 6, check out how fans have put together an incredible interactive map with more than 100 locations, and how the game's delay could wipe $2.7 billion off of the games industry in 2025.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌
    0 Commentarii ·0 Distribuiri ·0 previzualizare
  • No PlayStation showcase this summer suggest insiders as Sony waits till autumn

    It certainly has been a strange generation forPlayStationSony is not thought to be planning any showcase or State of Play event this summer, as insiders tease big Japanese game reveals for Geoff Keighley’s show.
    Over the past five years, Sony has held either a State Of Play presentation or a PlayStation Showcase during the months of May or June. This in turn is the continuation of a decades long tradition of preview events originally timed to coincide with the now defunct E3 expo.
    Along with Microsoft and Nintendo, Sony has always kept to the same basic schedule, while third party publishers have relied on Geoff Keighley’s Summer Game Fest.
    The Xbox showcase is already scheduled for June 8 but given the Switch 2 launch in the same week it’s unclear what Nintendo will do. Sony has said nothing so far about an event but multiple insiders suggest that they may not have any presentation until September.
    Earlier this week, reliable insider NateTheHate, aka NateDrake,has said he still hasn’t ‘heard anything about a May event from Sony for this year’.
    This was supported by fellow insider John Harker, who responded to a post in the same ResetEra thread, which speculated Sony was targeting September for its next event. ‘Indeed,’ he wrote in response.
    While there’s a chance Sony could announce a show over the next two weeks, and blindside everybody, there are usually whispers from insiders in the weeks prior – so the lack of any information suggests Sony might not hold any presentation this summer.
    If true, this would be somewhat surprising, considering Death Stranding 2: On The Beach is just around the corner, on June 26, and there are rumours of a new God Of War game, but it’s possible Sony could showcase these during the main Summer Game Fest show.
    In fact, in a separate post, NateTheHate has said he knows ‘of a few Japanese games being shown and/or revealed at Summer Game Fest’, which could include Sony.

    More Trending

    This post was in response to a ResetEra user who asked if Japanese games will have a big presence at the show, with Kingdom Hearts 4, Resident Evil 9, Persona 6, and the successor to Final Fantasy 7: Rebirth named as their dream reveals.
    While it’s unclear if he was being sarcastic, NateTheHate replied: ‘Your expectations don’t seem too high, so you should be ‘thrilled’ per your own words.’
    Square Enix recently provided an update on Kingdom Hearts 4 for the first time in years, so it’s possible a new trailer is on the horizon. Similarly, Capcom appeared to tease Resident Evil 9 in a video last month, while rumours of a Persona 4 remake have also accelerated recently – so there’s a chance they will all pop up in some capacity.
    Although there’s normally always a Nintendo Direct in early or mid June the timing of the Switch 2 launch makes it very hard to predict what they might do. But if they do miss their usual spot there’s likely to be another Direct in the late summer.

    Is it time for Kingdom Hearts 4?Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.

    GameCentral
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    #playstation #showcase #this #summer #suggest
    No PlayStation showcase this summer suggest insiders as Sony waits till autumn
    It certainly has been a strange generation forPlayStationSony is not thought to be planning any showcase or State of Play event this summer, as insiders tease big Japanese game reveals for Geoff Keighley’s show. Over the past five years, Sony has held either a State Of Play presentation or a PlayStation Showcase during the months of May or June. This in turn is the continuation of a decades long tradition of preview events originally timed to coincide with the now defunct E3 expo. Along with Microsoft and Nintendo, Sony has always kept to the same basic schedule, while third party publishers have relied on Geoff Keighley’s Summer Game Fest. The Xbox showcase is already scheduled for June 8 but given the Switch 2 launch in the same week it’s unclear what Nintendo will do. Sony has said nothing so far about an event but multiple insiders suggest that they may not have any presentation until September. Earlier this week, reliable insider NateTheHate, aka NateDrake,has said he still hasn’t ‘heard anything about a May event from Sony for this year’. This was supported by fellow insider John Harker, who responded to a post in the same ResetEra thread, which speculated Sony was targeting September for its next event. ‘Indeed,’ he wrote in response. While there’s a chance Sony could announce a show over the next two weeks, and blindside everybody, there are usually whispers from insiders in the weeks prior – so the lack of any information suggests Sony might not hold any presentation this summer. If true, this would be somewhat surprising, considering Death Stranding 2: On The Beach is just around the corner, on June 26, and there are rumours of a new God Of War game, but it’s possible Sony could showcase these during the main Summer Game Fest show. In fact, in a separate post, NateTheHate has said he knows ‘of a few Japanese games being shown and/or revealed at Summer Game Fest’, which could include Sony. More Trending This post was in response to a ResetEra user who asked if Japanese games will have a big presence at the show, with Kingdom Hearts 4, Resident Evil 9, Persona 6, and the successor to Final Fantasy 7: Rebirth named as their dream reveals. While it’s unclear if he was being sarcastic, NateTheHate replied: ‘Your expectations don’t seem too high, so you should be ‘thrilled’ per your own words.’ Square Enix recently provided an update on Kingdom Hearts 4 for the first time in years, so it’s possible a new trailer is on the horizon. Similarly, Capcom appeared to tease Resident Evil 9 in a video last month, while rumours of a Persona 4 remake have also accelerated recently – so there’s a chance they will all pop up in some capacity. Although there’s normally always a Nintendo Direct in early or mid June the timing of the Switch 2 launch makes it very hard to predict what they might do. But if they do miss their usual spot there’s likely to be another Direct in the late summer. Is it time for Kingdom Hearts 4?Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #playstation #showcase #this #summer #suggest
    No PlayStation showcase this summer suggest insiders as Sony waits till autumn
    metro.co.uk
    It certainly has been a strange generation forPlayStation (Sony Interactive Entertainment) Sony is not thought to be planning any showcase or State of Play event this summer, as insiders tease big Japanese game reveals for Geoff Keighley’s show. Over the past five years, Sony has held either a State Of Play presentation or a PlayStation Showcase during the months of May or June. This in turn is the continuation of a decades long tradition of preview events originally timed to coincide with the now defunct E3 expo. Along with Microsoft and Nintendo, Sony has always kept to the same basic schedule (although recently they’ve preferred late May to early June), while third party publishers have relied on Geoff Keighley’s Summer Game Fest. The Xbox showcase is already scheduled for June 8 but given the Switch 2 launch in the same week it’s unclear what Nintendo will do. Sony has said nothing so far about an event but multiple insiders suggest that they may not have any presentation until September. Earlier this week, reliable insider NateTheHate, aka NateDrake, (who, amongst other things, accurately predicted the Switch 2 reveal date) has said he still hasn’t ‘heard anything about a May event from Sony for this year’. This was supported by fellow insider John Harker, who responded to a post in the same ResetEra thread, which speculated Sony was targeting September for its next event. ‘Indeed,’ he wrote in response. While there’s a chance Sony could announce a show over the next two weeks, and blindside everybody, there are usually whispers from insiders in the weeks prior – so the lack of any information suggests Sony might not hold any presentation this summer. If true, this would be somewhat surprising, considering Death Stranding 2: On The Beach is just around the corner, on June 26, and there are rumours of a new God Of War game, but it’s possible Sony could showcase these during the main Summer Game Fest show. In fact, in a separate post, NateTheHate has said he knows ‘of a few Japanese games being shown and/or revealed at Summer Game Fest’, which could include Sony. More Trending This post was in response to a ResetEra user who asked if Japanese games will have a big presence at the show, with Kingdom Hearts 4, Resident Evil 9, Persona 6, and the successor to Final Fantasy 7: Rebirth named as their dream reveals. While it’s unclear if he was being sarcastic, NateTheHate replied: ‘Your expectations don’t seem too high, so you should be ‘thrilled’ per your own words.’ Square Enix recently provided an update on Kingdom Hearts 4 for the first time in years, so it’s possible a new trailer is on the horizon. Similarly, Capcom appeared to tease Resident Evil 9 in a video last month, while rumours of a Persona 4 remake have also accelerated recently – so there’s a chance they will all pop up in some capacity. Although there’s normally always a Nintendo Direct in early or mid June the timing of the Switch 2 launch makes it very hard to predict what they might do. But if they do miss their usual spot there’s likely to be another Direct in the late summer. Is it time for Kingdom Hearts 4? (Square Enix) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
    0 Commentarii ·0 Distribuiri ·0 previzualizare
  • This Seagate External Hard Drive Is Now Almost Free, No Need for an SSD With 2TB of Storage

    If you’re looking for an affordableway to back up your files, the Seagate Portable 2TB external hard drivecurrently on sale is a great pick.
    Seagate is a global leader in the storage industry and for this Memorial Day sale, you can grab the 2TB HDD model for just which is a 13% discount from its usual price tag. Compared to the ongoing expense of cloud storage, this is a one-time investment that saves you money in the long run. For example, a 2TB cloud plan at pCloud will cost you per year, while this Seagate drive gives you the same capacityfor less than See HDD versus SSD
    The Seagate hard drive is designed to be spare and compatible with anything that will interface with both Windows and Mac computers and most game consoles. It is available for backing up files, photos, videos or game libraries, and plug-and-play design means no software install or difficult setup to accomplish. The drive is powered directly via the USB port so you don’t need external power supply.
    Even though HDDs generally offer slower speeds than SSDs, the Seagate 2TB external hard drive still offers fast performance for day-to-day use. With transfer rates as high as 120MB/s, it’s more than sufficient to transfer large files. In contrast, SSDs can go much fasterbut for most users who need to store or back up large amounts of information, the difference in speed is never a bottleneck. For a 2TB capacity, an HDD like this remains a good and affordable option.

    With 2TB of storage, you have room to store hundreds of thousands of photos, hours of HD video or entire game libraries without worrying about having too little space. With drag-and-drop simple organization and control over your files, the drive’s compatibility with both USB 3.0 and 2.0 ports ensures that it will get along with nearly any computer or console you happen to have on hand. For peace of mind for data protection, the drive also includes a data recovery service plan, which provides expert assistance in the case of data loss.
    If you need low-cost, secure and high-capacity storage, this Seagate external hard drive is a very good choice. It’s far more economical and convenient than paying for periodic cloud storage planswith the added benefits of portability, performance, and convenience.
    See
    #this #seagate #external #hard #drive
    This Seagate External Hard Drive Is Now Almost Free, No Need for an SSD With 2TB of Storage
    If you’re looking for an affordableway to back up your files, the Seagate Portable 2TB external hard drivecurrently on sale is a great pick. Seagate is a global leader in the storage industry and for this Memorial Day sale, you can grab the 2TB HDD model for just which is a 13% discount from its usual price tag. Compared to the ongoing expense of cloud storage, this is a one-time investment that saves you money in the long run. For example, a 2TB cloud plan at pCloud will cost you per year, while this Seagate drive gives you the same capacityfor less than See HDD versus SSD The Seagate hard drive is designed to be spare and compatible with anything that will interface with both Windows and Mac computers and most game consoles. It is available for backing up files, photos, videos or game libraries, and plug-and-play design means no software install or difficult setup to accomplish. The drive is powered directly via the USB port so you don’t need external power supply. Even though HDDs generally offer slower speeds than SSDs, the Seagate 2TB external hard drive still offers fast performance for day-to-day use. With transfer rates as high as 120MB/s, it’s more than sufficient to transfer large files. In contrast, SSDs can go much fasterbut for most users who need to store or back up large amounts of information, the difference in speed is never a bottleneck. For a 2TB capacity, an HDD like this remains a good and affordable option. With 2TB of storage, you have room to store hundreds of thousands of photos, hours of HD video or entire game libraries without worrying about having too little space. With drag-and-drop simple organization and control over your files, the drive’s compatibility with both USB 3.0 and 2.0 ports ensures that it will get along with nearly any computer or console you happen to have on hand. For peace of mind for data protection, the drive also includes a data recovery service plan, which provides expert assistance in the case of data loss. If you need low-cost, secure and high-capacity storage, this Seagate external hard drive is a very good choice. It’s far more economical and convenient than paying for periodic cloud storage planswith the added benefits of portability, performance, and convenience. See #this #seagate #external #hard #drive
    This Seagate External Hard Drive Is Now Almost Free, No Need for an SSD With 2TB of Storage
    gizmodo.com
    If you’re looking for an affordable (and secure) way to back up your files, the Seagate Portable 2TB external hard drive (HDD) currently on sale at Amazon is a great pick. Seagate is a global leader in the storage industry and for this Memorial Day sale, you can grab the 2TB HDD model for just $69 which is a 13% discount from its usual $79 price tag. Compared to the ongoing expense of cloud storage, this is a one-time investment that saves you money in the long run. For example, a 2TB cloud plan at pCloud will cost you $120 per year, while this Seagate drive gives you the same capacity (lifetime) for less than $70. See at Amazon HDD versus SSD The Seagate hard drive is designed to be spare and compatible with anything that will interface with both Windows and Mac computers and most game consoles (PlayStation, Xbox…). It is available for backing up files, photos, videos or game libraries, and plug-and-play design means no software install or difficult setup to accomplish. The drive is powered directly via the USB port so you don’t need external power supply. Even though HDDs generally offer slower speeds than SSDs, the Seagate 2TB external hard drive still offers fast performance for day-to-day use. With transfer rates as high as 120MB/s, it’s more than sufficient to transfer large files. In contrast, SSDs can go much faster (500 to 1000MB/s) but for most users who need to store or back up large amounts of information, the difference in speed is never a bottleneck. For a 2TB capacity, an HDD like this remains a good and affordable option. With 2TB of storage, you have room to store hundreds of thousands of photos, hours of HD video or entire game libraries without worrying about having too little space. With drag-and-drop simple organization and control over your files, the drive’s compatibility with both USB 3.0 and 2.0 ports ensures that it will get along with nearly any computer or console you happen to have on hand. For peace of mind for data protection, the drive also includes a data recovery service plan, which provides expert assistance in the case of data loss. If you need low-cost, secure and high-capacity storage, this Seagate external hard drive is a very good choice. It’s far more economical and convenient than paying for periodic cloud storage plans (or SSD hard drives) with the added benefits of portability, performance, and convenience. See at Amazon
    0 Commentarii ·0 Distribuiri ·0 previzualizare
  • The Garzón School / Rosan Bosch Studio

    The Garzón School / Rosan Bosch StudioSave this picture!© Eleazar CuadrosCampus, Schools•Manantiales, Uruguay

    Architects:
    Rosan Bosch Studio
    Area
    Area of this architecture project

    Area: 
    900 m²

    Year
    Completion year of this architecture project

    Year: 

    2025

    Photographs

    Photographs:Eleazar Cuadros

    Manufacturers
    Brands with products used in this architecture project

    Manufacturers:  Belgotex , Bertoni, Docol, Duratex, Formica, Novidario, Portobello, Roca, TarkettMore SpecsLess Specs
    this picture!
    Text description provided by the architects. Rosan Bosch Studio has designed a new nature-based campus and learning environment for TheGarzón School in Uruguay. The school is nestled within a dense eucalyptus forest, fostering a unique connection with nature. The vast and untamed environment of the new Garzón School in Uruguay is intertwined with the school's identity. In close collaboration with the school community, Rosan Bosch Studio has developed a design concept where learning seamlessly happens indoor and outdoor. The new learning landscape nurtures innate curiosity and encourages exploration, play, and self-expression.this picture!this picture!this picture!Rosan Bosch Studio has developed the masterplan, landscape design, architecture, and interior design. The innovative concept design applies biophilic design principles to create a nature-connected campus where learning extends beyond traditional boundaries. Nature is not merely a supplement to learning but the classroom itself. Here, the students become protagonists in their own education through a custom-designed curriculum built on experimentation and inquiry-based learning. The school's philosophy considers nature not merely as a supplement to learning, but as a teacher itself.this picture!this picture!Rosan Bosch Studio's concept design places the students at the center of a differentiated learninglandscape programmed with six different learning zonesbased on six design principles: Mountain Top, Cave, Campfire, Watering Hole, Hands-on, and Movement. Designed to support different learning modalities, the six learning zones empower students with meaningful choices that foster autonomy and agency. Guided by inclusion professionals and educators, the students are encouraged to venture off on their own unique journey of discovery and questioning that goes far beyond traditional school models.this picture!The nature-based campus combines differentiated learning spaces, designed to support different learning styles, with a deep connection to nature. It provides students with an environment where creativity, curiosity, and collaboration thrive, fostering authentic learning experiences that prepare future change-makers. Here, "the school is the park, and the park is the school," and all spaces are integrated with the environment in a constant interplay between inside and outside. Following a winding path through a meadow and around a lake, one reaches the "village" of The Garzón School, nestled in a dense eucalyptus forest. This is where each student's learning journey begins, later expanding outward as they gain autonomy and awareness. With its meandering streams and promises of adventure, this boundless park becomes fertile ground for imagination and exploration. It represents a bold reinvention of contemporary education.this picture!this picture!this picture!this picture!Nature guides the architectural premise and the choice of materials, which are locally sourced, sustainable, and carefully selected to blend with the surroundings. Subtle colors, natural light, and stimulating textures come together in the design concept, promoting the well-being of students and educators and fostering stronger teacher-student relationships. The landscape design around the village is key in defining areas that generate identity and a sense of belonging among students, as well as in creating spaces for gathering and play. Two brick plazas evoke vernacular Uruguayan architecture, while native vegetation and playful wooden elements enrich the natural setting. These blend harmoniously with the sustainable buildings, which are made entirely of wood and clad using a traditional Japanese charring technique, giving them durability, character, and a strong bond with the surrounding landscape. The new Garzón School manifests a transformative educational model that serves as a benchmark for Latin America, demonstrating how thoughtful integration of architecture, nature, and pedagogy can create spaces where learning flourishes naturally and students develop into confident, capable change-makers ready for the challenges of tomorrow.this picture!

    Project gallerySee allShow less
    Project locationAddress:Manantiales, UruguayLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeRosan Bosch StudioOffice•••
    MaterialsWoodBrickMaterials and TagsPublished on May 22, 2025Cite: "The Garzón School / Rosan Bosch Studio " 22 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
    You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    #garzon #school #rosan #bosch #studio
    The Garzón School / Rosan Bosch Studio
    The Garzón School / Rosan Bosch StudioSave this picture!© Eleazar CuadrosCampus, Schools•Manantiales, Uruguay Architects: Rosan Bosch Studio Area Area of this architecture project Area:  900 m² Year Completion year of this architecture project Year:  2025 Photographs Photographs:Eleazar Cuadros Manufacturers Brands with products used in this architecture project Manufacturers:  Belgotex , Bertoni, Docol, Duratex, Formica, Novidario, Portobello, Roca, TarkettMore SpecsLess Specs this picture! Text description provided by the architects. Rosan Bosch Studio has designed a new nature-based campus and learning environment for TheGarzón School in Uruguay. The school is nestled within a dense eucalyptus forest, fostering a unique connection with nature. The vast and untamed environment of the new Garzón School in Uruguay is intertwined with the school's identity. In close collaboration with the school community, Rosan Bosch Studio has developed a design concept where learning seamlessly happens indoor and outdoor. The new learning landscape nurtures innate curiosity and encourages exploration, play, and self-expression.this picture!this picture!this picture!Rosan Bosch Studio has developed the masterplan, landscape design, architecture, and interior design. The innovative concept design applies biophilic design principles to create a nature-connected campus where learning extends beyond traditional boundaries. Nature is not merely a supplement to learning but the classroom itself. Here, the students become protagonists in their own education through a custom-designed curriculum built on experimentation and inquiry-based learning. The school's philosophy considers nature not merely as a supplement to learning, but as a teacher itself.this picture!this picture!Rosan Bosch Studio's concept design places the students at the center of a differentiated learninglandscape programmed with six different learning zonesbased on six design principles: Mountain Top, Cave, Campfire, Watering Hole, Hands-on, and Movement. Designed to support different learning modalities, the six learning zones empower students with meaningful choices that foster autonomy and agency. Guided by inclusion professionals and educators, the students are encouraged to venture off on their own unique journey of discovery and questioning that goes far beyond traditional school models.this picture!The nature-based campus combines differentiated learning spaces, designed to support different learning styles, with a deep connection to nature. It provides students with an environment where creativity, curiosity, and collaboration thrive, fostering authentic learning experiences that prepare future change-makers. Here, "the school is the park, and the park is the school," and all spaces are integrated with the environment in a constant interplay between inside and outside. Following a winding path through a meadow and around a lake, one reaches the "village" of The Garzón School, nestled in a dense eucalyptus forest. This is where each student's learning journey begins, later expanding outward as they gain autonomy and awareness. With its meandering streams and promises of adventure, this boundless park becomes fertile ground for imagination and exploration. It represents a bold reinvention of contemporary education.this picture!this picture!this picture!this picture!Nature guides the architectural premise and the choice of materials, which are locally sourced, sustainable, and carefully selected to blend with the surroundings. Subtle colors, natural light, and stimulating textures come together in the design concept, promoting the well-being of students and educators and fostering stronger teacher-student relationships. The landscape design around the village is key in defining areas that generate identity and a sense of belonging among students, as well as in creating spaces for gathering and play. Two brick plazas evoke vernacular Uruguayan architecture, while native vegetation and playful wooden elements enrich the natural setting. These blend harmoniously with the sustainable buildings, which are made entirely of wood and clad using a traditional Japanese charring technique, giving them durability, character, and a strong bond with the surrounding landscape. The new Garzón School manifests a transformative educational model that serves as a benchmark for Latin America, demonstrating how thoughtful integration of architecture, nature, and pedagogy can create spaces where learning flourishes naturally and students develop into confident, capable change-makers ready for the challenges of tomorrow.this picture! Project gallerySee allShow less Project locationAddress:Manantiales, UruguayLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeRosan Bosch StudioOffice••• MaterialsWoodBrickMaterials and TagsPublished on May 22, 2025Cite: "The Garzón School / Rosan Bosch Studio " 22 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #garzon #school #rosan #bosch #studio
    The Garzón School / Rosan Bosch Studio
    www.archdaily.com
    The Garzón School / Rosan Bosch StudioSave this picture!© Eleazar CuadrosCampus, Schools•Manantiales, Uruguay Architects: Rosan Bosch Studio Area Area of this architecture project Area:  900 m² Year Completion year of this architecture project Year:  2025 Photographs Photographs:Eleazar Cuadros Manufacturers Brands with products used in this architecture project Manufacturers:  Belgotex , Bertoni, Docol, Duratex, Formica, Novidario, Portobello, Roca, TarkettMore SpecsLess Specs Save this picture! Text description provided by the architects. Rosan Bosch Studio has designed a new nature-based campus and learning environment for TheGarzón School in Uruguay. The school is nestled within a dense eucalyptus forest, fostering a unique connection with nature. The vast and untamed environment of the new Garzón School in Uruguay is intertwined with the school's identity. In close collaboration with the school community, Rosan Bosch Studio has developed a design concept where learning seamlessly happens indoor and outdoor. The new learning landscape nurtures innate curiosity and encourages exploration, play, and self-expression.Save this picture!Save this picture!Save this picture!Rosan Bosch Studio has developed the masterplan, landscape design, architecture, and interior design. The innovative concept design applies biophilic design principles to create a nature-connected campus where learning extends beyond traditional boundaries. Nature is not merely a supplement to learning but the classroom itself. Here, the students become protagonists in their own education through a custom-designed curriculum built on experimentation and inquiry-based learning. The school's philosophy considers nature not merely as a supplement to learning, but as a teacher itself.Save this picture!Save this picture!Rosan Bosch Studio's concept design places the students at the center of a differentiated learninglandscape programmed with six different learning zones (or Learning Worlds) based on six design principles: Mountain Top, Cave, Campfire, Watering Hole, Hands-on, and Movement. Designed to support different learning modalities, the six learning zones empower students with meaningful choices that foster autonomy and agency. Guided by inclusion professionals and educators, the students are encouraged to venture off on their own unique journey of discovery and questioning that goes far beyond traditional school models.Save this picture!The nature-based campus combines differentiated learning spaces, designed to support different learning styles, with a deep connection to nature. It provides students with an environment where creativity, curiosity, and collaboration thrive, fostering authentic learning experiences that prepare future change-makers. Here, "the school is the park, and the park is the school," and all spaces are integrated with the environment in a constant interplay between inside and outside. Following a winding path through a meadow and around a lake, one reaches the "village" of The Garzón School, nestled in a dense eucalyptus forest. This is where each student's learning journey begins, later expanding outward as they gain autonomy and awareness. With its meandering streams and promises of adventure, this boundless park becomes fertile ground for imagination and exploration. It represents a bold reinvention of contemporary education.Save this picture!Save this picture!Save this picture!Save this picture!Nature guides the architectural premise and the choice of materials, which are locally sourced, sustainable, and carefully selected to blend with the surroundings. Subtle colors, natural light, and stimulating textures come together in the design concept, promoting the well-being of students and educators and fostering stronger teacher-student relationships. The landscape design around the village is key in defining areas that generate identity and a sense of belonging among students, as well as in creating spaces for gathering and play. Two brick plazas evoke vernacular Uruguayan architecture, while native vegetation and playful wooden elements enrich the natural setting. These blend harmoniously with the sustainable buildings, which are made entirely of wood and clad using a traditional Japanese charring technique (Shou Sugi Ban), giving them durability, character, and a strong bond with the surrounding landscape. The new Garzón School manifests a transformative educational model that serves as a benchmark for Latin America, demonstrating how thoughtful integration of architecture, nature, and pedagogy can create spaces where learning flourishes naturally and students develop into confident, capable change-makers ready for the challenges of tomorrow.Save this picture! Project gallerySee allShow less Project locationAddress:Manantiales, UruguayLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeRosan Bosch StudioOffice••• MaterialsWoodBrickMaterials and TagsPublished on May 22, 2025Cite: "The Garzón School / Rosan Bosch Studio " 22 May 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030340/the-garzon-school-rosan-bosch-studio&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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